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Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


1

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network (OSTI)

and energy savings potential of video game consoles in thethe energy efficiency of video game consoles. NaturalVideo game console usage and national energy consumption:

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

2

Can Nintendo get its crown back? : examining the dynamics of the U.S. video game console market  

E-Print Network (OSTI)

Several generations of video game consoles have competed in the market since 1972. Overall, the entire market shares many similar characteristics, such as network effects and switching cost, which are found in other ...

Chow, Samuel W

2007-01-01T23:59:59.000Z

3

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network (OSTI)

of usage nationwide, we can estimate total national energythe total combined energy use. 3. Average usage over alltotal game console usage, this suggests that an appreciable fraction of console energy

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

4

Evaluating the Relationship between Cognitive Style and Pre-Service Teachers' Preconceived Notions about Adopting Console Video Games for Use in Future Classrooms  

Science Conference Proceedings (OSTI)

This article explores the impact of perceptual cognitive styles on pre-service teachers' attitudes toward video games. Using a cognitive style continuum measuring field dependence and field independence, the authors conducted an exploratory study to ... Keywords: Attitudes, Classrooms, Console, Education, Field Dependence, Field Independence, Group Embedded Figures Test GEFT, Learning, Microsoft Xbox 360, Nintendo Wii, Teaching, Video Games

Rudy McDaniel, Robert Kenny

2013-04-01T23:59:59.000Z

5

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network (OSTI)

console usage and national energy consumption: Results fromNational Energy Consumption .Discussion National Energy Consumption Under the assumption

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

6

Video Games: A Site for Sore Eyes  

E-Print Network (OSTI)

1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

Mozaffari, Sahar

2011-01-01T23:59:59.000Z

7

Classic Home Video Games, 1972-1984: A Complete Reference Guide  

Science Conference Proceedings (OSTI)

This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are ...

Brett Weiss

2012-03-01T23:59:59.000Z

8

Using MIDI to modify video game content  

Science Conference Proceedings (OSTI)

This paper discusses the concept of using background music to control video game parameters and thus actions on the screen. Each song selected by the player makes the game look different and behave variedly. The concept is explored by modifying an existing ... Keywords: MIDI, MIDI-controlled games, background music reactive games, games, music, musically controlled games, rhythm games, virtual sequencer

Jukka Holm; Juha Arrasvuori; Kai Havukainen

2006-06-01T23:59:59.000Z

9

Video game values: Human-computer interaction and games  

Science Conference Proceedings (OSTI)

Current human-computer interaction (HCI) research into video games rarely considers how they are different from other forms of software. This leads to research that, while useful concerning standard issues of interface design, does not address the nature ... Keywords: Activity theory, Computer games, Play, Semiotics, Value, Video games

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

10

BNL | History:The First Video Game?  

NLE Websites -- All DOE Office Websites (Extended Search)

The First Video Game? The First Video Game? photo of Tennis for Two Before 'Pong,' There Was 'Tennis for Two' Before the era of electronic ping pong, hungry yellow dots, plumbers, mushrooms, and fire-flowers, people waited in line to play video games at roller-skating rinks, arcades, and other hangouts. More than fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play "Tennis for Two," an electronic tennis game that is unquestionably a forerunner of the modern video game. Tennis for Two was first introduced on October 18, 1958, at one of the Lab's annual visitors' days. Two people played the electronic tennis game with separate controllers that connected to an analog computer and used an oscilloscope for a screen. The game's creator, William

11

Video Games - Did They Begin at Brookhaven  

Office of Scientific and Technical Information (OSTI)

Video Games – Did They Begin at Brookhaven? Video Games – Did They Begin at Brookhaven? Additional Web Pages The following account, written in 1981, tells how a Department of Energy research and development program led to the pioneering development of video games. William Higinbotham William Higinbotham First Pong, now Space Invaders, next Star Castle – video games have mesmerized children of at all ages across the country and around the world. Where did it all begin? Possibly at Brookhaven National Laboratory. In 1958, William Higinbotham, then head of BNL's Instrumentation Division, designed what may have been one of the first video games. Back then, Brookhaven had visitors days in the fall, and thousands of people came to tour the Lab and see exhibits set up in the gymnasium. Higinbotham's game was an illustration of what the Instrumentation Division could design and build.

12

Reward system and temporal pole contributions to affective evaluation during a first person shooter video game  

E-Print Network (OSTI)

DA: The effects of violent video game habits on adolescentLachlan K, Tamborini R: Popular video games: Quantifying thethe effects of violent video games. J Adolesc 5. Bartholow

Mathiak, Krystyna A; Klasen, Martin; Weber, Ren; Ackermann, Hermann; Shergill, Sukhwinder S; Mathiak, Klaus

2011-01-01T23:59:59.000Z

13

Integrating video games and robotic play in physical environments  

Science Conference Proceedings (OSTI)

Active Learning Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds of learners to become ... Keywords: embodied learning, mobile robots, participatory design, tangible media, video games

Byron Lahey; Winslow Burleson; Camilla Nrgaard Jensen; Natalie Freed; Patrick Lu

2008-08-01T23:59:59.000Z

14

When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection  

E-Print Network (OSTI)

This dissertation examines how games have been construed legally and publicly and compares the nature of games to the de facto legal criteria: in order for games to receive free speech protection, games must inform and communicate. In Chapter I, I review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead of a clear "Yes"??? or "????No"??? answer, game effects researchers can only posit "Maybe"??? and "No"??? findings. Game antagonists employed long-shot and shoddy research to argue their case that violent games produce violent people. The next two chapters lay a foundation for justifying why games have become increasingly controversial to date. In Chapter II, I outline a history of games and argue that games became communicative in the early 1990s. As a response to graphically communicative games and congressional bullying, the video game industry created a self regulatory rating board which should have quelled the public controversy. It did not. In Chapter III, I argue that Columbine changed the face of the game industry in the eyes of the public, as a matter of public morality. Before 1999, the public viewed games in a positive light, embodying one of America'????s pastimes and helping the disabled with their motor skills. After the events at Columbine, the public saw the video game industry as an unruly and rogue force. In Chapter IV, I explain the legal hurtles the game industry faces in becoming protected speech. While video games have become communicative and informative, they likely will not receive free speech protection because of the public scapegoating of the industry during the last two and a half decades. I conclude by discussing the latest Grand Theft Auto "????Hot Coffee"??? controversy and how game developers remain gun-shy about the free speech issue.

Bailey, Joseph Harold

2003-05-01T23:59:59.000Z

15

Motion and Scene Complexity for Streaming Video Games Mark Claypool  

E-Print Network (OSTI)

hosted on a heavyweight, fat server being streamed as an interactive video over a network to be played rendering a game scene that requires large amounts of data and spe- cialized hardware that is not readily

Claypool, Mark

16

Video Game Device Haptic Interface for Robotic Arc Welding  

Science Conference Proceedings (OSTI)

Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

Corrie I. Nichol; Milos Manic

2009-05-01T23:59:59.000Z

17

Sexual Priming, Gender Stereotyping, and Likelihood to Sexually Harass: Examining the Cognitive Effects of Playing a Sexually-Explicit Video Game  

E-Print Network (OSTI)

Brathwaite, B. (2007). Sex in video games. Boston, Mass. :of Stereotypic Images in Video Games Unfair, Legitimate,and consequences of playing video games. In P. Vorderer & J.

Yao, Mike Z.; Mahood, Chad; Linz, Daniel

2010-01-01T23:59:59.000Z

18

The potential of America's Army, the video game as civilian-military public sphere  

E-Print Network (OSTI)

The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

Li, Zhan, 1979-

2004-01-01T23:59:59.000Z

19

Learning plan networks in conversational video games  

E-Print Network (OSTI)

We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

Orkin, Jeffrey David

2007-01-01T23:59:59.000Z

20

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network (OSTI)

I. Azevedo. 2012, Electricity consumption and energy savingsMcKenney. 2007. Energy consumption by consumer electronicsK. Roth. 2011. Energy Consumption of Consumer Electronics in

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


21

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network (OSTI)

of time spent in either off, standby, or on modes, for each2: Average and median power in standby and on modes for allmode categories: off, standby, and on. The off mode category

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

22

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network (OSTI)

with their free energy audit program. Meters were installedinstalled as part of an energy audit program. Users may be

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

23

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network (OSTI)

Results from a field-metering study Louis-Benoit Desroches,troubleshooting of several metering issues, and to Deborahas part of a MELs field metering study in collaboration with

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

24

Investigating the impact of video games on high school students' engagement and learning about genetics  

Science Conference Proceedings (OSTI)

The popularity of video games has transcended entertainment crossing into the world of education. While the literature base on educational gaming is growing, there is still a lack of systematic study of this emerging technology's efficacy. This quasi-experimental ... Keywords: Applications in subject areas, Interactive learning environments, Pedagogical issues, Secondary education, Virtual reality

Leonard A. Annetta; James Minogue; Shawn Y. Holmes; Meng-Tzu Cheng

2009-08-01T23:59:59.000Z

25

Reflred - Tcl console  

Science Conference Proceedings (OSTI)

Tcl console. ... I will not attempt to describe tcl here. See http://www.msen. com/~clif/TclTutor.html for an interactive tutorial. ...

26

Reflfit - Tcl console  

Science Conference Proceedings (OSTI)

Tcl console. Tcl is an easy to learn scripting language in which you will eventually be able to automate your data fitting. ...

27

Exploring the potential of computer and video games for health and physical education: A literature review  

Science Conference Proceedings (OSTI)

This study aims at critically reviewing recently published scientific literature on the use of computer and video games in Health Education (HE) and Physical Education (PE) with a view: (a) to identifying the potential contribution of the incorporation ... Keywords: Applications in subject areas, Human-computer interface, Interactive learning environments, Learning communities

Marina Papastergiou

2009-11-01T23:59:59.000Z

28

Fun and Games: Multi-Language Development  

Science Conference Proceedings (OSTI)

Computer games (or "electronic games" if you encompass those games played on console-class hardware) comprise one of the fastest-growing application markets in the world. Within the development community that creates these entertaining marvels, multi-language ...

Andrew M. Phelps; David M. Parks

2004-02-01T23:59:59.000Z

29

Retail Motor-Fuel Dispensers and Consoles  

Science Conference Proceedings (OSTI)

Retail Motor-Fuel Dispensers and Consoles. Purpose: This 5-day RMFD course provides participants with the knowledge ...

2013-01-11T23:59:59.000Z

30

Video  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Print E-mail Climate Change Wildlife & Wildlands A full twelve minute, high definition, engaging and highly informative video on climate change science and impacts on...

31

Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Videos Videos Videos Search for and view videos of EETD Distinguished Lectures and more. January 2014 EETD 40th Anniversary Kickoff The 40th anniversary of the founding of the Environmental Energy Technologies Division at Berkeley Lab is this November 1, 2013. November 2013 The Tech Awards 2013 Laureate: The Darfur Stoves Project See video Problem: People in camps for refugees and internally displaced persons spend 1/3 of their income on fuelwood, often skipping meals for lack of fuel. Solution: An energy-saving metal cookstove adapted... September 2013 Berkeley Lab report finds U.S. energy service companies experienced steady growth despite recession January 2014 The 40th anniversary of the founding of the Environmental Energy Technologies Division at Berkeley Lab is this November 1, 2013.

32

Using semiotic grammars for the rapid design of evolving video game mechanics  

Science Conference Proceedings (OSTI)

In prior work, we proposed the model of cardboard semiotics. The model applies the use of semiotics (the study of signs and symbols and their interpretations) as a conceptual prototyping tool for game story development. In this paper we adapt the theoretical ...

Erik Henry Vick; Rudy McDaniel; Stephen Jacobs

2010-07-01T23:59:59.000Z

33

Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Videos Videos MotorWeek Televisions Original Automotive Magazine Videos provided by Maryland Public Television EV Charging Newest Fuel Economy Hybrids & EVs Diesels E85 & FFVs Other Alt. Fuels New Technologies Competitions & Research EV Charging EV Charging Flash (19.4 MB) Text Version (pdf) Renewable Natural gas Renewable Natural gas Flash (19.0 MB) Text Version (pdf) Green Truck Summit Green Truck Summit Flash (18.7 MB) Text Version (pdf) Super Storm Sandy Super Storm Sandy Flash (18.9 MB) Text Version (pdf) 2012 Mitsubishi 2012 Mitsubishi Flash (20.9 MB) Text Version (pdf) CNG Goes Mainstream CNG Goes Mainstream Flash (6.7 MB) Text Version (pdf) Ethanol and Classic Cars Ethanol and Classic Cars Flash (11.9 MB) Text Version (pdf) Clean Fleets Truckin' on Clean Fleets Truckin' on

34

Product placement in interactive games  

Science Conference Proceedings (OSTI)

Modern computer and video games offer a dynamic means of interactive advertising for a wide range of commercial products. This article details an exploratory study in the area of interactive, in-game advertising. Various key forms of interactive advertising ... Keywords: computer games, interactive advertising, interactive media, product placement, video games

Barry Ip

2009-10-01T23:59:59.000Z

35

Designing collaborative multiplayer serious games  

Science Conference Proceedings (OSTI)

The idea of Computer Supported Collaborative Learning (CSCL) is being investigated for more than twenty years. Since a few years, game-based approaches like video games for learning (Serious Games) offer new fields of application. The combination of ... Keywords: CSCL, Collaborative learning, Game-based learning, Serious games

Viktor Wendel; Michael Gutjahr; Stefan Gbel; Ralf Steinmetz

2013-06-01T23:59:59.000Z

36

Vampire Power and Gaming | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Vampire Power and Gaming Vampire Power and Gaming Vampire Power and Gaming May 17, 2010 - 12:55pm Addthis Elizabeth Spencer Communicator, National Renewable Energy Laboratory (No, this post has nothing to do with a certain twenty-four-year-old, side-scrolling action game series.) I read a survey today about how much energy videogame consoles use, which more or less boiled down to: Certain consoles can use about as much energy as your TV do to run, so you shouldn't leave them on (as in "on and running a game" or "on and sitting on the top-level system menu") for hours and hours when you're not actually gaming. And if you must, you should consider turning on sleep mode or having it auto-shutdown after however many hours. Of course, I'd like to think (perhaps naively) that the readers of this

37

Vampire Power and Gaming | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Vampire Power and Gaming Vampire Power and Gaming Vampire Power and Gaming May 17, 2010 - 12:55pm Addthis Elizabeth Spencer Communicator, National Renewable Energy Laboratory (No, this post has nothing to do with a certain twenty-four-year-old, side-scrolling action game series.) I read a survey today about how much energy videogame consoles use, which more or less boiled down to: Certain consoles can use about as much energy as your TV do to run, so you shouldn't leave them on (as in "on and running a game" or "on and sitting on the top-level system menu") for hours and hours when you're not actually gaming. And if you must, you should consider turning on sleep mode or having it auto-shutdown after however many hours. Of course, I'd like to think (perhaps naively) that the readers of this

38

Designing entertaining educational games using procedural rhetoric: a case study  

Science Conference Proceedings (OSTI)

In the paper we describe the design and development of a video game about sustainable energy use that effectively unites fun with learning. We also present results from an initial study of the educational impact of the game. Many educational games do ... Keywords: educational games, energy, environment, game design, procedural rhetoric, serious games, simulation games

Lars Doucet; Vinod Srinivasan

2010-07-01T23:59:59.000Z

39

ConSol (Building Industry Research Alliance) | Open Energy Information  

Open Energy Info (EERE)

ConSol (Building Industry Research Alliance) ConSol (Building Industry Research Alliance) Jump to: navigation, search Name ConSol (Building Industry Research Alliance) Place Stockton, CA Website http://www.consol.com References ConSol (Building Industry Research Alliance)[1] Information About Partnership with NREL Partnership with NREL Yes Partnership Type Incubator Partnering Center within NREL Electricity Resources & Building Systems Integration Partnership Year 2004 Link to project description http://www.nrel.gov/news/press/2004/382.html LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! ConSol (Building Industry Research Alliance) is a company located in Stockton, CA. References ↑ "ConSol (Building Industry Research Alliance)" Retrieved from "http://en.openei.org/w/index.php?title=ConSol_(Building_Industry_Research_Alliance)&oldid=379316

40

CS1, arcade games and the free Java book  

Science Conference Proceedings (OSTI)

Computer game programming has been adopted by some instructors and schools in an effort to motivate students and make the learning more relevant to the student's world than the console programs many of their instructors learned with. This paper describes ... Keywords: acm java, cs1, free java book, games

Daniel L. Schuster

2010-03-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


41

Control console replacement at the WPI Reactor  

SciTech Connect

With partial funding from the Department of Energy (DOE) University Reactor Instrumentation Upgrade Program (DOE Grant No. DE-FG02-90ER12982), the original control console at the Worcester Polytechnic Institute (WPI) Reactor has been replaced with a modern system. The new console maintains the original design bases and functionality while utilizing current technology. An advanced remote monitoring system has been added to augment the educational capabilities of the reactor. Designed and built by General Electric in 1959, the open pool nuclear training reactor at WPI was one of the first such facilities in the nation located on a university campus. Devoted to undergraduate use, the reactor and its related facilities have been since used to train two generations of nuclear engineers and scientists for the nuclear industry. The reactor power level was upgraded from 1 to 10 kill in 1969, and its operating license was renewed for 20 years in 1983. In 1988, the reactor was converted to low enriched uranium. The low power output of the reactor and ergonomic facility design make it an ideal tool for undergraduate nuclear engineering education and other training.

1992-01-01T23:59:59.000Z

42

Console Networks for Major Computer Systems  

SciTech Connect

A concept for interactive time-sharing of a major computer system is developed in which satellite computers mediate between the central computing complex and the various individual user terminals. These techniques allow the development of a satellite system substantially independent of the details of the central computer and its operating system. Although the user terminals' roles may be rich and varied, the demands on the central facility are merely those of a tape drive or similar batched information transfer device. The particular system under development provides service for eleven visual display and communication consoles, sixteen general purpose, low rate data sources, and up to thirty-one typewriters. Each visual display provides a flicker-free image of up to 4000 alphanumeric characters or tens of thousands of points by employing a swept raster picture generating technique directly compatible with that of commercial television. Users communicate either by typewriter or a manually positioned light pointer.

Ophir, D; Shepherd, B; Spinrad, R J; Stonehill, D

1966-07-22T23:59:59.000Z

43

It's all Greek to me: a case for the classics in game development education  

Science Conference Proceedings (OSTI)

This article provides an overview of Classical Greek literature as a parallel for the game development industry: we outline how the historical developments of Greek storytelling and literature inform the developmental history of video games. As the Greek ... Keywords: Aristotle, Greek literature, Homer, game curriculum, game design, game design theory, game development, game-based education, philosophy, story, storytelling

Fred Sebastian; Anthony Whitehead

2008-11-01T23:59:59.000Z

44

A game-based corpus for analysing the interplay between game context and player experience  

Science Conference Proceedings (OSTI)

Recognizing players' affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed to build a corpus based on game events and recorded video sessions from human ... Keywords: game-based corpus, player behavior, player experience, player's affective state

Noor Shaker; Stylianos Asteriadis; Georgios N. Yannakakis; Kostas Karpouzis

2011-10-01T23:59:59.000Z

45

V-178: IBM Data Studio Web Console Java Multiple Vulnerabilities |  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

8: IBM Data Studio Web Console Java Multiple Vulnerabilities 8: IBM Data Studio Web Console Java Multiple Vulnerabilities V-178: IBM Data Studio Web Console Java Multiple Vulnerabilities June 14, 2013 - 6:00am Addthis PROBLEM: IBM has acknowledged a weakness and two vulnerabilities in IBM Data Studio PLATFORM: IBM Data Studio 3.x ABSTRACT: IBM Data Studio Web Console uses the IBM Java Runtime Environment (JRE) and might be affected by vulnerabilities in the IBM JRE REFERENCE LINKS: Secunia Advisory SA53778 IBM Flash Alert 1640533 CVE-2013-0169 CVE-2013-0440 CVE-2013-0443 IMPACT ASSESSMENT: High DISCUSSION: An unspecified vulnerability within the JSSE component could allow: 1) A remote attacker to cause a denial of service 2) To statistically observe the time necessary to generate/receive error messages and deduce the plaintext after a relatively small number of

46

Combining graphics and video using graphics cards.  

E-Print Network (OSTI)

?? This report contains an introduction to graphics and video technology. Furthermore the game Avatars-Online, which is a massive multiplayer online game is presented. Avatars-Online (more)

Vangli, Marcus Andre

2006-01-01T23:59:59.000Z

47

Changzhou Consol Energy Co Ltd | Open Energy Information  

Open Energy Info (EERE)

Changzhou Consol Energy Co Ltd Changzhou Consol Energy Co Ltd Jump to: navigation, search Name Changzhou Consol Energy Co Ltd Place Changzhou, Jiangsu Province, China Zip 213026 Sector Solar Product Manufacturer and exporter of solar water heaters and small or large scale solar water system. Coordinates 31.766211°, 119.94722° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":31.766211,"lon":119.94722,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

48

Terrebonne Parish Consol Gov't | Open Energy Information  

Open Energy Info (EERE)

Terrebonne Parish Consol Gov't Terrebonne Parish Consol Gov't Jump to: navigation, search Name Terrebonne Parish Consol Gov't Place Louisiana Utility Id 8884 Utility Location Yes Ownership M NERC Location SPP NERC SPP Yes Operates Generating Plant Yes Activity Generation Yes Activity Buying Transmission Yes Activity Distribution Yes Activity Bundled Services Yes References EIA Form EIA-861 Final Data File for 2010 - File1_a[1] LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! This article is a stub. You can help OpenEI by expanding it. Utility Rate Schedules Grid-background.png 100 Watt High Pressure Sodium Vapor Light Lighting 250 Watt High Pressure Sodium Vapor Light Cobra Head Lighting 400 Watt High Pressure Sodium Vapor Flood Light Lighting 400 Watt High Pressure Sodium Vapor Light Cobra Head Lighting

49

Towards a serious game to help students learn computer programming  

Science Conference Proceedings (OSTI)

Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science. Video games with other goals than entertainment, serious games, are present, today, ...

Mathieu Muratet; Patrice Torguet; Jean-Pierre Jessel; Fabienne Viallet

2009-01-01T23:59:59.000Z

50

Video Tutorials  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Tutorials Video Tutorials1354608000000Video TutorialsWatch video tutorials.No Video Tutorials Watch video tutorials. Click the links to jump to a particular video or set of...

51

A narrative metaphor to facilitate educational game authoring  

Science Conference Proceedings (OSTI)

In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational point-and-click adventure game authoring. Our approach aims to allow educators to actively collaborate in the educational game development ... Keywords: Authoring tools and methods, Improving classroom teaching, Serious games

Eugenio J. Marchiori; Javier Torrente; ngel del Blanco; Pablo Moreno-Ger; Pilar Sancho; Baltasar Fernndez-Manjn

2012-01-01T23:59:59.000Z

52

The future of game Al : learning to use human tactics  

E-Print Network (OSTI)

Many video games require artificial players that can act as replacements for human players. With today's constant increases in the complexity of games and the prevalence of user-created content, creating an Al that is ...

Dowgun, Neil M

2009-01-01T23:59:59.000Z

53

EIA Energy Kids - CONSOL Coal Mine - Energy Information Administration  

U.S. Energy Information Administration (EIA)

Recycling; History of Energy. Energy Timelines; Famous People; Calculators & Tools Games & Activities. Riddles; Slang; Puzzles; Science Fair Experiments; Field Trips ...

54

Formalizing Game-play  

Science Conference Proceedings (OSTI)

Current computer conflict simulation games, or wargames, are opaque in the sense that most of the game mechanisms are not directly visible to the players and are frequently not described in user accessible documentation, have a transient lifetime that ... Keywords: board games, computer conflict simulation games, computer games, formal specification, formalism, game construction, game design, game development, game formalization, game map, game mechanisms, game rules, game specification, game-play, rules, sequence of play, simulation games, strategy board games, war gaming, wargame

Tomas By

2012-04-01T23:59:59.000Z

55

Video Help  

NLE Websites -- All DOE Office Websites (Extended Search)

DUF6 Videos Video Help Video Help The DUF6 videos require the free version of RealPlayer. If you have the RealPlayer but still cannot view the streaming videos, you may download...

56

Educational Molecular Biology Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Molecular Biology Games Do you have a great game? Please click our Ideas page. Featured Games: Biology Games fom biologyjunction.com Biology Games fom biologyjunction.com...

57

Changing the virtual self: avatar transformations in popular games  

Science Conference Proceedings (OSTI)

During play, players of video games intentionally change their avatars, altering how the avatar looks, behaves, or can be manipulated. This process is integral to gameplay, forming an important component both of successful and enjoyable play. We present ... Keywords: activity theory, avatar, video game

Pippin Barr; Robert Biddle; Judy Brown

2006-12-01T23:59:59.000Z

58

Influence of Black Masculinity Game Exemplars on Social Judgments  

Science Conference Proceedings (OSTI)

In this investigation, the authors ask how media exemplars of Black masculinity influence the views of and intentions toward other Black men. An experiment compared the effects of exposure to Black video game characters fitting the exemplar thug or street ... Keywords: attitudes, characterization of race, exemplars, media, political imagery, positive influence of imagery, priming, race, racial exemplars, stereotypes, video games, visions of race

Karen E. Dill, Melinda C.R. Burgess

2013-08-01T23:59:59.000Z

59

Teaching with games: the Minesweeper and Asteroids experience  

Science Conference Proceedings (OSTI)

The value of games as a vehicle for teaching concepts while inspiring students is now well accepted at almost all levels of education. Video games, arcade and computer games are rarely given the same kind of attention. This paper will describe the value ...

Katrin Becker

2001-12-01T23:59:59.000Z

60

Networked Graphics: Building Networked Games and Virtual Environments  

Science Conference Proceedings (OSTI)

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge ... Keywords: Computer Animation, Computer Graphics, Computer Science, Computers, Game Programming, Interactive & Multimedia, Networking, Video & Electronic, Virtual Reality

Anthony Steed; Manuel Fradinho Oliveira

2009-11-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


61

Classic Nintendo Games are (NP-)Hard Greg Aloupis  

E-Print Network (OSTI)

Classic Nintendo Games are (NP-)Hard Greg Aloupis Erik D. Demaine Alan Guo March 9, 2012 Abstract We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong of Zelda, Metroid, and Pok´emon--and prove that it is NP- hard to play generalized versions of many games

Demaine, Erik

62

Video textures  

Science Conference Proceedings (OSTI)

This paper introduces a new type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual ... Keywords: animation, image-based rendering, morphing, multimedia, natural phenomena, texture synthesis, video sprites, video-based animation, video-based rendering, view morphing

Arno Schdl; Richard Szeliski; David H. Salesin; Irfan Essa

2000-07-01T23:59:59.000Z

63

STATEMENT OF CONSIDERATIONS REQUEST BY CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF DOMESTIC AND FOREIGN INVENTION RIGHTS UNDER DOE COOPERATIVE AGREEMENT NO. DE-FC26-01NT41181; W(A)-02-053, CH-1123 The Petitioner, Consol Energy, Inc. (Consol), was awarded this cooperative agreement for the performance of work entitled, "Multi-Pollutant Emission Control: Pilot Plant Study for Reducing Hg, SO 3 , NOx, and CO 2 Emissions." The purpose of the cooperative agreement is to design, construct and operate a pilot plant operating on a slip stream of flue gas from a commercial coal fired power plant to develop a conceptual process to capture and remove mercury from the flue gas from coal-fired power plants. The technology to be developed is based upon the concepts of reducing the temperature of the flue gas beyond conventional

64

STATEMENT OF CONSIDERATIONS REQUEST BY CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF DOMESTIC AND FOREIGN INVENTION RIGHTS UNDER DOE COOPERATIVE AGREEMENT NO. DE-FC26-01NT41148; W(A)-02-014, CH-1094 The Petitioner, Consol Energy, Inc. (Consol), was awarded this cooperative agreement for the performance of work entitled, "Enhanced Coal Bed Methane Production and Sequestration of CO2 in Unmineable Coal Seam." The purpose of the cooperative agreement is to design and construct a coal-bed methane recovery system, design and implement a directional, horizontal drilling program in two coal seams, recover the methane and strip the contaminant gases, compress the gas and deliver the gas to a pipeline. After the methane pressure is reduced to the desired value, carbon dioxide will be compressed and pumped into the lower unmineable coal

65

Hazmat Cam Wireless Video System  

SciTech Connect

This paper describes the Hazmat Cam Wireless Video System and its application to emergency response involving chemical, biological or radiological contamination. The Idaho National Laboratory designed the Hazmat Cam Wireless Video System to assist the National Guard Weapons of Mass Destruction - Civil Support Teams during their mission of emergency response to incidents involving weapons of mass destruction. The lightweight, handheld camera transmits encrypted, real-time video from inside a contaminated area, or hot-zone, to a command post located a safe distance away. The system includes a small wireless video camera, a true-diversity receiver, viewing console, and an optional extension link that allows the command post to be placed up to five miles from danger. It can be fully deployed by one person in a standalone configuration in less than 10 minutes. The complete system is battery powered. Each rechargeable camera battery powers the camera for 3 hours with the receiver and video monitor battery lasting 22 hours on a single charge. The camera transmits encrypted, low frequency analog video signals to a true-diversity receiver with three antennas. This unique combination of encryption and transmission technologies delivers encrypted, interference-free images to the command post under conditions where other wireless systems fail. The lightweight camera is completely waterproof for quick and easy decontamination after use. The Hazmat Cam Wireless Video System is currently being used by several National Guard Teams, the US Army, and by fire fighters. The system has been proven to greatly enhance situational awareness during the crucial, initial phase of a hazardous response allowing commanders to make better, faster, safer decisions.

Kevin L. Young

2006-02-01T23:59:59.000Z

66

Educational Chemistry Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Chemistry Games Do you have a great chemistry game? Please click our Ideas page. Featured Games: Nobelprize.org's Chemistry Games Nobelprize.org's Chemistry Games Nobelprize.org,...

67

Educational Physics Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Physics Games Do you have a great physics game? Please click our Ideas page. Featured Games: Nobel Prize - Physics Games Section Nobel Prize - Physics Games Section Nobelprize.org,...

68

Learning Transformations From Video  

E-Print Network (OSTI)

on Natural Video . . . . . . . . . . . . . . . . .3 Learning Continuous Transformation from VideoProposed Video Coder

Wang, Ching Ming

2010-01-01T23:59:59.000Z

69

The community network game project: Enhancing collaborative activities  

E-Print Network (OSTI)

Abstract: The EU-funded Community Network Game (CNG) project aims at enhancing collaborative activities between Massively Multiplayer Online Games (MMOG) players. This will be achieved by developing new tools for the generation, distribution and insertion of user-generated content (UGC) into existing MMOGs without changing the game code and without adding new processing or network loads to the MMOG central servers. This UGC may include items (e.g., textures, 3D objects) to be added to the game and live video captured from the game screen and streamed to other players. We present the objectives of the project, focusing on its main scientific and technological contributions.

Shakeel Ahmad; Christos Bouras; Raouf Hamzaoui; Andreas Papazois; Erez Perelman; Alex Shani; Gwendal Simon

2010-01-01T23:59:59.000Z

70

NEWTON's General Science Videos  

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General Science Videos Do you have a great general science video? Please click our Ideas page. Featured Videos: Videos from National Geographic Kids Videos from National Geographic...

71

NEWTON's Computer Science Videos  

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Computer Science Videos Do you have a great computer science video? Please click our Ideas page. Featured Videos: Computer Science Videos from Purdue Computer Science Videos from...

72

NEWTON's Physics Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Physics Videos Do you have a great physics video? Please click our Ideas page. Featured Videos: How Stuff Works Videos - Physics How Stuff Works Videos - Physics The Physics...

73

Educational Weather Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Games Do you have a great weather game? Please click our Ideas page. Featured Games: NOAA - Planet Arcade NOAA - Planet Arcade The National Oceanic and Atmospheric Administration...

74

Educational Games about Mathematics  

NLE Websites -- All DOE Office Websites (Extended Search)

Search this page, using your web browser's search function. Educational Games about Mathematics Do you have a great math game? Please click our Ideas page. Featured Games: Hooda...

75

Consol Energy Summary Report: Evaluation of Mercury Emissions from Coal-Fired Facilities With SCR and FGD Systems  

Science Conference Proceedings (OSTI)

This project was a joint effort between EPRI, the U.S. Department of Energy, Consol Energy, and a number of electric utility companies who hosted the mercury field measurements. This report summarizes mercury measurements by the Consol Energy to characterize the impact of selective catalytic reduction (SCR) on mercury speciation and removal at ten (10) coal-fired power plants.

2006-09-20T23:59:59.000Z

76

Lattice QCD as a video game  

E-Print Network (OSTI)

The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.

Gyozo I. Egri; Zoltan Fodor; Christian Hoelbling; Sandor D. Katz; Daniel Nogradi; Kalman K. Szabo

2006-11-21T23:59:59.000Z

77

W(A)-02-009, CONSOL ENERGY, INC. CLOSED PER INSTRUCTIONS FROM  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

-02-009, CONSOL ENERGY, INC. CLOSED PER INSTRUCTIONS FROM MIKE HOFFMAN ON 8262003. SEE W(A)-02-053. JPN 08 2002 07:00 FR IPL DOE CH 630 252 2779 TO AGCP-HQ P.1010 * * Hi Katie,...

78

Natural games  

E-Print Network (OSTI)

Behavior in the context of game theory is described as a natural process that follows the 2nd law of thermodynamics. The rate of entropy increase as the payoff function is derived from statistical physics of open systems. The thermodynamic formalism relates everything in terms of energy and describes various ways to consume free energy. This allows us to associate game theoretical models of behavior to physical reality. Ultimately behavior is viewed as a physical process where flows of energy naturally select ways to consume free energy as soon as possible. This natural process is, according to the profound thermodynamic principle, equivalent to entropy increase in the least time. However, the physical portrayal of behavior does not imply determinism. On the contrary, evolutionary equation for open systems reveals that when there are three or more degrees of freedom for behavior, the course of a game is inherently unpredictable in detail because each move affects motives of moves in the future. Eventually, when no moves are found to consume more free energy, the extensive-form game has arrived at a solution concept that satisfies the minimax theorem. The equilibrium is Lyapunov-stable against variation in behavior within strategies but will be perturbed by a new strategy that will draw even more surrounding resources to the game. Entropy as the payoff function also clarifies motives of collaboration and subjective nature of decision making.

Jani Anttila; Arto Annila

2011-03-05T23:59:59.000Z

79

Electronic games for aged care and rehabilitation  

Science Conference Proceedings (OSTI)

The declining cognitive and motor abilities has become a major problem in the health care of the elderly, often leading to potentially fatal falls. Current rehabilitation strategies to address this issue include routine physiotherapy which is often dull ... Keywords: aged care, rehabilitation, software agent, video game

Stuart T. Smith; Amir Talaei-Khoei; Mililani Ray; Pradeep Ray

2009-12-01T23:59:59.000Z

80

Video dithering  

E-Print Network (OSTI)

In this work, we present mathematical and artistic techniques for the easy creation of artistic screening animations in video resolution by extending the artistic screening technique of adapting various patterns as screen dots for generating halftones. For video dithering, three different animations are needed. One is for screen dots which is a simple black and white animation; another is for the goal (or perceived) animation on the screen; and the other animation is for controlling the color and the size of screen dots. By combining three different animations with video dithering techniques, two animations appear simultaneously on the result video screen and provide complex and unique animation. Our techniques assure creating of aesthetic looking movies by providing frame to frame coherence and avoiding spatial and temporal aliasing that can be caused by low quality of video images. We shows how this technique is a powerful and effective way to create artistic results, by demonstrating variety of video dithering.

Yu, Jin Nah

2005-05-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


81

NEWTON's Chemistry Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Chemistry Videos Do you have a great chemistry videos? Please click our Ideas page. Featured Videos: Steve Marsden's Chemistry Resources The Periodic Table of Videos The University...

82

Usability and game design : improving the MITAR Game Editor  

E-Print Network (OSTI)

Creating MIT Augmented Realty (MITAR) games can be a daunting task. MITAR game designers require a usable game editor to simplify this process. The MITAR Game Editor was the first editor to provide game designers with the ...

Falconi, Robert F

2010-01-01T23:59:59.000Z

83

STATEMENT OF CONSIDERATIONS REQUEST BY CONSOLIDATION COAL CO. (CONSOL) FOR AN  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

CONSOLIDATION COAL CO. (CONSOL) FOR AN CONSOLIDATION COAL CO. (CONSOL) FOR AN ADVANCE WAIVER OF DOMESTIC AND FOREIGN INVENTION RIGHTS UNDER COOPERATIVE AGREEMENT NO. DE-FC22-92PC- 92642, W(A)-93-018, CH-0775 New York State Electric & Gas Co. (NYSEG) was awarded this cooperative agreement under the fourth round of the Innovative Clean Coal Technology Program pursuant to P.L. 101-512 to demonstrate a combination of cost effective emission reduction and efficiency improvement technologies which will allow utilities to comply with the Clean Air Act Amendments of 1990, at the Milliken Station in Lansing, New York. The cooperative agreement resulted from NYSEG's proposal submitted in response to a PON from DOE. Of the thirty-three proposals submitted under the PON, nine were selected for DOE funding.

84

Educational Computer Science Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Computer Science Games Do you have a great computer science game? Please click our Ideas page. Featured Games: Alice provided by CarnegieMellon Alice provided by CarnegieMellon...

85

Video flowmeter  

DOE Patents (OSTI)

A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid (10) containing entrained particles (12) is formed and positioned by a rod optic lens assembly (31) on the raster area of a low-light level television camera (20). The particles (12) are illuminated by light transmitted through a bundle of glass fibers (32) surrounding the rod optic lens assembly (31). Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen (40). The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid (10).

Lord, David E. (Livermore, CA); Carter, Gary W. (Livermore, CA); Petrini, Richard R. (Livermore, CA)

1983-01-01T23:59:59.000Z

86

Video Matching  

E-Print Network (OSTI)

This paper describes a method for bringing two videos (recorded at different times) into spatiotemporal alignment, then comparing and combining corresponding pixels for applications such as background subtraction, compositing, ...

Sand, Peter

2004-05-11T23:59:59.000Z

87

Video flowmeter  

DOE Patents (OSTI)

A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid containing entrained particles is formed and positioned by a rod optic lens assembly on the raster area of a low-light level television camera. The particles are illuminated by light transmitted through a bundle of glass fibers surrounding the rod optic lens assembly. Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen. The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid. 4 figs.

Lord, D.E.; Carter, G.W.; Petrini, R.R.

1983-08-02T23:59:59.000Z

88

Video flowmeter  

DOE Patents (OSTI)

A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid containing entrained particles is formed and positioned by a rod optic lens assembly on the raster area of a low-light level television camera. The particles are illuminated by light transmitted through a bundle of glass fibers surrounding the rod optic lens assembly. Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen. The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid.

Lord, D.E.; Carter, G.W.; Petrini, R.R.

1981-06-10T23:59:59.000Z

89

NEWTON's Molecular Biology Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Molecular Biology Videos Do you have a great molecular biology video? Please click our Ideas page. Featured Videos: University of Berkeley - Molecular Biology Lectures University...

90

RHIC Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Brookhaven National Laboratory Brookhaven National Laboratory search U.S. Department of Energy logo Home RHIC Science News Images Videos For Scientists RHIC Videos Other Videos 401 LHC magnets Backup Magnets Ready to Ship to LHC Physicists and engineers in Brookhaven National Laboratory's Superconducting Magnet Division are in the final stages of assembling "replacement" magnets for the Large Hadron Collider (LHC) at Europe's CERN laboratory. 398 Photo of Milind Diwan Why Particle Physics Matters: Milind Diwan Particle physicists dedicate their lives to understanding the fundamental nature of energy, matter, space and time. Why do they do it? Symmetry magazine asked some of them to explain: Why does particle physics matter? 399 Photo of Elizabeth Worcester Why Particle Physics Matters: Elizabeth Worcester

91

All Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

All Videos All Videos All Videos Whether you need it on your phone, tablet, or desktop, you can trust us for reliable, up-to-date answers, news, and information. Turning Algae into Energy in New Mexico 3:12 Turning Algae into Energy in New Mexico Top-secret super-secure Los Alamos vault declassified 3:44 Top-secret super-secure Los Alamos vault declassified Global warming accelerates drought-induced forest death 3:20 Global warming accelerates drought-induced forest death Los Alamos Using Neutrons to Stop Nuclear Smugglers 3:43 Los Alamos Using Neutrons to Stop Nuclear Smugglers Historic, unique Manhattan Project footage from Los Alamos 10:9 Historic, unique Manhattan Project footage from Los Alamos Music and math at Los Alamos National Laboratory 2:10 Music and math at Los Alamos National Laboratory

92

Mercury Measurements Characterizing the Impact of SCR on Mercury: Consol Test Site 5 - Eastern Bituminous Coal-Fired Power Plant wi th an SCR, ESP, and Wet FGD  

Science Conference Proceedings (OSTI)

CONSOL Energy Inc., Research & Development (CONSOL), with support from the U.S. Department of Energy, National Energy Technology Laboratory (DOE) and the Electric Power Research Institute (EPRI), is evaluating the effects of selective catalytic reduction (SCR) on mercury (Hg) capture in coal-fired plants equipped with an electrostatic precipitator (ESP) - wet flue gas desulfurization (FGD) combination or a spray dyer absorber 8212 fabric filter (SDA-FF) combination. In this program CONSOL is determining ...

2005-11-28T23:59:59.000Z

93

Mercury Measurements Characterizing the Impact of SCR on Mercury: Consol Site 7 - Eastern Bituminous Coal-Fired Power Plant with an SCR, ESP, and Wet FGD  

Science Conference Proceedings (OSTI)

CONSOL Energy Inc., Research & Development (CONSOL), with support from the U.S. Department of Energy, National Energy Technology Laboratory (DOE) and the Electric Power Research Institute (EPRI), is evaluating the effects of selective catalytic reduction (SCR) on mercury (Hg) capture in coal-fired plants equipped with an electrostatic precipitator (ESP) - wet flue gas desulfurization (FGD) combination or a spray dyer absorber fabric filter (SDA-FF) combination. In this program CONSOL is determining mercu...

2006-07-26T23:59:59.000Z

94

Mercury Measurements Characterizing the Impact of SCR on Mercury: Consol Test Site 4 - Eastern Bituminous Coal-Fired Power Plant wit h an SCR, ESP, and Wet FGD  

Science Conference Proceedings (OSTI)

CONSOL Energy Inc., Research & Development (CONSOL), with support from the U.S. Department of Energy, National Energy Technology Laboratory (DOE) and the Electric Power Research Institute (EPRI), is evaluating the effects of selective catalytic reduction (SCR) on mercury (Hg) capture in coal-fired plants equipped with an electrostatic precipitator (ESP) - wet flue gas desulfurization (FGD) combination or a spray dyer absorber fabric filter (SDA-FF) combination. In this program CONSOL is determining mercu...

2006-07-31T23:59:59.000Z

95

Mercury Measurements Characterizing the Impact of SCR on Mercury: Consol Site 6 - Eastern Bituminous Coal-Fired Power Plant with an SCR, ESP, and Wet FGD  

Science Conference Proceedings (OSTI)

CONSOL Energy Inc., Research & Development (CONSOL), with support from the U.S. Department of Energy, National Energy Technology Laboratory (DOE) and the Electric Power Research Institute (EPRI), is evaluating the effects of selective catalytic reduction (SCR) on mercury (Hg) capture in coal-fired plants equipped with an electrostatic precipitator (ESP) - wet flue gas desulfurization (FGD) combination or a spray dyer absorber 8211 fabric filter (SDA-FF) combination. In this program CONSOL is determining ...

2006-07-31T23:59:59.000Z

96

Educational Games for General Science  

NLE Websites -- All DOE Office Websites (Extended Search)

site that provides educational science games. Play games about animals, plants, the solar system, weather, and much more. Jefferson Labs - Games and Puzzles Play science and...

97

Video based system monitoring  

E-Print Network (OSTI)

In this work we develop new algorithms for video comparison, for video alignment, and for determining the similarity between entire video clips or detecting similarities between sub-videos. The intent of this work is to ...

Anthony, Brian W., 1972-

2006-01-01T23:59:59.000Z

98

Tabletop games using real environment and physical simulation  

Science Conference Proceedings (OSTI)

The recent widespread of RGBD cameras such as Kinect device from Microsoft opens many new interaction metaphors available to the general public. In this poster we introduce a tabletop interaction metaphor using the depth map from the Kinect: ... Keywords: depth camera, physics engine, video game, virtual reality

Jeremy Laviole; Martin Hachet; Christophe Schlick

2011-06-01T23:59:59.000Z

99

Continuous Box game  

E-Print Network (OSTI)

The classical positional game Box was introduced by Chvtal and Erd?s in 1978 in their study of the biased connectivity game on the complete graph. Their analysis was subsequently extended by Hamidoune and Las Vergnas. The board of the Box game consists of elements of n disjoint sets (boxes), which might vary in size. The game is played by two players, Maker and Breaker. Maker claims m board elements per move whereas Breaker claims just one. Maker wins this game if and only if he claims all elements of some box by the end of the game. In this paper we introduce the game CBox, a continuous version of the Box game, where the sizes of the boxes need not be integral and in every move Maker puts a nonnegative real weight into each box, such that the weights sum up to the real number m. This new game, while closely related to the original Box game, turns out to be more amenable to analysis we derive explicit and easy to use criteria for determining the winner in every instance of the game. Consequently, establishing a connection between CBox and Box, we also obtain applicable criteria for the Box game. 1

Dan Hefetz; Michael Krivelevich; Tibor Szab

2011-01-01T23:59:59.000Z

100

Neurological gaming environments  

Science Conference Proceedings (OSTI)

It has been said by members of past generations that computer gaming is destroying the minds of young people who have become addicted to playing games on their desktop computers. The number of games available through the average computer is increasing ...

Paras Kaul

2006-07-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


101

Games on Graphs  

E-Print Network (OSTI)

We introduce and study Maker-Breaker positional games on random graphs. Our goal is to determine the threshold probability pF for the existence of Maker's strategy to claim a member of F in the unbiased (one-on-one) game played on the edges of the random graph G(n; p), for various target families F of winning sets. More generally, for each probability above this threshold we study the smallest bias b such that Maker wins the (1: b) biased game. We investigate these functions for a number of basic games, like the connectivity game, the perfect matching game, the clique game, the Hamiltonian cycle game and the tree game. Particular attention is devoted to unbiased games, when b = 1. Next, we consider the planarity game and the k-coloring game on the complete graph on n vertices. In the planarity game the winning sets are all non-planar subgraphs, and in the k-coloring game the winning sets are all non-k-colorable subgraphs. For both of the games we look at a (1: b) biased game. We are interested in determining the largest bias b such that Maker wins the Maker-Breaker version of the game. On the other hand, we want to find the largest bias b such that Forcer wins the Avoider-Forcer version of the game. Finally, we deal with balanced online games on the random graph process. The game is played by a player called Painter. Edges in the random graph process are introduced two at a time. For each pair of edges Painter immediately and irrevocably chooses one of the two possibilities to color one of them red and the other one blue. His goal is to avoid creating a monochromatic copy of a prescribed fixed graph H, for as long as possible. We study the threshold mH for the number of edges to be played to know that Painter almost surely will create a monochromatic copy of H, for H being a cycle, a path and a star.

Milos Stojakovic

2005-01-01T23:59:59.000Z

102

Video Stores: Introduction  

E-Print Network (OSTI)

Journal, and a former video manager of Kim's Mediapolis inMEDIA FELDS J O U R N A L Video Stores Introduction Jeffa specific media space: the video rental store. We were

Scheible, Jeff; Neves, Joshua

2010-01-01T23:59:59.000Z

103

NEWTON's Weather Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

day. Learn about all sorts of weather phenomena or just get a video of your daily forecast. NOAA Weather Partner's Videos NOAA Weather Partner's Videos The National Oceanic and...

104

Old Schoolyard Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Schoolyard Games Schoolyard Games Nature Bulletin No. 287-A December 16, 1967 Forest Preserve District of Cook County Richard B. Ogilvie, President Roland F. Eisenbeis, Supt. of Conservation OLD SCHOOLYARD GAMES Children are much the same everywhere: naturally, they want to have fun and play games. Many of the games enjoyed in our American schoolyards and playgrounds today were played by our great- grandparents, Some of them, with different names and rules, were brought from other countries and their origins are lost in the mists of antiquity. In ancient Greece and Rome, for instance, youngsters rolled hoops, flew kites and played games like hide-and-seek, blindman's buff and hopscotch. Our American Indians were fun-loving people with scores of games. The Iroquois invented lacrosse and Indian children flew kites of bladders, spun teetotums (a kind of top), made "cats' cradles" with fibers, and played tag, hide-and-seek, blindman's buff and shuttlecock.

105

Game-based learning with computers: learning, simulations, and games  

Science Conference Proceedings (OSTI)

For developing a sophisticated game-based training system it is important to consider both, the technical aspects of game development (i.e. games engineering) as well as the pedagogical aspects of games and technology enhanced learning (i.e. game didactics). ...

Alke Martens; Holger Diener; Steffen Malo

2008-01-01T23:59:59.000Z

106

AVESTAR® - Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

IGCC Dynamic Simulator/OTS and 3D Virtual ITS Overview IGCC Dynamic Simulator/OTS and 3D Virtual ITS Overview NETL Avestar Morgantown AVESTAR Center Video IGCC Operator Training Simulator Project IGCC 3D Virtual ITS Equipment and Malfunction Animations Slurry Run Tank Fill Level Slurry Run Tank Fill Level Coal WeighFeeder and Silo Pluggage Coal WeighFeeder and Silo Pluggage coalmill Coal Mill gasifier Gasifier Centrifugal Pump Centrifugal Pump Reboiler Reboiler Direct Contact Condenser Direct Contact Condenser distillation_column Distillation Column H2S Absorber H2S Absorber Gas and Steam Turbines Gas and Steam Turbines Inlet Guide Vanes Inlet Guide Vanes Gas and Liquid Leakage Gas and Liquid Leakage Heat Exchanger and Ice Formation Heat Exchanger and Ice Formation fire Fire Weather Conditions1

107

TMS Video Contest  

Science Conference Proceedings (OSTI)

TMS ENERGY INITIATIVES ... Web 2.0 social networking initiative at TMS 2010 by watching and selecting your favorite video, which earn the video star ratings!

108

Images, Video, & More  

NLE Websites -- All DOE Office Websites (Extended Search)

Images, Video, & More Images BABAR Design drawings SLAC Image Gallery: BABAR SLAC Image Gallery: Aerial photos Videos Public lecture on "ANTIMATTER: What is it and where did it...

109

TMS Video Contest  

Science Conference Proceedings (OSTI)

There is no fee to enter; however, you are responsible for any costs you may incur for creating and submitting your video. By submitting your video in this...

110

DUF6 Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Depleted Uranium Hexafluoride Videos NOTE: Due to recent security-related issues, you may experience problems playing these videos over the Internet. We are working to resolve...

111

Video Transmission Jerkiness Measure.  

E-Print Network (OSTI)

??Digital video transmission is widely used nowadays in multimedia. Frame dropping, freeze and reduced number of frames in the transmitted video are common symptoms of (more)

Abdelsamad, Deena

2013-01-01T23:59:59.000Z

112

Biased orientation games  

E-Print Network (OSTI)

We study biased {\\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker wins if the tournament has some property $\\mathcal P$ and Breaker wins otherwise. We provide bounds on the bias that is required for a Maker's win and for a Breaker's win in three different games. In the first game Maker wins if the obtained tournament has a cycle. The second game is Hamiltonicity, where Maker wins if the obtained tournament contains a Hamilton cycle. Finally, we consider the $H$-creation game, where Maker wins if the obtained tournament has a copy of some fixed graph $H$.

Ben-Eliezer, Ido; Sudakov, Benny

2011-01-01T23:59:59.000Z

113

Catching a viral video  

E-Print Network (OSTI)

AbstractThe sharing and re-sharing of videos on social sites, blogs e-mail, and other means has given rise to the phenomenon of viral videos videos that become popular through internet sharing. In this paper we seek to better understand viral videos on YouTube by analyzing sharing and its relationship to video popularity using 1.5 million YouTube videos. The socialness of a video is quantified by classifying the referrer sources for video views as social (e.g. an emailed link) or non-social (e.g. a link from related videos). By segmenting videos according to their fraction of social views, we find that viewership patterns of highly social videos is very different than less social videos. For example, the highly social videos rise to, and fall from, their peak popularity more quickly than less social videos. We also find that not all highly social videos become popular, and not all popular videos are highly social.

Tom Broxton; Yannet Interian; Jon Vaver; Mirjam Wattenhofer

2010-01-01T23:59:59.000Z

114

NEWTON's Astronomy Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Astronomy References Astronomy References Do you have a great astronomy video? Please click our Ideas page. Featured Videos: Space.com NASA's Video Gallery NASA offers a vast multimedia gallery, including their own video gallery. Watch videos about exploration and other missions that NASA is doing right now. Watch and discover more about astronomy and our galaxy. European Space Agency - Video Gallery European Space Agency - Video Gallery The European Space Agency also offers a vast multimedia gallery. Look at images of deep space, see tons of videos about ESA missions, watch many animations, and much more! There is something for all! Astronomy Magazine Astronomy Magazine The editors of Astronomy Magazine bring you hundreds of different astronomy videos. New videos are added daily so there's always something new to watch.

115

The diameter game  

E-Print Network (OSTI)

Abstract. A large class of the so-called Positional Games are defined on the complete graph on n vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given usually monotone property. Here we introduce the d-diameter game, which means that Maker wins iff the diameter of his subgraph is at most d. We investigate the biased version of the game; i.e., when the players may take more than one, and not necessarily the same number of edges, in a turn. The 2-diameter game has the property that Breaker wins the game in which each player chooses one edge per turn, but Maker wins as long as he is permitted to choose 2 edges in each turn whereas Breaker can choose as many as 0.25n 1/7 /(lnn) 3/7. In addition, we investigate d-diameter games for d> 1. The diameter games are strongly related to the degree games. Thus, we also provide a generalization of the fair degree game for the biased case. 1.

Jzsef Balogh; Ryan Martin; Andrs Pluhr

2006-01-01T23:59:59.000Z

116

Positional Games on Random Graphs  

E-Print Network (OSTI)

We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability pF for the existence of Maker's strategy to claim a member of in the unbiased game played on the edges of random graph G(n, p), for various target families of winning sets. More generally, for each probability above this threshold we study the smallest bias b such that Maker wins the (1: b) biased game. We investigate these functions for a number of basic games, like the connectivity game, the perfect matching game, the clique game and the Hamiltonian cycle game.

Milos Stojakovic; Tibor Szabo

2005-01-01T23:59:59.000Z

117

Designing a Real-time Strategy Game about Sustainable Energy Use  

E-Print Network (OSTI)

This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules, rewards, and feedback. This approach differs by using game mechanics in new ways to express lessons about energy sustainability. This design is based on the real time strategy (RTS) genre. Players of these types of games must manage economic problems such as extracting, refining, and allocating resources, as well as industrial problems such as producing buildings and military units. These games often use imaginative fantasy elements to connect with their audience, but also made-up economic numbers and fictional resources such as magic crystals which have little to do with the real world. This thesis' approach retains the fantasy elements and gameplay conventions of this popular genre, but uses numbers, resources, and situations based on research about real-world energy production. The intended result is a game in which the player learns about energy use simply by trying to overcome the game's challenges. In addition, a combined quantitative/qualitative study was performed, which shows that players of the game learned new things, enjoyed the game, and became more interested in the topic of energy use.

Doucet, Lars Andreas

2010-05-01T23:59:59.000Z

118

Education: Digital Resource Center - VIDEOS: Novelis Fusion Video  

Science Conference Proceedings (OSTI)

May 3, 2007 ... Topic Title: VIDEOS: Novelis Fusion Video Topic Summary: Novelis. Promotional video describing simultaneous multi-alloy casting. Created...

119

Video Human Motion Recognition Using a Knowledge-Based Hybrid Method Based on a Hidden Markov Model  

Science Conference Proceedings (OSTI)

Human motion recognition in video data has several interesting applications in fields such as gaming, senior/assisted-living environments, and surveillance. In these scenarios, we may have to consider adding new motion classes (i.e., new types of human ... Keywords: 3D motion capture, hidden Markov model, human-computer interaction, video human motion recognition

Myunghoon Suk; Ashok Ramadass; Yohan Jin; B. Prabhakaran

2012-05-01T23:59:59.000Z

120

VIDEOS: Slow motion video of Charpy impact  

Science Conference Proceedings (OSTI)

Sep 25, 2007 ... This slow motion video of an actual Charpy impact test shows the sample fracturing. The VIMS web resource offers a detailed description of an...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


121

SEPA Video | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

SEPA Video SEPA Video Career Opportunities SEPA History SEPA Video Learn more about the Southeastern Power Administration and its rich history....

122

Better Buildings Neighborhood Program: Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Program: Videos on Twitter Bookmark Better Buildings Neighborhood Program: Videos on Google Bookmark Better Buildings Neighborhood Program: Videos on Delicious Rank Better...

123

Clean Cities: Clean Cities Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Cities: Clean Cities Videos on Twitter Bookmark Clean Cities: Clean Cities Videos on Google Bookmark Clean Cities: Clean Cities Videos on Delicious Rank Clean Cities: Clean...

124

Educational Material Science Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Material Science Games Material Science Games Do you have a great material science game? Please click our Ideas page. Featured Games: >KS2 Bitsize BBC - Materials KS2 Bitsize BBC - Materials Sponsored by the BBC, K2S Bitsize offers tons of free online science games including a section on materials. Learn about the changes in materials, changing states, heat, rocks, soils, solids, liquids, gases, and much more. Science Kids - Properties of Materials Science Kids - Properties of Materials Learn about the properties of materials as you experiment with a variety of objects in this great science activity for kids. Discover the interesting characteristics of materials; are they flexible, waterproof, strong or transparent? Characteristics of Materials - BBC Schools Characteristics of Materials - BBC Schools

125

Scaling games to epic proportions  

Science Conference Proceedings (OSTI)

We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI) of non-player characters. To create interesting AI in games today, developers ... Keywords: aggregates, games, indexing, scripting

Walker White; Alan Demers; Christoph Koch; Johannes Gehrke; Rajmohan Rajagopalan

2007-06-01T23:59:59.000Z

126

Video recommendations for the open video project  

Science Conference Proceedings (OSTI)

We describe a DL multimedia recommender system implemented for the Open Video project. Recommendations are generated by a spreading activation algorithm operating on a video network created from log download sequences. We compared the system's recommendations ... Keywords: digital library, log data, recommender system

Johan Bollen; Michael L. Nelson; Raquel Araujo; Gary Geisler

2005-06-01T23:59:59.000Z

127

Safety Video Contest  

NLE Websites -- All DOE Office Websites (Extended Search)

EHS Communications committee sponsored a lab wide safety video contest that ended in May 2011. The contest was open to individuals and teams. The goal was to create a short video...

128

Video face replacement  

E-Print Network (OSTI)

We present a method for replacing facial performances in video. Our approach accounts for differences in identity, visual appearance, speech, and timing between source and target videos. Unlike prior work, it does not ...

Dale, Kevin

129

NEWTON's Zoology Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Planet - Videos Section Animal Planet online lets you see videos about cat breeds, dog breeds, wild animals and pets and much more. See and learn about animals courtesy of...

130

Biased Games On Random Boards  

E-Print Network (OSTI)

In this paper we analyze biased Maker-Breaker games and Avoider-Enforcer games, both played on the edge set of a random board G ? G(n, p). In Maker-Breaker games there are two players, denoted by Maker and Breaker. In each round, Maker claims one previously unclaimed edge of G and Breaker responds by claiming b previously unclaimed edges. We consider the Hamiltonicity game, the perfect matching game and the k-vertexconnectivity game, where Makers goal is to build a graph which possesses the relevant property. Avoider-Enforcer games are the reverse analogue of Maker-Breaker games with a slight modification, where the two players claim at least 1 and at least b previously unclaimed edges per move, respectively, and Avoider aims to avoid building a graph which possesses the relevant property. Maker-Breaker games are known to be bias-monotone, that is, if Maker wins the (1, b) game, he also wins the (1, b ? 1) game. Therefore, it makes sense to define the critical bias of a game, b ? , to be the breaking point of the game. That is, Maker wins the (1, b) game whenever b ? b ? and loses otherwise. An analogous definition of the critical bias exists for Avoider-Enforcer games: here, the critical bias of a game b ? is such that Avoider wins the (1, b) game for every b> b ? , and loses otherwise. ln n We prove that, for every p = ?( n), G ? G(n, p) is typically such that the critical bias for all the aforementioned Maker-Breaker games is asymptotically b ? = np ln n. We also ln n prove that in the case p = ?( n), the critical bias is b ? = ? ( np ln n). These results settle a conjecture of Stojakovi? and Szab. For Avoider-Enforcer games, we prove that for p = ?( ln n n), the critical bias for all the aforementioned games is b ? = ? ( np ln n). 1

Asaf Ferber; Roman Glebov; Michael Krivelevich; Alon Naor

2012-01-01T23:59:59.000Z

131

Video communications system  

DOE Patents (OSTI)

A video communications system having at least one command network formed by a combination of subsystems to include a video subsystem, an audio subsystem, a communications subsystem, and a control subsystem. The video communications system to be window driven and mouse operated, and having the ability to allow for point-to-point real-time teleconferencing. 4 figs.

Smith, R.L.

1990-03-09T23:59:59.000Z

132

Secure video communications system  

DOE Patents (OSTI)

A secure video communications system having at least one command network formed by a combination of subsystems. The combination of subsystems to include a video subsystem, an audio subsystem, a communications subsystem, and a control subsystem. The video communications system to be window driven and mouse operated, and having the ability to allow for secure point-to-point real-time teleconferencing.

Smith, Robert L. (Idaho Falls, ID)

1991-01-01T23:59:59.000Z

133

Hanford Site Video Library  

DOE Data Explorer (OSTI)

The Hanford Site Video Library currently makes 30 videos related to the sites history and the clean-up available for online viewing. The Video Library (also referred to as the Broadcast Archive) can be searched by keywords in the title or description. They can also be browsed in a complete list.

134

Biased nonlocal quantum games  

E-Print Network (OSTI)

We address the question of when quantum entanglement is a useful resource for information processing tasks by presenting a new class of nonlocal games that are simple, direct, generalizations of the Clauser Horne Shimony Holt game. For some ranges of the parameters that specify the games, quantum mechanics offers an advantage, while, surprisingly, for others quantum mechanics is no more powerful than classical mechanics in performing the nonlocal task. This sheds new light on the difference between classical, quantum and super-quantum correlations.

Thomas Lawson; Noah Linden; Sandu Popescu

2010-11-29T23:59:59.000Z

135

Mercury Measurements Characterizing the Impact of SCR on Mercury: Consol Test Site 10---Eastern-Bituminous Coal-Fired Power Plant w ith an SCR, ESP and Wet FGD  

Science Conference Proceedings (OSTI)

CONSOL Energy Inc., Research & Development (CONSOL), with support from the U.S. Department of Energy, National Energy Technology Laboratory (DOE) is evaluating the effects of selective catalytic reduction (SCR) on mercury (Hg) capture in coal-fired plants equipped with an electrostatic precipitator (ESP) - wet flue gas desulfurization (FGD) combination or a spray dyer absorber fabric filter (SDA-FF) combination. In this program CONSOL is to determine mercury speciation and removal at 10 coal-fired faci...

2005-11-28T23:59:59.000Z

136

Mercury Measurements Characterizing the Impact of SCR on Mercury: Consol Test Site 3 - Eastern Bituminous Coal-Fired Power Plant Wit h an SCR, ESP, and Wet FGD; Impact of Chloride Addition  

Science Conference Proceedings (OSTI)

CONSOL Energy Inc., Research & Development (CONSOL), with support from the U.S. Department of Energy, National Energy Technology Laboratory (DOE) and the Electric Power Research Institute (EPRI), is evaluating the effects of selective catalytic reduction (SCR) on mercury (Hg) capture in coal-fired plants equipped with an electrostatic precipitator (ESP) - wet flue gas desulfurization (FGD) combination or a spray dyer absorber - fabric filter (SDA-FF) combination. In this program CONSOL is determining mer...

2006-04-26T23:59:59.000Z

137

Advertising in computer games  

E-Print Network (OSTI)

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

Vedrashko, Ilya

2006-01-01T23:59:59.000Z

138

The Place Value Game  

NLE Websites -- All DOE Office Websites (Extended Search)

Place Value Game Place Value Game Welcome to the Place Value Game! The goal of the Place Value Game is to create the largest possible number from the digits the computer gives you. Unfortunately, the computer will give you each digit one at a time and you won't know what the next number will be. You are not allowed to rearrange any of the digits you have already placed, so think carefully before you lock a number in place! Good luck! You are allowed to select the: Number of Digits - The number of digits in the number you are building. Largest Digit - The largest number the computer is allowed to pick. (9 means that the computer can pick any number from 0 to 9) Number of Discards - The number of extra spaces you get. (2 means that you are allowed to throw away 2 numbers) A JavaScript enabled web browser (Netscape Navigator 4 or Internet Explorer

139

Network game and boosting  

Science Conference Proceedings (OSTI)

We propose an ensemble learning method called Network Boosting which combines weak learners together based on a random graph (network). A theoretic analysis based on the game theory shows that the algorithm can learn the target hypothesis asymptotically. ...

Shijun Wang; Changshui Zhang

2005-10-01T23:59:59.000Z

140

NEWTON's Material Science Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Material Science Videos Material Science Videos Do you have a great material science video? Please click our Ideas page. Featured Videos: University of Maryland - Material Science University of Maryland - Material Science The Department of Materials Science and Engineering offers a set of videos about various topics in material science to help students understand what material science is. Learn about plasma, polymers, liquid crystals and much more. LearnersTV.com - Material Science LearnersTV.com - Material Science LearnersTV.com offers a series of educational material science lectures that are available to the public for free. Learn about topics like polymers, non-crystalline solids, crystal geometry, phase diagrams, phase transformations and more. NanoWerk - Nanotechnology Videos NanoWerk - Nanotechnology Videos

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


141

War Gaming Peace Operations  

Science Conference Proceedings (OSTI)

Today's military personnel fight against and work with a diverse variety of nonstate actors, from al-Qaeda terrorists to major nongovernmental organizations who provide vital humanitarian assistance. Furthermore, the nontraditional battle spaces where ... Keywords: Afghanistan, NGOs, active learning, board game, course of action, culture, curriculum, facilitator, faith-based, humanitarian, humanitarian assistance, indeterminacy, index, intelligence, kinetic, military, negotiations, operations, post-conflict, provincial reconstruction, random events, relationships, religion, religious, stability, terrorists, war game for peace

Roger Mason, Eric Patterson

2013-02-01T23:59:59.000Z

142

Game Accessibility: Enabling Everyone to Play  

Science Conference Proceedings (OSTI)

There is a growing push to make computer games accessible to the disabled. Keywords: Games,Assistive technology,Assistive devices,game developers,games,accessibility,disabilities,disabled,adaptive technology

Lee Garber

2013-06-01T23:59:59.000Z

143

A Content Analysis of Female Body Imagery in Video Games  

Science Conference Proceedings (OSTI)

Jul 10, 2009 ... the 1998 data set is the most comprehensive and the most recent anthropometric data set available to the public. Wire framing. A graduate...

144

Tailoring persuasive health games to gamer type  

Science Conference Proceedings (OSTI)

Persuasive games are an effective approach for motivating health behavior, and recent years have seen an increase in games designed for changing human behaviors or attitudes. However, these games are limited in two major ways: first, they are not based ... Keywords: behavior theory, hbm, player typology, gamer types, games design, health, persuasive game, serious games

Rita Orji; Regan L. Mandryk; Julita Vassileva; Kathrin M. Gerling

2013-04-01T23:59:59.000Z

145

Video Toroid Cavity Imager  

DOE Patents (OSTI)

A video toroid cavity imager for in situ measurement of electrochemical properties of an electrolytic material sample includes a cylindrical toroid cavity resonator containing the sample and employs NMR and video imaging for providing high-resolution spectral and visual information of molecular characteristics of the sample on a real-time basis. A large magnetic field is applied to the sample under controlled temperature and pressure conditions to simultaneously provide NMR spectroscopy and video imaging capabilities for investigating electrochemical transformations of materials or the evolution of long-range molecular aggregation during cooling of hydrocarbon melts. The video toroid cavity imager includes a miniature commercial video camera with an adjustable lens, a modified compression coin cell imager with a fiat circular principal detector element, and a sample mounted on a transparent circular glass disk, and provides NMR information as well as a video image of a sample, such as a polymer film, with micrometer resolution.

Gerald, Rex E. II; Sanchez, Jairo; Rathke, Jerome W.

2004-08-10T23:59:59.000Z

146

Videos | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

About Energy.gov » News & Blog » Videos About Energy.gov » News & Blog » Videos Videos Video Title Topics - Any - Tax Credits, Rebates, Savings Energy Efficiency -Homes --Heating & Cooling ---Heating ---Cooling ---Heat Pumps --Water Heating ---Swimming Pool Heaters --Home Weatherization ---Home Energy Audits ---Insulation ---Sealing Your Home ---Ventilation --Saving Electricity ---Lighting ---Appliances & Electronics ---Buying & Making Electricity --Design & Remodeling ---Windows, Doors, & Skylights --Landscaping -Vehicles --Alternative Fuel Vehicles --Fuel Economy --Batteries --Biofuels --Clean Cities -Building Design --Construction --Commercial Weatherization --Commercial Heating & Cooling --Commercial Lighting --Solar Decathlon -Manufacturing Energy Sources -Renewables --Solar ---SunShot --Wind --Water

147

Geothermal: Promotional Video  

NLE Websites -- All DOE Office Websites (Extended Search)

GEOTHERMAL TECHNOLOGIES LEGACY COLLECTION - Promotional Video Geothermal Technologies Legacy Collection HelpFAQ | Site Map | Contact Us | Admin Log On HomeBasic Search About...

148

TMS Video Contest  

Science Conference Proceedings (OSTI)

TMS 2011: Video Contest February 27 - March 3, 2011 San Diego, California. Every TMS member has a story to tell. How did you get here? As a materials...

149

Video Signal Error Concealment  

Science Conference Proceedings (OSTI)

... the video quality in packet loss transmission environments: error ... along the direction of each detected straight line. The lines are used to divide the ...

2011-03-29T23:59:59.000Z

150

Fuel Cell Vehicle Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

must be installed on your computer, and Javascript must be enabled on your browser Toyota Highlander FCHV Video Toyota Highlander FCHV Range Evaluation June 2009 Chevrolet...

151

Video Track Guidelines  

Science Conference Proceedings (OSTI)

... Promote progress in content-based retrieval from digital video via open ... Given a multimedia statement of information need and the common shot ...

152

Artificial Retina Video & Audio  

NLE Websites -- All DOE Office Websites (Extended Search)

Multimedia Presentations PBS logo NY Times: The FDA approves bionic eye February 2013 Video and article Second Sight logo Second Sight 2012 Argus II retinal prosthesis system...

153

Better Buildings Partners: Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Watch the video | See more A Home Retrofit With the help of Energize Bedford, a local homeowner assesses his home's energy efficiency and performs a complete energy efficiency...

154

BIASED POSITIONAL GAMES  

E-Print Network (OSTI)

Two players play a game on the complete graph with n vertices. Each move of the first player consists of claiming k previously unclaimed edges, each move of the second player consists of claiming one previously unclaimed edge. The second player's goal is to claim all the edges of same tree on the n vertices, the first player's goal is to prevent the second from doing that. If k is sufficiently large (resp. small) with respect to n then the first (resp. second) player has a win. We prove that the breaking point comes around k = n/log n. In addition, we consider several other games of this kind.

V. Chvtal; P. Erds

1978-01-01T23:59:59.000Z

155

Navigating videos by location  

Science Conference Proceedings (OSTI)

The combination of images with geographical information has gained a lot of attention; systems like Google Street View (GSV) have become an integral part of our daily routine and uploading and sharing geotagged images becomes more and more popular. With ... Keywords: geotagging, interactive video tour, video navigation

Philip Mildner; Frederik Claus; Stephan Kopf; Wolfgang Effelsberg

2013-02-01T23:59:59.000Z

156

Better Buildings Partners: Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Videos Videos Around the country, Better Buildings Neighborhood partners are bringing the benefits of energy upgrades to their communities. Watch Better Buildings videos to learn how communities are implementing energy upgrade programs and enhancing the local workforce. Learn more about our partners through their own videos about energy efficiency improvements and benefits for consumers and businesses. Partner Spotlight Photo of head and shoulders of a man facing a camera off-screen. EnergyWorks KC Works to Green Missouri in Seven Simple Steps Eric Person of the EnergyWorks KC program in Kansas City, Missouri, walks homeowners through seven steps toward making their homes more energy-efficient. Watch the video | See more Learn more about EnergyWorks KC: Partner profile

157

Video image position determination  

DOE Patents (OSTI)

The present invention generally relates to the control of video and optical information and, more specifically, to control systems utilizing video images to provide control. Accurate control of video images and laser beams is becoming increasingly important as the use of lasers for machine, medical and experimental processes escalates. In, AURORA, an installation at Los Alamos National Laboratory dedicated to laser fusion research, it is necessary to precisely control the path and angle of up to 96 lasers beams. This invention is comprised of an optical beam position controller in which a video camera captures an image of the beam in its video frames, and conveys those images to a processing board which calculates the centroid coordinates for the image. The image coordinates are used by motor controllers and stepper motors to position the beam in a predetermined alignment. In one embodiment, system noise, used in conjunction with Bernoulli trials, yields higher resolution centroid coordinates.

Christensen, W.; Anderson, F.L.; Kortegaard, B.L.

1990-01-01T23:59:59.000Z

158

Video image position determination  

DOE Patents (OSTI)

The present invention generally relates to the control of video and optical information and, more specifically, to control systems utilizing video images to provide control. Accurate control of video images and laser beams is becoming increasingly important as the use of lasers for machine, medical and experimental processes escalates. In, AURORA, an installation at Los Alamos National Laboratory dedicated to laser fusion research, it is necessary to precisely control the path and angle of up to 96 lasers beams. This invention is comprised of an optical beam position controller in which a video camera captures an image of the beam in its video frames, and conveys those images to a processing board which calculates the centroid coordinates for the image. The image coordinates are used by motor controllers and stepper motors to position the beam in a predetermined alignment. In one embodiment, system noise, used in conjunction with Bernoulli trials, yields higher resolution centroid coordinates.

Christensen, W.; Anderson, F.L.; Kortegaard, B.L.

1990-12-31T23:59:59.000Z

159

EMSL: News: Videos and Animations  

NLE Websites -- All DOE Office Websites (Extended Search)

Fellowships and Awards BOOKMARK US RSS Facebook icon YouTube icon flickr Videos and Animations Videos and Animations showcase research conducted by EMSL users, EMSL's...

160

Video Library | Advanced Photon Source  

NLE Websites -- All DOE Office Websites (Extended Search)

Archives APS Brochure Annual Reports Posters Podcasts Image Gallery external site Video Library Syndicated Feeds (RSS) Now Playing: The Advanced Photon Source More videos:...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


161

Video Library | Advanced Photon Source  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Library Related Links: APS Colloquium APS Podcasts APS Today More videos: Introduction to the APS Physics of the Blues Now Playing: Building the Advanced Photon Source This...

162

University Prosperity Game. Final report  

Science Conference Proceedings (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

Boyack, K.W.; Berman, M.

1996-03-01T23:59:59.000Z

163

Trouble tower game demo  

Science Conference Proceedings (OSTI)

The Construction Industry has one of the highest rates of injury and fatality in Australia and across the world. A key challenge for OH&S training is to engage learners. Construction students tend to be experiential learners and class room teaching is ... Keywords: construction industry, hazard identification, learning, occupational health and safety, serious game

Stefan Greuter, Susanne Tepe, Frank Boukamp, Ron Wakefield

2013-09-01T23:59:59.000Z

164

Quantum Game Theory  

E-Print Network (OSTI)

Quantum game theory is the study of strategic behavior by agents with access to quantum technology. Broadly speaking, this technology can be employed in either of two ways: As part of a randomization device or as part of a communications protocol. We survey some of the main ideas from both branches of the subject.

Landsburg, Steven E

2011-01-01T23:59:59.000Z

165

How games can redirect humanity's cognitive surplus for social good  

Science Conference Proceedings (OSTI)

Keywords: cognitive surplus, games, persuasive technologies, pervasive technologies, prosocial games, social good

Joel Ross; Bill Tomlinson

2010-12-01T23:59:59.000Z

166

History and Legacy of the Sydney 2009 World Masters Games  

E-Print Network (OSTI)

Masters Games are different from other quadrennial games in that: · Allcompetitorswillcompeteasindividuals

University of Technology, Sydney

167

Personalizing game content using audio-visual media  

Science Conference Proceedings (OSTI)

This paper introduces the concept of media-controlled games, where game content is personalized using audio-visual media as an input to the game. Each piece of background music or picture selected by the player makes the game look different and behave ... Keywords: MIDI, audio, games, image-controlled games, media-controlled games, music, musically controlled games, personalization

Jukka Holm; Kai Havukainen; Juha Arrasvuori

2005-06-01T23:59:59.000Z

168

Smart Grid Video  

NLE Websites -- All DOE Office Websites (Extended Search)

Video: Smart Grid Technology Interactive Model Argonne engineer Ted Bohn talks about the smart grid and how it could help consumers. By making two-way communication a central part...

169

Multimodal surrogates for video browsing  

Science Conference Proceedings (OSTI)

Keywords: abstracting methods, browsing, cognitive processes, multimedia information systems, multimodal video surrogates

Wei Ding; Gary Marchionini; Dagobert Soergel

1999-08-01T23:59:59.000Z

170

Planarity, colorability and minor games  

E-Print Network (OSTI)

Let m and b be positive integers and let F be a hypergraph. In an (m, b)Maker-Breaker game F two players, called Maker and Breaker, take turns selecting previously unclaimed vertices of F. Maker selects m vertices permove and Breaker selects b vertices per move. The game ends when every vertex has been claimed by one of the players. Maker wins if he claims all the vertices of some hyperedge of F; otherwise Breaker wins. An (m, b) Avoider-Enforcer game F is played in a similar way. The only difference is in the determination of the winner: Avoider loses if he claims all the vertices of some hyperedge of F; otherwise Enforcer loses. In this paper we consider the Maker-Breaker and Avoider-Enforcer versions of the planarity game, the k-colorability game and the K_t-minor game.

Dan Hefetz; et al.

2007-01-01T23:59:59.000Z

171

Video image position determination  

DOE Patents (OSTI)

An optical beam position controller in which a video camera captures an image of the beam in its video frames, and conveys those images to a processing board which calculates the centroid coordinates for the image. The image coordinates are used by motor controllers and stepper motors to position the beam in a predetermined alignment. In one embodiment, system noise, used in conjunction with Bernoulli trials, yields higher resolution centroid coordinates.

Christensen, Wynn (Los Alamos, NM); Anderson, Forrest L. (Bernalillo, NM); Kortegaard, Birchard L. (Los Alamos, NM)

1991-01-01T23:59:59.000Z

172

DOE Solar Decathlon: 2009 Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Videos Videos For video of the U.S. Department of Energy Solar Decathlon 2009, see the collections listed below or visit the U.S. Department of Energy Solar Decathlon YouTube Channel. Event Videos Thumbnail image from the Solar Decathlon 2009 Winners video. Solar Decathlon 2009 Winners Video Meet the winners of Solar Decathlon 2009. Thumbnail image from the Solar Decathlon 2009 Welcome video. Solar Decathlon 2009 Welcome Video Video Watch the welcome video shown to visitors to Solar Decathlon 2009. (ZIP 163 MB) The Building of the Solar Decathlon Learn about the history of the event in this Webinar presented in September 2009 by Solar Decathlon Director Richard King. The Solar Decathlon: Housing's Bright Spot Watch the National Science Foundation's "Science Nation" episode featuring

173

Complexity of question/answer games  

Science Conference Proceedings (OSTI)

Question/Answer games (Q/A games for short) are a generalization of the Renyi-Ulam game and they are a model for information extraction in parallel. A Q/A game, G=(D,s,(q"1,...,q"k)), is played on a directed acyclic graph, D=(V,E), with a distinguished ... Keywords: Combinatorial games, Computational complexity, Perfect information games, Polynomial-time hierarchy

Sarmad Abbasi; Numan Sheikh

2008-12-01T23:59:59.000Z

174

Environmental Prosperity Game. Final report  

SciTech Connect

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

Berman, M.; Boyack, K.; VanDevender, J.P.

1995-12-01T23:59:59.000Z

175

Playing the Environment: Games as Virtual Ecologies  

E-Print Network (OSTI)

Playing the Environment: Games as Virtual Ecologies Alendasocial realism, games, environment, ecology 1. INTRODUCTIONversions of the environment? The answer is multifaceted.

Chang, Alenda Y.

2009-01-01T23:59:59.000Z

176

Games Computers Play: GameTheoretic Aspects of Computing  

E-Print Network (OSTI)

Games Computers Play: Game­Theoretic Aspects of Computing Nathan Linial \\Lambda 1 Introduction Computers may interact in great many ways. A parallel computer consists of a group of processors which cooperate in order to solve large­scale computational problems. Computers compete against each other

Linial, Nathan "Nati"

177

Video Services, Brookhaven National Lab  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Services Note: Video services are available at no charge to BNL and Guest users. Video Taping Services Work progress for program review reports Lectures, seminars and conferences on or offsite Media events for public relations Video Streaming and WBNL Video Production, Editing, & Recording Science, Educational and training videos produced on location or in our studio Non-linear editing of all video formats Digital files can be incorporated into existing footage Recording of media broadcasts Videotape duplication - all formats and foreign format conversion Still frames and video can be captured in a variety of digital formats, for use in multimedia and internet applications DVD authoring and production Additional Information To view the BNL's Video archives, visit WBNL.

178

Building Technologies Office: Video: Home Energy Score  

NLE Websites -- All DOE Office Websites (Extended Search)

Video: Home Energy Score to someone by E-mail Share Building Technologies Office: Video: Home Energy Score on Facebook Tweet about Building Technologies Office: Video: Home Energy...

179

2005 Getting Started with Epics Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Library APS Colloquium Videos * 2007 * 2006 * 2005 * 2004 Getting Started with Epics * 2005 * 2004 2005 Getting Started with Epics Videos ASD Controls and AOD BCDA have...

180

Perceptual quality assessment for compressed video  

E-Print Network (OSTI)

Overview of Video Quality Assessment . . . . . . . . . . . .2.3.1 Subjective Video Quality Assessment . . . . . . . .2.3.2 Objective Video Quality Assessment . . . . . . . . .

Yang, Kai-Chieh

2007-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


181

Fermilab | Recovery Act | Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Videos Videos Watch videos documenting progress on Fermilab projects funded by the American Recovery and Reinvestment Act. NOvA - Community Voices - September 2009 Residents of northern Minnesota and construction workers building the NOvA detector facility discuss the benefits the high-energy physics research project has brought their communities. Congressman Bill Foster at Fermilab Congressman Bill Foster speaks to Fermilab Technical Division employees and members of the media at a press conference on Wednesday, August 5 to announce an additional $60.2 million in Recovery Act funds for the lab. NOvA first blast On July 20, construction crews began blasting into the rock at the future site of the NOvA detector facility in northern Minnesota. NOvA groundbreaking ceremony

182

Videos | Argonne National Laboratory  

NLE Websites -- All DOE Office Websites (Extended Search)

Videos Videos Browse By - Any - General Argonne Information -Awards -Honors Energy -Energy efficiency --Vehicles ---Alternative fuels ---Automotive engineering ---Biofuels ---Diesel ---Electric drive technology ---Fuel economy ---Fuel injection ---Heavy-duty vehicles ---Hybrid & electric vehicles ---Hydrogen & fuel cells ---Internal combustion ---Maglev systems ---Powertrain research ---Vehicle testing --Building design ---Construction ---Industrial heating & cooling ---Industrial lighting --Manufacturing -Energy sources --Renewable energy ---Bioenergy ---Geothermal energy ---Hydropower ---Solar energy ---Wind energy --Fossil fuels ---Coal ----Carbon capture & sequestration ---Oil ---Natural Gas --Hydrogen --Nuclear energy ---Nuclear energy modeling & simulation ---Nuclear fuel cycle ----Geology & disposal

183

Role playing games: comparative analysis across two media platforms  

Science Conference Proceedings (OSTI)

Role Playing Games (RPGs) is a popular game form. RPGs have been translated into all media formats, and are also a rare example of functioning interactive narratives. Despite the popularity of these games, especially within computer games, and the possibility ... Keywords: computer games, information systems, interactive narrative, multiplayer games, role playing game

Anders Tychsen

2006-12-01T23:59:59.000Z

184

Labeling images with a computer game  

Science Conference Proceedings (OSTI)

We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by providing meaningful labels for them. If the game is played as much as popular ... Keywords: World Wide Web, distributed knowledge acquisition, image labeling, online games

Luis von Ahn; Laura Dabbish

2004-04-01T23:59:59.000Z

185

Let's play!: mobile health games for adults  

Science Conference Proceedings (OSTI)

Researchers have designed a variety of systems that promote wellness. However, little work has been done to examine how casual mobile games can help adults learn how to live healthfully. To explore this design space, we created OrderUP!, a game ... Keywords: behavior change, casual games, food, health, mobile games, nutrition, transtheoretical model

Andrea Grimes; Vasudhara Kantroo; Rebecca E. Grinter

2010-09-01T23:59:59.000Z

186

Game design strategies for collectivist persuasion  

Science Conference Proceedings (OSTI)

A fundamental feature of serious games is persuasion, an attempt to influence behaviors, feelings, or thoughts. Much of the existing research on serious games and, more generally, on persuasive technology (PT), does not address the important links between ... Keywords: culture, game design, persuasion, serious games

Rilla Khaled; Pippin Barr; Robert Biddle; Ronald Fischer; James Noble

2009-08-01T23:59:59.000Z

187

Video Analytics for Business Intelligence  

Science Conference Proceedings (OSTI)

Closed Circuit TeleVision (CCTV) cameras have been increasingly deployed pervasively in public spaces including retail centres and shopping malls. Intelligent video analytics aims to automatically analyze content of massive amount of public space video ...

Caifeng Shan; Fatih Porikli; Tao Xiang; Shaogang Gong

2012-04-01T23:59:59.000Z

188

Video annotation tools  

E-Print Network (OSTI)

This research deals with annotations in scholarly work. Annotations have been studied by many people. A significant amount of research has shown that instead of implementing domain specific annotation applications a better approach is to develop general purpose annotation toolkits that can be used to create domain specific applications. A video annotation toolkit along with toolkits for searching, retrieving, analyzing and presenting videos can help achieve the broader goal of creating integrated work spaces for scholarly work in humanities research similar to existing environments in such fields as mathematics, engineering, statistics, software development and bioinformatics. This research implements a video annotation toolkit and evaluates it by looking at its usefulness in creating applications for different areas. It was found that many areas of study in the arts and sciences can benefit from a video annotation application tailored to their specific needs and that an annotation toolkit can significantly reduce the time for developing such applications. The toolkit was engineered through successive refinements of prototype applications developed for different application areas. The toolkit design was also guided by a set of features identified by the research community for an ideal general purpose annotation toolkit. This research contributes by combining these two different approaches to toolkit design and construction into a hybrid approach. This approach could be useful for similar or related efforts.

Chaudhary, Ahmed

2008-05-01T23:59:59.000Z

189

Video Sagometer Application Guide  

Science Conference Proceedings (OSTI)

Because utilities have not had a means to reliably monitor ground clearances/sags from remote locations, very conservative assumptions have been used in the design of transmission lines. EPRI's Video Sagometer, a real-time transmission line sag monitor, allows utilities to tap the significant hidden capacity of existing lines.

2001-09-17T23:59:59.000Z

190

EIA - 2008 Conference Presentation Videos  

U.S. Energy Information Administration (EIA)

Home > Presentations & Conferences > Conferences > EIA 2008 Energy Conference > EIA 2008 Energy Conference Videos. EIA Documentary - produced for 2008 EIA Conference

191

Betting on Las Vegas: Designing Popular Slot Games  

Science Conference Proceedings (OSTI)

... Physicist Olaf Vancura, author of several acclaimed books on gaming and holder of over 70 game-related patents, will take us on a tour of game ...

2012-02-06T23:59:59.000Z

192

Video Analytics for Indexing, Summarization and Searching of Video Archives  

Science Conference Proceedings (OSTI)

This paper will be submitted to the proceedings The Eleventh IASTED International Conference on. Signal and Image Processing. Given a video or video archive how does one effectively and quickly summarize, classify, and search the information contained within the data? This paper addresses these issues by describing a process for the automated generation of a table-of-contents and keyword, topic-based index tables that can be used to catalogue, summarize, and search large amounts of video data. Having the ability to index and search the information contained within the videos, beyond just metadata tags, provides a mechanism to extract and identify "useful" content from image and video data.

Trease, Harold E.; Trease, Lynn L.

2009-08-01T23:59:59.000Z

193

Biased Weak Polyform Achievement Games  

E-Print Network (OSTI)

In a biased weak $(a,b)$ polyform achievement game, the maker and the breaker alternately mark $a,b$ previously unmarked cells on an infinite board, respectively. The maker's goal is to mark a set of cells congruent to a polyform. The breaker tries to prevent the maker from achieving this goal. A winning maker strategy for the $(a,b)$ game can be built from winning strategies for games involving fewer marks for the maker and the breaker. A new type of breaker strategy called the priority strategy is introduced. The winners are determined for all $(a,b)$ pairs for polyiamonds and polyominoes up to size four.

Norris, Ian

2011-01-01T23:59:59.000Z

194

The community network game project: Enriching online gamers experience with user generated content  

E-Print Network (OSTI)

AbstractOne of the most attractive features of Massively Multiplayer Online Games (MMOGs) is the possibility for users to interact with a large number of other users in a variety of collaborative and competitive situations. Gamers within an MMOG typically become members of active communities with mutual interests, shared adventures, and common objectives. We present the EU funded Community Network Game (CNG) project. The CNG project will provide tools to enhance collaborative activities between online gamers and will develop new tools for the generation, distribution and insertion of user generated content (UGC) into existing MMOGs. CNG will allow the addition of new engaging community services without changing the game code and without adding new processing or network loads to the MMOG central servers. The UGC considered by the CNG project includes 3D objects and graphics as well as video to be shared using peer-to-peer (P2P) technology. We describe the concept, innovations, and objectives of the project.

Shakeel Ahmad; Christos Bouras; Raouf Hamzaoui; Andreas Papazois; Erez Perelman; Alex Shani; Gwendal Simon; George Tsichritzis

2010-01-01T23:59:59.000Z

195

Activity based surveillance video content modelling  

Science Conference Proceedings (OSTI)

This paper tackles the problem of surveillance video content modelling. Given a set of surveillance videos, the aims of our work are twofold: firstly a continuous video is segmented according to the activities captured in the video; secondly a model ... Keywords: Activity recognition, Dynamic Bayesian networks, Dynamic scene modelling, Surveillance video segmentation, Unusual activity detection, Video content analysis

Tao Xiang; Shaogang Gong

2008-07-01T23:59:59.000Z

196

Bayesian Proportional Resource Allocation Games  

E-Print Network (OSTI)

We consider a proportional allocation mechanism that gives to each user an amount of a resource proportional to the user's bid. We study a corresponding Bayesian game in which each user has incomplete information on the ...

Tsitsiklis, John N.

197

WIPP - Video Clips  

NLE Websites -- All DOE Office Websites (Extended Search)

Quick links Quick links TRUPACT-II Shipping Container RH-72B Shipping Cask Waste Handling Waste Emplacement First Waste Shipment to WIPP March 26, 1999 Video Clips Instructions for playing video clips in Flash format: 1. Click on the screen you wish to view 2. Click on the play button TRUPACT-II Shipping Container The TRUPACT-II shipping container is certified by the Nuclear Regulatory Commission for shipping contact-handled transuranic waste to WIPP. It can hold up to 14 55-gallon drums or the equivalent. (10 seconds) Return to top RH-72 B Shipping Cask The RH-72B shipping cask is certified by the Nuclear Regulatory Commission for shipping remote-handled transuranic waste to WIPP. It can hold up to three 55-gallon drums or the equivalent. (10 seconds) Return to top Waste Handling

198

Home, Home (Video) on the Range: Reflections on Small-Town Video Stores in 2010  

E-Print Network (OSTI)

theory, and practices of video culture in the United States.Home, Home (Video) on the RangeReflections on Small-Town Video Stores in 2010 Daniel

Herbert, Daniel

2010-01-01T23:59:59.000Z

199

Home, Home (Video) on the Range: Reflections on Small-Town Video Stores in 2010  

E-Print Network (OSTI)

Home,Home (Video) on the Range Reflections on Small-Town VideoFields Journal no. 1 (2010) Home, Home (Video) on the Range

Herbert, Daniel

2010-01-01T23:59:59.000Z

200

Farming education: a case for social games in learning  

Science Conference Proceedings (OSTI)

Social games have skyrocketed in popularity; much to the surprise of many in the game development community. By reinforcing individualized internalization of concepts while framing those experiences in terms of social activities, social games are filling ... Keywords: learning games, serious games, social games, social networks

Peter Smith; Alicia Sanchez

2011-07-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


201

Video2Text: Learning to Annotate Video Content Hrishikesh Aradhye  

E-Print Network (OSTI)

, and description sections of these videos. In comparison, any hand-designed niche set of labels (e.g., porn, news

Cortes, Corinna

202

Education: Digital Resource Center - VIDEOS: Tensile test video  

Science Conference Proceedings (OSTI)

Sep 25, 2007 ... This video of an actual tensile test on an unspecified metal sample demonstrates elongation and necking. It is accompanied by an animation of...

203

Numerical solution methods for differential game problems  

E-Print Network (OSTI)

Differential game theory provides a potential means for the parametric analysis of combat engagement scenarios. To determine its viability for this type of analysis, three frameworks for solving differential game problems ...

Johnson, Philip A. (Philip Arthur)

2009-01-01T23:59:59.000Z

204

Group theory (symmetries) in a computer game  

Science Conference Proceedings (OSTI)

Computer games can lay early seeds of mathematical concepts in children. The game discussed here is a computer puzzle that allows the movement of pieces through exchanges as well as in-place rotations of 180 about the x

Tarun Biswas

1998-01-01T23:59:59.000Z

205

VIDEOS: History of Nuclear Chemistry  

Science Conference Proceedings (OSTI)

Oct 19, 2007 ... Topic Summary: The Living Textbook of Nuclear Chemistry, ACS. Collection of brief videos on the discoveries of several heavy elements

206

VIDEO: Open Die Forging - TMS  

Science Conference Proceedings (OSTI)

Apr 27, 2007 ... This video gives a basic look at the open die forging of hot metal. Equipment, basic handling procedures and basic forging operations are...

207

VIDEO: Vacuum Arc Remelting - TMS  

Science Conference Proceedings (OSTI)

Apr 27, 2007 ... Video excerpts from Superalloys: Melting and Conversion showing the vacuum arc remelting process. SOURCE: TMS. Last Update: February...

208

Zimbra for APS Users Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Library APS Colloquium Getting Started with Epics * 2005 * 2004 "Zimbra for APS Users" Workshop Note: Recommend viewing with Firefox browser. If you have trouble with the...

209

Video Library | Advanced Photon Source  

NLE Websites -- All DOE Office Websites (Extended Search)

Archives APS Brochure Annual Reports Posters Podcasts Image Gallery external site Video Library Syndicated Feeds (RSS) Now Playing: Physics of the Blues (The Blue Note) More...

210

NERSC Image and Video Galleries  

NLE Websites -- All DOE Office Websites (Extended Search)

Archive User Science Images Home News & Publications Galleries Galleries 18.jpg NERSC Systems In this gallery view images and videos of the systems that undergird all NERSC...

211

A curiously short history of game art  

Science Conference Proceedings (OSTI)

Starting in the late mid-1990s, a group of artists in Europe, Australia and the United States began exploring the use of videogame technologies and cultural tropes to create Game Art, or more clearly stated, art made from videogames. Works like Bernstrup ... Keywords: Cory Arcangel, JODI, appropriation, art history, artgames, cultural reception, curation, exhibition, game art, game hacks, game mods, media art, museum, performative interventions, videogame technology

John Sharp

2012-05-01T23:59:59.000Z

212

Programmable transitions for video stream editing  

Science Conference Proceedings (OSTI)

Video editing applications provide a facility to transition from one video stream to another, or to filter a video stream in some way. New transitions are usually developed using a custom API for the particular package. In this article we present a shading ... Keywords: stream processing, video editing, video shaders

Alexandre Hardy

2009-02-01T23:59:59.000Z

213

The Gaming of Policy and the Politics of Gaming: A Review  

Science Conference Proceedings (OSTI)

This article examines the foundations of gaming and related concepts, such as policy exercises and serious gaming, in a public policy making context. Examining the relevant publications in Simulation & Gaming since 1969, the author looks back ... Keywords: complex systems, gaming, integrated assessment, modeling, planning, policy analysis, policy exercises, policy making, policy sciences, politics, public policy analysis, serious games, simulation, social-political complexities, technical-physical complexities

Igor S. Mayer

2009-12-01T23:59:59.000Z

214

Generative conversation tool for game writers  

Science Conference Proceedings (OSTI)

Conversation is an important part of many games, whether it is there to provide information or entertainment. In the current state of commercial game development, almost all conversation is hand-authored. Further, different authoring approaches are used ... Keywords: authoring tools, dialogue generation, game development

Christina R. Strong; Michael Mateas; Dave Grossman

2009-04-01T23:59:59.000Z

215

Exploiting graph properties of game trees  

Science Conference Proceedings (OSTI)

The state space of most adversary games is a directed graph. However, due to the success of simple recursive algorithms based on Alpha-Beta, theoreticians and practitioners have concentrated on the traversal of trees, giving the field the name "game-tree ... Keywords: game playing, search

Aske Plaat; Jonathan Schaeffer; Wim Pijls; Arie de Bruin

1996-08-01T23:59:59.000Z

216

A serious game model for cultural heritage  

Science Conference Proceedings (OSTI)

Serious games present a promising opportunity for learning, but the genre still lacks methodologies and tools for efficient and low-cost production, particularly for teacher and domain experts. This article gives an authoring framework that aims to provide ... Keywords: Serious games, content authoring, cultural heritage, game-based learning, task-based learning, user experience, user testing, virtual reality

Francesco Bellotti; Riccardo Berta; Alessandro De Gloria; Annamaria D'ursi; Valentina Fiore

2012-12-01T23:59:59.000Z

217

Designing sound for a pervasive mobile game  

Science Conference Proceedings (OSTI)

We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A play-test with 19 players was conducted over a two-week period. ... Keywords: computer games, mobile applications, sound design

Inger Ekman; Laura Ermi; Jussi Lahti; Jani Nummela; Petri Lankoski; Frans Myr

2005-06-01T23:59:59.000Z

218

Mobile gaming: Industry challenges and policy implications  

Science Conference Proceedings (OSTI)

Mobile games are a prime example of a successful mobile application and demonstrate the increasing range of platforms for the media and entertainment industries. Against this convergent background, this paper introduces the basic features of the mobile ... Keywords: Gaming industry, Mobile content and applications, Mobile ecosystem, Mobile gaming

Claudio Feijoo; Jos-Luis Gmez-Barroso; Juan-Miguel Aguado; Sergio Ramos

2012-04-01T23:59:59.000Z

219

A novel ball detection framework for real soccer video  

E-Print Network (OSTI)

Despite a lot of research efforts in sports video analysis, soccer video indexing remains a challenging task due to the lack of structure in a soccer game that could help in structure analysis. In particular, little work was done in detecting and tracking the ball whose trajectory could play a crucial role for detecting key events. We propose a novel framework for accurately detecting the ball for broadcast soccer video. Our framework combines both direct and indirect insights to identify the ball rather than conventional simple template matching methods. It has three key components. First we infer the ball size range from the player size. Next non-ball objects are removed to reduce the possible ball candidates. Last but not least, a Kalman filer-based procedure mines candidate trajectories in candidate feature images. Then, a procedure selects the reliable ball trajectories from them. The experimental results on two 1000-frame sequences confirm that the proposed framework is very effective and obtain a better result than existing methods. 1.

Xinguo Yu; Qi Tian; Kong Wah Wan

2003-01-01T23:59:59.000Z

220

Musical form in non-narrative video  

E-Print Network (OSTI)

"Musical Form in Non- Narrative Video" explores musical structure as a model for visual form over time, specifically in the creation of artistic video. Video is a medium in which sound and image coexist at the source as ...

Sebring, Ellen Irene

1986-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


221

Alternative Fuels Data Center: Video Download Help  

Alternative Fuels and Advanced Vehicles Data Center (EERE)

AFDC » Case Studies AFDC » Case Studies Printable Version Share this resource Send a link to Alternative Fuels Data Center: Video Download Help to someone by E-mail Share Alternative Fuels Data Center: Video Download Help on Facebook Tweet about Alternative Fuels Data Center: Video Download Help on Twitter Bookmark Alternative Fuels Data Center: Video Download Help on Google Bookmark Alternative Fuels Data Center: Video Download Help on Delicious Rank Alternative Fuels Data Center: Video Download Help on Digg Find More places to share Alternative Fuels Data Center: Video Download Help on AddThis.com... Video Download Help Learn how to download, watch, burn, and share videos. Download Videos To download videos for a PC, right-click a Windows Media Video (WMV) link and select "Save Target As..." from the shortcut menu.

222

Direct Fingerprinting on Multicasting Compressed Video  

Science Conference Proceedings (OSTI)

A video fingerprint is a kind of digital watermark used in digital video for tracking pirate copies in a multi-user environment. Different users receive the same video with different watermarks designed for uniquely identifying designated users. As a ...

Zheng Liu; Xue Li; Zhaoyang Dong

2005-01-01T23:59:59.000Z

223

Six Musical Compositions Integrating Digital Video  

E-Print Network (OSTI)

2 Take 1 Multi-track Recording +4 tracks of video Take 1 setinto 4 way splitscreen video set into google maps Take 1Essential Supporting Videos The following Essential

Bultmann, Nils Patrick

2013-01-01T23:59:59.000Z

224

Video Stores, Media Technologies, and Memory  

E-Print Network (OSTI)

Deb Verhoeven, Film, Video, DVD and Media Fields Journal133-154. 17 Paul McDonald, Video and DVD Industries (London:BFI, 2007). 18 McDonald, Video and DVD Industries, 109. 19

Wilken, Rowan

2010-01-01T23:59:59.000Z

225

The Long Tail of the Video Store  

E-Print Network (OSTI)

2005). The Long Tail of the Video Store Frederick Wasser isThe Long Tail of the Video Store Frederick Wasser Init is remarkable that video rental stores still survive. Of

Wasser, Frederick

2010-01-01T23:59:59.000Z

226

Videos | Y-12 National Security Complex  

NLE Websites -- All DOE Office Websites (Extended Search)

History Videos Videos Select a video from the list below to begin the movie. A Nuclear Family: I've Seen It Episode 1 shows how the lives of East Tennesseans changed after...

227

Video retrieval by mimicking poses  

Science Conference Proceedings (OSTI)

We describe a method for real time video retrieval where the task is to match the 2D human pose of a query. A user can form a query by (i) interactively controlling a stickman on a web based GUI, (ii) uploading an image of the desired pose, or (iii) ... Keywords: human pose search, video processing

Nataraj Jammalamadaka; Andrew Zisserman; Marcin Eichner; Vittorio Ferrari; C. V. Jawahar

2012-06-01T23:59:59.000Z

228

Video Conferencing, Information Technology Division, ITD  

NLE Websites -- All DOE Office Websites (Extended Search)

Video & Audio Conferencing at Brookhaven Video Conferencing | Audio Conferencing ITD provides two cost effective ways to collaborate with colleagues who are remotely located from...

229

Using the DDT Debugger Video Tutorial  

NLE Websites -- All DOE Office Websites (Extended Search)

Using the DDT Debugger Video Tutorial Using the DDT Debugger Video Tutorial February 11, 2011 & ast edited: 2011-04-06 17:14:52...

230

NREL: Process Development and Integration Laboratory - Video...  

NLE Websites -- All DOE Office Websites (Extended Search)

Video on How Process Development and Integration Works In this video, we provide a narrated animation that explains the process development and integration approach being used by...

231

The TREC-2001 Video Track Report  

Science Conference Proceedings (OSTI)

... Marchionini, 2001), the NIST Digital Video Library (Over, 2001 ... SPIE 2670 (pp. ... Evaluat- ing and Combining Digital Video Shot Bound- ary Detection ...

2004-11-04T23:59:59.000Z

232

Strategy Improvement for Concurrent Safety Games  

E-Print Network (OSTI)

We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety objective: ``stay forever in a set F of states'', and its dual, the reachability objective, ``reach a set R of states''. We present in this paper a strategy improvement algorithm for computing the value of a concurrent safety game, that is, the maximal probability with which player 1 can enforce the safety objective. The algorithm yields a sequence of player-1 strategies which ensure probabilities of winning that converge monotonically to the value of the safety game. The significance of the result is twofold. First, while strategy improvement algorithms were known for Markov decision processes and turn-based games, as well as for concurrent reachability games, this is the first strategy improvement algorithm for concurrent safety games. Second, and most importantly, the impro...

Chatterjee, Krishnendu; Henzinger, Thomas A

2008-01-01T23:59:59.000Z

233

Tactical games & behavioral self-organization  

E-Print Network (OSTI)

The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the essentially new concept of a tactical game. Applications to the perception processes and related subjects (memory, recollection, image understanding, imagination) are discussed together with relations to the computer vision and pattern recognition (the dynamical formation of patterns and perception models during perception as a result of its self-organization) and computer games (modelling of the tactical behavior and self-organization, tactical RPG and elaboration of new tactical game techniques). The appendix is devoted to the operative computer games and the user programming of operative units in a multi-user online operative computer game.

Denis V. Juriev

1999-11-19T23:59:59.000Z

234

On the Structure of Weakly Acyclic Games  

E-Print Network (OSTI)

The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. In a weakly acyclic game, from any starting state, there is a sequence of better-response moves that leads to a pure Nash equilibrium; informally, these are games in which natural distributed dynamics, such as better-response dynamics, cannot enter inescapable oscillations. We establish a novel link between such games and the existence of pure Nash equilibria in subgames. Specifically, we show that the existence of a unique pure Nash equilibrium in every subgame implies the weak acyclicity of a game. In contrast, the possible existence of multiple pure Nash equilibria in every subgame is insufficient for weak acyclicity in general; here, we also systematically identify the special cases (in terms of the number of players and strategies) for which this is sufficient to guarantee weak acyclicity.

Fabrikant, Alex; Schapira, Michael

2011-01-01T23:59:59.000Z

235

The games computers play...: perfectly  

Science Conference Proceedings (OSTI)

Artificial intelligence has had notable success in building high-performance game-playing programs to compete against the best human players; Deep Blue is the obvious example, but there are many more. However, the availability of fast and plentiful machines ...

Jonathan Schaeffer

2007-03-01T23:59:59.000Z

236

Quantum games and minimum entropy  

Science Conference Proceedings (OSTI)

This paper analyze Nash's equilibrium (maximum utility MU) and its relations with the order state(minimum entropy ME). I introduce the concept of minimum entropy as a paradigm of both Nash-Hayek's equilibrium. The ME concept is related to Quantum Games. ...

Edward Jimnez

2003-05-01T23:59:59.000Z

237

The ANgel Problem, Positional Games, . . .  

E-Print Network (OSTI)

This thesis is about combinatorial gamesmostly. It is also about graphs, directed graphs and hypergraphs, to a large extent; and it deals with the complexity of certain computational problems from these two areas. We study three different problems that share several of the above aspects, yet, they form three individual subjects and so we treat them independently in three self-contained chapters: The angel-devil game. In the first chapter, we present improved strategies for an infinite game played on an infinite chess board, which has been introduced by Berlekamp, Conway, and Guy [8]. The angel, a chess person who jumps from square to square, tries to escape his opponent, the devil, who intends to strand the angel by placing obstacles on the board. The open question about this game is, whether some angel who is allowed to make sufficiently large but bounded steps in each move, will be able to escape forever. Conway [11] has shown that certain quite natural escape attempts are bound to fail.

Martin Kutz

2004-01-01T23:59:59.000Z

238

Video Source Identification in Lossy Wireless Networks Shaxun Chen  

E-Print Network (OSTI)

porn or racial hatred. Video source identification can be used to regulate the individual video sources

California at Davis, University of

239

Weathergods: tangible interaction in a digital tabletop game  

Science Conference Proceedings (OSTI)

In this paper we describe the game 'Weathergods', which is implemented on the Entertaible tabletop gaming platform [1]. The game uses either iconic or symbolic [2] tangible objects for interaction and marries both the advantages of traditional board ... Keywords: digital tabletop gaming, interaction design, pervasive games, tangible interaction, tangible user interfaces

Saskia Bakker; Debby Vorstenbosch; Elise van den Hoven; Gerard Hollemans; Tom Bergman

2007-02-01T23:59:59.000Z

240

Incompetence and impact of training in bimatrix games  

Science Conference Proceedings (OSTI)

The concept of games with incompetence has been introduced to better represent games where players may not be capable of executing strategies that they select. In particular this paper introduces incompetence into bimatrix games and investigates the ... Keywords: Decision making, Game theory, Multivalued mapping, Nash games, Nonlinearity, Sensitivity analysis, Training

Justin D. Beck; Vladimir Ejov; Jerzy A. Filar

2012-10-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


241

Playable character: extending digital games into the real world  

Science Conference Proceedings (OSTI)

This paper describes a series of research probe games developed to investigate how real-world activity could be incorporated into digital game systems. These culminated in the design of our final game, Forest, which was conceived for the San Francisco ... Keywords: design, forest, games, location-based, social games

Jason Linder; Wendy Ju

2012-05-01T23:59:59.000Z

242

Video systems for alarm assessment  

SciTech Connect

The purpose of this NUREG is to present technical information that should be useful to NRC licensees in designing closed-circuit television systems for video alarm assessment. There is a section on each of the major components in a video system: camera, lens, lighting, transmission, synchronization, switcher, monitor, and recorder. Each section includes information on component selection, procurement, installation, test, and maintenance. Considerations for system integration of the components are contained in each section. System emphasis is focused on perimeter intrusion detection and assessment systems. A glossary of video terms is included. 13 figs., 9 tabs.

Greenwoll, D.A.; Matter, J.C. (Sandia National Labs., Albuquerque, NM (United States)); Ebel, P.E. (BE, Inc., Barnwell, SC (United States))

1991-09-01T23:59:59.000Z

243

Industrial Partnership Prosperity Game{trademark}  

Science Conference Proceedings (OSTI)

Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

Boyak, K.; Berman, M.; Beck, D.

1998-02-01T23:59:59.000Z

244

The Universe Adventure - Video Contest  

NLE Websites -- All DOE Office Websites (Extended Search)

We have as examples five videos prepared by student-teacher teams during a We have as examples five videos prepared by student-teacher teams during a summer workshop at BCCP. Watch these videos for examples and see how the students did with very minimal preparation time. Below each video are some critique comments from our local judges and students. The Expanding Universe The use of stop motion and animation is a creative way of showing principles. The explanation of a concept through using people was effective and entertaining. It is nice to see groups of people involved in the explanation rather than individuals presenting bit by bit. Using groups is effective and cohesive. Explanations of scientific concepts are thorough and clear. needs to speak slower and more clearly. Speech tends to be rushed. The Supernova Rap The concept is creative, original and entertaining, making it fun and

245

EERE Videos | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

EERE Videos EERE Videos EERE Videos EERE Videos Success Story: Alcoa and ArcelorMittal Success Story: Capstone Turbine Corporation American Energy and Manufacturing Competitiveness Summit Introduction Energy 101: Concentrating Solar Power Energy 101: Wind Turbines Energy 101: Home Energy Checkup Energy 101: Geothermal Heat Pumps Energy 101: Cool Roofs Energy 101: Solar PV Energy 101: Daylighting Energy 101: Energy Efficient Data Centers Energy 101: Electric Vehicles Energy 101: Lumens Energy 101: Biofuels Energy 101: Algae-to-Fuel Energy 101: Lighting Choices Energy 101: Hydroelectric Power Energy 101: Marine and Hydrokinetic Energy Energy 101: Feedstocks for Biofuels and More B-Roll Footage The Office of Energy Efficiency and Renewable Energy (EERE) provides the following b-roll footage for use by producers. All of EERE's b-roll is free

246

Transcript for Building America Video  

NLE Websites -- All DOE Office Websites (Extended Search)

Transcript for Building America Video "Think about a bridge. A bridge between two places. One is the world we've been living in ... ... a place of homes with high energy costs;...

247

NREL: Biomass Research - Video Text  

NLE Websites -- All DOE Office Websites (Extended Search)

is to apply heat and acid." (Voiceover) After pretreatment Nancy Dowe: "So this is the corn stover." The video shows various stages of corn stover from biomass to pretreated...

248

Semantic browsing in large scale videos collection  

Science Conference Proceedings (OSTI)

With the increasing amount of video data being produced, there is a growing demand for more efficient tools of exploration and navigation to further improve the retrieval effectiveness. In this paper, we present a new approach for video browsing based ... Keywords: data visualization, interactive user interface, semantic similarity, video retrieval, video semantic browsing

Jamel Slimi, Sadek Mansouri, Anis Ben Ammar, Adel M. Alimi

2013-05-01T23:59:59.000Z

249

Analysis of online video search and sharing  

Science Conference Proceedings (OSTI)

It is now feasible to view video at home as easily as text-based pages were viewed when the Web first appeared. This development has led to the emergence of video search engines providing hosting, indexing and access to large, online video repositories. ... Keywords: browsing, interaction, multimedia, search, social, video

Martin J. Halvey; Mark T. Keane

2007-09-01T23:59:59.000Z

250

Digital video display systems and dynamic graphics  

Science Conference Proceedings (OSTI)

Most digital video display systems have been capable of producing only text or static imagery. This paper shows that these limitations are not intrinsic to the technology, but are rather a direct consequence of the display system architecture. The paper ... Keywords: Animated graphics, Computer animation, Digital video display, Dynamic graphics, Raster display, Raster graphics, Video display, Video raster system

Ronald Baecker

1979-08-01T23:59:59.000Z

251

Gaming, world building, and narrative: using role-playing games to teach fiction writing  

Science Conference Proceedings (OSTI)

This paper reports on the findings from an experimental creative writing course entitled "Gaming, World Building, and Narrative" that incorporated digital and tabletop role-playing game principles to teach fiction writing. Students studied the narrative ...

Trent Hergenrader

2011-06-01T23:59:59.000Z

252

Building Technologies Office: Hospital Energy Alliance Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Commercial Buildings Commercial Buildings Printable Version Share this resource Send a link to Building Technologies Office: Hospital Energy Alliance Videos to someone by E-mail Share Building Technologies Office: Hospital Energy Alliance Videos on Facebook Tweet about Building Technologies Office: Hospital Energy Alliance Videos on Twitter Bookmark Building Technologies Office: Hospital Energy Alliance Videos on Google Bookmark Building Technologies Office: Hospital Energy Alliance Videos on Delicious Rank Building Technologies Office: Hospital Energy Alliance Videos on Digg Find More places to share Building Technologies Office: Hospital Energy Alliance Videos on AddThis.com... About Take Action to Save Energy Activities Partner with DOE Better Buildings Challenge Better Buildings Alliance

253

A fast video event recognition system and its application to video search  

Science Conference Proceedings (OSTI)

Techniques for recognizing complex events in diverse Internet videos are important in many applications. State-of-the-art video event recognition approaches normally involve modules that demand extensive computation, which prevents their application ... Keywords: fast video event recognition, internet videos, speed efficiency, video search

Yu-Gang Jiang; Qi Dai; Yingbin Zheng; Xiangyang Xue; Jie Liu; Dong Wang

2012-10-01T23:59:59.000Z

254

Visual Analytics and Storytelling through Video  

SciTech Connect

This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.

Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim

2005-10-31T23:59:59.000Z

255

Online gaming: a scoping study of massively multi-player online role playing games  

Science Conference Proceedings (OSTI)

The popularity of Massively Multiplayer Online Role-Playing Games (MMORPGs) has risen greatly over the last few years. To date there has been very little published academic research concerning online gaming and even less on the different types of online ... Keywords: Massively multiplayer online games, Scoping study

Alex Meredith; Zaheer Hussain; Mark D. Griffiths

2009-06-01T23:59:59.000Z

256

Inspection games in arms control  

E-Print Network (OSTI)

An inspection game is a mathematical model of a situation in which an inspector verifies the adherence of an inspectee to some legal obligation, such as an arms control treaty, where the inspectee may have an interest in violating that obligation. The mathematical analysis seeks to determine an optimal inspection scheme, ideally one which will induce legal behavior, under the assumption that the potential illegal action is carried out strategically; thus a non-cooperative game with two players, inspector and inspectee, is defined. Three phases of development in the application of such models to arms control and disarmament may be identified. In the first of these, roughly from 1961 through 1968, studies that focused on inspecting a nuclear test ban treaty emphasized game theory, with less consideration given to statistical aspects associated with data acquisition and measurement uncertainty. The second phase, from 1968 to about 1985, involves work stimulated by the Treaty on the Non-Proliferation of Nuclear Weapons (NPT). Here, the verification principle of material accountancy came to the fore, along with the need to include the formalism of statistical decision theory within the inspection models. The third phase, 1985 to the present, has been dominated by challenges posed by such far-reaching verification agreements as the Intermediate Range Nuclear Forces Agreement (1NF), the Treaty on Conventional Forces in Europe (CFE) and the Chemical Weapons Convention (CWC), as well as perceived failures of the NPT system in Iraq and North Korea. In this connection, the interface between the political and technical aspects of verification is being examined from the game-theoretic viewpoint.

Rudolf Avenhaus; Morton Canty; D. Marc Kilgour; Bernhard Von Stengel; Shmuel Zamir

1996-01-01T23:59:59.000Z

257

On Traveling Salesman Games with Asymmetric Costs  

E-Print Network (OSTI)

May 1, 2012 ... We construct a stable cost allocation with budget balance guarantee equal ... and a previously unknown connection to linear production games.

258

Dynamic Linear Production Games under Uncertainty  

E-Print Network (OSTI)

Oct 2, 2013 ... Abstract: In situations where uncertain costs are shared over time, static ... under uncertainty, generalizing classical linear production games to...

259

Computer game based learning - SimComp.  

E-Print Network (OSTI)

?? This report is the result of a computer architecture simulation game development project. The goals of the project were to develop conceptual ideas for (more)

Friis, Nicolai

2005-01-01T23:59:59.000Z

260

Interdiction Games on Markovian PERT Networks  

E-Print Network (OSTI)

Apr 15, 2013 ... Abstract: In a stochastic interdiction game a proliferator aims to minimize the expected duration of a nuclear weapons development project,...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


261

Information Security Analysis Using Game Theory and Simulation  

analysis can be performed using game theory implemented in dynamic simulations of Agent -Based Models ... previous limitations of current stochastic game models.

262

The Video Mesh: A Data Structure for Image-based Video Editing  

E-Print Network (OSTI)

This paper introduces the video mesh, a data structure for representing video as 2.5D "paper cutouts." The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and ...

Durand, Fredo

2009-12-16T23:59:59.000Z

263

The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing  

E-Print Network (OSTI)

This paper introduces the video mesh, a data structure for representing video as 2.5D paper cutouts. The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and ...

Chen, Jiawen

264

A static video summarization method based on hierarchical clustering  

Science Conference Proceedings (OSTI)

Video summarization is a simplification of video content for compacting the video information. The video summarization problem can be transformed to a clustering problem, in which some frames are selected to saliently represent the video content. In ... Keywords: minimum spanning tree, video analysis, video summarization

Silvio Jamil F. Guimares; Willer Gomes

2010-11-01T23:59:59.000Z

265

Video: Metamorphosis (Physical Characteristics of Uranium Hexafluoride)  

NLE Websites -- All DOE Office Websites (Extended Search)

Metamorphosis Metamorphosis Metamorphosis (Physical Characteristics of Uranium Hexafluoride) The Uranium Hexafluoride phase diagram is investigated. An experimental setup is shown to look at the gas, liquid, and solid phases at various temperatures and pressures. This information is used to understand what happens inside a DUF6 storage cylinder. View this Video in Real Player format Download free RealPlayer SP Highlights of the Video: Video 00:12 Metamorphosis from the U.S. Department of Energy Video 00:45 Laboratory setup to examine the phases of UF6 Video 01:45 UF6 Phase Diagram Video 03:25 Liquid UF6 appearing in a glass tube Video 03:38 Cloud of HF from moisture reaction dissolving in UF6 gas Video 04:27 Beginning of UF6 phase change from liquid to solid Video 04:40 Formation of porous solid structure

266

Re:Cycle - a Generative Ambient Video Engine  

E-Print Network (OSTI)

Navigating the Database. DVD-video. Cambridge MA: MITnetworked and more ubiquitous. Video screens are steadily [with the nature of the ambient video experience, and can be

Bizzocchi, Jim; Ben Youssef, Belgacem; Quan, Brian; Suzuki, Wakiko; Bagheri, Majid; Riecke, Bernhard E.

2009-01-01T23:59:59.000Z

267

Video Highlights Development of Lab Technologies to Combat Global...  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Highlights Development of Lab Technologies to Combat Global Poverty See video Click here to view this video Date: February 5, 2013 Presenter(s): Ashok Gadgil, Shashi...

268

Color spaces in digital video  

SciTech Connect

Whether it`s photography, computer graphics, publishing, or video; each medium has a defined color space, or gamut, which defines the extent that a given set of RGB colors can be mixed. When converting from one medium to another, an image must go through some form of conversion which maps colors into the destination color space. The conversion process isn`t always straight forward, easy, or reversible. In video, two common analog composite color spaces are Y`tjv (used in PAL) and Y`IQ (used in NTSC). These two color spaces have been around since the beginning of color television, and are primarily used in video transmission. Another analog scheme used in broadcast studios is Y`, R`-Y`, B`-Y` (used in Betacam and Mll) which is a component format. Y`, R`-Y`,B`-Y` maintains the color information of RGB but in less space. From this, the digital component video specification, ITU-Rec. 601-4 (formerly CCIR Rec. 601) was based. The color space for Rec. 601 is symbolized as Y`CbCr. Digital video formats such as DV, Dl, Digital-S, etc., use Rec. 601 to define their color gamut. Digital composite video (for D2 tape) is digitized analog Y`UV and is seeing decreased use. Because so much information is contained in video, segments of any significant length usually require some form of data compression. All of the above mentioned analog video formats are a means of reducing the bandwidth of RGB video. Video bulk storage devices, such as digital disk recorders, usually store frames in Y`CbCr format, even if no other compression method is used. Computer graphics and computer animations originate in RGB format because RGB must be used to calculate lighting and shadows. But storage of long animations in RGB format is usually cost prohibitive and a 30 frame-per-second data rate of uncompressed RGB is beyond most computers. By taking advantage of certain aspects of the human visual system, true color 24-bit RGB video images can be compressed with minimal loss of visual information. For example, humans `see` more white-to-black (luminance) detail then red, green, or blue color detail. Also, the eye is most sensitive to green colors. Taking advantage of this, both composite and component video allocates more bandwidth for the luma (Y`) signal than the chroma signals. Y`611 is composed of 59% green`, 30% red`, and 11% blue` (prime symbol denotes gamma corrected colors). This luma signal also maintains compatibility with black and white television receivers. Component digital video converts R`G`B` signals (either from a camera or a computer) to a monochromatic brightness signal Y` (referred here as luma to distinguish it from the CIE luminance linear- light quantity), and two color difference signals Cb and Cr. These last two are the blue and red signals with the luma component subtracted out. As you know, computer graphic images are composed of red, green, and blue elements defined in a linear color space. Color monitors do not display RGB linearly. A linear RGB color space image must be gamma corrected to be displayed properly on a CRT. Gamma correction, which is approximately a 0.45 power function, must also be employed before converting an RGB image to video color space. Gamma correction is defined for video in the international standard: ITU-Rec. BT.709-4. The gamma correction transform is the same for red, green, and blue. The color coding standard for component digital video and high definition video symbolizes gamma corrected luma by Y`, the blue difference signal by Cb (Cb = B` -Y`), and the red color difference signal by Cr (Cr = R` - Y`). Component analog HDTV uses Y`PbPr. To reduce conversion errors, clip in R`G`B`, not in Y`CbCr space. View video on a video monitor, computer monitor phosphors are wrong. Use a large word size (double precision) to avoid warp around, the0232n round the results to values between 0 and 255. And finally, recall that multiplying two 8- bit numbers results in a 16-bit number, so values need to be clipped to 8-bits.

Gaunt, R.

1997-05-01T23:59:59.000Z

269

The Universe Adventure - Video Contest  

NLE Websites -- All DOE Office Websites (Extended Search)

So you think you can take an ordinary science idea and turn it into an extraordinary online video? Well, here's your chance to prove it. We want California high school students to share their science know-how with the world. By joining our Student Video Contest they can show off their science savvy for a chance to win prizes! Entry deadline is June 15th, 2009, and the contest is open to California high school students only. Examples of student videos that explain physical principles can be found here. How to Enter | Entry Eligibility | The Rules | Judging Criteria | Prizes The Berkeley Center for Cosmological Physics (BCCP) is sponsoring a YouTube competition to engage high school teachers and their students in a creative learning process combining social networking, science education, and peer

270

Photon Sciences | Nultimedia & Video  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Library Video Library Other Videos 411 NSLS-II magnets A Look Inside: NSLS-II Storage Ring Look inside the storage ring of the National Synchrotron Light Source II, under construction at Brookhaven Lab. Exactly 843 magnets now encircle the ring. Their job will be to steer, stabilize, and store electrons racing around at near light speed. 393 NSLS-II Summer Sundays | Brilliant Light, Dazzling Discoveries Brookhaven National Lab opens its doors to kids as thy put on a display of Brilliant Light and Dazzling Discoveries. Featured Interviews: Nora Detweiler, Juergen Thieme, Bill Leonhardt, Paul Gelfand, Lisa Miller, and Karen Chen-Wiegart. 372 Yong Chu The Hard X-ray Nanoprobe at NSLS-II: A Big Microscope to Tackle Challenges at the Nanoscale In the 486th Brookhaven Lecture, Yong Chu illustrates unique challenges and

271

Video Library | Advanced Photon Source  

NLE Websites -- All DOE Office Websites (Extended Search)

Media Center: Media Center: Calendar of Events APS News User News Article Archives APS Brochure Annual Reports Posters Podcasts Image Gallery external site Video Library Syndicated Feeds (RSS) Featured Videos: Introduction to the Advanced Photon Source The Advanced Photon Source An introduction and overview of the technology that produces the brightest x-ray beams in the Western Hemisphere, and the research carried out by scientists using those x-rays. Timelapse of the APS construction Building the APS A timelapse video from 1990-1995 that shows the Advanced Photon Source rising from an empty field to become the site of a national synchrotron x-ray research facility. Physics of the Blues Physics of the Blues In looking at commonalities between music and science, former PSC Director

272

On Modeling MPEG Video Traffics  

E-Print Network (OSTI)

This paper traces the development/evolution of three of our recently proposed MPEG coded video traffic models, that can capture the statistical properties of MPEG video data. The basic ideas behind these models are to decompose an MPEG compressed video sequence into several parts according to motion /scene complexity or data structure. Each part is described by a self-similar process. These different self-similar processes are then combined to form the respective models. In addition, Beta distribution is used to characterize the marginal cumulative distribution (CDF) of the self-similar processes. Comparison among the three models shows that the latest model (called the simple IPB composite model) is the most practical one in terms of accuracy and complexity. Simulations based on many real MPEG compressed movie sequences, including StarWars, have demonstrated that the simple model can capture the autocorrelation function (ACF) and the marginal CDF very closely.

Nirwan Ansari; Hai Liu; Yun Q. Shi; Senior Member; Hong Zhao

2002-01-01T23:59:59.000Z

273

Violent computer games, empathy, and cosmopolitanism  

Science Conference Proceedings (OSTI)

Many philosophical and public discussions of the ethical aspects of violent computer games typically centre on the relation between playing violent videogames and its supposed direct consequences on violent behaviour. But such an approach rests on a ... Keywords: Nussbaum, computer games, cosmopolitanism, empathy, violence

Mark Coeckelbergh

2007-07-01T23:59:59.000Z

274

Structural Workshop Paper---Estimating Discrete Games  

Science Conference Proceedings (OSTI)

This paper provides a critical review of the methods for estimating static discrete games and their relevance for quantitative marketing. We discuss the various modeling approaches, alternative assumptions, and relevant trade-offs involved in taking ... Keywords: discrete choice, games estimation, structural models

Paul B. Ellickson; Sanjog Misra

2011-11-01T23:59:59.000Z

275

Engaging viewers through social TV games  

Science Conference Proceedings (OSTI)

IPTV platforms have revealed a great potential for the viewers' involvement by allowing the development of services and applications related with the TV content. Taking advantage of both the potentialities of these platforms and game related dynamics ... Keywords: bets, evaluation, field trial, interactive television, quizzes, social games

Pedro Almeida; Jorge Ferraz; Ana Pinho; Diogo Costa

2012-07-01T23:59:59.000Z

276

Evolving intelligent game-playing agents  

Science Conference Proceedings (OSTI)

Traditional game playing programs have relied on advanced search algorithms and hand-tuned evaluation functions to play 'intelligently'. A historical overview of these techniques is provided, followed by a revealing look at recent developments in co-evolutionary ... Keywords: algorithms, artificial intelligence, co-evolution, design, experimentation, game learning, particle swarm optimisation

Nelis Franken; Andries P. Engelbrecht

2003-09-01T23:59:59.000Z

277

Weak and Strong k-connectivity games  

E-Print Network (OSTI)

For a positive integer $k$ we consider the $k$-vertex-connectivity game, played on the edge set of $K_n$, the complete graph on $n$ vertices. We first study the Maker-Breaker version of this game and prove that, for any integer $k \\geq 2$ and sufficiently large $n$, Maker has a strategy for winning this game within $\\lfloor k n/2 \\rfloor + 1$ moves, which is clearly best possible. This answers a question of Hefetz, Krivelevich, Stojakovi\\'c and Szab\\'o. We then consider the strong $k$-vertex-connectivity game. For every positive integer $k$ and sufficiently large $n$, we describe an explicit first player's winning strategy for this game.

Ferber, Asaf

2012-01-01T23:59:59.000Z

278

Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration  

Science Conference Proceedings (OSTI)

Players of digital games are limited by the constraints of the game's implementation. Players cannot fly a kite, plant a tree or make friends with a dragon if these activities were not coded within the game. Game orchestration relaxes these restrictions ... Keywords: game design, game orchestration, tabletop gaming

T.C. Nicholas Graham; Irina Schumann; Mrunal Patel; Quentin Bellay; Raimund Dachselt

2013-04-01T23:59:59.000Z

279

Multidisciplinary students and instructors: a second-year games course  

Science Conference Proceedings (OSTI)

Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create games should become part of a computing science curriculum. However, game ... Keywords: computer games, multidisciplinary students, multidisciplinary teaching

Nathan R. Sturtevant; H. James Hoover; Jonathan Schaeffer; Sean Gouglas; Michael H. Bowling; Finnegan Southey; Matthew Bouchard; Ghassan Zabaneh

2008-02-01T23:59:59.000Z

280

Exploring the use of ray tracing for future games  

Science Conference Proceedings (OSTI)

Rasterization hardware and computer games have always been tightly connected: The hardware implementation of rasterization has made complex interactive 3D games possible while requirements for future games drive the development of increasingly parallel ... Keywords: dynamic scenes, games development, global illumination, graphics hardware, realtime ray tracing, simulation

Heiko Friedrich; Johannes Gnther; Andreas Dietrich; Michael Scherbaum; Hans-Peter Seidel; Philipp Slusallek

2006-07-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


281

The Banzhaf power index for ternary bicooperative games  

Science Conference Proceedings (OSTI)

In this paper we analyze ternary bicooperative games, which are a refinement of the concept of a ternary voting game introduced by Felsenthal and Machover. Furthermore, majority voting rules based on the difference of votes are simple bicooperative games. ... Keywords: Banzhaf power index, Generating function, Ternary bicooperative game

J. M. Bilbao; J. R. Fernndez; N. Jimnez; J. J. Lpez

2010-05-01T23:59:59.000Z

282

Designing stories: practices of narrative in 3D computer games  

Science Conference Proceedings (OSTI)

Drawing on theories from game-, film-, and theatre studies, this paper explores two primary ways in which 3D computer games deal with stories. As evident in how these games are creatively designed and publically discussed, one of these approaches focuses ... Keywords: film, game design, immersion, media comparison, narratology, presentation, representation, storytelling, theatre

Teun Dubbelman

2011-08-01T23:59:59.000Z

283

Insectopia: exploring pervasive games through technology already pervasively available  

Science Conference Proceedings (OSTI)

We present the pervasive game Insectopia, which have been designed by the approach of utilizing commercially available mobile phones to provide context-dependent gameplay. The design and evaluation of the game is described together with a discussion ... Keywords: bluetooth harvesting, context-dependent games, pervasive games

Johan Peitz; Hannamari Saarenp; Staffan Bjrk

2007-06-01T23:59:59.000Z

284

Towards designing for competence and engagement in serious games  

Science Conference Proceedings (OSTI)

Through a series of game design experiments evidence was found signifying the importance of feeling competence as a driver for engagement during gameplay. Engagement during gameplay is important both as a motivation to play games, as well as for serious ... Keywords: designing for competence, engagement, experiential learning, game design, self-determination theory, serious games

Erik D. Van Der Spek

2012-09-01T23:59:59.000Z

285

What went wrong? A survey of problems in game development  

Science Conference Proceedings (OSTI)

Despite its growth and profitability, many reports about game projects show that their production is not a simple task, but one beset by common problems and still distant from having a healthy and synergetic work process. The goal of this article is ... Keywords: Electronic games, game development, postmortems, problems in game development, survey

Fbio Petrillo; Marcelo Pimenta; Francisco Trindade; Carlos Dietrich

2009-02-01T23:59:59.000Z

286

DOE Solar Decathlon: Solar Decathlon Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Consumer Workshops Consumer Workshops Building Industry Workshops Technical Resources Sponsors Where Are the Houses Now? Quick Links Solar Decathlon Home Solar Decathlon 2011 Solar Decathlon 2009 Solar Decathlon 2007 Solar Decathlon 2005 Solar Decathlon 2002 Solar Decathlon 2011 Solar Decathlon Videos For video of the U.S. Department of Energy Solar Decathlon 2011, see the collections listed below or visit the U.S. Department of Energy Solar Decathlon YouTube Channel. General Solar Decathlon Videos Watch these videos to learn about the Solar Decathlon competition and event. Solar Decathlon House Video Tours Learn about each of the U.S. Department of Energy Solar Decathlon teams and their houses in these video tours. Solar Decathlon Team-Produced Videos Watch videos produced by the teams themselves for the Solar Decathlon

287

Understanding video propagation in online social networks  

Science Conference Proceedings (OSTI)

Recent statistics suggest that online social network (OSN) users regularly share video contents from video sharing sites (VSSes), and a significant amount of views of VSSes are indeed from OSN users nowadays. By crawling and comparing the statistics ...

Haitao Li; Jiangchuan Liu; Ke Xu; Song Wen

2012-06-01T23:59:59.000Z

288

Weatherization and Intergovernmental Program: Video of Obama...  

NLE Websites -- All DOE Office Websites (Extended Search)

Video of Obama Address to the White House Jobs and Economic Growth Forum to someone by E-mail Share Weatherization and Intergovernmental Program: Video of Obama Address to the...

289

2004 Getting Started with Epics Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

of Chicago Integrated slides and video (SofTV presentation) (19:32) video (rm) (19:32) TclTk and the OAG TclTk Environment (Sept. 21) Robert Soliday, Advanced Photon Source...

290

Presenting the Snowflake Video Imager (SVI)  

Science Conference Proceedings (OSTI)

Herein the authors introduce the Snowflake Video Imager (SVI), which is a new instrument for characterizing frozen precipitation. An SVI utilizes a video camera with sufficient frame rate, pixels, and shutter speed to record thousands of ...

Andrew J. Newman; Paul A. Kucera; Larry F. Bliven

2009-02-01T23:59:59.000Z

291

Computer animation via optical video disc  

E-Print Network (OSTI)

This paper explores the notion of marrying two technologies: raster-scan computer animation and optical video discs. Animated sequences, generated at non real-time rates, then transfered to video disc, can be recalled under ...

Bender, Walter

1981-01-01T23:59:59.000Z

292

Videos | Y-12 National Security Complex  

NLE Websites -- All DOE Office Websites (Extended Search)

Videos Videos A Nuclear Family: A Race For Peace Episode 3 reveals how Y-12 helped win the Cold War. A Nuclear Family: Extras - About the Series D. Ray Smith, Y-12 historian,...

293

Low-power techniques for video decoding  

E-Print Network (OSTI)

The H.264 video coding standard can deliver high compression efficiency at a cost of large complexity and power. The increasing popularity of video capture and playback on portable devices requires that the energy of the ...

Finchelstein, Daniel Frederic

2009-01-01T23:59:59.000Z

294

Cissp video mentor, First edition  

Science Conference Proceedings (OSTI)

Learn exam essentials from the Expert The fast, powerful way to prepare for your CISSP exam! Get the hands-on training you need to pass the (ISC)2 globally recognized CISSP exam, get certified, and give your IT career a lift! In these videos, the world's ...

Shon Harris

2009-12-01T23:59:59.000Z

295

DIGITAL VIDEO CAMCORDER Instruction Manual  

E-Print Network (OSTI)

'emploi VIDEOCÁMARA Y GRABADORA DIGITAL Manual de Instrucciones ENGLISH FRAN?AIS ESPA?OL Mini Digital Video Cassette. This equipment generates, uses and can radiate radio frequency energy and, if not installed and use in accordance devices or other sources of electric or magnetic radiation. They may cause picture interference

296

Invertible motion blur in video  

Science Conference Proceedings (OSTI)

We show that motion blur in successive video frames is invertible even if the point-spread function (PSF) due to motion smear in a single photo is non-invertible. Blurred photos exhibit nulls (zeros) in the frequency transform of the PSF, leading to ... Keywords: PSF, PSF estimation, computational photography, invertibility, motion deblurring

Amit Agrawal; Yi Xu; Ramesh Raskar

2009-07-01T23:59:59.000Z

297

Visually Impaired Transcript for Math Handbook Video  

Science Conference Proceedings (OSTI)

VISUALLY IMPAIRED TRANSCRIPT for Math Handbook Video. ... Hand stops on the NIST Handbook of Mathematical Functions as it is mentioned. ...

298

Fermilab Science Videos on YouTube  

DOE Data Explorer (OSTI)

Fermilab joined YouTube in November of 2006. The videos are organized into four playlists, including videos about the search for the Higgs Boson and a playlist called "Neutrino Stories." These videos are freely available to the public for viewing and can be interactively shared or commented on. Users can subscribe and be notified when new videos are posted to their specific area of interest.

299

Video Information Retrieval: Lessons Learned with the Informedia Digital Video Library  

E-Print Network (OSTI)

Video Information Retrieval: Lessons Learned with the Informedia Digital Video Library Alexander information, which are difficult to extract, combine or trade-off in general video information retrieval. This paper provides an evaluation on the effects of different types of information used for video retrieval

Hauptmann, Alexander G.

300

Motion-Based Selection of Relevant Video Segments for Video Summarization  

Science Conference Proceedings (OSTI)

We present a method for motion-based video segmentation and segment classification as a step towards video summarization. The sequential segmentation of the video is performed by detecting changes in the dominant image motion, assumed to be related to ... Keywords: probabilistic motion modelling, supervised event classification, video segmentation

Nathalie Peyrard; Patrick Bouthemy

2005-08-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


301

Instructional video in e-learning: assessing the impact of interactive video on learning effectiveness  

Science Conference Proceedings (OSTI)

Interactive video in an e-learning system allows proactive and random access to video content. Our empirical study examined the influence of interactive video on learning outcome and learner satisfaction in e-learning environments. Four different settings ... Keywords: e-learning, interactive video, learning effectiveness

Dongsong Zhang; Lina Zhou; Robert O. Briggs; Jay F. Nunamaker, Jr.

2006-01-01T23:59:59.000Z

302

Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness  

Science Conference Proceedings (OSTI)

Interactive video in an e-learning system allows proactive and random access to video content. Our empirical study examined the influence of interactive video on learning outcome and learner satisfaction in e-learning environments. Four different settings ... Keywords: E-learning, Interactive video, Learning effectiveness

Dongsong Zhang; Lina Zhou; Robert O. Briggs; Jay F. Nunamaker, Jr.

2006-01-01T23:59:59.000Z

303

Error resilient video streaming for heterogeneous networks  

Science Conference Proceedings (OSTI)

We consider the problem of video streaming for a critical private web cast, for a medium sized audience with heterogeneous nodes having different bandwidths and reliabilities. The nodes can distribute video in a peer-to-peer manner by forming a multicast ... Keywords: error resilience, multiple description coding (MDC), path diversity, video streaming

Divyashikha Sethia; Huzur Saran

2006-12-01T23:59:59.000Z

304

Video digest based on heart rate  

Science Conference Proceedings (OSTI)

In video digesting, not only features and keywords extracted from a content itself but viewer's input are essential to incorporate subjective impressions and perceived importance. The present study aims at providing heart rate based arousal level as ... Keywords: affect, emotion, heart rate, psychophysiology, video analysis, video digest

Satoshi Toyosawa; Takashi Kawai

2007-08-01T23:59:59.000Z

305

Video copy detection: a comparative study  

Science Conference Proceedings (OSTI)

This paper presents a comparative study of methods for video copy detection. Different state-of-the-art techniques, using various kinds of descriptors and voting functions, are described: global video descriptors, based on spatial and temporal features; ... Keywords: content-based video copy detection

Julien Law-To; Li Chen; Alexis Joly; Ivan Laptev; Olivier Buisson; Valerie Gouet-Brunet; Nozha Boujemaa; Fred Stentiford

2007-07-01T23:59:59.000Z

306

Identifying video spammers in online social networks  

E-Print Network (OSTI)

In many video social networks, including YouTube, users are permitted to post video responses to other users videos. Such a response can be legitimate or can be a video response spam, which is a video response whose content is not related to the topic being discussed. Malicious users may post video response spam for several reasons, including increase the popularity of a video, marketing advertisements, distribute pornography, or simply pollute the system. In this paper we consider the problem of detecting video spammers. We first construct a large test collection of YouTube users, and manually classify them as either legitimate users or spammers. We then devise a number of attributes of video users and their social behavior which could potentially be used to detect spammers. Employing these attributes, we apply machine learning to provide a heuristic for classifying an arbitrary video as either legitimate or spam. The machine learning algorithm is trained with our test collection. We then show that our approach succeeds at detecting much of the spam while only falsely classifying a small percentage of the legitimate videos as spam. Our results highlight the most important attributes for video response spam detection.

Fabricio Benevenuto; Tiago Rodrigues; Virgilio Almeida; Jussara Almeida; Chao Zhang; Keith Ross

2008-01-01T23:59:59.000Z

307

Tracking Vehicles in traffic Surveillance Video  

Science Conference Proceedings (OSTI)

We present a system for detecting and tracking vehicles in surveillance video. Our algorithm uses a simple motion model to determine salient regions in a sequence of video frames. Similar regions are associated between frames and clustered to yield coherent final tracks. The entire process is automatic and uses computation time that scales according to the size of the input video sequence.

Maire, M; Kamath, C

2005-08-12T23:59:59.000Z

308

Annotations for streaming video on the web  

Science Conference Proceedings (OSTI)

Streaming video on the World Wide Web is being widely deployed, and workplace training and distance education are two key applications. The ability to annotate video presentations on the Web can add significant value by enabling "in context" note-taking ... Keywords: asynchronous collaboration, video annotation

David Bargeron; Anoop Gupta; Jonathan Grudin; Elizabeth Sanocki

1999-05-01T23:59:59.000Z

309

DOTS: support for effective video surveillance  

Science Conference Proceedings (OSTI)

DOTS (Dynamic Object Tracking System) is an indoor, real-time, multi-camera surveillance system, deployed in a real office setting. DOTS combines video analysis and user interface components to enable security personnel to effectively monitor views of ... Keywords: multiple video streams, person tracking, security cameras, video surveillance

Andreas Girgensohn; Don Kimber; Jim Vaughan; Tao Yang; Frank Shipman; Thea Turner; Eleanor Rieffel; Lynn Wilcox; Francine Chen; Tony Dunnigan

2007-09-01T23:59:59.000Z

310

Winterscape and ambient video: an intermedia border zone  

Science Conference Proceedings (OSTI)

"Ambient Video" is an emergent media form that operates in an intermedia border zone, sharing the aesthetics of cinema, video, painting, and fine art photography. Winterscape is an ambient video work that incorporates these directions. Like any ambient ... Keywords: ambient video, cinema, experimental film, moving image, poetics, post-production, video, video art, visual effects

Jim Bizzocchi

2008-10-01T23:59:59.000Z

311

A laboratory evaluation of color video monitors  

Science Conference Proceedings (OSTI)

Sandia National Laboratories has considerable experience with monochrome video monitors used in alarm assessment video systems. Most of these systems, used for perimeter protection, were designed to classify rather than to identify intruders. There is a growing interest in the identification function of security video systems for both access control and insider protection. Because color video technology is rapidly changing and because color information is useful for identification purposes, Sandia National Laboratories established a program to evaluate the newest relevant color video equipment. This report documents the evaluation of an integral component, color monitors. It briefly discusses a critical parameter, dynamic range, details test procedures, and evaluates the results.

Terry, P.L.

1993-07-01T23:59:59.000Z

312

DOE FEMA Videos | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

DOE FEMA Videos DOE FEMA Videos DOE FEMA Videos EMERGENCY RESPONSE TO A TRANSPORTATION ACCIDENT INVOLVING RADIOACTIVE MATERIAL This training video and user guide was designed to supplement the MERRTT program and has been produced as a cooperative effort between the Federal Emergency Management Agency (FEMA) and the DOE Transportation Emergency Preparedness Program. The video will demonstrate basic response techniques to a transportation accident involving radioactive material. Starting with the initial 9-1-1 call, the video will show responders' arrival, size-up, initial response actions, scene entry, victim rescue and treatment, decontamination techniques, and transport to a medical facility. The video emphasizes the importance of using the Emergency Response Guidebook (ERG) to determine

313

The Universe Adventure - Video Contest  

NLE Websites -- All DOE Office Websites (Extended Search)

Entry Form Entry Form Instructions: Please complete this online entry form, and then go to the Universe Adventure YouTube group to upload your video. Vidoes submitted without an entry form will not be eligible. For complete entry guidelines, visit the contest home page. Please enter the name, age, and grade level of each group member. First Name: Last Name: Age: Grade Level: First Name: Last Name: Age: Grade Level: First Name: Last Name: Age: Grade Level: First Name: Last Name: Age: Grade Level: First Name: Last Name: Age: Grade Level: School: City: State: Select a state CA - California We will contact your teacher via email to confirm your entry. Supervising Teacher: Teacher's Email Address: Enter the YouTube user name you will use to submit your video.

314

Normalization method for video images  

DOE Patents (OSTI)

The present invention relates to a method and apparatus for automatically and adaptively normalizing analog signals representative of video images in object detection systems. Such normalization maximizes the average information content of the video images and, thereby, provides optimal digitized images for object detection and identification. The present invention manipulates two system control signals -- gain control signal and offset control signal -- to convert an analog image signal into a transformed analog image signal, such that the corresponding digitized image contains the maximum amount of information achievable with a conventional object detection system. In some embodiments of the present invention, information content is measured using parameters selected from image entropy, image mean, and image variance.

Donohoe, G.W.; Hush, D.R.

1992-12-31T23:59:59.000Z

315

On Traveling Salesman Games with Asymmetric Costs  

E-Print Network (OSTI)

relaxation is actually a linear production game (Owen 1975). As a result, the dual multipliers of this LP relaxation can be used to construct a cost allocation in the...

316

Oklahoma Indian Gaming Association Annual Conference  

Energy.gov (U.S. Department of Energy (DOE))

Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Showspecifically devoted to all aspects of the...

317

Games : BioEnergy Science Center  

NLE Websites -- All DOE Office Websites (Extended Search)

Student and Kids' Games Creative Discovery Museum is recognized as a leader in its field with a vision to become a world class children's museum. Click here to visit the Creative...

318

Combining Modeling and Gaming for Predictive Analytics  

SciTech Connect

Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

Riensche, Roderick M.; Whitney, Paul D.

2012-08-22T23:59:59.000Z

319

Knowledge and games in modal semirings  

Science Conference Proceedings (OSTI)

Algebraic logic compacts many small steps of general logical derivation into large steps of equational reasoning. We illustrate this by representing epistemic logic and game logic in modal semirings and modal Kleene algebras. For epistemics we treat ...

Bernhard Mller

2008-04-01T23:59:59.000Z

320

Welfare losses in commodity storage games  

Science Conference Proceedings (OSTI)

We develop a game theoretic model of a shared commodity storage facility whose injection/ejection and space resources have been allocated to multiple selfish firms. We assume a setting where each firms injectability and deliverability depend on overall ...

Alan Holland

2009-05-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


321

Fatal Attraction: Focality, Naivete and Sophistication in Experimental Hide and Seek Games  

E-Print Network (OSTI)

experiments with ultimatum and weak-link coordination games,in Ultimatum Bargaining and 'Weak Link' Coordination Games,"

Crawford, Vincent P.; Iriberri, Nagore

2005-01-01T23:59:59.000Z

322

Communicative 2.0 : video games and digital culture in the foreign language classroom  

E-Print Network (OSTI)

I explore two core concepts in today's youth entertainment culture that will increasingly become central in future attempts to design affordable foreign language learning materials that hope to bridge the chasm between ...

Purushotma, Ravi

2006-01-01T23:59:59.000Z

323

A Game Theoretic Approach to Low Energy Wireless Video Ali Iranli, Kihwan Choi, and Massoud Pedram  

E-Print Network (OSTI)

words, the instantaneous power consumption, is defined as the average of the two-second energy use data and 30 minutes for all four houses. The average power consumption are simply the time- averaged energy1 Time Averaging and Threshold Effect on Statistics of Residential Power Consumption Chon Hou Wai

Pedram, Massoud

324

CALIFORNIA FISH AND GAME California Fish and Game 94(4): 180-193 2008  

E-Print Network (OSTI)

CALIFORNIA FISH AND GAME California Fish and Game 94(4): 180-193 2008 PACIFIC HARBOR SEAL CENSUS IN CALIFORNIA DURING MAY-JULY 2002 AND 2004 MARK S. LOWRY1, JAMES V. CARRETTA1, AND KARIN A. FORNEY2 1 National census of Pacific harbor seals, Phoca vitu lina richardsi, was conducted in California from May to July

325

Game-Tree search with adaptation in stochastic imperfect-information games  

Science Conference Proceedings (OSTI)

Building a high-performance poker-playing program is a challenging project. The best program to date, PsOpti, uses game theory to solve a simplified version of the game. Although the program plays reasonably well, it is oblivious to the opponent's ...

Darse Billings; Aaron Davidson; Terence Schauenberg; Neil Burch; Michael Bowling; Robert Holte; Jonathan Schaeffer; Duane Szafron

2004-07-01T23:59:59.000Z

326

Houston, we have a problem...: a survey of actual problems in computer games development  

Science Conference Proceedings (OSTI)

This paper presents a survey of problems found in the development process of electronic games. These problems were collected mainly from game postmortems and specialized litterature on game development, allowing a comparison with respect to well-known ... Keywords: electronic games, game development, postmortems, problems in game development, survey

Fbio Petrillo; Marcelo Pimenta; Francisco Trindade; Carlos Dietrich

2008-03-01T23:59:59.000Z

327

Prosperity Game: Advanced Manufacturing Day, May 17, 1994  

SciTech Connect

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents a 90-minute Prosperity Game conducted as part of Advanced Manufacturing Day on May 17, 1994. This was the fourth game conducted under the direction of the Center for National Industrial Alliances at Sandia. Although previous games lasted from one to two days, this abbreviated game produced interesting and important results. Most of the strategies proposed in previous games were reiterated here. These included policy changes in international trade, tax laws, the legal system, and the educational system. Government support of new technologies was encouraged as well as government-industry partnerships. The importance of language in international trade was an original contribution of this game. The deliberations and recommendations of these teams provide valuable insights as to the views of this diverse group of decision makers concerning policy changes, foreign competition, and the development, delivery and commercialization of new technologies.

Berman, M.

1994-12-01T23:59:59.000Z

328

Video Library | National Nuclear Security Administration  

National Nuclear Security Administration (NNSA)

Library | National Nuclear Security Administration Library | National Nuclear Security Administration Our Mission Managing the Stockpile Preventing Proliferation Powering the Nuclear Navy Emergency Response Recapitalizing Our Infrastructure Continuing Management Reform Countering Nuclear Terrorism About Us Our Programs Our History Who We Are Our Leadership Our Locations Budget Our Operations Media Room Congressional Testimony Fact Sheets Newsletters Press Releases Speeches Events Social Media Video Gallery Photo Gallery NNSA Archive Federal Employment Apply for Our Jobs Our Jobs Working at NNSA Blog Video Library Home > About Us > Our Operations > Management and Budget > Office of Civil Rights > Video Library Video Library The Office of Civil Rights maintains a video library for training and educational needs. The videos are available for use by employees of the

329

Stakeholder Engagement and Outreach: Wind Energy Videos  

Wind Powering America (EERE)

Wind Energy Videos Wind Energy Videos This page lists wind energy videos. Search the Stakeholder Engagement and Outreach initiative's Database Choose a Subject Category All Agricultural Public Power Schools Small Wind Economic Development Policy Choose # of Records per Page Default (10 per page) 5 25 50 To search the titles, enter a word or phrase. Start Search Clear Contents Total of 30 records found. Page 1 of 6, Sorted by descending date Filtered by: Video 1 2 3 4 5 6 Next Page >> Date sort by ascending date sort by descending date State sort by ascending state sort by descending state Type of Information Program Area Title sort by ascending title sort by descending title 1/29/2013 KS News Video Kansas State University Videos Explore Wind Energy [..More] 10/22/2012 NE News

330

Interactive montages of sprites for indexing and summarizing security video  

E-Print Network (OSTI)

In this video we present a new model of interaction for indexing and visualizing video in the context of security applications. We wish to index security video that contains relatively rare but important events, such as security video taken from large public or industrial facilities (e.g. a nuclear power plant) or exterior home security video from a residential neighborhood. We present a method of indexing video by arranging irregularly shaped icons or sprites into a montage representing motion events or security events within the original video scene. The sprites in the montage are used as an index into the original video. We also generate video montages to summarize video in which motion events are compressed and overlayed in a video of shorter time duration. This summary video also acts as an index into the original video stream.

Chris Pal; Nebojsa Jojic

2005-01-01T23:59:59.000Z

331

Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

The Office of Health, Safety and Security HSS Logo Department of Energy Seal Left Tab SEARCH Right Tab TOOLS Right Tab Left Tab HOME Right Tab Left Tab ABOUT US Right Tab Left Tab...

332

Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

world's first heavy water nuclear reactor. 1944 Plot M is established near Site A for the disposal of waste (both radioactive and non-radioactive) from Manhattan Project research...

333

WBNL Streaming Video, Brookhaven National Laboratory, BNL  

NLE Websites -- All DOE Office Websites (Extended Search)

WBNL Video WBNL Video Newsroom Photos Image Library Historic Images Photo Permissions Videos Fact Sheets Lab History News Categories Contacts Categories All Videos General Lab Overviews Lectures & Seminars Workshops & Colloquia Health & Wellness Talks Keywords accelerators addiction ARRA ATLAS award BERA biochemistry biology biosciences blueprint BNL lecture brown bag lunches BSA BSA distinguished lecture BWIS BWIS lecture cancer research celebrations CFN chemistry commercial community computing dignitary diversity DOE earth science education elected official Employee Assistance Program employee feature energy environment environmental science event facility users funding health and wellness history human resources IFM instrumentation lab infrastructure lecture lessons LHC magnets materials science medical

334

TREC 2002 Video Track Runs (cont.)  

Science Conference Proceedings (OSTI)

... examples); 87 - Find shots of oil fields, rigs, derricks, oil drilling/pumping equipment. Shots just of refineries are not desired. (1 video example); 88 ...

335

HMM Model Selection Issues for Soccer video  

E-Print Network (OSTI)

Bailie,M. Jose,J.M. Van Rijsbergen,C.J. In the 3rd International Conference of Image and Video Retrieval (CIVR2004).

Bailie, M.; Jose, J.M.

336

TMS, MSE, and Me Video Contest  

Science Conference Proceedings (OSTI)

Mar 17, 2010 ... Fu Guo and his students are all smiles accepting their video contest prize at the TMS 2010 Annual Meeting. Pictured left to right: Mengting Han,...

337

HMM Model Selection Issues for Soccer video  

E-Print Network (OSTI)

Baillie,M. Jose,J.M. van Rijsbergen,C.J. In the 3rd International Conference of Image and Video Retrieval (CIVR2004) Dublin, Ireland Springer

Baillie, M.

338

DOE FEMA Videos | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

RESPONSE TO A TRANSPORTATION ACCIDENT INVOLVING RADIOACTIVE MATERIAL This training video and user guide was designed to supplement the MERRTT program and has been produced as...

339

Fisheye Video Imaging for Diagnosis and Monitoring  

ORNL 2010-G00650/jcn UT-B IDs PFTT-200601831, PFTT-2200802084 Fisheye Video Imaging for Diagnosis and Monitoring Technology Summary A variety of investigative ...

340

VIDEO: Manufacture and Casting of Superalloys - TMS  

Science Conference Proceedings (OSTI)

Apr 27, 2007 ... This video gives a basic look at the equipment and operations in the manufacture and casting of superalloys. CITATION: Dr. Alan Partridge,...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


341

ORISE Resources: Cytogenetic Biodosimetry Laboratory Video  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Cytogenetic biodosimetry is the most accurate method, or the "gold standard," for determining the amount of radiation dose absorbed by a patient's body. Using certain white...

342

Effective Video Monitoring for Nuclear Safeguards  

NLE Websites -- All DOE Office Websites (Extended Search)

%*(,7;)4%(,.%3)% 0-32);-((-)&(A Nuclear Engineering Division Effective Video Monitoring for Nuclear Safeguards "%&'()*+,-.+,012',0+213"+4"1."(156+...

343

DOE Research and Development Accomplishments Videos  

Office of Scientific and Technical Information (OSTI)

Videos Want a quick view of some of the many and diverse accomplishments resulting from DOE and predecessor research and development? You can select 'Fast Facts', which rapidly...

344

Louisiana Coastal Land Loss Video Release  

U.S. Energy Information Administration (EIA)

Today, the U.S. Geological Survey National Wetlands Research Center is pleased to announce the release of a new Louisiana coastal land loss video, ...

345

Six Musical Compositions Integrating Digital Video  

E-Print Network (OSTI)

web platforms using maps, and projection templates for liveweb platforms using maps, and projection templates for livea simple looped video projection of the two viola players as

Bultmann, Nils Patrick

2013-01-01T23:59:59.000Z

346

The TREC-2002 Video Track Report  

Science Conference Proceedings (OSTI)

... on Project RDD/G/235 to the British Library Research and ... SPIE 2670 (pp. ... Evaluat- ing and Combining Digital Video Shot Bound- ary Detection ...

2004-11-04T23:59:59.000Z

347

IBM Research TREC-2002 Video Retrieval System  

Science Conference Proceedings (OSTI)

... for effectively searching and filtering digital video content. ... In A. Kent, editor, Encyclopedia of Library and In ... In IS&T/SPIE Sym- posium on Electronic ...

2003-02-13T23:59:59.000Z

348

Video Gallery | National Nuclear Security Administration  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Gallery | National Nuclear Security Administration Our Mission Managing the Stockpile Preventing Proliferation Powering the Nuclear Navy Emergency Response Recapitalizing Our...

349

Game-Changing Advancements in Solar Energy | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Home Game-Changing Advancements in Solar Energy Game-Changing Advancements in Solar Energy Addthis Record-Breaking Solar 1 of 5 Record-Breaking Solar This concentrating...

350

Revolutionizing history education : using augmented reality games to teach histories  

E-Print Network (OSTI)

In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

Schrier, Karen L

2005-01-01T23:59:59.000Z

351

Re-cinematography: improving the camera dynamics of casual video  

Science Conference Proceedings (OSTI)

This paper presents an approach to post-processing casually captured videos to improve apparent camera movement. Re-cinematography transforms each frame of a video such that the video better follows cinematic conventions. The approach breaks videos ... Keywords: casual video, cinematography, image stabilization

Michael L. Gleicher; Feng Liu

2007-09-01T23:59:59.000Z

352

Event-driven Video Awareness Providing Physical Security  

Science Conference Proceedings (OSTI)

The Video Event Awareness Workbench (VEAW) analyzes surveillance video from thousands of video cameras and automatically detects complex events in near-real-time-at pace with their input video streams. For events of interest to security personnel, VEAW ... Keywords: awareness, complex event processing, video surveillance

Dimitrios Georgakopoulos; Donald Baker; Marian Nodine; Andrzej Cichoki

2007-03-01T23:59:59.000Z

353

Objective video quality assessment method for video streams spatially distorted by coding and packet loss  

Science Conference Proceedings (OSTI)

In recent years, video-streaming services and videoconferencing services have become among the most promising of multimedia communications applications. To make high-quality video-streaming services that are comfortable to view, we need to design appropriate ... Keywords: image quality, objective quality assessment, quality of experience, video streaming

Jun Okamoto; Keishiro Watanabe; Takaaki Kurita

2007-08-01T23:59:59.000Z

354

Memory of Quark Matter Card Game  

E-Print Network (OSTI)

Scientists at the Relativistic Heavy Ion Collider (RHIC, BNL) recently discovered, that the hottest known form of matter is not a gas, but acts like a fluid. Furthermore, this fluid of quarks expands and flows much more perfectly than water or any other well known fluid. This aspect of the RHIC discovery can be introduced even to primary levels of physics education, noting that the usual solid to liquid to gas sequence of phase transitions now are known to be followed by a transition to a nearly perfect fluid, a liquid of quarks, at the largest temperatures made by humans. The educational games described herein were invented by middle school students, members of a Science Club in Hungary. The games were invented for their entertainment, the educational applications in teaching high energy particle and nuclear physics to laypersons are quite unexpected but most welcomed. This manuscript describes games with a deck of cards called Quark Matter cards, where each card represents an elementary particle. The games include an important contribution by Angela Melocoton, an administrator of the Guests, Users and Visitors (GUV) Center at BNL. It describes in simple terms, how to play the Memory of Quark Matter style card games.

J. Csrg?; Cs. Trk; T. Csrg?

2013-03-12T23:59:59.000Z

355

A survey of visual, mixed, and augmented reality gaming  

Science Conference Proceedings (OSTI)

Visual mixed and augmented realities have historically been applied to the gaming application domain. This article provides a survey of visual mixed and augmented reality gaming in both the academic and commercial contexts. There is an exploration of ... Keywords: Augmented reality, and wearable computers, computer games, entertainment computing, mixed reality

Bruce H. Thomas

2012-10-01T23:59:59.000Z

356

Project massive: a study of online gaming communities  

Science Conference Proceedings (OSTI)

Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players' social experiences both inside and outside of their gaming environments and the impact ... Keywords: CSCW, MMO, MMOG, MMORPG, group formation, guilds, massively multiplayer, persistent worlds

A. Fleming Seay; William J. Jerome; Kevin Sang Lee; Robert E. Kraut

2004-04-01T23:59:59.000Z

357

Generating Ambient Behaviors in Computer Role-Playing Games  

Science Conference Proceedings (OSTI)

Many computer games use custom scripts to control the ambient behaviors of nonplayercharacters. As a result, story authors mustwrite computer code for the game world'shundreds or thousands of NPCs. Creating entertaining, nonrepetitive NPC behaviors without ... Keywords: ambient behavior, nonplayer character, intelligent agents, scripting language, generative pattern, collaborative behavior, computer games

Maria Cutumisu; Duane Szafron; Jonathan Schaeffer; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro

2006-09-01T23:59:59.000Z

358

An empirical analysis of online game service satisfaction and loyalty  

Science Conference Proceedings (OSTI)

In this study, we argue that there will have some factors affecting online game service satisfaction and loyalty. The purpose of this study is to understand an online game service model. This model contains several dimensions including experiential value, ... Keywords: Experiential value, Loyalty, Online game service, Satisfaction, Service quality, Transaction cost

Hao-Erl Yang; Chi-Chuan Wu; Kuang-Cheng Wang

2009-03-01T23:59:59.000Z

359

Trusting to learn: trust and privacy issues in serious games  

Science Conference Proceedings (OSTI)

Organizations are increasingly investing in technology-enhanced learning systems to improve their employees' skills. Serious games are one example; the competitive and fun nature of games is supposed to motivate employee participation. But any system ... Keywords: privacy, serious games, technology-enhanced learning, trust

Miguel Malheiros; Charlene Jennett; Will Seager; M. Angela Sasse

2011-06-01T23:59:59.000Z

360

Ancient runes: using text input for interaction in mobile games  

Science Conference Proceedings (OSTI)

Mobile phones are often carried in the pocket making them available for gaming any time. Mobile games typically rely on the joystick for input, but quality of the joystick is very different in the different devices. This paper presents Ancient Runes, ... Keywords: mobile multiplayer gaming, playability, text input

Elina M. I. Koivisto; Riku Suomela; Ari Koivisto

2006-07-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


361

Shared virtual environment (SVE): a framework for developing social games  

Science Conference Proceedings (OSTI)

The communication channels are changing. More and more, face to face communication is being replaced by computer mediated communication. Using mediated communication, the non-verbal communication cues that are available in face to face communication ... Keywords: games, pervasive games, shared virtual environment, social gaming

M. Carmen Juan; Mariano Alcaiz; Luciano Gamberini; Irene Zaragoza; F. Martino

2007-06-01T23:59:59.000Z

362

Exploring aesthetical gameplay design patterns: camaraderie in four games  

Science Conference Proceedings (OSTI)

This paper explores how a vocabulary supporting design-related discussions of gameplay preferences can be developed. Using the preference of experiencing camaraderie as an example, we have analyzed four games: the board games Space Alert and Battlestar ... Keywords: aesthetics, design patterns, game design, gameplay, gameplay design patterns, mechanics-dynamics-aesthetics

Karl Bergstrm; Staffan Bjrk; Sus Lundgren

2010-10-01T23:59:59.000Z

363

iSee: interactive scenario explorer for online tournament games  

Science Conference Proceedings (OSTI)

Fantasy games, in which players compete to correctly predict real-world outcomes in sports, entertainment, and politics, have grown in popularity and now represent a significant portion of online gaming. Pick'em pools, also known as office pools, are ... Keywords: fantasy games, office pools, scenario exploration, tournament

Greg Smith; Desney Tan; Bongshin Lee

2009-10-01T23:59:59.000Z

364

Game Analysis of the Evolution of Artificial Stock Market  

Science Conference Proceedings (OSTI)

In this paper, we build the participators logistic model of the game model in artificial stock market. The participators are three types: flexible agent, semi-flexible agent and rigidity agent. Then, we set up the game model in artificial stock ... Keywords: Artificial stock market, Game model, Agent

She Zhenyu; Yan Bo

2010-12-01T23:59:59.000Z

365

The wise cursor: assisted selection in 3D serious games  

Science Conference Proceedings (OSTI)

In recent years, the evolution of 3D graphics hardware and software has lead to a growing interest for serious games in three-dimensional virtual environments for learning, training, and rehabilitation. Many of these games are based on a first-person-shooter ... Keywords: Accessible user interfaces, Interactive selection, Navigation in virtual environments, Serious games

Sergio Moya; Sergi Grau; Dani Tost

2013-06-01T23:59:59.000Z

366

Analysis of level design 'push & pull' within 21 games  

Science Conference Proceedings (OSTI)

This paper investigates the differences between 3D level designs in 21 popular games. We have developed a framework to analyze 3D level designs based on patterns extracted from level designers and game play sessions. We then use these patterns to analyze ... Keywords: 3D games, design pattern, player movement

David Milam; Magy Seif El Nasr

2010-06-01T23:59:59.000Z

367

Learning Game-Specific Spatially-Oriented Heuristics  

Science Conference Proceedings (OSTI)

This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-specific, spatially-oriented heuristics. From its playing experience, ... Keywords: extensible architectures, game playing, machine learning, spatial cognition

Susan L. Epstein; Jack Gelfand; Esther Lock

1998-06-01T23:59:59.000Z

368

Business Games for Leadership Development: A Systematic Review  

Science Conference Proceedings (OSTI)

Leadership development poses great challenges to modern organizations. One possible method to develop leaders is the use of experiential techniques based on business games. The objective of this article was to identify, based on literature, business ... Keywords: business games, experiential learning, games, leadership, leadership development, simulations, simulators, systematic review

Mauricio Capobianco Lopes, Francisco A. P. Fialho, Cristiano J. C. A. Cunha, Sofia Ins Niveiros

2013-08-01T23:59:59.000Z

369

Game Theoretic Methods for the Smart Grid  

E-Print Network (OSTI)

The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

2012-01-01T23:59:59.000Z

370

DemoCut: Generating Concise Instructional Videos for Physical Demonstrations  

E-Print Network (OSTI)

. Information Interfaces and Presentation (e.g. HCI): Miscellaneous INTRODUCTION Do it yourself (DIY videos. We analyzed existing DIY videos and interviewed video authors to uncover key chal- lenges

Hartmann, Björn

371

RealityFlythrough : a system for ubiquitous video  

E-Print Network (OSTI)

IEEE Trans. Circuits Syst. Video Techn. , 13(7):560576,Chapter 3 An Abstraction for Ubiquitous Video . . . 3.1.repre- sentations of video sequences and their applications.

McCurdy, Neil James

2007-01-01T23:59:59.000Z

372

Real-time fire detection in low quality video  

E-Print Network (OSTI)

Motivation for a Robust Video-based Fire Detection SystemFigure 3.1: Screen shots of training videos with fire inshots of training videos with no fire in them. . . . . . .

True, Nicholas James

2010-01-01T23:59:59.000Z

373

Automated Video Analysis of Animal Movements Using Gabor Orientation Filters  

E-Print Network (OSTI)

a Single frame from a video clip, after de-interlacing.median of all frames in the video sequence. c The output of010-9062-1 Automated Video Analysis of Animal Movements

Wagenaar, Daniel A.; Kristan, Wiliam B.

2010-01-01T23:59:59.000Z

374

Writing Video - Writing the World: Videogeographies as Cognitive Medium  

E-Print Network (OSTI)

in connection with my video projects, was to elaborate onto address directly in the video pieces. But very soon Ifor the reception of my videos in the art context, since the

Biemann, Ursula

2008-01-01T23:59:59.000Z

375

Surveillance of video signals over computer networks  

Science Conference Proceedings (OSTI)

Recently, multimedia communication services, such as video conferencing and voice over IP, have been rapidly spread. H.323 is an international standard that specifies the components, protocols and procedures that provide multimedia communication services ... Keywords: H.225, H.323, multimedia, multimedia communication, telecommunication protocols, video surveillance system simulation

Hassan H. Soliman; Hazem M. El-Bakry; Mona Reda

2011-11-01T23:59:59.000Z

376

Real time video streaming over heterogeneous networks  

Science Conference Proceedings (OSTI)

Technological advances allow handheld devices to be equipped with faster processors and wireless interfaces, making the performance comparable to laptop Computers. In this paper, we describe real-time video streaming over heterogeneous networks namely ... Keywords: GPRS-EDGE, IEEE802.11, IETF, MPEG-4, PSS, RTCP, RTP, RTSP, bluetooth, performance, piconet, quality of service, video streaming, wireless LANs

Mohammed A. Qadeer; Rehan Ahmad; Mohd Siddique Khan; Tauseef Ahmad

2009-02-01T23:59:59.000Z

377

Robust video communication over an urban VANET  

Science Conference Proceedings (OSTI)

Video communication within a Vehicular Ad Hoc Network (VANET) has the potential to be of considerable benefit in an urban emergency, as it allows emergency vehicles approaching the scene to better understand the nature of the emergency. However, the ... Keywords: Error resilience, IEEE 802.11p, VANET, multiple path delivery, redundant frames, video communication

N. Qadri; M. Altaf; M. Fleury; M. Ghanbari

2010-08-01T23:59:59.000Z

378

Rural encounters: cultural translations through video  

Science Conference Proceedings (OSTI)

Requirements gathering for design in rural and remote areas needs to be considered within the prevailing cultural context. We explain our use of video as a technological site for cultural encounters during the preparatory elicitation of cultural influences ... Keywords: co-generative methods, cultural encounters, design, indexicality, performative knowledge, rural, video

David Browning; Nicola J Bidwell; Dianna Hardy; P-M Standley

2008-12-01T23:59:59.000Z

379

Video search: are algorithms all we need?  

Science Conference Proceedings (OSTI)

This panel will debate various approaches to improving video search, and explore how professional cataloguing, crowd sourced metadata, and improvements in search algorithms will evolve over the next ten years. Panelists will explore the needs of large ... Keywords: algorithms, archives, design, search, video

Jeff Ubois; Jamie Davidson; Marko Grobelnik; Paul Over; Hans Westerhof

2010-04-01T23:59:59.000Z

380

Review: Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements  

Science Conference Proceedings (OSTI)

Since the coining of the term 'serious games' by Clark Abt, practitioners in fields such as education, the military, and medical science, as well as researchers from other disciplines, have investigated with interest game mechanics and the dynamics of ... Keywords: CAD, Engagement, Engineering design, Games, User experience

Zoe Kosmadoudi; Theodore Lim; James Ritchie; Sandy Louchart; Ying Liu; Raymond Sung

2013-03-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


381

Information Resources: Solid-State Lighting Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Videos Videos On this page you can access DOE Solid-State Lighting (SSL) Program videos. Photo of a museum art gallery with LED lights in track fixtures overhead. The City of Los Angeles LED Streetlight Program View the video about the Los Angeles LED streetlight program, featuring an interview with City of Los Angeles Bureau of Street Lighting Director, Ed Ebrahimian. Photo of a museum art gallery with LED lights in track fixtures overhead. The Smithsonian American Art Museum GATEWAY Demonstration View the video about using LEDs in a GATEWAY demonstration at the Smithsonian American Art Museum in Washington, DC, including an interview with lighting designer Scott Rosenfeld. graphic of many intersecting white lines on a blue background Orchestrating Market Success

382

Video looping of human cyclic motion  

E-Print Network (OSTI)

In this thesis, a system called Video Looping is developed to analyze human cyclic motions. Video Looping allows users to extract human cyclic motion from a given video sequence. This system analyzes similarities from a large amount of live footage to find the point of smooth transition. The final cyclic loop is created using only a few output images. Video Looping is useful not only to learn and understand human movements, but also to apply the cyclic loop to various artistic applications. To provide practical animation references, the output images are presented as photo plate sequences to visualize human cyclic motion similar to Eadweard Muybridge's image sequences. The final output images can be used to create experimental projects such as composited multiple video loops or small size of web animations. Furthermore, they can be imported into animation packages, and animators can create keyframe animations by tracing them in 3D software.

Choi, Hye Mee

2006-05-01T23:59:59.000Z

383

A Review of Humor for Computer Games: Play, Laugh and More  

Science Conference Proceedings (OSTI)

Computer games are now becoming ways to communicate, teach, and influence attitudes and behavior. In this article, we address the role of humor in computer games, especially in support of serious purposes. We begin with a review of the main theories ... Keywords: affective learning, communication, computer games, fun, game design, game mechanics, game-play, humor, incongruity, laughter, learning, player experience, relief, serious games, social presence, superiority

Claire Dormann; Robert Biddle

2009-12-01T23:59:59.000Z

384

Widget:UtilityRateEntryHelperVideo | Open Energy Information  

Open Energy Info (EERE)

Jump to: navigation, search This widget displays the utility rate database form helper video. For example: Widget:UtilityRateEntryHelperVideo Retrieved from "http:...

385

V-202: Cisco Video Surveillance Manager Bugs Let Remote Users...  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

2: Cisco Video Surveillance Manager Bugs Let Remote Users Obtain Potentially Sensitive Information V-202: Cisco Video Surveillance Manager Bugs Let Remote Users Obtain Potentially...

386

Video Tutorial for Submitting a 2014 ERCAP Request available  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Tutorial for Submitting a 2014 ERCAP Request available Video Tutorial for Submitting a 2014 ERCAP Request available September 17, 2013 (0 Comments) Rushing to meet the...

387

INL featured in video presented at Copenhagen conference  

NLE Websites -- All DOE Office Websites (Extended Search)

INL featured in video presented at Copenhagen conference IDAHO FALLS Idaho National Laboratory footage and research are featured in a video presented at the World Climate...

388

New Energy 101 Video: Electric Vehicles | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

New Energy 101 Video: Electric Vehicles New Energy 101 Video: Electric Vehicles January 17, 2012 - 5:15am Addthis Eric Barendsen Energy Technology Program Specialist, Office of...

389

VIDEO: Laser-aided Direct Metal Tooling (DMT)  

Science Conference Proceedings (OSTI)

Dec 11, 2007 ... Brief video shows several parts built using the laser-aided Direct Metal Tooling process. View Video SOURCE: Insstek Corporate Website.

390

Clean Cities: National Clean Fleets Partnership Video (Text Version...  

NLE Websites -- All DOE Office Websites (Extended Search)

Clean Fleets Partnership Video (Text Version) to someone by E-mail Share Clean Cities: National Clean Fleets Partnership Video (Text Version) on Facebook Tweet about Clean...

391

Quadrennial Technology Review Strategy Videos with Under Secretary...  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Quadrennial Technology Review Strategy Videos with Under Secretary for Science Steven Koonin Quadrennial Technology Review Strategy Videos with Under Secretary for Science Steven...

392

NREL: Wind Research - Kansas State University Videos Explore...  

NLE Websites -- All DOE Office Websites (Extended Search)

Kansas State University Videos Explore Wind Energy January 29, 2013 A Kansas State University journalism student recently produced two videos related to wind energy. "Students...

393

BBC Video Looks at ITER | Princeton Plasma Physics Lab  

NLE Websites -- All DOE Office Websites (Extended Search)

Events Research Education Organization Contact Us BBC Video Looks at ITER American Fusion News Category: U.S. ITER Link: BBC Video Looks at ITER...

394

NREL: Education Programs - Kansas State University Videos Explore...  

NLE Websites -- All DOE Office Websites (Extended Search)

Kansas State University Videos Explore Wind Energy January 29, 2013 A Kansas State University journalism student recently produced two videos related to wind energy. "Students...

395

Solving Multi-Leader-Follower Games  

E-Print Network (OSTI)

Apr 26, 2005 ... 1This work was supported by the Mathematical, Information, and Computational ... of Energy, under Contract W-31-109-Eng-38. ... Dominant firms in a market can exercise their power to manipulate the market to their ... game. Problems of this type arise, for example, in the analysis of deregulated electricity.

396

Evaluating pattern catalogs: the computer games experience  

Science Conference Proceedings (OSTI)

Patterns and pattern catalogs (pattern languages) have been proposed as a mechanism for re-use. Traditionally, patterns have been used to foster design re-use, and generative design patterns have been used to achieve both design and code re-use. In theory, ... Keywords: code generation, computer game, generative design pattern, metric, pattern catalog, pattern language, scripting language

M. Cutumisu; C. Onuczko; D. Szafron; J. Schaeffer; M. McNaughton; T. Roy; J. Siegel; M. Carbonaro

2006-05-01T23:59:59.000Z

397

Tricks of the Windows Game Programming Gurus  

Science Conference Proceedings (OSTI)

From the Publisher:Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. ...

Andre LaMothe

1999-09-01T23:59:59.000Z

398

Game Industry A (Very) Brief History  

E-Print Network (OSTI)

, Wii ­ Online distribution (Xbox Live Arcade, Wii Ware, PSN Store) ­ Sony and Microsoft fight about this later in the week #12;Distribution Channels · Physical media (still dominates) ­ Brick ­ Steam ­ PSN Store ­ Xbox Marketplace ­ Apple iTunes #12;The Business of Making Games · Complex

Stephenson, Ben

399

Coevolutionary "TEMPO" Game Rodney W. Johnson  

E-Print Network (OSTI)

training program was instituted to teach the PPBS and a "game" was created by General Electric's TEMPO, Suite 102, Charlotte, NC 28262 1 #12;to train people in the use of the new system. The Defense that taught itself to play checkers at a level on par with human experts. The system worked like this. Each

Michalewicz, Zbigniew

400

Audio interaction in computer mediated games  

Science Conference Proceedings (OSTI)

The use of sound in an interactive media environment has not been advanced, as a technology, as far as graphics or artificial intelligence. This discussion will explore the use of sound as a way to influence the player of a computer game, will show ways ...

J. R. Parker; John Heerema

2008-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


401

Game-Theoretic Integration for Image Segmentation  

Science Conference Proceedings (OSTI)

AbstractRobust segmentation of structures from an image is essential for a variety of image analysis problems. However, the conventional methods of region-based segmentation and gradient-based boundary finding are often frustrated by poor image quality. ... Keywords: Image segmentation, integration, game theory, boundary finding, region-based segmentation, MRF.

Amit Chakraborty; James S. Duncan

1999-01-01T23:59:59.000Z

402

Location Games and Bounds for Median Problems  

E-Print Network (OSTI)

We consider a two-person zero-sum game in which the maximizer selects a point in a given bounded planar region, the minimizer selects K points in that region,.and the payoff is the distance from the maximizer's location ...

Haimovich, Mordecai

403

Adaptive display power management for mobile games  

Science Conference Proceedings (OSTI)

In this paper, we show how tone mapping techniques can be used to dynamically increase the image brightness, thus allowing the LCD backlight levels to be reduced. This saves significant power as the majority of the LCD's display power is consumed by ... Keywords: backlight scaling, mobile games, power management, tone mapping

Bhojan Anand; Karthik Thirugnanam; Jeena Sebastian; Pravein G. Kannan; Akhihebbal L. Ananda; Mun Choon Chan; Rajesh Krishna Balan

2011-06-01T23:59:59.000Z

404

13 point video tape quality guidelines  

SciTech Connect

Until high definition television (ATV) arrives, in the U.S. we must still contend with the National Television Systems Committee (NTSC) video standard (or PAL or SECAM-depending on your country). NTSC, a 40-year old standard designed for transmission of color video camera images over a small bandwidth, is not well suited for the sharp, full-color images that todays computers are capable of producing. PAL and SECAM also suffers from many of NTSC`s problems, but to varying degrees. Video professionals, when working with computer graphic (CG) images, use two monitors: a computer monitor for producing CGs and an NTSC monitor to view how a CG will look on video. More often than not, the NTSC image will differ significantly from the CG image, and outputting it to NTSC as an artist works enables the him or her to see the images as others will see it. Below are thirteen guidelines designed to increase the quality of computer graphics recorded onto video tape. Viewing your work in NTSC and attempting to follow the below tips will enable you to create higher quality videos. No video is perfect, so don`t expect to abide by every guideline every time.

Gaunt, R.

1997-05-01T23:59:59.000Z

405

Solid-State Lighting: Solid-State Lighting Videos  

NLE Websites -- All DOE Office Websites (Extended Search)

Solid-State Lighting Videos to Solid-State Lighting Videos to someone by E-mail Share Solid-State Lighting: Solid-State Lighting Videos on Facebook Tweet about Solid-State Lighting: Solid-State Lighting Videos on Twitter Bookmark Solid-State Lighting: Solid-State Lighting Videos on Google Bookmark Solid-State Lighting: Solid-State Lighting Videos on Delicious Rank Solid-State Lighting: Solid-State Lighting Videos on Digg Find More places to share Solid-State Lighting: Solid-State Lighting Videos on AddThis.com... Conferences & Meetings Presentations Publications Webcasts Videos Tools Solid-State Lighting Videos On this page you can access DOE Solid-State Lighting (SSL) Program videos. Photo of a museum art gallery with LED lights in track fixtures overhead. The City of Los Angeles LED Streetlight Program

406

Mirrored arbiter architecture: a network architecture for large scale multiplayer games  

Science Conference Proceedings (OSTI)

Massively Multiplayer games become increasingly popular. Different multiplayer games are implemented on top of different network architectures based on the characteristics of the games. Typically, multiplayer games run on Client-Server (CS), Peer-to-Peer ... Keywords: interest management techniques, massively multiplayer games, mirrored-arbiter architecture, multicast

Lan Yang; Peerapong Sutinrerk

2007-07-01T23:59:59.000Z

407

ScriptEase: A generative/adaptive programming paradigm for game scripting  

Science Conference Proceedings (OSTI)

The traditional approach to implementing interactions between a player character (PC) and objects in computer games is to write scripts in a procedural scripting language. These scripts are usually so complex that they must be written by a computer programmer ... Keywords: Adaptive programming, Computer game, Game agent, Game authoring, Game scripting, Generative pattern, Scripting language

Maria Cutumisu; Curtis Onuczko; Matthew McNaughton; Thomas Roy; Jonathan Schaeffer; Allan Schumacher; Jeff Siegel; Duane Szafron; Kevin Waugh; Mike Carbonaro; Harvey Duff; Stephanie Gillis

2007-06-01T23:59:59.000Z

408

Reducing game latency by migration, core-selection and TCP modifications  

Science Conference Proceedings (OSTI)

Massively Multi-player Online Games (MMOGs) have stringent latency requirements and handle large numbers of concurrent players. To support these conflicting requirements, it is common to divide the virtual environment into virtual regions, ... Keywords: MMOGs, TCP enhancements, computer games, core selection algorithms, distributed name servers, game latency, gaming, latency reduction, massively multi-player online games, object migration

Paul B. Beskow; Andreas Petlund; Geir A. Erikstad; Carsten Griwodz; Pal Halvorsen

2010-11-01T23:59:59.000Z

409

Customization for games: lessons from variants of texas hold'em  

Science Conference Proceedings (OSTI)

System designers who build customization into games ought to consider how players think about adjustments. The distinctiveness of gaming contexts suggests that closer inspection of customization in games is warranted and will inform the design of customizable ... Keywords: customization, end-user programming, game design, game studies, variation

Gifford K. Cheung

2011-05-01T23:59:59.000Z

410

Guidelines for personalizing the player experience in computer role-playing games  

Science Conference Proceedings (OSTI)

Computer role-playing games (CRPGs) are a genre of games that aims at providing similar gaming experience as paper and pen role-playing games. Personalized player experience is one main factor when capturing and maintaining interest of the player. However ... Keywords: computer role-playing games, personalization

Juha-Matti Vanhatupa

2011-06-01T23:59:59.000Z

411

NETL: Gasification Systems Video, Images & Photos  

NLE Websites -- All DOE Office Websites (Extended Search)

Video, Images, Photos Video, Images, Photos Gasification Systems Reference Shelf - Video, Images & Photos The following was established to show a variety of Gasification Technologies: Gasfication powerplant photo Gasification: A Cornerstone Technology (Mar 2008) Movie Icon Windows Media Video (WMV-26MB) [ view | download ] NETL is a leader in the science and technology of gasification - a process for the conversion of carbon-based materials such as coal into synthesis gas (syngas) that can be used to produce clean electrical energy, transportation fuels, and chemicals efficiently and cost-effectively using domestic fuel resources. Gasification is a cornerstone technology of 21st century zero emissions powerplants. Proposed APS Advanced Hydrogasification Process Proposed APS Advanced Hydrogasification Process* TRDU and Hot-Gas Vessel in the EERC Gasification Tower Transport reactor development unit

412

77. Mudugar video documentaries, In their eyes...  

E-Print Network (OSTI)

literature of an indigenous community called Mudugar. Mudugar live in the mountainous land of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a...

Alex, Rayson K.

413

Transforms for prediction residuals in video coding  

E-Print Network (OSTI)

Typically the same transform, the 2-D Discrete Cosine Transform (DCT), is used to compress both image intensities in image coding and prediction residuals in video coding. Major prediction residuals include the motion ...

Kam??l?, Fatih

2010-01-01T23:59:59.000Z

414

Enrico Fermi: Audio/Video Clips  

Office of Scientific and Technical Information (OSTI)

Audio/Video Clips Audio/Video Clips Fermi Home · Resources with Additional Information · Fermi Honored · Atoms for Peace · Centennial of Birth Marburger Speech · Stamp · Patents Video Clip Fermi's account of the first nuclear chain reaction on December 2,1942 (from the colloquium of the 10th Anniversary of the event), with artwork of the reactor by Argonne National Laboratory (ANL). Due to the secrecy of the event, no photographs were taken of the reactor. Introduction by Crawford Greenwalt. Courtesy of ANL (5749K; 3 minutes, 50 seconds) Download Flash for video. Horizontal Divider Audio Clips Download QuickTime for audio files. From "Century of the Atom," produced by the U.S. Atomic Energy Commission Alternative cannot be provided. Download QuickTime Ten years after the experiment, Fermi recalls his confidence in the success of the first self-sustaining chain reaction. (197K; 23 seconds)

415

Video Production Tips R.A. Nocera  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Production Tips Video Production Tips R.A. Nocera There are many elements that contribute to a good video. Much of the work is in pre- production: script, storyboard, props, location, rehearsal, editing. All of these should be refined and ready before production and not interfere with the shooting schedule. I suggest creating a shot schedule of which scenes you are going to film - if you're shooting some scenes indoors and some outdoors, arrange the script in terms of location. This will make production much more efficient. There are many books and online pages about video production for reference. This is the most important aspect of film: SOUND. If you have a brilliant script, good actors, and direction, it will not translate if the sound is inaudible. Here are some ways

416

Stream programming for image and video compression  

E-Print Network (OSTI)

Video playback devices rely on compression algorithms to minimize storage, transmission bandwidth, and overall cost. Compression techniques have high realtime and sustained throughput requirements, and the end of CPU clock ...

Drake, Matthew Henry

2006-01-01T23:59:59.000Z

417

Scaling Video Conferencing Through Spatial Tiling  

E-Print Network (OSTI)

Gharai,L. Perkins,C.S. Mankin,A. Proceedings of the 11th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV2001), Danfords on the Sound, Port Jefferson, New York, USA

Gharai, L.; Perkins, C.S.; Mankin, A.; Proceedings of the 11th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV2001), Danfords on the Sound, Port Jefferson, New York, USA [More Details

418

One Video Stream to Serve Diverse Receivers  

E-Print Network (OSTI)

The fundamental problem of wireless video multicast is to scalably serve multiple receivers which may have very different channel characteristics. Ideally, one would like to broadcast a single stream that allows each ...

Woo, Grace

2008-10-18T23:59:59.000Z

419

Video : BioEnergy Science Center  

NLE Websites -- All DOE Office Websites (Extended Search)

Video Seeing Energy Solutions In Fields The Jason Project The Future of Bioenergy - Spring 2009 Seminars and Speakers HowStuffWorks Show: Episode 3: Cellulose Energy HowStuffWorks...

420

Two-Dimensional Video Disdrometer: A Description  

Science Conference Proceedings (OSTI)

This paper describes the design and operation of a two-dimensional video disdrometer (2DVD) for in situ measurements of precipitation drop size distribution. The instrument records orthogonal image projections of raindrops as they cross its ...

Anton Kruger; Witold F. Krajewski

2002-05-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


421

Vehicle and Person Tracking in Aerial Videos  

Science Conference Proceedings (OSTI)

This paper presents two tracking approaches from Sarnoff Corporation to detect moving vehicles and person in the videos taken from aerial platform or plane. In the first approach, we combine layer segmentation approach with background stabilization and ...

Jiangjian Xiao; Changjiang Yang; Feng Han; Hui Cheng

2008-01-01T23:59:59.000Z

422

Videos | Y-12 National Security Complex  

NLE Websites -- All DOE Office Websites (Extended Search)

Partnerships / Technologies / Videos Partnerships / Technologies / Videos Videos View a video about one of our recent technology successes. Access Rate Control System Access Rate Control System Developed to support safeguards and security, the Access Rate Control System (ARCS) controls the speed of entry through full-height turnstiles. Microwave Melting Microwave Melting Ed Ripley and Kenneth Evans explain some of the benefits of microwave heating technology, including how its uses save energy. Modulated Tool Path Chip Breaking Operation Modulated Tool Path Chip Breaking Operation The developers of the MTP chip-breaking system, an R&D 100 award winning technology, share some of the system's benefits and uses. Nanostructured Materials Nanostructured Materials Roland Seals talks about carbon nanotubes developed at Y-12. These

423

Usage derived recommendations for a video digital library  

Science Conference Proceedings (OSTI)

We describe a minimalist methodology to develop usage-based recommender systems for multimedia digital libraries. A prototype recommender system based on this strategy was implemented for the Open Video Project, a digital library of videos that are freely ... Keywords: Open Video Project, Recommender systems, Usage analysis, Video

Johan Bollen; Michael L. Nelson; Gary Geisler; Raquel Araujo

2007-08-01T23:59:59.000Z

424

STIMO: STIll and MOving video storyboard for the web scenario  

Science Conference Proceedings (OSTI)

In the current Web scenario a video browsing tool that produces on-the-fly storyboards is more and more a need. Video summary techniques can be helpful but, due to their long processing time, they are usually unsuitable for on-the-fly usage. Therefore, ... Keywords: Clustering, Storyboards, Video browsing, Video summary

Marco Furini; Filippo Geraci; Manuela Montangero; Marco Pellegrini

2010-01-01T23:59:59.000Z

425

Spatio-temporal interest points for video analysis  

Science Conference Proceedings (OSTI)

In this paper, we discuss the need for an effective representation of video data to aid analysis of large datasets of video clips and describe a prototype developed to explore the use of spatio-temporal interest points for action recognition. Our focus ... Keywords: action recognition, sparse action shapes, spatio-temporal interest points, video analysis, video coding

Ramsin Khoshabeh; James D. Hollan

2009-04-01T23:59:59.000Z

426

A majorization approach to downlink multiuser VBR video streaming  

Science Conference Proceedings (OSTI)

In this paper, we investigate the problem of optimal power control for multiuser variable bit rate (VBR) video streaming in a cellular network with orthogonal channels. We adopt a deterministic model for VBR video traffic that incorporates video frame ... Keywords: Majorization, Power control, Stochastic programming, Variable bit rate, Video streaming

Yingsong Huang; Shiwen Mao; Yihan Li

2012-09-01T23:59:59.000Z

427

Re-cinematography: Improving the camerawork of casual video  

Science Conference Proceedings (OSTI)

This article presents an approach to postprocessing casually captured videos to improve apparent camera movement. Re-cinematography transforms each frame of a video such that the video better follows cinematic conventions. The approach breaks ... Keywords: Image stabilization, casual video, cinematography

Michael L. Gleicher; Feng Liu

2008-10-01T23:59:59.000Z

428

Large vocabulary quantization for searching instances from videos  

Science Conference Proceedings (OSTI)

A very promising application involving video collections is to search for relevant video segments from a video database when given few visual examples of the specific instance, e.g. a person, object, or place. However, this problem is difficult due to ... Keywords: TRECVID, hierarchical clustering, image retrieval, instance search, video search

Cai-Zhi Zhu; Shin'ichi Satoh

2012-06-01T23:59:59.000Z

429

Development of Video Camera for Live Working  

Science Conference Proceedings (OSTI)

This report is an update on the progress in the development of a small lightweight video camera for use in live work. The camera is designed to be attached to the end of an insulating tool, can be placed directly near or at the object to be observed, and can transmit the video (and audio) signal remotely to a receiver. The receiver can be located at the other end of the insulating tool (hotstick) or at any place convenient for the ...

2012-12-21T23:59:59.000Z

430

Video: The Inside Story (of a Depleted Uranium Hexafluoride Cylinder)  

NLE Websites -- All DOE Office Websites (Extended Search)

Inside Story Inside Story The Inside Story The Inside Story (of a Depleted Uranium Hexafluoride Cylinder) Probes are used to look at the inside of a Uranium Hexafluoride cylinder. The distribution and structure of the contents are discussed. View this Video in Real Player format Download free RealPlayer SP Highlights of the Video: Video 00:42 10 ton 48Xcylinder of UF6 Video 01:19 Liquid UF6 filling 95% of cylinder volume Video 02:15 Liquid UF6 Video 02:23 Beginning of UF6 phase change from liquid to solid Video 02:32 Solid UF6 Video 03:00 Probe and instrument to investigate inside cylinder Video 04:09 Workers preparing to insert TV camera probe into 48X cylinder containing 10 tons of solid UF6 Video 04:28 Inner surface of head of cylinder showing no corrosion

431

Video performance for high security applications.  

Science Conference Proceedings (OSTI)

The complexity of physical protection systems has increased to address modern threats to national security and emerging commercial technologies. A key element of modern physical protection systems is the data presented to the human operator used for rapid determination of the cause of an alarm, whether false (e.g., caused by an animal, debris, etc.) or real (e.g., a human adversary). Alarm assessment, the human validation of a sensor alarm, primarily relies on imaging technologies and video systems. Developing measures of effectiveness (MOE) that drive the design or evaluation of a video system or technology becomes a challenge, given the subjectivity of the application (e.g., alarm assessment). Sandia National Laboratories has conducted empirical analysis using field test data and mathematical models such as binomial distribution and Johnson target transfer functions to develop MOEs for video system technologies. Depending on the technology, the task of the security operator and the distance to the target, the Probability of Assessment (PAs) can be determined as a function of a variety of conditions or assumptions. PAs used as an MOE allows the systems engineer to conduct trade studies, make informed design decisions, or evaluate new higher-risk technologies. This paper outlines general video system design trade-offs, discusses ways video can be used to increase system performance and lists MOEs for video systems used in subjective applications such as alarm assessment.

Connell, Jack C.; Norman, Bradley C.

2010-06-01T23:59:59.000Z

432

Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms  

E-Print Network (OSTI)

UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

Sasmaz, Yunus

2010-01-01T23:59:59.000Z

433

Rewriting game theory as a foundation for state-based models of gene regulation  

Science Conference Proceedings (OSTI)

We present a game-theoretic foundation for gene regulatory analysis based on the recent formalism of rewriting game theory. Rewriting game theory is discrete and comes with a graph-based framework for understanding compromises and interactions ...

Chafika Chettaoui; Franck Delaplace; Pierre Lescanne; Mundelanji Vestergaard; Ren Vestergaard

2006-10-01T23:59:59.000Z

434

ScriptEase: motivational behaviors for interactive characters in computer role-playing games  

Science Conference Proceedings (OSTI)

ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, game authors select design patterns that encapsulate frequent game scenarios, ...

Maria Cutumisu; Duane Szafron; Jonathan Schaeffer; Kevin Waugh; Curtis Onuczko; Jeff Siegel; Allan Schumacher

2006-07-01T23:59:59.000Z

435

Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android  

E-Print Network (OSTI)

Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

Magnuson, Bill

2010-01-01T23:59:59.000Z

436

The Chooser-Picker 7-in-a-row-game  

E-Print Network (OSTI)

One of the main objective of this paper is to relate Beck's conjecture for k-in-a-row games. The conjecture states that playing on the same board Picker is better off in a Chooser-Picker game than the second player in the Maker-Breaker version. It was shown that the 8-in-a-row game is a blocking draw that is a Breaker win. To give the outcome of 7-, or 6-in-a-row-games is hopeless, but these games are widely believed to be Breaker's win. If both conjectures hold, Picker must win the Chooser-Picker version of the 7-in-a-row game, and that is what we prove.

Csernenszky, Andrs

2010-01-01T23:59:59.000Z

437

Stochastic Switching Games and Duopolistic Competition in Emissions Markets  

E-Print Network (OSTI)

We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance price. Such duopolistic competition results in a new type of a non-zero-sum stochastic switching game on finite horizon. Existence of game Nash equilibria is established through generalization to randomized switching strategies. No uniqueness is possible and we therefore consider a variety of correlated equilibrium mechanisms. We prove existence of correlated equilibrium points in switching games and give a recursive description of equilibrium game values. A simulation-based algorithm to solve for the game values is constructed and a numerical example is presented.

Ludkovski, Michael

2010-01-01T23:59:59.000Z

438

The influence of an educational course on language expression and treatment of gaming addiction for massive multiplayer online role-playing game (MMORPG) players  

Science Conference Proceedings (OSTI)

Addiction to Massive Multiple Online Role-Playing Games (MMORPGs) among juveniles has become a serious problem in Korea and has led to legislation prohibiting juveniles from playing games after midnight. One key factor in gaming addiction is the so-called ... Keywords: Addiction, Education, Event-related potential, Language, Massive multiplayer online role-playing game, P300

Pyoung Won Kim; Seo Young Kim; Miseon Shim; Chang-Hwan Im; Young-Min Shon

2013-04-01T23:59:59.000Z

439

Bell nonlocality and Bayesian game theory  

E-Print Network (OSTI)

We discuss a connection between Bell nonlocality and Bayesian games. This link offers interesting perspectives for Bayesian games, namely to allow the players to receive advice in the form of nonlocal correlations, for instance using entangled quantum particles or more general no-signaling boxes. The possibility of having such 'nonlocal advice' will lead to novel joint strategies, impossible to achieve in the classical setting. This implies that quantum resources, or more general no-signaling resources, offer a genuine advantage over classical ones. Moreover, some of these strategies can represent equilibrium points, leading to the notion of quantum/no-signaling Nash equilibrium. Finally we describe new types of question in the study of nonlocality, namely the consideration of non-local advantage when there is a set of Bell expressions.

Nicolas Brunner; Noah Linden

2012-10-03T23:59:59.000Z

440

Laws of thermodynamics and game theory  

E-Print Network (OSTI)

Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

Lev Sakhnovich

2011-05-23T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


441

Industrial ecology Prosperity Game{trademark}  

SciTech Connect

Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

Beck, D.; Boyack, K.; Berman, M.

1998-03-01T23:59:59.000Z

442

A Game-Theoretical Dynamic Model for Electricity Markets  

E-Print Network (OSTI)

Oct 6, 2010 ... A Game-Theoretical Dynamic Model for Electricity Markets ... forecast horizon, bidding frequency, and some other factors on the price signals.

443

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network (OSTI)

Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

444

Jefferson Lab Science Series - Interactive Computer Games and...  

NLE Websites -- All DOE Office Websites (Extended Search)

(Detecting Einstein's Gravity Waves) Detecting Einstein's Gravity Waves Interactive Computer Games and Animation Ms. Stephanie Barish - Shoah Foundation December 10, 1996...

445

Complex Games and Palm Computers Pieter Spronck and Jaap van den Herik  

E-Print Network (OSTI)

, with the introduction of home computers games became a major application. The first games were produced by solitary home-based

Spronck, Pieter

446

Video: Part of the 'Hole' Story (of Uranium Hexafluoride Cylinders)  

NLE Websites -- All DOE Office Websites (Extended Search)

Hole Story Hole Story Part of the "Hole" Story (of Uranium Hexafluoride Cylinders) Holes in the depleted Uranium Hexafluoride storage cylinders are investigated. It is shown that corrosion products cause the openings to be self-healing. View this Video in Real Player format Download free RealPlayer SP Highlights of the Video: Video 00:00 Part of the 'Hole' Story Video 00:05 One of the depleted UF6 cylinder storage lots at Portsmouth Video 00:28 48G cylinders, each containing 14 tons of depleted UF6, in storage Video 00:52 Stacked 48G cylinders Video 01:35 UF6 sealed in glass tube Video 02:01 A lifting lug of one cylinder damaging a neighboring cylinder Video 02:37 Damage to small hole cylinder from impact with a lifting lub of an adjoining cylinder

447

Steganalysis of video sequences using collusion sensitivity  

E-Print Network (OSTI)

In this thesis we present an effective steganalysis technique for digital video sequences based on the collusion attack. Steganalysis is the process of detecting with a high probability the presence of covert data in multimedia. Existing algorithms for steganalysis target detecting covert information in still images. When applied directly to video sequences these approaches are suboptimal. In this thesis we present methods that overcome this limitation by using redundant information present in the temporal domain to detect covert messages in the form of Gaussian watermarks. In particular we target the spread spectrum steganography method because of its widespread use. Our gains are achieved by exploiting the collusion attack that has recently been studied in the field of digital video watermarking and more sophisticated pattern recognition tools. Through analysis and simulations we, evaluate the effectiveness of the video steganalysis method based on averaging based collusion scheme. Other forms of collusion attack in the form of weighted linear collusion and block-based collusion schemes have been proposed to improve the detection performance. The proposed steganalsyis methods were successful in detecting hidden watermarks bearing low SNR with high accuracy. The simulation results also show the improved performance of the proposed temporal based methods over the spatial methods. We conclude that the essence of future video steganalysis techniques lies in the exploitation of the temporal redundancy.

Budhia, Udit

2003-05-01T23:59:59.000Z

448

International Video Pornography on the Internet: Crossing Digital Borders and the Un/disciplined Gaze.  

E-Print Network (OSTI)

Eroticized Asian in Gay Video Porn. In Ono, K. A CompanionInternational Video Pornography on the Internet: Crossingstructure of the distribution of video pornography online (

Woida, Chloe

2009-01-01T23:59:59.000Z

449

Estimating and Validating Models of Microscopic Driver Behavior with Video Data  

E-Print Network (OSTI)

Kalaitzakis, A survey of video pro- cessing techniques forVehicle detection video through image processing: thev LIST OF FIGURES Figure 1. Video Camera Coverage Zones I-

Skabardonis, Alex

2005-01-01T23:59:59.000Z

450

Video Transit Training for Older Travelers: A Case Study of the Rossmoor Senior Adult Community, California  

E-Print Network (OSTI)

Video Transit Training for Older Travelers Case Study of theto develop a transit training video for residents of themunity in California. The video features familiar community

Shaheen, Susan A; Rodier, Caroline J

2008-01-01T23:59:59.000Z

451

Video-based lane estimation and tracking for driver assistance: Survey, system, and evaluation  

E-Print Network (OSTI)

2002. [6] W. Enkelmann, Video-based driver assistanceFromK. Kalaitzakis, A survey of video processing techniques forand thermal infrared video: Algorithms and experimental

McCall, J C; Trivedi, Mohan Manubhai

2006-01-01T23:59:59.000Z

452

Use of video surveillance to assess wildlife behavior and use of wildlife underpasses in Arizona  

E-Print Network (OSTI)

used integrated, four-camera video surveillance systems tothis fencing was erected. Video surveillance constitutes aare to (1) discuss the use of video surveillance to monitor

Gagnon, Jeffrey W.; Schweinsburg, Raymond E.; Dodd, Norris L.; Manzo, Amanda L.

2005-01-01T23:59:59.000Z

453

Video packet loss visibility models and their application to packet prioritization  

E-Print Network (OSTI)

of the subjective experiment setup for SD and HD videos.of the video. . . . . . . . . . . . . . . . . . . Table V.2:allocation for perceptual video quality . . . . . . . A.

Lin, Ting-Lan

2010-01-01T23:59:59.000Z

454

Quality, drift, and delay issues in multiple reference frame video coding  

E-Print Network (OSTI)

I.A. Video Coding . . . . . . . . . . . . . .Resistant SNR Scalable Video Coding . . . . IV.A. OptimalChapter II Video Compression for Lossy Packet Networks with

Leontaris, Athanasios

2006-01-01T23:59:59.000Z

455

Video Transit Training for Older Travelers: A Case Study of the Rossmoor Senior Adult Community, California  

E-Print Network (OSTI)

Video Transit Training for Older Travelers Case Study of theto develop a transit training video for residents of themunity in California. The video features familiar community

Shaheen, Susan; Rodier, Caroline J.

2007-01-01T23:59:59.000Z

456

Enhanced Video Surveillance (EVS) with speckle imaging  

SciTech Connect

Enhanced Video Surveillance (EVS) with Speckle Imaging is a high-resolution imaging system that substantially improves resolution and contrast in images acquired over long distances. This technology will increase image resolution up to an order of magnitude or greater for video surveillance systems. The system's hardware components are all commercially available and consist of a telescope or large-aperture lens assembly, a high-performance digital camera, and a personal computer. The system's software, developed at LLNL, extends standard speckle-image-processing methods (used in the astronomical community) to solve the atmospheric blurring problem associated with imaging over medium to long distances (hundreds of meters to tens of kilometers) through horizontal or slant-path turbulence. This novel imaging technology will not only enhance national security but also will benefit law enforcement, security contractors, and any private or public entity that uses video surveillance to protect their assets.

Carrano, C J

2004-01-13T23:59:59.000Z

457

Dictionary Approximation For Matching Pursuit Video Coding  

E-Print Network (OSTI)

Previously, we demonstrated an efficient video codec based on overcomplete signal decomposition using matching pursuits. Dictionary design is an important issue for this system, and others have shown alternate dictionaries which lead to either coding efficiency improvements or reduced encoder complexity. In this work, we introduce for the first time a design methodology which incorporates both coding efficiency and complexity in a systematic way. The key to our new method is an algorithm which takes an arbitrary 2-D dictionary and generates approximations of the dictionary which have fast 2-stage implementations. By varying the quality of the approximation, we can explore a systematic tradeoff between the coding efficiency and complexity of the matching pursuit video encoder. As a practical result, we show cases where complexity is reduced by a factor of 500 to 1000 in exchange for small coding efficiency losses of around 0.1 dB PSNR. 1. INTRODUCTION Most video codecs in use today ar...

Ralph Neff; Avideh Zakhor

2000-01-01T23:59:59.000Z

458

In polite company: rules of play in five Facebook games  

Science Conference Proceedings (OSTI)

Applications developed for the popular social network site Facebook frequently take the form of online games, but designers need to consider the conventions governing politeness, aggression, reciprocity, and obligation carefully in both online and face-to-face ... Keywords: Facebook applications, computer games, social networks

Elizabeth Losh

2008-12-01T23:59:59.000Z

459

An application of a game development framework in higher education  

Science Conference Proceedings (OSTI)

This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, enable variation in how lectures are taught, and improve ...

Alf Inge Wang; Bian Wu

2009-01-01T23:59:59.000Z

460

Distributed Coalition Formation Games for Secure Wireless Transmission  

Science Conference Proceedings (OSTI)

Cooperation among wireless nodes has been recently proposed for improving the physical layer (PHY) security of wireless transmission in the presence of multiple eavesdroppers. While existing PHY security literature answered the question "what are the ... Keywords: coalitional games, game theory, physical layer security, secure communication

Walid Saad; Zhu Han; Tamer Ba?ar; Mrouane Debbah; Are Hjrungnes

2011-04-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


461

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network (OSTI)

Such models depend on the structure and rules of the market, and, for electricity ... game at the expense of requiring analysis of nonsmooth payoff functions. .... In this paper we focus on games of complete information, that is, each player knows ...... erature from the days of PIES energy model, Ahn and Hogan (1982), and,...

462

The Economic Impact of One WVU Home Football Game  

E-Print Network (OSTI)

Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia. On average, a single WVU home football game in 2011 generated a total economic impact of $1.6 million in business volume in the Monongalia County economy. This included $360,000 in employee compensation and $55

Mohaghegh, Shahab

463

Catching Fireflies: a persuasive augmented reality game for Android phones  

Science Conference Proceedings (OSTI)

This poster explains the development of the unique game Catching Fireflies and how it is an example of persuasive technology used to draw people outdoors. Catching Fireflies is a game for Android operating systems which uses multiple aspects of the phone ... Keywords: augmented reality, mobile application, persuasive software

Amy Eubanks

2011-03-01T23:59:59.000Z

464

A malware detector placement game for intrusion detection  

Science Conference Proceedings (OSTI)

We propose and investigate a game-theoretic approach to the malware filtering and detector placement problem which arises in network security. Our main objective is to develop optimal detector algorithms taking into account attacker strategies and actions. ... Keywords: game theory, monitor placement, network-based intrusion detection

Stephan Schmidt; Tansu Alpcan; ?ahin Albayrak; Tamer Ba?ar; Achim Mueller

2007-10-01T23:59:59.000Z

465

Multi-agent team cooperation: A game theory approach  

Science Conference Proceedings (OSTI)

The main goal of this work is to design a team of agents that can accomplish consensus over a common value for the agents' output using cooperative game theory approach. A semi-decentralized optimal control strategy that was recently introduced by the ... Keywords: Consensus algorithms, Cooperative control, Game theory, Multi-agent networks, Optimal control

E. Semsar-Kazerooni; K. Khorasani

2009-10-01T23:59:59.000Z

466

A differential game of joint implementation of environmental projects  

Science Conference Proceedings (OSTI)

This paper proposes a two-player, finite-horizon differential game model to analyze joint implementation in environmental projects, one of the flexible mechanisms considered in the Kyoto Protocol. Our results show that allowing for foreign investments ... Keywords: Differential games, Environment, Joint implementation

MichLe Breton; Georges Zaccour; Mehdi Zahaf

2005-10-01T23:59:59.000Z

467

Rectangular polyomino set weak (1, 2)-achievement games  

Science Conference Proceedings (OSTI)

In a polyomino set (1, 2)-achievement game the maker and the breaker alternately mark one and two previously unmarked cells respectively. The maker's goal is to mark a set of cells congruent to one of a given set of polyominoes. The breaker tries to ... Keywords: Achievement games, Polyomino

Edgar Fisher; Nndor Sieben

2008-12-01T23:59:59.000Z

468

Game Analytics: Maximizing the Value of Player Data  

Science Conference Proceedings (OSTI)

Developing a successful game in todays market is a challenging endeavor. Thousands of titles are published yearly, all competing for players time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring ...

Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa

2013-03-01T23:59:59.000Z

469

UNMAKEABLELOVE: gaming technologies for the cybernetic theatre Re-Actor  

Science Conference Proceedings (OSTI)

This paper describes a new 6-screen stereographic display system Re-Actor, together with an interactive augmented reality artwork UNMAKEABLELOVE. The artwork was developed using extended Microsoft XNA game-engine technology and over ... Keywords: Re-Actor, Samuel Beckett, algorithms, augmented reality, cybernetic theatre, game engine, interactive, polarized, real-time, situated, stereographic

Sarah Kenderdine; Jeffrey Shaw

2009-10-01T23:59:59.000Z

470

Computer game design and the imaginative play of young children  

Science Conference Proceedings (OSTI)

This paper discusses preliminary findings of the study of computer game design in relation to current understanding of imaginative play and its developmental value for young children. The crucial role of children's play in their development is well documented. ... Keywords: child development, computer games, design criteria, imaginative play, young children

Irina Verenikina; Jan Herrington

2009-06-01T23:59:59.000Z

471

Multiplicative updates in coordination games and the theory of evolution  

Science Conference Proceedings (OSTI)

In this paper we point out a new and unexpected connection between three fields: Evolution Theory, Game Theory, and Algorithms. In particular, we study the standard equations of population genetics for Evolution, in the presence of recombination (sex), ... Keywords: algorithmic game theory, multiplicative weight updates, theory of evolution

Erick Chastain; Adi Livnat; Christos Papadimitriou; Umesh Vazirani

2013-01-01T23:59:59.000Z

472

Parabolic PDEs and Deterministic Games Robert V. Kohn  

E-Print Network (OSTI)

Parabolic PDEs and Deterministic Games Robert V. Kohn Courant Institute, NYU Joint work with Sylvia Serfaty ICIAM07, Zurich, July 2007 Robert V. Kohn Courant Institute, NYU Parabolic PDEs and Deterministic. Kohn Courant Institute, NYU Parabolic PDEs and Deterministic Games #12;Goals and perspective Part 1

473

Cheating is not playing: Methodological Issues of Computational Game Theory  

Science Conference Proceedings (OSTI)

Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this approach is the famous Classical Iterated Prisoner's Dilemma (CIPD). It has been ...

Bruno Beaufils; Philippe Mathieu

2006-05-01T23:59:59.000Z

474

A survey of students' computer game playing habits  

Science Conference Proceedings (OSTI)

The popularity of computer games has attracted the attention of educationalists who are interested in finding out whether the features that make them so engaging could be captured and used to help people learn more effectively. In this paper we examine ... Keywords: challenge, computer games, constructivism, fun, motivation

T. M. Connolly; E. A. Boyle; M. H. Stansfield; T. Hainey

2007-09-01T23:59:59.000Z

475

A pilot study of four cultural touch-screen games  

Science Conference Proceedings (OSTI)

Four simple single-player games (based on the "Four Arts" of traditional Chinese culture) have been designed in Flash for a touch-screen display. The aim is to allow players to experience a digital interactive recreation of traditional Chinese culture, ... Keywords: Chinese, Daoism, Flash, Four Arts, calligraphy, cultural heritage, go, interactive games, music, touch screen

Li Wang; Erik Champion

2011-07-01T23:59:59.000Z

476

Experience-Based Discrimination: Classroom Games  

E-Print Network (OSTI)

The authors presented a simple classroom game in which students are randomly designated as employers, purple workers, or green workers. This environment may generate statistical discrimination if workers of one color tend not to invest because they anticipate lower opportunities in the labor market, and these beliefs are self-confirming as employers learn that it is, on average, less profitable to hire workers of that color. Such discriminatory equilibria may arise even when workers are ex-ante identical, and the employer has no prior information regarding potential workers. The exercise typically generates a lively discussion about discrimination and how it may be addressed by alternative public policies.

Roland G. Fryer, Jr.; Jacob K. Goeree; Charles A. Holt

2005-01-01T23:59:59.000Z

477

Markovian Search Games in Heterogeneous Spaces  

SciTech Connect

We consider how to search for a mobile evader in a large heterogeneous region when sensors are used for detection. Sensors are modeled using probability of detection. Due to environmental effects, this probability will not be constant over the entire region. We map this problem to a graph search problem and, even though deterministic graph search is NP-complete, we derive a tractable, optimal, probabilistic search strategy. We do this by defining the problem as a differential game played on a Markov chain. We prove that this strategy is optimal in the sense of Nash. Simulations of an example problem illustrate our approach and verify our claims.

Griffin, Christopher H [ORNL

2009-01-01T23:59:59.000Z

478

Essays in game theory and institutions  

E-Print Network (OSTI)

This dissertation is a compilation of essays highlighting the usefulness of game theory in understanding socio-economic phenomena. The second chapter tries to provide a reason for the strict codes of conduct that have been imposed on unmarried girls in almost every society at some point of time in its history using tools from classical game theory. If men prefer to marry submissive women, then parents of girls will have an incentive to signal the submissiveness of their daughters in various ways in order to attract better matches. At the same time, parents will find it costlier to signal the submissiveness of girls who are not really submissive. This line of reasoning thus helps us interpret phenomena such as veiling, footbinding, and sequestration of women in general as signals of submissiveness. The third chapter attempts to rationalize some of the ad hoc rules proposed for dividing a bankrupt estate using tools from evolutionary game theory. The ad hoc rules differ from each other because of the axioms that are imposed in addition to efficiency and claims boundedness. Efficiency requires that the estate be completely divided between the claimants, and claims boundedness requires that no claimant be awarded more than her initial contribution. This dissertation tries to show that an ad hoc rule can be rationalized as the unique self-enforcing long run outcome of Young's [46] evolutionary bargaining model by using certain intuitive rules for the Nash demand game. In the fourth chapter I present a simple model of conflict over inputs in an economy with ill-defined property rights. Agents produce output from the land they hold, which in turn can be allocated to consumption or the production of guns. There is no agency to enforce rights over the initial land holdings, and the future holdings of land are determined using a contest success function that depends on the guns produced by both agents. I characterize the equilibria in which only one, both, and none of the agents produce guns, as a function of the total land and the inequality of initial land holdings for general forms of utility, production, cost, and contest success functions.

Rai, Birendra Kumar

2006-08-01T23:59:59.000Z

479

Algorithms for transform selection in multiple-transform video compression  

E-Print Network (OSTI)

Selecting proper transforms for video compression has been based on the rate-distortion criterion. Transforms that appear reasonable are incorporated into a video coding system and their performance is evaluated. This ...

Cai, Xun, S.M. Massachusetts Institute of Technology

2012-01-01T23:59:59.000Z

480

VIDEO: Who Was the Better Inventor, Tesla or Edison? | Department...  

NLE Websites -- All DOE Office Websites (Extended Search)

VIDEO: Who Was the Better Inventor, Tesla or Edison? VIDEO: Who Was the Better Inventor, Tesla or Edison? November 20, 2013 - 1:36pm Addthis "Who was the better inventor, Edison or...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


481

HMDB: A Large Video Database for Human Motion Recognition  

E-Print Network (OSTI)

With nearly one billion online videos viewed everyday, an emerging new frontier in computer vision research is recognition and search in video. While much effort has been devoted to the collection and annotation of large ...

Kuehne, H.

482

Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text  

NLE Websites -- All DOE Office Websites (Extended Search)

Anniversary Anniversary Capabilities Video (Text Version) to someone by E-mail Share Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Facebook Tweet about Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Twitter Bookmark Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Google Bookmark Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Delicious Rank Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Digg Find More places to share Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on AddThis.com... Goals & Accomplishments Clean Cities 20th Anniversary Partnerships Hall of Fame Contacts Clean Cities 20th Anniversary Capabilities Video (Text Version)

483

SoftCast: Clean-slate Scalable Wireless Video  

E-Print Network (OSTI)

Video broadcast and mobile video challenge the conventional wireless design. In broadcast and mobile scenarios the bit rate supported by the channel differs across receivers and varies quickly over time. The conventional ...

Jakubczak, Szymon

2011-02-15T23:59:59.000Z

484

NREL: About NREL - NREL Overview Video (Text Version)  

NLE Websites -- All DOE Office Websites (Extended Search)

NREL Overview Video (Text Version) This is a text only version for the NREL Overview video. Learn more about NREL here on the NREL Overview page. Dr. Dan Arvizu, Laboratory...

485

ALS Stars in New Video from California Academy of Sciences  

NLE Websites -- All DOE Office Websites (Extended Search)

ALS Stars in New Video from California Academy of Sciences ALS Stars in New Video from California Academy of Sciences Print Tuesday, 30 October 2012 13:51 cal academy of sciences...

486

An environmental change detection and analysis tool using terrestrial video  

E-Print Network (OSTI)

We developed a prototype system to detect and flag changes between pairs of geo-tagged videos of the same scene with similar camera trajectories. The purpose of the system is to help human video analysts detect threats ...

Velez, Javier, M. Eng. Massachusetts Institute of Technology

2006-01-01T23:59:59.000Z

487

Transcript of WUSA TV9 video, Federal Agency Headquarters Leave...  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Transcript of WUSA TV9 video, Federal Agency Headquarters Leave Lights On In DC Transcript of WUSA TV9 video, Federal Agency Headquarters Leave Lights On In DC Transcript of WUSA...

488

Deep Web Video, Office of Scientific and Technical Information...  

Office of Scientific and Technical Information (OSTI)

Web Video Download latest version of Flash Player exit federal site to view Video. The U.S. Department of Energy (DOE) Office of Scientific and Technical Information (OSTI)...

489

Video: Watch the Clean Cities Google+ Hangout | Department of...  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Video: Watch the Clean Cities Google+ Hangout Video: Watch the Clean Cities Google+ Hangout June 21, 2013 - 4:15pm Addthis Miss the Clean Cities Google+ Hangout? Watch a recording...

490

Solar Industry At Work: Video Interview with Alta Devices' Laila...  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Solar Industry At Work: Video Interview with Alta Devices' Laila Mattos Solar Industry At Work: Video Interview with Alta Devices' Laila Mattos June 6, 2012 - 12:07pm Addthis Laila...

491

ScriptEase: Generating Scripting Code for Computer Role-Playing Games  

Science Conference Proceedings (OSTI)

The state-of-the-art in game scripting is to manually script individual game objects that interact in the game. Thousands of non-player characters (NPCs) and props need to be scripted before they play a part in a game adventure. This situation introduces ...

M. McNaughton; M. Cutumisu; D. Szafron; J. Schaeffer; J. Redford; D. Parker

2004-09-01T23:59:59.000Z

492

Evaluation of a pervasive game for domestic energy engagement among teenagers  

Science Conference Proceedings (OSTI)

In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile phone-based game was twofold; to transform the home environment and its ... Keywords: engaging interaction, persuasive games, pervasive games

Anton Gustafsson; Magnus Bng

2008-12-01T23:59:59.000Z

493

Evaluation of a pervasive game for domestic energy engagement among teenagers  

Science Conference Proceedings (OSTI)

In this article, we present Power Agenta pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The ideas behind this mobile phone-based game are twofold; to transform the home environment ... Keywords: Engaging interaction, automatic meter reading, energy conservation, feedback, persuasive games, pervasive games, pervasive learning

Anton Gustafsson; Cecilia Katzeff; Magnus Bang

2009-12-01T23:59:59.000Z

494

Analyzing spatial user behavior in computer games using geographic information systems  

Science Conference Proceedings (OSTI)

An important aspect of the production of digital games is user-oriented testing. A central problem facing practitioners is however the increasing complexity of user-game interaction in modern games, which places challenges on the evaluation of interaction ... Keywords: game development, gameplay metric, geographic information system, metric, user behavior

Anders Drachen; Alessandro Canossa

2009-09-01T23:59:59.000Z

495

Using coevolution and gradient-based learning for the virus game  

Science Conference Proceedings (OSTI)

This paper presents a novel coevolutionary model which is used to create strong game (The Virus Game) playing strategies. We use two approaches to coevolve Artificial Neural Networks (ANN) which evaluate board positions of a two player zero-sum game ... Keywords: artificial neural networks, coevolution, gradient-based learning, virus game

Munir H Naveed; Peter I Cowling

2006-12-01T23:59:59.000Z

496

The Curriculum Planning Process for Undergraduate Game Degree Programs in the United Kingdom and United States  

Science Conference Proceedings (OSTI)

Digital games are marketed, mass-produced, and consumed by an increasing number of people and the game industry is only expected to grow. In response, postsecondary institutions in the UK and the U.S. have started to create game degree programs. Though ... Keywords: Education, curriculum, game, instruction

Monica M. McGill

2012-04-01T23:59:59.000Z

497

Gaming Research in Policy and Organization: An Assessment From the Netherlands  

Science Conference Proceedings (OSTI)

In this article, the authors assess the use of gaming/simulation for research purposes within the organization and policy sciences. They describe three categories of research: (a) gaming/simulation for pure research, (b) gaming/simulation for policy ... Keywords: assessment, change management, methodological characteristics, organization science, organizational change, policy development, policy implementation, policy science, pure research, research with gaming

Leon De Caluw; Jac Geurts; Wouter Jan Kleinlugtenbelt

2012-10-01T23:59:59.000Z

498

Video watercolorization using bidirectional texture advection  

Science Conference Proceedings (OSTI)

In this paper, we present a method for creating watercolor-like animation, starting from video as input. The method involves two main steps: applying textures that simulate a watercolor appearance; and creating a simplified, abstracted version of the ... Keywords: abstract stylization, animated textures, non-photorealistic rendering, temporal coherence

Adrien Bousseau; Fabrice Neyret; Jolle Thollot; David Salesin

2007-08-01T23:59:59.000Z

499

Vision-based production of personalized video  

Science Conference Proceedings (OSTI)

In this paper we present a novel vision-based system for the automated production of personalized video souvenirs for visitors in leisure and cultural heritage venues. Visitors are visually identified and tracked through a camera network. The system ... Keywords: Automated content production, Human identification, Tracking

D. I. Kosmopoulos; A. Doulamis; A. Makris; N. Doulamis; S. Chatzis; S. E. Middleton

2009-03-01T23:59:59.000Z

500

Person de-identification in videos  

Science Conference Proceedings (OSTI)

Advances in cameras and web technology have made it easy to capture and share large amounts of video data over to a large number of people through services like Google Street View, EveryScape, etc A large number of cameras oversee public and semi-public ...

Prachi Agrawal; P. J. Narayanan

2009-09-01T23:59:59.000Z