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Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


1

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

power (e.g. , Microsoft Xbox 360, Sony PlayStation 3). OtherXbox 360, Nintendo Wii, Sony PlayStation 3), our sampling isthis sampling bias. For the Sony PlayStation 2, the console

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

2

Wii All Play: The Console Game as a Computational Meeting Place  

E-Print Network [OSTI]

software alone totaled $6.6 billion [10]. One of the most striking trends in the console game marketWii All Play: The Console Game as a Computational Meeting Place Amy Voida & Saul Greenberg study of collocated group console gaming. We focus on motivations for, perceptions of, and practices

Greenberg, Saul

3

First Video Game  

ScienceCinema (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2010-01-08T23:59:59.000Z

4

Video Games: A Site for Sore Eyes  

E-Print Network [OSTI]

1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

Mozaffari, Sahar

2011-01-01T23:59:59.000Z

5

Arm-Hand-Finger Video Game Interaction  

E-Print Network [OSTI]

Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

Logsdon, Drew Anthony

2012-02-14T23:59:59.000Z

6

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About  

E-Print Network [OSTI]

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

Spagnolo, Filippo

7

Nuclear physicists use video gaming to build Hampton Roads' Fastest...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

8

Morality and Meaning in Video Games: A New Approach to Christian Game Design  

E-Print Network [OSTI]

A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring other themes, including ethics, morality, and religious or spiritual subjects. This thesis...

Bednarz, Megan Renee?

2012-07-16T23:59:59.000Z

9

When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection  

E-Print Network [OSTI]

review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead...

Bailey, Joseph Harold

2007-09-17T23:59:59.000Z

10

How Japanese is Wii? The Reception and Localization of Japanese Video Games in America  

E-Print Network [OSTI]

With control over both store shelves and consumers' consciousness, Japanese video games have dominated the U.S. and global game markets over the past two decades and continue to prosper today. This thesis positions Japanese video games' popularity...

Huang, Xiangyi

2009-06-12T23:59:59.000Z

11

Video Game Device Haptic Interface for Robotic Arc Welding  

SciTech Connect (OSTI)

Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

Corrie I. Nichol; Milos Manic

2009-05-01T23:59:59.000Z

12

Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger  

E-Print Network [OSTI]

The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of numerous research groups who...

Nelson, Andrew R

2009-01-01T23:59:59.000Z

13

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...  

Office of Environmental Management (EM)

Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

14

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?  

E-Print Network [OSTI]

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques? Alexandra, we developed The Prepared Partner, an educational video game about labor and childbirth. Because The Prepared Partner is an online video game, it can be distributed to a much larger area and thereby can

California at Santa Cruz, University of

15

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

with their free energy audit program. Meters were installedinstalled as part of an energy audit program. Users may be

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

16

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

Efficiency and Renewable Energy, Building TechnologiesEfficiency and Renewable Energy, Building Technologies

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

17

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

about half of the total energy consumption from Wii consolescan estimate total national energy consumption due to videoof on mode energy consumption to the total AEC. For most

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

18

Learning plan networks in conversational video games  

E-Print Network [OSTI]

We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

Orkin, Jeffrey David

2007-01-01T23:59:59.000Z

19

Requirements Engineering and the Creative Process in the Video Game Industry  

E-Print Network [OSTI]

Requirements Engineering and the Creative Process in the Video Game Industry David Callele, Eric the need to extend traditional requirements engineering techniques to support the creative process in video, Canada S7N 5C9 {callele,neufeld,kas}@cs.usask.ca Abstract The software engineering process in video game

Schneider, Kevin A.

20

E-Print Network 3.0 - action video game Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

video games is a relatively new field, the ... Source: Larsson, Thomas - School of Innovation, Design and Engineering, Mlardalen University Collection: Computer...

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


21

Methods to Market Mario: An Analysis of American and Japanese Preference for Control in Video Games  

E-Print Network [OSTI]

Video game developers and journalists on both sides of the Pacific agree that the preferences of Japanese and American video gamers are quite different. Their consensus is that Americans prefer a relatively higher level of control in most aspects...

Cook, Geoffrey Michael

2009-01-01T23:59:59.000Z

22

Story Scripting for Automating Cinematics and Cut-Scenes in Video Games  

E-Print Network [OSTI]

. This paper discusses these story scripting elements in depth, along with a prototype software engine capableStory Scripting for Automating Cinematics and Cut-Scenes in Video Games W. Zhang, M. Mc for writers to directly create and integrate story content into games on their own, and they must instead rely

Katchabaw, Michael James

23

Robotic Video Game Learning Using Self-Detection  

E-Print Network [OSTI]

effective in performing a variety of ma- nipulation tasks including pushing buttons, lifting household. The microphone was not used, neither was the right eye or the right arm. 40" Television A Television with a large screen was placed in front of the robot to display the games. The exact brand of the television

Wurtele, Eve Syrkin

24

Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts  

E-Print Network [OSTI]

In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. ...

Lee, Ruri

2013-01-01T23:59:59.000Z

25

Learning acoustically complex word-like units within a video-game training paradigm Sung-joo Lim1  

E-Print Network [OSTI]

for the blue." Video Game Training (Wade & Holt, 2005) · Sounds serve a functional role in signaling aliens and orienting response. - Sound categories associated with different aliens in game · No overt categorization. Watch for [ ] aliens. 5. The bad guy is [ ]. 6. [ ] invaders are coming. Generalization Test 1. [ ] 2

Holt, Lori L.

26

The Soprants: conceptual and technical framework for a 3D interactive video game  

E-Print Network [OSTI]

fulfillment of the requirements for the degree of MASTER OF SCIENCE Approved by: Chair of Committee, Carol LaFayette Committee Members, Bradleigh Vinson Vinod Srinivasan Head of Department, Mardelle Shepley August 2006 Major Subject: Visualization Sciences iii... ABSTRACT The Soprants: Conceptual and Technical Framework for a 3D Interactive Video Game. (August 2006) Tatsuya Nakamura, B.S., Kyoto University; M.S., Kyoto University Chair of Advisory Committee: Prof. Carol LaFayette This thesis covers the design...

Nakamura, Tatsuya

2006-10-30T23:59:59.000Z

27

ARC-ED Curriculum: The Application of Video Game Formats to Educational Software  

E-Print Network [OSTI]

educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content...

Chaffin, Jerry D.; Maxwell, Bill; Thompson, Barbara

1982-01-01T23:59:59.000Z

28

DESIGN AND IMPLEMENTATION OF OPTIMISTIC CONSTRUCTS FOR LATENCY MASKING IN ONLINE VIDEO GAMES  

E-Print Network [OSTI]

, optimistic execution, software design patterns for games. ABSTRACT To achieve interactive experiences difficult issue faced by developers of online games is that of latency. In many cases, the latency on experiences in using these components in the development of a simple trading game to validate

Katchabaw, Michael James

29

BPA contaminants found in most Last Updated: Monday, August 16, 2010 | 10:36 PM ET  

E-Print Network [OSTI]

and video game consoles, said Prof. Miriam Diamond, who runs the Diamond Environmental Research Group

30

Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectronVideos Videos Significant

31

Testing cross-platform streaming of video games over wired and wireless LANs  

E-Print Network [OSTI]

Vision & Graphics, Image Processing Department Heinrich-Hertz-Institute, Fraunhofer-Institute for Telecommunications Berlin, Germany {philipp.fechteler, eisert}@hhi.fraunhofer.de H. David R&D Department Exent devices. G@L is implementing an innovative architecture, transparent to legacy game code, which supports

Eisert, Peter

32

Communicative Implications of the Modern Video Game: An Audience-Centered Approach  

E-Print Network [OSTI]

.D. ________________________________ Diana Carlin, Ph.D. ________________________________ Scott Harris, Ph.D. ________________________________ David J. Cook, Ph.D. Date Defended: December 2, 2010 ii The Dissertation Committee for KYLE D. RICHARDS.... Sniders (September 17, 2007) USA Today article reports much of this marketing budget included cross-promotional ties with Burger King, PepsiCo (in the form of a new, Halo labeled Mountain Dew drink called game fuel) and NASCAR (David Stremmes #40...

Richards, Kyle Dudley

2010-12-31T23:59:59.000Z

33

Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley wins 2015MayoXMLbrown-bag-videos Sign

34

Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley wins 2015MayoXMLbrown-bag-videos

35

Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary)morphinanInformation Desert SouthwestTechnologies | Blandine Jerome Velencia WitherspoonVideo: RadEMSL and

36

Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay  

E-Print Network [OSTI]

ANALYSIS OF DATA .................................................................. 30 IV.A. Analysis of Earlys Seven Principles Application ............................... 31 IV.B. Major Design Features of Companion Games...-console. 31 IV.A. Analysis of Earlys Seven Principles Application IV.A.1. Fable II Pub Games According to Chris Early, the release of Fable II Pub Games in 2008 marked the first time companion gaming (as it is known today) was published...

Ross, Jacob

2013-08-30T23:59:59.000Z

37

Data Analytics for Game Development (NIER Track) Kenneth Hullett  

E-Print Network [OSTI]

of digital games (a.k.a. video games, computer games, electronic games, etc.; referred to simply as games PricewaterhouseCoopers (PwC) report on Global Entertainment and Media Outlook: 2007-2011 estimates that the video game market will increase from $31.6 Billion in 2006 to $48.9 Billion in 2011 [12]. Software

California at Santa Cruz, University of

38

ACCELERATED VIDEO STREAMING FOR GAMING ARCHITECTURE Arto Laikari, Philipp Fechteler, Benjamin Prestele, Peter Eisert, Jukka-Pekka Laulajainen  

E-Print Network [OSTI]

.prestele, peter.eisert}@hhi.fraunhofer.de, jukka-pekka.laulajainen@vtt.fi VTT Technical Research Centre of Finland Software architectures and platforms Vuorimiehentie 3, Espoo, FI-02044 VTT, Finland Fraunhofer Institute software modifica- tion. The key innovations of the Games@Large system are game execution distribution

Eisert, Peter

39

Developing game worlds : gaming, technology, and innovation in Peru  

E-Print Network [OSTI]

In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

Marisca Alvarez, Eduardo

2014-01-01T23:59:59.000Z

40

Using Automated Replay Annotation for Case-Based Planning in Games  

E-Print Network [OSTI]

number of expert replays available on the web. 1 Introduction Video games provide an excellent testbed

California at Santa Cruz, University of

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


41

One-handed interface for multitouch-enabled real-time strategy games  

E-Print Network [OSTI]

.edu ABSTRACT Historically, real-time strategy video games, such as Star- craft (Blizzard Entertainment, 1999

California at Santa Cruz, University of

42

Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas  

E-Print Network [OSTI]

, michaelm}@soe.ucsc.edu Abstract Often, video game designers must choose between creating a lin- ear-style dungeon game called EMPath. Introduction When creating a video game, designers are faced with the decision

California at Santa Cruz, University of

43

Artificial Intelligence Design for Real-time Strategy Games  

E-Print Network [OSTI]

of the paper. 1 Introduction The real-time strategy (RTS) video game genre began to appear roughly two decades , one of the best-selling video games and now an acknowledged reference, cemented RTS in the industry

Ernst, Damien

44

Imitative Learning for Real-Time Strategy Games Quentin Gemine, Firas Safadi, Raphael Fonteneau and Damien Ernst  

E-Print Network [OSTI]

and Damien Ernst Abstract--Over the past decades, video games have become increasingly popular and complex for contemporary video games. However, despite its recent advances, video game AI still lacks the ability to learn. In this paper, we attempt to break the barrier between video game AI and machine learning and propose a generic

Ernst, Damien

45

Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games  

E-Print Network [OSTI]

, consider the editorial cartoon. Given the existence of newsgames, which are defined to be video game

California at Santa Cruz, University of

46

Remote power and console management in large datacenters  

E-Print Network [OSTI]

Todays datacenters are often built of a large number of commodity hardware components. A number of common tasks including operating system installation, hardware and OSlevel troubleshooting require low-level control of the machines console and power buttons, yet local physical access is not only impractical and errorprone but often impossible. We report on the approach used at CERN for lowlevel remote management of more than 9000 machines in multiple datacenters.

Horvath, A

2010-01-01T23:59:59.000Z

47

On Creating a Native Real-Time-Strategy Game User Interface for Multi-Touch Devices  

E-Print Network [OSTI]

|sorzech|wwong3}@ucsc.edu, {fire}@soe.ucsc.edu ABSTRACT Historically, real-time strategy video games, such as Star, interaction, video games, touch-screen, iPad 1. INTRODUCTION On many mobile platforms, multiple compelling

California at Santa Cruz, University of

48

System Design Evolution of The Prepared Partner: How a Labor and Childbirth Game Came to Term  

E-Print Network [OSTI]

of October 17, 2010 How do you help a woman in labor? The Prepared Partner is an educational video game about a satisfying birth. We present a partial taxonomy of childbirth in video games, and a discussion on skill and suggestions about video games containing childbirth themes. We also thank DJ Capelis, Caitlin Sadowski

California at Santa Cruz, University of

49

Comme il Faut: A System for Simulating Social Games Between Autonomous Characters  

E-Print Network [OSTI]

95064 mccoyjo, michaelm, nwf@soe.ucsc.edu ABSTRACT Modern video games have highly developed il Faut and our approach to enabling social play. 1. INTRODUCTION Currently video games have achieved and dialogue in stylized fashions that differ markedly from the average conversation. The video game

California at Santa Cruz, University of

50

Designing a Real-time Strategy Game about Sustainable Energy Use  

E-Print Network [OSTI]

This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

Doucet, Lars Andreas

2011-08-08T23:59:59.000Z

51

Dec. 13, 2006 9:42pm Register Help Stories Videos The Web  

E-Print Network [OSTI]

Dec. 13, 2006 9:42pm · Register · Help Stories Videos The Web Home | U.S. | World | Politics | Sci | Video [ Build Playlist ] CBS Evening News [ Watch Now ] | The Early Show | 48 Hours | 60 Minutes | CBSTech Video IN THE SPOTLIGHT GameCore Video Game Columns, Reviews And Views INTERACTIVE Funnels Of Fury

Wright, Dawn Jeannine

52

System Problem Detection by Mining Console Logs Electrical Engineering and Computer Sciences  

E-Print Network [OSTI]

for mining console logs using a combination of program analysis, information retrieval, data mining logs. We then extract features, such as execution traces, from logs and use data mining and machineSystem Problem Detection by Mining Console Logs Wei Xu Electrical Engineering and Computer Sciences

Xu, Wei

53

Invited Applications Paper Detecting Large-Scale System Problems by Mining Console Logs  

E-Print Network [OSTI]

. Researchers and operators have been using all kinds of mon- itoring data, from the simplest numerical metrics Problems by Mining Console Logs part operator, and charged with fixing the problem-- are usuallyInvited Applications Paper Detecting Large-Scale System Problems by Mining Console Logs Wei Xu xuw

Xu, Wei

54

SearchHome Video News Images Health Education Topics Blogs Mobile Space Science Technology Health General Sci-Fi & Gaming Oddities International Business Education Mars Science Laboratory Curiosity  

E-Print Network [OSTI]

SearchHome Video News Images Health Education Topics Blogs Mobile Space Science Technology Health the Video: Stingless Bees Fight Over Food Source ] April Flowers for redOrbit.com Your Universe Online Dancing Bees Show Researchers The Way To The Best Environmental Schemes UK Honeybees Threatened

Nieh, James

55

Party Mascot Game  

E-Print Network [OSTI]

Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live in poverty and contribute...

Hacker, Randi; Tsutsui, William

2006-09-20T23:59:59.000Z

56

Nuclear power plant human computer interface design incorporating console simulation, operations personnel, and formal evaluation techniques  

SciTech Connect (OSTI)

New CRT-based information displays which enhance the human machine interface are playing a very important role and are being increasingly used in control rooms since they present a higher degree of flexibility compared to conventional hardwired instrumentation. To prototype a new console configuration and information display system at the Experimental Breeder Reactor II (EBR-II), an iterative process of console simulation and evaluation involving operations personnel is being pursued. Entire panels including selector switches and information displays are simulated and driven by plant dynamical simulations with realistic responses that reproduce the actual cognitive and physical environment. Careful analysis and formal evaluation of operator interaction while using the simulated console will be conducted to determine underlying principles for effective control console design for this particular group of operation personnel. Additional iterations of design, simulation, and evaluation will then be conducted as necessary.

Chavez, C.; Edwards, R.M.; Goldberg, J.H.

1993-12-31T23:59:59.000Z

57

USING SYNTHETIC PLAYERS TO GENERATE WORKLOADS FOR NETWORKED MULTIPLAYER GAMES  

E-Print Network [OSTI]

that generates appropriate workloads for networked multiplayer games. Based on this framework, we have developed a software infrastructure and a prototype synthetic player for the multiplayer adventure game Crossfire Video games have been projected to continue to enjoy solid growth over the coming years (PricewaterhouseCoopers

Katchabaw, Michael James

58

Learning Transformations From Video  

E-Print Network [OSTI]

on Natural Video . . . . . . . . . . . . . . . . .3 Learning Continuous Transformation from VideoProposed Video Coder

Wang, Ching Ming

2010-01-01T23:59:59.000Z

59

Detecting Large-Scale System Problems by Mining Console Logs Wei Xu xuw@cs.berkeley.edu  

E-Print Network [OSTI]

. Researchers and operators have been using all kinds of mon- itoring data, from the simplest numerical metrics Problems by Mining Console Logs part operator, and charged with fixing the problem-- are usuallyDetecting Large-Scale System Problems by Mining Console Logs Wei Xu xuw@cs.berkeley.edu EECS

Jordan, Michael I.

60

Using Intel Software on VS2008 File -> New Project (C++ Win32 Console Application) ( Empty project  

E-Print Network [OSTI]

Using Intel Software on VS2008 · File -> New Project (C++ Win32 Console Application) ( Empty project without any headers) · Right Click Project or Project -> Intel Compiler -> Use Intel Compiler · Project -> Properties -> C/C++ -> General -> Suppress Startup Banner = No · Project -> Properties -> C

Hall, Mary W.

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


61

The Joysnake A Haptic Operator Console for High-Degree-of-Freedom Robots  

E-Print Network [OSTI]

advanced serpentine robot is the OmniTread-4 (OT-4) which has seven segments and 13 actuated degrees than one human operator. In the case of the OT-4, three operators simultaneously control the robot1 The Joysnake ­ A Haptic Operator Console for High-Degree-of-Freedom Robots by John J. Baker

Borenstein, Johann

62

Fall 2008 Student Survey Do you live on campus or off campus?  

E-Print Network [OSTI]

;"Other" Answers iPod Cellular Phone External Hard Drive cell phone iPod cell phone Video game console iPod Touch nothing Ipod Touch iPod iPod Digital Camera Cell Phone ipod cell phone ipod, graphing calculator Wii What other? Cell phone xbox 360, and cell phone CD Player internet enabled game consoles, two ipod

Gering, Jon C.

63

Video Production For Short Educational Videos  

E-Print Network [OSTI]

Video Production Handbook For Short Educational Videos Jennifer Cook Small Acreage Management page 6 Introduction page 3 Prepare for Video Shoot page 8 Video Shoot page 9 Editing Page 11 Draft Review page 12 Final Video page 13 Table of Contents Video Production Process #12;3 Equipment

64

Lattice QCD as a video game  

E-Print Network [OSTI]

The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.

Gyozo I. Egri; Zoltan Fodor; Christian Hoelbling; Sandor D. Katz; Daniel Nogradi; Kalman K. Szabo

2007-06-18T23:59:59.000Z

65

Video Games - Did They Begin at Brookhaven  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley wins 2015MayoXML Bookmark and Share

66

Video flowmeter  

DOE Patents [OSTI]

A video flowmeter is described that is capable of specifying flow nature and pattern and, at the same time, the quantitative value of the rate of volumetric flow. An image of a determinable volumetric region within a fluid containing entrained particles is formed and positioned by a rod optic lens assembly on the raster area of a low-light level television camera. The particles are illuminated by light transmitted through a bundle of glass fibers surrounding the rod optic lens assembly. Only particle images having speeds on the raster area below the raster line scanning speed may be used to form a video picture which is displayed on a video screen. The flowmeter is calibrated so that the locus of positions of origin of the video picture gives a determination of the volumetric flow rate of the fluid.

Lord, D.E.; Carter, G.W.; Petrini, R.R.

1981-06-10T23:59:59.000Z

67

Video dithering  

E-Print Network [OSTI]

In this work, we present mathematical and artistic techniques for the easy creation of artistic screening animations in video resolution by extending the artistic screening technique of adapting various patterns as screen dots for generating...

Yu, Jin Nah

2004-09-30T23:59:59.000Z

68

Computerization upgrade project for the Rocky Flats Plant Critical Mass Laboratory Reactor Control Console  

SciTech Connect (OSTI)

This report discusses present and planned future work on computerization of the Rocky Flats Plant (RFP) Critical Mass Laboratory (CML) Nuclear Reactor Control Console. No computerized control functions are planned or anticipated at this time. The scope of this computerization effort is limited to Data Acquisition and Analysis. In this work an IBM-PC will be connected to four (4) Nuclear Safety channels, and two (2) nonnuclear safety channels. Programming is being done in interpretive advanced BASIC. At the present time only two channels, Linear Picoammeters 1 and 2, are having their signals processed by the IBM-PC.

Bachman, H.C.; Miles, R.E.; Sachs, R.D.

1987-01-01T23:59:59.000Z

69

Video Center Administrator Guide  

E-Print Network [OSTI]

LifeSize® Video Center Administrator Guide March 2011 LifeSize Video Center 2200 #12;LifeSize Video Center Adminstrator Guide 2 Administering LifeSize Video Center LifeSize Video Center is a network server that stores and streams video sent by LifeSize video communications systems enabled for recording. It can also

Eisen, Michael

70

Earth Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsruc DocumentationP-Series toESnet4: Networking for the Future of DOEEarth Videos Earth Videos Our

71

Video based system monitoring  

E-Print Network [OSTI]

In this work we develop new algorithms for video comparison, for video alignment, and for determining the similarity between entire video clips or detecting similarities between sub-videos. The intent of this work is to ...

Anthony, Brian W., 1972-

2006-01-01T23:59:59.000Z

72

Evaluating the Benefits of 3D Stereo in Modern Video Tad Litwiller  

E-Print Network [OSTI]

Evaluating the Benefits of 3D Stereo in Modern Video Games Tad Litwiller University of Central Florida Department of EECS 4000 Central Florida Blvd. Orlando, FL 32816, USA tad

LaViola Jr., Joseph J.

73

EVALUATING THE BENEFITS OF 3D STEREO IN MODERN VIDEO TAD LITWILLER  

E-Print Network [OSTI]

EVALUATING THE BENEFITS OF 3D STEREO IN MODERN VIDEO GAMES by TAD LITWILLER B.S., Compter Science Professor: Joseph J. LaViola Jr. #12;ii © 2010 Tad R. Litwiller #12;iii ABSTRACT We present a study

Pattanaik, Sumanta N.

74

Unsupervised discovery of human behavior and dialogue patterns in data from an online game  

E-Print Network [OSTI]

A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

Smith, Tynan S

2011-01-01T23:59:59.000Z

75

Video Gallery  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectron Spectroscopy ofVictor F.Video

76

ORISE: Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLas Conchas recoveryLaboratory |CHEMPACKRadiologicalEric Dulmes Student's explosiveShaunVideos

77

Video Tutorials  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley wins 2015MayoXML Bookmark andVideo

78

Stewardship Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear Security Administrationcontroller systemsBiSiteNeutron Scattering4American'! I , 250 AR.Stewardship Videos

79

Video Stores: Introduction  

E-Print Network [OSTI]

Journal, and a former video manager of Kim's Mediapolis inMEDIA FELDS J O U R N A L Video Stores Introduction Jeffa specific media space: the video rental store. We were

Scheible, Jeff; Neves, Joshua

2010-01-01T23:59:59.000Z

80

AIGA Southwest Gaming Expo  

Broader source: Energy.gov [DOE]

The Arizona Indian Gaming Association (AIGA) is hosting the Southwest Gaming Expo in Scottsdale, Arizona, on Nov. 5-7, 2014.

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


81

Mining Game Statistics from Web Services: A World of Warcraft Armory case study  

E-Print Network [OSTI]

Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah publicly accessible web services allows us to quickly retrieve quantitative results. This will allow Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION

California at Santa Cruz, University of

82

Video-Visuals  

Broader source: Energy.gov [DOE]

Multimedia resources at the United States Department of Energy help to message geothermal development visually through video, photographs, renderings of the subsurface, and resource maps. VIDEO links

83

Snarry Games  

E-Print Network [OSTI]

for something, Snape could tell. "I'm, er, I'm about to do something. I'm gonna do it without saying anything or using anything, because I've got pretty good at doing it now." What on earth was the idiot up to? Tony met Snape's dark gaze and held it as he... translate well to paper. This collection was created because I wanted a consistently-formatted set of the Games to read. Since I wanted to format them all, why not print a set for reading away from my computer. (I've got very little experience reading...

Multiple Contributors

2006-01-01T23:59:59.000Z

84

Relevant Videos: Stoichiometry  

E-Print Network [OSTI]

#12;2 of 8 Relevant Videos: Stoichiometry Stoichiometry: Limiting Reagent Suspensions, Colloids note that MANY of these Khan chemistry videos contain errors, although the basic premise and overall content is sound. If you find an error in a video, please email me the following information: video title

Houston, Paul L.

85

Video Summarization via Crowdsourcing  

E-Print Network [OSTI]

Video Summarization via Crowdsourcing Abstract Although video summarization has been studied extensively, existing schemes are neither lightweight nor generalizable to all types of video content. To generate accurate abstractions of all types of video, we propose a framework called Click2SMRY, which

Chen, Sheng-Wei

86

Database Research Opportunities in Computer Games Walker White, Christoph Koch, Nitin Gupta, Johannes Gehrke, and Alan Demers  

E-Print Network [OSTI]

. The Entertainment Software Association estimates that computer and video game software sales in 2006 were $7 environment in which players interact with digital objects or each other for entertainment. This includes ev

Gehrke, Johannes

87

VIDEO SUMMARIZATION BY VIDEO STRUCTURE ANALYSIS AND GRAPH OPTIMIZATION  

E-Print Network [OSTI]

VIDEO SUMMARIZATION BY VIDEO STRUCTURE ANALYSIS AND GRAPH OPTIMIZATION Shi Lu, Irwin King video summarization method that combines video structure analysis and graph optimiza- tion. First, we analyze the structure of the video, find the boundaries of video scenes, then we calculate each scene

King, Kuo Chin Irwin

88

Video face replacement  

E-Print Network [OSTI]

We present a method for replacing facial performances in video. Our approach accounts for differences in identity, visual appearance, speech, and timing between source and target videos. Unlike prior work, it does not ...

Dale, Kevin

89

Video annotation tools  

E-Print Network [OSTI]

general purpose annotation toolkits that can be used to create domain specific applications. A video annotation toolkit along with toolkits for searching, retrieving, analyzing and presenting videos can help achieve the broader goal of creating integrated...

Chaudhary, Ahmed

2008-10-10T23:59:59.000Z

90

Energy Literacy Videos  

K-12 Energy Lesson Plans and Activities Web site (EERE)

New video series, Energy Literacy highlights the 7 Essential Principles of Energy to help engage students in energy.

91

The Digital Interactive Video  

E-Print Network [OSTI]

The Digital Interactive Video Exploration and Reflection (Diver) system lets users create virtual pathways through existing video content using a virtual camera and an annotation window for commentary repurposing, and discussion. W ith the inexorable growth of low-cost consumer video elec- tronics

Paris-Sud XI, Universit de

92

Digitales Video Martin Knopp  

E-Print Network [OSTI]

Digitales Video Martin Knopp Thomas Hach ? #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Bayermaske - Original 14Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Bayermaske - ,,Bayermasken-Bild" 15Digitales Video #12;Technische Universität MünchenLehrstuhl für

93

Recycling Parrondo games  

E-Print Network [OSTI]

We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

2005-10-24T23:59:59.000Z

94

Game Theory Kenneth Prestwich  

E-Print Network [OSTI]

...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;Game Theory Kenneth Prestwich ...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;c 1999 by Kenneth Prestwich. All are available on-line at: http: science.holycross.edu departments biology kprestwi behavior ESS ESS index frmset

Prestwich, Ken

95

PRODUCER -SCROUNGER GAME n-Person Game  

E-Print Network [OSTI]

size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

Caraco, Thomas

96

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET  

E-Print Network [OSTI]

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET Di Loreto Ines Universit degli Studi in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending and will then describe some practical examples from the Facebook context. KEYWORDS Social games, casual games, tribes

Paris-Sud XI, Universit de

97

Digital Video 1 DIGITAL VIDEO, LEARNING STYLES AND STUDENT UNDERSTANDING  

E-Print Network [OSTI]

Digital Video 1 DIGITAL VIDEO, LEARNING STYLES AND STUDENT UNDERSTANDING Digital Video, Learning University in 1997. Her doctoral work involved the assessment of and interactive digital video technique #12;Digital Video 2 teachers, particularly those teachers whose background does not include

Larkin, Teresa L.

98

Video and Image Processing in Multimedia Systems (Video Processing)  

E-Print Network [OSTI]

COT 6930 Video and Image Processing in Multimedia Systems (Video Processing) Instructor: Borko. Content-based image and video indexing and retrieval. Video processing using compressed data. Course concepts and structures 4. Classification of compression techniques 5. Image and video compression

Furht, Borko

99

Video Digests: A Browsable, Skimmable Format for Informational Lecture Videos  

E-Print Network [OSTI]

Video Digests: A Browsable, Skimmable Format for Informational Lecture Videos Amy Pavel, Colorado- ing current timeline-based video players. Video digests are a new format for informational videos authors create such digests using transcript-based interactions. With our tools, authors can manually

O'Brien, James F.

100

Video Toroid Cavity Imager  

DOE Patents [OSTI]

A video toroid cavity imager for in situ measurement of electrochemical properties of an electrolytic material sample includes a cylindrical toroid cavity resonator containing the sample and employs NMR and video imaging for providing high-resolution spectral and visual information of molecular characteristics of the sample on a real-time basis. A large magnetic field is applied to the sample under controlled temperature and pressure conditions to simultaneously provide NMR spectroscopy and video imaging capabilities for investigating electrochemical transformations of materials or the evolution of long-range molecular aggregation during cooling of hydrocarbon melts. The video toroid cavity imager includes a miniature commercial video camera with an adjustable lens, a modified compression coin cell imager with a fiat circular principal detector element, and a sample mounted on a transparent circular glass disk, and provides NMR information as well as a video image of a sample, such as a polymer film, with micrometer resolution.

Gerald, Rex E. II; Sanchez, Jairo; Rathke, Jerome W.

2004-08-10T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


101

Digitales Video Martin Knopp  

E-Print Network [OSTI]

Digitales Video Martin Knopp Thomas Hach ? #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 2 Poster ­ Was ist das? Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 3 Konferenzen Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 4

102

Digitales Video Martin Knopp  

E-Print Network [OSTI]

Digitales Video Martin Knopp Thomas Hach ? #12;Technische Universität MünchenLehrstuhl für/Dilatation ­ Open/Close 2Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Post Medianfilter oder Max-/Min-Filter 3 a b c d e Ausgangsbild Ergebnis Digitales Video #12;Technische Universität

103

Video Clip Quiz  

E-Print Network [OSTI]

Math 13700. Video Quiz. 2015. For this quiz, please go to the following website: http://crmse.sdsu.edu/nickerson. If you experience any difficulties with watching...

User

2014-12-15T23:59:59.000Z

104

Video Clip Quiz  

E-Print Network [OSTI]

Math 13700. Video Quiz. 2013. For this quiz, please go to the following website: http://crmse.sdsu.edu/nickerson. If you experience any difficulties with watching...

User

2013-01-02T23:59:59.000Z

105

Video Clip Quiz  

E-Print Network [OSTI]

Math 13800. Video Quiz. Spring 2010. For this quiz, please go to the following website: http://www.sdsu-pdc.org/nickerson/. If you experience any difficulties with...

rroames

2010-01-20T23:59:59.000Z

106

Multiplexing video streams using dual-frame video coding  

E-Print Network [OSTI]

novel idea for multiplexing video streams was to combine theLTR frames in dual-frame video coding with EqualSlope. T.Luthra, Overview of the H.264/AVC video coding standard,

Tiwari, M; Groves, T; Cosman, P C

2008-01-01T23:59:59.000Z

107

Small Game -- Cooking Care.  

E-Print Network [OSTI]

Game - Cooking Care Mary K. Sweeten* The Hunt Hunting small game animals in Texas is a popular recreational activity. Careful handling and preparation help you use game and avoid unnecessary waste of wild game resources if you do hunt. Squirrels.... Count Y2 cup of vegetable or fruit as one serving, or a portion ordinarily served such as one medium apple, banana, orange or potato, half a medium grapefruit or cantaloupe or the juice of one lemon. Some good sources of vitamin Care oranges...

Sweeten, Mary K.

1981-01-01T23:59:59.000Z

108

Video Visualization Gareth Daniel Min Chen  

E-Print Network [OSTI]

Video Visualization Gareth Daniel Min Chen University of Wales Swansea, UK Abstract Video data, generated by the entertainment industry, security and traffic cameras, video conferencing systems, video a novel methodology for "summarizing" video sequences using volume visualization techniques. We outline

Grant, P. W.

109

Interactive Genetic Engineering of Evolved Video Game Content  

E-Print Network [OSTI]

their effects on weapon dy- namics immediately. The effect is a new kind of "genetic en- gineering" experience is still important for the global search, players can effectively guide local searches that optimize weapon evolved content represented by artificial neural networks. In particular, particle system weapons evolved

Stanley, Kenneth O.

110

Nuclear physicists use video gaming to build Hampton Roads' Fastest  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear Security Administration the ContributionsArms Control R&DNuclear fuel recycling in 4 minutes ShareComputer

111

Videos | Argonne National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectronVideos Videos SignificantVideos

112

Videos | Argonne National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectronVideos VideosVideos Browse By -

113

Videos | Argonne National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectronVideos VideosVideos Browse By

114

Videos | Argonne National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectronVideos VideosVideos Browse

115

Sandia National Laboratories: Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear Security Administration the1 -theErikGroundbreakingStandardsTCESJBEIMarineVideosVideos Videos Enabling Energy

116

Sandia National Laboratories: Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear Security Administration the1 -theErikGroundbreakingStandardsTCESJBEIMarineVideosVideos Videos Enabling

117

Video Shoot Scope of Work  

Broader source: Energy.gov [DOE]

Video Shoot Scope of Work, from the Tool Kit Framework: Small Town University Energy Program (STEP).

118

Interactive Video Cubism Sidney Fels  

E-Print Network [OSTI]

Interactive Video Cubism Sidney Fels Dept. of Electrical and Computer Engineering University@mic.atr.co.jp ABSTRACT This paper presents an interactive video visualization system. In this visualization video data is considered to be a block of three dimensional data where frames of video data comprise the third dimension

Fels, Sidney S.

119

Digital Games and Biodiversity Conservation  

E-Print Network [OSTI]

for mobile devices such as Endomondo), or the virtual world (e.g. the ability to like? material on Facebook, creating a competitive dynamic and encouraging further engagement). 3. Digital games and the conservation of biodiversity This article... ConservationPark, a Facebook game, claims to support conservation, but gives no details of what proportion of in-game purchases are donated, or to which organisations. 3.2.3 Games for Conservation Research, Monitoring and Planning The use of games...

Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

2014-06-16T23:59:59.000Z

120

NREL Buildings Research Video  

ScienceCinema (OSTI)

Through research, the National Renewable Energy Laboratory (NREL) has developed many strategies and design techniques to ensure both commercial and residential buildings use as little energy as possible and also work well with the surroundings. Here you will find a video that introduces the work of NREL Buildings Research, highlights some of the facilities on the NREL campus, and demonstrates these efficient building strategies. Watch this video to see design highlights of the Science and Technology Facility on the NREL campus?the first Federal building to be LEED Platinum certified. Additionally, the video demonstrates the energy-saving features of NRELs Thermal Test Facility. For a text version of this video visit http://www.nrel.gov/buildings/about_research_text_version.html

None

2013-05-29T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


121

Advertising in computer games  

E-Print Network [OSTI]

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

Vedrashko, Ilya

2006-01-01T23:59:59.000Z

122

Nobel Lecture Series Videos Now Available Online  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Lecture Series Videos Now Available Online Nobel Lecture Videos Now Available Online May 29, 2014 by Kathy Kincade (0 Comments) Three of the NERSC Nobel Lecture Series videos --...

123

Perceptual quality assessment for compressed video  

E-Print Network [OSTI]

Overview of Video Quality Assessment . . . . . . . . . . . .2.3.1 Subjective Video Quality Assessment . . . . . . . .2.3.2 Objective Video Quality Assessment . . . . . . . . .

Yang, Kai-Chieh

2007-01-01T23:59:59.000Z

124

DOE FEMA Videos | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

DOE FEMA Videos DOE FEMA Videos EMERGENCY RESPONSE TO A TRANSPORTATION ACCIDENT INVOLVING RADIOACTIVE MATERIAL This training video and user guide was designed to supplement the...

125

VIDEO TRANSCODING GATEWAY FOR WIRELESS VIDEO ACCESS Zhijun Lei, Nicolas D. Georganas  

E-Print Network [OSTI]

-000 - VIDEO TRANSCODING GATEWAY FOR WIRELESS VIDEO ACCESS Zhijun Lei, Nicolas D. Georganas several typical video transcoding architectures and major applications of video transcoding. We identify issues involved in access video streams through handheld devices and wireless networks. To handle

Ottawa, University of

126

Videos | Argonne National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectronVideos Videos

127

Videos | Partnerships | ORNL  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley winsVideo Video Computational Method

128

Video Entity Resolution: Applying ER Techniques for Smart Video Surveillance  

E-Print Network [OSTI]

buildings, smart grid, and so on. In this paper, we focus on smart surveillance systems wherein video improvements on how the building is used. One of the key challenges in building smart surveillance systemsVideo Entity Resolution: Applying ER Techniques for Smart Video Surveillance Liyan Zhang Ronen

Kalashnikov, Dmitri V.

129

Video transmission over wireless networks  

E-Print Network [OSTI]

Compressed video bitstream transmissions over wireless networks are addressed in this work. We first consider error control and power allocation for transmitting wireless video over CDMA networks in conjunction with multiuser detection. We map a...

Zhao, Shengjie

2005-08-29T23:59:59.000Z

130

Simplifying Video Editing Using Metadata  

E-Print Network [OSTI]

Simplifying Video Editing Using Metadata Juan Casares, A. Chris Long, Brad A. Myers, Rishi Institute, Carnegie Mellon University1 ABSTRACT Digital video is becoming increasingly ubiquitous. However, editing video remains difficult for several reasons: it is a time-based medium, it has dual tracks

Stevens, Scott M.

131

Deep Web video  

ScienceCinema (OSTI)

To make the web work better for science, OSTI has developed state-of-the-art technologies and services including a deep web search capability. The deep web includes content in searchable databases available to web users but not accessible by popular search engines, such as Google. This video provides an introduction to the deep web search engine.

None Available

2012-03-28T23:59:59.000Z

132

Deep Web video  

SciTech Connect (OSTI)

To make the web work better for science, OSTI has developed state-of-the-art technologies and services including a deep web search capability. The deep web includes content in searchable databases available to web users but not accessible by popular search engines, such as Google. This video provides an introduction to the deep web search engine.

None Available

2009-06-01T23:59:59.000Z

133

Video Description Length Guided Constant Quality Video Coding with Bitrate Constraint  

E-Print Network [OSTI]

Video Description Length Guided Constant Quality Video Coding with Bitrate Constraint Lei Yang propose a new video encoding strategy -- Video description length guided Constant Quality video coding with Bitrate Constraint (V-CQBC), for large scale video transcoding systems of video charing websites

Tomkins, Andrew

134

University Prosperity Game. Final report  

SciTech Connect (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

Boyack, K.W.; Berman, M.

1996-03-01T23:59:59.000Z

135

Home, Home (Video) on the Range: Reflections on Small-Town Video Stores in 2010  

E-Print Network [OSTI]

theory, and practices of video culture in the United States.Home, Home (Video) on the RangeReflections on Small-Town Video Stores in 2010 Daniel

Herbert, Daniel

2010-01-01T23:59:59.000Z

136

Video2Text: Learning to Annotate Video Content Hrishikesh Aradhye  

E-Print Network [OSTI]

, and description sections of these videos. In comparison, any hand-designed niche set of labels (e.g., porn, news

Tomkins, Andrew

137

Graduate Student Video Contest: Guidelines and  

E-Print Network [OSTI]

GRAD TALKS Graduate Student Video Contest: Guidelines and Submission Information The UMaine Graduate School solicits video submissions for the first Graduate Student video contest. The contest and one video as part of the contest. Videos should be 2 minutes (120 seconds) long and should explain

Thomas, Andrew

138

NREL: Biomass Research - Video Text  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

common corn grain ethanol. Cellulosic ethanol is made from organic plant matter called biomass. The video shows different forms of biomass such as switchgrass, corn stalks, and...

139

Video Resources on Geothermal Technologies  

Broader source: Energy.gov [DOE]

Geothermal video offerings at the Department of Energy include simple interactive illustrations of geothermal power technologies and interviews on initiatives in the Geothermal Technologies Office.

140

2014 Modern Power Grid Video  

SciTech Connect (OSTI)

A video from NETL that describes the details of a modern power grid and how it can help our nation save on energy costs.

None

2014-06-02T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


141

2014 Modern Power Grid Video  

ScienceCinema (OSTI)

A video from NETL that describes the details of a modern power grid and how it can help our nation save on energy costs.

None

2014-07-22T23:59:59.000Z

142

Video Production Checklist Gear needed  

E-Print Network [OSTI]

Video Production Checklist Gear needed: Camera Tripod Headphones Microphone Memory cards (sunlight, tungsten, fluorescent, etc.) Camera should have an auto white balance setting. Mic the person

Jacobs, Laurence J.

143

Environmental Prosperity Game. Final report  

SciTech Connect (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

Berman, M.; Boyack, K.; VanDevender, J.P.

1995-12-01T23:59:59.000Z

144

Video Switching in the Panopto Editor Video Switching in the Panopto Editor  

E-Print Network [OSTI]

Video Switching in the Panopto Editor Video Switching in the Panopto Editor In My Pitt Video (Panopto) you can control and edit which video streams the viewer sees by editing individual streams in the My Pitt Video (Panopto) Editor. Editing the primary video source will edit on all streams, editing

Benos, Panayiotis "Takis"

145

MODELING OF VIDEO OBJECTS IN A VIDEO DATABASES Lei Chen and M. Tamer Ozsu  

E-Print Network [OSTI]

MODELING OF VIDEO OBJECTS IN A VIDEO DATABASES Lei Chen and M. Tamer Ozsu School of Computer an efficient video data model to represent moving trajectories of video objects and spatio- temporal relationships among the video objects. A video clips is segmented into a set of common appearance inter- vals

zsu, M. Tamer

146

Object-Video Streams for Preserving Privacy in Video Surveillance Faisal Z. Qureshi  

E-Print Network [OSTI]

Object-Video Streams for Preserving Privacy in Video Surveillance Faisal Z. Qureshi Faculty--This paper presents a framework for preserving privacy in video surveillance. Raw video is decomposed into a background and one or more object-video streams. Object- video streams can be combined to render the scene

Qureshi, Faisal Z.

147

Videos | Department of Energy  

Office of Environmental Management (EM)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary) "of EnergyEnergyENERGYWomen Owned SmallOf The 2012Nuclear GuideReportVictor Kane About Us Victor Kane -Videos

148

Videos | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary) "of EnergyEnergyENERGYWomen Owned SmallOfCoal_Budget_Fact_Sheet.pdf MoreDaily wholesale andTheVideo Title

149

Video | ornl.gov  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley wins 2015MayoXML Bookmark andVideo

150

Videos | Argonne National Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley wins 2015MayoXMLbrown-bag-videosNews

151

Hanford Recent Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary)morphinanInformation Desert Southwest Region service area. TheEPSCIResearchGulf ofnewsFlash Hanfordc.cfm/video

152

Videos from SRNL  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary)morphinanInformation Desert SouthwestTechnologies | Blandine Jerome Velencia WitherspoonVideo: RadEMSL ands

153

Videos | Jefferson Lab  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary)morphinanInformation Desert SouthwestTechnologies | Blandine Jerome Velencia WitherspoonVideo: RadEMSL Watch

154

Machine Learning for Adaptive Computer Game Opponents .  

E-Print Network [OSTI]

??This thesis investigates the use of machine learning techniques in computer games to create a computer player that adapts to its opponent's game-play. This includes (more)

Miles, Jonathan David

2009-01-01T23:59:59.000Z

155

Playing games with EPR-type experiments  

E-Print Network [OSTI]

An approach towards quantum games is proposed that uses the unusual probabilities involved in EPR-type experiments directly in two-player games.

Azhar Iqbal

2005-07-17T23:59:59.000Z

156

SAFETY TRAINING VIDEO LIST EH&S maintains a lending library of safety videos for use on campus. * Videos are  

E-Print Network [OSTI]

SAFETY TRAINING VIDEO LIST EH&S maintains a lending library of safety videos for use on campus ...................................................................................................................3-4 Confined Space Safety .............................................................................................4 Driver Safety

157

PowerPoints, Video Lessons and Outlines  

E-Print Network [OSTI]

Lesson 1 Video Lesson 1 Outline ... Lesson 2 Video Lesson 2 Outline. 9/1. Labor Day. No Classes. 9/2. 9/3. Lesson 3 PowerPoint Lesson 3 Video Lesson 3...

158

Six Musical Compositions Integrating Digital Video  

E-Print Network [OSTI]

2 Take 1 Multi-track Recording +4 tracks of video Take 1 setinto 4 way splitscreen video set into google maps Take 1Essential Supporting Videos The following Essential

Bultmann, Nils Patrick

2013-01-01T23:59:59.000Z

159

Video Stores, Media Technologies, and Memory  

E-Print Network [OSTI]

Deb Verhoeven, Film, Video, DVD and Media Fields Journal133-154. 17 Paul McDonald, Video and DVD Industries (London:BFI, 2007). 18 McDonald, Video and DVD Industries, 109. 19

Wilken, Rowan

2010-01-01T23:59:59.000Z

160

Prioritized Packet Fragmentation for H.264 Video  

E-Print Network [OSTI]

issue on Emerging H.264/AVC Video Coding Standard, vol. 17,mechanism to improve H.264 video transmis- sion over wlans,Leung, and Y. P. Fallah, Video packetization techniques for

Kambhatla, K R; Kumar, S; Cosman, P

2011-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


161

Video looping of human cyclic motion  

E-Print Network [OSTI]

In this thesis, a system called Video Looping is developed to analyze human cyclic motions. Video Looping allows users to extract human cyclic motion from a given video sequence. This system analyzes similarities from a large amount of live footage...

Choi, Hye Mee

2004-09-30T23:59:59.000Z

162

Games@Large Distributed Gaming System Arto Laikari1  

E-Print Network [OSTI]

, Finland; 2,3 Fraunhofer Institute for Telecommunications, Berlin, Germany; 4,5,6 University of Genoa, Genoa, Italy; E-mail: 1 Arto.Laikari@vtt.fi, 2 philipp.fechteler@hhi.fraunhofer.de, 3 eisert@hhi.fraunhofer devices (CE) without the need of game software modification. The key innovations of the Games@Large system

Eisert, Peter

163

Critical Materials Workshop Plenary Session Videos | Department...  

Broader source: Energy.gov (indexed) [DOE]

Critical Materials Workshop Plenary Session Videos Critical Materials Workshop Plenary Session Videos Welcome and Overview of Workshop and Energy Innovation Hubs Speakers * Dr. Leo...

164

Video Lessons, PowerPoints, and Outlines  

E-Print Network [OSTI]

POWERPOINT PRESENTATIONS, VIDEO LESSONS AND OUTLINES ... 6/11. Lesson 1 PowerPoint (Part A) Lesson 1 PowerPoint (Part B) Lesson 1 Video.

165

Game Center | Jefferson Lab  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmospheric Optical Depth7-1D: Vegetation ProposedUsingFun with Big Sky Learning Fun with Big SkyDIII-DRMR LSU/CAMD|GainingGalyaGame

166

VideoSTAR (Video STorage And Retrieval) is an experimental database frame-work for video information management. The development of this framework  

E-Print Network [OSTI]

ABSTRACT VideoSTAR (Video STorage And Retrieval) is an experimental database frame- work for video of traditional video tape archives are facing and by the multimedia technology that makes integrated, digital video archives feasible. Speci cally, VideoSTAR addresses issues related to sharing of video information

167

Locative Life: Geocaching, Mobile Gaming, and Embodiment  

E-Print Network [OSTI]

Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich

Farman, Jason

2009-01-01T23:59:59.000Z

168

Mobile Game Recommendation using Touch Gestures  

E-Print Network [OSTI]

Mobile Game Recommendation using Touch Gestures Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, and Kuan and download more than one hundred thousands of games on mobile app marketplaces; nevertheless, how to pick discover mobile games with similar gameplay based on players' touch gestures while playing a game. We

Chen, Sheng-Wei

169

Proposition 13 and The California Fiscal Shell Game  

E-Print Network [OSTI]

and The California Fiscal Shell Game Notes Others, however,13 and The California Fiscal Shell Game References Abadie,13 and The California Fiscal Shell Game Kogan, Vladimir, and

McCubbins, Colin H; McCubbins, Mathew D

2010-01-01T23:59:59.000Z

170

Estimating contact rates at a mass gathering by using video analysis: a proof-of-concept project  

SciTech Connect (OSTI)

Current approaches for estimating social mixing patterns and infectious disease transmission at mass gatherings have been limited by various constraints, including low participation rates for volunteer-based research projects and challenges in quantifying spatially and temporally accurate person-to-person interactions. We developed a proof-of-concept project to assess the use of automated video analysis for estimating contact rates of attendees of the GameFest 2013 event at Rensselaer Polytechnic Institute (RPI) in Troy, New York. Video tracking and analysis algorithms were used to estimate the number and duration of contacts for 5 attendees during a 3-minute clip from the RPI video. Attendees were considered to have a contact event if the distance between them and another person was =1 meter. Contact duration was estimated in seconds. We also simulated 50 attendees assuming random mixing using a geo-spatially accurate representation of the same GameFest location. The 5 attendees had an overall median of 2 contact events during the 3-minute video clip (range: 0 6). Contact events varied from less than 5 seconds to the full duration of the 3- minute clip. The random mixing simulation was visualized and presented as a contrasting example. We were able to estimate the number and duration of contacts for five GameFest attendees from a 3-minute video clip that can be compared to a random mixing simulation model at the same location. The next phase will involve scaling the system for simultaneous analysis of mixing patterns from hours-long videos and comparing our results with other approaches for collecting contact data from mass gathering attendees.

Rainey, Jeanette J [ORNL; Cheriyadat, Anil M [ORNL; Radke, Richard J [ORNL; Crumly, Julie K [ORNL; Koch, Daniel B [ORNL

2014-01-01T23:59:59.000Z

171

Integrated video communication with Nicolas Roussel  

E-Print Network [OSTI]

toolkit that facilitates the integration of live video into documents and applications. Introduction VideoSpace is a software toolkit designed to facilitate the integration of live video into new or existing documents and Tcl/Tk applications, to create interfaces to other videoSpace components and to integrate them

172

Video Textures Arno Schodl1,2  

E-Print Network [OSTI]

Video Textures Arno Schodl1,2 Richard Szeliski2 David H. Salesin2,3 Irfan Essa1 1 Georgia type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual

Meenakshisundaram, Gopi

173

Video Indexing Based on Mosaic Representations  

E-Print Network [OSTI]

1 Video Indexing Based on Mosaic Representations Michal Irani P. Anandan Abstract| Video is a rich is implicitly buried inside the raw video data, and is provided with the cost of very high temporal redundancy. While the standard sequential form of video storage is ad- equate for viewing in a "movie mode

Shapiro, Ehud

174

Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo  

E-Print Network [OSTI]

How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game ...

Lee, Michelle Moon

2010-01-01T23:59:59.000Z

175

What We Do Spatial Video Geospatial video, also known as mobile mapping or  

E-Print Network [OSTI]

What We Do Spatial Video Geospatial video, also known as mobile mapping or spatial video, is an emerging technology that combines Global Positioning Systems (GPS) with video. This approach enables illustrates the part of Colorado Springs, Colorado in which spatially-encoded video data were collected

Sheridan, Scott

176

H.264 video watermarking -Marc Chaumont -IPTA'2010 H.264 video watermarking  

E-Print Network [OSTI]

H.264 video watermarking - Marc Chaumont - IPTA'2010 H.264 video watermarking: applications and Applications, Paris : France (2010)" #12;H.264 video watermarking - Marc Chaumont - IPTA'2010 Preamble Outline 1 Preamble 2 H.264 3 Watermarking Definitions Video watermarking Security of video watermarking

Paris-Sud XI, Universit de

177

Video Communications Systems 2 LifeSize Video Communications Systems User Guide  

E-Print Network [OSTI]

LifeSize® Video Communications Systems User Guide #12;2 LifeSize Video Communications Systems User-9301 #12;LifeSize Video Communications Systems User Guide 3 Welcome to LifeSize Video Communications Systems LifeSize high definition video communications systems enable anyone with dispersed colleagues

178

Get Started with Video Captioning  

E-Print Network [OSTI]

Engine Optimization (SEO), which may give you a leg up on your competition. Captioned video also opens if they so choose. Search Engine Optimization (SEO) Search Engine Optimization (SEO) is a key aspect of inter

179

Multimedia-Video for Learning  

E-Print Network [OSTI]

Multimedia engages an audience through a combination of text, audio, still images, animation, video, or interactivity-based content formats. Along this vein, free platforms have been seen to allow budding enthusiasts to create multimedia content. For example, Google sites (Wee, 2012b) offer creative opportunities in website development that enable text insertion, still image, video and animation embedding, along with audio and hyper-interactive links to simulations (Christian & Esquembre, 2012; Wee, 2013; Wee, Goh, & Chew, 2013; Wee, Goh, & Lim, 2013; Wee, Lee, Chew, Wong, & Tan, 2015). This chapter focuses on the video aspect of multimedia, which can be positioned as a component to any effective self-paced on-line lesson that would be available anytime, anywhere via computer or mobile devices. The multimedia video approach aims to help users overcome barriers in creating engaging, effective and meaningful content (Barron & Darling-Hammond, 2008) for teaching and learning in an online envi...

Chua, Kah Hean; Wee, Loo Kang; Tan, Ching

2015-01-01T23:59:59.000Z

180

Transcript for Building America Video  

Broader source: Energy.gov [DOE]

Transcript of a video about how DOEs Building America program is helping to bridge the gap between homes with high energy costs and homes that are healthy, durable, and energy efficient.

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


181

Visual Analytics and Storytelling through Video  

SciTech Connect (OSTI)

This paper supplements a video clip submitted to the Video Track of IEEE Symposium on Information Visualization 2005. The original video submission applies a two-way storytelling approach to demonstrate the visual analytics capabilities of a new visualization technique. The paper presents our video production philosophy, describes the plot of the video, explains the rationale behind the plot, and finally, shares our production experiences with our readers.

Wong, Pak C.; Perrine, Kenneth A.; Mackey, Patrick S.; Foote, Harlan P.; Thomas, Jim

2005-10-31T23:59:59.000Z

182

Indian Gaming 2013 Tradeshow & Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

183

The Video Mesh: A Data Structure for Image-based Video Editing  

E-Print Network [OSTI]

This paper introduces the video mesh, a data structure for representing video as 2.5D "paper cutouts." The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and ...

Durand, Fredo

2009-12-16T23:59:59.000Z

184

The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing  

E-Print Network [OSTI]

This paper introduces the video mesh, a data structure for representing video as 2.5D paper cutouts. The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and ...

Chen, Jiawen

185

Understanding in-video dropouts and interaction peaks in online lecture videos  

E-Print Network [OSTI]

With thousands of learners watching the same online lecture videos, analyzing video watching patterns provides a unique opportunity to understand how students learn with videos. This paper reports a large-scale analysis ...

Guo, Philip J.

186

Packet loss visibility and packet prioritization in digital videos  

E-Print Network [OSTI]

Performance comparison for videos with apparent compres-Prioritization in Digital Videos A Dissertation submitted inloss visibility, Packet Video Workshop, Irvine, December

Kanumuri, Sandeep

2006-01-01T23:59:59.000Z

187

VIDEO PRESENTATION AND COMPRESSION Borko Furht and Raymond Westwater  

E-Print Network [OSTI]

9 VIDEO PRESENTATION AND COMPRESSION Borko Furht and Raymond Westwater Florida Atlantic University........................................................................................................................ 172 1.1 VIDEO REPRESENTATION AND FORMATS.................................................................................. 172 1.2 VIDEO INFORMATION UNITS

Furht, Borko

188

Modeling packet-loss visibility in MPEG-2 video  

E-Print Network [OSTI]

the design of an objective video fidelity metric, in Proc.Quality moni- toring of video over a packet network, IEEEevaluation of compressed video with severe distortions, in

Kanumuri, S.; Cosman, P. C.; Reibman, A. R.; Vaishampayan, V. A.

2006-01-01T23:59:59.000Z

189

Learning Statistics Using Motivational Videos, Real Data and Free Software  

E-Print Network [OSTI]

lessons associated with each video; the nineteen researchersAll Odds: Inside Statistics. Video Series Produced by COMAPStatistics Using Motivational Videos, Real Data and Free

Harraway, John A

2012-01-01T23:59:59.000Z

190

Augmented reality games : improved data layers  

E-Print Network [OSTI]

The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

Laurendi, Joseph Michael

2011-01-01T23:59:59.000Z

191

Essays on bargaining and repeated games  

E-Print Network [OSTI]

The thesis consists of four essays on bargaining and repeated games. The first essay studies whether allowing players to sign binding contracts governing future play leads to reputation effects in repeated games with ...

Wolitzky, Alexander

2011-01-01T23:59:59.000Z

192

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) Milestone II 1. Introduction a. Background and motivation Our is named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal of this project

Huang, Chun-Hsi

193

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) 1. Introduction a. Background and motivation Our Senior is tentatively named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal

Huang, Chun-Hsi

194

Numerical solution methods for differential game problems  

E-Print Network [OSTI]

Differential game theory provides a potential means for the parametric analysis of combat engagement scenarios. To determine its viability for this type of analysis, three frameworks for solving differential game problems ...

Johnson, Philip A. (Philip Arthur)

2009-01-01T23:59:59.000Z

195

Game Preserves and Closed Areas (Montana)  

Broader source: Energy.gov [DOE]

Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

196

Videos | Photosynthetic Antenna Research Center  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley winsVideo Video Computational

197

Massivizing Online Games: Distributed Computing Challenges and  

E-Print Network [OSTI]

Massivizing Online Social Games Scheduling in IaaS Clouds Gamification in Higher Education May 9 May 27 June 5

Iosup, Alexandru

198

Video Personalization and Caching for Resource Constrained Environments  

E-Print Network [OSTI]

Video Personalization and Caching for Resource Constrained Environments Siddhartha Chattopadhyay Dept. of Computer Science, The University of Georgia, Athens, Georgia 30602-7404, USA Abstract: Video constrained, various video personalization strategies are used to provide personalized video content

Bhandarkar, Suchendra "Suchi" M.

199

Layered Wyner-Ziv video coding for noisy channels  

E-Print Network [OSTI]

The growing popularity of video sensor networks and video celluar phones has generated the need for low-complexity and power-e?cient multimedia systems that can handle multiple video input and output streams. While standard video coding...

Xu, Qian

2005-11-01T23:59:59.000Z

200

Computer animation via optical video disc  

E-Print Network [OSTI]

This paper explores the notion of marrying two technologies: raster-scan computer animation and optical video discs. Animated sequences, generated at non real-time rates, then transfered to video disc, can be recalled under ...

Bender, Walter

1981-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


201

Vehicle Technologies Office: Lightweighting Video Text Version  

Broader source: Energy.gov [DOE]

This is a text version of the Motorweek video segment Materials Technology / Vehicle Lightweighting, which aired on April 21, 2014. The full video is on the Lightweight Materials for Cars and...

202

Grounding spatial prepositions for video search  

E-Print Network [OSTI]

Spatial language video retrieval is an important real-world problem that forms a test bed for evaluating semantic structures for natural language descriptions of motion on naturalistic data. Video search by natural language ...

Tellex, Stefanie A.

203

UBC Video Collection / Raymond J. Hall (collector)  

E-Print Network [OSTI]

UBC Video Collection / Raymond J. Hall (collector) Compiled by Christopher Hives (2011) University / Physical Description Collector's Biographical Sketch Custodial History Scope and Content Item List (collector). - 1992-2002. 30 video recordings. Collector's Biographical Sketch Raymond Hall came to Vancouver

Handy, Todd C.

204

Energy Parity Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two. The main algorithmic question about energy parity games is to decide if there exists an initial credit (orEnergy Parity Games Krishnendu Chatterjee1 and Laurent Doyen2 1 IST Austria (Institute of Science

Doyen, Laurent

205

Research and Educational Innovations in Computer Games  

E-Print Network [OSTI]

Koreans play computer games ­ Games currently 5% GDP; 2012 Goal, 10% #12;3 Game Industry Map: Silicon: military training, corporate training, health care, real estate, manufacturing, etc. · Growth areas: MMOGs Software Development · The most successful OSSD projects obtain sustained exponential growth

Scacchi, Walt

206

To Upload Lesson Videos to the VAT Site: Getting to the Video Analysis of Teaching Homepage  

E-Print Network [OSTI]

1 To Upload Lesson Videos to the VAT Site: Getting to the Video Analysis of Teaching Students." In the navigation panel on the left, click on "Video Analysis of Teaching". The screen to the right is the VAT homepage. In order to upload or view the lesson video that you have

Qiu, Weigang

207

How to batch upload video files with Unison How to batch upload video files with Unison  

E-Print Network [OSTI]

How to batch upload video files with Unison How to batch upload video files with Unison There are two different ways to upload already existing video files into Unison: Upload from the New Session page (only allows one video file to be uploaded at a time) Launching the editor in Composer (allows

Benos, Panayiotis "Takis"

208

Chapter 55: Video-as-Data and Digital Video Manipulation Techniques for Transforming  

E-Print Network [OSTI]

Chapter 55: Video-as-Data and Digital Video Manipulation Techniques for Transforming Learning and current progress of the Digital Interactive Video Exploration and Reflection (DIVER) Project at Stanford University. The DIVER Project aspires to accelerate cul- tural appropriation of video as a fluid expressive

Paris-Sud XI, Universit de

209

VIDEO IDENTIFICATION USING VIDEO TOMOGRAPHY Gustavo Leon, Hari Kalva, and Borko Furht  

E-Print Network [OSTI]

VIDEO IDENTIFICATION USING VIDEO TOMOGRAPHY Gustavo Leon, Hari Kalva, and Borko Furht Department of Computer Science and Engineering, Florida Atlantic University, Boca Raton, FL, USA ABSTRACT Video popularity of online video services. The problem addressed in this paper is the identification of a given

Kalva, Hari

210

FILM AND VIDEO COLLECTION SCHEDULING REQUEST Date: Send To: Video Scheduling  

E-Print Network [OSTI]

FILM AND VIDEO COLLECTION SCHEDULING REQUEST Date: Requestor: Send To: Video Scheduling Film and Video Collection Department University of Delaware Library (302) 831-8419 FAX (302) 831-6197 Media within seven days, please check out media at the Film and Video Collection Department Service Desk

Cakoni, Fioralba

211

Audio, Video and Audio-Visual Signatures for Short Video Clip Detection: Experiments on Trecvid2003  

E-Print Network [OSTI]

Audio, Video and Audio-Visual Signatures for Short Video Clip Detection: Experiments on Trecvid2003.Senechal,Denis.Pellerin}@lis.inpg.fr, Laurent.Besacier@imag.fr ABSTRACT In this paper, we present the association of audio and video signatures for short video clip detection. First, we present an audio signature based on the spectral flatness measure

Paris-Sud XI, Universit de

212

Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat  

E-Print Network [OSTI]

Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance Using Mobile Video Mountain View, CA, USA tkjudge@google.com ABSTRACT Our research explores the use of mobile video chat are doing the same activity together at the same time. We prototyped a wearable video chat experience

Cortes, Corinna

213

High performance digital video servers: storage and retrieval of compressed scalable video  

E-Print Network [OSTI]

High performance digital video servers: storage and retrieval of compressed scalable video Seungyup compressiontechnologyhave ledto the emergence ofunprecedented forms of video communications. In the future, it is envisioned that users will be able to connect to a massive number of distributed video servers, from which users

Chang, Shih-Fu

214

Getting Started with your LifeSize Video System Placing a Video Call  

E-Print Network [OSTI]

Getting Started with your LifeSize Video System Placing a Video Call Dialing from the Redial list Dialing manually: Select the Video Call button. Press Enter the phone number or IP address. Press Ending a Video Call Press Select the call to terminate. Press Adjusting Sound: Press the button

215

Viral Video Style: A Closer Look at Viral Videos on YouTube  

E-Print Network [OSTI]

Viral Video Style: A Closer Look at Viral Videos on YouTube Lu Jiang, Yajie Miao, Yi Yang Introduction CMU Viral Video Dataset Statistical Characteristics Peak Day Prediction Conclusions #12;Outline Introduction CMU Viral Video Dataset Statistical Characteristics Peak Day Prediction

Shamos, Michael I.

216

Supplementary Material: Images, Papers and Videos (Electronic)  

E-Print Network [OSTI]

.tif Chinese dragon after 70 iterations of GA relaxation modelface.tif Man on a rock (detail on face before sharpening) relaxation.mpg Video of the GA relaxation process for dragon rock.tif Man on a rock] are included in the /papers directory. C.3 Videos The following source videos and animations are included

Collomosse, John

217

Semantically Enabled Exploratory Video Search Jrg Waitelonis  

E-Print Network [OSTI]

. The user enters a query string that might consist out of one or several keywords and Google's web searchSemantically Enabled Exploratory Video Search Jörg Waitelonis joerg comes the challenge of efficient methods in video content management, content-based video search

Weske, Mathias

218

Digital video camera workshop Sony VX2000  

E-Print Network [OSTI]

Digital video camera workshop Sony VX2000 Sony DSR-PDX10 #12;Borrowing Eligibility · Currently are excellent for all types of video work · Both use MiniDV format (60min SP/90min LP) #12;Camcorder Kits ­ Firewire #12;Video Camera Operation Installing the Battery Sony VX2000 Insert the battery with the arrow

219

Video Production Services Computing and IT  

E-Print Network [OSTI]

#12;#12;#12;#12;#12;#12;#12;#12;#12;#12;#12;#12;Video Production Services Computing Captioning software #12;#12;Laptop/ speed typing software Encoder/ Decoder Video feed Captioning software Screen display #12;#12;Laptop/ speed typing software Encoder/ Decoder Video feed Captioning software

Bolding, M. Chad

220

Automatic Video Shot Detection from MPEG Stream  

E-Print Network [OSTI]

Automatic Video Shot Detection from MPEG Stream Jianping Fan Department of Computer Science;Why we need video shots? a. Text Retrieval: Keyword Extraction Indexing Document Storage Reverse File Indexing #12;Why we need video shots? b. Database Query: Entity Extraction sid name login age gpa 53666

Fan, Jianping

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they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


221

Video epitomes Vincent Cheung1  

E-Print Network [OSTI]

into a condensed image model that represents many of the high- order statistics in the input image. An advantage computational efficiency, an interesting advantage of the epitome as a representation is that it can be reliably for high-order statistics in image and video data continues to grow in popularity in the vision community

Frey, Brendan J.

222

Structured Video: A Data Type with ContentBased Access  

E-Print Network [OSTI]

Structured Video: A Data Type with Content­Based Access Andrzej Duda y Ron Weiss September 1993 MIT: video indexing and searching, video databases, content­ based retrieval, video algebra #12; Abstract We describe structured video, a general video data model allowing free form annotation, composition

Gifford, David K.

223

A Complete Axiomatization of Differential Game Logic for Hybrid Games  

E-Print Network [OSTI]

is an updated version superseding the earlier report CMU-CS-12-105 [Pla12b]. It is based on that earlier report logic (dL) [Pla08, Pla12a], which extends Pratt's dynamic logic of conventional discrete programs [Pra76 introduce differential game logic (dGL) [Pla12b] for studying the existence of winning strategies for hybrid

224

NEAT-o-Games: Ubiquitous Activity-based Gaming  

E-Print Network [OSTI]

(NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing

225

Parallel Repetition of Entangled Games  

E-Print Network [OSTI]

We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.

Julia Kempe; Thomas Vidick

2011-05-11T23:59:59.000Z

226

The Game Trace Archive Yong Guo and Alexandru Iosup  

E-Print Network [OSTI]

and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted discuss possible applications of the GTA in gaming area such as game resource management, Quality-Gaming Networks [7]. Tens of millions of players currently participate in OMGNs, such as Valve's Steam, XFire

Iosup, Alexandru

227

Computer Games and Virtual Worlds: New Modalities of  

E-Print Network [OSTI]

Institute for Software Research and Center for Computer Games and Virtual Worlds University of California;13 "Gowning" training game, developed at UCI GameLab #12;14 Game-based tele-rehabilitation #12;15 · Virtual, collaborative product/prototype development, and more Game-based virtual worlds and tele-rehabilitation #12

Scacchi, Walt

228
229

Industrial Partnership Prosperity Game{trademark}  

SciTech Connect (OSTI)

Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

Boyak, K.; Berman, M.; Beck, D.

1998-02-01T23:59:59.000Z

230

UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms  

E-Print Network [OSTI]

The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...

Ng, Matthew, M. Eng. Massachusetts Institute of Technology

2009-01-01T23:59:59.000Z

231

Communications Console: A Fanzine Directory  

E-Print Network [OSTI]

on New Paris... McCoy's list... an Alexander vignette... and more. Beautiful frontispiece by Caren Parnes. K/S AGE STATEMENT PLEASE. USA air $19.50 Canada ?.7.50 Pacific Air ?8.00 U.K. 15.50 Europe ?6.50 Order from: Village Press, c/o Mrs. Rosemary..., Rondeau, Sibbett; poetry by Kobrin, Poste, Smith, Storey; and more. Color cover by S. Landon. Offset; 256 pp, reduced, perfect-bound. $17 50 US FC $17.00 UPS $16.55 bk ins. $19.00 Canada $24.75 air, Europe $28.50 air, Pacific $18.00 surface (W...

1987-01-01T23:59:59.000Z

232

Lighting Control Console Operations Manual  

E-Print Network [OSTI]

and Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 HTP vs. LTP

Martin, Jeff

233

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning  

E-Print Network [OSTI]

WORLDS is a prototype game-based learning environment about environmental sustainability designed. Intelligent game-based learning environments show considerable promise for creating effective and engaging-based learning environments has focused on formal education settings and training. However, intelligent game

Young, R. Michael

234

Range Temporal Search on Sensor-rich Mobile Videos Preliminaries  

E-Print Network [OSTI]

Range Temporal Search on Sensor-rich Mobile Videos Preliminaries FOV model - A video as a set of video frames - Each video frame is modeled a Field Of View (FOV) based on the metadata (location, orientation, timestamp, etc.) of the video. - Note the size of is the maximum visible distance

Shahabi, Cyrus

235

Video Source Identification in Lossy Wireless Networks Shaxun Chen  

E-Print Network [OSTI]

Video Source Identification in Lossy Wireless Networks Shaxun Chen , Amit Pande , Kai Zeng@ucdavis.edu, kzeng@umich.edu, pmohapatra@ucdavis.edu Abstract-- Video source identification is very important in valida- ting video evidence, tracking down video piracy crimes and regu- lating individual video sources

California at Davis, University of

236

Temporal Segmentation of Egocentric Videos Yair Poleg Chetan Arora  

E-Print Network [OSTI]

Temporal Segmentation of Egocentric Videos Yair Poleg Chetan Arora Shmuel Peleg The Hebrew life logging egocentric videos. Browsing such long unstruc- tured videos is time consuming and tedious videos, enabling ef- ficient browsing, indexing and summarization of the long videos. Two sources

Peleg, Shmuel

237

AUTOMATED EXTRACTION OF LECTURE OUTLINES FROM LECTURE VIDEOS  

E-Print Network [OSTI]

AUTOMATED EXTRACTION OF LECTURE OUTLINES FROM LECTURE VIDEOS A Hybrid Solution for Lecture Video}@hpi.uni-potsdam.de Keywords: Recorded Lecture Videos, Tele-teaching, Video Indexing, Multimedia Retrieval. Abstract: Multimedia-based tele-teaching and lecture video portals have become more and more popular in the last few

Weske, Mathias

238

Harmonic and Potential Games - Optimization Online  

E-Print Network [OSTI]

game into three components, which we refer to as the potential, harmonic and ...... stability of the equilibrium under more general settings and convergence of...

2010-05-13T23:59:59.000Z

239

Interdiction Games on Markovian PERT Networks  

E-Print Network [OSTI]

Apr 15, 2013 ... Abstract: In a stochastic interdiction game a proliferator aims to minimize the expected duration of a nuclear weapons development project,...

Eli Gutin

2013-04-15T23:59:59.000Z

240

Stochastic linear programming games with concave preferences  

E-Print Network [OSTI]

We study stochastic linear programming games: a class of stochastic ... which include minimum cost spanning trees (Granot and Huberman 1981) as a special

2014-12-04T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


241

Optimization Online - On the shortest path game  

E-Print Network [OSTI]

Jun 17, 2014 ... Abstract: In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (agents/players) move...

Andreas Darmann

2014-06-17T23:59:59.000Z

242

Sandia National Laboratories: SMART Rotor Video  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

* Video * Wind * wind energy Comments are closed. Renewable Energy Wind Energy Wind Plant Optimization Test Site Operations & Maintenance Safety: Test Facilities Capital Equipment...

243

Essential Principles of Energy Videos Teacher Guide  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Center for Science Education. Together with the Energy Literacy Framework, the videos provide a valuable set of resources for public understanding and for instruction....

244

DOE and Critical Materials Video (Text Version)  

Broader source: Energy.gov [DOE]

This is a text version of the "DOE and Critical Materials" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

245

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with loca- tional marginal prices. Each player in this game faces a...

246

Video Library | Advanced Photon Source  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectron Spectroscopy ofVictor F.Video

247

Video Primal Sketch: A Generic Middle-Level Representation of Video Institute for Information and System Sciences  

E-Print Network [OSTI]

Video Primal Sketch: A Generic Middle-Level Representation of Video Zhi Han Zongben Xu Institute This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two. This paper makes three contributions: i) learning a dictionary of video primitives as parametric generative

Zhu, Song Chun

248

Learnersourcing Subgoal Labels for How-to Videos  

E-Print Network [OSTI]

Websites like YouTube host millions of how-to videos, but the interfaces are not optimized for learning. Previous research suggests that users learn more from how-to videos when the information from the video is presented ...

Weir, Sarah

249

Analyzing video compression for transporting over wireless fading channels  

E-Print Network [OSTI]

Wireless video communication is becoming increasingly popular these days with new applications such as TV on mobile and video phones. Commercial success of these applications requires superior video quality at the receiver. So it is imperative...

Kannan, Karthik

2006-10-30T23:59:59.000Z

250

New videos debut in February | The Ames Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

New videos debut in February Two new videos debutted on the Ames Laboratory website (and YouTube channel). The first one is a new introductory video featuring Director Adam...

251

RealityFlythrough : a system for ubiquitous video  

E-Print Network [OSTI]

IEEE Trans. Circuits Syst. Video Techn. , 13(7):560576,Chapter 3 An Abstraction for Ubiquitous Video . . . 3.1.repre- sentations of video sequences and their applications.

McCurdy, Neil James

2007-01-01T23:59:59.000Z

252

Automatic 3D facial expression analysis in videos  

E-Print Network [OSTI]

with the background in videos [26] are important topics forSystem for Real-Time 3D Video. IEEE Int. Workshop onExpression Analysis in Videos Ya Chang 1 , Marcelo Vieira

Chang, Y; Vieira, M; Turk, M; Velho, L

2005-01-01T23:59:59.000Z

253

Real-time fire detection in low quality video  

E-Print Network [OSTI]

Motivation for a Robust Video-based Fire Detection SystemFigure 3.1: Screen shots of training videos with fire inshots of training videos with no fire in them. . . . . . .

True, Nicholas James

2010-01-01T23:59:59.000Z

254

Solid-State Lighting Videos | Department of Energy  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Information Resources Solid-State Lighting Videos Solid-State Lighting Videos On this page you can access DOE Solid-State Lighting (SSL) Program videos. photo of a university...

255

How to Upload Videos to YouTube To submit a video to the event, you should make a 30-to-60-second video. You can use your cell  

E-Print Network [OSTI]

How to Upload Videos to YouTube To submit a video to the event, you should make a 30-to-60-second video. You can use your cell phone, a video camera, your webcam, or other sources for your video. You can use various video editing programs to make your video, including iMovie (on Macs), Windows Live

Engel, Robert

256

Internet video streaming using 3-D SPIHT  

E-Print Network [OSTI]

Internet video streaming is a new way of distributing video over the Internet. It is an important component of Internet multimedia. Due to the increasing demand of multimedia on the World Wide Web, it has experienced explosive growth in the last...

Jiang, Jianhong

2001-01-01T23:59:59.000Z

257

Adaptive best effort protocols for video delivery  

E-Print Network [OSTI]

This thesis describes the design and implementation of ics. transport level protocols running on top of the IP layer to transmit video data over packet switched networks. These protocols address the issues of meeting real-time deadlines of the video...

Madhwaraj, Ashwin Raj

1998-01-01T23:59:59.000Z

258

Energy Parity Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

Doyen, Laurent

259

Contribution Games in Networks Elliot Anshelevich  

E-Print Network [OSTI]

Contribution Games in Networks Elliot Anshelevich Martin Hoefer Abstract We consider network contribution games, where each agent in a network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a relationship

260

Fruit and Vegetable Safety Challenge Game Directions  

E-Print Network [OSTI]

1 Fruit and Vegetable Safety Challenge Game Directions Equipment needed: 1. Computer, projector (fruits, vegetables, and meat) 6. Cleaning solutions (bleach, soap, water) 7. Stop watch 8. Team prizes How to Start: This game can be used with the "A Healthy Harvest: Safe Handling of Fresh Fruits

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


261

Methodology in Biological Game Simon M. Huttegger  

E-Print Network [OSTI]

;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

Zollman, Kevin

262

COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1  

E-Print Network [OSTI]

other events: the 12th World Computer Chess Championship, and the 9th Computer Olympiad. The conference the organisation for this successful conference. The proceedings of the conference will be published by SpringerTHE 4TH COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1 Paris, France The 4th Computers and Games

Bouzy, Bruno

263

NNSA Releases Pictures, Video of Consequence Management Response...  

Energy Savers [EERE]

Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan NNSA Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan March...

264

Essential Principles of Energy Videos Student Analysis Guide  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

you are a video designer. Before playing one of the Essential Principles of Energy Videos, look at the text of the "Energy Literacy Essential Principle" and its Fundamental...

265

Quadrennial Technology Review Strategy Videos with Under Secretary...  

Broader source: Energy.gov (indexed) [DOE]

Quadrennial Technology Review Strategy Videos with Under Secretary for Science Steven Koonin Quadrennial Technology Review Strategy Videos with Under Secretary for Science Steven...

266

Sandia National Laboratories: SCO2 Brayton Cycle Technology Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Energy Systems Laboratory (NESL) Brayton LabSCO2 Brayton Cycle Technology Videos SCO2 Brayton Cycle Technology Videos Tagged with: Advanced Nuclear Energy * Brayton...

267

Strategic Petroleum Reserve B-Roll Video | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Strategic Petroleum Reserve B-Roll Video Strategic Petroleum Reserve B-Roll Video The footage of the Strategic Petroleum Reserve is provided for use by broadcast news...

268

CS798 Games for Health, Spring 2014 Administrivia  

E-Print Network [OSTI]

topics in health-related games. Appreciation of what makes for good "gamification" in healthcare. Ability

DiMarco, Chrysanne

269

A Gameroom of Our Own: Exploring The Domestic Gaming Environment  

E-Print Network [OSTI]

A Gameroom of Our Own: Exploring The Domestic Gaming Environment A. VOIDA Donald Bren School ________________________________________________________________________ Digital gaming plays out within different environments--from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming

Greenberg, Saul

270

Prediction Games in Infinitely Rich Worlds [Extended Abstract  

E-Print Network [OSTI]

Prediction Games in Infinitely Rich Worlds [Extended Abstract] Omid Madani madani prediction games may make this massive learning possible. In this paper, we describe prediction games potential of prediction games is in pointing to ways of achieving powerful large-scale learning without

Madani, Omid

271

Extending the analysis of the FlipIt game  

E-Print Network [OSTI]

In this thesis, we extend the game theoretical analysis of the FlipIt game. The game was first articulated and analyzed by Marten van Dijk, Ari Juels, Alina Oprea and Ronald L. Rivest. FlipIt (or otherwise The Game of ...

Rossides, Michalis

2013-01-01T23:59:59.000Z

272

Comparing Perception of Real and Virtual Architectural Space Using Video Game Technology  

E-Print Network [OSTI]

questions in a virtual and real version of the same building and the results were compared. It was found that in the virtual environment people tended to underestimate and to perceive distance less accurately than in real space. Findings show...

Spross, Matthew

2011-04-25T23:59:59.000Z

273

E-Print Network 3.0 - active video games Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

activated to learn, searching for solutions, both ... Source: Larsson, Thomas - School of Innovation, Design and Engineering, Mlardalen University Collection: Computer...

274

INST 1550-5: Social and Cultural Impacts of Video Games Amanda Cote  

E-Print Network [OSTI]

"Live in Your World, Play in Ours" by David Leonard "Walk Like an Orc, Talk Like an Orc" by Chris Ritter

Weimer, Westley

275

Layered AI architecture for team based first person shooter video games  

E-Print Network [OSTI]

In this thesis an architecture, similar to subsumption architectures, is presented which uses low level behaviour modules, based on combinations of machine learning techniques, to create teams of autonomous agents ...

Graham, Philip Mike

2011-06-30T23:59:59.000Z

276

Computer Defeats Video Game System in #EnergyFaceoff Round One | Department  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsruc DocumentationP-Series to User Group andCompositional Variation The Computationalof Energy

277

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff  

Energy Savers [EERE]

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious RankCombustion |Energy UsageAUDITVehiclesTankless orAChief MedicalDepartment ofCompleted SitesJungle |

278

Communicative 2.0 : video games and digital culture in the foreign language classroom  

E-Print Network [OSTI]

I explore two core concepts in today's youth entertainment culture that will increasingly become central in future attempts to design affordable foreign language learning materials that hope to bridge the chasm between ...

Purushotma, Ravi

2006-01-01T23:59:59.000Z

279

IEEE Wireless Communications August 201410 GUEST EDITORIAL  

E-Print Network [OSTI]

, immersive video interaction, peer to peer video streaming, and interactive video gaming), and anytime

Elkashlan, Maged

280

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games in comp* *uter gaming. 1 Introduction At the heart of every good game is a puzzle

Walicki, Michal

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


281

Videos | Y-12 National Security Complex  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear SecurityTensile Strain Switched Ferromagnetism inS-4500IIVasudha PatriPhotoelectronVideos VideosVideos

282

Videos | Y-12 National Security Complex  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley winsVideo Video ComputationalVideos

283

Acceptance test procedure for the overview video camera system (OVS)  

SciTech Connect (OSTI)

Acceptance Test Procedure for testing the Light Duty Utility Arm (LDUA) Overview Video Camera System (OVS).

Pardini, A.F.

1995-10-01T23:59:59.000Z

284

Visualizing YouTube Video Clusters Derek Thrasher  

E-Print Network [OSTI]

Visualizing YouTube Video Clusters Derek Thrasher University of Massachusetts Amherst REU Student Faculty Adviser: Lixin Gao Abstract In recent years, video streaming has become a significant part of our everyday lives. Advertisers, media companies, and video up-loaders are interested in what makes a video

Mountziaris, T. J.

285

Structured Video: A Data Type with Content-Based Access  

E-Print Network [OSTI]

Structured Video: A Data Type with Content-Based Access Andrzej Duday Ron Weiss September 1993 MIT or implied, of the Defense Advanced Research Projects Agency or the U.S. Government. #12;Keywords: video indexing and searching, video databases, content- based retrieval, video algebra #12;Abstract We describe

Gifford, David K.

286

AUDIO-VIDEO EVENT RECOGNITION SYSTEM FOR PUBLIC TRANSPORT SECURITY  

E-Print Network [OSTI]

AUDIO-VIDEO EVENT RECOGNITION SYSTEM FOR PUBLIC TRANSPORT SECURITY Van-Thinh Vu Quoc-Cuong Pham Keywords: audio-video surveillance, audio-video event, behavior analysis, event recognition. Abstract This paper presents an audio-video surveillance system for the automatic surveillance in public transport

Paris-Sud XI, Universit de

287

Video Denoising and Simplification Via Discrete Regularization on Graphs  

E-Print Network [OSTI]

Video Denoising and Simplification Via Discrete Regularization on Graphs Mahmoud Ghoniem, Youssef algorithms for video de- noising and simplification based on discrete regularization on graphs. The main difference between video and image denoising is the temporal redundancy in video sequences. Recent works

Paris-Sud XI, Universit de

288

Digital Video, Digital TV IMPA -Instituto de Matemtica Pura e  

E-Print Network [OSTI]

1 Digital Video, Digital TV and Beyond Luiz Velho IMPA - Instituto de Matemtica Pura e Aplicada 2 Outline Video in the Digital Age Deployment of Digital Video Enabling Technologies Research @ VISGRAF Laboratory Trends and the Future... 3 Evolution of Digital Video 1st Generation - Analog / Digital Conversion

289

LACES: Live Authoring through Compositing and Editing of Streaming Video  

E-Print Network [OSTI]

-watching and navigating through recorded footage dur- ing post-production. While this process is well suited to creating and exploration in video creation. Author Keywords Video editing; video production; compositing. ACM as "slack time", and explore how overlap- ping production with pre- and post-production can make video

290

Biofuels grant..........................3 Urban design video.................3  

E-Print Network [OSTI]

· Biofuels grant..........................3 · Urban design video.................3 A monthly report represent- ing regional organizations, local governments, and regulatory agencies. TIRP is intended, and fostering collaboration between government and academia. Dawn Spanhake, CTS assistant director of program

Minnesota, University of

291

12-NIF Dedication: Concluding remarks and video  

SciTech Connect (OSTI)

The National Ignition Facility, the world's largest laser system, was dedicated at a ceremony on May 29, 2009 at Lawrence Livermore National Laboratory. These are the concluding remarks by NIF Director Edward Moses, and a brief video presentation.

Edward Moses

2009-07-02T23:59:59.000Z

292

One Video Stream to Serve Diverse Receivers  

E-Print Network [OSTI]

The fundamental problem of wireless video multicast is to scalably serve multiple receivers which may have very different channel characteristics. Ideally, one would like to broadcast a single stream that allows each ...

Woo, Grace

2008-10-18T23:59:59.000Z

293

Steganalysis of video sequences using collusion sensitivity  

E-Print Network [OSTI]

In this thesis we present an effective steganalysis technique for digital video sequences based on the collusion attack. Steganalysis is the process of detecting with a high probability the presence of covert data in multimedia. Existing algorithms...

Budhia, Udit

2006-08-16T23:59:59.000Z

294

77. Mudugar video documentaries, In their eyes...  

E-Print Network [OSTI]

literature of an indigenous community called Mudugar. Mudugar live in the mountainous land of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a...

Alex, Rayson K.

295

Eulerian Video Processing and medical applications  

E-Print Network [OSTI]

Our goal is to reveal subtle yet informative signals in videos that are difficult or impossible to see with the naked eye. We can either display them in an indicative manner, or analyse them to extract important measurements, ...

Wu, Hao-Yu, M. Eng. Massachusetts Institute of Technology

2012-01-01T23:59:59.000Z

296

Analyzing pulse from head motions in video  

E-Print Network [OSTI]

We extract heart rate and beat lengths from videos by measuring subtle head oscillations that accompany the cardiac cycle. Our method tracks features on the head, temporally filters their trajectories and performs principal ...

Balakrishnan, Guha

2014-01-01T23:59:59.000Z

297

A layered multicast packet video system  

E-Print Network [OSTI]

Software based desktop videoconferencing tools are developed to demonstrate techniques necessary for video delivery in heterogeneous packet networks. Using the current network infrastructure and no network resource reservation, a one...

Brown, Thomas B., 1969-

1996-01-01T23:59:59.000Z

298

Transforms for prediction residuals in video coding  

E-Print Network [OSTI]

Typically the same transform, the 2-D Discrete Cosine Transform (DCT), is used to compress both image intensities in image coding and prediction residuals in video coding. Major prediction residuals include the motion ...

Kam??l?, Fatih

2010-01-01T23:59:59.000Z

299

Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move.  

E-Print Network [OSTI]

D - 1 Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like most forms of data, video is most easily analyzed using a computer and data of one such program: the video analysis application written in LabVIEWTM. LabVIEWTM is a general

Minnesota, University of

300

Development of a three resolution video encoder  

E-Print Network [OSTI]

DEVELOPMENT OF A THREE RESOLUTION VIDEO ENCODER A Thesis by SHARIF MOHAMMAD SAZZAD Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE December... 1995 Major Subject: Electrical Engineering DEVELOPMENT OF A THREE RESOLUTION VIDEO ENCODER A Thesis by SHARIF MOHAMMAD SAZZAD Submitted to Texas ARM University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE...

Sazzad, Sharif Mohammad

1995-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


301

Videos | Y-12 National Security Complex  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley winsVideo Video

302

Overcoming challenges: Going mobile with your own video models.  

E-Print Network [OSTI]

Web 2.0 a 5 Overcoming Challenges Going Mobile With Your Own Video Models Christina R. Carnahan, James D. Basham, Jennifer Christman, and Aleksandra HoUingshead Ms. Heller is a middle school interveh- tion specialist who is planning weekly trtps... with disabilities. Video modeling is one such instructional techniciue. Essentially, video inodeling provides students with a video that illustrates the context and steps required to com- plete a desired behavior (Bellini, AkuUian, & Hopf, 2007). Traditional video...

Carnahan, Christina R.; Basham, James D.; Christman, Jennifer; Hollingshead, Aleksandra

2012-01-01T23:59:59.000Z

303

Essays on dynamic games and mechanism design  

E-Print Network [OSTI]

The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

Lang, Ruitian

2014-01-01T23:59:59.000Z

304

Take Me Out to the Besuboru Game  

E-Print Network [OSTI]

Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

Hacker, Randi

2009-03-04T23:59:59.000Z

305

Unique Games with Entangled Provers are Easy  

E-Print Network [OSTI]

We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.

Julia Kempe; Oded Regev; Ben Toner

2009-10-03T23:59:59.000Z

306

Oklahoma Indian Gaming Association Annual Conference  

Broader source: Energy.gov [DOE]

Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Showspecifically devoted to all aspects of the...

307

Combining Modeling and Gaming for Predictive Analytics  

SciTech Connect (OSTI)

Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

Riensche, Roderick M.; Whitney, Paul D.

2012-08-22T23:59:59.000Z

308

Indian Gaming 2012 Tradeshow and Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association (NIGA) 2012 tradeshow andconventionwill take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings andother activities...

309

Incorporating game management into the ranching enterprise  

E-Print Network [OSTI]

Record of Study INCORPORATING GAME MANAGEMENT INTO THE RANCHING ENTERPRISE A PROFESSIONAL PAPER by MARY JUDITH EAGLESHAM Submitted to the College of Agriculture of Texas A & M University in partial fulfillment of the requirements... for the degree of MASTER OF AGRICULTURE August, 1986 Wildlife Science Department of Wildlife and Fisheries Sciences INCORPORATING GAME MANAGEMENT INTO THE RANCHING ENTERPRISE A Professional Paper by MARY JUDITH EAGLESHAM Approved as to style a Ja . I...

Eaglesham, Mary Judith

1986-01-01T23:59:59.000Z

310

Strategic Planning System for Exotic Game Management  

E-Print Network [OSTI]

STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...

Lubbering, Jeanne Marie Petrofes

1988-01-01T23:59:59.000Z

311

Entangled games are hard to approximate  

E-Print Network [OSTI]

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

Julia Kempe; Hirotada Kobayashi; Keiji Matsumoto; Ben Toner; Thomas Vidick

2007-11-21T23:59:59.000Z

312

Page 1 of 2 How to Upload Videos to YouTube  

E-Print Network [OSTI]

Page 1 of 2 How to Upload Videos to YouTube To submit a video to the event, you should make a 30-to-60-second video. You can use your cell phone, a video camera, your webcam, or other sources for your video. You can use various video editing programs to make your video, including iMovie (on Macs

Engel, Robert

313

MetaGame: An Animation Tool for Model-Checking Games  

E-Print Network [OSTI]

MetaGame: An Animation Tool for Model-Checking Games Markus M¨uller-Olm1 and Haiseung Yoo2 1 Fern-Verlag Berlin Heidelberg 2004 #12;164 Markus M¨uller-Olm and Haiseung Yoo careful investigation of the cause

Müller-Olm, Markus

314

MetaGame: An Animation Tool for ModelChecking Games  

E-Print Network [OSTI]

MetaGame: An Animation Tool for Model­Checking Games Markus M?uller­Olm 1# and Haiseung Yoo 2 1, pp. 163--167, 2004. c # Springer­Verlag Berlin Heidelberg 2004 #12; 164 Markus M?uller­Olm

Müller-Olm, Markus

315

Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games Interaction  

E-Print Network [OSTI]

Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain

Paris-Sud XI, Université de

316

Integrating Geometric, Motion and Appearance Constraints for Robust Tracking in Aerial Videos  

E-Print Network [OSTI]

P. Pan and D. Schonfeld, Video tracking based on sequentialand S. Mubarak, Simultaneous video stabilization and movingAlgorithm 2: GMAC aerial video tracking Data: Unstable

Hasan, Mahmudul

2013-01-01T23:59:59.000Z

317

Video packet loss visibility models and their application to packet prioritization  

E-Print Network [OSTI]

of the subjective experiment setup for SD and HD videos.of the video. . . . . . . . . . . . . . . . . . . Table V.2:allocation for perceptual video quality . . . . . . . A.

Lin, Ting-Lan

2010-01-01T23:59:59.000Z

318

Secure Programming via Visibly Pushdown Safety Games William Harris  

E-Print Network [OSTI]

Safety Games William R. Harris1 , Somesh Jha1 , and Thomas Reps1,2 1 University of WisconsinComputer Sciences Department Secure Programming via Visibly Pushdown Safety Games William Harris

Reps, Thomas W.

319

Revolutionizing history education : using augmented reality games to teach histories  

E-Print Network [OSTI]

In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

Schrier, Karen L

2005-01-01T23:59:59.000Z

320

Being virtual: embodiment and experience in interactive computer game play  

E-Print Network [OSTI]

This thesis argues that the notion of player experience in relation to computer games is intrinsically linked to the body. Taking the idea of aesthetic experience, or sensuous experience, in computer game play as its ...

Sommerseth, Hanna Mathilde

2010-06-29T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


321

Convergence to Equilibrium in Local Interaction Games Andrea Montanari  

E-Print Network [OSTI]

@stanford.edu Amin Saberi Stanford University saberi@stanford.edu Abstract-- We study a simple game theoretic model

Saberi, Amin

322

Secure Peer-to-Peer Trading for Multiplayer Games  

E-Print Network [OSTI]

in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

GauthierDickey, Chris

323

Energy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2  

E-Print Network [OSTI]

of Science and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity gamesEnergy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2 1 IST Austria (Institute of energy in the game) must re­ main positive. Beside their own interest in the design and synthesis

Doyen, Laurent

324

The Price of Anarchy in Bertrand Games Shuchi Chawla  

E-Print Network [OSTI]

The Price of Anarchy in Bertrand Games Shuchi Chawla Computer Sciences Dept. University-stage network pricing game where service providers first select prices to charge on their links, and users then pick paths to route their traffic. We give tight bounds on the price of anarchy of the game

Sheridan, Jennifer

325

Power-games and organizational learning: Lessons for Organizations Management .  

E-Print Network [OSTI]

1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning-Economic approach, Henri SAVALL (1981) developed. KEY-WORDS: Game-Theory; Conflicts; Negotiation, Organizational

Paris-Sud XI, Université de

326

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning  

E-Print Network [OSTI]

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning Michael Bowling Manuela 15213 Abstract Learning behaviors in a multiagent environment is crucial for developing and adapting and adapt. Stochastic games, first studied in the game theory community, are a natural extension of MDPs

327

Competitive Game Development: Software Engineering as a Team Sport*  

E-Print Network [OSTI]

Competitive Game Development: Software Engineering as a Team Sport* Walt Scacchi Institute, Zurich, 9 June 2012 #12;Overview · The what, why, how and outcomes of game software development of game software development competitions · Competition affords the opportunity for alternative

Scacchi, Walt

328

Computer Games and Virtual Worlds for Health, Assistive  

E-Print Network [OSTI]

in Game Development for Motor Deficit Rehabilitation, ACM 2008 Intern. Conf. Advances in Computer;11 "Gowning" training game, developed at UCI GameLab #12;12 · Virtual worlds (like Second Life) can be used avatars, device data collection, device software updates, collaborative product/prototype development

Scacchi, Walt

329

An NTU Cooperative Game Theoretic View of Manipulating Elections  

E-Print Network [OSTI]

An NTU Cooperative Game Theoretic View of Manipulating Elections Michael Zuckerman1 , Piotr 27708, USA. conitzer@cs.duke.edu Abstract. Social choice theory and cooperative (coalitional) game, we use cooperative game theory tools in order to explore the coali- tion formation process

Rosenschein, Jeff

330

Game matching number of graphs Douglas B. West  

E-Print Network [OSTI]

. Game: Two players, Max and Min, alternately choose edges of a matching, ending with a maximal matching. Max wants it to be large; Min wants it to be small. #12;The Matching Game We want a large matching but can't pick all the edges. Game: Two players, Max and Min, alternately choose edges of a matching

West, Douglas B.

331

Video sculpture:spatio-temporal warping  

E-Print Network [OSTI]

of Committee) Carol LaFayette (Member) John Keyser (Member) Phillip Tabb (Head of Department) December 2003 Major Subject: Visualization Sciences iii ABSTRACT Video Sculpture: Spatio-temporal Warping. (December 2003) Jeff Groves, B.S., Portland State University..., 2002. [22] J. Groves, Journeys in Space and Time. digital video, 2003. 35 VITA Jeff Groves 1402 Kirkwood Unit A Austin, TX 78722 jgroves@viz.tamu.edu Education M.S. in Visualization Sciences Texas A&M University, 12/03 B.S. in Architecture Portland...

Groves, Jeff David

2004-09-30T23:59:59.000Z

332

Mining data on usage of electronic nicotine delivery systems (ENDS) from YouTube videos  

E-Print Network [OSTI]

systems (ENDS) from YouTube videos My Hua, Henry Yip, PrueENDS) and conventional cigarettes in YouTube videos.Methods Video data from YouTube videos were analysed to

Talbot, Prue

2013-01-01T23:59:59.000Z

333

Video Rental Store: An Interview with Suzanne Carte-Blanchenot and Su-Ying Lee  

E-Print Network [OSTI]

Video Rental Store An Interview with Suzanne Carte-of Under New Managements Video Rental Store in Toronto,by the projects name, Video Rental Store takes on the video

Hogan, Ml

2010-01-01T23:59:59.000Z

334

ChitChat : making video chat robust to packet loss  

E-Print Network [OSTI]

Video chat is increasingly popular among Internet users (e.g. Skype, Windows Live Messenger, Google Talk). Often, however, chatting sessions suffer from packet loss, which causes video outage and poor quality. Existing ...

Wang, Jue, 1986-

2010-01-01T23:59:59.000Z

335

Video Installation Design: Appropriation and Assemblage As Projection Surface Geometry  

E-Print Network [OSTI]

This area of research focuses on the use of video projections in the context of fine art. Emphasis is placed on creating a unique video installation work that incorporates assemblage and appropriation as a means to develop multiple complex...

Weaver, Timothy A.

2010-07-14T23:59:59.000Z

336

SoftCast: Clean-slate Scalable Wireless Video  

E-Print Network [OSTI]

Video broadcast and mobile video challenge the conventional wireless design. In broadcast and mobile scenarios the bit rate supported by the channel differs across receivers and varies quickly over time. The conventional ...

Jakubczak, Szymon

2011-02-15T23:59:59.000Z

337

An environmental change detection and analysis tool using terrestrial video  

E-Print Network [OSTI]

We developed a prototype system to detect and flag changes between pairs of geo-tagged videos of the same scene with similar camera trajectories. The purpose of the system is to help human video analysts detect threats ...

Velez, Javier, M. Eng. Massachusetts Institute of Technology

2006-01-01T23:59:59.000Z

338

ChitChat: Making Video Chat Robust to Packet Loss  

E-Print Network [OSTI]

Video chat is increasingly popular among Internet users. Often, however, chatting sessions suffer from packet loss, which causes video outage and poor quality. Existing solutions however are unsatisfying. Retransmissions ...

Wang, Jue

2010-07-05T23:59:59.000Z

339

HMDB: A Large Video Database for Human Motion Recognition  

E-Print Network [OSTI]

With nearly one billion online videos viewed everyday, an emerging new frontier in computer vision research is recognition and search in video. While much effort has been devoted to the collection and annotation of large ...

Kuehne, H.

340

Digital Video in Education MAJ Todd L. Smith  

E-Print Network [OSTI]

Digital Video in Education MAJ Todd L. Smith D/EECS, US Military Academy West Point, NY 10996 dt: Smith, T. L., Ruocco, A., and Jansen, B.J. 1999. Digital video in education, ACM Computer Science

Jansen, James

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


341

Creating Automated Interactive Video Playback for Studies of Animal Communications  

E-Print Network [OSTI]

Video playback is a technique used to study the visual communication and behaviors of animals. While video playback is a useful tool, most experiments lack the ability for the visual stimulus to interact with the live animal. The limited number...

Butkowski, Trisha

2010-01-16T23:59:59.000Z

342

Re:Cycle - a Generative Ambient Video Engine  

E-Print Network [OSTI]

Our current ambient video engine is in the early stages ofa Generative Ambient Video Engine Jim Bizzocchi Assistantis complete. 2.1 The Re:Cycle Engine Re:Cycle incorporates a

Bizzocchi, Jim; Ben Youssef, Belgacem; Quan, Brian; Suzuki, Wakiko; Bagheri, Majid; Riecke, Bernhard E.

2009-01-01T23:59:59.000Z

343

Game Theoretic Methods for the Smart Grid  

E-Print Network [OSTI]

The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

2012-01-01T23:59:59.000Z

344

Orchestrating Market Success: Seattle Market Introduction Workshop Video  

Broader source: Energy.gov [DOE]

View the video from Jim Brodrick's opening presentation at the July 2011 DOE SSL Market Introduction Workshop in Seattle, Washington.

345

Text-Alternative Version: Smithsonian GATEWAY Demonstration Video  

Broader source: Energy.gov [DOE]

Following is a text version of a video about the GATEWAY demonstration project at the Smithsonian American Art Museum.

346

Strategies for three-dimensional particle tracking with holographic video  

E-Print Network [OSTI]

Strategies for three-dimensional particle tracking with holographic video microscopy Fook Chiong Research, New York University, New York, NY 10003 Abstract: The video stream captured by an in References and links 1. J. C. Crocker and D. G. Grier, "Methods of digital video microscopy for colloidal

Grier, David

347

Strategies for threedimensional particle tracking with holographic video  

E-Print Network [OSTI]

Strategies for three­dimensional particle tracking with holographic video microscopy Fook Chiong Research, New York University, New York, NY 10003 Abstract: The video stream captured by an in References and links 1. J. C. Crocker and D. G. Grier, ``Methods of digital video microscopy for colloidal

Grier, David

348

UITV 2005 Annual Report Executive Summary ITS VIDEO SERVICES  

E-Print Network [OSTI]

UITV 2005 Annual Report Executive Summary ITS VIDEO SERVICES 1 Telecommunication and Network Services ITS Video Services 23 Lindquist Center 319-335-5898 UITV (University of Iowa Cable TelevisionBride, Video Services Program Manager INTRODUCTION 2005 could be called "The Year of the Student Producer

349

UITV University of Iowa Cable Television ITS VIDEO SERVICES  

E-Print Network [OSTI]

UITV ­ University of Iowa Cable Television ITS VIDEO SERVICES 1 UITV Telecommunication and Network Services ITS Video Services 23 Lindquist Center 319-335-5898 UITV, University of Iowa Cable Television Operations Report Calendar Year 2006 February 12, 2007 ­ Michael J. McBride, Video Services Program Manager

350

DISS. ETH No. 18454 Full Body Modeling from Video Sequences  

E-Print Network [OSTI]

DISS. ETH No. 18454 Full Body Modeling from Video Sequences A dissertation submitted to the Swiss-camera calibration and investigates in the reconstruction, modeling and tracking of human body models from video useful combinations with useful results. The spatial and temporal character of the video se- quence

Giger, Christine

351

UITV University of Iowa Cable Television ITS VIDEO SERVICES  

E-Print Network [OSTI]

UITV ­ University of Iowa Cable Television ITS VIDEO SERVICES 1 UITV Report for Fiscal Year July 1 and Student Video Productions. o Programs are received from satellite programming services, like SCOLA foreign a venue for student programming, like Daily Iowan Television News and Student Video Productions. · On July

352

Transmitting Digitized Video Using the Low Cost G-Link  

E-Print Network [OSTI]

Transmitting Digitized Video Using the Low Cost G-Link Chipset Application Note 1077 h-Link) to distribute multiple uncompressed digitized video signals across a single coaxial or fiber-optic cable. Although the main theme of the paper is video distribution, the techniques discussed apply to any applica

California at Santa Cruz, University of

353

UITV 2004 Annual Report Executive Summary ITS VIDEO SERVICES  

E-Print Network [OSTI]

UITV 2004 Annual Report Executive Summary ITS VIDEO SERVICES 1 Telecommunication and Network Services ITS Video Services 23 Lindquist Center 319-335-5898 UITV (University of Iowa Cable TelevisionBride, Video Services Program Manager UITV, University of Iowa Cable Television, is the cable television

354

Robotic Exploration: Video Survey of the USS Macon Crash Site  

E-Print Network [OSTI]

Robotic Exploration: Video Survey of the USS Macon Crash Site Stanford Aerospace Robotics Lab Prof of MBARI Photo courtesy of Naval Archives #12;2006 Goal: Video Survey Image courtesy of MBARI #12;Issue;User Interface #12;Control System Implementation PC ROV Control ROV + + Pilot joystick commands Video

Prinz, Friedrich B.

355

SUMMON@MU---Intro Video MU Libraries 1  

E-Print Network [OSTI]

SUMMON@MU---Intro Video MU Libraries 1 This is a brief introduction to Summon@MU, the newest way options are also available. #12;SUMMON@MU---Intro Video MU Libraries 2 After running a search... you can... #12;SUMMON@MU---Intro Video MU Libraries 3 And you can also limit your items to those with full text

Taylor, Jerry

356

Interactive Montages of Sprites for Indexing and Summarizing Security Video  

E-Print Network [OSTI]

for indexing and visualizing video in the context of security applications. We wish to index security video that contains relatively rare but important events, such as security video taken from large public or industrial slowly occurring lighting changes and alterations of camera position. To achieve this, we compute a MAP

Pal, Chris

357

Video Stream Transmodality Pierre-Olivier Rocher12  

E-Print Network [OSTI]

Video Stream Transmodality Pierre-Olivier Rocher12 , Christophe Gravier1 , Julien Subercaze12-olivier.rocher, christophe.gravier, julien.subercaze}@telecom-st-etienne.fr marius.preda@telecom-sudparis.eu Keywords: video, at constant bandwidth. In this paper we present the transmodality of video stream. Our contribution

Paris-Sud XI, Universit de

358

Indexing and Keyword Search to Ease Navigation in Lecture Videos  

E-Print Network [OSTI]

Indexing and Keyword Search to Ease Navigation in Lecture Videos Tayfun Tuna, Jaspal Subhlok@uh.edu, shah@cs.uh.edu Abstract----Lecture videos have been commonly used to supplement in-class teaching and for distance learning. Videos recorded during in-class teaching and made accessible online are a versatile

Subhlok, Jaspal

359

Continuous Content-Based Copy Detection over Streaming Videos  

E-Print Network [OSTI]

Continuous Content-Based Copy Detection over Streaming Videos Ying Yan 1 , Beng Chin Ooi 2 , Aoying Computing, East China Normal University ayzhou@sei.ecnu.edu.cn Abstract-- Digital videos are increasingly adopted in various multimedia applications where they are usually broadcasted or transmitted as video

Ooi, Beng Chin

360

Accurate Visual Features for Automatic Tag Correction in Videos  

E-Print Network [OSTI]

Accurate Visual Features for Automatic Tag Correction in Videos Hoang-Tung Tran, Elisa Fromont-Etienne, Fr Abstract. We present a new system for video auto tagging which aims at correcting the tags provided by users for videos uploaded on the In- ternet. Unlike most existing systems, in our proposal, we

Paris-Sud XI, Universit de

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


361

Robust video denoising using low rank matrix completion , Chaoqiang Liu  

E-Print Network [OSTI]

Robust video denoising using low rank matrix completion Hui Ji , Chaoqiang Liu , Zuowei Shen video denoising algorithms assume a sin- gle statistical model of image noise, e.g. additive Gaussian white noise, which often is violated in practice. In this pa- per, we present a new patch-based video

Shen, Zuowei

362

Layered Wyner-Ziv video coding: a new approach to video compression and delivery  

E-Print Network [OSTI]

Following recent theoretical works on successive Wyner-Ziv coding, we propose a practical layered Wyner-Ziv video coder using the DCT, nested scalar quantiza- tion, and irregular LDPC code based Slepian-Wolf coding (or lossless source coding...

Xu, Qian

2009-05-15T23:59:59.000Z

363

Position Description Website and Video Coordinator  

E-Print Network [OSTI]

, feature content that supports the School's mission and employs best practices (i.e. chunking content, short pages, bulleted list, etc.); follow best practices with search engine optimization; creating clearPosition Description Website and Video Coordinator School of Global Environmental Sustainability

Barnes, Elizabeth A.

364

VIDEO FINGERPRINTING BASED ON CENTROIDS OF GRADIENT ORIENTATIONS Sunil Lee and Chang D. Yoo  

E-Print Network [OSTI]

VIDEO FINGERPRINTING BASED ON CENTROIDS OF GRADIENT ORIENTATIONS Sunil Lee and Chang D. Yoo Dept the video signal. The goal of a video fingerprinting sys- tem is to judge whether two videos have the same contents by measuring distance between fingerprints extracted from the videos. In this paper, a novel video

Yoo, Chang D.

365

Video Operations in the Gradient Domain Fusion of image sequences is a fundamental operation in numerous video applications and usually  

E-Print Network [OSTI]

1 Video Operations in the Gradient Domain Abstract Fusion of image sequences is a fundamental operation in numerous video applications and usually consists of segmentation, matting and compositing. We present a unified framework for performing these operations on video in the gradient domain. Our approach

Cohen-Or, Daniel

366

Sloshing on London Eye: videos data --April 15, 2010--  

E-Print Network [OSTI]

Sloshing on London Eye: videos data -- April 15, 2010-- 1 Video 1 The input data for the video 1 = Ct + 0 . The initial conditions are u (x, 0) = 0 , h (x, 0) = h0 . (1.3) 2 Video 2 The input data for the video 2 are: L = 1.0 m, r = 1.2 m, h0 = 0.17 m, x = 0.01 m, t = 0.01 sec, 1 4.057 rad/sec, r = 0.0 , d1

Bridges, Tom

367

Computational Game Creativity Antonios Liapis1  

E-Print Network [OSTI]

mathematics and engineering -- as a potentially creative activity but only if done exceptionally wellComputational Game Creativity Antonios Liapis1 , Georgios N. Yannakakis1,2 and Julian Togelius1 1@itu.dk Abstract Computational creativity has traditionally relied on well-controlled, single

Togelius, Julian

368

A Game Theoretic Analysis of Collaboration in  

E-Print Network [OSTI]

their content ownership as a non-cooperative game, where a player's utility is associated with content owned that a contributor's goal is to maximize ownership of content sections, such that content owned (i.e. originated software [30], [12], [23], [14], [18], [24], [19]. Increasingly, individuals, companies, government

Mandayam, Narayan

369

Video integrated measurement system. [Diagnostic display devices  

SciTech Connect (OSTI)

A Video Integrated Measurement (VIM) System is described which incorporates the use of various noninvasive diagnostic procedures (moire contourography, electromyography, posturometry, infrared thermography, etc.), used individually or in combination, for the evaluation of neuromusculoskeletal and other disorders and their management with biofeedback and other therapeutic procedures. The system provides for measuring individual diagnostic and therapeutic modes, or multiple modes by split screen superimposition, of real time (actual) images of the patient and idealized (ideal-normal) models on a video monitor, along with analog and digital data, graphics, color, and other transduced symbolic information. It is concluded that this system provides an innovative and efficient method by which the therapist and patient can interact in biofeedback training/learning processes and holds considerable promise for more effective measurement and treatment of a wide variety of physical and behavioral disorders.

Spector, B.; Eilbert, L.; Finando, S.; Fukuda, F.

1982-06-01T23:59:59.000Z

370

CMS Videos & Magnet M1 Website  

E-Print Network [OSTI]

Doing 8 weeks internship in CERN gave me the opportunity to learn new skills and experiences. CERN is an organization where they operate the world's largest particle physics laboratory. Working on projects as a student is important to prepare for the work after the graduation. In this report, I will discuss the projects that I was assigned to, which are website upgrading, sketching drawings, and video editing, and present the results and compare them with the old ones.

Almakhrazi, Majed Ahmed

2014-01-01T23:59:59.000Z

371

Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms  

E-Print Network [OSTI]

UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

Sasmaz, Yunus

2010-01-01T23:59:59.000Z

373

Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android  

E-Print Network [OSTI]

Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

Magnuson, Bill

2010-01-01T23:59:59.000Z

374

Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook  

E-Print Network [OSTI]

In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

Long, Sunny (Sunny X.)

2013-01-01T23:59:59.000Z

375

Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996  

SciTech Connect (OSTI)

The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

1998-11-01T23:59:59.000Z

376

Stochastic Switching Games and Duopolistic Competition in Emissions Markets  

E-Print Network [OSTI]

We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance price. Such duopolistic competition results in a new type of a non-zero-sum stochastic switching game on finite horizon. Existence of game Nash equilibria is established through generalization to randomized switching strategies. No uniqueness is possible and we therefore consider a variety of correlated equilibrium mechanisms. We prove existence of correlated equilibrium points in switching games and give a recursive description of equilibrium game values. A simulation-based algorithm to solve for the game values is constructed and a numerical example is presented.

Ludkovski, Michael

2010-01-01T23:59:59.000Z

377

Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.  

E-Print Network [OSTI]

Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003. Expressive AI: Games and Artificial returns, the technical focus in game design has been turning towards Artificial Intelligence (AI). While

Mateas, Michael

378

Laws of thermodynamics and game theory  

E-Print Network [OSTI]

Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

Lev Sakhnovich

2011-05-23T23:59:59.000Z

379

Playing Nature: The Virtual Ecology of Game Environments  

E-Print Network [OSTI]

Game Serious Alternatives The Gamification of Everyday Lifeindustry trend toward gamification of everyday operationsgames up to less benign gamification purposes, as I will

Chang, Alenda Y.

2013-01-01T23:59:59.000Z

380

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

Xinmin Hu

2006-01-05T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


381

A Game-Theoretical Dynamic Model for Electricity Markets  

E-Print Network [OSTI]

Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to...

Aswin Kannan

2010-10-06T23:59:59.000Z

382

Designing for Learning: Multiplayer Digital Game Learning Environments  

E-Print Network [OSTI]

supercharged! : learning physics with digital simulationsimulations, computer games, and pedagogy in e-learning andlearning environment based on the blending microworlds, simulations,

Kim, Chung

2010-01-01T23:59:59.000Z

383

Industrial ecology Prosperity Game{trademark}  

SciTech Connect (OSTI)

Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

Beck, D.; Boyack, K.; Berman, M.

1998-03-01T23:59:59.000Z

384

Using Photogrammetry to Estimate Tank Waste Volumes from Video  

SciTech Connect (OSTI)

Washington River Protection Solutions (WRPS) contracted with HiLine Engineering & Fabrication, Inc. to assess the accuracy of photogrammetry tools as compared to video Camera/CAD Modeling System (CCMS) estimates. This test report documents the results of using photogrammetry to estimate the volume of waste in tank 241-C-I04 from post-retrieval videos and results using photogrammetry to estimate the volume of waste piles in the CCMS test video.

Field, Jim G. [Washington River Protection Solutions, LLC, Richland, WA (United States)

2013-03-27T23:59:59.000Z

385

(Digital) Revolution Girl Style Now!: Subcultures, Social Media, Subjectivity and the Videos of Sadie Benning and Thirza Cuthand  

E-Print Network [OSTI]

Thirza Cuthand and other video artists to take a flyer fromMedia, Subjectivity & the Videos of Sadie Benning and Thirzathe experimental autobiographic videos of Sadie Benning and

Royer, Alice

2012-01-01T23:59:59.000Z

386

Critical Materials Research in DOE Video (Text Version)  

Broader source: Energy.gov [DOE]

This is a text version of the "Critical Materials Research in DOE" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

387

National Academies Criticality Methodology and Assessment Video (Text Version)  

Broader source: Energy.gov [DOE]

This is a text version of the "National Academies Criticality Methodology and Assessment" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

388

Opening the Door: San Diego R&D Workshop Video  

Broader source: Energy.gov [DOE]

View the video from Jim Brodrick's opening presentation at the February 2011 DOE SSL R&D Workshop in San Diego, California.

389

Text-Alternative Version: Philadelphia Market Introduction Workshop Video  

Broader source: Energy.gov [DOE]

Following is a text version of Jim Brodrick's opening presentation video from the July 2010 DOE SSL Market Introduction Workshop in Philadelphia, Pennsylvania.

390

Text-Alternative Version: Seattle Market Introduction Workshop Video  

Broader source: Energy.gov [DOE]

Following is a text version of Jim Brodrick's welcome presentation video from the July 2011 DOE SSL Market Introduction Workshop in Seattle, Washington.

391

Text-Alternative Version: Raleigh R&D Workshop Video  

Broader source: Energy.gov [DOE]

Following is a text version of Jim Brodrick's opening presentation video from theFebruary 2010 DOE SSL R&D Workshop in Raleigh, North Carolina.

392

A Bold Goal: Boston Manufacturing R&D Workshop Video  

Broader source: Energy.gov [DOE]

View the video from Jim Brodrick's opening presentation at the April 2011 DOE SSL Manufacturing R&D Workshop in Boston, Massachusetts.

393

SoftCast: One Video to Serve All Wireless Receivers  

E-Print Network [OSTI]

The main challenge in wireless video multicast is to scalably serve multiple receivers who have different channel characteristics. Current wireless transmission schemes, however, cannot support smooth degradation. Specifically, ...

Katabi, Dina

2009-02-07T23:59:59.000Z

394

Department of Energy Critical Materials Strategy Video (Text Version)  

Broader source: Energy.gov [DOE]

This is a text version of the "Department of Energy Critical Materials Strategy" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

395

Video Project Option | Photosynthetic Antenna Research Center  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley wins 2015MayoXML Bookmark andVideo

396

Video Tour of the Energy Systems Laboratory  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdatesValley wins 2015MayoXML Bookmark andVideo INL

397

2005 Getting Started with Epics Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered‰PNGExperience hands-on halloweenReliable7O(α, X)CJuneExtensionMayNovemberVideo

398

Sandia National Laboratories: Publications, Presentations, Videos  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear Security Administration the1 -theErik SpoerkeSolar Regional Test CenterCMC Publications VisitingVideos

399

Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like  

E-Print Network [OSTI]

D - 1 Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like most forms of data, video is most easily analyzed using a computer and data of one such program: the video analysis application written in LabVIEWTM. LabVIEWTM is a general- purpose

Minnesota, University of

400

Design and implementation of a video codex using Mean Field Annealing  

E-Print Network [OSTI]

This thesis is about the evaluation of a prediction algorithm for a standard video codec proposed in [1]. This video codec follows the specifications of the ISO H.261 Recommendation. The video codec and the proposed algorithm were written...

Schwerdt, Karl

1996-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


401

Teaching via online video lectures a new paradigm? William W. Hsieh  

E-Print Network [OSTI]

1 Teaching via online video lectures ­ a new paradigm? William W done via online video lectures. In the fall of 2011, Stanford University of 2013, I gave this course as a 13-week online video lecture course to twelve

Hsieh, William

402

E-Print Network 3.0 - advanced digital video Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

video systems of the future, we reconsider the commonly... , S. Paek, S. Pejhan, J. Smith, "Development of Advanced ImageVideo Servers in the Video On Demand... on Network...

403

Video coding with fixed-length packetization for a tandem channel  

E-Print Network [OSTI]

allocation for wire- less video over CDMA networks, IEEERegunathan, and K. Rose, Video coding with op- timal inter/channel coding for scalable video over DS-CDMA multipath

Shen, Yushi Dr.; Cosman, P C Prof.; Milstein, L B Prof.

2006-01-01T23:59:59.000Z

404

Packet dropping for H.264 videos considering both coding and packet-loss artifacts  

E-Print Network [OSTI]

metric for digital color video, in Proc. SPIE Human Vis.for objectively measuring video quality, IEEE Trans. onS. Yao, Comparison of video quality metrics on multimedia

Wang, W; Lin, T.L.; Cosman, P C

2010-01-01T23:59:59.000Z

405

Network-based IP packet loss importance model for H.264 SD videos  

E-Print Network [OSTI]

for pre-encoded compressed video. IEEE Signal Processingon Circuits and System/or Video Technology, July 2003. [13]of TS and IP packets in each video by frame type. Actual VQM

Chang, Y.L.; Lin, T.L.; Cosman, P C

2010-01-01T23:59:59.000Z

406

Graphical Models for Wide-Area Activity Analysis in Continuous Videos  

E-Print Network [OSTI]

2 Multi-person Activity Recognition in Wide-area Videos 2.1Context Modeling in Continuous Videos Using Graphical Modelsmethod. Given a continuous video with computed tracklets, a

Nayak, Nandita Miyar

2014-01-01T23:59:59.000Z

407

Interactive image processing console A6471  

SciTech Connect (OSTI)

Many system designs and implementations of image processors have been published and discussed to which the authors add another one promising a good compromise between speed, flexibility, and costs. Its main components are programmable semiconductor image refresh memories and a fast parallel processor both acting at TV scan velocity. They are embedded in a 16-bit microcomputer system which interfaces them to the user and the programmer. Special features are the possibility to share the image memories between some systems and a crossconnection between image processor and graphic data. A glance onto the programming techniques is given. Prototypes of such a system are operating in remote sensing and biomedical applications. 6 references.

Kempe, V.; Rebel, B.; Wilhelmi, W.

1982-01-01T23:59:59.000Z

408

System Problem Detection by Mining Console Logs  

E-Print Network [OSTI]

Fingerprinting the datacenter: Automated classification of1 Introduction When a datacenter-scale service consisting of

Xu, Wei

2010-01-01T23:59:59.000Z

409

ConSol | Open Energy Information  

Open Energy Info (EERE)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Office of InspectorConcentratingRenewable Solutions LLC Jump to: navigation,Area (Keith, Et Al., 1992)ComvergeConSol

410

Console for a nuclear control complex  

DOE Patents [OSTI]

An advanced control room complex for a nuclear power plant, including a discrete indicator and alarm system (72) which is nuclear qualified for rapid response to changes in plant parameters and a component control system (64) which together provide a discrete monitoring and control capability at a panel (14-22, 26, 28) in the control room (10). A separate data processing system (70), which need not be nuclear qualified, provides integrated and overview information to the control room and to each panel, through CRTs (84) and a large, overhead integrated process status overview board (24). The discrete indicator and alarm system (72) and the data processing system (70) receive inputs from common plant sensors and validate the sensor outputs to arrive at a representative value of the parameter for use by the operator during both normal and accident conditions, thereby avoiding the need for him to assimilate data from each sensor individually. The integrated process status board (24) is at the apex of an information hierarchy that extends through four levels and provides access at each panel to the full display hierarchy. The control room panels are preferably of a modular construction, permitting the definition of inputs and outputs, the man machine interface, and the plant specific algorithms, to proceed in parallel with the fabrication of the panels, the installation of the equipment and the generic testing thereof.

Scarola, Kenneth (Windsor, CT); Jamison, David S. (Windsor, CT); Manazir, Richard M. (North Canton, CT); Rescorl, Robert L. (Vernon, CT); Harmon, Daryl L. (Enfield, CT)

1993-01-01T23:59:59.000Z

411

Energy Parity Games Krishnendu Chatterjee 1 and Laurent Doyen 2  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

Doyen, Laurent

412

Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1 , Laurent Doyen2 , Thomas A. Henzinger1 , and Jean-François Raskin3 1 IST Austria (Institute of Science and Technology Austria) 2 LSV of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure

Doyen, Laurent

413

Toward Procedural Decorative Ornamentation in Games Jim Whitehead  

E-Print Network [OSTI]

and on the inside. Orna- mentation serves as an impressive marker of wealth and power, Permission to make digital, computer games. 1. INTRODUCTION Computer games frequently take place inside elaborate built envi- ronments walls, transforming the ordinary into the sublime. Ornamentation often carries religious and political

Whitehead, James

414

Achievable Error Exponents for the Private Fingerprinting Game  

E-Print Network [OSTI]

Achievable Error Exponents for the Private Fingerprinting Game Anelia Somekh-Baruch and Neri Merhav a forgery of the data while aiming at erasing the fingerprints in order not to be detected. Their action have presented and analyzed a game-theoretic model of private2 fingerprinting systems in the presence

Merhav, Neri

415

The Economic Impact of One WVU Home Football Game  

E-Print Network [OSTI]

The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

Mohaghegh, Shahab

416

Game Theoretic Research on the Design of International Environmental Agreements  

E-Print Network [OSTI]

layer and more recently the concern about the impacts of global warming. All these environmentalGame Theoretic Research on the Design of International Environmental Agreements: Insights, Critical environmental agreements (IEAs) using the method of game theory has sharply increased. However, there have also

Güting, Ralf Hartmut

417

Mathematics of Games and Politics Instructor: Sam Smith, Mathematics  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2010 Instructor: Sam Smith, Mathematics Office Barbelin 212, 610-660-1559, smith@sju.edu Office Hours: Mon 11:30-1:00, Tue 1:00-4:00 or by appointment. Text: Sam Smith, The Mathematics of Games and Politics, available for purchase at the University

Smith, Sam

418

Abstract machines for game semantics, revisited Olle Fredriksson  

E-Print Network [OSTI]

: In this paper we are developing the line of work on PAM/IAM/JAM in order to define new abstract machines whichAbstract machines for game semantics, revisited Olle Fredriksson University of Birmingham, UK Dan R. Ghica University of Birmingham, UK Abstract--We define new abstract machines for game seman- tics which

Ghica, Dan

419

Low-complexity Video Encoding for UAV Reconnaissance and Surveillance  

E-Print Network [OSTI]

Low-complexity Video Encoding for UAV Reconnaissance and Surveillance Malavika Bhaskaranand-complexity decoder. However, applications such as unmanned aerial vehicle (UAV) reconnaissance and surveillance in the video sequences is due to the movement of the UAV and the camera mounts which is known. Motivated

Liebling, Michael

420

VIRTUAL LIGHT: DIGITALLY-GENERATED LIGHTING FOR VIDEO CONFERENCING APPLICATIONS  

E-Print Network [OSTI]

VIRTUAL LIGHT: DIGITALLY-GENERATED LIGHTING FOR VIDEO CONFERENCING APPLICATIONS Andrea Basso method to improve the lighting conditions of a real scene or video sequence. In particular we concentrate on modifying real light sources intensities and inserting virtual lights into a real scene viewed from a fixed

Fisher, Kathleen

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


421

VIDEO CODING WITH QUAD-TREES AND ADAPTIVE VECTOR QUANTIZATION  

E-Print Network [OSTI]

coders that incorporate motion compensation can become competi- tive with standard transform coding. 1-of-the-art video coding based on entropy coding of motion compensated residual frames in the fre- quency domain mode). This video codec does not apply motion compensation, how- ever. A comparison with standard

Reiterer, Harald

422

CT Poison Control Center 2014 Video Contest Rules  

E-Print Network [OSTI]

entry form (found on posioncontrol.uchc.edu) b. Include a link to your video from your You Tube account and community partners. Judges will consider: length of video, appropriate format, accuracy of information poison center means to you, value of the CT Poison Control Center · Programming your phone with the CT

Kim, Duck O.

423

Pet Video Chat: Monitoring and Interacting with Dogs over Distance  

E-Print Network [OSTI]

Pet Video Chat: Monitoring and Interacting with Dogs over Distance Abstract Companies are now making video-communication systems that allow pet owners to see, and, in some cases, even interact with their pets when they are separated by distance. Such `doggie cams' show promise, yet it is not clear how pet

Golbeck, Jennifer

424

Compressive Video Classification for Decision Systems with Limited Resources  

E-Print Network [OSTI]

by the introduction of efficient computational models is video classification. With the advent of digital TVCompressive Video Classification for Decision Systems with Limited Resources George Tzagkarakis, Pavlos Charalampidis, Grigorios Tsagkatakis, Jean-Luc Starck, and Panagiotis Tsakalides Commissariat `a l'´Energie

Tsakalides, Panagiotis

425

Jetway: Minimizing Costs on Inter-Datacenter Video Traffic  

E-Print Network [OSTI]

Jetway: Minimizing Costs on Inter-Datacenter Video Traffic Yuan Feng, Baochun Li Department deploy a number of datacenters inter-connected by high-capacity links, spanning different geographical-to-customer video serving, constitutes a large portion of a cloud provider's inter- datacenter traffic. Charged

Li, Baochun

426

MagnoFly: Game Based Screening for Dyslexia computer game to test magnocellular motion sensitivity in children  

E-Print Network [OSTI]

MagnoFly: Game Based Screening for Dyslexia MagnoFly: · computer game to test magnocellular motion the player's motion coherence threshold impact: · new tool to screen children for risk of dyslexia: Dyslexia is a reading disorder that affects approximately five percent of the population. Recent research

Ferwerda, James A.

427

Videos. Interview recordings. Documents. Photos. Media clips. Music. Podcasts. Whatever your materials, whatever your project, whatever  

E-Print Network [OSTI]

Videos. Interview recordings. Documents. Photos. Media clips. Music. Podcasts. Whatever your, PDF documents, audio files, videos and pictures. You can even create your own documents inside NVivo

Saskatchewan, University of

428

VIDEO PRODUCTION CONSENT AND RELEASE FORM I, ___________________________ hereby authorize the University of Connecticut and those acting  

E-Print Network [OSTI]

VIDEO PRODUCTION CONSENT AND RELEASE FORM I, ___________________________ hereby authorize/or voice on any medium ("recordings") including but not limited to video, audio, photographic, digital

Alpay, S. Pamir

429

E-Print Network 3.0 - advanced video guidance Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

video guidance Search Powered by Explorit Topic List Advanced Search Sample search results for: advanced video guidance Page: << < 1 2 3 4 5 > >> 1 Content Analysis and...

430

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York University's School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of  

E-Print Network [OSTI]

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York Arts, is seeking an outstanding junior researcher in the area of Games, Gaming and Gamification, visualization, alt-games, notgames and gamification. The candidate will be a practicing artist and creative

431

Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game  

E-Print Network [OSTI]

Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

Carlos Pedro Gonalves

2012-11-28T23:59:59.000Z

432

Osher at UC San Diego Affiliate Members How To Access the Osher Online Video Library  

E-Print Network [OSTI]

Osher at UC San Diego ­ Affiliate Members How To Access the Osher Online Video Library 1. Upon will look like: #12;NEXT: in order to access the Osher Video Library, you must create a password Online Video Library: 1. Visit http://olli.ucsd.edu. On the left-hand side, CLICK ON "Videos": #12

Nemat-Nasser, Sia

433

Forest Research Executive Board Meeting 16 April 2008 by video conference  

E-Print Network [OSTI]

Forest Research Executive Board Meeting ­ 16 April 2008 by video conference Present: NRS Alice Holt

434

4-H Trashion Show Instructions for posting video to YouTube  

E-Print Network [OSTI]

4-H Trashion Show Instructions for posting video to YouTube Note: Once you edit your video, make;4. Click on "Upload Video." Depending upon your connection, the uploading process can take a while. 5. Once your video has loaded, you will get the following screen. Complete the information noted below. Preview

435

ROBUST CONTENT-BASED VIDEO WATERMARKING EXPLOITING MOTION ENTROPY MASKING EFFECT  

E-Print Network [OSTI]

ROBUST CONTENT-BASED VIDEO WATERMARKING EXPLOITING MOTION ENTROPY MASKING EFFECT Amir Houmansadr: Digital watermarking, Video sequence, Entropy masking. Abstract: A major class of image and video, a content-based video watermarking scheme is developed and the concept of entropy masking effect is employed

Reif, Rafael

436

Robust Spatio-temporal Matching of Electronic Slides to Presentation Videos  

E-Print Network [OSTI]

1 Robust Spatio-temporal Matching of Electronic Slides to Presentation Videos Quanfu Fan, Kobus- matically matching and time-aligning electronic slides to videos of corresponding presentations. Matching electronic slides to videos provides new methods for indexing, searching, and browsing videos in distance

Barnard, Kobus

437

MultimEDia transport for mobIlE Video AppLications  

E-Print Network [OSTI]

­ PMIPv6 extensions, including Logical Interface concept and flow base mobility (WG documents) · MEXT 1212 a video and has it sent to his device · Interactive Video ­ interactive video chatting, integrates other into 4 subsystems ­ Video Service Control (WP2) · Links the applications and services to the underlying

Gesbert, David

438

A ROBUST AND AUTOMATIC FACE TRACKER DEDICATED TO BROADCAST VIDEOS Elise Arnaud  

E-Print Network [OSTI]

A ROBUST AND AUTOMATIC FACE TRACKER DEDICATED TO BROADCAST VIDEOS Elise Arnaud , Brigitte Fauvet videos are more difficult to analyze than news or sport videos. To retrieve human interventions. Experi- mental results on broadcast videos demonstrate its efficien- cy to deal with large and rapid

Paris-Sud XI, Universit de

439

Algorithms for the Automatic Identification of MARFEs and UFOs in JET Database of Visible Camera Videos  

E-Print Network [OSTI]

Algorithms for the Automatic Identification of MARFEs and UFOs in JET Database of Visible Camera Videos

440

Video Object Discovery and Co-segmentation with Extremely Weak Supervision  

E-Print Network [OSTI]

Video Object Discovery and Co-segmentation with Extremely Weak Supervision Le Wang , Gang Hua of Technology Google Research Abstract. Video object co-segmentation refers to the problem of simultaneous- ly segmenting a common category of objects from multiple videos. Most existing video co-segmentation methods

Cortes, Corinna

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


441

A NEW VIDEO-OBJECT WATERMARKING SCHEME ROBUST TO OBJECT MANIPULATION  

E-Print Network [OSTI]

A NEW VIDEO-OBJECT WATERMARKING SCHEME ROBUST TO OBJECT MANIPULATION P. Bas and B. Macq presents a watermarking scheme for image or video objects. The watermarking of video objects implies such as Mpeg-4 and Jpeg-2000, the notion of video-object or image- object is more and more widespread [1

Paris-Sud XI, Universit de

442

Video Object Cosegmentation Ding-Jie Chen, Hwann-Tzong Chen, and Long-Wen Chang  

E-Print Network [OSTI]

Video Object Cosegmentation Ding-Jie Chen, Hwann-Tzong Chen, and Long-Wen Chang Department of video object coseg- mentation, which concerns the task of segmenting the com- mon object in a pair of video sequences. We present a new algorithm that works on super-voxels in videos to solve this task

Chen, Sheng-Wei

443

Video Server on an ATM Connected Cluster of Workstations Olav Sandsta, Stein Langrgen, and Roger Midtstraum  

E-Print Network [OSTI]

Video Server on an ATM Connected Cluster of Workstations Olav Sandsta, Stein Langrgen, and Roger-7034 Trondheim, Norway folavsa, steinl, rogerg@idi.ntnu.no Abstract Video servers are important for applicationswhich make use of digital video. The video servers should provide better functionality than most

444

Subjective evaluation of HDTV stereoscopic videos in IPTV scenarios using absolute category rating  

E-Print Network [OSTI]

Subjective evaluation of HDTV stereoscopic videos in IPTV scenarios using absolute category rating.Sjstrmc a Dept. of NetLab: IPTV, Video and Display Quality, Acreo AB, Sweden b Dept. of Image and Video at the same time it inevitably brings quality degradations to the processed video. This paper investigated

Paris-Sud XI, Universit de

445

A Comprehensive Neural-Based Approach for Text Recognition in Videos using Natural Language Processing  

E-Print Network [OSTI]

A Comprehensive Neural-Based Approach for Text Recognition in Videos using Natural Language videos. For this, we developed a complete video Optical Character Recognition system (OCR), specifically adapted to detect and recognize embedded texts in videos. Based on a neural approach, this new method

Paris-Sud XI, Universit de

446

Designing a Context-Aware Campus Area Gaming Environment  

E-Print Network [OSTI]

Eg Larsen and Sune Lehmann Jørgensen for all their assistance during this project. I would like and Associate Professor Sune Lehmann Jørgensen. The thesis deals with subject of pervasive games. More

447

Gamification: Creating Gameful and Playful Application for Complementing Human Memory  

E-Print Network [OSTI]

Gamification: Creating Gameful and Playful Application for Complementing Human Memory Master thesis of this Master/Diploma thesis is to develop gamification-based design, approach and application that support

Nejdl, Wolfgang

448

SANCTUARY : asymmetric interfaces for game-based tablet learning  

E-Print Network [OSTI]

This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

Haas, Jason M. (Jason Matthew)

2013-01-01T23:59:59.000Z

449

Spellbound : an activity-based outdoor mobile multiplayer game  

E-Print Network [OSTI]

Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

Sra, Misha

2013-01-01T23:59:59.000Z

450

Closed form solutions for symmetric water filling games  

E-Print Network [OSTI]

Closed form solutions for symmetric water filling games E. Altman INRIA Sophia Antipolis, France Email: altman@sophia.inria.fr K. Avrachenkov INRIA Sophia Antipolis, France Email: k.avrachenkov@sophia

451

14.12 Economic Applications of Game Theory, Fall 2005  

E-Print Network [OSTI]

Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) ...

Yildiz, Muhamet

452

The Boom and Bust and Boom of Educational Games  

E-Print Network [OSTI]

The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches ...

Klopfer, Eric

2013-01-01T23:59:59.000Z

453

Outdoor augmented reality n-th game editing suite  

E-Print Network [OSTI]

OARnGES was developed to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has ...

Schmeckpeper, Benjamin Arthur

2007-01-01T23:59:59.000Z

454

Analysis of trembling hand perfect equilibria in quantum games  

E-Print Network [OSTI]

We analyse Selten's concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.

Ireneusz Pakula

2007-05-08T23:59:59.000Z

455

Prudent Rationalizability in Generalized Extensive-Form Games  

E-Print Network [OSTI]

Prudent Rationalizability in Generalized Extensive-Form Games Aviad Heifetz Martin Meier Burkhard C/NBER/CEME 2009. Aviad is grateful for financial support from the Open University of Israel's Research Fund grant

Niebur, Ernst

456

Information Security Analysis Using Game Theory and Simulation  

SciTech Connect (OSTI)

Information security analysis can be performed using game theory implemented in dynamic simulations of Agent Based Models (ABMs). Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. Our approach addresses imperfect information and scalability that allows us to also address previous limitations of current stochastic game models. Such models only consider perfect information assuming that the defender is always able to detect attacks; assuming that the state transition probabilities are fixed before the game assuming that the players actions are always synchronous; and that most models are not scalable with the size and complexity of systems under consideration. Our use of ABMs yields results of selected experiments that demonstrate our proposed approach and provides a quantitative measure for realistic information systems and their related security scenarios.

Schlicher, Bob G [ORNL] [ORNL; Abercrombie, Robert K [ORNL] [ORNL

2012-01-01T23:59:59.000Z

457

Mathematics of Games and Politics Instructor: Sam Smith  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2013 Instructor: Sam Smith Office: Barbelin 228, 610-660-1559, smith@sju.edu Office Hours: Tue, Thur 12:00-2:00 or by appointment. Text

Smith, Sam

458

Games and Modal Mu-Calculus Colin Stirling  

E-Print Network [OSTI]

of authors has noted that it is essentially game theoretic 3, 18, 16] (and 15] extends this description, Edinburgh EH9 3JZ, UK, email: cps@dcs.ed.ac.uk #12;112 Colin Stirling checking algorithms: furthermore

Stirling, Colin

459

Competition among Online-Gaming Service Providers1  

E-Print Network [OSTI]

(storage, computing power, energy). The pricing schemes essentially flat-rate implemented by providers Computing Providers (CPs) to propose services to end-users and negotiate with Game Editors to host

Paris-Sud XI, Universit de

460

Game Theoretic Models of Public Choice and Political Economy  

E-Print Network [OSTI]

This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

Balduzzi, Paolo

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


461

Cybersecurity Games and Investments: A Decision Support Approach  

E-Print Network [OSTI]

Cybersecurity Games and Investments: A Decision Support Approach Emmanouil Panaousis1 , Andrew or inefficient spending on cybersecurity. To this end, we first model the cybersecurity environment multi-objective, multi- ple choice Knapsack to determine the optimal cybersecurity investment. Our

Malacaria, Pasquale

462

Cheaters in the Steam Community Gaming Social Network  

E-Print Network [OSTI]

Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...

Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana

2011-01-01T23:59:59.000Z

463

Method and apparatus for reading meters from a video image  

DOE Patents [OSTI]

A method and system to enable acquisition of data about an environment from one or more meters using video images. One or more meters are imaged by a video camera and the video signal is digitized. Then, each region of the digital image which corresponds to the indicator of the meter is calibrated and the video signal is analyzed to determine the value indicated by each meter indicator. Finally, from the value indicated by each meter indicator in the calibrated region, a meter reading is generated. The method and system offer the advantages of automatic data collection in a relatively non-intrusive manner without making any complicated or expensive electronic connections, and without requiring intensive manpower.

Lewis, Trevor J. (Irwin, PA); Ferguson, Jeffrey J. (North Huntingdon, PA)

1997-01-01T23:59:59.000Z

464

DOE's "Creating a Star on Earth" video highlights PPPL's magnetic...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

DOE's "Creating a Star on Earth" video highlights PPPL's magnetic fusion research March 5, 2014 Tweet Widget Google Plus One Share on Facebook A screenshot from the U.S. Department...

465

LES of Floating Wind Farms (Video Number V058)  

E-Print Network [OSTI]

The fluid dynamics video No.V058 is introduced, with brief descriptions of the numerical method used to generate the animation data, explanation of what is shown in the movies, and the main scientific findings obtained from this study.

Yang, Di; Walters, Richard; Valenciano, Miguel; Stephens, Michael; Hand, Randall; Shen, Lian

2011-01-01T23:59:59.000Z

466

Holovideo on a stick : integrated optics for holographic video displays  

E-Print Network [OSTI]

In this dissertation I describe the development of a new integrated-optics platform for holographic video consisting of arrays guided-wave acousto-optic devices. This platform serves as the foundation for a new family of ...

Smalley, Daniel E

2013-01-01T23:59:59.000Z

467

Airborne Traffic Surveillance Systems Video Surveillance of Highway Traffic  

E-Print Network [OSTI]

from ground up, using unmanned aerial vehicles, digital video encoding, and transmission of data on towers along the highways, or through manned or unmanned aircraft. The problem with having cameras

Latchman, Haniph A.

468

Bayesian Video Dejittering By BV Image Model Jianhong Shen  

E-Print Network [OSTI]

storage me- dia, or by electromagnetic interference in wireless video transmission. The goal of intrinsic, and applicable in more general settings. For instance, due to electromagnetic interference in the environment

Soatto, Stefano

469

Environmental video : personal forms for television's public context  

E-Print Network [OSTI]

Broadcast television is a fixture in our lives, a utility comparable to the telephone or the electric current running into our homes. In developing an artistic statement in the video medium, the artist must take this ...

Grabill, Elliott Vincent

1981-01-01T23:59:59.000Z

470

80. Mudugar video documentaries, Searching the Ethics of Documentation  

E-Print Network [OSTI]

literature of an indigenous community called Mudugar. Mudugar live in the mountainous land of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a...

Alex, Rayson K.

471

Video: A New Biofuels Technology Blooms in Iowa  

Broader source: Energy.gov [DOE]

Cellulosic biofuels made from agricultural residue have caught the attention of many farmers and could be the next revolution in renewable biofuels production. This video shows how an innovative...

472

A user study of an educational video system  

E-Print Network [OSTI]

This thesis describes the creation of an educational video system and the results of introducing it in a large MIT class. Experience shows that there is a high demand for recorded, course-specific, educational content. ...

Johnson, Caitlin R

2011-01-01T23:59:59.000Z

473

83. Mudugar video documentaries, Sapparam: Death Ritual of Mudugar  

E-Print Network [OSTI]

of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a period of two years. Mudugar people and non-indigenous people were involved in the collection...

Alex, Rayson K.

474

82. Mudugar video documentaries, Sivrathi Festival of Mudugar  

E-Print Network [OSTI]

of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a period of two years. Mudugar people and non-indigenous people were involved in the collection...

Alex, Rayson K.

475

Free online training and HUD videos on DVU Learning Channel!  

Broader source: Energy.gov [DOE]

SlideRule and Government Learning Videos (offered by HUD) are now available on the DVU Learning Channel. SlideRule offers free college-level courses from universities around the world available...

476

A Cross-Layer Design for Scalable Mobile Video  

E-Print Network [OSTI]

Today's mobile video suffers from two limitations: 1) it cannot reduce bandwidth consumption by leveraging wireless broadcast to multicast popular content to interested receivers, and 2) it lacks robustness to wireless ...

Jakubczak, Szymon Kazimierz

477

Efficient data structures for piecewise-smooth video processing  

E-Print Network [OSTI]

A number of useful image and video processing techniques, ranging from low level operations such as denoising and detail enhancement to higher level methods such as object manipulation and special effects, rely on ...

Chen, Jiawen (Jiawen Kevin)

2011-01-01T23:59:59.000Z

478

2013 Federal Energy and Water Management Award Winners Video  

Broader source: Energy.gov [DOE]

The Federal Energy and Water Management Awards recognize individuals, groups, and agencies for the outstanding use of energy- and water-efficiency technologies at Federal facilities. This video honors the 25 individuals and teams that received awards in 2013.

479

Augmented Reality for Later Playback of Videos Project Proposal  

E-Print Network [OSTI]

Abstract: Augmented reality's popularity has recently exploded since mobile phones have had the capability the video and learn about where the user was. #12; 2 Table of Contents Abstract .................................................................................................................................................. 4 Previous Work

Miles, Will

480

A router agent for capacity assessment in packet video  

E-Print Network [OSTI]

available multicast bandwidth on the subnet and reports this information to receivers upon request. Prior to joining the enhancement layer, the receiver checks with the agent and video source to ensure that sufficient bandwidth is available. The agent...

Woodings, Mark Alexander

1997-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "video game consoles" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


481

Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country  

E-Print Network [OSTI]

ranching, an airplane manufacturer, and ecotourism at the Billie Swamp Safari. Less often publicized, and less under stood by many tribal members, have been the Tribal Council's ventures in the financial sector: investment in other Indian casinos, a bank... outlines federal law and policy and develops case studies in New Mexico and Oklahoma (Mason 2000); an edited volume on Indian gaming (Mullis and Kamper 2000); an edited volume on Indian gaming and law (Eadington and Cornelius 1998); and the chapters...

Cattelino, Jessica R.

2006-03-01T23:59:59.000Z

482

Engineer reconnaissance with a video camera: feasibility study  

E-Print Network [OSTI]

ENGINEER RECONNAISSANCE WITH A VIDEO CAMERA: FEASIBILITY STUDY A Thesis by KIRK MICHAEL BERGNER Submitted to the Office of Graduate Studies Texas ARM University in partial fulfillment of the reguirements for the degree of MASTER OF SCIENCE... May 1998 Major Subject: Civil Engineering ENGINBER RECONNAISSANCE WITH A VIDEO CAMERA: A FEASIBILITY STUDY A Thesis by KIRK MICHAEL BERGNER Approved as to style and content by: William . prinsky (Chair o C mittee) Kenneth L. White ember...

Bergner, Kirk Michael

2012-06-07T23:59:59.000Z

483

Colour videos with depth : acquisition, processing and evaluation  

E-Print Network [OSTI]

approach is a sensor fusion system which combines data Time-of-flight sensor fusionfrom a noisy, low-resolution time-of-flight camera and a high-resolution colour video camera into a coherent, noise-free video with depth. The system consists of a three... of Computer Graphics International (Short Papers), May 2009 Proteus semi-automatic interactive structure-from-motion Malte Schwarzkopf and Christian Richardt Poster at the Vision, Modeling, and Visualization Workshop (VMV), November 2009 Layered photo...

Richardt, Christian

2012-03-06T23:59:59.000Z

484

Voices of Youth Video Project The video project Voices of Youth aimed at giving Tanzanian youth a voice by empowering them to  

E-Print Network [OSTI]

, directed and acted in videos in one urban setting, Dar es Salaam, and one rural setting, Mtwara Town messages of youth and policy makers. Content of the DVD: · 2 Videos by Youth in Mtwara and Dar es Salaam.youtube.com/watch?v=aPCtglbdd0w Video by Youth in Dar es Salaam: www.youtube.com/watch?v=tEVnVzYkO9Y Video by Youth in Mtwara

Richner, Heinz

485

The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game  

E-Print Network [OSTI]

In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

2010-01-01T23:59:59.000Z

486

The Entropy of Attention and Popularity in YouTube Videos  

E-Print Network [OSTI]

The vast majority of YouTube videos never become popular, languishing in obscurity with few views, no likes, and no comments. We use information theoretical measures based on entropy to examine how time series distributions of common measures of popularity in videos from YouTube's "Trending videos" and "Most recent" video feeds relate to the theoretical concept of attention. While most of the videos in the "Most recent" feed are never popular, some 20% of them have distributions of attention metrics and measures of entropy that are similar to distributions for "Trending videos". We analyze how the 20% of "Most recent" videos that become somewhat popular differ from the 80% that do not, then compare these popular "Most recent" videos to different subsets of "Trending videos" to try to characterize and compare the attention each receives.

Morgan, Jonathan Scott; Lampe, Cliff; Radha, Hayder

2014-01-01T23:59:59.000Z

487

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows Department of Computer opportunities for tapping the power of mathematics in computer gaming. 1 Introduction At the heart of every good

Walicki, Michal

488

Pursuit and evasion games: semi-direct and cooperative control methods  

E-Print Network [OSTI]

Pursuit and evasion games have garnered much research attention since the class of problems was first posed over a half century ago. With wide applicability to both civilian and military problems, the study of pursuit and evasion games showed much...

Parish III, Allen S.

2009-05-15T23:59:59.000Z

489

Playing in the X-Games Window on the Extreme Universe  

E-Print Network [OSTI]

Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain

490

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation...  

Broader source: Energy.gov (indexed) [DOE]

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 -...

491

AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation  

E-Print Network [OSTI]

Which features of a computer game contribute to the players enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

Yannakakis, Georgios N.

492

Not just in it to win it : inclusive game play in an MIT dorm  

E-Print Network [OSTI]

The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

Kolos, Hillary (Hillary Anne)

2010-01-01T23:59:59.000Z

493

Modeling player self-representation in multiplayer online games using social network data  

E-Print Network [OSTI]

Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

Lim, Chong-U

2013-01-01T23:59:59.000Z

494

The relationship between children's computer game usage and creativity in Korea  

E-Print Network [OSTI]

This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their time spent on computer games, and the other components...

Lee, Kyung-Sook

2009-05-15T23:59:59.000Z

495

SUFAREL Project First Video seminar, 14 March 2012  

E-Print Network [OSTI]

) · mobility of students and teachers · cooperation with regard to quality assurance (see 4. Future challanges process (= the rules of the game) Changes in the labour market Problems of recruitment of forest students pillars: · Erasmus Mundus: enhancing quality in higher education through scholarships and academic co

Pettenella, Davide

496

Action Investment Energy Games Kim G. Larsen, Simon Laursen, and Jiri Srba  

E-Print Network [OSTI]

of action investment energy games where we study the trade-off between investments limited by given budgets energy games where we study the trade-off between investments limited by given budgets and resourceAction Investment Energy Games Kim G. Larsen, Simon Laursen, and Jir´i Srba Aalborg University

Srba, Jiri

497

Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin Hennebel  

E-Print Network [OSTI]

1 Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin charging in electrical vehicle (EV) networks is proposed. This formulation allows one to model games, electrical vehicle, distribution net- works, potential games, Nash equilibrium, price of anarchy

Paris-Sud XI, Universit de

498

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming  

E-Print Network [OSTI]

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

Chen, Sheng-Wei

499

Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup  

E-Print Network [OSTI]

1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

Iosup, Alexandru

500

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1  

E-Print Network [OSTI]

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

Chen, Sheng-Wei