Prosperity Games prototyping with the board of governors of the Electronic Industries Association, January 20--21, 1994
Abstract
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Prosperity Game conducted under the sponsorship of the Electronic Industries Association. Almost all of the players were from the electronics industry. The game explored policy changes that could enhance US competitiveness in the manufacturing of consumer electronics. Four teams simulated a presidentially appointed commission comprised of high-level representatives from government, industry, universities and national laboratories. A single team represented the foreign equivalent of this commission, formed to develop counter strategies for any changes in US policies. The deliberations and recommendations of these teams provide valuable insights as to the views of this industry concerning policy changes, foreign competition, and the development, delivery and commercialization of new technologies.
- Authors:
- Publication Date:
- Research Org.:
- Sandia National Lab. (SNL-NM), Albuquerque, NM (United States)
- Sponsoring Org.:
- USDOE, Washington, DC (United States)
- OSTI Identifier:
- 10176045
- Report Number(s):
- SAND-94-0841
ON: DE94017292; BR: GB0103012
- DOE Contract Number:
- AC04-94AL85000
- Resource Type:
- Technical Report
- Resource Relation:
- Other Information: PBD: Aug 1994
- Country of Publication:
- United States
- Language:
- English
- Subject:
- 32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATION; 99 GENERAL AND MISCELLANEOUS//MATHEMATICS, COMPUTING, AND INFORMATION SCIENCE; INDUSTRY; GAME THEORY; ELECTRONIC EQUIPMENT; MANUFACTURING; COMPETITION; ECONOMICS; USA; SIMULATION; INVESTMENT; 320300; 990200; INDUSTRIAL AND AGRICULTURAL PROCESSES; MATHEMATICS AND COMPUTERS
Citation Formats
Bermann, M, and VanDevender, J P. Prosperity Games prototyping with the board of governors of the Electronic Industries Association, January 20--21, 1994. United States: N. p., 1994.
Web. doi:10.2172/10176045.
Bermann, M, & VanDevender, J P. Prosperity Games prototyping with the board of governors of the Electronic Industries Association, January 20--21, 1994. United States. https://doi.org/10.2172/10176045
Bermann, M, and VanDevender, J P. 1994.
"Prosperity Games prototyping with the board of governors of the Electronic Industries Association, January 20--21, 1994". United States. https://doi.org/10.2172/10176045. https://www.osti.gov/servlets/purl/10176045.
@article{osti_10176045,
title = {Prosperity Games prototyping with the board of governors of the Electronic Industries Association, January 20--21, 1994},
author = {Bermann, M and VanDevender, J P},
abstractNote = {Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Prosperity Game conducted under the sponsorship of the Electronic Industries Association. Almost all of the players were from the electronics industry. The game explored policy changes that could enhance US competitiveness in the manufacturing of consumer electronics. Four teams simulated a presidentially appointed commission comprised of high-level representatives from government, industry, universities and national laboratories. A single team represented the foreign equivalent of this commission, formed to develop counter strategies for any changes in US policies. The deliberations and recommendations of these teams provide valuable insights as to the views of this industry concerning policy changes, foreign competition, and the development, delivery and commercialization of new technologies.},
doi = {10.2172/10176045},
url = {https://www.osti.gov/biblio/10176045},
journal = {},
number = ,
volume = ,
place = {United States},
year = {Mon Aug 01 00:00:00 EDT 1994},
month = {Mon Aug 01 00:00:00 EDT 1994}
}