National Library of Energy BETA

Sample records for video game consoles

  1. Can Nintendo get its crown back? : examining the dynamics of the U.S. video game console market

    E-Print Network [OSTI]

    Chow, Samuel W

    2007-01-01

    Several generations of video game consoles have competed in the market since 1972. Overall, the entire market shares many similar characteristics, such as network effects and switching cost, which are found in other ...

  2. Research Article Artificial Intelligence in Video Games

    E-Print Network [OSTI]

    Ernst, Damien

    Research Article Artificial Intelligence in Video Games: Towards a Unified Framework Firas Safadi artificial intelligence (AI) is a broad notion in video games, it is important to start by defining the scope human intelligence. On the other hand, AI is usually independently designed for each game. This makes

  3. Game worlds : a study of video game criticism

    E-Print Network [OSTI]

    Gursoy, Ayse

    2013-01-01

    This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

  4. INSTRUMENTATION OF VIDEO GAME SOFTWARE TO SUPPORT AUTOMATED CONTENT ANALYSES

    E-Print Network [OSTI]

    Katchabaw, Michael James

    INSTRUMENTATION OF VIDEO GAME SOFTWARE TO SUPPORT AUTOMATED CONTENT ANALYSES T. Bullen and M, automated content analysis, software instrumentation, Unreal Engine. ABSTRACT Content analysis of video content analyses for video games through the use of software instrumentation. By properly instrumenting

  5. Four ways of hearing video game music

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    2942015 1 Four ways of hearing video game music Michiel Kamp #12;2942015 2 "... another layer (player) · "What is the player doing?" vs. "What is the player hearing?" · When do we hear musical differences? · Musical significance "[Considering game music as a performance of an aleatory composition

  6. When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India

    E-Print Network [OSTI]

    Kam, Matthew

    , and Atari 800. The TVC is typically sold with two game controllers, a light gun, and two game cartridges, an "educa- tion" cartridge and an "entertainment" cartridge. The games on the "educational" cartridge, which

  7. FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design

    E-Print Network [OSTI]

    Wilensky, Uri

    FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design kinematic principles. Introduction Video games constitute an important part of the lives of youth in today kinematic principles, our game is different in that it was designed to foreground kinematic principles while

  8. Towards a Video Game Description Language Marc Ebner1

    E-Print Network [OSTI]

    Togelius, Julian

    recognised the need to create a Video Game Description Language (VGDL), we formed a group to address purpose of the language proposed here is to be able to specify complete video games, so that they could; users could modify existing games very quickly, or have a library of existing implementations defined

  9. Priming the Pump 2015: Higher Education Video Game Alliance

    E-Print Network [OSTI]

    Ferris, Michael C.

    Priming the Pump 2015: Higher Education Video Game Alliance Survey of Program Graduates #12;From in March 2015 ­ Higher Education Video Game Alliance Survey 2014-15: Our State of Play ­ we now release our Game Alliance Survey of Program Graduates. This " rst-of-its-kind" survey reveals the value that our

  10. Nuclear physicists use video gaming to build Hampton Roads' Fastest...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

  11. Video Games - Did They Begin at Brookhaven

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefield Municipal GasAdministrationTechnicalTechnicalScience.gov App Find science informationVideo Games –

  12. Video Game Device Haptic Interface for Robotic Arc Welding

    SciTech Connect (OSTI)

    Corrie I. Nichol; Milos Manic

    2009-05-01

    Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

  13. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger 

    E-Print Network [OSTI]

    Nelson, Andrew R

    2009-01-01

    The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of ...

  14. Video game console usage and national energy consumption: Results from a field-metering study

    E-Print Network [OSTI]

    Desroches, Louis-Benoit

    2013-01-01

    Area Directors at Rising Sun Energy Center for making metercollaboration with Rising Sun Energy Center 1 , a non-profita team of Energy Specialists from Rising Sun, in conjunction

  15. The potential of America's Army, the video game as civilian-military public sphere

    E-Print Network [OSTI]

    Li, Zhan, 1979-

    2004-01-01

    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

  16. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

  17. Double play : athletes' use of sport video games to enhance athletic performance

    E-Print Network [OSTI]

    Silberman, Lauren (Lauren Beth)

    2010-01-01

    A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...

  18. AUTOMATING CINEMATICS AND CUT-SCENES IN VIDEO GAMES THROUGH SCRIPTING WITH ACTIVE PERFORMANCE OBJECTS

    E-Print Network [OSTI]

    Katchabaw, Michael James

    AUTOMATING CINEMATICS AND CUT-SCENES IN VIDEO GAMES THROUGH SCRIPTING WITH ACTIVE PERFORMANCE, active performance objects, story scripting, cut-scenes, cinematics, video games ABSTRACT Storytelling to automate the production of cinematics and cut-scenes for video games. These elements allow writers

  19. Learning plan networks in conversational video games

    E-Print Network [OSTI]

    Orkin, Jeffrey David

    2007-01-01

    We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

  20. Arm-Hand-Finger Video Game Interaction 

    E-Print Network [OSTI]

    Logsdon, Drew Anthony

    2012-02-14

    Page 20 Sequence of motions and gestures used to fire a bow and arrow .............. 61 21 A player grabs a pistol from its holster in the FPS game .......................... 62 22 Gesture used to fire a gun... be tedious for gamers, especially those playing fast-paced games such as first-person shooters, because exact grips are not necessary and could ruin the experience. For example, if the player is holding a gun but shifts or slightly relaxes the fingers...

  1. Story Scripting for Automating Cinematics and Cut-Scenes in Video Games

    E-Print Network [OSTI]

    Katchabaw, Michael James

    Story Scripting for Automating Cinematics and Cut-Scenes in Video Games W. Zhang, M. Mc to automate the production of cinematics and cut-scenes for video games. These elements allow writers of using these elements for cinematic and cut- scene automation. This paper also presents experiences

  2. Integrating Video Games and Robotic Play in Physical Environments Byron Lahey,1

    E-Print Network [OSTI]

    Burleson, Winslow S.

    Integrating Video Games and Robotic Play in Physical Environments Byron Lahey,1 Winslow Burleson,1 Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds

  3. How Japanese is Wii? The Reception and Localization of Japanese Video Games in America

    E-Print Network [OSTI]

    Huang, Xiangyi

    2009-06-12

    How Japanese is Wii? The Reception and Localization of Japanese Video Games in America By C2009 Xiangyi Huang Submitted to the Department of American Studies and the Faculty of the Graduate School of the University..., 2009 ii The Thesis Committee for Xiangyi Huang certifies that this is the approved Version of the following thesis: How Japanese is Wii? The Reception and Localization of Japanese Video Games...

  4. Communicative Implications of the Modern Video Game: An Audience-Centered Approach

    E-Print Network [OSTI]

    Richards, Kyle Dudley

    2010-12-31

    of playing video games, then identifies a lack of focus in the literature on the communicative aspect of audience-centered analysis of these games via gamer-generated blogs and message board interactions. Subsequently, a rhetorical analysis of two independent...

  5. When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection 

    E-Print Network [OSTI]

    Bailey, Joseph Harold

    2007-09-17

    ,” did not go unnoticed.1 The point of controversy was whether the hacker added in a certain segment of the game or if he merely unlocked a portion of the game’s preexisting code. In Australia, the Software Rating Board banned the game from the entire...

  6. Audio Visual Classroom Consoles(SMALL) Extron Multilink panel

    E-Print Network [OSTI]

    Peak, Derek

    the top button. Note: If there is a dull or no laser pointer light then replace batteries AAA with fresh ones available. Chapter 2: Connecting your laptop to the console. 1. Video Image: Plug the VGA cable battery power by the amount of bars in the battery logo. Replace if necessary by opening the battery

  7. Morality and Meaning in Video Games: A New Approach to Christian Game Design 

    E-Print Network [OSTI]

    Bednarz, Megan Renee?

    2012-07-16

    recently. The forerunner of the whole rhythm games genre is called Dance Dance Revolution (DDR), which is still one of the most popular games in arcades. While these games are non-violent, they occasionally contain music with lyrics which... are objectionable to a Christian audience. Owing to this fact, and the success of Christian pop music, speci cally Christian versions of these games have been made. Dance Praise and Guitar Praise mimic the style of Guitar Hero and DDR, replacing the secular music...

  8. Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts

    E-Print Network [OSTI]

    Lee, Ruri

    2013-01-01

    In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. ...

  9. Urban Culture and Constructing Video Games JeeHye Hong, Cameron Fadjo, Chun-Hao Chang, Ellen Geist AND John Black

    E-Print Network [OSTI]

    , with urban elementary school students as they design artifacts with urban cultural references and integrate game artifacts through the combination of storyboards; game mechanics, design and development studies have examined the use of video game design and development to create individual interactive

  10. Affymetrix Transcriptome Analysis Console (TAC) Software

    E-Print Network [OSTI]

    Chapman, Michael S.

    Data Sheet Affymetrix® Transcriptome Analysis Console (TAC) Software Easy-to-use software, and for the first time we are providing extensive software tools to take you from microarray data to identifying) Software takes the normalized and summarized data from Affymetrix Expression ConsoleTM Software to the next

  11. The Soprants: conceptual and technical framework for a 3D interactive video game 

    E-Print Network [OSTI]

    Nakamura, Tatsuya

    2006-10-30

    in the game behave similar to leaf-cutter ants. A 3D game environment based on a real ant colony nest is created and used for prototyping the game. Insect behavior based on behavior of real ants is implemented in an interactive 3D environment. The cinematic...

  12. Rook: Using Video Games as a Low-Bandwidth Censorship Resistant Communication Platform

    E-Print Network [OSTI]

    Kohno, Tadayoshi

    across the globe. While most censorship circumvention systems are still focused on es- caping a given and surveillence re- sistant platform for communicaton using online games as its cover application. The use analysis, statistical analyses of packet payloads and game-specific analyses. 1 Introduction

  13. Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

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  14. Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

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  15. Console Hacking 2010 PS3 Epic Fail

    E-Print Network [OSTI]

    Touretzky, David S.

    Console Hacking 2010 PS3 Epic Fail bushing, marcan, segher, sven 27th Chaos Communication Congress Hack Homebrew Channel Drivechips Bannerbomb Bannerbomb for 4.2 latest update broken Indiana Pwns t Wii Xbox 360 PS3 2006 2011 2010 2009 2008 2007 Mittwoch, 29. Dezember 2010 #12;Twiizer Attack Twilight Hack

  16. Computer Defeats Video Game System in #EnergyFaceoff Round One...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    correctly? Try again next week during EnergyFaceoff round two: hair dryer vs. upright vacuum If you're a gamer, you likely have a preference for the computer or a dedicated video...

  17. Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video

  18. Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video

  19. Gender, Lies and Video Games: the Truth about Females and Computing

    ScienceCinema (OSTI)

    Klawe, Maria M. [Princeton University, Princeton, New Jersey, United States

    2009-09-01

    This talk explores how girls and women differ from boys and men in their uses of and attitudes towards computers and computing. From playing computer games to pursuing computing careers, the participation of females tends to be very low compared to that of males. Why is this? Opinions range from girls wanting to avoid the math and/or the geek image of programming to girls having better things to do with their lives. We discuss research findings on this issue, as well as initiatives designed to increase the participation of females in computing.

  20. V-178: IBM Data Studio Web Console Java Multiple Vulnerabilities...

    Broader source: Energy.gov (indexed) [DOE]

    in IBM Data Studio PLATFORM: IBM Data Studio 3.x ABSTRACT: IBM Data Studio Web Console uses the IBM Java Runtime Environment (JRE) and might be affected by...

  1. Productivity prediction model based on Bayesian analysis and productivity console 

    E-Print Network [OSTI]

    Yun, Seok Jun

    2005-08-29

    -THEN rule ....................... 91 23 Detailed KB schema on plan ...................... 96 24 Productivity console shows a project level view ............ 100 25 Productivity console shows a team level view ............. 101 26 Format of the weekly status... activities has been accomplished, deter- mine the current productivity of individual, team and project, or discover if resources are adequate. Without the correct information, it becomes impossible to actively monitor project failures and identify appropriate...

  2. Developing game worlds : gaming, technology, and innovation in Peru

    E-Print Network [OSTI]

    Marisca Alvarez, Eduardo

    2014-01-01

    In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

  3. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay 

    E-Print Network [OSTI]

    Ross, Jacob

    2013-08-30

    In recent years, video game publishers and developers such as Ubisoft, Bioware, Microsoft, Capcom, Wideload Games, and NeatherRealm have all attempted to increase brand engagement by means of increased interconnectivity between games of the same...

  4. Party Mascot Game

    E-Print Network [OSTI]

    Hacker, Randi; Tsutsui, William

    2006-09-20

    Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live ...

  5. Remote power and console management in large datacenters

    E-Print Network [OSTI]

    Horvath, A

    2010-01-01

    Today’s datacenters are often built of a large number of commodity hardware components. A number of common tasks including operating system installation, hardware and OS–level troubleshooting require low-level control of the machines’ console and power buttons, yet local physical access is not only impractical and error–prone but often impossible. We report on the approach used at CERN for low—level remote management of more than 9000 machines in multiple datacenters.

  6. Video Tutorials

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

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  7. Video Tutorials

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video Games – DidTutorials

  8. Changzhou Consol Energy Co Ltd | Open Energy Information

    Open Energy Info (EERE)

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  9. OpenConflict: Preventing Real Time Map Hacks in Online Games Elie Bursztein

    E-Print Network [OSTI]

    Boneh, Dan

    real-time strategy games by snooping on the memory used by the game. Kartograph is passive and cannot be detected remotely. Motivated by these passive attacks, we present secure protocols for distributing game Association[1], 67% of American households play video games, and computer games represent a 9.9 billion dollar

  10. Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games

    E-Print Network [OSTI]

    Kelleher, Caitlin

    Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games Caitlin of the rehabilitation game design space and, ultimately, wider use of games in stroke recovery. This paper presents]. Early research into using video games for stroke rehabilitation suggests that games can motivate people

  11. Hazmat Cam Wireless Video System

    SciTech Connect (OSTI)

    Kevin L. Young

    2006-02-01

    This paper describes the Hazmat Cam Wireless Video System and its application to emergency response involving chemical, biological or radiological contamination. The Idaho National Laboratory designed the Hazmat Cam Wireless Video System to assist the National Guard Weapons of Mass Destruction - Civil Support Teams during their mission of emergency response to incidents involving weapons of mass destruction. The lightweight, handheld camera transmits encrypted, real-time video from inside a contaminated area, or hot-zone, to a command post located a safe distance away. The system includes a small wireless video camera, a true-diversity receiver, viewing console, and an optional extension link that allows the command post to be placed up to five miles from danger. It can be fully deployed by one person in a standalone configuration in less than 10 minutes. The complete system is battery powered. Each rechargeable camera battery powers the camera for 3 hours with the receiver and video monitor battery lasting 22 hours on a single charge. The camera transmits encrypted, low frequency analog video signals to a true-diversity receiver with three antennas. This unique combination of encryption and transmission technologies delivers encrypted, interference-free images to the command post under conditions where other wireless systems fail. The lightweight camera is completely waterproof for quick and easy decontamination after use. The Hazmat Cam Wireless Video System is currently being used by several National Guard Teams, the US Army, and by fire fighters. The system has been proven to greatly enhance situational awareness during the crucial, initial phase of a hazardous response allowing commanders to make better, faster, safer decisions.

  12. 0 Indiavision Web News | Videos | Mobile | Jobs | Blog | Yellow Pages | Games | Jokes | Chat | e-Cards | Astrology | Articles | Recipes | Send Gifts

    E-Print Network [OSTI]

    Itti, Laurent

    of computer science at the USC Viterbi School of Engineering, and doctoral student John Shen, challenges previous study of vision and attention had disregarded individual factors such as sex, race and age, Itti the video frame, pedestrians, bicycles and cars passed by ­ distractions included to pull attention away

  13. Video Requirements

    Broader source: Energy.gov [DOE]

    All EERE videos, including webinar recordings, must meet Section 508's requirements for accessibility. All videos should be hosted on the DOE YouTube channel.

  14. Designing a Real-time Strategy Game about Sustainable Energy Use 

    E-Print Network [OSTI]

    Doucet, Lars Andreas

    2011-08-08

    This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of ...

  15. Video: ORNL Partnership

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video Games –Department

  16. The dynamics of interfirm networks along the industry life cycle: The case of the global video

    E-Print Network [OSTI]

    Balland, Pierre-Alexandre

    firms along the life cycle of a creative industry. We focus on three mechanisms that drive networkThe dynamics of interfirm networks along the industry life cycle: The case of the global video game, industry life cycle, proximity, creative industry, video game industry, stochastic actor-oriented model JEL

  17. Kid's Survey Network : teaching data literacy with multiplayer online games

    E-Print Network [OSTI]

    Wong, Christopher, M. Eng. Massachusetts Institute of Technology

    2009-01-01

    Current advancements in technology have permeated modern society, especially among the younger generations of computer users. Today's youth have grown up accustomed to video games and online social networking as standard ...

  18. Video dithering 

    E-Print Network [OSTI]

    Yu, Jin Nah

    2004-09-30

    In this work, we present mathematical and artistic techniques for the easy creation of artistic screening animations in video resolution by extending the artistic screening technique of adapting various patterns as screen dots for generating...

  19. Video flowmeter

    DOE Patents [OSTI]

    Lord, D.E.; Carter, G.W.; Petrini, R.R.

    1983-08-02

    A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid containing entrained particles is formed and positioned by a rod optic lens assembly on the raster area of a low-light level television camera. The particles are illuminated by light transmitted through a bundle of glass fibers surrounding the rod optic lens assembly. Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen. The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid. 4 figs.

  20. Video flowmeter

    DOE Patents [OSTI]

    Lord, David E. (Livermore, CA); Carter, Gary W. (Livermore, CA); Petrini, Richard R. (Livermore, CA)

    1983-01-01

    A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid (10) containing entrained particles (12) is formed and positioned by a rod optic lens assembly (31) on the raster area of a low-light level television camera (20). The particles (12) are illuminated by light transmitted through a bundle of glass fibers (32) surrounding the rod optic lens assembly (31). Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen (40). The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid (10).

  1. Video flowmeter

    DOE Patents [OSTI]

    Lord, D.E.; Carter, G.W.; Petrini, R.R.

    1981-06-10

    A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid containing entrained particles is formed and positioned by a rod optic lens assembly on the raster area of a low-light level television camera. The particles are illuminated by light transmitted through a bundle of glass fibers surrounding the rod optic lens assembly. Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen. The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid.

  2. Other: First Video Game | ScienceCinema

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefield MunicipalTechnical Report:Speeding access to scienceSpeedingScientificOpticalJunctionsLaboratory |First

  3. Video based system monitoring

    E-Print Network [OSTI]

    Anthony, Brian W., 1972-

    2006-01-01

    In this work we develop new algorithms for video comparison, for video alignment, and for determining the similarity between entire video clips or detecting similarities between sub-videos. The intent of this work is to ...

  4. Keeping Secrets in Hardware: the Microsoft Xbox(TM) Case Study

    E-Print Network [OSTI]

    Huang, Andrew "bunnie"

    2002-05-26

    This paper discusses the hardware foundations of the cryptosystem employed by the Xbox(TM) video game console from Microsoft. A secret boot block overlay is buried within a system ASIC. This secret boot block decrypts and ...

  5. GAME THEORY Using randomness to confuse

    E-Print Network [OSTI]

    Zhou, Chongwu

    's NAE Moment 6 IDEA MAP: Energy Geography 8 Anatomy of a Video Game 9 Saving Da Vinci's Last Supper Department of Electrical Engineering. This is an unprecedented tragedy in our history.Words are not enough can't comprehend how the lives of two young people, full of potential, full of energy, have been taken

  6. Center for Computer Games and Virtual Worlds

    E-Print Network [OSTI]

    Scacchi, Walt

    Science) ­ Digital Industry Promotion (DIP) Agency, Daegu, South Korea ­ UCI Video Game Developers Club prototyping of CGVWs that support challenge problems in science, health care, energy, environmental opportunity area for research and innovation - Enable immersive and transformative experiences that facilitate

  7. GamingAnywhere: An Open-Source Cloud Gaming Testbed

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    the latest computer games. Cloud gaming is an alternative way to deliver high-quality gaming experience: A cloud gaming service based on GamingAny- where. In a cloud gaming system, computer games run on power to game servers. With cloud gaming, gamers can play the latest computer games anywhere and anytime, while

  8. Video Library | Advanced Photon Source

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video Games – Did They

  9. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01

    Game Design . . . . . . . . . . . . . . . . . . . . . . . .1.4.1 Designlevel Design Spaces . . . . . . . . . . . . . . . . . . . .

  10. Graduate Program Game Research Intro Game Technology

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    1032015 1 Graduate Program Game Research Intro Game Technology Remco Veltkamp 16 February 2015 Technology · incl. interaction computing & media technology Software Systems · incl. software technology of Science (BSc) · Computer Science · Game Technology · Information Science Master of Science (MSc

  11. Video Project Option | Photosynthetic Antenna Research Center

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video Games – Did TheyVideo

  12. David Alciatore, PhD ("Dr. Dave") ILLUSTRATED PRINCIPLES "End-of-game frozen-rail shots"

    E-Print Network [OSTI]

    Alciatore, David G.

    : Supporting narrated video (NV) demonstrations, high-speed video (HSV) clips, and technical proofs (TP (especially if the 8-ball were closer to the pocket). My new high-speed video DVD has a feature on thisDavid Alciatore, PhD ("Dr. Dave") ILLUSTRATED PRINCIPLES "End-of-game frozen-rail shots" Note

  13. David Alciatore, PhD ("Dr. Dave") ILLUSTRATED PRINCIPLES "End-of-game frozen-rail shots part II"

    E-Print Network [OSTI]

    Alciatore, David G.

    " Note: Supporting narrated video (NV) demonstrations, high-speed video (HSV) clips, and technical proofs the example in the video). Faster speed helps the 8-ball compress into the rail cushion more, allowing the CBDavid Alciatore, PhD ("Dr. Dave") ILLUSTRATED PRINCIPLES "End-of-game frozen-rail shots ­ part II

  14. ORISE: Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home Room NewsInformationJesseworkSURVEY UNIVERSEHow ORISE isParis Cornwell InternshipUnderstandingVideos

  15. Unsupervised discovery of human behavior and dialogue patterns in data from an online game

    E-Print Network [OSTI]

    Smith, Tynan S

    2011-01-01

    A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

  16. Video Library | ORNL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Home | ORNL | News | Videos SHARE Videos ORNL brings together scientists across a broad range of disciplines to tackle some of the most challenging problems in energy, global...

  17. Video-Visuals

    Broader source: Energy.gov [DOE]

    Multimedia resources at the United States Department of Energy help to message geothermal development visually through video, photographs, renderings of the subsurface, and resource maps. VIDEO links

  18. Usability and game design : improving the MITAR Game Editor

    E-Print Network [OSTI]

    Falconi, Robert F

    2010-01-01

    Creating MIT Augmented Realty (MITAR) games can be a daunting task. MITAR game designers require a usable game editor to simplify this process. The MITAR Game Editor was the first editor to provide game designers with the ...

  19. Narrative-Driven Camera Control for Cinematic Replay of Computer Games Quentin Galvane

    E-Print Network [OSTI]

    Christie, Marc

    Narrative-Driven Camera Control for Cinematic Replay of Computer Games Quentin Galvane INRIA / LJK University of Geneva TECFA-FPSE Figure 1: Camera behaviors for a cinematic replay: (a) CU on Frank 3 a system that generates cinematic replays for dialogue-based 3D video games. The system exploits the narra

  20. Enhancing the Performance of a Multiplayer Game by Using a Parallelizing Compiler

    E-Print Network [OSTI]

    Kasahara, Hironori

    Enhancing the Performance of a Multiplayer Game by Using a Parallelizing Compiler Yasir I. M. Al performance enhancement in Video Games when using parallelizing compilers and the difficulties involved parallelizing compilers in extracting parallelism. Next, the program is compiled using a parallelizing compiler

  1. Graduate Program Game Research Intro Game Technology

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    2962014 1 Graduate Program Game Research Intro Game Technology 16 June 2014 Artificial Intelligence (AI) · incl. intelligent agents, data mining, & decision support systems Interaction Technology · incl. interaction computing & media technology Software Systems · incl. software technology & software production

  2. IME Video Library http://videos.med.wisc.edu

    E-Print Network [OSTI]

    Wisconsin at Madison, University of

    ! What types of presentations are in the Video Library? Expert lecturers from the University of WisconsinIME Video Library http://videos.med.wisc.edu A collection of free streaming audio and video Communications #12;What is the IME Video Library? The Innovations in Medical Education (IME) Video Library

  3. Video Understanding Francois BREMOND

    E-Print Network [OSTI]

    Prié, Yannick

    communication: Mediaspace Sports monitoring : swimming pool Surveillance New application domains : Aware House: Realtime video surveillance platform (Multitel, Be), Machine learning Visualisation: 3D animation: artificial intelligence, software engineering, computer vision Video Understanding: Issues #12;31 mai 2005

  4. Energy Literacy Videos

    K-12 Energy Lesson Plans and Activities Web site (EERE)

    New video series, Energy Literacy highlights the 7 Essential Principles of Energy to help engage students in energy.

  5. An Application of Transfer to American Football: From Observation of Raw Video to Control in a Simulated Environment

    E-Print Network [OSTI]

    An Application of Transfer to American Football: From Observation of Raw Video to Control of transferring knowledge of American football from video observation to control in a game simula- tor. We trace for transferring knowledge between two tasks in Amer- ican football. In the initial task, known as the source

  6. Play Type Recognition in Real-World Football Video Sheng Chen, Zhongyuan Feng, Qingkai Lu, Behrooz Mahasseni, Trevor Fiez

    E-Print Network [OSTI]

    Play Type Recognition in Real-World Football Video Sheng Chen, Zhongyuan Feng, Qingkai Lu, Behrooz a vision system for recognizing the sequence of plays in amateur videos of American football games (e, and professional football teams. Recognizing football plays is particularly challeng- ing in the context

  7. in Proc. 12th Annual Conf. Innovative Applications of Artificial Intelligence (AAAI-13/IAAI-13), Bellevue, WA, 2013 Detecting the Moment of Snap in Real-World Football Videos

    E-Print Network [OSTI]

    ), Bellevue, WA, 2013 Detecting the Moment of Snap in Real-World Football Videos Behrooz Mahasseni and Sheng in American football videos, supporting over 13,000 high school and college teams. Its users often need to fast- forward the video to certain moments of snap when the corresponding plays of the football game

  8. Gateway Management Console (GMC) Instructions The GMC is the integration point for how departments will augment the UCSB financial systems and

    E-Print Network [OSTI]

    the bulk upload down load go the Bulk Account Management page. Search for your department, and click loaded either manually or by the bulk load; account strings can be managed at this page. It is importantGateway Management Console (GMC) Instructions The GMC is the integration point for how departments

  9. Quantum Matching Pennies Game

    E-Print Network [OSTI]

    Azhar Iqbal; Derek Abbott

    2008-10-21

    A quantum version of the Matching Pennies (MP) game is proposed that is played using an Einstein-Podolsky-Rosen-Bohm (EPR-Bohm) setting. We construct the quantum game without using the state vectors, while considering only the quantum mechanical joint probabilities relevant to the EPR-Bohm setting. We embed the classical game within the quantum game such that the classical MP game results when the quantum mechanical joint probabilities become factorizable. We report new Nash equilibria in the quantum MP game that emerge when the quantum mechanical joint probabilities maximally violate the Clauser-Horne-Shimony-Holt form of Bell's inequality.

  10. A preliminary user-friendly, digital console for the control room parameters supervision in old-generation Nuclear Plants

    SciTech Connect (OSTI)

    Memmi, F.; Falconi, L.; Cappelli, M.; Palomba, M.; Santoro, E.; Bove, R.; Sepielli, M.

    2012-07-01

    Improvements in the awareness of a system status is an essential requirement to achieve safety in every kind of plant. In particular, in the case of Nuclear Power Plants (NPPs), a progress is crucial to enhance the Human Machine Interface (HMI) in order to optimize monitoring and analyzing processes of NPP operational states. Firstly, as old-fashioned plants are concerned, an upgrading of the whole console instrumentation is desirable in order to replace an analog visualization with a full-digital system. In this work, we present a novel instrument able to interface the control console of a nuclear reactor, developed by using CompactRio, a National Instruments embedded architecture and its dedicated programming language. This real-time industrial controller composed by a real-time processor and FPGA modules has been programmed to visualize the parameters coming from the reactor, and to storage and reproduce significant conditions anytime. This choice has been made on the basis of the FPGA properties: high reliability, determinism, true parallelism and re-configurability, achieved by a simple programming method, based on LabVIEW real-time environment. The system architecture exploits the FPGA capabilities of implementing custom timing and triggering, hardware-based analysis and co-processing, and highest performance control algorithms. Data stored during the supervisory phase can be reproduced by loading data from a measurement file, re-enacting worthwhile operations or conditions. The system has been thought to be used in three different modes, namely Log File Mode, Supervisory Mode and Simulation Mode. The proposed system can be considered as a first step to develop a more complete Decision Support System (DSS): indeed this work is part of a wider project that includes the elaboration of intelligent agents and meta-theory approaches. A synoptic has been created to monitor every kind of action on the plant through an intuitive sight. Furthermore, another important aim of this work is the possibility to have a front panel available on a web interface: CompactRio acts as a remote server and it is accessible on a dedicated LAN. This supervisory system has been tested and validated on the basis of the real control console for the 1-MW TRIGA reactor RC-1 at the ENEA, Casaccia Research Center. In this paper we show some results obtained by recording each variable as the reactor reaches its maximum level of power. The choice of a research reactor for testing the developed system relies on its training and didactic importance for the education of plant operators: in this context a digital instrument can offer a better user-friendly tool for learning and training. It is worthwhile to remark that such a system does not interfere with the console instrumentation, the latter continuing to preserve the total control. (authors)

  11. Now includes video! A Haunting

    E-Print Network [OSTI]

    Rogers, John A.

    We Left Earth: NASA· games Game Central· Interactive Central· Puzzle Central· Quiz Central· blogs· Earth· Egypt· Green· Global Warming· History· Sharks· Space· Survival Zone· Technology· newsletters Sign

  12. Video Digests: A Browsable, Skimmable Format for Informational Lecture Videos

    E-Print Network [OSTI]

    O'Brien, James F.

    Video Digests: A Browsable, Skimmable Format for Informational Lecture Videos Amy Pavel, Colorado- ing current timeline-based video players. Video digests are a new format for informational videos authors create such digests using transcript-based interactions. With our tools, authors can manually

  13. Games, puzzles, and computation

    E-Print Network [OSTI]

    Hearn, Robert A. (Robert Aubrey), 1965-

    2006-01-01

    There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept ...

  14. Video Toroid Cavity Imager

    DOE Patents [OSTI]

    Gerald, Rex E. II; Sanchez, Jairo; Rathke, Jerome W.

    2004-08-10

    A video toroid cavity imager for in situ measurement of electrochemical properties of an electrolytic material sample includes a cylindrical toroid cavity resonator containing the sample and employs NMR and video imaging for providing high-resolution spectral and visual information of molecular characteristics of the sample on a real-time basis. A large magnetic field is applied to the sample under controlled temperature and pressure conditions to simultaneously provide NMR spectroscopy and video imaging capabilities for investigating electrochemical transformations of materials or the evolution of long-range molecular aggregation during cooling of hydrocarbon melts. The video toroid cavity imager includes a miniature commercial video camera with an adjustable lens, a modified compression coin cell imager with a fiat circular principal detector element, and a sample mounted on a transparent circular glass disk, and provides NMR information as well as a video image of a sample, such as a polymer film, with micrometer resolution.

  15. Slides and Videos

    E-Print Network [OSTI]

    ... Brasov Romania, June 30, 2011, Videos: Part 1, Part 2; 35th Conference on Stochastic Processes and their Applications, Oaxaca, Mexico, June 19-24 (2011)

  16. Video Library | ORNL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    News Communications News Releases Features Story Tips Audio Spots Honors and Awards Videos ORNL Review Magazine ORNL Reporter DOE Pulse Newsletters Media Contacts Media Mentions...

  17. Aero Fighter - 2D Gaming

    E-Print Network [OSTI]

    Ahmed, Zeeshan

    2010-01-01

    Designing and developing quality based computer game is always a challenging task for developers. In this paper I briefly discuss aero fighting war game based on simple 2D gaming concepts and developed in C & C++ programming languages, using old bitmapping concepts. Going into the details of the game development, I discuss the designed strategies, flow of game and implemented prototype version of game, especially for beginners of game programming.

  18. Sandia Energy - SMART Rotor Video

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    SMART Rotor Video Home Stationary Power Energy Conversion Efficiency Wind Energy Resources Wind Energy Publications Online Abstracts and Reports SMART Rotor Video SMART Rotor...

  19. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library |Videos VideosVideos

  20. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library |Videos VideosVideos

  1. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library |Videos VideosVideos

  2. Video Shoot Scope of Work

    Broader source: Energy.gov [DOE]

    Video Shoot Scope of Work, from the Tool Kit Framework: Small Town University Energy Program (STEP).

  3. Static Quantum Games Revisited

    E-Print Network [OSTI]

    Marcin Markiewicz; Adrian Kosowski; Tomasz Tylec; Jaroslaw Pykacz; Cyril Gavoille

    2010-03-23

    The so called \\emph{quantum game theory} has recently been proclaimed as one of the new branches in the development of both quantum information theory and game theory. However, the notion of a quantum game itself has never been strictly defined, which has led to a lot of conceptual confusion among different authors. In this paper we introduce a new conceptual framework of a \\emph{scenario} and an \\emph{implementation} of a game. It is shown that the procedures of "quantization" of games proposed in the literature lead in fact to several different games which can be defined within the same scenario, but apart from this they may have nothing in common with the original game. Within the framework we put forward, a lot of conceptual misunderstandings that have arisen around "quantum games" can be stated clearly and resolved uniquely. In particular, the proclaimed essential role of entanglement in several static "quantum games", and their connection with Bell inequalities, is disproved.

  4. NREL Buildings Research Video

    ScienceCinema (OSTI)

    None

    2013-05-29

    Through research, the National Renewable Energy Laboratory (NREL) has developed many strategies and design techniques to ensure both commercial and residential buildings use as little energy as possible and also work well with the surroundings. Here you will find a video that introduces the work of NREL Buildings Research, highlights some of the facilities on the NREL campus, and demonstrates these efficient building strategies. Watch this video to see design highlights of the Science and Technology Facility on the NREL campus?the first Federal building to be LEED® Platinum certified. Additionally, the video demonstrates the energy-saving features of NRELs Thermal Test Facility. For a text version of this video visit http://www.nrel.gov/buildings/about_research_text_version.html

  5. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Energy Secretary Talks About SRNL Inside the White House: Solar Panels SunShot Tech to Market SunShot Solar PV Community Shared Solar with Solarize SunShot Identity Video...

  6. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative FuelsofProgram: Report1538-1950Department of EnergyEnergyVideos Videos

  7. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children

    E-Print Network [OSTI]

    Flynn, Rachel Marie

    2013-01-01

    Dance Dance Revolution (DDR) on Level 2 and boxing andvisit, all children played DDR for 30 minutes. In the secondsimilar or higher during DDR and boxing than while walking

  8. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children

    E-Print Network [OSTI]

    Flynn, Rachel Marie

    2013-01-01

    and energy expenditure, as measured by an expired breath analyzer and accelerometer, were similar or higher during DDR andand energy expenditure, as measured by an expired breath analyzer and accelerometer, while playing DDRDDR. Baily and McInnis (2011) found that children expended energy

  9. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children

    E-Print Network [OSTI]

    Flynn, Rachel Marie

    2013-01-01

    clinph.2011.01.049 Pascual-Leone, O'Leary, K. (2010). Theconditions for accuracy. O'Leary, Pontifex, Scudder, Browndecreased response times (O'Leary, 2010). However, event-

  10. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »VideoNews Press ReleasesVideos

  11. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »VideoNews PressVideos Browse

  12. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library |VideosVideos Browse By

  13. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library |VideosVideos Browse

  14. Video Entity Resolution: Applying ER Techniques for Smart Video Surveillance

    E-Print Network [OSTI]

    Kalashnikov, Dmitri V.

    buildings, smart grid, and so on. In this paper, we focus on smart surveillance systems wherein video improvements on how the building is used. One of the key challenges in building smart surveillance systemsVideo Entity Resolution: Applying ER Techniques for Smart Video Surveillance Liyan Zhang Ronen

  15. Deep Web video

    ScienceCinema (OSTI)

    None Available

    2012-03-28

    To make the web work better for science, OSTI has developed state-of-the-art technologies and services including a deep web search capability. The deep web includes content in searchable databases available to web users but not accessible by popular search engines, such as Google. This video provides an introduction to the deep web search engine.

  16. Deep Web video

    SciTech Connect (OSTI)

    None Available

    2009-06-01

    To make the web work better for science, OSTI has developed state-of-the-art technologies and services including a deep web search capability. The deep web includes content in searchable databases available to web users but not accessible by popular search engines, such as Google. This video provides an introduction to the deep web search engine.

  17. Grand Prize Game 

    E-Print Network [OSTI]

    Unknown

    2011-08-17

    This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates ...

  18. Advertising in computer games

    E-Print Network [OSTI]

    Vedrashko, Ilya

    2006-01-01

    This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

  19. About the Game

    Broader source: Energy.gov [DOE]

    Terrachanics is a puzzle game developed for the public by the Department of Energy. It is designed as a recruitment tool to help drive interest in careers with the department, and inspire the...

  20. Who's got game (theory)?

    E-Print Network [OSTI]

    Blankinship, Erik Jackson, 1974-

    2005-01-01

    Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...

  1. Video: Biofuel technology at Argonne | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video Games –

  2. Video: Clean Energy Manufacturing Boosting U.S. Competitiveness |

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video Games –Department of

  3. Video: Honoring Science that Matters with the Enrico Fermi Award |

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video Games –Department

  4. Video: Veterans Advancing Clean Energy and Climate Security | Department of

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video GamesTraining

  5. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative FuelsofProgram: Report1538-1950Department of EnergyEnergyVideos

  6. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative FuelsofProgram: Report1538-1950Department of EnergyEnergyVideosHanford

  7. Expressive Design Tools: Procedural Content Generation for Game Designers

    E-Print Network [OSTI]

    Smith, Gillian Margaret

    2012-01-01

    J. , 2004. Patterns in Game Design (Game Development Series)2000. The Art and Science of Level Design. Available http://E. , 2004. Game Level Design (Game Development Series),

  8. Wireless Network Economics and Games

    E-Print Network [OSTI]

    Huang, Jianwei

    Wireless Network Economics and Games Jianwei Huang Network Communications & Economics Lab-play-games/id642100914! ! · J. Huang and L. Gao, "Wireless Network Pricing," Synthesis Lectures on Communication Networks://jianwei.ie.cuhk.edu.hk/publication/Book/ WirelessNetworkPricing.pdf! ! #12;Why Wireless Economics and Games? #12;Wireless Utopia · Wireless spectrum

  9. Video2Text: Learning to Annotate Video Content Hrishikesh Aradhye

    E-Print Network [OSTI]

    Cortes, Corinna

    , and description sections of these videos. In comparison, any hand-designed niche set of labels (e.g., porn, news

  10. 2014 Modern Power Grid Video

    SciTech Connect (OSTI)

    2014-06-02

    A video from NETL that describes the details of a modern power grid and how it can help our nation save on energy costs.

  11. 2014 Modern Power Grid Video

    ScienceCinema (OSTI)

    None

    2014-07-22

    A video from NETL that describes the details of a modern power grid and how it can help our nation save on energy costs.

  12. Video Resources on Geothermal Technologies

    Broader source: Energy.gov [DOE]

    Geothermal video offerings at the Department of Energy include simple interactive illustrations of geothermal power technologies and interviews on initiatives in the Geothermal Technologies Office.

  13. Fermilab | Publications and Videos | Other

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Sheets and Brochures Fermilab Today symmetry Interactions.org Photo and Video Archive Resources for ... Employees Researchers, Postdocs and Graduate Students Job Seekers Neighbors...

  14. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »VideoNews Press Releases

  15. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »VideoNews Press

  16. Videos from SRNL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefieldSulfateSciTechtail.Theory ofDidDevelopmentat LENA|Upcoming PurchasingPortalVeteransVideos

  17. Video: ORNL Partnership

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library | NationalVideo:

  18. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library |Videos

  19. Hanford Recent Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home Room NewsInformation Current HABFESOpportunitiesNERSCGrid-based29Hai Ahof 2009video Hanford Recent

  20. Videos | Department of Energy

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of Natural GasAdjustmentsShirley Ann JacksonDepartment| Department of Energy OfficeResourcesmap|DepartmentTheVideo Title

  1. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative FuelsofProgram: Report1538-1950Department of EnergyEnergyVideosHanford F

  2. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative FuelsofProgram: Report1538-1950Department of EnergyEnergyVideosHanfordWomen in

  3. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative FuelsofProgram: Report1538-1950Department of EnergyEnergyVideosHanfordWomen

  4. Sandia Energy - Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservation of Fe(II)GeothermalFuel MagnetizationTransportationVideos Home EC Permalink Gallery

  5. Football Video Segmentation Based on Video Production Strategy

    E-Print Network [OSTI]

    Jose, Joemon M.

    . Ekin et al[12] categorized them into cin- ematic and object-based ones. Cinematic algorithms utilize. Xu and Lei et al[6] proposed the cinematic feature `dominant colour ratio' to segment video cinematic and object-based features. It includes low-level football video processing algorithms

  6. University Prosperity Game. Final report

    SciTech Connect (OSTI)

    Boyack, K.W.; Berman, M.

    1996-03-01

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

  7. Introduction Tools from Combinatorial Game Theory

    E-Print Network [OSTI]

    Heubach, Silvia

    Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory First Results Harder results corresponds to regular Nim S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial

  8. Introduction Tools from Combinatorial Game Theory

    E-Print Network [OSTI]

    Heubach, Silvia

    Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Islands S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory;Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim CN(n, k) Question

  9. Efficiency and formalism of quantum games

    E-Print Network [OSTI]

    Chiu Fan Lee; Neil Johnson

    2008-09-19

    We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.

  10. CSc 165 Computer Game Architecture and Implementation Fall 2015 -Gordon Assignment #1: Building A Game Using Game Engine Components

    E-Print Network [OSTI]

    Gordon, Scott

    ). The game score and elapsed time is shown on a HUD (Heads-Up Display). Game Program Requirements Your game must include at least two HUD elements: current "score", and elapsed time in seconds. Each HUD element

  11. Digital Games and Biodiversity Conservation

    E-Print Network [OSTI]

    Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

    2014-06-16

    contributions and associated risks of using digital games for conservation Contribution to Target Hoped-for impact conservation audience on audience Advantages Risks 1. Education and behavior change General public Changed personal habits (e.g., sustainable... - signed to enthuse children about the importance of pol- lination is unlikely to have the same effect on decision makers in the ministry of agriculture: the underpinning science might be the same, but the message, game envi- ronment, and game architecture...

  12. Game Changer Competitive Grant Program

    Broader source: Energy.gov [DOE]

    Game Changer Competitive Grant Program is designed to support innovative renewable energy systems and strategies that result in additional renewable energy capacity installed in the State of Mary...

  13. Environmental Prosperity Game. Final report

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  14. Video systems for alarm assessment

    SciTech Connect (OSTI)

    Greenwoll, D.A.; Matter, J.C. (Sandia National Labs., Albuquerque, NM (United States)); Ebel, P.E. (BE, Inc., Barnwell, SC (United States))

    1991-09-01

    The purpose of this NUREG is to present technical information that should be useful to NRC licensees in designing closed-circuit television systems for video alarm assessment. There is a section on each of the major components in a video system: camera, lens, lighting, transmission, synchronization, switcher, monitor, and recorder. Each section includes information on component selection, procurement, installation, test, and maintenance. Considerations for system integration of the components are contained in each section. System emphasis is focused on perimeter intrusion detection and assessment systems. A glossary of video terms is included. 13 figs., 9 tabs.

  15. 3270 Film and Video Program Offered

    E-Print Network [OSTI]

    Dhamala, Mukesh

    3270 Film and Video Program Offered: Bachelor of Arts in Film and Video Department of Communication of the mass media, and the skills necessary for communication careers. Majors are offered in the areas of film and video, journalism, and speech. The major in film and video is designed to provide the student

  16. Appendix E: Software Video Analysis of Motion

    E-Print Network [OSTI]

    Minnesota, University of

    E - 1 Appendix E: Software Video Analysis of Motion Analyzing pictures (movies or videos using a computer and data acquisition software. This appendix will guide a person somewhat familiar: SOFTWARE E - 2 Using video to analyze motion is a two-step process. The first step is recording a video

  17. Digitales Video 1 Spatial Transformations

    E-Print Network [OSTI]

    spatial transformations derived for digital image warping applications in computer vision and computerDigitales Video 1 Spatial Transformations 2. SPATIAL TRANSFORMATIONS This chapter describes common graphics. A spatial transformation is a mapping function that establishes a spatial correspondence between

  18. Transcript for Building America Video

    Broader source: Energy.gov [DOE]

    Transcript of a video about how DOE’s Building America program is helping to bridge the gap between homes with high energy costs and homes that are healthy, durable, and energy efficient.

  19. Video transmission over wireless networks 

    E-Print Network [OSTI]

    Zhao, Shengjie

    2005-08-29

    algorithm to obtain the optimal product channel code structure. Finally, we propose an end-to-end architecture for multi-layer progressive video delivery over space-time differentially coded orthogonal frequency division multiplexing (STDC-OFDM) systems. We...

  20. Nash Equilibria in Quantum Games

    E-Print Network [OSTI]

    Steven E. Landsburg

    2011-10-06

    For any two-by-two game $\\G$, we define a new two-player game $\\G^Q$. The definition is motivated by a vision of players in game $\\G$ communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game $\\G^Q$, each players' strategy set consists of the set of all probability distributions on the 3-sphere $S^3$. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in $\\G^Q$ for a Zariski-dense set of games $\\G$ that we call {\\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.

  1. Game Theoretical Snapshots Sergiu Hart

    E-Print Network [OSTI]

    Hart, Sergiu

    Game Theoretical Snapshots Sergiu Hart June 2015 SERGIU HART c 2015 ­ p. #12;Game Theoretical Snapshots Sergiu Hart Center for the Study of Rationality Dept of Mathematics Dept of Economics The Hebrew University of Jerusalem hart@huji.ac.il http://www.ma.huji.ac.il/hart SERGIU HART c 2015 ­ p. #12

  2. Deduction of Fighting-Game Countermeasures Using the k-Nearest Neighbor Algorithm and a Game

    E-Print Network [OSTI]

    Thawonmas, Ruck

    Deduction of Fighting-Game Countermeasures Using the k-Nearest Neighbor Algorithm and a Game to deduce a countermeasure action for controlling an in-game character in a fighting game. This AI algorithm (AI) aims at achieving good results in the fighting-game AI competition having been organized by our

  3. PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES

    E-Print Network [OSTI]

    Doyen, Laurent

    PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES PATRICIA BOUYER1 , ROMAIN BRENGUIER2 study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety-player concurrent game into a two-player turn-based game which turns Nash equilibria into winning strategies (for

  4. Rethink energy accounting with cooperative game theory

    E-Print Network [OSTI]

    Zhong, Lin

    Rethink energy accounting with cooperative game theory Mian Dong, Tian Lan and Lin Zhong! #12! 12 #12;Two computer engineers struggled for two years 13 #12;Energy Consumption is A Cooperative Game in all games ·Additivity 25 + = #12;Energy consumption is a cooperative game 26 Alice Bob Charlie How

  5. The Future of Research in Computer Games

    E-Print Network [OSTI]

    Demsky, Brian

    The Future of Research in Computer Games and Virtual Worlds The Future of Research in Computer Games and Virtual Worlds #12;The Future of Research in Computer Games and Virtual World Environments on the Future of Research and Challenges in Computer Games and Virtual Worlds * Citation and online version

  6. Biased causal inseparable game

    E-Print Network [OSTI]

    Bhattacharya, Some Sankar

    2015-01-01

    Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving tracele...

  7. Biased causal inseparable game

    E-Print Network [OSTI]

    Some Sankar Bhattacharya; Manik Banik

    2015-09-09

    Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving traceless binary observables. However, for biased input bit this is not the case. There is a threshold bias beyond which, we find that no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation and we believe this to hold even for general process matrix under general local operations involving traceless binary observables.

  8. Biased causal inseparable game

    E-Print Network [OSTI]

    Some Sankar Bhattacharya; Manik Banik

    2015-10-05

    We study the biased version of the \\emph{causal inseparable} game introduced in [Nat. Commun. {\\bf3}, 1092 (2012)]. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). However there exist valid \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. We provide a \\emph{causal witness} that can detect the causal inseparability of these process matrices. We also derive the maximal violation of the BCI under local operations involving traceless binary observables. However for biased input bit we find that there is a threshold bias beyond which no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation.

  9. The complexity of Nash equilibria in multiplayer zero-sum games and coordination games

    E-Print Network [OSTI]

    Cai, Yang, Ph. D. Massachusetts Institute of Technology

    2010-01-01

    We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix-that is, graphical games in which every ...

  10. Evolution of games microbes play

    E-Print Network [OSTI]

    Schossau, Jory; Adami, Christoph

    2012-01-01

    When microbes compete for limited resources, they often engage in chemical warfare using bacterial toxins. This competition can be understood in terms of evolutionary game theory (EGT). We study the predictions of EGT for the bacterial "suicide bomber" game with two and three strategies, to simulations of these competitions with finite population sizes, but also allowing for probabilistic rather than pure strategies, as well as Darwinian adaptation. We find that Darwinian evolution of probabilistic strategies stabilizes games of the rock-paper-scissors type that emerge for parameters describing realistic bacterial populations, and points to ways in which the evolutionary stable strategy can be selected by changing those parameters.

  11. Computer Game Architecture 6a -Multi-Player Games

    E-Print Network [OSTI]

    Gordon, Scott

    by slowest machine, (all talk to each other) no server needed easier to cheat/hack Client/Server more secure Business / Training ("Serious Games", "performance engineering") o Education Examples: Star Wars The Old

  12. Videos | Photosynthetic Antenna Research Center

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »VideoNews PressVideos

  13. Video: Tennessee Science Bowl 2010

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library | NationalVideo:Video:

  14. Vehicle Technologies Office: Lightweighting Video Text Version

    Broader source: Energy.gov [DOE]

    This is a text version of the Motorweek video segment Materials Technology / Vehicle Lightweighting, which aired on April 21, 2014. The full video is on the Lightweight Materials for Cars and...

  15. Video Textures Arno Schodl1,2

    E-Print Network [OSTI]

    Meenakshisundaram, Gopi

    repeated exactly. Video textures can be used in place of digital photos to infuse a static image. Whenever a photo is displayed on a computer screen, a video texture might be used instead to infuse

  16. Innovation Methods in Story-Driven Games: Genre Variation

    E-Print Network [OSTI]

    Fernandez-Vara, Clara

    The paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. This method selects a game model in which a specific variation is ...

  17. Critical Materials Workshop Plenary Session Videos

    Broader source: Energy.gov [DOE]

    Above are the plenary session videos of the Critical Materials Workshop held on April 3, 2012 in Arlington, Virginia.

  18. A Temporal Foundation of Video Databases

    E-Print Network [OSTI]

    and browsing of video data. 1Some typical frame rates are 24 fps (cinematic lm), 25 fps (PAL - the European

  19. Semantically Enabled Exploratory Video Search Jrg Waitelonis

    E-Print Network [OSTI]

    Weske, Mathias

    . The user enters a query string that might consist out of one or several keywords and Google's web searchSemantically Enabled Exploratory Video Search Jörg Waitelonis joerg comes the challenge of efficient methods in video content management, content-based video search

  20. Video Tracking Using Acoustic Triangulation 

    E-Print Network [OSTI]

    Ivanov, Alexander

    2012-05-03

    This study focuses on the detection and triangulation of sound sources. Specifically, we focus on the detection of sound in order to track a person’s position with a video camera. Acoustic tracking, an alternative to visual tracking, is relatively...

  1. VIDEO TRACKING USING ACOUSTIC TRIANGULATION 

    E-Print Network [OSTI]

    Raducanu, Alexandru

    2012-05-03

    This study focuses on the detection and triangulation of sound sources. Specifically, we focus on the detection of sound in order to track a person’s position with a video camera. Acoustic tracking, an alternative to visual tracking, is relatively...

  2. CSc 165 Computer Game Architecture and Implementation Spring 2015 -Gordon Assignment #1: Building A Game Using Game Engine Components

    E-Print Network [OSTI]

    Gordon, Scott

    score and elapsed time is shown on a HUD (Heads-Up Display). Game Program Requirements Your game must must include at least two HUD elements: current "score", and elapsed time in seconds. Each HUD element

  3. Video: SuperTruck Barreling Down the Road of Sustainability | Department of

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video Games

  4. Video: Training Clean Energy Leaders of the Future | Department of Energy

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »Video GamesTraining Clean

  5. Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition

    E-Print Network [OSTI]

    Zhang, Dongmo

    Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work of Western Sydney Australia #12;Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work Outline 1 Trading Agent Competition 2 Market Design Game 3 Strategic Trader Game 4 Conclusion

  6. Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?

    E-Print Network [OSTI]

    Brom, Cyril

    Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? Cyril Brom effect on learning gains. We also present a brewery simulation/game, which we have developed brewery simulation/game, designed for the purpose of investigating instructional effectiveness

  7. Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted

    E-Print Network [OSTI]

    RIMS-1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando and Shinji Kato June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network

  8. Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted

    E-Print Network [OSTI]

    RIMS­1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando # and Shinji Kato + June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network

  9. Game Preserves and Closed Areas (Montana)

    Broader source: Energy.gov [DOE]

    Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

  10. Robust comparative statics in large static games

    E-Print Network [OSTI]

    Acemoglu, Daron

    We provide general comparative static results for large finite and infinite-dimensional aggregative games. In aggregative games, each player's payoff depends on her own actions and an aggregate of the actions of all the ...

  11. History of Computer Games John E. Laird

    E-Print Network [OSTI]

    Evett, Matthew

    on the WWW #12;First "games" · 1952 ­ TicTacToe: ­ A.S.Douglas on a EDSAC vacuum-tube computer · 1958 with poor quality games: ­ Fox, CBS, Quaker Oats, Chuck Wagon dog food · Coleco crashes ­ Saved by Cabbage

  12. Serious games for improved defense contracting

    E-Print Network [OSTI]

    Guinto, Roi John

    2014-01-01

    Gaming has been explored as a research technique in complex systems to explore human interactions within technical domains. These so-called "serious games" are designed for purposes outside of pure entertainment and are ...

  13. Massivizing Online Games: Distributed Computing Challenges and

    E-Print Network [OSTI]

    Langendoen, Koen

    .st.ewi.tudelft.nl #12;(TU) Delft ­ the Netherlands ­ Europe founded 13th century pop: 100,000 pop.: 100,000 pop: 16.5 M founded 1842 pop: 13,000 pop.: 100,000 (We are here) #12;Why Social Gaming? Massivizing Social Games Gaming used to be art, may now be computingOnline Gaming used to be art, may now be computing Massivizing

  14. Communications Console: A Fanzine Directory 

    E-Print Network [OSTI]

    1987-01-01

    , Desorcy, Dragon, ERIC, Faddis, Feyrer, Hanke-Woods, Michaud, Pollet, Schechter, Schenk, Smith, Soto, Stacy-MacDonald, Weston, Whild, Zoost and others. Appr 200 pages, offset; reduced. 4-color insert by Feyrer $25.00 ppd US $26.00 CAN $28.00 EUR $30.../Mailer add: $1.60 US; $1.25 CAN, $2.75 EUR, $3.75 PAC) ST GALACTIC DISCOURSE 4: Fiction by Barth, S. Decker, Jones, LaCroix, Stallings & Ferris, Tullock; art by Decker, Feyrer, Hawks, Lewis, Lovett, Maynard, Moon, Zuk; more. Color cover by S. Landon...

  15. Introduction to Game Theory 1 Formalisation of a game

    E-Print Network [OSTI]

    Bonzon, Elise

    (a) of this game. 1 #12;Exercice 4 3 : E HH HHH1 2 C D A (0, 0, 0) (0, 1, -1) B (2, 2, 2) (-1, 3, 4) 3 : F HH HHH1 What are the Nash equilibrium(a) of the following games ? 1. HH HHH1 2 G D H (-3, -3) (2, -1) B (-1, 2) (0, 0) 2. HH HHH1 2 G D H (1, 2) (0, 0) B (0, 0) (2, 1) 2 #12;Exercice 7 Let the extensive form

  16. Transferable Utility Planning Games Ronen I. Brafman

    E-Print Network [OSTI]

    Engel, Yagil

    Transferable Utility Planning Games Ronen I. Brafman Computer Science Dept. Ben-Gurion Univ between standard AI planning constructs and a clas- sical cooperative model of transferable-utility coalition games, we introduce the notion of transferable-utility (TU) planning games. The key

  17. Transferable Utility Planning Games Ronen I. Brafman

    E-Print Network [OSTI]

    Engel, Yagil

    Transferable Utility Planning Games Ronen I. Brafman Computer Science Dept. Ben-Gurion Univ is that each agent in planning games can in prin- ciple influence the utility of each other agent, resulting utilities (TU), connecting between the idea of planning games and the classical model of TU coali- tion

  18. an educational alternative futures wildland planning game

    E-Print Network [OSTI]

    an educational alternative futures wildland planning game Edward C. Thor James L. Creighton PACIFIC. ACKNOWLEDGMENT The Mystic Mountain Game was initially developed for a workshop on alternative futures planning alternative futures wildland planning game. Gen. Tech. Rep. PSW-30, 8 p., illus. Pacific South- west Forest

  19. Monkey Gamer: Automatic Profiling of Android Games

    E-Print Network [OSTI]

    1 Monkey Gamer: Automatic Profiling of Android Games Javier Mari´an Santos, Simin Nadjm and their interaction level. We present Monkey Gamer, a software to automatically play a large class of Android games and by human players, for three of the most popular Android games. We evaluate the performance of the Monkey

  20. Learning Dynamics in Economic Games

    E-Print Network [OSTI]

    Spanknebel, Martin

    2015-01-01

    When playing games human decision behaviour is often found to be diverse. For instance, in repeated prisoner dilemma games humans exhibit broad distributions of cooperativity and on average do not optimize their mean payoff. Deviations from optimal behaviour have been attributed to auxiliary causes including randomness of decisions, mis-estimations of probabilities, accessory objectives, or emotional biases. Here we show that also the dynamics resulting from of a general tendency to shift preferences towards previously rewarding choices in interaction with the strategy of the opponent can contribute substantially to observed lacks of 'rationality'. As a representative example we investigate the dynamics of choice preferences in prisoner dilemma games with opponents exhibiting different degrees of extortion and generosity. We find that already a very simple model for human learning can account for a surprisingly wide range of human decision behaviours. In particular, the theory can reproduce reduced cooperatio...

  1. THE PERFORMANCE OF QUEUING THEORETIC VIDEO ON DEMAND ALGORITHMS

    E-Print Network [OSTI]

    THE PERFORMANCE OF QUEUING THEORETIC VIDEO ON DEMAND ALGORITHMS BOURAS C.(1)(2), GAROFALAKIS J.(1,Greece KEYWORDS Video On Demand (VOD), Performance of Algorithms, Simulation, Modeling ABSTRACT Video On Demand on state-of-the-art technologies is Video On Demand (VOD). A Video On Demand System provides on demand

  2. Segmentation of Video Sequences using Volumetric Image Processing

    E-Print Network [OSTI]

    de Figueiredo, Luiz Henrique

    Segmentation of Video Sequences using Volumetric Image Processing Romildo Jos'e da Silva y , Jonas. This paper introduces an algorithm to detect cuts in a video sequence. The algorithm is based on volumetric a video, a video sequence or digital video. Note that the one­parameter family f describes a volumetric

  3. DOE and Critical Materials Video (Text Version)

    Broader source: Energy.gov [DOE]

    This is a text version of the "DOE and Critical Materials" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

  4. Device-to-Device Assisted Video Transmission

    E-Print Network [OSTI]

    Shen, Y; Zhou, W; Wu, P; Toni, L; Cosman, P C; Milstein, L B

    2013-01-01

    Equipment (UE) radio transmission and reception (3GPP TSand Mobile Ad Hoc Networks: Transmission-Capacity Tradeoff”,Device Assisted Video Transmission Yichao Shen, Wenwen Zhou,

  5. ALGORITHMIC GAME THEORY AND APPLICATIONS

    E-Print Network [OSTI]

    Mavronicolas, Marios

    Science, University of Cyprus, Nicosia CY-1678, Cyprus & Faculty of Computer Science, Electrical Engineering and Mathematics, University of Paderborn, 33102 Paderborn, Germany. Vicky Papadopoulou Department 7 1.2.1 The General Framework 7 1.2.1.1 Congestion Games 7 1.2.1.2 Price of Anarchy 8 1.2.2 Pearls 9

  6. Sandia Energy - EC Video Library

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefieldSulfateSciTechtail.Theory ofDid youOxygen GenerationTechnologies |EducationChemicalContactECEC Video

  7. New research, publications and videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power Administration wouldMass map shinesSolarNew scholarship supportsFeet)New research, publications and videos

  8. Education Videos | The Ames Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home Room NewsInformation Current HABFES Science Network RequirementsEdisonEducation Videos A SULI

  9. SciClips Video Contest

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservation ofAlbuquerque| Stanford SynchrotronVideo-Contest Sign In About | Careers |

  10. Live Video Forensics: Source Identification in Lossy Wireless Networks

    E-Print Network [OSTI]

    Mohapatra, Prasant

    opens doors for propagation of illegal or inappropriate materials, such as the video containing child porn or racial hatred. Video source identification can be used to regulate individual video sources [2

  11. Video Source Identification in Lossy Wireless Networks Shaxun Chen

    E-Print Network [OSTI]

    Mohapatra, Prasant

    opens doors for propagation of illegal or inappropriate materials, such as the video including child porn or racial hatred. Video source identification can be used to regulate the individual video sources

  12. Layered Wyner-Ziv video coding for noisy channels 

    E-Print Network [OSTI]

    Xu, Qian

    2005-11-01

    The growing popularity of video sensor networks and video celluar phones has generated the need for low-complexity and power-e?cient multimedia systems that can handle multiple video input and output streams. While ...

  13. Industrial Partnership Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Boyak, K.; Berman, M.; Beck, D.

    1998-02-01

    Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

  14. Video sculpture:spatio-temporal warping 

    E-Print Network [OSTI]

    Groves, Jeff David

    2004-09-30

    -dimensional video as a way to do non- photorealistic rendering(NPR). The big step forward is their implementation of what they refer to as rendering solids[17]. These objects perform some set of operations on the video cube for some number of frames and section...

  15. Internet video streaming using 3-D SPIHT 

    E-Print Network [OSTI]

    Jiang, Jianhong

    2001-01-01

    Internet video streaming is a new way of distributing video over the Internet. It is an important component of Internet multimedia. Due to the increasing demand of multimedia on the World Wide Web, it has experienced explosive growth in the last...

  16. UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms

    E-Print Network [OSTI]

    Ng, Matthew, M. Eng. Massachusetts Institute of Technology

    2009-01-01

    The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...

  17. High-Resolution Gaming 1 High-Resolution Gaming: Interfaces, Notifications, and the User Experience

    E-Print Network [OSTI]

    the user of passive and critical game information as well as to overcome difficulties with mouse found in households today. For instance, 1980's arcade games such as Pac-Man had a resolution of only

  18. Energy Literacy Video Analysis Guide | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Energy Literacy Video Analysis Guide Energy Literacy Video Analysis Guide Below is information about the student activitylesson plan from your search. Grades K-12 Subject...

  19. Harvard University Video (Text Version) | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Video (Text Version) Harvard University Video (Text Version) To encourage the use of electric vehicles, Parking Services has installed a number of electric vehicle charging...

  20. Video, Audio, and Animation Text Versions for Web Accessibility...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Video, Audio, and Animation Text Versions for Web Accessibility Video, Audio, and Animation Text Versions for Web Accessibility For accessibility, Section 508 requires text...

  1. Quality Assurance Checklists for Video, Animations, and Audio...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Animations, & Audio Quality Assurance Checklists for Video, Animations, and Audio Web Requirements Quality Assurance Checklists for Video, Animations, and Audio Web...

  2. NNSA Releases Pictures, Video of Consequence Management Response...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan NNSA Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan March...

  3. Innovative Integrated Architecture for Educational Games: Challenges and Merits

    E-Print Network [OSTI]

    Cairns, Paul

    Sciences, Ain Shams University, Abbassia, Cairo, Egypt Abstract. Interactive Narrative in game environments in an adaptive educational game environment. The architecture composes components that individually have shown effectiveness in educational games environments. These components are graph structured narrative, dynamically

  4. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01

    Critical Play. 30. “Power Grid,” Rio Grande Games, http://socialappslab.com/about/. 28. “Power Grid,” BoardGameGeek,management board game Power Grid A Journey player faces her

  5. The Community Network Game Project: Enhancing Collaborative Activities in Online Games

    E-Print Network [OSTI]

    : The EU-funded Community Network Game (CNG) project aims at enhancing collaborative activities between Game (CNG) project [2], a recently EU funded project within the Seventh Framework Programme graphics and images to be inserted into the game. The main innovations proposed by the CNG project

  6. Designing Digital Games for Rural Children: A Study of Traditional Village Games in India

    E-Print Network [OSTI]

    Kam, Matthew

    1 Designing Digital Games for Rural Children: A Study of Traditional Village Games in India Matthew, India Computer Science Division and Berkeley Institute of Design, University of California, Berkeley on exploratory studies with three communities in North and South India to show some problems with digital games

  7. Game of Fifteen --Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise

    E-Print Network [OSTI]

    Lee, Carl

    Game of Fifteen -- Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise Proof are playing Tic-Tac-Toe on this board, the winning Tic-Tac-Toe lines correspond precisely to the triples and the Game of Tic-Tac-Toe are equivalent; i.e., isomorphic. Analysis Leading to the Proof of the Assertion

  8. Game Theory for auctions Uncertainty

    E-Print Network [OSTI]

    Dignum, Frank

    widenarrow¬drillThe world is uncertain: 60% chance for oil 40% chance of no oil -29,-2-29,-16-29,0wide -16 in static games #12;Exogenous uncertainty, static 1,116,-131,0wide -1,1614,1444,0narrow 0,310,440,0¬drill,-2-16,-16-16,0narrow 0,-290,-160,0¬drill widenarrow¬drill #12;Exogenous uncertainty, static Combine the two possible

  9. Bit-Rate Allocation for Multiple Video Streams Using a Pricing-Based Mechanism

    E-Print Network [OSTI]

    Tiwari, M.; Groves, T.; Cosman, P.

    2011-01-01

    total available supply. (a) g8 video stream. (b) g9 video100 kb per slot per user. (a) g8 video stream. (b) g11 videoand demand normalization. (a) g8 video stream. (b) g9 video

  10. Multiple Nash-equilibrium in Quantum Game

    E-Print Network [OSTI]

    Georgy Parfionov

    2008-06-06

    Methods of exploring Nash equilibrium in quantum games are studied. Analytical conditions of the existence, the uniqueness or the multiplicity of the equilibria are found.

  11. Electrolyte Genome Could Be Battery Game-Changer

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Be Battery Game-Changer Electrolyte Genome Could Be Battery Game-Changer The Materials Project screens molecules to accelerate electrolyte discovery April 15, 2015 Julie Chao,...

  12. MapReduce SVM Game

    DOE Public Access Gateway for Energy & Science Beta (PAGES Beta)

    Vineyard, Craig M.; Verzi, Stephen J.; James, Conrad D.; Aimone, James B.; Heileman, Gregory L.

    2015-08-10

    Despite technological advances making computing devices faster, smaller, and more prevalent in today's age, data generation and collection has outpaced data processing capabilities. Simply having more compute platforms does not provide a means of addressing challenging problems in the big data era. Rather, alternative processing approaches are needed and the application of machine learning to big data is hugely important. The MapReduce programming paradigm is an alternative to conventional supercomputing approaches, and requires less stringent data passing constrained problem decompositions. Rather, MapReduce relies upon defining a means of partitioning the desired problem so that subsets may be computed independently andmore »recom- bined to yield the net desired result. However, not all machine learning algorithms are amenable to such an approach. Game-theoretic algorithms are often innately distributed, consisting of local interactions between players without requiring a central authority and are iterative by nature rather than requiring extensive retraining. Effectively, a game-theoretic approach to machine learning is well suited for the MapReduce paradigm and provides a novel, alternative new perspective to addressing the big data problem. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in a distributed manner, and show an illustrative example of applying this algorithm.« less

  13. Videos | Y-12 National Security Complex

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »VideoNews PressVideosVideos

  14. DESIGN OF A SCALABLE VIDEO ON DEMAND ARCHITECTURE Philip Machanick

    E-Print Network [OSTI]

    Machanick, Philip

    DESIGN OF A SCALABLE VIDEO ON DEMAND ARCHITECTURE Philip Machanick Department of Computer Science Architecture for Video on Demand) approach to video on demand exploits the fact that end-user latency goals information across multiple users. Unlike other video on demand (VoD) approaches, SAVoD broadcasts a fixed

  15. A Benchmark to Evaluate Mobile Video Upload to Cloud Infrastructures

    E-Print Network [OSTI]

    Shahabi, Cyrus

    of mobile videos with metadata (e.g., geospatial properties), which are captured using the sensors available a typical video upload workflow consisting of three phases: 1) video transmission and archival, 2) metadata server along with its metadata (e.g., geospatial properties of video such as camera location and viewing

  16. Comparing Perception of Real and Virtual Architectural Space Using Video Game Technology 

    E-Print Network [OSTI]

    Spross, Matthew

    2011-04-25

    source is an interview with 20th century Egyptian Architect Hassan Fathy. In it he states: The architecture of steel or aluminium [sic] and glass has little human reference. This is no longer architecture but engineering. Engineering has taken...

  17. Video Games From Spacewar! to Today The Japanese Invasion -Shigeru Miyamoto

    E-Print Network [OSTI]

    Martonosi, Margaret

    , Valve, and the Future #12;The Turing Test: A Timely Study COS583 Great Moments in Computing, Spring 2015 at all, aside from human gullibility? #12;COS583 Great Moments in Computing, Spring 2015Adi Fuchs Passing

  18. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Renewable Energy Laboratory EnergyFaceoff Rounds Begin The hair dryer and the vacuum go head to head in EnergyFaceoff round two | Graphic courtesy of Stacy Buchanan,...

  19. Technical Report 2008-06 Real-time Vehicle Simulation for Video Games

    E-Print Network [OSTI]

    Negrut, Dan

    presented here are details about the Heads up Display (HUD), the Windows Forms Graphical User Interface (GUI................................................................................................ 10 6.2 OpenGL HUD

  20. Measuring engagement in video games Marta Kryven, CGL Lab talk, October 2013

    E-Print Network [OSTI]

    Waterloo, University of

    .. Simon Kuznets hypothesis Yerkes­Dodson law (1908) #12;Inverted-U hypothesis has other flavours.. Yerkes

  1. INST 1550-5: Social and Cultural Impacts of Video Games Amanda Cote

    E-Print Network [OSTI]

    Weimer, Westley

    "Live in Your World, Play in Ours" by David Leonard "Walk Like an Orc, Talk Like an Orc" by Chris Ritter

  2. THE EVOLUTION OF FUN: A GENERIC MODEL OF VIDEO GAME CHALLENGE

    E-Print Network [OSTI]

    Fernandez, Thomas

    of Science in the School of Interactive Arts and Techology c Nathan Sorenson 2010 SIMON FRASER UNIVERSITY

  3. "OrbitClash": My First Video Game Project Write-up

    E-Print Network [OSTI]

    Mock, Kenrick

    ...........................11 5. The Development Process..............................12 5.1 The Spike Project (A.K.A. The Early the Bouncing!...........................13 5.4.3 Ships Being Damaged by Their Own Bullets (a.k.a., Et tu Brute?)......................13 5.4.4 Max-Bullets Exploit (a.k.a., Suicide- to-Reload Trick

  4. Layered AI architecture for team based first person shooter video games 

    E-Print Network [OSTI]

    Graham, Philip Mike

    2011-06-30

    In this thesis an architecture, similar to subsumption architectures, is presented which uses low level behaviour modules, based on combinations of machine learning techniques, to create teams of autonomous agents ...

  5. Designing Video Games and Interactive Applications to Enhance Learning in Children with Autism Spectrum Disorders 

    E-Print Network [OSTI]

    Mahmood, Naureen

    2012-02-14

    Autism Spectrum Disorders (ASD) are a group of developmental neuropsychiatric disorders that can be highly variable in their intensity and in the types of symptoms displayed among different people. Over the years, various intervention techniques...

  6. Reward system and temporal pole contributions to affective evaluation during a first person shooter video game

    E-Print Network [OSTI]

    Mathiak, Krystyna A; Klasen, Martin; Weber, René; Ackermann, Hermann; Shergill, Sukhwinder S; Mathiak, Klaus

    2011-01-01

    Y: The Enigmatic temporal pole: a review of findings onS, Miyashita Y: Temporal pole activity during perception ofReward system and temporal pole contributions to affective

  7. Computer Defeats Video Game System in #EnergyFaceoff Round One | Department

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of Natural GasAdjustmentsShirley Ann JacksonDepartment of Energy Facilities By E-mail:Carly Wilkins - Multimedia5Coal

  8. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of Natural GasAdjustmentsShirley Ann JacksonDepartment of EnergyResearchersOctoberCharles DOEJungle | Department of Energy

  9. Recent Advances in Science Learning Games

    E-Print Network [OSTI]

    Scacchi, Walt

    ) ­ Vehicle dynamics engineering (race car tuning) · NASCAR 2007 (racing simulation) ­ Systems engineering-playing game) · Industry Player ­ Commodity-based, multi-industry market simulator · GTR (car racing simulation with Jetpacks!) #12;LucasArts Droidworks #12;Droidworks #12;Game-like educational environments with science/engineering

  10. Allocation Processes in Cooperative Games Ehud Lehrer

    E-Print Network [OSTI]

    Lehrer, Ehud

    allocations. In other words, an allocation rule determines the allocation at time T, xT , as a function of vAllocation Processes in Cooperative Games by Ehud Lehrer School of Mathematical Sciences Sackler stage of the allocation process of a cooperative game a budget of fixed size is distributed among

  11. A Coalgebraic Framework for Games in Economics

    E-Print Network [OSTI]

    Blumensath, Achim

    A Coalgebraic Framework for Games in Economics Achim Blumensath Department of Mathematics Technical University of Darmstadt Viktor Winschel Department of Economics University of Mannheim June 6, 2013 Abstract We present an abstract framework to compose economic games. It is sufficiently general to represent

  12. Game Theory and Evolutionary Biology: A Bibliography

    E-Print Network [OSTI]

    Hart, Sergiu

    Game Theory and Evolutionary Biology: A Bibliography Sergiu Hart May 11, 2009 References [1 of Game Theory, Vol. 2, R. J. Aumann and S. Hart (eds.), Elsevier, 929­993. [6] Hofbauer, J. and K University of Jerusalem, 91904 Jerusalem, Israel. E-mail: hart@huji.ac.il URL: http://www.ma.huji.ac.il/hart

  13. Game Industry A (Very) Brief History

    E-Print Network [OSTI]

    Stephenson, Ben

    Game Industry #12;A (Very) Brief History · 1961 Spacewar! ­ by Steve Russell ­ on a PDP-1 at MIT ­ Steam ­ PSN Store ­ Xbox Marketplace ­ Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model ­ Amazon, Steam ­ Opportunity to bypass

  14. Convex Games in Banach Spaces Karthik Sridharan

    E-Print Network [OSTI]

    Tewari, Ambuj

    Convex Games in Banach Spaces Karthik Sridharan TTI-Chicago karthik@ttic.edu Ambuj Tewari TTI-Chicago tewari@ttic.edu Abstract We study the regret of an online learner playing a multi-round game in a Banach

  15. Six Musical Compositions Integrating Digital Video

    E-Print Network [OSTI]

    Bultmann, Nils Patrick

    2013-01-01

    centering around a D-minor drone (with half step, as well ascenter. From within this drone, there emerges a series ofto support the ominous low drone), and a simple looped video

  16. Analyzing pulse from head motions in video

    E-Print Network [OSTI]

    Balakrishnan, Guha

    2014-01-01

    We extract heart rate and beat lengths from videos by measuring subtle head oscillations that accompany the cardiac cycle. Our method tracks features on the head, temporally filters their trajectories and performs principal ...

  17. 12-NIF Dedication: Concluding remarks and video

    ScienceCinema (OSTI)

    Edward Moses

    2010-09-01

    The National Ignition Facility, the world's largest laser system, was dedicated at a ceremony on May 29, 2009 at Lawrence Livermore National Laboratory. These are the concluding remarks by NIF Director Edward Moses, and a brief video presentation.

  18. Enrico Fermi: Audio/Video Clips

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    of Birth Marburger Speech Stamp Patents Video Clip Fermi's account of the first nuclear chain reaction on December 2,1942 (from the colloquium of the 10th Anniversary of...

  19. Transforms for prediction residuals in video coding

    E-Print Network [OSTI]

    Kam??l?, Fatih

    2010-01-01

    Typically the same transform, the 2-D Discrete Cosine Transform (DCT), is used to compress both image intensities in image coding and prediction residuals in video coding. Major prediction residuals include the motion ...

  20. Princeton Design Meeting Targetry Video Session

    E-Print Network [OSTI]

    McDonald, Kirk

    . DEPARTMENT OF ENERGY Targetry Video Session ­ 23 Nov 2004 Hg Drainage · Minimize potential Hg backwash and spray by providing deflector plate to direct Hg into sump · Deflector to be fabricated from TiAl6V4 beam

  1. Multiterminal Video Coding: From Theory to Application 

    E-Print Network [OSTI]

    Zhang, Yifu

    2012-10-19

    Multiterminal (MT) video coding is a practical application of the MT source coding theory. For MT source coding theory, two problems associated with achievable rate regions are well investigated into in this thesis: a new ...

  2. GIFT: A GEOSPATIAL IMAGE AND VIDEO FILTERING TOOL FOR COMPUTER VISION APPLICATIONS WITH GEO-TAGGED MOBILE VIDEOS

    E-Print Network [OSTI]

    Shahabi, Cyrus

    of geo-tagged videos or sensor-rich videos [1, 2]. Many studies focused on extracting geospatial metadata- tagged mobile videos. GIFT tightly couples mobile medi- a content and their geospatial metadata for fine, improved efficiency, ac- curacy and scalability. Index Terms-- geo-tagged, geospatial metadata, video

  3. Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move.

    E-Print Network [OSTI]

    Minnesota, University of

    D - 1 Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool on the desktop labeled VideoRECORDER. A window similar to the picture on the previous page should appear on the video camera, you can alter both the magnification and the sharpness of the image until the picture

  4. Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game

    E-Print Network [OSTI]

    Pavel, Lacra

    Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game Lacra Pavel Department. A Nash game is formulated between channels with channel utility related to maximizing channel optical the coupled Nash game into a lower-level Nash game with no coupled constraints, and a higher-level link

  5. Florida State University Game Day Plan 2014 General Information

    E-Print Network [OSTI]

    McQuade, D. Tyler

    INFORMATION FOR STUDENTS) Lot 14 Traffic Route ­ Post Game Drone / Personal Aircraft Policy (New for 2014

  6. Lighting Effects for Mobile Games Jeppe Revall Frisvad

    E-Print Network [OSTI]

    . Since the gaming experience is different, the gameplay designed for a mobile game should be adapted recently the mobile game Darkest FearTM from Rovio Mo- bile was shipped as the first mobile game marketing@imm.dtu.dk Figure 1: The gamelike scenario we will be working with. Figure 2: Examples of the lighting effects we

  7. Asynchronous Stochastic Dynamics and the Spatial Prisoner's Dilemma Game

    E-Print Network [OSTI]

    Grilo, Carlos

    Asynchronous Stochastic Dynamics and the Spatial Prisoner's Dilemma Game Carlos Grilo1 and Lu modeled as a game and the Prisoner's Dilemma game is one of the most used metaphors to study the evolution. Grilo and L. Correia C D C R, R S, T D T, S P, P Fig. 1. Payoff matrix for the Prisoner's Dilemma game

  8. Biomedical technology prosperity game{trademark}

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.W.; Wesenberg, D.L.

    1996-07-01

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Biomedical Technology Prosperity Game{trademark} conducted under the sponsorship of Sandia National Laboratories, the Defense Advanced Research Projects Agency, and the Koop Foundation, Inc. Players were drawn from all stakeholders involved in biomedical technologies including patients, hospitals, doctors, insurance companies, legislators, suppliers/manufacturers, regulators, funding organizations, universities/laboratories, and the legal profession. The primary objectives of this game were to: (1) Identify advanced/critical technology issues that affect the cost and quality of health care. (2) Explore the development, patenting, manufacturing and licensing of needed technologies that would decrease costs while maintaining or improving quality. (3) Identify policy and regulatory changes that would reduce costs and improve quality and timeliness of health care delivery. (4) Identify and apply existing resources and facilities to develop and implement improved technologies and policies. (5) Begin to develop Biomedical Technology Roadmaps for industry and government cooperation. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning biomedical issues. Significant progress was made in the roadmapping of key areas in the biomedical technology field.

  9. Quantum Prisoner's Dilemma game on hypergraph networks

    E-Print Network [OSTI]

    ?. Pawela; J. S?adkowski

    2012-10-07

    We study the possible advantages of adopting of quantum strategies in multi-player evolutionary games. We base our study on the three-player Prisoner's Dilemma (PD) game. In order to model the simultaneous interaction between three agents we use hypergraphs and hypergraph networks. In particular, we study two types of networks: a random network and a SF-like network. The obtained results show that in the case of a three player game on a hypergraph network, quantum strategies are not necessarily stochastically stable strategies. In some cases, the defection strategy can be as good as a quantum one.

  10. Video motion detection for physical security applications

    SciTech Connect (OSTI)

    Matter, J.C.

    1990-01-01

    Physical security specialists have been attracted to the concept of video motion detection for several years. Claimed potential advantages included additional benefit from existing video surveillance systems, automatic detection, improved performance compared to human observers, and cost effectiveness. In recent years significant advances in image processing dedicated hardware and image analysis algorithms and software have accelerated the successful application of video motion detection systems to a variety of physical security applications. Currently Sandia is developing several advanced systems that employ image processing techniques for a broader set of safeguards and security applications. TCATS (Target Cueing and Tracking System) uses a set of powerful, flexible, modular algorithms and software to alarm on purposeful target motion. Custom TCATS hardware optimized for perimeter security applications is currently being evaluated with video input. VISDTA (Video Imaging System for Detection, Tracking, and Assessment) uses some of the same TCATS algorithms and operates with a thermal imager input. In the scan mode, VISDTA detects changes in a scene from the previous image at a given scan point; in the stare mode, VISDTA detects purposeful motion similar to TCATS.

  11. Take Me Out to the Besuboru Game

    E-Print Network [OSTI]

    Hacker, Randi

    2009-03-04

    Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

  12. Quantization of Games: Towards Quantum Artificial Intelligence

    E-Print Network [OSTI]

    Katarzyna Miakisz; Edward W. Piotrowski; Jan Sladkowski

    2004-12-30

    On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is explained.

  13. Essays on dynamic games and mechanism design

    E-Print Network [OSTI]

    Lang, Ruitian

    2014-01-01

    The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

  14. Indian Gaming 2012 Tradeshow and Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

  15. Game Logs and Screenshots Frame Selection

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    object detection technique To pinpoint the location and size of game characters in screenshots To crop://mmnet.iis.sinica.edu.tw Multimedia Networking and Systems Lab Institute of Information Science, Academia Sinica Figure 4 #12;

  16. Two-player conflicting interest Bayesian games and Bell nonlocality

    E-Print Network [OSTI]

    Haozhen Situ

    2015-10-27

    Nonlocality, one of the most remarkable aspects of quantum mechanics, is closely related to Bayesian game theory. Quantum mechanics can offer advantages to some Bayesian games, if the payoff functions are related to Bell inequalities in some way. Most of these Bayesian games that have been discussed are common interest games. Recently the first conflicting interest Bayesian game is proposed in Phys. Rev. Lett. 114, 020401 (2015). In the present paper we present three new conflicting interest Bayesian games where quantum mechanics offers advantages. The first game is linked with Cereceda inequalities, the second game is linked with a generalized Bell inequality with 3 possible measurement outcomes, and the third game is linked with a generalized Bell inequality with 3 possible measurement settings.

  17. Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and

    E-Print Network [OSTI]

    Goesele, Michael

    Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced

  18. Videos | Y-12 National Security Complex

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library |VideosVideos

  19. Finiteness in the Card Game of War

    E-Print Network [OSTI]

    Lakshtanov, Evgeny

    2010-01-01

    We study a well-known card game "war" along with its mathematical modification. At the beginning of a game, a set of numbered cards going from 1 to $n$ is split into two parts (hands), and at each round of the game the players lay down the top card from their hand. The player laying the highest card then takes both cards and transfers them to the bottom of their hand. We accept the rule when the lowest valued card in the set beats the highest valued one. The game is finished once one of the players has collected all the cards. The order in which two cards that have been played are returned to the winner's hand, is not defined by the rules. Assuming that the players regularly use both possible ways of returning cards to their hand, we have proved that for all $n$ the time of the game is bounded, i.e. the expected value of the number of moves is finite. A similar result is proved for the standard game played with the classic pack. In the language of finite Markov chains this means that final state can be reache...

  20. Video Capture and Production in University Instruction: Models and

    E-Print Network [OSTI]

    Ishida, Yuko

    to raise funds a few years later in order to keep their high-tech video sets fresh and current. High tech recording/editing software such as Camtasia to get started recording and producing one's own videos. High

  1. ChitChat : making video chat robust to packet loss

    E-Print Network [OSTI]

    Wang, Jue, 1986-

    2010-01-01

    Video chat is increasingly popular among Internet users (e.g. Skype, Windows Live Messenger, Google Talk). Often, however, chatting sessions suffer from packet loss, which causes video outage and poor quality. Existing ...

  2. ChitChat: Making Video Chat Robust to Packet Loss

    E-Print Network [OSTI]

    Wang, Jue

    2010-07-05

    Video chat is increasingly popular among Internet users. Often, however, chatting sessions suffer from packet loss, which causes video outage and poor quality. Existing solutions however are unsatisfying. Retransmissions ...

  3. Video Installation Design: Appropriation and Assemblage As Projection Surface Geometry 

    E-Print Network [OSTI]

    Weaver, Timothy A.

    2010-07-14

    This area of research focuses on the use of video projections in the context of fine art. Emphasis is placed on creating a unique video installation work that incorporates assemblage and appropriation as a means to develop multiple complex...

  4. Applying video magnification techniques to the visualization of blood flow

    E-Print Network [OSTI]

    Zhao, Amy (Xiaoyu Amy)

    2015-01-01

    In this thesis, we investigate the use of video magnification for the visualization and assessment of blood flow. We address the challenge of low signal-to-noise ratios in video magnification by modeling the problem and ...

  5. Object segmentation and tracking is a key component for new generation of digital video representation,

    E-Print Network [OSTI]

    Chang, Shih-Fu

    applications include content-based video indexing, search and authoring [1,2]. By video objects, here we refer

  6. Orchestrating Market Success: Seattle Market Introduction Workshop Video

    Broader source: Energy.gov [DOE]

    View the video from Jim Brodrick's opening presentation at the July 2011 DOE SSL Market Introduction Workshop in Seattle, Washington.

  7. OBJECT TRACKING IN AERIAL VIDEO OF SMOKY ENVIRONMENTS

    E-Print Network [OSTI]

    directly. Smoky regions, such as suburban or forest fires, provide an example of a situation in which video

  8. Text-Alternative Version: Smithsonian GATEWAY Demonstration Video

    Broader source: Energy.gov [DOE]

    Following is a text version of a video about the GATEWAY demonstration project at the Smithsonian American Art Museum.

  9. GamingAnywhere: An Open Cloud Gaming System Chun-Ying Huang1

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    of Computer Science, National Tsing Hua University 3 Institute of Information Science, Academia Sinica 4 of the rapidly ex- panding cloud computing infrastructure. Existing cloud gaming systems, however, are closed-source, we believe, will stimulate more research in- novations on cloud gaming systems. Categories

  10. Potential Games are Necessary to Ensure Pure Nash Equilibria in Cost Sharing Games

    E-Print Network [OSTI]

    Low, Steven H.

    Potential Games are Necessary to Ensure Pure Nash Equilibria in Cost Sharing Games Ragavendran Gopalakrishnan Department of Computing and Mathematical Sciences, California Institute of Technology, Pasadena, CA 91125, ragad3@caltech.edu Jason R. Marden Department of Electrical, Computer, and Energy

  11. Traffic-Aware Video Streaming in Broadband Wireless Networks

    E-Print Network [OSTI]

    Ansari, Nirwan

    Traffic-Aware Video Streaming in Broadband Wireless Networks Ehsan Haghani and Nirwan Ansari Shyam in the Internet. Streaming real-time video in wireless networks is a challenging problem due to the stringent video quality at the end user in wireless networks. Our solution incorporates the characteristics

  12. Compressive Video Classification for Decision Systems with Limited Resources

    E-Print Network [OSTI]

    Tsakalides, Panagiotis

    by the introduction of efficient computational models is video classification. With the advent of digital TVCompressive Video Classification for Decision Systems with Limited Resources George Tzagkarakis}@ics.forth.gr Abstract--In this paper, we address the problem of video classification from a set of compressed features

  13. Active Adaptation by Program Delegation in Video on Demand

    E-Print Network [OSTI]

    Nahrstedt, Klara

    Active Adaptation by Program Delegation in Video on Demand Nancy Tran, Klara Nahrstedt \\Lambda to regulate video flow for video on demand. Preliminary results show a viable system which has much greater demand a huge amount of disk space to store the different combinations, while only a few of them are ever

  14. COOPERATIVE SOURCE AND CHANNEL CODING FOR WIRELESS VIDEO TRANSMISSION

    E-Print Network [OSTI]

    Erkip, Elza

    COOPERATIVE SOURCE AND CHANNEL CODING FOR WIRELESS VIDEO TRANSMISSION Hoi Yin Shutoy, Yao Wang substantial improvement in channel reliability through cooperative transmission strategies. To exploit this benefit for video transmission, we propose to jointly allocate bits among video coding, channel coding

  15. Video Pricing for Wireless Networks Patrick Seeling and Martin Reisslein

    E-Print Network [OSTI]

    Reisslein, Martin

    Video Pricing for Wireless Networks Patrick Seeling and Martin Reisslein Dept. of Electrical to wireless clients is one of the key requirements for making wireless video services economically viable. In this paper we develop a conceptual framework for the pricing of wireless video streaming. Our framework

  16. CT Poison Control Center 2014 Video Contest Rules

    E-Print Network [OSTI]

    Kim, Duck O.

    CT Poison Control Center 2014 Video Contest Rules To Enter: 1) Record and upload a video to your an immediate family member who is an employee of the Connecticut Poison Control Center. Video Requirements: · DO NOT HANDLE, INGEST OR USE ANY ACTUAL POISONOUS OR HAZARDOUSSUBSTANCES. IF YOU HAVE QUESTIONS ABOUT

  17. Pricing-based decentralized rate allocation for multiple video streams

    E-Print Network [OSTI]

    Tiwari, M; Groves, T; Cosman, P

    2009-01-01

    PRICE REM_PRICE PRE_PRICE (a) g8 video stream kbits per TS (video to 0.8-1.0 dB for the g8 video compared to EQL TS. ALLfor g11 to 0.9-1.1 dB for g8 compared to EQL TS. REM PRICE

  18. EXPLORING AND EVALUATING THE EFFECTS OF USER-ENHANCED VIDEO

    E-Print Network [OSTI]

    the quantitative and qualitative effects of this approach. For this purpose, I create a unique prototype basedEXPLORING AND EVALUATING THE EFFECTS OF USER-ENHANCED VIDEO BROWSING by roiy shpaner A thesis and consumption of video, in this thesis I explore the concept of user-enhanced video browsing and evaluate

  19. Layered Wyner-Ziv video coding: a new approach to video compression and delivery 

    E-Print Network [OSTI]

    Xu, Qian

    2009-05-15

    Following recent theoretical works on successive Wyner-Ziv coding, we propose a practical layered Wyner-Ziv video coder using the DCT, nested scalar quantiza- tion, and irregular LDPC code based Slepian-Wolf coding (or ...

  20. Challenges of Video Monitoring for Phenomenological Diagnostics

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    . This platform has been validated on Tore Supra during operation and is under evaluation for the foreseen imaging. As a consequence, present Tokamaks are equipped and/or upgraded with networks of infrared and visible video cameras processing. The first technical specifications concerning sensor perfor- mance planned for the ITER VIS

  1. MODELING FULLLENGTH VBR VIDEO USING MARKOVRENEWALMODULATED TES

    E-Print Network [OSTI]

    MODELING FULL­LENGTH VBR VIDEO USING MARKOV­RENEWAL­MODULATED TES MODELS Benjamin Melamed Rutgers, and then modulate these scene class models by a Markov­Renewal process that governs scene transitions. The resulting model is a Markov­Renewal­Modulated TES (MRMT) process. The fidelity criteria imposed are relatively

  2. VISION AND VIDEO: MODELS AND APPLICATIONS

    E-Print Network [OSTI]

    Winkler, Stefan

    . van den Branden Lambrecht EMC Media Group 80 South Street Hopkinton, MA 01748, USA vdb@emc.com Murat of television sets today, production studios, broadcasters and network providers have been installing digital to that of analog video has been the priority in the design of these new systems. Many optimizations

  3. Insert'the'video' CTI Entrepreneurship Training

    E-Print Network [OSTI]

    Schibler, Ueli

    network... #12;By experts and entrepreneurs #12;CTI Entrepreneurship Training Modules #12;Incremental CTI Training Modules Business' Ideas' Business Creation Project' owners' '' Business Ideas Business Concept#12;Insert'the'video' #12;CTI Entrepreneurship Training Not about classroom... Not about theories

  4. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01

    Earth Start screen for the Starbucks-sponsored Planet GreenGreen Game, created by Starbucks Coffee Company and GlobalStart screen for the Starbucks-funded Planet Green Game.

  5. Identification and Estimation of a Discrete Game of Complete Information

    E-Print Network [OSTI]

    Bajari, Patrick

    We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...

  6. Mastery and the mobile future of massively multiplayer games

    E-Print Network [OSTI]

    Roy, Daniel, S.M. Massachusetts Institute of Technology

    2007-01-01

    What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...

  7. Proof Systems and Transformation Games Yoram Bachrach1

    E-Print Network [OSTI]

    Woolridge, Mike

    University of Liverpool, UK Abstract. We introduce Transformation Games (TGs), a form of coalitional game of several problems in TGs, such as testing whether a coalition wins, checking if a player is a dummy

  8. Characterization and computation of equilibria in infinite games

    E-Print Network [OSTI]

    Stein, Noah D. (Noah Daniel)

    2007-01-01

    Broadly, we study continuous games (those with continuous strategy spaces and utility functions) with a view towards computation of equilibria. We cover all of the game-theoretic background needed to understand these results ...

  9. Revolutionizing history education : using augmented reality games to teach histories

    E-Print Network [OSTI]

    Schrier, Karen L

    2005-01-01

    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

  10. Being virtual: embodiment and experience in interactive computer game play 

    E-Print Network [OSTI]

    Sommerseth, Hanna Mathilde

    2010-06-29

    This thesis argues that the notion of player experience in relation to computer games is intrinsically linked to the body. Taking the idea of aesthetic experience, or sensuous experience, in computer game play as its ...

  11. Adapting existing games for education using speech recognition

    E-Print Network [OSTI]

    Cai, Carrie Jun

    2013-01-01

    Although memory exercises and arcade-style games are alike in their repetitive nature, memorization tasks like vocabulary drills tend to be mundane and tedious while arcade-style games are popular, intense and broadly ...

  12. Borel Determinacy of Concurrent Games Julian Gutierrez1

    E-Print Network [OSTI]

    Winskel, Glynn

    Borel Determinacy of Concurrent Games Julian Gutierrez1 and Glynn Winskel2 1 University of Oxford for well-founded games #12;2 J. Gutierrez, G. Winskel (i.e. where only finite plays are possible) provided

  13. Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture

  14. Good Programming in Transactional Memory Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory Game Theory Meets Multicore Architecture Raphael Eidenbenz compatible. Key words: transactional memory, game theory, multicore architecture, concur- rency, contention management, mechanism design, human factors. 1 Introduction In traditional single core architecture

  15. An Alternative Quantization Protocol for the History Dependent Parrondo Game

    E-Print Network [OSTI]

    Faisal Shah Khan

    2008-06-09

    Earlier work on the quantization of the history dependent (HD) Parrondo game by Flitney, Ng, and Abbott led to the FNA protocol. We propose an alternative quantization protocol for this game which differs from the FNA protocol in various aspects.

  16. GameBuilder, an outdoor AR creation software

    E-Print Network [OSTI]

    Zhang, Chuan, M. Eng. Massachusetts Institute of Technology

    2010-01-01

    In this thesis, the author designed and implemented GameBuilder, a desktop application targeted towards 11-14 year olds for creating Outdoor AR games. The software attempts to reduce its learning curve by limiting the ...

  17. Peer-to-Peer Architecture for Massively Multiplayer Online Games

    E-Print Network [OSTI]

    for real games. #12;ii #12;Resum´e Online spil med massivt deltagerantal krćver i dag store datacentre som

  18. Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding Remarks Risk, Coherency and Cooperative Game

    E-Print Network [OSTI]

    Li, Haijun

    Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding 2011 1 / 30 #12;Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding Remarks Outline 1 Risk Assessment Risk = Volatility? Modern Portfolio Theory (MPT) Risk

  19. The Computational Complexity of Nash Equilibria in Concisely Represented Games #

    E-Print Network [OSTI]

    Vadhan, Salil

    The Computational Complexity of Nash Equilibria in Concisely Represented Games # Grant R#erent representations of games a#ect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash

  20. The Computational Complexity of Nash Equilibria in Concisely Represented Games

    E-Print Network [OSTI]

    Vadhan, Salil

    The Computational Complexity of Nash Equilibria in Concisely Represented Games Grant R. Schoenebeck representations of games affect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash

  1. PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS

    E-Print Network [OSTI]

    Roberts, David P.

    PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS DIVISION OF SCIENCE-by-n coor- dination game has exactly k pure Nash equilibria and compare the payoffs at the different equilibria. Keywords: pure Nash equilibrium, coordination game JEL classification: C72 1. Introduction

  2. A power algebra of games of choice Ingrid Rewitzky

    E-Print Network [OSTI]

    Jipsen, Peter

    A power algebra of games of choice Ingrid Rewitzky Department of Mathematics and Applied as forming a power algebra of the power set Boolean algebra of outcomes. Allowing a set of possible starting the power algebra of games of choice. With this algebraic view of simple games of choice we invoke (a

  3. Adapting to When Students Game an Intelligent Tutoring System

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter

  4. Generating and Solving Imperfect Information Games Daphne Koller

    E-Print Network [OSTI]

    Pfeffer, Avi

    that this is not an accident. These games fall into two fundamentally different classes, and the techniques that apply to one do not usually apply to the other. The essential difference lies in the information that is avail information. Game theory is mostly intended to deal with games derived from ``real life,'' and particularly

  5. Hindawi Publishing Corporation International Journal of Computer Games Technology

    E-Print Network [OSTI]

    system, which is the so-called Community Network Game (CNG) Server. One of the important features on the architecture of the CNG Server as well as on the design and implementation of the online community with common interests and passions and to share their in-game experience [1]. The Community Network Game (CNG

  6. Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1

    E-Print Network [OSTI]

    Kelleher, Caitlin

    Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1 , Amanda Lazar2 , Matt May1 by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned

  7. A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL

    E-Print Network [OSTI]

    Weaver, Adam Lee

    A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL John Am Trono, Saint Michael's College Introduction This article describes a simulation model of the sport known as footballs It was created to predict results of post season football games, most notably college bowl games. By constructing

  8. Cyber Security via Minority Games with Epistatic Signaling (Invited Paper)

    E-Print Network [OSTI]

    Mishra, Bud

    Cyber Security via Minority Games with Epistatic Signaling (Invited Paper) William Casey Software when deceptions are employed to breach the security of the system, thus making the entire social game systems are empirically stud- ied through extensive computer simulation. 1. GAMES AND CYBER

  9. Tune of Take Me Out To The Ball Game There is an end to the OIL game

    E-Print Network [OSTI]

    Nightingale, Peter

    Oil Game! Tune of Take Me Out To The Ball Game There is an end to the OIL game Soon we'll sit for the GREEN life The only way to SURVIVE Let's shout one, two, three, And break free, Of the OLD OIL GAME! Watch that hole in the OCEAN Spewing oil like the plague Killing the fish and the BIRDS and more

  10. Game Theoretic Methods for the Smart Grid

    E-Print Network [OSTI]

    Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

    2012-01-01

    The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

  11. Practical Lessons From Creating the Control-Alt-Hack Card Game and Research Challenges for Games In Education and Research

    E-Print Network [OSTI]

    Washington at Seattle, University of

    Practical Lessons From Creating the Control-Alt-Hack Card Game and Research Challenges for Games, produced, distributed, and evaluated Con- trol-Alt-HackTM: a recreational tabletop card game in- tended we released Control-Alt-Hack: White Hat Hacking for Fun and ProfitTM--a recreation- al tabletop card

  12. Experimental Tests of Global Games Theory: Coordination, Bargaining and Entry Games 

    E-Print Network [OSTI]

    Viriyaripart, Ajalavat

    2015-08-04

    conditions deviate significantly from the equilibrium prediction in favor of payoff dominance. They play similar strategies to those under complete information conditions. In the bargaining games most subjects conform to the risk-dominant prediction of global...

  13. Cultural production and politics of the digital games industry: the case of independent game production 

    E-Print Network [OSTI]

    Guevara Villalobos, Orlando; Villalobos, Orlando Guevara

    2013-11-27

    This thesis sheds light on the social relationships, work practices and identities that shape the small scale sector of independent game production. Harnessing elements of the Production of Culture and Cultural Industries/Work ...

  14. The Bayesian Search Game Marc Toussaint

    E-Print Network [OSTI]

    Toussaint, Marc

    The Bayesian Search Game Marc Toussaint Abstract The aim of this chapter is to draw links between-directed manner. For instance, with the goal to gain information about the Marc Toussaint Machine Learning & Robotics lab, FU Berlin, Arnimallee 7, 14195 Berlin, Germany e-mail: marc.toussaint@fu-berlin.de 1 #12

  15. Are We Compromised? Modelling Security Assessment Games

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    against cyber-attacks. A security assessment is the process of determining how effectively an entity being examples of cyber attacks that fit this profile are the security breach at RSA Data Security [6Are We Compromised? Modelling Security Assessment Games Viet Pham and Carlos Cid Information

  16. Player Dynamics in Massively Multiplayer Online Games

    E-Print Network [OSTI]

    of player session lengths, downtimes, inter-arrival times, and availability, the aggregate player churn rate;Keywords: games, massively multiplayer, measurement, player dynamics, churn #12;Abstract Millions of people into account the churn inherent in MMOG player participation. This paper presents the results of an extensive

  17. Player Dynamics in Massively Multiplayer Online Games

    E-Print Network [OSTI]

    of player session lengths, downtimes, inter­arrival times, and availability, the aggregate player churn rate #12; Keywords: games, massively multiplayer, measurement, player dynamics, churn #12; Abstract into account the churn inherent in MMOG player participation. This paper presents the results of an extensive

  18. Mathematics of Games and Politics Spring 2011

    E-Print Network [OSTI]

    Smith, Sam

    of "Chicken" stood as a powerful and frightening metaphor for the nuclear arms race in the 1950s. The game criteria. Students will learn the meaning of theorem and proof. Students will know the details of the proof in social choice theory. Course Expectations: This course is designed to be interactive. Lectures

  19. Using Photogrammetry to Estimate Tank Waste Volumes from Video

    SciTech Connect (OSTI)

    Field, Jim G. [Washington River Protection Solutions, LLC, Richland, WA (United States)

    2013-03-27

    Washington River Protection Solutions (WRPS) contracted with HiLine Engineering & Fabrication, Inc. to assess the accuracy of photogrammetry tools as compared to video Camera/CAD Modeling System (CCMS) estimates. This test report documents the results of using photogrammetry to estimate the volume of waste in tank 241-C-I04 from post-retrieval videos and results using photogrammetry to estimate the volume of waste piles in the CCMS test video.

  20. Department of Management Video Making Competition 2013 Dear Students,

    E-Print Network [OSTI]

    Po, Lai-Man

    have the chance to create a video to promote our HRM and IBJ majors. The video will be shown. The winning team will also be honored on HRM/IBJ Night. If you are interested in this competition, please. The video should show what it is like to be an HRM/IBJ student at CityU as well as HRM/IBJ graduates at work

  1. On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining Loi Luu to the Internet to participate in a game in which he splits his computational power among a set of competing pools -- the game is called a computational power splitting game. We formally model this game and show its utility

  2. Opening the Door: San Diego R&D Workshop Video

    Broader source: Energy.gov [DOE]

    View the video from Jim Brodrick's opening presentation at the February 2011 DOE SSL R&D Workshop in San Diego, California.

  3. Critical Materials Research in DOE Video (Text Version)

    Broader source: Energy.gov [DOE]

    This is a text version of the "Critical Materials Research in DOE" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

  4. Department of Energy Critical Materials Strategy Video (Text Version)

    Broader source: Energy.gov [DOE]

    This is a text version of the "Department of Energy Critical Materials Strategy" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

  5. Re:Cycle - a Generative Ambient Video Engine

    E-Print Network [OSTI]

    Bizzocchi, Jim; Ben Youssef, Belgacem; Quan, Brian; Suzuki, Wakiko; Bagheri, Majid; Riecke, Bernhard E.

    2009-01-01

    can be traced in earlier cinematic and video work, and inis the treatment of cinematic time. Ambient artists thrivethe top of the frame). Cinematic time is therefore treated

  6. Low Bandwidth Video Compression with Variable Dimension Vector Quantization

    E-Print Network [OSTI]

    Lambert, R.; Fryer, R.J.; Cockshott, W.P.

    Lambert,R. Fryer,R.J. Cockshott,W.P. Mcgregor,D.R. Proceedings of the First Advanced Digital Video Compression Engineering Conference (Cambridge, UK)

  7. PPPL's "Star Power" video offers compelling view of Laboratory...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    of interviews for the video, has won numerous honors including a Knight Science Journalism Fellowship at MIT. He is founder and editor of the hyperlocal news website...

  8. VIDEO: Who Was the Better Inventor, Tesla or Edison?

    Broader source: Energy.gov [DOE]

    “Who was the better inventor, Edison or Tesla, and why?” In our new video, we explore the famous rivalry between Thomas Edison and Nikola Tesla.

  9. Video: Veterans Advancing Clean Energy and Climate Security ...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Veterans Advancing Clean Energy and Climate Security Video: Veterans Advancing Clean Energy and Climate Security November 11, 2013 - 12:45pm Addthis An error occurred. Try watching...

  10. Quality Assurance Checklists for Video, Animations, and Audio Web Requirements

    Broader source: Energy.gov [DOE]

    Use these quality assurance (QA) checklists to ensure your audio files, flash animations, podcasts, and videos meet all Office of Energy Efficiency and Renewable Energy (EERE) standards.

  11. V-202: Cisco Video Surveillance Manager Bugs Let Remote Users...

    Broader source: Energy.gov (indexed) [DOE]

    CVE-2013-3431 IMPACT ASSESSMENT: Medium DISCUSSION: The vulnerability is due to an access control error that occurred. The Cisco Video Surveillance Manager (VSM) allows...

  12. National Academies Criticality Methodology and Assessment Video (Text Version)

    Broader source: Energy.gov [DOE]

    This is a text version of the "National Academies Criticality Methodology and Assessment" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

  13. Text-Alternative Version: Philadelphia Market Introduction Workshop Video

    Broader source: Energy.gov [DOE]

    Following is a text version of Jim Brodrick's opening presentation video from the July 2010 DOE SSL Market Introduction Workshop in Philadelphia, Pennsylvania.

  14. NREL: Technology Transfer - New Video Shows How NREL Is Redefining...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    New Video Shows How NREL Is Redefining What's Possible for Renewable Energy Through Grid Integration January 23, 2015 NREL is spearheading engineering innovations that will help...

  15. Re:Cycle - a Generative Ambient Video Engine

    E-Print Network [OSTI]

    Bizzocchi, Jim; Ben Youssef, Belgacem; Quan, Brian; Suzuki, Wakiko; Bagheri, Majid; Riecke, Bernhard E.

    2009-01-01

    in Personal and ubiquitous computing, 5(3), 201-212. [11]the dawning age of ubiquitous computing. Berkeley. CA: Newprocesses, video art, ubiquitous computing, high-definition

  16. Text-Alternative Version: Seattle Market Introduction Workshop Video

    Broader source: Energy.gov [DOE]

    Following is a text version of Jim Brodrick's welcome presentation video from the July 2011 DOE SSL Market Introduction Workshop in Seattle, Washington.

  17. System Problem Detection by Mining Console Logs

    E-Print Network [OSTI]

    Xu, Wei

    2010-01-01

    Fingerprinting the datacenter: Automated classification of1 Introduction When a datacenter-scale service consisting of

  18. Console for a nuclear control complex

    DOE Patents [OSTI]

    Scarola, Kenneth (Windsor, CT); Jamison, David S. (Windsor, CT); Manazir, Richard M. (North Canton, CT); Rescorl, Robert L. (Vernon, CT); Harmon, Daryl L. (Enfield, CT)

    1993-01-01

    An advanced control room complex for a nuclear power plant, including a discrete indicator and alarm system (72) which is nuclear qualified for rapid response to changes in plant parameters and a component control system (64) which together provide a discrete monitoring and control capability at a panel (14-22, 26, 28) in the control room (10). A separate data processing system (70), which need not be nuclear qualified, provides integrated and overview information to the control room and to each panel, through CRTs (84) and a large, overhead integrated process status overview board (24). The discrete indicator and alarm system (72) and the data processing system (70) receive inputs from common plant sensors and validate the sensor outputs to arrive at a representative value of the parameter for use by the operator during both normal and accident conditions, thereby avoiding the need for him to assimilate data from each sensor individually. The integrated process status board (24) is at the apex of an information hierarchy that extends through four levels and provides access at each panel to the full display hierarchy. The control room panels are preferably of a modular construction, permitting the definition of inputs and outputs, the man machine interface, and the plant specific algorithms, to proceed in parallel with the fabrication of the panels, the installation of the equipment and the generic testing thereof.

  19. System Problem Detection by Mining Console Logs

    E-Print Network [OSTI]

    Xu, Wei

    2010-01-01

    instrumentation with this churn rate makes the overhead evenmake things worse, high code churn rates in Internet serviceInternet services where code churn is very high. Figure 3.2

  20. System Problem Detection by Mining Console Logs

    E-Print Network [OSTI]

    Xu, Wei

    2010-01-01

    instrumentation with this churn rate makes the overhead evenmake things worse, high code churn rates in Internet servicerules with such a high churn rate. Much work has been done

  1. ConSol | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on QA:QA J-E-1 SECTION J APPENDIX ECoopButtePower Ventures JumpCommercial Jump(Thompson, 1985)(Laney,

  2. TRICTRAC Video Dataset: Public HDTV Synthetic Soccer Video Sequences With Ground Truth.

    E-Print Network [OSTI]

    Piater, Justus H.

    monitoring, marketing and sport analysis. In order to enhance these technologies, an objective performance with the ground truth. One of the contributions of the TRICTRAC project is the supply to the video processing and Surveillance (PETS) workshop deals with these issues since 2000. It proposes datasets for surveillance, sports

  3. Cyber Train Videos | The Ames Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power Administration would like submit theCovalent Bonding inCustomer-Comments Sign In AboutCyber Train Videos Cyber

  4. Videos | Y-12 National Security Complex

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 -UsingHeat & Cool »VideoNews

  5. Latest Feature Video | The Ames Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefieldSulfateSciTechtail.Theory ofDid you notHeat PumpsTechnologies | Blandine JeromeLatest Feature Video

  6. Lecture Videos - Combustion Energy Frontier Research Center

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home Room NewsInformationJesse Bergkamp GraduateResidential EnergyOrganization »LearningLeaveVideos

  7. Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms

    E-Print Network [OSTI]

    Sasmaz, Yunus

    2010-01-01

    UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

  8. Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like

    E-Print Network [OSTI]

    Minnesota, University of

    D - 1 Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool on the desktop labeled VideoRECORDER. A window similar to the picture on the previous page should appear on the video camera, you can alter both the magnification and the sharpness of the image until the picture

  9. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  10. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Ma, Kai; Hu, Guoqiang; Spanos, Costas J

    2014-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  11. Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  12. Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android

    E-Print Network [OSTI]

    Magnuson, Bill

    2010-01-01

    Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

  13. TaleBlazer : a platform for creating multiplayer location based games

    E-Print Network [OSTI]

    Medlock-Walton, Michael Paul

    2012-01-01

    TaleBlazer is a platform that allows users to create location-based games for their mobile device. Using a block-based programming language, game designers can control the behavior of agents that interact with the game ...

  14. Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook

    E-Print Network [OSTI]

    Long, Sunny (Sunny X.)

    2013-01-01

    In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

  15. UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School

    E-Print Network [OSTI]

    Klopfer, Eric

    The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond ...

  16. Cooperative Equilibrium beyond Social Dilemmas: Pareto Solvable Games

    E-Print Network [OSTI]

    Capraro, Valerio; Venanzi, Matteo; Jennings, Nicholas R

    2015-01-01

    A recently introduced concept of "cooperative equilibrium", based on the assumption that players have a natural attitude to cooperation, has been proven a powerful tool in predicting human behaviour in social dilemmas. In this paper, we extend this idea to more general game models, termed "Pareto solvable" games, which in particular include the Nash Bargaining Problem and the Ultimatum Game. We show that games in this class possess a unique pure cooperative equilibrium. Furthermore, for the Ultimatum Game, this notion appears to be strongly correlated with a suitably defined variant of the Dictator Game. We support this observation with the results of a behavioural experiment conducted using Amazon Mechanical Turk, which demonstrates that our approach allows for making statistically precise predictions of average behaviour in such settings.

  17. The game story space of professional sports: Australian Rules Football

    E-Print Network [OSTI]

    Kiley, D P; Mitchell, L; Danforth, C M; Dodds, P S

    2015-01-01

    Sports are spontaneous generators of stories. Through skill and chance, the script of each game is dynamically written in real time by players acting out possible trajectories allowed by a sport's rules. By properly characterizing a given sport's ecology of `game stories', we are able to capture the sport's capacity for unfolding interesting narratives, in part by contrasting them with random walks. Here, we explore the game story space afforded by a data set of 1,310 Australian Football League (AFL) score lines. We find that AFL games exhibit a continuous spectrum of stories and show how coarse-graining reveals identifiable motifs ranging from last minute comeback wins to one-sided blowouts. Through an extensive comparison with a random walk null model, we show that AFL games are superdiffusive and deliver a much broader array of motifs, and we provide consequent insights into the narrative appeal of real games.

  18. Colour Invariant Head Pose Classification in Low Resolution Video

    E-Print Network [OSTI]

    Oxford, University of

    Colour Invariant Head Pose Classification in Low Resolution Video Ben Benfold and Ian Reid,ian}@robots.ox.ac.uk Abstract This paper presents an algorithm for the classification of head pose in low res- olution video, a pose estimation from a low resolution head image can be used to determine whether or not a close

  19. Jetway: Minimizing Costs on Inter-Datacenter Video Traffic

    E-Print Network [OSTI]

    Li, Baochun

    Jetway: Minimizing Costs on Inter-Datacenter Video Traffic Yuan Feng, Baochun Li Department deploy a number of datacenters inter-connected by high-capacity links, spanning different geographical-to-customer video serving, constitutes a large portion of a cloud provider's inter- datacenter traffic. Charged

  20. VIRTUAL LIGHT: DIGITALLY-GENERATED LIGHTING FOR VIDEO CONFERENCING APPLICATIONS

    E-Print Network [OSTI]

    Greenberg, Albert

    VIRTUAL LIGHT: DIGITALLY-GENERATED LIGHTING FOR VIDEO CONFERENCING APPLICATIONS Andrea Basso method to improve the lighting conditions of a real scene or video sequence. In particular we concentrate on modifying real light sources intensities and inserting virtual lights into a real scene viewed from a fixed

  1. Competitive Video on Demand Schedulers for Popular Movies y

    E-Print Network [OSTI]

    Competitive Video on Demand Schedulers for Popular Movies y Christos Bouras Vaggelis Kapoulas the online video on demand problem, namely having to accept or reject a request for a movie without knowing on demand, online scheduling algorithm, competitive ratio, probability distribution. A previous version

  2. Modeling and Querying Video Databases \\Lambda Cyril Decleir

    E-Print Network [OSTI]

    Baader, Franz

    Modeling and Querying Video Databases \\Lambda Cyril Decleir LISI­INSA Lyon, Bâ??atiment 501 F­69621 database point of view, video data presents an interesting challenge in the development of data models is essential for providing content based access. This paper develops a data model and a rule­based query

  3. Recognizing Plays in American Football Videos Behjat Siddiquie

    E-Print Network [OSTI]

    Daume III, Hal

    Recognizing Plays in American Football Videos Behjat Siddiquie University of Maryland College Park efficiency. We demonstrate our approach on a challenging dataset consisting of a variety of football plays of football plays. 1. Introduction Recognizing human actions in videos is an important re- search area

  4. Chinese Optical Character Recognition for Information Extraction from Video Images

    E-Print Network [OSTI]

    Lyu, Michael R.

    Chinese Optical Character Recognition for Information Extraction from Video Images Wing Hang Cheung The Chinese University of Hong Kong Shatin, N.T., Hong Kong Abstract A number of research work on text ex- traction from videos is conducted in these few years, but not many focus on the Chinese language. Due to di

  5. Motion based Parsing of Compressed Video Suchendra M. Bhandarkar

    E-Print Network [OSTI]

    Bhandarkar, Suchendra "Suchi" M.

    algo- rithm directly exploits the motion compensation infor- mation and the prediction error signal and reliably extracting key" information from images, video and audio streams which could then be used error signal in the MPEG1-coded video stream. The al- gorithm entails minimal decoding of the compressed

  6. Competitive Equilibrium Bitrate Allocation for Multiple Video Streams

    E-Print Network [OSTI]

    Tiwari, M.; Groves, T.; Cosman, P. C.

    2010-01-01

    multiplexed video streams. (a) g8 video stream; (b) g9 videofor g11 to 0.94–1.44 dB for g8. However, this method cannotdB for g9 to 0.88–1.17 dB for g8 better than EQL_TS. We see

  7. Analyzing video compression for transporting over wireless fading channels 

    E-Print Network [OSTI]

    Kannan, Karthik

    2006-10-30

    to analyze the effect of a wireless channel on a video transmission. The aim of this research is to analyze the video transmission over Rayleigh fading channels for various bit error rates (BER), signal to noise ratios (Eb/N0) and Doppler rates...

  8. Incentive Games and Mechanisms for Risk Management

    E-Print Network [OSTI]

    Alpcan, Tansu

    2010-01-01

    Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...

  9. Cooperation percolation in spatial prisoner's dilemma game

    E-Print Network [OSTI]

    Yang, Han-Xin; Wang, Wen-Xu

    2015-01-01

    The paradox of cooperation among selfish individuals still puzzles scientific communities. Although a large amount of evidence has demonstrated that cooperator clusters in spatial games are effective to protect cooperators against the invasion of defectors, we continue to lack the condition for the formation of a giant cooperator cluster that assures the prevalence of cooperation in a system. Here, we study the dynamical organization of cooperator clusters in spatial prisoner's dilemma game to offer the condition for the dominance of cooperation, finding that a phase transition characterized by the emergence of a large spanning cooperator cluster occurs when the initial fraction of cooperators exceeds a certain threshold. Interestingly, the phase transition belongs to different universality classes of percolation determined by the temptation to defect $b$. Specifically, on square lattices, $1

  10. Continuous Time Finite State Mean Field Games

    SciTech Connect (OSTI)

    Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)

    2013-08-01

    In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.

  11. Gesture Based Interface for Asynchronous Video Communication for Deaf People in South Africa

    E-Print Network [OSTI]

    Blake, Edwin

    Gesture Based Interface for Asynchronous Video Communication for Deaf People in South Africa people. The gesture interface was implemented on a store and forward video architecture since

  12. Laws of thermodynamics and game theory

    E-Print Network [OSTI]

    Lev Sakhnovich

    2011-05-23

    Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

  13. Future{at}Labs.Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.F.; Boyack, K.W.; Berman, M.

    1996-10-01

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.

  14. Using EPECs to model bilevel games in restructured electricity ...

    E-Print Network [OSTI]

    Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

  15. A Game-Theoretical Dynamic Model for Electricity Markets

    E-Print Network [OSTI]

    Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

  16. Locality Aware Dynamic Load Management for Massively Multiplayer Games

    E-Print Network [OSTI]

    Amza, Cristiana

    Locality Aware Dynamic Load Management for Massively Multiplayer Games Jin Chen Department with a dynamic load management algorithm enables us to better handle transient crowding by adaptively dispersing

  17. Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces

    E-Print Network [OSTI]

    Bertini, Robert L.

    Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces: Complexity still satisfy the customer's level of service demands. Specifically, this chapter considers the reverse

  18. Effects of Sequential Context on Judgments and Decisions in the Prisoner's Dilemma Game

    E-Print Network [OSTI]

    Chater, Nick

    Effects of Sequential Context on Judgments and Decisions in the Prisoner's Dilemma Game Ivaylo investigated choice and predictions about the choices of other players in Prisoners Dilemma game

  19. Industrial ecology Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.; Boyack, K.; Berman, M.

    1998-03-01

    Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

  20. Video: Secretary Moniz Loosens Up For Earth Day Pitch | Department...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    night's Red Sox Earth Day game, a chance to highlight the Energy Department's work to fight climate change. Secretary Moniz isn't new to baseball. A Boston native and longtime...

  1. NIOSH publications on video display terminals (revised)

    SciTech Connect (OSTI)

    Not Available

    1991-06-01

    Materials developed by NIOSH concerning video display terminals (VDTs) comprise the publication. The first section listed citations of reports developed by NIOSH concerning VDTs and possible hazards associated with their use, and contained ordering information for these publications. Types of publications included NIOSH numbered publications, hazard evaluation and technical assistance reports, contract reports, journal articles, book chapters, presentations, and miscellaneous reports. The second section of the report contained full text copies of selected references from the bibliography. These references included testimony before congressional committees, presentations and articles dealing with radiation issues, reproductive outcomes of workers using VDTs the risk of spontaneous abortion, an epidemiologic investigation of electric and magnetic fields and operator exposure, controlling glare problems in the VDT work environment, and the design of rest breaks for VDT operators.

  2. A Survey of Interdependent Information Security Games ARON LASZKA1

    E-Print Network [OSTI]

    Bencsáth, Boldizsár

    A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending

  3. Nash Propagation for Loopy Graphical Games Luis E. Ortiz

    E-Print Network [OSTI]

    Kearns, Michael

    Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania fleortiz,mkearnsg@cis.upenn.edu Abstract We introduce NashProp, an iterative and local message­passing algo­ rithm for computing Nash equilibria in multi­player games

  4. Nash Equilibria in Discrete Routing Games with Convex Latency Functions

    E-Print Network [OSTI]

    Mavronicolas, Marios

    Nash Equilibria in Discrete Routing Games with Convex Latency Functions Martin Gairing1 , Thomas L 20537, Nicosia CY-1678, Cyprus. mavronic@ucy.ac.cy Abstract. We study Nash equilibria in a discrete, this is the first time that mixed Nash equilibria for routing games have been studied in combination with non

  5. A polynomialtime Nash equilibrium algorithm for repeated games #

    E-Print Network [OSTI]

    Littman, Michael L.

    A polynomial­time Nash equilibrium algorithm for repeated games # Michael L. Littman Dept theoretical and practical interest. The computational complexity of finding a Nash equilibrium for a one a Nash equilibrium for an average­payo# repeated bimatrix game, and presents a polynomial­time algorithm

  6. Nash Propagation for Loopy Graphical Games Luis E. Ortiz

    E-Print Network [OSTI]

    Ives, Zachary G.

    Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania leortiz,mkearns @cis.upenn.edu Abstract We introduce NashProp, an iterative and local message-passing algo- rithm for computing Nash equilibria in multi-player games

  7. Learning Nash Equilibria in Congestion Games Walid Krichene

    E-Print Network [OSTI]

    Learning Nash Equilibria in Congestion Games Walid Krichene Benjamin Drigh`es Alexandre M. Bayen dynamics of strategy profiles converge to the set of Nash equilibria of the one-shot game? We consider. We show that the resulting sequence of strategy profiles converges to the set of Nash equilibria

  8. Flow Allocation Games: Pricing, Equilibria and Fast Convergence

    E-Print Network [OSTI]

    Byers, John W.

    Flow Allocation Games: Pricing, Equilibria and Fast Convergence John W. Byers Danny Raz Abstract We consider the distributed allocation problem of assigning rates to a set of network flows from a new game-theoretic standpoint. Our setting is a fixed capacitated network in which a set of long-lived flows is given

  9. Security Risk Management via Dynamic Games with Learning

    E-Print Network [OSTI]

    Alpcan, Tansu

    Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We

  10. Social Game for Building Energy Efficiency: Incentive Design

    E-Print Network [OSTI]

    Sastry, S. Shankar

    consumption of buildings, both residential and commercial, accounts for approximately 40% of all energy usageSocial Game for Building Energy Efficiency: Incentive Design Lillian J. Ratliff, Ming Jin, Ioannis of a social game encouraging energy efficient behavior in occupants by dis- tributing points which determine

  11. UncorrectedProof Computational Intelligence in Racing Games

    E-Print Network [OSTI]

    Togelius, Julian

    the evolution of different types of car controllers, modelling of players' driving styles, evolution of racingUncorrectedProof Computational Intelligence in Racing Games Julian Togelius, Simon M. Lucas- tionary algorithms and other forms of computational intelligence to various aspects of racing games. We

  12. Roadmap: Computer Science Game Programming -Bachelor of Science

    E-Print Network [OSTI]

    Sheridan, Scott

    Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College

  13. Rethink Energy Accounting with Cooperative Game Theory Rice University

    E-Print Network [OSTI]

    Zhong, Lin

    Rethink Energy Accounting with Cooperative Game Theory Mian Dong Rice University dongmian- lated as a cooperative game and that the Shapley value provides the ultimate ground truth for energy Energy accounting determines how much a software principal con- tributes to the total system energy

  14. Game-Based Virtual Worlds as Decentralized Virtual Activity Systems

    E-Print Network [OSTI]

    Scacchi, Walt

    implemented using low-cost, rapid micro-development cycle #12;2D, side-scrolling, World of Warcraft inspiredGame-Based Virtual Worlds as Decentralized Virtual Activity Systems Walt Scacchi and others Center for Computer Games and Virtual Worlds http://cgvw.ics.uci.edu University of California, Irvine January 2011 #12

  15. Trading Infinite Memory for Uniform Randomness in Timed Games

    E-Print Network [OSTI]

    Henzinger, Thomas A.

    restriction on the game structure, and gives both players equally powerful options for advancing time specified as parity conditions. These games offer an appropriate model for the synthesis of real randomized real- time controllers are much simpler in structure than the corresponding pure controllers

  16. Trading Infinite Memory for Uniform Randomness in Timed Games #

    E-Print Network [OSTI]

    Henzinger, Thomas A.

    restriction on the game structure, and gives both players equally powerful options for advancing time objectives specified as parity conditions. These games o#er an appropriate model for the synthesis of real randomized real­ time controllers are much simpler in structure than the corresponding pure controllers

  17. Battery-State Dependent Power Control as a Dynamic Game

    E-Print Network [OSTI]

    , for example, that a station that transmits at high power prevents the signal of other stations from being1 Battery-State Dependent Power Control as a Dynamic Game Ishai Menache and Eitan Altman Faculty power in a noncooperative way. The novelty of our model is in considering the dynamic game in which

  18. COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio Marchi

    E-Print Network [OSTI]

    COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS By Ezio Marchi and Paula Andrea Cohen IMA Preprint-626-7370 URL: http://www.ima.umn.edu #12;COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio MARCHI@yahoo.com.ar 1 #12;INTRODUCTION Cooperative advertising is one of the most important issues in the analysis

  19. Constrained Automated Mechanism Design for Infinite Games of Incomplete Information

    E-Print Network [OSTI]

    Wellman, Michael P.

    Constrained Automated Mechanism Design for Infinite Games of Incomplete Information Yevgeniy wellman@umich.edu Abstract We present a functional framework for au- tomated mechanism design based on a two- stage game model of strategic interaction be- tween the designer and the mechanism par- ticipants

  20. UNIQUENESS OF OPTIMAL STRATEGIES IN CAPTAIN LOTTO GAMES

    E-Print Network [OSTI]

    Hart, Sergiu

    known as Captain Lotto games (Hart 2014). These are Colonel Blotto type games in which the players have the supervision of Sergiu Hart. The author thanks Sergiu Hart for his wonderful guidance and useful suggestions of the nonsymmetric case, a > b, is given by Sahuguet and Persico (2006); see also Hart (2008, Appendix). Sahuguet

  1. Repeated Games with Incomplete Information on Both Sides Mor Amitai *

    E-Print Network [OSTI]

    Hart, Sergiu

    the guidance of Professor Sergiu Hart. l #12;1 Introduction A game with incomplete information is a game on both sides). However, when it is not empty, it might be a very complex set. Hart (Hart 1985) introduced case (see also Aumann and Hart 1986). Lately Simon, Spiez, and Torunczyk (1995) proved that this set

  2. A Framework for Game-Based Security Proofs David Nowak

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    A Framework for Game-Based Security Proofs David Nowak Research Center for Information Security, a cryptographic scheme must come with a proof that it satisfies some standard security properties. However, ideally, machine-checkable. A proof starts with the initial game which comes from the definition

  3. Interact, play, explore -by means of interactive computer game technologies!

    E-Print Network [OSTI]

    and skills acquired you can succeed in the classical IT industry, or in industries like automotive, aircraft computer games technologies in our society. It is settled in a booming industry, far exceeding are especially qualified for working in the booming games industry. Additionally, with the general knowledge

  4. What is the Game in Cyber Security? Ravi Sandhu

    E-Print Network [OSTI]

    Sandhu, Ravi

    1 What is the Game in Cyber Security? Ravi Sandhu Executive Director and Endowed Professor February with Real-World Impact! Institute for Cyber Security #12; Multiple games at multiple levels More than 2 than offense Most important recommendation cyber security needs to be a proactive rather than

  5. Evolutionary prisoner's dilemma games with voluntary participation Gyorgy Szabo

    E-Print Network [OSTI]

    Hauert, Christoph

    Evolutionary prisoner's dilemma games with voluntary participation Gyo¨rgy Szabo´ Research. In the prisoner's dilemma, the effects of voluntary participation crucially depend on the underlying population.062903 PACS number s : 87.23.Cc, 05.50. q I. INTRODUCTION Evolutionary prisoner's dilemma games PDG's 1­5 were

  6. Reverse Auction Bidding Further Elements to the Game Theory 

    E-Print Network [OSTI]

    Li, Jiaxing

    2014-06-03

    economically effective bidder. Type A less economically effective bidder Type Bidder who is within the middle of the range maxiB ? ? ? ? ? ? { | 0 1}? ? ? ? ? ? j? i? kl? ij? ? ? ? ? x L set of all bids for the game, this is a finite closed set... ..................................................... 91 Table 29 Game 16 Summary of the Descriptive Data ..................................................... 92 Table 30 KTS Scoring Sheet ........................................................................................... 98 1...

  7. Health Advisor An Online Game for Managing Healthcare Delivery

    E-Print Network [OSTI]

    Li, Mo

    Health Advisor An Online Game for Managing Healthcare Delivery Tennenbaum Institute Georgia, valuable change. Health Advisor The Tennenbaum Institute is developing, with partial support from IBM, an online game for managing healthcare delivery ­ Health Advisor. Each player manages a set of clients

  8. Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience

    E-Print Network [OSTI]

    , a paper doll, and an x-ray mechanism, observing impact on gaming experience. 1 Introduction and Related in our study. #12;2 Damage Indicators We investigated three damage indicators, a red flash, paper doll doll indicator places a cut-out character silhouette at the top-left of the screen, flashing the screen

  9. Real Time Video Scene Detection and Classification John M. Gauch, Susan Gauch, Sylvain Bouix, Xiaolan Zhu

    E-Print Network [OSTI]

    Kansas, University of

    Real Time Video Scene Detection and Classification John M. Gauch, Susan Gauch, Sylvain Bouix (Video Indexing for Searching Over Networks) digital video library system has been developed in our to provide access to video footage within seconds of broadcast, we have developed a new pipelined digital

  10. LIMITING THE CLIENT BANDWIDTH OF BROADCASTING PROTOCOLS FOR VIDEOS ON DEMAND

    E-Print Network [OSTI]

    Pâris, Jehan-François

    LIMITING THE CLIENT BANDWIDTH OF BROADCASTING PROTOCOLS FOR VIDEOS ON DEMAND Jehan­François Pâris 1 was supported by the National Science Foundation under grant PO­10152754. KEYWORDS video­on­demand, broadcasting of video­on­ demand services by more efficiently distributing all videos that are simultaneously watched

  11. Algorithms for the Automatic Identification of MARFEs and UFOs in JET Database of Visible Camera Videos

    E-Print Network [OSTI]

    Algorithms for the Automatic Identification of MARFEs and UFOs in JET Database of Visible Camera Videos

  12. Efficient Substream Encoding and Transmission for P2P Video on Demand

    E-Print Network [OSTI]

    Panwar, Shivendra S.

    D system, the rate at which peers receive video fluctuates due to peer churn. Although scalable videoD systems, the rate at which a peer can receive a video will fluctuate because of peer churn [1]. Indeed coding has the potential to adapt to long-term rate variations, existing scalable video schemes have

  13. Markovian Search Games in Heterogeneous Spaces

    SciTech Connect (OSTI)

    Griffin, Christopher H [ORNL

    2009-01-01

    We consider how to search for a mobile evader in a large heterogeneous region when sensors are used for detection. Sensors are modeled using probability of detection. Due to environmental effects, this probability will not be constant over the entire region. We map this problem to a graph search problem and, even though deterministic graph search is NP-complete, we derive a tractable, optimal, probabilistic search strategy. We do this by defining the problem as a differential game played on a Markov chain. We prove that this strategy is optimal in the sense of Nash. Simulations of an example problem illustrate our approach and verify our claims.

  14. The Price of Anarchy in Network Creation Games Is (Mostly) Constant

    E-Print Network [OSTI]

    Fiat, Amos

    The Price of Anarchy in Network Creation Games Is (Mostly) Constant Mat´us Mihal´ak and Jan the price of anarchy and the structure of equilibria in network creation games. A network creation game in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy

  15. Creating Automated Interactive Video Playback for Studies of Animal Communications 

    E-Print Network [OSTI]

    Butkowski, Trisha

    2010-01-16

    -time animations with video tracking software. This method may be used to conduct interactive playback experiments. To demonstrate this method, a prototype was created and used to conduct automated mating choice trials on female swordtail fish. The results...

  16. VIDEO: Bringing This Year's Energy Pumpkins to Life | Department...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    to the test and carved some energy pumpkins of our own. In the video above, see a CFL, solar panels, an atom and a wind turbine come to life in spooky, candlelit time-lapse --...

  17. Holovideo on a stick : integrated optics for holographic video displays

    E-Print Network [OSTI]

    Smalley, Daniel E

    2013-01-01

    In this dissertation I describe the development of a new integrated-optics platform for holographic video consisting of arrays guided-wave acousto-optic devices. This platform serves as the foundation for a new family of ...

  18. Power Management Mechanism Exploiting Network and Video Information over Wireless

    E-Print Network [OSTI]

    Bouras, Christos

    Power Management Mechanism Exploiting Network and Video Information over Wireless Links Christos- layer information from higher network layers may be utilized for more efficient power management that fine- tune transmission power according to information received from the transport (feedback reports

  19. Power Management Mechanism Exploiting Network and Video Information over Wireless

    E-Print Network [OSTI]

    Bouras, Christos

    Power Management Mechanism Exploiting Network and Video Information over Wireless Links Christos information from higher network layers may be utilized for more efficient power management in wireless- tune transmission power according to information received from the transport (feedback reports from

  20. LES of Floating Wind Farms (Video Number V058)

    E-Print Network [OSTI]

    Yang, Di; Walters, Richard; Valenciano, Miguel; Stephens, Michael; Hand, Randall; Shen, Lian

    2011-01-01

    The fluid dynamics video No.V058 is introduced, with brief descriptions of the numerical method used to generate the animation data, explanation of what is shown in the movies, and the main scientific findings obtained from this study.

  1. The Reach and Persuasiveness of Viral Video Ads

    E-Print Network [OSTI]

    Tucker, Catherine Elizabeth

    Many video ads are designed to go viral so that the total number of views they receive depends on customers sharing the ads with their friends. This paper explores the relationship between the number of views and how ...

  2. A video interview with Fred Dylla, AIP CEO (SPIE Newsroom) |...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    https:www.jlab.orgnewsarticlesvideo-interview-fred-dylla-aip-ceo-spie-newsroom A video interview with Fred Dylla, AIP CEO Dylla was interviewed at Photonics West 2008 by Rich...

  3. Method and apparatus for reading meters from a video image

    DOE Patents [OSTI]

    Lewis, Trevor J. (Irwin, PA); Ferguson, Jeffrey J. (North Huntingdon, PA)

    1997-01-01

    A method and system to enable acquisition of data about an environment from one or more meters using video images. One or more meters are imaged by a video camera and the video signal is digitized. Then, each region of the digital image which corresponds to the indicator of the meter is calibrated and the video signal is analyzed to determine the value indicated by each meter indicator. Finally, from the value indicated by each meter indicator in the calibrated region, a meter reading is generated. The method and system offer the advantages of automatic data collection in a relatively non-intrusive manner without making any complicated or expensive electronic connections, and without requiring intensive manpower.

  4. DOE's "Creating a Star on Earth" video highlights PPPL's magnetic...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    DOE's "Creating a Star on Earth" video highlights PPPL's magnetic fusion research March 5, 2014 Tweet Widget Google Plus One Share on Facebook A screenshot from the U.S. Department...

  5. High-resolution spatial light modulation for holographic video

    E-Print Network [OSTI]

    Smalley, Daniel E

    2008-01-01

    The goal of the proposed research is to further the fabrication of a high-bandwidth two-axis scanning device. The device is intended for use in a holographic video geometry built specifically to take advantage of the new ...

  6. A user study of an educational video system

    E-Print Network [OSTI]

    Johnson, Caitlin R

    2011-01-01

    This thesis describes the creation of an educational video system and the results of introducing it in a large MIT class. Experience shows that there is a high demand for recorded, course-specific, educational content. ...

  7. EV Everywhere: Text Version of Share Your EV Story Video

    Broader source: Energy.gov [DOE]

    This is a text version of the Share Your EV Story video, which features interviews with drivers of electric vehicles who work at the Department of Energy and its national laboratories sharing their experiences.

  8. Video: A New Biofuels Technology Blooms in Iowa

    Broader source: Energy.gov [DOE]

    Cellulosic biofuels made from agricultural residue have caught the attention of many farmers and could be the next revolution in renewable biofuels production. This video shows how an innovative...

  9. Ball lightning observation: an objective video-camera analysis report

    E-Print Network [OSTI]

    Sello, Stefano; Paganini, Enrico

    2011-01-01

    In this paper we describe a video-camera recording of a (probable) ball lightning event and both the related image and signal analyses for its photometric and dynamical characterization. The results strongly support the BL nature of the recorded luminous ball object and allow the researchers to have an objective and unique video document of a possible BL event for further analyses. Some general evaluations of the obtained results considering the proposed ball lightning models conclude the paper.

  10. Ball lightning observation: an objective video-camera analysis report

    E-Print Network [OSTI]

    Stefano Sello; Paolo Viviani; Enrico Paganini

    2011-02-18

    In this paper we describe a video-camera recording of a (probable) ball lightning event and both the related image and signal analyses for its photometric and dynamical characterization. The results strongly support the BL nature of the recorded luminous ball object and allow the researchers to have an objective and unique video document of a possible BL event for further analyses. Some general evaluations of the obtained results considering the proposed ball lightning models conclude the paper.

  11. Overcoming challenges: Going mobile with your own video models.

    E-Print Network [OSTI]

    Carnahan, Christina R.; Basham, James D.; Christman, Jennifer; Hollingshead, Aleksandra

    2012-01-01

    settings. This limi- tation made the use of video models inaccessible for many students, teach- ers, and environments. How Can Mobile Devices Help? The birth of mobile and relatively inexpensive devices, including Apple's iOS devices such as the iPhone, i... settings in middle school Preschool classroom devices are effective tools for increas- ing independence and learning (Cihak et al., 2010). Cihak and colleagues described several possible benefits of video modeling via mobile devices, including (a) exposure...

  12. The Science of Level Design: Design Patterns and Analysis of Player Behavior in First-person Shooter Levels

    E-Print Network [OSTI]

    Hullett, Kenneth

    2012-01-01

    high- speed-data-driven-design-vs-console-development. [59]E. Byrne, Game Level Design, Charles River Media, 2004. A.Clayton, Introduction to Level Design for PC Games, Charles

  13. M. Flierl and B. Girod: Video Coding with Motion Compensation for Groups of Pictures, Submitted to ICIP 2002 1 VIDEO CODING WITH MOTION COMPENSATION FOR GROUPS OF PICTURES

    E-Print Network [OSTI]

    Girod, Bernd

    M. Flierl and B. Girod: Video Coding with Motion Compensation for Groups of Pictures, Submitted to ICIP 2002 1 VIDEO CODING WITH MOTION COMPENSATION FOR GROUPS OF PICTURES Markus Flierl discusses the efficiency of a compression scheme for video sequences that jointly encodes groups of pictures

  14. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Gonçalves, Carlos Pedro

    2012-01-01

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  15. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Carlos Pedro Gonçalves

    2012-11-28

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  16. Synopsis of Games The following games will be showcased at this year's 2015 Junior Expo on Friday, March 6, 2015. Please

    E-Print Network [OSTI]

    Reed, Nancy E.

    all games will be occurring simulta- neously. Prepared Games Popsicle Stick Bridge Building and abilities at designing and building an popsicle stick bridge that meets the given specifications! Paper

  17. COMPUTING EQUILIBRIA FOR TWOPERSON GAMES To appear in: Handbook of Game Theory , Vol. 3, eds. R. J. Aumann and S. Hart, North

    E-Print Network [OSTI]

    Roberts, Stephen

    . Aumann and S. Hart, North­ Holland, Amsterdam. BERNHARD VON STENGEL \\Lambda Eidgen¨ossische Technische for games in extensive form (see Hart, 1992). In principle, such game trees can be solved by converting them

  18. Mixed-strategy equilibria in the Nash Demand Game

    E-Print Network [OSTI]

    Malueg, David A.

    2010-01-01

    selection in the Nash Demand Game: an evolutionary approach,Wiley (1999) Binmore, K. : Nash bargaining theory II. In:A. , Wolinsky, A. : The Nash bargaining solution in economic

  19. SANCTUARY : asymmetric interfaces for game-based tablet learning

    E-Print Network [OSTI]

    Haas, Jason M. (Jason Matthew)

    2013-01-01

    This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

  20. Experiment centered design in a massively multiplayer online educational game

    E-Print Network [OSTI]

    Conrad, Shawn (Shawn S.)

    2013-01-01

    With the United States of America suffering from a lack of scientifically literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, ...

  1. FLIPIT: The Game of "Stealthy Takeover" Marten van Dijk

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    FLIPIT: The Game of "Stealthy Takeover" Marten van Dijk Ari Juels Alina Oprea Ronald L. Rivest, Cambridge, MA, USA; e-mail: Marten.VanDijk@rsa.com RSA Laboratories, Cambridge, MA, USA; e-mail: ari

  2. The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games 

    E-Print Network [OSTI]

    Ummels, Michael; Wojtczak, Dominik

    2009-02-01

    We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to ...

  3. On Committee Decision Making: A Game Theoretical Approach

    E-Print Network [OSTI]

    Shenoy, Prakash P.

    1980-04-01

    In this paper, we study committee decision making process using game theory. By a committee, we mean any group of people who have to pick one option from a given set of alternatives. A well defined voting rule is specified ...

  4. Game semantics for an object-oriented language 

    E-Print Network [OSTI]

    Wolverson, Nicholas

    2009-01-01

    This thesis investigates the relationship between object-oriented programming languages and game models of computation. These are intuitively well matched: an object encapsulates some internal state and presents some ...

  5. Artificial Intelligence Design for Real-time Strategy Games

    E-Print Network [OSTI]

    Ernst, Damien

    Artificial Intelligence Design for Real-time Strategy Games Firas Safadi University of Li been challenging intelligence, human and artificial (AI) alike, as one of the top genre in terms

  6. 6.972 Game Theory and Mechanism Design, Spring 2005

    E-Print Network [OSTI]

    Ozdaglar, Asu

    This course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless ...

  7. Collabio: A Game for Annotating People within Social Networks

    E-Print Network [OSTI]

    Pratt, Vaughan

    social connectedness, and is a game. Research systems such as Mr. Taggy [4], Spar.tag.us [3] and Dogear) or "tagging for us" (Spar.tag.us). Unlike in the other tools, Collabio taggers do not receive direct benefit

  8. Game Theoretic Models of Public Choice and Political Economy 

    E-Print Network [OSTI]

    Balduzzi, Paolo

    This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

  9. Spellbound : an activity-based outdoor mobile multiplayer game

    E-Print Network [OSTI]

    Sra, Misha

    2013-01-01

    Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

  10. Applying the repeated game framework to multiparty networked applications

    E-Print Network [OSTI]

    Afergan, Michael Moďse

    2005-01-01

    This thesis presents repeated game analysis as an important and practical tool for networked application and protocol designers. Incentives are a potential concern for a large number of networked applications. Well-studied ...

  11. Cost Allocation of Capacity Investment Games Zhisong Chen2

    E-Print Network [OSTI]

    Chen, Xin

    Periodicals, Inc. Naval Research Logistics 60: 512­523, 2013 Keywords: cooperative game; quantity discount the construction and maintenance costs (see Young et al. [22]); receivers of multicast transmis- sions share

  12. Selection and evaluation of video tape recorders for surveillance applications

    SciTech Connect (OSTI)

    Martinez, R.L.

    1988-01-01

    Unattended surveillance places unique requirements on video recorders. One such requirement, extended operational reliability, often cannot be determined from the manufacturers' data. Subsequent to market surveys and preliminary testing, the Sony 8mm EVO-210 recorder was selected for use in the Modular Integrated Video System (MIVS), while concurrently undergoing extensive reliability testing. A microprocessor based controller was developed to life test and evaluate the performance of the video cassette recorders. The controller has the capability to insert a unique binary count in the vertical interval of the recorded video signal for each scene. This feature allows for automatic verification of the recorded data using a MIVS Review Station. Initially, twenty recorders were subjected to the accelerated life test, which involves recording one scene (eight video frames) every 15 seconds. The recorders were operated in the exact manner in which they are utilized in the MIVS. This paper describes the results of the preliminary testing, accelerated life test and the extensive testing on 130 Sony EVO-210 recorders.

  13. Selection and evaluation of video tape recorders for surveillance applications

    SciTech Connect (OSTI)

    Martinez, R.L.

    1988-01-01

    Unattended surveillance places unique requirements on video recorders. One such requireemnt, extended operational reliability, often cannot be determined from the manufacturers' data. Subsequent to market surveys and preliminary testing, the Sony 8mm EVO-210 recorder was selected for use in the Modular Integrated Video System (MIVS), while concurrently undergoing extensive reliability testing. A microprocessor based controller was developed to life test and evaluate the performance of the video cassette recorders. The controller has the capability to insert a unique binary count in the vertical interval of the recorder video signal for each scene. This feature allows for automatic verification of the recorded data using a MIVS Review Station. Initially, twenty recorders were subjected to the accelerated lift test, which involves recording one scene (eight video frames) every 15 seconds. The recorders were operated in the exact manner in which they are utilized in the MIVS. This paper describes the results of the preliminary testing, accelerated life test and the extensive testing on 130 Sony EVO-210 recorders.

  14. Nash Equilibria in Random Games Imre Brny,1,2,

    E-Print Network [OSTI]

    Bárány, Imre

    Nash Equilibria in Random Games Imre Bárány,1,2, * Santosh Vempala,3, Adrian Vetta4, 1 Rényi.interscience.wiley.com). DOI 10.1002/rsa.20199 ABSTRACT: We consider Nash equilibria in 2-player random games and analyze a Nash equilibrium; on m × n payoff matrices, it runs in time O(m2 n log log n + n2 m log log m

  15. Uniqueness of Nash equilibria in quantum Cournot duopoly game

    E-Print Network [OSTI]

    Yohei Sekiguchi; Kiri Sakahara; Takashi Sato

    2009-10-28

    A quantum Cournot game of which classical form game has multiple Nash equilibria is examined. Although the classical equilibria fail to be Pareto optimal, the quantum equilibrium exhibits the following two properties, (i) if the measurement of entanglement between strategic variables chosen by the competing firms is sufficiently large, the multiplicity of equilibria vanishes, and, (ii) the more strongly the strategic variables are entangled, the more closely the unique equilibrium approaches to the optimal one.

  16. The Continuous Time Nonzero-sum Dynkin Game and Applications.

    E-Print Network [OSTI]

    Vermet, Franck

    -sum Dunkin game and a NEP for the game is just a saddle point for the ZSDG. It satisfies: 1, 2, J1( 1, 2) J = 1, 2 is a NEP for the NZSDG. 6 #12;B. The probabilistic approach (Etourn., 86) Theorem: The processes are general and sat- isfy [H1]-[H2]. Then the NZSDG has a NEP. The proof uses the notion of Snell

  17. An analysis of two modifications of the Petersburg game

    E-Print Network [OSTI]

    Martin-Löf, Anders

    2007-01-01

    Two modifications of the Petersburg game are considered: 1. Truncation, so that the player has a finite capital at his disposal. 2. A cost of borrowing capital, so that the player has to pay interest on the capital needed. In both cases limit theorems for the total net gain are derived, so that it is easy to judge if the game is favourable or not.

  18. Homebrew and the social construction of gaming : community, creativity, and legal context of amateur Game Boy Advance development

    E-Print Network [OSTI]

    Camper, Brett Bennett

    2005-01-01

    This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...

  19. Review of Dick Vitale and Dick Weiss. Holding Court: Reflections of the Game I Love and John Feinstein. Winter Games.

    E-Print Network [OSTI]

    Wedge, Philip

    1997-01-01

    to Home in the latter category. Christopher Moinet Dick Vitale with Dick Weiss. Holding Court: Reflections on the Game I hove. Indianapolis: Masters, 1995. 271 pp. $22.95. John Feinstein. Winter Games. Boston: Little, 1995. 277 pp. $21.95. In his... Introduction, Vitale stresses his "passion and enthusiasm" for basketball, and what ESPN viewer couldn't sense that in listening to the typical Vitale commentary? However, I felt less than enthusiastic about this book. Filled with tributes to coaches...

  20. Acquisition and registration of aerial video imagery of urban traffic

    SciTech Connect (OSTI)

    Loveland, Rohan C

    2008-01-01

    The amount of information available about urban traffic from aerial video imagery is extremely high. Here we discuss the collection of such video imagery from a helicopter platform with a low-cost sensor, and the post-processing used to correct radial distortion in the data and register it. The radial distortion correction is accomplished using a Harris model. The registration is implemented in a two-step process, using a globally applied polyprojective correction model followed by a fine scale local displacement field adjustment. The resulting cleaned-up data is sufficiently well-registered to allow subsequent straight-forward vehicle tracking.

  1. Video: Secretary Moniz's First Day | Department of Energy

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A County roadFeet)Library | NationalVideo:Video:

  2. Good Reception: Utilizing Mobile Media and Games to Develop Critical Inner-City Agents of Social Change

    E-Print Network [OSTI]

    Garcia, Antero David

    2012-01-01

    culture vis-ŕ-vis mobile devices and gaming. Myliteracy practices on mobile devices and in gameplay in waysstudy revealed how mobile devices and games can cultivate

  3. Video-centric network coding strategies for 4G wireless networks: an overview

    E-Print Network [OSTI]

    Montpetit, Marie-Jose

    The impact of Internet content and IP based television on networks is growing. Video is now ubiquitous in the home and on the street. It demands new approaches to video transmission to meet the growing traffic volume. This ...

  4. Rate-distortion analysis and traffic modeling of scalable video coders 

    E-Print Network [OSTI]

    Dai, Min

    2006-04-12

    In this work, we focus on two important goals of the transmission of scalable video over the Internet. The ?rst goal is to provide high quality video to end users and the second one is to properly design networks ...

  5. Power management adaptation techniques for video transmission Christos Bouras1,2,

    E-Print Network [OSTI]

    Bouras, Christos

    Power management adaptation techniques for video transmission over TFRC Christos Bouras1 of the communicating nodes, most notably their transmission power. While increased power generally correlates, Greece SUMMARY In this paper, we describe power management adaptation techniques for wireless video

  6. Load Management in Distributed Video Servers Nalini Venkatasubramanian and Srinivas Ramanathan

    E-Print Network [OSTI]

    Venkatasubramanian, Nalini

    Load Management in Distributed Video Servers Nalini Venkatasubramanian and Srinivas Ramanathan policies for load management in distributed video servers. We propose a predictive placement policy evaluations indicate that a load management procedure which uses a judicious combination of the different

  7. Beyond 'Looking for My Penis': Reflections on Asian Gay Male Video Porn

    E-Print Network [OSTI]

    Tsang, Daniel C

    1999-01-01

    eroticized Asian in gay video porn, in· Bad Object-Choices,Island . Men of Tokyo PORN 101 Pacific Rim The Penetratoron Asian Gay Male Video Porn." In Porn 101: Eroticism, kee,

  8. Combined wavelet video coding and error control for internet streaming and multicast 

    E-Print Network [OSTI]

    Chu, Tianli

    2002-01-01

    In the past several years, advances in Internet video streaming have been tremendous. Originally designed without error protection, Receiver-driven layered multicast (RLM) has proved to be a very effective scheme for scalable video multicast. Though...

  9. IEEE TRANSACTIONSON NUCLEAR SCIENCE, VOL. 42, NO. 4, AUGUST 1995 Digitized Video SubjectPositioning

    E-Print Network [OSTI]

    Thompson, Chris

    the studies is achieved by tracking three light emitting diodes (LEDs) fixed on the subject's face. The video

  10. Getting Ready for LEDs: LED Lighting Video Series Explains the Basics

    Broader source: Energy.gov [DOE]

    A new video series from ElectricTV.net explains the changes and opportunities offered by LED lighting.

  11. Text-Alternative Version: Keynote Video from Street and Area Lighting Conference

    Office of Energy Efficiency and Renewable Energy (EERE)

    Following is a text version of Jim Brodrick's keynote video from the recent Street and Area Lighting Conference.

  12. Segmentation of Crystalline Lens in Photorefraction Video Mark Wendt and Shishir K. Shah

    E-Print Network [OSTI]

    of infrared light emitting diodes (IR-LED) is located on this occlud- ing device. The system of video camera

  13. The Impact of Network Performance on Perceived Video Quality in H.264/AVC

    E-Print Network [OSTI]

    Boutaba, Raouf

    that is crucial to enable effective management operations. In this paper, we present VIDAR (VIDeo quality Analyzer helps to guide management and planning operations. We examine the relation between network performance of the network performance on perceived video quality. Index Terms--video quality management, H.264, QoE I

  14. HeadLock: Wide-Range Head Pose Estimation for Low Resolution Video

    E-Print Network [OSTI]

    Roy, Deb

    HeadLock: Wide-Range Head Pose Estimation for Low Resolution Video Philip DeCamp B-Range Head Pose Estimation for Low Resolution Video by Philip DeCamp Submitted to the Program in Media Arts on data mining technologies to extract head pose information from low resolution video recordings. Head

  15. YouTubeEvent: on Large-Scale Video Event Classification Bingbing Ni

    E-Print Network [OSTI]

    Cortes, Corinna

    YouTubeEvent: on Large-Scale Video Event Classification Bingbing Ni Advanced Digital Sciences the problem of general event classification from uncontrolled YouTube videos. It is a challenging task due from YouTube to represent these categories. To improve classification per- formance, video content

  16. CLASSIFICATION OF SUMMARIZED VIDEOS USING HIDDEN MARKOV MODELS ON COMPRESSED CHROMATICITY

    E-Print Network [OSTI]

    Drew, Mark S.

    1 CLASSIFICATION OF SUMMARIZED VIDEOS USING HIDDEN MARKOV MODELS ON COMPRESSED CHROMATICITY Science Simon Fraser University Vancouver, B.C., CANADA ABSTRACT As digital libraries and video databases grow, we need methods to assist us in the synthesis and analysis of digital video. Since

  17. The VISION Digital Video Library Project Susan Gauch, John Gauch and Kok Meng Pua

    E-Print Network [OSTI]

    Kansas, University of

    - 1 - The VISION Digital Video Library Project Susan Gauch, John Gauch and Kok Meng Pua Information is to demonstrate the technology necessary for a comprehensive, on-line digital video library. We have developed on the integrated application of mature image or video processing, information retrieval, and text classification

  18. Smart Video Systems in Police Cars Amirali Jazayeri, Hongyuan Cai, Mihran Tuceryan, Jiang Yu Zheng

    E-Print Network [OSTI]

    Tuceryan, Mihran

    Smart Video Systems in Police Cars Amirali Jazayeri, Hongyuan Cai, Mihran Tuceryan, Jiang Yu Zheng@cs.iupui.edu ABSTRACT The use of video cameras in police cars has been found to have significant value and the number for later use in legal settings, in-car video cameras can be used to analyze in real-time or near real

  19. VideoonDemandVideoonDemandVideoonDemand Video on Demand Testbed

    E-Print Network [OSTI]

    Eleftheriadis, Alexandros

    #12;VideoonDemandVideoonDemandVideoonDemand Columbia's Video on Demand Testbed and Interoperability Experiment Columbia's Video on Demand Testbed and Interoperability Experiment H.H. KalvaKalva, A.www.eeee..columbiacolumbia..eduedu/advent/advent #12;VideoonDemandVideoonDemandVideoonDemand VoD Testbed ArchitectureVoD Testbed Architecture Video

  20. Supplemental Material for "Classifying Video with Kernel Dynamic Antoni B. Chan and Nuno Vasconcelos

    E-Print Network [OSTI]

    Vasconcelos, Nuno M.

    Supplemental Material for "Classifying Video with Kernel Dynamic Textures" Antoni B. Chan and Nuno Vasconcelos SVCL-TR 2007/03 April 2007 #12;#12;Supplemental Material for "Classifying Video with Kernel This is the supplemental material for "Classifying Video with Dynamic Textures" [1]. It contains information about