A Non-smooth Newton Method for Multibody Dynamics
Journal Article
·
· AIP Conference Proceedings
- University of Copenhagen (Denmark)
- Tulane University (United States)
In this paper we deal with the simulation of rigid bodies. Rigid body dynamics have become very important for simulating rigid body motion in interactive applications, such as computer games or virtual reality. We present a novel way of computing contact forces using a Newton method. The contact problem is reformulated as a system of non-linear and non-smooth equations, and we solve this system using a non-smooth version of Newton's method. One of the main contribution of this paper is the reformulation of the complementarity problems, used to model impacts, as a system of equations that can be solved using traditional methods.
- OSTI ID:
- 21251328
- Journal Information:
- AIP Conference Proceedings, Vol. 1048, Issue 1; Conference: International conference on numerical analysis and applied mathematics 2008, Psalidi, Kos (Greece), 16-20 Sep 2008; Other Information: DOI: 10.1063/1.2990885; (c) 2008 American Institute of Physics; Country of input: International Atomic Energy Agency (IAEA); ISSN 0094-243X
- Country of Publication:
- United States
- Language:
- English
Similar Records
Bound Constrained Partial DifferentialEquation Inverse Problem Solution by theSemi-Smooth Newton Method
Periodic orbits of hybrid systems and parameter estimation via AD.
Large-scale parallel multibody dynamics with frictional contact on the graphical processing unit.
Technical Report
·
Tue Feb 09 00:00:00 EST 2021
·
OSTI ID:21251328
+1 more
Periodic orbits of hybrid systems and parameter estimation via AD.
Conference
·
Thu Jul 01 00:00:00 EDT 2004
·
OSTI ID:21251328
Large-scale parallel multibody dynamics with frictional contact on the graphical processing unit.
Journal Article
·
Tue Jan 01 00:00:00 EST 2008
· Proc. Inst. Mech. Eng., Proc. part K, J. Multi-body Dyn.
·
OSTI ID:21251328