Visualizing 3D velocity fields near contour surfaces. Revision 1
Conference
·
OSTI ID:10187323
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfaces. The first uses motion blurred particles in a thickened region around the surface. The second uses a voxel grid to contain integral curves of the vector field. The third uses many antialiased lines through the surface, and the fourth uses hairs sprouting from the surface and then bending in the direction of the vector field. All the methods use the graphics pipeline, allowing real time rotation and interaction, and the first two methods can animate the texture to move in the flow determined by the velocity field.
- Research Organization:
- Lawrence Livermore National Lab., CA (United States)
- Sponsoring Organization:
- USDOE, Washington, DC (United States)
- DOE Contract Number:
- W-7405-ENG-48
- OSTI ID:
- 10187323
- Report Number(s):
- UCRL-JC-116231-Rev.1; CONF-941085-1-Rev.1; ON: DE95000841
- Resource Relation:
- Conference: Visualization `94,Washington, DC (United States),17-21 Oct 1994; Other Information: PBD: 8 Aug 1994
- Country of Publication:
- United States
- Language:
- English
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