Virtual sound for virtual reality
- Anderson (M.D.) Cancer Center, Houston, TX (United States). Dept. of Biomathematics Lawrence Livermore National Lab., CA (United States) California Univ., Davis, CA (United States)
- California Univ., Davis, CA (United States) Lawrence Livermore National Lab., CA (United States)
The computational limitations of real-time interactive computing do not meet our requirements for producing realistic images for virtual reality in a convincing manner. Regardless of the real-time restrictions on virtual reality interfaces, the representations can be no better than the graphics. Computer graphics is still limited in its ability to generate complex objects such as landscapes and humans. Nevertheless, useful and convincing visualizations are made through a variety of techniques. The central theme of this article is that a similar situation is true with sound for virtual reality. It is beyond our abilityto create interactive soundscapes that create a faithful reproduction of real world sounds, however, by choosing one's application carefully and using sound to enhance a display rather than only mimic real-world scenes, a very effective use of sound can be made.
- Research Organization:
- Lawrence Livermore National Lab., CA (United States); California Univ., Davis, CA (United States)
- Sponsoring Organization:
- DOE; USDOE, Washington, DC (United States)
- DOE Contract Number:
- W-7405-ENG-48
- OSTI ID:
- 6560430
- Report Number(s):
- UCRL-JC-112806; CONF-9303127--1; ON: DE93010519
- Country of Publication:
- United States
- Language:
- English
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