Using interactive color graphics to model the command/control function in a battlefield simulation
Conference
·
OSTI ID:6617839
In Janus, an event-driven, stochastic computer program simulating ground combat, players model the command/control function using interactive color graphics. Giving players the command/control function allows us to evaluate commanders' control measures and to understand their requirements for information. Players' actions and reactions are meant to simulate actual decision making on the battlefield. As part of the simulation, the players may experiment with new methods; examine the effectiveness of their decisions; and study tactics, information flow, and weapons systems in various conflict scenarios. In the interactive mode, the simulation lacks repeatability. To offset this, players can wargame to gain insight about a plan or weapon system and then run segments of the battle in a batch mode without interacting. This allows them to observe the sensitivity of the simulation to specific parameters.
- Research Organization:
- Lawrence Livermore National Lab., CA (USA)
- DOE Contract Number:
- W-7405-ENG-48
- OSTI ID:
- 6617839
- Report Number(s):
- UCRL-91232; CONF-850108-1; ON: DE84015045
- Country of Publication:
- United States
- Language:
- English
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