Sample records for video game consoles

  1. Can Nintendo get its crown back? : examining the dynamics of the U.S. video game console market

    E-Print Network [OSTI]

    Chow, Samuel W

    2007-01-01T23:59:59.000Z

    Several generations of video game consoles have competed in the market since 1972. Overall, the entire market shares many similar characteristics, such as network effects and switching cost, which are found in other ...

  2. Video game console usage and national energy consumption: Results from a field-metering study

    E-Print Network [OSTI]

    Desroches, Louis-Benoit

    2013-01-01T23:59:59.000Z

    power (e.g. , Microsoft Xbox 360, Sony PlayStation 3). OtherXbox 360, Nintendo Wii, Sony PlayStation 3), our sampling isthis sampling bias. For the Sony PlayStation 2, the console

  3. Video Games: A Site for Sore Eyes

    E-Print Network [OSTI]

    Mozaffari, Sahar

    2011-01-01T23:59:59.000Z

    1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

  4. Arm-Hand-Finger Video Game Interaction

    E-Print Network [OSTI]

    Logsdon, Drew Anthony

    2012-02-14T23:59:59.000Z

    Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

  5. Game worlds : a study of video game criticism

    E-Print Network [OSTI]

    Gursoy, Ayse

    2013-01-01T23:59:59.000Z

    This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

  6. Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About

    E-Print Network [OSTI]

    Spagnolo, Filippo

    Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

  7. Robotic Video Game Learning Using Self-Detection

    E-Print Network [OSTI]

    Wurtele, Eve Syrkin

    Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have

  8. When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection

    E-Print Network [OSTI]

    Bailey, Joseph Harold

    2007-09-17T23:59:59.000Z

    review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead...

  9. How Japanese is Wii? The Reception and Localization of Japanese Video Games in America

    E-Print Network [OSTI]

    Huang, Xiangyi

    2009-06-12T23:59:59.000Z

    With control over both store shelves and consumers' consciousness, Japanese video games have dominated the U.S. and global game markets over the past two decades and continue to prosper today. This thesis positions Japanese video games' popularity...

  10. Striatal Volume Predicts Level of Video Game Skill Acquisition

    E-Print Network [OSTI]

    Graybiel, Ann M.

    Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial ...

  11. Video Game Device Haptic Interface for Robotic Arc Welding

    SciTech Connect (OSTI)

    Corrie I. Nichol; Milos Manic

    2009-05-01T23:59:59.000Z

    Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

  12. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger 

    E-Print Network [OSTI]

    Nelson, Andrew R

    2009-01-01T23:59:59.000Z

    The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of numerous research groups who...

  13. Video game console usage and national energy consumption: Results from a field-metering study

    E-Print Network [OSTI]

    Desroches, Louis-Benoit

    2013-01-01T23:59:59.000Z

    Area Directors at Rising Sun Energy Center for making metercollaboration with Rising Sun Energy Center 1 , a non-profita team of Energy Specialists from Rising Sun, in conjunction

  14. Video game console usage and national energy consumption: Results from a field-metering study

    E-Print Network [OSTI]

    Desroches, Louis-Benoit

    2013-01-01T23:59:59.000Z

    with their free energy audit program. Meters were installedinstalled as part of an energy audit program. Users may be

  15. The potential of America's Army, the video game as civilian-military public sphere

    E-Print Network [OSTI]

    Li, Zhan, 1979-

    2004-01-01T23:59:59.000Z

    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

  16. Double play : athletes' use of sport video games to enhance athletic performance

    E-Print Network [OSTI]

    Silberman, Lauren (Lauren Beth)

    2010-01-01T23:59:59.000Z

    A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...

  17. Why Machine Learning and Games? Machine Learning in Video Games

    E-Print Network [OSTI]

    Hunt, Galen

    Controller Car Behaviour AI Driving Drivatar Racing Line Behaviour Model Drivatar Learning System Drivatar AI Driving #12;#12;Two phase process: 1. Pre-generate possible racing lines prior to the race from Conclusions #12;Adaptive avatar for driving Separate game mode Basis of all in-game AI Basis of "dynamic

  18. Learning plan networks in conversational video games

    E-Print Network [OSTI]

    Orkin, Jeffrey David

    2007-01-01T23:59:59.000Z

    We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

  19. Comparing Perception of Real and Virtual Architectural Space Using Video Game Technology

    E-Print Network [OSTI]

    Spross, Matthew

    2011-04-25T23:59:59.000Z

    First person exploration of architectural models using video game technology holds a great deal of promise for the field of architecture. It gives architects and clients an immediate sense of a building that may not have been conveyed by traditional...

  20. Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts

    E-Print Network [OSTI]

    Lee, Ruri

    2013-01-01T23:59:59.000Z

    In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. ...

  1. ARC-ED Curriculum: The Application of Video Game Formats to Educational Software

    E-Print Network [OSTI]

    Chaffin, Jerry D.; Maxwell, Bill; Thompson, Barbara

    1982-01-01T23:59:59.000Z

    educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content...

  2. Designing Video Games and Interactive Applications to Enhance Learning in Children with Autism Spectrum Disorders

    E-Print Network [OSTI]

    Mahmood, Naureen

    2012-02-14T23:59:59.000Z

    using computer-based or computer-assisted therapy have been explored to help individuals with autism in their everyday lives. This paper proposes a set of special guidelines for developing computer-based interactive applications and games to assist...

  3. Communicative Implications of the Modern Video Game: An Audience-Centered Approach

    E-Print Network [OSTI]

    Richards, Kyle Dudley

    2010-12-31T23:59:59.000Z

    .D. ________________________________ Diana Carlin, Ph.D. ________________________________ Scott Harris, Ph.D. ________________________________ David J. Cook, Ph.D. Date Defended: December 2, 2010 ii The Dissertation Committee for KYLE D. RICHARDS.... Snider’s (September 17, 2007) USA Today article reports much of this marketing budget included cross-promotional ties with Burger King, PepsiCo (in the form of a new, Halo labeled Mountain Dew drink called “game fuel”) and NASCAR (David Stremme’s #40...

  4. Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the

  5. Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulenceUtilize AvailableMedia Room / Photobrown-bag-videos

  6. Developing game worlds : gaming, technology, and innovation in Peru

    E-Print Network [OSTI]

    Marisca Alvarez, Eduardo

    2014-01-01T23:59:59.000Z

    In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

  7. Remote Console for Virtual Telerehabilitation Jeffrey A. LEWIS1,2,*

    E-Print Network [OSTI]

    New Jersey, University of Medicine and Dentistry of

    Remote Console for Virtual Telerehabilitation Jeffrey A. LEWIS1,2,* , Rares F. BOIAN2 , Grigore, Rutgers University * Contact Author: lewisje@umdnj.edu Abstract. The Remote Console (ReCon) telerehabilitation system provides a platform for therapists to guide rehabilitation sessions from a remote location

  8. System Problem Detection by Mining Console Logs Electrical Engineering and Computer Sciences

    E-Print Network [OSTI]

    Xu, Wei

    for mining console logs using a combination of program analysis, information retrieval, data mining logs. We then extract features, such as execution traces, from logs and use data mining and machineSystem Problem Detection by Mining Console Logs Wei Xu Electrical Engineering and Computer Sciences

  9. Invited Applications Paper Detecting Large-Scale System Problems by Mining Console Logs

    E-Print Network [OSTI]

    Xu, Wei

    . Researchers and operators have been using all kinds of mon- itoring data, from the simplest numerical metrics Problems by Mining Console Logs part operator, and charged with fixing the problem-- are usuallyInvited Applications Paper Detecting Large-Scale System Problems by Mining Console Logs Wei Xu xuw

  10. Designing a Real-time Strategy Game about Sustainable Energy Use

    E-Print Network [OSTI]

    Doucet, Lars Andreas

    2011-08-08T23:59:59.000Z

    This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

  11. Dec. 13, 2006 9:42pm Register Help Stories Videos The Web

    E-Print Network [OSTI]

    Wright, Dawn Jeannine

    Dec. 13, 2006 9:42pm · Register · Help Stories Videos The Web Home | U.S. | World | Politics | Sci | Video [ Build Playlist ] CBS Evening News [ Watch Now ] | The Early Show | 48 Hours | 60 Minutes | CBSTech Video IN THE SPOTLIGHT GameCore Video Game Columns, Reviews And Views INTERACTIVE Funnels Of Fury

  12. SearchHome Video News Images Health Education Topics Blogs Mobile Space Science Technology Health General Sci-Fi & Gaming Oddities International Business Education Mars Science Laboratory Curiosity

    E-Print Network [OSTI]

    Nieh, James

    SearchHome Video News Images Health Education Topics Blogs Mobile Space Science Technology Health the Video: Stingless Bees Fight Over Food Source ] April Flowers for redOrbit.com ­ Your Universe Online Dancing Bees Show Researchers The Way To The Best Environmental Schemes UK Honeybees Threatened

  13. Nuclear power plant human computer interface design incorporating console simulation, operations personnel, and formal evaluation techniques

    SciTech Connect (OSTI)

    Chavez, C.; Edwards, R.M.; Goldberg, J.H.

    1993-12-31T23:59:59.000Z

    New CRT-based information displays which enhance the human machine interface are playing a very important role and are being increasingly used in control rooms since they present a higher degree of flexibility compared to conventional hardwired instrumentation. To prototype a new console configuration and information display system at the Experimental Breeder Reactor II (EBR-II), an iterative process of console simulation and evaluation involving operations personnel is being pursued. Entire panels including selector switches and information displays are simulated and driven by plant dynamical simulations with realistic responses that reproduce the actual cognitive and physical environment. Careful analysis and formal evaluation of operator interaction while using the simulated console will be conducted to determine underlying principles for effective control console design for this particular group of operation personnel. Additional iterations of design, simulation, and evaluation will then be conducted as necessary.

  14. RHIC Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Laboratory search U.S. Department of Energy logo Home RHIC Science News Images Videos For Scientists RHIC Videos Other Videos 455 Science Friday Science Friday Explains...

  15. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay

    E-Print Network [OSTI]

    Ross, Jacob

    2013-08-30T23:59:59.000Z

    of Assassin’s Creed: Project Legacy .................................... 35 Figure 12 Screenshot of Avengers Initiative ............................................................ 36 Figure 13 Screenshot of Marvel... the games Assassin’s Creed: Brotherhood and Assassin’s Creed: Project Legacy. Both games are a part of the company’s immensely successful franchise, Assassin’s Creed, but both games were not developed for the same platform. A video game platform is any...

  16. Detecting Large-Scale System Problems by Mining Console Logs Wei Xu xuw@cs.berkeley.edu

    E-Print Network [OSTI]

    Jordan, Michael I.

    . Researchers and operators have been using all kinds of mon- itoring data, from the simplest numerical metrics Problems by Mining Console Logs part operator, and charged with fixing the problem-- are usuallyDetecting Large-Scale System Problems by Mining Console Logs Wei Xu xuw@cs.berkeley.edu EECS

  17. The Joysnake A Haptic Operator Console for High-Degree-of-Freedom Robots

    E-Print Network [OSTI]

    Borenstein, Johann

    advanced serpentine robot is the OmniTread-4 (OT-4) which has seven segments and 13 actuated degrees than one human operator. In the case of the OT-4, three operators simultaneously control the robot1 The Joysnake ­ A Haptic Operator Console for High-Degree-of-Freedom Robots by John J. Baker

  18. Learning Transformations From Video

    E-Print Network [OSTI]

    Wang, Ching Ming

    2010-01-01T23:59:59.000Z

    on Natural Video . . . . . . . . . . . . . . . . .3 Learning Continuous Transformation from VideoProposed Video Coder

  19. Computerization upgrade project for the Rocky Flats Plant Critical Mass Laboratory Reactor Control Console

    SciTech Connect (OSTI)

    Bachman, H.C.; Miles, R.E.; Sachs, R.D.

    1987-01-01T23:59:59.000Z

    This report discusses present and planned future work on computerization of the Rocky Flats Plant (RFP) Critical Mass Laboratory (CML) Nuclear Reactor Control Console. No computerized control functions are planned or anticipated at this time. The scope of this computerization effort is limited to Data Acquisition and Analysis. In this work an IBM-PC will be connected to four (4) Nuclear Safety channels, and two (2) nonnuclear safety channels. Programming is being done in interpretive advanced BASIC. At the present time only two channels, Linear Picoammeters 1 and 2, are having their signals processed by the IBM-PC.

  20. Video Production For Short Educational Videos

    E-Print Network [OSTI]

    Video Production Handbook For Short Educational Videos Jennifer Cook Small Acreage Management page 6 Introduction page 3 Prepare for Video Shoot page 8 Video Shoot page 9 Editing Page 11 Draft Review page 12 Final Video page 13 Table of Contents Video Production Process #12;3 Equipment

  1. Lattice QCD as a video game

    E-Print Network [OSTI]

    Gyozo I. Egri; Zoltan Fodor; Christian Hoelbling; Sandor D. Katz; Daniel Nogradi; Kalman K. Szabo

    2007-06-18T23:59:59.000Z

    The speed, bandwidth and cost characteristics of today's PC graphics cards make them an attractive target as general purpose computational platforms. High performance can be achieved also for lattice simulations but the actual implementation can be cumbersome. This paper outlines the architecture and programming model of modern graphics cards for the lattice practitioner with the goal of exploiting these chips for Monte Carlo simulations. Sample code is also given.

  2. Video Games - Did They Begin at Brookhaven

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulenceUtilize AvailableMedia Room / Photo Gallery /VictorXML

  3. Other: First Video Game | ScienceCinema

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOn AprilAElectronicCurvesSpeedingScientific and TechnicalConference:JunctionsLaboratory

  4. Videos | EMSL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Videos Current Search Search found 19 items By Year 2015 (3) Apply 2015 filter 2014 (14) Apply 2014 filter 2013 (2) Apply 2013 filter By Tags 21T magnet (1) Apply 21T magnet filter...

  5. Video dithering

    E-Print Network [OSTI]

    Yu, Jin Nah

    2004-09-30T23:59:59.000Z

    In this work, we present mathematical and artistic techniques for the easy creation of artistic screening animations in video resolution by extending the artistic screening technique of adapting various patterns as screen dots for generating...

  6. Video dithering 

    E-Print Network [OSTI]

    Yu, Jin Nah

    2004-09-30T23:59:59.000Z

    VIDEO DITHERING A Thesis by JIN NAH YU Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE May 2004... Major Subject: Visualization Sciences VIDEO DITHERING A Thesis by JIN NAH YU Submitted to Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE...

  7. Video Center Administrator Guide

    E-Print Network [OSTI]

    Eisen, Michael

    LifeSize® Video Center Administrator Guide March 2011 LifeSize Video Center 2200 #12;LifeSize Video Center Adminstrator Guide 2 Administering LifeSize Video Center LifeSize Video Center is a network server that stores and streams video sent by LifeSize video communications systems enabled for recording. It can also

  8. IEEE TRANSACTIONS ON COMPUTERS, VOL. ?, NO. ?, MONTH?? 2004 1 Tree Parity Machine Rekeying Architectures

    E-Print Network [OSTI]

    for the smartcard­ or RFID­industry, where the secrecy of data is directly linked to the commercial prosperity the video game console market), allows attacks still above the chip level by sniffing internal buses

  9. IEEE TRANSACTIONS ON COMPUTERS, VOL. ?, NO. ?, MONTH?? 2004 1 Tree Parity Machine Rekeying Architectures

    E-Print Network [OSTI]

    for the smartcard- or RFID-industry, where the secrecy of data is directly linked to the commercial prosperity the video game console market), allows attacks still above the chip level by sniffing internal buses

  10. Keeping Secrets in Hardware: the Microsoft Xbox(TM) Case Study

    E-Print Network [OSTI]

    Huang, Andrew "bunnie"

    2002-05-26T23:59:59.000Z

    This paper discusses the hardware foundations of the cryptosystem employed by the Xbox(TM) video game console from Microsoft. A secret boot block overlay is buried within a system ASIC. This secret boot block decrypts and ...

  11. Video based system monitoring

    E-Print Network [OSTI]

    Anthony, Brian W., 1972-

    2006-01-01T23:59:59.000Z

    In this work we develop new algorithms for video comparison, for video alignment, and for determining the similarity between entire video clips or detecting similarities between sub-videos. The intent of this work is to ...

  12. The relationship between children's computer game usage and creativity in Korea

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15T23:59:59.000Z

    ). Similar aggressive children?s violent crimes affected by video games were also reported in Japan (Sakamoto, 2000). Individuals accused of recent school shootings in United States (i.e., Paducah, Kentucky, Jonesboro, Arkansas, and Littleton, Colorado...

  13. Unsupervised discovery of human behavior and dialogue patterns in data from an online game

    E-Print Network [OSTI]

    Smith, Tynan S

    2011-01-01T23:59:59.000Z

    A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

  14. Video Gallery

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. William HirstVictor F.Video

  15. Stewardship Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over Our Instagram Secretary900Steep Slope CalculatorSteveStewardship Videos Stewardship

  16. Sandia National Laboratories: Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Videos NASA Earth at Night Video On January 9, 2013, in EC, Energy, Energy Efficiency, Global, Modeling, News & Events, Solid-State Lighting, Videos Have you ever wondered what the...

  17. Video Stores: Introduction

    E-Print Network [OSTI]

    Scheible, Jeff; Neves, Joshua

    2010-01-01T23:59:59.000Z

    Journal, and a former video manager of Kim's Mediapolis inMEDIA FELDS J O U R N A L Video Stores Introduction Jeffa specific media space: the video rental store. We were

  18. Sandia National Laboratories: Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Videos CSP Images & Videos On September 26, 2012, in Image Gallery Videos Concentrating Solar Power Image Gallery A picture says a thousand words, especially on the World Wide Web....

  19. Mining Game Statistics from Web Services: A World of Warcraft Armory case study

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah publicly accessible web services allows us to quickly retrieve quantitative results. This will allow Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION

  20. Video:S. Hakan Armagan

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the Open

  1. Video-Visuals

    Broader source: Energy.gov [DOE]

    Multimedia resources at the United States Department of Energy help to message geothermal development visually through video, photographs, renderings of the subsurface, and resource maps. VIDEO links

  2. Wicked Games

    E-Print Network [OSTI]

    Flamingo

    1993-01-01T23:59:59.000Z

    . Wicked Games covers all the bases. Here we have the ever-volatile Sonny Crockett. While dealing with his other half, the dark and manipulative Burnett, Crockett must work undercover to bust a porn ring run by Ram?n, a perverted but gorgeous manbeast who.... But crime. . .'specially a crime like murder. . .there's no way to justify cold-blooded killing. I wondered what Crockett was going through and recalled his parting words. "I'll see you tonight," he'd said in the strategy room while he was gettin' wired...

  3. Snarry Games

    E-Print Network [OSTI]

    Multiple Contributors

    2006-01-01T23:59:59.000Z

    for something, Snape could tell. "I'm, er, I'm about to do something. I'm gonna do it without saying anything or using anything, because I've got pretty good at doing it now." What on earth was the idiot up to? Tony met Snape's dark gaze and held it as he... translate well to paper. This collection was created because I wanted a consistently-formatted set of the Games to read. Since I wanted to format them all, why not print a set for reading away from my computer. (I've got very little experience reading...

  4. Relevant Videos: Stoichiometry

    E-Print Network [OSTI]

    Houston, Paul L.

    #12;2 of 8 Relevant Videos: Stoichiometry Stoichiometry: Limiting Reagent Suspensions, Colloids note that MANY of these Khan chemistry videos contain errors, although the basic premise and overall content is sound. If you find an error in a video, please email me the following information: video title

  5. Video Summarization via Crowdsourcing

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    Video Summarization via Crowdsourcing Abstract Although video summarization has been studied extensively, existing schemes are neither lightweight nor generalizable to all types of video content. To generate accurate abstractions of all types of video, we propose a framework called Click2SMRY, which

  6. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01T23:59:59.000Z

    describe a flexible approach to game ruleset generation thatgeneration, producing a large space of playable mini-games. The flexibleflexible use as a gameplay trace inference system transformed into RoleModel’s multiple uses in story generation: “(

  7. Recycling Parrondo games

    E-Print Network [OSTI]

    Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

    2005-10-24T23:59:59.000Z

    We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

  8. Sandia National Laboratories: Video

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Video SMART Rotor Video On September 17, 2012, in (Lighting and) Solid-State Lighting: Science, Technology, Economic Perspectives On July 30, 2012, in (Lighting and) Solid-State...

  9. Video face replacement

    E-Print Network [OSTI]

    Dale, Kevin

    We present a method for replacing facial performances in video. Our approach accounts for differences in identity, visual appearance, speech, and timing between source and target videos. Unlike prior work, it does not ...

  10. Video annotation tools

    E-Print Network [OSTI]

    Chaudhary, Ahmed

    2008-10-10T23:59:59.000Z

    general purpose annotation toolkits that can be used to create domain specific applications. A video annotation toolkit along with toolkits for searching, retrieving, analyzing and presenting videos can help achieve the broader goal of creating integrated...

  11. CFN | Video Library

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    CFN Video Library Other Videos 436 Kevin Yager Kevin Yager on the Nanoscience of Studying Scattered X-rays Kevin Yager, a scientist at Brookhaven Lab's Center for Functional...

  12. IME Video Library http://videos.med.wisc.edu

    E-Print Network [OSTI]

    Wisconsin at Madison, University of

    ! What types of presentations are in the Video Library? Expert lecturers from the University of WisconsinIME Video Library http://videos.med.wisc.edu A collection of free streaming audio and video Communications #12;What is the IME Video Library? The Innovations in Medical Education (IME) Video Library

  13. VIDEO SUMMARIZATION BY VIDEO STRUCTURE ANALYSIS AND GRAPH OPTIMIZATION

    E-Print Network [OSTI]

    King, Kuo Chin Irwin

    VIDEO SUMMARIZATION BY VIDEO STRUCTURE ANALYSIS AND GRAPH OPTIMIZATION Shi Lu, Irwin King video summarization method that combines video structure analysis and graph optimiza- tion. First, we analyze the structure of the video, find the boundaries of video scenes, then we calculate each scene

  14. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Videos Browse By - Any - General Argonne Information -Awards -Honors Energy -Energy efficiency --Vehicles ---Alternative fuels ---Automotive engineering ---Biofuels ---Diesel...

  15. Videos | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Internship Videos Browse By - Any - General Argonne Information -Awards -Honors Energy -Energy efficiency --Vehicles ---Alternative fuels ---Automotive engineering ---Biofuels...

  16. Energy Literacy Videos

    K-12 Energy Lesson Plans and Activities Web site (EERE)

    New video series, Energy Literacy highlights the 7 Essential Principles of Energy to help engage students in energy.

  17. PRODUCER -SCROUNGER GAME n-Person Game

    E-Print Network [OSTI]

    Caraco, Thomas

    size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

  18. The Digital Interactive Video

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    The Digital Interactive Video Exploration and Reflection (Diver) system lets users create virtual pathways through existing video content using a virtual camera and an annotation window for commentary repurposing, and discussion. W ith the inexorable growth of low-cost consumer video elec- tronics

  19. Digitales Video Martin Knopp

    E-Print Network [OSTI]

    Digitales Video Martin Knopp Thomas Hach � #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Bayermaske - Original 14Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Bayermaske - ,,Bayermasken-Bild" 15Digitales Video #12;Technische Universität MünchenLehrstuhl für

  20. FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET Di Loreto Ines Universitŕ degli Studi in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending and will then describe some practical examples from the Facebook context. KEYWORDS Social games, casual games, tribes

  1. Lecture 1: Introduction Prof. Aaron Lanterman

    E-Print Network [OSTI]

    Lanterman, Aaron

    the multiple-core architectures of the latest PCs and the next generation game consoles." - Jeremy Reimer ­ GPGPU movement ­ Sony's folding@home 7 This is NOT a course on game design, or... · See CS4455: Video to ECE majors · We will review a minimal amount of necessary background ­ Geometric transformations

  2. Video Digests: A Browsable, Skimmable Format for Informational Lecture Videos

    E-Print Network [OSTI]

    O'Brien, James F.

    Video Digests: A Browsable, Skimmable Format for Informational Lecture Videos Amy Pavel, Colorado- ing current timeline-based video players. Video digests are a new format for informational videos authors create such digests using transcript-based interactions. With our tools, authors can manually

  3. Digital Video 1 DIGITAL VIDEO, LEARNING STYLES AND STUDENT UNDERSTANDING

    E-Print Network [OSTI]

    Larkin, Teresa L.

    Digital Video 1 DIGITAL VIDEO, LEARNING STYLES AND STUDENT UNDERSTANDING Digital Video, Learning University in 1997. Her doctoral work involved the assessment of and interactive digital video technique #12;Digital Video 2 teachers, particularly those teachers whose background does not include

  4. Video and Image Processing in Multimedia Systems (Video Processing)

    E-Print Network [OSTI]

    Furht, Borko

    COT 6930 Video and Image Processing in Multimedia Systems (Video Processing) Instructor: Borko. Content-based image and video indexing and retrieval. Video processing using compressed data. Course concepts and structures 4. Classification of compression techniques 5. Image and video compression

  5. Video Toroid Cavity Imager

    DOE Patents [OSTI]

    Gerald, Rex E. II; Sanchez, Jairo; Rathke, Jerome W.

    2004-08-10T23:59:59.000Z

    A video toroid cavity imager for in situ measurement of electrochemical properties of an electrolytic material sample includes a cylindrical toroid cavity resonator containing the sample and employs NMR and video imaging for providing high-resolution spectral and visual information of molecular characteristics of the sample on a real-time basis. A large magnetic field is applied to the sample under controlled temperature and pressure conditions to simultaneously provide NMR spectroscopy and video imaging capabilities for investigating electrochemical transformations of materials or the evolution of long-range molecular aggregation during cooling of hydrocarbon melts. The video toroid cavity imager includes a miniature commercial video camera with an adjustable lens, a modified compression coin cell imager with a fiat circular principal detector element, and a sample mounted on a transparent circular glass disk, and provides NMR information as well as a video image of a sample, such as a polymer film, with micrometer resolution.

  6. Sandia National Laboratories: Nuclear Energy Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Videos Nuclear Energy Videos The Nuclear Energy Capabilities video is 40 minutes long, but is broken into video segments for each capability. You may select a specific capability...

  7. Digitales Video Martin Knopp

    E-Print Network [OSTI]

    Digitales Video Martin Knopp Thomas Hach � #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 2 Poster ­ Was ist das? Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 3 Konferenzen Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung 4

  8. Digitales Video Martin Knopp

    E-Print Network [OSTI]

    Digitales Video Martin Knopp Thomas Hach � #12;Technische Universität MünchenLehrstuhl für/Dilatation ­ Open/Close 2Digitales Video #12;Technische Universität MünchenLehrstuhl für Datenverarbeitung Post Medianfilter oder Max-/Min-Filter 3 a b c d e Ausgangsbild Ergebnis Digitales Video #12;Technische Universität

  9. Geothermal: Promotional Video

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Promotional Video Geothermal Technologies Legacy Collection HelpFAQ | Site Map | Contact Us HomeBasic Search About Publications Advanced Search New Hot Docs News Related Links...

  10. Video Clip Quiz

    E-Print Network [OSTI]

    User

    2014-12-15T23:59:59.000Z

    Math 13700. Video Quiz. 2015. For this quiz, please go to the following website: http://crmse.sdsu.edu/nickerson. If you experience any difficulties with watching ...

  11. Video Clip Quiz

    E-Print Network [OSTI]

    User

    2013-01-02T23:59:59.000Z

    Math 13700. Video Quiz. 2013. For this quiz, please go to the following website: http://crmse.sdsu.edu/nickerson. If you experience any difficulties with watching ...

  12. Video Clip Quiz

    E-Print Network [OSTI]

    rroames

    2010-01-20T23:59:59.000Z

    Math 13800. Video Quiz. Spring 2010. For this quiz, please go to the following website: http://www.sdsu-pdc.org/nickerson/. If you experience any difficulties with ...

  13. Multiplexing video streams using dual-frame video coding

    E-Print Network [OSTI]

    Tiwari, M; Groves, T; Cosman, P C

    2008-01-01T23:59:59.000Z

    novel idea for multiplexing video streams was to combine theLTR frames in dual-frame video coding with EqualSlope. T.Luthra, “Overview of the H.264/AVC video coding standard,”

  14. Video Library | Advanced Photon Source

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    APS Brochure Annual Reports Posters Podcasts Image Gallery external site Video Library Syndicated Feeds (RSS) Now Playing: The Advanced Photon Source More videos: Building...

  15. Video Library | Advanced Photon Source

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    APS Brochure Annual Reports Posters Podcasts Image Gallery external site Video Library Syndicated Feeds (RSS) Featured Videos: Introduction to the Advanced Photon Source...

  16. Video Library | Advanced Photon Source

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Video Library Related Links: APS Colloquium APS Podcasts APS Today More videos: Introduction to the APS Physics of the Blues Now Playing: Building the Advanced Photon Source This...

  17. Sandia Energy - SMART Rotor Video

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    SMART Rotor Video Home Stationary Power Energy Conversion Efficiency Wind Energy Resources Wind Energy Publications Online Abstracts and Reports SMART Rotor Video SMART Rotor...

  18. Interactive Genetic Engineering of Evolved Video Game Content

    E-Print Network [OSTI]

    Stanley, Kenneth O.

    their effects on weapon dy- namics immediately. The effect is a new kind of "genetic en- gineering" experience is still important for the global search, players can effectively guide local searches that optimize weapon evolved content represented by artificial neural networks. In particular, particle system weapons evolved

  19. Nuclear physicists use video gaming to build Hampton Roads' Fastest

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What's Possible for Renewable Energy:Nanowire3627 Federal Register /76SafeguardsSystemsTestingComputer

  20. Video Visualization Gareth Daniel Min Chen

    E-Print Network [OSTI]

    Grant, P. W.

    Video Visualization Gareth Daniel Min Chen University of Wales Swansea, UK Abstract Video data, generated by the entertainment industry, security and traffic cameras, video conferencing systems, video a novel methodology for "summarizing" video sequences using volume visualization techniques. We outline

  1. Digital Games and Biodiversity Conservation

    E-Print Network [OSTI]

    Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

    2014-06-16T23:59:59.000Z

    for mobile devices such as Endomondo), or the virtual world (e.g. the ability to „like? material on Facebook, creating a competitive dynamic and encouraging further engagement). 3. Digital games and the conservation of biodiversity This article... ConservationPark, a Facebook game, claims to support conservation, but gives no details of what proportion of in-game purchases are donated, or to which organisations. 3.2.3 Games for Conservation Research, Monitoring and Planning The use of games...

  2. Acute Effects of Exercise, Physically Active Video Game Play, and Inactive Video Game Play on Executive Functioning Skills in Children

    E-Print Network [OSTI]

    Flynn, Rachel Marie

    2013-01-01T23:59:59.000Z

    clinph.2011.01.049 Pascual-Leone, O'Leary, K. (2010). Theconditions for accuracy. O'Leary, Pontifex, Scudder, Browndecreased response times (O'Leary, 2010). However, event-

  3. Video Shoot Scope of Work

    Broader source: Energy.gov [DOE]

    Video Shoot Scope of Work, from the Tool Kit Framework: Small Town University Energy Program (STEP).

  4. Interactive Video Cubism Sidney Fels

    E-Print Network [OSTI]

    Fels, Sidney S.

    Interactive Video Cubism Sidney Fels Dept. of Electrical and Computer Engineering University@mic.atr.co.jp ABSTRACT This paper presents an interactive video visualization system. In this visualization video data is considered to be a block of three dimensional data where frames of video data comprise the third dimension

  5. Small Game -- Cooking Care.

    E-Print Network [OSTI]

    Sweeten, Mary K.

    1981-01-01T23:59:59.000Z

    or place under cold running water. How Small Game Fits into Basic Four Food Groups Small game provides variety to meals of families of Texas sportsmen and contributes needed high quality nutrients. Utilization of this wild game means conservation of a... Preserves X Coffee/Milk X Lunch Rabbit Oriental X Rice X Spinach X Fruit Cup X Brownies X Coffee/Milk X Supper Roast Raccoon X Dressing X Mixed Vegetables X Cranberry Juice X Rolls X Sugar Cookies X Coffee/Milk X 7 Preparation and Recipes...

  6. NREL Buildings Research Video

    ScienceCinema (OSTI)

    None

    2013-05-29T23:59:59.000Z

    Through research, the National Renewable Energy Laboratory (NREL) has developed many strategies and design techniques to ensure both commercial and residential buildings use as little energy as possible and also work well with the surroundings. Here you will find a video that introduces the work of NREL Buildings Research, highlights some of the facilities on the NREL campus, and demonstrates these efficient building strategies. Watch this video to see design highlights of the Science and Technology Facility on the NREL campus?the first Federal building to be LEED® Platinum certified. Additionally, the video demonstrates the energy-saving features of NRELs Thermal Test Facility. For a text version of this video visit http://www.nrel.gov/buildings/about_research_text_version.html

  7. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    The Levers and Gears of Electricity TED-Ed Video: A Guide to the Energy of the Earth 3D Printing in 30 Seconds LAYCCA STEM Fair 2014 Energy 101: Geothermal Energy The Hanford Story...

  8. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative JC3 RSS SeptemberRenewable Energy,Geothermal3:Videos Videos

  9. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative JC3 RSS SeptemberRenewable Energy,Geothermal3:Videos VideosEnergy 101: Home

  10. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative JC3 RSS SeptemberRenewable Energy,Geothermal3:Videos VideosEnergy 101:

  11. Advertising in computer games

    E-Print Network [OSTI]

    Vedrashko, Ilya

    2006-01-01T23:59:59.000Z

    This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

  12. Interpreting abstract games : the metaphorical potential of formal game elements

    E-Print Network [OSTI]

    Begy, Jason Scott

    2010-01-01T23:59:59.000Z

    As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives ...

  13. 2005 Getting Started with Epics Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Video Library APS Colloquium Videos * 2007 * 2006 * 2005 * 2004 Getting Started with Epics * 2005 * 2004 2005 Getting Started with Epics Videos ASD Controls and AOD BCDA have...

  14. Nobel Lecture Series Videos Now Available Online

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Lecture Series Videos Now Available Online Nobel Lecture Videos Now Available Online May 29, 2014 by Kathy Kincade (0 Comments) Three of the NERSC Nobel Lecture Series videos --...

  15. Sandia National Laboratories: CSP Images & Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Images & Videos CSP Images & Videos Image Gallery Videos Concentrating Solar Power Image Gallery A picture says a thousand words, especially on the World Wide Web. Both Sandia...

  16. Perceptual quality assessment for compressed video

    E-Print Network [OSTI]

    Yang, Kai-Chieh

    2007-01-01T23:59:59.000Z

    Overview of Video Quality Assessment . . . . . . . . . . . .2.3.1 Subjective Video Quality Assessment . . . . . . . .2.3.2 Objective Video Quality Assessment . . . . . . . . .

  17. DOE FEMA Videos | Department of Energy

    Broader source: Energy.gov (indexed) [DOE]

    DOE FEMA Videos DOE FEMA Videos EMERGENCY RESPONSE TO A TRANSPORTATION ACCIDENT INVOLVING RADIOACTIVE MATERIAL This training video and user guide was designed to supplement the...

  18. VIDEO TRANSCODING GATEWAY FOR WIRELESS VIDEO ACCESS Zhijun Lei, Nicolas D. Georganas

    E-Print Network [OSTI]

    Ottawa, University of

    -000 - VIDEO TRANSCODING GATEWAY FOR WIRELESS VIDEO ACCESS Zhijun Lei, Nicolas D. Georganas several typical video transcoding architectures and major applications of video transcoding. We identify issues involved in access video streams through handheld devices and wireless networks. To handle

  19. An Introduction to Game Trees Ross Casebolt --Graph Theory

    E-Print Network [OSTI]

    Laison, Josh

    Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G must satisfy Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G

  20. Videos | Partnerships | ORNL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulenceUtilize AvailableMedia Room /Video Video Computational

  1. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative JC3 RSS SeptemberRenewable Energy,Geothermal3:Videos Videos <h3>Better

  2. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative JC3 RSS SeptemberRenewable Energy,Geothermal3:Videos Videos <h3>BetterSunShot

  3. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative JC3 RSS SeptemberRenewable Energy,Geothermal3:Videos Videos <h3>BetterSunShotThe

  4. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative JC3 RSS SeptemberRenewable Energy,Geothermal3:Videos VideosEnergy 101: Home Energy

  5. Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative JC3 RSS SeptemberRenewable Energy,Geothermal3:Videos VideosEnergy 101: HomeChevron

  6. Video Entity Resolution: Applying ER Techniques for Smart Video Surveillance

    E-Print Network [OSTI]

    Kalashnikov, Dmitri V.

    buildings, smart grid, and so on. In this paper, we focus on smart surveillance systems wherein video improvements on how the building is used. One of the key challenges in building smart surveillance systemsVideo Entity Resolution: Applying ER Techniques for Smart Video Surveillance Liyan Zhang Ronen

  7. Video transmission over wireless networks 

    E-Print Network [OSTI]

    Zhao, Shengjie

    2005-08-29T23:59:59.000Z

    Compressed video bitstream transmissions over wireless networks are addressed in this work. We first consider error control and power allocation for transmitting wireless video over CDMA networks in conjunction with multiuser detection. We map a...

  8. Video transmission over wireless networks

    E-Print Network [OSTI]

    Zhao, Shengjie

    2005-08-29T23:59:59.000Z

    Compressed video bitstream transmissions over wireless networks are addressed in this work. We first consider error control and power allocation for transmitting wireless video over CDMA networks in conjunction with multiuser detection. We map a...

  9. San Francisco QER Meeting Video

    Broader source: Energy.gov [DOE]

    Watch videos from the June 19, 2014, Quadrennial Energy Review public stakeholder meeting in San Francisco, California.

  10. Deep Web video

    ScienceCinema (OSTI)

    None Available

    2012-03-28T23:59:59.000Z

    To make the web work better for science, OSTI has developed state-of-the-art technologies and services including a deep web search capability. The deep web includes content in searchable databases available to web users but not accessible by popular search engines, such as Google. This video provides an introduction to the deep web search engine.

  11. Deep Web video

    SciTech Connect (OSTI)

    None Available

    2009-06-01T23:59:59.000Z

    To make the web work better for science, OSTI has developed state-of-the-art technologies and services including a deep web search capability. The deep web includes content in searchable databases available to web users but not accessible by popular search engines, such as Google. This video provides an introduction to the deep web search engine.

  12. Video Resources Central Asia

    E-Print Network [OSTI]

    Qian, Ning

    ://archive.org/details/central-asia · Kyrgyzstan: Crisis in Kyrgyzstan: Fuel, Contracts, and Revolution along the Afghan Supply Chain http://www.c-span.org/video/?24094-1/crisis-kyrgyzstan-fuel-contracts-revolution-along- afghan-supply-chain 2:58 Alex Cooley · Cotton

  13. Simplifying Video Editing Using Metadata

    E-Print Network [OSTI]

    Stevens, Scott M.

    Simplifying Video Editing Using Metadata Juan Casares, A. Chris Long, Brad A. Myers, Rishi Institute, Carnegie Mellon University1 ABSTRACT Digital video is becoming increasingly ubiquitous. However, editing video remains difficult for several reasons: it is a time-based medium, it has dual tracks

  14. University Prosperity Game. Final report

    SciTech Connect (OSTI)

    Boyack, K.W.; Berman, M.

    1996-03-01T23:59:59.000Z

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

  15. Video Description Length Guided Constant Quality Video Coding with Bitrate Constraint

    E-Print Network [OSTI]

    Tomkins, Andrew

    Video Description Length Guided Constant Quality Video Coding with Bitrate Constraint Lei Yang propose a new video encoding strategy -- Video description length guided Constant Quality video coding with Bitrate Constraint (V-CQBC), for large scale video transcoding systems of video charing websites

  16. Efficiency and formalism of quantum games

    E-Print Network [OSTI]

    Chiu Fan Lee; Neil Johnson

    2008-09-19T23:59:59.000Z

    We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.

  17. Making a New Game Currently, there are three types of game choices

    E-Print Network [OSTI]

    Bishop, Gary

    , giving you a blank slate for your new game. To make the State Capital Game, place the cursor in the Name slate for your new game. To make the Downtown Graham game, place the cursor in the Name box. Type a blank slate for your new game. To make the Andrews Elementary School game, place the cursor in the Name

  18. Home, Home (Video) on the Range: Reflections on Small-Town Video Stores in 2010

    E-Print Network [OSTI]

    Herbert, Daniel

    2010-01-01T23:59:59.000Z

    theory, and practices of video culture in the United States.Home, Home (Video) on the RangeReflections on Small-Town Video Stores in 2010 Daniel

  19. Video2Text: Learning to Annotate Video Content Hrishikesh Aradhye

    E-Print Network [OSTI]

    Tomkins, Andrew

    , and description sections of these videos. In comparison, any hand-designed niche set of labels (e.g., porn, news

  20. Environmental Prosperity Game. Final report

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01T23:59:59.000Z

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  1. NREL: Biomass Research - Video Text

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    common corn grain ethanol. Cellulosic ethanol is made from organic plant matter called biomass. The video shows different forms of biomass such as switchgrass, corn stalks, and...

  2. 2014 Modern Power Grid Video

    SciTech Connect (OSTI)

    None

    2014-06-02T23:59:59.000Z

    A video from NETL that describes the details of a modern power grid and how it can help our nation save on energy costs.

  3. 2014 Modern Power Grid Video

    ScienceCinema (OSTI)

    None

    2014-07-22T23:59:59.000Z

    A video from NETL that describes the details of a modern power grid and how it can help our nation save on energy costs.

  4. New research, publications and videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    New research, publications and videos Alumni Link: Opportunities, News and Resources for Former Employees Latest Issue:March 2015 All Issues submit New research, publications...

  5. Video Resources on Geothermal Technologies

    Broader source: Energy.gov [DOE]

    Geothermal video offerings at the Department of Energy include simple interactive illustrations of geothermal power technologies and interviews on initiatives in the Geothermal Technologies Office.

  6. Video Production Checklist Gear needed

    E-Print Network [OSTI]

    Jacobs, Laurence J.

    Video Production Checklist Gear needed: · Camera · Tripod · Headphones · Microphone · Memory cards (sunlight, tungsten, fluorescent, etc.) Camera should have an auto white balance setting. · Mic the person

  7. Graduate Student Video Contest: Guidelines and

    E-Print Network [OSTI]

    Thomas, Andrew

    GRAD TALKS Graduate Student Video Contest: Guidelines and Submission Information The UMaine Graduate School solicits video submissions for the first Graduate Student video contest. The contest and one video as part of the contest. Videos should be 2 minutes (120 seconds) long and should explain

  8. Integrated video communication with Nicolas Roussel

    E-Print Network [OSTI]

    Integrated video communication with videoSpace Nicolas Roussel Laboratoire de Recherche en for collaboration with the user's existing computer environment. This demonstration presents videoSpace, a software toolkit that facilitates the integration of live video into documents and applications. Introduction Video

  9. Sandia Energy - Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del Sol Home DistributionTransportation Safety Home StationaryUpper RioVideos Home EC

  10. Video:Brian Taylor

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the Open

  11. Video:Colleen Iversen

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the Open

  12. Bisfuel links - Video

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625govInstrumentstdmadapInactiveVisiting the TWPSuccess Stories Site MapSolar energy newsVideo

  13. Video Switching in the Panopto Editor Video Switching in the Panopto Editor

    E-Print Network [OSTI]

    Benos, Panayiotis "Takis"

    Video Switching in the Panopto Editor Video Switching in the Panopto Editor In My Pitt Video (Panopto) you can control and edit which video streams the viewer sees by editing individual streams in the My Pitt Video (Panopto) Editor. Editing the primary video source will edit on all streams, editing

  14. MODELING OF VIDEO OBJECTS IN A VIDEO DATABASES Lei Chen and M. Tamer Ozsu

    E-Print Network [OSTI]

    Özsu, M. Tamer

    MODELING OF VIDEO OBJECTS IN A VIDEO DATABASES Lei Chen and M. Tamer ¨Ozsu School of Computer an efficient video data model to represent moving trajectories of video objects and spatio- temporal relationships among the video objects. A video clips is segmented into a set of common appearance inter- vals

  15. Object-Video Streams for Preserving Privacy in Video Surveillance Faisal Z. Qureshi

    E-Print Network [OSTI]

    Qureshi, Faisal Z.

    Object-Video Streams for Preserving Privacy in Video Surveillance Faisal Z. Qureshi Faculty--This paper presents a framework for preserving privacy in video surveillance. Raw video is decomposed into a background and one or more object-video streams. Object- video streams can be combined to render the scene

  16. Musical form in non-narrative video

    E-Print Network [OSTI]

    Sebring, Ellen Irene

    1986-01-01T23:59:59.000Z

    "Musical Form in Non- Narrative Video" explores musical structure as a model for visual form over time, specifically in the creation of artistic video. Video is a medium in which sound and image coexist at the source as ...

  17. PowerPoints, Video Lessons and Outlines

    E-Print Network [OSTI]

    Lesson 1 Video · Lesson 1 Outline ... Lesson 2 Video · Lesson 2 Outline. 9/1. Labor Day. No Classes. 9/2. 9/3. Lesson 3 PowerPoint · Lesson 3 Video · Lesson 3 ...

  18. Six Musical Compositions Integrating Digital Video

    E-Print Network [OSTI]

    Bultmann, Nils Patrick

    2013-01-01T23:59:59.000Z

    2 Take 1 Multi-track Recording +4 tracks of video Take 1 setinto 4 way splitscreen video set into google maps Take 1Essential Supporting Videos The following Essential

  19. Video Stores, Media Technologies, and Memory

    E-Print Network [OSTI]

    Wilken, Rowan

    2010-01-01T23:59:59.000Z

    Deb Verhoeven, “Film, Video, DVD and Media Fields Journal133-154. 17 Paul McDonald, Video and DVD Industries (London:BFI, 2007). 18 McDonald, Video and DVD Industries, 109. 19

  20. Prioritized Packet Fragmentation for H.264 Video

    E-Print Network [OSTI]

    Kambhatla, K R; Kumar, S; Cosman, P

    2011-01-01T23:59:59.000Z

    issue on Emerging H.264/AVC Video Coding Standard, vol. 17,mechanism to improve H.264 video transmis- sion over wlans,”Leung, and Y. P. Fallah, “Video packetization techniques for

  1. Video looping of human cyclic motion

    E-Print Network [OSTI]

    Choi, Hye Mee

    2004-09-30T23:59:59.000Z

    In this thesis, a system called Video Looping is developed to analyze human cyclic motions. Video Looping allows users to extract human cyclic motion from a given video sequence. This system analyzes similarities from a large amount of live footage...

  2. Critical Materials Workshop Plenary Session Videos | Department...

    Broader source: Energy.gov (indexed) [DOE]

    Critical Materials Workshop Plenary Session Videos Critical Materials Workshop Plenary Session Videos Welcome and Overview of Workshop and Energy Innovation Hubs Speakers * Dr. Leo...

  3. Video Lessons, PowerPoints, and Outlines

    E-Print Network [OSTI]

    POWERPOINT PRESENTATIONS, VIDEO LESSONS AND OUTLINES ... 6/11. Lesson 1 PowerPoint (Part A) · Lesson 1 PowerPoint (Part B) · Lesson 1 Video.

  4. Game Center | Jefferson Lab

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOEThe Bonneville Power AdministrationField8,Dist.Newof EnergyFunding OpportunityF G FGalactic ScaleGame Center

  5. Locative Life: Geocaching, Mobile Gaming, and Embodiment

    E-Print Network [OSTI]

    Farman, Jason

    2009-01-01T23:59:59.000Z

    Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich

  6. Proposition 13 and The California Fiscal Shell Game

    E-Print Network [OSTI]

    McCubbins, Colin H; McCubbins, Mathew D

    2010-01-01T23:59:59.000Z

    and The California Fiscal Shell Game Notes Others, however,13 and The California Fiscal Shell Game References Abadie,13 and The California Fiscal Shell Game Kogan, Vladimir, and

  7. Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo

    E-Print Network [OSTI]

    Lee, Michelle Moon

    2010-01-01T23:59:59.000Z

    How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game ...

  8. VideoSTAR (Video STorage And Retrieval) is an experimental database frame-work for video information management. The development of this framework

    E-Print Network [OSTI]

    ABSTRACT VideoSTAR (Video STorage And Retrieval) is an experimental database frame- work for video of traditional video tape archives are facing and by the multimedia technology that makes integrated, digital video archives feasible. Speci cally, VideoSTAR addresses issues related to sharing of video information

  9. Estimating contact rates at a mass gathering by using video analysis: a proof-of-concept project

    SciTech Connect (OSTI)

    Rainey, Jeanette J [ORNL; Cheriyadat, Anil M [ORNL; Radke, Richard J [ORNL; Crumly, Julie K [ORNL; Koch, Daniel B [ORNL

    2014-01-01T23:59:59.000Z

    Current approaches for estimating social mixing patterns and infectious disease transmission at mass gatherings have been limited by various constraints, including low participation rates for volunteer-based research projects and challenges in quantifying spatially and temporally accurate person-to-person interactions. We developed a proof-of-concept project to assess the use of automated video analysis for estimating contact rates of attendees of the GameFest 2013 event at Rensselaer Polytechnic Institute (RPI) in Troy, New York. Video tracking and analysis algorithms were used to estimate the number and duration of contacts for 5 attendees during a 3-minute clip from the RPI video. Attendees were considered to have a contact event if the distance between them and another person was =1 meter. Contact duration was estimated in seconds. We also simulated 50 attendees assuming random mixing using a geo-spatially accurate representation of the same GameFest location. The 5 attendees had an overall median of 2 contact events during the 3-minute video clip (range: 0 6). Contact events varied from less than 5 seconds to the full duration of the 3- minute clip. The random mixing simulation was visualized and presented as a contrasting example. We were able to estimate the number and duration of contacts for five GameFest attendees from a 3-minute video clip that can be compared to a random mixing simulation model at the same location. The next phase will involve scaling the system for simultaneous analysis of mixing patterns from hours-long videos and comparing our results with other approaches for collecting contact data from mass gathering attendees.

  10. Perceptual quality assessment for compressed video

    E-Print Network [OSTI]

    Yang, Kai-Chieh

    2007-01-01T23:59:59.000Z

    5 Perceptual Temporal Quality Metric (Frame Interpolation Quality Metric . . . . . . . . . . . .Overview of Video Quality Assessment . . . . . . . . . . . .

  11. Video Textures Arno Schodl1,2

    E-Print Network [OSTI]

    Meenakshisundaram, Gopi

    Video Textures Arno Sch¨odl1,2 Richard Szeliski2 David H. Salesin2,3 Irfan Essa1 1 Georgia type of medium, called a video texture, which has qualities somewhere between those of a photograph and a video. A video texture provides a continuous infinitely varying stream of images. While the individual

  12. Video Indexing Based on Mosaic Representations

    E-Print Network [OSTI]

    Shapiro, Ehud

    1 Video Indexing Based on Mosaic Representations Michal Irani P. Anandan Abstract| Video is a rich is implicitly buried inside the raw video data, and is provided with the cost of very high temporal redundancy. While the standard sequential form of video storage is ad- equate for viewing in a "movie mode

  13. Get Started with Video Captioning

    E-Print Network [OSTI]

    Engine Optimization (SEO), which may give you a leg up on your competition. · Captioned video also opens if they so choose. Search Engine Optimization (SEO) Search Engine Optimization (SEO) is a key aspect of inter

  14. Multimedia-Video for Learning

    E-Print Network [OSTI]

    Chua, Kah Hean; Wee, Loo Kang; Tan, Ching

    2015-01-01T23:59:59.000Z

    Multimedia engages an audience through a combination of text, audio, still images, animation, video, or interactivity-based content formats. Along this vein, free platforms have been seen to allow budding enthusiasts to create multimedia content. For example, Google sites (Wee, 2012b) offer creative opportunities in website development that enable text insertion, still image, video and animation embedding, along with audio and hyper-interactive links to simulations (Christian & Esquembre, 2012; Wee, 2013; Wee, Goh, & Chew, 2013; Wee, Goh, & Lim, 2013; Wee, Lee, Chew, Wong, & Tan, 2015). This chapter focuses on the video aspect of multimedia, which can be positioned as a component to any effective self-paced on-line lesson that would be available anytime, anywhere via computer or mobile devices. The multimedia video approach aims to help users overcome barriers in creating engaging, effective and meaningful content (Barron & Darling-Hammond, 2008) for teaching and learning in an online envi...

  15. Transcript for Building America Video

    Broader source: Energy.gov [DOE]

    Transcript of a video about how DOE’s Building America program is helping to bridge the gap between homes with high energy costs and homes that are healthy, durable, and energy efficient.

  16. What We Do Spatial Video Geospatial video, also known as mobile mapping or

    E-Print Network [OSTI]

    Sheridan, Scott

    What We Do Spatial Video Geospatial video, also known as mobile mapping or spatial video, is an emerging technology that combines Global Positioning Systems (GPS) with video. This approach enables illustrates the part of Colorado Springs, Colorado in which spatially-encoded video data were collected

  17. H.264 video watermarking -Marc Chaumont -IPTA'2010 H.264 video watermarking

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    H.264 video watermarking - Marc Chaumont - IPTA'2010 H.264 video watermarking: applications and Applications, Paris : France (2010)" #12;H.264 video watermarking - Marc Chaumont - IPTA'2010 Preamble Outline 1 Preamble 2 H.264 3 Watermarking Definitions Video watermarking Security of video watermarking

  18. Video Communications Systems 2 LifeSize Video Communications Systems User Guide

    E-Print Network [OSTI]

    LifeSize® Video Communications Systems User Guide #12;2 LifeSize Video Communications Systems User-9301 #12;LifeSize Video Communications Systems User Guide 3 Welcome to LifeSize Video Communications Systems LifeSize high definition video communications systems enable anyone with dispersed colleagues

  19. Indian Gaming 2013 Tradeshow & Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

  20. The Video Mesh: A Data Structure for Image-based Video Editing

    E-Print Network [OSTI]

    Durand, Fredo

    2009-12-16T23:59:59.000Z

    This paper introduces the video mesh, a data structure for representing video as 2.5D "paper cutouts." The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and ...

  1. The Video Mesh: A Data Structure for Image-based Three-dimensional Video Editing

    E-Print Network [OSTI]

    Chen, Jiawen

    This paper introduces the video mesh, a data structure for representing video as 2.5D “paper cutouts.” The video mesh allows interactive editing of moving objects and modeling of depth, which enables 3D effects and ...

  2. Understanding in-video dropouts and interaction peaks in online lecture videos

    E-Print Network [OSTI]

    Guo, Philip J.

    With thousands of learners watching the same online lecture videos, analyzing video watching patterns provides a unique opportunity to understand how students learn with videos. This paper reports a large-scale analysis ...

  3. Game Theory-Based Opponent Modeling in Large Imperfect-Information Games

    E-Print Network [OSTI]

    work has been done on opponent exploitation in significantly smaller games. For example, Hoehn et al

  4. Packet loss visibility and packet prioritization in digital videos

    E-Print Network [OSTI]

    Kanumuri, Sandeep

    2006-01-01T23:59:59.000Z

    Performance comparison for videos with apparent compres-Prioritization in Digital Videos A Dissertation submitted inloss visibility,” Packet Video Workshop, Irvine, December

  5. VIDEO PRESENTATION AND COMPRESSION Borko Furht and Raymond Westwater

    E-Print Network [OSTI]

    Furht, Borko

    9 VIDEO PRESENTATION AND COMPRESSION Borko Furht and Raymond Westwater Florida Atlantic University........................................................................................................................ 172 1.1 VIDEO REPRESENTATION AND FORMATS.................................................................................. 172 1.2 VIDEO INFORMATION UNITS

  6. Modeling packet-loss visibility in MPEG-2 video

    E-Print Network [OSTI]

    Kanumuri, S.; Cosman, P. C.; Reibman, A. R.; Vaishampayan, V. A.

    2006-01-01T23:59:59.000Z

    the design of an objective video fidelity metric,” in Proc.Quality moni- toring of video over a packet network,” IEEEevaluation of compressed video with severe distortions,” in

  7. Learning Statistics Using Motivational Videos, Real Data and Free Software

    E-Print Network [OSTI]

    Harraway, John A

    2012-01-01T23:59:59.000Z

    lessons associated with each video; the nineteen researchersAll Odds: Inside Statistics. Video Series Produced by COMAPStatistics Using Motivational Videos, Real Data and Free

  8. Game Preserves and Closed Areas (Montana)

    Broader source: Energy.gov [DOE]

    Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

  9. Batteries lose in game of thorns | EMSL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Batteries lose in game of thorns Batteries lose in game of thorns Released: January 30, 2013 Scientists see how and where disruptive structures form and cause voltage fading Images...

  10. Augmented reality games : improved data layers

    E-Print Network [OSTI]

    Laurendi, Joseph Michael

    2011-01-01T23:59:59.000Z

    The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

  11. Online Games, Virtual Worlds, and Social Networks

    E-Print Network [OSTI]

    Hemmers, Oliver

    JOUR 447: Online Games, Virtual Worlds, and Social Networks Virtual Island Making #12;One element in the look and design of the virtual islands. JOUR 447: Online Games, Virtual Worlds, and Social Networks

  12. Energy Parity Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two. The main algorithmic question about energy parity games is to decide if there exists an initial credit (orEnergy Parity Games Krishnendu Chatterjee1 and Laurent Doyen2 1 IST Austria (Institute of Science

  13. Videos | Photosynthetic Antenna Research Center

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulenceUtilize AvailableMedia Room /Video Video

  14. How to apply to connect your game console (Xbox, PS3, Wii etc) to the Hunter wireless Access to Hunter's wireless network, Hunternet, is controlled by your NetID and password.

    E-Print Network [OSTI]

    Qiu, Weigang

    with unauthenticated Internet access, all addresses will be de-listed at the end of every semester. You must re

  15. UBC Video Collection / Raymond J. Hall (collector)

    E-Print Network [OSTI]

    Handy, Todd C.

    UBC Video Collection / Raymond J. Hall (collector) Compiled by Christopher Hives (2011) University / Physical Description Collector's Biographical Sketch Custodial History Scope and Content Item List (collector). - 1992-2002. 30 video recordings. Collector's Biographical Sketch Raymond Hall came to Vancouver

  16. Computer animation via optical video disc

    E-Print Network [OSTI]

    Bender, Walter

    1981-01-01T23:59:59.000Z

    This paper explores the notion of marrying two technologies: raster-scan computer animation and optical video discs. Animated sequences, generated at non real-time rates, then transfered to video disc, can be recalled under ...

  17. Vehicle Technologies Office: Lightweighting Video Text Version

    Broader source: Energy.gov [DOE]

    This is a text version of the Motorweek video segment Materials Technology / Vehicle Lightweighting, which aired on April 21, 2014. The full video is on the Lightweight Materials for Cars and...

  18. Grounding spatial prepositions for video search

    E-Print Network [OSTI]

    Tellex, Stefanie A.

    Spatial language video retrieval is an important real-world problem that forms a test bed for evaluating semantic structures for natural language descriptions of motion on naturalistic data. Video search by natural language ...

  19. Layered Wyner-Ziv video coding for noisy channels

    E-Print Network [OSTI]

    Xu, Qian

    2005-11-01T23:59:59.000Z

    The growing popularity of video sensor networks and video celluar phones has generated the need for low-complexity and power-e?cient multimedia systems that can handle multiple video input and output streams. While standard video coding...

  20. Techniques for CG Music Video Production: the making of

    E-Print Network [OSTI]

    Cinematography 4 2.1 Video Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2

  1. Video Personalization and Caching for Resource Constrained Environments

    E-Print Network [OSTI]

    Bhandarkar, Suchendra "Suchi" M.

    Video Personalization and Caching for Resource Constrained Environments Siddhartha Chattopadhyay Dept. of Computer Science, The University of Georgia, Athens, Georgia 30602-7404, USA Abstract: Video constrained, various video personalization strategies are used to provide personalized video content

  2. Lighting Control Console Operations Manual

    E-Print Network [OSTI]

    Martin, Jeff

    and Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 HTP vs. LTP

  3. Communications Console: A Fanzine Directory

    E-Print Network [OSTI]

    1987-01-01T23:59:59.000Z

    on New Paris... McCoy's list... an Alexander vignette... and more. Beautiful frontispiece by Caren Parnes. K/S AGE STATEMENT PLEASE. USA air $19.50 Canada ?.7.50 Pacific Air ?8.00 U.K. 15.50 Europe ?6.50 Order from: Village Press, c/o Mrs. Rosemary..., Rondeau, Sibbett; poetry by Kobrin, Poste, Smith, Storey; and more. Color cover by S. Landon. Offset; 256 pp, reduced, perfect-bound. $17 50 US FC $17.00 UPS $16.55 bk ins. $19.00 Canada $24.75 air, Europe $28.50 air, Pacific $18.00 surface (W...

  4. To Upload Lesson Videos to the VAT Site: Getting to the Video Analysis of Teaching Homepage

    E-Print Network [OSTI]

    Qiu, Weigang

    1 To Upload Lesson Videos to the VAT Site: Getting to the Video Analysis of Teaching Students." In the navigation panel on the left, click on "Video Analysis of Teaching". The screen to the right is the VAT homepage. In order to upload or view the lesson video that you have

  5. How to batch upload video files with Unison How to batch upload video files with Unison

    E-Print Network [OSTI]

    Benos, Panayiotis "Takis"

    How to batch upload video files with Unison How to batch upload video files with Unison There are two different ways to upload already existing video files into Unison: Upload from the New Session page (only allows one video file to be uploaded at a time) Launching the editor in Composer (allows

  6. Chapter 55: Video-as-Data and Digital Video Manipulation Techniques for Transforming

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Chapter 55: Video-as-Data and Digital Video Manipulation Techniques for Transforming Learning and current progress of the Digital Interactive Video Exploration and Reflection (DIVER) Project at Stanford University. The DIVER Project aspires to accelerate cul- tural appropriation of video as a fluid expressive

  7. VIDEO IDENTIFICATION USING VIDEO TOMOGRAPHY Gustavo Leon, Hari Kalva, and Borko Furht

    E-Print Network [OSTI]

    Kalva, Hari

    VIDEO IDENTIFICATION USING VIDEO TOMOGRAPHY Gustavo Leon, Hari Kalva, and Borko Furht Department of Computer Science and Engineering, Florida Atlantic University, Boca Raton, FL, USA ABSTRACT Video popularity of online video services. The problem addressed in this paper is the identification of a given

  8. FILM AND VIDEO COLLECTION SCHEDULING REQUEST Date: Send To: Video Scheduling

    E-Print Network [OSTI]

    Cakoni, Fioralba

    FILM AND VIDEO COLLECTION SCHEDULING REQUEST Date: Requestor: Send To: Video Scheduling Film and Video Collection Department University of Delaware Library (302) 831-8419 FAX (302) 831-6197 Media within seven days, please check out media at the Film and Video Collection Department Service Desk

  9. Audio, Video and Audio-Visual Signatures for Short Video Clip Detection: Experiments on Trecvid2003

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Audio, Video and Audio-Visual Signatures for Short Video Clip Detection: Experiments on Trecvid2003.Senechal,Denis.Pellerin}@lis.inpg.fr, Laurent.Besacier@imag.fr ABSTRACT In this paper, we present the association of audio and video signatures for short video clip detection. First, we present an audio signature based on the spectral flatness measure

  10. Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat

    E-Print Network [OSTI]

    Cortes, Corinna

    Exploring Video Streaming in Public Settings: Shared Geocaching Over Distance Using Mobile Video Mountain View, CA, USA tkjudge@google.com ABSTRACT Our research explores the use of mobile video chat are doing the same activity together at the same time. We prototyped a wearable video chat experience

  11. High performance digital video servers: storage and retrieval of compressed scalable video

    E-Print Network [OSTI]

    Chang, Shih-Fu

    High performance digital video servers: storage and retrieval of compressed scalable video Seungyup compressiontechnologyhave ledto the emergence ofunprecedented forms of video communications. In the future, it is envisioned that users will be able to connect to a massive number of distributed video servers, from which users

  12. Getting Started with your LifeSize Video System Placing a Video Call

    E-Print Network [OSTI]

    Getting Started with your LifeSize Video System Placing a Video Call Dialing from the Redial list Dialing manually: Select the Video Call button. Press Enter the phone number or IP address. Press Ending a Video Call Press Select the call to terminate. Press Adjusting Sound: Press the button

  13. Viral Video Style: A Closer Look at Viral Videos on YouTube

    E-Print Network [OSTI]

    Shamos, Michael I.

    Viral Video Style: A Closer Look at Viral Videos on YouTube Lu Jiang, Yajie Miao, Yi Yang Introduction CMU Viral Video Dataset Statistical Characteristics Peak Day Prediction Conclusions #12;Outline Introduction CMU Viral Video Dataset Statistical Characteristics Peak Day Prediction

  14. Semantically Enabled Exploratory Video Search Jrg Waitelonis

    E-Print Network [OSTI]

    Weske, Mathias

    . The user enters a query string that might consist out of one or several keywords and Google's web searchSemantically Enabled Exploratory Video Search Jörg Waitelonis joerg comes the challenge of efficient methods in video content management, content-based video search

  15. Supplementary Material: Images, Papers and Videos (Electronic)

    E-Print Network [OSTI]

    Collomosse, John

    .tif Chinese dragon after 70 iterations of GA relaxation modelface.tif Man on a rock (detail on face before sharpening) relaxation.mpg Video of the GA relaxation process for dragon rock.tif Man on a rock] are included in the /papers directory. C.3 Videos The following source videos and animations are included

  16. Digital video camera workshop Sony VX2000

    E-Print Network [OSTI]

    Digital video camera workshop Sony VX2000 Sony DSR-PDX10 #12;Borrowing Eligibility · Currently are excellent for all types of video work · Both use MiniDV format (60min SP/90min LP) #12;Camcorder Kits ­ Firewire #12;Video Camera Operation Installing the Battery Sony VX2000 Insert the battery with the arrow

  17. Video Production Services Computing and IT

    E-Print Network [OSTI]

    Bolding, M. Chad

    #12;#12;#12;#12;#12;#12;#12;#12;#12;#12;#12;#12;Video Production Services Computing Captioning software #12;#12;Laptop/ speed typing software Encoder/ Decoder Video feed Captioning software Screen display #12;#12;Laptop/ speed typing software Encoder/ Decoder Video feed Captioning software

  18. Automatic Video Shot Detection from MPEG Stream

    E-Print Network [OSTI]

    Fan, Jianping

    Automatic Video Shot Detection from MPEG Stream Jianping Fan Department of Computer Science;Why we need video shots? a. Text Retrieval: Keyword Extraction Indexing Document Storage Reverse File Indexing #12;Why we need video shots? b. Database Query: Entity Extraction sid name login age gpa 53666

  19. Structured Video: A Data Type with ContentBased Access

    E-Print Network [OSTI]

    Gifford, David K.

    Structured Video: A Data Type with Content­Based Access Andrzej Duda y Ron Weiss September 1993 MIT: video indexing and searching, video databases, content­ based retrieval, video algebra #12; Abstract We describe structured video, a general video data model allowing free form annotation, composition

  20. Parallel Repetition of Entangled Games

    E-Print Network [OSTI]

    Julia Kempe; Thomas Vidick

    2011-05-11T23:59:59.000Z

    We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.

  1. Industrial Partnership Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Boyak, K.; Berman, M.; Beck, D.

    1998-02-01T23:59:59.000Z

    Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

  2. Stochastic linear programming games with concave preferences

    E-Print Network [OSTI]

    2014-12-04T23:59:59.000Z

    We study stochastic linear programming games: a class of stochastic ... which include minimum cost spanning trees (Granot and Huberman 1981) as a special

  3. Oregon: DOE Advances Game-Changing EGS Geothermal Technology...

    Office of Environmental Management (EM)

    DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano April 9, 2013 -...

  4. Film Editing for Third Person Games and Machinima Marc Christie

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    person games and machinima requires knowledge in cinematography (camera placement, framing, lighting complex animation and editing tools. Game engines provide little support for cinematography and film

  5. DOE and Critical Materials Video (Text Version)

    Broader source: Energy.gov [DOE]

    This is a text version of the "DOE and Critical Materials" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

  6. Essential Principles of Energy Videos Teacher Guide

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Center for Science Education. Together with the Energy Literacy Framework, the videos provide a valuable set of resources for public understanding and for instruction....

  7. Videos | Y-12 National Security Complex

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulenceUtilize AvailableMedia Room /Video VideoVideos Videos

  8. Range Temporal Search on Sensor-rich Mobile Videos Preliminaries

    E-Print Network [OSTI]

    Shahabi, Cyrus

    Range Temporal Search on Sensor-rich Mobile Videos Preliminaries FOV model - A video as a set of video frames - Each video frame is modeled a Field Of View (FOV) based on the metadata (location, orientation, timestamp, etc.) of the video. - Note the size of is the maximum visible distance

  9. Video Source Identification in Lossy Wireless Networks Shaxun Chen

    E-Print Network [OSTI]

    California at Davis, University of

    Video Source Identification in Lossy Wireless Networks Shaxun Chen , Amit Pande , Kai Zeng@ucdavis.edu, kzeng@umich.edu, pmohapatra@ucdavis.edu Abstract-- Video source identification is very important in valida- ting video evidence, tracking down video piracy crimes and regu- lating individual video sources

  10. Temporal Segmentation of Egocentric Videos Yair Poleg Chetan Arora

    E-Print Network [OSTI]

    Peleg, Shmuel

    Temporal Segmentation of Egocentric Videos Yair Poleg Chetan Arora Shmuel Peleg The Hebrew life logging egocentric videos. Browsing such long unstruc- tured videos is time consuming and tedious videos, enabling ef- ficient browsing, indexing and summarization of the long videos. Two sources

  11. AUTOMATED EXTRACTION OF LECTURE OUTLINES FROM LECTURE VIDEOS

    E-Print Network [OSTI]

    Weske, Mathias

    AUTOMATED EXTRACTION OF LECTURE OUTLINES FROM LECTURE VIDEOS A Hybrid Solution for Lecture Video}@hpi.uni-potsdam.de Keywords: Recorded Lecture Videos, Tele-teaching, Video Indexing, Multimedia Retrieval. Abstract: Multimedia-based tele-teaching and lecture video portals have become more and more popular in the last few

  12. Sandia Energy - EC Video Library

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOnItemResearch > TheNuclear Press ReleasesInApplied &ClimateContact UsECEC Video

  13. Sandia National Laboratories: News: Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOnItemResearch > TheNuclearHomeland and NuclearReport PartnershipsNews Videos San An

  14. Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulenceUtilize AvailableMedia Room /

  15. Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOnItemResearch >Internship Program TheSite MapScienceVentilation News

  16. Video Primal Sketch: A Generic Middle-Level Representation of Video Institute for Information and System Sciences

    E-Print Network [OSTI]

    Zhu, Song Chun

    Video Primal Sketch: A Generic Middle-Level Representation of Video Zhi Han Zongben Xu Institute This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two. This paper makes three contributions: i) learning a dictionary of video primitives as parametric generative

  17. COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1

    E-Print Network [OSTI]

    Bouzy, Bruno

    other events: the 12th World Computer Chess Championship, and the 9th Computer Olympiad. The conference the organisation for this successful conference. The proceedings of the conference will be published by SpringerTHE 4TH COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1 Paris, France The 4th Computers and Games

  18. Energy Parity Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

  19. Methodology in Biological Game Simon M. Huttegger

    E-Print Network [OSTI]

    Zollman, Kevin

    ;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

  20. Game Industry A (Very) Brief History

    E-Print Network [OSTI]

    Stephenson, Ben

    Game Industry #12;A (Very) Brief History · 1961 Spacewar! ­ by Steve Russell ­ on a PDP-1 at MIT ­ Steam ­ PSN Store ­ Xbox Marketplace ­ Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model ­ Amazon, Steam ­ Opportunity to bypass

  1. Contribution Games in Networks Elliot Anshelevich

    E-Print Network [OSTI]

    Contribution Games in Networks Elliot Anshelevich Martin Hoefer Abstract We consider network contribution games, where each agent in a network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a relationship

  2. Methodologies for Analyzing Equilibria in Wireless Games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    has become a more and more critical issue, the Federal Communications Commission has released that deepened analyses have been conducted, at a significant scale, to apply game theory to communications of papers adopting a game-theoretic view of communication problems. To cite a few of them we have [1] where

  3. Learnersourcing Subgoal Labels for How-to Videos

    E-Print Network [OSTI]

    Weir, Sarah

    Websites like YouTube host millions of how-to videos, but the interfaces are not optimized for learning. Previous research suggests that users learn more from how-to videos when the information from the video is presented ...

  4. Analyzing video compression for transporting over wireless fading channels

    E-Print Network [OSTI]

    Kannan, Karthik

    2006-10-30T23:59:59.000Z

    Wireless video communication is becoming increasingly popular these days with new applications such as TV on mobile and video phones. Commercial success of these applications requires superior video quality at the receiver. So it is imperative...

  5. New videos debut in February | The Ames Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    New videos debut in February Two new videos debutted on the Ames Laboratory website (and YouTube channel). The first one is a new introductory video featuring Director Adam...

  6. RealityFlythrough : a system for ubiquitous video

    E-Print Network [OSTI]

    McCurdy, Neil James

    2007-01-01T23:59:59.000Z

    IEEE Trans. Circuits Syst. Video Techn. , 13(7):560–576,Chapter 3 An Abstraction for Ubiquitous Video . . . 3.1.repre- sentations of video sequences and their applications.

  7. Automatic 3D facial expression analysis in videos

    E-Print Network [OSTI]

    Chang, Y; Vieira, M; Turk, M; Velho, L

    2005-01-01T23:59:59.000Z

    with the background in videos [26] are important topics forSystem for Real-Time 3D Video. IEEE Int. Workshop onExpression Analysis in Videos Ya Chang 1 , Marcelo Vieira

  8. Real-time fire detection in low quality video

    E-Print Network [OSTI]

    True, Nicholas James

    2010-01-01T23:59:59.000Z

    Motivation for a Robust Video-based Fire Detection SystemFigure 3.1: Screen shots of training videos with fire inshots of training videos with no fire in them. . . . . . .

  9. Solid-State Lighting Videos | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Information Resources Solid-State Lighting Videos Solid-State Lighting Videos On this page you can access DOE Solid-State Lighting (SSL) Program videos. photo of a university...

  10. Video project links Virginia Tech with 80

    E-Print Network [OSTI]

    Buehrer, R. Michael

    and ugly as well as the good, Fletcher was game. On Aug. 1, Fletcher and his fellow mayors in 80 towns create economic prosperity in their communities. Almost a full year of preparation has gone

  11. How to Upload Videos to YouTube To submit a video to the event, you should make a 30-to-60-second video. You can use your cell

    E-Print Network [OSTI]

    Engel, Robert

    How to Upload Videos to YouTube To submit a video to the event, you should make a 30-to-60-second video. You can use your cell phone, a video camera, your webcam, or other sources for your video. You can use various video editing programs to make your video, including iMovie (on Macs), Windows Live

  12. Learning Contextual Variations for Video Segmentation

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Learning Contextual Variations for Video Segmentation Vincent Martin and Monique Thonnat INRIA.R.Martin, Monique.Thonnat}@sophia.inria.fr, http://www-sop.inria.fr/pulsar/ Abstract. This paper deals with video-illumination changes and long term changes are present. In this situation, the major difficulty at the segmentation

  13. Video Matching Peter Sand and Seth Teller

    E-Print Network [OSTI]

    Ouhyoung, Ming

    Video Matching Peter Sand and Seth Teller MIT Computer Science and Artificial Intelligence robotic motion control systems that would normally be used to ensure registra- tion of multiple video due to moving people, changes in lighting, and/or different exposure settings. e-mail: {sand

  14. Video sculpture:spatio-temporal warping 

    E-Print Network [OSTI]

    Groves, Jeff David

    2004-09-30T23:59:59.000Z

    -dimensional video as a way to do non- photorealistic rendering(NPR). The big step forward is their implementation of what they refer to as rendering solids[17]. These objects perform some set of operations on the video cube for some number of frames and section...

  15. Internet video streaming using 3-D SPIHT

    E-Print Network [OSTI]

    Jiang, Jianhong

    2001-01-01T23:59:59.000Z

    Internet video streaming is a new way of distributing video over the Internet. It is an important component of Internet multimedia. Due to the increasing demand of multimedia on the World Wide Web, it has experienced explosive growth in the last...

  16. Adaptive best effort protocols for video delivery

    E-Print Network [OSTI]

    Madhwaraj, Ashwin Raj

    1998-01-01T23:59:59.000Z

    This thesis describes the design and implementation of ics. transport level protocols running on top of the IP layer to transmit video data over packet switched networks. These protocols address the issues of meeting real-time deadlines of the video...

  17. Extending the analysis of the FlipIt game

    E-Print Network [OSTI]

    Rossides, Michalis

    2013-01-01T23:59:59.000Z

    In this thesis, we extend the game theoretical analysis of the FlipIt gameą. The game was first articulated and analyzed by Marten van Dijk, Ari Juels, Alina Oprea and Ronald L. Rivest. FlipIt (or otherwise The Game of ...

  18. The Game Development Process Slides: largely based on Mark

    E-Print Network [OSTI]

    of a game, design and documentation ­ Create 2-d animated sprite and select supporting content ­ Implement Evaluation and Testing ­ Evaluate and compare existing games · Project 3: Game-based Learning ­ Show how to have that next razor blade from Gillette!" ­ Games generate · emotional responses - fulfill fantasies

  19. Bar Chart Ball, a Data Game Julian Togelius

    E-Print Network [OSTI]

    Togelius, Julian

    Bar Chart Ball, a Data Game Julian Togelius IT University of Copenhagen Rued Langgaards Vej 7 2300 19 Malmö, Sweden marie.friberger@mah.se ABSTRACT We describe Bar Chart Ball, a game where players to focus on. By making data selection a core game mechanic, in fact the only game mechanic, we advance

  20. Games of Power: Spectacle in the Aztec and Roman Worlds

    E-Print Network [OSTI]

    Mitrovici, Ana

    2010-01-01T23:59:59.000Z

    prosperity and relegated to the space of the amphitheater. Roman captives used in the various “games

  1. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01T23:59:59.000Z

    to equating nature cinematography with hazard, expense, andand their staple sweeping cinematography, games with rich

  2. A Gameroom of Our Own: Exploring The Domestic Gaming Environment

    E-Print Network [OSTI]

    Greenberg, Saul

    A Gameroom of Our Own: Exploring The Domestic Gaming Environment A. VOIDA Donald Bren School ________________________________________________________________________ Digital gaming plays out within different environments--from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming

  3. Prediction Games in Infinitely Rich Worlds [Extended Abstract

    E-Print Network [OSTI]

    Madani, Omid

    Prediction Games in Infinitely Rich Worlds [Extended Abstract] Omid Madani madani prediction games may make this massive learning possible. In this paper, we describe prediction games potential of prediction games is in pointing to ways of achieving powerful large-scale learning without

  4. Quadrennial Technology Review Strategy Videos with Under Secretary...

    Broader source: Energy.gov (indexed) [DOE]

    Quadrennial Technology Review Strategy Videos with Under Secretary for Science Steven Koonin Quadrennial Technology Review Strategy Videos with Under Secretary for Science Steven...

  5. NNSA Releases Pictures, Video of Consequence Management Response...

    Energy Savers [EERE]

    Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan NNSA Releases Pictures, Video of Consequence Management Response Teams Deploying to Japan March...

  6. Essential Principles of Energy Videos Student Analysis Guide

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    you are a video designer. Before playing one of the Essential Principles of Energy Videos, look at the text of the "Energy Literacy Essential Principle" and its Fundamental...

  7. Measuring engagement in video games Marta Kryven, CGL Lab talk, October 2013

    E-Print Network [OSTI]

    Waterloo, University of

    .. Simon Kuznets hypothesis Yerkes­Dodson law (1908) #12;Inverted-U hypothesis has other flavours.. Yerkes

  8. Layered AI architecture for team based first person shooter video games 

    E-Print Network [OSTI]

    Graham, Philip Mike

    2011-06-30T23:59:59.000Z

    In this thesis an architecture, similar to subsumption architectures, is presented which uses low level behaviour modules, based on combinations of machine learning techniques, to create teams of autonomous agents ...

  9. The Soprants: conceptual and technical framework for a 3D interactive video game

    E-Print Network [OSTI]

    Nakamura, Tatsuya

    2006-10-30T23:59:59.000Z

    it to the other ants as a drug. The player finds that the red ant mafia has a secret route to bring their mushroom through this mission. They are a drug-trafficking criminal organization, which causes many mushroom addicts in the black ant society. The Third stage... with the boss of the nest - the queen ant. The player detects the red ants? secret activity similar to the drug dealings in the human society which is one of the mafia activities in ?The Sopranos?. The red ants grow the mushroom in their fungus and sell...

  10. Communicative 2.0 : video games and digital culture in the foreign language classroom

    E-Print Network [OSTI]

    Purushotma, Ravi

    2006-01-01T23:59:59.000Z

    I explore two core concepts in today's youth entertainment culture that will increasingly become central in future attempts to design affordable foreign language learning materials that hope to bridge the chasm between ...

  11. Computer Defeats Video Game System in #EnergyFaceoff Round One | Department

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page onYouTube YouTube Note: Since the YouTube platformBuildingCoalComplex Flow Workshop Report JanuarySystemComputationalof

  12. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff

    Office of Environmental Management (EM)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742 33 111 1,613PortsmouthBartlesville EnergyDepartment.Attachment FY2011-40(10 CFR Parts 1021Jungle |

  13. Computer Defeats Video Game System in #EnergyFaceoff Round One | Department

    Energy Savers [EERE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are being directed off Energy.gov. Are you sure you want toworldPower 2010 1AAcquisitionDevelopmentChooseCoalof

  14. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels DataDepartment of Energy Your Density Isn't Your Destiny: Theof"Wave the WhiteNational|ofSeptember 3,Bringing you aEngines |Engines

  15. Selection of Long-Term Reference Frames in Dual-Frame Video Coding Using Simulated Annealing

    E-Print Network [OSTI]

    Tiwari, M.; Cosman, P. C.

    2008-01-01T23:59:59.000Z

    Index Terms—Dual-frame video coding, long-term reference frame, simulated annealing, video compression.

  16. Bit-Rate Allocation for Multiple Video Streams Using a Pricing-Based Mechanism

    E-Print Network [OSTI]

    Tiwari, M.; Groves, T.; Cosman, P.

    2011-01-01T23:59:59.000Z

    total available supply. (a) g8 video stream. (b) g9 video100 kb per slot per user. (a) g8 video stream. (b) g11 videoand demand normalization. (a) g8 video stream. (b) g9 video

  17. Acceptance test procedure for the overview video camera system (OVS)

    SciTech Connect (OSTI)

    Pardini, A.F.

    1995-10-01T23:59:59.000Z

    Acceptance Test Procedure for testing the Light Duty Utility Arm (LDUA) Overview Video Camera System (OVS).

  18. Visualizing YouTube Video Clusters Derek Thrasher

    E-Print Network [OSTI]

    Mountziaris, T. J.

    Visualizing YouTube Video Clusters Derek Thrasher University of Massachusetts Amherst REU Student Faculty Adviser: Lixin Gao Abstract In recent years, video streaming has become a significant part of our everyday lives. Advertisers, media companies, and video up-loaders are interested in what makes a video

  19. Structured Video: A Data Type with Content-Based Access

    E-Print Network [OSTI]

    Gifford, David K.

    Structured Video: A Data Type with Content-Based Access Andrzej Duday Ron Weiss September 1993 MIT or implied, of the Defense Advanced Research Projects Agency or the U.S. Government. #12;Keywords: video indexing and searching, video databases, content- based retrieval, video algebra #12;Abstract We describe

  20. Bayesian Video Dejittering By BV Image Model Jianhong Shen

    E-Print Network [OSTI]

    Bayesian Video Dejittering By BV Image Model Jianhong Shen School of Mathematics University horizontal displacement in video images, occurs when the synchronization signals are corrupted in video storage media, or by electro- magnetic interference in wireless video transmission. The goal of intrinsic

  1. Video Denoising and Simplification Via Discrete Regularization on Graphs

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Video Denoising and Simplification Via Discrete Regularization on Graphs Mahmoud Ghoniem, Youssef algorithms for video de- noising and simplification based on discrete regularization on graphs. The main difference between video and image denoising is the temporal redundancy in video sequences. Recent works

  2. Digital Video, Digital TV IMPA -Instituto de Matemtica Pura e

    E-Print Network [OSTI]

    1 Digital Video, Digital TV and Beyond Luiz Velho IMPA - Instituto de Matemática Pura e Aplicada 2 Outline Video in the Digital Age Deployment of Digital Video Enabling Technologies Research @ VISGRAF Laboratory Trends and the Future... 3 Evolution of Digital Video 1st Generation - Analog / Digital Conversion

  3. Combining Modeling and Gaming for Predictive Analytics

    SciTech Connect (OSTI)

    Riensche, Roderick M.; Whitney, Paul D.

    2012-08-22T23:59:59.000Z

    Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

  4. Oklahoma Indian Gaming Association Annual Conference

    Broader source: Energy.gov [DOE]

    Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Show specifically devoted to all aspects of the...

  5. Essays on dynamic games and mechanism design

    E-Print Network [OSTI]

    Lang, Ruitian

    2014-01-01T23:59:59.000Z

    The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

  6. Unique Games with Entangled Provers are Easy

    E-Print Network [OSTI]

    Julia Kempe; Oded Regev; Ben Toner

    2009-10-03T23:59:59.000Z

    We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.

  7. Equilibrium Selection in Experimental Games on Networks

    E-Print Network [OSTI]

    Charness, Gary; Feri, Francesco; Meléndez-Jiménez, Miguel A.; Sutter, Matthias

    2012-01-01T23:59:59.000Z

    511-586. Jackson, M. O. and Yariv, L. (2005): “Diffusion onVega-Redondo, F. and Yariv, L. (2010): “Network Games,”Jackson, Vega-Redondo, and Yariv (2010) model. The degree of

  8. Assignment 1: Game theory General remarks

    E-Print Network [OSTI]

    Steels, Luc

    Assignment 1: Game theory General remarks: _ Mail your results person, as long as she is alive, may shoot at any surviving person. First of survival; among outcomes in which her survival probability is the same, she wants

  9. Assignment 1: Game theory General remarks

    E-Print Network [OSTI]

    Steels, Luc

    Assignment 1: Game theory General remarks: _ Deadline 16 bullet. Each person, as long as she is alive, may shoot at any surviving of survival; among outcomes in which her survival probability is the same, she wants

  10. Indian Gaming 2012 Tradeshow and Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

  11. Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and

    E-Print Network [OSTI]

    Goesele, Michael

    Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced

  12. Wavelet Domain Based Techniques for Video Coding

    E-Print Network [OSTI]

    Kutil, Rade

    Wavelet Domain Based Techniques for Video Coding Dissertation zur Erlangung des Doktorgrades an der . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 2.4.3 Error Resilience . . . . . . . . . . . . . . . . . . . . . . . . 17 3 Wavelet Transform 18 3.1 Wavelet Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 3.1.1 Fourier Transform (FT

  13. Transforms for prediction residuals in video coding

    E-Print Network [OSTI]

    Kam??l?, Fatih

    2010-01-01T23:59:59.000Z

    Typically the same transform, the 2-D Discrete Cosine Transform (DCT), is used to compress both image intensities in image coding and prediction residuals in video coding. Major prediction residuals include the motion ...

  14. One Video Stream to Serve Diverse Receivers

    E-Print Network [OSTI]

    Woo, Grace

    2008-10-18T23:59:59.000Z

    The fundamental problem of wireless video multicast is to scalably serve multiple receivers which may have very different channel characteristics. Ideally, one would like to broadcast a single stream that allows each ...

  15. Steganalysis of video sequences using collusion sensitivity

    E-Print Network [OSTI]

    Budhia, Udit

    2006-08-16T23:59:59.000Z

    In this thesis we present an effective steganalysis technique for digital video sequences based on the collusion attack. Steganalysis is the process of detecting with a high probability the presence of covert data in multimedia. Existing algorithms...

  16. 77. Mudugar video documentaries, In their eyes...

    E-Print Network [OSTI]

    Alex, Rayson K.

    literature of an indigenous community called Mudugar. Mudugar live in the mountainous land of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a...

  17. Eulerian Video Processing and medical applications

    E-Print Network [OSTI]

    Wu, Hao-Yu, M. Eng. Massachusetts Institute of Technology

    2012-01-01T23:59:59.000Z

    Our goal is to reveal subtle yet informative signals in videos that are difficult or impossible to see with the naked eye. We can either display them in an indicative manner, or analyse them to extract important measurements, ...

  18. Analyzing pulse from head motions in video

    E-Print Network [OSTI]

    Balakrishnan, Guha

    2014-01-01T23:59:59.000Z

    We extract heart rate and beat lengths from videos by measuring subtle head oscillations that accompany the cardiac cycle. Our method tracks features on the head, temporally filters their trajectories and performs principal ...

  19. A layered multicast packet video system

    E-Print Network [OSTI]

    Brown, Thomas B., 1969-

    1996-01-01T23:59:59.000Z

    Software based desktop videoconferencing tools are developed to demonstrate techniques necessary for video delivery in heterogeneous packet networks. Using the current network infrastructure and no network resource reservation, a one...

  20. Strategic Planning System for Exotic Game Management

    E-Print Network [OSTI]

    Lubbering, Jeanne Marie Petrofes

    1988-01-01T23:59:59.000Z

    STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...

  1. Development of a three resolution video encoder

    E-Print Network [OSTI]

    Sazzad, Sharif Mohammad

    1995-01-01T23:59:59.000Z

    DEVELOPMENT OF A THREE RESOLUTION VIDEO ENCODER A Thesis by SHARIF MOHAMMAD SAZZAD Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE December... 1995 Major Subject: Electrical Engineering DEVELOPMENT OF A THREE RESOLUTION VIDEO ENCODER A Thesis by SHARIF MOHAMMAD SAZZAD Submitted to Texas ARM University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE...

  2. Entangled games are hard to approximate

    E-Print Network [OSTI]

    Julia Kempe; Hirotada Kobayashi; Keiji Matsumoto; Ben Toner; Thomas Vidick

    2007-11-21T23:59:59.000Z

    We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

  3. Poker Cash Game: a Thermodynamic Description

    E-Print Network [OSTI]

    Javarone, Marco Alberto

    2015-01-01T23:59:59.000Z

    Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical physics. In principle, several variants of Poker can be identified, although all of them make use of money to make the challenge meaningful and, moreover, can be played in two different formats: tournament and cash game. An important issue when dealing with Poker is its classification, i.e., as a `skill game' or as gambling. Nowadays, its classification still represents an open question, having a long list of implications (e.g., legal and healthcare) that vary from country to country. In this study, we analyze Poker challenges, considering the cash game format, in terms of thermodynamics systems. Notably, we propose a framework to represent a cash game Poker challenge that, although based on a simplified scenario, allows both to obtain useful information for rounders (i.e., ...

  4. Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move.

    E-Print Network [OSTI]

    Minnesota, University of

    D - 1 Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like most forms of data, video is most easily analyzed using a computer and data of one such program: the video analysis application written in LabVIEWTM. LabVIEWTM is a general

  5. Overcoming challenges: Going mobile with your own video models.

    E-Print Network [OSTI]

    Carnahan, Christina R.; Basham, James D.; Christman, Jennifer; Hollingshead, Aleksandra

    2012-01-01T23:59:59.000Z

    Web 2.0 a Ö 5 Overcoming Challenges Going Mobile With Your Own Video Models Christina R. Carnahan, James D. Basham, Jennifer Christman, and Aleksandra HoUingshead Ms. Heller is a middle school interveh- tion specialist who is planning weekly trtps... with disabilities. Video modeling is one such instructional techniciue. Essentially, video inodeling provides students with a video that illustrates the context and steps required to com- plete a desired behavior (Bellini, AkuUian, & Hopf, 2007). Traditional video...

  6. MetaGame: An Animation Tool for Model-Checking Games

    E-Print Network [OSTI]

    MĂĽller-Olm, Markus

    MetaGame: An Animation Tool for Model-Checking Games Markus M¨uller-Olm1 and Haiseung Yoo2 1 Fern-Verlag Berlin Heidelberg 2004 #12;164 Markus M¨uller-Olm and Haiseung Yoo careful investigation of the cause

  7. MetaGame: An Animation Tool for ModelChecking Games

    E-Print Network [OSTI]

    MĂĽller-Olm, Markus

    MetaGame: An Animation Tool for Model­Checking Games Markus MË?uller­Olm 1# and Haiseung Yoo 2 1, pp. 163--167, 2004. c # Springer­Verlag Berlin Heidelberg 2004 #12; 164 Markus MË?uller­Olm

  8. Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games Interaction

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain

  9. Business Simulation: Can We Replay the Beer Game on the Computer?

    E-Print Network [OSTI]

    Ford, Andrew

    1 Business Simulation: Can We Replay the Beer Game on the Computer? Introduction The Beer Game1 as the Beer Game. The game provides a fun way to learn about systems modeling and systems thinking. (The Beer.11 in the book: Initial conditions of the Beer Game. The game has been played by teams of undergraduate students

  10. Page 1 of 2 How to Upload Videos to YouTube

    E-Print Network [OSTI]

    Engel, Robert

    Page 1 of 2 How to Upload Videos to YouTube To submit a video to the event, you should make a 30-to-60-second video. You can use your cell phone, a video camera, your webcam, or other sources for your video. You can use various video editing programs to make your video, including iMovie (on Macs

  11. Mastery and the mobile future of massively multiplayer games

    E-Print Network [OSTI]

    Roy, Daniel, S.M. Massachusetts Institute of Technology

    2007-01-01T23:59:59.000Z

    What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...

  12. Revolutionizing history education : using augmented reality games to teach histories

    E-Print Network [OSTI]

    Schrier, Karen L

    2005-01-01T23:59:59.000Z

    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

  13. Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture

  14. Identification and Estimation of a Discrete Game of Complete Information

    E-Print Network [OSTI]

    Bajari, Patrick

    We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...

  15. Adaptive Game Level Creation through Rank-based Interactive Evolution

    E-Print Network [OSTI]

    Togelius, Julian

    ´inez Institute of Digital Games University of Malta Msida, Malta Email: hector.p.martinez @um.edu.mt Julian@itu.dk Georgios N. Yannakakis Institute of Digital Games University of Malta Msida, Malta Email: georgios

  16. Integrating Geometric, Motion and Appearance Constraints for Robust Tracking in Aerial Videos

    E-Print Network [OSTI]

    Hasan, Mahmudul

    2013-01-01T23:59:59.000Z

    P. Pan and D. Schonfeld, “Video tracking based on sequentialand S. Mubarak, “Simultaneous video stabilization and movingAlgorithm 2: GMAC aerial video tracking Data: Unstable

  17. Video packet loss visibility models and their application to packet prioritization

    E-Print Network [OSTI]

    Lin, Ting-Lan

    2010-01-01T23:59:59.000Z

    of the subjective experiment setup for SD and HD videos.of the video. . . . . . . . . . . . . . . . . . . Table V.2:allocation for perceptual video quality . . . . . . . A.

  18. Secure Peer-to-Peer Trading for Multiplayer Games

    E-Print Network [OSTI]

    GauthierDickey, Chris

    in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

  19. Convergence to Equilibrium in Local Interaction Games Andrea Montanari

    E-Print Network [OSTI]

    Saberi, Amin

    @stanford.edu Amin Saberi Stanford University saberi@stanford.edu Abstract-- We study a simple game theoretic model

  20. Adapting to When Students Game an Intelligent Tutoring System

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter

  1. Dynamic One and Two Pile Nim Games Using Generalized Bases

    E-Print Network [OSTI]

    Reiter, Harold

    Dynamic One and Two Pile Nim Games Using Generalized Bases Arthur Holshouser 3600 Bullard St with a class of combinatorial games consisting of one-pile and two-pile counter pickup games for which a number of factors including the number of counters removed on the last move, the sizes of the piles

  2. Enhancing Game-Server AI with Distributed Client Computation

    E-Print Network [OSTI]

    Enhancing Game-Server AI with Distributed Client Computation John R. Douceur Microsoft Research offloading AI computation from game servers to game clients. In this way, the aggregate resources expensive on a central server. Because offloading can add significant latency to a computation normally

  3. Generator based Modeling CP Game for Gene Regulatory Network

    E-Print Network [OSTI]

    Lescanne, Pierre

    introduces a framework based on game theory that models gene regulation activities. Strategic games which are the basic model in game theory was successfully applied to gene regulation networks and molecular networks be established. One of the main issue when a gene regulation system is analyzed through a model is to decompose

  4. Manipulation of Weighted Voting Games and the Effect of Quota

    E-Print Network [OSTI]

    Allan, Vicki H.

    for measuring voters' power in weighted voting games. We consider two methods of manipulating weighted voting of manipulators to have more power over the outcomes of the games. We evaluate the extent of susceptibility, Weighted voting games, Manipulation, Annexation, Merging, Power indices. 1 Introduction Weighted voting

  5. Power-games and organizational learning: Lessons for Organizations Management .

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning and power-games in the organizations are not so inefficient for the organization as it first would seem

  6. Energy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2

    E-Print Network [OSTI]

    Doyen, Laurent

    of Science and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity gamesEnergy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2 1 IST Austria (Institute of energy in the game) must re­ main positive. Beside their own interest in the design and synthesis

  7. The Lights Out Game on Subdivided Caterpillars Darren B. Parker

    E-Print Network [OSTI]

    Parker, Darren

    The Lights Out Game on Subdivided Caterpillars Darren B. Parker August 25, 2014 MR Subject Classifications: 05C20, 06B99 Keywords: Abstract We investigate the general Lights Out game on subdivided caterpillars. In the Lights Out game, the vertices of a graph G are labeled with elements of Zk. When a vertex

  8. Photogeist: An Augmented Reality Photography Game University of Calgary

    E-Print Network [OSTI]

    Sharlin, Ehud

    gameplay [5]. At its core, Guitar Hero is not a particularly novel game. It's a straightforward adaptation and to hold the controller as they would a real guitar. Even the movement of players' hands over the buttons a game's control interface and its game mechanics has the potential to transform an otherwise

  9. Game Theoretic Methods for the Smart Grid

    E-Print Network [OSTI]

    Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

    2012-01-01T23:59:59.000Z

    The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

  10. Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition

    E-Print Network [OSTI]

    Zhang, Dongmo

    -2011 TAC Ad Auctions: 2009-2012 Power TAC: 2011-2012 #12;Trading Agent Competition Market Design GameTrading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition Dongmo Zhang and Chun Gao Intelligent Systems Laboratory University

  11. Video sculpture:spatio-temporal warping

    E-Print Network [OSTI]

    Groves, Jeff David

    2004-09-30T23:59:59.000Z

    of Committee) Carol LaFayette (Member) John Keyser (Member) Phillip Tabb (Head of Department) December 2003 Major Subject: Visualization Sciences iii ABSTRACT Video Sculpture: Spatio-temporal Warping. (December 2003) Jeff Groves, B.S., Portland State University..., 2002. [22] J. Groves, Journeys in Space and Time. digital video, 2003. 35 VITA Jeff Groves 1402 Kirkwood Unit A Austin, TX 78722 jgroves@viz.tamu.edu Education M.S. in Visualization Sciences Texas A&M University, 12/03 B.S. in Architecture Portland...

  12. Latest Feature Video | The Ames Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOnItemResearch > The Energy MaterialsFeatured VideosTechnologiesLatest Feature Video

  13. Videos | Y-12 National Security Complex

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch theVideos

  14. HMDB: A Large Video Database for Human Motion Recognition

    E-Print Network [OSTI]

    Kuehne, H.

    With nearly one billion online videos viewed everyday, an emerging new frontier in computer vision research is recognition and search in video. While much effort has been devoted to the collection and annotation of large ...

  15. Deep Web Video, Office of Scientific and Technical Information...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Deep Web Video Download latest version of Flash Player exit federal site to view Video. The U.S. Department of Energy (DOE) Office of Scientific and Technical Information (OSTI)...

  16. Digital Video in Education MAJ Todd L. Smith

    E-Print Network [OSTI]

    Jansen, James

    Digital Video in Education MAJ Todd L. Smith D/EECS, US Military Academy West Point, NY 10996 dt: Smith, T. L., Ruocco, A., and Jansen, B.J. 1999. Digital video in education, ACM Computer Science

  17. Algorithms for transform selection in multiple-transform video compression

    E-Print Network [OSTI]

    Cai, Xun, S.M. Massachusetts Institute of Technology

    2012-01-01T23:59:59.000Z

    Selecting proper transforms for video compression has been based on the rate-distortion criterion. Transforms that appear reasonable are incorporated into a video coding system and their performance is evaluated. This ...

  18. ChitChat : making video chat robust to packet loss

    E-Print Network [OSTI]

    Wang, Jue, 1986-

    2010-01-01T23:59:59.000Z

    Video chat is increasingly popular among Internet users (e.g. Skype, Windows Live Messenger, Google Talk). Often, however, chatting sessions suffer from packet loss, which causes video outage and poor quality. Existing ...

  19. Video Installation Design: Appropriation and Assemblage As Projection Surface Geometry

    E-Print Network [OSTI]

    Weaver, Timothy A.

    2010-07-14T23:59:59.000Z

    This area of research focuses on the use of video projections in the context of fine art. Emphasis is placed on creating a unique video installation work that incorporates assemblage and appropriation as a means to develop multiple complex...

  20. SoftCast: Clean-slate Scalable Wireless Video

    E-Print Network [OSTI]

    Jakubczak, Szymon

    2011-02-15T23:59:59.000Z

    Video broadcast and mobile video challenge the conventional wireless design. In broadcast and mobile scenarios the bit rate supported by the channel differs across receivers and varies quickly over time. The conventional ...

  1. An environmental change detection and analysis tool using terrestrial video

    E-Print Network [OSTI]

    Velez, Javier, M. Eng. Massachusetts Institute of Technology

    2006-01-01T23:59:59.000Z

    We developed a prototype system to detect and flag changes between pairs of geo-tagged videos of the same scene with similar camera trajectories. The purpose of the system is to help human video analysts detect threats ...

  2. ChitChat: Making Video Chat Robust to Packet Loss

    E-Print Network [OSTI]

    Wang, Jue

    2010-07-05T23:59:59.000Z

    Video chat is increasingly popular among Internet users. Often, however, chatting sessions suffer from packet loss, which causes video outage and poor quality. Existing solutions however are unsatisfying. Retransmissions ...

  3. Creating Automated Interactive Video Playback for Studies of Animal Communications

    E-Print Network [OSTI]

    Butkowski, Trisha

    2010-01-16T23:59:59.000Z

    Video playback is a technique used to study the visual communication and behaviors of animals. While video playback is a useful tool, most experiments lack the ability for the visual stimulus to interact with the live animal. The limited number...

  4. Mining data on usage of electronic nicotine delivery systems (ENDS) from YouTube videos

    E-Print Network [OSTI]

    Talbot, Prue

    2013-01-01T23:59:59.000Z

    systems (ENDS) from YouTube videos My Hua, Henry Yip, PrueENDS) and conventional cigarettes in YouTube videos.Methods Video data from YouTube videos were analysed to

  5. Video Rental Store: An Interview with Suzanne Carte-Blanchenot and Su-Ying Lee

    E-Print Network [OSTI]

    Hogan, Mél

    2010-01-01T23:59:59.000Z

    Video Rental Store An Interview with Suzanne Carte-of Under New Management’s Video Rental Store in Toronto,by the project’s name, Video Rental Store takes on the video

  6. Pathwise Strategies for Stochastic Differential Games with an Erratum to 'Stochastic Differential Games with Asymmetric Information'

    SciTech Connect (OSTI)

    Cardaliaguet, P., E-mail: cardaliaguet@ceremade.dauphine.fr [Universite Paris-Dauphine, Ceremade (France); Rainer, C., E-mail: Catherine.Rainer@univ-brest.fr [Universite de Bretagne Occidentale (France)

    2013-08-01T23:59:59.000Z

    We introduce a new notion of pathwise strategies for stochastic differential games. This allows us to give a correct meaning to some statement asserted in Cardaliaguet and Rainer (Appl. Math. Optim. 59: 1-36, 2009)

  7. Text-Alternative Version: Smithsonian GATEWAY Demonstration Video

    Broader source: Energy.gov [DOE]

    Following is a text version of a video about the GATEWAY demonstration project at the Smithsonian American Art Museum.

  8. Orchestrating Market Success: Seattle Market Introduction Workshop Video

    Broader source: Energy.gov [DOE]

    View the video from Jim Brodrick's opening presentation at the July 2011 DOE SSL Market Introduction Workshop in Seattle, Washington.

  9. Video Mining with Frequent Itemset Configurations

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Video Mining with Frequent Itemset Configurations Till Quack1 , Vittorio Ferrari2 , and Luc Van Gool1 1 ETH Zurich 2 LEAR - INRIA Grenoble Abstract. We present a method for mining frequently arrangements of affine covariant regions. Our mining method is based on the class of frequent itemset mining

  10. Challenges of Video Monitoring for Phenomenological Diagnostics

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    . This platform has been validated on Tore Supra during operation and is under evaluation for the foreseen imaging. As a consequence, present Tokamaks are equipped and/or upgraded with networks of infrared and visible video cameras processing. The first technical specifications concerning sensor perfor- mance planned for the ITER VIS

  11. Layered Wyner-Ziv video coding: a new approach to video compression and delivery

    E-Print Network [OSTI]

    Xu, Qian

    2009-05-15T23:59:59.000Z

    Following recent theoretical works on successive Wyner-Ziv coding, we propose a practical layered Wyner-Ziv video coder using the DCT, nested scalar quantiza- tion, and irregular LDPC code based Slepian-Wolf coding (or lossless source coding...

  12. Pricing-based decentralized rate allocation for multiple video streams

    E-Print Network [OSTI]

    Tiwari, M; Groves, T; Cosman, P

    2009-01-01T23:59:59.000Z

    PRICE REM_PRICE PRE_PRICE (a) g8 video stream kbits per TS (video to 0.8-1.0 dB for the g8 video compared to EQL TS. ALLfor g11 to 0.9-1.1 dB for g8 compared to EQL TS. REM PRICE

  13. Interactive Montages of Sprites for Indexing and Summarizing Security Video

    E-Print Network [OSTI]

    Pal, Chris

    for indexing and visualizing video in the context of security applications. We wish to index security video that contains relatively rare but important events, such as security video taken from large public or industrial slowly occurring lighting changes and alterations of camera position. To achieve this, we compute a MAP

  14. CT Poison Control Center 2014 Video Contest Rules

    E-Print Network [OSTI]

    Kim, Duck O.

    CT Poison Control Center 2014 Video Contest Rules To Enter: 1) Record and upload a video to your an immediate family member who is an employee of the Connecticut Poison Control Center. Video Requirements: · DO NOT HANDLE, INGEST OR USE ANY ACTUAL POISONOUS OR HAZARDOUSSUBSTANCES. IF YOU HAVE QUESTIONS ABOUT

  15. Traffic-Aware Video Streaming in Broadband Wireless Networks

    E-Print Network [OSTI]

    Ansari, Nirwan

    Traffic-Aware Video Streaming in Broadband Wireless Networks Ehsan Haghani and Nirwan Ansari Shyam in the Internet. Streaming real-time video in wireless networks is a challenging problem due to the stringent video quality at the end user in wireless networks. Our solution incorporates the characteristics

  16. Strategies for three-dimensional particle tracking with holographic video

    E-Print Network [OSTI]

    Grier, David

    Strategies for three-dimensional particle tracking with holographic video microscopy Fook Chiong Research, New York University, New York, NY 10003 Abstract: The video stream captured by an in References and links 1. J. C. Crocker and D. G. Grier, "Methods of digital video microscopy for colloidal

  17. Strategies for threedimensional particle tracking with holographic video

    E-Print Network [OSTI]

    Grier, David

    Strategies for three­dimensional particle tracking with holographic video microscopy Fook Chiong Research, New York University, New York, NY 10003 Abstract: The video stream captured by an in References and links 1. J. C. Crocker and D. G. Grier, ``Methods of digital video microscopy for colloidal

  18. UITV 2005 Annual Report Executive Summary ITS VIDEO SERVICES

    E-Print Network [OSTI]

    UITV 2005 Annual Report Executive Summary ITS VIDEO SERVICES 1 Telecommunication and Network Services ITS Video Services 23 Lindquist Center 319-335-5898 UITV (University of Iowa Cable TelevisionBride, Video Services Program Manager INTRODUCTION 2005 could be called "The Year of the Student Producer

  19. UITV University of Iowa Cable Television ITS VIDEO SERVICES

    E-Print Network [OSTI]

    UITV ­ University of Iowa Cable Television ITS VIDEO SERVICES 1 UITV Telecommunication and Network Services ITS Video Services 23 Lindquist Center 319-335-5898 UITV, University of Iowa Cable Television Operations Report Calendar Year 2006 February 12, 2007 ­ Michael J. McBride, Video Services Program Manager

  20. DISS. ETH No. 18454 Full Body Modeling from Video Sequences

    E-Print Network [OSTI]

    Giger, Christine

    DISS. ETH No. 18454 Full Body Modeling from Video Sequences A dissertation submitted to the Swiss-camera calibration and investigates in the reconstruction, modeling and tracking of human body models from video useful combinations with useful results. The spatial and temporal character of the video se- quence

  1. UITV University of Iowa Cable Television ITS VIDEO SERVICES

    E-Print Network [OSTI]

    UITV ­ University of Iowa Cable Television ITS VIDEO SERVICES 1 UITV Report for Fiscal Year July 1 and Student Video Productions. o Programs are received from satellite programming services, like SCOLA foreign a venue for student programming, like Daily Iowan Television News and Student Video Productions. · On July

  2. Transmitting Digitized Video Using the Low Cost G-Link

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Transmitting Digitized Video Using the Low Cost G-Link Chipset Application Note 1077 h-Link) to distribute multiple uncompressed digitized video signals across a single coaxial or fiber-optic cable. Although the main theme of the paper is video distribution, the techniques discussed apply to any applica

  3. UITV 2004 Annual Report Executive Summary ITS VIDEO SERVICES

    E-Print Network [OSTI]

    UITV 2004 Annual Report Executive Summary ITS VIDEO SERVICES 1 Telecommunication and Network Services ITS Video Services 23 Lindquist Center 319-335-5898 UITV (University of Iowa Cable TelevisionBride, Video Services Program Manager UITV, University of Iowa Cable Television, is the cable television

  4. Robotic Exploration: Video Survey of the USS Macon Crash Site

    E-Print Network [OSTI]

    Prinz, Friedrich B.

    Robotic Exploration: Video Survey of the USS Macon Crash Site Stanford Aerospace Robotics Lab Prof of MBARI Photo courtesy of Naval Archives #12;2006 Goal: Video Survey Image courtesy of MBARI #12;Issue;User Interface #12;Control System Implementation PC ROV Control ROV + + Pilot joystick commands Video

  5. SUMMON@MU---Intro Video MU Libraries 1

    E-Print Network [OSTI]

    Taylor, Jerry

    SUMMON@MU---Intro Video MU Libraries 1 This is a brief introduction to Summon@MU, the newest way options are also available. #12;SUMMON@MU---Intro Video MU Libraries 2 After running a search... you can... #12;SUMMON@MU---Intro Video MU Libraries 3 And you can also limit your items to those with full text

  6. Augmented Reality for Later Playback of Videos Project Proposal

    E-Print Network [OSTI]

    Miles, Will

    1 Augmented Reality for Later Playback of Videos Project Proposal Jordan Stratton a video they have taken in order to easily find information about places they have been. We propose a method of allowing the user to take a video and choose whether or not to have augmented reality on while

  7. Video Stream Transmodality Pierre-Olivier Rocher12

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Video Stream Transmodality Pierre-Olivier Rocher12 , Christophe Gravier1 , Julien Subercaze12-olivier.rocher, christophe.gravier, julien.subercaze}@telecom-st-etienne.fr marius.preda@telecom-sudparis.eu Keywords: video, at constant bandwidth. In this paper we present the transmodality of video stream. Our contribution

  8. Indexing and Keyword Search to Ease Navigation in Lecture Videos

    E-Print Network [OSTI]

    Subhlok, Jaspal

    Indexing and Keyword Search to Ease Navigation in Lecture Videos Tayfun Tuna, Jaspal Subhlok@uh.edu, shah@cs.uh.edu Abstract----Lecture videos have been commonly used to supplement in-class teaching and for distance learning. Videos recorded during in-class teaching and made accessible online are a versatile

  9. Continuous Content-Based Copy Detection over Streaming Videos

    E-Print Network [OSTI]

    Ooi, Beng Chin

    Continuous Content-Based Copy Detection over Streaming Videos Ying Yan 1 , Beng Chin Ooi 2 , Aoying Computing, East China Normal University ayzhou@sei.ecnu.edu.cn Abstract-- Digital videos are increasingly adopted in various multimedia applications where they are usually broadcasted or transmitted as video

  10. Accurate Visual Features for Automatic Tag Correction in Videos

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Accurate Visual Features for Automatic Tag Correction in Videos Hoang-Tung Tran, Elisa Fromont-Etienne, Fr Abstract. We present a new system for video auto tagging which aims at correcting the tags provided by users for videos uploaded on the In- ternet. Unlike most existing systems, in our proposal, we

  11. Robust video denoising using low rank matrix completion , Chaoqiang Liu

    E-Print Network [OSTI]

    Shen, Zuowei

    Robust video denoising using low rank matrix completion Hui Ji , Chaoqiang Liu , Zuowei Shen video denoising algorithms assume a sin- gle statistical model of image noise, e.g. additive Gaussian white noise, which often is violated in practice. In this pa- per, we present a new patch-based video

  12. VIDEO FINGERPRINTING BASED ON CENTROIDS OF GRADIENT ORIENTATIONS Sunil Lee and Chang D. Yoo

    E-Print Network [OSTI]

    Yoo, Chang D.

    VIDEO FINGERPRINTING BASED ON CENTROIDS OF GRADIENT ORIENTATIONS Sunil Lee and Chang D. Yoo Dept the video signal. The goal of a video fingerprinting sys- tem is to judge whether two videos have the same contents by measuring distance between fingerprints extracted from the videos. In this paper, a novel video

  13. Game dynamics and Nash equilibria Yannick Viossat

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Game dynamics and Nash equilibria Yannick Viossat CEREMADE, Universit´e Paris-Dauphine Abstract in the support of this equilibrium are eliminated by the replicator dynamics and the best- reply dynamics. MSC classification. Primary: 91A22 ; Secondary: 34A34, 34A60. Keywords: Nash equilibrium, replicator dynamics, best

  14. REVIVING THE GAME OF CHECKERS Jonathan Schaeffer

    E-Print Network [OSTI]

    Szafron, Duane

    , and provides the same basic research opportunities as does chess. It is unfortunate that a historical accident program, developed at the University of Alberta, as the by- product of a research effort into gameH1 ABSTRACT Chinook is the strongest 8 Ă? 8 checkers program around today. Its strength is largely

  15. Evolutionary Game Theory and Population Dynamics

    E-Print Network [OSTI]

    Miekisz, Jacek

    , Poland miekisz@mimuw.edu.pl 1 Short overview We begin these lecture notes by a crash course in game maximizing their individual payoffs and particles in lattice-gas models minimizing their interaction energy by the minimum of some global quantity, the total energy or free energy of the system. Population dynamics lacks

  16. Network Security Validation Using Game Theory

    E-Print Network [OSTI]

    Mavronicolas, Marios

    1 Network Security Validation Using Game Theory Vicky Papadopoulou and Andreas Gregoriades Computer.papadopoulou,a.gregoriades}@euc.ac.cy Abstract: Non-functional requirements (NFR) such as network security recently gained widespread attention the immunity property of the distributed systems that depended on these networks. Security requirements

  17. Video Operations in the Gradient Domain Fusion of image sequences is a fundamental operation in numerous video applications and usually

    E-Print Network [OSTI]

    Cohen-Or, Daniel

    1 Video Operations in the Gradient Domain Abstract Fusion of image sequences is a fundamental operation in numerous video applications and usually consists of segmentation, matting and compositing. We present a unified framework for performing these operations on video in the gradient domain. Our approach

  18. "To sense" or "not to sense" in energy-efficient power control games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    "To sense" or "not to sense" in energy-efficient power control games Maël Le Treust Laboratoire des corresponds to a compact power control game). The sensing game is shown to be a weighted potential game, and then playing the power control game. This is an interesting Braess-type paradox to be aware of for energy

  19. Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis

    E-Print Network [OSTI]

    Togelius, Julian

    Platform game The test-bed platform game used for our studies is a ver- sion of Infinite Mario Bros (seeOptimization of platform game levels for player experience Chris Pedersen, Julian Togelius of certain parameters of platform game levels on the play- ers' experience of the game. A version of Super

  20. Sloshing on London Eye: videos data --April 15, 2010--

    E-Print Network [OSTI]

    Bridges, Tom

    Sloshing on London Eye: videos data -- April 15, 2010-- 1 Video 1 The input data for the video 1 = Ct + 0 . The initial conditions are u (x, 0) = 0 , h (x, 0) = h0 . (1.3) 2 Video 2 The input data for the video 2 are: L = 1.0 m, r = 1.2 m, h0 = 0.17 m, x = 0.01 m, t = 0.01 sec, 1 4.057 rad/sec, r = 0.0 , d1

  1. Interactive image processing console A6471

    SciTech Connect (OSTI)

    Kempe, V.; Rebel, B.; Wilhelmi, W.

    1982-01-01T23:59:59.000Z

    Many system designs and implementations of image processors have been published and discussed to which the authors add another one promising a good compromise between speed, flexibility, and costs. Its main components are programmable semiconductor image refresh memories and a fast parallel processor both acting at TV scan velocity. They are embedded in a 16-bit microcomputer system which interfaces them to the user and the programmer. Special features are the possibility to share the image memories between some systems and a crossconnection between image processor and graphic data. A glance onto the programming techniques is given. Prototypes of such a system are operating in remote sensing and biomedical applications. 6 references.

  2. Console for a nuclear control complex

    DOE Patents [OSTI]

    Scarola, Kenneth (Windsor, CT); Jamison, David S. (Windsor, CT); Manazir, Richard M. (North Canton, CT); Rescorl, Robert L. (Vernon, CT); Harmon, Daryl L. (Enfield, CT)

    1993-01-01T23:59:59.000Z

    An advanced control room complex for a nuclear power plant, including a discrete indicator and alarm system (72) which is nuclear qualified for rapid response to changes in plant parameters and a component control system (64) which together provide a discrete monitoring and control capability at a panel (14-22, 26, 28) in the control room (10). A separate data processing system (70), which need not be nuclear qualified, provides integrated and overview information to the control room and to each panel, through CRTs (84) and a large, overhead integrated process status overview board (24). The discrete indicator and alarm system (72) and the data processing system (70) receive inputs from common plant sensors and validate the sensor outputs to arrive at a representative value of the parameter for use by the operator during both normal and accident conditions, thereby avoiding the need for him to assimilate data from each sensor individually. The integrated process status board (24) is at the apex of an information hierarchy that extends through four levels and provides access at each panel to the full display hierarchy. The control room panels are preferably of a modular construction, permitting the definition of inputs and outputs, the man machine interface, and the plant specific algorithms, to proceed in parallel with the fabrication of the panels, the installation of the equipment and the generic testing thereof.

  3. System Problem Detection by Mining Console Logs

    E-Print Network [OSTI]

    Xu, Wei

    2010-01-01T23:59:59.000Z

    5.4.1 Stage 1 pattern mining results . . . . . . . . 5.4.25.2 Stage 1: Frequent Pattern Mining . . . . . . . . . .5.2.1 Mining frequent event patterns . . . . .

  4. ConSol | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are being directedAnnualProperty EditCalifornia:PowerCER.png ElColumbia,2005) |

  5. Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook

    E-Print Network [OSTI]

    Long, Sunny (Sunny X.)

    2013-01-01T23:59:59.000Z

    In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

  6. Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android

    E-Print Network [OSTI]

    Magnuson, Bill

    2010-01-01T23:59:59.000Z

    Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

  7. CMS Videos & Magnet M1 Website

    E-Print Network [OSTI]

    Almakhrazi, Majed Ahmed

    2014-01-01T23:59:59.000Z

    Doing 8 weeks internship in CERN gave me the opportunity to learn new skills and experiences. CERN is an organization where they operate the world's largest particle physics laboratory. Working on projects as a student is important to prepare for the work after the graduation. In this report, I will discuss the projects that I was assigned to, which are website upgrading, sketching drawings, and video editing, and present the results and compare them with the old ones.

  8. Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996

    SciTech Connect (OSTI)

    Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

    1998-11-01T23:59:59.000Z

    The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

  9. Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.

    E-Print Network [OSTI]

    Mateas, Michael

    Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003. Expressive AI: Games and Artificial returns, the technical focus in game design has been turning towards Artificial Intelligence (AI). While

  10. Incentive Games and Mechanisms for Risk Management

    E-Print Network [OSTI]

    Alpcan, Tansu

    2010-01-01T23:59:59.000Z

    Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...

  11. Continuous Time Finite State Mean Field Games

    SciTech Connect (OSTI)

    Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)

    2013-08-01T23:59:59.000Z

    In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.

  12. Laws of thermodynamics and game theory

    E-Print Network [OSTI]

    Lev Sakhnovich

    2011-05-23T23:59:59.000Z

    Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

  13. Future{at}Labs.Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.F.; Boyack, K.W.; Berman, M. [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.] [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.

    1996-10-01T23:59:59.000Z

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.

  14. A Game-Theoretical Dynamic Model for Electricity Markets

    E-Print Network [OSTI]

    Aswin Kannan

    2010-10-06T23:59:59.000Z

    Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

  15. Optimization Online - Using EPECs to model bilevel games in ...

    E-Print Network [OSTI]

    Xinmin Hu

    2006-01-05T23:59:59.000Z

    Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

  16. Designing for Learning: Multiplayer Digital Game Learning Environments

    E-Print Network [OSTI]

    Kim, Chung

    2010-01-01T23:59:59.000Z

    supercharged! : learning physics with digital simulationsimulations, computer games, and pedagogy in e-learning andlearning environment based on the blending microworlds, simulations,

  17. Industrial ecology Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.; Boyack, K.; Berman, M.

    1998-03-01T23:59:59.000Z

    Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

  18. Using Photogrammetry to Estimate Tank Waste Volumes from Video

    SciTech Connect (OSTI)

    Field, Jim G. [Washington River Protection Solutions, LLC, Richland, WA (United States)

    2013-03-27T23:59:59.000Z

    Washington River Protection Solutions (WRPS) contracted with HiLine Engineering & Fabrication, Inc. to assess the accuracy of photogrammetry tools as compared to video Camera/CAD Modeling System (CCMS) estimates. This test report documents the results of using photogrammetry to estimate the volume of waste in tank 241-C-I04 from post-retrieval videos and results using photogrammetry to estimate the volume of waste piles in the CCMS test video.

  19. VIDEO: Who Was the Better Inventor, Tesla or Edison?

    Broader source: Energy.gov [DOE]

    “Who was the better inventor, Edison or Tesla, and why?” In our new video, we explore the famous rivalry between Thomas Edison and Nikola Tesla.

  20. Department of Energy Critical Materials Strategy Video (Text Version)

    Broader source: Energy.gov [DOE]

    This is a text version of the "Department of Energy Critical Materials Strategy" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

  1. Critical Materials Research in DOE Video (Text Version)

    Broader source: Energy.gov [DOE]

    This is a text version of the "Critical Materials Research in DOE" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

  2. Opening the Door: San Diego R&D Workshop Video

    Broader source: Energy.gov [DOE]

    View the video from Jim Brodrick's opening presentation at the February 2011 DOE SSL R&D Workshop in San Diego, California.

  3. Text-Alternative Version: Philadelphia Market Introduction Workshop Video

    Broader source: Energy.gov [DOE]

    Following is a text version of Jim Brodrick's opening presentation video from the July 2010 DOE SSL Market Introduction Workshop in Philadelphia, Pennsylvania.

  4. Text-Alternative Version: Seattle Market Introduction Workshop Video

    Broader source: Energy.gov [DOE]

    Following is a text version of Jim Brodrick's welcome presentation video from the July 2011 DOE SSL Market Introduction Workshop in Seattle, Washington.

  5. Text-Alternative Version: Raleigh R&D Workshop Video

    Broader source: Energy.gov [DOE]

    Following is a text version of Jim Brodrick's opening presentation video from the February 2010 DOE SSL R&D Workshop in Raleigh, North Carolina.

  6. A Bold Goal: Boston Manufacturing R&D Workshop Video

    Broader source: Energy.gov [DOE]

    View the video from Jim Brodrick's opening presentation at the April 2011 DOE SSL Manufacturing R&D Workshop in Boston, Massachusetts.

  7. SoftCast: One Video to Serve All Wireless Receivers

    E-Print Network [OSTI]

    Katabi, Dina

    2009-02-07T23:59:59.000Z

    The main challenge in wireless video multicast is to scalably serve multiple receivers who have different channel characteristics. Current wireless transmission schemes, however, cannot support smooth degradation. Specifically, ...

  8. National Academies Criticality Methodology and Assessment Video (Text Version)

    Broader source: Energy.gov [DOE]

    This is a text version of the "National Academies Criticality Methodology and Assessment" video presented at the Critical Materials Workshop, held on April 3, 2012 in Arlington, Virginia.

  9. Real Time Video Scene Detection and Classification John M. Gauch, Susan Gauch, Sylvain Bouix, Xiaolan Zhu

    E-Print Network [OSTI]

    Kansas, University of

    Real Time Video Scene Detection and Classification John M. Gauch, Susan Gauch, Sylvain Bouix (Video Indexing for Searching Over Networks) digital video library system has been developed in our and retrieval of digital video. This has motivated video library research at a number of institutions

  10. (Digital) Revolution Girl Style Now!: Subcultures, Social Media, Subjectivity and the Videos of Sadie Benning and Thirza Cuthand

    E-Print Network [OSTI]

    Royer, Alice

    2012-01-01T23:59:59.000Z

    Thirza Cuthand and other video artists to take a flyer fromMedia, Subjectivity & the Videos of Sadie Benning and Thirzathe experimental autobiographic videos of Sadie Benning and

  11. DOE Research and Development Accomplishments Videos

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625govInstrumentstdmadapInactiveVisitingContract Management Fermi SitePART I SECTIONPlasmaDatabase Help The Videos

  12. Video:Ashley Anderson and Amber Stoesser

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the Open

  13. Video:Chelsea DeCapua

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the Open

  14. Video:How does KI work?

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the Open

  15. Video:Patricia Hatch and Shawnta Lloyd

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the Open

  16. Video:Vijay Jain and Jinju Yi

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch the Open

  17. Videos | Y-12 National Security Complex

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What'sis Taking Over OurThe Iron SpinPrincetonUsing Maps1 - USAFofEmail Mr. WilliamVideo: Watch

  18. Security Risk Management via Dynamic Games with Learning

    E-Print Network [OSTI]

    Alpcan, Tansu

    Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We

  19. The Economic Impact of One WVU Home Football Game

    E-Print Network [OSTI]

    Mohaghegh, Shahab

    The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

  20. Game Theoretic Research on the Design of International Environmental Agreements

    E-Print Network [OSTI]

    GĂĽting, Ralf Hartmut

    layer and more recently the concern about the impacts of global warming. All these environmentalGame Theoretic Research on the Design of International Environmental Agreements: Insights, Critical environmental agreements (IEAs) using the method of game theory has sharply increased. However, there have also

  1. Roadmap: Computer Science Game Programming -Bachelor of Science

    E-Print Network [OSTI]

    Sheridan, Scott

    Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College

  2. Introducing Hierarchy in Energy-Efficient Power Control Games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Introducing Hierarchy in Energy-Efficient Power Control Games Yezekael Hayel Lab. Informatique d.debbah@supelec.fr ABSTRACT We consider a multiple access channel where the users choose their best power control strategy equilibrium, power control game, Stackelberg equilibrium. This work was partially supported by the INRIA ARC

  3. A Survey of Interdependent Information Security Games ARON LASZKA1

    E-Print Network [OSTI]

    Bencsáth, Boldizsár

    A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending

  4. For ACM Computers and Society Playing the Game

    E-Print Network [OSTI]

    Stepney, Susan

    For ACM Computers and Society Playing the Game: Cheating, Loopholes, and Virtual Identity Phillip J worlds; these include examples such as multiplayer games, and even operating systems. They enable the formation and maintenance of virtual societies, which must be healthy in order to be prosperous and useful

  5. Energy Parity Games Krishnendu Chatterjee 1 and Laurent Doyen 2

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

  6. Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1 , Laurent Doyen2 , Thomas A. Henzinger1 , and Jean-François Raskin3 1 IST Austria (Institute of Science and Technology Austria) 2 LSV of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure

  7. Toward Procedural Decorative Ornamentation in Games Jim Whitehead

    E-Print Network [OSTI]

    Whitehead, James

    and on the inside. Orna- mentation serves as an impressive marker of wealth and power, Permission to make digital, computer games. 1. INTRODUCTION Computer games frequently take place inside elaborate built envi- ronments walls, transforming the ordinary into the sublime. Ornamentation often carries religious and political

  8. Achievable Error Exponents for the Private Fingerprinting Game

    E-Print Network [OSTI]

    Merhav, Neri

    Achievable Error Exponents for the Private Fingerprinting Game Anelia Somekh-Baruch and Neri Merhav a forgery of the data while aiming at erasing the fingerprints in order not to be detected. Their action have presented and analyzed a game-theoretic model of private2 fingerprinting systems in the presence

  9. 282 IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, VOL. 11, NO. 3, MARCH 2001 Streaming Video over the Internet: Approaches

    E-Print Network [OSTI]

    Peha, Jon M.

    on this field, we cover six key areas of streaming video. Specifically, we cover video compression, application research directions. Index Terms--Application-layer QoS control, continuous media distribution services, Internet, protocol, streaming video, streaming server, synchronization, video compression. I. INTRODUCTION

  10. Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like

    E-Print Network [OSTI]

    Minnesota, University of

    D - 1 Appendix D: Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like most forms of data, video is most easily analyzed using a computer and data of one such program: the video analysis application written in LabVIEWTM. LabVIEWTM is a general- purpose

  11. Taking ASCI supercomputing to the end game.

    SciTech Connect (OSTI)

    DeBenedictis, Erik P.

    2004-03-01T23:59:59.000Z

    The ASCI supercomputing program is broadly defined as running physics simulations on progressively more powerful digital computers. What happens if we extrapolate the computer technology to its end? We have developed a model for key ASCI computations running on a hypothetical computer whose technology is parameterized in ways that account for advancing technology. This model includes technology information such as Moore's Law for transistor scaling and developments in cooling technology. The model also includes limits imposed by laws of physics, such as thermodynamic limits on power dissipation, limits on cooling, and the limitation of signal propagation velocity to the speed of light. We apply this model and show that ASCI computations will advance smoothly for another 10-20 years to an 'end game' defined by thermodynamic limits and the speed of light. Performance levels at the end game will vary greatly by specific problem, but will be in the Exaflops to Zetaflops range for currently anticipated problems. We have also found an architecture that would be within a constant factor of giving optimal performance at the end game. This architecture is an evolutionary derivative of the mesh-connected microprocessor (such as ASCI Red Storm or IBM Blue Gene/L). We provide designs for the necessary enhancement to microprocessor functionality and the power-efficiency of both the processor and memory system. The technology we develop in the foregoing provides a 'perfect' computer model with which we can rate the quality of realizable computer designs, both in this writing and as a way of designing future computers. This report focuses on classical computers based on irreversible digital logic, and more specifically on algorithms that simulate space computing, irreversible logic, analog computers, and other ways to address stockpile stewardship that are outside the scope of this report.

  12. MagnoFly: Game Based Screening for Dyslexia computer game to test magnocellular motion sensitivity in children

    E-Print Network [OSTI]

    Ferwerda, James A.

    MagnoFly: Game Based Screening for Dyslexia MagnoFly: · computer game to test magnocellular motion the player's motion coherence threshold impact: · new tool to screen children for risk of dyslexia: Dyslexia is a reading disorder that affects approximately five percent of the population. Recent research

  13. E-Print Network 3.0 - advanced digital video Sample Search Results

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    video systems of the future, we reconsider the commonly... , S. Paek, S. Pejhan, J. Smith, "Development of Advanced ImageVideo Servers in the Video On Demand... on Network...

  14. Teaching via online video lectures a new paradigm? William W. Hsieh

    E-Print Network [OSTI]

    Hsieh, William

    1 Teaching via online video lectures ­ a new paradigm? William W done via online video lectures. In the fall of 2011, Stanford University of 2013, I gave this course as a 13-week online video lecture course to twelve

  15. ORNL videos a gold mine for students, teachers | ornl.gov

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    videos a gold mine for students, teachers ORNL videos offer a glimpse inside the world of scientists and engineers. ORNL videos offer a glimpse inside the world of scientists and...

  16. Video coding with fixed-length packetization for a tandem channel

    E-Print Network [OSTI]

    Shen, Yushi Dr.; Cosman, P C Prof.; Milstein, L B Prof.

    2006-01-01T23:59:59.000Z

    allocation for wire- less video over CDMA networks,” IEEERegunathan, and K. Rose, “Video coding with op- timal inter/channel coding for scalable video over DS-CDMA multipath

  17. Packet dropping for H.264 videos considering both coding and packet-loss artifacts

    E-Print Network [OSTI]

    Wang, W; Lin, T.L.; Cosman, P C

    2010-01-01T23:59:59.000Z

    metric for digital color video,” in Proc. SPIE Human Vis.for objectively measuring video quality, ” IEEE Trans. onS. Yao, “Comparison of video quality metrics on multimedia

  18. Network-based IP packet loss importance model for H.264 SD videos

    E-Print Network [OSTI]

    Chang, Y.L.; Lin, T.L.; Cosman, P C

    2010-01-01T23:59:59.000Z

    for pre-encoded compressed video. IEEE Signal Processingon Circuits and System/or Video Technology, July 2003. [13]of TS and IP packets in each video by frame type. Actual VQM

  19. Graphical Models for Wide-Area Activity Analysis in Continuous Videos

    E-Print Network [OSTI]

    Nayak, Nandita Miyar

    2014-01-01T23:59:59.000Z

    2 Multi-person Activity Recognition in Wide-area Videos 2.1Context Modeling in Continuous Videos Using Graphical Modelsmethod. Given a continuous video with computed tracklets, a

  20. Design and implementation of a video codex using Mean Field Annealing

    E-Print Network [OSTI]

    Schwerdt, Karl

    1996-01-01T23:59:59.000Z

    This thesis is about the evaluation of a prediction algorithm for a standard video codec proposed in [1]. This video codec follows the specifications of the ISO H.261 Recommendation. The video codec and the proposed algorithm were written...

  1. Homemade Games… how to make and play.

    E-Print Network [OSTI]

    Moore, Lucille H.; Johnson, Eloise T.

    1957-01-01T23:59:59.000Z

    the paint or enamel for greater protection. Shellac and varnish over the surface if you use oil stains. 5. Keep games in good condition for safety, appearance and longer use. Keep equip- ment stored when not in use. Check regularly for rough splintery... muscles. I Materials : 1 board 20" X 15" X 1" reinforced 2 boards 18" x 2" x 1" for uprights** 1 2 boards 15" x 2" X 1" for crosspieces I 4 castors How to Make: 1 Attach castors to flat board at corners. 1 Attach the two 18-inch uprights...

  2. Competitive Equilibrium Bitrate Allocation for Multiple Video Streams

    E-Print Network [OSTI]

    Tiwari, M.; Groves, T.; Cosman, P. C.

    2010-01-01T23:59:59.000Z

    multiplexed video streams. (a) g8 video stream; (b) g9 videofor g11 to 0.94–1.44 dB for g8. However, this method cannotdB for g9 to 0.88–1.17 dB for g8 better than EQL_TS. We see

  3. Pet Video Chat: Monitoring and Interacting with Dogs over Distance

    E-Print Network [OSTI]

    Golbeck, Jennifer

    Pet Video Chat: Monitoring and Interacting with Dogs over Distance Abstract Companies are now making video-communication systems that allow pet owners to see, and, in some cases, even interact with their pets when they are separated by distance. Such `doggie cams' show promise, yet it is not clear how pet

  4. Compressive Video Classification for Decision Systems with Limited Resources

    E-Print Network [OSTI]

    Tsakalides, Panagiotis

    by the introduction of efficient computational models is video classification. With the advent of digital TVCompressive Video Classification for Decision Systems with Limited Resources George Tzagkarakis, Pavlos Charalampidis, Grigorios Tsagkatakis, Jean-Luc Starck, and Panagiotis Tsakalides Commissariat `a l'´Energie

  5. Jetway: Minimizing Costs on Inter-Datacenter Video Traffic

    E-Print Network [OSTI]

    Li, Baochun

    Jetway: Minimizing Costs on Inter-Datacenter Video Traffic Yuan Feng, Baochun Li Department deploy a number of datacenters inter-connected by high-capacity links, spanning different geographical by ISPs, such inter-datacenter video traffic incurs substantial operational costs to a cloud provider

  6. VIRTUAL LIGHT: DIGITALLY-GENERATED LIGHTING FOR VIDEO CONFERENCING APPLICATIONS

    E-Print Network [OSTI]

    Fisher, Kathleen

    VIRTUAL LIGHT: DIGITALLY-GENERATED LIGHTING FOR VIDEO CONFERENCING APPLICATIONS Andrea Basso method to improve the lighting conditions of a real scene or video sequence. In particular we concentrate on modifying real light sources intensities and inserting virtual lights into a real scene viewed from a fixed

  7. Videos. Interview recordings. Documents. Photos. Media clips. Music. Podcasts. Whatever your materials, whatever your project, whatever

    E-Print Network [OSTI]

    Saskatchewan, University of

    Videos. Interview recordings. Documents. Photos. Media clips. Music. Podcasts. Whatever your, PDF documents, audio files, videos and pictures. You can even create your own documents inside NVivo

  8. VIDEO PRODUCTION CONSENT AND RELEASE FORM I, ___________________________ hereby authorize the University of Connecticut and those acting

    E-Print Network [OSTI]

    Alpay, S. Pamir

    VIDEO PRODUCTION CONSENT AND RELEASE FORM I, ___________________________ hereby authorize/or voice on any medium ("recordings") including but not limited to video, audio, photographic, digital

  9. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Carlos Pedro Gonçalves

    2012-11-28T23:59:59.000Z

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  10. Information Security Analysis Using Game Theory and Simulation

    SciTech Connect (OSTI)

    Schlicher, Bob G [ORNL] [ORNL; Abercrombie, Robert K [ORNL] [ORNL

    2012-01-01T23:59:59.000Z

    Information security analysis can be performed using game theory implemented in dynamic simulations of Agent Based Models (ABMs). Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. Our approach addresses imperfect information and scalability that allows us to also address previous limitations of current stochastic game models. Such models only consider perfect information assuming that the defender is always able to detect attacks; assuming that the state transition probabilities are fixed before the game assuming that the players actions are always synchronous; and that most models are not scalable with the size and complexity of systems under consideration. Our use of ABMs yields results of selected experiments that demonstrate our proposed approach and provides a quantitative measure for realistic information systems and their related security scenarios.

  11. Games and Modal Mu-Calculus Colin Stirling

    E-Print Network [OSTI]

    Stirling, Colin

    of authors has noted that it is essentially game theoretic 3, 18, 16] (and 15] extends this description, Edinburgh EH9 3JZ, UK, email: cps@dcs.ed.ac.uk #12;112 Colin Stirling checking algorithms: furthermore

  12. Competition among Online-Gaming Service Providers1

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    (storage, computing power, energy). The pricing schemes ­essentially flat-rate­ implemented by providers Computing Providers (CPs) to propose services to end-users and negotiate with Game Editors to host

  13. Game Theoretic Models of Public Choice and Political Economy 

    E-Print Network [OSTI]

    Balduzzi, Paolo

    This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

  14. 14.12 Economic Applications of Game Theory, Fall 2005

    E-Print Network [OSTI]

    Yildiz, Muhamet

    Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) ...

  15. The Boom and Bust and Boom of Educational Games

    E-Print Network [OSTI]

    Klopfer, Eric

    2013-01-01T23:59:59.000Z

    The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches ...

  16. Analysis of trembling hand perfect equilibria in quantum games

    E-Print Network [OSTI]

    Ireneusz Pakula

    2007-05-08T23:59:59.000Z

    We analyse Selten's concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.

  17. Theoretical and Experimental Application of Grid in Computer Games

    E-Print Network [OSTI]

    primære fokus er på server design til et Mass Multiplayer Online Game (MMOG). En MMOG kræver for mange ..............................................................................................................13 Grid compared to electric power

  18. Closed form solutions for symmetric water filling games

    E-Print Network [OSTI]

    Closed form solutions for symmetric water filling games E. Altman INRIA Sophia Antipolis, France Email: altman@sophia.inria.fr K. Avrachenkov INRIA Sophia Antipolis, France Email: k.avrachenkov@sophia

  19. Prudent Rationalizability in Generalized Extensive-Form Games

    E-Print Network [OSTI]

    Niebur, Ernst

    Prudent Rationalizability in Generalized Extensive-Form Games Aviad Heifetz Martin Meier Burkhard C/NBER/CEME 2009. Aviad is grateful for financial support from the Open University of Israel's Research Fund grant

  20. SANCTUARY : asymmetric interfaces for game-based tablet learning

    E-Print Network [OSTI]

    Haas, Jason M. (Jason Matthew)

    2013-01-01T23:59:59.000Z

    This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

  1. Spellbound : an activity-based outdoor mobile multiplayer game

    E-Print Network [OSTI]

    Sra, Misha

    2013-01-01T23:59:59.000Z

    Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

  2. Scripting Game AI: An Alternative Approach using Embedded Languages

    E-Print Network [OSTI]

    Pace, Gordon J.

    Department University of Malta Msida, Malta acal010@um.edu.mt Gordon Pace Computer Science Department University of Malta Msida, Malta gordon.pace@um.edu.mt ABSTRACT Scripting is often used in games to enable

  3. Cheaters in the Steam Community Gaming Social Network

    E-Print Network [OSTI]

    Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana

    2011-01-01T23:59:59.000Z

    Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...

  4. Osher at UC San Diego Affiliate Members How To Access the Osher Online Video Library

    E-Print Network [OSTI]

    Nemat-Nasser, Sia

    Osher at UC San Diego ­ Affiliate Members How To Access the Osher Online Video Library 1. Upon will look like: #12;NEXT: in order to access the Osher Video Library, you must create a password Online Video Library: 1. Visit http://olli.ucsd.edu. On the left-hand side, CLICK ON "Videos": #12

  5. Forest Research Executive Board Meeting 16 April 2008 by video conference

    E-Print Network [OSTI]

    Forest Research Executive Board Meeting ­ 16 April 2008 by video conference Present: NRS Alice Holt

  6. 4-H Trashion Show Instructions for posting video to YouTube

    E-Print Network [OSTI]

    4-H Trashion Show Instructions for posting video to YouTube Note: Once you edit your video, make;4. Click on "Upload Video." Depending upon your connection, the uploading process can take a while. 5. Once your video has loaded, you will get the following screen. Complete the information noted below. Preview

  7. ROBUST CONTENT-BASED VIDEO WATERMARKING EXPLOITING MOTION ENTROPY MASKING EFFECT

    E-Print Network [OSTI]

    Reif, Rafael

    ROBUST CONTENT-BASED VIDEO WATERMARKING EXPLOITING MOTION ENTROPY MASKING EFFECT Amir Houmansadr: Digital watermarking, Video sequence, Entropy masking. Abstract: A major class of image and video, a content-based video watermarking scheme is developed and the concept of entropy masking effect is employed

  8. A ROBUST AND AUTOMATIC FACE TRACKER DEDICATED TO BROADCAST VIDEOS Elise Arnaud

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    A ROBUST AND AUTOMATIC FACE TRACKER DEDICATED TO BROADCAST VIDEOS Elise Arnaud , Brigitte Fauvet videos are more difficult to analyze than news or sport videos. To retrieve human interventions. Experi- mental results on broadcast videos demonstrate its efficien- cy to deal with large and rapid

  9. Algorithms for the Automatic Identification of MARFEs and UFOs in JET Database of Visible Camera Videos

    E-Print Network [OSTI]

    Algorithms for the Automatic Identification of MARFEs and UFOs in JET Database of Visible Camera Videos

  10. Video Object Discovery and Co-segmentation with Extremely Weak Supervision

    E-Print Network [OSTI]

    Cortes, Corinna

    Video Object Discovery and Co-segmentation with Extremely Weak Supervision Le Wang , Gang Hua of Technology Google Research Abstract. Video object co-segmentation refers to the problem of simultaneous- ly segmenting a common category of objects from multiple videos. Most existing video co-segmentation methods

  11. A NEW VIDEO-OBJECT WATERMARKING SCHEME ROBUST TO OBJECT MANIPULATION

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    A NEW VIDEO-OBJECT WATERMARKING SCHEME ROBUST TO OBJECT MANIPULATION P. Bas and B. Macq presents a watermarking scheme for image or video objects. The watermarking of video objects implies such as Mpeg-4 and Jpeg-2000, the notion of video-object or image- object is more and more widespread [1

  12. Video Object Cosegmentation Ding-Jie Chen, Hwann-Tzong Chen, and Long-Wen Chang

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    Video Object Cosegmentation Ding-Jie Chen, Hwann-Tzong Chen, and Long-Wen Chang Department of video object coseg- mentation, which concerns the task of segmenting the com- mon object in a pair of video sequences. We present a new algorithm that works on super-voxels in videos to solve this task

  13. Video Server on an ATM Connected Cluster of Workstations Olav Sandsta, Stein Langrgen, and Roger Midtstraum

    E-Print Network [OSTI]

    Video Server on an ATM Connected Cluster of Workstations Olav Sandst°a, Stein Langřrgen, and Roger-7034 Trondheim, Norway folavsa, steinl, rogerg@idi.ntnu.no Abstract Video servers are important for applicationswhich make use of digital video. The video servers should provide better functionality than most

  14. Subjective evaluation of HDTV stereoscopic videos in IPTV scenarios using absolute category rating

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Subjective evaluation of HDTV stereoscopic videos in IPTV scenarios using absolute category rating.Sjöströmc a Dept. of NetLab: IPTV, Video and Display Quality, Acreo AB, Sweden b Dept. of Image and Video at the same time it inevitably brings quality degradations to the processed video. This paper investigated

  15. A Comprehensive Neural-Based Approach for Text Recognition in Videos using Natural Language Processing

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    A Comprehensive Neural-Based Approach for Text Recognition in Videos using Natural Language videos. For this, we developed a complete video Optical Character Recognition system (OCR), specifically adapted to detect and recognize embedded texts in videos. Based on a neural approach, this new method

  16. Homebrew and the social construction of gaming : community, creativity, and legal context of amateur Game Boy Advance development

    E-Print Network [OSTI]

    Camper, Brett Bennett

    2005-01-01T23:59:59.000Z

    This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...

  17. Power Management Mechanism Exploiting Network and Video Information over Wireless

    E-Print Network [OSTI]

    Bouras, Christos

    Power Management Mechanism Exploiting Network and Video Information over Wireless Links Christos information from higher network layers may be utilized for more efficient power management in wireless- tune transmission power according to information received from the transport (feedback reports from

  18. Power Management Mechanism Exploiting Network and Video Information over Wireless

    E-Print Network [OSTI]

    Bouras, Christos

    Power Management Mechanism Exploiting Network and Video Information over Wireless Links Christos- layer information from higher network layers may be utilized for more efficient power management that fine- tune transmission power according to information received from the transport (feedback reports

  19. LES of Floating Wind Farms (Video Number V058)

    E-Print Network [OSTI]

    Yang, Di; Walters, Richard; Valenciano, Miguel; Stephens, Michael; Hand, Randall; Shen, Lian

    2011-01-01T23:59:59.000Z

    The fluid dynamics video No.V058 is introduced, with brief descriptions of the numerical method used to generate the animation data, explanation of what is shown in the movies, and the main scientific findings obtained from this study.

  20. DOE's "Creating a Star on Earth" video highlights PPPL's magnetic...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    DOE's "Creating a Star on Earth" video highlights PPPL's magnetic fusion research March 5, 2014 Tweet Widget Google Plus One Share on Facebook A screenshot from the U.S. Department...

  1. Assessing vehicle detection utilizing video image processing technology

    E-Print Network [OSTI]

    Hartmann, Duane E

    1996-01-01T23:59:59.000Z

    processing system's ability and limitations in accurately detecting passenger cars with and without passenger cars traveling in the adjacent travel lane. This study also analvzes a video image processing system's ability to determine passenger car speeds...

  2. Directional wavelet transforms for prediction residuals in video coding

    E-Print Network [OSTI]

    Kamisli, Fatih

    Various directional transforms have been developed recently to improve image compression. In video compression, however, prediction residuals of image intensities, such as the motion compensation residual or the resolution ...

  3. Keyframe-based Video Summarization using Delaunay Clustering

    E-Print Network [OSTI]

    Mundur, Padma

    with Open Video storyboard and K-means clustering. We evaluate the results in terms of metrics that measure Project. We provide a meaningful comparison between results of the proposed summarization technique

  4. Environmental video : personal forms for television's public context

    E-Print Network [OSTI]

    Grabill, Elliott Vincent

    1981-01-01T23:59:59.000Z

    Broadcast television is a fixture in our lives, a utility comparable to the telephone or the electric current running into our homes. In developing an artistic statement in the video medium, the artist must take this ...

  5. Airborne Traffic Surveillance Systems Video Surveillance of Highway Traffic

    E-Print Network [OSTI]

    Latchman, Haniph A.

    from ground up, using unmanned aerial vehicles, digital video encoding, and transmission of data on towers along the highways, or through manned or unmanned aircraft. The problem with having cameras

  6. Video: A New Biofuels Technology Blooms in Iowa

    Broader source: Energy.gov [DOE]

    Cellulosic biofuels made from agricultural residue have caught the attention of many farmers and could be the next revolution in renewable biofuels production. This video shows how an innovative...

  7. 80. Mudugar video documentaries, Searching the Ethics of Documentation

    E-Print Network [OSTI]

    Alex, Rayson K.

    literature of an indigenous community called Mudugar. Mudugar live in the mountainous land of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a...

  8. A user study of an educational video system

    E-Print Network [OSTI]

    Johnson, Caitlin R

    2011-01-01T23:59:59.000Z

    This thesis describes the creation of an educational video system and the results of introducing it in a large MIT class. Experience shows that there is a high demand for recorded, course-specific, educational content. ...

  9. 83. Mudugar video documentaries, Sapparam: Death Ritual of Mudugar

    E-Print Network [OSTI]

    Alex, Rayson K.

    of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a period of two years. Mudugar people and non-indigenous people were involved in the collection...

  10. 82. Mudugar video documentaries, Sivrathi Festival of Mudugar

    E-Print Network [OSTI]

    Alex, Rayson K.

    of Attapady, Palakkad District, Kerala State, South India. The photographs, video-documentaries, audio files and translated interviews are materials collected over a period of two years. Mudugar people and non-indigenous people were involved in the collection...

  11. Free online training and HUD videos on DVU Learning Channel!

    Broader source: Energy.gov [DOE]

    SlideRule and Government Learning Videos (offered by HUD) are now available on the DVU Learning Channel.  SlideRule offers free college-level courses from universities around the world available...

  12. A Cross-Layer Design for Scalable Mobile Video

    E-Print Network [OSTI]

    Jakubczak, Szymon Kazimierz

    Today's mobile video suffers from two limitations: 1) it cannot reduce bandwidth consumption by leveraging wireless broadcast to multicast popular content to interested receivers, and 2) it lacks robustness to wireless ...

  13. Efficient data structures for piecewise-smooth video processing

    E-Print Network [OSTI]

    Chen, Jiawen (Jiawen Kevin)

    2011-01-01T23:59:59.000Z

    A number of useful image and video processing techniques, ranging from low level operations such as denoising and detail enhancement to higher level methods such as object manipulation and special effects, rely on ...

  14. 2013 Federal Energy and Water Management Award Winners Video

    Broader source: Energy.gov [DOE]

    The Federal Energy and Water Management Awards recognize individuals, groups, and agencies for the outstanding use of energy- and water-efficiency technologies at Federal facilities. This video honors the 25 individuals and teams that received awards in 2013.

  15. Method and apparatus for reading meters from a video image

    DOE Patents [OSTI]

    Lewis, Trevor J. (Irwin, PA); Ferguson, Jeffrey J. (North Huntingdon, PA)

    1997-01-01T23:59:59.000Z

    A method and system to enable acquisition of data about an environment from one or more meters using video images. One or more meters are imaged by a video camera and the video signal is digitized. Then, each region of the digital image which corresponds to the indicator of the meter is calibrated and the video signal is analyzed to determine the value indicated by each meter indicator. Finally, from the value indicated by each meter indicator in the calibrated region, a meter reading is generated. The method and system offer the advantages of automatic data collection in a relatively non-intrusive manner without making any complicated or expensive electronic connections, and without requiring intensive manpower.

  16. A router agent for capacity assessment in packet video

    E-Print Network [OSTI]

    Woodings, Mark Alexander

    1997-01-01T23:59:59.000Z

    available multicast bandwidth on the subnet and reports this information to receivers upon request. Prior to joining the enhancement layer, the receiver checks with the agent and video source to ensure that sufficient bandwidth is available. The agent...

  17. The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game

    E-Print Network [OSTI]

    Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

    2010-01-01T23:59:59.000Z

    In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

  18. A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation...

    Broader source: Energy.gov (indexed) [DOE]

    A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 -...

  19. AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation 

    E-Print Network [OSTI]

    Yannakakis, Georgios N.

    Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

  20. Government Leasing Policy and the Multi-Stage Investment Timing Game in Offshore Petroleum Production

    E-Print Network [OSTI]

    Lin, C.-Y. Cynthia; Leighty, Wayne

    2007-01-01T23:59:59.000Z

    100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.Timing Game in O?shore Petroleum Production 1 C. -Y. Cynthia