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Title: A Non-smooth Newton Method for Multibody Dynamics

Journal Article · · AIP Conference Proceedings
DOI:https://doi.org/10.1063/1.2990885· OSTI ID:21251328
 [1];  [2]
  1. University of Copenhagen (Denmark)
  2. Tulane University (United States)

In this paper we deal with the simulation of rigid bodies. Rigid body dynamics have become very important for simulating rigid body motion in interactive applications, such as computer games or virtual reality. We present a novel way of computing contact forces using a Newton method. The contact problem is reformulated as a system of non-linear and non-smooth equations, and we solve this system using a non-smooth version of Newton's method. One of the main contribution of this paper is the reformulation of the complementarity problems, used to model impacts, as a system of equations that can be solved using traditional methods.

OSTI ID:
21251328
Journal Information:
AIP Conference Proceedings, Vol. 1048, Issue 1; Conference: International conference on numerical analysis and applied mathematics 2008, Psalidi, Kos (Greece), 16-20 Sep 2008; Other Information: DOI: 10.1063/1.2990885; (c) 2008 American Institute of Physics; Country of input: International Atomic Energy Agency (IAEA); ISSN 0094-243X
Country of Publication:
United States
Language:
English