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Title: Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task

Abstract

Virtual reality training systems are commonly used in a variety of domains, and it is important to understand how the realism of a training simulation influences training effectiveness. We conducted a controlled experiment to test the effects of display and scenario properties on training effectiveness for a visual scanning task in a simulated urban environment. The experiment varied the levels of field of view and visual complexity during a training phase and then evaluated scanning performance with the simulator's highest levels of fidelity and scene complexity. To assess scanning performance, we measured target detection and adherence to a prescribed strategy. The results show that both field of view and visual complexity significantly affected target detection during training; higher field of view led to better performance and higher visual complexity worsened performance. Additionally, adherence to the prescribed visual scanning strategy during assessment was best when the level of visual complexity during training matched that of the assessment conditions, providing evidence that similar visual complexity was important for learning the technique. The results also demonstrate that task performance during training was not always a sufficient measure of mastery of an instructed technique. That is, if learning a prescribed strategy or skill ismore » the goal of a training exercise, performance in a simulation may not be an appropriate indicator of effectiveness outside of training-evaluation in a more realistic setting may be necessary.« less

Authors:
 [1];  [2];  [3];  [4];  [2];  [5]
  1. Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States). Cyber and Information Security Group
  2. Virginia Polytechnic Inst. and State Univ. (Virginia Tech), Blacksburg, VA (United States). Dept. of Computer Science
  3. Duke Univ., Durham, NC (United States)
  4. Precision Nutrition, Toronto, ON (Canada)
  5. Univ. of Texas-Dallas, Richardson, TX (United States)
Publication Date:
Research Org.:
Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States)
Sponsoring Org.:
USDOE; US Department of the Navy, Office of Naval Research (ONR)
OSTI Identifier:
1185475
Alternate Identifier(s):
OSTI ID: 1261446
Grant/Contract Number:  
AC05-00OR22725
Resource Type:
Accepted Manuscript
Journal Name:
IEEE Transactions on Visualization and Computer Graphics
Additional Journal Information:
Journal Volume: 21; Journal Issue: 7; Journal ID: ISSN 1077-2626
Publisher:
IEEE
Country of Publication:
United States
Language:
English
Subject:
99 GENERAL AND MISCELLANEOUS; 97 MATHEMATICS AND COMPUTING; Virtual reality; Complexity theory; Artificial; Graphical user interfaces and virtual realities; Graphical user interfaces augmented; augmented and virtual realities; Solid modeling; augmented; and virtual realities; Graphical user interfaces

Citation Formats

Ragan, Eric D., Bowman, Doug A., Kopper, Regis, Stinson, Cheryl, Scerbo, Siroberto, and McMahan, Ryan P. Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task. United States: N. p., 2015. Web. doi:10.1109/TVCG.2015.2403312.
Ragan, Eric D., Bowman, Doug A., Kopper, Regis, Stinson, Cheryl, Scerbo, Siroberto, & McMahan, Ryan P. Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task. United States. https://doi.org/10.1109/TVCG.2015.2403312
Ragan, Eric D., Bowman, Doug A., Kopper, Regis, Stinson, Cheryl, Scerbo, Siroberto, and McMahan, Ryan P. Fri . "Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task". United States. https://doi.org/10.1109/TVCG.2015.2403312. https://www.osti.gov/servlets/purl/1185475.
@article{osti_1185475,
title = {Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task},
author = {Ragan, Eric D. and Bowman, Doug A. and Kopper, Regis and Stinson, Cheryl and Scerbo, Siroberto and McMahan, Ryan P.},
abstractNote = {Virtual reality training systems are commonly used in a variety of domains, and it is important to understand how the realism of a training simulation influences training effectiveness. We conducted a controlled experiment to test the effects of display and scenario properties on training effectiveness for a visual scanning task in a simulated urban environment. The experiment varied the levels of field of view and visual complexity during a training phase and then evaluated scanning performance with the simulator's highest levels of fidelity and scene complexity. To assess scanning performance, we measured target detection and adherence to a prescribed strategy. The results show that both field of view and visual complexity significantly affected target detection during training; higher field of view led to better performance and higher visual complexity worsened performance. Additionally, adherence to the prescribed visual scanning strategy during assessment was best when the level of visual complexity during training matched that of the assessment conditions, providing evidence that similar visual complexity was important for learning the technique. The results also demonstrate that task performance during training was not always a sufficient measure of mastery of an instructed technique. That is, if learning a prescribed strategy or skill is the goal of a training exercise, performance in a simulation may not be an appropriate indicator of effectiveness outside of training-evaluation in a more realistic setting may be necessary.},
doi = {10.1109/TVCG.2015.2403312},
journal = {IEEE Transactions on Visualization and Computer Graphics},
number = 7,
volume = 21,
place = {United States},
year = {Fri Feb 13 00:00:00 EST 2015},
month = {Fri Feb 13 00:00:00 EST 2015}
}

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