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Game theory model of digital message authentication

Conference ·
OSTI ID:5833825

The purpose in authenticating digital messages is to give the receiver the ability to assure himself that a message originated with the purported transmitter and that it was not altered in transit. The reason for authentication is that there is assumed to be an opponent whose objectives are to either impersonate the transmitter and/or modify legitimate messages sent by the transmitter. The competing objectives of these participants are contested in the communications channel - which quite naturally is best modeled as a game. In this paper the essential features of this game theoretic communications channel are formulated and illustrated with small examples.

Research Organization:
Sandia National Labs., Albuquerque, NM (USA)
DOE Contract Number:
AC04-76DP00789
OSTI ID:
5833825
Report Number(s):
SAND-81-1985C; CONF-8110130-1; ON: DE82004765
Country of Publication:
United States
Language:
English

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