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Title: State of the Art of Molecular Visualization in Immersive Virtual Environments

Journal Article · · Computer Graphics Forum
DOI:https://doi.org/10.1111/cgf.14738· OSTI ID:1958690
ORCiD logo [1]; ORCiD logo [2];  [3]; ORCiD logo [4]; ORCiD logo [5]; ORCiD logo [6]; ORCiD logo [7]; ORCiD logo [8]
  1. Visitlab, Masaryk University Brno Czech Republic, AIT Austrian Institute of Technology Vienna Austria
  2. ViRVIG group, Universitat Politècnica de Catalunya Barcelona Spain
  3. Université Paris‐Saclay, CNRS, Inria, LISN Paris France
  4. Department of Computer Science and Engineering Tandon School of Engineering, New York University New York United States, Big Data Visual Analytics, University of Tübingen Tübingen Germany
  5. Laboratoire de Biochimie Théorique, UPR 9080 CNRS Paris France
  6. Visitlab, Masaryk University Brno Czech Republic, Department of Informatics University of Bergen Bergen Norway
  7. Visitlab, Masaryk University Brno Czech Republic
  8. Center for Applied Scientific Computing, Lawrence Livermore National Laboratory Livermore California USA

Abstract Visualization plays a crucial role in molecular and structural biology. It has been successfully applied to a variety of tasks, including structural analysis and interactive drug design. While some of the challenges in this area can be overcome with more advanced visualization and interaction techniques, others are challenging primarily due to the limitations of the hardware devices used to interact with the visualized content. Consequently, visualization researchers are increasingly trying to take advantage of new technologies to facilitate the work of domain scientists. Some typical problems associated with classic 2D interfaces, such as regular desktop computers, are a lack of natural spatial understanding and interaction, and a limited field of view. These problems could be solved by immersive virtual environments and corresponding hardware, such as virtual reality head‐mounted displays. Thus, researchers are investigating the potential of immersive virtual environments in the field of molecular visualization. There is already a body of work ranging from educational approaches to protein visualization to applications for collaborative drug design. This review focuses on molecular visualization in immersive virtual environments as a whole, aiming to cover this area comprehensively. We divide the existing papers into different groups based on their application areas, and types of tasks performed. Furthermore, we also include a list of available software tools. We conclude the report with a discussion of potential future research on molecular visualization in immersive environments.

Research Organization:
Lawrence Livermore National Laboratory (LLNL), Livermore, CA (United States)
Sponsoring Organization:
USDOE National Nuclear Security Administration (NNSA); Spanish Ministerio de Economía y Competitividad; French National Research Agency; Carl Zeiss Stiftung; Ministerio de Ciencia e Innovación
Grant/Contract Number:
LLNL‐LDRD 22‐FS‐026; AC52-07NA27344; ANR-21-CE45-0014; ANR-11-LABX-0011; ANR-11-EQPX-0008
OSTI ID:
1958690
Alternate ID(s):
OSTI ID: 1958692; OSTI ID: 1973195
Report Number(s):
LLNL-JRNL-847822; e14738
Journal Information:
Computer Graphics Forum, Journal Name: Computer Graphics Forum Vol. 42 Journal Issue: 6; ISSN 0167-7055
Publisher:
Wiley-BlackwellCopyright Statement
Country of Publication:
Netherlands
Language:
English

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