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Title: An Immersive Topology Environment for Meshing.


Abstract not provided.

; ; ; ; ; ; ;
Publication Date:
Research Org.:
Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)
Sponsoring Org.:
USDOE National Nuclear Security Administration (NNSA)
OSTI Identifier:
Report Number(s):
DOE Contract Number:
Resource Type:
Resource Relation:
Conference: Proposed for presentation at the 16th International Meshing Roundtable held October 14-17, 2007 in Seattle, WA.
Country of Publication:
United States

Citation Formats

Owen, Steven J., Clark, Brett W., Melander, Darryl J., Brewer, Michael Loyd, Shepherd, Jason F., Merkley, Karl, Ernst, Corey, and Morris, Randy. An Immersive Topology Environment for Meshing.. United States: N. p., 2007. Web.
Owen, Steven J., Clark, Brett W., Melander, Darryl J., Brewer, Michael Loyd, Shepherd, Jason F., Merkley, Karl, Ernst, Corey, & Morris, Randy. An Immersive Topology Environment for Meshing.. United States.
Owen, Steven J., Clark, Brett W., Melander, Darryl J., Brewer, Michael Loyd, Shepherd, Jason F., Merkley, Karl, Ernst, Corey, and Morris, Randy. Fri . "An Immersive Topology Environment for Meshing.". United States. doi:.
title = {An Immersive Topology Environment for Meshing.},
author = {Owen, Steven J. and Clark, Brett W. and Melander, Darryl J. and Brewer, Michael Loyd and Shepherd, Jason F. and Merkley, Karl and Ernst, Corey and Morris, Randy},
abstractNote = {Abstract not provided.},
doi = {},
journal = {},
number = ,
volume = ,
place = {United States},
year = {Fri Jun 01 00:00:00 EDT 2007},
month = {Fri Jun 01 00:00:00 EDT 2007}

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  • The purpose of this work was to explore the use of immersive technologies, such as those used in synthetic environments (commordy referred to as virtual realily, or VR), in enhancing the mesh- generation process for 3-dimensional (3D) engineering models. This work was motivated by the fact that automatic mesh generation systems are still imperfect - meshing algorithms, particularly in 3D, are sometimes unable to construct a mesh to completion, or they may produce anomalies or undesirable complexities in the resulting mesh. It is important that analysts and meshing code developers be able to study their meshes effectively in order tomore » understand the topology and qualily of their meshes. We have implemented prototype capabilities that enable such exploration of meshes in a highly visual and intuitive manner. Since many applications are making use of increasingly large meshes, we have also investigated approaches to handle large meshes while maintaining interactive response. Ideally, it would also be possible to interact with the meshing process, allowing interactive feedback which corrects problems and/or somehow enables proper completion of the meshing process. We have implemented some functionality towards this end -- in doing so, we have explored software architectures that support such an interactive meshing process. This work has incorporated existing technologies developed at SandiaNational Laboratories, including the CUBIT mesh generation system, and the EIGEN/VR (previously known as MUSE) and FLIGHT systems, which allow applications to make use of immersive technologies and advanced human computer interfaces. 1« less