Real-time, interactive animation of deformable two- and three-dimensional objects
Abstract
A method of updating in real-time the locations and velocities of mass points of a two- or three-dimensional object represented by a mass-spring system. A modified implicit Euler integration scheme is employed to determine the updated locations and velocities. In an optional post-integration step, the updated locations are corrected to preserve angular momentum. A processor readable medium and a network server each tangibly embodying the method are also provided. A system comprising a processor in combination with the medium, and a system comprising the server in combination with a client for accessing the server over a computer network, are also provided.
- Inventors:
- Issue Date:
- Research Org.:
- California Institute of Technology (CalTech), Pasadena, CA (United States)
- Sponsoring Org.:
- USDOE
- OSTI Identifier:
- 1174355
- Patent Number(s):
- 6573897
- Application Number:
- 09/569,352
- Assignee:
- California Institute of Technology (Pasadena, CA)
- Patent Classifications (CPCs):
-
G - PHYSICS G06 - COMPUTING G06T - IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- DOE Contract Number:
- W-7405-ENG-48
- Resource Type:
- Patent
- Country of Publication:
- United States
- Language:
- English
- Subject:
- 97 MATHEMATICS AND COMPUTING
Citation Formats
Desbrun, Mathieu, Schroeder, Peter, Meyer, Mark, and Barr, Alan H. Real-time, interactive animation of deformable two- and three-dimensional objects. United States: N. p., 2003.
Web.
Desbrun, Mathieu, Schroeder, Peter, Meyer, Mark, & Barr, Alan H. Real-time, interactive animation of deformable two- and three-dimensional objects. United States.
Desbrun, Mathieu, Schroeder, Peter, Meyer, Mark, and Barr, Alan H. Tue .
"Real-time, interactive animation of deformable two- and three-dimensional objects". United States. https://www.osti.gov/servlets/purl/1174355.
@article{osti_1174355,
title = {Real-time, interactive animation of deformable two- and three-dimensional objects},
author = {Desbrun, Mathieu and Schroeder, Peter and Meyer, Mark and Barr, Alan H.},
abstractNote = {A method of updating in real-time the locations and velocities of mass points of a two- or three-dimensional object represented by a mass-spring system. A modified implicit Euler integration scheme is employed to determine the updated locations and velocities. In an optional post-integration step, the updated locations are corrected to preserve angular momentum. A processor readable medium and a network server each tangibly embodying the method are also provided. A system comprising a processor in combination with the medium, and a system comprising the server in combination with a client for accessing the server over a computer network, are also provided.},
doi = {},
journal = {},
number = ,
volume = ,
place = {United States},
year = {Tue Jun 03 00:00:00 EDT 2003},
month = {Tue Jun 03 00:00:00 EDT 2003}
}
Works referenced in this record:
Interactive animation of cloth-like objects in virtual reality
journal, January 2001
- Meyer, Mark; Debunne, Gilles; Desbrun, Mathieu
- The Journal of Visualization and Computer Animation, Vol. 12, Issue 1