Skip to main content
U.S. Department of Energy
Office of Scientific and Technical Information

Next-generation wargames

Journal Article · · Science
 [1];  [2];  [3];  [3];  [2];  [3]
  1. Univ. of California, Berkeley, CA (United States); Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Nuclear Science and Security Consortium
  2. Univ. of California, Berkeley, CA (United States)
  3. Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)

Over the past century, and particularly since the outset of the Cold War, wargames (interactive simulations used to evaluate aspects of tactics, operations, and strategy) have become an integral means for militaries and policy-makers to evaluate how strategic decisions are made related to nuclear weapons strategy and international security. Furthermore, these methods have also been applied beyond the military realm, to examine phenomena as varied as elections, government policy, international trade, and supply-chain mechanics. Today, a renewed focus on wargaming combined with access to sophisticated and inexpensive drag-and-drop digital game development frameworks and new cloud computing architectures have democratized the ability to enable massive multiplayer gaming experiences. With the integration of simulation tools and experimental methods from a variety of social science disciplines, a science-based experimental gaming approach has the potential to transform the insights generated from gaming by creating human-derived, large-n datasets for replicable, quantitative analysis. In the following, we outline challenges associated with contemporary simulation and wargaming tools, investigate where scholars have searched for game data, and explore the utility of new experimental gaming and data analysis methods in both policy-making and academic settings.

Research Organization:
Univ. of California, Berkeley, CA (United States)
Sponsoring Organization:
USDOE National Nuclear Security Administration (NNSA), Office of Defense Nuclear Nonproliferation (NA-20)
Grant/Contract Number:
NA0003180
OSTI ID:
1493710
Alternate ID(s):
OSTI ID: 1496996
Journal Information:
Science, Journal Name: Science Journal Issue: 6421 Vol. 362; ISSN 0036-8075
Publisher:
AAASCopyright Statement
Country of Publication:
United States
Language:
English

References (6)

Artificial Intelligence and Games book January 2018
The untapped potential of virtual game worlds to shed light on real world epidemics journal September 2007
The fairyland of Second Life: Virtual social worlds and how to use them journal November 2009
COMMUNICATION: Scientific Collaborations at a Distance journal June 2001
Would U.S. Leaders Push the Button? Wargames and the Sources of Nuclear Restraint journal November 2018
The Warcraft Civilization book January 2010

Similar Records

Experimental Wargaming with SIGNAL
Journal Article · Mon Jan 31 23:00:00 EST 2022 · Military Operations Research (MOR) Journal · OSTI ID:1882885

Wargames as experiments: The Project on Nuclear Gaming’s SIGNAL framework
Journal Article · Wed May 29 00:00:00 EDT 2019 · Bulletin of the Atomic Scientists · OSTI ID:1644315