Skip to main content
U.S. Department of Energy
Office of Scientific and Technical Information

Forward estimation for game-tree search

Conference ·
OSTI ID:430662
 [1]
  1. Univ. of Southern California, Marina del Rey, CA (United States)

It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very simple method to estimate bounds on the minimax values of interior nodes of a game tree, and use the bounds to improve minimax search. The new algorithm, called forward estimation, does not require additional domain knowledge other than a static node evaluation function, and has small constant overhead per node expansion. We also propose a variation of forward estimation, which provides a tradeoff between computational complexity and decision quality. Our experimental results show that forward estimation outperforms alpha-beta pruning on random game trees and the game of Othello.

OSTI ID:
430662
Report Number(s):
CONF-960876--
Country of Publication:
United States
Language:
English

Similar Records

Decision quality as a function of search depth on game trees
Journal Article · Sat Oct 01 00:00:00 EDT 1983 · J. Assoc. Comput. Mach.; (United States) · OSTI ID:5258723

Game graph structure and its influence on pathology
Journal Article · Wed Nov 30 23:00:00 EST 1983 · Int. J. Comput. Inf. Sci.; (United States) · OSTI ID:5107738

Exploiting graph properties of game trees
Conference · Mon Dec 30 23:00:00 EST 1996 · OSTI ID:430661