skip to main content
OSTI.GOV title logo U.S. Department of Energy
Office of Scientific and Technical Information

Title: Quake Final Video

Abstract

Critical infrastructures of the world are at constant risks for earthquakes. Most of these critical structures are designed using archaic, seismic, simulation methods that were built from early digital computers from the 1970s. Idaho National Laboratory’s Seismic Research Group are working to modernize the simulation methods through computational research and large-scale laboratory experiments.

Publication Date:
Research Org.:
INL (Idaho National Laboratory, Idaho Falls, ID (United States))
Sponsoring Org.:
USDOE
OSTI Identifier:
1411954
Resource Type:
Multimedia
Country of Publication:
United States
Language:
English
Subject:
58 GEOSCIENCES; 97 MATHEMATICS AND COMPUTING; CRITICAL INFRASTRUCTURES; SIMULATION METHODS; SEISMIC; EARTHQUAKES; QUAKE

Citation Formats

None. Quake Final Video. United States: N. p., 2017. Web.
None. Quake Final Video. United States.
None. 2017. "Quake Final Video". United States. doi:. https://www.osti.gov/servlets/purl/1411954.
@article{osti_1411954,
title = {Quake Final Video},
author = {None},
abstractNote = {Critical infrastructures of the world are at constant risks for earthquakes. Most of these critical structures are designed using archaic, seismic, simulation methods that were built from early digital computers from the 1970s. Idaho National Laboratory’s Seismic Research Group are working to modernize the simulation methods through computational research and large-scale laboratory experiments.},
doi = {},
journal = {},
number = ,
volume = ,
place = {United States},
year = 2017,
month =
}
  • Applying advanced microfabrication techniques and innovative microdesign, the Sandia Enabled Communications and Authentication Network (SECANT) team has designed and produced photonic microchips capable of sending, receiving, and processing quantum signals for applications in cyber and physical security.
  • This talk explores how girls and women differ from boys and men in their uses of and attitudes towards computers and computing. From playing computer games to pursuing computing careers, the participation of females tends to be very low compared to that of males. Why is this? Opinions range from girls wanting to avoid the math and/or the geek image of programming to girls having better things to do with their lives. We discuss research findings on this issue, as well as initiatives designed to increase the participation of females in computing.
  • @ work highlights Idaho National Laboratory employees and the jobs they perform.This segment features Robotic Software Engineer Miles Walton.
  • More than fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the electronic tennis game with separate controllers that connected to an analog computer and used an oscilloscope for a screen. The game's creator, William Higinbotham, was a physicist who lobbied for nuclear nonproliferation as the first chair of the Federation of American Scientists.