Decision-making in large-scale military simulation: a requirement for expert systems
Technical Report
·
OSTI ID:6415316
Computerized war-gaming and combat simulation represents a very fertile application area for artificial intelligence. In a war game or detailed simulation one typically finds multiple decision-making agents, each performing the tasks for which artificial intelligence (AI) is well-suited, such as hypothesis formulation, pattern recognition, planning, scheduling, and resource allocation, performed in an environment full of uncertainty and incomplete, distorted, or disguised information. The decision-makers are gathered together into two or more hierarchies, with information flow inside each hierarchy subject to interpretation and error.
- Research Organization:
- Lawrence Livermore National Lab., CA (USA)
- DOE Contract Number:
- W-7405-ENG-48
- OSTI ID:
- 6415316
- Report Number(s):
- UCRL-88686; ON: DE83007343
- Resource Relation:
- Other Information: 1
- Country of Publication:
- United States
- Language:
- English
Similar Records
Artificial intelligence: expert systems for corps tactical planning and other applications. Study project
Suitability of Agent Technology for Military Command and Control in the Future Combat System Environment
Process of decision making under uncertainty with an application to the theory of expert systems
Technical Report
·
Mon Mar 23 00:00:00 EST 1987
·
OSTI ID:6415316
+2 more
Suitability of Agent Technology for Military Command and Control in the Future Combat System Environment
Technical Report
·
Thu Feb 13 00:00:00 EST 2003
·
OSTI ID:6415316
Process of decision making under uncertainty with an application to the theory of expert systems
Thesis/Dissertation
·
Wed Jan 01 00:00:00 EST 1986
·
OSTI ID:6415316