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Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


1

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

Video game console usage and national energy consumption:data, consoles with non-zero usage are actively used (forthat this estimate of active usage is far lower than our

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

2

Games Technology: Console Architectures, Game Engines and Invisible Interaction  

E-Print Network [OSTI]

Games Technology: Console Architectures, Game Engines and Invisible Interaction Edmond Prakash simultaneously harness the power of the game consoles to satisfy gamers. The third part focuses on Invisible Game becoming invisible and the human body becomes the interface. Finally, we look at novel research

Li, Baihua

3

Wii All Play: The Console Game as a Computational Meeting Place  

E-Print Network [OSTI]

software alone totaled $6.6 billion [10]. One of the most striking trends in the console game marketWii All Play: The Console Game as a Computational Meeting Place Amy Voida & Saul Greenberg study of collocated group console gaming. We focus on motivations for, perceptions of, and practices

Greenberg, Saul

4

First Video Game  

SciTech Connect (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2008-10-21T23:59:59.000Z

5

First Video Game  

ScienceCinema (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2010-01-08T23:59:59.000Z

6

Video game values: Human–computer interaction and games  

Science Journals Connector (OSTI)

......research-article Articles HCI Issues in Computer Games Video game values: Human-computer interaction...human-computer interaction (HCI) research into video games rarely considers how they are different...design, does not address the nature of video games as games specifically. Unlike most......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

7

Arm-Hand-Finger Video Game Interaction  

E-Print Network [OSTI]

Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

Logsdon, Drew Anthony

2012-02-14T23:59:59.000Z

8

BNL | History:The First Video Game?  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

The First Video Game? The First Video Game? photo of Tennis for Two Before 'Pong,' There Was 'Tennis for Two' Before the era of electronic ping pong, hungry yellow dots, plumbers, mushrooms, and fire-flowers, people waited in line to play video games at roller-skating rinks, arcades, and other hangouts. More than fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play "Tennis for Two," an electronic tennis game that is unquestionably a forerunner of the modern video game. Tennis for Two was first introduced on October 18, 1958, at one of the Lab's annual visitors' days. Two people played the electronic tennis game with separate controllers that connected to an analog computer and used an oscilloscope for a screen. The game's creator, William

9

Game worlds : a study of video game criticism  

E-Print Network [OSTI]

This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

Gursoy, Ayse

2013-01-01T23:59:59.000Z

10

Video Games - Did They Begin at Brookhaven  

Office of Scientific and Technical Information (OSTI)

Video Games – Did They Begin at Brookhaven? Video Games – Did They Begin at Brookhaven? Additional Web Pages The following account, written in 1981, tells how a Department of Energy research and development program led to the pioneering development of video games. William Higinbotham William Higinbotham First Pong, now Space Invaders, next Star Castle – video games have mesmerized children of at all ages across the country and around the world. Where did it all begin? Possibly at Brookhaven National Laboratory. In 1958, William Higinbotham, then head of BNL's Instrumentation Division, designed what may have been one of the first video games. Back then, Brookhaven had visitors days in the fall, and thousands of people came to tour the Lab and see exhibits set up in the gymnasium. Higinbotham's game was an illustration of what the Instrumentation Division could design and build.

11

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About  

E-Print Network [OSTI]

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

Spagnolo, Filippo

12

Robotic Video Game Learning Using Self-Detection  

E-Print Network [OSTI]

Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have

Wurtele, Eve Syrkin

13

False prophets: exploring hybrid board/video games  

Science Journals Connector (OSTI)

In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom ... Keywords: CSCP, games, social interactions, tangible interfaces

Regan L. Mandryk; Diego S. Maranan

2002-04-01T23:59:59.000Z

14

Nuclear physicists use video gaming to build Hampton Roads' Fastest...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

15

The Psychology of Video Games (Psyc 445) The Psychology of Video Games is a teaching/research course taught at the  

E-Print Network [OSTI]

The Psychology of Video Games (Psyc 445) The Psychology of Video Games is a teaching psychological issues in video games and also conduct empirical research on video game issues. As such will be listed on a public course page (cognitron.umd.edu), the Laboratory for Automation Psychology (lap

Hill, Wendell T.

16

Iconic Interfaces for Office Systems based on Video Games  

E-Print Network [OSTI]

Iconic Interfaces for Office Systems based on Video Games Saul Greenberg Department of Computer, R. (1988). Iconic interfaces for office systems based on video games. Canadian Artificial Intelligence, 17, October. Humour column. Executive Summary Although users are enthusiastic about modern icon

Greenberg, Saul

17

Morality and Meaning in Video Games: A New Approach to Christian Game Design  

E-Print Network [OSTI]

A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring other themes, including ethics, morality, and religious or spiritual subjects. This thesis...

Bednarz, Megan Renee?

2012-07-16T23:59:59.000Z

18

Journey of discovery: the night journey project as "video/game art"  

Science Journals Connector (OSTI)

This paper describes the development of a video/game art project being produced by media artist Bill Viola in collaboration with a team from the USC Game Innovation Lab, which uses a combination of both video and game technologies to explore the universal ... Keywords: 3D environments, emotion in games, game design, game visuals, innovation, iterative process, playtesting, post processing, prototyping

Tracy Fullerton; Todd Furmanski; Kurosh ValaNejad

2007-08-01T23:59:59.000Z

19

Video Game Device Haptic Interface for Robotic Arc Welding  

SciTech Connect (OSTI)

Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

Corrie I. Nichol; Milos Manic

2009-05-01T23:59:59.000Z

20

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

with their free energy audit program. Meters were installedinstalled as part of an energy audit program. Users may be

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


21

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

Efficiency and Renewable Energy, Building TechnologiesEfficiency and Renewable Energy, Building Technologies

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

22

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

about half of the total energy consumption from Wii consolescan estimate total national energy consumption due to videoof on mode energy consumption to the total AEC. For most

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

23

The potential of America's Army, the video game as civilian-military public sphere  

E-Print Network [OSTI]

The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

Li, Zhan, 1979-

2004-01-01T23:59:59.000Z

24

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

25

Computer Defeats Video Game System in #EnergyFaceoff Round One  

Broader source: Energy.gov [DOE]

In #EnergyFaceoff round one, the computer edges out the video gaming system for the title of most efficient.

26

Video game values: Human–computer interaction and games  

Science Journals Connector (OSTI)

......Despite this, Squire does not attempt the project himself in any detailed way. Martin Oliver...C. 2005. The Things We Learned on Liberty Island: Designing Games to Help People...Yee, N. 2006, March. The Daedalus Project, http://www.nickyee.com/daedalus......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

27

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff Jungle  

Broader source: Energy.gov [DOE]

Round one of #EnergyFaceoff begins with a fight between a computer (CPU) and a video game system. Which is more energy efficient?

28

Violent Video Game Playing, Moral Reasoning, and Attitudes Towards Violence in Adolescents: Is There a Connection?.  

E-Print Network [OSTI]

??In this study of 109 adolescents from the eighth grade of seven public elementary schools in Ontario, the relationship among adolescents’ violent video game playing… (more)

Bajovic, Mirjana

2012-01-01T23:59:59.000Z

29

Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory  

E-Print Network [OSTI]

Action video game playing is associated with improved visual sensitivity, but not alterations # Psychonomic Society, Inc. 2013 Abstract Action video game playing has been experimentally linked to a number tasks and have led to the proposition that action video game experience may promote the ability

Mitroff, Stephen

30

ConSol | Open Energy Information  

Open Energy Info (EERE)

ConSol Jump to: navigation, search Name: ConSol Place: Stockton, CA Website: http:www.consol.com References: ConSol1 Information About Partnership with NREL Partnership with...

31

Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay  

Science Journals Connector (OSTI)

Abstract Experimental evidence has pointed toward a negative effect of violent video games on social behavior. Given that the availability and presence of video games is pervasive, negative effects from playing them have potentially large implications for public policy. It is, therefore, important that violent video game effects are thoroughly and experimentally explored, with the current experiment focusing on prosocial behavior. 120 undergraduate volunteers (Mage = 19.01, 87.5% male) played an ultra-violent, violent, or non-violent video game and were then assessed on two distinct measures of prosocial behavior: how much they donated to a charity and how difficult they set a task for an ostensible participant. It was hypothesized that participants playing the ultra-violent games would show the least prosocial behavior and those playing the non-violent game would show the most. These hypotheses were not supported, with participants responding in similar ways, regardless of the type of game played. While null effects are difficult to interpret, samples of this nature (undergraduate volunteers, high male skew) may be problematic, and participants were possibly sensitive to the hypothesis at some level, this experiment adds to the growing body of evidence suggesting that violent video game effects are less clear than initially thought.

Morgan J. Tear; Mark Nielsen

2014-01-01T23:59:59.000Z

32

Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts  

E-Print Network [OSTI]

In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. ...

Lee, Ruri

2013-01-01T23:59:59.000Z

33

Learning acoustically complex word-like units within a video-game training paradigm Sung-joo Lim1  

E-Print Network [OSTI]

for the blue." Video Game Training (Wade & Holt, 2005) · Sounds serve a functional role in signaling aliens and orienting response. - Sound categories associated with different aliens in game · No overt categorization. Watch for [ ] aliens. 5. The bad guy is [ ]. 6. [ ] invaders are coming. Generalization Test 1. [ ] 2

Holt, Lori L.

34

The Soprants: conceptual and technical framework for a 3D interactive video game  

E-Print Network [OSTI]

fulfillment of the requirements for the degree of MASTER OF SCIENCE Approved by: Chair of Committee, Carol LaFayette Committee Members, Bradleigh Vinson Vinod Srinivasan Head of Department, Mardelle Shepley August 2006 Major Subject: Visualization Sciences iii... ABSTRACT The Soprants: Conceptual and Technical Framework for a 3D Interactive Video Game. (August 2006) Tatsuya Nakamura, B.S., Kyoto University; M.S., Kyoto University Chair of Advisory Committee: Prof. Carol LaFayette This thesis covers the design...

Nakamura, Tatsuya

2006-10-30T23:59:59.000Z

35

Herbert: a motion-controlled mobile game  

Science Journals Connector (OSTI)

Smartphone games lack the hardware interface afforded by other gaming media like controllers for consoles, keyboard and mouse for PCs, joysticks and buttons on arcade cabinets, etc. As such, many popular games focus on puzzle mechanics using the touch ... Keywords: accelerometer, chasing, intuitive controls, kiting, mobile devices, motion controls, shake, skill game

Alexander M. Duff, Jun Ma, Shannon Sepelak, Alberto Uriarte, Wenjie Wu, Jichen Zhu

2014-10-01T23:59:59.000Z

36

DESIGN AND IMPLEMENTATION OF OPTIMISTIC CONSTRUCTS FOR LATENCY MASKING IN ONLINE VIDEO GAMES  

E-Print Network [OSTI]

, optimistic execution, software design patterns for games. ABSTRACT To achieve interactive experiences difficult issue faced by developers of online games is that of latency. In many cases, the latency on experiences in using these components in the development of a simple trading game to validate

Katchabaw, Michael James

37

Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos Videos Search for and view videos of EETD Distinguished Lectures and more. January 2014 EETD 40th Anniversary Kickoff The 40th anniversary of the founding of the Environmental Energy Technologies Division at Berkeley Lab is this November 1, 2013. November 2013 The Tech Awards 2013 Laureate: The Darfur Stoves Project See video Problem: People in camps for refugees and internally displaced persons spend 1/3 of their income on fuelwood, often skipping meals for lack of fuel. Solution: An energy-saving metal cookstove adapted... September 2013 Berkeley Lab report finds U.S. energy service companies experienced steady growth despite recession January 2014 The 40th anniversary of the founding of the Environmental Energy Technologies Division at Berkeley Lab is this November 1, 2013.

38

Console Hacking 2010 PS3 Epic Fail  

E-Print Network [OSTI]

Console Hacking 2010 PS3 Epic Fail bushing, marcan, segher, sven 27th Chaos Communication Congress Hack Homebrew Channel Drivechips Bannerbomb Bannerbomb for 4.2 latest update broken Indiana Pwns t Wii Xbox 360 PS3 2006 2011 2010 2009 2008 2007 Mittwoch, 29. Dezember 2010 #12;Twiizer Attack Twilight Hack

Touretzky, David S.

39

Communicative Implications of the Modern Video Game: An Audience-Centered Approach  

E-Print Network [OSTI]

& Communication………………………………………….. 26 Online Community…………………………………………………………. 29 Rhetoric & Gaming………………………………………………………… 32 Methodology………………………………………………………………….....….. 34 Introduction………………………………………………………………… 34 Reduction & Scope………………………………………………………….. 36... to Pham and Friedman’s Los Angeles Times (September 24, 5 2007) interview with Bungie Software executives (a Microsoft subsidiary), in addition to a production and design budget topping $30 million, Halo 3 also had a marketing budget of $30 million...

Richards, Kyle Dudley

2010-12-31T23:59:59.000Z

40

Testing cross-platform streaming of video games over wired and wireless LANs  

E-Print Network [OSTI]

Vision & Graphics, Image Processing Department Heinrich-Hertz-Institute, Fraunhofer-Institute for Telecommunications Berlin, Germany {philipp.fechteler, eisert}@hhi.fraunhofer.de H. David R&D Department Exent devices. G@L is implementing an innovative architecture, transparent to legacy game code, which supports

Eisert, Peter

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


41

Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos MotorWeek Televisions Original Automotive Magazine Videos provided by Maryland Public Television EV Charging Newest Fuel Economy Hybrids & EVs Diesels E85 & FFVs Other Alt. Fuels New Technologies Competitions & Research EV Charging EV Charging Flash (19.4 MB) Text Version (pdf) Renewable Natural gas Renewable Natural gas Flash (19.0 MB) Text Version (pdf) Green Truck Summit Green Truck Summit Flash (18.7 MB) Text Version (pdf) Super Storm Sandy Super Storm Sandy Flash (18.9 MB) Text Version (pdf) 2012 Mitsubishi 2012 Mitsubishi Flash (20.9 MB) Text Version (pdf) CNG Goes Mainstream CNG Goes Mainstream Flash (6.7 MB) Text Version (pdf) Ethanol and Classic Cars Ethanol and Classic Cars Flash (11.9 MB) Text Version (pdf) Clean Fleets Truckin' on Clean Fleets Truckin' on

42

ConSol (Building Industry Research Alliance) | Open Energy Information  

Open Energy Info (EERE)

ConSol (Building Industry Research Alliance) ConSol (Building Industry Research Alliance) Jump to: navigation, search Name ConSol (Building Industry Research Alliance) Place Stockton, CA Website http://www.consol.com References ConSol (Building Industry Research Alliance)[1] Information About Partnership with NREL Partnership with NREL Yes Partnership Type Incubator Partnering Center within NREL Electricity Resources & Building Systems Integration Partnership Year 2004 Link to project description http://www.nrel.gov/news/press/2004/382.html LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! ConSol (Building Industry Research Alliance) is a company located in Stockton, CA. References ↑ "ConSol (Building Industry Research Alliance)" Retrieved from "http://en.openei.org/w/index.php?title=ConSol_(Building_Industry_Research_Alliance)&oldid=379316

43

Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay  

E-Print Network [OSTI]

ANALYSIS OF DATA .................................................................. 30 IV.A. Analysis of Early’s Seven Principles Application ............................... 31 IV.B. Major Design Features of Companion Games...-console. 31 IV.A. Analysis of Early’s Seven Principles Application IV.A.1. Fable II Pub Games According to Chris Early, the release of Fable II Pub Games in 2008 marked the first time companion gaming (as it is known today) was published...

Ross, Jacob

2013-08-30T23:59:59.000Z

44

Vampire Power and Gaming | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Vampire Power and Gaming Vampire Power and Gaming Vampire Power and Gaming May 17, 2010 - 12:55pm Addthis Elizabeth Spencer Communicator, National Renewable Energy Laboratory (No, this post has nothing to do with a certain twenty-four-year-old, side-scrolling action game series.) I read a survey today about how much energy videogame consoles use, which more or less boiled down to: Certain consoles can use about as much energy as your TV do to run, so you shouldn't leave them on (as in "on and running a game" or "on and sitting on the top-level system menu") for hours and hours when you're not actually gaming. And if you must, you should consider turning on sleep mode or having it auto-shutdown after however many hours. Of course, I'd like to think (perhaps naively) that the readers of this

45

Vampire Power and Gaming | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Vampire Power and Gaming Vampire Power and Gaming Vampire Power and Gaming May 17, 2010 - 12:55pm Addthis Elizabeth Spencer Communicator, National Renewable Energy Laboratory (No, this post has nothing to do with a certain twenty-four-year-old, side-scrolling action game series.) I read a survey today about how much energy videogame consoles use, which more or less boiled down to: Certain consoles can use about as much energy as your TV do to run, so you shouldn't leave them on (as in "on and running a game" or "on and sitting on the top-level system menu") for hours and hours when you're not actually gaming. And if you must, you should consider turning on sleep mode or having it auto-shutdown after however many hours. Of course, I'd like to think (perhaps naively) that the readers of this

46

Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence  

Science Journals Connector (OSTI)

......Special Issue on Presence and Interaction Video-mediated and co-present gameplay...face-to-face gameplay condition, and two video-mediated gameplay conditions; one allowing...effects the quality of interaction in the video-mediated environment. The results of......

Suleman Shahid; Emiel Krahmer; Marc Swerts

2012-07-01T23:59:59.000Z

47

ACCELERATED VIDEO STREAMING FOR GAMING ARCHITECTURE Arto Laikari, Philipp Fechteler, Benjamin Prestele, Peter Eisert, Jukka-Pekka Laulajainen  

E-Print Network [OSTI]

.prestele, peter.eisert}@hhi.fraunhofer.de, jukka-pekka.laulajainen@vtt.fi VTT Technical Research Centre of Finland Software architectures and platforms Vuorimiehentie 3, Espoo, FI-02044 VTT, Finland Fraunhofer Institute software modifica- tion. The key innovations of the Games@Large system are game execution distribution

Eisert, Peter

48

V-178: IBM Data Studio Web Console Java Multiple Vulnerabilities |  

Broader source: Energy.gov (indexed) [DOE]

8: IBM Data Studio Web Console Java Multiple Vulnerabilities 8: IBM Data Studio Web Console Java Multiple Vulnerabilities V-178: IBM Data Studio Web Console Java Multiple Vulnerabilities June 14, 2013 - 6:00am Addthis PROBLEM: IBM has acknowledged a weakness and two vulnerabilities in IBM Data Studio PLATFORM: IBM Data Studio 3.x ABSTRACT: IBM Data Studio Web Console uses the IBM Java Runtime Environment (JRE) and might be affected by vulnerabilities in the IBM JRE REFERENCE LINKS: Secunia Advisory SA53778 IBM Flash Alert 1640533 CVE-2013-0169 CVE-2013-0440 CVE-2013-0443 IMPACT ASSESSMENT: High DISCUSSION: An unspecified vulnerability within the JSSE component could allow: 1) A remote attacker to cause a denial of service 2) To statistically observe the time necessary to generate/receive error messages and deduce the plaintext after a relatively small number of

49

Designing entertaining educational games using procedural rhetoric: a case study  

Science Journals Connector (OSTI)

In the paper we describe the design and development of a video game about sustainable energy use that effectively unites fun with learning. We also present results from an initial study of the educational impact of the game. Many educational games do ... Keywords: educational games, energy, environment, game design, procedural rhetoric, serious games, simulation games

Lars Doucet; Vinod Srinivasan

2010-07-01T23:59:59.000Z

50

Game Theory Based Dynamic Bit-Rate Adaptation for H.264 Scalable Video Transmission in 4G  

E-Print Network [OSTI]

Systems Shreyans Parakh Department of Electrical Engineering Indian Institute of Technology Kanpur Email: shreyans@iitk.ac.in Aditya K. Jagannatham Department of Electrical Engineering Indian Institute point in the wireless network for optimal video scheduling. Recently, decentralized approaches towards

Jagannatham, Aditya K.

51

Changzhou Consol Energy Co Ltd | Open Energy Information  

Open Energy Info (EERE)

Changzhou Consol Energy Co Ltd Changzhou Consol Energy Co Ltd Jump to: navigation, search Name Changzhou Consol Energy Co Ltd Place Changzhou, Jiangsu Province, China Zip 213026 Sector Solar Product Manufacturer and exporter of solar water heaters and small or large scale solar water system. Coordinates 31.766211°, 119.94722° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":31.766211,"lon":119.94722,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

52

Terrebonne Parish Consol Gov't | Open Energy Information  

Open Energy Info (EERE)

Terrebonne Parish Consol Gov't Terrebonne Parish Consol Gov't Jump to: navigation, search Name Terrebonne Parish Consol Gov't Place Louisiana Utility Id 8884 Utility Location Yes Ownership M NERC Location SPP NERC SPP Yes Operates Generating Plant Yes Activity Generation Yes Activity Buying Transmission Yes Activity Distribution Yes Activity Bundled Services Yes References EIA Form EIA-861 Final Data File for 2010 - File1_a[1] LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! This article is a stub. You can help OpenEI by expanding it. Utility Rate Schedules Grid-background.png 100 Watt High Pressure Sodium Vapor Light Lighting 250 Watt High Pressure Sodium Vapor Light Cobra Head Lighting 400 Watt High Pressure Sodium Vapor Flood Light Lighting 400 Watt High Pressure Sodium Vapor Light Cobra Head Lighting

53

Video Tutorials  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Tutorials Video Tutorials1354608000000Video TutorialsWatch video tutorials.No Video Tutorials Watch video tutorials. RASSTI videos are available from the RASSTI Help pages...

54

Audio Visual Classroom Consoles(SMALL) Extron Multilink panel  

E-Print Network [OSTI]

Audio Visual Classroom Consoles(SMALL) Extron Multilink panel 1. Type in keypad code (please to have an adaptor from your computer for the VGA cable. 2. Audio: usually attached with the VGA cable into "Audio In" next to your VGA input. 3. Network: To access the internet, plug in the network cable to your

Peak, Derek

55

Opportunistic mobile games using public transportation systems: a deployability study  

Science Journals Connector (OSTI)

With the growing availability of personal communication devices, we are witnessing a tremendous increase in the demand for mobile services based on location and context. Mobile gaming as a service is, of course, no exception. Unfortunately, differently ... Keywords: Collaborative games, Mixed reality games, Opportunistic networks, Pervasive gaming, Scalability, Video games

Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti

2014-10-01T23:59:59.000Z

56

Designing a Real-time Strategy Game about Sustainable Energy Use  

E-Print Network [OSTI]

This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

Doucet, Lars Andreas

2011-08-08T23:59:59.000Z

57

STATEMENT OF CONSIDERATIONS REQUEST BY CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF  

Broader source: Energy.gov (indexed) [DOE]

CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF DOMESTIC AND FOREIGN INVENTION RIGHTS UNDER DOE COOPERATIVE AGREEMENT NO. DE-FC26-01NT41181; W(A)-02-053, CH-1123 The Petitioner, Consol Energy, Inc. (Consol), was awarded this cooperative agreement for the performance of work entitled, "Multi-Pollutant Emission Control: Pilot Plant Study for Reducing Hg, SO 3 , NOx, and CO 2 Emissions." The purpose of the cooperative agreement is to design, construct and operate a pilot plant operating on a slip stream of flue gas from a commercial coal fired power plant to develop a conceptual process to capture and remove mercury from the flue gas from coal-fired power plants. The technology to be developed is based upon the concepts of reducing the temperature of the flue gas beyond conventional

58

STATEMENT OF CONSIDERATIONS REQUEST BY CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF  

Broader source: Energy.gov (indexed) [DOE]

CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF CONSOL ENERGY, INC., FOR AN ADVANCE WAIVER OF DOMESTIC AND FOREIGN INVENTION RIGHTS UNDER DOE COOPERATIVE AGREEMENT NO. DE-FC26-01NT41148; W(A)-02-014, CH-1094 The Petitioner, Consol Energy, Inc. (Consol), was awarded this cooperative agreement for the performance of work entitled, "Enhanced Coal Bed Methane Production and Sequestration of CO2 in Unmineable Coal Seam." The purpose of the cooperative agreement is to design and construct a coal-bed methane recovery system, design and implement a directional, horizontal drilling program in two coal seams, recover the methane and strip the contaminant gases, compress the gas and deliver the gas to a pipeline. After the methane pressure is reduced to the desired value, carbon dioxide will be compressed and pumped into the lower unmineable coal

59

ORISE: Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos The Oak Ridge Institute for Science and Education (ORISE) video gallery offers an assortment of videos that complement our mission to advance science education and research...

60

Earth Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Earth Videos Earth Videos Our videos speak more than a thousand words about our science and technology, community outreach, collaborations, careers, and much more. News Releases...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


61

Networked Graphics: Building Networked Games and Virtual Environments  

Science Journals Connector (OSTI)

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge ... Keywords: Computer Animation, Computer Graphics, Computer Science, Computers, Game Programming, Interactive & Multimedia, Networking, Video & Electronic, Virtual Reality

Anthony Steed; Manuel Fradinho Oliveira

2009-11-01T23:59:59.000Z

62

USING SYNTHETIC PLAYERS TO GENERATE WORKLOADS FOR NETWORKED MULTIPLAYER GAMES  

E-Print Network [OSTI]

that generates appropriate workloads for networked multiplayer games. Based on this framework, we have developed a software infrastructure and a prototype synthetic player for the multiplayer adventure game Crossfire Video games have been projected to continue to enjoy solid growth over the coming years (PricewaterhouseCoopers

Katchabaw, Michael James

63

Using Intel Software on VS2008 File -> New Project (C++ Win32 Console Application) ( Empty project  

E-Print Network [OSTI]

Using Intel Software on VS2008 · File -> New Project (C++ Win32 Console Application) ( Empty project without any headers) · Right Click Project or Project -> Intel Compiler -> Use Intel Compiler · Project -> Properties -> C/C++ -> General -> Suppress Startup Banner = No · Project -> Properties -> C

Hall, Mary W.

64

STATEMENT OF CONSIDERATIONS REQUEST BY CONSOLIDATION COAL CO. (CONSOL) FOR AN  

Broader source: Energy.gov (indexed) [DOE]

CONSOLIDATION COAL CO. (CONSOL) FOR AN CONSOLIDATION COAL CO. (CONSOL) FOR AN ADVANCE WAIVER OF DOMESTIC AND FOREIGN INVENTION RIGHTS UNDER COOPERATIVE AGREEMENT NO. DE-FC22-92PC- 92642, W(A)-93-018, CH-0775 New York State Electric & Gas Co. (NYSEG) was awarded this cooperative agreement under the fourth round of the Innovative Clean Coal Technology Program pursuant to P.L. 101-512 to demonstrate a combination of cost effective emission reduction and efficiency improvement technologies which will allow utilities to comply with the Clean Air Act Amendments of 1990, at the Milliken Station in Lansing, New York. The cooperative agreement resulted from NYSEG's proposal submitted in response to a PON from DOE. Of the thirty-three proposals submitted under the PON, nine were selected for DOE funding.

65

Abstract of PsyOps: Personality Assessment Through Gaming Behavior  

E-Print Network [OSTI]

a higher ecological validity than the traditional personality assessment methods. To determine if video), Game Mode (10), Vehicle Category (7), Weapon (75)1 .The credits field was a tick box where participants

Spronck, Pieter

66

Fall 2008 Student Survey Do you live on campus or off campus?  

E-Print Network [OSTI]

;"Other" Answers iPod Cellular Phone External Hard Drive cell phone iPod cell phone Video game console iPod Touch nothing Ipod Touch iPod iPod Digital Camera Cell Phone ipod cell phone ipod, graphing calculator Wii What other? Cell phone xbox 360, and cell phone CD Player internet enabled game consoles, two ipod

Gering, Jon C.

67

Assignment 9: Hacking a Game Page 1 of 1 600.112: Introduction to Programming  

E-Print Network [OSTI]

Assignment 9: Hacking a Game Page 1 of 1 600.112: Introduction to Programming for Scientists and Engineers Assignment 9: Hacking a Game Peter H. Fr¨ohlich phf@cs.jhu.edu Joanne Selinski joanne with something a bit more relaxed: you'll hack a video game. The handout itself is also not going to be very

Fröhlich, Peter

68

Video Gallery - Hanford Site  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Hanford Traffic Safety Video Title: Hanford Traffic Safety Video Keywords: Hanford, Traffic, Safety, Video Date: 01 February 2011 Description: Hanford Traffic Safety Video <--...

69

Video game values: Human–computer interaction and games  

Science Journals Connector (OSTI)

......regarded here as fundamental motivators of players...a specific driving force. Repeating our example...the subject, the fundamental reason for the activity...Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

70

Electronic games for aged care and rehabilitation  

Science Journals Connector (OSTI)

The declining cognitive and motor abilities has become a major problem in the health care of the elderly, often leading to potentially fatal falls. Current rehabilitation strategies to address this issue include routine physiotherapy which is often dull ... Keywords: aged care, rehabilitation, software agent, video game

Stuart T. Smith; Amir Talaei-Khoei; Mililani Ray; Pradeep Ray

2009-12-01T23:59:59.000Z

71

Video dithering  

E-Print Network [OSTI]

In this work, we present mathematical and artistic techniques for the easy creation of artistic screening animations in video resolution by extending the artistic screening technique of adapting various patterns as screen dots for generating...

Yu, Jin Nah

2004-09-30T23:59:59.000Z

72

Video flowmeter  

DOE Patents [OSTI]

A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid (10) containing entrained particles (12) is formed and positioned by a rod optic lens assembly (31) on the raster area of a low-light level television camera (20). The particles (12) are illuminated by light transmitted through a bundle of glass fibers (32) surrounding the rod optic lens assembly (31). Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen (40). The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid (10).

Lord, David E. (Livermore, CA); Carter, Gary W. (Livermore, CA); Petrini, Richard R. (Livermore, CA)

1983-01-01T23:59:59.000Z

73

Video flowmeter  

DOE Patents [OSTI]

A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid containing entrained particles is formed and positioned by a rod optic lens assembly on the raster area of a low-light level television camera. The particles are illuminated by light transmitted through a bundle of glass fibers surrounding the rod optic lens assembly. Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen. The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid. 4 figs.

Lord, D.E.; Carter, G.W.; Petrini, R.R.

1983-08-02T23:59:59.000Z

74

Video flowmeter  

DOE Patents [OSTI]

A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid containing entrained particles is formed and positioned by a rod optic lens assembly on the raster area of a low-light level television camera. The particles are illuminated by light transmitted through a bundle of glass fibers surrounding the rod optic lens assembly. Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen. The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid.

Lord, D.E.; Carter, G.W.; Petrini, R.R.

1981-06-10T23:59:59.000Z

75

Video Center Administrator Guide  

E-Print Network [OSTI]

LifeSize® Video Center Administrator Guide March 2011 LifeSize Video Center 2200 #12;LifeSize Video Center Adminstrator Guide 2 Administering LifeSize Video Center LifeSize Video Center is a network server that stores and streams video sent by LifeSize video communications systems enabled for recording. It can also

Eisen, Michael

76

RHIC Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Brookhaven National Laboratory Brookhaven National Laboratory search U.S. Department of Energy logo Home RHIC Science News Images Videos For Scientists RHIC Videos Other Videos 401 LHC magnets Backup Magnets Ready to Ship to LHC Physicists and engineers in Brookhaven National Laboratory's Superconducting Magnet Division are in the final stages of assembling "replacement" magnets for the Large Hadron Collider (LHC) at Europe's CERN laboratory. 398 Photo of Milind Diwan Why Particle Physics Matters: Milind Diwan Particle physicists dedicate their lives to understanding the fundamental nature of energy, matter, space and time. Why do they do it? Symmetry magazine asked some of them to explain: Why does particle physics matter? 399 Photo of Elizabeth Worcester Why Particle Physics Matters: Elizabeth Worcester

77

All Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

All Videos All Videos All Videos Whether you need it on your phone, tablet, or desktop, you can trust us for reliable, up-to-date answers, news, and information. Turning Algae into Energy in New Mexico 3:12 Turning Algae into Energy in New Mexico Top-secret super-secure Los Alamos vault declassified 3:44 Top-secret super-secure Los Alamos vault declassified Global warming accelerates drought-induced forest death 3:20 Global warming accelerates drought-induced forest death Los Alamos Using Neutrons to Stop Nuclear Smugglers 3:43 Los Alamos Using Neutrons to Stop Nuclear Smugglers Historic, unique Manhattan Project footage from Los Alamos 10:9 Historic, unique Manhattan Project footage from Los Alamos Music and math at Los Alamos National Laboratory 2:10 Music and math at Los Alamos National Laboratory

78

User Manual Extended Video  

E-Print Network [OSTI]

User Manual TDS3VID Extended Video Application Module 071-0328-02 *P071032802* 071032802 #12. . . . . . . . . . . . . . . . . . . . . . . . . . . Accessing Extended Video Functions 7. . . . . . . . . . . . Extended Video Conventions 10. . . . . . . . . . . . . . . . . . . Changes to the Video Trigger Menu 11. . . . . . . . . . . . . . Changes to the Display Menu 15

Kleinfeld, David

79

Video based system monitoring  

E-Print Network [OSTI]

In this work we develop new algorithms for video comparison, for video alignment, and for determining the similarity between entire video clips or detecting similarities between sub-videos. The intent of this work is to ...

Anthony, Brian W., 1972-

2006-01-01T23:59:59.000Z

80

Video Photomicroscopy  

Science Journals Connector (OSTI)

Figure 1. A doctor attending a teaching course on tropical medicine in Ethiopia reported severe itching at night. He noted skin lesions that appeared to be flea bites and was able to trap a flea. A video of the flea was recorded by a student with an inexpensive digital camera through the eyepiece of a microscope.

Górgolas M.; Cuadros J.

2014-07-17T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


81

AIGA Southwest Gaming Expo  

Broader source: Energy.gov [DOE]

The Arizona Indian Gaming Association (AIGA) is hosting the Southwest Gaming Expo in Scottsdale, Arizona, on Nov. 5-7, 2014.

82

A Video Browsing enabled Personal Video Recorder  

Science Journals Connector (OSTI)

We present the world’s first highlights-playback-capable hard disk drive (HDD)-enhanced DVD recorder (personal video recorder, PVR). It automatically detects highlights in sports video by detecting portions with ...

Isao Otsuka; Sam Shipman; Ajay Divakaran

2009-01-01T23:59:59.000Z

83

Multimedia: from information source to components of transformational games  

Science Journals Connector (OSTI)

This summary overviews a keynote talk that the author is giving at the WebMedia conference. Christel will discuss his journey with multimedia research over the past six years, taking him from Carnegie Mellon University's Computer Science Department into ... Keywords: digital video libraries, oral histories, transformational games

Michael G. Christel

2013-11-01T23:59:59.000Z

84

SEPA Video | Department of Energy  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

SEPA Video SEPA Video Learn more about the Southeastern Power Administration and its rich history....

85

Database Research Opportunities in Computer Games Walker White, Christoph Koch, Nitin Gupta, Johannes Gehrke, and Alan Demers  

E-Print Network [OSTI]

. The Entertainment Software Association estimates that computer and video game software sales in 2006 were $7 environment in which players interact with digital objects or each other for entertainment. This includes ev

Gehrke, Johannes

86

AVESTAR® - Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

IGCC Dynamic Simulator/OTS and 3D Virtual ITS Overview IGCC Dynamic Simulator/OTS and 3D Virtual ITS Overview NETL Avestar Morgantown AVESTAR Center Video IGCC Operator Training Simulator Project IGCC 3D Virtual ITS Equipment and Malfunction Animations Slurry Run Tank Fill Level Slurry Run Tank Fill Level Coal WeighFeeder and Silo Pluggage Coal WeighFeeder and Silo Pluggage coalmill Coal Mill gasifier Gasifier Centrifugal Pump Centrifugal Pump Reboiler Reboiler Direct Contact Condenser Direct Contact Condenser distillation_column Distillation Column H2S Absorber H2S Absorber Gas and Steam Turbines Gas and Steam Turbines Inlet Guide Vanes Inlet Guide Vanes Gas and Liquid Leakage Gas and Liquid Leakage Heat Exchanger and Ice Formation Heat Exchanger and Ice Formation fire Fire Weather Conditions1

87

Games, puzzles, and computation  

E-Print Network [OSTI]

There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept ...

Hearn, Robert A. (Robert Aubrey), 1965-

2006-01-01T23:59:59.000Z

88

Video Summarization via Crowdsourcing  

E-Print Network [OSTI]

Video Summarization via Crowdsourcing Abstract Although video summarization has been studied extensively, existing schemes are neither lightweight nor generalizable to all types of video content. To generate accurate abstractions of all types of video, we propose a framework called Click2SMRY, which

Chen, Sheng-Wei

89

Recycling Parrondo games  

E-Print Network [OSTI]

We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

2005-10-24T23:59:59.000Z

90

NEWTON's Astronomy Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Astronomy References Astronomy References Do you have a great astronomy video? Please click our Ideas page. Featured Videos: Space.com NASA's Video Gallery NASA offers a vast multimedia gallery, including their own video gallery. Watch videos about exploration and other missions that NASA is doing right now. Watch and discover more about astronomy and our galaxy. European Space Agency - Video Gallery European Space Agency - Video Gallery The European Space Agency also offers a vast multimedia gallery. Look at images of deep space, see tons of videos about ESA missions, watch many animations, and much more! There is something for all! Astronomy Magazine Astronomy Magazine The editors of Astronomy Magazine bring you hundreds of different astronomy videos. New videos are added daily so there's always something new to watch.

91

Algorithms, games, and evolution  

Science Journals Connector (OSTI)

...repeated games (4), then rediscovered by Cover in relation to portfolio analysis...game, each of finitely many players has a set of strategies, and a payoff function mapping the Cartesian product of the strategy sets to the reals. A game in which...

Erick Chastain; Adi Livnat; Christos Papadimitriou; Umesh Vazirani

2014-01-01T23:59:59.000Z

92

Game Theory Kenneth Prestwich  

E-Print Network [OSTI]

...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;Game Theory Kenneth Prestwich ...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;c 1999 by Kenneth Prestwich. All are available on-line at: http: science.holycross.edu departments biology kprestwi behavior ESS ESS index frmset

Prestwich, Ken

93

PRODUCER -SCROUNGER GAME n-Person Game  

E-Print Network [OSTI]

size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

Caraco, Thomas

94

Old Schoolyard Games  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Schoolyard Games Schoolyard Games Nature Bulletin No. 287-A December 16, 1967 Forest Preserve District of Cook County Richard B. Ogilvie, President Roland F. Eisenbeis, Supt. of Conservation OLD SCHOOLYARD GAMES Children are much the same everywhere: naturally, they want to have fun and play games. Many of the games enjoyed in our American schoolyards and playgrounds today were played by our great- grandparents, Some of them, with different names and rules, were brought from other countries and their origins are lost in the mists of antiquity. In ancient Greece and Rome, for instance, youngsters rolled hoops, flew kites and played games like hide-and-seek, blindman's buff and hopscotch. Our American Indians were fun-loving people with scores of games. The Iroquois invented lacrosse and Indian children flew kites of bladders, spun teetotums (a kind of top), made "cats' cradles" with fibers, and played tag, hide-and-seek, blindman's buff and shuttlecock.

95

Perceptual Video Quality Assessment Tool.  

E-Print Network [OSTI]

??Subjective video quality is a subjective characteristic of video quality. It is concerned with how a video is perceived by the viewer and designates his… (more)

Dhakal, Prabesh; Tiwari, Prabhat

2014-01-01T23:59:59.000Z

96

A preliminary user-friendly, digital console for the control room parameters supervision in old-generation Nuclear Plants  

SciTech Connect (OSTI)

Improvements in the awareness of a system status is an essential requirement to achieve safety in every kind of plant. In particular, in the case of Nuclear Power Plants (NPPs), a progress is crucial to enhance the Human Machine Interface (HMI) in order to optimize monitoring and analyzing processes of NPP operational states. Firstly, as old-fashioned plants are concerned, an upgrading of the whole console instrumentation is desirable in order to replace an analog visualization with a full-digital system. In this work, we present a novel instrument able to interface the control console of a nuclear reactor, developed by using CompactRio, a National Instruments embedded architecture and its dedicated programming language. This real-time industrial controller composed by a real-time processor and FPGA modules has been programmed to visualize the parameters coming from the reactor, and to storage and reproduce significant conditions anytime. This choice has been made on the basis of the FPGA properties: high reliability, determinism, true parallelism and re-configurability, achieved by a simple programming method, based on LabVIEW real-time environment. The system architecture exploits the FPGA capabilities of implementing custom timing and triggering, hardware-based analysis and co-processing, and highest performance control algorithms. Data stored during the supervisory phase can be reproduced by loading data from a measurement file, re-enacting worthwhile operations or conditions. The system has been thought to be used in three different modes, namely Log File Mode, Supervisory Mode and Simulation Mode. The proposed system can be considered as a first step to develop a more complete Decision Support System (DSS): indeed this work is part of a wider project that includes the elaboration of intelligent agents and meta-theory approaches. A synoptic has been created to monitor every kind of action on the plant through an intuitive sight. Furthermore, another important aim of this work is the possibility to have a front panel available on a web interface: CompactRio acts as a remote server and it is accessible on a dedicated LAN. This supervisory system has been tested and validated on the basis of the real control console for the 1-MW TRIGA reactor RC-1 at the ENEA, Casaccia Research Center. In this paper we show some results obtained by recording each variable as the reactor reaches its maximum level of power. The choice of a research reactor for testing the developed system relies on its training and didactic importance for the education of plant operators: in this context a digital instrument can offer a better user-friendly tool for learning and training. It is worthwhile to remark that such a system does not interfere with the console instrumentation, the latter continuing to preserve the total control. (authors)

Memmi, F.; Falconi, L.; Cappelli, M.; Palomba, M.; Santoro, E.; Bove, R.; Sepielli, M. [UTFISST, ENEA Casaccia, via Anguillarese 301, Rome (Italy)

2012-07-01T23:59:59.000Z

97

VIDEO SUMMARIZATION BY VIDEO STRUCTURE ANALYSIS AND GRAPH OPTIMIZATION  

E-Print Network [OSTI]

VIDEO SUMMARIZATION BY VIDEO STRUCTURE ANALYSIS AND GRAPH OPTIMIZATION Shi Lu, Irwin King video summarization method that combines video structure analysis and graph optimiza- tion. First, we analyze the structure of the video, find the boundaries of video scenes, then we calculate each scene

King, Kuo Chin Irwin

98

Video annotation tools  

E-Print Network [OSTI]

general purpose annotation toolkits that can be used to create domain specific applications. A video annotation toolkit along with toolkits for searching, retrieving, analyzing and presenting videos can help achieve the broader goal of creating integrated...

Chaudhary, Ahmed

2008-10-10T23:59:59.000Z

99

Video Production For Short Educational Videos  

E-Print Network [OSTI]

. Do some research and visit stores where you can play with equipment. Check out the article on Desk ex- amples and prices. Introduction Short educational videos are an alternative educational tool to help you succeed in producing your own short educational video. This handbook has been developed

100

The Digital Interactive Video  

E-Print Network [OSTI]

The Digital Interactive Video Exploration and Reflection (Diver) system lets users create virtual pathways through existing video content using a virtual camera and an annotation window for commentary repurposing, and discussion. W ith the inexorable growth of low-cost consumer video elec- tronics

Paris-Sud XI, Université de

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


101

Secure video communications system  

DOE Patents [OSTI]

A secure video communications system having at least one command network formed by a combination of subsystems. The combination of subsystems to include a video subsystem, an audio subsystem, a communications subsystem, and a control subsystem. The video communications system to be window driven and mouse operated, and having the ability to allow for secure point-to-point real-time teleconferencing.

Smith, Robert L. (Idaho Falls, ID)

1991-01-01T23:59:59.000Z

102

Digitales Video Martin Knopp  

E-Print Network [OSTI]

Digitales Video Martin Knopp Thomas Hach � #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Bayermaske - Original 14Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Bayermaske - ,,Bayermasken-Bild" 15Digitales Video #12;Technische Universität MünchenLehrstuhl für

103

Small Game -- Cooking Care.  

E-Print Network [OSTI]

Game - Cooking Care Mary K. Sweeten* The Hunt Hunting small game animals in Texas is a popular recreational activity. Careful handling and preparation help you use game and avoid unnecessary waste of wild game resources if you do hunt. Squirrels.... Count Y2 cup of vegetable or fruit as one serving, or a portion ordinarily served such as one medium apple, banana, orange or potato, half a medium grapefruit or cantaloupe or the juice of one lemon. Some good sources of vitamin Care oranges...

Sweeten, Mary K.

1981-01-01T23:59:59.000Z

104

Video Fingerprinting: Features for Duplicate and Similar Video Detection and Query-based Video Retrieval  

E-Print Network [OSTI]

Video Fingerprinting: Features for Duplicate and Similar Video Detection and Query-based Video and Computer Engineering University of California, Santa Barbara, CA 93106 ABSTRACT A video "fingerprint" is a feature extracted from the video that should represent the video compactly, allowing faster search without

California at Santa Barbara, University of

105

NEWTON's Material Science Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Material Science Videos Material Science Videos Do you have a great material science video? Please click our Ideas page. Featured Videos: University of Maryland - Material Science University of Maryland - Material Science The Department of Materials Science and Engineering offers a set of videos about various topics in material science to help students understand what material science is. Learn about plasma, polymers, liquid crystals and much more. LearnersTV.com - Material Science LearnersTV.com - Material Science LearnersTV.com offers a series of educational material science lectures that are available to the public for free. Learn about topics like polymers, non-crystalline solids, crystal geometry, phase diagrams, phase transformations and more. NanoWerk - Nanotechnology Videos NanoWerk - Nanotechnology Videos

106

Educational Material Science Games  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Material Science Games Material Science Games Do you have a great material science game? Please click our Ideas page. Featured Games: >KS2 Bitsize BBC - Materials KS2 Bitsize BBC - Materials Sponsored by the BBC, K2S Bitsize offers tons of free online science games including a section on materials. Learn about the changes in materials, changing states, heat, rocks, soils, solids, liquids, gases, and much more. Science Kids - Properties of Materials Science Kids - Properties of Materials Learn about the properties of materials as you experiment with a variety of objects in this great science activity for kids. Discover the interesting characteristics of materials; are they flexible, waterproof, strong or transparent? Characteristics of Materials - BBC Schools Characteristics of Materials - BBC Schools

107

IME Video Library http://videos.med.wisc.edu  

E-Print Network [OSTI]

IME Video Library http://videos.med.wisc.edu A collection of free streaming audio and video@wisc.edu Phone: (608) 263-6315 Fax: (608) 262-4732 http://videos.med.wisc.edu Exciting presentations added daily! What types of presentations are in the Video Library? Expert lecturers from the University of Wisconsin

Wisconsin at Madison, University of

108

Video and Image Processing in Multimedia Systems (Video Processing)  

E-Print Network [OSTI]

COT 6930 Video and Image Processing in Multimedia Systems (Video Processing) Instructor: Borko. Content-based image and video indexing and retrieval. Video processing using compressed data. Course concepts and structures 4. Classification of compression techniques 5. Image and video compression

Furht, Borko

109

Digital Video 1 DIGITAL VIDEO, LEARNING STYLES AND STUDENT UNDERSTANDING  

E-Print Network [OSTI]

Digital Video 1 DIGITAL VIDEO, LEARNING STYLES AND STUDENT UNDERSTANDING Digital Video, Learning University in 1997. Her doctoral work involved the assessment of and interactive digital video technique #12;Digital Video 2 teachers, particularly those teachers whose background does not include

Larkin, Teresa L.

110

Parrondo Games and Quantum Algorithms  

E-Print Network [OSTI]

We pursue the possible connections between classical games and quantum computation. The Parrondo game is one in which a random combination of two losing games produces a winning game. We introduce novel realizations of this Parrondo effect in which the player can `win' via random reflections and rotations of the state-vector, and connect these to known quantum algorithms.

Chiu Fan Lee; Neil Johnson

2002-03-10T23:59:59.000Z

111

Designing Digital Games for Rural Children: A Study of Traditional Village Games in India  

E-Print Network [OSTI]

Developing world, digital divide, games, traditional games ACM Classification Keywords H.5.m. Information

Matsuda, Noboru

112

Video Toroid Cavity Imager  

DOE Patents [OSTI]

A video toroid cavity imager for in situ measurement of electrochemical properties of an electrolytic material sample includes a cylindrical toroid cavity resonator containing the sample and employs NMR and video imaging for providing high-resolution spectral and visual information of molecular characteristics of the sample on a real-time basis. A large magnetic field is applied to the sample under controlled temperature and pressure conditions to simultaneously provide NMR spectroscopy and video imaging capabilities for investigating electrochemical transformations of materials or the evolution of long-range molecular aggregation during cooling of hydrocarbon melts. The video toroid cavity imager includes a miniature commercial video camera with an adjustable lens, a modified compression coin cell imager with a fiat circular principal detector element, and a sample mounted on a transparent circular glass disk, and provides NMR information as well as a video image of a sample, such as a polymer film, with micrometer resolution.

Gerald, Rex E. II; Sanchez, Jairo; Rathke, Jerome W.

2004-08-10T23:59:59.000Z

113

Digitales Video Martin Knopp  

E-Print Network [OSTI]

Digitales Video Martin Knopp Thomas Hach � #12;Technische Universität MünchenLehrstuhl für/Dilatation ­ Open/Close 2Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Post Medianfilter oder Max-/Min-Filter 3 a b c d e Ausgangsbild Ergebnis Digitales Video #12;Technische Universität

114

Digitales Video Martin Knopp  

E-Print Network [OSTI]

Digitales Video Martin Knopp Thomas Hach � #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 2 Poster ­ Was ist das? Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 3 Konferenzen Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 4

115

Stuttering Equivalence for Parity Games  

E-Print Network [OSTI]

We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in the parity game. This means that solving a parity game can be accelerated by minimising the game graph with respect to stuttering equivalence. While, at the outset, it might not be clear that this strategy should pay off, our experiments using typical verification problems illustrate that stuttering equivalence speeds up solving parity games in many cases.

Cranen, Sjoerd; Willemse, Tim A C

2011-01-01T23:59:59.000Z

116

Videos | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

About Energy.gov » News & Blog » Videos About Energy.gov » News & Blog » Videos Videos Video Title Topics - Any - Tax Credits, Rebates, Savings Energy Efficiency -Homes --Heating & Cooling ---Heating ---Cooling ---Heat Pumps --Water Heating ---Swimming Pool Heaters --Home Weatherization ---Home Energy Audits ---Insulation ---Sealing Your Home ---Ventilation --Saving Electricity ---Lighting ---Appliances & Electronics ---Buying & Making Electricity --Design & Remodeling ---Windows, Doors, & Skylights --Landscaping -Vehicles --Alternative Fuel Vehicles --Fuel Economy --Batteries --Biofuels --Clean Cities -Building Design --Construction --Commercial Weatherization --Commercial Heating & Cooling --Commercial Lighting --Solar Decathlon -Manufacturing Energy Sources -Renewables --Solar ---SunShot --Wind --Water

117

Explorations through digital video.  

E-Print Network [OSTI]

??Previous learning experiences, that transformed my understandings of learning as a student learning to use digital video at Gulf Islands Film and Television School (GIFTS),… (more)

Riecken, Janet Lily Ann

2011-01-01T23:59:59.000Z

118

Video Gallery - Hanford Site  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

CHPRC Chu Cleanup Cold War Cold War Patriots Day DOE office of river protection ERDF Fire Hanford ORP Press Conference Recovery Richland Safety Steven Chu Video WCH demolition...

119

Video Library | ORNL  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

News Communications News Releases Features Story Tips Audio Spots Honors and Awards Videos ORNL Review Magazine ORNL Reporter DOE Pulse Newsletters Media Contacts Media Mentions...

120

Moodle: Embedding Video Embedding a video in its own player using your own video files  

E-Print Network [OSTI]

Moodle: Embedding Video Embedding a video in its own player ďż˝ using your own video files Moodle has an inbuilt video player called Flowplayer. Anywhere that Moodle's TinyMCE text editor is available, it is possible to embed a video e.g. in a label, a page, a course topic summary and a quiz description. Using

Brierley, Andrew

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


121

Instructional video + video + GRR + presentations | OpenEI Community  

Open Energy Info (EERE)

Instructional video + video + GRR + presentations Home Kyoung's picture Submitted by Kyoung(155) Contributor 17 July, 2012 - 09:35 GRR Informational Presentations Instructional...

122

The Place Value Game  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Place Value Game Place Value Game Welcome to the Place Value Game! The goal of the Place Value Game is to create the largest possible number from the digits the computer gives you. Unfortunately, the computer will give you each digit one at a time and you won't know what the next number will be. You are not allowed to rearrange any of the digits you have already placed, so think carefully before you lock a number in place! Good luck! You are allowed to select the: Number of Digits - The number of digits in the number you are building. Largest Digit - The largest number the computer is allowed to pick. (9 means that the computer can pick any number from 0 to 9) Number of Discards - The number of extra spaces you get. (2 means that you are allowed to throw away 2 numbers) A JavaScript enabled web browser (Netscape Navigator 4 or Internet Explorer

123

Who's got game (theory)?  

E-Print Network [OSTI]

Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...

Blankinship, Erik Jackson, 1974-

2005-01-01T23:59:59.000Z

124

Advertising in computer games  

E-Print Network [OSTI]

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

Vedrashko, Ilya

2006-01-01T23:59:59.000Z

125

Real time video overlays  

Science Journals Connector (OSTI)

We introduce a distributed augmented reality framework for aerial video which uses CPU/GPU acceleration to correct sensor metadata errors, create a geo-referenced scene model registered to the video, overlay important data, and stream to multiple web ... Keywords: distributed systems, mobile augmented reality, sensor pose estimation, situational awareness, unmanned aerial vehicles

Donald Madden; Andrew Scanlon; Yunxian Zhou; Tae Eun Choe; Martin Smith

2014-07-01T23:59:59.000Z

126

Better Buildings Partners: Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos Around the country, Better Buildings Neighborhood partners are bringing the benefits of energy upgrades to their communities. Watch Better Buildings videos to learn how communities are implementing energy upgrade programs and enhancing the local workforce. Learn more about our partners through their own videos about energy efficiency improvements and benefits for consumers and businesses. Partner Spotlight Photo of head and shoulders of a man facing a camera off-screen. EnergyWorks KC Works to Green Missouri in Seven Simple Steps Eric Person of the EnergyWorks KC program in Kansas City, Missouri, walks homeowners through seven steps toward making their homes more energy-efficient. Watch the video | See more Learn more about EnergyWorks KC: Partner profile

127

Video Library | Advanced Photon Source  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Library Related Links: APS Colloquium APS Podcasts APS Today More videos: Introduction to the APS Physics of the Blues Now Playing: Building the Advanced Photon Source This...

128

Videos | Photosynthetic Antenna Research Center  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos Outreach-Teaching Photosynthesis at PS16 A look at our outreach efforts at the international congress on Photosythesis HEC TV presents Innovations Innovations: PARC:...

129

Semantic Analysis of Field Sports Video using a Petri-Net of Audio-Visual Concepts  

Science Journals Connector (OSTI)

......detection and we focus on Aural Object Concept (AOC) detection experiments only. First, audio...each match video. The ground truth set for AOC detection is obtained from S1, B1 and R1...game, TABLE 6. WoC detection results. AOC Correct False Miss Recall (%) Precision......

Liang Bai; Songyang Lao; Alan F. Smeaton; Noel E. O'Connor; David Sadlier; David Sinclair

2009-10-01T23:59:59.000Z

130

Video Visualization Gareth Daniel Min Chen  

E-Print Network [OSTI]

Video Visualization Gareth Daniel Min Chen University of Wales Swansea, UK Abstract Video data, generated by the entertainment industry, security and traffic cameras, video conferencing systems, video a novel methodology for "summarizing" video sequences using volume visualization techniques. We outline

Grant, P. W.

131

Synchronized Video: An Interface for Harmonizing Video with Body Movements  

E-Print Network [OSTI]

Synchronized Video: An Interface for Harmonizing Video with Body Movements Yoshihiro Watanabe@ipc.i.u-tokyo.ac.jp ABSTRACT We propose a new media reproduction technology called Syn- chronized Video that supports the learning of new body move- ments. The proposed technology plays video in synchroniza- tion with human body

Yamamoto, Hirosuke

132

Hybrid video emotional tagging using users' EEG and video content  

Science Journals Connector (OSTI)

In this paper, we propose novel hybrid approaches to annotate videos in valence and arousal spaces by using users' electroencephalogram (EEG) signals and video content. Firstly, several audio and visual features are extracted from video clips and five ... Keywords: Decision-level fusion, Dependent feature-level fusion, Emotional tagging, Independent feature-level fusion, Videos

Shangfei Wang, Yachen Zhu, Guobing Wu, Qiang Ji

2014-09-01T23:59:59.000Z

133

7 - Analog Video Processing  

Science Journals Connector (OSTI)

Abstract Only very small CCTV systems use the simple camera-monitor concept. Most of the bigger ones, in one way or another, use video switching or processing equipment before the signal is displayed on a monitor. With the introduction of digital video, all switching and processing, even of the analog video signals (certainly after they are digitized), are done over network and network switchers. This chapter may well be outdated within the next couple of years, but there are still existing analog CCTV systems out there, and therefore there was a need to still cover this topic.

Vlado Damjanovski

2014-01-01T23:59:59.000Z

134

Video Shoot Scope of Work  

Broader source: Energy.gov [DOE]

Video Shoot Scope of Work, from the Tool Kit Framework: Small Town University Energy Program (STEP).

135

Interactive Video Cubism Sidney Fels  

E-Print Network [OSTI]

Interactive Video Cubism Sidney Fels Dept. of Electrical and Computer Engineering University@mic.atr.co.jp ABSTRACT This paper presents an interactive video visualization system. In this visualization video data is considered to be a block of three dimensional data where frames of video data comprise the third dimension

Fels, Sidney S.

136

Energy Literacy Videos  

Broader source: Energy.gov [DOE]

Want to learn about the Energy Literacy Principles and Concepts?The Energy Literacy Initiative is excited about its new video series highlighting each of the 7 Essential Principles of Energy.  The...

137

Videos | Department of Energy  

Energy Savers [EERE]

is a Home Energy Assessment? From the Neighbor To Neighbor Energy Challenge. An energy advisor explains what to expect during a home energy assessment. Watch the video | See more...

138

Video | The Ames Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Solidification of LaNi5-xSnx in an plasmaarc furnace Arc casting of intermetallics may sound mundane, however, depending on the solidification behavior of the constituents...

139

NREL Buildings Research Video  

SciTech Connect (OSTI)

Through research, the National Renewable Energy Laboratory (NREL) has developed many strategies and design techniques to ensure both commercial and residential buildings use as little energy as possible and also work well with the surroundings. Here you will find a video that introduces the work of NREL Buildings Research, highlights some of the facilities on the NREL campus, and demonstrates these efficient building strategies. Watch this video to see design highlights of the Science and Technology Facility on the NREL campus—the first Federal building to be LEED® Platinum certified. Additionally, the video demonstrates the energy-saving features of NRELs Thermal Test Facility. For a text version of this video visit http://www.nrel.gov/buildings/about_research_text_version.html

None

2009-01-01T23:59:59.000Z

140

NREL Buildings Research Video  

ScienceCinema (OSTI)

Through research, the National Renewable Energy Laboratory (NREL) has developed many strategies and design techniques to ensure both commercial and residential buildings use as little energy as possible and also work well with the surroundings. Here you will find a video that introduces the work of NREL Buildings Research, highlights some of the facilities on the NREL campus, and demonstrates these efficient building strategies. Watch this video to see design highlights of the Science and Technology Facility on the NREL campus?the first Federal building to be LEED® Platinum certified. Additionally, the video demonstrates the energy-saving features of NRELs Thermal Test Facility. For a text version of this video visit http://www.nrel.gov/buildings/about_research_text_version.html

None

2013-05-29T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


141

Videos | Department of Energy  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

The Levers and Gears of Electricity TED-Ed Video: A Guide to the Energy of the Earth 3D Printing in 30 Seconds LAYCCA STEM Fair 2014 Energy 101: Geothermal Energy The Hanford Story...

142

DOE Solar Decathlon: 2009 Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos For video of the U.S. Department of Energy Solar Decathlon 2009, see the collections listed below or visit the U.S. Department of Energy Solar Decathlon YouTube Channel. Event Videos Thumbnail image from the Solar Decathlon 2009 Winners video. Solar Decathlon 2009 Winners Video Meet the winners of Solar Decathlon 2009. Thumbnail image from the Solar Decathlon 2009 Welcome video. Solar Decathlon 2009 Welcome Video Video Watch the welcome video shown to visitors to Solar Decathlon 2009. (ZIP 163 MB) The Building of the Solar Decathlon Learn about the history of the event in this Webinar presented in September 2009 by Solar Decathlon Director Richard King. The Solar Decathlon: Housing's Bright Spot Watch the National Science Foundation's "Science Nation" episode featuring

143

Video image position determination  

DOE Patents [OSTI]

An optical beam position controller in which a video camera captures an image of the beam in its video frames, and conveys those images to a processing board which calculates the centroid coordinates for the image. The image coordinates are used by motor controllers and stepper motors to position the beam in a predetermined alignment. In one embodiment, system noise, used in conjunction with Bernoulli trials, yields higher resolution centroid coordinates.

Christensen, Wynn (Los Alamos, NM); Anderson, Forrest L. (Bernalillo, NM); Kortegaard, Birchard L. (Los Alamos, NM)

1991-01-01T23:59:59.000Z

144

Environmental gaming simulation network  

Science Journals Connector (OSTI)

This paper describes the construction of an infrastructure for global peace gaming, in particular on the issue of environmental and sustainable development in Third World countries. The gaming is intended to train would-be decision-makers in crisis management, conflict resolution and negotiation techniques. Experience shows that the expertise necessary to participate in peace games does not exist in many parts of the world. To help educate future participants, and to promote the cause of peace by enhancing exchanges of education and joint research, the Global Systems Analysis and Simulation (GLOSAS) Project is attempting to create a global (electronic) university consortium. This paper provides a brief account of the steps taken over the past 12 years which have led to the development of the Global University now being organised to meet the challenge of global issues both today and in the 21st century.

Takeshi Utsumi; Philip S. Gang

1991-01-01T23:59:59.000Z

145

Video Services, Brookhaven National Lab  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Services Note: Video services are available at no charge to BNL and Guest users. Video Taping Services Work progress for program review reports Lectures, seminars and conferences on or offsite Media events for public relations Video Streaming and WBNL Video Production, Editing, & Recording Science, Educational and training videos produced on location or in our studio Non-linear editing of all video formats Digital files can be incorporated into existing footage Recording of media broadcasts Videotape duplication - all formats and foreign format conversion Still frames and video can be captured in a variety of digital formats, for use in multimedia and internet applications DVD authoring and production Additional Information To view the BNL's Video archives, visit WBNL.

146

2005 Getting Started with Epics Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Library APS Colloquium Videos * 2007 * 2006 * 2005 * 2004 Getting Started with Epics * 2005 * 2004 2005 Getting Started with Epics Videos ASD Controls and AOD BCDA have...

147

Video Project Option | Photosynthetic Antenna Research Center  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Project Option Video Project Option PARC Education & Outreach Video Students enrolled in the PARCI-CARES Certificate in Renewable Energy and the Environment may choose to...

148

Video Recording in Mobile Military Systems.  

E-Print Network [OSTI]

?? In this paper different approaches for digital video recording in vehicles are examined, with weight on video quality. Different video compression algorithms were gone… (more)

Ekström, William

2008-01-01T23:59:59.000Z

149

VIDEO TRANSCODING GATEWAY FOR WIRELESS VIDEO ACCESS Zhijun Lei, Nicolas D. Georganas  

E-Print Network [OSTI]

-000 - VIDEO TRANSCODING GATEWAY FOR WIRELESS VIDEO ACCESS Zhijun Lei, Nicolas D. Georganas several typical video transcoding architectures and major applications of video transcoding. We identify issues involved in access video streams through handheld devices and wireless networks. To handle

Ottawa, University of

150

Fermilab | Recovery Act | Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos Watch videos documenting progress on Fermilab projects funded by the American Recovery and Reinvestment Act. NOvA - Community Voices - September 2009 Residents of northern Minnesota and construction workers building the NOvA detector facility discuss the benefits the high-energy physics research project has brought their communities. Congressman Bill Foster at Fermilab Congressman Bill Foster speaks to Fermilab Technical Division employees and members of the media at a press conference on Wednesday, August 5 to announce an additional $60.2 million in Recovery Act funds for the lab. NOvA first blast On July 20, construction crews began blasting into the rock at the future site of the NOvA detector facility in northern Minnesota. NOvA groundbreaking ceremony

151

Videos | Argonne National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos Browse By - Any - General Argonne Information -Awards -Honors Energy -Energy efficiency --Vehicles ---Alternative fuels ---Automotive engineering ---Biofuels ---Diesel ---Electric drive technology ---Fuel economy ---Fuel injection ---Heavy-duty vehicles ---Hybrid & electric vehicles ---Hydrogen & fuel cells ---Internal combustion ---Maglev systems ---Powertrain research ---Vehicle testing --Building design ---Construction ---Industrial heating & cooling ---Industrial lighting --Manufacturing -Energy sources --Renewable energy ---Bioenergy ---Geothermal energy ---Hydropower ---Solar energy ---Wind energy --Fossil fuels ---Coal ----Carbon capture & sequestration ---Oil ---Natural Gas --Hydrogen --Nuclear energy ---Nuclear energy modeling & simulation ---Nuclear fuel cycle ----Geology & disposal

152

Classifying Video Documents by Hierarchical Structure of Video Contents  

Science Journals Connector (OSTI)

...Copyright 2000 Article Classifying Video Documents by Hierarchical Structure of Video Contents Duen-Ren Liu 1 Chen-Hsien Lin 1 Jing-Jang...1998. Revised 8 August, 2000. Recent advances in video database technology and increasing use of the World......

Duen-Ren Liu; Chen-Hsien Lin; Jing-Jang Hwang

2000-01-01T23:59:59.000Z

153

Video transmission over wireless networks  

E-Print Network [OSTI]

Compressed video bitstream transmissions over wireless networks are addressed in this work. We first consider error control and power allocation for transmitting wireless video over CDMA networks in conjunction with multiuser detection. We map a...

Zhao, Shengjie

2005-08-29T23:59:59.000Z

154

Videos | Photosynthetic Antenna Research Center  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos May 1, 2014 Outreach-Teaching Photosynthesis at PS16 A look at our outreach efforts at the international congress on Photosythesis Read more about Outreach-Teaching...

155

JOTG Video Introduction | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

JOTG Video Introduction JOTG Video Introduction Addthis Description Greeting: Inter-Agency Partnership, Commitment, and Service to the American workers...

156

Simplifying Video Editing Using Metadata  

E-Print Network [OSTI]

Simplifying Video Editing Using Metadata Juan Casares, A. Chris Long, Brad A. Myers, Rishi Institute, Carnegie Mellon University1 ABSTRACT Digital video is becoming increasingly ubiquitous. However, editing video remains difficult for several reasons: it is a time-based medium, it has dual tracks

Stevens, Scott M.

157

Video Analytics for Indexing, Summarization and Searching of Video Archives  

SciTech Connect (OSTI)

This paper will be submitted to the proceedings The Eleventh IASTED International Conference on. Signal and Image Processing. Given a video or video archive how does one effectively and quickly summarize, classify, and search the information contained within the data? This paper addresses these issues by describing a process for the automated generation of a table-of-contents and keyword, topic-based index tables that can be used to catalogue, summarize, and search large amounts of video data. Having the ability to index and search the information contained within the videos, beyond just metadata tags, provides a mechanism to extract and identify "useful" content from image and video data.

Trease, Harold E.; Trease, Lynn L.

2009-08-01T23:59:59.000Z

158

Videos | Jefferson Lab  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

video, Exploring the Nature of Matter. A D D I T I O N A L L I N K S: Brochures Posters Tours 12 GeV TEDF Visiting the Lab top-right bottom-left-corner bottom-right-corner...

159

Deep Web video  

ScienceCinema (OSTI)

To make the web work better for science, OSTI has developed state-of-the-art technologies and services including a deep web search capability. The deep web includes content in searchable databases available to web users but not accessible by popular search engines, such as Google. This video provides an introduction to the deep web search engine.

None Available

2012-03-28T23:59:59.000Z

160

Deep Web video  

SciTech Connect (OSTI)

To make the web work better for science, OSTI has developed state-of-the-art technologies and services including a deep web search capability. The deep web includes content in searchable databases available to web users but not accessible by popular search engines, such as Google. This video provides an introduction to the deep web search engine.

None Available

2009-06-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


161

Batteries lose in game of thorns | EMSL  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Batteries lose in game of thorns Batteries lose in game of thorns Scientists see how and where disruptive structures form and cause voltage fading Images from EMSL's scanning...

162

A Cure for Stuttering Parity Games  

Science Journals Connector (OSTI)

We define governed stuttering bisimulation for parity games, weakening stuttering bisimulation by taking the ownership of vertices ... observably different games. We show that governed stuttering bisimilarity is ...

Sjoerd Cranen; Jeroen J. A. Keiren…

2012-01-01T23:59:59.000Z

163

Machine Learning for Adaptive Computer Game Opponents .  

E-Print Network [OSTI]

??This thesis investigates the use of machine learning techniques in computer games to create a computer player that adapts to its opponent's game-play. This includes… (more)

Miles, Jonathan David

2009-01-01T23:59:59.000Z

164

Playing games with EPR-type experiments  

E-Print Network [OSTI]

An approach towards quantum games is proposed that uses the unusual probabilities involved in EPR-type experiments directly in two-player games.

Azhar Iqbal

2005-07-17T23:59:59.000Z

165

Need to Know  

Science Journals Connector (OSTI)

......could be the first of 50 drafts. 'We are listening to licensees Sun holds on to Java in new...to Linux beats Unix and Netware MOBILE DEVICES will account for 40% of links to e-commerce...enter the video game console market with a device code named X-Box. It was unveiled by......

Need to Know

2000-05-01T23:59:59.000Z

166

Video Description Length Guided Constant Quality Video Coding with Bitrate Constraint  

E-Print Network [OSTI]

Video Description Length Guided Constant Quality Video Coding with Bitrate Constraint Lei Yang propose a new video encoding strategy -- Video description length guided Constant Quality video coding with Bitrate Constraint (V-CQBC), for large scale video transcoding systems of video charing websites

Tomkins, Andrew

167

Games@Large Distributed Gaming System Arto Laikari1  

E-Print Network [OSTI]

, Finland; 2,3 Fraunhofer Institute for Telecommunications, Berlin, Germany; 4,5,6 University of Genoa, Genoa, Italy; E-mail: 1 Arto.Laikari@vtt.fi, 2 philipp.fechteler@hhi.fraunhofer.de, 3 eisert@hhi.fraunhofer devices (CE) without the need of game software modification. The key innovations of the Games@Large system

Eisert, Peter

168

Home, Home (Video) on the Range: Reflections on Small-Town Video Stores in 2010  

E-Print Network [OSTI]

Home,Home (Video) on the Range Reflections on Small-Town VideoFields Journal no. 1 (2010) Home, Home (Video) on the Range

Herbert, Daniel

2010-01-01T23:59:59.000Z

169

WIPP - Video Clips  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Quick links Quick links TRUPACT-II Shipping Container RH-72B Shipping Cask Waste Handling Waste Emplacement First Waste Shipment to WIPP March 26, 1999 Video Clips Instructions for playing video clips in Flash format: 1. Click on the screen you wish to view 2. Click on the play button TRUPACT-II Shipping Container The TRUPACT-II shipping container is certified by the Nuclear Regulatory Commission for shipping contact-handled transuranic waste to WIPP. It can hold up to 14 55-gallon drums or the equivalent. (10 seconds) Return to top RH-72 B Shipping Cask The RH-72B shipping cask is certified by the Nuclear Regulatory Commission for shipping remote-handled transuranic waste to WIPP. It can hold up to three 55-gallon drums or the equivalent. (10 seconds) Return to top Waste Handling

170

Modal Knowledge and Game Semirings  

Science Journals Connector (OSTI)

......Methods for Data and Modelling Modal Knowledge and Game Semirings 1 Bernhard Moller...algebras. We show that they can also model knowledge and belief logics as well as games without...Moreover, we show possibilities of handling knowledge update and revision algebraically. For......

Bernhard Möller

2013-01-01T23:59:59.000Z

171

Discrete bidding games Mike Develin  

E-Print Network [OSTI]

Tic-Tac-Toe, are suitable for recreational play. We also present an analysis of Tic-Tac-Toe for both discrete and real-valued bidding. Contents 1 Introduction 2 1.1 A game of bidding Tic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 5 A partial order on games 21 6 Bidding Tic-Tac-Toe 23 6.1 Optimal moves

Payne, Sam

172

Mobile Game Recommendation using Touch Gestures  

E-Print Network [OSTI]

Mobile Game Recommendation using Touch Gestures Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, and Kuan and download more than one hundred thousands of games on mobile app marketplaces; nevertheless, how to pick discover mobile games with similar gameplay based on players' touch gestures while playing a game. We

Chen, Sheng-Wei

173

2014 Modern Power Grid Video  

SciTech Connect (OSTI)

A video from NETL that describes the details of a modern power grid and how it can help our nation save on energy costs.

None

2014-06-02T23:59:59.000Z

174

Video Library | Advanced Photon Source  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Calendar of Events APS News User News Article Archives APS Brochure Annual Reports Posters Podcasts Image Gallery external site Video Library Syndicated Feeds (RSS) Now...

175

NREL: Biomass Research - Video Text  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

common corn grain ethanol. Cellulosic ethanol is made from organic plant matter called biomass. The video shows different forms of biomass such as switchgrass, corn stalks, and...

176

Hanford ARRA Videos - Hanford Site  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

CHPRC Chu Cleanup Cold War Cold War Patriots Day DOE office of river protection ERDF Fire Hanford ORP Press Conference Recovery Richland Safety Steven Chu Video WCH demolition...

177

EIA - 2008 Conference Presentation Videos  

U.S. Energy Information Administration (EIA) Indexed Site

Presentations & Conferences > Conferences > EIA 2008 Energy Conference > EIA 2008 Energy Conference Videos EIA Documentary - produced for 2008 EIA Conference Content on this page...

178

2014 Modern Power Grid Video  

ScienceCinema (OSTI)

A video from NETL that describes the details of a modern power grid and how it can help our nation save on energy costs.

None

2014-07-22T23:59:59.000Z

179

Video Resources on Geothermal Technologies  

Broader source: Energy.gov [DOE]

Geothermal video offerings at the Department of Energy include simple interactive illustrations of geothermal power technologies and interviews on initiatives in the Geothermal Technologies Office.

180

Sandia National Laboratories: Careers: Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

YouTube Flickr RSS Careers Videos Car eer Profiles View All Jobs Bryn Bryn Mechanical Engineer Elaine Elaine Social Scientist Kevin Kevin Principal Investigator Donna Donna...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


181

Layered Video Coding Offset Distortion Traces for Trace-Based Evaluation of Video Quality after  

E-Print Network [OSTI]

Layered Video Coding Offset Distortion Traces for Trace-Based Evaluation of Video Quality after@kom.aau.dk Abstract-- Currently available video traces for scalable en- coded video with more than one layer are a convenient repre- sentation of the encoded video for the evaluation of networking mechanisms. The video

Reisslein, Martin

182

Object-Video Streams for Preserving Privacy in Video Surveillance Faisal Z. Qureshi  

E-Print Network [OSTI]

Object-Video Streams for Preserving Privacy in Video Surveillance Faisal Z. Qureshi Faculty--This paper presents a framework for preserving privacy in video surveillance. Raw video is decomposed into a background and one or more object-video streams. Object- video streams can be combined to render the scene

Qureshi, Faisal Z.

183

Layered Video Coding Offset Distortion Traces for Trace-Based Evaluation of Video Quality after  

E-Print Network [OSTI]

1 Layered Video Coding Offset Distortion Traces for Trace-Based Evaluation of Video Quality after video traces for scalable encoded video with more than one layer are a convenient representation of the encoded video for the evaluation of networking mechanisms. The video distortion (RMSE) or quality (PSNR

Reisslein, Martin

184

MODELING OF VIDEO OBJECTS IN A VIDEO DATABASES Lei Chen and M. Tamer Ozsu  

E-Print Network [OSTI]

MODELING OF VIDEO OBJECTS IN A VIDEO DATABASES Lei Chen and M. Tamer ¨Ozsu School of Computer an efficient video data model to represent moving trajectories of video objects and spatio- temporal relationships among the video objects. A video clips is segmented into a set of common appearance inter- vals

Ă?zsu, M. Tamer

185

Video Switching in the Panopto Editor Video Switching in the Panopto Editor  

E-Print Network [OSTI]

Video Switching in the Panopto Editor Video Switching in the Panopto Editor In My Pitt Video (Panopto) you can control and edit which video streams the viewer sees by editing individual streams in the My Pitt Video (Panopto) Editor. Editing the primary video source will edit on all streams, editing

Benos, Panayiotis "Takis"

186

SAFETY TRAINING VIDEO LIST EH&S maintains a lending library of safety videos for use on campus. * Videos are  

E-Print Network [OSTI]

SAFETY TRAINING VIDEO LIST EH&S maintains a lending library of safety videos for use on campus ...................................................................................................................3-4 Confined Space Safety .............................................................................................4 Driver Safety

187

Alternative Fuels Data Center: Video Download Help  

Alternative Fuels and Advanced Vehicles Data Center [Office of Energy Efficiency and Renewable Energy (EERE)]

AFDC » Case Studies AFDC » Case Studies Printable Version Share this resource Send a link to Alternative Fuels Data Center: Video Download Help to someone by E-mail Share Alternative Fuels Data Center: Video Download Help on Facebook Tweet about Alternative Fuels Data Center: Video Download Help on Twitter Bookmark Alternative Fuels Data Center: Video Download Help on Google Bookmark Alternative Fuels Data Center: Video Download Help on Delicious Rank Alternative Fuels Data Center: Video Download Help on Digg Find More places to share Alternative Fuels Data Center: Video Download Help on AddThis.com... Video Download Help Learn how to download, watch, burn, and share videos. Download Videos To download videos for a PC, right-click a Windows Media Video (WMV) link and select "Save Target As..." from the shortcut menu.

188

Video Compression Standards and Quality of Service  

Science Journals Connector (OSTI)

...Article Video Compression Standards and Quality of Service W. Tawbi...into account for the construction of systems handling video representation media. The different existing video compression standards and their coding schemes are analyzed......

W. Tawbi; F. Horn; E. Horlait; J.-B. Stéfani

1993-01-01T23:59:59.000Z

189

Internet video streaming using 3-D SPIHT  

E-Print Network [OSTI]

several years. Video streaming involves video compression, protocols selection for streaming media, client/receiver buffer management and packet loss recovery. This thesis documents a new Internet video streaming system based on the state-of-the-art 3-D...

Jiang, Jianhong

2012-06-07T23:59:59.000Z

190

Video looping of human cyclic motion  

E-Print Network [OSTI]

In this thesis, a system called Video Looping is developed to analyze human cyclic motions. Video Looping allows users to extract human cyclic motion from a given video sequence. This system analyzes similarities from a large amount of live footage...

Choi, Hye Mee

2004-09-30T23:59:59.000Z

191

Musical form in non-narrative video  

E-Print Network [OSTI]

"Musical Form in Non- Narrative Video" explores musical structure as a model for visual form over time, specifically in the creation of artistic video. Video is a medium in which sound and image coexist at the source as ...

Sebring, Ellen Irene

1986-01-01T23:59:59.000Z

192

Indian Gaming 2013 Tradeshow & Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

193

Information Visualization Within a Digital Video Library  

Science Journals Connector (OSTI)

The Informedia Digital Video Library contains over a thousand hours of video, consuming over a terabyte of disk space. This paper summarizes the multimedia abstractions used...

Michael Christel; David Martin

1998-11-01T23:59:59.000Z

194

C3Bio.org - Tags: video  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

.jpeg, .jpe, .bmp, .tif, .tiff, .png, .gif) Submit You are here: Home Tags video All Categories Tags: video More tags Categories All Categories 1 Resources 1...

195

Modern video informatics: problems and prospects  

Science Journals Connector (OSTI)

This paper discusses modern problems of video informatics in the area of the formation, transmission, processing, analysis, and visualization of video information. The distinguishing...

Vasil’ev, V N; Gurov, I P; Potapov, A S

2012-01-01T23:59:59.000Z

196

DOE FEMA Videos | Department of Energy  

Office of Environmental Management (EM)

involving radioactive material. Video length is approximately 18 minutes. PRE-HOSPITAL PRACTICES FOR HANDLING A RADIOLOGICALLY CONTAMINATED PATIENT This training video and...

197

NREL: Wind Research - Wind Energy Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Wind Energy Videos The National Wind Technology Center (NWTC) is pleased to offer video presentations of its world-class capabilities, facilities, research areas, and personnel. As...

198

Gameful learning as a way of being  

Science Journals Connector (OSTI)

As a variation on game-based learning, we propose the concept of 'gameful learning' as a framework that encourages improvisation, playfulness, and social interaction, and which takes into account the unique contingencies of individual people and specific content. We describe gameful learning in terms of three elements: attitude, identity, and ignorance. Three cases of gameful learning are examined across diverse learning environments: a fourth grade science class studying matter, a secondary world history class studying the Middle Ages, and an educational technology graduate programme. Cross-case analysis reveals how gameful learning elements relate to attitudes of agency and social necessity, becoming a game designer, and embracing ignorance for learning.

Jeremiah I. Holden; Jeff Kupperman; Aviva Dorfman; Tim Saunders; Amanda Pratt; Pagan MacKay

2014-01-01T23:59:59.000Z

199

Estimating contact rates at a mass gathering by using video analysis: a proof-of-concept project  

SciTech Connect (OSTI)

Current approaches for estimating social mixing patterns and infectious disease transmission at mass gatherings have been limited by various constraints, including low participation rates for volunteer-based research projects and challenges in quantifying spatially and temporally accurate person-to-person interactions. We developed a proof-of-concept project to assess the use of automated video analysis for estimating contact rates of attendees of the GameFest 2013 event at Rensselaer Polytechnic Institute (RPI) in Troy, New York. Video tracking and analysis algorithms were used to estimate the number and duration of contacts for 5 attendees during a 3-minute clip from the RPI video. Attendees were considered to have a contact event if the distance between them and another person was =1 meter. Contact duration was estimated in seconds. We also simulated 50 attendees assuming random mixing using a geo-spatially accurate representation of the same GameFest location. The 5 attendees had an overall median of 2 contact events during the 3-minute video clip (range: 0 6). Contact events varied from less than 5 seconds to the full duration of the 3- minute clip. The random mixing simulation was visualized and presented as a contrasting example. We were able to estimate the number and duration of contacts for five GameFest attendees from a 3-minute video clip that can be compared to a random mixing simulation model at the same location. The next phase will involve scaling the system for simultaneous analysis of mixing patterns from hours-long videos and comparing our results with other approaches for collecting contact data from mass gathering attendees.

Rainey, Jeanette J [ORNL; Cheriyadat, Anil M [ORNL; Radke, Richard J [ORNL; Crumly, Julie K [ORNL; Koch, Daniel B [ORNL

2014-01-01T23:59:59.000Z

200

VideoSTAR (Video STorage And Retrieval) is an experimental database frame-work for video information management. The development of this framework  

E-Print Network [OSTI]

ABSTRACT VideoSTAR (Video STorage And Retrieval) is an experimental database frame- work for video of traditional video tape archives are facing and by the multimedia technology that makes integrated, digital video archives feasible. Speci cally, VideoSTAR addresses issues related to sharing of video information

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


201

Augmented reality games : improved data layers  

E-Print Network [OSTI]

The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

Laurendi, Joseph Michael

2011-01-01T23:59:59.000Z

202

Stuttering Mostly Speeds Up Solving Parity Games  

Science Journals Connector (OSTI)

We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in ... by minimising the game graph with res...

Sjoerd Cranen; Jeroen J. A. Keiren; Tim A. C. Willemse

2011-01-01T23:59:59.000Z

203

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) Milestone II 1. Introduction a. Background and motivation Our is named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal of this project

Huang, Chun-Hsi

204

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) 1. Introduction a. Background and motivation Our Senior is tentatively named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal

Huang, Chun-Hsi

205

Expected Termination Time in BPA Games  

Science Journals Connector (OSTI)

We consider the problem of computing the value and finding the epsilon-optimal strategies for concurrent Basic Process Algebra games, which is a subclass of two-player infinite-state stochastic games with impe...

Dominik Wojtczak

2013-01-01T23:59:59.000Z

206

Numerical solution methods for differential game problems  

E-Print Network [OSTI]

Differential game theory provides a potential means for the parametric analysis of combat engagement scenarios. To determine its viability for this type of analysis, three frameworks for solving differential game problems ...

Johnson, Philip A. (Philip Arthur)

2009-01-01T23:59:59.000Z

207

Video/Photography Peer Helper Position Description  

E-Print Network [OSTI]

Video/Photography Peer Helper Position Description Position Title: Video/Photography Peer Helper As the video/photography peer helper, you will use your creative genius to chronicle and share the University of Calgary student experience using video, photography or a combination of both. This role provides

de Leon, Alex R.

208

Video Textures Arno Schodl1,2  

E-Print Network [OSTI]

Video Textures Arno Sch¨odl1,2 Richard Szeliski2 David H. Salesin2,3 Irfan Essa1 1 Georgia type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual

Meenakshisundaram, Gopi

209

Video Indexing Based on Mosaic Representations  

E-Print Network [OSTI]

1 Video Indexing Based on Mosaic Representations Michal Irani P. Anandan Abstract| Video is a rich is implicitly buried inside the raw video data, and is provided with the cost of very high temporal redundancy. While the standard sequential form of video storage is ad- equate for viewing in a "movie mode

Shapiro, Ehud

210

Integrated video communication with Nicolas Roussel  

E-Print Network [OSTI]

toolkit that facilitates the integration of live video into documents and applications. Introduction VideoSpace is a software toolkit designed to facilitate the integration of live video into new or existing documents and Tcl/Tk applications, to create interfaces to other videoSpace components and to integrate them

211

Massivizing Online Games: Distributed Computing Challenges and  

E-Print Network [OSTI]

Massivizing Online Social Games Scheduling in IaaS Clouds Gamification in Higher Education May 9 May 27 June 5

Iosup, Alexandru

212

H.264 video watermarking -Marc Chaumont -IPTA'2010 H.264 video watermarking  

E-Print Network [OSTI]

H.264 video watermarking - Marc Chaumont - IPTA'2010 H.264 video watermarking: applications and Applications, Paris : France (2010)" #12;H.264 video watermarking - Marc Chaumont - IPTA'2010 Preamble Outline 1 Preamble 2 H.264 3 Watermarking Definitions Video watermarking Security of video watermarking

Paris-Sud XI, Université de

213

Video Communications Systems 2 LifeSize Video Communications Systems User Guide  

E-Print Network [OSTI]

LifeSize® Video Communications Systems User Guide #12;2 LifeSize Video Communications Systems User-9301 #12;LifeSize Video Communications Systems User Guide 3 Welcome to LifeSize Video Communications Systems LifeSize high definition video communications systems enable anyone with dispersed colleagues

214

Video text detection and localization in intra-frames of H.264/AVC compressed video  

Science Journals Connector (OSTI)

Video texts are closely related to the video content. The video text information can facilitate content based video analysis, indexing and retrieval. Video sequences are usually compressed before storage and transmission. A basic step of text-based applications ... Keywords: AC coefficient, DCT coefficient, H.264/AVC, Integer DCT, Intra prediction, Text detection

Xueming Qian, Huan Wang, Xingsong Hou

2014-06-01T23:59:59.000Z

215

Building Technologies Office: Hospital Energy Alliance Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Commercial Buildings Commercial Buildings Printable Version Share this resource Send a link to Building Technologies Office: Hospital Energy Alliance Videos to someone by E-mail Share Building Technologies Office: Hospital Energy Alliance Videos on Facebook Tweet about Building Technologies Office: Hospital Energy Alliance Videos on Twitter Bookmark Building Technologies Office: Hospital Energy Alliance Videos on Google Bookmark Building Technologies Office: Hospital Energy Alliance Videos on Delicious Rank Building Technologies Office: Hospital Energy Alliance Videos on Digg Find More places to share Building Technologies Office: Hospital Energy Alliance Videos on AddThis.com... About Take Action to Save Energy Activities Partner with DOE Better Buildings Challenge Better Buildings Alliance

216

EERE Videos | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

EERE Videos EERE Videos EERE Videos EERE Videos Success Story: Alcoa and ArcelorMittal Success Story: Capstone Turbine Corporation American Energy and Manufacturing Competitiveness Summit Introduction Energy 101: Concentrating Solar Power Energy 101: Wind Turbines Energy 101: Home Energy Checkup Energy 101: Geothermal Heat Pumps Energy 101: Cool Roofs Energy 101: Solar PV Energy 101: Daylighting Energy 101: Energy Efficient Data Centers Energy 101: Electric Vehicles Energy 101: Lumens Energy 101: Biofuels Energy 101: Algae-to-Fuel Energy 101: Lighting Choices Energy 101: Hydroelectric Power Energy 101: Marine and Hydrokinetic Energy Energy 101: Feedstocks for Biofuels and More B-Roll Footage The Office of Energy Efficiency and Renewable Energy (EERE) provides the following b-roll footage for use by producers. All of EERE's b-roll is free

217

The Universe Adventure - Video Contest  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

We have as examples five videos prepared by student-teacher teams during a We have as examples five videos prepared by student-teacher teams during a summer workshop at BCCP. Watch these videos for examples and see how the students did with very minimal preparation time. Below each video are some critique comments from our local judges and students. The Expanding Universe The use of stop motion and animation is a creative way of showing principles. The explanation of a concept through using people was effective and entertaining. It is nice to see groups of people involved in the explanation rather than individuals presenting bit by bit. Using groups is effective and cohesive. Explanations of scientific concepts are thorough and clear. needs to speak slower and more clearly. Speech tends to be rushed. The Supernova Rap The concept is creative, original and entertaining, making it fun and

218

TECO Energy Video (Text Version)  

Broader source: Energy.gov [DOE]

Hi. I'm Kenneth Hernandez, program manager for TECO Energy's alternative fuel vehicles. During this short video, I'll introduce you to plug-in electric vehicles and will touch a little bit on the...

219

A survey on networking games in telecommunications  

E-Print Network [OSTI]

A survey on networking games in telecommunications E. Altman , T. Boulogne , R. El-Azouzi , T. Jim of networking games, as well as a number of different applications in telecommunications that make use of or can in telecommunications from other areas, in particular from transportation planning. Keywords: Game Theory

220

Research and Educational Innovations in Computer Games  

E-Print Network [OSTI]

Koreans play computer games ­ Games currently 5% GDP; 2012 Goal, 10% #12;3 Game Industry Map: Silicon: military training, corporate training, health care, real estate, manufacturing, etc. · Growth areas: MMOGs Software Development · The most successful OSSD projects obtain sustained exponential growth

Scacchi, Walt

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


221

Video through a light guide  

Science Journals Connector (OSTI)

Demonstrations are discussed to illustrate some basic principles of television transmission and reception. The aim of these demonstrations is to promote student understanding of how a picture is converted into an electrical signal sent to a remote receiver and correctly reproduced there. The demonstration setup includes a video camera a light emitting diode a light guide a photodiode and a video monitor. Electrical production of visual images is also discussed.

Yaakov Kraftmakher

2008-01-01T23:59:59.000Z

222

Visual Analytics and Storytelling through Video  

SciTech Connect (OSTI)

This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.

Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim

2005-10-31T23:59:59.000Z

223

Disordered environments in spatial games  

Science Journals Connector (OSTI)

The Prisoner’s dilemma is the main game theoretical framework in which the onset and maintainance of cooperation in biological populations is studied. In the spatial version of the model, we study the robustness of cooperation in heterogeneous ecosystems in spatial evolutionary games by considering site diluted lattices. The main result is that, due to disorder, the fraction of cooperators in the population is enhanced. Moreover, the system presents a dynamical transition at ?*, separating a region with spatial chaos from one with localized, stable groups of cooperators.

Mendeli H. Vainstein and Jeferson J. Arenzon

2001-10-22T23:59:59.000Z

224

Efficient Generation of Video Hologram Using Spatio-Temporal Redundant Data of 3-D Video  

Science Journals Connector (OSTI)

In this paper, a new method for efficient generation of video hologram for 3-D video is proposed by combined use of redundant data of 3-D video and look-up table techniques.

Kim, Seung-Cheol; Kim, Eun-Soo

225

The Video Mesh: A Data Structure for Image-based Video Editing  

E-Print Network [OSTI]

This paper introduces the video mesh, a data structure for representing video as 2.5D "paper cutouts." The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and ...

Durand, Fredo

2009-12-16T23:59:59.000Z

226

The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing  

E-Print Network [OSTI]

This paper introduces the video mesh, a data structure for representing video as 2.5D “paper cutouts.” The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and ...

Chen, Jiawen

227

NEAT-o-Games: Ubiquitous Activity-based Gaming  

E-Print Network [OSTI]

(NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing

228

Video: Metamorphosis (Physical Characteristics of Uranium Hexafluoride)  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Metamorphosis Metamorphosis Metamorphosis (Physical Characteristics of Uranium Hexafluoride) The Uranium Hexafluoride phase diagram is investigated. An experimental setup is shown to look at the gas, liquid, and solid phases at various temperatures and pressures. This information is used to understand what happens inside a DUF6 storage cylinder. View this Video in Real Player format Download free RealPlayer SP Highlights of the Video: Video 00:12 Metamorphosis from the U.S. Department of Energy Video 00:45 Laboratory setup to examine the phases of UF6 Video 01:45 UF6 Phase Diagram Video 03:25 Liquid UF6 appearing in a glass tube Video 03:38 Cloud of HF from moisture reaction dissolving in UF6 gas Video 04:27 Beginning of UF6 phase change from liquid to solid Video 04:40 Formation of porous solid structure

229

VIDEO PRESENTATION AND COMPRESSION Borko Furht and Raymond Westwater  

E-Print Network [OSTI]

9 VIDEO PRESENTATION AND COMPRESSION Borko Furht and Raymond Westwater Florida Atlantic University........................................................................................................................ 172 1.1 VIDEO REPRESENTATION AND FORMATS.................................................................................. 172 1.2 VIDEO INFORMATION UNITS

Furht, Borko

230

Transcript for Building America Video | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Transcript for Building America Video Transcript for Building America Video Transcript of a video about how DOE's Building America program is helping to bridge the gap between...

231

Safety Cinema: Safety Videos: Los Alamos National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Safety CinemaTM VideosINDUSTRIAL HYGIENE AND SAFETY Safety Videos Safety Cinema Safety Videos Home Safety Cinema Human Beings Beryllium Integrated Safety CONTACTS Occupational...

232

Algorithmic Game Theory and Applications  

E-Print Network [OSTI]

, such as the Internet, are operated and built by thousands of large and small entities (autonomous agents), which collab and mathematical economics have been proven to be a powerful modeling tool, which can be applied to understand, a subfield of game theory, asks how one can design systems so that agents' selfish behavior results

Mavronicolas, Marios

233

The Game Trace Archive Yong Guo and Alexandru Iosup  

E-Print Network [OSTI]

and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted discuss possible applications of the GTA in gaming area such as game resource management, Quality-Gaming Networks [7]. Tens of millions of players currently participate in OMGNs, such as Valve's Steam, XFire

Iosup, Alexandru

234

Computer Games and Virtual Worlds: New Modalities of  

E-Print Network [OSTI]

Institute for Software Research and Center for Computer Games and Virtual Worlds University of California;13 "Gowning" training game, developed at UCI GameLab #12;14 Game-based tele-rehabilitation #12;15 · Virtual, collaborative product/prototype development, and more Game-based virtual worlds and tele-rehabilitation #12

Scacchi, Walt

235

The Universe Adventure - Video Contest  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

So you think you can take an ordinary science idea and turn it into an extraordinary online video? Well, here's your chance to prove it. We want California high school students to share their science know-how with the world. By joining our Student Video Contest they can show off their science savvy for a chance to win prizes! Entry deadline is June 15th, 2009, and the contest is open to California high school students only. Examples of student videos that explain physical principles can be found here. How to Enter | Entry Eligibility | The Rules | Judging Criteria | Prizes The Berkeley Center for Cosmological Physics (BCCP) is sponsoring a YouTube competition to engage high school teachers and their students in a creative learning process combining social networking, science education, and peer

236

Photon Sciences | Nultimedia & Video  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Library Video Library Other Videos 411 NSLS-II magnets A Look Inside: NSLS-II Storage Ring Look inside the storage ring of the National Synchrotron Light Source II, under construction at Brookhaven Lab. Exactly 843 magnets now encircle the ring. Their job will be to steer, stabilize, and store electrons racing around at near light speed. 393 NSLS-II Summer Sundays | Brilliant Light, Dazzling Discoveries Brookhaven National Lab opens its doors to kids as thy put on a display of Brilliant Light and Dazzling Discoveries. Featured Interviews: Nora Detweiler, Juergen Thieme, Bill Leonhardt, Paul Gelfand, Lisa Miller, and Karen Chen-Wiegart. 372 Yong Chu The Hard X-ray Nanoprobe at NSLS-II: A Big Microscope to Tackle Challenges at the Nanoscale In the 486th Brookhaven Lecture, Yong Chu illustrates unique challenges and

237

Video Library | Advanced Photon Source  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Media Center: Media Center: Calendar of Events APS News User News Article Archives APS Brochure Annual Reports Posters Podcasts Image Gallery external site Video Library Syndicated Feeds (RSS) Featured Videos: Introduction to the Advanced Photon Source The Advanced Photon Source An introduction and overview of the technology that produces the brightest x-ray beams in the Western Hemisphere, and the research carried out by scientists using those x-rays. Timelapse of the APS construction Building the APS A timelapse video from 1990-1995 that shows the Advanced Photon Source rising from an empty field to become the site of a national synchrotron x-ray research facility. Physics of the Blues Physics of the Blues In looking at commonalities between music and science, former PSC Director

238

Communications Console: A Fanzine Directory  

E-Print Network [OSTI]

on New Paris... McCoy's list... an Alexander vignette... and more. Beautiful frontispiece by Caren Parnes. K/S AGE STATEMENT PLEASE. USA air $19.50 Canada ?.7.50 Pacific Air ?8.00 U.K. 15.50 Europe ?6.50 Order from: Village Press, c/o Mrs. Rosemary..., Vincent, Hood, Surah, Marek, Pierce, Roderick, Arat, A.F. Black, Resch, Starr, Solten, Burns, Cole, Decker, Feyrer and others. $17.00 K/S AS I DO THEE #3: Cover by Caren Parnes. Includes In Paradise by Vivian Gates plus work by Pierce, Cole, Blacque...

1987-01-01T23:59:59.000Z

239

Industrial Partnership Prosperity Game{trademark}  

SciTech Connect (OSTI)

Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

Boyak, K.; Berman, M.; Beck, D.

1998-02-01T23:59:59.000Z

240

Layered Wyner-Ziv video coding for noisy channels  

E-Print Network [OSTI]

The growing popularity of video sensor networks and video celluar phones has generated the need for low-complexity and power-e?cient multimedia systems that can handle multiple video input and output streams. While standard video coding...

Xu, Qian

2005-11-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


241

Video Personalization and Caching for Resource Constrained Environments  

E-Print Network [OSTI]

Video Personalization and Caching for Resource Constrained Environments Siddhartha Chattopadhyay Dept. of Computer Science, The University of Georgia, Athens, Georgia 30602-7404, USA Abstract: Video constrained, various video personalization strategies are used to provide personalized video content

Bhandarkar, Suchendra "Suchi" M.

242

DOE Solar Decathlon: Solar Decathlon Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Consumer Workshops Consumer Workshops Building Industry Workshops Technical Resources Sponsors Where Are the Houses Now? Quick Links Solar Decathlon Home Solar Decathlon 2011 Solar Decathlon 2009 Solar Decathlon 2007 Solar Decathlon 2005 Solar Decathlon 2002 Solar Decathlon 2011 Solar Decathlon Videos For video of the U.S. Department of Energy Solar Decathlon 2011, see the collections listed below or visit the U.S. Department of Energy Solar Decathlon YouTube Channel. General Solar Decathlon Videos Watch these videos to learn about the Solar Decathlon competition and event. Solar Decathlon House Video Tours Learn about each of the U.S. Department of Energy Solar Decathlon teams and their houses in these video tours. Solar Decathlon Team-Produced Videos Watch videos produced by the teams themselves for the Solar Decathlon

243

Coherence and Flexibility in Dialogue Games for Argumentation  

Science Journals Connector (OSTI)

......2005 Original Article Original Articles Coherence and Flexibility in Dialogue Games for...particular, it allows for varying degrees of coherence and flexibility when it comes to maintaining...dialogue games, defeasible reasoning| Coherence and Flexibility in Dialogue Games for......

Henry Prakken

2005-12-01T23:59:59.000Z

244

Audio, Video and Audio-Visual Signatures for Short Video Clip Detection: Experiments on Trecvid2003  

E-Print Network [OSTI]

Audio, Video and Audio-Visual Signatures for Short Video Clip Detection: Experiments on Trecvid2003.Senechal,Denis.Pellerin}@lis.inpg.fr, Laurent.Besacier@imag.fr ABSTRACT In this paper, we present the association of audio and video signatures for short video clip detection. First, we present an audio signature based on the spectral flatness measure

Paris-Sud XI, Université de

245

High performance digital video servers: storage and retrieval of compressed scalable video  

E-Print Network [OSTI]

High performance digital video servers: storage and retrieval of compressed scalable video Seungyup compressiontechnologyhave ledto the emergence ofunprecedented forms of video communications. In the future, it is envisioned that users will be able to connect to a massive number of distributed video servers, from which users

Chang, Shih-Fu

246

VIDEO IDENTIFICATION USING VIDEO TOMOGRAPHY Gustavo Leon, Hari Kalva, and Borko Furht  

E-Print Network [OSTI]

VIDEO IDENTIFICATION USING VIDEO TOMOGRAPHY Gustavo Leon, Hari Kalva, and Borko Furht Department of Computer Science and Engineering, Florida Atlantic University, Boca Raton, FL, USA ABSTRACT Video popularity of online video services. The problem addressed in this paper is the identification of a given

Kalva, Hari

247

Viral Video Style: A Closer Look at Viral Videos on YouTube  

E-Print Network [OSTI]

Viral Video Style: A Closer Look at Viral Videos on YouTube Lu Jiang, Yajie Miao, Yi Yang Introduction CMU Viral Video Dataset Statistical Characteristics Peak Day Prediction Conclusions #12;Outline Introduction CMU Viral Video Dataset Statistical Characteristics Peak Day Prediction

Shamos, Michael I.

248

Chapter 55: Video-as-Data and Digital Video Manipulation Techniques for Transforming  

E-Print Network [OSTI]

Chapter 55: Video-as-Data and Digital Video Manipulation Techniques for Transforming Learning and current progress of the Digital Interactive Video Exploration and Reflection (DIVER) Project at Stanford University. The DIVER Project aspires to accelerate cul- tural appropriation of video as a fluid expressive

Paris-Sud XI, Université de

249

FILM AND VIDEO COLLECTION SCHEDULING REQUEST Date: Send To: Video Scheduling  

E-Print Network [OSTI]

FILM AND VIDEO COLLECTION SCHEDULING REQUEST Date: Requestor: Send To: Video Scheduling Film and Video Collection Department University of Delaware Library (302) 831-8419 FAX (302) 831-6197 Media within seven days, please check out media at the Film and Video Collection Department Service Desk

Cakoni, Fioralba

250

Getting Started with your LifeSize Video System Placing a Video Call  

E-Print Network [OSTI]

Getting Started with your LifeSize Video System Placing a Video Call Dialing from the Redial list Dialing manually: Select the Video Call button. Press Enter the phone number or IP address. Press Ending a Video Call Press Select the call to terminate. Press Adjusting Sound: Press the button

251

Semantically Enabled Exploratory Video Search Jrg Waitelonis  

E-Print Network [OSTI]

. The user enters a query string that might consist out of one or several keywords and Google's web searchSemantically Enabled Exploratory Video Search Jörg Waitelonis joerg comes the challenge of efficient methods in video content management, content-based video search

Weske, Mathias

252

Automatic Video Shot Detection from MPEG Stream  

E-Print Network [OSTI]

Automatic Video Shot Detection from MPEG Stream Jianping Fan Department of Computer Science;Why we need video shots? a. Text Retrieval: Keyword Extraction Indexing Document Storage Reverse File Indexing #12;Why we need video shots? b. Database Query: Entity Extraction sid name login age gpa 53666

Fan, Jianping

253

Video Topics Include Freshman Inquiry Course  

E-Print Network [OSTI]

Video Topics Include Freshman Inquiry Course Open Advisement/ Group Advisement Dinning Campus: End of Spring 2012, Commencement May 18: Grades available on MAX after 4:30pm AdvisementYouTubeVideoSeries I N S I D E T H I S I S S U E : YouTube Video Series 1 Mark Your Calendar 1 Exploring Major Tips 2

Hardy, Christopher R.

254

Digital video camera workshop Sony VX2000  

E-Print Network [OSTI]

Digital video camera workshop Sony VX2000 Sony DSR-PDX10 #12;Borrowing Eligibility · Currently are excellent for all types of video work · Both use MiniDV format (60min SP/90min LP) #12;Camcorder Kits ­ Firewire #12;Video Camera Operation Installing the Battery Sony VX2000 Insert the battery with the arrow

255

Video Observation of the Leonids 2001 Activity  

Science Journals Connector (OSTI)

......2012 research-article Papers 7020 7040 Video Observation of the Leonids 2001 Activity...presents an analysis of records obtained by video equipment of the 2001 Leonid meteor storm...performed a high-sensitivity and wide-field video observation during the period from 15 45......

Chilong Lin; Shinsuke Abe; Pavel Koten; I-Ching Yang

2012-02-25T23:59:59.000Z

256

Video Production Services Computing and IT  

E-Print Network [OSTI]

#12;#12;#12;#12;#12;#12;#12;#12;#12;#12;#12;#12;Video Production Services Computing Captioning software #12;#12;Laptop/ speed typing software Encoder/ Decoder Video feed Captioning software Screen display #12;#12;Laptop/ speed typing software Encoder/ Decoder Video feed Captioning software

Bolding, M. Chad

257

Automatic video tagging using content redundancy  

Science Journals Connector (OSTI)

The analysis of the leading social video sharing platform YouTube reveals a high amount of redundancy, in the form of videos with overlapping or duplicated content. In this paper, we show that this redundancy can provide useful information about connections ... Keywords: automatic tagging, content-based links, data organization, neighbor-based tagging, tag propagation, video duplicates

Stefan Siersdorfer; Jose San Pedro; Mark Sanderson

2009-07-01T23:59:59.000Z

258

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning  

E-Print Network [OSTI]

WORLDS is a prototype game-based learning environment about environmental sustainability designed. Intelligent game-based learning environments show considerable promise for creating effective and engaging-based learning environments has focused on formal education settings and training. However, intelligent game

Young, R. Michael

259

Video epitomes Vincent Cheung1  

E-Print Network [OSTI]

into a condensed image model that represents many of the high- order statistics in the input image. An advantage computational efficiency, an interesting advantage of the epitome as a representation is that it can be reliably for high-order statistics in image and video data continues to grow in popularity in the vision community

Frey, Brendan J.

260

Structured Video: A Data Type with ContentBased Access  

E-Print Network [OSTI]

Structured Video: A Data Type with Content­Based Access Andrzej Duda y Ron Weiss September 1993 MIT: video indexing and searching, video databases, content­ based retrieval, video algebra #12; Abstract We describe structured video, a general video data model allowing free form annotation, composition

Gifford, David K.

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


261

Interdiction Games on Markovian PERT Networks  

E-Print Network [OSTI]

Apr 15, 2013 ... Abstract: In a stochastic interdiction game a proliferator aims to minimize the expected duration of a nuclear weapons development project, ...

Eli Gutin

2013-04-15T23:59:59.000Z

262

The Hunger Games Viral Marketing Campaign.  

E-Print Network [OSTI]

?? This essay examines Lionsgate’s viral marketing campaign for The Hunger Games (Gary Ross, 2012) and the marketing teams’ use of new marketing techniques and… (more)

Ilar, Sandra

2014-01-01T23:59:59.000Z

263

Optimization Online - On the shortest path game  

E-Print Network [OSTI]

Jun 17, 2014 ... Abstract: In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (agents/players) move ...

Andreas Darmann

2014-06-17T23:59:59.000Z

264

Other: Game Imaging Meets Nuclear Reality | ScienceCinema  

Office of Scientific and Technical Information (OSTI)

Search Results Other: Game Imaging Meets Nuclear Reality Citation Details Title: Game Imaging Meets Nuclear Reality Have feedback or suggestions for a way to improve these results?...

265

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with loca- tional marginal prices. Each player in this game faces a ...

266

Video Reserves in Canvas 2013 -2014 University Libraries www.lib.umd.edu/tl/guides/video-reserves  

E-Print Network [OSTI]

Video Reserves in Canvas 2013 - 2014 University Libraries www.lib.umd.edu/tl/guides/video-reserves What are Video Reserves? Video reserves are videos selected by a professor for a particular university to the professor or to the Libraries' collection. Videos from a professor's personal collection are placed

Gruner, Daniel S.

267

Video camera use at nuclear power plants  

SciTech Connect (OSTI)

A survey of US nuclear power plants was conducted to evaluate video camera use in plant operations, and determine equipment used and the benefits realized. Basic closed circuit television camera (CCTV) systems are described and video camera operation principles are reviewed. Plant approaches for implementing video camera use are discussed, as are equipment selection issues such as setting task objectives, radiation effects on cameras, and the use of disposal cameras. Specific plant applications are presented and the video equipment used is described. The benefits of video camera use --- mainly reduced radiation exposure and increased productivity --- are discussed and quantified. 15 refs., 6 figs.

Estabrook, M.L.; Langan, M.O.; Owen, D.E. (ENCORE Technical Resources, Inc., Middletown, PA (USA))

1990-08-01T23:59:59.000Z

268

DOE FEMA Videos | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

DOE FEMA Videos DOE FEMA Videos DOE FEMA Videos EMERGENCY RESPONSE TO A TRANSPORTATION ACCIDENT INVOLVING RADIOACTIVE MATERIAL This training video and user guide was designed to supplement the MERRTT program and has been produced as a cooperative effort between the Federal Emergency Management Agency (FEMA) and the DOE Transportation Emergency Preparedness Program. The video will demonstrate basic response techniques to a transportation accident involving radioactive material. Starting with the initial 9-1-1 call, the video will show responders' arrival, size-up, initial response actions, scene entry, victim rescue and treatment, decontamination techniques, and transport to a medical facility. The video emphasizes the importance of using the Emergency Response Guidebook (ERG) to determine

269

The Universe Adventure - Video Contest  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Entry Form Entry Form Instructions: Please complete this online entry form, and then go to the Universe Adventure YouTube group to upload your video. Vidoes submitted without an entry form will not be eligible. For complete entry guidelines, visit the contest home page. Please enter the name, age, and grade level of each group member. First Name: Last Name: Age: Grade Level: First Name: Last Name: Age: Grade Level: First Name: Last Name: Age: Grade Level: First Name: Last Name: Age: Grade Level: First Name: Last Name: Age: Grade Level: School: City: State: Select a state CA - California We will contact your teacher via email to confirm your entry. Supervising Teacher: Teacher's Email Address: Enter the YouTube user name you will use to submit your video.

270

Methodology in Biological Game Simon M. Huttegger  

E-Print Network [OSTI]

;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

Zollman, Kevin

271

Fruit and Vegetable Safety Challenge Game Directions  

E-Print Network [OSTI]

1 Fruit and Vegetable Safety Challenge Game Directions Equipment needed: 1. Computer, projector (fruits, vegetables, and meat) 6. Cleaning solutions (bleach, soap, water) 7. Stop watch 8. Team prizes How to Start: This game can be used with the "A Healthy Harvest: Safe Handling of Fresh Fruits

272

Optimally designing games for behavioural research  

Science Journals Connector (OSTI)

...Google PhD Fellowship to M.Z. and NSF grant no. IIS-0845410 to T.L.G. 1 Corridor...Ahn, L . 2006 Games with a purpose. Computer 39, 92-94. ( doi:10.1109/MC...Digital game-based learning in high school computer science education: impact on educational...

2014-01-01T23:59:59.000Z

273

Rebates in a Bertrand game  

Science Journals Connector (OSTI)

We study a price competition game in which customers are heterogeneous in the rebates they get from either of two firms. We characterize the transition between competitive pricing (without rebates), mixed strategy equilibrium (for intermediate rebates), and monopoly pricing (for larger rebates). In the mixed equilibrium, a firm’s support consists of two parts: (i) aggressive prices that can steal away customers from the other firm, and (ii) defensive prices that can only attract customers who get the rebate. Both firms earn positive expected profits. We show that, counter-intuitively, for intermediate rebates, an increase in rebates leads to a lower market segmentation.

Nora Szech; Philipp Weinschenk

2013-01-01T23:59:59.000Z

274

A Hack-Free RTS Game Toolkit Michael Buro  

E-Print Network [OSTI]

ORTS A Hack-Free RTS Game Toolkit Michael Buro RTDS-Meeting Oct/25/2002 Outline RTS Games Sophisticated distributed game AI Competition on server Hack-free client software Server-Side Game Simulation Server-Side Simulation Benefits Client hacks useless. Fair competition! All unit commands

Buro, Michael

275

CS798 Games for Health, Spring 2014 Administrivia  

E-Print Network [OSTI]

topics in health-related games. Appreciation of what makes for good "gamification" in healthcare. Ability

DiMarco, Chrysanne

276

Cheshire: a design framework for alternate reality games  

Science Journals Connector (OSTI)

Alternate Reality Games (ARG) have come very far in the last ten years. Great works by the likes of Steve Peters, Christy Dena and Jim Miller have pushed the genre forward, but it still lacks some of the tools created for other types of games. The design ... Keywords: ARG, alternate reality games, digital narrative, game design

Alejandro I. Baltra

2011-10-01T23:59:59.000Z

277

OSTI Videos | OSTI, US Dept of Energy, Office of Scientific and...  

Office of Scientific and Technical Information (OSTI)

OSTI Videos Video of Brian Hitson at APE 2013 Conference, Berlin, Germany, January 29, 2013 Video: APE 2013 Conference Berlin, Germany, January 29, 2013 Video of Dr. Walter...

278

Stakeholder Engagement and Outreach: Wind Energy Videos  

Wind Powering America (EERE)

Wind Energy Videos Wind Energy Videos This page lists wind energy videos. Search the Stakeholder Engagement and Outreach initiative's Database Choose a Subject Category All Agricultural Public Power Schools Small Wind Economic Development Policy Choose # of Records per Page Default (10 per page) 5 25 50 To search the titles, enter a word or phrase. Start Search Clear Contents Total of 30 records found. Page 1 of 6, Sorted by descending date Filtered by: Video 1 2 3 4 5 6 Next Page >> Date sort by ascending date sort by descending date State sort by ascending state sort by descending state Type of Information Program Area Title sort by ascending title sort by descending title 1/29/2013 KS News Video Kansas State University Videos Explore Wind Energy [..More] 10/22/2012 NE News

279

Video Library | National Nuclear Security Administration  

National Nuclear Security Administration (NNSA)

Library | National Nuclear Security Administration Library | National Nuclear Security Administration Our Mission Managing the Stockpile Preventing Proliferation Powering the Nuclear Navy Emergency Response Recapitalizing Our Infrastructure Continuing Management Reform Countering Nuclear Terrorism About Us Our Programs Our History Who We Are Our Leadership Our Locations Budget Our Operations Media Room Congressional Testimony Fact Sheets Newsletters Press Releases Speeches Events Social Media Video Gallery Photo Gallery NNSA Archive Federal Employment Apply for Our Jobs Our Jobs Working at NNSA Blog Video Library Home > About Us > Our Operations > Management and Budget > Office of Civil Rights > Video Library Video Library The Office of Civil Rights maintains a video library for training and educational needs. The videos are available for use by employees of the

280

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games in comp* *uter gaming. 1 Introduction At the heart of every good game is a puzzle

Walicki, Michal

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


281

Mobile Phone Programming- Multi-Player Mobile Phone Game Based on Bluetooth.  

E-Print Network [OSTI]

??Mobile games are becoming more and more popular and the industry is increasing quickly. However, majority of these mobile games are single player games. In… (more)

ZHAO, PENGCHENG

2010-01-01T23:59:59.000Z

282

Supporting video library exploratory search: when storyboards are not enough  

Science Journals Connector (OSTI)

Storyboards, a grid layout of thumbnail images as surrogates representing video, have received much attention in video retrieval interfaces and published studies through the years, and work quite well as navigation aids and as facilitators for shot-based ... Keywords: digital video library, exploratory search, interactive video retrieval, video information views

Michael G. Christel

2008-07-01T23:59:59.000Z

283

WBNL Streaming Video, Brookhaven National Laboratory, BNL  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

WBNL Video WBNL Video Newsroom Photos Image Library Historic Images Photo Permissions Videos Fact Sheets Lab History News Categories Contacts Categories All Videos General Lab Overviews Lectures & Seminars Workshops & Colloquia Health & Wellness Talks Keywords accelerators addiction ARRA ATLAS award BERA biochemistry biology biosciences blueprint BNL lecture brown bag lunches BSA BSA distinguished lecture BWIS BWIS lecture cancer research celebrations CFN chemistry commercial community computing dignitary diversity DOE earth science education elected official Employee Assistance Program employee feature energy environment environmental science event facility users funding health and wellness history human resources IFM instrumentation lab infrastructure lecture lessons LHC magnets materials science medical

284

Cyber Train Videos | The Ames Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Cyber Train Videos 1. Cyber Train Overview 2. Cyber Train Opt-Out Process 3. Cyber Train Complete Training 4. Submitting Course Completion Materials...

285

HMM Model Selection Issues for Soccer video  

E-Print Network [OSTI]

Bailie,M. Jose,J.M. Van Rijsbergen,C.J. In the 3rd International Conference of Image and Video Retrieval (CIVR2004).

Bailie, M.; Jose, J.M.

286

Perceptual-components architecture for digital video  

Science Journals Connector (OSTI)

A perceptual-components architecture for digital video partitions the image stream into signal components in a manner analogous to that used in the human visual system. These...

Watson, Andrew B

1990-01-01T23:59:59.000Z

287

HMM Model Selection Issues for Soccer video  

E-Print Network [OSTI]

Baillie,M. Jose,J.M. van Rijsbergen,C.J. In the 3rd International Conference of Image and Video Retrieval (CIVR2004) Dublin, Ireland Springer

Baillie, M.

288

DOE Research and Development Accomplishments Videos  

Office of Scientific and Technical Information (OSTI)

Videos Want a quick view of some of the many and diverse accomplishments resulting from DOE and predecessor research and development? You can select 'Fast Facts', which rapidly...

289

Video-Visuals | Department of Energy  

Energy Savers [EERE]

deep beneath the Earth's surface. The video highlights the basic principles at work in geothermal energy production, and illustrates three different ways the Earth's heat can be...

290

Technologies for context based video search.  

E-Print Network [OSTI]

??This thesis presents methods and a system for video search over the internet or the intranet. The objective is to design a real time and… (more)

Bahga, Arshdeep

2010-01-01T23:59:59.000Z

291

Creating coherent animations from video  

Science Journals Connector (OSTI)

In this paper, different techniques for the creation of time coherent figurative animations from a video input are presented. The animations are generated using an analysis-synthesis approach. Information of the scene is extracted using only a 2D RGB image. No markers or depth planes are needed. After the analysis, the image is drawn again using the extracted information. To guarantee temporal coherence when redrawing the image, different alternatives have been explored: matching and interpolation on the parameters domain and gradient descent parameter update. All methods and variations are described and illustrated with images.

Javier Villegas; George Legrady

2014-01-01T23:59:59.000Z

292

Video Primal Sketch: A Generic Middle-Level Representation of Video Institute for Information and System Sciences  

E-Print Network [OSTI]

Video Primal Sketch: A Generic Middle-Level Representation of Video Zhi Han Zongben Xu Institute This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two. This paper makes three contributions: i) learning a dictionary of video primitives as parametric generative

Zhu, Song Chun

293

Multi-Class Video Co-Segmentation with a Generative Multi-Video Model Wei-Chen Chiu Mario Fritz  

E-Print Network [OSTI]

Multi-Class Video Co-Segmentation with a Generative Multi-Video Model Wei-Chen Chiu Mario Fritz Max Planck Institute for Informatics, Saarbr¨ucken, Germany {walon,mfritz}@mpi-inf.mpg.de Abstract Video data in videos and recent advances in video segmentation has shown great progress in exploiting these addition

294

AN INTEGRATED AUDIO-VIDEO TRACKING SYSTEM WITH A PTZ VIDEO CAMERA AND A 3-D MICROPHONE ARRAY  

E-Print Network [OSTI]

AN INTEGRATED AUDIO-VIDEO TRACKING SYSTEM WITH A PTZ VIDEO CAMERA AND A 3-D MICROPHONE ARRAY Kuo of an audio source or a video object is critical in many audio-video applications such as video surveillance an audio source in a 3-D space, which improves the accuracy of localization in different environments

Chang, Pao-Chi

295

How Japanese is Wii? The Reception and Localization of Japanese Video Games in America  

E-Print Network [OSTI]

fascinated with Japanese aesthetics (woodblock prints and scroll paintings) for the first time. The second wave refers to the American discovery of Japanese spiritual traditions (Zen) in the late 1950s and the 1960s.9... and financial sectors, and repackaged the American popular cultures for circulation back to the West. Japan’s America-bound transnationality was thus established upon its exportability of technology (cars, electronics, and robotics), traditional cultural...

Huang, Xiangyi

2009-06-12T23:59:59.000Z

296

INST 1550-5: Social and Cultural Impacts of Video Games Amanda Cote  

E-Print Network [OSTI]

"Live in Your World, Play in Ours" by David Leonard "Walk Like an Orc, Talk Like an Orc" by Chris Ritter

Weimer, Westley

297

ust for the record, Leigh Harwood didn't really program video games  

E-Print Network [OSTI]

high school. The math and science was very limited. In the summer of 1969 I spent a couple of weeks to be a grad stu- dent," he said. "In a small lab lik

Dai, Pengcheng

298

Designing Video Games and Interactive Applications to Enhance Learning in Children with Autism Spectrum Disorders  

E-Print Network [OSTI]

Autism Spectrum Disorders (ASD) are a group of developmental neuropsychiatric disorders that can be highly variable in their intensity and in the types of symptoms displayed among different people. Over the years, various intervention techniques...

Mahmood, Naureen

2012-02-14T23:59:59.000Z

299

Comparing Perception of Real and Virtual Architectural Space Using Video Game Technology  

E-Print Network [OSTI]

questions in a virtual and real version of the same building and the results were compared. It was found that in the virtual environment people tended to underestimate and to perceive distance less accurately than in real space. Findings show...

Spross, Matthew

2011-04-25T23:59:59.000Z

300

E-Print Network 3.0 - active video games Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

activated to learn, searching for solutions, both ... Source: Larsson, Thomas - School of Innovation, Design and Engineering, Mlardalen University Collection: Computer...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


301

Joint Outreach Task Group Video Series | Department of Energy  

Office of Environmental Management (EM)

Video Series Joint Outreach Task Group Video Series The purpose of this video series is to provide an overview of the roles and responsibilities of the federal government offices...

302

Using video-oriented instructions to speed up sequence comparison  

Science Journals Connector (OSTI)

......research-article ORIGINAL PAPERS Using video-oriented instructions to speed up sequence...and nucleic sequences, using specialized video instructions. These instructions, SIMD-like...Andrzej.Wozniak@inria.fr Using video-oriented instructions to speed up sequence......

A. Wozniak

1997-04-01T23:59:59.000Z

303

Analyzing video compression for transporting over wireless fading channels  

E-Print Network [OSTI]

Wireless video communication is becoming increasingly popular these days with new applications such as TV on mobile and video phones. Commercial success of these applications requires superior video quality at the receiver. So it is imperative...

Kannan, Karthik

2006-10-30T23:59:59.000Z

304

Oklahoma Indian Gaming Association Annual Conference  

Broader source: Energy.gov [DOE]

Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Show specifically devoted to all aspects of the...

305

Take Me Out to the Besuboru Game  

E-Print Network [OSTI]

Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

Hacker, Randi

2009-03-04T23:59:59.000Z

306

Despeckle Filtering Toolbox for Medical Ultrasound Video  

Science Journals Connector (OSTI)

Ultrasound medical video has the potential in differentiating between normal and abnormal tissue and structure. Ultrasound imaging is used in border identification and texture characterisation of the atherosclerotic carotid plaque in the common carotid ... Keywords: Common Carotid Artery CCA, Despeckling, Speckle, Texture Analysis, Ultrasound, Video

Constantinos S. Pattichis, Christos P. Loizou, Charoula Theofanous, Marios Pantziaris, Takis Kasparis, Paul Christodoulides, Andrew N. Nicolaides

2013-10-01T23:59:59.000Z

307

Adaptive best effort protocols for video delivery  

E-Print Network [OSTI]

This thesis describes the design and implementation of ics. transport level protocols running on top of the IP layer to transmit video data over packet switched networks. These protocols address the issues of meeting real-time deadlines of the video...

Madhwaraj, Ashwin Raj

2012-06-07T23:59:59.000Z

308

Game, Set, and Match A Personal Journey  

E-Print Network [OSTI]

be called Lo Shu. . . Or Tic-Tac-Toe! 8 1 6 3 5 7 4 9 2 Carl Lee (UK) Game, Set, and Match KYMAA -- April. . . Or Tic-Tac-Toe! 8 1 6 3 5 7 4 9 2 This was one of my early encounters with the notion of isomorphism (and Coxeter).) Carl Lee (UK) Game, Set, and Match KYMAA -- April 2013 9 / 54 #12;Three Dimensional Tic

Lee, Carl

309

Information Resources: Solid-State Lighting Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Videos Videos On this page you can access DOE Solid-State Lighting (SSL) Program videos. Photo of a museum art gallery with LED lights in track fixtures overhead. The City of Los Angeles LED Streetlight Program View the video about the Los Angeles LED streetlight program, featuring an interview with City of Los Angeles Bureau of Street Lighting Director, Ed Ebrahimian. Photo of a museum art gallery with LED lights in track fixtures overhead. The Smithsonian American Art Museum GATEWAY Demonstration View the video about using LEDs in a GATEWAY demonstration at the Smithsonian American Art Museum in Washington, DC, including an interview with lighting designer Scott Rosenfeld. graphic of many intersecting white lines on a blue background Orchestrating Market Success

310

Strategic Petroleum Reserve B-Roll Video | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Strategic Petroleum Reserve B-Roll Video Strategic Petroleum Reserve B-Roll Video The footage of the Strategic Petroleum Reserve is provided for use by broadcast news...

311

V-202: Cisco Video Surveillance Manager Bugs Let Remote Users...  

Broader source: Energy.gov (indexed) [DOE]

2: Cisco Video Surveillance Manager Bugs Let Remote Users Obtain Potentially Sensitive Information V-202: Cisco Video Surveillance Manager Bugs Let Remote Users Obtain Potentially...

312

Widget:UtilityRateEntryHelperVideo | Open Energy Information  

Open Energy Info (EERE)

Jump to: navigation, search This widget displays the utility rate database form helper video. For example: Widget:UtilityRateEntryHelperVideo Retrieved from "http:...

313

Video Tutorial for Submitting a 2014 ERCAP Request available  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Tutorial for Submitting a 2014 ERCAP Request available Video Tutorial for Submitting a 2014 ERCAP Request available September 17, 2013 (0 Comments) Rushing to meet the...

314

Geothermal Play Fairway Analysis (Video) | Department of Energy  

Energy Savers [EERE]

Analysis (Video) Geothermal Play Fairway Analysis (Video) pfw-webinar-recording.wmv More Documents & Publications Geothermal Play Fairway Analysis Geothermal Play Fairway Analysis...

315

NNSA Releases Pictures, Video of Consequence Management Response...  

Office of Environmental Management (EM)

Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan NNSA Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan March...

316

E-Print Network 3.0 - artificially mediated games Sample Search...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Summary: Institute of New York University Associate Professor Director, Social Game Lab Director, Game Innovation Lab... 08 Rensselaer Polytechnic Institute...

317

Solid-State Lighting: Solid-State Lighting Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Solid-State Lighting Videos to Solid-State Lighting Videos to someone by E-mail Share Solid-State Lighting: Solid-State Lighting Videos on Facebook Tweet about Solid-State Lighting: Solid-State Lighting Videos on Twitter Bookmark Solid-State Lighting: Solid-State Lighting Videos on Google Bookmark Solid-State Lighting: Solid-State Lighting Videos on Delicious Rank Solid-State Lighting: Solid-State Lighting Videos on Digg Find More places to share Solid-State Lighting: Solid-State Lighting Videos on AddThis.com... Conferences & Meetings Presentations Publications Webcasts Videos Tools Solid-State Lighting Videos On this page you can access DOE Solid-State Lighting (SSL) Program videos. Photo of a museum art gallery with LED lights in track fixtures overhead. The City of Los Angeles LED Streetlight Program

318

Video summarization via minimum sparse reconstruction  

Science Journals Connector (OSTI)

Abstract The rapid growth of video data demands both effective and efficient video summarization methods so that users are empowered to quickly browse and comprehend a large amount of video content. In this paper, we formulate the video summarization task with a novel minimum sparse reconstruction (MSR) problem. That is, the original video sequence can be best reconstructed with as few selected keyframes as possible. Different from the recently proposed convex relaxation based sparse dictionary selection method, our proposed method utilizes the true sparse constraint L0 norm, instead of the relaxed constraint L 2 , 1 norm, such that keyframes are directly selected as a sparse dictionary that can well reconstruct all the video frames. An on-line version is further developed owing to the real-time efficiency of the proposed MSR principle. In addition, a percentage of reconstruction (POR) criterion is proposed to intuitively guide users in obtaining a summary with an appropriate length. Experimental results on two benchmark datasets with various types of videos demonstrate that the proposed methods outperform the state of the art.

Shaohui Mei; Genliang Guan; Zhiyong Wang; Shuai Wan; Mingyi He; David Dagan Feng

2015-01-01T23:59:59.000Z

319

New Mexico Department of Game and Fish | Open Energy Information  

Open Energy Info (EERE)

and Fish Jump to: navigation, search Logo: New Mexico Department of Game and Fish Name: New Mexico Department of Game and Fish Abbreviation: NMDGF Address: 1 Wildlife Way Place:...

320

Title 16 Alaska Statutes Chapter 20 Fish and Game Conservation...  

Open Energy Info (EERE)

Fish and Game Conservation Jump to: navigation, search OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: Title 16 Alaska Statutes Chapter 20 Fish and Game...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


321

Revolutionizing history education : using augmented reality games to teach histories  

E-Print Network [OSTI]

In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

Schrier, Karen L

2005-01-01T23:59:59.000Z

322

Secure Programming via Visibly Pushdown Safety Games William Harris  

E-Print Network [OSTI]

Safety Games William R. Harris1 , Somesh Jha1 , and Thomas Reps1,2 1 University of WisconsinComputer Sciences Department Secure Programming via Visibly Pushdown Safety Games William Harris

Reps, Thomas W.

323

Cheating and Virtual Crimes in Massively Multiplayer Online Games  

E-Print Network [OSTI]

.............................................................................................- 20 - Hacking the game client...........................................................................................................- 24 - Hacking OpenGL to create an aimbots ...........................................................................................- 24 - API level hacking

Dent, Alexander W.

324

Secure Peer-to-Peer Trading for Multiplayer Games  

E-Print Network [OSTI]

in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

GauthierDickey, Chris

325

LACES: Live Authoring through Compositing and Editing of Streaming Video  

E-Print Network [OSTI]

-watching and navigating through recorded footage dur- ing post-production. While this process is well suited to creating and exploration in video creation. Author Keywords Video editing; video production; compositing. ACM as "slack time", and explore how overlap- ping production with pre- and post-production can make video

326

GPU video retargeting with parallelized SeamCrop  

Science Journals Connector (OSTI)

In this paper, we present a fast parallel algorithm for the retargeting of videos. It combines seam carving and cropping and is aimed for real-time adaptation of video streams. The basic idea is to first find an optimal cropping path over the whole sequence ... Keywords: GPU, SeamCrop, cropping, seam carving, video resizing, video retargeting

Johannes Kiess; Daniel Gritzner; Benjamin Guthier; Stephan Kopf; Wolfgang Effelsberg

2014-03-01T23:59:59.000Z

327

Video Presentation 1 Success Stories from the Field 1  

E-Print Network [OSTI]

Video Presentation 1 Success Stories from the Field 1 New Faculty 4 Retirement 4 JANUARY 2010 Table of Contents Video Presentation 1 Success Stories from the Field 1 New Faculty 4 Retirement 4 Video Presentation This edition's video presentation is a Goal and Focus team update from Linda Bobroff, Department

Jawitz, James W.

328

Structured Video: A Data Type with Content-Based Access  

E-Print Network [OSTI]

Structured Video: A Data Type with Content-Based Access Andrzej Duday Ron Weiss September 1993 MIT or implied, of the Defense Advanced Research Projects Agency or the U.S. Government. #12;Keywords: video indexing and searching, video databases, content- based retrieval, video algebra #12;Abstract We describe

Gifford, David K.

329

Video Denoising and Simplification Via Discrete Regularization on Graphs  

E-Print Network [OSTI]

Video Denoising and Simplification Via Discrete Regularization on Graphs Mahmoud Ghoniem, Youssef algorithms for video de- noising and simplification based on discrete regularization on graphs. The main difference between video and image denoising is the temporal redundancy in video sequences. Recent works

Paris-Sud XI, Université de

330

Enriching media fragments with named entities for video classification  

Science Journals Connector (OSTI)

With the steady increase of videos published on media sharing platforms such as Dailymotion and YouTube, more and more efforts are spent to automatically annotate and organize these videos. In this paper, we propose a framework for classifying video ... Keywords: concept extraction, media annotation, media fragment, named entity extraction, nerd, video classification

Yunjia Li; Giuseppe Rizzo; José Luis Redondo García; Raphaël Troncy; Mike Wald; Gary Wills

2013-05-01T23:59:59.000Z

331

UIST 2004 Kim, Seitz, Agrawala Video-Based Document  

E-Print Network [OSTI]

UIST 2004 Kim, Seitz, Agrawala Video-Based Document Tracking: Unifying Your Physical and Electronic, Agrawala Unifying physical and electronic desktops Record video of paper on physical desktop ­ Tracking video of paper on physical desktop ­ Tracking ­ Recognition Video camera Desktop #12;UIST 2004 Kim

Zhang, Li

332

Contextual Video Recommendation by Multimodal Relevance and User Feedback  

Science Journals Connector (OSTI)

With Internet delivery of video content surging to an unprecedented level, video recommendation, which suggests relevant videos to targeted users according to their historical and current viewings or preferences, has become one of most pervasive online ... Keywords: Video recommendation, image retrieval, relevance feedback

Tao Mei; Bo Yang; Xian-Sheng Hua; Shipeng Li

2011-04-01T23:59:59.000Z

333

Interactive Montages of Sprites for Indexing and Summarizing Security Video  

E-Print Network [OSTI]

facilities (e.g. a nuclear power plant) or exterior home security video from a residential neighborhood. WeInteractive Montages of Sprites for Indexing and Summarizing Security Video Chris Pal University for indexing and visualizing video in the context of security applications. We wish to index security video

Pal, Chris

334

An NTU Cooperative Game Theoretic View of Manipulating Elections  

E-Print Network [OSTI]

An NTU Cooperative Game Theoretic View of Manipulating Elections Michael Zuckerman1 , Piotr 27708, USA. conitzer@cs.duke.edu Abstract. Social choice theory and cooperative (coalitional) game, we use cooperative game theory tools in order to explore the coali- tion formation process

Rosenschein, Jeff

335

Exploiting adversary's risk profiles in imperfect information security games  

Science Journals Connector (OSTI)

At present much of the research which proposes to provide solutions to Imperfect Information Non-Cooperative games provides superficial analysis which then requires a priori knowledge of the game to be played. We propose that High Card, a simple Multiplayer ... Keywords: adversarial game theory, high card, imperfect information

Gabriel Fortunato Stocco; George Cybenko

2011-11-01T23:59:59.000Z

336

The Price of Anarchy in Bertrand Games Shuchi Chawla  

E-Print Network [OSTI]

The Price of Anarchy in Bertrand Games Shuchi Chawla Computer Sciences Dept. University-stage network pricing game where service providers first select prices to charge on their links, and users then pick paths to route their traffic. We give tight bounds on the price of anarchy of the game

Sheridan, Jennifer

337

A Modal Logic for Coalitional Power in Games  

Science Journals Connector (OSTI)

......for Coalitional Power in Games MARC PAULY...theory, multiagent systems. 1 Introduction...for Coalitional Power in Games actions...players. While operations on games are not...Dynamic logic. In Handbook of Philosophical...of provability in systems of modal propositional......

Marc Pauly

2002-02-01T23:59:59.000Z

338

Power-games and organizational learning: Lessons for Organizations Management .  

E-Print Network [OSTI]

1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning-Economic approach, Henri SAVALL (1981) developed. KEY-WORDS: Game-Theory; Conflicts; Negotiation, Organizational

Paris-Sud XI, Université de

339

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning  

E-Print Network [OSTI]

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning Michael Bowling Manuela 15213 Abstract Learning behaviors in a multiagent environment is crucial for developing and adapting and adapt. Stochastic games, first studied in the game theory community, are a natural extension of MDPs

340

Competitive Game Development: Software Engineering as a Team Sport*  

E-Print Network [OSTI]

Competitive Game Development: Software Engineering as a Team Sport* Walt Scacchi Institute, Zurich, 9 June 2012 #12;Overview · The what, why, how and outcomes of game software development of game software development competitions · Competition affords the opportunity for alternative

Scacchi, Walt

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


341

Usability improvements for the TaleBlazer game editor  

E-Print Network [OSTI]

TaleBlazer games utilize GPS technology available on most mobile devices and tablets to create location-based augmented reality (AR) games. All TaleBlazer games are created in a web based editor on the TaleBlazer website ...

Lozano, Cristina

2014-01-01T23:59:59.000Z

342

Data Analytics for Game Development (NIER Track) Kenneth Hullett  

E-Print Network [OSTI]

Data Analytics for Game Development (NIER Track) Kenneth Hullett UC Santa Cruz Santa Cruz, CA, USA, WA, USA jhopson@bungie.com ABSTRACT The software engineering community has had seminal papers on data on the emerging digital game industry. In this paper we explore how data can drive game design and production

California at Santa Cruz, University of

343

Game matching number of graphs Douglas B. West  

E-Print Network [OSTI]

. Game: Two players, Max and Min, alternately choose edges of a matching, ending with a maximal matching. Max wants it to be large; Min wants it to be small. #12;The Matching Game We want a large matching but can't pick all the edges. Game: Two players, Max and Min, alternately choose edges of a matching

West, Douglas B.

344

Enrico Fermi: Audio/Video Clips  

Office of Scientific and Technical Information (OSTI)

Audio/Video Clips Audio/Video Clips Fermi Home · Resources with Additional Information · Fermi Honored · Atoms for Peace · Centennial of Birth Marburger Speech · Stamp · Patents Video Clip Fermi's account of the first nuclear chain reaction on December 2,1942 (from the colloquium of the 10th Anniversary of the event), with artwork of the reactor by Argonne National Laboratory (ANL). Due to the secrecy of the event, no photographs were taken of the reactor. Introduction by Crawford Greenwalt. Courtesy of ANL (5749K; 3 minutes, 50 seconds) Download Flash for video. Horizontal Divider Audio Clips Download QuickTime for audio files. From "Century of the Atom," produced by the U.S. Atomic Energy Commission Alternative cannot be provided. Download QuickTime Ten years after the experiment, Fermi recalls his confidence in the success of the first self-sustaining chain reaction. (197K; 23 seconds)

345

Video Production Tips R.A. Nocera  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Production Tips Video Production Tips R.A. Nocera There are many elements that contribute to a good video. Much of the work is in pre- production: script, storyboard, props, location, rehearsal, editing. All of these should be refined and ready before production and not interfere with the shooting schedule. I suggest creating a shot schedule of which scenes you are going to film - if you're shooting some scenes indoors and some outdoors, arrange the script in terms of location. This will make production much more efficient. There are many books and online pages about video production for reference. This is the most important aspect of film: SOUND. If you have a brilliant script, good actors, and direction, it will not translate if the sound is inaudible. Here are some ways

346

NETL: Gasification Systems Video, Images & Photos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video, Images, Photos Video, Images, Photos Gasification Systems Reference Shelf - Video, Images & Photos The following was established to show a variety of Gasification Technologies: Gasfication powerplant photo Gasification: A Cornerstone Technology (Mar 2008) Movie Icon Windows Media Video (WMV-26MB) [ view | download ] NETL is a leader in the science and technology of gasification - a process for the conversion of carbon-based materials such as coal into synthesis gas (syngas) that can be used to produce clean electrical energy, transportation fuels, and chemicals efficiently and cost-effectively using domestic fuel resources. Gasification is a cornerstone technology of 21st century zero emissions powerplants. Proposed APS Advanced Hydrogasification Process Proposed APS Advanced Hydrogasification Process* TRDU and Hot-Gas Vessel in the EERC Gasification Tower Transport reactor development unit

347

12-NIF Dedication: Concluding remarks and video  

SciTech Connect (OSTI)

The National Ignition Facility, the world's largest laser system, was dedicated at a ceremony on May 29, 2009 at Lawrence Livermore National Laboratory. These are the concluding remarks by NIF Director Edward Moses, and a brief video presentation.

Edward Moses

2009-07-02T23:59:59.000Z

348

One Video Stream to Serve Diverse Receivers  

E-Print Network [OSTI]

The fundamental problem of wireless video multicast is to scalably serve multiple receivers which may have very different channel characteristics. Ideally, one would like to broadcast a single stream that allows each ...

Woo, Grace

2008-10-18T23:59:59.000Z

349

Scaling Video Conferencing Through Spatial Tiling  

E-Print Network [OSTI]

Gharai,L. Perkins,C.S. Mankin,A. Proceedings of the 11th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV2001), Danfords on the Sound, Port Jefferson, New York, USA

Gharai, L.; Perkins, C.S.; Mankin, A.; Proceedings of the 11th International Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV2001), Danfords on the Sound, Port Jefferson, New York, USA [More Details

350

A layered multicast packet video system  

E-Print Network [OSTI]

Software based desktop videoconferencing tools are developed to demonstrate techniques necessary for video delivery in heterogeneous packet networks. Using the current network infrastructure and no network resource reservation, a one...

Brown, Thomas B., 1969-

2012-06-07T23:59:59.000Z

351

Stream programming for image and video compression  

E-Print Network [OSTI]

Video playback devices rely on compression algorithms to minimize storage, transmission bandwidth, and overall cost. Compression techniques have high realtime and sustained throughput requirements, and the end of CPU clock ...

Drake, Matthew Henry

2006-01-01T23:59:59.000Z

352

PNNL: Videos from around the lab  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

and world-changing technologies originating from PNNL. These videos represent just a small portion of the work at PNNL - for more comprehensive view, please be sure to visit...

353

Transforms for prediction residuals in video coding  

E-Print Network [OSTI]

Typically the same transform, the 2-D Discrete Cosine Transform (DCT), is used to compress both image intensities in image coding and prediction residuals in video coding. Major prediction residuals include the motion ...

Kam??l?, Fatih

2010-01-01T23:59:59.000Z

354

Videos | Y-12 National Security Complex  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Partnerships / Technologies / Videos Partnerships / Technologies / Videos Videos View a video about one of our recent technology successes. Access Rate Control System Access Rate Control System Developed to support safeguards and security, the Access Rate Control System (ARCS) controls the speed of entry through full-height turnstiles. Microwave Melting Microwave Melting Ed Ripley and Kenneth Evans explain some of the benefits of microwave heating technology, including how its uses save energy. Modulated Tool Path Chip Breaking Operation Modulated Tool Path Chip Breaking Operation The developers of the MTP chip-breaking system, an R&D 100 award winning technology, share some of the system's benefits and uses. Nanostructured Materials Nanostructured Materials Roland Seals talks about carbon nanotubes developed at Y-12. These

355

Video: The Inside Story (of a Depleted Uranium Hexafluoride Cylinder)  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Inside Story Inside Story The Inside Story The Inside Story (of a Depleted Uranium Hexafluoride Cylinder) Probes are used to look at the inside of a Uranium Hexafluoride cylinder. The distribution and structure of the contents are discussed. View this Video in Real Player format Download free RealPlayer SP Highlights of the Video: Video 00:42 10 ton 48Xcylinder of UF6 Video 01:19 Liquid UF6 filling 95% of cylinder volume Video 02:15 Liquid UF6 Video 02:23 Beginning of UF6 phase change from liquid to solid Video 02:32 Solid UF6 Video 03:00 Probe and instrument to investigate inside cylinder Video 04:09 Workers preparing to insert TV camera probe into 48X cylinder containing 10 tons of solid UF6 Video 04:28 Inner surface of head of cylinder showing no corrosion

356

Video playback (by which we mean the presentation of video-taped images and also animations) is a powerful  

E-Print Network [OSTI]

Video playback (by which we mean the presentation of video-taped images and also animations concerns associated with video playback and it is important for the development of the field basis (hardware and software) of the technique. With these ideas in mind a workshop on "video play- back

Schlupp, Ingo

357

SFR VIDEO COMPETITION The School of Forest Resources announces its first video competition! Sponsored by the External Relations and  

E-Print Network [OSTI]

SFR VIDEO COMPETITION The School of Forest Resources announces its first video competition Videos submitted to this category seek maximum exposure for SFR while maintaining high standards of decorum and enhancing the status of the UW and SFR. The goal is to create a video containing sufficient

Borenstein, Elhanan

358

Video performance for high security applications.  

SciTech Connect (OSTI)

The complexity of physical protection systems has increased to address modern threats to national security and emerging commercial technologies. A key element of modern physical protection systems is the data presented to the human operator used for rapid determination of the cause of an alarm, whether false (e.g., caused by an animal, debris, etc.) or real (e.g., a human adversary). Alarm assessment, the human validation of a sensor alarm, primarily relies on imaging technologies and video systems. Developing measures of effectiveness (MOE) that drive the design or evaluation of a video system or technology becomes a challenge, given the subjectivity of the application (e.g., alarm assessment). Sandia National Laboratories has conducted empirical analysis using field test data and mathematical models such as binomial distribution and Johnson target transfer functions to develop MOEs for video system technologies. Depending on the technology, the task of the security operator and the distance to the target, the Probability of Assessment (PAs) can be determined as a function of a variety of conditions or assumptions. PAs used as an MOE allows the systems engineer to conduct trade studies, make informed design decisions, or evaluate new higher-risk technologies. This paper outlines general video system design trade-offs, discusses ways video can be used to increase system performance and lists MOEs for video systems used in subjective applications such as alarm assessment.

Connell, Jack C.; Norman, Bradley C.

2010-06-01T23:59:59.000Z

359

Incorporation of decision, game, and Bayesian game theory in an emergency evacuation exit decision model  

Science Journals Connector (OSTI)

Abstract This paper explores the use of utility and game theory to model egress decisions for exit choices found in evacuations. These mathematically rigorous theories serve as a basis for individual exit decision making that captures interactions between evacuees. The model presented in this paper is fundamentally different from traditional evacuation simulators that capture the exit selection behaviour through simple heuristics or objective functions. A utility function based on energy consumption of exit alternatives is created that captures evacuee risk preferences and beliefs. Multiple game forms are created to allow for trade-offs between model fidelity and computational complexity. These models range from Bayesian games to simplified normal games. Multiple examples and validations are used to show that the decision analysis model developed here captures natural human tendencies and characteristics. This enables creation of a high fidelity exit decision model that simulates exit selection of evacuees.

Bryan L. Mesmer; Christina L. Bloebaum

2014-01-01T23:59:59.000Z

360

Video Monitoring of River Herring in Coastal Massachusetts StreaVideo Monitoring of River Herring in Coastal Massachusetts Streamsms 1. Introduction1. Introduction  

E-Print Network [OSTI]

Video Monitoring of River Herring in Coastal Massachusetts StreaVideo Monitoring of River Herring Questions A. How does a video monitoring system work? B. Why is video monitoring a practical tool? C. What maintenance? D. What information can be gained from video monitoring? E. How can video monitoring be used

Schweik, Charles M.

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


361

Video Transcoding Using Network Processors to Support Dynamically Adaptive Video Multicast  

Science Journals Connector (OSTI)

Heterogeneity of networks and end systems poses challenges for multicast based collaborative applications. In traditional multicasting, the sender transmits video at the same rate to all receivers independent of their network connection, end system equipment, ... Keywords: Collaborative applications, video transcoding, requantization,transcoding latency, network processor

Mohammad Shorfuzzaman; Rasit Eskicioglu; Peter Graham

2006-04-01T23:59:59.000Z

362

Video: Part of the 'Hole' Story (of Uranium Hexafluoride Cylinders)  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Hole Story Hole Story Part of the "Hole" Story (of Uranium Hexafluoride Cylinders) Holes in the depleted Uranium Hexafluoride storage cylinders are investigated. It is shown that corrosion products cause the openings to be self-healing. View this Video in Real Player format Download free RealPlayer SP Highlights of the Video: Video 00:00 Part of the 'Hole' Story Video 00:05 One of the depleted UF6 cylinder storage lots at Portsmouth Video 00:28 48G cylinders, each containing 14 tons of depleted UF6, in storage Video 00:52 Stacked 48G cylinders Video 01:35 UF6 sealed in glass tube Video 02:01 A lifting lug of one cylinder damaging a neighboring cylinder Video 02:37 Damage to small hole cylinder from impact with a lifting lub of an adjoining cylinder

363

Cyclic dominance in evolutionary games: a review  

Science Journals Connector (OSTI)

...allow the emergence of competing mini spirals [135]. This transition...competing strategies on the spatial grid. In figure 7, we show how the...characteristic snapshots of the spatial grid over time from left to right...2010 Coevolutionary games: a mini review. Biosystems 99, 109-125...

2014-01-01T23:59:59.000Z

364

Radioactivity: Olympic Games: dirty and decaying?  

Science Journals Connector (OSTI)

Radioactivity: Olympic Games: dirty and decaying? Awards: SciCast rewards the best in scientific short films Conference: Teachers conference is big in Boston Workshop: Experts and teachers mingle in Mexico Awards: Olympiad holds lavish ceremony Cinema: Indiana Jones has a skull full of physics Conference: ESERA announces Turkish delight for 2009 Forthcoming Events

365

Computational Game Creativity Antonios Liapis1  

E-Print Network [OSTI]

mathematics and engineering -- as a potentially creative activity but only if done exceptionally wellComputational Game Creativity Antonios Liapis1 , Georgios N. Yannakakis1,2 and Julian Togelius1 1@itu.dk Abstract Computational creativity has traditionally relied on well-controlled, single

Togelius, Julian

366

A Game Theoretic Analysis of Collaboration in  

E-Print Network [OSTI]

their content ownership as a non-cooperative game, where a player's utility is associated with content owned that a contributor's goal is to maximize ownership of content sections, such that content owned (i.e. originated software [30], [12], [23], [14], [18], [24], [19]. Increasingly, individuals, companies, government

Mandayam, Narayan

367

Rehearsing for an audience: students learning science through video production  

Science Journals Connector (OSTI)

A study adapting the writing-to-learn in science model to include video production was conducted. Two Year 7 classes (N = 21, N = 22) in mixed ability and gender groups completed a science investigation. One class recorded their findings using a written text (posters) and the other produced videos. Quantitative results revealed greater learning gains for the video producers. Video data analysis indicated heightened awareness of audience for video producers and a subsequent tendency to rehearse before filming; both contributed to learning gains. Educational technological innovations such as in-class video production, combined with appropriate teacher pedagogy, can enhance students' science learning.

Geoff Hilton

2011-01-01T23:59:59.000Z

368

"Toru": a game that reverses the wisdom of age using mosquito sound  

Science Journals Connector (OSTI)

We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-high-frequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito ... Keywords: cognitive science, play, sound game

John Smith, Kazuhiro Jo

2014-10-01T23:59:59.000Z

369

The six facets of serious game design: a methodology enhanced by our design pattern library  

Science Journals Connector (OSTI)

Serious games rely on two main types of competence and expertise: the game designer's and the teacher's. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment ... Keywords: conceptual framework, design patterns, game design, instructional design, pedagogy, serious games, tel

Bertrand Marne; John Wisdom; Benjamin Huynh-Kim-Bang; Jean-Marc Labat

2012-09-01T23:59:59.000Z

370

Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms  

E-Print Network [OSTI]

UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

Sasmaz, Yunus

2010-01-01T23:59:59.000Z

372

A Video Semantic Analysis Method Based on Kernel Discriminative Sparse Representation and Weighted KNN  

Science Journals Connector (OSTI)

......Intelligence, Machine Learning and Data Analytics A Video Semantic Analysis Method Based on Kernel Discriminative...China Handling editor: Zhangbing Zhou To improve the video semantic analysis for video surveillance, a new video semantic analysis method......

Yongzhao Zhan; Shan Dai; Qirong Mao; Lu Liu; Wei Sheng

2014-11-01T23:59:59.000Z

373

Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Anniversary Anniversary Capabilities Video (Text Version) to someone by E-mail Share Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Facebook Tweet about Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Twitter Bookmark Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Google Bookmark Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Delicious Rank Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on Digg Find More places to share Clean Cities: Clean Cities 20th Anniversary Capabilities Video (Text Version) on AddThis.com... Goals & Accomplishments Clean Cities 20th Anniversary Partnerships Hall of Fame Contacts Clean Cities 20th Anniversary Capabilities Video (Text Version)

374

DOE's "Creating a Star on Earth" video highlights PPPL's magnetic...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Plus One Share on Facebook A screenshot from the U.S. Department of Energy video about PPPL "Creating a Star on Earth." A screenshot from the U.S. Department of Energy video about...

375

Bag of visual words model for videos segmentation into scenes  

Science Journals Connector (OSTI)

With the advancement in multimedia technologies, the video databases are exponentially increasing in size which are creating many challenges for efficient indexing and retrieval of the videos. Interactive and efficient search engines allow users to query ...

Junaid Baber; Shin'ichi Satoh; Nitin Afzulpurkar; Chadaporn Keatmanee

2013-08-01T23:59:59.000Z

376

Wireless video applications in 3G and beyond  

Science Journals Connector (OSTI)

This article surveys wireless video applications that have been commercialized recently or are expected to go to market in 3G (and beyond) mobile networks, mainly covering error control technologies in view of "wireless video." We introduce several related ...

M. Etoh; T. Yoshimura

2005-08-01T23:59:59.000Z

377

Alternative Fuels Data Center: MotorWeek Video Transcript  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

MotorWeek Video Transcript to someone by E-mail Share Alternative Fuels Data Center: MotorWeek Video Transcript on Facebook Tweet about Alternative Fuels Data Center: MotorWeek...

378

SoftCast: Clean-slate Scalable Wireless Video  

E-Print Network [OSTI]

Video broadcast and mobile video challenge the conventional wireless design. In broadcast and mobile scenarios the bit rate supported by the channel differs across receivers and varies quickly over time. The conventional ...

Jakubczak, Szymon

2011-02-15T23:59:59.000Z

379

Video: Watch the Clean Cities Google+ Hangout | Department of...  

Broader source: Energy.gov (indexed) [DOE]

Video: Watch the Clean Cities Google+ Hangout Video: Watch the Clean Cities Google+ Hangout June 21, 2013 - 4:15pm Addthis Miss the Clean Cities Google+ Hangout? Watch a recording...

380

Video: Secretary Moniz Loosens Up For Earth Day Pitch | Department...  

Broader source: Energy.gov (indexed) [DOE]

Video: Secretary Moniz Loosens Up For Earth Day Pitch Video: Secretary Moniz Loosens Up For Earth Day Pitch April 21, 2014 - 4:11pm Addthis After work one night last week,...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


381

Creating Automated Interactive Video Playback for Studies of Animal Communications  

E-Print Network [OSTI]

Video playback is a technique used to study the visual communication and behaviors of animals. While video playback is a useful tool, most experiments lack the ability for the visual stimulus to interact with the live animal. The limited number...

Butkowski, Trisha

2010-01-16T23:59:59.000Z

382

Video Installation Design: Appropriation and Assemblage As Projection Surface Geometry  

E-Print Network [OSTI]

This area of research focuses on the use of video projections in the context of fine art. Emphasis is placed on creating a unique video installation work that incorporates assemblage and appropriation as a means to develop multiple complex...

Weaver, Timothy A.

2010-07-14T23:59:59.000Z

383

Multiview Video Coding Analysis for Energy and Quality  

Science Journals Connector (OSTI)

The Multiview Video Coding (MVC) standard brings high coding efficiency gains reducing the bitrate in 20–50 % for similar video quality if compared to the H.264/AVC ... overall encoding processing effort and, con...

Bruno Zatt; Muhammad Shafique; Sergio Bampi…

2013-01-01T23:59:59.000Z

384

Digital Video in Education MAJ Todd L. Smith  

E-Print Network [OSTI]

Digital Video in Education MAJ Todd L. Smith D/EECS, US Military Academy West Point, NY 10996 dt: Smith, T. L., Ruocco, A., and Jansen, B.J. 1999. Digital video in education, ACM Computer Science

Jansen, James

385

Deep Web Video, Office of Scientific and Technical Information...  

Office of Scientific and Technical Information (OSTI)

Deep Web Video Download latest version of Flash Player exit federal site to view Video. The U.S. Department of Energy (DOE) Office of Scientific and Technical Information (OSTI)...

386

Orchestrating Market Success: Seattle Market Introduction Workshop Video  

Broader source: Energy.gov [DOE]

View the video from Jim Brodrick's opening presentation at the July 2011 DOE SSL Market Introduction Workshop in Seattle, Washington.

387

Text-Alternative Version: Smithsonian GATEWAY Demonstration Video  

Broader source: Energy.gov [DOE]

Following is a text version of a video about the GATEWAY demonstration project at the Smithsonian American Art Museum.

388

Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996  

SciTech Connect (OSTI)

The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

1998-11-01T23:59:59.000Z

389

Stochastic Switching Games and Duopolistic Competition in Emissions Markets  

E-Print Network [OSTI]

We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance price. Such duopolistic competition results in a new type of a non-zero-sum stochastic switching game on finite horizon. Existence of game Nash equilibria is established through generalization to randomized switching strategies. No uniqueness is possible and we therefore consider a variety of correlated equilibrium mechanisms. We prove existence of correlated equilibrium points in switching games and give a recursive description of equilibrium game values. A simulation-based algorithm to solve for the game values is constructed and a numerical example is presented.

Ludkovski, Michael

2010-01-01T23:59:59.000Z

390

An audio-visual approach to web video categorization  

Science Journals Connector (OSTI)

In this paper, we discuss and audio-visual approach to automatic web video categorization. To this end, we propose content descriptors which exploit audio, temporal, and color content. The power of our descriptors was validated both in the context of ... Keywords: Action assessment, Audio block-based descriptors, Color perception, Video genre classification, Video relevance feedback

Bogdan Emanuel Ionescu, Klaus Seyerlehner, Ionu? Mironic?, Constantin Vertan, Patrick Lambert

2014-05-01T23:59:59.000Z

391

Studenttakeshomejudges'choiceawardin NationalNSFIGERTOnlineVideo&Poster  

E-Print Network [OSTI]

Studenttakeshomejudges'choiceawardin NationalNSFIGERTOnlineVideo&Poster Competition Northeasterngraduatestudentawardeda$2,000prizeforJudges'ChoiceintheNSFIGERT 2012OnlineVideo&PosterCompetition,inWashingtonD.C. Margery in the 2012 National NSF IGERT Online Video & Poster Competition. The victory earned the IGERT-ID program a $2

Ayers, Joseph

392

Computer video acquisition and analysis system for biological data  

Science Journals Connector (OSTI)

......research-article ORIGINAL PAPERS Computer video acquisition and analysis system for biological...analyses. The image is acquired using a video camera and then digitized for subsequent...including DNA sequencing gels. Computer video acquisition and analysis system for biological......

Thomas P. Keenan; Stephen A. Krawetz

1988-03-01T23:59:59.000Z

393

Video Pricing for Wireless Networks Patrick Seeling and Martin Reisslein  

E-Print Network [OSTI]

Video Pricing for Wireless Networks Patrick Seeling and Martin Reisslein Dept. of Electrical://trace.eas.asu.edu Abstract-- The development of pricing schemes that account for the specific challenges in streaming video to wireless clients is one of the key requirements for making wireless video services economically viable

Reisslein, Martin

394

Video over Software Defined Networking Harold Owens II1  

E-Print Network [OSTI]

Video over Software Defined Networking Harold Owens II1 and Arjan Durresi1 Department of ComputerS) for video applications requires the network to select optimum path among multiple paths to improve for the application. Furthermore, it is an arduous task for video application developers to request service from Int

Zhou, Yaoqi

395

Video Conferencing Facilities Task Team Final Report May 9, 2013  

E-Print Network [OSTI]

Video Conferencing Facilities Task Team Final Report May 9, 2013 Summary from our Charter The West Lafayette Campus currently includes a range of facilities and rooms equipped to host video conferences. Some and used by video conference patrons, while others are managed and operated by various schools, colleges

396

Video-induced yawning in stumptail macaques (Macaca arctoides)  

Science Journals Connector (OSTI)

...2006 research-article Animal behaviour Video-induced yawning in stumptail macaques...Macaca arctoides) were presented with video clips of either yawns or control mouth...stumptail macaque|contagious yawning|video tape|scratching| 1. Introduction Observational...

2006-01-01T23:59:59.000Z

397

Video Stream Transmodality Pierre-Olivier Rocher12  

E-Print Network [OSTI]

Video Stream Transmodality Pierre-Olivier Rocher12 , Christophe Gravier1 , Julien Subercaze12-olivier.rocher, christophe.gravier, julien.subercaze}@telecom-st-etienne.fr marius.preda@telecom-sudparis.eu Keywords: video, at constant bandwidth. In this paper we present the transmodality of video stream. Our contribution

Paris-Sud XI, Université de

398

Robust video denoising using low rank matrix completion , Chaoqiang Liu  

E-Print Network [OSTI]

Robust video denoising using low rank matrix completion Hui Ji , Chaoqiang Liu , Zuowei Shen video denoising algorithms assume a sin- gle statistical model of image noise, e.g. additive Gaussian white noise, which often is violated in practice. In this pa- per, we present a new patch-based video

Shen, Zuowei

399

Video Lab -NOAA Central Library NOAA Central Library  

E-Print Network [OSTI]

2014 Video Lab - NOAA Central Library NOAA Central Library 1315 East West Highway, SSMC3, 2nd Floor Silver Spring, MD 20910 www.lib.noaa.gov #12;NOAA Central Library Video Lab The NOAA Central Library Video Lab is available to all NOAA scientists for their business related media work, including digital

400

Performance of HTTP video streaming under different network conditions  

Science Journals Connector (OSTI)

The Internet video sharing services have been gaining importance and increasing their share in the multimedia market. In order to compete effectively and provide broadcast television with a comparable level of quality, the Internet video should fulfil ... Keywords: Multimedia communication, Network measurements, Quality of service, Video streaming

Arkadiusz Biernacki, Kurt Tutschku

2014-09-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


401

Spatial Audio System for Surround Video Martin Morrell, 2  

E-Print Network [OSTI]

Spatial Audio System for Surround Video 1 Martin Morrell, 2 Chris Baume, 3 Joshua D. Reiss 1 In this paper we present the design processes of a spatial audio system for Surround Video. Surround Video reproduction, immersing them in the content. The design of a spatial audio system was necessary to give 360

Reiss, Josh

402

Detection of frame deletion for digital video forensics  

Science Journals Connector (OSTI)

The abundance of digital video forms a potential piece of evidence in courtrooms. Augmenting subjective assessment of digital video evidence by an automated objective assessment helps increase the accuracy of deciding whether or not to admit the digital ... Keywords: Digital forensics, Frame deletion, Video compression

Tamer Shanableh

2013-12-01T23:59:59.000Z

403

Qualitative Reachability in Stochastic BPA Games  

E-Print Network [OSTI]

We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint `>0' or `=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in PTIME for the `>0' constraint, and both in NP and coNP for the `=1' constraint. Further, we prove that the winning regions for both players are regular, and we design algorithms which compute the associated finite-state automata. Finally, we show that winning strategies can be synthesized effectively.

Brázdil, Tomáš; Ku?era, Antonín; Obdržálek, Jan

2010-01-01T23:59:59.000Z

404

Layered Wyner-Ziv video coding: a new approach to video compression and delivery  

E-Print Network [OSTI]

Following recent theoretical works on successive Wyner-Ziv coding, we propose a practical layered Wyner-Ziv video coder using the DCT, nested scalar quantiza- tion, and irregular LDPC code based Slepian-Wolf coding (or lossless source coding...

Xu, Qian

2009-05-15T23:59:59.000Z

405

Integration of video and radiation analysis data  

SciTech Connect (OSTI)

We have introduced a new method to integrate spatial (digital video) and time (radiation monitoring) information. This technology is based on pattern recognition by neural networks, provides significant capability to analyze complex data, and has the ability to learn and adapt to changing situations. This technique could significantly reduce the frequency of inspection visits to key facilities without a loss of safeguards effectiveness.

Menlove, H.O.; Howell, J.A.; Rodriguez, C.A.; Eccleston, G.W.; Beddingfield, D.; Smith, J.E. [Los Alamos National Lab., NM (United States); Baumgart, C.W. [EG and G Energy Measurements, Inc., Los Alamos, NM (United States)

1994-08-01T23:59:59.000Z

406

Development of a three resolution video encoder  

E-Print Network [OSTI]

A software based, three resolution video encoder is developed for use in real time, desktop, packet switched videoconferencing over the Internet. The encoder is capable of encoding simultaneously, three streams for three-80x60, 160x120 and 320x240...

Sazzad, Sharif Mohammad

2012-06-07T23:59:59.000Z

407

Position Description Website and Video Coordinator  

E-Print Network [OSTI]

, feature content that supports the School's mission and employs best practices (i.e. chunking content, short pages, bulleted list, etc.); follow best practices with search engine optimization; creating clearPosition Description Website and Video Coordinator School of Global Environmental Sustainability

Barnes, Elizabeth A.

408

VIDEO FINGERPRINTING BASED ON CENTROIDS OF GRADIENT ORIENTATIONS Sunil Lee and Chang D. Yoo  

E-Print Network [OSTI]

VIDEO FINGERPRINTING BASED ON CENTROIDS OF GRADIENT ORIENTATIONS Sunil Lee and Chang D. Yoo Dept the video signal. The goal of a video fingerprinting sys- tem is to judge whether two videos have the same contents by measuring distance between fingerprints extracted from the videos. In this paper, a novel video

Yoo, Chang D.

409

Laws of thermodynamics and game theory  

E-Print Network [OSTI]

Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

Lev Sakhnovich

2011-05-23T23:59:59.000Z

410

Strategic Planning System for Exotic Game Management  

E-Print Network [OSTI]

. Jerry Stuth The paradigm of indiscriminate introduction of exotic ungulates has escalated the need for ecological and biological understanding of nonindigenous species. Management of any species or animal enterprise is a dynamic process..., and requires ecological considerations as well as economic constraints. The initial framework of Strategic Planning System for Exotic Game (SPSEG) may allow proactive management of animal enterprises and help mediate the often conflicting short term needs...

Lubbering, Jeanne Marie Petrofes

2012-06-07T23:59:59.000Z

411

Playing Nature: The Virtual Ecology of Game Environments  

E-Print Network [OSTI]

Game Serious Alternatives The Gamification of Everyday Lifeindustry trend toward “gamification” of everyday operationsgames up to less benign “gamification” purposes, as I will

Chang, Alenda Y.

2013-01-01T23:59:59.000Z

412

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

Xinmin Hu

2006-01-05T23:59:59.000Z

413

A Game-Theoretical Dynamic Model for Electricity Markets  

E-Print Network [OSTI]

Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

Aswin Kannan

2010-10-06T23:59:59.000Z

414

Fish play Minority Game as humans do  

Science Journals Connector (OSTI)

We report the results of an unprecedented real Minority Game (MG) played by university staff members who clicked one of two identical buttons (A and B) on a computer screen while clocking in or out of work. We recorded the number of people who clicked button A for 1288 games, beginning on April 21, 2008 and ending on October 31, 2010, and calculated the variance among the people who clicked A as a function of time. The evolution of the variance shows that the global gain of selfish agents increases when a small portion of agents make persistent choice in the games. We also carried out another experiment in which we forced 101 fish to enter one of the two symmetric chambers (A and B). We repeated the fish experiment 500 times and found that the variance of the number of fish that entered chamber A evolved in a way similar to the human MG, suggesting that fish have memory and can employ more strategies when facing the same situation again and again.

Ruey-Tarng Liu; Fei Fang Chung; Sy-Sang Liaw

2012-01-01T23:59:59.000Z

415

Putting the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring Kinematics  

E-Print Network [OSTI]

Putting the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring Kinematics While

Wilensky, Uri

416

P2P video-on-demand streaming using caching and reservation scheme based on video popularity  

Science Journals Connector (OSTI)

In peer-to-peer video-on-demand streaming, peers reduce video server load by caching viewed video data and sending these data to other peers. Although a first-in, first-out approach is typically used in the caching algorithm, it is not an efficient use of peers' upload capacity because the peers can cache the data of unpopular videos that no other peers request. In this paper, we propose a video-popularity-based caching and reservation (VPCR) scheme that increases the utilisation of peers' upload capacity. Through caching based on video popularity, even when peers view unpopular videos, they can deliver popular videos to other peers. The reservation scheme addresses temporal viewership fluctuations for each video which decrease utilisation of peers' upload capacity in VPCR. We evaluate VPCR through computer simulations and show that it is efficient in reducing the video server load under various video popularity distributions. We also show the relation between video server load and the number of simultaneous reservation acceptances for each peer.

Takaya Fujimoto; Rei Endo; Hiroshi Shigeno

2012-01-01T23:59:59.000Z

417

Video Operations in the Gradient Domain Fusion of image sequences is a fundamental operation in numerous video applications and usually  

E-Print Network [OSTI]

1 Video Operations in the Gradient Domain Abstract Fusion of image sequences is a fundamental operation in numerous video applications and usually consists of segmentation, matting and compositing. We present a unified framework for performing these operations on video in the gradient domain. Our approach

Cohen-Or, Daniel

418

OSTI YouTube Videos | OSTI, US Dept of Energy, Office of Scientific and  

Office of Scientific and Technical Information (OSTI)

OSTI YouTube Videos OSTI YouTube Videos OSTI Vimeo Videos exit federal site More OSTI Videos Video of Brian Hitson at APE 2013 Conference, Berlin, Germany, January 29, 2013 Video: APE 2013 Conference Berlin, Germany, January 29, 2013 Video of Dr. Walter Warnick's ICSTI 2010 Presentationi Video: ICSTI 2010 Annual Conference Helsinki, Finland, June 11 2010 Video of Dr. Walter Warnick's ICSTI 2008 Presentationi Video: ICSTI 2008 Public Conference Dr. Walt Warnick - WorldWideScience.org Accelerating Global Scientific Discovery Accelerating Science Discovery: From the '40s to the Future Video: Accelerating Science Discovery: From the '40s to the Future What is Science.gov? Video Video: What is Science.gov? Deep Web Video Video: Introducing a New Search Option for the Web (2:13 minutes)

419

Building Technologies Office: Home Energy Score Past Webinars and Video  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Score Past Score Past Webinars and Video Spotlights to someone by E-mail Share Building Technologies Office: Home Energy Score Past Webinars and Video Spotlights on Facebook Tweet about Building Technologies Office: Home Energy Score Past Webinars and Video Spotlights on Twitter Bookmark Building Technologies Office: Home Energy Score Past Webinars and Video Spotlights on Google Bookmark Building Technologies Office: Home Energy Score Past Webinars and Video Spotlights on Delicious Rank Building Technologies Office: Home Energy Score Past Webinars and Video Spotlights on Digg Find More places to share Building Technologies Office: Home Energy Score Past Webinars and Video Spotlights on AddThis.com... About Take Action to Save Energy Partner With DOE Activities Solar Decathlon

420

Console for a nuclear control complex  

DOE Patents [OSTI]

An advanced control room complex for a nuclear power plant, including a discrete indicator and alarm system (72) which is nuclear qualified for rapid response to changes in plant parameters and a component control system (64) which together provide a discrete monitoring and control capability at a panel (14-22, 26, 28) in the control room (10). A separate data processing system (70), which need not be nuclear qualified, provides integrated and overview information to the control room and to each panel, through CRTs (84) and a large, overhead integrated process status overview board (24). The discrete indicator and alarm system (72) and the data processing system (70) receive inputs from common plant sensors and validate the sensor outputs to arrive at a representative value of the parameter for use by the operator during both normal and accident conditions, thereby avoiding the need for him to assimilate data from each sensor individually. The integrated process status board (24) is at the apex of an information hierarchy that extends through four levels and provides access at each panel to the full display hierarchy. The control room panels are preferably of a modular construction, permitting the definition of inputs and outputs, the man machine interface, and the plant specific algorithms, to proceed in parallel with the fabrication of the panels, the installation of the equipment and the generic testing thereof.

Scarola, Kenneth (Windsor, CT); Jamison, David S. (Windsor, CT); Manazir, Richard M. (North Canton, CT); Rescorl, Robert L. (Vernon, CT); Harmon, Daryl L. (Enfield, CT)

1993-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


421

Security Risk Management via Dynamic Games with Learning  

E-Print Network [OSTI]

Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based mathematical rigor. We aim to take a decision-theoretic approach to risk management. By quantitatively

Alpcan, Tansu

422

Edinburgh Research Explorer Infinite-State Energy Games  

E-Print Network [OSTI]

Edinburgh Research Explorer Infinite-State Energy Games Citation for published version: Aziz, India §University of Edinburgh, UK Abstract--Energy games are a well-studied class of 2-player turn Abdulla, P, Faouzi Atig, M, Hofman, P, Mayr, R, Narayan Kumar, K & Totzke, P 2014, 'Infinite-State Energy

Millar, Andrew J.

423

PROXIMITY OF INFORMATION IN GAMES WITH INCOMPLETE INFORMATION  

E-Print Network [OSTI]

PROXIMITY OF INFORMATION IN GAMES WITH INCOMPLETE INFORMATION by Dov Monderer * and Dov Samet of Management, Tel Aviv University, Tel Aviv, Israel #12;Abstract Existing notions of proximity of information fail to satisfy desired continuity properties of equilibria in games with incomplete information. We

Monderer, Dov

424

COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio Marchi  

E-Print Network [OSTI]

COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS By Ezio Marchi and Paula Andrea Cohen IMA Preprint-626-7370 URL: http://www.ima.umn.edu #12;COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio MARCHI@yahoo.com.ar 1 #12;INTRODUCTION Cooperative advertising is one of the most important issues in the analysis

425

Decision Dynamics in Cooperative Search Based on Evolutionary Game Theory  

E-Print Network [OSTI]

Decision Dynamics in Cooperative Search Based on Evolutionary Game Theory Mamoru Saito, Takeshi including decision dynamics based on evolutionary game theory. As an- other works on decision dynamics a decision on which room to search while determining a con- trol input. For the problem, we present

426

The Economic Impact of One WVU Home Football Game  

E-Print Network [OSTI]

The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

Mohaghegh, Shahab

427

Mathematics of Games and Politics Instructor: Sam Smith, Mathematics  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2010 Instructor: Sam Smith, Mathematics Office Barbelin 212, 610-660-1559, smith@sju.edu Office Hours: Mon 11:30-1:00, Tue 1:00-4:00 or by appointment. Text: Sam Smith, The Mathematics of Games and Politics, available for purchase at the University

Smith, Sam

428

A differential game of joint implementation of environmental projects  

Science Journals Connector (OSTI)

This paper proposes a two-player, finite-horizon differential game model to analyze joint implementation in environmental projects, one of the flexible mechanisms considered in the Kyoto Protocol. Our results show that allowing for foreign investments ... Keywords: Differential games, Environment, Joint implementation

MichčLe Breton; Georges Zaccour; Mehdi Zahaf

2005-10-01T23:59:59.000Z

429

Abstract machines for game semantics, revisited Olle Fredriksson  

E-Print Network [OSTI]

: In this paper we are developing the line of work on PAM/IAM/JAM in order to define new abstract machines whichAbstract machines for game semantics, revisited Olle Fredriksson University of Birmingham, UK Dan R. Ghica University of Birmingham, UK Abstract--We define new abstract machines for game seman- tics which

Ghica, Dan

430

The role of semantics in games and simulations  

Science Journals Connector (OSTI)

Powerful graphics hardware is enabling strong improvements in both the appearance and the complexity of virtual worlds for games and simulations. However, current practices in the design and development of virtual worlds mostly resemble high-tech variants ... Keywords: Semantics, constraint solving, games and simulations, modeling, virtual environments

Tim Tutenel; Rafael Bidarra; Ruben M. Smelik; Klaas Jan De Kraker

2008-12-01T23:59:59.000Z

431

Video integrated measurement system. [Diagnostic display devices  

SciTech Connect (OSTI)

A Video Integrated Measurement (VIM) System is described which incorporates the use of various noninvasive diagnostic procedures (moire contourography, electromyography, posturometry, infrared thermography, etc.), used individually or in combination, for the evaluation of neuromusculoskeletal and other disorders and their management with biofeedback and other therapeutic procedures. The system provides for measuring individual diagnostic and therapeutic modes, or multiple modes by split screen superimposition, of real time (actual) images of the patient and idealized (ideal-normal) models on a video monitor, along with analog and digital data, graphics, color, and other transduced symbolic information. It is concluded that this system provides an innovative and efficient method by which the therapist and patient can interact in biofeedback training/learning processes and holds considerable promise for more effective measurement and treatment of a wide variety of physical and behavioral disorders.

Spector, B.; Eilbert, L.; Finando, S.; Fukuda, F.

1982-06-01T23:59:59.000Z

432

Video enhancement of dental radiographic films  

SciTech Connect (OSTI)

A prototype video image display system, a real-time analog enhancer (RAE), was compared to conventional viewing conditions with the use of nonscreen dental films. When medium optical density films were evaluated, there was no significant difference in the number of radiographic details detected. Conventional viewing conditions allowed perception of more details when dark films were evaluated; however, the RAE unit allowed the perception of more details when light films were viewed.

Van Dis, M.L.; Beck, F.M.; Miles, D.A. (Ohio State Univ., Columbus (USA))

1989-08-01T23:59:59.000Z

433

Exploring in-game advertising in first person shooters Stef Cobelens  

E-Print Network [OSTI]

Exploring in-game advertising in first person shooters Stef Cobelens September 21, 2009 Leiden-Game Advertising in First Person Shooters 1 Abstract In-game advertising is a rapidly developing advertising in-game advertisements are placed without solid backup of academic research. An advertisement

Emmerich, Michael

434

Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers  

Science Journals Connector (OSTI)

In this paper, we present Gingerman Challenge, which is a persuasive mobile game designed to promote moderate sunlight exposure. The design goals of Gingerman Challenge are to help players to recognize the merits of sunlight exposure and to promote maintenance ... Keywords: behavior change, casual game, design for moderation, health game, persuasive game, sun exposure, vitamin d

Hajin Lim, Jaehyeon Park, Bongwon Suh

2014-10-01T23:59:59.000Z

435

Have You Seen Our Energy 101 Videos? | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Seen Our Energy 101 Videos? Seen Our Energy 101 Videos? Have You Seen Our Energy 101 Videos? October 14, 2011 - 12:45pm Addthis This week, Eric talked about the many clean energy videos that the U.S. Department of Energy provides to the public. His post is a great reminder of all the resources the department provides to help us learn about subjects such as cool roofs, energy-efficient lighting choices, geothermal heat pumps, and many more. If you haven't seen them, check them out and let us know what you think! Have you seen any of the Energy 101 videos? Are there any subjects you wish we had videos on that aren't available yet? Let us know! Each week, you have the chance to share your thoughts on a question about energy efficiency or renewable energy for consumers. E-mail your responses

436

NREL: Learning - Center for Transportation Technologies and Systems Video  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Center for Transportation Technologies and Systems Video (Text Version) Center for Transportation Technologies and Systems Video (Text Version) This is the text version for the Center for Transportation Technologies and Systems video. The video opens with an image of a dark red flower, trembling in the breeze. It pulls out to a shot of grass-covered hills. Finally, it turns to an image of a truck driving down a highway. (Voiceover) It is one of our greatest challenges: to steer the future of transportation in a more secure, sustainable direction. The video follows a presentation given outside the NREL campus. Several people are sitting outside in rows of chairs, listening to NREL's Director speak from behind a podium. Dan Arvizu, NREL Director: "Today we launch the NREL vehicle test fleet." The video fades in to an image of researchers walking through a parking lot

437

DOE Solar Decathlon: Solar Decathlon Team-Produced Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video Walkthroughs Video Walkthroughs Animated Walkthroughs Architecture Presentations Engineering Presentations Sales Presentations Consumer Workshops Building Industry Workshops Technical Resources Sponsors Where Are the Houses Now? Quick Links Solar Decathlon Home Solar Decathlon 2011 Solar Decathlon 2009 Solar Decathlon 2007 Solar Decathlon 2005 Solar Decathlon 2002 Solar Decathlon 2011 Solar Decathlon Team-Produced Videos Watch videos produced by the teams themselves for the U.S. Department of Energy Solar Decathlon 2011 competition. Solar Decathlon 2011 Team Video Walkthroughs See inside the Solar Decathlon 2011 houses in these team-produced video tours. Solar Decathlon 2011 Team Computer-Animated Walkthroughs Learn about the teams' plans and concepts by watching these team-produced

438

LHC card games: bringing about retrocausality?  

E-Print Network [OSTI]

The model of Nielsen and Ninomiya claims that "the SSC (Superconducting Supercollider) were stopped by the US Congress due to the backward causation from the big amounts of Higgs particles, which it would have produced, if it had been allowed to run". They also proposed to play a card game and if the "close LHC" card is drawn (with probability $\\sim 10^{-6}$), really close LHC on the eve of Higgs particle discovery to avoid more severe bad luck. Crazy? Probably. But paraphrasing Salvador Dali, if you believe that you and me are smarter in physics than Nielsen and Ninomiya, don't read this article, just go right on in your blissful idiocy. Therefore, I will try to make sense of backward causation. It turns out that not only the backward causation makes perfect sense in some models of possible reality, but that Nielsen and Ninomiya really have a chance to close LHC by a card game. The only thing they need is to be smart enough to manage to develop their theory up to the level of brilliance beginning from which it becomes a part of the fabric of reality. We hope, however, that they will use their outstanding abilities to bring about some more interesting future.

Z. K. Silagadze

2010-03-31T23:59:59.000Z

439

Critical Materials Research in DOE Video (Text Version)  

Broader source: Energy.gov [DOE]

This is a text version of the "Critical Materials Research in DOE" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

440

NREL: Sustainable NREL - Videos of the Research Support Facility  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

(YouTube) RSF Power Management Instructional Video (YouTube) Printable Version Sustainable NREL Home About Sustainable NREL Environment Buildings Community Outreach Did you...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


441

ArgonneNEXT video with Paul Kearns | Argonne National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

--Workplace pipeline Search Show All All Videos Argonne OutLoud: "Computation, Big Data, and the Future of Cities" David Danielson - Assistant Secretary for Energy...

442

Text-Alternative Version: Seattle Market Introduction Workshop Video  

Broader source: Energy.gov [DOE]

Following is a text version of Jim Brodrick's welcome presentation video from the July 2011 DOE SSL Market Introduction Workshop in Seattle, Washington.

443

Video stabilization with sub-image phase correlation  

Science Journals Connector (OSTI)

A fast video stabilization method is presented, which consists of sub-image phase correlation based global motion estimation, Kalman filtering based motion smoothing and motion...

Zhu, Juanjuan; Guo, Baolong

2006-01-01T23:59:59.000Z

444

Video microscopy of living cells and dynamic molecular assemblies  

Science Journals Connector (OSTI)

The light microscope coupled to appropriate video equipment and image-processing computers now yields images with hitherto unobtainable clarity and resolution. Objects far smaller than...

Inoué, Shinya

1987-01-01T23:59:59.000Z

445

Video: Argonne + Chicago Scholars program - LaVaun Bowling |...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Video: Argonne + Chicago Scholars program - LaVaun Bowling Share Topic Community Education High school Undergraduate students Internships Environment Environmental science &...

446

Text-Alternative Version: Raleigh R&D Workshop Video  

Broader source: Energy.gov [DOE]

Following is a text version of Jim Brodrick's opening presentation video from the February 2010 DOE SSL R&D Workshop in Raleigh, North Carolina.

447

VIDEO: Welcoming Deputy Secretary Elizabeth Sherwood-Randall  

Broader source: Energy.gov [DOE]

Check out video highlights from Deputy Secretary Sherwood-Randall's swearing-in ceremony, held October 10, 2014, with special guest Vice President Joe Biden.

448

Office of Energy Efficiency & Renewable Energy Video Gallery...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

& Renewable Energy Video Gallery Energy 101: Lighting Choices Energy 101: Hydroelectric Power Energy 101: Marine and Hydrokinetic Energy Energy 101: Feedstocks for...

449

National Academies Criticality Methodology and Assessment Video (Text Version)  

Broader source: Energy.gov [DOE]

This is a text version of the "National Academies Criticality Methodology and Assessment" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

450

A Bold Goal: Boston Manufacturing R&D Workshop Video  

Broader source: Energy.gov [DOE]

View the video from Jim Brodrick's opening presentation at the April 2011 DOE SSL Manufacturing R&D Workshop in Boston, Massachusetts.

451

Department of Energy Critical Materials Strategy Video (Text Version)  

Broader source: Energy.gov [DOE]

This is a text version of the "Department of Energy Critical Materials Strategy" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

452

VIDEO: Shaping Tomorrow's Wind Energy Leaders | Department of...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Shaping Tomorrow's Wind Energy Leaders VIDEO: Shaping Tomorrow's Wind Energy Leaders August 18, 2014 - 8:55am Addthis Go behind the scenes in the Energy Department's Collegiate...

453

Text-Alternative Version: Philadelphia Market Introduction Workshop Video  

Broader source: Energy.gov [DOE]

Following is a text version of Jim Brodrick's opening presentation video from the July 2010 DOE SSL Market Introduction Workshop in Philadelphia, Pennsylvania.

454

ADVISORY: NNSA Releases Pictures, Video of Consequence Management...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

NNSA Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan WASHINGTON, D.C. The National Nuclear Security Administration, a semi-autonomous...

455

Opening the Door: San Diego R&D Workshop Video  

Broader source: Energy.gov [DOE]

View the video from Jim Brodrick's opening presentation at the February 2011 DOE SSL R&D Workshop in San Diego, California.

456

Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009 2009Authors & Digital Games Research Association (DiGRA). Personal and educational classroom use of this paper is allowed,  

E-Print Network [OSTI]

the hypothesis that exposing students in an introductory game studies class to German-style board games would exposed to these types of games did exhibit a greater understanding of game mechanics at the end mechanics [9]. We hypothesize that students exposed to this type of game may exhibit greater understanding

California at Santa Cruz, University of

457

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York University's School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of  

E-Print Network [OSTI]

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York Arts, is seeking an outstanding junior researcher in the area of Games, Gaming and Gamification, visualization, alt-games, notgames and gamification. The candidate will be a practicing artist and creative

458

Price optimisation using business risk analysis and game theory  

Science Journals Connector (OSTI)

We have developed a new approach to supporting business decisions that can be used to evaluate the risks inherent in the competitive environment. We have shown that the results of business risk analysis can be used for building a game theory model. By using risk analysis and game theory together, we were able to take into account the expected behaviour of the competitors and the interrelations among them. We present a case study in the Hungarian telecommunications sector to show how the result of the risk analysis of the net cost of a given product can be built into a game theory model.

Rozalia Konkoly; Istvan Fekete

2005-01-01T23:59:59.000Z

459

What We Do Spatial Video Geospatial video, also known as mobile mapping or  

E-Print Network [OSTI]

@kent.edu. Waldo Canyon Wildfire Colorado Springs, CO Spatial Epidemiology STI in Los Angeles Cholera in Haiti West & Tuscaloosa Wildfire -- San Diego & Colorado Springs · research · education · service within the Department illustrates the part of Colorado Springs, Colorado in which spatially-encoded video data were collected

Sheridan, Scott

460

Robust video authentication system over internet protocol  

Science Journals Connector (OSTI)

This paper presents a video authentication system over internet protocol that is insusceptible to illumination and expression variations. The illumination and expression invariant features are extracted using multi-band feature extraction. These features are classified by a radial basis function neural network. A new adaptive decision fusion method is proposed to combine the scores from different modalities and the different frames during the authentication process. Three levels of decision fusion are carried out in the proposed adaptive decision fusion. Depending on the level of decision fusion, the level of illumination influence is taken into account during the decision making.

Sue Inn Ch'ng; Kah Phooi Seng; Li-Minn Ang; Fong Tien Ong; Yee Wan Wong

2011-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


461

A Polynomial Model of Surgical Gestures for Real-Time Retrieval of Surgery Videos  

Science Journals Connector (OSTI)

This paper introduces a novel retrieval framework for surgery videos. Given a query video, the goal is to retrieve videos in which similar surgical gestures appear. In this framework, the motion content of sho...

Gwénolé Quellec; Mathieu Lamard…

2013-01-01T23:59:59.000Z

462

Video demonstrations seed alternative problem-solving techniques in wild common marmosets  

Science Journals Connector (OSTI)

...research-article Animal behaviour 1001 14 42 Video demonstrations seed alternative problem-solving...Here, in a field experiment, we used video images of unfamiliar conspecifics performing...common marmosets. Six groups received video demonstrations (footage of conspecifics...

2014-01-01T23:59:59.000Z

463

Design and implementation of a video codex using Mean Field Annealing  

E-Print Network [OSTI]

This thesis is about the evaluation of a prediction algorithm for a standard video codec proposed in [1]. This video codec follows the specifications of the ISO H.261 Recommendation. The video codec and the proposed algorithm were written...

Schwerdt, Karl

1996-01-01T23:59:59.000Z

464

E-Print Network 3.0 - advanced digital video Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

video systems of the future, we reconsider the commonly... , S. Paek, S. Pejhan, J. Smith, "Development of Advanced ImageVideo Servers in the Video On Demand... on Network...

465

Integration of video and radiation analysis data  

SciTech Connect (OSTI)

For the past several years, the integration of containment and surveillance (C/S) with nondestructive assay (NDA) sensors for monitoring the movement of nuclear material has focused on the hardware and communications protocols in the transmission network. Little progress has been made in methods to utilize the combined C/S and NDA data for safeguards and to reduce the inspector time spent in nuclear facilities. One of the fundamental problems in the integration of the combined data is that the two methods operate in different dimensions. The C/S video data is spatial in nature; whereas, the NDA sensors provide radiation levels versus time data. The authors have introduced a new method to integrate spatial (digital video) with time (radiation monitoring) information. This technology is based on pattern recognition by neural networks, provides significant capability to analyze complex data, and has the ability to learn and adapt to changing situations. This technique has the potential of significantly reducing the frequency of inspection visits to key facilities without a loss of safeguards effectiveness.

Menlove, H.O.; Howell, J.A.; Rodriguez, C.A.; Eccleston, G.W.; Beddingfield, D.; Smith, J.E. [Los Alamos National Lab., NM (United States); Baumgart, C.W. [EG and G Energy Measurements, Inc., Los Alamos, NM (United States)

1995-12-31T23:59:59.000Z

466

Game Preserves and Closed Areas (Montana) | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Game Preserves and Closed Areas (Montana) Game Preserves and Closed Areas (Montana) Game Preserves and Closed Areas (Montana) < Back Eligibility Utility Fed. Government Commercial Agricultural Investor-Owned Utility State/Provincial Govt Industrial Construction Municipal/Public Utility Local Government Residential Installer/Contractor Rural Electric Cooperative Tribal Government Low-Income Residential Schools Retail Supplier Institutional Multi-Family Residential Systems Integrator Fuel Distributor Nonprofit General Public/Consumer Transportation Savings Category Alternative Fuel Vehicles Hydrogen & Fuel Cells Buying & Making Electricity Water Home Weatherization Solar Wind Program Info State Montana Program Type Environmental Regulations Provider Montana Fish, Wildlife, and Parks Department Game preserves and closed areas exist within the state of Montana for the

467

Alaska Department of Fish and Game | Open Energy Information  

Open Energy Info (EERE)

Game Game Jump to: navigation, search Logo: Alaska Department of Fish and Game Name Alaska Department of Fish and Game Address 1255 W. 8th Street Place Juneau, Alaska Zip 99811-5526 Phone number 907-465-4100 Website http://www.adfg.alaska.gov/ind Coordinates 58.2992°, -134.425° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":58.2992,"lon":-134.425,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

468

Optimal Coordination Mechanisms for Multi-job Scheduling Games  

Science Journals Connector (OSTI)

We consider the unrelated machine scheduling game in which players control subsets of jobs. Each player’s objective is to minimize the weighted sum of completion time of her jobs, while the social cost is the ...

Fidaa Abed; José R. Correa; Chien-Chung Huang

2014-01-01T23:59:59.000Z

469

California Fish and Game Code Section 86 | Open Energy Information  

Open Energy Info (EERE)

OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: California Fish and Game Code Section 86Legal Published NA Year Signed or Took Effect 2014 Legal...

470

ORTS: A Hack-Free RTS Game Environment  

Science Journals Connector (OSTI)

This paper presents a novel approach to Real-Time-Strategy (RTS) gaming which allows human players as well as machines to compete in a hack-free environment. The main idea is to ... sent to the respective clients...

Michael Buro

2003-01-01T23:59:59.000Z

471

Outdoor augmented reality n-th game editing suite  

E-Print Network [OSTI]

OARnGES was developed to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has ...

Schmeckpeper, Benjamin Arthur

2007-01-01T23:59:59.000Z

472

Cybersecurity Games and Investments: A Decision Support Approach  

E-Print Network [OSTI]

Cybersecurity Games and Investments: A Decision Support Approach Emmanouil Panaousis1 , Andrew or inefficient spending on cybersecurity. To this end, we first model the cybersecurity environment multi-objective, multi- ple choice Knapsack to determine the optimal cybersecurity investment. Our

Malacaria, Pasquale

473

SANCTUARY : asymmetric interfaces for game-based tablet learning  

E-Print Network [OSTI]

This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

Haas, Jason M. (Jason Matthew)

2013-01-01T23:59:59.000Z

474

Gamification: Creating Gameful and Playful Application for Complementing Human Memory  

E-Print Network [OSTI]

Gamification: Creating Gameful and Playful Application for Complementing Human Memory Master thesis of this Master/Diploma thesis is to develop gamification-based design, approach and application that support

Nejdl, Wolfgang

475

A Two-Level Differential Game of International Emissions Trading  

Science Journals Connector (OSTI)

In this chapter we propose a dynamic game-theoretic modeling framework for the international climate change negotiations that should take place at the end of the Kyoto Protocol agreement if the necessity to drast...

Alain Haurie; Francesco Moresino; Laurent Viguier

2006-01-01T23:59:59.000Z

476

Mathematics of Games and Politics Instructor: Sam Smith  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2013 Instructor: Sam Smith Office: Barbelin 228, 610-660-1559, smith@sju.edu Office Hours: Tue, Thur 12:00-2:00 or by appointment. Text

Smith, Sam

477

Indian Gaming 2012 Tradeshow and Convention | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Indian Gaming 2012 Tradeshow and Convention Indian Gaming 2012 Tradeshow and Convention Indian Gaming 2012 Tradeshow and Convention March 13, 2012 - 6:47pm Addthis The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities. Be sure to visit the Office of Indian Energy booth! Learn more on the NIGA website. Addthis Related Articles Energy Savings Performance Contract Case Studies Pacific Region Combined Heat and Power Projects Byron Washom, Director of Strategic Energy Initiatives at the University of California at San Diego, poses with an electric vehicle and some of the solar panels that cover UCSD's campus.| Photo courtesy of UCSD Q&A With Byron Washom of the University of California at San Diego

478

Science Learning in Blind Children through Audio-Based Games  

Science Journals Connector (OSTI)

In this study we present AudioLink, an interactive audio-based virtual environment for children with visual disabilities to support their learning of science. AudioLink is a Role-Playing Game (RPG) for learnin...

Jaime Sánchez; Miguel Elías

2009-01-01T23:59:59.000Z

479

The Equivalence of Linear Programs and Zero-Sum Games  

E-Print Network [OSTI]

he noted that there was one case in which the reduction does not work. This also led .... linear program does not exist. ...... In: Handbook of game theory with eco-.

2012-01-15T23:59:59.000Z

480

Low-complexity Video Encoding for UAV Reconnaissance and Surveillance  

E-Print Network [OSTI]

Low-complexity Video Encoding for UAV Reconnaissance and Surveillance Malavika Bhaskaranand-complexity decoder. However, applications such as unmanned aerial vehicle (UAV) reconnaissance and surveillance in the video sequences is due to the movement of the UAV and the camera mounts which is known. Motivated

Liebling, Michael

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


481

Mobile video for patient education: the midwives' perspective  

Science Journals Connector (OSTI)

The study presented in this paper demonstrates how nurse midwives used video on mobile phones to support patient education in a maternal and child health project in rural India. The main goals of the study were to understand how the technology impacted ... Keywords: health education, mHealth, open data kit, postpartum visits, smartphone, usability, video

Brittany Fiore-Silfvast; Carl Hartung; Kirti Iyengar; Sharad Iyengar; Kiersten Israel-Ballard; Noah Perin; Richard Anderson

2013-01-01T23:59:59.000Z

482

VIDEO CODING WITH QUAD-TREES AND ADAPTIVE VECTOR QUANTIZATION  

E-Print Network [OSTI]

coders that incorporate motion compensation can become competi- tive with standard transform coding. 1-of-the-art video coding based on entropy coding of motion compensated residual frames in the fre- quency domain mode). This video codec does not apply motion compensation, how- ever. A comparison with standard

Reiterer, Harald

483

Personalized video adaptation framework (PIAF): high-level semantic adaptation  

Science Journals Connector (OSTI)

Despite much work on Universal Multimedia Experience (UME), existing video adaptation approaches cannot yet be considered as truly user-centric, mostly due to their poor handling of semantic user preferences. Indeed, these works mainly concentrate on ... Keywords: MPEG-21, MPEG-7, Personalized video, Semantic adaptation, Semantic constraint, Universal multimedia experience

Vanessa El-Khoury, David Coquil, Nadia Bennani, Lionel Brunie

2014-05-01T23:59:59.000Z

484

CT Poison Control Center 2014 Video Contest Rules  

E-Print Network [OSTI]

entry form (found on posioncontrol.uchc.edu) b. Include a link to your video from your You Tube account and community partners. Judges will consider: length of video, appropriate format, accuracy of information poison center means to you, value of the CT Poison Control Center · Programming your phone with the CT

Kim, Duck O.

485

Energy-aware complexity adaptation for mobile video calls  

Science Journals Connector (OSTI)

High energy consumption has become a challenge for multimedia applications on mobile platforms. We propose a cross layer framework that integrates complexity adaptation and energy conservation for mobile video calls. First we select the most utility-aware ... Keywords: adaptation, energy-use optimization, mobile video calls

Haiyang Ma; Deepak Gangadharan; Nalini Venkatasubramanian; Roger Zimmermann

2011-11-01T23:59:59.000Z

486

Sharing and navigating 360° videos and maps in sight surfers  

Science Journals Connector (OSTI)

Video allows to capture and present events and scenarios with great authenticity, realism and emotional impact, and it is becoming a pervasive medium; while increasingly users are enjoying and technology is supporting, capturing, sharing and accessing ... Keywords: 360°, art, culture, design, entertainment, hypervideo, immersion, interactive video, maps, movies, navigation, sharing, sightseeing, synchronization, user experience

Gonçalo Noronha; Carlos Álvares; Teresa Chambel

2012-10-01T23:59:59.000Z

487

Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country  

E-Print Network [OSTI]

ranching, an airplane manufacturer, and ecotourism at the Billie Swamp Safari. Less often publicized, and less under stood by many tribal members, have been the Tribal Council's ventures in the financial sector: investment in other Indian casinos, a bank... outlines federal law and policy and develops case studies in New Mexico and Oklahoma (Mason 2000); an edited volume on Indian gaming (Mullis and Kamper 2000); an edited volume on Indian gaming and law (Eadington and Cornelius 1998); and the chapters...

Cattelino, Jessica R.

2006-03-01T23:59:59.000Z

488

NREL: Learning - National Wind Technology Center Video (Text Version)  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

National Wind Technology Center Video (Text Version) National Wind Technology Center Video (Text Version) This is the text version for the National Wind Technology Center video. The video opens with spinning blades of wind turbines and the National Renewable Energy Laboratory logo. It then cuts to images of windmills turning on farms. The video cuts in between shots of wind turbines and face-to-face interviews of scientists from NREL's National Wind Technology Center. (Voiceover) It is a pure, plentiful natural resource. Jim Johnson, Senior Engineer: "Right now, wind is in high demand." (Voiceover) And it holds the potential to transform the way we power our homes and businesses. Fort Felker, National Wind Technology Center Director: "It's changing the way power is being made in the country. It's really having an impact."

489

Videos: The Alternative Energy Series | Open Energy Information  

Open Energy Info (EERE)

Videos: The Alternative Energy Series Videos: The Alternative Energy Series Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Videos: The Alternative Energy Series Agency/Company /Organization: Global Village Energy Partnership (GVEP) Sector: Energy Focus Area: Renewable Energy Phase: Create a Vision, Create Early Successes Topics: Co-benefits assessment, - Energy Access, Technology characterizations Resource Type: Training materials Website: www.gvepinternational.org/en/business/training-material Cost: Free UN Region: Eastern Africa Language: English The alternative energy video series covers a set of technologies that have real business potential in East Africa. They illustrate the demand for and range of modern energy products available, and highlights key investment opportunities. The videos are primarily meant for staffs of financial

490

VIDEO: Transforming a House into a Home | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

VIDEO: Transforming a House into a Home VIDEO: Transforming a House into a Home VIDEO: Transforming a House into a Home October 28, 2013 - 10:30am Addthis In the video above, Lakiya Culley talks about how her solar-powered, passive home, located in D.C.'s Deanwood neighborhood, has changed her family's future. | Video by Matty Greene, Energy Department. Rebecca Matulka Rebecca Matulka Digital Communications Specialist, Office of Public Affairs Matty Greene Matty Greene Videographer At universities all across the country, students are transforming the way we design and build homes -- developing affordable housing solutions that save money by saving energy. From installing solar panels to using energy efficient devices, like washing machines and LED lights, a clean technology future means more comfort and savings at home. And this is having a

491

Our Best Energy Videos of 2013 | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Best Energy Videos of 2013 Best Energy Videos of 2013 Our Best Energy Videos of 2013 January 3, 2014 - 12:29pm Addthis Our Best Energy Videos of 2013 Matty Greene Matty Greene Videographer Our Best of 2013 Want to relive more of Energy.gov's best-of-2013 moments? Check out our top blog posts, favorite photos and top ways to save energy in the coming year. 2013 was chock-full of great stories about how energy affects our everyday lives. Below, check out the Energy Department's best videos from the past year -- from Secretary Moniz's first day on the job to a showcase of standout student work at the Solar Decathlon. In 2013, we also visited a fourth grade class that installed solar panels on their school roof and checked out a plane that flies on solar power. These clean energy innovations show

492

Interpretation of equilibria in game-theoretic rough sets  

Science Journals Connector (OSTI)

Abstract Intelligent decision making models aim at improving the quality of decision making under uncertainty. The fundamental issues that are generally encountered in these models are too many options to choose from and the involvement of contradictory decision making criteria. The game-theoretic rough set (GTRS) model provides an intelligent decision making mechanism that exploits a game-theoretic environment for analyzing strategic situations between cooperative or conflicting decision making criteria in the probabilistic rough set framework. The concept of equilibria is of central importance in the GTRS model which has not been sufficiently addressed in the current literature. Two key issues in this regard are the interpretation of equilibria and the establishment of their existence. By reviewing, examining and defining the basic game constructs in the GTRS model, we are able to interpret an equilibrium in terms of the decision thresholds that control the rough sets based decision regions. In particular, an equilibrium is defined in terms of a pair of thresholds such that no player has a unilateral incentive to change these thresholds within the game. An example game is considered to demonstrate the use of the interpretation in determining the thresholds. The issue of existence of equilibria is addressed by considering a couple of typical two-player games in the GTRS model. The results suggest that the existence of equilibria may be established under certain limited conditions.

Nouman Azam; JingTao Yao

2015-01-01T23:59:59.000Z

493

VIDEO PRODUCTION CONSENT AND RELEASE FORM I, ___________________________ hereby authorize the University of Connecticut and those acting  

E-Print Network [OSTI]

VIDEO PRODUCTION CONSENT AND RELEASE FORM I, ___________________________ hereby authorize/or voice on any medium ("recordings") including but not limited to video, audio, photographic, digital

Alpay, S. Pamir

494

The Video Wall Project Video Technology at the Leading Edge in Education Stephen Giles and David Abramson,  

E-Print Network [OSTI]

into the application of high­speed networks (Internet2, Next Generation Internet) in higher education and there haveThe Video Wall Project ­ Video Technology at the Leading Edge in Education Stephen Giles and David Abramson, School of Computer Science and Software Engineering, Faculty of Information Technology, Monash

Abramson, David

495

Argonne Acoustic Levitation Video Goes Viral  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

"Inside the Advanced Photon Source" Inside the latest Argonne Now "Inside the Advanced Photon Source" Inside the latest Argonne Now APS Director Stephenson Named Argonne Distinguished Fellow Advanced Photon Source, Canadian Light Source Strengthen Ties, Expand X-ray Technology and Research Rose of APS and CNM One of Four DOE Early Career Award Winners Scientists Close-In on Artificial Spider Silk APS News Archives: 2012 | 2011 | 2010 | 2009 2008 | 2007 | 2006 | 2005 2004 | 2003 | 2002 | 2001 2000 Subscribe to APS News rss feed Argonne Acoustic Levitation Video Goes Viral SEPTEMBER 25, 2012 Bookmark and Share Drops of solution being suspended for a long period of time, thanks to the vibrational force of sound waves that keep them stationary in an air column. More than 41,000 Google hits for "acoustic levitation Argonne" as of

496

The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game  

E-Print Network [OSTI]

In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

2010-01-01T23:59:59.000Z

497

Not just in it to win it : inclusive game play in an MIT dorm  

E-Print Network [OSTI]

The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

Kolos, Hillary (Hillary Anne)

2010-01-01T23:59:59.000Z

498

The QUARTIC Process Model for Developing Serious Games: ‘Green My Place’ Case Study  

Science Journals Connector (OSTI)

Software engineering for pedagogy and game design for entertainment produce very different requirements and generate unique kinds of practical difficulties. The design and development of serious games relies h...

Benjamin Cowley

2014-01-01T23:59:59.000Z

499

Title 16 Alaska Statutes Chapter 5 Fish and Game | Open Energy...  

Open Energy Info (EERE)

Fish and Game Jump to: navigation, search OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: Title 16 Alaska Statutes Chapter 5 Fish and GameLegal Published NA...

500

Playing in the X-Games Window on the Extreme Universe  

E-Print Network [OSTI]

Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain