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Title: ABLEPathPlanner library for Umbra

Abstract

Umbra contains a flexible, modular path planner that is used to simulate complex entity behaviors moving within 3D terrain environments that include buildings, barriers, roads, bridges, fences, and a variety of other terrain features (water, vegetation, slope, etc…). The path planning algorithm is a critical component required to execute these tactical behaviors to provide realistic entity movement and provide efficient system computing performance.

Authors:
 [1];  [1];  [1];  [1];  [1];  [1]
  1. Sandia National Laboratories
Publication Date:
Research Org.:
Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)
Sponsoring Org.:
USDOE
OSTI Identifier:
1399216
Report Number(s):
ABLEPathPlanner; 005469MLTPL00
SCR #2216
DOE Contract Number:
NA0003525
Resource Type:
Software
Software Revision:
00
Software Package Number:
005469
Software CPU:
MLTPL
Source Code Available:
Yes
Country of Publication:
United States

Citation Formats

Oppel III, Fred J, Xavier, Patrick G., Gottlieb, Eric Joseph, Hart, Brian E, Hart, Derek H, and Gayle, Thomas R. ABLEPathPlanner library for Umbra. Computer software. Vers. 00. USDOE. 5 May. 2017. Web.
Oppel III, Fred J, Xavier, Patrick G., Gottlieb, Eric Joseph, Hart, Brian E, Hart, Derek H, & Gayle, Thomas R. (2017, May 5). ABLEPathPlanner library for Umbra (Version 00) [Computer software].
Oppel III, Fred J, Xavier, Patrick G., Gottlieb, Eric Joseph, Hart, Brian E, Hart, Derek H, and Gayle, Thomas R. ABLEPathPlanner library for Umbra. Computer software. Version 00. May 5, 2017.
@misc{osti_1399216,
title = {ABLEPathPlanner library for Umbra, Version 00},
author = {Oppel III, Fred J and Xavier, Patrick G. and Gottlieb, Eric Joseph and Hart, Brian E and Hart, Derek H and Gayle, Thomas R.},
abstractNote = {Umbra contains a flexible, modular path planner that is used to simulate complex entity behaviors moving within 3D terrain environments that include buildings, barriers, roads, bridges, fences, and a variety of other terrain features (water, vegetation, slope, etc…). The path planning algorithm is a critical component required to execute these tactical behaviors to provide realistic entity movement and provide efficient system computing performance.},
doi = {},
year = {Fri May 05 00:00:00 EDT 2017},
month = {Fri May 05 00:00:00 EDT 2017},
note =
}

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