GIMLI and GIML: a machine and programming language for low cost interactive graphical systems
Technical Report
·
OSTI ID:7141697
The need to provide a simple and efficient means for the production of interactive graphical systems has led to the formulation of a hypothetical computer whose machine language is referred to as GIML. The class of interactive graphics systems for which this hypothetical machine is intended consists of those which accept input in the form of text lines and screen coordinates and employ two-dimensional pictorial representations which change in an incremental fashion. Use of the hypothetical computer is possible through the development of two programs. The first of these programs emulates the hypothetical machine and is called GIMLI for Graphical Interactive Machine Language Interpreter. The second program, GAS, is an assembler for the GIML programing language. This paper details the architecture of the hypothetical machine, outlines the GIML instruction set and assembler directives, and presents the major implementation features of the interpreter and GIML assembler. 9 figures. (RWR)
- Research Organization:
- Illinois Univ., Urbana (USA). Dept. of Computer Science
- DOE Contract Number:
- EY-76-S-02-2383
- OSTI ID:
- 7141697
- Report Number(s):
- COO-2383-0037; UIUCDCS-R-77-856; UILU-ENG-77-1708
- Country of Publication:
- United States
- Language:
- English
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