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Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


1

Games@Large Distributed Gaming System Arto Laikari1  

E-Print Network (OSTI)

, Finland; 2,3 Fraunhofer Institute for Telecommunications, Berlin, Germany; 4,5,6 University of Genoa, Genoa, Italy; E-mail: 1 Arto.Laikari@vtt.fi, 2 philipp.fechteler@hhi.fraunhofer.de, 3 eisert@hhi.fraunhofer devices (CE) without the need of game software modification. The key innovations of the Games@Large system

Eisert, Peter

2

Strategic Planning System for Exotic Game Management  

E-Print Network (OSTI)

. Jerry Stuth The paradigm of indiscriminate introduction of exotic ungulates has escalated the need for ecological and biological understanding of nonindigenous species. Management of any species or animal enterprise is a dynamic process..., and requires ecological considerations as well as economic constraints. The initial framework of Strategic Planning System for Exotic Game (SPSEG) may allow proactive management of animal enterprises and help mediate the often conflicting short term needs...

Lubbering, Jeanne Marie Petrofes

2012-06-07T23:59:59.000Z

3

Iconic Interfaces for Office Systems based on Video Games  

E-Print Network (OSTI)

Iconic Interfaces for Office Systems based on Video Games Saul Greenberg Department of Computer, R. (1988). Iconic interfaces for office systems based on video games. Canadian Artificial Intelligence, 17, October. Humour column. Executive Summary Although users are enthusiastic about modern icon

Greenberg, Saul

4

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

5

Computer Defeats Video Game System in #EnergyFaceoff Round One  

Energy.gov (U.S. Department of Energy (DOE))

In #EnergyFaceoff round one, the computer edges out the video gaming system for the title of most efficient.

6

Opportunistic mobile games using public transportation systems: a deployability study  

Science Journals Connector (OSTI)

With the growing availability of personal communication devices, we are witnessing a tremendous increase in the demand for mobile services based on location and context. Mobile gaming as a service is, of course, no exception. Unfortunately, differently ... Keywords: Collaborative games, Mixed reality games, Opportunistic networks, Pervasive gaming, Scalability, Video games

Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti

2014-10-01T23:59:59.000Z

7

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System  

E-Print Network (OSTI)

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System Yanzhi Wang and the cloud computing facilities. We provide a nested two stage game formulation for the MCC interaction as well as the cloud computing controller in the nested two stage game using convex optimization technique

Pedram, Massoud

8

Game theoretic analysis of physical protection system design  

SciTech Connect

The physical protection system (PPS) of a fictional small modular reactor (SMR) facility have been modeled as a platform for a game theoretic approach to security decision analysis. To demonstrate the game theoretic approach, a rational adversary with complete knowledge of the facility has been modeled attempting a sabotage attack. The adversary adjusts his decisions in response to investments made by the defender to enhance the security measures. This can lead to a conservative physical protection system design. Since defender upgrades were limited by a budget, cost benefit analysis may be conducted upon security upgrades. One approach to cost benefit analysis is the efficient frontier, which depicts the reduction in expected consequence per incremental increase in the security budget.

Canion, B.; Schneider, E. [Nuclear and Radiation Engineering Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States); Bickel, E.; Hadlock, C.; Morton, D. [Operations Research Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States)

2013-07-01T23:59:59.000Z

9

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff Jungle  

Energy.gov (U.S. Department of Energy (DOE))

Round one of #EnergyFaceoff begins with a fight between a computer (CPU) and a video game system. Which is more energy efficient?

10

Game-theoretic rough sets for recommender systems  

Science Journals Connector (OSTI)

Abstract Recommender systems guide their users in decisions related to personal tastes and choices. The rough set theory can be considered as a useful tool for predicting recommendations in recommender systems. We examine two properties of recommendations with rough sets. The first property refers to accuracy or appropriateness of recommendations and the second property highlights the generality or coverage of recommendations. Making highly accurate recommendations for majority of the users is a major hindrance in achieving high quality performance for recommender systems. In the probabilistic rough set models, these two properties are controlled by thresholds ( ? , ? ) . One of the research issues is to determine effective values of these thresholds based on the two considered properties. We apply the game-theoretic rough set (GTRS) model to obtain suitable values of these thresholds by implementing a game for determining a trade-off and balanced solution between accuracy and generality. Experimental results on movielen dataset suggest that the GTRS improves the two properties of recommendations leading to better overall performance compared to the Pawlak rough set model.

Nouman Azam; JingTao Yao

2014-01-01T23:59:59.000Z

11

Using a Potential Game for Power Reduction in Distributed Storage Systems  

E-Print Network (OSTI)

Using a Potential Game for Power Reduction in Distributed Storage Systems Koji Hasebe, Takumi--We present a game-theoretic approach for power reduction in large-scale distributed storage systems. The key the running time of the disks in active mode by 12.7­18.7%, with an overall average response time of 50­190 ms

Banbara, Mutsunori

12

Incorporating Game-theoretic Rough Sets in Web-based Medical Decision Support Systems  

E-Print Network (OSTI)

Incorporating Game-theoretic Rough Sets in Web-based Medical Decision Support Systems JingTao Yao of game-theoretic rough set (GTRS) component in WMDSS is explored and investigated for this purpose. The GTRS is a recent development in rough sets that takes advantages from data analysis capabilities

Yao, JingTao

13

Game Theory and Decision Theory in Multi-Agent Systems Simon Parsons (s.d.parsons@csc.liv.ac.uk)  

E-Print Network (OSTI)

Game Theory and Decision Theory in Multi-Agent Systems Simon Parsons (s the agent community in the use of techniques from decision theory and game theory. Our aims in this article are firstly to briefly summarise the key concepts of decision theory and game theory, secondly to discuss how

Parsons, Simon

14

Zen Play: A fair play system connected to serious games to motivate energy sustainable behaviors inside dwellings:.  

E-Print Network (OSTI)

??Zen Play is a graduation project that has been conducted to create a feedback system within the back-end part of a serious game, developed by (more)

Zanon, D.

2015-01-01T23:59:59.000Z

15

Multifaceted Simultaneous Load Balancing in DHT-Based P2P Systems: A New Game with  

E-Print Network (OSTI)

of the data (e.g., lexicographic ordering to enable range searches). 1 Introduction Load balancing problems-stealing and load-shedding schemes, in which peers share load with random peers, e.g., [6, 7], or power of twoMultifaceted Simultaneous Load Balancing in DHT-Based P2P Systems: A New Game with Old Balls

Aberer, Karl

16

Interoperable simulation gaming for strategic infrastructure systems design  

E-Print Network (OSTI)

Infrastructure systems are large physical networks of interrelated components which produce and distribute resources to meet societal needs. Meeting future sustainability objectives may require more complex systems with ...

Grogan, Paul Thomas, 1985-

2014-01-01T23:59:59.000Z

17

Game Theoretic Issues in Cognitive Radio Systems (Invited Paper)  

E-Print Network (OSTI)

licensed spectrum bands are under-utilized. This fact motivates the development of new technologies is to split the available spectrum into frequency bands and allocate them to different licensed (primary) users, the dynamic spectrum access in cognitive radio systems improves the spectrum utilization

Krishnamurthy, Vikram

18

Globally Collaborative Environmental Peach Gaming with Global University Systems Globally Collaborative Environmental Peace  

E-Print Network (OSTI)

and figures." To realize this, I worked on the proliferations of data telecom infrastructure and email to various countries, and demonstration and testing of hybrid technologies with "Global Lecture Hall (GLH will supply game players from around the world. With global GRID computer networking technology and Beowulf

Paris-Sud XI, Université de

19

Environmental gaming simulation network  

Science Journals Connector (OSTI)

This paper describes the construction of an infrastructure for global peace gaming, in particular on the issue of environmental and sustainable development in Third World countries. The gaming is intended to train would-be decision-makers in crisis management, conflict resolution and negotiation techniques. Experience shows that the expertise necessary to participate in peace games does not exist in many parts of the world. To help educate future participants, and to promote the cause of peace by enhancing exchanges of education and joint research, the Global Systems Analysis and Simulation (GLOSAS) Project is attempting to create a global (electronic) university consortium. This paper provides a brief account of the steps taken over the past 12 years which have led to the development of the Global University now being organised to meet the challenge of global issues both today and in the 21st century.

Takeshi Utsumi; Philip S. Gang

1991-01-01T23:59:59.000Z

20

AIGA Southwest Gaming Expo  

Energy.gov (U.S. Department of Energy (DOE))

The Arizona Indian Gaming Association (AIGA) is hosting the Southwest Gaming Expo in Scottsdale, Arizona, on Nov. 5-7, 2014.

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


21

A Modal Logic for Coalitional Power in Games  

Science Journals Connector (OSTI)

......for Coalitional Power in Games MARC PAULY...theory, multiagent systems. 1 Introduction...for Coalitional Power in Games actions...players. While operations on games are not...Dynamic logic. In Handbook of Philosophical...of provability in systems of modal propositional......

Marc Pauly

2002-02-01T23:59:59.000Z

22

Vampire Power and Gaming | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Vampire Power and Gaming Vampire Power and Gaming Vampire Power and Gaming May 17, 2010 - 12:55pm Addthis Elizabeth Spencer Communicator, National Renewable Energy Laboratory (No, this post has nothing to do with a certain twenty-four-year-old, side-scrolling action game series.) I read a survey today about how much energy videogame consoles use, which more or less boiled down to: Certain consoles can use about as much energy as your TV do to run, so you shouldn't leave them on (as in "on and running a game" or "on and sitting on the top-level system menu") for hours and hours when you're not actually gaming. And if you must, you should consider turning on sleep mode or having it auto-shutdown after however many hours. Of course, I'd like to think (perhaps naively) that the readers of this

23

Vampire Power and Gaming | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Vampire Power and Gaming Vampire Power and Gaming Vampire Power and Gaming May 17, 2010 - 12:55pm Addthis Elizabeth Spencer Communicator, National Renewable Energy Laboratory (No, this post has nothing to do with a certain twenty-four-year-old, side-scrolling action game series.) I read a survey today about how much energy videogame consoles use, which more or less boiled down to: Certain consoles can use about as much energy as your TV do to run, so you shouldn't leave them on (as in "on and running a game" or "on and sitting on the top-level system menu") for hours and hours when you're not actually gaming. And if you must, you should consider turning on sleep mode or having it auto-shutdown after however many hours. Of course, I'd like to think (perhaps naively) that the readers of this

24

Cyber-security analysis in smart grid SCADA systems: A game theoretic approach.  

E-Print Network (OSTI)

??Power grid systems deliver electricity from suppliers that generate the power to be transmitted through grids of interconnected networks and distributed to customers. Smart grids (more)

Rudrapattana, Sudeeptha Ranganath 1989-

2013-01-01T23:59:59.000Z

25

Applying simulation experience design methods to creating serious game-based adaptive training systems  

Science Journals Connector (OSTI)

......environments, adaptive community-based intranets, and intercultural agent-based systems...identify the needs, objectives, and characteristics of a single user in a scenario, and...due to dynamic organizational changes characteristics of many training environments, gathering......

Elaine M. Raybourn

2007-03-01T23:59:59.000Z

26

Disordered environments in spatial games  

Science Journals Connector (OSTI)

The Prisoners dilemma is the main game theoretical framework in which the onset and maintainance of cooperation in biological populations is studied. In the spatial version of the model, we study the robustness of cooperation in heterogeneous ecosystems in spatial evolutionary games by considering site diluted lattices. The main result is that, due to disorder, the fraction of cooperators in the population is enhanced. Moreover, the system presents a dynamical transition at ?*, separating a region with spatial chaos from one with localized, stable groups of cooperators.

Mendeli H. Vainstein and Jeferson J. Arenzon

2001-10-22T23:59:59.000Z

27

Games, puzzles, and computation  

E-Print Network (OSTI)

There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept ...

Hearn, Robert A. (Robert Aubrey), 1965-

2006-01-01T23:59:59.000Z

28

Algorithmic Game Theory and Applications  

E-Print Network (OSTI)

, such as the Internet, are operated and built by thousands of large and small entities (autonomous agents), which collab and mathematical economics have been proven to be a powerful modeling tool, which can be applied to understand, a subfield of game theory, asks how one can design systems so that agents' selfish behavior results

Mavronicolas, Marios

29

Recycling Parrondo games  

E-Print Network (OSTI)

We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

2005-10-24T23:59:59.000Z

30

Algorithms, games, and evolution  

Science Journals Connector (OSTI)

...repeated games (4), then rediscovered by Cover in relation to portfolio analysis...game, each of finitely many players has a set of strategies, and a payoff function mapping the Cartesian product of the strategy sets to the reals. A game in which...

Erick Chastain; Adi Livnat; Christos Papadimitriou; Umesh Vazirani

2014-01-01T23:59:59.000Z

31

Game Theory Kenneth Prestwich  

E-Print Network (OSTI)

...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;Game Theory Kenneth Prestwich ...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;c 1999 by Kenneth Prestwich. All are available on-line at: http: science.holycross.edu departments biology kprestwi behavior ESS ESS index frmset

Prestwich, Ken

32

First Video Game  

SciTech Connect

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2008-10-21T23:59:59.000Z

33

First Video Game  

ScienceCinema (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2010-01-08T23:59:59.000Z

34

PRODUCER -SCROUNGER GAME n-Person Game  

E-Print Network (OSTI)

size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

Caraco, Thomas

35

Nuclear physicists use video gaming to build Hampton Roads' Fastest...  

NLE Websites -- All DOE Office Websites (Extended Search)

0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

36

Old Schoolyard Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Schoolyard Games Schoolyard Games Nature Bulletin No. 287-A December 16, 1967 Forest Preserve District of Cook County Richard B. Ogilvie, President Roland F. Eisenbeis, Supt. of Conservation OLD SCHOOLYARD GAMES Children are much the same everywhere: naturally, they want to have fun and play games. Many of the games enjoyed in our American schoolyards and playgrounds today were played by our great- grandparents, Some of them, with different names and rules, were brought from other countries and their origins are lost in the mists of antiquity. In ancient Greece and Rome, for instance, youngsters rolled hoops, flew kites and played games like hide-and-seek, blindman's buff and hopscotch. Our American Indians were fun-loving people with scores of games. The Iroquois invented lacrosse and Indian children flew kites of bladders, spun teetotums (a kind of top), made "cats' cradles" with fibers, and played tag, hide-and-seek, blindman's buff and shuttlecock.

37

Video game values: Humancomputer interaction and games  

Science Journals Connector (OSTI)

......research-article Articles HCI Issues in Computer Games Video game values: Human-computer interaction...human-computer interaction (HCI) research into video games rarely considers how they are different...design, does not address the nature of video games as games specifically. Unlike most......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

38

Small Game -- Cooking Care.  

E-Print Network (OSTI)

Game - Cooking Care Mary K. Sweeten* The Hunt Hunting small game animals in Texas is a popular recreational activity. Careful handling and preparation help you use game and avoid unnecessary waste of wild game resources if you do hunt. Squirrels.... Count Y2 cup of vegetable or fruit as one serving, or a portion ordinarily served such as one medium apple, banana, orange or potato, half a medium grapefruit or cantaloupe or the juice of one lemon. Some good sources of vitamin Care oranges...

Sweeten, Mary K.

1981-01-01T23:59:59.000Z

39

Games Technology: Console Architectures, Game Engines and Invisible Interaction  

E-Print Network (OSTI)

Games Technology: Console Architectures, Game Engines and Invisible Interaction Edmond Prakash simultaneously harness the power of the game consoles to satisfy gamers. The third part focuses on Invisible Game becoming invisible and the human body becomes the interface. Finally, we look at novel research

Li, Baihua

40

Educational Material Science Games  

NLE Websites -- All DOE Office Websites (Extended Search)

Material Science Games Material Science Games Do you have a great material science game? Please click our Ideas page. Featured Games: >KS2 Bitsize BBC - Materials KS2 Bitsize BBC - Materials Sponsored by the BBC, K2S Bitsize offers tons of free online science games including a section on materials. Learn about the changes in materials, changing states, heat, rocks, soils, solids, liquids, gases, and much more. Science Kids - Properties of Materials Science Kids - Properties of Materials Learn about the properties of materials as you experiment with a variety of objects in this great science activity for kids. Discover the interesting characteristics of materials; are they flexible, waterproof, strong or transparent? Characteristics of Materials - BBC Schools Characteristics of Materials - BBC Schools

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


41

Parrondo Games and Quantum Algorithms  

E-Print Network (OSTI)

We pursue the possible connections between classical games and quantum computation. The Parrondo game is one in which a random combination of two losing games produces a winning game. We introduce novel realizations of this Parrondo effect in which the player can `win' via random reflections and rotations of the state-vector, and connect these to known quantum algorithms.

Chiu Fan Lee; Neil Johnson

2002-03-10T23:59:59.000Z

42

Designing Digital Games for Rural Children: A Study of Traditional Village Games in India  

E-Print Network (OSTI)

Developing world, digital divide, games, traditional games ACM Classification Keywords H.5.m. Information

Matsuda, Noboru

43

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein  

E-Print Network (OSTI)

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein,brandtf,harrenst}@tcs.ifi.lmu.de ABSTRACT Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which comprises a variety

Cengarle, María Victoria

44

Stuttering Equivalence for Parity Games  

E-Print Network (OSTI)

We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in the parity game. This means that solving a parity game can be accelerated by minimising the game graph with respect to stuttering equivalence. While, at the outset, it might not be clear that this strategy should pay off, our experiments using typical verification problems illustrate that stuttering equivalence speeds up solving parity games in many cases.

Cranen, Sjoerd; Willemse, Tim A C

2011-01-01T23:59:59.000Z

45

The Place Value Game  

NLE Websites -- All DOE Office Websites (Extended Search)

Place Value Game Place Value Game Welcome to the Place Value Game! The goal of the Place Value Game is to create the largest possible number from the digits the computer gives you. Unfortunately, the computer will give you each digit one at a time and you won't know what the next number will be. You are not allowed to rearrange any of the digits you have already placed, so think carefully before you lock a number in place! Good luck! You are allowed to select the: Number of Digits - The number of digits in the number you are building. Largest Digit - The largest number the computer is allowed to pick. (9 means that the computer can pick any number from 0 to 9) Number of Discards - The number of extra spaces you get. (2 means that you are allowed to throw away 2 numbers) A JavaScript enabled web browser (Netscape Navigator 4 or Internet Explorer

46

Who's got game (theory)?  

E-Print Network (OSTI)

Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...

Blankinship, Erik Jackson, 1974-

2005-01-01T23:59:59.000Z

47

Advertising in computer games  

E-Print Network (OSTI)

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

Vedrashko, Ilya

2006-01-01T23:59:59.000Z

48

Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996  

SciTech Connect

The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

1998-11-01T23:59:59.000Z

49

Technology transition in the national air transportation system : market failure and game theoretic analysis with application to ADS-B  

E-Print Network (OSTI)

This research analyzes the problem of technology transition in the national air transportation system, focusing on the implementation of Automatic Dependent Surveillance-Broadcast (ADS-B). ADS-B is a key technology in the ...

Hu, Xiaojie

2008-01-01T23:59:59.000Z

50

Video Game Device Haptic Interface for Robotic Arc Welding  

SciTech Connect

Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

Corrie I. Nichol; Milos Manic

2009-05-01T23:59:59.000Z

51

Batteries lose in game of thorns | EMSL  

NLE Websites -- All DOE Office Websites (Extended Search)

Batteries lose in game of thorns Batteries lose in game of thorns Scientists see how and where disruptive structures form and cause voltage fading Images from EMSL's scanning...

52

A Cure for Stuttering Parity Games  

Science Journals Connector (OSTI)

We define governed stuttering bisimulation for parity games, weakening stuttering bisimulation by taking the ownership of vertices ... observably different games. We show that governed stuttering bisimilarity is ...

Sjoerd Cranen; Jeroen J. A. Keiren

2012-01-01T23:59:59.000Z

53

Machine Learning for Adaptive Computer Game Opponents .  

E-Print Network (OSTI)

??This thesis investigates the use of machine learning techniques in computer games to create a computer player that adapts to its opponent's game-play. This includes (more)

Miles, Jonathan David

2009-01-01T23:59:59.000Z

54

Playing games with EPR-type experiments  

E-Print Network (OSTI)

An approach towards quantum games is proposed that uses the unusual probabilities involved in EPR-type experiments directly in two-player games.

Azhar Iqbal

2005-07-17T23:59:59.000Z

55

A Non-cooperative Differential Game Model for Frequency Reuse Based Channel Allocation in Satellite Networks  

Science Journals Connector (OSTI)

In this paper, channel resource allocation problem for LEO mobile satellite systems is investigated and a new dynamic channel resource allocation scheme is proposed based on differential game. Optimal channel resource allocated to each satellite beams ... Keywords: Differential game, Dynamic channel allocation, LEO, Mobile satellite systems

Haitao Xu, Xianwei Zhou

2014-11-01T23:59:59.000Z

56

Game Preserves and Closed Areas (Montana) | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Game Preserves and Closed Areas (Montana) Game Preserves and Closed Areas (Montana) Game Preserves and Closed Areas (Montana) < Back Eligibility Utility Fed. Government Commercial Agricultural Investor-Owned Utility State/Provincial Govt Industrial Construction Municipal/Public Utility Local Government Residential Installer/Contractor Rural Electric Cooperative Tribal Government Low-Income Residential Schools Retail Supplier Institutional Multi-Family Residential Systems Integrator Fuel Distributor Nonprofit General Public/Consumer Transportation Savings Category Alternative Fuel Vehicles Hydrogen & Fuel Cells Buying & Making Electricity Water Home Weatherization Solar Wind Program Info State Montana Program Type Environmental Regulations Provider Montana Fish, Wildlife, and Parks Department Game preserves and closed areas exist within the state of Montana for the

57

Modal Knowledge and Game Semirings  

Science Journals Connector (OSTI)

......Methods for Data and Modelling Modal Knowledge and Game Semirings 1 Bernhard Moller...algebras. We show that they can also model knowledge and belief logics as well as games without...Moreover, we show possibilities of handling knowledge update and revision algebraically. For......

Bernhard Mller

2013-01-01T23:59:59.000Z

58

Discrete bidding games Mike Develin  

E-Print Network (OSTI)

Tic-Tac-Toe, are suitable for recreational play. We also present an analysis of Tic-Tac-Toe for both discrete and real-valued bidding. Contents 1 Introduction 2 1.1 A game of bidding Tic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 5 A partial order on games 21 6 Bidding Tic-Tac-Toe 23 6.1 Optimal moves

Payne, Sam

59

Designing entertaining educational games using procedural rhetoric: a case study  

Science Journals Connector (OSTI)

In the paper we describe the design and development of a video game about sustainable energy use that effectively unites fun with learning. We also present results from an initial study of the educational impact of the game. Many educational games do ... Keywords: educational games, energy, environment, game design, procedural rhetoric, serious games, simulation games

Lars Doucet; Vinod Srinivasan

2010-07-01T23:59:59.000Z

60

Mobile Game Recommendation using Touch Gestures  

E-Print Network (OSTI)

Mobile Game Recommendation using Touch Gestures Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, and Kuan and download more than one hundred thousands of games on mobile app marketplaces; nevertheless, how to pick discover mobile games with similar gameplay based on players' touch gestures while playing a game. We

Chen, Sheng-Wei

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


61

Herbert: a motion-controlled mobile game  

Science Journals Connector (OSTI)

Smartphone games lack the hardware interface afforded by other gaming media like controllers for consoles, keyboard and mouse for PCs, joysticks and buttons on arcade cabinets, etc. As such, many popular games focus on puzzle mechanics using the touch ... Keywords: accelerometer, chasing, intuitive controls, kiting, mobile devices, motion controls, shake, skill game

Alexander M. Duff, Jun Ma, Shannon Sepelak, Alberto Uriarte, Wenjie Wu, Jichen Zhu

2014-10-01T23:59:59.000Z

62

Game worlds : a study of video game criticism  

E-Print Network (OSTI)

This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

Gursoy, Ayse

2013-01-01T23:59:59.000Z

63

EEExxxttteeennndddeeeddd PPPrrroooccceeeeeedddiiinnngggsss Toulouse, France, September 4-6, 2012 Fun and Games'2012 | POSTERS  

E-Print Network (OSTI)

Fun and Games'2012 | POSTERS 24 Challenges for the Gamification of Incident Reporting Systems Cédric the challenges for the "gamification" of incident reporting systems. Author Keywords Incident reporting, User

Winckler, Marco Antonio Alba

64

Indian Gaming 2013 Tradeshow & Convention  

Energy.gov (U.S. Department of Energy (DOE))

The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

65

E-Print Network 3.0 - army weapon systems Sample Search Results  

NLE Websites -- All DOE Office Websites (Extended Search)

Games Summary: &S) weapon. Examples include shooting galleries with air rifles, paint- ball and laser tag systems, and any... . DISCUSSION Related Work. Other game and...

66

Gameful learning as a way of being  

Science Journals Connector (OSTI)

As a variation on game-based learning, we propose the concept of 'gameful learning' as a framework that encourages improvisation, playfulness, and social interaction, and which takes into account the unique contingencies of individual people and specific content. We describe gameful learning in terms of three elements: attitude, identity, and ignorance. Three cases of gameful learning are examined across diverse learning environments: a fourth grade science class studying matter, a secondary world history class studying the Middle Ages, and an educational technology graduate programme. Cross-case analysis reveals how gameful learning elements relate to attitudes of agency and social necessity, becoming a game designer, and embracing ignorance for learning.

Jeremiah I. Holden; Jeff Kupperman; Aviva Dorfman; Tim Saunders; Amanda Pratt; Pagan MacKay

2014-01-01T23:59:59.000Z

67

Robotic Video Game Learning Using Self-Detection  

E-Print Network (OSTI)

Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have

Wurtele, Eve Syrkin

68

Optimal data allocation and fairness for online games  

Science Journals Connector (OSTI)

In our previous work, we proposed a load distribution technique and a dynamic data reallocation method for web-based Multiplayer Online Role-Playing Game (MORPG) systems. Our proposed approach reduced the average server latency for game players. However, latency values varied widely resulting in some game players gaining an advantage over others. In this paper, we deal with data allocation and consider latency fairness in the form of a combinational optimisation problem. We develop an optimisation model in which the objective function minimises the differences in latency values and we solve instances from this model using an exact algorithm. Our model improved latency fairness and more stable server loads than the previous data reallocation method. Furthermore, it provides more stable gameplay using ten web servers instead of five.

Masaki Kohana; Shusuke Okamoto; Atsuko Ikegami

2014-01-01T23:59:59.000Z

69

BNL | History:The First Video Game?  

NLE Websites -- All DOE Office Websites (Extended Search)

The First Video Game? The First Video Game? photo of Tennis for Two Before 'Pong,' There Was 'Tennis for Two' Before the era of electronic ping pong, hungry yellow dots, plumbers, mushrooms, and fire-flowers, people waited in line to play video games at roller-skating rinks, arcades, and other hangouts. More than fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play "Tennis for Two," an electronic tennis game that is unquestionably a forerunner of the modern video game. Tennis for Two was first introduced on October 18, 1958, at one of the Lab's annual visitors' days. Two people played the electronic tennis game with separate controllers that connected to an analog computer and used an oscilloscope for a screen. The game's creator, William

70

Augmented reality games : improved data layers  

E-Print Network (OSTI)

The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

Laurendi, Joseph Michael

2011-01-01T23:59:59.000Z

71

Stuttering Mostly Speeds Up Solving Parity Games  

Science Journals Connector (OSTI)

We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in ... by minimising the game graph with res...

Sjoerd Cranen; Jeroen J. A. Keiren; Tim A. C. Willemse

2011-01-01T23:59:59.000Z

72

Arm-Hand-Finger Video Game Interaction  

E-Print Network (OSTI)

Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

Logsdon, Drew Anthony

2012-02-14T23:59:59.000Z

73

You Sunk My Iceberg (An Android Game)  

E-Print Network (OSTI)

You Sunk My Iceberg (An Android Game) Milestone II 1. Introduction a. Background and motivation Our is named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal of this project

Huang, Chun-Hsi

74

You Sunk My Iceberg (An Android Game)  

E-Print Network (OSTI)

You Sunk My Iceberg (An Android Game) 1. Introduction a. Background and motivation Our Senior is tentatively named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal

Huang, Chun-Hsi

75

Expected Termination Time in BPA Games  

Science Journals Connector (OSTI)

We consider the problem of computing the value and finding the epsilon-optimal strategies for concurrent Basic Process Algebra games, which is a subclass of two-player infinite-state stochastic games with impe...

Dominik Wojtczak

2013-01-01T23:59:59.000Z

76

Numerical solution methods for differential game problems  

E-Print Network (OSTI)

Differential game theory provides a potential means for the parametric analysis of combat engagement scenarios. To determine its viability for this type of analysis, three frameworks for solving differential game problems ...

Johnson, Philip A. (Philip Arthur)

2009-01-01T23:59:59.000Z

77

Massivizing Online Games: Distributed Computing Challenges and  

E-Print Network (OSTI)

Massivizing Online Social Games Scheduling in IaaS Clouds Gamification in Higher Education May 9 May 27 June 5

Iosup, Alexandru

78

A survey on networking games in telecommunications  

E-Print Network (OSTI)

A survey on networking games in telecommunications E. Altman , T. Boulogne , R. El-Azouzi , T. Jim of networking games, as well as a number of different applications in telecommunications that make use of or can in telecommunications from other areas, in particular from transportation planning. Keywords: Game Theory

79

Research and Educational Innovations in Computer Games  

E-Print Network (OSTI)

Koreans play computer games ­ Games currently 5% GDP; 2012 Goal, 10% #12;3 Game Industry Map: Silicon: military training, corporate training, health care, real estate, manufacturing, etc. · Growth areas: MMOGs Software Development · The most successful OSSD projects obtain sustained exponential growth

Scacchi, Walt

80

Abstract --Under a context of transmission open access, a methodology to define a common transmission trunk system  

E-Print Network (OSTI)

Terms--Transmission systems, Transmission pricing, Cooperative games, Shapley value, Transmission open

Catholic University of Chile (Universidad Católica de Chile)

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


81

Video game values: Humancomputer interaction and games  

Science Journals Connector (OSTI)

......Despite this, Squire does not attempt the project himself in any detailed way. Martin Oliver...C. 2005. The Things We Learned on Liberty Island: Designing Games to Help People...Yee, N. 2006, March. The Daedalus Project, http://www.nickyee.com/daedalus......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

82

NEAT-o-Games: Ubiquitous Activity-based Gaming  

E-Print Network (OSTI)

(NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing

83

ACCELERATED VIDEO STREAMING FOR GAMING ARCHITECTURE Arto Laikari, Philipp Fechteler, Benjamin Prestele, Peter Eisert, Jukka-Pekka Laulajainen  

E-Print Network (OSTI)

.prestele, peter.eisert}@hhi.fraunhofer.de, jukka-pekka.laulajainen@vtt.fi VTT Technical Research Centre of Finland Software architectures and platforms Vuorimiehentie 3, Espoo, FI-02044 VTT, Finland Fraunhofer Institute software modifica- tion. The key innovations of the Games@Large system are game execution distribution

Eisert, Peter

84

The Game Trace Archive Yong Guo and Alexandru Iosup  

E-Print Network (OSTI)

and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted discuss possible applications of the GTA in gaming area such as game resource management, Quality-Gaming Networks [7]. Tens of millions of players currently participate in OMGNs, such as Valve's Steam, XFire

Iosup, Alexandru

85

Computer Games and Virtual Worlds: New Modalities of  

E-Print Network (OSTI)

Institute for Software Research and Center for Computer Games and Virtual Worlds University of California;13 "Gowning" training game, developed at UCI GameLab #12;14 Game-based tele-rehabilitation #12;15 · Virtual, collaborative product/prototype development, and more Game-based virtual worlds and tele-rehabilitation #12

Scacchi, Walt

86

Industrial Partnership Prosperity Game{trademark}  

SciTech Connect

Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

Boyak, K.; Berman, M.; Beck, D.

1998-02-01T23:59:59.000Z

87

Morality and Meaning in Video Games: A New Approach to Christian Game Design  

E-Print Network (OSTI)

A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring other themes, including ethics, morality, and religious or spiritual subjects. This thesis...

Bednarz, Megan Renee?

2012-07-16T23:59:59.000Z

88

Coherence and Flexibility in Dialogue Games for Argumentation  

Science Journals Connector (OSTI)

......2005 Original Article Original Articles Coherence and Flexibility in Dialogue Games for...particular, it allows for varying degrees of coherence and flexibility when it comes to maintaining...dialogue games, defeasible reasoning| Coherence and Flexibility in Dialogue Games for......

Henry Prakken

2005-12-01T23:59:59.000Z

89

Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay  

E-Print Network (OSTI)

ANALYSIS OF DATA .................................................................. 30 IV.A. Analysis of Earlys Seven Principles Application ............................... 31 IV.B. Major Design Features of Companion Games...-console. 31 IV.A. Analysis of Earlys Seven Principles Application IV.A.1. Fable II Pub Games According to Chris Early, the release of Fable II Pub Games in 2008 marked the first time companion gaming (as it is known today) was published...

Ross, Jacob

2013-08-30T23:59:59.000Z

90

Video Games - Did They Begin at Brookhaven  

Office of Scientific and Technical Information (OSTI)

Video Games – Did They Begin at Brookhaven? Video Games – Did They Begin at Brookhaven? Additional Web Pages The following account, written in 1981, tells how a Department of Energy research and development program led to the pioneering development of video games. William Higinbotham William Higinbotham First Pong, now Space Invaders, next Star Castle – video games have mesmerized children of at all ages across the country and around the world. Where did it all begin? Possibly at Brookhaven National Laboratory. In 1958, William Higinbotham, then head of BNL's Instrumentation Division, designed what may have been one of the first video games. Back then, Brookhaven had visitors days in the fall, and thousands of people came to tour the Lab and see exhibits set up in the gymnasium. Higinbotham's game was an illustration of what the Instrumentation Division could design and build.

91

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning  

E-Print Network (OSTI)

WORLDS is a prototype game-based learning environment about environmental sustainability designed. Intelligent game-based learning environments show considerable promise for creating effective and engaging-based learning environments has focused on formal education settings and training. However, intelligent game

Young, R. Michael

92

Interdiction Games on Markovian PERT Networks  

E-Print Network (OSTI)

Apr 15, 2013 ... Abstract: In a stochastic interdiction game a proliferator aims to minimize the expected duration of a nuclear weapons development project,...

Eli Gutin

2013-04-15T23:59:59.000Z

93

The Hunger Games Viral Marketing Campaign.  

E-Print Network (OSTI)

?? This essay examines Lionsgates viral marketing campaign for The Hunger Games (Gary Ross, 2012) and the marketing teams use of new marketing techniques and (more)

Ilar, Sandra

2014-01-01T23:59:59.000Z

94

Optimization Online - On the shortest path game  

E-Print Network (OSTI)

Jun 17, 2014 ... Abstract: In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (agents/players) move...

Andreas Darmann

2014-06-17T23:59:59.000Z

95

Other: Game Imaging Meets Nuclear Reality | ScienceCinema  

Office of Scientific and Technical Information (OSTI)

Search Results Other: Game Imaging Meets Nuclear Reality Citation Details Title: Game Imaging Meets Nuclear Reality Have feedback or suggestions for a way to improve these results?...

96

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network (OSTI)

We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with loca- tional marginal prices. Each player in this game faces a...

97

Social cycling and conditional responses in the Rock-Paper-Scissors game  

E-Print Network (OSTI)

How humans make decisions in non-cooperative strategic interactions is a challenging question. For the fundamental model system of Rock-Paper-Scissors (RPS) game, classic game theory of infinite rationality predicts the Nash equilibrium (NE) state with every player randomizing her choices to avoid being exploited, while evolutionary game theory of bounded rationality in general predicts persistent cyclic motions, especially for finite populations. However, as empirical studies on human subjects have been relatively sparse, it is still a controversial issue as to which theoretical framework is more appropriate to describe decision making of human subjects. Here we observe population-level cyclic motions in a laboratory experiment of the discrete-time iterated RPS game under the traditional random pairwise-matching protocol. The cycling direction and frequency are not sensitive to the payoff parameter a. This collective behavior contradicts with the NE theory but it is quantitatively explained by a microscopic ...

Wang, Zhijian; Zhou, Hai-Jun

2014-01-01T23:59:59.000Z

98

Methodology in Biological Game Simon M. Huttegger  

E-Print Network (OSTI)

;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

Zollman, Kevin

99

Fruit and Vegetable Safety Challenge Game Directions  

E-Print Network (OSTI)

1 Fruit and Vegetable Safety Challenge Game Directions Equipment needed: 1. Computer, projector (fruits, vegetables, and meat) 6. Cleaning solutions (bleach, soap, water) 7. Stop watch 8. Team prizes How to Start: This game can be used with the "A Healthy Harvest: Safe Handling of Fresh Fruits

100

Optimally designing games for behavioural research  

Science Journals Connector (OSTI)

...Google PhD Fellowship to M.Z. and NSF grant no. IIS-0845410 to T.L.G. 1 Corridor...Ahn, L . 2006 Games with a purpose. Computer 39, 92-94. ( doi:10.1109/MC...Digital game-based learning in high school computer science education: impact on educational...

2014-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


101

Beating Nature at her Own Game? | U.S. DOE Office of Science (SC)  

Office of Science (SC) Website

Beating Nature at her Own Game? Beating Nature at her Own Game? Discovery & Innovation Stories of Discovery & Innovation Brief Science Highlights SBIR/STTR Highlights Contact Information Office of Science U.S. Department of Energy 1000 Independence Ave., SW Washington, DC 20585 P: (202) 586-5430 08.24.11 Beating Nature at her Own Game? New catalyst speeds conversion of electricity to hydrogen fuel. Print Text Size: A A A Subscribe FeedbackShare Page Click to enlarge photo. Enlarge Photo Systemic view of how catalyst might fit into a renewable energy production and storage system Image courtesy of Pacific Northwest National Laboratory Systemic view of how catalyst might fit into a renewable energy production and storage system. Major improvements in our ability to store electrical energy will be

102

Rebates in a Bertrand game  

Science Journals Connector (OSTI)

We study a price competition game in which customers are heterogeneous in the rebates they get from either of two firms. We characterize the transition between competitive pricing (without rebates), mixed strategy equilibrium (for intermediate rebates), and monopoly pricing (for larger rebates). In the mixed equilibrium, a firms support consists of two parts: (i) aggressive prices that can steal away customers from the other firm, and (ii) defensive prices that can only attract customers who get the rebate. Both firms earn positive expected profits. We show that, counter-intuitively, for intermediate rebates, an increase in rebates leads to a lower market segmentation.

Nora Szech; Philipp Weinschenk

2013-01-01T23:59:59.000Z

103

A Hack-Free RTS Game Toolkit Michael Buro  

E-Print Network (OSTI)

ORTS A Hack-Free RTS Game Toolkit Michael Buro RTDS-Meeting Oct/25/2002 Outline RTS Games Sophisticated distributed game AI Competition on server Hack-free client software Server-Side Game Simulation Server-Side Simulation Benefits Client hacks useless. Fair competition! All unit commands

Buro, Michael

104

False prophets: exploring hybrid board/video games  

Science Journals Connector (OSTI)

In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom ... Keywords: CSCP, games, social interactions, tangible interfaces

Regan L. Mandryk; Diego S. Maranan

2002-04-01T23:59:59.000Z

105

CS798 Games for Health, Spring 2014 Administrivia  

E-Print Network (OSTI)

topics in health-related games. Appreciation of what makes for good "gamification" in healthcare. Ability

DiMarco, Chrysanne

106

Cheshire: a design framework for alternate reality games  

Science Journals Connector (OSTI)

Alternate Reality Games (ARG) have come very far in the last ten years. Great works by the likes of Steve Peters, Christy Dena and Jim Miller have pushed the genre forward, but it still lacks some of the tools created for other types of games. The design ... Keywords: ARG, alternate reality games, digital narrative, game design

Alejandro I. Baltra

2011-10-01T23:59:59.000Z

107

AN APPLICATION OF GAME THEORY: FUNDING INTERDEPENDENT MC and A UPGRADE DECISIONS  

SciTech Connect

Funding Material, Control and Accountability (MC&A) system upgrades has been identified as a partial solution for mitigating the diversion threat of weapons-grade nuclear material. Effective MC&A system upgrades are dependent on appropriate decisions based on based on funding, implementation, operation and oversight. Traditional MC&A upgrade decisions inherently assumed that all decision-makers possessed similar payoff vectors allowing for a fairly consistent and unified approach to MC&A system enhancements; however, MC&A upgrade projects in non-traditional environments may be required to take into account situations where the potential payoff vectors among decision-makers may be significantly different. Once a decision-maker is required to take into account the decisions of others, the process can be modeled as a game. Game theory has been previously be used to shed light on many aspects of social and economic behavior where a payoff from a set of strategies is dependent on the strategy of others. In this paper, the application of game theory in the context of MC&A upgrades is discussed. Various MC&A upgrades decision payoff matrices for relevant circumstances are evaluated for static (simultaneous) and dynamic (sequential decisions) games. Optimal strategies and equilibrium conditions for these payoff matrices are analyzed. Additional game factors (bargaining, uncertain outcomes, moral hazards) that may affect the outcome of the game are briefly discussed. By demonstrating the application of game theory to a nontraditional environment that may require MC&A upgrades, this work increases the understanding out how outcomes are logically connected to the respective value decision-makers assign to choices.

B. G. SCOTT

2001-06-01T23:59:59.000Z

108

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About  

E-Print Network (OSTI)

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

Spagnolo, Filippo

109

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network (OSTI)

The Heart of Puzzling: Mathematics and Computer Games in comp* *uter gaming. 1 Introduction At the heart of every good game is a puzzle

Walicki, Michal

110

Mobile Phone Programming- Multi-Player Mobile Phone Game Based on Bluetooth.  

E-Print Network (OSTI)

??Mobile games are becoming more and more popular and the industry is increasing quickly. However, majority of these mobile games are single player games. In (more)

ZHAO, PENGCHENG

2010-01-01T23:59:59.000Z

111

Computer Game Design B.S. Degree Curriculum Chart: 2013-2014  

E-Print Network (OSTI)

Computer Game Design B.S. Degree Curriculum Chart: 2013-2014 http://ua.soe.ucsc.edu · advising 16 Discrete Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 13/L Computer Systems & C Programming OR OR **OR * * Students may take CMPS 13/L in lieu of another

Stuart, Josh

112

Computer Game Design B.S. Degree 2014-2015 Curriculum Chart  

E-Print Network (OSTI)

Computer Game Design B.S. Degree 2014-2015 Curriculum Chart CMPS 12B/M Data Structures *CMPS 13H to Prog: Java CMPS 11 Intermediate Programming *CMPE 13/L Computer Systems and C Programming OR OR ETHICS Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 21 Linear

Stuart, Josh

113

Oklahoma Indian Gaming Association Annual Conference  

Energy.gov (U.S. Department of Energy (DOE))

Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Showspecifically devoted to all aspects of the...

114

Take Me Out to the Besuboru Game  

E-Print Network (OSTI)

Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

Hacker, Randi

2009-03-04T23:59:59.000Z

115

Pwning Level Bosses in MATLAB: Student Reactions to a Game-Inspired Computational Physics Course  

E-Print Network (OSTI)

We investigated student reactions to two computational physics courses incorporating several videogame-like aspects. These included use of gaming terminology such as "levels," "weapons," and "bosses"; a game-style point system linked to course grades; a self-paced schedule with no deadlines; a mastery design in which only entirely correct attempts earn credit, but students can retry until they succeed; immediate feedback via self-test code; an assignment progression from "minions" (small, focused tasks) to "level bosses" (integrative tasks); and believable, authentic assignment scenarios. Through semi-structured interviews and course evaluations, we found that a majority of students considered the courses effective and the game-like aspects beneficial. In particular, many claimed that the point system increased their motivation; the self-paced nature caused them to reflect on their self-discipline; the possibility and necessity of repeating assignments until perfect aided learning; and the authentic tasks hel...

Beatty, Ian D

2014-01-01T23:59:59.000Z

116

Game, Set, and Match A Personal Journey  

E-Print Network (OSTI)

be called Lo Shu. . . Or Tic-Tac-Toe! 8 1 6 3 5 7 4 9 2 Carl Lee (UK) Game, Set, and Match KYMAA -- April. . . Or Tic-Tac-Toe! 8 1 6 3 5 7 4 9 2 This was one of my early encounters with the notion of isomorphism (and Coxeter).) Carl Lee (UK) Game, Set, and Match KYMAA -- April 2013 9 / 54 #12;Three Dimensional Tic

Lee, Carl

117

Analyzing Scrip Systems  

E-Print Network (OSTI)

Scrip systems provide a nonmonetary trade economy for exchange of resources. We model a scrip system as a stochastic game and study system design issues on selection rules to match potential trade partners over time. We ...

Johnson, Kristine Dianne

118

E-Print Network 3.0 - artificially mediated games Sample Search...  

NLE Websites -- All DOE Office Websites (Extended Search)

Summary: Institute of New York University Associate Professor Director, Social Game Lab Director, Game Innovation Lab... 08 Rensselaer Polytechnic Institute...

119

Journey of discovery: the night journey project as "video/game art"  

Science Journals Connector (OSTI)

This paper describes the development of a video/game art project being produced by media artist Bill Viola in collaboration with a team from the USC Game Innovation Lab, which uses a combination of both video and game technologies to explore the universal ... Keywords: 3D environments, emotion in games, game design, game visuals, innovation, iterative process, playtesting, post processing, prototyping

Tracy Fullerton; Todd Furmanski; Kurosh ValaNejad

2007-08-01T23:59:59.000Z

120

Multiplayer Quantum Games and its Application as Access Controller in Architecture of Quantum Computers  

E-Print Network (OSTI)

One of the basics tasks in computer systems is the control of access of resources. Basically, there is a finite amount of resources that can be, for example, the CPU, memory or I/O ports, and several processes requiring those resources. If there is not enough resource in order to attend the demand, some kind of control access has to be employed. In this work, recognizing the resource sharing problem as a competition, we employ a simplified multiplayer quantum game as an access controller. The proposed quantum game can be employed in the architecture of quantum computers.

Paulo Benicio; Melo de Sousa; Rubens Viana Ramos

2008-02-26T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


121

Cascade of elimination and emergence of pure cooperation in coevolutionary games on networks  

Science Journals Connector (OSTI)

We propose a coevolutionary game to study cooperative behavior in the presence of catastrophic phenomenon. We incorporate tolerance to elimination of individuals in network games where individuals update their strategies synchronously, and there are no birth of individuals and stochastic effects. We find that an avalanchelike death process can arise when defection strategies exist and individuals are vulnerable to deficiency of profits. Strikingly, we observe that, after such a cascading process terminates, cooperators are the sole survivors regardless of the game types and of the connection patterns among individuals as determined by the network topology. Cooperation thus becomes the optimal strategy and absolutely outperforms defection. Our results can yield insights into evolution of cooperation in the presence of catastrophic events in social and natural systems.

Wen-Xu Wang; Rui Yang; Ying-Cheng Lai

2010-03-30T23:59:59.000Z

122

New Mexico Department of Game and Fish | Open Energy Information  

Open Energy Info (EERE)

and Fish Jump to: navigation, search Logo: New Mexico Department of Game and Fish Name: New Mexico Department of Game and Fish Abbreviation: NMDGF Address: 1 Wildlife Way Place:...

123

Title 16 Alaska Statutes Chapter 20 Fish and Game Conservation...  

Open Energy Info (EERE)

Fish and Game Conservation Jump to: navigation, search OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: Title 16 Alaska Statutes Chapter 20 Fish and Game...

124

Revolutionizing history education : using augmented reality games to teach histories  

E-Print Network (OSTI)

In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

Schrier, Karen L

2005-01-01T23:59:59.000Z

125

Secure Programming via Visibly Pushdown Safety Games William Harris  

E-Print Network (OSTI)

Safety Games William R. Harris1 , Somesh Jha1 , and Thomas Reps1,2 1 University of WisconsinComputer Sciences Department Secure Programming via Visibly Pushdown Safety Games William Harris

Reps, Thomas W.

126

Values at Play: Design Tradeoffs in Socially-Oriented Game Design  

E-Print Network (OSTI)

the principle of integrating values into systems are likely to have trouble applying standard design software design--is a set of explicit pointers to guide design whose successful endpoint is the reliableValues at Play: Design Tradeoffs in Socially-Oriented Game Design Mary Flanagan Tiltfactor Lab

Lawrie, Dawn J.

127

An Inteligent Agent-Based Virtual Game for Oil Drilling Operators Training  

Science Journals Connector (OSTI)

Oil exploration has become a steadily growing business. This is due to the ever increasing demand for oil derivates in the international market. The extraction of this mineral, however, is not an easy process. It poses many hazards which may threaten ... Keywords: educative games, multi-agent systems, virtual reality

Igor Saraiva Brasil; Francisco Milton Mendes Neto; Jose Ferdinandy Silva Chagas; Rodrigo Monteiro de Lima; Daniel Faustino Lacerda Souza; Mara Franklin Bonates; Andre Dantas

2011-05-01T23:59:59.000Z

128

Potential Game Theoretic Attitude Coordination on the Circle: Synchronization and Balanced Circular Formation  

E-Print Network (OSTI)

: "synchronization" and "balanced circular for- mation". We first show that both problems constitute potential games Technological innovations produce cheap and low power smart sensors, wireless communication devices and embed to spatially distributed control systems. For example, [6] uses a mobile sensor network for ocean sampling

129

Cheating and Virtual Crimes in Massively Multiplayer Online Games  

E-Print Network (OSTI)

.............................................................................................- 20 - Hacking the game client...........................................................................................................- 24 - Hacking OpenGL to create an aimbots ...........................................................................................- 24 - API level hacking

Dent, Alexander W.

130

Secure Peer-to-Peer Trading for Multiplayer Games  

E-Print Network (OSTI)

in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

GauthierDickey, Chris

131

An NTU Cooperative Game Theoretic View of Manipulating Elections  

E-Print Network (OSTI)

An NTU Cooperative Game Theoretic View of Manipulating Elections Michael Zuckerman1 , Piotr 27708, USA. conitzer@cs.duke.edu Abstract. Social choice theory and cooperative (coalitional) game, we use cooperative game theory tools in order to explore the coali- tion formation process

Rosenschein, Jeff

132

Exploiting adversary's risk profiles in imperfect information security games  

Science Journals Connector (OSTI)

At present much of the research which proposes to provide solutions to Imperfect Information Non-Cooperative games provides superficial analysis which then requires a priori knowledge of the game to be played. We propose that High Card, a simple Multiplayer ... Keywords: adversarial game theory, high card, imperfect information

Gabriel Fortunato Stocco; George Cybenko

2011-11-01T23:59:59.000Z

133

The Price of Anarchy in Bertrand Games Shuchi Chawla  

E-Print Network (OSTI)

The Price of Anarchy in Bertrand Games Shuchi Chawla Computer Sciences Dept. University-stage network pricing game where service providers first select prices to charge on their links, and users then pick paths to route their traffic. We give tight bounds on the price of anarchy of the game

Sheridan, Jennifer

134

Networked Graphics: Building Networked Games and Virtual Environments  

Science Journals Connector (OSTI)

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge ... Keywords: Computer Animation, Computer Graphics, Computer Science, Computers, Game Programming, Interactive & Multimedia, Networking, Video & Electronic, Virtual Reality

Anthony Steed; Manuel Fradinho Oliveira

2009-11-01T23:59:59.000Z

135

Power-games and organizational learning: Lessons for Organizations Management .  

E-Print Network (OSTI)

1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning-Economic approach, Henri SAVALL (1981) developed. KEY-WORDS: Game-Theory; Conflicts; Negotiation, Organizational

Paris-Sud XI, Université de

136

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning  

E-Print Network (OSTI)

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning Michael Bowling Manuela 15213 Abstract Learning behaviors in a multiagent environment is crucial for developing and adapting and adapt. Stochastic games, first studied in the game theory community, are a natural extension of MDPs

137

USING SYNTHETIC PLAYERS TO GENERATE WORKLOADS FOR NETWORKED MULTIPLAYER GAMES  

E-Print Network (OSTI)

that generates appropriate workloads for networked multiplayer games. Based on this framework, we have developed a software infrastructure and a prototype synthetic player for the multiplayer adventure game Crossfire Video games have been projected to continue to enjoy solid growth over the coming years (PricewaterhouseCoopers

Katchabaw, Michael James

138

Competitive Game Development: Software Engineering as a Team Sport*  

E-Print Network (OSTI)

Competitive Game Development: Software Engineering as a Team Sport* Walt Scacchi Institute, Zurich, 9 June 2012 #12;Overview · The what, why, how and outcomes of game software development of game software development competitions · Competition affords the opportunity for alternative

Scacchi, Walt

139

Usability improvements for the TaleBlazer game editor  

E-Print Network (OSTI)

TaleBlazer games utilize GPS technology available on most mobile devices and tablets to create location-based augmented reality (AR) games. All TaleBlazer games are created in a web based editor on the TaleBlazer website ...

Lozano, Cristina

2014-01-01T23:59:59.000Z

140

Data Analytics for Game Development (NIER Track) Kenneth Hullett  

E-Print Network (OSTI)

Data Analytics for Game Development (NIER Track) Kenneth Hullett UC Santa Cruz Santa Cruz, CA, USA, WA, USA jhopson@bungie.com ABSTRACT The software engineering community has had seminal papers on data on the emerging digital game industry. In this paper we explore how data can drive game design and production

California at Santa Cruz, University of

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141

Game matching number of graphs Douglas B. West  

E-Print Network (OSTI)

. Game: Two players, Max and Min, alternately choose edges of a matching, ending with a maximal matching. Max wants it to be large; Min wants it to be small. #12;The Matching Game We want a large matching but can't pick all the edges. Game: Two players, Max and Min, alternately choose edges of a matching

West, Douglas B.

142

Incorporation of decision, game, and Bayesian game theory in an emergency evacuation exit decision model  

Science Journals Connector (OSTI)

Abstract This paper explores the use of utility and game theory to model egress decisions for exit choices found in evacuations. These mathematically rigorous theories serve as a basis for individual exit decision making that captures interactions between evacuees. The model presented in this paper is fundamentally different from traditional evacuation simulators that capture the exit selection behaviour through simple heuristics or objective functions. A utility function based on energy consumption of exit alternatives is created that captures evacuee risk preferences and beliefs. Multiple game forms are created to allow for trade-offs between model fidelity and computational complexity. These models range from Bayesian games to simplified normal games. Multiple examples and validations are used to show that the decision analysis model developed here captures natural human tendencies and characteristics. This enables creation of a high fidelity exit decision model that simulates exit selection of evacuees.

Bryan L. Mesmer; Christina L. Bloebaum

2014-01-01T23:59:59.000Z

143

Cyclic dominance in evolutionary games: a review  

Science Journals Connector (OSTI)

...allow the emergence of competing mini spirals [135]. This transition...competing strategies on the spatial grid. In figure 7, we show how the...characteristic snapshots of the spatial grid over time from left to right...2010 Coevolutionary games: a mini review. Biosystems 99, 109-125...

2014-01-01T23:59:59.000Z

144

Electronic games for aged care and rehabilitation  

Science Journals Connector (OSTI)

The declining cognitive and motor abilities has become a major problem in the health care of the elderly, often leading to potentially fatal falls. Current rehabilitation strategies to address this issue include routine physiotherapy which is often dull ... Keywords: aged care, rehabilitation, software agent, video game

Stuart T. Smith; Amir Talaei-Khoei; Mililani Ray; Pradeep Ray

2009-12-01T23:59:59.000Z

145

Radioactivity: Olympic Games: dirty and decaying?  

Science Journals Connector (OSTI)

Radioactivity: Olympic Games: dirty and decaying? Awards: SciCast rewards the best in scientific short films Conference: Teachers conference is big in Boston Workshop: Experts and teachers mingle in Mexico Awards: Olympiad holds lavish ceremony Cinema: Indiana Jones has a skull full of physics Conference: ESERA announces Turkish delight for 2009 Forthcoming Events

146

Computational Game Creativity Antonios Liapis1  

E-Print Network (OSTI)

mathematics and engineering -- as a potentially creative activity but only if done exceptionally wellComputational Game Creativity Antonios Liapis1 , Georgios N. Yannakakis1,2 and Julian Togelius1 1@itu.dk Abstract Computational creativity has traditionally relied on well-controlled, single

Togelius, Julian

147

A Game Theoretic Analysis of Collaboration in  

E-Print Network (OSTI)

their content ownership as a non-cooperative game, where a player's utility is associated with content owned that a contributor's goal is to maximize ownership of content sections, such that content owned (i.e. originated software [30], [12], [23], [14], [18], [24], [19]. Increasingly, individuals, companies, government

Mandayam, Narayan

148

"Toru": a game that reverses the wisdom of age using mosquito sound  

Science Journals Connector (OSTI)

We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-high-frequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito ... Keywords: cognitive science, play, sound game

John Smith, Kazuhiro Jo

2014-10-01T23:59:59.000Z

149

The six facets of serious game design: a methodology enhanced by our design pattern library  

Science Journals Connector (OSTI)

Serious games rely on two main types of competence and expertise: the game designer's and the teacher's. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment ... Keywords: conceptual framework, design patterns, game design, instructional design, pedagogy, serious games, tel

Bertrand Marne; John Wisdom; Benjamin Huynh-Kim-Bang; Jean-Marc Labat

2012-09-01T23:59:59.000Z

150

Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms  

E-Print Network (OSTI)

UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

Sasmaz, Yunus

2010-01-01T23:59:59.000Z

152

Designing a Real-time Strategy Game about Sustainable Energy Use  

E-Print Network (OSTI)

This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

Doucet, Lars Andreas

2011-08-08T23:59:59.000Z

153

Stochastic Switching Games and Duopolistic Competition in Emissions Markets  

E-Print Network (OSTI)

We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance price. Such duopolistic competition results in a new type of a non-zero-sum stochastic switching game on finite horizon. Existence of game Nash equilibria is established through generalization to randomized switching strategies. No uniqueness is possible and we therefore consider a variety of correlated equilibrium mechanisms. We prove existence of correlated equilibrium points in switching games and give a recursive description of equilibrium game values. A simulation-based algorithm to solve for the game values is constructed and a numerical example is presented.

Ludkovski, Michael

2010-01-01T23:59:59.000Z

154

The Psychology of Video Games (Psyc 445) The Psychology of Video Games is a teaching/research course taught at the  

E-Print Network (OSTI)

The Psychology of Video Games (Psyc 445) The Psychology of Video Games is a teaching psychological issues in video games and also conduct empirical research on video game issues. As such will be listed on a public course page (cognitron.umd.edu), the Laboratory for Automation Psychology (lap

Hill, Wendell T.

155

Qualitative Reachability in Stochastic BPA Games  

E-Print Network (OSTI)

We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint `>0' or `=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in PTIME for the `>0' constraint, and both in NP and coNP for the `=1' constraint. Further, we prove that the winning regions for both players are regular, and we design algorithms which compute the associated finite-state automata. Finally, we show that winning strategies can be synthesized effectively.

Brzdil, Tom; Ku?era, Antonn; Obdrlek, Jan

2010-01-01T23:59:59.000Z

156

Laws of thermodynamics and game theory  

E-Print Network (OSTI)

Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

Lev Sakhnovich

2011-05-23T23:59:59.000Z

157

Playing Nature: The Virtual Ecology of Game Environments  

E-Print Network (OSTI)

Game Serious Alternatives The Gamification of Everyday Lifeindustry trend toward gamification of everyday operationsgames up to less benign gamification purposes, as I will

Chang, Alenda Y.

2013-01-01T23:59:59.000Z

158

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network (OSTI)

Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

Xinmin Hu

2006-01-05T23:59:59.000Z

159

A Game-Theoretical Dynamic Model for Electricity Markets  

E-Print Network (OSTI)

Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to...

Aswin Kannan

2010-10-06T23:59:59.000Z

160

Fish play Minority Game as humans do  

Science Journals Connector (OSTI)

We report the results of an unprecedented real Minority Game (MG) played by university staff members who clicked one of two identical buttons (A and B) on a computer screen while clocking in or out of work. We recorded the number of people who clicked button A for 1288 games, beginning on April 21, 2008 and ending on October 31, 2010, and calculated the variance among the people who clicked A as a function of time. The evolution of the variance shows that the global gain of selfish agents increases when a small portion of agents make persistent choice in the games. We also carried out another experiment in which we forced 101 fish to enter one of the two symmetric chambers (A and B). We repeated the fish experiment 500 times and found that the variance of the number of fish that entered chamber A evolved in a way similar to the human MG, suggesting that fish have memory and can employ more strategies when facing the same situation again and again.

Ruey-Tarng Liu; Fei Fang Chung; Sy-Sang Liaw

2012-01-01T23:59:59.000Z

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While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


161

Putting the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring Kinematics  

E-Print Network (OSTI)

Putting the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring Kinematics While

Wilensky, Uri

162

Quelques slides sur les gr n s dans la serie : "hangman game for dummies"  

E-Print Network (OSTI)

Quelques slides sur les gr n s dans la s´erie : "hangman game for dummies" Laurent LIFL, Universit´e Lille 1 - INRIA Journ´ees au vert 20 et 21 mai 2011 Laurent Quelques slides sur les gr n s #12;NGS://www.illumina.com/systems/miseq.ilmn Laurent Quelques slides sur les gr n s #12;Alors, de quoi vais-je bien pouvoir parler ? Laurent Quelques

Noé, Laurent

163

GAMES@LARGE GRAPHICS STREAMING ARCHITECTURE Itay Nave, Haggai David, Alex Shani Arto Laikari Peter Eisert, Philipp Fechteler  

E-Print Network (OSTI)

Eisert, Philipp Fechteler Exent Technologies Ltd. VTT Fraunhofer HHI ABSTRACT In coming years we will seeStation and Xbox will require a radical change in system architecture. While traditional CE equipment suffers from of the innovative aspects of the Games@Large project idea ­ the interactive streaming of graphical output to client

Eisert, Peter

164

A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart Grids  

E-Print Network (OSTI)

role in distributed energy resources. Renewable energy sources such as wind, solar energy in the system. Buses 3, 6, and 7 are connected to renewable energy resources that can generate geothermal, solarA Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart

Liberzon, Daniel

165

Comparisons of mobile TV standards and development of 3D mobile TV based on DMB  

E-Print Network (OSTI)

Many countries have developed different mobile TV standards such as DVB-H, DMB, MediaFLO, OneSeg, and ATSCM/ H. In this paper, we compare different mobile TV standards from the viewpoint of video and audio encoding, data ...

Kim, Heung-Nam

166

Security Risk Management via Dynamic Games with Learning  

E-Print Network (OSTI)

Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based mathematical rigor. We aim to take a decision-theoretic approach to risk management. By quantitatively

Alpcan, Tansu

167

Edinburgh Research Explorer Infinite-State Energy Games  

E-Print Network (OSTI)

Edinburgh Research Explorer Infinite-State Energy Games Citation for published version: Aziz, India §University of Edinburgh, UK Abstract--Energy games are a well-studied class of 2-player turn Abdulla, P, Faouzi Atig, M, Hofman, P, Mayr, R, Narayan Kumar, K & Totzke, P 2014, 'Infinite-State Energy

Millar, Andrew J.

168

PROXIMITY OF INFORMATION IN GAMES WITH INCOMPLETE INFORMATION  

E-Print Network (OSTI)

PROXIMITY OF INFORMATION IN GAMES WITH INCOMPLETE INFORMATION by Dov Monderer * and Dov Samet of Management, Tel Aviv University, Tel Aviv, Israel #12;Abstract Existing notions of proximity of information fail to satisfy desired continuity properties of equilibria in games with incomplete information. We

Monderer, Dov

169

COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio Marchi  

E-Print Network (OSTI)

COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS By Ezio Marchi and Paula Andrea Cohen IMA Preprint-626-7370 URL: http://www.ima.umn.edu #12;COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio MARCHI@yahoo.com.ar 1 #12;INTRODUCTION Cooperative advertising is one of the most important issues in the analysis

170

Decision Dynamics in Cooperative Search Based on Evolutionary Game Theory  

E-Print Network (OSTI)

Decision Dynamics in Cooperative Search Based on Evolutionary Game Theory Mamoru Saito, Takeshi including decision dynamics based on evolutionary game theory. As an- other works on decision dynamics a decision on which room to search while determining a con- trol input. For the problem, we present

171

The Economic Impact of One WVU Home Football Game  

E-Print Network (OSTI)

The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

Mohaghegh, Shahab

172

Mathematics of Games and Politics Instructor: Sam Smith, Mathematics  

E-Print Network (OSTI)

Math 132 Mathematics of Games and Politics Syllabus Fall 2010 Instructor: Sam Smith, Mathematics Office Barbelin 212, 610-660-1559, smith@sju.edu Office Hours: Mon 11:30-1:00, Tue 1:00-4:00 or by appointment. Text: Sam Smith, The Mathematics of Games and Politics, available for purchase at the University

Smith, Sam

173

A differential game of joint implementation of environmental projects  

Science Journals Connector (OSTI)

This paper proposes a two-player, finite-horizon differential game model to analyze joint implementation in environmental projects, one of the flexible mechanisms considered in the Kyoto Protocol. Our results show that allowing for foreign investments ... Keywords: Differential games, Environment, Joint implementation

MichLe Breton; Georges Zaccour; Mehdi Zahaf

2005-10-01T23:59:59.000Z

174

Abstract machines for game semantics, revisited Olle Fredriksson  

E-Print Network (OSTI)

: In this paper we are developing the line of work on PAM/IAM/JAM in order to define new abstract machines whichAbstract machines for game semantics, revisited Olle Fredriksson University of Birmingham, UK Dan R. Ghica University of Birmingham, UK Abstract--We define new abstract machines for game seman- tics which

Ghica, Dan

175

The role of semantics in games and simulations  

Science Journals Connector (OSTI)

Powerful graphics hardware is enabling strong improvements in both the appearance and the complexity of virtual worlds for games and simulations. However, current practices in the design and development of virtual worlds mostly resemble high-tech variants ... Keywords: Semantics, constraint solving, games and simulations, modeling, virtual environments

Tim Tutenel; Rafael Bidarra; Ruben M. Smelik; Klaas Jan De Kraker

2008-12-01T23:59:59.000Z

176

Multi-objective dynamic economic emission dispatch of electric power generation integrated with game theory based demand response programs  

Science Journals Connector (OSTI)

Abstract The dynamic economic emission dispatch (DEED) of electric power generation is a multi-objective mathematical optimization problem with two objective functions. The first objective is to minimize all the fuel costs of the generators in the power system, whilst the second objective seeks to minimize the emissions cost. Both objective functions are subject to constraints such as load demand constraint, ramp rate constraint, amongst other constraints. In this work, we integrate a game theory based demand response program into the DEED problem. The game theory based demand response program determines the optimal hourly incentive to be offered to customers who sign up for load curtailment. The game theory model has in built mechanisms to ensure that the incentive offered the customers is greater than the cost of interruption while simultaneously being beneficial to the utility. The combined DEED and game theoretic demand response model presented in this work, minimizes fuel and emissions costs and simultaneously determines the optimal incentive and load curtailment customers have to perform for maximal power system relief. The developed model is tested on two test systems with industrial customers and obtained results indicate the practical benefits of the proposed model.

Nnamdi I. Nwulu; Xiaohua Xia

2015-01-01T23:59:59.000Z

177

Exploring in-game advertising in first person shooters Stef Cobelens  

E-Print Network (OSTI)

Exploring in-game advertising in first person shooters Stef Cobelens September 21, 2009 Leiden-Game Advertising in First Person Shooters 1 Abstract In-game advertising is a rapidly developing advertising in-game advertisements are placed without solid backup of academic research. An advertisement

Emmerich, Michael

178

Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers  

Science Journals Connector (OSTI)

In this paper, we present Gingerman Challenge, which is a persuasive mobile game designed to promote moderate sunlight exposure. The design goals of Gingerman Challenge are to help players to recognize the merits of sunlight exposure and to promote maintenance ... Keywords: behavior change, casual game, design for moderation, health game, persuasive game, sun exposure, vitamin d

Hajin Lim, Jaehyeon Park, Bongwon Suh

2014-10-01T23:59:59.000Z

179

LHC card games: bringing about retrocausality?  

E-Print Network (OSTI)

The model of Nielsen and Ninomiya claims that "the SSC (Superconducting Supercollider) were stopped by the US Congress due to the backward causation from the big amounts of Higgs particles, which it would have produced, if it had been allowed to run". They also proposed to play a card game and if the "close LHC" card is drawn (with probability $\\sim 10^{-6}$), really close LHC on the eve of Higgs particle discovery to avoid more severe bad luck. Crazy? Probably. But paraphrasing Salvador Dali, if you believe that you and me are smarter in physics than Nielsen and Ninomiya, don't read this article, just go right on in your blissful idiocy. Therefore, I will try to make sense of backward causation. It turns out that not only the backward causation makes perfect sense in some models of possible reality, but that Nielsen and Ninomiya really have a chance to close LHC by a card game. The only thing they need is to be smart enough to manage to develop their theory up to the level of brilliance beginning from which it becomes a part of the fabric of reality. We hope, however, that they will use their outstanding abilities to bring about some more interesting future.

Z. K. Silagadze

2010-03-31T23:59:59.000Z

180

Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009 2009Authors & Digital Games Research Association (DiGRA). Personal and educational classroom use of this paper is allowed,  

E-Print Network (OSTI)

the hypothesis that exposing students in an introductory game studies class to German-style board games would exposed to these types of games did exhibit a greater understanding of game mechanics at the end mechanics [9]. We hypothesize that students exposed to this type of game may exhibit greater understanding

California at Santa Cruz, University of

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
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We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


181

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York University's School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of  

E-Print Network (OSTI)

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York Arts, is seeking an outstanding junior researcher in the area of Games, Gaming and Gamification, visualization, alt-games, notgames and gamification. The candidate will be a practicing artist and creative

182

Price optimisation using business risk analysis and game theory  

Science Journals Connector (OSTI)

We have developed a new approach to supporting business decisions that can be used to evaluate the risks inherent in the competitive environment. We have shown that the results of business risk analysis can be used for building a game theory model. By using risk analysis and game theory together, we were able to take into account the expected behaviour of the competitors and the interrelations among them. We present a case study in the Hungarian telecommunications sector to show how the result of the risk analysis of the net cost of a given product can be built into a game theory model.

Rozalia Konkoly; Istvan Fekete

2005-01-01T23:59:59.000Z

183

Dissertation grant proposals as writing games: An exploratory study of two L2 graduate students' experiences  

Science Journals Connector (OSTI)

Abstract Previous studies have examined grant proposals written by faculty rather than graduate students. Little research has focused on L2 students' grant writing challenges, particularly with their dissertation grant proposals. Drawing on Casanave's (2002) writing games, this study aims to explore how two doctoral grant writers from two disciplines (biophysics and musicology) enculturate into their discourse communities at an American university. Through qualitative analyses of interviews with students and their grant proposals, I report strategies and problems of the students in four themes: learning how to play, following or bending the rules, deciding whether to play, and identifying who to cite in the grant proposals. I show that understanding grant genre systems formed the major part of the games, where students had to learn certain rules and interpret funding agencies' expectations. Despite multiple challenges, the students played the games through repeated participatory practice, citing important figures' works, and networking with more experienced players of the communities to improve their proposals. The findings reveal that grant writing helped the students to see the big picture of their dissertation projects. This study raises awareness of L2 graduate students' dissertation grant writing practices, and it calls attention to discipline-specific grant writing instruction.

Ying-Hsueh Cheng

2014-01-01T23:59:59.000Z

184

Mercury: A Scalable Publish-Subscribe System for Internet Ashwin R. Bharambe  

E-Print Network (OSTI)

Mercury: A Scalable Publish-Subscribe System for Internet Games Ashwin R. Bharambe ashu-subscribe system. We present the design of Mercury, a completely distributed publish-subscribe system, which of communication building block for distributed multiplayer games. Our system, called Mercury, provide

Goldstein, Seth Copen

185

Alaska Department of Fish and Game | Open Energy Information  

Open Energy Info (EERE)

Game Game Jump to: navigation, search Logo: Alaska Department of Fish and Game Name Alaska Department of Fish and Game Address 1255 W. 8th Street Place Juneau, Alaska Zip 99811-5526 Phone number 907-465-4100 Website http://www.adfg.alaska.gov/ind Coordinates 58.2992°, -134.425° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":58.2992,"lon":-134.425,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

186

Optimal Coordination Mechanisms for Multi-job Scheduling Games  

Science Journals Connector (OSTI)

We consider the unrelated machine scheduling game in which players control subsets of jobs. Each players objective is to minimize the weighted sum of completion time of her jobs, while the social cost is the ...

Fidaa Abed; Jos R. Correa; Chien-Chung Huang

2014-01-01T23:59:59.000Z

187

California Fish and Game Code Section 86 | Open Energy Information  

Open Energy Info (EERE)

OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: California Fish and Game Code Section 86Legal Published NA Year Signed or Took Effect 2014 Legal...

188

ORTS: A Hack-Free RTS Game Environment  

Science Journals Connector (OSTI)

This paper presents a novel approach to Real-Time-Strategy (RTS) gaming which allows human players as well as machines to compete in a hack-free environment. The main idea is to ... sent to the respective clients...

Michael Buro

2003-01-01T23:59:59.000Z

189

Outdoor augmented reality n-th game editing suite  

E-Print Network (OSTI)

OARnGES was developed to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has ...

Schmeckpeper, Benjamin Arthur

2007-01-01T23:59:59.000Z

190

Cybersecurity Games and Investments: A Decision Support Approach  

E-Print Network (OSTI)

Cybersecurity Games and Investments: A Decision Support Approach Emmanouil Panaousis1 , Andrew or inefficient spending on cybersecurity. To this end, we first model the cybersecurity environment multi-objective, multi- ple choice Knapsack to determine the optimal cybersecurity investment. Our

Malacaria, Pasquale

191

SANCTUARY : asymmetric interfaces for game-based tablet learning  

E-Print Network (OSTI)

This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

Haas, Jason M. (Jason Matthew)

2013-01-01T23:59:59.000Z

192

Gamification: Creating Gameful and Playful Application for Complementing Human Memory  

E-Print Network (OSTI)

Gamification: Creating Gameful and Playful Application for Complementing Human Memory Master thesis of this Master/Diploma thesis is to develop gamification-based design, approach and application that support

Nejdl, Wolfgang

193

A Two-Level Differential Game of International Emissions Trading  

Science Journals Connector (OSTI)

In this chapter we propose a dynamic game-theoretic modeling framework for the international climate change negotiations that should take place at the end of the Kyoto Protocol agreement if the necessity to drast...

Alain Haurie; Francesco Moresino; Laurent Viguier

2006-01-01T23:59:59.000Z

194

Abstract of PsyOps: Personality Assessment Through Gaming Behavior  

E-Print Network (OSTI)

a higher ecological validity than the traditional personality assessment methods. To determine if video), Game Mode (10), Vehicle Category (7), Weapon (75)1 .The credits field was a tick box where participants

Spronck, Pieter

195

Mathematics of Games and Politics Instructor: Sam Smith  

E-Print Network (OSTI)

Math 132 Mathematics of Games and Politics Syllabus Fall 2013 Instructor: Sam Smith Office: Barbelin 228, 610-660-1559, smith@sju.edu Office Hours: Tue, Thur 12:00-2:00 or by appointment. Text

Smith, Sam

196

Indian Gaming 2012 Tradeshow and Convention | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Indian Gaming 2012 Tradeshow and Convention Indian Gaming 2012 Tradeshow and Convention Indian Gaming 2012 Tradeshow and Convention March 13, 2012 - 6:47pm Addthis The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities. Be sure to visit the Office of Indian Energy booth! Learn more on the NIGA website. Addthis Related Articles Energy Savings Performance Contract Case Studies Pacific Region Combined Heat and Power Projects Byron Washom, Director of Strategic Energy Initiatives at the University of California at San Diego, poses with an electric vehicle and some of the solar panels that cover UCSD's campus.| Photo courtesy of UCSD Q&A With Byron Washom of the University of California at San Diego

197

Science Learning in Blind Children through Audio-Based Games  

Science Journals Connector (OSTI)

In this study we present AudioLink, an interactive audio-based virtual environment for children with visual disabilities to support their learning of science. AudioLink is a Role-Playing Game (RPG) for learnin...

Jaime Snchez; Miguel Elas

2009-01-01T23:59:59.000Z

198

The Equivalence of Linear Programs and Zero-Sum Games  

E-Print Network (OSTI)

he noted that there was one case in which the reduction does not work. This also led .... linear program does not exist. ...... In: Handbook of game theory with eco-.

2012-01-15T23:59:59.000Z

199

Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country  

E-Print Network (OSTI)

ranching, an airplane manufacturer, and ecotourism at the Billie Swamp Safari. Less often publicized, and less under stood by many tribal members, have been the Tribal Council's ventures in the financial sector: investment in other Indian casinos, a bank... outlines federal law and policy and develops case studies in New Mexico and Oklahoma (Mason 2000); an edited volume on Indian gaming (Mullis and Kamper 2000); an edited volume on Indian gaming and law (Eadington and Cornelius 1998); and the chapters...

Cattelino, Jessica R.

2006-03-01T23:59:59.000Z

200

Interpretation of equilibria in game-theoretic rough sets  

Science Journals Connector (OSTI)

Abstract Intelligent decision making models aim at improving the quality of decision making under uncertainty. The fundamental issues that are generally encountered in these models are too many options to choose from and the involvement of contradictory decision making criteria. The game-theoretic rough set (GTRS) model provides an intelligent decision making mechanism that exploits a game-theoretic environment for analyzing strategic situations between cooperative or conflicting decision making criteria in the probabilistic rough set framework. The concept of equilibria is of central importance in the GTRS model which has not been sufficiently addressed in the current literature. Two key issues in this regard are the interpretation of equilibria and the establishment of their existence. By reviewing, examining and defining the basic game constructs in the GTRS model, we are able to interpret an equilibrium in terms of the decision thresholds that control the rough sets based decision regions. In particular, an equilibrium is defined in terms of a pair of thresholds such that no player has a unilateral incentive to change these thresholds within the game. An example game is considered to demonstrate the use of the interpretation in determining the thresholds. The issue of existence of equilibria is addressed by considering a couple of typical two-player games in the GTRS model. The results suggest that the existence of equilibria may be established under certain limited conditions.

Nouman Azam; JingTao Yao

2015-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


201

The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game  

E-Print Network (OSTI)

In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

2010-01-01T23:59:59.000Z

202

The potential of America's Army, the video game as civilian-military public sphere  

E-Print Network (OSTI)

The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

Li, Zhan, 1979-

2004-01-01T23:59:59.000Z

203

Not just in it to win it : inclusive game play in an MIT dorm  

E-Print Network (OSTI)

The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

Kolos, Hillary (Hillary Anne)

2010-01-01T23:59:59.000Z

204

The QUARTIC Process Model for Developing Serious Games: Green My Place Case Study  

Science Journals Connector (OSTI)

Software engineering for pedagogy and game design for entertainment produce very different requirements and generate unique kinds of practical difficulties. The design and development of serious games relies h...

Benjamin Cowley

2014-01-01T23:59:59.000Z

205

Title 16 Alaska Statutes Chapter 5 Fish and Game | Open Energy...  

Open Energy Info (EERE)

Fish and Game Jump to: navigation, search OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: Title 16 Alaska Statutes Chapter 5 Fish and GameLegal Published NA...

206

Playing in the X-Games Window on the Extreme Universe  

E-Print Network (OSTI)

Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain

207

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network (OSTI)

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows Department of Computer opportunities for tapping the power of mathematics in computer gaming. 1 Introduction At the heart of every good

Walicki, Michal

208

Constant Price of Anarchy in Network Creation Games via Public Service Advertising  

E-Print Network (OSTI)

Network creation games have been studied in many different settings recently. These games are motivated by social networks in which selfish agents want to construct a connection graph among themselves. Each node wants to ...

Demaine, Erik D.

209

Game-based assessment: an integrated model for capturing evidence of learning in play  

Science Journals Connector (OSTI)

This paper presents the assessment data aggregator for game environments (ADAGE), a click-stream data framework designed to test whether click-stream data can provide reliable evidence of learning. As digitally-based games become increasingly prevalent ...

Richard Halverson; V. Elizabeth Owen

2014-08-01T23:59:59.000Z

210

Applied Probability and Stochastic Processes EPFL -Fall Semester 2013-2014 "Money drop" updated game rules  

E-Print Network (OSTI)

Applied Probability and Stochastic Processes EPFL - Fall Semester 2013-2014 "Money drop" updated game rules Principle of the game: 1. At the beginning of the game, a certain amount of money is given your (current) amount of money on these possible answers. - All the money put on a wrong answer

Lévêque, Olivier

211

Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption  

E-Print Network (OSTI)

Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption Scheduling consumption scheduling game, where the players are the users and their strategies are the daily schedules is achieved at the Nash equilibrium of the formulated energy consumption scheduling game. The proposed

Mohsenian-Rad, Hamed

212

Game Theoretical Insights in Strategic Patrolling: Model and Algorithm in Normal-Form  

E-Print Network (OSTI)

. In these situations a number of rational agents act strategically, being in competition, and their analysis is carried out by employing game theoretical tools. One of the most challenging strategic interaction situation a model that is game theoretical satisfactory. Secondly, by exploit the game theoretical analysis

Gatti, Nicola

213

Assignment 9: Hacking a Game Page 1 of 1 600.112: Introduction to Programming  

E-Print Network (OSTI)

Assignment 9: Hacking a Game Page 1 of 1 600.112: Introduction to Programming for Scientists and Engineers Assignment 9: Hacking a Game Peter H. Fr¨ohlich phf@cs.jhu.edu Joanne Selinski joanne with something a bit more relaxed: you'll hack a video game. The handout itself is also not going to be very

Fröhlich, Peter

214

Saving energy at work: the design of a pervasive game for office spaces  

Science Journals Connector (OSTI)

Decreasing the energy consumption is an important goal for individuals and public or industrial institutions. Pervasive games have been used to teach people to save energy in private households. We present Climate Race, a pervasive game addressing ... Keywords: designing for the workplace, energy efficiency, pervasive games

Jonathan Simon; Marco Jahn; Amro Al-Akkad

2012-12-01T23:59:59.000Z

215

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming  

E-Print Network (OSTI)

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

Chen, Sheng-Wei

216

Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup  

E-Print Network (OSTI)

1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

Iosup, Alexandru

217

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1  

E-Print Network (OSTI)

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

Chen, Sheng-Wei

218

DESIGN AND IMPLEMENTATION OF OPTIMISTIC CONSTRUCTS FOR LATENCY MASKING IN ONLINE VIDEO GAMES  

E-Print Network (OSTI)

, optimistic execution, software design patterns for games. ABSTRACT To achieve interactive experiences difficult issue faced by developers of online games is that of latency. In many cases, the latency on experiences in using these components in the development of a simple trading game to validate

Katchabaw, Michael James

219

The iTron Family of Geocast Games (Extended Abstract) Robert J. Hall  

E-Print Network (OSTI)

hand, while physical activity and motor skill development are inherent in athletic and sports gamesThe iTron Family of Geocast Games (Extended Abstract) Robert J. Hall AT&T Labs Research Florham Park, NJ, USA hall@research.att.com Abstract--Geocast games are a new class of digital multi- player

Fisher, Kathleen

220

Wii All Play: The Console Game as a Computational Meeting Place  

E-Print Network (OSTI)

software alone totaled $6.6 billion [10]. One of the most striking trends in the console game marketWii All Play: The Console Game as a Computational Meeting Place Amy Voida & Saul Greenberg study of collocated group console gaming. We focus on motivations for, perceptions of, and practices

Greenberg, Saul

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


221

Shirley Coates Brostmeyer: Changing the (Engineering) Game | Department of  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Shirley Coates Brostmeyer: Changing the (Engineering) Game Shirley Coates Brostmeyer: Changing the (Engineering) Game Shirley Coates Brostmeyer: Changing the (Engineering) Game March 22, 2011 - 6:23pm Addthis Shirley Coates Brostmeyer holds FTT’s twin-spool turbofan, the most efficient micro-turbine of its size | credit Frank Serio Shirley Coates Brostmeyer holds FTT's twin-spool turbofan, the most efficient micro-turbine of its size | credit Frank Serio April Saylor April Saylor Former Digital Outreach Strategist, Office of Public Affairs In honor of Women's History Month, we've brought you the stories of several women in the energy and science industries -- past, present and future. This week we spoke with Shirley Coates Brostmeyer, co-founder, CEO and owner of Florida Turbine Technologies, to find out what it takes to run

222

Game-Changing Advancements in Solar Energy | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Game-Changing Advancements in Solar Energy Game-Changing Advancements in Solar Energy Game-Changing Advancements in Solar Energy Addthis Record-Breaking Solar 1 of 5 Record-Breaking Solar This concentrating photovoltaic (CPV) cell -- which uses a focused lens to magnify light to 418 times the intensity of the sun -- earned an R&D100 Award and set a new world record of 43.5 percent for solar cell conversion efficiency. The technology is based on high-efficiency multijunction research pioneered by the National Renewable Energy Laboratory (NREL). | Photo by Daniel Derkacs/Solar Junction. Date taken: 2012-11-29 09:21 Solar Innovation 2 of 5 Solar Innovation Solar Junction's record-breaking SJ3 solar cell is based on EERE-supported multijunction research. | Photo by Daniel Derkacs/Solar Junction Date taken: 2012-11-29 09:21

223

Changing the Advanced Energy Manufacturing Game in America's Heartland |  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Changing the Advanced Energy Manufacturing Game in America's Changing the Advanced Energy Manufacturing Game in America's Heartland Changing the Advanced Energy Manufacturing Game in America's Heartland December 16, 2010 - 9:32am Addthis Andy Oare Andy Oare Former New Media Strategist, Office of Public Affairs What does this mean for me? Clean energy manufacturing is expanding across the Midwest. This was spurred in large part by the Advanced Energy Manufacturing Tax Credit, also known as 48C, which was part of the Recovery Act. The $2.3 billion in tax credits received by 183 projects is being matched by nearly $5.4 billion in private capital. One of the big reasons we became a global economic leader is because we built things - cars, steel, furniture - you name it, we could build it faster and better than anyone else. In many ways, manufacturing provided

224

Idaho Department of Fish & Game | Open Energy Information  

Open Energy Info (EERE)

Fish and Game Fish and Game Name Idaho Department of Fish and Game Address 600 S. Walnut Place Boise, Idaho Zip 83712 Phone number 208-334-3700 Website http://fishandgame.idaho.gov/ Coordinates 43.6022164°, -116.1867127° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":43.6022164,"lon":-116.1867127,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

225

Changing the Advanced Energy Manufacturing Game in America's Heartland |  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Advanced Energy Manufacturing Game in America's Advanced Energy Manufacturing Game in America's Heartland Changing the Advanced Energy Manufacturing Game in America's Heartland December 16, 2010 - 9:32am Addthis Andy Oare Andy Oare Former New Media Strategist, Office of Public Affairs What does this mean for me? Clean energy manufacturing is expanding across the Midwest. This was spurred in large part by the Advanced Energy Manufacturing Tax Credit, also known as 48C, which was part of the Recovery Act. The $2.3 billion in tax credits received by 183 projects is being matched by nearly $5.4 billion in private capital. One of the big reasons we became a global economic leader is because we built things - cars, steel, furniture - you name it, we could build it faster and better than anyone else. In many ways, manufacturing provided

226

California Department of Fish & Game | Open Energy Information  

Open Energy Info (EERE)

Department of Fish & Game Department of Fish & Game Name California Department of Fish & Game Address 1416 9th St, 12th Floor Place Sacramento, California Zip 95814 Phone number 916-445-0411 Website http://www.dfg.ca.gov/about/ Coordinates 38.575523°, -121.497588° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":38.575523,"lon":-121.497588,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

227

SIDES: A Cooperative Tabletop Computer Game for Social Skills Development  

E-Print Network (OSTI)

This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES's Syndrome, practice effective group work skills using a four-player cooperative computer game that runs on tabletop technology. We present the design process and evaluation of SIDES conducted over a period of six

Stanford University

228

Coalitional Voting Manipulation: A Game-Theoretic Perspective Yoram Bachrach  

E-Print Network (OSTI)

action. In this paper, we ap- ply tools from cooperative game theory to develop a model that considers concern from a theoretical perspective, in real-life elections this issue does not usually play a signifi coordinates their actions in order to affect the election outcome. The problem of coalitional manipula- tion

Elkind, Edith

229

1 Spectrum Sharing Games of Network Operators and Cognitive Radios  

E-Print Network (OSTI)

Contents 1 Spectrum Sharing Games of Network Operators and Cognitive Radios Mohammad Hossein advances in radio technology, the spectrum regulators have opened some parts of the available spectrum operators and cognitive radios. Because of the dynamic nature of spectrum sharing, it is difficult

Bencsáth, Boldizsár

230

Playing games against nature: optimal policies for renewable resource allocation  

E-Print Network (OSTI)

Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon for the allocation of renewable resources. A key and unique aspect of such a resource type is the fact that

Keinan, Alon

231

Energy Games in Multiweighted Automata Uli Fahrenberg1  

E-Print Network (OSTI)

of the game (dashed line shows battery level, solid line container content) Fig. 1: A lawn mower example the maximum capacity of the battery and the container, respectively. The initial state drawn as a diamond of an automatic lawn mower with a rechargeable battery and a container for collecting grass. Both the battery

Srba, Jiri

232

Better Non-Local Games from Hidden Matching Harry Buhrman  

E-Print Network (OSTI)

Better Non-Local Games from Hidden Matching Harry Buhrman Giannicola Scarpa Ronald de Wolf July 15 variable R, sometimes called the "hidden variable". Its distribution is independent of the inputs and its value r is seen by both Alice and Bob, who can use this to coordinate their behaviour. A classical

de Wolf, Ronald

233

Supporting First Person Shooter Games in Wireless Local Area Networks  

E-Print Network (OSTI)

. The IEEE 802.11e standard introduces Quality of Service (QoS) mechanisms including Enhanced Distributed dimensional world with other game players with the objective of shooting and destroying objects or other quite short, measurable in minutes. Increased availability of high-speed residential broadband networks

Murphy, John

234

Visualizations for the Assessment of Learning in Computer Games  

E-Print Network (OSTI)

-- Mounting evidence suggests that current trends in global energy usage are leading to global warming, which such as energy use and global climate change. Yet it remains unclear how well serious games achieve these ends scenarios and activities are actually changing people's minds. This will help us to design more effective

Scarlatos, Lori

235

NEGOTIATING ON POVERTY: A Participatory Poverty Assessment Simulation Game  

Science Journals Connector (OSTI)

NEGOTIATING ON POVERTY is a collective game that allows participants to discover the concrete difficulties in assessing the multiple dimensions of poverty Participants are divided into groups of seven to simulate a participatory poverty assessment (a ... Keywords: PPA (participatory poverty assessment), developing country, development studies, dimensions of poverty, economic interdependencies, gender relations, negotiation, perceptions on poverty, personal affinities, poverty, poverty assessment, power asymmetries, simulation

An Ansoms

2013-08-01T23:59:59.000Z

236

Multimedia: from information source to components of transformational games  

Science Journals Connector (OSTI)

This summary overviews a keynote talk that the author is giving at the WebMedia conference. Christel will discuss his journey with multimedia research over the past six years, taking him from Carnegie Mellon University's Computer Science Department into ... Keywords: digital video libraries, oral histories, transformational games

Michael G. Christel

2013-11-01T23:59:59.000Z

237

Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories  

SciTech Connect

The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert.

VanDevender, P.; Berman, M.; Savage, K.

1996-02-01T23:59:59.000Z

238

Notes for Session 4, Classical Game Theory, Summer School 2011 T.Seidenfeld 1 Session 4: Classical Game Theory von Neumann and Nash  

E-Print Network (OSTI)

.5 Strictly dominating non-Bayes decisions. #12;Notes for Session 4, Classical Game Theory, Summer School 2011 for those who study Statistical Decision Theory: With this result we can apply the strict standard of deNotes for Session 4, Classical Game Theory, Summer School 2011 T.Seidenfeld 1 Session 4: Classical

Andrews, Peter B.

239

Game-Theoretical Models of the Grid User Decisions in Security-Assured Scheduling: Basic Principles and Heuristic-Based Solutions  

Science Journals Connector (OSTI)

This chapter presents two non-cooperative game approaches, namely the symmetric non-zero sum game and asymmetric Stackelberg game, for modelling the grid users behavior. These models allow to ... problems, such ...

Joanna Ko?odziej

2012-01-01T23:59:59.000Z

240

EcoTRADE - a multi player network game of a tradable permit market for biodiversity credits  

E-Print Network (OSTI)

EcoTRADE is a multi player network game of a virtual biodiversity credit market. Each player controls the land use of a certain amount of parcels on a virtual landscape. The biodiversity credits of a particular parcel depend on neighboring parcels, which may be owned by other players. The game can be used to study the strategies of players in experiments or classroom games and also as a communication tool for stakeholders participating in credit markets that include spatially interdependent credits.

Hartig, Florian; Drechsler, Martin

2008-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


241

Evolutionary game theory using agent-based methods  

E-Print Network (OSTI)

Evolutionary game theory is a successful mathematical framework geared towards understanding the selective pressures that affect the evolution of the strategies of agents engaged in interactions with potential conflicts. While a mathematical treatment of the costs and benefits of decisions can predict the optimal strategy in simple settings, more realistic situations (finite populations, non-vanishing mutations rates, communication between agents, and spatial interactions) require agent-based methods where each agent is modeled as an individual, carries its own genes that determine its decisions, and where the evolutionary outcome can only be ascertained by evolving the population of agents forward in time. Here we discuss the use of agent-based methods in evolutionary game theory and contrast standard results to those obtainable by a mathematical treatment. We conclude that agent-based methods can predict evolutionary outcomes where purely mathematical treatments cannot tread, but that mathematics is crucial...

Adami, Christoph; Hintze, Arend

2014-01-01T23:59:59.000Z

242

Hybrid cluster state proposal for a quantum game  

E-Print Network (OSTI)

We propose an experimental implementation of a quantum game algorithm in a hybrid scheme combining the quantum circuit approach and the cluster state model. An economical cluster configuration is suggested to embody a quantum version of the Prisoners' Dilemma. Our proposal is shown to be within the experimental state-of-art and can be realized with existing technology. The effects of relevant experimental imperfections are also carefully examined.

M. Paternostro; M. S. Tame; M. S. Kim

2005-09-09T23:59:59.000Z

243

Some Games for Math Circles Carl W. Lee  

E-Print Network (OSTI)

that is isomorphic to a well-known game: Tic-Tac-Toe. Number the cells of a tic-tac-toe board with the integers from that tic-tac-toe can end in a tie, so the above theorem does not apply to tic-tac-toe. However, that does not mean that there aren't good strategies for playing tic-tac-toe well. 4 Two Pile Nim This two person

Lee, Carl

244

CHATTER : a spoken language dialogue system for language learning applications  

E-Print Network (OSTI)

The goal of this thesis is to build a Computer Aided Language Learning game that simulates a casual conversation in Mandarin Chinese. In the envisioned system, users will chat with a computer on topics ranging from ...

Goldie, Anna Darling

2011-01-01T23:59:59.000Z

245

COGNITIVE SCIENCE IMPLICATIONS FOR ENHANCING TRAINING EFFECTIVENESS IN A SERIOUS GAMING CONTEXT  

SciTech Connect

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.

2007-08-01T23:59:59.000Z

246

Violent Video Game Playing, Moral Reasoning, and Attitudes Towards Violence in Adolescents: Is There a Connection?.  

E-Print Network (OSTI)

??In this study of 109 adolescents from the eighth grade of seven public elementary schools in Ontario, the relationship among adolescents violent video game playing (more)

Bajovic, Mirjana

2012-01-01T23:59:59.000Z

247

Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach  

E-Print Network (OSTI)

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Ma, Kai; Hu, Guoqiang; Spanos, Costas J

2014-01-01T23:59:59.000Z

248

Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame  

E-Print Network (OSTI)

old traditions of rubber ball production is very importantrules of the game, production of rubber balls, and the roleslandscape, and the production of rubber balls. None of the

Ramos, Maria Isabel

2012-01-01T23:59:59.000Z

249

Dismantling Bellicose Identities: Strategic Language Games in Theresa Hak Kyung Chas DICTEE  

E-Print Network (OSTI)

games, it resists what Amartya Sen refers to as a bellicosePress, 2009), 102107. Amartya Sen, Identity and Violence:

Joo, Hee-Jung Serenity; Lux, Christina

2012-01-01T23:59:59.000Z

250

International Emissions Trading with Agent-Based Simulation and Web-Based Gaming  

Science Journals Connector (OSTI)

The cooperative utilization of agent-based computational simulation and gaming simulation reproduces complex phenomena in the economic and social environment. It supports experiments with various controlling meth...

Hideyuki Mizuta; Yoshiki Yamagata

2003-01-01T23:59:59.000Z

251

Recent Advances in Science Learning Games  

E-Print Network (OSTI)

Science Education standards · Task Force Biology (ecological restoration and economic development via role) ­ Vehicle dynamics engineering (race car tuning) · NASCAR 2007 (racing simulation) ­ Systems engineering

Scacchi, Walt

252

Incorporating game management into the ranching enterprise  

E-Print Network (OSTI)

of deer can exceed that from livestock if the deer herd is adequately harvested. However, in order to have a hunting lease system, a rancher must have an adequate wildlife population to support such a system. Census techniques, although they have... inherent limitations, can be used to estimate wildlife populations. Six census techniques are used at La Copita Research Area to estimate population number and deer herd composition. Those techniques are: 1) morning drive counts, 2) bird counts, 3) track...

Eaglesham, Mary Judith

2012-06-07T23:59:59.000Z

253

Clinical measurement and verification of elderly LOHAS index in an elder suited TV-based home living space  

Science Journals Connector (OSTI)

Aging population is a common and universal phenomenon of developed counties. Healthy issue includes physical and mental cares that had been researched topics and attracted industrial in many countries. In this pa...

Meng-Hsuan Fu; Kuan-Rong Lee; Ming-Chyi Pai

2012-03-01T23:59:59.000Z

254

Mobility promotes and jeopardizes biodiversity in rock-paper-scissors games  

E-Print Network (OSTI)

Biodiversity is essential to the viability of ecological systems. Species diversity in ecosystems is promoted by cyclic, non-hierarchical interactions among competing populations. Such non-transitive relations lead to an evolution with central features represented by the `rock-paper-scissors' game, where rock crushes scissors, scissors cut paper, and paper wraps rock. In combination with spatial dispersal of static populations, this type of competition results in the stable coexistence of all species and the long-term maintenance of biodiversity. However, population mobility is a central feature of real ecosystems: animals migrate, bacteria run and tumble. Here, we observe a critical influence of mobility on species diversity. When mobility exceeds a certain value, biodiversity is jeopardized and lost. In contrast, below this critical threshold all subpopulations coexist and an entanglement of travelling spiral waves forms in the course of temporal evolution. We establish that this phenomenon is robust, it do...

Reichenbach, Tobias; Frey, Erwin

2008-01-01T23:59:59.000Z

255

Effects of inhomogeneous activity of players and noise on cooperation in spatial public goods games  

Science Journals Connector (OSTI)

We study the public goods game in the noisy case by considering the players with inhomogeneous activity of teaching on a square lattice. It is shown that the introduction of the inhomogeneous activity of teaching the players can remarkably promote cooperation. By investigating the effects of noise on cooperative behavior in detail, we find that the variation of cooperator density ?C with the noise parameter ? displays several different behaviors: ?C monotonically increases (decreases) with ?; ?C first increases (decreases) with ? and then it decreases (increases) monotonically after reaching its maximum (minimum) value, which depends on the amount of the multiplication factor r, on whether the system is homogeneous or inhomogeneous, and on whether the adopted updating is synchronous or asynchronous. These results imply that the noise plays an important and nontrivial role in the evolution of cooperation.

Jian-Yue Guan; Zhi-Xi Wu; Ying-Hai Wang

2007-11-02T23:59:59.000Z

256

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey@indiana.edu)  

E-Print Network (OSTI)

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey their strategy individually. John Nash proved that every game has at least one such equilib- rium. Mapped onto

Goldstone, Robert

257

Computational Use of Informal Logic Dialogue Games  

E-Print Network (OSTI)

and agent communication, and the dialogue systems we have developed recently. Major barriers at the University of Dundee Introduction The field of informal logic (IL) can be seen as the attempt to develop tools that can analyse and evaluate the reasoning and arguments that occur in contexts such as political

Reed, Chris

258

HOOKED: A GAME FOR DISCOVERING WHAT MAKES MUSIC CATCHY John Ashley Burgoyne Dimitrios Bountouridis Jan Van Balen Henkjan Honing  

E-Print Network (OSTI)

with `gamification'. We present the design of Hooked, a game we are using to study musical catchiness, as well

Veltkamp, Remco

259

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin Parker, Dana Nau  

E-Print Network (OSTI)

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin a culture by looking at "innovate" moves in the Cultaptation Project's social learning game (Boyd et al the utility of a simple kind of innovation in the Cultaptation Project's social learning game, and shows how

Nau, Dana S.

260

Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory  

E-Print Network (OSTI)

Action video game playing is associated with improved visual sensitivity, but not alterations # Psychonomic Society, Inc. 2013 Abstract Action video game playing has been experimentally linked to a number tasks and have led to the proposition that action video game experience may promote the ability

Mitroff, Stephen

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


261

Senate Bill No. 34 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game  

E-Print Network (OSTI)

Senate Bill No. 34 CHAPTER 9 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game Species Act (CESA) requires the Fish and Game Commission to establish a list of endangered species and a list of threatened species and requires the Department of Fish and Game to recommend

262

Model-driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject Specific Topics and Transferable Skills  

E-Print Network (OSTI)

in an agile, iterative development process, for example, by describing a part of the game informally, semi game design, pedagogical content, and software engineering methodologies. Our approach has three main-level tasks repeatedly as they develop broader analytical skills and progress to complete the game objectives

Cooper, Kendra M.L.

263

Cost-Parity and Cost-Streett Games Nathanael Fijalkow1,2  

E-Print Network (OSTI)

Cost-Parity and Cost-Streett Games Nathana¨el Fijalkow1,2 and Martin Zimmermann2 1 LIAFA, Universit@mimuw.edu.pl Abstract. We consider games played on graphs equipped with costs on edges, and introduce two winning conditions, cost-parity and cost- Streett, which require bounds on the cost between requests

264

Distributed Learning versus Information Sharing in the Smart Grid: A Learning Game Approach  

E-Print Network (OSTI)

Distributed Learning versus Information Sharing in the Smart Grid: A Learning Game Approach Hélène.bedo@orange.com Abstract In this article, the smart grid is modeled as a decentralized and hierarchical network, made: Distributed Learning; Information; Regret; Learning Game Theory 1 Introduction Smart grids are networks

265

Job Descriptions Acony is an independent and privately-owned game development studio located in the  

E-Print Network (OSTI)

with the QA team and review Test Cases for implemented work. Check test results and inform Senior / QA Lead account, and you'll be equipped with an extensive survival guide about life in Germany. QA Tester Position Reporting to Senior Tester and QA Lead Position Requirements Enthusiasm for games and game development

Reyle, Uwe

266

Governments' and Terrorists' Defense and Attack in a T-Period Game  

Science Journals Connector (OSTI)

We analyze how a government allocates its resources between attacking to downgrade a terrorist's resources and defending against a terrorist attack. Analogously, the terrorist allocates its resources between attacking a government's asset and defending ... Keywords: conflict, contest success function, dynamics, game theory, multiple-period game, terror capacity, terrorism, threat

Kjell Hausken; Jun Zhuang

2011-03-01T23:59:59.000Z

267

Weapon Design Patterns in Shooter Games Robert Giusti, Kenneth Hullett, Jim Whitehead  

E-Print Network (OSTI)

Weapon Design Patterns in Shooter Games Robert Giusti, Kenneth Hullett, Jim Whitehead Augmented patterns grows. Action-oriented games focus heavily on players using weapons, but categorizations used for weapons are borrowed from real-world patterns, classifying them according to the physical inner- workings

Whitehead, James

268

Inclusive Computer Science Education Using a Ready-made Computer Game Framework  

E-Print Network (OSTI)

Inclusive Computer Science Education Using a Ready-made Computer Game Framework Joseph Distasio and Thomas P. Way Applied Computing Technology Laboratory Department of Computing Sciences Villanova the prevailing interest in computer games among college students, both for entertainment and as a possible career

Way, Thomas

269

A Cognitive Hierarchy Theory of One-shot Games Colin F. Camerer1  

E-Print Network (OSTI)

A Cognitive Hierarchy Theory of One-shot Games Colin F. Camerer1 California Institute of Technology in one-shot games before they can learn to equilibrate. We introduce a one-parameter cognitive hierarchy influences the long- run path of play when there are multiple equilibria. This paper introduces a cognitive

Greer, Julia R.

270

Game Theory and Global Warming Steve Schecter (North Carolina State University)  

E-Print Network (OSTI)

Game Theory and Global Warming Steve Schecter (North Carolina State University) Mary Lou Zeeman global warming game It's time to negotiate a new treaty to stop global warming. · Player 1: Governments, Brazil, Mexico, . . . ). Situation: · An investment of $2 trillion is needed to stop global warming

Schecter, Stephen

271

Real-Time Game Design of Pac-Man Using Fuzzy Logic  

E-Print Network (OSTI)

, fuzzy logic has been chosen as the basis for the intelligent control of the ghosts' behavior1 Real-Time Game Design of Pac-Man Using Fuzzy Logic Adnan Shaout, Brady King, and Luke Reisner approaches. Keywords: Fuzzy Logic, Artificial Intelligence, Intelligent Agents, Real-Time, Interactive, Game

Parker, Gary B.

272

Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory  

E-Print Network (OSTI)

Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory the intermittency in wind power generation. Our focus is on an isolated microgrid with one wind turbine, one fast, Wind Power Integration, Markov Chain, Dynamic Potential Game Theory, Nash Equilibrium. I. INTRODUCTION

Huang, Jianwei

273

Evaluating information in zero-sum games with incomplete information on both sides  

E-Print Network (OSTI)

Evaluating information in zero-sum games with incomplete information on both sides Ehud Lehrer where each player receives a partial information about his own type and no information about that evaluate the value of information share only one property across all games: monotonicity. That is

Lehrer, Ehud

274

Evolution of cooperation, differentiation, complexity, and diversity in an iterated three-person game  

Science Journals Connector (OSTI)

A nonzero-sum three-person coalition game is presented to study the evolution of complexity and diversity in cooperation, where the population dynamics of players with strategies is given according to their scores in the iterated game and mutations. ...

Eizo Akiyama; Kunihiko Kaneko

1995-01-01T23:59:59.000Z

275

A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU  

E-Print Network (OSTI)

1 A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU Manufacturing contracting, where the buyer negotiates the order quantity and wholesale price with a sourcing supplier. We for the players, but the players must negotiate the surplus generated by the contract in a bargaining game

Wu, David

276

Action Investment Energy Games Kim G. Larsen, Simon Laursen, and Jiri Srba  

E-Print Network (OSTI)

Action Investment Energy Games Kim G. Larsen, Simon Laursen, and Jir´i Srba Aalborg University of action investment energy games where we study the trade-off between investments limited by given budgets whether for any Player 2 investment there exists a Player 1 investment such that Player 1 wins

Srba, Jiri

277

GROUPE D'ANALYSE ET DE THORIE CONOMIQUE LYON -ST TIENNE The Bitcoin mining game  

E-Print Network (OSTI)

GROUPE D'ANALYSE ET DE TH?ORIE ?CONOMIQUE LYON - ST ?TIENNE WP 1412 The Bitcoin mining game Nicolas;The Bitcoin mining game v.0.1 Nicolas Houy March 11, 2014 Abstract When processing transactions not play a Nash equilibrium in the current Bitcoin mining environment, instead, they should not process any

Boyer, Edmond

278

Fundamenta Informaticae 108(3-4), 2011, pp. 267286 267 Game-Theoretic Rough Sets  

E-Print Network (OSTI)

Fundamenta Informaticae 108(3-4), 2011, pp. 267­286 267 IOS Press Game-Theoretic Rough Sets Joseph@cs.uregina.ca Abstract. This article investigates the Game-theoretic Rough Set (GTRS) model and its capability of analyzing a major decision problem evident in existing probabilistic rough set models. A major challenge

Yao, JingTao

279

HOME ADVANTAGE AND TIED GAMES P.C. van der Kruit  

E-Print Network (OSTI)

HOME ADVANTAGE AND TIED GAMES IN SOCCER P.C. van der Kruit 0. Introduction. Home advantage about half the games end in a victory for the home team, one quarter end up tied, while only one quarter about 3) is rather low. The home advantage is supposedly evened out between the teams by playing a full

Kruit, Piet van der

280

Analyzing and Monitoring Learning Communities in a Serious Games Context Ekaterina Prasolova-Frland  

E-Print Network (OSTI)

- In this paper, we focus on the analysis framework for learning communities in an organizational context, monitoring communities, serious games, organizational learning I. INTRODUCTION Recently, there has beenAnalyzing and Monitoring Learning Communities in a Serious Games Context Ekaterina Prasolova

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


281

Empirical Validation of Test-Driven Pair Programming in Game Development Shaochun Xu  

E-Print Network (OSTI)

competition of software market, and increasing complexities of software. This also happens in game development. In order to solve those problems, agile software development processes, like Scrum, FDD, ExtremeEmpirical Validation of Test-Driven Pair Programming in Game Development Shaochun Xu Department

282

THE APPLE GAME AND THE PRESSING-DOWN LEMMA Brian White  

E-Print Network (OSTI)

THE APPLE GAME AND THE PRESSING-DOWN LEMMA Brian White Math 161 Lecture Notes (Winter 2005) Recall, but for every apple game is played in a series of stages, one for each element of 1. At stage 0, you are given a countable collection of apples. At each stage n 1 with n > 0: (1) If you have

White, Brian

283

SMOG: A Cloud Platform for Seamless Wide Area Migration of Online Games  

E-Print Network (OSTI)

, their demands on latency and scale, and the need to support game-specific requirements (e.g., players may wish, operations, and energy usage since management and machine costs can be reduced by sharing hardware across- port in today's cloud environments: highly interactive network applications, such as online games

Fisher, Kathleen

284

Designing a Narrative-Based Audio Only 3D Game Engine Timothy Roden *, Ian Parberry  

E-Print Network (OSTI)

Designing a Narrative-Based Audio Only 3D Game Engine Timothy Roden *, Ian Parberry Department. Keywords Audio, Game Engine, Virtual Environment, Speech 1. INTRODUCTION Since the introduction of Computer Science & Engineering University of North Texas, P.O. Box 311366, Denton, Texas 76203 http

Parberry, Ian

285

Security Analysis of Selected AMI Failure Scenarios Using Agent Based Game Theoretic Simulation  

SciTech Connect

Information security analysis can be performed using game theory implemented in dynamic Agent Based Game Theoretic (ABGT) simulations. Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. We concentrated our analysis on the Advanced Metering Infrastructure (AMI) functional domain which the National Electric Sector Cyber security Organization Resource (NESCOR) working group has currently documented 29 failure scenarios. The strategy for the game was developed by analyzing five electric sector representative failure scenarios contained in the AMI functional domain. From these five selected scenarios, we characterize them into three specific threat categories affecting confidentiality, integrity and availability (CIA). The analysis using our ABGT simulation demonstrates how to model the AMI functional domain using a set of rationalized game theoretic rules decomposed from the failure scenarios in terms of how those scenarios might impact the AMI network with respect to CIA.

Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL; Sheldon, Frederick T [ORNL] [ORNL

2014-01-01T23:59:59.000Z

286

Online game-generated feedback as a way to support early algebraic reasoning  

Science Journals Connector (OSTI)

This study explores the potential of game-generated feedback to support primary school students' problem solving processes in non-routine contextual number problems with interrelated values. The students were invited to play an online game at home that was extended with some additional problems. A paper-and-pencil test was used as a pre and posttest and special software monitored the online computer activity. The data analysis showed that game-generated feedback supported students in detecting and correcting their errors. The students were more successful in problem solving in the online game than in the paper-and-pencil condition where no feedback was available. Another result was that the students performed better in the posttest than in the pretest and verified their answers more often. This last finding suggests that game-generated feedback stimulated student-generated feedback.

Angeliki Kolovou; Marja Van Den Heuvel-Panhuizen

2010-01-01T23:59:59.000Z

287

Lab Game-Changers in Our Past and Future | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Game-Changers in Our Past and Future Game-Changers in Our Past and Future Lab Game-Changers in Our Past and Future March 20, 2012 - 1:17pm Addthis A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form scientific partnerships designed to hurdle an energy barrier with transformative technology. | Photo courtesy of Berkeley National Lab. A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form

288

Lab Game-Changers in Our Past and Future | Department of Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Lab Game-Changers in Our Past and Future Lab Game-Changers in Our Past and Future Lab Game-Changers in Our Past and Future March 20, 2012 - 1:17pm Addthis A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form scientific partnerships designed to hurdle an energy barrier with transformative technology. | Photo courtesy of Berkeley National Lab. A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form

289

Partial derivative games in thermodynamics: A cognitive task analysis  

Science Journals Connector (OSTI)

Several studies in recent years have demonstrated that upper-division students struggle with the mathematics of thermodynamics. This paper presents a task analysis based on several expert attempts to solve a challenging mathematics problem in thermodynamics. The purpose of this paper is twofold. First, we highlight the importance of cognitive task analysis for understanding expert performance and show how the epistemic games framework can be used as a tool for this type of analysis, with thermodynamics as an example. Second, through this analysis, we identify several issues related to thermodynamics that are relevant to future research into student understanding and learning of the mathematics of thermodynamics.

Mary Bridget Kustusch; David Roundy; Tevian Dray; Corinne A. Manogue

2014-01-10T23:59:59.000Z

290

Analysis of strategic alliance management lessons from the failure of Korean and Japanese licensed games in China  

Science Journals Connector (OSTI)

The Chinese online game industry is a young knowledge-intensive service industry with huge potential. Since 2003, setting up strategic alliances with the Chinese online game operators has been chosen as the main mode by foreign game companies to enter China. With the rise of the Chinese online industry, the market shares of the foreign licensed games have been declining from their original dominant position. In this paper, instead of concerning the relationship between natural cultural difference and the foreign licensed game operation, the authors use Tung's technical competence theory to explore factors that have caused decline in the market share of foreign licensed games in China. In the findings, the lack of in-depth knowledge of market demand, the lack of appropriate product supply, the lack of effective business strategy and management teams as well as the Chinese government's local protection policies are classified as the main reasons for foreign games' market decline in China.

Qun Ren; Philip Hardwick

2009-01-01T23:59:59.000Z

291

Telecommunications, politics, economics, and national sovereignty: A new game  

SciTech Connect

The impact of telecommunications on politics, economics and national sovereignty is creating a new game. Political and economic power may operate over the same territory, as in the now-rare case of isolated economies, but, more often, their domains do not coincide. Increasingly, telecommunications create major challenges for countries preoccupied with issues of national sovereignty because the national state has only a limited ability to control these intrinsic and at times potentially destabilizing powers of telecommunications and the {open_quotes}telecommunities{close_quotes} they make possible. As many traditional aspects of sovereignty are becoming weakened by telecommunications, and as the intense dynamics of networks and the expansion of telecommunities revolutionize business and politics, there is a need to prevent the situation from becoming chaotic and uncontrollable, even while recognizing the possibilities of enhanced opportunities. This requires focusing on a more flexible conception of sovereignty which can enhance the state`s attractiveness for telecommunications infrastructure, while addressing issues of ethics and morality in the new telecommications environment. A new, broad socio-technological research agenda needs to be developed - with the ultimate purpose of providing society with the tools to play the new game and thrive. 10 refs., 3 tabs.

Bugliarello, G.

1996-12-31T23:59:59.000Z

292

Virtual reality simulation game approach to investigate transport adaptive capacity for peak oil planning  

Science Journals Connector (OSTI)

The peak and decline of world oil production is an emerging issue for transportation and urban planners. Peak oil from an energy perspective means that there will be progressively less fuel. Our work treats changes in oil supply as a risk to transport activity systems. A virtual reality survey method, based on the sim game concept, has been developed to audit the participants normal weekly travel activity, and to explore participants travel adaptive capacity. The travel adaptive capacity assessment (TACA) Sim survey uses avatars, Google Map, 2D scenes, interactive screens and feedback scores. Travel adaptive capacity is proposed as a measure of long-range resilience of activity systems to fuel supply decline. Mode adaptive potential is proposed as an indicator of the future demand growth for less energy intensive travel. Both adaptation indicators can be used for peak oil vulnerability assessment. A case study was conducted involving 90 participants in Christchurch New Zealand. All of the participants were students, general staff or academics at the University of Canterbury. The adaptive capacity was assessed by both simulated extreme fuel price shock and by asking, do you have an alternative mode? without price pressure. The travel adaptive capacity in number of kilometers was 75% under a 5-fold fuel price increase. The mode adaptive potential was 33% cycling, 21% walking and 22% bus. Academics had adaptive capacity of only 15% of trips by canceling or carrying out their activity from home compared to 1018% for students.

Montira Watcharasukarn; Shannon Page; Susan Krumdieck

2012-01-01T23:59:59.000Z

293

GRR/Section 12-CA-a - California Fish & Game Process | Open Energy  

Open Energy Info (EERE)

GRR/Section 12-CA-a - California Fish & Game Process GRR/Section 12-CA-a - California Fish & Game Process < GRR Jump to: navigation, search GRR-logo.png GEOTHERMAL REGULATORY ROADMAP Roadmap Home Roadmap Help List of Sections Section 12-CA-a - California Fish & Game Process 12CAAStateFloraFaunaConsiderations.pdf Click to View Fullscreen Contact Agencies California Department of Fish & Game Fish and Wildlife Service Regulations & Policies California Endangered Species Act Native Plant Protection California Marine Life Protection Act Natural Community Conservation Planning Act California Lake and Streambed Alteration Program California Environmental Quality Act California Desert Native Plants Act List of Endangered Animals 14 CCR 670.5 List of Endangered Plants 14 CCR 670.2 California Takings Provisions

294

On Spectrum Selection Games in Cognitive Radio Ilaria Malanchini, Matteo Cesana, Nicola Gatti  

E-Print Network (OSTI)

On Spectrum Selection Games in Cognitive Radio Networks Ilaria Malanchini, Matteo Cesana, Nicola to evalu- ate spectrum management functionalities in Cognitive Radio Net- works. The spectrum selection environment, consequently exploiting under-utilized spectrum portions. The motivation for cognitive radio

Gatti, Nicola

295

Hack-proof Synchronization Protocol for Multi-player Online Games  

Science Journals Connector (OSTI)

Modern multi-player online games are popular and attractive because they provide a sense of virtual world experience to users: players can interact with each other on the Internet but perceive a local area net...

Yeung Siu Fung; John C.S. Lui

2009-01-01T23:59:59.000Z

296

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network (OSTI)

Video game console usage and national energy consumption:data, consoles with non-zero usage are actively used (forthat this estimate of active usage is far lower than our

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

297

A Novel Sensor-Based Methodology for Learner's Motivation Analysis in Game-Based Learning  

Science Journals Connector (OSTI)

......AND FUTURE WORK As the education and gaming communities...sciencedirect.com/science/article/pii/S0278262611001370...International 2011-Posters' Extended Abstracts...Computer and Information Science-Stephanidis C...Intelligent Toys Based Education (2008) 124-131......

Ioana Ghergulescu; Cristina Hava Muntean

2014-07-01T23:59:59.000Z

298

How to prepare an airport for the Olympic Games? : transportation of the Olympic Family Members  

E-Print Network (OSTI)

This thesis describes and assesses the preparation of Athens International Airport for and its performance during the Olympic Games in 2004. The analysis includes infrastructural modifications made and organizational ...

Kassens, Eva

2005-01-01T23:59:59.000Z

299

Non-Mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice  

E-Print Network (OSTI)

conditions for Te2C. : : : : : : : : : : : : : : : : : : : : : : : : 120 37 A crew of FER students at Brayton Fire Training Field play a tutorial game of Te2C. : : : : : : : : : : : : : : : : : : : : : : : : : : 121 38 Audio setup in Te2C...

Dugas Toups, Zachary Oliver

2011-10-21T23:59:59.000Z

300

Chinese Scrabble : a web-based speech-enabled game for Chinese vocabulary building  

E-Print Network (OSTI)

The subject of this thesis is a web-based language game Chinese Scrabble, whose main objective is to help students of Chinese to practice speaking, to learn and review vocabulary both in pinyin and in Chinese characters. ...

Trnovcova, Zuzana

2010-01-01T23:59:59.000Z

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301

The Cognitive Domain of a Glider in the Game of Life Randall D. Beer  

E-Print Network (OSTI)

1 The Cognitive Domain of a Glider in the Game of Life Randall D. Beer Cognitive Science Program address all correspondence to: Randall D. Beer Phone: (812) 856-0873 Cognitive Science Program Fax: (812

Beer, Randall D.

302

Tailoring Feedback to Users Actions in a Persuasive Game for Household Electricity Conservation  

Science Journals Connector (OSTI)

Recent work has begun to focus on the use of games as a platform for energy awareness and eco-feedback research. While technical advancements (wireless sensors, fingerprinting) make timely and tailored feedbac...

Luciano Gamberini; Anna Spagnolli

2012-01-01T23:59:59.000Z

303

An evidential game theory framework in multi-criteria decision making process  

Science Journals Connector (OSTI)

Abstract Multi-criteria decision making process is a widely concerned issue. In traditional studies, it is assumed that a decision makers behaviors are not affected by others. However, competitive environment is more general in real world where everybody maximizes his benefits and each people is inevitably influenced by others behaviors. In this paper, an evidential game theory framework is proposed in order to address the multi-criteria decision making process in the competitive environment. The proposed framework includes five stages, namely game analysis, decision-making analysis, strategies evaluations, fusion of evaluations, decision based on equilibrium, respectively. Within the proposed framework, a representation form of uncertain information called belief structure derived from DempsterShafer theory is employed to model the uncertainty involving experts subjective evaluations. The game theory is used to find the optimal combination of strategies in the interactive decision situations. The application of the proposed evidential game theory framework is given by an illustrative example.

Xinyang Deng; Xi Zheng; Xiaoyan Su; Felix T.S. Chan; Yong Hu; Rehan Sadiq; Yong Deng

2014-01-01T23:59:59.000Z

304

Game theoretic models of inter-firm R&D dynamics in semiconductor manufacturing  

E-Print Network (OSTI)

This dissertation demonstrates that valuable strategic insight and a reasonable measure of predictive power can be obtained by developing and analyzing context-rich parsimonious game theoretic strategy models during large ...

Heaps-Nelson, G. Thomas

2013-01-01T23:59:59.000Z

305

Ecology and evolution simulation and quest design for an educational massive multiplayer online game  

E-Print Network (OSTI)

In this design-based research project, I developed two simulations to be used as student tools in a massively multiplayer online game targeted at STEM education, the Radix Endeavor. I designed both the underlying agent-based ...

Zhang, Mark (Mark A.)

2013-01-01T23:59:59.000Z

306

Transitivity vs. Intransitivity in decision making process. (An example in quantum game theory)  

E-Print Network (OSTI)

We compare two different ways of quantization a simple sequential game Cat's Dilemma in the context of the debate on intransitive and transitive preferences. This kind of analysis can have essential meaning for the research on the artificial intelligence (some possibilities are discussed). Nature has both properties transitive and intransitive and maybe quantum models can be more able to capture this dualism than classical one. We also present electoral interpretation of the game.

Marcin Makowski

2009-01-12T23:59:59.000Z

307

An application of game theory to shape e-tailing strategies  

Science Journals Connector (OSTI)

Game theory has been applied to a variety of retail business decisions (e.g., positioning of retail store brands, retail promotion, and retail channel management); however, few retailers have applied game theory for strategic decision-making. This study presents e-tailing issues (i.e., pricing strategy, privacy and security in e-commerce, and investment web-based channel) that can be approached with three well-known strategic games: 1) Prisoner's dilemma; 2) Tragedy of the common; 3) Boxed pigs. The main idea and the framework of this study are adopted from Mudambi's study, which applied game theory to retail issues in 1996. Since then, however, the retail landscape has changed dramatically and e-commerce has emerged to play an important role in the market. To this end, it is necessary to examine the e-commerce market using game theory. This study developed propositions that help e-tailers' strategic decisions that can be explained by different games.

Min-Young Lee

2011-01-01T23:59:59.000Z

308

A cloud computing framework on demand side management game in smart energy hubs  

Science Journals Connector (OSTI)

Abstract The presence of energy hubs in the future vision of energy networks creates an opportunity for electrical engineers to move toward more efficient energy systems. At the same time, it is envisioned that smart grid can cover the natural gas network in the near future. This paper modifies the classic Energy Hub model to present an upgraded model in the smart environment entitling Smart Energy Hub. Supporting real time, two-way communication between utility companies and smart energy hubs, and allowing intelligent infrastructures at both ends to manage power consumption necessitates large-scale real-time computing capabilities to handle the communication and the storage of huge transferable data. To manage communications to large numbers of endpoints in a secure, scalable and highly-available environment, in this paper we provide a cloud computing framework for a group of smart energy hubs. Then, we use game theory to model the demand side management among the smart energy hubs. Simulation results confirm that at the Nash equilibrium, peak to average ratio of the total electricity demand reduces significantly and at the same time the hubs will pay less considerably for their energy bill.

Aras Sheikhi; Mohammad Rayati; Shahab Bahrami; Ali Mohammad Ranjbar; Sourena Sattari

2015-01-01T23:59:59.000Z

309

A connection between quantum decision theory and quantum games: The Hamiltonian of Strategic Interaction  

Science Journals Connector (OSTI)

Abstract Experimental economics and studies in psychology show incompatibilities between human behavior and the perfect rationality assumption which do not fit in classical decision theory, but a more general representation in terms of Hilbert spaces can account for them. This paper integrates previous theoretical works in quantum game theory, Yukalov and Sornettes quantum decision theory and Pothos and Busemeyers quantum cognition model by postulating the Hamiltonian of Strategic Interaction which introduces entanglement in the strategic state of the decision-maker. The Hamiltonian is inherited from the algebraic structure of angular momentum in quantum mechanics and the only required parameter, ? ? ? [ 0 , ? ] , represents the strength of the interaction. We consider it as a non-revealed type of the decision-maker. Considering ? ? to be a continuous random variable, phenomena like learning when participating in repeated games and the influence of the amount of disposable information could be considered as an evolution in the mode and shape of the distribution function f ? ? ( t , I ) . This modeling is motivated by the EisertWilkensLewenstein quantization scheme for Prisoners Dilemma game and then it is applied in the Ultimatum game, which is not a simultaneous but a sequential game. Even when this non-revealed type ? ? cannot be directly observed, we can compute observable outcomes: the probabilities of offering different amounts of coins and the probability of the different offers being accepted or not by the other player.

Ismael Martnez-Martnez

2014-01-01T23:59:59.000Z

310

Digital radiographic systems detect boiler tube cracks  

SciTech Connect

Boiler water wall leaks have been a major cause of steam plant forced outages. But conventional nondestructive evaluation techniques have a poor track record of detecting corrosion fatigue cracking on the inside surface of the cold side of waterwall tubing. EPRI is performing field trials of a prototype direct-digital radiographic system that promises to be a game changer. 8 figs.

Walker, S. [EPRI, Charlotte, NC (United States)

2008-06-15T23:59:59.000Z

311

Fig. 1. Screenshot of gameplay for a generated mini-game in the Variations Forever prototype. The player controls the white character  

E-Print Network (OSTI)

) which drifts on its own. Abstract--Variations Forever is a novel game in which the player explores a vast, pro- cedurally generated galaxy reminiscent of the seminal PCG work seen in Elite (Acornsoft 1984 design into four domains: abstract game mechanics (abstract game state and how this state evolves over

California at Santa Cruz, University of

312

Does Online Mobile Gaming Overcharge You for De-Yu Chen, Po-Ching Lin, and Kuan-Ta Chen  

E-Print Network (OSTI)

Does Online Mobile Gaming Overcharge You for The Fun? De-Yu Chen, Po-Ching Lin, and Kuan-Ta Chen, National Chung Cheng University Abstract--With the growing popularity of online mobile games, the network traffic generated by them accounts for an increas- ingly significant proportion of mobile Internet traffic

Chen, Sheng-Wei

313

Computer Game Science, B.S. 2013-14 Degree Requirements Checklist All students must meet the University Requirements.  

E-Print Network (OSTI)

2013-14 Computer Game Science, B.S. 2013-14 Degree Requirements Checklist All students must meet for a course in a track. Computer Game Science (CGS) elective courses may not be counted as part of the Management minor or the Biomedical Computing minor. Courses Courses taken / taking I&C SCI 31 ­ Introduction

Loudon, Catherine

314

When Innovation Matters: An Analysis of Innovation in a Social Learning Game. Ryan Carr, Eric Raboin, Austin Parker, Dana Nau  

E-Print Network (OSTI)

When Innovation Matters: An Analysis of Innovation in a Social Learning Game. Ryan Carr, Eric within a culture by looking at "innovate" moves in the Cultaptation Project's social learning game (Boyd, 20742, USA {carr2,eraboin,austinjp,nau}@cs.umd.edu Abstract This paper examines the value of innovation

Nau, Dana S.

315

Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay  

Science Journals Connector (OSTI)

Abstract Experimental evidence has pointed toward a negative effect of violent video games on social behavior. Given that the availability and presence of video games is pervasive, negative effects from playing them have potentially large implications for public policy. It is, therefore, important that violent video game effects are thoroughly and experimentally explored, with the current experiment focusing on prosocial behavior. 120 undergraduate volunteers (Mage=19.01, 87.5% male) played an ultra-violent, violent, or non-violent video game and were then assessed on two distinct measures of prosocial behavior: how much they donated to a charity and how difficult they set a task for an ostensible participant. It was hypothesized that participants playing the ultra-violent games would show the least prosocial behavior and those playing the non-violent game would show the most. These hypotheses were not supported, with participants responding in similar ways, regardless of the type of game played. While null effects are difficult to interpret, samples of this nature (undergraduate volunteers, high male skew) may be problematic, and participants were possibly sensitive to the hypothesis at some level, this experiment adds to the growing body of evidence suggesting that violent video game effects are less clear than initially thought.

Morgan J. Tear; Mark Nielsen

2014-01-01T23:59:59.000Z

316

Learning acoustically complex word-like units within a video-game training paradigm Sung-joo Lim1  

E-Print Network (OSTI)

for the blue." Video Game Training (Wade & Holt, 2005) · Sounds serve a functional role in signaling aliens and orienting response. - Sound categories associated with different aliens in game · No overt categorization. Watch for [ ] aliens. 5. The bad guy is [ ]. 6. [ ] invaders are coming. Generalization Test 1. [ ] 2

Holt, Lori L.

317

Effect of carbohydrate and carbohydrate-protein supplementation on power performance in collegiate football players performing a simulated game task  

E-Print Network (OSTI)

asked to perform a series of maximal-effort weighted sled-pushes, which simulated a game-type activity over two halves of a football game separated by a 20-minute simulated halftime recovery period. Maximal muscle power was assessed through the use of a...

Crawford, Glenda Elane

2007-04-25T23:59:59.000Z

318

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 - 1:53pm Addthis Andy Oare Andy Oare Former New Media Strategist, Office of Public Affairs What will the project do? These six innovative technology recipients received a combined $23.6 million in funding from the Recovery Act, an iIn a little over a year, they have generated an additional $100 million in outside private capital investment. Today, the Department of Energy highlighted six Advanced Research Projects Agency - Energy projects that are at the forefront of American energy innovation. As President Obama said in his State of the Union address, this kind of innovation is critical to our economic prosperity. These six

319

Energy Department Support Brings Game-Changing Advancements in Solar Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Department Support Brings Game-Changing Advancements in Department Support Brings Game-Changing Advancements in Solar Energy Energy Department Support Brings Game-Changing Advancements in Solar Energy November 29, 2012 - 10:37am Addthis Record-Breaking Solar 1 of 5 Record-Breaking Solar This concentrating photovoltaic (CPV) cell -- which uses a focused lens to magnify light to 418 times the intensity of the sun -- earned an R&D100 Award and set a new world record of 43.5 percent for solar cell conversion efficiency. The technology is based on high-efficiency multijunction research pioneered by the National Renewable Energy Laboratory (NREL). | Photo by Daniel Derkacs/Solar Junction. Date taken: 2012-11-29 09:21 Solar Innovation 2 of 5 Solar Innovation Solar Junction's record-breaking SJ3 solar cell is based on EERE-supported

320

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 - 1:53pm Addthis Andy Oare Andy Oare Former New Media Strategist, Office of Public Affairs What will the project do? These six innovative technology recipients received a combined $23.6 million in funding from the Recovery Act, an iIn a little over a year, they have generated an additional $100 million in outside private capital investment. Today, the Department of Energy highlighted six Advanced Research Projects Agency - Energy projects that are at the forefront of American energy innovation. As President Obama said in his State of the Union address, this kind of innovation is critical to our economic prosperity. These six

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


321

Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Ohio State Develops Game-Changing CO2 Capture Membranes in Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded Project Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded Project November 15, 2012 - 12:00pm Addthis Washington, DC - In a project funded by the U.S. Department of Energy's Office of Fossil Energy (FE), researchers at The Ohio State University have developed a groundbreaking new hybrid membrane that combines the separation performance of inorganic membranes with the cost-effectiveness of polymer membranes. The breakthrough technology has vast commercial potential for use at coal-fired power plants with carbon capture, utilization, and storage (CCUS), a key element in national efforts to mitigate climate change. Before the carbon dioxide (CO2) generated at a power plant can be securely

322

Energy Department Support Brings Game-Changing Advancements in Solar Energy  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Energy Department Support Brings Game-Changing Advancements in Energy Department Support Brings Game-Changing Advancements in Solar Energy Energy Department Support Brings Game-Changing Advancements in Solar Energy November 29, 2012 - 10:37am Addthis Record-Breaking Solar 1 of 5 Record-Breaking Solar This concentrating photovoltaic (CPV) cell -- which uses a focused lens to magnify light to 418 times the intensity of the sun -- earned an R&D100 Award and set a new world record of 43.5 percent for solar cell conversion efficiency. The technology is based on high-efficiency multijunction research pioneered by the National Renewable Energy Laboratory (NREL). | Photo by Daniel Derkacs/Solar Junction. Date taken: 2012-11-29 09:21 Solar Innovation 2 of 5 Solar Innovation Solar Junction's record-breaking SJ3 solar cell is based on EERE-supported

323

A DOCUMENTATION OF BIDDING GAMES USED IN MEASURING SOCIAL VALUE Excerpt from NUREG/CR-0989, PNL-2952, Vol. II Appendix C  

SciTech Connect

This paper reviews the bidding game literature describing strategies used to measure the social value of various impacts resulting from environmentaltering projects. The theoretical measures of social value are presented, followed by a discussion of their relationship to different types of bidding games. Previous bidding game studies are documented. The important elements of bidding games and their relationship to the theoretical measures of social value are discussed. Finally, elements of the bidding games designed for a Pacific Northwest Laboratory project are compared with those of the studies reviewed.

J W .Currie, J. Kidd (a)

1980-09-01T23:59:59.000Z

324

Russia`s Great Game in a nuclear South Asia  

SciTech Connect

Lost in the noise of Pakistan`s nuclear weapon tests in the western Baluchistan desert on 28 and 30 May was a surprising diplomatic move by Russia. On 23 May, Russia became the first state to express its willingness to recognize India as a nuclear-weapon state, provided that India commits itself to the international nonproliferation regime. Russia`s Ambassador to India, Albert Chernyshev, stated in the days after the Indian but before the Pakistani nuclear tests that ``India proclaimed itself a nuclear weapons power. One now hopes that India will behave as a nuclear weapons power by acting responsibly. Every nuclear weapons state has some rights. But for getting recognition it must have some obligations. Once it is ready to show these obligations by joining the nonproliferation regime, its recognition as a nuclear weapons power will follow.`` Russia`s Great Game in South Asia in pursuit of short-term economic and other interests appears to be a serious obstacle on the path to dealing effectively with the South Asian nuclear crisis. Grave damage to security, stability and nonproliferation has already resulted from India`s and Pakistan`s actions, but the situation does not have to spiral out of control. It is imperative that the international community respond appropriately to this challenge. The international community is at a crossroads and Russia`s actions will be critical. Will it be willing to go beyond the narrow economic and political calculations reflected in its diplomatic posturing, and take actions that will serve its long-term interests by bridging differences with other great powers in order to demonstrate to India that it has not chosen the right path. If Russia decides it can gain from India`s current, perilous path and blocks or otherwise frustrates appropriate responses, the nuclear danger on the subcontinent will escalate and the global regimes to promote nonproliferation and to ban testing will be seriously, perhaps fatally, weakened with unpredictable regional and global effects.

Pilat, J.F.; Taylor, T.T. [International Inst. for Strategic Studies, London (United Kingdom)

1998-12-31T23:59:59.000Z

325

Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions  

E-Print Network (OSTI)

, Burkhard Monien, and Karsten Tiemann Faculty of Computer Science, Electrical Engineering and Mathematics scale communication networks, like e.g. the In- ternet, often lack a central regulation for several cooperate with each other ­ can be modeled as a non-cooperative game. The con- cept of Nash equilibria [21

Elsässer, Robert

326

A Cheat-Proof Game Theoretic Demand Response Scheme for Smart Grids  

E-Print Network (OSTI)

A Cheat-Proof Game Theoretic Demand Response Scheme for Smart Grids Yan Chen, W. Sabrina Lin, Feng}@umd.edu Abstract--While demand response has achieved promising results on making the power grid more efficient and reliable, the additional dynamics and flexibility brought by demand response also increase the uncertainty

Liu, K. J. Ray

327

Chapter Nine: Logic Clue Game (continued) Suspects, Weapons, and Scenes of the Crime  

E-Print Network (OSTI)

Chapter Nine: Logic ­ Clue Game (continued) Suspects, Weapons, and Scenes of the Crime The following is a list of the possible suspects, murder weapons, and murder scenes. There are six suspects, six weapons, and nine rooms. Suspects: Mr. Green, Colonel Mustard, Mrs. Peacock, Professor Plum, Miss Scarlet

Morton, Dena - Department of Mathematics and Computer Science, Xavier University

328

PageFetch: A Retrieval Game for Children (and Adults) Jim Purvis, Leif Azzopardi  

E-Print Network (OSTI)

.e. the higher the rank the more points), and unlike 1 Pages were selected using trending search terms for under and Subject Descriptors: H.3.3 [Information Storage and Retrieval]: Information Search and Retrieval General Terms: Design, Human Factors Keywords: Human Computational Games EXTENDED ABSTRACT Children often

Jose, Joemon M.

329

A Coalition Formation Game for Energy-efficient Cooperative Spectrum Sensing in Cognitive Radio  

E-Print Network (OSTI)

A Coalition Formation Game for Energy-efficient Cooperative Spectrum Sensing in Cognitive Radio to realize spectrum reuse and increase the spectrum efficiency in cognitive radio networks (CRNs]. As for spectrum sensing, each SU is required to sense the radio environment within its operating range to find

Wong, Vincent

330

A Game Theoretic Approach for Medium Access of Open Spectrum in Cognitive Radios  

E-Print Network (OSTI)

A Game Theoretic Approach for Medium Access of Open Spectrum in Cognitive Radios Madhusudhan R broadcast [2]. The U.S. DARPA Next Generation Com- open spectrum for spectrum agile radios that use spectrum radios. Spectrum funding Program (FP6) of the European Union are working agile radios operate in parts

Chronopoulos, Anthony T.

331

Coalitional Games for Distributed Collaborative Spectrum Sensing in Cognitive Radio Networks  

E-Print Network (OSTI)

Coalitional Games for Distributed Collaborative Spectrum Sensing in Cognitive Radio Networks Walid for large periods of time [1]. In order to efficiently exploit these spectrum holes, cognitive radio (CR, University of Houston, Houston, USA, Email:hanzhu22@gmail.com 3 Alcatel-Lucent Chair in Flexible Radio, SUP

Paris-Sud XI, Université de

332

Whether and When to Share: Spectrum Sensing as An Evolutionary Game  

E-Print Network (OSTI)

}@temple.edu Abstract--Cooperative spectrum sensing is an efficient sensing scheme for cognitive radio networks (CRNs), spectrum sensing, game theory, USRP testbed. I. INTRODUCTION Cognitive radio networks (CRNs) [1] enable secondary users (SUs) to utilize the licensed spectrum when primary users (PUs) are not using it. Spectrum

Wu, Jie

333

Inducing Cooperation for Optimal Coexistence in Cognitive Radio Networks: A Game Theoretic Approach  

E-Print Network (OSTI)

regulatory bodies such as the FCC to allow un-licensed access to spectrum bands, also referred to as the TVInducing Cooperation for Optimal Coexistence in Cognitive Radio Networks: A Game Theoretic Approach Abstract ­ Current coexistence protocols employed for contention by collocated Cognitive Radio Networks

Zou, Cliff C.

334

Concurrent Aerodynamic Optimization of Rotor Blades Using a Nash Game Method  

E-Print Network (OSTI)

Concurrent Aerodynamic Optimization of Rotor Blades Using a Nash Game Method Enric Roca Le´on Ph Aerodynamics Leader, Airbus Helicopter, Marignane, France Michel Costes Research Engineer, ONERA, Meudon OF THE AMERICAN HELICOPTER SOCIETY Abstract A multi-objective strategy adapted to the aerodynamic concurrent

Paris-Sud XI, Université de

335

Price of Anarchy for Non-atomic Congestion Games with Stochastic ...  

E-Print Network (OSTI)

Oct 18, 2013 ... non-atomic congestion games as the worst-case performance of the user equi- ... sources as a result of a well-coordinated action on the whole network. ... The main developments in the research on PoA were extensions to net- ..... As discussed in the previous section, under stochastic traffic demands.

2013-10-18T23:59:59.000Z

336

"Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2  

E-Print Network (OSTI)

VM85 "Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2 1. This document is VM85 fish is generically referred to as "red sore disease." This problem usually occurs in the spring and fall, and fishermen and pond owners are often concerned by the appearance of red ulcers and sores

Watson, Craig A.

337

Roadmap: Engineering Technology Computer Design Animation and Game Design Bachelor of Science  

E-Print Network (OSTI)

Roadmap: Engineering Technology ­ Computer Design Animation and Game Design ­ Bachelor of Science 3 See Kent Core Summary on page 2 #12;Roadmap: Engineering Technology ­ Computer Design Animation This roadmap is a recommended semester-by-semester plan of study for this major. However, courses

Khan, Javed I.

338

A cognitive hierarchy theory of one-shot games: Some preliminary results  

E-Print Network (OSTI)

A cognitive hierarchy theory of one-shot games: Some preliminary results Colin F. Camerer1 they can learn to equilibrate. We introduce a one-parameter cognitive hierarchy (CH) model to predict there are multiple equilibria. This paper introduces a cognitive hierarchy (CH) model which weakens mutual con

Greer, Julia R.

339

A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML  

E-Print Network (OSTI)

A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML Hyungjeen Choi , Jeha Ryu environment that can be applied to the ankle rehabilitation procedure. We developed a virtual football stadium falling from the sky in accordance with the data from the ankle's dorsiflexion

Lee, Chan-Su

340

A Multi-Resolution Large Population Game Framework for Smart Grid Demand Response Management  

E-Print Network (OSTI)

A Multi-Resolution Large Population Game Framework for Smart Grid Demand Response Management Quanyan Zhu and Tamer Bas¸ar Abstract--Dynamic demand response (DR) management is becoming an integral, active operation, and efficient demand response. A reliable and efficient communication and networking

Boyer, Edmond

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


341

Stackelberg Game based Demand Response for At-Home Electric Vehicle Charging  

E-Print Network (OSTI)

1 Stackelberg Game based Demand Response for At-Home Electric Vehicle Charging Sung-Guk Yoon Member, which is called demand response. Under demand response, retailers determine their electricity prices cost solution and the result of the equal- charging scheme. Index Terms--demand response, electric

Bahk, Saewoong

342

Demand Response Design based on a Stackelberg Game in Smart Grid  

E-Print Network (OSTI)

Demand Response Design based on a Stackelberg Game in Smart Grid Sung-Guk Yoon, Young-June Choi- time demand response can be applied. A smart grid network consisting of one retailer and many customers, demand response (DR) [3] is an indirect way to control the demand through hourly pricing information

Bahk, Saewoong

343

A Computational Model of Emotions for Agent-Based Crowds in Serious Games  

Science Journals Connector (OSTI)

Crowd behaviour is an interesting social phenomenon that emerges from complex interactions of individuals. An important aspect of individual behaviour is emotion which plays a significant role in all aspects of human decision making. For example, heightened ... Keywords: Emotion Modelling, Crowd Simulation, Serious Games

Heiko Aydt; Michael Lees; Linbo Luo; Wentong Cai; Malcolm Yoke Hean Low; Sornum Kabilen Kadirvelen

2011-08-01T23:59:59.000Z

344

Political Campaigning and Other Non-University Events on Game Days or Major Event Days  

E-Print Network (OSTI)

Political Campaigning and Other Non-University Events on Game Days or Major Event Days This Policy of this is the prohibition of any political signage implanted in, posted on, or otherwise affixed to University property in the political process, subject to other governing policies and procedures. Students: http

Oklahoma, University of

345

`Games That Make Sense': logic, language, and multi-agent interaction  

E-Print Network (OSTI)

`Games That Make Sense': logic, language, and multi-agent interaction Johan van Benthem Institute. In this short invited note, I will take the cruising altitude a few levels up from his, and show you a panoramic the success of communication. And once you start thinking all this through, you wind up in a `hermeneutical

Amsterdam, University of

346

Communicative Implications of the Modern Video Game: An Audience-Centered Approach  

E-Print Network (OSTI)

& Communication.. 26 Online Community. 29 Rhetoric & Gaming 32 Methodology....... 34 Introduction 34 Reduction & Scope.. 36... to Pham and Friedmans Los Angeles Times (September 24, 5 2007) interview with Bungie Software executives (a Microsoft subsidiary), in addition to a production and design budget topping $30 million, Halo 3 also had a marketing budget of $30 million...

Richards, Kyle Dudley

2010-12-31T23:59:59.000Z

347

A Game Theoretical Study of Cooperative Advertising with Multiple Retailers in a Distribution Channel  

E-Print Network (OSTI)

1 A Game Theoretical Study of Cooperative Advertising with Multiple Retailers in a Distribution. Beijing 100084, China Abstract Extant studies of cooperative advertising mainly consider a single advertising decisions. Based on the quantitative results, it is observed that: 1) When there are multiple

Xie, Jinxing

348

Complementarity and game-theoretical models for equilibria in energy markets: deterministic  

E-Print Network (OSTI)

Complementarity and game-theoretical models for equilibria in energy markets: deterministic quality, emission limits. The interaction of competing agents in an energy market subject to various generally, we consider energy markets both in deterministic and stochastic settings and explore theoretical

Solodov, Mikhail V.

349

ANEWFRAMEWORK FOR POWER CONTROL IN WIRELESS DATA NETWORKS: GAMES, UTILITY, AND PRICING  

E-Print Network (OSTI)

David Famolari Wireless Information Network Laboratory (WINLAB) Dept. of Electrical and Computer@winlab.rutgers.edu David Goodman Wireless Information Network Laboratory (WINLAB) Dept. of Electrical and ComputerChapter 1 ANEWFRAMEWORK FOR POWER CONTROL IN WIRELESS DATA NETWORKS: GAMES, UTILITY, AND PRICING

Mandayam, Narayan

350

Testing cross-platform streaming of video games over wired and wireless LANs  

E-Print Network (OSTI)

Vision & Graphics, Image Processing Department Heinrich-Hertz-Institute, Fraunhofer-Institute for Telecommunications Berlin, Germany {philipp.fechteler, eisert}@hhi.fraunhofer.de H. David R&D Department Exent devices. G@L is implementing an innovative architecture, transparent to legacy game code, which supports

Eisert, Peter

351

Computer-game Construction: A Gender-neutral Attractor to Computing Science  

E-Print Network (OSTI)

1 Computer-game Construction: A Gender- neutral Attractor to Computing Science MIKE CARBONARO of Computing Science, University of Alberta, Edmonton, AB T6G 2E8, Canada MARIA CUTUMISU Department of Computing Science, University of Alberta, Edmonton, AB T6G 2E8, Canada JONATHAN SCHAEFFER Department

Szafron, Duane

352

Social Group Utility Maximization Game with Applications in Mobile Social Networks  

E-Print Network (OSTI)

social neighbors. Along a different line, network utility maximization has been extensively studiedSocial Group Utility Maximization Game with Applications in Mobile Social Networks Xiaowen Gong and Xu Chen and Junshan Zhang1 Abstract-- In this paper, we develop a social group utility maximization

Reisslein, Martin

353

Game-Theoretic Risk Analysis in Decision-Theoretic Rough Sets  

E-Print Network (OSTI)

Game-Theoretic Risk Analysis in Decision-Theoretic Rough Sets Joseph P. Herbert JingTao Yao,jtyao]@cs.uregina.ca Abstract. Determining the correct threshold values for probabilistic rough set models has been a heated these tolerance values. 1 Introduction In rough sets [10], a set within the universe of discourse is approximated

Yao, JingTao

354

Dismantling Bellicose Identities: Strategic Language Games in Theresa Hak Kyung Cha's DICTEE  

E-Print Network (OSTI)

language games, it resists what Amartya Sen refers to as a ????????????????????????????????????????????????????????????????????????????????????????????? ? ?bellicose identity.? Sen explains that ?[v]iolence is fomented by... to multilingualism may have been shaped by what Sen terms ?proficient artisans of terror,?29 in this case, an Imperial Church. By acknowledging her affective responses in a religious context, the reader is prepared to explore how...

Joo, Hee-Jung Serenity; Lux, Christina

2012-06-21T23:59:59.000Z

355

A medical game changer New device shows early promise for detecting heart disease  

E-Print Network (OSTI)

Fall 2012 A medical game changer New device shows early promise for detecting heart disease It as a functional test for people at high risk of developing heart disease, the leading cause of death in the United for enhancing auscultation (listening to heart sounds). Her husband, Robert Guion, was a convenient, good

Minnesota, University of

356

Closed-form Solutions to a Subclass of Continuous Stochastic Games via Symbolic Dynamic Programming  

E-Print Network (OSTI)

: a continuous state generalisation of matching pennies, binary option valuation and robust energy production optimisation, a problem for which closed- form solutions are generally unavailable. We present an exact closed stochastic games provide a convenient framework with which to model robust sequential optimisation in ad

Sanner, Scott

357

Performance Measures of Game Controllers in a Three-Dimensional Environment  

E-Print Network (OSTI)

Performance Measures of Game Controllers in a Three-Dimensional Environment Chris Klochek, I. Scott differences between input devices in constrained three- dimensional environments, similar to "first Leading Analysis, and Mean Time-to-Reacquire. All measures are continuous, as they evaluate movement

MacKenzie, Scott

358

An Energy-Efficient Power Allocation Game with Selfish Channel State Reporting in Cellular Networks  

E-Print Network (OSTI)

An Energy-Efficient Power Allocation Game with Selfish Channel State Reporting in Cellular Networks Information (CSI) reports, reducing the cell's energy efficiency. To analyze this conflict of interest, we paper pro- vides valuable theoretical insight to energy-efficient networks when CSI reports cannot

Boyer, Edmond

359

A Zero-Sum Electromagnetic Evader-Interrogator Differential Game with Uncertainty  

E-Print Network (OSTI)

A Zero-Sum Electromagnetic Evader-Interrogator Differential Game with Uncertainty H.T. Banks-8212 In Memoriam of Prof. L. D. Berkovitz February 21, 2011 Abstract We consider dynamic electromagnetic evasion23, 49N70, 49N90, 65M32, 68T37, 60J70. Key Words: Electromagnetic evasion-pursuit, uncertainty

360

Adapting Game Technology to Support Individual and Organizational Learning Emily Oh and Andr van der Hoek  

E-Print Network (OSTI)

Adapting Game Technology to Support Individual and Organizational Learning Emily Oh and André van the software process in its fullest. Par- ticularly in the context of individual and organizational learning that facilitates individual and organizational learning. The environment supports individual learning by allowing

van der Hoek, André

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While these samples are representative of the content of NLEBeta,
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361

Model and authoring tool to help teachers adapt serious games to their educational contexts  

Science Journals Connector (OSTI)

After a study, we established that one of the obstacles of the adoption of serious games (SGs) by teachers was that they cannot shape their educational scenarios to their specific teaching context. The work we present in this paper tackles the general ...

Bertrand Marne, Jean-Marc Labat

2014-08-01T23:59:59.000Z

362

CGAMES IEEE DUBLIN 2006 1 POSH Tools for Game Agent Development by  

E-Print Network (OSTI)

or robot. The problem of this complexity becomes apparent when one tries to hire ordinary or even and in the game industry. Yet tools are lacking that facilitate non-expert agent developers building complicated. While some principles such as modularity are widely agreed upon, even highly related questions

Brom, Cyril

363

An Architecture for Game Behavior AI: Behavior Multi-Queues Maria Cutumisu, Duane Szafron  

E-Print Network (OSTI)

dynamically, based on environmental criteria. To illustrate the viability of this architecture in a commercialAn Architecture for Game Behavior AI: Behavior Multi-Queues Maria Cutumisu, Duane Szafron}@cs.ualberta.ca Abstract We describe an AI behavior architecture that supports responsive collaborative interruptible

Szafron, Duane

364

A Game-theoretic Approach to Leasing Agreements can Reduce Congestion  

E-Print Network (OSTI)

a game-theoretic perspective an alternative leasing model, where each driver pays for her own fuel. We Policy (CP), the company pays for the employees' fuel, whereas in our suggested Alternative Policy (AP), fuel is not included in the leasing agreement. While it seems intuitive that the Alternative Policy

Rosenschein, Jeff

365

Task graph pre-scheduling, using Nash equilibrium in game theory  

Science Journals Connector (OSTI)

Prescheduling algorithms are targeted at restructuring of task graphs for optimal scheduling. Task graph scheduling is a NP-complete problem. This article offers a prescheduling algorithm for tasks to be executed on the networks of homogeneous processors. ... Keywords: Game theory, Nash equilibrium, Prescheduling, Scheduling, Task graph

Marjan Abdeyazdan; Saeed Parsa; Amir Masoud Rahmani

2013-04-01T23:59:59.000Z

366

Raymond Townsend, and Joseph D. Vaughn, New Jersey Division of Fish, Game, and Shellfish;  

E-Print Network (OSTI)

of the Northwest Atlantic mackerel, Scomber scrombrus, stock. U.S. Dep. Commer., NOAA Tech. Rep. NMFS SSRF-732, 13. HENDERSON, AND J. F. McNAUS. 1977. Survey ofcommercial sportfishing boats in the coas- tal United States Game Fish Association (IGFA), which keeps detailed and precise records ofthe largest fish caught

367

Final Environmental Assessment - Idaho Department of Fish and Game Captive Rearing Initiative for Salmon River Chinook Salmon  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Department of Fish and Game Department of Fish and Game Captive Rearing Initiative for Salmon River Chinook Salmon Finding of No Significant Impact October 2000 DEPARTMENT OF ENERGY Bonneville Power Administration Idaho Department of Fish and Game Captive Rearing Initiative for Salmon River Chinook Salmon Finding of No Significant Impact Summary: Bonneville Power Administration (BPA), Department of Energy (DOE), is proposing to fund the Idaho Department of Fish and Game (IDFG) Captive Rearing Initiative for Salmon River Chinook Salmon Program (IDFG Program). The IDFG Program is a small-scale research and production initiative designed to increase numbers of three weak but recoverable populations of spring/summer chinook salmon in the Salmon River drainage. This would increase numbers of spring/summer chinook salmon within the Snake River

368

Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts  

E-Print Network (OSTI)

In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. ...

Lee, Ruri

2013-01-01T23:59:59.000Z

369

Database Research Opportunities in Computer Games Walker White, Christoph Koch, Nitin Gupta, Johannes Gehrke, and Alan Demers  

E-Print Network (OSTI)

. The Entertainment Software Association estimates that computer and video game software sales in 2006 were $7 environment in which players interact with digital objects or each other for entertainment. This includes ev

Gehrke, Johannes

370

The Order Independence of Iterated Dominance in Extensive Games, with Connections to Mechanism Design and Backward Induction  

E-Print Network (OSTI)

Shimoji and Watson (1998) prove that a strategy of an extensive game is rationalizable in the sense of Pearce if and only if it survives the maximal elimination of conditionally dominated strategies. Briefly, this process ...

Chen, Jing

2012-07-31T23:59:59.000Z

371

Final Environmental Assessment - Idaho Department of Fish and Game Captive Rearing Initiative for Salmon River Chinook Salmon  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Idaho Department of Fish and Game Captive Rearing Initiative for Salmon River Chinook Salmon Final Environmental Assessment DOE/EA-1301 October 2000 Idaho Department of Fish and Game Captive Rearing Initiative for Salmon River Chinook Salmon Final Environmental Assessment - Need and Purpose for Action Bonneville Power Administration i Contents 1. NEED AND PURPOSE FOR ACTION ..................................................................................1 1.1. Introduction ........................................................................................................................1 1.2. Need for Action ...................................................................................................................1 1.3. Purposes (Decision Factors)...............................................................................................2

372

Injuries and Illnesses of Big Game Hunters in Western Colorado: A 9-Year Analysis  

Science Journals Connector (OSTI)

Category 1 Continuing Medical Education credit for physicians is available to Wilderness Medical Society members for this article. Go to http://wms.org/cme/cme.asp?whatarticle=1811 to access the instructions and test questions.Objective The purpose of this study was to characterize big game hunter visits to a rural hospital's emergency department (ED). Using data collected on fatalities, injuries, and illnesses over a 9-year period, trends were noted and comparisons made to ED visits of alpine skiers, swimmers, and bicyclists. Out-of-hospital hunter fatalities reported by the county coroner's office were also reviewed. Cautionary advice is offered for potential big game hunters and their health care providers. Methods Self-identified hunters were noted in the ED log of a rural Colorado hospital from 1997 to 2005, and injury or illness and outcome were recorded. Additional out-of-hospital mortality data were obtained from the county coroner's office. The estimated total number of big game hunters in the hospital's service area and their average days of hunting were reported by the Colorado Division of Wildlife. The frequencies of hunters illnesses, injuries, and deaths were calculated. Results A total of 725 ED visitsan average of 80 per yearwere recorded. Nearly all visits were in the prime hunting months of September to November. Twenty-seven percent of the hunter ED patients were Colorado residents, and 73% were from out of state. Forty-five percent of the visits were for trauma, 31% for medical illnesses, and 24% were labeled other. The most common medical visits (105) were for cardiac signs and symptoms, and all of the ED deaths (4) were attributed to cardiac causes. The most common trauma diagnosis was laceration (151), the majority (113) of which came from accidental knife injuries, usually while the hunter was field dressing big game animals. Gunshot wounds (4, <1%) were rare. Horse-related injuries to hunters declined while motor vehicle and all-terrain vehicle (ATV)related injuries increased. The five out-of-hospital deaths were cardiac related (3), motor vehicle related (1), and firearm related (1). Conclusions Fatal outcomes in big game hunters most commonly resulted from cardiac diseases. Gunshot injuries and mortalities were very low in this population. Knife injuries were common. Hunters and their health care providers should consider a thorough cardiac evaluation prior to big game hunts. Hunter safety instructors should consider teaching aspects of safe knife use. Consideration should be given to requiring and improving ATV driver education.

Allan D. Reishus

2007-01-01T23:59:59.000Z

373

Appears in ISVC 2011, Part I, LNCS 6938, pp. 1-10, 2011 EM+TV Based Reconstruction for Cone-Beam  

E-Print Network (OSTI)

flexibility [3]. For example, the data can be collected over any set of lines, the projections do not have to be distributed uniformly, and the projections can even be incomplete (limited angle). There are many available of California, Los Angeles 4 Department of Computer Science, University of California, Los Angeles Los Angeles

Cong, Jason "Jingsheng"

374

Research Lab Wins Prestigious Award for Changing the Energy Game  

Energy.gov (U.S. Department of Energy (DOE))

The Energy Systems Integration Facility, a first-of-its-kind research user facility, has won R&D Magazines 2014 Laboratory of the Year.

375

The simulation tool for mission-optimized system design  

Science Journals Connector (OSTI)

A method for optimizing system design, considering control strategies, is developed. The method is numerically analyzed for the design of a simple buck converter but then is more generally applicable for mission-optimized design of large and complex ... Keywords: 3D multibody modeling, co-optimization process, gaming environment, mission-optimization

Tianlei Zhang; Jeremiah Shepherd; Jijun Tang; Roger A. Dougal

2011-06-01T23:59:59.000Z

376

The Soprants: conceptual and technical framework for a 3D interactive video game  

E-Print Network (OSTI)

fulfillment of the requirements for the degree of MASTER OF SCIENCE Approved by: Chair of Committee, Carol LaFayette Committee Members, Bradleigh Vinson Vinod Srinivasan Head of Department, Mardelle Shepley August 2006 Major Subject: Visualization Sciences iii... ABSTRACT The Soprants: Conceptual and Technical Framework for a 3D Interactive Video Game. (August 2006) Tatsuya Nakamura, B.S., Kyoto University; M.S., Kyoto University Chair of Advisory Committee: Prof. Carol LaFayette This thesis covers the design...

Nakamura, Tatsuya

2006-10-30T23:59:59.000Z

377

valuation AERES 15-17 janvier 2008 La valorisation des activits de recherche du GAME  

E-Print Network (OSTI)

évaluation AERES 15-17 janvier 2008 1 La valorisation des activités de recherche du GAME 1. Les du RETIC #12;évaluation AERES 15-17 janvier 2008 2 1. Les différents aspects de la valorisation (1 les services opérationnels (écoute client) #12;évaluation AERES 15-17 janvier 2008 3 1. Les différents

Ribes, Aurélien

378

A Game-Theoretic Approach to Energy-Efficient Modulation in CDMA Networks with Delay Constraints  

E-Print Network (OSTI)

A game-theoretic framework is used to study the effect of constellation size on the energy efficiency of wireless networks for M-QAM modulation. A non-cooperative game is proposed in which each user seeks to choose its transmit power (and possibly transmit symbol rate) as well as the constellation size in order to maximize its own utility while satisfying its delay quality-of-service (QoS) constraint. The utility function used here measures the number of reliable bits transmitted per joule of energy consumed, and is particularly suitable for energy-constrained networks. The best-response strategies and Nash equilibrium solution for the proposed game are derived. It is shown that in order to maximize its utility (in bits per joule), a user must choose the lowest constellation size that can accommodate the user's delay constraint. Using this framework, the tradeoffs among energy efficiency, delay, throughput and constellation size are also studied and quantified. The effect of trellis-coded modulation on energy...

Meshkati, Farhad; Poor, H Vincent; Schwartz, Stuart C

2007-01-01T23:59:59.000Z

379

Entropy of English text: Experiments with humans and a machine learning system based on rough sets  

E-Print Network (OSTI)

different types of text material (Shannon used only a single book). We also show how the results are affected when we replace the human subjects with a machine learning system based on rough sets. Automating the play of the guessing game with this system...

Moradi, H.; Grzymala-Busse, Jerzy W.; Roberts, James A.

1998-01-01T23:59:59.000Z

380

An Adaptive Vision System for Tracking Soccer Players from Variable Camera Settings  

E-Print Network (OSTI)

of soccer players taped on video. The system per- forms well in a multitude of application scenarios because these submodules is adding to both the reliability and the efficiency of the overall system. 1 Introduction The automatic observation of team-sport games is gaining increased attention for dif- ferent reasons

Cremers, Daniel

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
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to obtain the most current and comprehensive results.


381

When high schools game the system, other teams left with little chance to win  

E-Print Network (OSTI)

a dome anytime soon." Black parents in a school that is 76 percent black have lost confidence in Lakes, Jefferson said. Twenty years ago, Lakes was 47 percent black. At Dwyer, Jefferson said, black parents

Belogay, Eugene A.

382

Lesson Summary Students play a board game to become familiar  

E-Print Network (OSTI)

Science Transfer of Energy Earth and Space Science Earth in the Solar System Science and Technology, and Technology The Nature of Technology Technology and Science The Physical Setting The Universe Energy Understandings about Science and Technology NCTM Mathematics Standards Number & Operations Teaching Time: One

Mojzsis, Stephen J.

383

Punishment and reputation in spatial public goods games  

Science Journals Connector (OSTI)

...of punishment alone does not change much. In...introduction of reputation does the system become bistable...Adding reputation does not lead to similar fundamental changes, i.e. it...E. (eds) 1995 The handbook of experi- mental economics...

2003-01-01T23:59:59.000Z

384

The development of high definition television : an ecology of games  

E-Print Network (OSTI)

This study is an analysis of the forces that shaped the overall character of a new US television system, high definition or HDTV, between the early 1980s and 2010, with a primary focus on the period leading up the Federal ...

Neil, Suzanne Chambliss

2010-01-01T23:59:59.000Z

385

Manual for the Kanban Game TABLE OF CONTENTS  

E-Print Network (OSTI)

number of units in stock, and a certain number of units to be produced. A kanban production system maximum number of units allowed in the kanban stock point for each product. Each period the customers come that the number of products in between each production step is limited. It is only allowed to keep a certain

van der Aalst, Wil

386

In Mc Ferrin, K., Weber R., Carlsen, R. & Willis, D. A. Proceedings of SITE 2008. Chesapeak, VA: AACE. pp. 3441-3449. Mobile Co-operative Game-based Learning with Moles  

E-Print Network (OSTI)

: In this paper we examine how 6th grade students independently develop and play a mobile co-operative game: AACE. pp. 3441-3449. Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval by children are strong evidence for why we should integrate the design of mobile co-operative learning games

Lübeck, Universität zu

387

Serious Games & Virtual Environments for Educational and Entertainment Speaker: Dr Daniela M Romano, 3D Graphics and Virtual Reality Group, Computer Science, University  

E-Print Network (OSTI)

be sustained while experiencing them. In this presentation serious games and virtual environments applicationSerious Games & Virtual Environments for Educational and Entertainment Speaker: Dr Daniela M Romano learning to ensure that the learning is integrated within `gameplay'. Virtual Environments are 3D graphical

Romano, Daniela

388

Software, Data and Modelling News: EcoTRADE - A multi-player network game of a tradable permit market for biodiversity credits  

Science Journals Connector (OSTI)

EcoTRADE is a multi-player network game of a virtual biodiversity credit market. Each player controls the land use of a certain amount of parcels on a virtual landscape. The biodiversity credits of a particular parcel depend on neighboring parcels, which ... Keywords: Biodiversity, Classroom games, Conservation, EcoTRADE, Tradable permits

Florian Hartig; Martin Horn; Martin Drechsler

2010-11-01T23:59:59.000Z

389

Albeni Falls Wildlife Mitigation Project; Idaho Department of Fish and Game 2007 Final Annual Report.  

SciTech Connect

The Idaho Department of Fish and Game maintained a total of about 2,743 acres of wildlife mitigation habitat in 2007, and protected another 921 acres. The total wildlife habitat mitigation debt has been reduced by approximately two percent (598.22 HU) through the Department's mitigation activities in 2007. Implementation of the vegetative monitoring and evaluation program continued across protected lands. For the next funding cycle, the IDFG is considering a package of restoration projects and habitat improvements, conservation easements, and land acquisitions in the project area.

Cousins, Katherine [Idaho Department of Fsh and Game

2009-04-03T23:59:59.000Z

390

ADVANCED WIRELESS CHARGING SYSTEM FOR PORTABLE ELECTRIC DEVICES  

E-Print Network (OSTI)

within a power network and microgrids. The formulation and im- plementation of the optimal surfaces are presented, in addition to experimental validation of the new power buffer control law. Index Terms?DC power systems, differential game, distributed... control, nonlinear systems, power buffers. I. INTRODUCTION INA LOCAL area electrical power networks, such as a mi-crogrids [1] or electric ships [2], all components of the sys- tem, including sources, loads, and distribution have multiple commitments...

Liu, Jianyang

2012-04-19T23:59:59.000Z

391

Alexandru Iosup Parallel and Distributed Systems Group  

E-Print Network (OSTI)

Online Games: High Performance Computing and High Quality Time 1 Massivizing Social Games: High used to be art, may now be computing Massivizing Social Games: High Performance Computing and High,000,000 active players Massivizing Social Games: High Performance Computing and High Quality Time ­ A. Iosup 3

Iosup, Alexandru

392

Alexandru Iosup Parallel and Distributed Systems Group  

E-Print Network (OSTI)

Online Games: High Performance Computing and High Quality Time 1 Massivizing Social Games: High,000,000 active players Massivizing Social Games: High Performance Computing and High Quality Time ­ A. Iosup 3 Games: High Performance Computing and High Quality Time ­ A. Iosup 4 Sources: MMOGChart, own research

Iosup, Alexandru

393

Alexandru Iosup Parallel and Distributed Systems Group  

E-Print Network (OSTI)

Engineering Center (TCE), Haifa, IL IaaS Cloud Benchmarking Massivizing Online Social Games Gamification

Iosup, Alexandru

394

Radiocesium Concentration Change in Game Animals: Use of Food Monitoring Data - 13168  

SciTech Connect

Radionuclides were released into the environment in the Fukushima Daiichi Nuclear Power Plant (FDNPP) accident. Radiocesium (Cs-134+137) concentrations in most agricultural products became lower than the detection limit (?10 Bq kg{sup -1}) from June 2011, and the concentrations have remained low. However, some wild food materials such as meat of game animals (e.g., bear and wild boar) caught in Fukushima and surrounding areas some times showed higher values than the detection limits. In this study, monitoring data on game animal meat were summarized to understand the amount of activities found in wild animals and the activity distribution in the contaminated areas. Concentration data are available from monthly reports issued by the Ministry of Health, Labour and Welfare. Data were collected on wild boar (Sus scrofa), deer (Cervus nippon), Asian black bear (Ursus thibetanus), Japanese pheasant (Phasianus versicolor), and duck (e.g. Anas poecilorhynch). There is a tendency that the concentration decreases with distance from the FDNPP; in order to compare the Cs-137 concentrations among animals, one collection site was selected. The results showed that the concentration was in the following order within one year: Asian black bear>wild boar> deer >duck and Japanese pheasant. Bear and boar are omnivorous animals and their feeding pattern would affect the concentrations in their meats. (authors)

Tagami, Keiko; Uchida, Shigeo [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)] [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)

2013-07-01T23:59:59.000Z

395

Hellsgate Big Game Winter Range Wildlife Mitigation Project : Annual Report 2008.  

SciTech Connect

The Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) was proposed by the Confederated Tribes of the Colville Reservation (CTCR) as partial mitigation for hydropower's share of the wildlife losses resulting from Chief Joseph and Grand Coulee Dams. At present, the Hellsgate Project protects and manages 57,418 acres (approximately 90 miles2) for the biological requirements of managed wildlife species; most are located on or near the Columbia River (Lake Rufus Woods and Lake Roosevelt) and surrounded by Tribal land. To date we have acquired about 34,597 habitat units (HUs) towards a total 35,819 HUs lost from original inundation due to hydropower development. In addition to the remaining 1,237 HUs left unmitigated, 600 HUs from the Washington Department of Fish and Wildlife that were traded to the Colville Tribes and 10 secure nesting islands are also yet to be mitigated. This annual report for 2008 describes the management activities of the Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) during the past year.

Whitney, Richard P.; Berger, Matthew T.; Rushing, Samuel; Peone, Cory

2009-01-01T23:59:59.000Z

396

IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS PART B 1 Spectrum Sharing in Cognitive Radio Networks  

E-Print Network (OSTI)

IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS ­ PART B 1 Spectrum Sharing in Cognitive Radio of radio frequency spectrum. In this paper, we consider the problem of spectrum sharing among primary (or Terms--Cognitive radio, spectrum sensing, spectrum sharing, game theory, Nash equilibrium. I

Wang, Xinbing

397

Gamification of Joint Student/System Control Over Problem Selection in a Linear Equation Tutor  

E-Print Network (OSTI)

Gamification of Joint Student/System Control Over Problem Selection in a Linear Equation Tutor gamification features in ITSs has become a popular theme in ITSs research. This work focuses on gamification for incorporating gamification features in ITSs. Keywords: DragonBox, educational games, student control, shared

Mankoff, Jennifer

398

Energy-Efficient Spectrum Sharing in Relay-Assisted Cognitive Radio Systems  

E-Print Network (OSTI)

Energy-Efficient Spectrum Sharing in Relay-Assisted Cognitive Radio Systems (Invited Paper) Mariem of a relevant spectrum game. Two energy-efficient sources communicating with their respective destination energy-efficient sources. Keywords: resource allocation, cognitive radio, cooperative transmission, Nash

Paris-Sud XI, Université de

399

PHYSICAL REVIEW E 83, 011917 (2011) Pattern formation, synchronization, and outbreak of biodiversity in cyclically competing games  

E-Print Network (OSTI)

of biodiversity in cyclically competing games Wen-Xu Wang,1 Xuan Ni,2 Ying-Cheng Lai,1,2,3 and Celso Grebogi3 1 on biodiversity. Addressing the role of migration in biodiversity microscopically is fundamental but remains mutations, leading to an outbreak of biodiversity. A surprising phenomenon is that target waves in different

Lai, Ying-Cheng

400

Campus Recreation & Unions Leisure Pass Guidelines (Activities & Recreation Center, Games Area at the Memorial Union, Hickey & Rec Pool)  

E-Print Network (OSTI)

Campus Recreation & Unions Leisure Pass Guidelines (Activities & Recreation Center, Games Area are for informal use only. Groups may not utilize recreation space for camp/conference specific programming is going on inside the bathroom. When at the Activities and Recreation Center (ARC) minors are not allowed

Yoo, S. J. Ben

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401

Virtual Laboratories > 13. Games of Chance > 1 2 3 4 5 6 7 8 9 10 11 5. Roulette  

E-Print Network (OSTI)

and then a small ball is rolled in a groove, in the opposite direction as the motion of the wheel.. Eventually the ball falls into one of the slots. Naturally, we assume mathematically that the wheel is fair, soVirtual Laboratories > 13. Games of Chance > 1 2 3 4 5 6 7 8 9 10 11 5. Roulette The Roulette Wheel

Demeio, Lucio

402

CAIA Technical Report 060410D February 2006 page 1 of 4 Misclassification of Game Traffic based on Port  

E-Print Network (OSTI)

on Port Numbers: A Case Study using Enemy Territory Sebastian Zander Centre for Advanced Internet been classified based on port numbers. It has been argued that purely relying on port numbers does be identified when solely relying on port number based identification. We find that the number of game flows

Zander, Sebastian

403

A survey on networking games in telecommunications E. Altman, T. Boulogne, R. ElAzouzi, T. Jim#nez  

E-Print Network (OSTI)

A survey on networking games in telecommunications E. Altman, T. Boulogne, R. El­Azouzi, T. Jim as the dioeerent applications in telecommunications. We identify some of the mathematical challenges in telecommunications from other areas, and in particular from road traOEc. 1 Introduction With the deregulation

404

Control-Alt-Hack: The Design and Evaluation of a Card Game for Computer Security Awareness and Education  

E-Print Network (OSTI)

Control-Alt-Hack: The Design and Evaluation of a Card Game for Computer Security Awareness from 22 of these educators about their experiences using Control-Alt-Hack with over 450 students to thinking about security and that facilitates ad hoc, social interactions led us to design Control-Alt-Hack

Kohno, Tadayoshi

405

434 IEEE TRANSACTIONS ON SMART GRID, VOL. 3, NO. 1, MARCH 2012 Vehicle-to-Aggregator Interaction Game  

E-Print Network (OSTI)

Member, IEEE Abstract--Electric vehicles (EVs) are likely to become very pop- ular worldwide within). Index Terms--Aggregator, electric vehicle, frequency regulation, game theory, Nash equilibrium and manufacture electric vehicles (EVs) to reduce oil consumption. It is predicted in [1] that by 2013

Huang, Jianwei

406

Unmanned Aerial Vehicle Unmanned Aerial Vehicle, or UAV, is a game for the PC. The player controls a UAV, which  

E-Print Network (OSTI)

Unmanned Aerial Vehicle Unmanned Aerial Vehicle, or UAV, is a game for the PC. The player controls a UAV, which the player must use to eliminate a target with a missile while maximizing the casualties player driven narrative. -Mechanics Movement is controlled by the WASD keys. In order to simulate UAV

Li, Mo

407

From heart monitoring to Kinect gaming: Seeing the invisible ENG EK131/132 E5 (Fall 2014)  

E-Print Network (OSTI)

From heart monitoring to Kinect gaming: Seeing the invisible ENG EK131/132 E5 (Fall 2014) Module beating heart, a rock 300m underwater and your skeleton are not visible to a naked eye, so how can will experiment with a heart monitor app on your smartphone, you will build your own sonar to measure distance

408

Frogs and Toads Memory: A Voronoi Twist on the Classic Children's Game Michael S. Horn and Chia Shen  

E-Print Network (OSTI)

In the children's game, Memory, a deck of cards is shuffled and arranged face down in a grid. Players take turns, such as Microsoft Surface [4], the DiamondTouch table [3], and the SMART Table [5] are emerging as commercial and scientific applications of these interactive tables. Such applications might benefit from the friendly

409

Game Analysis of Power Generation Group and Local Government's Cooperation in the Establishment of Reservoir Coal Center  

Science Journals Connector (OSTI)

Coal is an important energy source to support China's economic, so it is necessary to guarantee the stable development of the coal market. Establishment of a storage and distribution center can increase the added value of coal, reduce the transportation ... Keywords: Power Generation Group, coal reserve center, game

Yang Xudong

2013-09-01T23:59:59.000Z

410

Snarry Games  

E-Print Network (OSTI)

tabled the question. Potter almost choked on his drink at being asked for his help. "The Canadian team? Uh, no, sorry. I know who will though." And before Snape could stop him, Tony was shouting across the barroom - "Oi! Tracy! D'you and Sharon know... the surprised gaze that fell on him then. "Don't get excited, Potter," he said blithely. "Expressing regret is not the same as telling you I feel sorry for you or any of that drivel." Potter smiled again, green eyes glittering behind the spectacles. And so...

Multiple Contributors

2006-01-01T23:59:59.000Z

411

Gaming Emotions  

E-Print Network (OSTI)

decide on the division of the pie (experiment 1). When theon how to divide the pie. Since anger tends to increasedetermine the division of the pie (If s/he knows Im angry,

Andrade, Eduardo B.; Ho, Teck

2008-01-01T23:59:59.000Z

412

A Game-Theoretic Approach to Energy-Efficient Modulation in CDMA Networks with Delay QoS Constraints  

E-Print Network (OSTI)

A game-theoretic framework is used to study the effect of constellation size on the energy efficiency of wireless networks for M-QAM modulation. A non-cooperative game is proposed in which each user seeks to choose its transmit power (and possibly transmit symbol rate) as well as the constellation size in order to maximize its own utility while satisfying its delay quality-of-service (QoS) constraint. The utility function used here measures the number of reliable bits transmitted per joule of energy consumed, and is particularly suitable for energy-constrained networks. The best-response strategies and Nash equilibrium solution for the proposed game are derived. It is shown that in order to maximize its utility (in bits per joule), a user must choose the lowest constellation size that can accommodate the user's delay constraint. This strategy is different from one that would maximize spectral efficiency. Using this framework, the tradeoffs among energy efficiency, delay, throughput and constellation size are ...

Meshkati, Farhad; Poor, H Vincent; Schwartz, Stuart C

2007-01-01T23:59:59.000Z

413

A game-theoretic approach to the financial benefits of infrastructure-as-a-service  

Science Journals Connector (OSTI)

Abstract Financial benefits are an important factor when cloud infrastructure is considered to meet processing demand. The dynamics of on-demand pricing and service usage are investigated in a two-stage game model for a monopoly Infrastructure-as-a-Service (IaaS) market. The possibility of hybrid clouds (public clouds plus own infrastructure) turns out to be essential in order that not only the provider but also the clients have significant benefits from on-demand services. Even if the client meets all demand in the public cloud, the threat of building a hybrid cloud keeps the instance price low. This is not the case when reserved instances are offered as well. Parameters like load profiles and economies of scale have a huge effect on likely future pricing and on a cost-optimal split-up of client demand between either a clients own data center and a public cloud service or between reserved and on-demand cloud instances.

Jrn Knsemller; Holger Karl

2014-01-01T23:59:59.000Z

414

A game-theory approach to configuration of detection software with decision errors  

Science Journals Connector (OSTI)

Abstract The modern computer and communication networks that firms rely on have become more complex due to their dynamic, distributed and heterogeneous features; it is therefore increasingly important to characterize the interaction between a firm and a user to ensure information security. Recently, a game-theory approach has been widely employed to investigate this issue, including the optimal configurations of the detection software. However, for both the firm and the user, inaccuracies may persist in the gap between strategic decisions and actual actions, due to the effects of irrationality and the error-prone nature of the devices that carry their commands. This paper analyzes the effects of decision errors on the optimal strategies of both the firm and the user and, in particular, on the optimal configurations of the detection software. We finally demonstrate that decision errors can promote several pure equilibrium strategies and that fine-tuning these configurations quickly becomes difficult. Furthermore, we find that decision errors can drastically influence the optimal configurations and expected costs for a firm.

Xing Gao; Weijun Zhong; Shue Mei

2013-01-01T23:59:59.000Z

415

Emission Controls Versus Meteorological Conditions in Determining Aerosol Concentrations in Beijing during the 2008 Olympic Games  

SciTech Connect

A series of emission control measures were undertaken in Beijing and the adjacent provinces in China during the 2008 Beijing Olympic Games on August 8th-24th, 2008. This provides a unique opportunity for investigating the effectiveness of emission controls on air pollution in Beijing. We conducted a series of numerical experiments over East Asia for the period of July to September 2008 using a coupled meteorology-chemistry model (WRF-Chem). Model can generally reproduce the observed variation of aerosol concentrations. Consistent with observations, modeled concentrations of aerosol species (sulfate, nitrate, ammonium, black carbon, organic carbon, total particulate matter) in Beijing were decreased by 30-50% during the Olympic period compared to the other periods in July and August in 2008 and the same period in 2007. Model results indicate that emission controls were effective in reducing the aerosol concentrations by comparing simulations with and without emission controls. However, our analysis suggests that meteorological conditions (e.g., wind direction and precipitation) are at least as important as emission controls in producing the low aerosol concentrations appearing during the Olympic period. Transport from the regions surrounding Beijing determines the temporal variation of aerosol concentrations in Beijing. Based on the budget analysis, we suggest that emission control strategy should focus on the regional scale instead of the local scale to improve the air quality over Beijing.

Gao, Yi; Liu, Xiaohong; Zhao, Chun; Zhang, Meigen

2011-12-12T23:59:59.000Z

416

IEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 19, NO. 1, FEBRUARY 2004 691 equilibrium been reached in all iterations), if multiple Nash equilibria  

E-Print Network (OSTI)

is much more adaptable in near real time than traditional thermal plants and, thus, tends to enjoy. Rudnick, "Hydrothermal market simulator using game theory: Assessmant of market power," IEEE Trans. PowerIEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 19, NO. 1, FEBRUARY 2004 691 equilibrium been reached

Catholic University of Chile (Universidad Católica de Chile)

417

A Hierarchical Security Architecture for Cyber-Physical Systems  

SciTech Connect

Security of control systems is becoming a pivotal concern in critical national infrastructures such as the power grid and nuclear plants. In this paper, we adopt a hierarchical viewpoint to these security issues, addressing security concerns at each level and emphasizing a holistic cross-layer philosophy for developing security solutions. We propose a bottom-up framework that establishes a model from the physical and control levels to the supervisory level, incorporating concerns from network and communication levels. We show that the game-theoretical approach can yield cross-layer security strategy solutions to the cyber-physical systems.

Quanyan Zhu; Tamer Basar

2011-08-01T23:59:59.000Z

418

The development of an operational game for the U.S. domestic airline industry  

E-Print Network (OSTI)

Introduction: The use of computer simulations to analyze large complex systems is now a well-established technique. By combining detailed numerical models of each component of the system, the behavior of the entire system ...

Elias, Antonio L.

1979-01-01T23:59:59.000Z

419

588 IEEE SYSTEMS JOURNAL, VOL. 8, NO. 2, JUNE 2014 GTES: An Optimized Game-Theoretic Demand-Side  

E-Print Network (OSTI)

, Nei Kato, Fellow, IEEE, and Ivan Stojmenovic, Fellow, IEEE Abstract--Demand-side management in smart]­[4]. For the successful deployment of the smart grid, demand-side management or demand response [5]­[7] is crucial. Demand-side in the shape of loads of the utility company. While demand-side management aims at producing a change

Stojmenovic, Ivan

420

166 IEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 17, NO. 1, FEBRUARY 2002 An Empirical Study of Applied Game Theory  

E-Print Network (OSTI)

by NSF Grant ECS 0082506. The authors are with the Department of Electrical and Computer Engineering

Baldick, Ross

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


421

Technology Transition in the National Air Transportation System: Market Failure and Game Theoretic Analysis with Application to ADS-B  

E-Print Network (OSTI)

Air traffic demand is increasing, but capacity is constrained by an antiquated air traffic control (ATC) infrastructure. The number of air traffic passengers in the U.S. is expected to grow from 738 ...

Hu, Xiaojie

422

Space Science Technology Health General Sci-fi & Gaming Oddities International Business Politics Education Entertainment Sports Electronic Nose Sniffs Out Toxic Gases  

E-Print Network (OSTI)

at concentrations known to be immediately dangerous to life or health were included. The laboratory studies usedSpace Science Technology Health General Sci-fi & Gaming Oddities International Business Politics serious health risks in the workplace or through accidental exposure. "Our device is simply a digital

Suslick, Kenneth S.

423

Computational models of trust and reputation : agents, evolutionary games, and social networks  

E-Print Network (OSTI)

Many recent studies of trust and reputation are made in the context of commercial reputation or rating systems for online communities. Most of these systems have been constructed without a formal rating model or much regard ...

Mui, Lik

2003-01-01T23:59:59.000Z

424

Generous allocation and a ban on banking implications of a simulation game for EU emissions trading  

Science Journals Connector (OSTI)

Admitting banking in emissions trading systems reduces overall compliance costs by allowing ... appear to be allocated fairly generously to the emissions trading sector. In this paper, we first...

Joachim Schleich; Karl-Martin Ehrhart; Christian Hoppe

2006-01-01T23:59:59.000Z

425

CS 4730-001 Computer Game Design -Spring 2014 ENGR (20597)  

E-Print Network (OSTI)

~ 1. Did the "gamification" of the grading system in the course help or hurt your enjoyment very strongly against the gamification in this class. I found it distracting, and felt that it took I was at all times. Could have a couple of group side quests. The gamification of the grading system

Sherriff, Mark S.

426

CALL FOR APPLICATION 18-MONTH POSTDOCTORAL FELLOWSHIP AT CNRM-GAME  

E-Print Network (OSTI)

of the IPCC, by making progress in the evaluation of the representation of clouds simulated by Earth System System Models both at the large- scale and at the process-scale and in both climate and NWP modes Models (ESMs) and the understanding of cloud-climate feedback processes. In order to achieve these goals

Ribes, Aurélien

427

Game theory analysis of aircraft manufacturer innovation strategies in the face of increasing airline fuel costs  

E-Print Network (OSTI)

The air transportation system is a vital infrastructure that enables economic growth and provides significant social benefits. Future increases and volatility in crude oil prices, as well as environmental charges, are ...

Morrison, James K. D. (James Kelley Douglas)

2011-01-01T23:59:59.000Z

428

Game theoretic analysis and agent-based simulation of electricity markets  

E-Print Network (OSTI)

In power system analysis, uncertainties in the supplier side are often difficult to estimate and have a substantial impact on the result of the analysis. This thesis includes preliminary work to approach the difficulties. ...

Ono, Teruo, S.M. Massachusetts Institute of Technology

2005-01-01T23:59:59.000Z

429

A rough set-based game theoretical approach for environmental decision-making: A case of offshore oil and gas operations  

Science Journals Connector (OSTI)

Environmental decision-making in offshore oil and gas (OOG) operations can be extremely complex due to conflicting objectives or criteria, availability of vague and uncertain information, and interdependency among multiple decision-makers. Most existing studies ignore conflicting preferences and strategic interactions among decision-makers. This paper presents a game theoretical approach to solve multi-criteria conflict resolution problem under constrained and uncertain environments. Uncertainties in the quantification of imprecise data are expressed using rough numbers. A multi-criteria game is developed to model a decision problem in which three groups of decision-makers (i.e., operators, regulators and service engineers) are involved. This game is solved using the generalized maximin solution concept. With the solution (i.e., optimal weights of the criteria), the rough numbers can be aggregated to an expected payoff for each alternative. Finally, the weights of upper and lower limits of a rough number are employed to transform the expected payoff into a crisp score, based on which all alternatives are ranked to identify the best one. A numerical example is outlined to demonstrate the application of the proposed method to the selection of management scenarios of drilling wastes.

Ming Yang; Faisal I. Khan; Rehan Sadiq; Paul Amyotte

2013-01-01T23:59:59.000Z

430

External costs: an attempt to make power generation a fair game (case study Croatia)  

Science Journals Connector (OSTI)

External costs of electricity represent the monetary value of the environmental damage caused by electricity generation. They are here calculated applying the impact pathway methodology on Croatian specific conditions. This paper estimates the external costs of coal and gas fired power plants determined as main candidates for Croatian power system expansion till 2030. It is analyzed how the estimated external costs, when incorporated into total production costs, would affect the competitiveness of fossil-fired plants compared to other electricity generation options, i.e. how they influence the optimal expansion strategy of the Croatian power system.

Tea Kovacevic; Zeljko Tomsic; Nenad Debrecin

2000-01-01T23:59:59.000Z

431

State-space Approach to Pricing Design in OSNR Nash Game  

E-Print Network (OSTI)

of Electrical and Computer Engineering, University of Toronto, Ontario, M5S3L1, Canada (Tel: 416-978-6289; e regulator theory to design a pricing policy for the network for a given optical signal-to-noise ratio (OSNR to intelligently control the net- work. As an alternative to traditional system-wide optimization, non-cooperative

Pavel, Lacra

432

Apr 23rd 2008 Robot soccer players learning the 'beautiful game'  

E-Print Network (OSTI)

on the field in Germany this week are no less entertaining. Some move about on three wheels; others plod slowly Trade Fair by getting the ball into their oppo- nents' goal. The contest, which began Tuesday of a the "Mobile Robots & Autonomous Systems" show- case for the technology. Other robots on display offer

Behnke, Sven

433

Can we prevent the gaming of ramp constraints? Shmuel S. Orena,*, Andrew M. Rossb  

E-Print Network (OSTI)

, it shifts a perhaps unnecessary volume of energy transactions to the real time balancing market. Furthermore-ahead energy market without network considerations, and allow bidders to specify ramp rate constraints as part Engineering and Operations Research Department, UC Berkeley, Berkeley, CA 94720, USA b Industrial and Systems

Oren, Shmuel S.

434

PEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach  

E-Print Network (OSTI)

method, which makes it very difficult for independent system operators to perform capacity planning of California at Riverside, Riverside, CA, USA, e-mail: hamed@ee.ucr.edu. J. Huang is with the Department management solutions for renewable wind and solar energy integration. In addition to the need for constantly

Mohsenian-Rad, Hamed

435

A WEB-BASED GAME FOR COLLECTING MUSIC METADATA Michael I Mandel  

E-Print Network (OSTI)

an automatic music description system can adequately label brand new, obscure, or unknown music. To train have seen before or one that is brand new, she does not know which she will receive. She listens music and text, especially Whitman [4]. More recently, [2] has applied ideas from the image retrieval

Ellis, Dan

436

Participatory learning and knowledge assessment with a game-based method relying on student-generated questions  

E-Print Network (OSTI)

A game based on student-generated multiple-choice questions (MCQs) was used to promote participatory learning and as a knowledge assessment tool in the framework of an elementary course in Photonics. Under the instructor's guidance, students were asked to author MCQs, including both question stems and four possible answers (three distractors and one correct answer). They were told that good enough questions would enter a repository from which MCQs for the final exam could be drawn. The student-generated MCQs were then reviewed by the instructor, who discarded unsuitable questions and made amendments to ensure quality standards. The resulting repository (with the key to the correct answers) was made available to the students, whereupon a subset of questions were selected by the instructor to set the MCQ test for the final exam (consisting of a MCQ test based on student-generated questions and a problem-solving part set entirely by the instructor). The MCQ repository was large enough to ensure that rote learnin...

Abad, Enrique; Gil, Julia

2015-01-01T23:59:59.000Z

437

Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks  

E-Print Network (OSTI)

i(t). To state the result, we use a bit more notation about these processes. Let N1l = Nl(T1) and for j = 2, 3, and 4 define Nl(Tj) recursively as follows: N jl = N j?1 l ( 1 + bj dj ) ? ? e(?q j 1??j)+ + CN ( bj dj ) ? ? e(?q j 1??j) ? ? ? e ( qj1 ln bj... are profit driven and they prefer cheaper (profitable) routes to shorter ones (e.g Hot Potato routing). Such selfish behaviors of ISPs result in inefficient operation of the system. Often, as in the above example, it is true that selfish choices of the agents...

Ramaswamy Pillai, Vinod

2013-08-28T23:59:59.000Z

438

Library System Library System  

E-Print Network (OSTI)

Library System #12;Library System 5150 Anthony Wayne Drive David Adamany Undergraduate Library that for the current fiscal year, we've been given an additional $600,000 for our library materials budget. We're very subscriptions. The Wayne State University Libraries are deeply committed to providing our faculty and students

Cinabro, David

439

Sharing the Total Cost of Ownership of Electric Vehicles: A Study on the Application of Game Theory  

E-Print Network (OSTI)

and constituent systems (customers, vehicle producers, energy suppliers, telecommunication operators, states

de Weck, Olivier L.

440

A Temporal NOx Emissions Trading System: Case Study of US Power Plants  

Science Journals Connector (OSTI)

Q:...If this scheme were implemented, how might industries game their emissions trading to gain economic advantage?

S. Morteza Mesbah; Amir Hakami

2014-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


441

Metering Systems  

Energy.gov (U.S. Department of Energy (DOE))

A variety of metering systems are currently on the market for Federal facility implementation. The information below outlines common metering system capabilities and common metering system components.

442

The Pumping Lemma as a "game with the devil" Pumping Lemma: If L is a regular language then there is an integer m so that any string w in L of length  

E-Print Network (OSTI)

The Pumping Lemma as a "game with the devil" Pumping Lemma: If L is a regular language yeah? I say it is regular. Me: Let's settle this using the Pumping Lemma. If L was regular, the Pumping number to work, any string of length longer than 1000 has to behave as the Pumping Lemma says ­ so I get

Nielsen, Mark J.

443

The Case for A Hierarchal System Model for Linux Clusters  

SciTech Connect

The computer industry today is no longer driven, as it was in the 40s, 50s and 60s, by High-performance computing requirements. Rather, HPC systems, especially Leadership class systems, sit on top of a pyramid investment mode. Figure 1 shows a representative pyramid investment model for systems hardware. At the base of the pyramid is the huge investment (order 10s of Billions of US Dollars per year) in semiconductor fabrication and process technologies. These costs, which are approximately doubling with every generation, are funded from investments multiple markets: enterprise, desktops, games, embedded and specialized devices. Over and above these base technology investments are investments for critical technology elements such as microprocessor, chipsets and memory ASIC components. Investments for these components are spread across the same markets as the base semiconductor processes investments. These second tier investments are approximately half the size of the lower level of the pyramid. The next technology investment layer up, tier 3, is more focused on scalable computing systems such as those needed for HPC and other markets. These tier 3 technology elements include networking (SAN, WAN and LAN), interconnects and large scalable SMP designs. Above these is tier 4 are relatively small investments necessary to build very large, scalable systems high-end or Leadership class systems. Primary among these are the specialized network designs of vertically integrated systems, etc.

Seager, M; Gorda, B

2009-06-05T23:59:59.000Z

444

Conservation of Information: Reverse engineering dark social systems  

E-Print Network (OSTI)

Krding, K. (2007). "Decision theory: What should thesocial facts, game theory justifies decisions based on pre-Prospect theory: An analysis of decision under risk."

2010-01-01T23:59:59.000Z

445

Vehicle-to-Aggregator Interaction Game Chenye Wu, Student Member, IEEE, Hamed Mohsenian-Rad, Member, IEEE,  

E-Print Network (OSTI)

power grids are the pumped storage systems which may store only around 2.2% of the total generated power operated across the country, one can establish a distributed electricity storage system that comprises,000 dollars each year by participating in V2G systems. At the grid's side, distributed storage can provide

Mohsenian-Rad, Hamed

446

Risk and uncertainty assessment in the development of strategy for forming the potential of dispatchable generation in the national power system of Ukraine  

Science Journals Connector (OSTI)

An inefficient generation and distribution infrastructure is a serious problem for the national power system of Ukraine. This situation makes it necessary to propose a radical new approach for developing a strategy to meet the demand for dispatchable power generation. Proposed options include: traditional centralised generation, decentralised and alternative energy sources, and use of so-called manoeuvrable loads, such as electrical heating systems. This paper describes an approach based on game theory and elements of fuzzy set theory to solve the problem, taking into account uncertainty of information and the multicriteria character of the problem.

A.V. Prakhovnik; V.A. Popov; V.F. Nakhodov

2010-01-01T23:59:59.000Z

447

Science Vocabulary Hangman Game  

NLE Websites -- All DOE Office Websites (Extended Search)

Vocabulary Hangman Vocabulary Hangman Welcome to Science Vocabulary Hangman! The computer will randomly pick a term used in science. Discover the word the computer has picked by guessing which letters are in it. Each incorrect guess you make causes the atom man to decay. Solve the puzzle before the atom man completely decays! Attention Teachers!! Add your own vocabulary words for your class to use! If you are reading this, your browser is NOT running JavaScript. JavaScript MUST be enabled for this section of our site to work. Once you have turned JavaScript on, reload this page and this warning will go away. Please select the question sets you wish to use: General Sets BEAMS Vocabulary Words (94) 5th Grade Science (150)* 5th Grade Science #2 (175)* 6th Grade Science (256) More 6th Grade Science (282)

448

Mechanizing Exploratory Game Design  

E-Print Network (OSTI)

treasures from a network of caverns without running out ofrobot through underground caverns, drilling out rocks ofrocks can be present in a cavern, bagged in the robots

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

449

A game of chess  

E-Print Network (OSTI)

of the main character's relationship with Leslie, a woman with an uncertain past and a troubled present. Because it is told from a retrospective first person perspective, much of the story is devoted to revealing the narrator's dilemma. Midway through... the story it is clear that Leslie's immediate problem is heroin addiction, and by the end of the story, the reader knows the scope of her addiction and how seriously it has affected the narrator. The narrator's cellmate -- Rooke -- serves as a central...

Gayle, Chad A

1995-01-01T23:59:59.000Z

450

Gaming & Social Innovation.  

E-Print Network (OSTI)

??Dette paper prsenterer en rkke ny computerspil, som har det fllesml at skabe borgerdreven social innovation. Indledningsvist vil paperet skitsere den udvikling, der har fundetsted (more)

Wichmand, Mette

2011-01-01T23:59:59.000Z

451

Mechanizing Exploratory Game Design  

E-Print Network (OSTI)

opposed to engineering problems. Amplify creativity of humanengineering effort of others could simply be inherited. Chapter 5 Computational Creativity

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

452

Mechanizing Exploratory Game Design  

E-Print Network (OSTI)

a small piece of advanced search algorithm design wisdom,search problems, the advanced search algorithms of theto use the advanced combinatorial search algorithms that

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

453

"Market Systems" Models and Energy Policy Analysis  

NLE Websites -- All DOE Office Websites (Extended Search)

"Market Systems" Models and Energy Policy Analysis "Market Systems" Models and Energy Policy Analysis Speaker(s): William Morrow Date: October 17, 2012 - 12:00pm Location: 90-1099 Seminar Host/Point of Contact: Katie Coughlin Many aspects of energy policy in the US intend to influence both "demand-side" (consumer) and "supply-side" (producer) behavior. Analysis for such policies, however, rarely takes into account important complexities related to consumer behavior, firm behavior, competition, and uncertainty that can ultimately limit policy effectiveness. This talk will review the gap between policy analysis and what we know about market behavior. Two elements will serve as an element of focus for detailed discussion: First, game-theoretic "Market Systems" models of product design

454

Fuzzy-Stochastic Information, Financial Bubbles, Systemic Risk, Creative Destruction and Rent-Seeking Society in the Schumpeterian Political Economy  

Science Journals Connector (OSTI)

The previous chapter ended up with the nature of a money-managed economy and the financial-paper game. To follow and appreciate the complexity of the financial-paper game and the corresponding rent-seeking activi...

Kofi Kissi Dompere

2014-01-01T23:59:59.000Z

455

Computer System,  

NLE Websites -- All DOE Office Websites (Extended Search)

undergraduate summer institute http:institutes.lanl.govistisummer-school 2015 Computer System, Cluster, and Networking Summer Institute Purpose The Computer System,...

456

Social Choice Theory as a Foundation for Multiagent Systems  

E-Print Network (OSTI)

disciplines, namely decision theory and game theory. Decision theory provides us with tools to model as to be able to choose the best action. That is, decision theory is the right framework when we want to model that part of nature consists of other agents taking their own decisions, we enter the realms of game theory

Endriss, Ulle

457

Game Theory Based Dynamic Bit-Rate Adaptation for H.264 Scalable Video Transmission in 4G  

E-Print Network (OSTI)

Systems Shreyans Parakh Department of Electrical Engineering Indian Institute of Technology Kanpur Email: shreyans@iitk.ac.in Aditya K. Jagannatham Department of Electrical Engineering Indian Institute point in the wireless network for optimal video scheduling. Recently, decentralized approaches towards

Jagannatham, Aditya K.

458

Systems Synthesis  

NLE Websites -- All DOE Office Websites (Extended Search)

Synthesis. Integration, and Control System synthesis, integration, and control requires creativity and a broad vision of the big picture of the system to be able to select the best...

459

File Systems  

NLE Websites -- All DOE Office Websites (Extended Search)

File Systems File Systems File Systems For a general description of the different file systems available on PDSF please see Eliza File Systems and Other File Systems. Below is a summary of how STAR uses the various systems: /common The STAR software is installed on /common. For 32sl44 it is under /common/star/star44 and for sl53 it is under /common/star/star53. In both cases the software consists primarily of a STAR-specific ROOT installation on which releases of the STAR libraries are built as shown on the Local STAR Libraries page. /eliza3, /eliza6, /eliza9, /eliza14, /eliza15, /eliza17 STAR has space on 6 elizas as shown in the table below. File System star space (TB) use eliza3 39 production eliza6 9 production eliza9 39 production eliza14 34 production, user space under /eliza14/star/pwg

460

A framework of motion capture system based human behaviours simulation for ergonomic analysis  

E-Print Network (OSTI)

With the increasing of computer capabilities, Computer aided ergonomics (CAE) offers new possibilities to integrate conventional ergonomic knowledge and to develop new methods into the work design process. As mentioned in [1], different approaches have been developed to enhance the efficiency of the ergonomic evaluation. Ergonomic expert systems, ergonomic oriented information systems, numerical models of human, etc. have been implemented in numerical ergonomic software. Until now, there are ergonomic software tools available, such as Jack, Ergoman, Delmia Human, 3DSSPP, and Santos, etc. [2-4]. The main functions of these tools are posture analysis and posture prediction. In the visualization part, Jack and 3DSSPP produce results to visualize virtual human tasks in 3-dimensional, but without realistic physical properties. Nowadays, with the development of computer technology, the simulation of physical world is paid more attention. Physical engines [5] are used more and more in computer game (CG) field. The a...

Ma, Ruina; Bennis, Fouad; Ma, Liang

2011-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


461

Advanced Systems  

NLE Websites -- All DOE Office Websites (Extended Search)

Advanced Systems: Advanced Systems: high Performance fenestration systems Research areas: Research activities to improve the performance of windows and other fenestration products must address window systems issues as well as Glazing Materials research. LBNL activities in the area of Advanced Systems include research at both the product level and the building envelope and building systems levels. Highly insulating windows - using non structural center layers Lower cost solutions to more insulating three layer glazing systems, with the potential to turn windows in U.S. heating dominated residential applications into net-energy gainers. Highly Insulating Window Frames In collaboration with the Norwegian University of Science and Technology, we are researching the potentials for highly insulating window frames. Our initial work examines European frames with reported U-factors under 0.15 Btu/hr-ft2-F. Future research aims to analyze these designs, verify these performance levels and ensure that procedures used to calculate frame performance are accurate.

462

Why aren't they locked in waiting games? Unlocking rules and the ecology of concepts in the semiconductor industry.  

E-Print Network (OSTI)

. Transition management, technological innovation systems and works on transition pathways suggest a second for Semiconductors (ITRS). Keywords: socio-technical regime, transition, strategic niche management, unlocking rules-technical regime transitions: strategic niche management (SNM). SNM advocates the creation of socio

Paris-Sud XI, Université de

463

Microfluidic Systems Integrated Microfluidic Systems**  

E-Print Network (OSTI)

Microfluidic Systems Integrated Microfluidic Systems** Rustem F. Ismagilov* Keywords: analytical methods · enzymes · microfluidics · microreactors · protein structures Microfluidic systems use networks of channels thinner than a human hair to manipulate nanoliter volumes of re- agents. The goal of microfluidics

Ismagilov, Rustem F.

464

Carbon Systems  

SciTech Connect

The electronic states of a 'quantum dot-graphene monolayer-SiO{sub 2} + n{sup +}-Si substrate' system in an external magnetic field are studied. An analytical expression for charge transfer in this system is obtained. The electronic states of a 'quantum dot-graphene bilayer-SiO{sub 2} + n{sup +}-Si substrate' system are considered. The systems under study are interesting from the viewpoint of controlling the optical properties of a quantum dot by means of an applied electric field.

Alisultanov, Z. Z., E-mail: zaur0102@gmail.com [Russian Academy of Sciences, Prokhorov General Physics Institute (Russian Federation)

2013-06-15T23:59:59.000Z

465

Muon systems  

SciTech Connect

The designs of both the GEM and SDC muon systems an the technological choices are reviewed. In particular, the chamber options for the detectors are discussed.

Bensinger, J.

1991-10-01T23:59:59.000Z

466

Power system  

DOE Patents (OSTI)

A power system includes a prime mover, a transmission, and a fluid coupler having a selectively engageable lockup clutch. The fluid coupler may be drivingly connected between the prime mover and the transmission. Additionally, the power system may include a motor/generator drivingly connected to at least one of the prime mover and the transmission. The power-system may also include power-system controls configured to execute a control method. The control method may include selecting one of a plurality of modes of operation of the power system. Additionally, the control method may include controlling the operating state of the lockup clutch dependent upon the mode of operation selected. The control method may also include controlling the operating state of the motor/generator dependent upon the mode of operation selected.

Hickam, Christopher Dale (Glasford, IL)

2008-03-18T23:59:59.000Z

467

telecommunications system management  

Science Journals Connector (OSTI)

Communications system management applied to telecommunications systems, facilities, equipment, and components. See communications system , comm...

2001-01-01T23:59:59.000Z

468

NREL Demonstrates Game-Changing Air Conditioner Technology (Fact Sheet), Highlights in Research & Development, NREL (National Renewable Energy Laboratory)  

NLE Websites -- All DOE Office Websites (Extended Search)

Testing of DEVAP prototype validates modeled Testing of DEVAP prototype validates modeled predictions of 40% to 85% energy savings. Researchers in the NREL Buildings group are moving the award-winning desiccant enhanced evaporative (DEVAP) air conditioning technol- ogy further toward commercialization by demonstrating that its energy-saving perfor- mance matches closely with thermodynamic model predictions. Industry partners Synapse Product Development and AIL Research built two prototypes of DEVAP based on NREL's design and modeling, which were tested in NREL's Advanced HVAC Systems Laboratory. Experiments added confidence to the predicted energy savings of 40% in humid climates and 85% in dry climates, empowering the model as a tool for developing marketable designs, and illustrating the potential of DEVAP to transform

469

LRRB Pavement Management Systems Pavement Management Systems  

E-Print Network (OSTI)

LRRB Pavement Management Systems Pavement Management Systems Presented by: Michael Marti SRF for implementing and monitoring research results (RIC) #12;LRRB Pavement Management Systems LRRB Structure LRRB Current Pavement Management System Used ICON (Goodpointe) Year of Pavement Management System

Minnesota, University of

470

Natural System  

Energy.gov (U.S. Department of Energy (DOE)) Indexed Site

Natural System Natural System Evaluation and Tool Development - FY11 Progress Report Prepared for U.S. Department of Energy Used Fuel Disposition Program Yifeng Wang (SNL) Michael Simpson (INL) Scott Painter (LANL) Hui-Hai Liu (LBNL) Annie B. Kersting (LLNL) July 15, 2011 FCRD-USED-2011-000223 UFD Natural System Evaluation - FY11 Year-End Report July 15, 2011 2 DISCLAIMER This information was prepared as an account of work sponsored by an agency of the U.S. Government. Neither the U.S. Government nor any agency thereof, nor any of their employees, makes any warranty, expressed or implied, or assumes any legal liability or responsibility for the accuracy, completeness, or usefulness, of any information, apparatus, product, or process disclosed, or represents that its use would not infringe

471

Lighting Systems  

NLE Websites -- All DOE Office Websites (Extended Search)

Purple LED lamp Purple LED lamp Lighting Systems Lighting research is aimed at improving the energy efficiency of lighting systems in buildings and homes across the nation. The goal is to reduce lighting energy consumption by 50% over twenty years by improving the efficiency of light sources, and controlling and delivering illumination so that it is available, where and when needed, and at the required intensity. Research falls into four main areas: Sources and Ballasts, Light Distribution Systems, Controls and Communications, and Human Factors. Contacts Francis Rubinstein FMRubinstein@lbl.gov (510) 486-4096 Links Lighting Research Group Batteries and Fuel Cells Buildings Energy Efficiency Applications Commercial Buildings Cool Roofs and Heat Islands Demand Response Energy Efficiency Program and Market Trends

472

System Verification II Systems Engineering  

E-Print Network (OSTI)

in safety critical systems to prevent unsafe values, e.g. high doses of radiation. Remember: not just should be able to: Explain the role & practice of debugging in the software process. Describe in detail the purpose, scope of, and activities comprising each of the three main phases of software testing. Conduct

Bryson, Joanna J.

473

Gasification Systems  

NLE Websites -- All DOE Office Websites (Extended Search)

GASIFICATION SYSTEMS GASIFICATION SYSTEMS U.S. DEPARTMENT OF ENERGY TECHNOLOGY PROGRAM PLAN PREFACE ii DISCLAIMER This report was prepared as an account of work sponsored by an agency of the United States Government. Neither the United States Government nor any agency thereof, nor any of their employees, makes any warranty, express or implied, or assumes any legal liability or responsibility for the accuracy, completeness, or usefulness of any information, apparatus, product, or process disclosed, or represents that its use would not infringe privately owned rights. Reference therein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not necessarily constitute or imply its endorsement, recommendation, or favoring by the United States Government or any

474

Gasification system  

DOE Patents (OSTI)

A method and system for injecting coal and process fluids into a fluidized bed gasification reactor. Three concentric tubes extend vertically upward into the fluidized bed. Coal particulates in a transport gas are injected through an inner tube, and an oxygen rich mixture of oxygen and steam are injected through an inner annulus about the inner tube. A gaseous medium relatively lean in oxygen content, such as steam, is injected through an annulus surrounding the inner annulus.

Haldipur, Gaurang B. (Hempfield, PA); Anderson, Richard G. (Penn Hills, PA); Cherish, Peter (Bethel Park, PA)

1985-01-01T23:59:59.000Z

475

Gasification system  

DOE Patents (OSTI)

A method and system for injecting coal and process fluids into a fluidized bed gasification reactor. Three concentric tubes extend vertically upward into the fluidized bed. Coal particulates in a transport gas are injected through an inner tube, and an oxygen rich mixture of oxygen and steam are injected through an inner annulus about the inner tube. A gaseous medium relatively lean in oxygen content, such as steam, is injected through an annulus surrounding the inner annulus.

Haldipur, Gaurang B. (Hempfield, PA); Anderson, Richard G. (Penn Hills, PA); Cherish, Peter (Bethel Park, PA)

1983-01-01T23:59:59.000Z

476

Integrated System  

NLE Websites -- All DOE Office Websites (Extended Search)

Integrated Window System Our research activities in the field of high performance windows have led us to conclude that even by using high performance insulating glass units, low conductivity frames, and warm edge spacers, there are still untapped sources for improving energy efficiency in the design and use of residential windows. While such high performance windows are a dramatic improvement over conventional units, they do not reduce conductive losses through wall framing around the window, offer guarantees against excessive wall/window infiltration nor do they adapt to the daily and seasonal potentials for night insulation and summer shading. To meet this need, we have been working on the design, development, and prototyping of Integrated Window Systems (IWS) since 1993. Integrated Window Systems are a form of panelized construction where the wall panel includes an operable or fixed window sash, recessed night insulation, integral solar shading, and is built in a factory setting in order to minimize thermal short circuits and infiltration at joints. IWSs can be built in modular lengths to facilitate their installation with conventional wood frame stick construction or other forms of panelized construction.

477

Advanced Systems  

NLE Websites -- All DOE Office Websites (Extended Search)

Optimal gap width for double and triple glazing systems Optimal gap width for double and triple glazing systems Glazing systems in the US are commonly designed with a 1/2 " (12.7 mm) gap. The optimal gap width depends on many factors, such as gas fill (air, argon, krypton), the use of Low-e coatings, the environmental conditions (temperature difference across the window), and the calculation standard used. NFRC standard conditions are -18 C (-0.4 F) outside, and 21 C (69.8 F) inside. The calculation standard used in the US is based on the ISO 15099 standard. European standard conditions are 0 C (32 F) outside, and 20 C (68 F) inside. The calculation standard is based on the EN 673 standard. A number of common glazing configurations both with and without Low-e coatings, and with a variety of gas fills were evaluated using both the North American NFRC standard and the European EN 673 standard. All results were calculated using WINDOW 6.3 from LBNL. All IGU's (Insulated Glazing Units) have a standard height of 1 meter.

478

NETL: Coal Gasification Systems  

NLE Websites -- All DOE Office Websites (Extended Search)

Coal Gasification Systems News Gasifipedia Gasifier Optimization Feed Systems Syngas Processing Systems Analyses Gasification Plant Databases International Activity Program Plan...

479

Systems and Industry Analyses  

NLE Websites -- All DOE Office Websites (Extended Search)

systems and industry analyses News Gasifipedia Gasifier Optimization Feed Systems Syngas Processing Systems Analyses Gasification Plant Databases International Activity Program...

480

Power Systems Engineering  

NLE Websites -- All DOE Office Websites (Extended Search)

and distribution systems; steam, water, fuel, and environmental monitoring systems; alternative energy systems; reliability, availability, and maintainability assessments;...

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


481

Gasification Systems Project Portfolio  

NLE Websites -- All DOE Office Websites (Extended Search)

2014 Gasification Systems Project Portfolio News Gasifipedia Gasifier Optimization Feed Systems Syngas Processing Systems Analyses Gasification Plant Databases International...

482

EXTENDING THE REALM OF OPTIMIZATION FOR COMPLEX SYSTEMS: UNCERTAINTY, COMPETITION, AND DYNAMICS  

SciTech Connect

Research reported addressed these topics: the development of analytical and algorithmic tools for distributed computation of Nash equilibria; synchronization in mean-field oscillator games, with an emphasis on learning and efficiency analysis; questions that combine learning and computation; questions including stochastic and mean-field games; modeling and control in the context of power markets.

Shanbhag, Uday V; Basar, Tamer; Meyn, Sean; Mehta, Prashant

2013-10-08T23:59:59.000Z

483

Bearing system  

DOE Patents (OSTI)

A bearing system includes backup bearings for supporting a rotating shaft upon failure of primary bearings. In the preferred embodiment, the backup bearings are rolling element bearings having their rolling elements disposed out of contact with their associated respective inner races during normal functioning of the primary bearings. Displacement detection sensors are provided for detecting displacement of the shaft upon failure of the primary bearings. Upon detection of the failure of the primary bearings, the rolling elements and inner races of the backup bearings are brought into mutual contact by axial displacement of the shaft.

Kapich, Davorin D. (Carlsbad, CA)

1987-01-01T23:59:59.000Z

484

Video game values: Humancomputer interaction and games  

Science Journals Connector (OSTI)

......regarded here as fundamental motivators of players...a specific driving force. Repeating our example...the subject, the fundamental reason for the activity...Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

485

Advanced Systems  

NLE Websites -- All DOE Office Websites (Extended Search)

Glazing Systems Glazing Systems Using Non-Structural Center Glazing Layers Windows in the United States use aproximately 2 quads a year in heating energy, approximately one third of all building space heating energy used and the largest single end use attributed to windows. Even if all existing windows were replaced with today’s ENERGY STAR low-e products (U values < 0.35 Btu/hr-ft2-F), windows related heating would still be over 1 Quad. Because heating loads are strongly tied to conductive losses, technologies which lead to lower window U-factors are the key to reducing heating energy. A 0.1 Btu/hr-ft2-F window is targeted as a product, which will meet the requirements of zero-energy homes. Dynamic control of solar gains will further reduce heating needs by allowing winter solar heat gains to be effectively utilized while limiting cooling season gains. Significant cooling load savings can also be expected from lower U-factor windows in certain climates and from dynamic windows in all climates.

486

A "Hybrid" Approach for Synthesizing Optimal Controllers of Hybrid Systems: A Case Study of the Oil Pump Industrial Example  

E-Print Network (OSTI)

In this paper, we propose an approach to reduce the optimal controller synthesis problem of hybrid systems to quantifier elimination; furthermore, we also show how to combine quantifier elimination with numerical computation in order to make it more scalable but at the same time, keep arising errors due to discretization manageable and within bounds. A major advantage of our approach is not only that it avoids errors due to numerical computation, but it also gives a better optimal controller. In order to illustrate our approach, we use the real industrial example of an oil pump provided by the German company HYDAC within the European project Quasimodo as a case study throughout this paper, and show that our method improves (up to 7.5%) the results reported in [3] based on game theory and model checking.

Zhao, Hengjun; Kapur, Deepak; Larsen, Kim G

2012-01-01T23:59:59.000Z

487

Spectrum Mobility Games Richard Southwell  

E-Print Network (OSTI)

by allowing cognitive radio devices to opportunisti- cally access underutilized licensed spectrum while With the unprecedented growth in the number of mobile devices and wireless services, the radio frequency spectrum are widely underutilized. Cognitive radio technology has the great potential to alleviate spectrum scarcity

Huang, Jianwei

488

Sequential games and optimal strategies  

Science Journals Connector (OSTI)

...uk ). 1 School of Computer Science, University...Birmingham B15-2TT, UK 2 School of Electronic Engineering and Computer Science, Queen Mary...Royal Society under grant 516002.K501/RH...definitionLecture notes in computer sciencevol. 177...

2011-01-01T23:59:59.000Z

489

Resolving CSP with Naming Games  

Science Journals Connector (OSTI)

In constraint satisfaction problems (CSP) we consider N variables x 1,x 2, ...x N , their definition domains D ...

Giorgio Gosti

2008-01-01T23:59:59.000Z

490

On the Shortest Path Game  

E-Print Network (OSTI)

Sep 19, 2014 ... vertex v whether to pay the cost M ? 2 or enter the cycle of length 3. ...... of this array since it may be combined with a backward swap (see...

2014-09-19T23:59:59.000Z

491

Wild Game -- Care and Cooking.  

E-Print Network (OSTI)

blood vessels leading to the heart. If you want to bleed the animal and do not want the trophy mounted, insert a knife into the base of the neck just above the brisket and cut sideways to sever the jugular vein. The deer should be dressed...IatIons in the steps of cleaning a deer; nevertheless, it should be done thoroughly and soon after the kill. If you need help to carry the carcass to camp or if you cannot carry it out immediately, hang it to a tree branch so that the carcass will cool in the shade...

Klussman, Wallace; Tribble, Marie; Mason, Louise; Reasonover, Frances; Cox, Maeona

1963-01-01T23:59:59.000Z

492

Ignition system  

SciTech Connect

This patent describes an ignition system of an internal combustion engine which consists of: a permanent magnet supported by a rotary member of the engine adapted to rotate in synchronism with a rotary shaft of the engine; a generating coil for generating an electromotive force to produce an electric current as the permanent magnet acts on the generating coil during the rotation of the rotary member; an ignition capacitor charged by the electric current generated by the generating coil; a thyristor caused to turn on by a counter electromotive force generated by the generating coil to thereby cause the ignition capacitor to begin to discharge; and an ignition coil generating a high voltage as the ignition capacitor begins to discharge, to cause a spark discharge to take place in an ignition plug of the internal combustion engine.

Kondo, T.; Ohno, S.

1986-09-16T23:59:59.000Z

493

Computer Systems Administrator  

E-Print Network (OSTI)

Computer Systems Administrator Fort Collins, CO POSITION A Computer Systems Administrator (Non activities. RESPONSIBILITIES The System Administrator will provide Unix/Linux, Windows computer system or computer science, and three years computer systems administration experience. DURATION The work is planned

494

Solar system  

SciTech Connect

An improved solar heat collecting system is described comprising: a collecting means having upper and lower end caps; means for supporting the collecting means in a position generally perpendicular to ambit solar radiation and to permit periodic adjustment thereof; the support means including a base, a first support bar pivotally secured to the base and extending parallel to the ground, and a first support member extending perpendicular from the first support bar to the lower end cap. The support means also includes a second support bar pivotally secured to the base and extending generally parallel to the first support bar, a support leg having a lower portion that extends perpendicularly from the second support bar, an intermediate leg portion slidingly mounted on the lower leg portion and an upper leg portion pivotally secured to the intermediate leg portion, and a second support member extending perpendicularly from the upper leg portion to the upper end cap; lens means disposed above the collecting means for concentrating solar radiation on the collecting means; a pair of reflector means mounted below and on opposite sides of the radiation shadow of the lens means for concentrating solar radiation on the collecting means; mounting means for mounting the lens means and the reflector means. The mounting means includes first and second bracket means rotatively mounted respectively to the first and second support members. A pair of radially extending U-shaped reflector mounts have opposite ends secured to respective bracket means, and a pair of radially extending lens supports secured to respective bracket means; and means for rotating the mounting means and associated lens mean and reflector means to track the source of solar radiation whereby an improved, highly efficient solar heat collecting system is provided.

Gregory, S.T.

1987-02-24T23:59:59.000Z

495

Onsite Wastewater Treatment Systems: Spray Distribution System  

E-Print Network (OSTI)

Spray distribution systems for wastewater are much like lawn sprinkler systems, in that they spray treated wastewater over the surface of a yard. This publication explains how spray distribution systems work, what their design requirements are...

Lesikar, Bruce J.

2008-10-23T23:59:59.000Z

496

Separation system  

DOE Patents (OSTI)

A separation system for dewatering radioactive waste materials includes a disposal container, drive structure for receiving the container, and means for releasably attaching the container to the drive structure. Separation structure disposed in the container adjacent the inner surface of the side wall structure retains solids while allowing passage of liquids. Inlet port structure in the container top wall is normally closed by first valve structure that is centrifugally actuated to open the inlet port and discharge port structure at the container periphery receives liquid that passes through the separation structure and is normally closed by second valve structure that is centrifugally actuated to open the discharge ports. The container also includes coupling structure for releasable engagement with the centrifugal drive structure. Centrifugal force produced when the container is driven in rotation by the drive structure opens the valve structures, and radioactive waste material introduced into the container through the open inlet port is dewatered, and the waste is compacted. The ports are automatically closed by the valves when the container drum is not subjected to centrifugal force such that containment effectiveness is enhanced and exposure of personnel to radioactive materials is minimized.

Rubin, Leslie S. (Newton, MA)

1986-01-01T23:59:59.000Z

497

Integrated Nanofluidic Systems for Systems Biotechnology  

E-Print Network (OSTI)

Integrated Nanofluidic Systems for Systems Biotechnology Wednesday October 28 2009 Burchard 118, 11 in prestigious journals including Science and Nature Biotechnology. Hong's research interests include Bio

Fisher, Frank

498

NREL: Energy Systems Integration Facility - Systems Integration  

NLE Websites -- All DOE Office Websites (Extended Search)

system components for grid-connected, standalone, and microgrid applications Test large power system components such as inverters, diesel and natural gas generators, battery...

499

Minimal fusion systems.  

E-Print Network (OSTI)

??We define minimal fusion systems in a way that every non-solvable fusion system has a section which is minimal. Minimal fusion systems can also be (more)

Henke, Ellen

2010-01-01T23:59:59.000Z

500

Object Management Systems  

E-Print Network (OSTI)

Object-Oriented Database Management Systems for EngineeringR. Cassel. Distribution Management Systems: Functions and8-PWR 1988. Network Management Systems 52 Subodh Bapat.

Gollu, Aleks Ohannes

1995-01-01T23:59:59.000Z