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Title: Real-time, interactive animation of deformable two- and three-dimensional objects

Abstract

A method of updating in real-time the locations and velocities of mass points of a two- or three-dimensional object represented by a mass-spring system. A modified implicit Euler integration scheme is employed to determine the updated locations and velocities. In an optional post-integration step, the updated locations are corrected to preserve angular momentum. A processor readable medium and a network server each tangibly embodying the method are also provided. A system comprising a processor in combination with the medium, and a system comprising the server in combination with a client for accessing the server over a computer network, are also provided.

Inventors:
; ; ;
Issue Date:
Research Org.:
California Institute of Technology (CalTech), Pasadena, CA (United States)
Sponsoring Org.:
USDOE
OSTI Identifier:
1174355
Patent Number(s):
6573897
Application Number:
09/569,352
Assignee:
California Institute of Technology (Pasadena, CA)
Patent Classifications (CPCs):
G - PHYSICS G06 - COMPUTING G06T - IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
DOE Contract Number:  
W-7405-ENG-48
Resource Type:
Patent
Country of Publication:
United States
Language:
English
Subject:
97 MATHEMATICS AND COMPUTING

Citation Formats

Desbrun, Mathieu, Schroeder, Peter, Meyer, Mark, and Barr, Alan H. Real-time, interactive animation of deformable two- and three-dimensional objects. United States: N. p., 2003. Web.
Desbrun, Mathieu, Schroeder, Peter, Meyer, Mark, & Barr, Alan H. Real-time, interactive animation of deformable two- and three-dimensional objects. United States.
Desbrun, Mathieu, Schroeder, Peter, Meyer, Mark, and Barr, Alan H. Tue . "Real-time, interactive animation of deformable two- and three-dimensional objects". United States. https://www.osti.gov/servlets/purl/1174355.
@article{osti_1174355,
title = {Real-time, interactive animation of deformable two- and three-dimensional objects},
author = {Desbrun, Mathieu and Schroeder, Peter and Meyer, Mark and Barr, Alan H.},
abstractNote = {A method of updating in real-time the locations and velocities of mass points of a two- or three-dimensional object represented by a mass-spring system. A modified implicit Euler integration scheme is employed to determine the updated locations and velocities. In an optional post-integration step, the updated locations are corrected to preserve angular momentum. A processor readable medium and a network server each tangibly embodying the method are also provided. A system comprising a processor in combination with the medium, and a system comprising the server in combination with a client for accessing the server over a computer network, are also provided.},
doi = {},
journal = {},
number = ,
volume = ,
place = {United States},
year = {Tue Jun 03 00:00:00 EDT 2003},
month = {Tue Jun 03 00:00:00 EDT 2003}
}

Works referenced in this record:

Interactive animation of cloth-like objects in virtual reality
journal, January 2001