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Title: Next-generation wargames

Abstract

We report that over the past century, and particularly since the outset of the Cold War, wargames (interactive simulations used to evaluate aspects of tactics, operations, and strategy) have become an integral means for militaries and policy-makers to evaluate how strategic decisions are made related to nuclear weapons strategy and international security. Furthermore, these methods have also been applied beyond the military realm, to examine phenomena as varied as elections, government policy, international trade, and supply-chain mechanics. Today, a renewed focus on wargaming combined with access to sophisticated and inexpensive drag-and-drop digital game development frameworks and new cloud computing architectures have democratized the ability to enable massive multiplayer gaming experiences. With the integration of simulation tools and experimental methods from a variety of social science disciplines, a science-based experimental gaming approach has the potential to transform the insights generated from gaming by creating human-derived, large-n datasets for replicable, quantitative analysis. In the following, we outline challenges associated with contemporary simulation and wargaming tools, investigate where scholars have searched for game data, and explore the utility of new experimental gaming and data analysis methods in both policy-making and academic settings.

Authors:
 [1];  [2];  [3];  [3];  [2];  [3]
  1. Univ. of California, Berkeley, CA (United States); Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)
  2. Univ. of California, Berkeley, CA (United States)
  3. Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)
Publication Date:
Research Org.:
Sandia National Lab. (SNL-CA), Livermore, CA (United States); Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)
Sponsoring Org.:
USDOE National Nuclear Security Administration (NNSA), Office of Defense Nuclear Nonproliferation (NA-20)
OSTI Identifier:
1496996
Report Number(s):
SAND-2019-0993J
Journal ID: ISSN 0036-8075; 671960
Grant/Contract Number:  
AC04-94AL85000; NA0003180
Resource Type:
Accepted Manuscript
Journal Name:
Science
Additional Journal Information:
Journal Volume: 362; Journal Issue: 6421; Journal ID: ISSN 0036-8075
Publisher:
AAAS
Country of Publication:
United States
Language:
English
Subject:
45 MILITARY TECHNOLOGY, WEAPONRY, AND NATIONAL DEFENSE; 97 MATHEMATICS AND COMPUTING

Citation Formats

Reddie, Andrew W., Goldblum, Bethany L., Lakkaraju, Kiran, Reinhardt, Jason Christian, Nacht, Michael Leonard, and Epifanovskaya, Laura Wyman Edwards. Next-generation wargames. United States: N. p., 2018. Web. doi:10.1126/science.aav2135.
Reddie, Andrew W., Goldblum, Bethany L., Lakkaraju, Kiran, Reinhardt, Jason Christian, Nacht, Michael Leonard, & Epifanovskaya, Laura Wyman Edwards. Next-generation wargames. United States. doi:10.1126/science.aav2135.
Reddie, Andrew W., Goldblum, Bethany L., Lakkaraju, Kiran, Reinhardt, Jason Christian, Nacht, Michael Leonard, and Epifanovskaya, Laura Wyman Edwards. Fri . "Next-generation wargames". United States. doi:10.1126/science.aav2135. https://www.osti.gov/servlets/purl/1496996.
@article{osti_1496996,
title = {Next-generation wargames},
author = {Reddie, Andrew W. and Goldblum, Bethany L. and Lakkaraju, Kiran and Reinhardt, Jason Christian and Nacht, Michael Leonard and Epifanovskaya, Laura Wyman Edwards},
abstractNote = {We report that over the past century, and particularly since the outset of the Cold War, wargames (interactive simulations used to evaluate aspects of tactics, operations, and strategy) have become an integral means for militaries and policy-makers to evaluate how strategic decisions are made related to nuclear weapons strategy and international security. Furthermore, these methods have also been applied beyond the military realm, to examine phenomena as varied as elections, government policy, international trade, and supply-chain mechanics. Today, a renewed focus on wargaming combined with access to sophisticated and inexpensive drag-and-drop digital game development frameworks and new cloud computing architectures have democratized the ability to enable massive multiplayer gaming experiences. With the integration of simulation tools and experimental methods from a variety of social science disciplines, a science-based experimental gaming approach has the potential to transform the insights generated from gaming by creating human-derived, large-n datasets for replicable, quantitative analysis. In the following, we outline challenges associated with contemporary simulation and wargaming tools, investigate where scholars have searched for game data, and explore the utility of new experimental gaming and data analysis methods in both policy-making and academic settings.},
doi = {10.1126/science.aav2135},
journal = {Science},
number = 6421,
volume = 362,
place = {United States},
year = {2018},
month = {12}
}

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The fairyland of Second Life: Virtual social worlds and how to use them
journal, November 2009


COMMUNICATION: Scientific Collaborations at a Distance
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Would U.S. Leaders Push the Button? Wargames and the Sources of Nuclear Restraint
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The untapped potential of virtual game worlds to shed light on real world epidemics
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