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Title: Gamification and Visualization of Sensor Data Analysis in Research Buildings

Abstract

The use of video game elements in non-gaming systems, or gamification , has potential value in transforming data analysis. Our study focused on creating a web-based videogame that models two physical test buildings, each of which contains hundreds of sensors. After the application renders the models, the player can walk through the environments and interact with the virtual representations of the sensors inside. Rather than trudging through a database with textual commands and screens full of data, the user can (virtually) walk up to a sensor and view its data graphically. But these features only scratch the surface of what is possible using our new gamification approach. We anticipate being able to show that recent progress in game design techniques and capacities can contribute to the field of analysis through gamification. The net result could be more stimulating, intuitive, user-friendly interfaces, as well as potentially more informative and insightful applications.

Authors:
 [1];  [1];  [1];  [1]
  1. ORNL
Publication Date:
Research Org.:
Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Building Technologies Research and Integration Center (BTRIC)
Sponsoring Org.:
USDOE
OSTI Identifier:
1185920
DOE Contract Number:  
DE-AC05-00OR22725
Resource Type:
Conference
Resource Relation:
Conference: MODSIM 2015, Virginia Beach, VA, USA, 20150331, 20150402
Country of Publication:
United States
Language:
English

Citation Formats

Stone, Jackson A, Sanyal, Jibonananda, Castello, Charles C, and New, Joshua Ryan. Gamification and Visualization of Sensor Data Analysis in Research Buildings. United States: N. p., 2015. Web.
Stone, Jackson A, Sanyal, Jibonananda, Castello, Charles C, & New, Joshua Ryan. Gamification and Visualization of Sensor Data Analysis in Research Buildings. United States.
Stone, Jackson A, Sanyal, Jibonananda, Castello, Charles C, and New, Joshua Ryan. Thu . "Gamification and Visualization of Sensor Data Analysis in Research Buildings". United States. doi:.
@article{osti_1185920,
title = {Gamification and Visualization of Sensor Data Analysis in Research Buildings},
author = {Stone, Jackson A and Sanyal, Jibonananda and Castello, Charles C and New, Joshua Ryan},
abstractNote = {The use of video game elements in non-gaming systems, or gamification , has potential value in transforming data analysis. Our study focused on creating a web-based videogame that models two physical test buildings, each of which contains hundreds of sensors. After the application renders the models, the player can walk through the environments and interact with the virtual representations of the sensors inside. Rather than trudging through a database with textual commands and screens full of data, the user can (virtually) walk up to a sensor and view its data graphically. But these features only scratch the surface of what is possible using our new gamification approach. We anticipate being able to show that recent progress in game design techniques and capacities can contribute to the field of analysis through gamification. The net result could be more stimulating, intuitive, user-friendly interfaces, as well as potentially more informative and insightful applications.},
doi = {},
journal = {},
number = ,
volume = ,
place = {United States},
year = {Thu Jan 01 00:00:00 EST 2015},
month = {Thu Jan 01 00:00:00 EST 2015}
}

Conference:
Other availability
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