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Title: Proposed Application for an Entity Component System in an Energy Services Interface

Conference · · IEEE Conference on Technologies for Sustainability (SusTech)

An Entity Component System is a data-oriented architecture originally developed to streamline video game performance. Despite being quite new, Entity Component Systems are relatively well established within the video game industry due to the cutting edge nature of research into performance, especially around graphics. However, Entity Component Systems have not been widely examined or adopted outside of that industry. We propose adopting an Entity Component Systems framework to serve the needs of an Energy Service Interfaces. We examine the needs of an Energy Service Interface, give an overview of open-source Entity Component Systems (ECSs) libraries, examine some preliminary performance results for ECSs, and explore the traditional approach to fulfilling the needs of an Energy Service Interface (ESI) with database architectures.

Research Organization:
Portland State Univesity
Sponsoring Organization:
USDOE Office of Electricity (OE)
DOE Contract Number:
OE0000922
OSTI ID:
1872574
Journal Information:
IEEE Conference on Technologies for Sustainability (SusTech), Vol. 2022; Conference: 2022 IEEE Conference on Technologies for Sustainability (SusTech), Corona, CA, April 21-23, 2022; ISSN 2640-6829
Publisher:
IEEE
Country of Publication:
United States
Language:
English

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