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The architecture of a homogeneous vector supercomputer

Journal Article · · J. Parallel Distrib. Comput.; (United States)
A new homogeneous computer architecture developed by FPS combines two fundamental techniques for high-speed computing: parallelism based on the binary n-cube interconnect, and pipelined vector arithmetic. The design makes extensive use of VLSI technology, resulting in a processing node that can be economically replicated. Processor nodes incorporate high-speed communications and control, vector-oriented floating-point arithmetic, and a novel dual-ported memory design. Each node is implemented on a single circuit board and can perform 64-bit floating-point arithmetic at a peak speed of 12 MFLOPS. Eight nodes are grouped together with a system node and disk support to form modules. These modules, housed in cabinet-sized packages, are capable of 96 MFLOPS peak performance and make up the smallest homogeneous units of larger systems. The new FPS system achieves a careful balance between high-speed communication and floating-point computation. This paper describes the new architecture in detail and explores some of the issues in developing effective software.
Research Organization:
Floating Point Systems, Inc., Beaverton, OR 97005
OSTI ID:
6576287
Journal Information:
J. Parallel Distrib. Comput.; (United States), Journal Name: J. Parallel Distrib. Comput.; (United States) Vol. 3:3; ISSN JPDCE
Country of Publication:
United States
Language:
English