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Title: Application of cellular automata approach for cloud simulation and rendering

Current techniques for creating clouds in games and other real time applications produce static, homogenous clouds. These clouds, while viable for real time applications, do not exhibit an organic feel that clouds in nature exhibit. These clouds, when viewed over a time period, were able to deform their initial shape and move in a more organic and dynamic way. With cloud shape technology we should be able in the future to extend to create even more cloud shapes in real time with more forces. Clouds are an essential part of any computer model of a landscape or an animation of an outdoor scene. A realistic animation of clouds is also important for creating scenes for flight simulators, movies, games, and other. Our goal was to create a realistic animation of clouds.
Authors:
 [1] ;  [2] ;  [3]
  1. Department of Physics, Vel Tech High Tech Dr. Rangarajan Dr. Sakunthala Engineering College, Tamil Nadu, Chennai 600 062 (India)
  2. Research Department of Physics, The American College, Tamil Nadu, Madurai 625 002 (India)
  3. Research Department of Physics, Presidency College, Tamil Nadu, Chennai 600 005 (India)
Publication Date:
OSTI Identifier:
22251201
Resource Type:
Journal Article
Resource Relation:
Journal Name: Chaos (Woodbury, N. Y.); Journal Volume: 24; Journal Issue: 1; Other Information: (c) 2014 AIP Publishing LLC; Country of input: International Atomic Energy Agency (IAEA)
Country of Publication:
United States
Language:
English
Subject:
71 CLASSICAL AND QUANTUM MECHANICS, GENERAL PHYSICS; CLOUDS; COMPUTERIZED SIMULATION; SHAPE; SIMULATORS