Experiences using object-oriented development in a large battlefield simulation (ConMod)
Technical Report
·
OSTI ID:5287960
This paper describes the methods studied and used in the object- oriented development of a fairly large software system, the Conflict Model (ConMod). The introduction describes an overview of the project and defines the terminology. The information modeling technique developed by Shlaer and Mellor is discussed in the body of the paper. Different design techniques were used with varying degrees of success. Lessons learned and suggestions for developing future code are also included. 10 refs.
- Research Organization:
- Lawrence Livermore National Lab., CA (USA)
- Sponsoring Organization:
- DOE/DP
- DOE Contract Number:
- W-7405-ENG-48
- OSTI ID:
- 5287960
- Report Number(s):
- UCID-21852; ON: DE90005697
- Country of Publication:
- United States
- Language:
- English
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450000* -- Military Technology
Weaponry
& National Defense
99 GENERAL AND MISCELLANEOUS
990200 -- Mathematics & Computers
ALGORITHMS
AUTOMATION
C CODES
COMPUTER CODES
COMPUTER GRAPHICS
COMPUTERIZED CONTROL SYSTEMS
COMPUTERIZED SIMULATION
CONTROL SYSTEMS
DATA PROCESSING
DESIGN
INFORMATION SYSTEMS
MAINTENANCE
MAPPING
MATHEMATICAL LOGIC
MILITARY STRATEGY
NATIONAL DEFENSE
PROCESSING
RECOMMENDATIONS
RESEARCH PROGRAMS
SIMULATION
STOCHASTIC PROCESSES
SYSTEMS ANALYSIS
TECHNOLOGY ASSESSMENT