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Title: A Simulation Learning Approach to Training First Responders for Radiological Emergencies ? A Continuation of Work

Abstract

Real-time gaming engines, such as Epic Game's Unreal Engine[1], provide an excellent resource as a training environment. These engines provide an alternate reality that can accurately depict not only real world geometry, but they can also achieve realistic physical effects such as radiation fields and blast physics. The real time photorealistic graphics available through the Unreal Engine add to its applicability to this project's needs. Moreover, this engine provides a very efficient means to modify the game's physics modeling, visual effects, and game play structure to fit the ever-evolving needs of a training curriculum. To this end, we have worked to extend the Unreal Engine to incorporate radiation effects dependent on distance from a radiological source, similar to what one would experience in the real world. In order to help better prepare first responders for using the radiological detection equipment vital for mission success, we have continued work, previously described by Sanders and Rhodes [2], on a Geiger counter readout display being implemented and added to the interface's Heads Up Display (HUD) as well as incorporating a physically accurate model within the engine that will allow the first responder to acclimate themselves to the sounds and possible size of themore » device. Moreover, the Karma Physics Engine, which works in conjunction with the Unreal Engine 2, accurately simulates fluid physics, blast effects, and basic player movements. It is this physics engine that has been the focus of our continued efforts and has been extended to include realistic modeling of radiological effects.« less

Authors:
 [1];  [1];  [1]
  1. ORNL
Publication Date:
Research Org.:
Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States)
Sponsoring Org.:
Work for Others (WFO)
OSTI Identifier:
975060
DOE Contract Number:  
DE-AC05-00OR22725
Resource Type:
Conference
Resource Relation:
Conference: Summer Computer Simulation Conference, Edinburg, United Kingdom, 20080616, 20080616
Country of Publication:
United States
Language:
English
Subject:
97 MATHEMATICAL METHODS AND COMPUTING; 29 ENERGY PLANNING, POLICY AND ECONOMY; COMPUTER-AIDED INSTRUCTION; MEDICAL PERSONNEL; RADIATION ACCIDENTS; COMPUTER CODES; MODIFICATIONS

Citation Formats

Lake, Joe E, Cross, Butch, and Sanders, Robert Lon. A Simulation Learning Approach to Training First Responders for Radiological Emergencies ? A Continuation of Work. United States: N. p., 2008. Web.
Lake, Joe E, Cross, Butch, & Sanders, Robert Lon. A Simulation Learning Approach to Training First Responders for Radiological Emergencies ? A Continuation of Work. United States.
Lake, Joe E, Cross, Butch, and Sanders, Robert Lon. 2008. "A Simulation Learning Approach to Training First Responders for Radiological Emergencies ? A Continuation of Work". United States.
@article{osti_975060,
title = {A Simulation Learning Approach to Training First Responders for Radiological Emergencies ? A Continuation of Work},
author = {Lake, Joe E and Cross, Butch and Sanders, Robert Lon},
abstractNote = {Real-time gaming engines, such as Epic Game's Unreal Engine[1], provide an excellent resource as a training environment. These engines provide an alternate reality that can accurately depict not only real world geometry, but they can also achieve realistic physical effects such as radiation fields and blast physics. The real time photorealistic graphics available through the Unreal Engine add to its applicability to this project's needs. Moreover, this engine provides a very efficient means to modify the game's physics modeling, visual effects, and game play structure to fit the ever-evolving needs of a training curriculum. To this end, we have worked to extend the Unreal Engine to incorporate radiation effects dependent on distance from a radiological source, similar to what one would experience in the real world. In order to help better prepare first responders for using the radiological detection equipment vital for mission success, we have continued work, previously described by Sanders and Rhodes [2], on a Geiger counter readout display being implemented and added to the interface's Heads Up Display (HUD) as well as incorporating a physically accurate model within the engine that will allow the first responder to acclimate themselves to the sounds and possible size of the device. Moreover, the Karma Physics Engine, which works in conjunction with the Unreal Engine 2, accurately simulates fluid physics, blast effects, and basic player movements. It is this physics engine that has been the focus of our continued efforts and has been extended to include realistic modeling of radiological effects.},
doi = {},
url = {https://www.osti.gov/biblio/975060}, journal = {},
number = ,
volume = ,
place = {United States},
year = {Tue Jan 01 00:00:00 EST 2008},
month = {Tue Jan 01 00:00:00 EST 2008}
}

Conference:
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