Visitlab, Masaryk University Brno Czech Republic, AIT Austrian Institute of Technology Vienna Austria
ViRVIG group, Universitat Politècnica de Catalunya Barcelona Spain
Université Paris‐Saclay, CNRS, Inria, LISN Paris France
Department of Computer Science and Engineering Tandon School of Engineering, New York University New York United States, Big Data Visual Analytics, University of Tübingen Tübingen Germany
Laboratoire de Biochimie Théorique, UPR 9080 CNRS Paris France
Visitlab, Masaryk University Brno Czech Republic, Department of Informatics University of Bergen Bergen Norway
Visitlab, Masaryk University Brno Czech Republic
Center for Applied Scientific Computing, Lawrence Livermore National Laboratory Livermore California USA
Visualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in this area can be overcome with more advanced visualization and interaction techniques, others are challenging primarily due to the limitations of the hardware devices used to interact with the visualized content. Consequently, visualization researchers are increasingly trying to take advantage of new technologies to facilitate the work of domain scientists. Some typical problems associated with classic 2D interfaces, such as regular desktop computers, are a lack of natural spatial understanding and interaction, and a limited field of view. These problems could be solved by immersive virtual environments and corresponding hardware, such as virtual reality head‐mounted displays. Thus, researchers are investigating the potential of immersive virtual environments in the field of molecular visualization. There is already a body of work ranging from educational approaches to protein visualization to applications for collaborative drug design. This review focuses on molecular visualization in immersive virtual environments as a whole, aiming to cover this area comprehensively. We divide the existing papers into different groups based on their application areas, and types of tasks performed. Furthermore, we also include a list of available software tools. We conclude the report with a discussion of potential future research on molecular visualization in immersive environments.
Kuťák, David, et al. "State of the Art of Molecular Visualization in Immersive Virtual Environments." Computer Graphics Forum, vol. 42, no. 6, Feb. 2023. https://doi.org/10.1111/cgf.14738
Kuťák, David, Vázquez, Pere‐Pau, Isenberg, Tobias, et al., "State of the Art of Molecular Visualization in Immersive Virtual Environments," Computer Graphics Forum 42, no. 6 (2023), https://doi.org/10.1111/cgf.14738
@article{osti_1958690,
author = {Kuťák, David and Vázquez, Pere‐Pau and Isenberg, Tobias and Krone, Michael and Baaden, Marc and Byška, Jan and Kozlíková, Barbora and Miao, Haichao},
title = {State of the Art of Molecular Visualization in Immersive Virtual Environments},
annote = {Abstract Visualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in this area can be overcome with more advanced visualization and interaction techniques, others are challenging primarily due to the limitations of the hardware devices used to interact with the visualized content. Consequently, visualization researchers are increasingly trying to take advantage of new technologies to facilitate the work of domain scientists. Some typical problems associated with classic 2D interfaces, such as regular desktop computers, are a lack of natural spatial understanding and interaction, and a limited field of view. These problems could be solved by immersive virtual environments and corresponding hardware, such as virtual reality head‐mounted displays. Thus, researchers are investigating the potential of immersive virtual environments in the field of molecular visualization. There is already a body of work ranging from educational approaches to protein visualization to applications for collaborative drug design. This review focuses on molecular visualization in immersive virtual environments as a whole, aiming to cover this area comprehensively. We divide the existing papers into different groups based on their application areas, and types of tasks performed. Furthermore, we also include a list of available software tools. We conclude the report with a discussion of potential future research on molecular visualization in immersive environments.},
doi = {10.1111/cgf.14738},
url = {https://www.osti.gov/biblio/1958690},
journal = {Computer Graphics Forum},
issn = {ISSN 0167-7055},
number = {6},
volume = {42},
place = {Netherlands},
publisher = {Wiley-Blackwell},
year = {2023},
month = {02}}
Lawrence Livermore National Laboratory (LLNL), Livermore, CA (United States)
Sponsoring Organization:
Carl Zeiss Stiftung; French National Research Agency; Ministerio de Ciencia e Innovación; Spanish Ministerio de Economía y Competitividad; USDOE; USDOE National Nuclear Security Administration (NNSA)
2013 IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications (CIVEMSA)https://doi.org/10.1109/CIVEMSA.2013.6617392
Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry - VRCAI '04https://doi.org/10.1145/1044588.1044622
Dünser, Andreas; Steinbügl, Karin; Kaufmann, Hannes
Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction design centered HCI - CHINZ '06https://doi.org/10.1145/1152760.1152776