Control of entity interactions in a hierarchical variable resolution simulation
There has long been interest in variable resolution modeling to support military analysis for a broad range of interest areas. Despite the ever-present desire for models of greater fidelity at the expense of analysis and computation resources, models of moderate to low fidelity are still required at many levels of decision-making. Problems can arise due to the issue of consistency among the family of models used for analysis. To address this and other problems, models of variable resolution have been suggested. However, such variable resolution architectures inherently carry their own set of issues which must be resolved in order to be useful. First, what are the structural requirements for a variable resolution model; and second, how are interactions between entities governed, especially when the entities have different resolutions? This paper addresses these issues and discusses key mechanisms needed to develop a variable resolution combat simulation that meets several core requirements for such models: seamless aggregation/disaggregation, appropriate interactions between entities of differing resolution, and control of the aggregation/disaggregation process.
- Research Organization:
- Los Alamos National Lab. (LANL), Los Alamos, NM (United States)
- Sponsoring Organization:
- Department of Defense, Washington, DC (United States)
- DOE Contract Number:
- W-7405-ENG-36
- OSTI ID:
- 519122
- Report Number(s):
- LA-UR-97-1287; CONF-970971-1; ON: DE97007144; TRN: 97:004956
- Resource Relation:
- Conference: Fall simulation interperability workshop, Orlando, FL (United States), 8 Sep 1997; Other Information: PBD: 1997
- Country of Publication:
- United States
- Language:
- English
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