Multivariate volume rendering
Abstract
This paper presents a new technique for representing multivalued data sets defined on an integer lattice. It extends the state-of-the-art in volume rendering to include nonhomogeneous volume representations. That is, volume rendering of materials with very fine detail (e.g. translucent granite) within a voxel. Multivariate volume rendering is achieved by introducing controlled amounts of noise within the volume representation. Varying the local amount of noise within the volume is used to represent a separate scalar variable. The technique can also be used in image synthesis to create more realistic clouds and fog.
- Authors:
- Publication Date:
- Research Org.:
- Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States)
- Sponsoring Org.:
- USDOE, Washington, DC (United States)
- OSTI Identifier:
- 495676
- Report Number(s):
- UCRL-JC-123623; CONF-9610313-1
ON: DE97053161
- DOE Contract Number:
- W-7405-ENG-48
- Resource Type:
- Conference
- Resource Relation:
- Conference: Institute of Electrical and Electronics Engineers visualization, San Francisco, CA (United States), 27 Oct - 1 Nov 1996; Other Information: PBD: 1 Mar 1996
- Country of Publication:
- United States
- Language:
- English
- Subject:
- 99 MATHEMATICS, COMPUTERS, INFORMATION SCIENCE, MANAGEMENT, LAW, MISCELLANEOUS; 54 ENVIRONMENTAL SCIENCES; COMPUTER GRAPHICS; DATA ANALYSIS; CLOUDS; COMPUTERIZED SIMULATION; FOG; IMAGES; VOLUME; ALGORITHMS; NOISE; MAPPING; DISTRIBUTION FUNCTIONS; CLIMATES
Citation Formats
Crawfis, R A. Multivariate volume rendering. United States: N. p., 1996.
Web.
Crawfis, R A. Multivariate volume rendering. United States.
Crawfis, R A. 1996.
"Multivariate volume rendering". United States. https://www.osti.gov/servlets/purl/495676.
@article{osti_495676,
title = {Multivariate volume rendering},
author = {Crawfis, R A},
abstractNote = {This paper presents a new technique for representing multivalued data sets defined on an integer lattice. It extends the state-of-the-art in volume rendering to include nonhomogeneous volume representations. That is, volume rendering of materials with very fine detail (e.g. translucent granite) within a voxel. Multivariate volume rendering is achieved by introducing controlled amounts of noise within the volume representation. Varying the local amount of noise within the volume is used to represent a separate scalar variable. The technique can also be used in image synthesis to create more realistic clouds and fog.},
doi = {},
url = {https://www.osti.gov/biblio/495676},
journal = {},
number = ,
volume = ,
place = {United States},
year = {1996},
month = {3}
}
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