Human factors engineering: display development guidelines
Technical Report
·
OSTI ID:5975636
This guide describes how human-factors-engineering design principles are applied to computer-generated display systems. In essence, a human-engineered design considers user needs when pictures are first developed. The human-factors engineer first identifies information to be transferred to the end user. He then selects picture elements and reconciles his design concepts with hardware and software constraints specific to a given installation. The designer is thus encouraged to consider all possible displays without prematurely eliminating choices due to possibly surmountable constraints. This document is for use by two groups of readers. Those desiring an introduction to the design of human-factors-engineered display systems are encouraged to read the entire guide, while those seeking system-specific advice are referred to the appendixes. The Introduction provides an overview of the entire analysis and design process. The importance of this process is emphasized repeatedly, for the designer's ultimate goal is to develop display systems for use by users that match their cognitive and perceptual requirements. By following the process outlined here, system designers are less likely to implement a display system that would require operators to make major changes in their thinking simply to accommodate the system.
- Research Organization:
- Lawrence Livermore National Lab., CA (USA)
- DOE Contract Number:
- W-7405-ENG-48
- OSTI ID:
- 5975636
- Report Number(s):
- UCID-20560; ON: DE86006936
- Country of Publication:
- United States
- Language:
- English
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