Time Critical Isosurface Refinement and Smoothing
- LLNL
Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line construction of such representations mostly using decimation schemes. Drawbacks of this class of approaches include: (i) the inability to maintain interactivity when the displayed surface changes frequently, (ii) inability to control the global geometry of the embedding (no self-intersections) of any approximated level of detail of the output surface. In this paper we introduce a technique for on-line construction and smoothing of progressive isosurfaces. Our hybrid approach combines the flexibility of a progressive multi-resolution representation with the advantages of a recursive sub-division scheme. Our main contributions are: (i) a progressive algorithm that builds a multi-resolution surface by successive refinements so that a coarse representation of the output is generated as soon as a coarse representation of the input is provided, (ii) application of the same scheme to smooth the surface by means of a 3D recursive subdivision rule, (iii) a multi-resolution representation where any adaptively selected level of detail surface is guaranteed to be free of self-intersections.
- Research Organization:
- Lawrence Livermore National Lab., CA (US)
- Sponsoring Organization:
- USDOE Office of Defense Programs (DP) (US)
- DOE Contract Number:
- W-7405-ENG-48
- OSTI ID:
- 790385
- Report Number(s):
- UCRL-JC-139628
- Country of Publication:
- United States
- Language:
- English
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