DOE PAGES title logo U.S. Department of Energy
Office of Scientific and Technical Information

Title: Simulation games that integrate research, entertainment, and learning around ecosystem services

Abstract

Humans currently spend over 3 billion person-hours per week playing computer games. Most of these games are purely for entertainment, but use of computer games for education has also expanded dramatically. At the same time, experimental games have become a staple of social science research but have depended on relatively small sample sizes and simple, abstract situations, limiting their range and applicability. If only a fraction of the time spent playing computer games could be harnessed for research, it would open up a huge range of new opportunities. We review the use of games in research, education, and entertainment and develop ideas for integrating these three functions around the idea of ecosystem services valuation. This approach to valuation can be seen as a version of choice modeling that allows players to generate their own scenarios taking account of the trade-offs embedded in the game, rather than simply ranking pre-formed scenarios. We outline a prototype game called Lagom Island to test the proposition that gaming can be used to reveal the value of ecosystem services. Ultimately, our prototype provides a potential pathway and functional building blocks for approaching the relatively untapped potential of games in the context of ecosystem services research.

Authors:
 [1];  [2];  [3];  [4];  [5];  [6];  [7];  [1];  [5];  [8];  [9];  [10];  [11];  [3];  [1];  [12];  [13];  [14];  [15];  [16]
  1. Australian National Univ., Canberra, ACT (Australia)
  2. Isee Systems Inc., Lebanon, NH (United States)
  3. Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States)
  4. Univ. of Pittsburgh, PA (United States)
  5. Independent Game Designer (United Kingdom)
  6. Univ. of Queensland, Brisbane (Australia)
  7. Alberta Innovates, AB (Canada)
  8. CSIRO Ecosystem Sciences (Australia)
  9. Centre for Systems Solutions, Wroclaw (Poland)
  10. Australian National Univ., Canberra, ACT (Australia). Fenner School of Environment and Society
  11. Univ.of Maryland, Baltimore City, MD (United States)
  12. James Cook Univ., Cairns, Queensland (Australia). Centre for Tropical Environmental and Sustainability Science
  13. Australian National Univ., Canberra, ACT (Australia). Research School of Computer Science
  14. Univ. of Maryland, College Park, MD (United States). Center for Environmental Science
  15. Univ. of Adelaide, SA (Australia); Harvard Univ., Cambridge, MA (United States)
  16. US Environmental Protection Agency (EPA), Cincinnati, OH (United States). Office of Research and Development
Publication Date:
Research Org.:
Oak Ridge National Laboratory (ORNL), Oak Ridge, TN (United States)
Sponsoring Org.:
USDOE
OSTI Identifier:
1286801
Grant/Contract Number:  
AC05-00OR22725
Resource Type:
Accepted Manuscript
Journal Name:
Ecosystem Services
Additional Journal Information:
Journal Volume: 10; Journal Issue: C; Journal ID: ISSN 2212-0416
Publisher:
Elsevier
Country of Publication:
United States
Language:
English
Subject:
99 GENERAL AND MISCELLANEOUS; 97 MATHEMATICS AND COMPUTING; Computer games; Choice modeling; Valuation

Citation Formats

Costanza, Robert, Chichakly, Karim, Dale, Virginia, Farber, Steve, Finnigan, David, Grigg, Kat, Heckbert, Scott, Kubiszewski, Ida, Lee, Harry, Liu, Shuang, Magnuszewski, Piotr, Maynard, Simone, McDonald, Neal, Mills, Richard, Ogilvy, Sue, Pert, Petina L., Renz, Jochen, Wainger, Lisa, Young, Mike, and Richard Ziegler, C. Simulation games that integrate research, entertainment, and learning around ecosystem services. United States: N. p., 2014. Web. doi:10.1016/j.ecoser.2014.10.001.
Costanza, Robert, Chichakly, Karim, Dale, Virginia, Farber, Steve, Finnigan, David, Grigg, Kat, Heckbert, Scott, Kubiszewski, Ida, Lee, Harry, Liu, Shuang, Magnuszewski, Piotr, Maynard, Simone, McDonald, Neal, Mills, Richard, Ogilvy, Sue, Pert, Petina L., Renz, Jochen, Wainger, Lisa, Young, Mike, & Richard Ziegler, C. Simulation games that integrate research, entertainment, and learning around ecosystem services. United States. https://doi.org/10.1016/j.ecoser.2014.10.001
Costanza, Robert, Chichakly, Karim, Dale, Virginia, Farber, Steve, Finnigan, David, Grigg, Kat, Heckbert, Scott, Kubiszewski, Ida, Lee, Harry, Liu, Shuang, Magnuszewski, Piotr, Maynard, Simone, McDonald, Neal, Mills, Richard, Ogilvy, Sue, Pert, Petina L., Renz, Jochen, Wainger, Lisa, Young, Mike, and Richard Ziegler, C. Fri . "Simulation games that integrate research, entertainment, and learning around ecosystem services". United States. https://doi.org/10.1016/j.ecoser.2014.10.001. https://www.osti.gov/servlets/purl/1286801.
@article{osti_1286801,
title = {Simulation games that integrate research, entertainment, and learning around ecosystem services},
author = {Costanza, Robert and Chichakly, Karim and Dale, Virginia and Farber, Steve and Finnigan, David and Grigg, Kat and Heckbert, Scott and Kubiszewski, Ida and Lee, Harry and Liu, Shuang and Magnuszewski, Piotr and Maynard, Simone and McDonald, Neal and Mills, Richard and Ogilvy, Sue and Pert, Petina L. and Renz, Jochen and Wainger, Lisa and Young, Mike and Richard Ziegler, C.},
abstractNote = {Humans currently spend over 3 billion person-hours per week playing computer games. Most of these games are purely for entertainment, but use of computer games for education has also expanded dramatically. At the same time, experimental games have become a staple of social science research but have depended on relatively small sample sizes and simple, abstract situations, limiting their range and applicability. If only a fraction of the time spent playing computer games could be harnessed for research, it would open up a huge range of new opportunities. We review the use of games in research, education, and entertainment and develop ideas for integrating these three functions around the idea of ecosystem services valuation. This approach to valuation can be seen as a version of choice modeling that allows players to generate their own scenarios taking account of the trade-offs embedded in the game, rather than simply ranking pre-formed scenarios. We outline a prototype game called Lagom Island to test the proposition that gaming can be used to reveal the value of ecosystem services. Ultimately, our prototype provides a potential pathway and functional building blocks for approaching the relatively untapped potential of games in the context of ecosystem services research.},
doi = {10.1016/j.ecoser.2014.10.001},
journal = {Ecosystem Services},
number = C,
volume = 10,
place = {United States},
year = {Fri Nov 07 00:00:00 EST 2014},
month = {Fri Nov 07 00:00:00 EST 2014}
}

Journal Article:
Free Publicly Available Full Text
Publisher's Version of Record

Citation Metrics:
Cited by: 35 works
Citation information provided by
Web of Science

Save / Share:

Works referenced in this record:

The evolution of cooperation
journal, March 1981


Can we infer social preferences from the lab? Evidence from the trust game
report, January 2010

  • Baran, Nicole; Sapienza, Paola; Zingales, Luigi
  • Chicago Booth Research Paper No. 10-02
  • DOI: 10.3386/w15654

As real as real? Macroeconomic behavior in a large-scale virtual world
journal, July 2009

  • Castronova, Edward; Williams, Dmitri; Shen, Cuihua
  • New Media & Society, Vol. 11, Issue 5, p. 685-707
  • DOI: 10.1177/1461444809105346

The value of the world's ecosystem services and natural capital
journal, May 1997

  • Costanza, Robert; d'Arge, Ralph; de Groot, Rudolf
  • Nature, Vol. 387, Issue 6630
  • DOI: 10.1038/387253a0

Forecasting the effects of accelerated sea-level rise on tidal marsh ecosystem services
journal, March 2009

  • Craft, Christopher; Clough, Jonathan; Ehman, Jeff
  • Frontiers in Ecology and the Environment, Vol. 7, Issue 2
  • DOI: 10.1890/070219

Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
journal, January 2009


Economic and ecological concepts for valuing ecosystem services
journal, June 2002


Virtual experiments and environmental policy
journal, January 2009

  • Fiore, Stephen M.; Harrison, Glenn W.; Hughes, Charles E.
  • Journal of Environmental Economics and Management, Vol. 57, Issue 1
  • DOI: 10.1016/j.jeem.2008.08.002

The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies
journal, March 2009

  • Gentile, Douglas A.; Anderson, Craig A.; Yukawa, Shintaro
  • Personality and Social Psychology Bulletin, Vol. 35, Issue 6
  • DOI: 10.1177/0146167209333045

High-stakes game of oil use
journal, February 2013


MayaSim: An Agent-Based Model of the Ancient Maya Social-Ecological System
journal, January 2013

  • Heckbert, Scott
  • Journal of Artificial Societies and Social Simulation, Vol. 16, Issue 4
  • DOI: 10.18564/jasss.2305

Lab Experiments for the Study of Social-Ecological Systems
journal, April 2010


Agent-based modeling of deforestation in southern Yucatan, Mexico, and reforestation in the Midwest United States
journal, December 2007

  • Manson, S. M.; Evans, T.
  • Proceedings of the National Academy of Sciences, Vol. 104, Issue 52
  • DOI: 10.1073/pnas.0705802104

Modeling multiple ecosystem services, biodiversity conservation, commodity production, and tradeoffs at landscape scales
journal, February 2009

  • Nelson, Erik; Mendoza, Guillermo; Regetz, James
  • Frontiers in Ecology and the Environment, Vol. 7, Issue 1
  • DOI: 10.1890/080023

Conditional Cooperation and Costly Monitoring Explain Success in Forest Commons Management
journal, November 2010


The construction of preference.
journal, May 1995


Research Article: Using Simulation Games to Teach Ecosystem Service Synergies and Trade-offs
journal, September 2014


Works referencing / citing this record:

Challenges in Biodiversity Conservation in a Highly Modified Tropical River Basin in Sri Lanka
journal, December 2019

  • Surasinghe, Thilina; Kariyawasam, Ravindra; Sudasinghe, Hiranya
  • Water, Vol. 12, Issue 1
  • DOI: 10.3390/w12010026