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Title: A medium resolution minefield model suitable for entity-level resolution combat simulations

Technical Report ·
DOI:https://doi.org/10.2172/10173232· OSTI ID:10173232

A new, flexible, and realistic representation of conventional minefields in entity-level resolution combat simulations is presented. The model includes important aspects of minefield effects on battlefield entities and of breaching devices on minefields. The model is designed at ``medium resolution,`` that is, it is general enough to depict a wide variety of tactical situations accurately; however, it only represents tactically significant aspects of mine warfare, discarding or aggregating details, thus minimizing computer memory and speed requirements. This paper describes the model in detail, its implementation in the Janus simulation code, and its use in a preliminary analysis effort related to the effect of delay on the tactical battlefield.

Research Organization:
Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)
Sponsoring Organization:
USDOE, Washington, DC (United States)
DOE Contract Number:
W-7405-ENG-48
OSTI ID:
10173232
Report Number(s):
UCRL-ID-117763; ON: DE94016632
Resource Relation:
Other Information: PBD: 9 Jun 1994
Country of Publication:
United States
Language:
English