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Title: Video game console usage and US national energy consumption: Results from a field-metering study

Abstract

There has been an increased in attention placed on the energy consumption of miscellaneous electronic loads in buildings by energy analysts and policymakers in recent years. The share of electricity consumed by consumer electronics in US households has increased in the last decade. Many devices, however, lack robust energy use data, making energy consumption estimates difficult and uncertain. Video game consoles are high-performance machines present in approximately half of all households and can consume a considerable amount of power. The precise usage of game consoles has significant uncertainty, however, leading to a wide range of recent national energy consumption estimates. We present here an analysis based on field-metered usage data, collected as part of a larger field metering study in the USA. This larger study collected data from 880 households in 2012 on a variety of devices, including 113 game consoles (the majority of which are Generation 7 consoles). From our metering, we find that although some consoles are left on nearly 24 h/day, the overall average usage is lower than many other studies have assumed, leading to a US national energy consumption estimate of 7.1 TWh in 2012. Nevertheless, there is an opportunity to reduce energy use with propermore » game console power management, as a substantial amount of game console usage occurs with the television turned off. The emergence of Generation 8 consoles may increase national energy consumption.« less

Authors:
 [1];  [1];  [1];  [1];  [1];  [1];  [1];  [1];  [1];  [2];  [1]
  1. Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States). Environmental Energy Technologies Div.
  2. Energy Consultant, Ocean Grove, VIC (Australia)
Publication Date:
Research Org.:
Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States)
Sponsoring Org.:
USDOE Office of Science (SC)
OSTI Identifier:
1171536
Report Number(s):
LBNL-6251E
Journal ID: ISSN 1570-646X; PII: 9308
Grant/Contract Number:  
AC02-05CH11231
Resource Type:
Accepted Manuscript
Journal Name:
Energy Efficiency
Additional Journal Information:
Journal Volume: 8; Journal Issue: 3; Related Information: Issued as a technical report first and later accepted for journal publication; Journal ID: ISSN 1570-646X
Country of Publication:
United States
Language:
English
Subject:
32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATION

Citation Formats

Desroches, Louis-Benoit, Greenblatt, Jeffery B., Pratt, Stacy, Willem, Henry, Claybaugh, Erin, Beraki, Bereket, Nagaraju, Mythri, Price, Sarah K., Young, Scott J., Donovan, Sally M., and Ganeshalingam, Mohan. Video game console usage and US national energy consumption: Results from a field-metering study. United States: N. p., 2014. Web. doi:10.1007/s12053-014-9308-0.
Desroches, Louis-Benoit, Greenblatt, Jeffery B., Pratt, Stacy, Willem, Henry, Claybaugh, Erin, Beraki, Bereket, Nagaraju, Mythri, Price, Sarah K., Young, Scott J., Donovan, Sally M., & Ganeshalingam, Mohan. Video game console usage and US national energy consumption: Results from a field-metering study. United States. https://doi.org/10.1007/s12053-014-9308-0
Desroches, Louis-Benoit, Greenblatt, Jeffery B., Pratt, Stacy, Willem, Henry, Claybaugh, Erin, Beraki, Bereket, Nagaraju, Mythri, Price, Sarah K., Young, Scott J., Donovan, Sally M., and Ganeshalingam, Mohan. Thu . "Video game console usage and US national energy consumption: Results from a field-metering study". United States. https://doi.org/10.1007/s12053-014-9308-0. https://www.osti.gov/servlets/purl/1171536.
@article{osti_1171536,
title = {Video game console usage and US national energy consumption: Results from a field-metering study},
author = {Desroches, Louis-Benoit and Greenblatt, Jeffery B. and Pratt, Stacy and Willem, Henry and Claybaugh, Erin and Beraki, Bereket and Nagaraju, Mythri and Price, Sarah K. and Young, Scott J. and Donovan, Sally M. and Ganeshalingam, Mohan},
abstractNote = {There has been an increased in attention placed on the energy consumption of miscellaneous electronic loads in buildings by energy analysts and policymakers in recent years. The share of electricity consumed by consumer electronics in US households has increased in the last decade. Many devices, however, lack robust energy use data, making energy consumption estimates difficult and uncertain. Video game consoles are high-performance machines present in approximately half of all households and can consume a considerable amount of power. The precise usage of game consoles has significant uncertainty, however, leading to a wide range of recent national energy consumption estimates. We present here an analysis based on field-metered usage data, collected as part of a larger field metering study in the USA. This larger study collected data from 880 households in 2012 on a variety of devices, including 113 game consoles (the majority of which are Generation 7 consoles). From our metering, we find that although some consoles are left on nearly 24 h/day, the overall average usage is lower than many other studies have assumed, leading to a US national energy consumption estimate of 7.1 TWh in 2012. Nevertheless, there is an opportunity to reduce energy use with proper game console power management, as a substantial amount of game console usage occurs with the television turned off. The emergence of Generation 8 consoles may increase national energy consumption.},
doi = {10.1007/s12053-014-9308-0},
journal = {Energy Efficiency},
number = 3,
volume = 8,
place = {United States},
year = {Thu Oct 23 00:00:00 EDT 2014},
month = {Thu Oct 23 00:00:00 EDT 2014}
}

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