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While these samples are representative of the content of NLEBeta,
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We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


1

Games@Large Distributed Gaming System Arto Laikari1  

E-Print Network [OSTI]

, Finland; 2,3 Fraunhofer Institute for Telecommunications, Berlin, Germany; 4,5,6 University of Genoa, Genoa, Italy; E-mail: 1 Arto.Laikari@vtt.fi, 2 philipp.fechteler@hhi.fraunhofer.de, 3 eisert@hhi.fraunhofer devices (CE) without the need of game software modification. The key innovations of the Games@Large system

Eisert, Peter

2

Strategic Planning System for Exotic Game Management  

E-Print Network [OSTI]

STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...

Lubbering, Jeanne Marie Petrofes

1988-01-01T23:59:59.000Z

3

Type Master Thesis Title TV based image processing for manifold-valued data  

E-Print Network [OSTI]

Type Master Thesis Title TV based image processing for manifold-valued data Advisor PROF. PHILIPP of a numerical array of real values (as e.g. in grey-value images) but rather of arrays (matrices) whose elements images, covariance matrices arising in radar observatory data, etc... The challenge is to extend

Grohs, Philipp

4

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...  

Office of Environmental Management (EM)

Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

5

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System  

E-Print Network [OSTI]

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System Yanzhi Wang and the cloud computing facilities. We provide a nested two stage game formulation for the MCC interaction as well as the cloud computing controller in the nested two stage game using convex optimization technique

Pedram, Massoud

6

Game theoretic analysis of physical protection system design  

SciTech Connect (OSTI)

The physical protection system (PPS) of a fictional small modular reactor (SMR) facility have been modeled as a platform for a game theoretic approach to security decision analysis. To demonstrate the game theoretic approach, a rational adversary with complete knowledge of the facility has been modeled attempting a sabotage attack. The adversary adjusts his decisions in response to investments made by the defender to enhance the security measures. This can lead to a conservative physical protection system design. Since defender upgrades were limited by a budget, cost benefit analysis may be conducted upon security upgrades. One approach to cost benefit analysis is the efficient frontier, which depicts the reduction in expected consequence per incremental increase in the security budget.

Canion, B.; Schneider, E. [Nuclear and Radiation Engineering Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States); Bickel, E.; Hadlock, C.; Morton, D. [Operations Research Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States)

2013-07-01T23:59:59.000Z

7

Real time, TV-based, point-image quantizer and sorter  

DOE Patents [OSTI]

A device is provided for improving the vertical resolution in a television-based, two-dimensional readout for radiation detection systems such as are used to determine the location of light or nuclear radiation impinging a target area viewed by a television camera, where it is desired to store the data indicative of the centroid location of such images. In the example embodiment, impinging nuclear radiation detected in the form of a scintillation occurring in a crystal is stored as a charge image on a television camera tube target. The target is scanned in a raster and the image position is stored according to a corresponding vertical scan number and horizontal position number along the scan. To determine the centroid location of an image that may overlap a number of horizontal scan lines along the vertical axis of the raster, digital logic circuits are provided with at least four series-connected shift registers, each having 512 bit positions according to a selected 512 horizontal increment of resolutions along a scan line. The registers are shifted by clock pulses at a rate of 512 pulses per scan line. When an image or portion thereof is detected along a scan, its horizontal center location is determined and the present front bit is set in the first shift register and shifted through the registers one at a time for each horizontal scan. Each register is compared bit-by-bit with the preceding register to detect coincident set bit positions until the last scan line detecting a portion of the image is determined. Depending on the number of shift registers through which the first detection of the image is shifted, circuitry is provided to store the vertical center position of the event according to the number of shift registers through which the first detection of the event is shifted. Interpolation circuitry is provided to determine if the event centroid is between adjacent scan lines and stored in a vertical address accordingly. The horizontal location of the event is stored in a separate address memory.

Case, Arthur L. (Oak Ridge, TN); Davidson, Jackson B. (Oak Ridge, TN)

1976-01-01T23:59:59.000Z

8

Zen Play: A fair play system connected to serious games to motivate energy sustainable behaviors inside dwellings:.  

E-Print Network [OSTI]

??“Zen Play“ is a graduation project that has been conducted to create a feedback system within the back-end part of a serious game, developed by… (more)

Zanon, D.

2015-01-01T23:59:59.000Z

9

A Game Theoretic Analysis of Intrusion Detection in Access Control Systems  

E-Print Network [OSTI]

. The security of an access control system is of prime importance and is crucial for a successful operation, decision, and control processes for information security and intrusion detection. Such a mathematicalA Game Theoretic Analysis of Intrusion Detection in Access Control Systems Tansu Alpcan and Tamer

Alpcan, Tansu

10

Eliminating Software Task Overestimation Using Economic Game Theory to Create a Competitive Incentive System  

E-Print Network [OSTI]

Eliminating Software Task Overestimation Using Economic Game Theory to Create a Competitive Incentive System T.J. Glazier It is common for software engineers to overestimate the time to successfully is an organizational behavior that is the product of tangible penalties for being late and no incentives for being

McGaughey, Alan

11

On the Capacity Game of Private Fingerprinting Systems under Collusion Attacks  

E-Print Network [OSTI]

On the Capacity Game of Private Fingerprinting Systems under Collusion Attacks Anelia Somekh;ngerprints in order not to be detected. Their action is modelled by a multiple access channel (MAC- Capacity, coding with side information, error exponents, information hiding, MMI decoder, private

Merhav, Neri

12

Interoperable simulation gaming for strategic infrastructure systems design  

E-Print Network [OSTI]

Infrastructure systems are large physical networks of interrelated components which produce and distribute resources to meet societal needs. Meeting future sustainability objectives may require more complex systems with ...

Grogan, Paul Thomas, 1985-

2014-01-01T23:59:59.000Z

13

Game Theoretic Issues in Cognitive Radio Systems (Invited Paper)  

E-Print Network [OSTI]

licensed spectrum bands are under-utilized. This fact motivates the development of new technologies is to split the available spectrum into frequency bands and allocate them to different licensed (primary) users, the dynamic spectrum access in cognitive radio systems improves the spectrum utilization

Krishnamurthy, Vikram

14

System Design Evolution of The Prepared Partner: How a Labor and Childbirth Game Came to Term  

E-Print Network [OSTI]

of October 17, 2010 How do you help a woman in labor? The Prepared Partner is an educational video game about a satisfying birth. We present a partial taxonomy of childbirth in video games, and a discussion on skill and suggestions about video games containing childbirth themes. We also thank DJ Capelis, Caitlin Sadowski

California at Santa Cruz, University of

15

Comme il Faut: A System for Simulating Social Games Between Autonomous Characters  

E-Print Network [OSTI]

95064 mccoyjo, michaelm, nwf@soe.ucsc.edu ABSTRACT Modern video games have highly developed il Faut and our approach to enabling social play. 1. INTRODUCTION Currently video games have achieved and dialogue in stylized fashions that differ markedly from the average conversation. The video game

California at Santa Cruz, University of

16

Exploring the Solar System in Two Classrooms In Spring 2009, I taught a course on Serious Games at DePaul University to 14  

E-Print Network [OSTI]

Exploring the Solar System in Two Classrooms In Spring 2009, I taught a course on Serious Games standards and used them to motivate game ideas. My students formed two project groups. Each group included, the player starts with a solar system which only has the sun, and launches the planets (by dragging them

Wiemer-Hastings, Peter

17

IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, VOL. 21, NO. 4, JULY 2013 1207 A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods  

E-Print Network [OSTI]

-Free Approach to Wind Farm Control Using Game Theoretic Methods Jason R. Marden, Member, IEEE, Shalom D. Ruben provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines. Index Terms--Cooperative systems, networked control systems, wind farms. I

Marden, Jason R.

18

UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms  

E-Print Network [OSTI]

The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...

Ng, Matthew, M. Eng. Massachusetts Institute of Technology

2009-01-01T23:59:59.000Z

19

AIGA Southwest Gaming Expo  

Broader source: Energy.gov [DOE]

The Arizona Indian Gaming Association (AIGA) is hosting the Southwest Gaming Expo in Scottsdale, Arizona, on Nov. 5-7, 2014.

20

Snarry Games  

E-Print Network [OSTI]

for something, Snape could tell. "I'm, er, I'm about to do something. I'm gonna do it without saying anything or using anything, because I've got pretty good at doing it now." What on earth was the idiot up to? Tony met Snape's dark gaze and held it as he... translate well to paper. This collection was created because I wanted a consistently-formatted set of the Games to read. Since I wanted to format them all, why not print a set for reading away from my computer. (I've got very little experience reading...

Multiple Contributors

2006-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


21

Recycling Parrondo games  

E-Print Network [OSTI]

We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

2005-10-24T23:59:59.000Z

22

Game Theory Kenneth Prestwich  

E-Print Network [OSTI]

...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;Game Theory Kenneth Prestwich ...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;c 1999 by Kenneth Prestwich. All are available on-line at: http: science.holycross.edu departments biology kprestwi behavior ESS ESS index frmset

Prestwich, Ken

23

First Video Game  

ScienceCinema (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2010-01-08T23:59:59.000Z

24

PRODUCER -SCROUNGER GAME n-Person Game  

E-Print Network [OSTI]

size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

Caraco, Thomas

25

Nuclear physicists use video gaming to build Hampton Roads' Fastest...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

26

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET  

E-Print Network [OSTI]

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET Di Loreto Ines Universitŕ degli Studi in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending and will then describe some practical examples from the Facebook context. KEYWORDS Social games, casual games, tribes

Paris-Sud XI, Université de

27

Small Game -- Cooking Care.  

E-Print Network [OSTI]

Game - Cooking Care Mary K. Sweeten* The Hunt Hunting small game animals in Texas is a popular recreational activity. Careful handling and preparation help you use game and avoid unnecessary waste of wild game resources if you do hunt. Squirrels.... Count Y2 cup of vegetable or fruit as one serving, or a portion ordinarily served such as one medium apple, banana, orange or potato, half a medium grapefruit or cantaloupe or the juice of one lemon. Some good sources of vitamin Care oranges...

Sweeten, Mary K.

1981-01-01T23:59:59.000Z

28

Game Theoretic Methods for the Smart Grid  

E-Print Network [OSTI]

The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

2012-01-01T23:59:59.000Z

29

Entangled games are hard to approximate  

E-Print Network [OSTI]

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

Julia Kempe; Hirotada Kobayashi; Keiji Matsumoto; Ben Toner; Thomas Vidick

2007-11-21T23:59:59.000Z

30

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein  

E-Print Network [OSTI]

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein,brandtf,harrenst}@tcs.ifi.lmu.de ABSTRACT Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which comprises a variety

Cengarle, MarĂ­a Victoria

31

Achievable Error Exponents for the Private Fingerprinting Game  

E-Print Network [OSTI]

Achievable Error Exponents for the Private Fingerprinting Game Anelia Somekh-Baruch and Neri Merhav a forgery of the data while aiming at erasing the fingerprints in order not to be detected. Their action have presented and analyzed a game-theoretic model of private2 fingerprinting systems in the presence

Merhav, Neri

32

Digital Games and Biodiversity Conservation  

E-Print Network [OSTI]

for mobile devices such as Endomondo), or the virtual world (e.g. the ability to „like? material on Facebook, creating a competitive dynamic and encouraging further engagement). 3. Digital games and the conservation of biodiversity This article... ConservationPark, a Facebook game, claims to support conservation, but gives no details of what proportion of in-game purchases are donated, or to which organisations. 3.2.3 Games for Conservation Research, Monitoring and Planning The use of games...

Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

2014-06-16T23:59:59.000Z

33

Advertising in computer games  

E-Print Network [OSTI]

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

Vedrashko, Ilya

2006-01-01T23:59:59.000Z

34

Developing game worlds : gaming, technology, and innovation in Peru  

E-Print Network [OSTI]

In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

Marisca Alvarez, Eduardo

2014-01-01T23:59:59.000Z

35

Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996  

SciTech Connect (OSTI)

The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

1998-11-01T23:59:59.000Z

36

Video Game Device Haptic Interface for Robotic Arc Welding  

SciTech Connect (OSTI)

Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

Corrie I. Nichol; Milos Manic

2009-05-01T23:59:59.000Z

37

Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh  

E-Print Network [OSTI]

Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh Abstract. Aram & S. Sarkar are in the Dep. of Electrical and Systems Eng., University of Pennsylvania

Sarkar, Saswati

38

University Prosperity Game. Final report  

SciTech Connect (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

Boyack, K.W.; Berman, M.

1996-03-01T23:59:59.000Z

39

Party Mascot Game  

E-Print Network [OSTI]

Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live in poverty and contribute...

Hacker, Randi; Tsutsui, William

2006-09-20T23:59:59.000Z

40

Industrial ecology Prosperity Game{trademark}  

SciTech Connect (OSTI)

Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

Beck, D.; Boyack, K.; Berman, M.

1998-03-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


41

Information Security Analysis Using Game Theory and Simulation  

SciTech Connect (OSTI)

Information security analysis can be performed using game theory implemented in dynamic simulations of Agent Based Models (ABMs). Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. Our approach addresses imperfect information and scalability that allows us to also address previous limitations of current stochastic game models. Such models only consider perfect information assuming that the defender is always able to detect attacks; assuming that the state transition probabilities are fixed before the game assuming that the players actions are always synchronous; and that most models are not scalable with the size and complexity of systems under consideration. Our use of ABMs yields results of selected experiments that demonstrate our proposed approach and provides a quantitative measure for realistic information systems and their related security scenarios.

Schlicher, Bob G [ORNL] [ORNL; Abercrombie, Robert K [ORNL] [ORNL

2012-01-01T23:59:59.000Z

42

Video Games: A Site for Sore Eyes  

E-Print Network [OSTI]

1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

Mozaffari, Sahar

2011-01-01T23:59:59.000Z

43

Environmental Prosperity Game. Final report  

SciTech Connect (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

Berman, M.; Boyack, K.; VanDevender, J.P.

1995-12-01T23:59:59.000Z

44

Machine Learning for Adaptive Computer Game Opponents .  

E-Print Network [OSTI]

??This thesis investigates the use of machine learning techniques in computer games to create a computer player that adapts to its opponent's game-play. This includes… (more)

Miles, Jonathan David

2009-01-01T23:59:59.000Z

45

Playing games with EPR-type experiments  

E-Print Network [OSTI]

An approach towards quantum games is proposed that uses the unusual probabilities involved in EPR-type experiments directly in two-player games.

Azhar Iqbal

2005-07-17T23:59:59.000Z

46

Presentation to the Control Systems Security Outreach Coordination Meeting  

E-Print Network [OSTI]

CIEGE- Learners construct and defend a cyber network in online game. SAST Systems Administrator Simulation Trainer

47

Game Center | Jefferson Lab  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmospheric Optical Depth7-1D: Vegetation ProposedUsingFun with Big Sky Learning Fun with Big SkyDIII-DRMR LSU/CAMD|GainingGalyaGame

48

Locative Life: Geocaching, Mobile Gaming, and Embodiment  

E-Print Network [OSTI]

Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich

Farman, Jason

2009-01-01T23:59:59.000Z

49

Mobile Game Recommendation using Touch Gestures  

E-Print Network [OSTI]

Mobile Game Recommendation using Touch Gestures Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, and Kuan and download more than one hundred thousands of games on mobile app marketplaces; nevertheless, how to pick discover mobile games with similar gameplay based on players' touch gestures while playing a game. We

Chen, Sheng-Wei

50

Proposition 13 and The California Fiscal Shell Game  

E-Print Network [OSTI]

and The California Fiscal Shell Game Notes Others, however,13 and The California Fiscal Shell Game References Abadie,13 and The California Fiscal Shell Game Kogan, Vladimir, and

McCubbins, Colin H; McCubbins, Mathew D

2010-01-01T23:59:59.000Z

51

Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Dinis Javier Buceta  

E-Print Network [OSTI]

Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Din´is Javier Buceta states in spatially extended systems [2, 3, 4]. Brownian ratchets show that noise can be rectified a Brownian ratchet. In fact, the paradox came up as a translation to gambling games of the flashing ratchet

Lindenberg, Katja

52

Transfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game  

E-Print Network [OSTI]

simulations. Using simulations during the planning and learning process enables the system to get information, and simulation in a real-time strategy game engine. Introduction Learning in the context of automated planningTransfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

Muńoz-Avila, Héctor

53

Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo  

E-Print Network [OSTI]

How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game ...

Lee, Michelle Moon

2010-01-01T23:59:59.000Z

54

EEExxxttteeennndddeeeddd PPPrrroooccceeeeeedddiiinnngggsss Toulouse, France, September 4-6, 2012 Fun and Games'2012 | POSTERS  

E-Print Network [OSTI]

Fun and Games'2012 | POSTERS 24 Challenges for the Gamification of Incident Reporting Systems CĂ©dric the challenges for the "gamification" of incident reporting systems. Author Keywords Incident reporting, User

Winckler, Marco Antonio Alba

55

Indian Gaming 2013 Tradeshow & Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

56

Data Analytics for Game Development (NIER Track) Kenneth Hullett  

E-Print Network [OSTI]

of digital games (a.k.a. video games, computer games, electronic games, etc.; referred to simply as games PricewaterhouseCoopers (PwC) report on Global Entertainment and Media Outlook: 2007-2011 estimates that the video game market will increase from $31.6 Billion in 2006 to $48.9 Billion in 2011 [12]. Software

California at Santa Cruz, University of

57

Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game  

E-Print Network [OSTI]

Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

Carlos Pedro Gonçalves

2012-11-28T23:59:59.000Z

58

Augmented reality games : improved data layers  

E-Print Network [OSTI]

The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

Laurendi, Joseph Michael

2011-01-01T23:59:59.000Z

59

Essays on bargaining and repeated games  

E-Print Network [OSTI]

The thesis consists of four essays on bargaining and repeated games. The first essay studies whether allowing players to sign binding contracts governing future play leads to reputation effects in repeated games with ...

Wolitzky, Alexander

2011-01-01T23:59:59.000Z

60

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) Milestone II 1. Introduction a. Background and motivation Our is named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal of this project

Huang, Chun-Hsi

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


61

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) 1. Introduction a. Background and motivation Our Senior is tentatively named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal

Huang, Chun-Hsi

62

Numerical solution methods for differential game problems  

E-Print Network [OSTI]

Differential game theory provides a potential means for the parametric analysis of combat engagement scenarios. To determine its viability for this type of analysis, three frameworks for solving differential game problems ...

Johnson, Philip A. (Philip Arthur)

2009-01-01T23:59:59.000Z

63

Arm-Hand-Finger Video Game Interaction  

E-Print Network [OSTI]

Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

Logsdon, Drew Anthony

2012-02-14T23:59:59.000Z

64

Game Preserves and Closed Areas (Montana)  

Broader source: Energy.gov [DOE]

Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

65

Real-Time Control with Parametric Timed Reachability Games  

E-Print Network [OSTI]

for which the existence of a parameter valuation, such that there is a strategy for the controller to reach set of parameter valuations. Keywords: Timed automata, game theory, parameters, control, verification, model-checking 1. INTRODUCTION Formal methods are widely used in the analysis of time critical systems

Boyer, Edmond

66

Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract)  

E-Print Network [OSTI]

Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract) W. Casey, L. Metcalf occurs when deceptions are employed in order to breach the security of the system, thus making the entire profiles (e.g., the distribution of players employing various kinds of vulnerability and threat predictions

Mishra, Bud

67

Abstract --Under a context of transmission open access, a methodology to define a common transmission trunk system  

E-Print Network [OSTI]

Terms--Transmission systems, Transmission pricing, Cooperative games, Shapley value, Transmission open

Catholic University of Chile (Universidad CatĂłlica de Chile)

68

Massivizing Online Games: Distributed Computing Challenges and  

E-Print Network [OSTI]

Massivizing Online Social Games Scheduling in IaaS Clouds Gamification in Higher Education May 9 May 27 June 5

Iosup, Alexandru

69

Energy Parity Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two. The main algorithmic question about energy parity games is to decide if there exists an initial credit (orEnergy Parity Games Krishnendu Chatterjee1 and Laurent Doyen2 1 IST Austria (Institute of Science

Doyen, Laurent

70

Research and Educational Innovations in Computer Games  

E-Print Network [OSTI]

Koreans play computer games ­ Games currently 5% GDP; 2012 Goal, 10% #12;3 Game Industry Map: Silicon: military training, corporate training, health care, real estate, manufacturing, etc. · Growth areas: MMOGs Software Development · The most successful OSSD projects obtain sustained exponential growth

Scacchi, Walt

71

Unsupervised discovery of human behavior and dialogue patterns in data from an online game  

E-Print Network [OSTI]

A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

Smith, Tynan S

2011-01-01T23:59:59.000Z

72

Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram  

E-Print Network [OSTI]

Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram Abstract), Project No. 4000-IT-A. S. Sarkar & A. Aram are in the Dep. of Electrical and Systems Eng. and Wharton

Sarkar, Saswati

73

A Complete Axiomatization of Differential Game Logic for Hybrid Games  

E-Print Network [OSTI]

is an updated version superseding the earlier report CMU-CS-12-105 [Pla12b]. It is based on that earlier report logic (dL) [Pla08, Pla12a], which extends Pratt's dynamic logic of conventional discrete programs [Pra76 introduce differential game logic (dGL) [Pla12b] for studying the existence of winning strategies for hybrid

74

NEAT-o-Games: Ubiquitous Activity-based Gaming  

E-Print Network [OSTI]

(NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing

75

ACCELERATED VIDEO STREAMING FOR GAMING ARCHITECTURE Arto Laikari, Philipp Fechteler, Benjamin Prestele, Peter Eisert, Jukka-Pekka Laulajainen  

E-Print Network [OSTI]

.prestele, peter.eisert}@hhi.fraunhofer.de, jukka-pekka.laulajainen@vtt.fi VTT Technical Research Centre of Finland Software architectures and platforms Vuorimiehentie 3, Espoo, FI-02044 VTT, Finland Fraunhofer Institute software modifica- tion. The key innovations of the Games@Large system are game execution distribution

Eisert, Peter

76

Parallel Repetition of Entangled Games  

E-Print Network [OSTI]

We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.

Julia Kempe; Thomas Vidick

2011-05-11T23:59:59.000Z

77

The Game Trace Archive Yong Guo and Alexandru Iosup  

E-Print Network [OSTI]

and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted discuss possible applications of the GTA in gaming area such as game resource management, Quality-Gaming Networks [7]. Tens of millions of players currently participate in OMGNs, such as Valve's Steam, XFire

Iosup, Alexandru

78

Computer Games and Virtual Worlds: New Modalities of  

E-Print Network [OSTI]

Institute for Software Research and Center for Computer Games and Virtual Worlds University of California;13 "Gowning" training game, developed at UCI GameLab #12;14 Game-based tele-rehabilitation #12;15 · Virtual, collaborative product/prototype development, and more Game-based virtual worlds and tele-rehabilitation #12

Scacchi, Walt

79

Industrial Partnership Prosperity Game{trademark}  

SciTech Connect (OSTI)

Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

Boyak, K.; Berman, M.; Beck, D.

1998-02-01T23:59:59.000Z

80

Morality and Meaning in Video Games: A New Approach to Christian Game Design  

E-Print Network [OSTI]

A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring other themes, including ethics, morality, and religious or spiritual subjects. This thesis...

Bednarz, Megan Renee?

2012-07-16T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


81

Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay  

E-Print Network [OSTI]

ANALYSIS OF DATA .................................................................. 30 IV.A. Analysis of Early’s Seven Principles Application ............................... 31 IV.B. Major Design Features of Companion Games...-console. 31 IV.A. Analysis of Early’s Seven Principles Application IV.A.1. Fable II Pub Games According to Chris Early, the release of Fable II Pub Games in 2008 marked the first time companion gaming (as it is known today) was published...

Ross, Jacob

2013-08-30T23:59:59.000Z

82

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning  

E-Print Network [OSTI]

WORLDS is a prototype game-based learning environment about environmental sustainability designed. Intelligent game-based learning environments show considerable promise for creating effective and engaging-based learning environments has focused on formal education settings and training. However, intelligent game

Young, R. Michael

83

Harmonic and Potential Games - Optimization Online  

E-Print Network [OSTI]

game into three components, which we refer to as the potential, harmonic and ...... stability of the equilibrium under more general settings and convergence of ...

2010-05-13T23:59:59.000Z

84

Interdiction Games on Markovian PERT Networks  

E-Print Network [OSTI]

Apr 15, 2013 ... Abstract: In a stochastic interdiction game a proliferator aims to minimize the expected duration of a nuclear weapons development project, ...

Eli Gutin

2013-04-15T23:59:59.000Z

85

Stochastic linear programming games with concave preferences  

E-Print Network [OSTI]

We study stochastic linear programming games: a class of stochastic ... which include minimum cost spanning trees (Granot and Huberman 1981) as a special

2014-12-04T23:59:59.000Z

86

Optimization Online - On the shortest path game  

E-Print Network [OSTI]

Jun 17, 2014 ... Abstract: In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (agents/players) move ...

Andreas Darmann

2014-06-17T23:59:59.000Z

87

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with loca- tional marginal prices. Each player in this game faces a ...

88

Energy Parity Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

Doyen, Laurent

89

Contribution Games in Networks Elliot Anshelevich  

E-Print Network [OSTI]

Contribution Games in Networks Elliot Anshelevich Martin Hoefer Abstract We consider network contribution games, where each agent in a network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a relationship

90

Fruit and Vegetable Safety Challenge Game Directions  

E-Print Network [OSTI]

1 Fruit and Vegetable Safety Challenge Game Directions Equipment needed: 1. Computer, projector (fruits, vegetables, and meat) 6. Cleaning solutions (bleach, soap, water) 7. Stop watch 8. Team prizes How to Start: This game can be used with the "A Healthy Harvest: Safe Handling of Fresh Fruits

91

Methodology in Biological Game Simon M. Huttegger  

E-Print Network [OSTI]

;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

Zollman, Kevin

92

COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1  

E-Print Network [OSTI]

other events: the 12th World Computer Chess Championship, and the 9th Computer Olympiad. The conference the organisation for this successful conference. The proceedings of the conference will be published by SpringerTHE 4TH COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1 Paris, France The 4th Computers and Games

Bouzy, Bruno

93

CS798 Games for Health, Spring 2014 Administrivia  

E-Print Network [OSTI]

topics in health-related games. Appreciation of what makes for good "gamification" in healthcare. Ability

DiMarco, Chrysanne

94

A Gameroom of Our Own: Exploring The Domestic Gaming Environment  

E-Print Network [OSTI]

A Gameroom of Our Own: Exploring The Domestic Gaming Environment A. VOIDA Donald Bren School ________________________________________________________________________ Digital gaming plays out within different environments--from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming

Greenberg, Saul

95

Prediction Games in Infinitely Rich Worlds [Extended Abstract  

E-Print Network [OSTI]

Prediction Games in Infinitely Rich Worlds [Extended Abstract] Omid Madani madani prediction games may make this massive learning possible. In this paper, we describe prediction games potential of prediction games is in pointing to ways of achieving powerful large-scale learning without

Madani, Omid

96

Extending the analysis of the FlipIt game  

E-Print Network [OSTI]

In this thesis, we extend the game theoretical analysis of the FlipIt gameą. The game was first articulated and analyzed by Marten van Dijk, Ari Juels, Alina Oprea and Ronald L. Rivest. FlipIt (or otherwise The Game of ...

Rossides, Michalis

2013-01-01T23:59:59.000Z

97

AN APPLICATION OF GAME THEORY: FUNDING INTERDEPENDENT MC and A UPGRADE DECISIONS  

SciTech Connect (OSTI)

Funding Material, Control and Accountability (MC&A) system upgrades has been identified as a partial solution for mitigating the diversion threat of weapons-grade nuclear material. Effective MC&A system upgrades are dependent on appropriate decisions based on based on funding, implementation, operation and oversight. Traditional MC&A upgrade decisions inherently assumed that all decision-makers possessed similar payoff vectors allowing for a fairly consistent and unified approach to MC&A system enhancements; however, MC&A upgrade projects in non-traditional environments may be required to take into account situations where the potential payoff vectors among decision-makers may be significantly different. Once a decision-maker is required to take into account the decisions of others, the process can be modeled as a game. Game theory has been previously be used to shed light on many aspects of social and economic behavior where a payoff from a set of strategies is dependent on the strategy of others. In this paper, the application of game theory in the context of MC&A upgrades is discussed. Various MC&A upgrades decision payoff matrices for relevant circumstances are evaluated for static (simultaneous) and dynamic (sequential decisions) games. Optimal strategies and equilibrium conditions for these payoff matrices are analyzed. Additional game factors (bargaining, uncertain outcomes, moral hazards) that may affect the outcome of the game are briefly discussed. By demonstrating the application of game theory to a nontraditional environment that may require MC&A upgrades, this work increases the understanding out how outcomes are logically connected to the respective value decision-makers assign to choices.

B. G. SCOTT

2001-06-01T23:59:59.000Z

98

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About  

E-Print Network [OSTI]

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

Spagnolo, Filippo

99

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games in comp* *uter gaming. 1 Introduction At the heart of every good game is a puzzle

Walicki, Michal

100

The Maroon and White Game: A simulation of trust and long-term gains and losses  

E-Print Network [OSTI]

to players the advantages of systems thinking, as opposed to sub-optimization, during a live playing of the game. Although effective in illustrating the greater mathematic gains incurred from systems thinking to a community-at-large, the simulation might...

Smith, James P.; Rybkowski, Zofia K.

2013-07-31T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


101

Computer Game Design B.S. Degree 2014-2015 Curriculum Chart  

E-Print Network [OSTI]

Computer Game Design B.S. Degree 2014-2015 Curriculum Chart CMPS 12B/M Data Structures *CMPS 13H to Prog: Java CMPS 11 Intermediate Programming *CMPE 13/L Computer Systems and C Programming OR OR ETHICS Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 21 Linear

Stuart, Josh

102

Computer Game Design B.S. Degree Curriculum Chart: 2013-2014  

E-Print Network [OSTI]

Computer Game Design B.S. Degree Curriculum Chart: 2013-2014 http://ua.soe.ucsc.edu · advising 16 Discrete Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 13/L Computer Systems & C Programming OR OR **OR * * Students may take CMPS 13/L in lieu of another

Stuart, Josh

103

INTEGRATION OF VIABILITY MODELS IN A SERIOUS GAME FOR THE MANAGEMENT OF PROTECTED AREAS  

E-Print Network [OSTI]

In proceedings of the 9th International Conference on Computer Games (CGAMES06), Dublin, Ireland. Culture IADIS International Conference Intelligent Systems and Agents 2012 and 55 IADIS European Conference Data Conference Intelligent Systems and Agents 2012 and IADIS European Conference Data Mining 2012, MCCSIS 2012

104

Analyzing Scrip Systems  

E-Print Network [OSTI]

Scrip systems provide a nonmonetary trade economy for exchange of resources. We model a scrip system as a stochastic game and study system design issues on selection rules to match potential trade partners over time. We ...

Johnson, Kristine Dianne

105

Essays on dynamic games and mechanism design  

E-Print Network [OSTI]

The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

Lang, Ruitian

2014-01-01T23:59:59.000Z

106

Take Me Out to the Besuboru Game  

E-Print Network [OSTI]

Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

Hacker, Randi

2009-03-04T23:59:59.000Z

107

Unique Games with Entangled Provers are Easy  

E-Print Network [OSTI]

We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.

Julia Kempe; Oded Regev; Ben Toner

2009-10-03T23:59:59.000Z

108

Oklahoma Indian Gaming Association Annual Conference  

Broader source: Energy.gov [DOE]

Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Show specifically devoted to all aspects of the...

109

Combining Modeling and Gaming for Predictive Analytics  

SciTech Connect (OSTI)

Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

Riensche, Roderick M.; Whitney, Paul D.

2012-08-22T23:59:59.000Z

110

Learning plan networks in conversational video games  

E-Print Network [OSTI]

We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

Orkin, Jeffrey David

2007-01-01T23:59:59.000Z

111

Indian Gaming 2012 Tradeshow and Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

112

Incorporating game management into the ranching enterprise  

E-Print Network [OSTI]

Record of Study INCORPORATING GAME MANAGEMENT INTO THE RANCHING ENTERPRISE A PROFESSIONAL PAPER by MARY JUDITH EAGLESHAM Submitted to the College of Agriculture of Texas A & M University in partial fulfillment of the requirements... for the degree of MASTER OF AGRICULTURE August, 1986 Wildlife Science Department of Wildlife and Fisheries Sciences INCORPORATING GAME MANAGEMENT INTO THE RANCHING ENTERPRISE A Professional Paper by MARY JUDITH EAGLESHAM Approved as to style a Ja . I...

Eaglesham, Mary Judith

1986-01-01T23:59:59.000Z

113

MetaGame: An Animation Tool for Model-Checking Games  

E-Print Network [OSTI]

MetaGame: An Animation Tool for Model-Checking Games Markus M¨uller-Olm1 and Haiseung Yoo2 1 Fern-Verlag Berlin Heidelberg 2004 #12;164 Markus M¨uller-Olm and Haiseung Yoo careful investigation of the cause

MĂĽller-Olm, Markus

114

MetaGame: An Animation Tool for ModelChecking Games  

E-Print Network [OSTI]

MetaGame: An Animation Tool for Model­Checking Games Markus MË?uller­Olm 1# and Haiseung Yoo 2 1, pp. 163--167, 2004. c # Springer­Verlag Berlin Heidelberg 2004 #12; 164 Markus MË?uller­Olm

MĂĽller-Olm, Markus

115

Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games Interaction  

E-Print Network [OSTI]

Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain

Paris-Sud XI, Université de

116

Multiplayer Quantum Games and its Application as Access Controller in Architecture of Quantum Computers  

E-Print Network [OSTI]

One of the basics tasks in computer systems is the control of access of resources. Basically, there is a finite amount of resources that can be, for example, the CPU, memory or I/O ports, and several processes requiring those resources. If there is not enough resource in order to attend the demand, some kind of control access has to be employed. In this work, recognizing the resource sharing problem as a competition, we employ a simplified multiplayer quantum game as an access controller. The proposed quantum game can be employed in the architecture of quantum computers.

Paulo Benicio; Melo de Sousa; Rubens Viana Ramos

2008-02-26T23:59:59.000Z

117

Micro-economic Analysis of the Physical Constrained Markets: Game Theory Application to Competitive Electricity Markets  

E-Print Network [OSTI]

Competition has been introduced in the electricity markets with the goal of reducing prices and improving efficiency. The basic idea which stays behind this choice is that, in competitive markets, a greater quantity of the good is exchanged at a lower and a lower price, leading to higher market efficiency. Electricity markets are pretty different from other commodities mainly due to the physical constraints related to the network structure that may impact the market performance. The network structure of the system on which the economic transactions need to be undertaken poses strict physical and operational constraints. Strategic interactions among producers that game the market with the objective of maximizing their producer surplus must be taken into account when modeling competitive electricity markets. The physical constraints, specific of the electricity markets, provide additional opportunity of gaming to the market players. Game theory provides a tool to model such a context. This paper discussed the a...

Bompard, E; Ragazzi, E; Bompard, Ettore; Ma, Yuchao; Ragazzi, Elena

2006-01-01T23:59:59.000Z

118

Secure Programming via Visibly Pushdown Safety Games William Harris  

E-Print Network [OSTI]

Safety Games William R. Harris1 , Somesh Jha1 , and Thomas Reps1,2 1 University of WisconsinComputer Sciences Department Secure Programming via Visibly Pushdown Safety Games William Harris

Reps, Thomas W.

119

Revolutionizing history education : using augmented reality games to teach histories  

E-Print Network [OSTI]

In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

Schrier, Karen L

2005-01-01T23:59:59.000Z

120

Artificial Intelligence Design for Real-time Strategy Games  

E-Print Network [OSTI]

of the paper. 1 Introduction The real-time strategy (RTS) video game genre began to appear roughly two decades , one of the best-selling video games and now an acknowledged reference, cemented RTS in the industry

Ernst, Damien

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


121

Being virtual: embodiment and experience in interactive computer game play   

E-Print Network [OSTI]

This thesis argues that the notion of player experience in relation to computer games is intrinsically linked to the body. Taking the idea of aesthetic experience, or sensuous experience, in computer game play as its ...

Sommerseth, Hanna Mathilde

2010-06-29T23:59:59.000Z

122

Values at Play: Design Tradeoffs in Socially-Oriented Game Design  

E-Print Network [OSTI]

the principle of integrating values into systems are likely to have trouble applying standard design software design--is a set of explicit pointers to guide design whose successful endpoint is the reliableValues at Play: Design Tradeoffs in Socially-Oriented Game Design Mary Flanagan Tiltfactor Lab

Lawrie, Dawn J.

123

Effects of Parameters on Nash Games with OSNR Target Department of Electrical and  

E-Print Network [OSTI]

Effects of Parameters on Nash Games with OSNR Target Yan Pan Department of Electrical and Computer of Electrical and Computer Engineering University of Toronto Toronto, ON M5S 3G4, Canada pavel of pric- ing mechanisms on system performance. We also show that OSNR target can be achieved

Pavel, Lacra

124

Convergence to Equilibrium in Local Interaction Games Andrea Montanari  

E-Print Network [OSTI]

@stanford.edu Amin Saberi Stanford University saberi@stanford.edu Abstract-- We study a simple game theoretic model

Saberi, Amin

125

Secure Peer-to-Peer Trading for Multiplayer Games  

E-Print Network [OSTI]

in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

GauthierDickey, Chris

126

Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger   

E-Print Network [OSTI]

The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of numerous research groups who...

Nelson, Andrew R

2009-01-01T23:59:59.000Z

127

Energy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2  

E-Print Network [OSTI]

of Science and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity gamesEnergy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2 1 IST Austria (Institute of energy in the game) must re­ main positive. Beside their own interest in the design and synthesis

Doyen, Laurent

128

The Price of Anarchy in Bertrand Games Shuchi Chawla  

E-Print Network [OSTI]

The Price of Anarchy in Bertrand Games Shuchi Chawla Computer Sciences Dept. University-stage network pricing game where service providers first select prices to charge on their links, and users then pick paths to route their traffic. We give tight bounds on the price of anarchy of the game

Sheridan, Jennifer

129

Power-games and organizational learning: Lessons for Organizations Management .  

E-Print Network [OSTI]

1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning-Economic approach, Henri SAVALL (1981) developed. KEY-WORDS: Game-Theory; Conflicts; Negotiation, Organizational

Paris-Sud XI, Université de

130

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning  

E-Print Network [OSTI]

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning Michael Bowling Manuela 15213 Abstract Learning behaviors in a multiagent environment is crucial for developing and adapting and adapt. Stochastic games, first studied in the game theory community, are a natural extension of MDPs

131

USING SYNTHETIC PLAYERS TO GENERATE WORKLOADS FOR NETWORKED MULTIPLAYER GAMES  

E-Print Network [OSTI]

that generates appropriate workloads for networked multiplayer games. Based on this framework, we have developed a software infrastructure and a prototype synthetic player for the multiplayer adventure game Crossfire Video games have been projected to continue to enjoy solid growth over the coming years (PricewaterhouseCoopers

Katchabaw, Michael James

132

Competitive Game Development: Software Engineering as a Team Sport*  

E-Print Network [OSTI]

Competitive Game Development: Software Engineering as a Team Sport* Walt Scacchi Institute, Zurich, 9 June 2012 #12;Overview · The what, why, how and outcomes of game software development of game software development competitions · Competition affords the opportunity for alternative

Scacchi, Walt

133

Computer Games and Virtual Worlds for Health, Assistive  

E-Print Network [OSTI]

in Game Development for Motor Deficit Rehabilitation, ACM 2008 Intern. Conf. Advances in Computer;11 "Gowning" training game, developed at UCI GameLab #12;12 · Virtual worlds (like Second Life) can be used avatars, device data collection, device software updates, collaborative product/prototype development

Scacchi, Walt

134

An NTU Cooperative Game Theoretic View of Manipulating Elections  

E-Print Network [OSTI]

An NTU Cooperative Game Theoretic View of Manipulating Elections Michael Zuckerman1 , Piotr 27708, USA. conitzer@cs.duke.edu Abstract. Social choice theory and cooperative (coalitional) game, we use cooperative game theory tools in order to explore the coali- tion formation process

Rosenschein, Jeff

135

Game matching number of graphs Douglas B. West  

E-Print Network [OSTI]

. Game: Two players, Max and Min, alternately choose edges of a matching, ending with a maximal matching. Max wants it to be large; Min wants it to be small. #12;The Matching Game We want a large matching but can't pick all the edges. Game: Two players, Max and Min, alternately choose edges of a matching

West, Douglas B.

136

Computational Game Creativity Antonios Liapis1  

E-Print Network [OSTI]

mathematics and engineering -- as a potentially creative activity but only if done exceptionally wellComputational Game Creativity Antonios Liapis1 , Georgios N. Yannakakis1,2 and Julian Togelius1 1@itu.dk Abstract Computational creativity has traditionally relied on well-controlled, single

Togelius, Julian

137

A Game Theoretic Analysis of Collaboration in  

E-Print Network [OSTI]

their content ownership as a non-cooperative game, where a player's utility is associated with content owned that a contributor's goal is to maximize ownership of content sections, such that content owned (i.e. originated software [30], [12], [23], [14], [18], [24], [19]. Increasingly, individuals, companies, government

Mandayam, Narayan

138

Comparisons of mobile TV standards and development of 3D mobile TV based on DMB  

E-Print Network [OSTI]

Many countries have developed different mobile TV standards such as DVB-H, DMB, MediaFLO, OneSeg, and ATSCM/ H. In this paper, we compare different mobile TV standards from the viewpoint of video and audio encoding, data ...

Kim, Heung-Nam

139

Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms  

E-Print Network [OSTI]

UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

Sasmaz, Yunus

2010-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


141

Designing a Real-time Strategy Game about Sustainable Energy Use  

E-Print Network [OSTI]

This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

Doucet, Lars Andreas

2011-08-08T23:59:59.000Z

142

Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android  

E-Print Network [OSTI]

Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

Magnuson, Bill

2010-01-01T23:59:59.000Z

143

Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook  

E-Print Network [OSTI]

In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

Long, Sunny (Sunny X.)

2013-01-01T23:59:59.000Z

144

How Japanese is Wii? The Reception and Localization of Japanese Video Games in America  

E-Print Network [OSTI]

With control over both store shelves and consumers' consciousness, Japanese video games have dominated the U.S. and global game markets over the past two decades and continue to prosper today. This thesis positions Japanese video games' popularity...

Huang, Xiangyi

2009-06-12T23:59:59.000Z

145

Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas  

E-Print Network [OSTI]

, michaelm}@soe.ucsc.edu Abstract Often, video game designers must choose between creating a lin- ear-style dungeon game called EMPath. Introduction When creating a video game, designers are faced with the decision

California at Santa Cruz, University of

146

Stochastic Switching Games and Duopolistic Competition in Emissions Markets  

E-Print Network [OSTI]

We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance price. Such duopolistic competition results in a new type of a non-zero-sum stochastic switching game on finite horizon. Existence of game Nash equilibria is established through generalization to randomized switching strategies. No uniqueness is possible and we therefore consider a variety of correlated equilibrium mechanisms. We prove existence of correlated equilibrium points in switching games and give a recursive description of equilibrium game values. A simulation-based algorithm to solve for the game values is constructed and a numerical example is presented.

Ludkovski, Michael

2010-01-01T23:59:59.000Z

147

Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.  

E-Print Network [OSTI]

Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003. Expressive AI: Games and Artificial returns, the technical focus in game design has been turning towards Artificial Intelligence (AI). While

Mateas, Michael

148

Laws of thermodynamics and game theory  

E-Print Network [OSTI]

Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

Lev Sakhnovich

2011-05-23T23:59:59.000Z

149

Playing Nature: The Virtual Ecology of Game Environments  

E-Print Network [OSTI]

Game Serious Alternatives The Gamification of Everyday Lifeindustry trend toward “gamification” of everyday operationsgames up to less benign “gamification” purposes, as I will

Chang, Alenda Y.

2013-01-01T23:59:59.000Z

150

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

Xinmin Hu

2006-01-05T23:59:59.000Z

151

A Game-Theoretical Dynamic Model for Electricity Markets  

E-Print Network [OSTI]

Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

Aswin Kannan

2010-10-06T23:59:59.000Z

152

Designing for Learning: Multiplayer Digital Game Learning Environments  

E-Print Network [OSTI]

supercharged! : learning physics with digital simulationsimulations, computer games, and pedagogy in e-learning andlearning environment based on the blending microworlds, simulations,

Kim, Chung

2010-01-01T23:59:59.000Z

153

Aharon-Vaidman quantum game with a Young-type photonic qutrit  

E-Print Network [OSTI]

The Aharon-Vaidman (AV) game exemplifies the advantage of using simple quantum systems to outperform classical strategies. We present an experimental test of this advantage by using a three-state quantum system (qutrit) encoded in a spatial mode of a single photon passing through three slits. The preparation of a particular state is controlled as the photon propagates through the slits by varying the number of open slits and their respective phases. The measurements are achieved by placing detectors in the specific positions in the near and far fields after the slits. This set of tools allowed us to perform tomographic reconstructions of generalized qutrit states, and to implement the quantum version of the AV game with compelling evidence of the quantum advantage.

Piotr Kolenderski; Urbasi Sinha; Li Youning; Tong Zhao; Matthew Volpini; Adan Cabello; Raymond Laflamme; Thomas Jennewein

2012-07-19T23:59:59.000Z

154

Quelques slides sur les gr n s dans la serie : "hangman game for dummies"  

E-Print Network [OSTI]

Quelques slides sur les gr n s dans la s´erie : "hangman game for dummies" Laurent LIFL, Universit´e Lille 1 - INRIA Journ´ees au vert 20 et 21 mai 2011 Laurent Quelques slides sur les gr n s #12;NGS://www.illumina.com/systems/miseq.ilmn Laurent Quelques slides sur les gr n s #12;Alors, de quoi vais-je bien pouvoir parler ? Laurent Quelques

Noé, Laurent

155

GAMES@LARGE GRAPHICS STREAMING ARCHITECTURE Itay Nave, Haggai David, Alex Shani Arto Laikari Peter Eisert, Philipp Fechteler  

E-Print Network [OSTI]

Eisert, Philipp Fechteler Exent Technologies Ltd. VTT Fraunhofer HHI ABSTRACT In coming years we will seeStation and Xbox will require a radical change in system architecture. While traditional CE equipment suffers from of the innovative aspects of the Games@Large project idea ­ the interactive streaming of graphical output to client

Eisert, Peter

156

A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart Grids  

E-Print Network [OSTI]

A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart¸ar Abstract-- Renewable energy plays an important role in distributed energy resources in smart grid systems. Deployment and integration of renewable energy resources require an intelligent management to optimize

Liberzon, Daniel

157

Energy Parity Games Krishnendu Chatterjee 1 and Laurent Doyen 2  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

Doyen, Laurent

158

Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1 , Laurent Doyen2 , Thomas A. Henzinger1 , and Jean-François Raskin3 1 IST Austria (Institute of Science and Technology Austria) 2 LSV of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure

Doyen, Laurent

159

Toward Procedural Decorative Ornamentation in Games Jim Whitehead  

E-Print Network [OSTI]

and on the inside. Orna- mentation serves as an impressive marker of wealth and power, Permission to make digital, computer games. 1. INTRODUCTION Computer games frequently take place inside elaborate built envi- ronments walls, transforming the ordinary into the sublime. Ornamentation often carries religious and political

Whitehead, James

160

The Economic Impact of One WVU Home Football Game  

E-Print Network [OSTI]

The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

Mohaghegh, Shahab

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


161

Game Theoretic Research on the Design of International Environmental Agreements  

E-Print Network [OSTI]

layer and more recently the concern about the impacts of global warming. All these environmentalGame Theoretic Research on the Design of International Environmental Agreements: Insights, Critical environmental agreements (IEAs) using the method of game theory has sharply increased. However, there have also

GĂĽting, Ralf Hartmut

162

Mathematics of Games and Politics Instructor: Sam Smith, Mathematics  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2010 Instructor: Sam Smith, Mathematics Office Barbelin 212, 610-660-1559, smith@sju.edu Office Hours: Mon 11:30-1:00, Tue 1:00-4:00 or by appointment. Text: Sam Smith, The Mathematics of Games and Politics, available for purchase at the University

Smith, Sam

163

Abstract machines for game semantics, revisited Olle Fredriksson  

E-Print Network [OSTI]

: In this paper we are developing the line of work on PAM/IAM/JAM in order to define new abstract machines whichAbstract machines for game semantics, revisited Olle Fredriksson University of Birmingham, UK Dan R. Ghica University of Birmingham, UK Abstract--We define new abstract machines for game seman- tics which

Ghica, Dan

164

MagnoFly: Game Based Screening for Dyslexia computer game to test magnocellular motion sensitivity in children  

E-Print Network [OSTI]

MagnoFly: Game Based Screening for Dyslexia MagnoFly: · computer game to test magnocellular motion the player's motion coherence threshold impact: · new tool to screen children for risk of dyslexia: Dyslexia is a reading disorder that affects approximately five percent of the population. Recent research

Ferwerda, James A.

165

When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection  

E-Print Network [OSTI]

review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead...

Bailey, Joseph Harold

2007-09-17T23:59:59.000Z

166

Using Automated Replay Annotation for Case-Based Planning in Games  

E-Print Network [OSTI]

number of expert replays available on the web. 1 Introduction Video games provide an excellent testbed

California at Santa Cruz, University of

167

One-handed interface for multitouch-enabled real-time strategy games  

E-Print Network [OSTI]

.edu ABSTRACT Historically, real-time strategy video games, such as Star- craft (Blizzard Entertainment, 1999

California at Santa Cruz, University of

168

A flexible system for Olympic villages  

E-Print Network [OSTI]

This thesis suggests a flexible system and its systems approach in constructing Olympic Villages which are used both during and after the Games. A historical overview of ancient Olympia and modern Olympia, as well as a ...

Chung, Se-Hack

1985-01-01T23:59:59.000Z

169

Mercury: A Scalable Publish-Subscribe System for Internet Ashwin R. Bharambe  

E-Print Network [OSTI]

Mercury: A Scalable Publish-Subscribe System for Internet Games Ashwin R. Bharambe ashu-subscribe system. We present the design of Mercury, a completely distributed publish-subscribe system, which of communication building block for distributed multiplayer games. Our system, called Mercury, provide

Goldstein, Seth Copen

170

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York University's School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of  

E-Print Network [OSTI]

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York Arts, is seeking an outstanding junior researcher in the area of Games, Gaming and Gamification, visualization, alt-games, notgames and gamification. The candidate will be a practicing artist and creative

171

Game AI: The shrinking gap between computer games and AI systems  

E-Print Network [OSTI]

) research. Alan Turing was one of the first to mention that a computer can be considered as intelligent has a long tradition in AI (Artificial Intelligence) research. Alan Turing was one of the first

Nebel, Bernhard

172

Designing a Context-Aware Campus Area Gaming Environment  

E-Print Network [OSTI]

Eg Larsen and Sune Lehmann Jørgensen for all their assistance during this project. I would like and Associate Professor Sune Lehmann Jørgensen. The thesis deals with subject of pervasive games. More

173

Gamification: Creating Gameful and Playful Application for Complementing Human Memory  

E-Print Network [OSTI]

Gamification: Creating Gameful and Playful Application for Complementing Human Memory Master thesis of this Master/Diploma thesis is to develop gamification-based design, approach and application that support

Nejdl, Wolfgang

174

SANCTUARY : asymmetric interfaces for game-based tablet learning  

E-Print Network [OSTI]

This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

Haas, Jason M. (Jason Matthew)

2013-01-01T23:59:59.000Z

175

Spellbound : an activity-based outdoor mobile multiplayer game  

E-Print Network [OSTI]

Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

Sra, Misha

2013-01-01T23:59:59.000Z

176

Closed form solutions for symmetric water filling games  

E-Print Network [OSTI]

Closed form solutions for symmetric water filling games E. Altman INRIA Sophia Antipolis, France Email: altman@sophia.inria.fr K. Avrachenkov INRIA Sophia Antipolis, France Email: k.avrachenkov@sophia

177

14.12 Economic Applications of Game Theory, Fall 2005  

E-Print Network [OSTI]

Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) ...

Yildiz, Muhamet

178

The Boom and Bust and Boom of Educational Games  

E-Print Network [OSTI]

The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches ...

Klopfer, Eric

2013-01-01T23:59:59.000Z

179

Outdoor augmented reality n-th game editing suite  

E-Print Network [OSTI]

OARnGES was developed to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has ...

Schmeckpeper, Benjamin Arthur

2007-01-01T23:59:59.000Z

180

Analysis of trembling hand perfect equilibria in quantum games  

E-Print Network [OSTI]

We analyse Selten's concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.

Ireneusz Pakula

2007-05-08T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


181

Prudent Rationalizability in Generalized Extensive-Form Games  

E-Print Network [OSTI]

Prudent Rationalizability in Generalized Extensive-Form Games Aviad Heifetz Martin Meier Burkhard C/NBER/CEME 2009. Aviad is grateful for financial support from the Open University of Israel's Research Fund grant

Niebur, Ernst

182

Mathematics of Games and Politics Instructor: Sam Smith  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2013 Instructor: Sam Smith Office: Barbelin 228, 610-660-1559, smith@sju.edu Office Hours: Tue, Thur 12:00-2:00 or by appointment. Text

Smith, Sam

183

Games and Modal Mu-Calculus Colin Stirling  

E-Print Network [OSTI]

of authors has noted that it is essentially game theoretic 3, 18, 16] (and 15] extends this description, Edinburgh EH9 3JZ, UK, email: cps@dcs.ed.ac.uk #12;112 Colin Stirling checking algorithms: furthermore

Stirling, Colin

184

Competition among Online-Gaming Service Providers1  

E-Print Network [OSTI]

(storage, computing power, energy). The pricing schemes ­essentially flat-rate­ implemented by providers Computing Providers (CPs) to propose services to end-users and negotiate with Game Editors to host

Paris-Sud XI, Université de

185

Game Theoretic Models of Public Choice and Political Economy   

E-Print Network [OSTI]

This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

Balduzzi, Paolo

186

Cybersecurity Games and Investments: A Decision Support Approach  

E-Print Network [OSTI]

Cybersecurity Games and Investments: A Decision Support Approach Emmanouil Panaousis1 , Andrew or inefficient spending on cybersecurity. To this end, we first model the cybersecurity environment multi-objective, multi- ple choice Knapsack to determine the optimal cybersecurity investment. Our

Malacaria, Pasquale

187

Cheaters in the Steam Community Gaming Social Network  

E-Print Network [OSTI]

Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...

Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana

2011-01-01T23:59:59.000Z

188

Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country  

E-Print Network [OSTI]

ranching, an airplane manufacturer, and ecotourism at the Billie Swamp Safari. Less often publicized, and less under stood by many tribal members, have been the Tribal Council's ventures in the financial sector: investment in other Indian casinos, a bank... outlines federal law and policy and develops case studies in New Mexico and Oklahoma (Mason 2000); an edited volume on Indian gaming (Mullis and Kamper 2000); an edited volume on Indian gaming and law (Eadington and Cornelius 1998); and the chapters...

Cattelino, Jessica R.

2006-03-01T23:59:59.000Z

189

The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game  

E-Print Network [OSTI]

In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

2010-01-01T23:59:59.000Z

190

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows Department of Computer opportunities for tapping the power of mathematics in computer gaming. 1 Introduction At the heart of every good

Walicki, Michal

191

Pursuit and evasion games: semi-direct and cooperative control methods  

E-Print Network [OSTI]

Pursuit and evasion games have garnered much research attention since the class of problems was first posed over a half century ago. With wide applicability to both civilian and military problems, the study of pursuit and evasion games showed much...

Parish III, Allen S.

2009-05-15T23:59:59.000Z

192

Playing in the X-Games Window on the Extreme Universe  

E-Print Network [OSTI]

Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain

193

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation...  

Broader source: Energy.gov (indexed) [DOE]

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 -...

194

AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation   

E-Print Network [OSTI]

Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

Yannakakis, Georgios N.

195

On Creating a Native Real-Time-Strategy Game User Interface for Multi-Touch Devices  

E-Print Network [OSTI]

|sorzech|wwong3}@ucsc.edu, {fire}@soe.ucsc.edu ABSTRACT Historically, real-time strategy video games, such as Star, interaction, video games, touch-screen, iPad 1. INTRODUCTION On many mobile platforms, multiple compelling

California at Santa Cruz, University of

196

ARC-ED Curriculum: The Application of Video Game Formats to Educational Software  

E-Print Network [OSTI]

educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content...

Chaffin, Jerry D.; Maxwell, Bill; Thompson, Barbara

1982-01-01T23:59:59.000Z

197

Not just in it to win it : inclusive game play in an MIT dorm  

E-Print Network [OSTI]

The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

Kolos, Hillary (Hillary Anne)

2010-01-01T23:59:59.000Z

198

Modeling player self-representation in multiplayer online games using social network data  

E-Print Network [OSTI]

Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

Lim, Chong-U

2013-01-01T23:59:59.000Z

199

The relationship between children's computer game usage and creativity in Korea  

E-Print Network [OSTI]

This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their time spent on computer games, and the other components...

Lee, Kyung-Sook

2009-05-15T23:59:59.000Z

200

Action Investment Energy Games Kim G. Larsen, Simon Laursen, and Jiri Srba  

E-Print Network [OSTI]

of action investment energy games where we study the trade-off between investments limited by given budgets energy games where we study the trade-off between investments limited by given budgets and resourceAction Investment Energy Games Kim G. Larsen, Simon Laursen, and Jir´i Srba Aalborg University

Srba, Jiri

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


201

Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin Hennebel  

E-Print Network [OSTI]

1 Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin charging in electrical vehicle (EV) networks is proposed. This formulation allows one to model games, electrical vehicle, distribution net- works, potential games, Nash equilibrium, price of anarchy

Paris-Sud XI, Université de

202

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming  

E-Print Network [OSTI]

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

Chen, Sheng-Wei

203

Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup  

E-Print Network [OSTI]

1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

Iosup, Alexandru

204

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1  

E-Print Network [OSTI]

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

Chen, Sheng-Wei

205

Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications  

E-Print Network [OSTI]

Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook

Chuah, Chen-Nee

206

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?  

E-Print Network [OSTI]

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques? Alexandra, we developed The Prepared Partner, an educational video game about labor and childbirth. Because The Prepared Partner is an online video game, it can be distributed to a much larger area and thereby can

California at Santa Cruz, University of

207

Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried  

E-Print Network [OSTI]

Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried in multiplayer stochastic games is a notoriously difficult prob- lem. Prior algorithms have been proven-player no- limit Texas hold'em tournament--a very large real- world stochastic game of imperfect information

208

DESIGN AND IMPLEMENTATION OF OPTIMISTIC CONSTRUCTS FOR LATENCY MASKING IN ONLINE VIDEO GAMES  

E-Print Network [OSTI]

, optimistic execution, software design patterns for games. ABSTRACT To achieve interactive experiences difficult issue faced by developers of online games is that of latency. In many cases, the latency on experiences in using these components in the development of a simple trading game to validate

Katchabaw, Michael James

209

The iTron Family of Geocast Games (Extended Abstract) Robert J. Hall  

E-Print Network [OSTI]

hand, while physical activity and motor skill development are inherent in athletic and sports gamesThe iTron Family of Geocast Games (Extended Abstract) Robert J. Hall AT&T Labs Research Florham Park, NJ, USA hall@research.att.com Abstract--Geocast games are a new class of digital multi- player

Fisher, Kathleen

210

Wii All Play: The Console Game as a Computational Meeting Place  

E-Print Network [OSTI]

software alone totaled $6.6 billion [10]. One of the most striking trends in the console game marketWii All Play: The Console Game as a Computational Meeting Place Amy Voida & Saul Greenberg study of collocated group console gaming. We focus on motivations for, perceptions of, and practices

Greenberg, Saul

211

Building Human-Level AI for Real-Time Strategy Games Ben G. Weber  

E-Print Network [OSTI]

Building Human-Level AI for Real-Time Strategy Games Ben G. Weber Expressive Intelligence Studio UC to build robust intelligence. In particular, real- time strategy games provide a multi-scale challenge by studying a corpus of games, building models for anticipating op- ponent actions, and practicing within

California at Santa Cruz, University of

212

Applied Probability and Stochastic Processes EPFL -Fall Semester 2013-2014 "Money drop" updated game rules  

E-Print Network [OSTI]

Applied Probability and Stochastic Processes EPFL - Fall Semester 2013-2014 "Money drop" updated game rules Principle of the game: 1. At the beginning of the game, a certain amount of money is given your (current) amount of money on these possible answers. - All the money put on a wrong answer

LĂ©vĂŞque, Olivier

213

Imitative Learning for Real-Time Strategy Games Quentin Gemine, Firas Safadi, Raphael Fonteneau and Damien Ernst  

E-Print Network [OSTI]

and Damien Ernst Abstract--Over the past decades, video games have become increasingly popular and complex for contemporary video games. However, despite its recent advances, video game AI still lacks the ability to learn. In this paper, we attempt to break the barrier between video game AI and machine learning and propose a generic

Ernst, Damien

214

Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games  

E-Print Network [OSTI]

, consider the editorial cartoon. Given the existence of newsgames, which are defined to be video game

California at Santa Cruz, University of

215

LUDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas  

E-Print Network [OSTI]

LUDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract-- LUDOCORE is a logical "game engine", linking game rules as reasoned about by game this bridge is engineering a concise, safe, and flexible representation that is compatible with the semantics

California at Santa Cruz, University of

216

An optical model for an analogy of Parrondo game and designing Brownian ratchets  

E-Print Network [OSTI]

An optical model of classical photons propagating through array of many beam splitters is developed to give a physical analogy of Parrondo's game and Parrondo-Harmer-Abbott game. We showed both the two games are reasonable game without so-called game paradox and they are essentially the same. We designed the games with long-term memory on loop lattice and history-entangled game. The strong correlation between nearest two rounds of game can make the combination of two losing game win, lose or oscillate between win and loss. The periodic potential in Brownian ratchet is analogous to a long chain of beam splitters. The coupling between two neighboring potential wells is equivalent to two coupled beam splitters. This correspondence may help us to understand the anomalous motion of exceptional Brownian particles moving in the opposite direction to the majority. We designed the capital wave for a game by introducing correlations into independent capitals instead of sub-games. Playing entangled quantum states in man...

Si, Tieyan

2010-01-01T23:59:59.000Z

217

Information Incorporation in Online InGame Sports Betting Markets  

E-Print Network [OSTI]

the accuracy of implied market forecasts over time, we use the logarithmic score, a standard measure games from the 2002 USA National Basketball Associa- tion (NBA) championship. We show that prices on average approach the correct outcome over time, and the price dy- namics in the markets are closely

Pennock, David M.

218

Exact ratchet description of Parrondo's games with self-transitions  

E-Print Network [OSTI]

Exact ratchet description of Parrondo's games with self-transitions Pau Amengual and Ra´ul Toral It is based upon the ratchet effect2 : the combination of two dynamics, both negatively biased, leading ratchet. We were able to obtain a set of equations relating the drift F(x) and diffusion D

Toral, Raúl

219

Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game-  

E-Print Network [OSTI]

Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game- MSc Thesis of Contents 1. Foreword 1 - 3 2. Introduction: Hermeneutics 5 - 6 3. Heidegger: Understanding As An Existenzial 7 - 26 4. Gadamer: The Problem Of Application And The Hermeneutical Concept Of Experience 4

Amsterdam, University of

220

Roadmap: Computer Science Game Programming -Bachelor of Science  

E-Print Network [OSTI]

Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts and Sciences Department of Computer Science Catalog Year: 2012­2013 Page 1 of 2 | Last Updated: 3-Apr-13/LNHD Important Notes Semester One: [16 Credit Hours] CS 13001 Computer Science I: Programming and Problem Solving

Sheridan, Scott

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


221

Energy Games in Multiweighted Automata Uli Fahrenberg1  

E-Print Network [OSTI]

of the game (dashed line shows battery level, solid line container content) Fig. 1: A lawn mower example the maximum capacity of the battery and the container, respectively. The initial state drawn as a diamond of an automatic lawn mower with a rechargeable battery and a container for collecting grass. Both the battery

Srba, Jiri

222

Reverse Auction Bidding Further Elements to the Game Theory  

E-Print Network [OSTI]

representing a tight control on price, which has never been observed in game play. Three types of bidders have been postulated for the set, the first is an economically efficient bidder, an economically inefficient bidder, and a middle of the road bidder...

Li, Jiaxing

2014-06-03T23:59:59.000Z

223

Better Non-Local Games from Hidden Matching Harry Buhrman  

E-Print Network [OSTI]

Better Non-Local Games from Hidden Matching Harry Buhrman Giannicola Scarpa Ronald de Wolf July 15 variable R, sometimes called the "hidden variable". Its distribution is independent of the inputs and its value r is seen by both Alice and Bob, who can use this to coordinate their behaviour. A classical

de Wolf, Ronald

224

WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS  

E-Print Network [OSTI]

WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS Franc¸ois Deli`ege Aalborg groups, called factions, that are self-organized. The more members a faction has, the more complicated to manage it becomes. The goal of this work is to create an infrastructure to allow faction management tools

Libre de Bruxelles, Université

225

COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP  

E-Print Network [OSTI]

COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP By Ezio Marchi Paula Andrea THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP MARCHI, Ezio Instituto de Matemática Aplicada San; and second, an economic element, where we reconsider the upstream-downstream relationship under a cooperative

226

Playing games against nature: optimal policies for renewable resource allocation  

E-Print Network [OSTI]

Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon for the allocation of renewable resources. A key and unique aspect of such a resource type is the fact that

Keinan, Alon

227

Robotic Video Game Learning Using Self-Detection  

E-Print Network [OSTI]

effective in performing a variety of ma- nipulation tasks including pushing buttons, lifting household. The microphone was not used, neither was the right eye or the right arm. 40" Television A Television with a large screen was placed in front of the robot to display the games. The exact brand of the television

Wurtele, Eve Syrkin

228

Rationality and equilibrium in perfect-information games  

E-Print Network [OSTI]

Rationality and equilibrium in perfect-information games Ronen Gradwohl Aviad Heifetz March 2011://www.openu.ac.il/Personal sites/Aviad- Heifetz.html, email: aviadhe@openu.ac.il. I am grateful for the hospitality of Kel- logg

Bustamante, Fabián E.

229

Information Management in the Smart Grid: A Learning Game Approach  

E-Print Network [OSTI]

Information Management in the Smart Grid: A Learning Game Approach Hélène Le Cadre MINES Paris In this article, the smart grid is modeled as a decentralized and hierarchical network, made of three categories the deployment of smart Information and Communication Technolo- gies (ICTs), to supervise the grid operation [5

Paris-Sud XI, Université de

230

Visualizations for the Assessment of Learning in Computer Games  

E-Print Network [OSTI]

-- Mounting evidence suggests that current trends in global energy usage are leading to global warming, which such as energy use and global climate change. Yet it remains unclear how well serious games achieve these ends scenarios and activities are actually changing people's minds. This will help us to design more effective

Scarlatos, Lori

231

WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES  

E-Print Network [OSTI]

WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES N´andor Sieben Department of Mathematics, Northern cells at each move. A wild polyomino is a finite set of cells that are connected through an edge or through a corner. All wild polyominos on an infinite 2-dimensional rectangular board are characterized

Sieben, Nándor

232

Model Checking and Other Games \\Lambda Colin Stirling  

E-Print Network [OSTI]

of Edinburgh Edinburgh EH9 3JZ, UK email: cps@dcs.ed.ac.uk July 2, 1996 Contents 1 Introduction 2 2 Process. In section 3 bisimulation equivalence due to Park and Milner is described. It is essentially game theoretic

Stirling, Colin

233

SIDES: A Cooperative Tabletop Computer Game for Social Skills Development  

E-Print Network [OSTI]

This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES's Syndrome, practice effective group work skills using a four-player cooperative computer game that runs on tabletop technology. We present the design process and evaluation of SIDES conducted over a period of six

Stanford University

234

Coalitional Voting Manipulation: A Game-Theoretic Perspective Yoram Bachrach  

E-Print Network [OSTI]

action. In this paper, we ap- ply tools from cooperative game theory to develop a model that considers concern from a theoretical perspective, in real-life elections this issue does not usually play a signifi coordinates their actions in order to affect the election outcome. The problem of coalitional manipula- tion

Elkind, Edith

235

1 Spectrum Sharing Games of Network Operators and Cognitive Radios  

E-Print Network [OSTI]

Contents 1 Spectrum Sharing Games of Network Operators and Cognitive Radios Mohammad Hossein advances in radio technology, the spectrum regulators have opened some parts of the available spectrum operators and cognitive radios. Because of the dynamic nature of spectrum sharing, it is difficult

Bencsáth, Boldizsár

236

ON MODELING UTILITY FOR COOPERATIVE SLOTTED ALOHA GAMES Dandan Wang  

E-Print Network [OSTI]

Minn and Naofal Al-Dhahir Dept. of Electrical Engineering University of Texas at Dallas, Richardson, TX, 75083, USA. Emails:{dxw053000, hlaing.minn, aldhahir}@utdallas.edu Dept. of Electrical framework. Index Terms-- Game theory, Aloha, multiuser diversity, pric- ing, medium access control 1

Minn, Hlaing

237

Bo Bernhard Named Executive Director,UNLV International Gaming  

E-Print Network [OSTI]

drivers of gambling behavior to Internet gaming policy. "Bo has established a worldwide reputation for his and has delivered more than 200 keynote addresses to regulatory, government, and policy leaders around, Macao, Mexico, Vietnam, Taiwan, Argentina, Brazil, Russia, Portugal, Austria, Greece, England

Ahmad, Sajjad

238

Network Formation Games Among Relay Stations in Next Generation Wireless Networks  

E-Print Network [OSTI]

The introduction of relay station (RS) nodes is a key feature in next generation wireless networks such as 3GPP's long term evolution advanced (LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper presents, using game theory, a novel approach for the formation of the tree architecture that connects the RSs and their serving base station in the \\emph{uplink} of the next generation wireless multi-hop systems. Unlike existing literature which mainly focused on performance analysis, we propose a distributed algorithm for studying the \\emph{structure} and \\emph{dynamics} of the network. We formulate a network formation game among the RSs whereby each RS aims to maximize a cross-layer utility function that takes into account the benefit from cooperative transmission, in terms of reduced bit error rate, and the costs in terms of the delay due to multi-hop transmission. For forming the tree structure, a distributed myopic algorithm is devised. Using the proposed algorithm, each RS can individuall...

Saad, Walid; Ba?ar, Tamer; Debbah, Mérouane; Hjřrungnes, Are

2012-01-01T23:59:59.000Z

239

Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories  

SciTech Connect (OSTI)

The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert.

VanDevender, P.; Berman, M.; Savage, K.

1996-02-01T23:59:59.000Z

240

Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game  

E-Print Network [OSTI]

Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game Technology (CGGT)Technology (CGGT) Stephen H. Lane, DirectorStephen H. Lane, Director #12Science or Engineering ­­ Passion for graphics and animation fromPassion for graphics and animation from both a creative

Plotkin, Joshua B.

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


241

EcoTRADE - a multi player network game of a tradable permit market for biodiversity credits  

E-Print Network [OSTI]

EcoTRADE is a multi player network game of a virtual biodiversity credit market. Each player controls the land use of a certain amount of parcels on a virtual landscape. The biodiversity credits of a particular parcel depend on neighboring parcels, which may be owned by other players. The game can be used to study the strategies of players in experiments or classroom games and also as a communication tool for stakeholders participating in credit markets that include spatially interdependent credits.

Hartig, Florian; Drechsler, Martin

2008-01-01T23:59:59.000Z

242

The game and furbearing mammals of Big Thicket National Preserve  

E-Print Network [OSTI]

, Schmidly et al. (1979) compiled a thorough inventory of all mammals in 2Common names are used extensively in this report. Appendix II contains all common names and their scientific nomenclature. the Big Thicket region. In the process of this exhaustive...THE GAME AND FURBEARING MAMMALS OF BIG THICKET NATIONAL PRESERVE A Thesis by WILLIAM GLENN NORTON Submitted to the Graduate College of Texas AaM University in partial fulfillment of the requirement for the degree of MASTER OF SCIENCE August...

Norton, William Glenn

1981-01-01T23:59:59.000Z

243

Hybrid cluster state proposal for a quantum game  

E-Print Network [OSTI]

We propose an experimental implementation of a quantum game algorithm in a hybrid scheme combining the quantum circuit approach and the cluster state model. An economical cluster configuration is suggested to embody a quantum version of the Prisoners' Dilemma. Our proposal is shown to be within the experimental state-of-art and can be realized with existing technology. The effects of relevant experimental imperfections are also carefully examined.

M. Paternostro; M. S. Tame; M. S. Kim

2005-09-09T23:59:59.000Z

244

E-Print Network 3.0 - action video game Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

video games is a relatively new field, the ... Source: Larsson, Thomas - School of Innovation, Design and Engineering, Mlardalen University Collection: Computer...

245

COGNITIVE SCIENCE IMPLICATIONS FOR ENHANCING TRAINING EFFECTIVENESS IN A SERIOUS GAMING CONTEXT  

SciTech Connect (OSTI)

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.

2007-08-01T23:59:59.000Z

246

Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Ma, Kai; Hu, Guoqiang; Spanos, Costas J

2014-01-01T23:59:59.000Z

247

Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Kai, Ma; Guoqiang, Hu; Spanos, Costas

2013-01-01T23:59:59.000Z

248

Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Kai, Ma; Guoqiang, Hu; Spanos, Costas

2013-01-01T23:59:59.000Z

249

Dismantling Bellicose Identities: Strategic Language Games in Theresa Hak Kyung Cha’s DICTEE  

E-Print Network [OSTI]

games, it resists what Amartya Sen refers to as a “bellicosePress, 2009), 102–107. Amartya Sen, Identity and Violence:

Joo, Hee-Jung Serenity; Lux, Christina

2012-01-01T23:59:59.000Z

250

Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid  

E-Print Network [OSTI]

Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...

Agarwal, Tarun

2011-01-01T23:59:59.000Z

251

Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis  

E-Print Network [OSTI]

In this article, we investigate the competitive interaction between electrical vehicles or hybrid oil-electricity vehicles in a Cournot market consisting of electricity transactions to or from an underlying electricity distribution network. We provide a mean field game formulation for this competition, and introduce the set of fundamental differential equations ruling the behavior of the vehicles at the system equilibrium, namely the mean field equilibrium. This framework allows for a consistent analysis of the evolution of the sale-and-purchase price of electricity as well as of the instantaneous total demand. Simulations precisely quantify those parameters and suggest that following the charge and discharge policy at the equilibrium allows for a significant reduction of the daily electricity peak demand.

Couillet, Romain; Tembine, Hamidou; Debbah, Merouane

2011-01-01T23:59:59.000Z

252

Mobility promotes and jeopardizes biodiversity in rock-paper-scissors games  

E-Print Network [OSTI]

Biodiversity is essential to the viability of ecological systems. Species diversity in ecosystems is promoted by cyclic, non-hierarchical interactions among competing populations. Such non-transitive relations lead to an evolution with central features represented by the `rock-paper-scissors' game, where rock crushes scissors, scissors cut paper, and paper wraps rock. In combination with spatial dispersal of static populations, this type of competition results in the stable coexistence of all species and the long-term maintenance of biodiversity. However, population mobility is a central feature of real ecosystems: animals migrate, bacteria run and tumble. Here, we observe a critical influence of mobility on species diversity. When mobility exceeds a certain value, biodiversity is jeopardized and lost. In contrast, below this critical threshold all subpopulations coexist and an entanglement of travelling spiral waves forms in the course of temporal evolution. We establish that this phenomenon is robust, it do...

Reichenbach, Tobias; Frey, Erwin

2008-01-01T23:59:59.000Z

253

Computational Use of Informal Logic Dialogue Games  

E-Print Network [OSTI]

and agent communication, and the dialogue systems we have developed recently. Major barriers at the University of Dundee Introduction The field of informal logic (IL) can be seen as the attempt to develop tools that can analyse and evaluate the reasoning and arguments that occur in contexts such as political

Reed, Chris

254

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey@indiana.edu)  

E-Print Network [OSTI]

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey their strategy individually. John Nash proved that every game has at least one such equilib- rium. Mapped onto

Goldstone, Robert

255

HOOKED: A GAME FOR DISCOVERING WHAT MAKES MUSIC CATCHY John Ashley Burgoyne Dimitrios Bountouridis Jan Van Balen Henkjan Honing  

E-Print Network [OSTI]

with `gamification'. We present the design of Hooked, a game we are using to study musical catchiness, as well

Veltkamp, Remco

256

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin Parker, Dana Nau  

E-Print Network [OSTI]

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin a culture by looking at "innovate" moves in the Cultaptation Project's social learning game (Boyd et al the utility of a simple kind of innovation in the Cultaptation Project's social learning game, and shows how

Nau, Dana S.

257

PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin  

E-Print Network [OSTI]

PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead Endless Web, a 2D platforming game in which the player's actions determine the ongoing creation of the world she is exploring. Endless Web is an example of a PCG-based game: it uses procedural content

California at Santa Cruz, University of

258

Model-driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject Specific Topics and Transferable Skills  

E-Print Network [OSTI]

in an agile, iterative development process, for example, by describing a part of the game informally, semi game design, pedagogical content, and software engineering methodologies. Our approach has three main-level tasks repeatedly as they develop broader analytical skills and progress to complete the game objectives

Cooper, Kendra M.L.

259

Senate Bill No. 34 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game  

E-Print Network [OSTI]

Senate Bill No. 34 CHAPTER 9 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game Species Act (CESA) requires the Fish and Game Commission to establish a list of endangered species and a list of threatened species and requires the Department of Fish and Game to recommend

260

What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia  

E-Print Network [OSTI]

What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia Luz Rello Clara Bayarri Dyseggxia, a game application with word exer- cises for children with dyslexia. We design the content are (i) designing exercises by using the analysis of errors written by people with dyslexia and (i

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


261

The Effects of Incomplete Information in Stochastic Common-Stock Harvesting Games  

E-Print Network [OSTI]

the initial fish stock (or "recruitment") divides into two streams, each one accessible to harvest by just one of the two competing fishing fleets. The fleets simultaneously harvest down their streams, achieving net-property games. Keywords: stochastic harvesting game, asymmetric information, fish wars, bioeconomic competition

Gideon, Rudy A.

262

Bowling Green State University Travel and Entertainment Expenses Athletic/Bowl Game Travel Related  

E-Print Network [OSTI]

Page 1 Bowling Green State University Travel and Entertainment Expenses ­ Athletic/Bowl Game Travel Related The University is required to determine whether there is a taxable benefit (i.e., income) attributable to any persons traveling to or attending an athletic event, specifically a bowl game, when

Moore, Paul A.

263

Mining Game Statistics from Web Services: A World of Warcraft Armory case study  

E-Print Network [OSTI]

Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah publicly accessible web services allows us to quickly retrieve quantitative results. This will allow Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION

California at Santa Cruz, University of

264

A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU  

E-Print Network [OSTI]

1 A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU Manufacturing contracting, where the buyer negotiates the order quantity and wholesale price with a sourcing supplier. We for the players, but the players must negotiate the surplus generated by the contract in a bargaining game

Wu, David

265

Inclusive Computer Science Education Using a Ready-made Computer Game Framework  

E-Print Network [OSTI]

Inclusive Computer Science Education Using a Ready-made Computer Game Framework Joseph Distasio and Thomas P. Way Applied Computing Technology Laboratory Department of Computing Sciences Villanova the prevailing interest in computer games among college students, both for entertainment and as a possible career

Way, Thomas

266

A Cognitive Hierarchy Theory of One-shot Games Colin F. Camerer1  

E-Print Network [OSTI]

A Cognitive Hierarchy Theory of One-shot Games Colin F. Camerer1 California Institute of Technology in one-shot games before they can learn to equilibrate. We introduce a one-parameter cognitive hierarchy influences the long- run path of play when there are multiple equilibria. This paper introduces a cognitive

Greer, Julia R.

267

Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER  

E-Print Network [OSTI]

Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER Daniel THALMANN Computer@lig.di.epfl.ch; thalmann@lig.di.epfl.ch) Abstract In this article we propose a model of a tennis game simulation and audition. Physical modeling of the ball dynamic and sound rendering enhance realism. An interactive user

Pratt, Vaughan

268

Requirements Engineering and the Creative Process in the Video Game Industry  

E-Print Network [OSTI]

Requirements Engineering and the Creative Process in the Video Game Industry David Callele, Eric the need to extend traditional requirements engineering techniques to support the creative process in video, Canada S7N 5C9 {callele,neufeld,kas}@cs.usask.ca Abstract The software engineering process in video game

Schneider, Kevin A.

269

Real-Time Character Animation for Computer Games Eike F Anderson  

E-Print Network [OSTI]

three-dimensional game characters which are real-time animated inside the virtual environment-time character animation. 2 RELATED WORK Both, memory and processing power, are expensive. More realism in games, by recursively traversing the hierarchic data structure starting from the root, passing down the transformation

Davies, Christopher

270

A game theory framework for cooperative management of refillable and disposable bottle lifecycles  

E-Print Network [OSTI]

A game theory framework for cooperative management of refillable and disposable bottle lifecycles applies game theory to the lifecycle of bottle packaging, and presents a framework for analysis. Keywords: Lifecycle management; Reuse; Packaging; Industrial ecology 1. Introduction One of the fundamental

Illinois at Chicago, University of

271

Story Scripting for Automating Cinematics and Cut-Scenes in Video Games  

E-Print Network [OSTI]

. This paper discusses these story scripting elements in depth, along with a prototype software engine capableStory Scripting for Automating Cinematics and Cut-Scenes in Video Games W. Zhang, M. Mc for writers to directly create and integrate story content into games on their own, and they must instead rely

Katchabaw, Michael James

272

2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games  

E-Print Network [OSTI]

2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games The Water Ripples project proposes to develop youth water education materials designed for interactive `fun-time' learning. These materials will include interactive educational games for age groups ranging 4th to 6th grade. Materials

273

Analyzing and Monitoring Learning Communities in a Serious Games Context Ekaterina Prasolova-Frland  

E-Print Network [OSTI]

- In this paper, we focus on the analysis framework for learning communities in an organizational context, monitoring communities, serious games, organizational learning I. INTRODUCTION Recently, there has beenAnalyzing and Monitoring Learning Communities in a Serious Games Context Ekaterina Prasolova

274

GROUPE D'ANALYSE ET DE THORIE CONOMIQUE LYON -ST TIENNE The Bitcoin mining game  

E-Print Network [OSTI]

GROUPE D'ANALYSE ET DE THĂ?ORIE Ă?CONOMIQUE LYON - ST Ă?TIENNE WP 1412 The Bitcoin mining game Nicolas;The Bitcoin mining game v.0.1 Nicolas Houy March 11, 2014 Abstract When processing transactions not play a Nash equilibrium in the current Bitcoin mining environment, instead, they should not process any

Boyer, Edmond

275

Empirical Validation of Test-Driven Pair Programming in Game Development Shaochun Xu  

E-Print Network [OSTI]

competition of software market, and increasing complexities of software. This also happens in game development. In order to solve those problems, agile software development processes, like Scrum, FDD, ExtremeEmpirical Validation of Test-Driven Pair Programming in Game Development Shaochun Xu Department

276

THE APPLE GAME AND THE PRESSING-DOWN LEMMA Brian White  

E-Print Network [OSTI]

THE APPLE GAME AND THE PRESSING-DOWN LEMMA Brian White Math 161 Lecture Notes (Winter 2005) Recall, but for every apple game is played in a series of stages, one for each element of 1. At stage 0, you are given a countable collection of apples. At each stage n 1 with n > 0: (1) If you have

White, Brian

277

Computer games in educational contexts didactic challenges Associate Professor Vigdis Vangsnes  

E-Print Network [OSTI]

1 Computer games in educational contexts ­ didactic challenges Associate Professor Vigdis Vangsnes have looked specifically at the challenges that the educator faces in the didactic interaction when implementation in kindergartens. Because we consider the game itself and the didactic situation as a staging

Loudon, Catherine

278

Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming  

E-Print Network [OSTI]

Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering imposed by the cost and availability of cloud servers. In this paper, we propose a rendering adaptation

California at San Diego, University of

279

Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media, and Communication  

E-Print Network [OSTI]

Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media of media studies common to Digital Media; a demonstrated capacity for significant original research in game development. The Digital Media program in LMC covers three core areas-- Knowledge and Creativity

280

Game Theory and Global Warming Steve Schecter (North Carolina State University)  

E-Print Network [OSTI]

Game Theory and Global Warming Steve Schecter (North Carolina State University) Mary Lou Zeeman global warming game It's time to negotiate a new treaty to stop global warming. · Player 1: Governments, Brazil, Mexico, . . . ). Situation: · An investment of $2 trillion is needed to stop global warming

Schecter, Stephen

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


281

Tolling at a Frontier Tolling at a Frontier: A Game Theoretic Analysis  

E-Print Network [OSTI]

Tolling at a Frontier 1 Tolling at a Frontier: A Game Theoretic Analysis by David Levinson DRAFT July 15, 1998 Abstract: Frontiers provide an opportunity for one jurisdiction to remedy inequities (and collection costs is stable. Published as: Levinson, David (1999) Tolling at a Frontier: A Game Theoretic

Levinson, David M.

282

SMOG: A Cloud Platform for Seamless Wide Area Migration of Online Games  

E-Print Network [OSTI]

, their demands on latency and scale, and the need to support game-specific requirements (e.g., players may wish, operations, and energy usage since management and machine costs can be reduced by sharing hardware across- port in today's cloud environments: highly interactive network applications, such as online games

Fisher, Kathleen

283

Security Games and Risk Minimization for Automatic Generation Control in Smart Grid  

E-Print Network [OSTI]

Security Games and Risk Minimization for Automatic Generation Control in Smart Grid Yee Wei Law be protected against potential threats. Advanced monitoring technologies at the center of smart grid evolution injection. This paper develops a game-theoretic approach to smart grid security by combining quantitative

Alpcan, Tansu

284

Distributed Learning versus Information Sharing in the Smart Grid: A Learning Game Approach  

E-Print Network [OSTI]

Distributed Learning versus Information Sharing in the Smart Grid: A Learning Game Approach Hélène.bedo@orange.com Abstract In this article, the smart grid is modeled as a decentralized and hierarchical network, made: Distributed Learning; Information; Regret; Learning Game Theory 1 Introduction Smart grids are networks

285

"Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2  

E-Print Network [OSTI]

frequently affected are game fish, particularly bluegill (bream), largemouth bass, and striped bass and itsVM85 "Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2 1. This document is VM85 fish is generically referred to as "red sore disease." This problem usually occurs in the spring

Watson, Craig A.

286

Real-Time Game Design of Pac-Man Using Fuzzy Logic  

E-Print Network [OSTI]

, fuzzy logic has been chosen as the basis for the intelligent control of the ghosts' behavior1 Real-Time Game Design of Pac-Man Using Fuzzy Logic Adnan Shaout, Brady King, and Luke Reisner approaches. Keywords: Fuzzy Logic, Artificial Intelligence, Intelligent Agents, Real-Time, Interactive, Game

Parker, Gary B.

287

Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings  

E-Print Network [OSTI]

Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings learning contexts such as museums and science centers. In this paper, we describe the design of FUTURE WORLDS, a game- based learning environment for sustainability education in museums. FUTURE WORLDS

Young, R. Michael

288

Job Descriptions Acony is an independent and privately-owned game development studio located in the  

E-Print Network [OSTI]

with the QA team and review Test Cases for implemented work. Check test results and inform Senior / QA Lead account, and you'll be equipped with an extensive survival guide about life in Germany. QA Tester Position Reporting to Senior Tester and QA Lead Position Requirements Enthusiasm for games and game development

Reyle, Uwe

289

The stackelberg minimum spanning tree game on planar and bounded-treewidth graphs  

E-Print Network [OSTI]

The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem introduced at WADS’07. The game is played on a graph, whose edges are colored either red or blue, and where the red edges have a given ...

Cardinal, Jean

290

Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory  

E-Print Network [OSTI]

Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory, Wind Power Integration, Markov Chain, Dynamic Potential Game Theory, Nash Equilibrium. I. INTRODUCTION the intermittency in wind power generation. Our focus is on an isolated microgrid with one wind turbine, one fast

Huang, Jianwei

291

Security Analysis of Selected AMI Failure Scenarios Using Agent Based Game Theoretic Simulation  

SciTech Connect (OSTI)

Information security analysis can be performed using game theory implemented in dynamic Agent Based Game Theoretic (ABGT) simulations. Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. We concentrated our analysis on the Advanced Metering Infrastructure (AMI) functional domain which the National Electric Sector Cyber security Organization Resource (NESCOR) working group has currently documented 29 failure scenarios. The strategy for the game was developed by analyzing five electric sector representative failure scenarios contained in the AMI functional domain. From these five selected scenarios, we characterize them into three specific threat categories affecting confidentiality, integrity and availability (CIA). The analysis using our ABGT simulation demonstrates how to model the AMI functional domain using a set of rationalized game theoretic rules decomposed from the failure scenarios in terms of how those scenarios might impact the AMI network with respect to CIA.

Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL; Sheldon, Frederick T [ORNL] [ORNL

2014-01-01T23:59:59.000Z

292

Alaska Department of Fish and Game | Open Energy Information  

Open Energy Info (EERE)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Office of InspectorConcentrating SolarElectricEnergy InformationTuri BiomassWheeler County,Alanson,ConservationGame

293

Game-Changing Advancements in Solar Energy | Department of Energy  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE:Year in3.pdf Flash2006-53.pdf0.pdfCost SavingsEnergy GETEMGolden FieldGainingGame-Changing

294

A Game Theoretic Approach to Cyber Attack Prediction  

SciTech Connect (OSTI)

The area investigated by this project is cyber attack prediction. With a focus on correlation-based prediction, current attack prediction methodologies overlook the strategic nature of cyber attack-defense scenarios. As a result, current cyber attack prediction methodologies are very limited in predicting strategic behaviors of attackers in enforcing nontrivial cyber attacks such as DDoS attacks, and may result in low accuracy in correlation-based predictions. This project develops a game theoretic framework for cyber attack prediction, where an automatic game-theory-based attack prediction method is proposed. Being able to quantitatively predict the likelihood of (sequences of) attack actions, our attack prediction methodology can predict fine-grained strategic behaviors of attackers and may greatly improve the accuracy of correlation-based prediction. To our best knowledge, this project develops the first comprehensive framework for incentive-based modeling and inference of attack intent, objectives, and strategies; and this project develops the first method that can predict fine-grained strategic behaviors of attackers. The significance of this research and the benefit to the public can be demonstrated to certain extent by (a) the severe threat of cyber attacks to the critical infrastructures of the nation, including many infrastructures overseen by the Department of Energy, (b) the importance of cyber security to critical infrastructure protection, and (c) the importance of cyber attack prediction to achieving cyber security.

Peng Liu

2005-11-28T23:59:59.000Z

295

Enhancing the learning of topographic map use through a simulation game  

E-Print Network [OSTI]

Independent Means: Lecture versus Game in Gain from Pretest to Posttest Scores (College) Group X Pretest X Posttest X Gain n df t P Lecture Game 13. 9 14. 5 21. 5 19. 1 7 6 7 1U 2. 1000 . 05 4. 6 13 Note: n=number of. students participating; df... 19. 1 20 0 19. 6 -1. 4 7 18 0. 7576 n. s. +0. 5 13 TABLE 2 indicates that lecture and game groups differed sig- nificantly in the enhancement of learning from the pretest to the posttest, in favor of the lecture group. However, TABLE 3, which...

Stubbles, Russell Ludwig

1974-01-01T23:59:59.000Z

296

Winning strategies for pseudo-telepathy games using single non-local box  

E-Print Network [OSTI]

Using a single NL-box, a winning strategy is given for the impossible colouring pseudo-telepathy game for the set of vectors having Kochen-Specker property in four dimension. A sufficient condition to have a winning strategy for the impossible colouring pseudo-telepathy game for general $d$-dimension, with single use of NL-box, is then described. It is also shown that the magic square pseudo-telepathy game of any size can be won by using just two ebits of entanglement -- for quantum strategy, and by a single NL-box -- for non-local strategy.

Samir Kunkri; Guruprasad Kar; Sibasish Ghosh; Anirban Roy

2006-02-20T23:59:59.000Z

297

Using EPECs to model bilevel games in restructured electricity markets with locational prices  

E-Print Network [OSTI]

the set of Nash equilibria for the game, which is {(a1, a2) ? R2 : a2 ? a1 = 4 and 7 ? a2 ? 8}. Generally speaking, congested lines may lead to multiplicity of local Nash equilibria. The mul- tiplicity may cause ambiguity of economic conclusions based... -concave on Xi(x?i); and (iv) fi(·) is continuous in ?N i=1 Xi. Then the game has at least one Nash equilibrium such that every participant’s profit is nonnegative. We begin the analysis of the game {(4)}Ni=1 with some notation. Consider the mapping ai 7? q?i (ai...

Hu, Xinmin; Ralph, Daniel

2006-03-14T23:59:59.000Z

298

How to prepare an airport for the Olympic Games? : transportation of the Olympic Family Members  

E-Print Network [OSTI]

This thesis describes and assesses the preparation of Athens International Airport for and its performance during the Olympic Games in 2004. The analysis includes infrastructural modifications made and organizational ...

Kassens, Eva

2005-01-01T23:59:59.000Z

299

Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame  

E-Print Network [OSTI]

that included La Hispaniola and El Rio de Orinoco inOrinoco (Venezuela) and La Hispaniola (Haiti). The earliesta Taino game in 1525 at La Hispaniola that was also called

Ramos, Maria Isabel

2012-01-01T23:59:59.000Z

300

Game theory and real options : analysis of land value and strategic decisions in real estate development  

E-Print Network [OSTI]

This thesis investigates the use of the game theory and the real options theory in real estate development at the strategic level, trying empirically to explain different economic observations among different metropolitan ...

So, Chun Kit (Chun Kit Timothy)

2013-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


301

Chinese Scrabble : a web-based speech-enabled game for Chinese vocabulary building  

E-Print Network [OSTI]

The subject of this thesis is a web-based language game Chinese Scrabble, whose main objective is to help students of Chinese to practice speaking, to learn and review vocabulary both in pinyin and in Chinese characters. ...

Trnovcova, Zuzana

2010-01-01T23:59:59.000Z

302

The Cognitive Domain of a Glider in the Game of Life Randall D. Beer  

E-Print Network [OSTI]

1 The Cognitive Domain of a Glider in the Game of Life Randall D. Beer Cognitive Science Program address all correspondence to: Randall D. Beer Phone: (812) 856-0873 Cognitive Science Program Fax: (812

Beer, Randall D.

303

Government Leasing Policy and the Multi-Stage Investment Timing Game in Offshore Petroleum Production  

E-Print Network [OSTI]

The case of o?shore petroleum leases. Quarterly Journal of100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.

Lin, C.-Y. Cynthia; Leighty, Wayne

2007-01-01T23:59:59.000Z

304

Game theoretic models of inter-firm R&D dynamics in semiconductor manufacturing  

E-Print Network [OSTI]

This dissertation demonstrates that valuable strategic insight and a reasonable measure of predictive power can be obtained by developing and analyzing context-rich parsimonious game theoretic strategy models during large ...

Heaps-Nelson, G. Thomas

2013-01-01T23:59:59.000Z

305

Charles River City : an educational augmented reality simulation pocket PC game  

E-Print Network [OSTI]

This thesis has designed and implemented Charles River City, an educational, location-based augmented reality simulation game that uses Pocket PC devices and GPS technology. As mobile devices and processing power become ...

Cheung, Priscilla, 1980-

2004-01-01T23:59:59.000Z

306

Game demonstrations Monday, Dec 5 Mon: Black Friday by Sean Chung  

E-Print Network [OSTI]

based on the spoof of Justin Bieber as Dustin Beaver, the cult leader taking over the minds of the teen of Lisp pg (173189). The objective of the game is to beat Dustin Beaver and rescue your baby sister and

Reed, Nancy E.

307

Leontief Economies Encode Nonzero Sum Two-Player Games Bruno Codenotti  

E-Print Network [OSTI]

Leontief Economies Encode Nonzero Sum Two-Player Games Bruno Codenotti Amin Saberi Kasturi@tti-c.org. Department of Management Science and Engineering, Stanford University, Stanford CA 94305. Email: saberi

Saberi, Amin

308

Methods to Market Mario: An Analysis of American and Japanese Preference for Control in Video Games  

E-Print Network [OSTI]

Video game developers and journalists on both sides of the Pacific agree that the preferences of Japanese and American video gamers are quite different. Their consensus is that Americans prefer a relatively higher level of control in most aspects...

Cook, Geoffrey Michael

2009-01-01T23:59:59.000Z

309

Ecology and evolution simulation and quest design for an educational massive multiplayer online game  

E-Print Network [OSTI]

In this design-based research project, I developed two simulations to be used as student tools in a massively multiplayer online game targeted at STEM education, the Radix Endeavor. I designed both the underlying agent-based ...

Zhang, Mark (Mark A.)

2013-01-01T23:59:59.000Z

310

Unchecked strategy diversification and collapse in continuous voluntary public good games  

E-Print Network [OSTI]

Cooperation or defection and participation or withdrawal are well-known options of behavior in game-like activities in free societies, yet the co-evolutionary dynamics of these behavioral traits in the individual level are not well understood. Here we investigate the continuous voluntary public good game, in which individuals have two types of continuous-valued options: a probability of joining the public good game and a level of cooperative investment in the game. Our numerical results reveal hitherto unreported phenomena: (i) The evolutionary dynamics are initially characterized by oscillations in individual cooperation and participation levels, in contrast to the population-level oscillations that have previously been reported. (ii) Eventually, the population's average cooperation and participation levels converge to and stabilize at a center. (iii) Then, a most peculiar phenomenon unfolds: The strategies present in the population diversify and give rise to a "cloud" of tinkering individuals who each tries...

Sasaki, Tatsuya; Okada, Isamu; Unemi, Tatsuo

2015-01-01T23:59:59.000Z

311

On Spectrum Selection Games in Cognitive Radio Ilaria Malanchini, Matteo Cesana, Nicola Gatti  

E-Print Network [OSTI]

On Spectrum Selection Games in Cognitive Radio Networks Ilaria Malanchini, Matteo Cesana, Nicola to evalu- ate spectrum management functionalities in Cognitive Radio Net- works. The spectrum selection environment, consequently exploiting under-utilized spectrum portions. The motivation for cognitive radio

Gatti, Nicola

312

Pricing Games among Interconnected Microgrids Gaurav S. Kasbekar and Saswati Sarkar  

E-Print Network [OSTI]

1 Pricing Games among Interconnected Microgrids Gaurav S. Kasbekar and Saswati Sarkar Abstract than, less than or as much aggregate power as it requires. G. Kasbekar and S. Sarkar

Sarkar, Saswati

313

Digital radiographic systems detect boiler tube cracks  

SciTech Connect (OSTI)

Boiler water wall leaks have been a major cause of steam plant forced outages. But conventional nondestructive evaluation techniques have a poor track record of detecting corrosion fatigue cracking on the inside surface of the cold side of waterwall tubing. EPRI is performing field trials of a prototype direct-digital radiographic system that promises to be a game changer. 8 figs.

Walker, S. [EPRI, Charlotte, NC (United States)

2008-06-15T23:59:59.000Z

314

Evolutionary stable strategies in networked games: the influence of topology  

E-Print Network [OSTI]

Evolutionary game theory is used to model the evolution of competing strategies in a population of players. Evolutionary stability of a strategy is a dynamic equilibrium, in which any competing mutated strategy would be wiped out from a population. If a strategy is weak evolutionarily stable, the competing strategy may manage to survive within the network. Understanding the network-related factors that affect the evolutionary stability of a strategy would be critical in making accurate predictions about the behaviour of a strategy in a real-world strategic decision making environment. In this work, we evaluate the effect of network topology on the evolutionary stability of a strategy. We focus on two well-known strategies known as the Zero-determinant strategy and the Pavlov strategy. Zero-determinant strategies have been shown to be evolutionarily unstable in a well-mixed population of players. We identify that the Zero-determinant strategy may survive, and may even dominate in a population of players connec...

Kasthurirathna, Dharshana; Uddin, Shahadat

2015-01-01T23:59:59.000Z

315

Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009 2009Authors & Digital Games Research Association (DiGRA). Personal and educational classroom use of this paper is allowed,  

E-Print Network [OSTI]

programs become more common, educators are faced with challenges in bringing the formal study of games © 2009Authors & Digital Games Research Association (DiGRA). Personal and educational classroom use Education the Carcassonne Way Kenneth Hullett Expressive Intelligence Studio University of California, Santa

California at Santa Cruz, University of

316

Decision support models for solid waste management: Review and game-theoretic approaches  

SciTech Connect (OSTI)

Highlights: ? The mainly used decision support frameworks for solid waste management are reviewed. ? The LCA, CBA and MCDM models are presented and their strengths, weaknesses, similarities and possible combinations are analyzed. ? The game-theoretic approach in a solid waste management context is presented. ? The waste management bargaining game is introduced as a specific decision support framework. ? Cooperative and non-cooperative game-theoretic approaches to decision support for solid waste management are discussed. - Abstract: This paper surveys decision support models that are commonly used in the solid waste management area. Most models are mainly developed within three decision support frameworks, which are the life-cycle assessment, the cost–benefit analysis and the multi-criteria decision-making. These frameworks are reviewed and their strengths and weaknesses as well as their critical issues are analyzed, while their possible combinations and extensions are also discussed. Furthermore, the paper presents how cooperative and non-cooperative game-theoretic approaches can be used for the purpose of modeling and analyzing decision-making in situations with multiple stakeholders. Specifically, since a waste management model is sustainable when considering not only environmental and economic but also social aspects, the waste management bargaining game is introduced as a specific decision support framework in which future models can be developed.

Karmperis, Athanasios C., E-mail: athkarmp@mail.ntua.gr [Sector of Industrial Management and Operational Research, School of Mechanical Engineering, National Technical University of Athens, Iroon Polytechniou 9, 15780 Athens (Greece); Army Corps of Engineers, Hellenic Army General Staff, Ministry of Defence (Greece); Aravossis, Konstantinos; Tatsiopoulos, Ilias P.; Sotirchos, Anastasios [Sector of Industrial Management and Operational Research, School of Mechanical Engineering, National Technical University of Athens, Iroon Polytechniou 9, 15780 Athens (Greece)

2013-05-15T23:59:59.000Z

317

Fig. 1. Screenshot of gameplay for a generated mini-game in the Variations Forever prototype. The player controls the white character  

E-Print Network [OSTI]

) which drifts on its own. Abstract--Variations Forever is a novel game in which the player explores a vast, pro- cedurally generated galaxy reminiscent of the seminal PCG work seen in Elite (Acornsoft 1984 design into four domains: abstract game mechanics (abstract game state and how this state evolves over

California at Santa Cruz, University of

318

When Innovation Matters: An Analysis of Innovation in a Social Learning Game. Ryan Carr, Eric Raboin, Austin Parker, Dana Nau  

E-Print Network [OSTI]

When Innovation Matters: An Analysis of Innovation in a Social Learning Game. Ryan Carr, Eric within a culture by looking at "innovate" moves in the Cultaptation Project's social learning game (Boyd, 20742, USA {carr2,eraboin,austinjp,nau}@cs.umd.edu Abstract This paper examines the value of innovation

Nau, Dana S.

319

Learning acoustically complex word-like units within a video-game training paradigm Sung-joo Lim1  

E-Print Network [OSTI]

for the blue." Video Game Training (Wade & Holt, 2005) · Sounds serve a functional role in signaling aliens and orienting response. - Sound categories associated with different aliens in game · No overt categorization. Watch for [ ] aliens. 5. The bad guy is [ ]. 6. [ ] invaders are coming. Generalization Test 1. [ ] 2

Holt, Lori L.

320

Finger length ratio (2D:4D) and sex differences in aggression during a simulated war game  

E-Print Network [OSTI]

Finger length ratio (2D:4D) and sex differences in aggression during a simulated war game Matthew H), and unprovoked attack during a simulated war game (n = 176). We also investigated whether 2D:4D mediated; Narcissism, social dominance orientation; Stress; Self-esteem; Aggression; War 0191-8869/$ - see front matter

Cosmides, Leda

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While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


321

Does Online Mobile Gaming Overcharge You for De-Yu Chen, Po-Ching Lin, and Kuan-Ta Chen  

E-Print Network [OSTI]

Does Online Mobile Gaming Overcharge You for The Fun? De-Yu Chen, Po-Ching Lin, and Kuan-Ta Chen, National Chung Cheng University Abstract--With the growing popularity of online mobile games, the network traffic generated by them accounts for an increas- ingly significant proportion of mobile Internet traffic

Chen, Sheng-Wei

322

Computer Game Science, B.S. 2013-14 Degree Requirements Checklist All students must meet the University Requirements.  

E-Print Network [OSTI]

2013-14 Computer Game Science, B.S. 2013-14 Degree Requirements Checklist All students must meet for a course in a track. Computer Game Science (CGS) elective courses may not be counted as part of the Management minor or the Biomedical Computing minor. Courses Courses taken / taking I&C SCI 31 ­ Introduction

Loudon, Catherine

323

A DOCUMENTATION OF BIDDING GAMES USED IN MEASURING SOCIAL VALUE Excerpt from NUREG/CR-0989, PNL-2952, Vol. II Appendix C  

SciTech Connect (OSTI)

This paper reviews the bidding game literature describing strategies used to measure the social value of various impacts resulting from environmentaltering projects. The theoretical measures of social value are presented, followed by a discussion of their relationship to different types of bidding games. Previous bidding game studies are documented. The important elements of bidding games and their relationship to the theoretical measures of social value are discussed. Finally, elements of the bidding games designed for a Pacific Northwest Laboratory project are compared with those of the studies reviewed.

J W .Currie, J. Kidd (a)

1980-09-01T23:59:59.000Z

324

Appears in ISVC 2011, Part I, LNCS 6938, pp. 1-10, 2011 EM+TV Based Reconstruction for Cone-Beam  

E-Print Network [OSTI]

flexibility [3]. For example, the data can be collected over any set of lines, the projections do not have to be distributed uniformly, and the projections can even be incomplete (limited angle). There are many available of California, Los Angeles 4 Department of Computer Science, University of California, Los Angeles Los Angeles

Cong, Jason "Jingsheng"

325

The Economics of Learning Models: A Self-tuning Theory of Learning in Games  

E-Print Network [OSTI]

The Economics of Learning Models: A Self-tuning Theory of Learning in Games Teck H. Ho, Colin F correspondence to the first author. Thanks to participants in the 2000 Southern Economics Association meetings Workshop, the Nobel Symposium on Behavioral and Experimental Economics (December 2001) and C. M´onica Capra

Greer, Julia R.

326

Wind Power Integration via Aggregator-Consumer Coordination: A Game Theoretic Approach  

E-Print Network [OSTI]

Wind Power Integration via Aggregator-Consumer Coordination: A Game Theoretic Approach Chenye Wu@ie.cuhk.edu.hk Abstract--Due to the stochastic nature of wind power, its large-scale integration into the power grid-side resources via pricing in order to tackle the intermittency and fluctuations in wind power generation

Mohsenian-Rad, Hamed

327

A Sequential Game Perspective and Optimization of the Smart Grid with Distributed Data Centers  

E-Print Network [OSTI]

by significantly increasing the load at locations where they are built. Dynamic energy pricing policies in the sequential games are the smart grid controller that sets the energy price signal and the cloud computing established a trend towards building massive, energy-hungry, and geographically distributed data centers. Due

Pedram, Massoud

328

Computer-game Construction: A Gender-neutral Attractor to Computing Science  

E-Print Network [OSTI]

1 Computer-game Construction: A Gender- neutral Attractor to Computing Science MIKE CARBONARO of Computing Science, University of Alberta, Edmonton, AB T6G 2E8, Canada MARIA CUTUMISU Department of Computing Science, University of Alberta, Edmonton, AB T6G 2E8, Canada JONATHAN SCHAEFFER Department

Szafron, Duane

329

Measure Valued Solutions for a Differential Game Related to Fish Harvesting  

E-Print Network [OSTI]

Measure Valued Solutions for a Differential Game Related to Fish Harvesting Alberto Bressan and Wen intensity of fishing effort, optimal solutions are in general measure-valued. For the control problem in one competing fishing companies, and prove the existence of a Nash equilibrium solution. This is obtained

Bressan, Alberto

330

Measure Valued Solutions for a Differential Game Related to Fish Harvesting  

E-Print Network [OSTI]

Measure Valued Solutions for a Differential Game Related to Fish Harvesting Alberto Bressan and Wen intensity of fishing effort, optimal solutions are in general measure-valued. For the control problem, we fishing companies, and prove the existence of a Nash equilibrium solution. This is obtained as a fixed

Shen, Wen

331

Political Campaigning and Other Non-University Events on Game Days or Major Event Days  

E-Print Network [OSTI]

Political Campaigning and Other Non-University Events on Game Days or Major Event Days This Policy of this is the prohibition of any political signage implanted in, posted on, or otherwise affixed to University property in the political process, subject to other governing policies and procedures. Students: http

Oklahoma, University of

332

`Games That Make Sense': logic, language, and multi-agent interaction  

E-Print Network [OSTI]

`Games That Make Sense': logic, language, and multi-agent interaction Johan van Benthem Institute. In this short invited note, I will take the cruising altitude a few levels up from his, and show you a panoramic the success of communication. And once you start thinking all this through, you wind up in a `hermeneutical

Amsterdam, University of

333

Testing cross-platform streaming of video games over wired and wireless LANs  

E-Print Network [OSTI]

Vision & Graphics, Image Processing Department Heinrich-Hertz-Institute, Fraunhofer-Institute for Telecommunications Berlin, Germany {philipp.fechteler, eisert}@hhi.fraunhofer.de H. David R&D Department Exent devices. G@L is implementing an innovative architecture, transparent to legacy game code, which supports

Eisert, Peter

334

Concurrent Aerodynamic Optimization of Rotor Blades Using a Nash Game Method  

E-Print Network [OSTI]

Concurrent Aerodynamic Optimization of Rotor Blades Using a Nash Game Method Enric Roca Le´on Ph Aerodynamics Leader, Airbus Helicopter, Marignane, France Michel Costes Research Engineer, ONERA, Meudon OF THE AMERICAN HELICOPTER SOCIETY Abstract A multi-objective strategy adapted to the aerodynamic concurrent

Paris-Sud XI, Université de

335

Lesson Summary Students create a planet using a computer game and  

E-Print Network [OSTI]

Benchmarks The Physical Setting The Earth Energy Transformations Common Themes Models NSES Science Standards Students create a planet using a computer game and change features of the planet to increase or decrease the planet's temperature. Students will explore some of the same principles scientists use to determine how

Mojzsis, Stephen J.

336

Price of Anarchy for Non-atomic Congestion Games with Stochastic ...  

E-Print Network [OSTI]

Oct 18, 2013 ... non-atomic congestion games as the worst-case performance of the user equi- ... sources as a result of a well-coordinated action on the whole network. ... The main developments in the research on PoA were extensions to net- ..... As discussed in the previous section, under stochastic traffic demands.

2013-10-18T23:59:59.000Z

337

A cognitive hierarchy theory of one-shot games: Some preliminary results  

E-Print Network [OSTI]

A cognitive hierarchy theory of one-shot games: Some preliminary results Colin F. Camerer1 they can learn to equilibrate. We introduce a one-parameter cognitive hierarchy (CH) model to predict there are multiple equilibria. This paper introduces a cognitive hierarchy (CH) model which weakens mutual con

Greer, Julia R.

338

A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML  

E-Print Network [OSTI]

A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML Hyungjeen Choi , Jeha Ryu environment that can be applied to the ankle rehabilitation procedure. We developed a virtual football stadium falling from the sky in accordance with the data from the ankle's dorsiflexion

Lee, Chan-Su

339

Wind Farm Power Maximization Based On A Cooperative Static Game Approach  

E-Print Network [OSTI]

Wind Farm Power Maximization Based On A Cooperative Static Game Approach Jinkyoo Parka, Soonduck efficiency of wind farms using cooperative control. The key factors in determining the power production and the loading for a wind turbine are the nacelle yaw and blade pitch angles. However, the nacelle and blade

Stanford University

340

Stackelberg Game based Demand Response for At-Home Electric Vehicle Charging  

E-Print Network [OSTI]

Member, IEEE Abstract--Consumer electricity consumption can be controlled through electricity prices and customers respond accordingly with their electricity consumption levels. In particular, the demands as a game [7]. Note that in reality, electricity retailers are significantly regulated by governments

Bahk, Saewoong

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


341

PageFetch: A Retrieval Game for Children (and Adults) Jim Purvis, Leif Azzopardi  

E-Print Network [OSTI]

.e. the higher the rank the more points), and unlike 1 Pages were selected using trending search terms for under and Subject Descriptors: H.3.3 [Information Storage and Retrieval]: Information Search and Retrieval General Terms: Design, Human Factors Keywords: Human Computational Games EXTENDED ABSTRACT Children often

Jose, Joemon M.

342

Social Group Utility Maximization Game with Applications in Mobile Social Networks  

E-Print Network [OSTI]

social neighbors. Along a different line, network utility maximization has been extensively studiedSocial Group Utility Maximization Game with Applications in Mobile Social Networks Xiaowen Gong and Xu Chen and Junshan Zhang1 Abstract-- In this paper, we develop a social group utility maximization

Reisslein, Martin

343

Involvement of the Czech environmental movements in the European game: which impact on their repertory of  

E-Print Network [OSTI]

73 Involvement of the Czech environmental movements in the European game: which impact observe that each country is embedded in its own history. Communism for example, has been experienced. In my own case, these issues have been analysed using Czech environmental actors. #12;Social Movement

Paris-Sud XI, Université de

344

An Energy-Efficient Power Allocation Game with Selfish Channel State Reporting in Cellular Networks  

E-Print Network [OSTI]

An Energy-Efficient Power Allocation Game with Selfish Channel State Reporting in Cellular Networks With energy-efficient resource allocation, mobile users and base station have different objectives. While the base station strives for an energy-efficient operation of the complete cell, each user aims to maximize

Boyer, Edmond

345

Using or Hiding Private Information? An Experimental Study of Zero-Sum Repeated Games with  

E-Print Network [OSTI]

Using or Hiding Private Information? An Experimental Study of Zero-Sum Repeated Games the value of private information in strictly competitive interactions in which there is a trade-off between, the empirical use of private information is almost complete when it should be, and decreases in longer

Paris-Sud XI, Université de

346

Dismantling Bellicose Identities: Strategic Language Games in Theresa Hak Kyung Cha's DICTEE  

E-Print Network [OSTI]

language games, it resists what Amartya Sen refers to as a ????????????????????????????????????????????????????????????????????????????????????????????? ? ?bellicose identity.? Sen explains that ?[v]iolence is fomented by... to multilingualism may have been shaped by what Sen terms ?proficient artisans of terror,?29 in this case, an Imperial Church. By acknowledging her affective responses in a religious context, the reader is prepared to explore how...

Joo, Hee-Jung Serenity; Lux, Christina

2012-06-21T23:59:59.000Z

347

A medical game changer New device shows early promise for detecting heart disease  

E-Print Network [OSTI]

Fall 2012 A medical game changer New device shows early promise for detecting heart disease It as a functional test for people at high risk of developing heart disease, the leading cause of death in the United for enhancing auscultation (listening to heart sounds). Her husband, Robert Guion, was a convenient, good

Minnesota, University of

348

Closed-form Solutions to a Subclass of Continuous Stochastic Games via Symbolic Dynamic Programming  

E-Print Network [OSTI]

: a continuous state generalisation of matching pennies, binary option valuation and robust energy production optimisation, a problem for which closed- form solutions are generally unavailable. We present an exact closed stochastic games provide a convenient framework with which to model robust sequential optimisation in ad

Sanner, Scott

349

The AMES Wholesale Power Market Test Bed as a Stochastic Dynamic State-Space Game  

E-Print Network [OSTI]

The AMES Wholesale Power Market Test Bed as a Stochastic Dynamic State-Space Game Leigh Tesfatsion.econ.iastate.edu/tesfatsi/ tesfatsi@iastate.edu Last Revised: August 5, 2008 Abstract: The AMES Wholesale Power Market Test Bed wholesale power markets. These notes show how AMES can be recast in more standard state-space equation form

Tesfatsion, Leigh

350

A Cheat-Proof Game Theoretic Demand Response Scheme for Smart Grids  

E-Print Network [OSTI]

A Cheat-Proof Game Theoretic Demand Response Scheme for Smart Grids Yan Chen, W. Sabrina Lin, Feng}@umd.edu Abstract--While demand response has achieved promising results on making the power grid more efficient and reliable, the additional dynamics and flexibility brought by demand response also increase the uncertainty

Liu, K. J. Ray

351

A Multi-Resolution Large Population Game Framework for Smart Grid Demand Response Management  

E-Print Network [OSTI]

A Multi-Resolution Large Population Game Framework for Smart Grid Demand Response Management Quanyan Zhu and Tamer Bas¸ar Abstract--Dynamic demand response (DR) management is becoming an integral, active operation, and efficient demand response. A reliable and efficient communication and networking

Boyer, Edmond

352

Dealing with Uncertainty in the Smart Grid: A Learning Game Approach  

E-Print Network [OSTI]

Dealing with Uncertainty in the Smart Grid: A Learning Game Approach Hélène Le Cadre Jean-Sébastien Bedo Abstract In this article, the smart grid is modeled as a decentralized and hierarchical network such as renewables. These predictions will then be used as inputs to optimize the smart grid operations [2

353

Dealing with Uncertainty in the Smart Grid: A Learning Game Approach  

E-Print Network [OSTI]

Dealing with Uncertainty in the Smart Grid: A Learning Game Approach Hélène Le Cadre Jean-Sébastien Bedo Abstract In this article, the smart grid is modeled as a decentralized and hierarchical network will then be used as inputs to optimize the smart grid operations [2]. In practice, it is increasingly apparent

Paris-Sud XI, Université de

354

A Zero-Sum Electromagnetic Evader-Interrogator Differential Game with Uncertainty  

E-Print Network [OSTI]

A Zero-Sum Electromagnetic Evader-Interrogator Differential Game with Uncertainty H.T. Banks-8212 In Memoriam of Prof. L. D. Berkovitz February 21, 2011 Abstract We consider dynamic electromagnetic evasion23, 49N70, 49N90, 65M32, 68T37, 60J70. Key Words: Electromagnetic evasion-pursuit, uncertainty

355

Adapting Game Technology to Support Individual and Organizational Learning Emily Oh and Andr van der Hoek  

E-Print Network [OSTI]

Adapting Game Technology to Support Individual and Organizational Learning Emily Oh and André van the software process in its fullest. Par- ticularly in the context of individual and organizational learning that facilitates individual and organizational learning. The environment supports individual learning by allowing

van der Hoek, André

356

DESIGN CRITIQUE INSIDE A MULTI-PLAYER GAME ENGINE Jules Moloney  

E-Print Network [OSTI]

critique process, used to provide expert feedback on a building design concept to students in architectureDESIGN CRITIQUE INSIDE A MULTI-PLAYER GAME ENGINE Jules Moloney School of Architecture, University@cs.auckland.ac.nz Jay Furness and Benjamin Moores School of Engineering, University of Auckland SUMMARY The design

Amor, Robert

357

CGAMES IEEE DUBLIN 2006 1 POSH Tools for Game Agent Development by  

E-Print Network [OSTI]

or robot. The problem of this complexity becomes apparent when one tries to hire ordinary or even and in the game industry. Yet tools are lacking that facilitate non-expert agent developers building complicated. While some principles such as modularity are widely agreed upon, even highly related questions

Brom, Cyril

358

Falloc: Fair Network Bandwidth Allocation in IaaS Datacenters via a Bargaining Game Approach  

E-Print Network [OSTI]

Falloc: Fair Network Bandwidth Allocation in IaaS Datacenters via a Bargaining Game Approach Jian by renting the shared resources in datacenters. Unlike resources such as CPU and memory, datacenter network-based fairness across the datacenter with two main objectives: (i) guarantee bandwidth for VMs based

Lui, John C.S.

359

An Architecture for Game Behavior AI: Behavior Multi-Queues Maria Cutumisu, Duane Szafron  

E-Print Network [OSTI]

dynamically, based on environmental criteria. To illustrate the viability of this architecture in a commercialAn Architecture for Game Behavior AI: Behavior Multi-Queues Maria Cutumisu, Duane Szafron}@cs.ualberta.ca Abstract We describe an AI behavior architecture that supports responsive collaborative interruptible

Szafron, Duane

360

Generating Strategies for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space  

E-Print Network [OSTI]

Smart Information Flow Technologies Minneapolis, MN 55401 USA ukuter@sift.net Dana Nau University that were only applicable to simple grid- world domains. We show experimentally that our algorithm is tol-evasion, multi-agent planning, game theory 1. INTRODUCTION Our work introduces a strategy generation technique

Nau, Dana S.

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


361

A Game-theoretic Approach to Leasing Agreements can Reduce Congestion  

E-Print Network [OSTI]

a game-theoretic perspective an alternative leasing model, where each driver pays for her own fuel. We Policy (CP), the company pays for the employees' fuel, whereas in our suggested Alternative Policy (AP), fuel is not included in the leasing agreement. While it seems intuitive that the Alternative Policy

Rosenschein, Jeff

362

Services in Game Worlds: A Semantic Approach to Improve Object Interaction  

E-Print Network [OSTI]

Tutenel, and Rafael Bidarra Computer Graphics Group Delft University of Technology, The Netherlands Jassin in games are still useless, being there for decoration purposes only. Only few objects, which are crucial], several objects, which look useless at first sight, can be combined to create a functional object: a full

Bidarra, Rafael

363

Demand Response Design based on a Stackelberg Game in Smart Grid  

E-Print Network [OSTI]

Demand Response Design based on a Stackelberg Game in Smart Grid Sung-Guk Yoon, Young-June Choi and communications technology (ICT), that is, smart grid. With help of a two-way communication infrastructure, a real- time demand response can be applied. A smart grid network consisting of one retailer and many customers

Bahk, Saewoong

364

A mean field game analysis of electric vehicles in the smart grid  

E-Print Network [OSTI]

1 A mean field game analysis of electric vehicles in the smart grid Romain Couillet1, Samir Medina electrical vehicles (EV) or electrical hybrid oil-electricity vehicles (PHEV) in the smart grid energy market to the smart grid and sell their energy surpluses, when needed. It is therefore an important economical

Paris-Sud XI, Université de

365

Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis  

E-Print Network [OSTI]

1 Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis Romain Couillet, Samir M that a way to improve reliability is to allow EV and PHEV to buy and sell energy to or from the smart grid) have been recognized as natural components of future electricity distribution networks, known as smart

Paris-Sud XI, Université de

366

Routing (Un-) Splittable Flow in Games with Player-Specific Linear Latency Functions  

E-Print Network [OSTI]

, Burkhard Monien, and Karsten Tiemann Faculty of Computer Science, Electrical Engineering and Mathematics scale communication networks, like e.g. the In- ternet, often lack a central regulation for several cooperate with each other ­ can be modeled as a non-cooperative game. The con- cept of Nash equilibria [21

Elsässer, Robert

367

Fluxion: An Innovative Fluid Dynamics Game on Multi-Touch Handheld Device  

E-Print Network [OSTI]

)). For example, players can place a heater to turn water into gas or place a freezer to turn it into ice. hal) (b) (c) Fig. 3. (a) A heater turns water into gas. (b) Water is turned into an ice cube so simulation on iPhone to create an innovative game experience. Using fluid dynamics and water tri

Boyer, Edmond

368

Primary User Enters the Game: Performance of Dynamic Spectrum Leasing in Cognitive Radio  

E-Print Network [OSTI]

, dynamically adjust the amount of secondary interference they are willing to tolerate in response to the demand proposed a game theoretical framework in order to model and analyze a practical DSL scheme, in this work we are interested in the best performance achievable by a general DSL scheme. Hence, we investigate the performance

Jayaweera, Sudharman K.

369

Games, Role-Playing, Tools and Models as a Learning Process to Simulate Groundwater Management Negotiation  

E-Print Network [OSTI]

Games, Role-Playing, Tools and Models as a Learning Process to Simulate Groundwater Management in answering this question at a local level. A negotiation support simulator for a regional project is proposed which includes the numerous actors involved in water resource management projects. This simulator

Paris-Sud XI, Université de

370

A Coalition Formation Game for Energy-efficient Cooperative Spectrum Sensing in Cognitive Radio  

E-Print Network [OSTI]

A Coalition Formation Game for Energy-efficient Cooperative Spectrum Sensing in Cognitive Radio to realize spectrum reuse and increase the spectrum efficiency in cognitive radio networks (CRNs]. As for spectrum sensing, each SU is required to sense the radio environment within its operating range to find

Wong, Vincent

371

A Game Theoretic Approach for Medium Access of Open Spectrum in Cognitive Radios  

E-Print Network [OSTI]

A Game Theoretic Approach for Medium Access of Open Spectrum in Cognitive Radios Madhusudhan R broadcast [2]. The U.S. DARPA Next Generation Com- open spectrum for spectrum agile radios that use spectrum radios. Spectrum funding Program (FP6) of the European Union are working agile radios operate in parts

Chronopoulos, Anthony T.

372

Coalitional Games for Distributed Collaborative Spectrum Sensing in Cognitive Radio Networks  

E-Print Network [OSTI]

Coalitional Games for Distributed Collaborative Spectrum Sensing in Cognitive Radio Networks Walid for large periods of time [1]. In order to efficiently exploit these spectrum holes, cognitive radio (CR, University of Houston, Houston, USA, Email:hanzhu22@gmail.com 3 Alcatel-Lucent Chair in Flexible Radio, SUP

Paris-Sud XI, Université de

373

Whether and When to Share: Spectrum Sensing as An Evolutionary Game  

E-Print Network [OSTI]

}@temple.edu Abstract--Cooperative spectrum sensing is an efficient sensing scheme for cognitive radio networks (CRNs), spectrum sensing, game theory, USRP testbed. I. INTRODUCTION Cognitive radio networks (CRNs) [1] enable secondary users (SUs) to utilize the licensed spectrum when primary users (PUs) are not using it. Spectrum

Wu, Jie

374

Inducing Cooperation for Optimal Coexistence in Cognitive Radio Networks: A Game Theoretic Approach  

E-Print Network [OSTI]

regulatory bodies such as the FCC to allow un-licensed access to spectrum bands, also referred to as the TVInducing Cooperation for Optimal Coexistence in Cognitive Radio Networks: A Game Theoretic Approach Abstract ­ Current coexistence protocols employed for contention by collocated Cognitive Radio Networks

Zou, Cliff C.

375

Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption  

E-Print Network [OSTI]

Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption Scheduling distributed demand side energy management strategy requires each user to simply apply its best response-average ratio of the total energy demand, the total energy costs, as well as each user's individual daily

Mohsenian-Rad, Hamed

376

Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture  

E-Print Network [OSTI]

or more processes exchange data. Or it can be used to manage concurrent access to system resources operations. To achieve this, TM systems employ a contention management policy. In optimistic contention successfully. Thus, in multicore systems, the quality of a program must not only be judged in terms of space

377

The Coalitional Switch-off Game of Service Cengis Hasan, Eitan Altman and Jean-Marie Gorce  

E-Print Network [OSTI]

The Coalitional Switch-off Game of Service Providers Cengis Hasan, Eitan Altman and Jean, 2004 Route des Lucioles, 06902 Sophia-Antipolis Cedex, France {cengis.hasan, eitan

Paris-Sud XI, Université de

378

Database Research Opportunities in Computer Games Walker White, Christoph Koch, Nitin Gupta, Johannes Gehrke, and Alan Demers  

E-Print Network [OSTI]

. The Entertainment Software Association estimates that computer and video game software sales in 2006 were $7 environment in which players interact with digital objects or each other for entertainment. This includes ev

Gehrke, Johannes

379

Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts  

E-Print Network [OSTI]

In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. ...

Lee, Ruri

2013-01-01T23:59:59.000Z

380

Justification of Constrained Game Equilibrium Models1 1 Introduction  

E-Print Network [OSTI]

13-01-00029a. 2Department of System Analysis and Information Technologies, Kazan Federal Uni- versity, ul. Kremlevskaya, 18, Kazan 420008, Russia. 1 ...

2014-07-14T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


381

An Adaptive Vision System for Tracking Soccer Players from Variable Camera Settings  

E-Print Network [OSTI]

of soccer players taped on video. The system per- forms well in a multitude of application scenarios because these submodules is adding to both the reliability and the efficiency of the overall system. 1 Introduction The automatic observation of team-sport games is gaining increased attention for dif- ferent reasons

Cremers, Daniel

382

Communicative Implications of the Modern Video Game: An Audience-Centered Approach  

E-Print Network [OSTI]

.D. ________________________________ Diana Carlin, Ph.D. ________________________________ Scott Harris, Ph.D. ________________________________ David J. Cook, Ph.D. Date Defended: December 2, 2010 ii The Dissertation Committee for KYLE D. RICHARDS.... Snider’s (September 17, 2007) USA Today article reports much of this marketing budget included cross-promotional ties with Burger King, PepsiCo (in the form of a new, Halo labeled Mountain Dew drink called “game fuel”) and NASCAR (David Stremme’s #40...

Richards, Kyle Dudley

2010-12-31T23:59:59.000Z

383

The Soprants: conceptual and technical framework for a 3D interactive video game  

E-Print Network [OSTI]

fulfillment of the requirements for the degree of MASTER OF SCIENCE Approved by: Chair of Committee, Carol LaFayette Committee Members, Bradleigh Vinson Vinod Srinivasan Head of Department, Mardelle Shepley August 2006 Major Subject: Visualization Sciences iii... ABSTRACT The Soprants: Conceptual and Technical Framework for a 3D Interactive Video Game. (August 2006) Tatsuya Nakamura, B.S., Kyoto University; M.S., Kyoto University Chair of Advisory Committee: Prof. Carol LaFayette This thesis covers the design...

Nakamura, Tatsuya

2006-10-30T23:59:59.000Z

384

valuation AERES 15-17 janvier 2008 La valorisation des activits de recherche du GAME  

E-Print Network [OSTI]

évaluation AERES 15-17 janvier 2008 1 La valorisation des activités de recherche du GAME 1. Les du RETIC #12;évaluation AERES 15-17 janvier 2008 2 1. Les différents aspects de la valorisation (1 les services opérationnels (écoute client) #12;évaluation AERES 15-17 janvier 2008 3 1. Les différents

Ribes, Aurélien

385

Non-Mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice  

E-Print Network [OSTI]

simulation, the goal is to re-create the world as faithfully as possible, as this has clear value for teaching skills. Non-mimetic simulations capture abstract, human-centered aspects of a work environment from a grounding in practice. They provide.... Design Principles for Engaging Cooperative Play . . . . . . 76 1. Information Distribution [Game Mechanics] . . . . . . 76 2. Modulating Visibility . . . . . . . . . . . . . . . . . . 77 3. Information Timing . . . . . . . . . . . . . . . . . . . 78 4...

Dugas Toups, Zachary Oliver

2011-10-21T23:59:59.000Z

386

When high schools game the system, other teams left with little chance to win  

E-Print Network [OSTI]

a dome anytime soon." Black parents in a school that is 76 percent black have lost confidence in Lakes, Jefferson said. Twenty years ago, Lakes was 47 percent black. At Dwyer, Jefferson said, black parents

Belogay, Eugene A.

387

A game theory model for electricity theft detection and privacy-aware control in AMI systems  

E-Print Network [OSTI]

We introduce a model for the operational costs of an electric distribution utility. The model focuses on two of the new services that are enabled by the Advanced Metering Infrastructure (AMI): (1) the fine-grained anomaly ...

Cardenas, Alvaro A.

388

Advances in Neural Information Processing Systems 20, 2008. A Game-Theoretic Approach to Apprenticeship  

E-Print Network [OSTI]

of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior in the role of the apprentice. Abbeel and Ng [1] proposed a novel and appealing framework for apprenticeship learning. In this framework, the reward function, while unknown to the apprentice, is assumed to be equal

Schapire, Robert

389

Computer Defeats Video Game System in #EnergyFaceoff Round One | Department  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsruc DocumentationP-Series to User Group andCompositional Variation The Computationalof Energy

390

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff  

Energy Savers [EERE]

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious RankCombustion |Energy UsageAUDITVehiclesTankless orAChief MedicalDepartment ofCompleted SitesJungle |

391

Interactive Genetic Engineering of Evolved Video Game Content  

E-Print Network [OSTI]

their effects on weapon dy- namics immediately. The effect is a new kind of "genetic en- gineering" experience is still important for the global search, players can effectively guide local searches that optimize weapon evolved content represented by artificial neural networks. In particular, particle system weapons evolved

Stanley, Kenneth O.

392

The development of high definition television : an ecology of games  

E-Print Network [OSTI]

This study is an analysis of the forces that shaped the overall character of a new US television system, high definition or HDTV, between the early 1980s and 2010, with a primary focus on the period leading up the Federal ...

Neil, Suzanne Chambliss

2010-01-01T23:59:59.000Z

393

In Mc Ferrin, K., Weber R., Carlsen, R. & Willis, D. A. Proceedings of SITE 2008. Chesapeak, VA: AACE. pp. 3441-3449. Mobile Co-operative Game-based Learning with Moles  

E-Print Network [OSTI]

: In this paper we examine how 6th grade students independently develop and play a mobile co-operative game: AACE. pp. 3441-3449. Mobile Co-operative Game-based Learning with Moles: Time Travelers in Medieval by children are strong evidence for why we should integrate the design of mobile co-operative learning games

Lübeck, Universität zu

394

ADVANCED WIRELESS CHARGING SYSTEM FOR PORTABLE ELECTRIC DEVICES  

E-Print Network [OSTI]

within a power network and microgrids. The formulation and im- plementation of the optimal surfaces are presented, in addition to experimental validation of the new power buffer control law. Index Terms?DC power systems, differential game, distributed... control, nonlinear systems, power buffers. I. INTRODUCTION INA LOCAL area electrical power networks, such as a mi-crogrids [1] or electric ships [2], all components of the sys- tem, including sources, loads, and distribution have multiple commitments...

Liu, Jianyang

2012-04-19T23:59:59.000Z

395

Serious Games & Virtual Environments for Educational and Entertainment Speaker: Dr Daniela M Romano, 3D Graphics and Virtual Reality Group, Computer Science, University  

E-Print Network [OSTI]

be sustained while experiencing them. In this presentation serious games and virtual environments applicationSerious Games & Virtual Environments for Educational and Entertainment Speaker: Dr Daniela M Romano learning to ensure that the learning is integrated within `gameplay'. Virtual Environments are 3D graphical

Romano, Daniela

396

Game-based dynamic simulations supporting technical education and training iJOE International Journal of Online Engineering -www.i-joe.org 1  

E-Print Network [OSTI]

. SIMULATIONS AND GAMES FOR LEARNING PURPOSES The development of ICT solutions has allowed for more complex and advanced representations of learning material. In this context, dynamic simulators can be regardedGame-based dynamic simulations supporting technical education and training iJOE International

Foss, Bjarne A.

397

Alexandru Iosup Parallel and Distributed Systems Group  

E-Print Network [OSTI]

Engineering Center (TCE), Haifa, IL IaaS Cloud Benchmarking Massivizing Online Social Games Gamification

Iosup, Alexandru

398

Alexandru Iosup Parallel and Distributed Systems Group  

E-Print Network [OSTI]

Online Games: High Performance Computing and High Quality Time 1 Massivizing Social Games: High used to be art, may now be computing Massivizing Social Games: High Performance Computing and High,000,000 active players Massivizing Social Games: High Performance Computing and High Quality Time ­ A. Iosup 3

Iosup, Alexandru

399

Alexandru Iosup Parallel and Distributed Systems Group  

E-Print Network [OSTI]

Online Games: High Performance Computing and High Quality Time 1 Massivizing Social Games: High,000,000 active players Massivizing Social Games: High Performance Computing and High Quality Time ­ A. Iosup 3 Games: High Performance Computing and High Quality Time ­ A. Iosup 4 Sources: MMOGChart, own research

Iosup, Alexandru

400

A game management plan for Rancho de los Jefes, Brooks County, Texas  

E-Print Network [OSTI]

; Dr. James G, Teer KAMEB Services, Inc. of Houston maintains a 4, 564, 9 hectare hunting lease in Brooks County, Texas for white-tailed deer (Ddocoileus vir inianus), wild turkeys )~Ml ~11 ' t d' ), j 1 )~P ~t (Zenaida macroura) . The objectives... of this study djere to evaluate present wildlife management practices employed on the lease and to develop a game management pl an whereby the wildlife resources on the lease will continue to provide benefits to the lessees. Initially, the major vegetative...

Frazier, Kenneth Durward

1976-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


401

Albeni Falls Wildlife Mitigation Project; Idaho Department of Fish and Game 2007 Final Annual Report.  

SciTech Connect (OSTI)

The Idaho Department of Fish and Game maintained a total of about 2,743 acres of wildlife mitigation habitat in 2007, and protected another 921 acres. The total wildlife habitat mitigation debt has been reduced by approximately two percent (598.22 HU) through the Department's mitigation activities in 2007. Implementation of the vegetative monitoring and evaluation program continued across protected lands. For the next funding cycle, the IDFG is considering a package of restoration projects and habitat improvements, conservation easements, and land acquisitions in the project area.

Cousins, Katherine [Idaho Department of Fsh and Game

2009-04-03T23:59:59.000Z

402

Gamification of Joint Student/System Control Over Problem Selection in a Linear Equation Tutor  

E-Print Network [OSTI]

Gamification of Joint Student/System Control Over Problem Selection in a Linear Equation Tutor gamification features in ITSs has become a popular theme in ITSs research. This work focuses on gamification for incorporating gamification features in ITSs. Keywords: DragonBox, educational games, student control, shared

Mankoff, Jennifer

403

Computational Science Technical Note CSTN-172 Plasma Visualization in Parallel using Particle Systems on Graphical Processing  

E-Print Network [OSTI]

as particle systems that emit light are important in many interesting components of games, computer animated = {April}, publisher = {WorldComp}, institution = {Computer Science, Massey University, Auckland, New Ken Hawick, Computer Science, Massey University, Albany, North Shore 102-904, Auckland, New Zealand

Hawick, Ken

404

Energy-Efficient Spectrum Sharing in Relay-Assisted Cognitive Radio Systems  

E-Print Network [OSTI]

Energy-Efficient Spectrum Sharing in Relay-Assisted Cognitive Radio Systems (Invited Paper) Mariem of a relevant spectrum game. Two energy-efficient sources communicating with their respective destination energy-efficient sources. Keywords: resource allocation, cognitive radio, cooperative transmission, Nash

Paris-Sud XI, Université de

405

IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS PART B 1 Spectrum Sharing in Cognitive Radio Networks  

E-Print Network [OSTI]

IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS ­ PART B 1 Spectrum Sharing in Cognitive Radio of radio frequency spectrum. In this paper, we consider the problem of spectrum sharing among primary (or Terms--Cognitive radio, spectrum sensing, spectrum sharing, game theory, Nash equilibrium. I

Wang, Xinbing

406

Hellsgate Big Game Winter Range Wildlife Mitigation Project : Annual Report 2008.  

SciTech Connect (OSTI)

The Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) was proposed by the Confederated Tribes of the Colville Reservation (CTCR) as partial mitigation for hydropower's share of the wildlife losses resulting from Chief Joseph and Grand Coulee Dams. At present, the Hellsgate Project protects and manages 57,418 acres (approximately 90 miles2) for the biological requirements of managed wildlife species; most are located on or near the Columbia River (Lake Rufus Woods and Lake Roosevelt) and surrounded by Tribal land. To date we have acquired about 34,597 habitat units (HUs) towards a total 35,819 HUs lost from original inundation due to hydropower development. In addition to the remaining 1,237 HUs left unmitigated, 600 HUs from the Washington Department of Fish and Wildlife that were traded to the Colville Tribes and 10 secure nesting islands are also yet to be mitigated. This annual report for 2008 describes the management activities of the Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) during the past year.

Whitney, Richard P.; Berger, Matthew T.; Rushing, Samuel; Peone, Cory

2009-01-01T23:59:59.000Z

407

On the Impact of Information Technologies on Society: an Historical Perspective through the Game of Chess  

E-Print Network [OSTI]

The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has been alive and used both as a mark to measure hardware/software progresses and as an ongoing programming challenge leading to numerous discoveries. In the early days of computer science it was a topic for specialists. But as computers were democratized, and the strength of chess engines began to increase, chess players started to appropriate to themselves these new tools. We show how these interactions between the world of chess and information technologies have been herald of broader social impacts of information technologies. The game of chess, and more broadly the world of chess (chess players, literature, computer softwares and websites dedicated to chess, etc.), turns out to be a surprisingly and particularly sharp indicator of the changes induced in our everyday life by ...

Prost, Frederic

2012-01-01T23:59:59.000Z

408

Radiocesium Concentration Change in Game Animals: Use of Food Monitoring Data - 13168  

SciTech Connect (OSTI)

Radionuclides were released into the environment in the Fukushima Daiichi Nuclear Power Plant (FDNPP) accident. Radiocesium (Cs-134+137) concentrations in most agricultural products became lower than the detection limit (?10 Bq kg{sup -1}) from June 2011, and the concentrations have remained low. However, some wild food materials such as meat of game animals (e.g., bear and wild boar) caught in Fukushima and surrounding areas some times showed higher values than the detection limits. In this study, monitoring data on game animal meat were summarized to understand the amount of activities found in wild animals and the activity distribution in the contaminated areas. Concentration data are available from monthly reports issued by the Ministry of Health, Labour and Welfare. Data were collected on wild boar (Sus scrofa), deer (Cervus nippon), Asian black bear (Ursus thibetanus), Japanese pheasant (Phasianus versicolor), and duck (e.g. Anas poecilorhynch). There is a tendency that the concentration decreases with distance from the FDNPP; in order to compare the Cs-137 concentrations among animals, one collection site was selected. The results showed that the concentration was in the following order within one year: Asian black bear>wild boar> deer >duck and Japanese pheasant. Bear and boar are omnivorous animals and their feeding pattern would affect the concentrations in their meats. (authors)

Tagami, Keiko; Uchida, Shigeo [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)] [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)

2013-07-01T23:59:59.000Z

409

From heart monitoring to Kinect gaming: Seeing the invisible ENG EK131/132 E5 (Fall 2014)  

E-Print Network [OSTI]

From heart monitoring to Kinect gaming: Seeing the invisible ENG EK131/132 E5 (Fall 2014) Module beating heart, a rock 300m underwater and your skeleton are not visible to a naked eye, so how can will experiment with a heart monitor app on your smartphone, you will build your own sonar to measure distance

410

A game theoretical analysis of the design options of the real-time electricity market Haikel Khalfallah a  

E-Print Network [OSTI]

1 A game theoretical analysis of the design options of the real-time electricity market Haikel January 2013 Abstract In this paper we study the economic consequences of two real-time electricity market increase forward contracts while raising electricity prices. Moreover, possible use of market power would

Paris-Sud XI, Université de

411

Strategic Decision-Making with Information and Extraction Externalities: A Structural Model of the Multi-Stage Investment Timing Game  

E-Print Network [OSTI]

of the Multi-Stage Investment Timing Game in Offshore Petroleum Production C.-Y. Cynthia Lin 1 Appendix: Monte's exploration decision as a fraction of a firm's average de- velopment cost is given by |·drill_cost| = 049's average devel- opment cost is given by |·drill_cost| = 049|| = -159. Thus, when a neighbor explores

Lin, C.-Y. Cynthia

412

Basins of attraction for species extinction and coexistence in spatial rock-paper-scissors games Hongjing Shi,1,2  

E-Print Network [OSTI]

Basins of attraction for species extinction and coexistence in spatial rock-paper-scissors games on extinction induced by asym- metric interactions among species 15 . In addition, the size effect of population dynamics of mobile species under cyclic competition by breaking the symmetry in the initial populations

Lai, Ying-Cheng

413

A Nested Game-Based Optimization Framework for Electricity Retailers in the Smart Grid with Residential Users and PEVs  

E-Print Network [OSTI]

A Nested Game-Based Optimization Framework for Electricity Retailers in the Smart Grid California Los Angeles, CA USA {yli760, yanzhiwa, shahin, pedram}@usc.edu Abstract--In the smart grid, real to the smart grid with distributed control mechanism in order to reduce the amount of communication overhead

Pedram, Massoud

414

PHYSICAL REVIEW E 83, 011917 (2011) Pattern formation, synchronization, and outbreak of biodiversity in cyclically competing games  

E-Print Network [OSTI]

of biodiversity in cyclically competing games Wen-Xu Wang,1 Xuan Ni,2 Ying-Cheng Lai,1,2,3 and Celso Grebogi3 1 on biodiversity. Addressing the role of migration in biodiversity microscopically is fundamental but remains mutations, leading to an outbreak of biodiversity. A surprising phenomenon is that target waves in different

Lai, Ying-Cheng

415

Virtual Laboratories > 13. Games of Chance > 1 2 3 4 5 6 7 8 9 10 11 5. Roulette  

E-Print Network [OSTI]

and then a small ball is rolled in a groove, in the opposite direction as the motion of the wheel.. Eventually the ball falls into one of the slots. Naturally, we assume mathematically that the wheel is fair, soVirtual Laboratories > 13. Games of Chance > 1 2 3 4 5 6 7 8 9 10 11 5. Roulette The Roulette Wheel

Demeio, Lucio

416

CAIA Technical Report 060410D February 2006 page 1 of 4 Misclassification of Game Traffic based on Port  

E-Print Network [OSTI]

on Port Numbers: A Case Study using Enemy Territory Sebastian Zander Centre for Advanced Internet been classified based on port numbers. It has been argued that purely relying on port numbers does be identified when solely relying on port number based identification. We find that the number of game flows

Zander, Sebastian

417

A Game Theoretic Radio Access Network Selection scheme in a 4G mobile environment supporting capacity planning  

E-Print Network [OSTI]

A Game Theoretic Radio Access Network Selection scheme in a 4G mobile environment supporting of diverse technologies. Fourth Generation (4G) of mobile networks is envisioned as a common, flexible is currently a solution of an all-IP network layer, i.e. there is a common core network but different access

Pitsillides, Andreas

418

Game Changer  

E-Print Network [OSTI]

getting caught with unlicensed guns after being pulled over Bryant once confiscated a  gun from a 12­year­old firing at 

Agha, Laith Zahid Thabet

2012-01-01T23:59:59.000Z

419

Efficient Query Verification on Outsourced Data: A Game-Theoretic Approach  

E-Print Network [OSTI]

To save time and money, businesses and individuals have begun outsourcing their data and computations to cloud computing services. These entities would, however, like to ensure that the queries they request from the cloud services are being computed correctly. In this paper, we use the principles of economics and competition to vastly reduce the complexity of query verification on outsourced data. We consider two cases: First, we consider the scenario where multiple non-colluding data outsourcing services exist, and then we consider the case where only a single outsourcing service exists. Using a game theoretic model, we show that given the proper incentive structure, we can effectively deter dishonest behavior on the part of the data outsourcing services with very few computational and monetary resources. We prove that the incentive for an outsourcing service to cheat can be reduced to zero. Finally, we show that a simple verification method can achieve this reduction through extensive experimental evaluatio...

Nix, Robert

2012-01-01T23:59:59.000Z

420

Role of word-of-mouth for programs of voluntary vaccination: A game-theoretic approach  

E-Print Network [OSTI]

We propose a model describing the synergetic feedback between word-of-mouth (WoM) and epidemic dynamics controlled by voluntary vaccination. We combine a game-theoretic model for the spread of WoM and a compartmental model describing $SIR$ disease dynamics in the presence of a program of voluntary vaccination. We evaluate and compare two scenarios, depending on what WoM disseminates: (1) vaccine advertising, which may occur whether or not an epidemic is ongoing and (2) epidemic status, notably disease prevalence. Understanding the synergy between the two strategies could be particularly important for organizing voluntary vaccination campaigns. We find that, in the initial phase of an epidemic, vaccination uptake is determined more by vaccine advertising than the epidemic status. As the epidemic progresses, epidemic status become increasingly important for vaccination uptake, considerably accelerating vaccination uptake toward a stable vaccination coverage.

Bhattacharyya, Samit; Breban, Romulus

2015-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


421

New Passwords in the Visa and Work Permit Game: A Review of the New Visa and Work Permit Regulatory Framework in Taiwan  

E-Print Network [OSTI]

art. 8(3). VISAS AND WORK PERMITS IN TAIWAN F. PENALTIES ANDVisas and Work Permits 1. OverseasPASSWORDS IN THE VISA AND WORK PERMIT GAME: A REVIEW OF THE

Winkler, Robin; Lee, Robert; Ruff, Andrew

1993-01-01T23:59:59.000Z

422

IEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 19, NO. 1, FEBRUARY 2004 691 equilibrium been reached in all iterations), if multiple Nash equilibria  

E-Print Network [OSTI]

is much more adaptable in near real time than traditional thermal plants and, thus, tends to enjoy. Rudnick, "Hydrothermal market simulator using game theory: Assessmant of market power," IEEE Trans. PowerIEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 19, NO. 1, FEBRUARY 2004 691 equilibrium been reached

Catholic University of Chile (Universidad CatĂłlica de Chile)

423

Perspectives in Energy Research: How Can We Change the Game? (2011 Summit)  

ScienceCinema (OSTI)

Eric Issacs, Director of DOE's Argonne National Laboratory, discussed the role of the EFRC Program and National Laboratories in developing game-changing energy technologies in the EFRC Summit session titled "Leading Perspectives in Energy Research." The 2011 EFRC Summit and Forum brought together the EFRC community and science and policy leaders from universities, national laboratories, industry and government to discuss "Science for our Nation's Energy Future." In August 2009, the Office of Science established 46 Energy Frontier Research Centers. The EFRCs are collaborative research efforts intended to accelerate high-risk, high-reward fundamental research, the scientific basis for transformative energy technologies of the future. These Centers involve universities, national laboratories, nonprofit organizations, and for-profit firms, singly or in partnerships, selected by scientific peer review. They are funded at $2 to $5 million per year for a total planned DOE commitment of $777 million over the initial five-year award period, pending Congressional appropriations. These integrated, multi-investigator Centers are conducting fundamental research focusing on one or more of several ?grand challenges? and use-inspired ?basic research needs? recently identified in major strategic planning efforts by the scientific community. The purpose of the EFRCs is to integrate the talents and expertise of leading scientists in a setting designed to accelerate research that transforms the future of energy and the environment.

Isaacs, Eric (Director, Argonne National Laboratory)

2012-03-14T23:59:59.000Z

424

Framework for a visual energy use system  

E-Print Network [OSTI]

.......................................................................................... 6 3.4 Semi-Automated Data Extraction......................................................................... 7 3.5 Developments in Building Energy Simulation..................................................... 9 3.6 Fundamental Information................................................................................................. 16 3.9 Game Engine Genres.......................................................................................... 16 3.10 Game Engine Availability .................................................................................. 17 3.11 Game...

McDonald, Christopher Ernest

2009-06-02T23:59:59.000Z

425

A Hierarchical Security Architecture for Cyber-Physical Systems  

SciTech Connect (OSTI)

Security of control systems is becoming a pivotal concern in critical national infrastructures such as the power grid and nuclear plants. In this paper, we adopt a hierarchical viewpoint to these security issues, addressing security concerns at each level and emphasizing a holistic cross-layer philosophy for developing security solutions. We propose a bottom-up framework that establishes a model from the physical and control levels to the supervisory level, incorporating concerns from network and communication levels. We show that the game-theoretical approach can yield cross-layer security strategy solutions to the cyber-physical systems.

Quanyan Zhu; Tamer Basar

2011-08-01T23:59:59.000Z

426

Game Theoretic Modelling of a Human Driver’s Steering Interaction with Vehicle Active Steering Collision Avoidance System  

E-Print Network [OSTI]

-Integral-Derivative (PID) control, Model Predictive Control (MPC) and Linear Quadratic Regulator (LQR). Particular attention here is given to the MPC and LQR which serve as the foundation of the distributed MPC and LQ dynamic optimization approaches to be described...

Na, Xiaoxiang; Cole, David J.

2014-11-10T23:59:59.000Z

427

588 IEEE SYSTEMS JOURNAL, VOL. 8, NO. 2, JUNE 2014 GTES: An Optimized Game-Theoretic Demand-Side  

E-Print Network [OSTI]

, Nei Kato, Fellow, IEEE, and Ivan Stojmenovic, Fellow, IEEE Abstract--Demand-side management in smart]­[4]. For the successful deployment of the smart grid, demand-side management or demand response [5]­[7] is crucial. Demand-side in the shape of loads of the utility company. While demand-side management aims at producing a change

Stojmenovic, Ivan

428

Pairing mega events and hydrological systems for urban sustainability : strategy framework for Delhi beyond the Commonwealth Games 2010  

E-Print Network [OSTI]

(cont.) initiate a process by which the city learns to seize opportunities through benign and sustainable change. Furthermore, this thesis intends to inform decision makers with a checklist of crucial tradeoffs, risks and ...

Cherian, Danny, 1978-

2004-01-01T23:59:59.000Z

429

166 IEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 17, NO. 1, FEBRUARY 2002 An Empirical Study of Applied Game Theory  

E-Print Network [OSTI]

, Member, IEEE, and Martin L. Baughman, Fellow, IEEE Abstract--Restructured energy markets present for energy. States currently restructuring, such as Texas, have the advan- tage of reviewing the "lessons. · Green and Newbery [3] examined generation restruc- turing in the U.K with a supply function model

Baldick, Ross

430

The development of an operational game for the U.S. domestic airline industry  

E-Print Network [OSTI]

Introduction: The use of computer simulations to analyze large complex systems is now a well-established technique. By combining detailed numerical models of each component of the system, the behavior of the entire system ...

Elias, Antonio L.

1979-01-01T23:59:59.000Z

431

What Factors Affect the Decision to Invest in a Fuel Ethanol Plant? A Structural Model of the Ethanol Investment Timing Game1  

E-Print Network [OSTI]

1 What Factors Affect the Decision to Invest in a Fuel Ethanol Plant? A Structural Model of the Ethanol Investment Timing Game1 C.-Y. Cynthia Lin and Fujin Yi Abstract The decision to invest in building an ethanol plant that uses a particular feedstock is a dynamic decision that may be affected by economic

Lin, C.-Y. Cynthia

432

Design and performance of the Georgia Tech Aquatic Center photovoltaic system. Final report  

SciTech Connect (OSTI)

A building-integrated DC PV array has been constructed on the Georgia Tech campus. The array is mounted on the roof of the Georgia Tech Aquatic Center (GTAC), site of the aquatic events during the 1996 Paralympic and Olympic Games in Atlanta. At the time of its construction, it was the world`s largest roof-mounted photovoltaic array, comprised of 2,856 modules and rates at 342 kW. This section describes the electrical and physical layout of the PV system, and the associated data acquisition system (DAS) which monitors the performance of the system and collects measurements of several important meteorological parameters.

Rohatgi, A.; Begovic, M.; Long, R.; Ropp, M.; Pregelj, A.

1996-12-31T23:59:59.000Z

433

CS 4730-001 Computer Game Design -Spring 2014 ENGR (20597)  

E-Print Network [OSTI]

~ 1. Did the "gamification" of the grading system in the course help or hurt your enjoyment very strongly against the gamification in this class. I found it distracting, and felt that it took I was at all times. Could have a couple of group side quests. The gamification of the grading system

Sherriff, Mark S.

434

CALL FOR APPLICATION 18-MONTH POSTDOCTORAL FELLOWSHIP AT CNRM-GAME  

E-Print Network [OSTI]

of the IPCC, by making progress in the evaluation of the representation of clouds simulated by Earth System System Models both at the large- scale and at the process-scale and in both climate and NWP modes Models (ESMs) and the understanding of cloud-climate feedback processes. In order to achieve these goals

Ribes, Aurélien

435

A Cooperative In-Car Game for Heterogeneous Players , Sebastian Goebl1  

E-Print Network [OSTI]

to introduce a system fostering a col- laborative and communicative experience in this environment. This paper with sophisticated rear entertainment sys- tems, e.g. BMW's system includes a flat screen and audio jacks for DVD, TV with the other travellers (Section 4.2.3). In cooperation with automobile manufacturer BMW, we aim to cre- ate

436

Systems Engineering  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Systems Engineering Systems Engineering is a holistic engineering discipline that provides systems analysis, systems integration, decision analysis, and systems science products...

437

Game theoretic analysis and agent-based simulation of electricity markets  

E-Print Network [OSTI]

In power system analysis, uncertainties in the supplier side are often difficult to estimate and have a substantial impact on the result of the analysis. This thesis includes preliminary work to approach the difficulties. ...

Ono, Teruo, S.M. Massachusetts Institute of Technology

2005-01-01T23:59:59.000Z

438

Game theory analysis of aircraft manufacturer innovation strategies in the face of increasing airline fuel costs  

E-Print Network [OSTI]

The air transportation system is a vital infrastructure that enables economic growth and provides significant social benefits. Future increases and volatility in crude oil prices, as well as environmental charges, are ...

Morrison, James K. D. (James Kelley Douglas)

2011-01-01T23:59:59.000Z

439

Immersive audiomotor game play enhances neural and perceptual salience of weak signals in noise  

E-Print Network [OSTI]

All sensory systems face the fundamental challenge of encoding weak signals in noisy backgrounds. Although discrimination abilities can improve with practice, these benefits rarely generalize to untrained stimulus dimensions. ...

Hancock, Kenneth E.

440

PEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach  

E-Print Network [OSTI]

method, which makes it very difficult for independent system operators to perform capacity planning of California at Riverside, Riverside, CA, USA, e-mail: hamed@ee.ucr.edu. J. Huang is with the Department management solutions for renewable wind and solar energy integration. In addition to the need for constantly

Mohsenian-Rad, Hamed

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


441

A Lyapunov-Krasovskii Stability Analysis for Game-Theoretic Based Power Control in Optical Networks  

E-Print Network [OSTI]

is to maximize its own utility function. The utility func- tion increases with an increasing OSNR value-delay system. The work utilizes singular perturbation theory modified to handle Lyapunov-Krasovskii techniques to lists, requires prior specific permission and/or a fee. Gamecomm 2008 October 20, 2008, Athens, GREECE

Pavel, Lacra

442

A WEB-BASED GAME FOR COLLECTING MUSIC METADATA Michael I Mandel  

E-Print Network [OSTI]

an automatic music description system can adequately label brand new, obscure, or unknown music. To train have seen before or one that is brand new, she does not know which she will receive. She listens music and text, especially Whitman [4]. More recently, [2] has applied ideas from the image retrieval

Ellis, Dan

443

State-space Approach to Pricing Design in OSNR Nash Game  

E-Print Network [OSTI]

of Electrical and Computer Engineering, University of Toronto, Ontario, M5S3L1, Canada (Tel: 416-978-6289; e regulator theory to design a pricing policy for the network for a given optical signal-to-noise ratio (OSNR to intelligently control the net- work. As an alternative to traditional system-wide optimization, non-cooperative

Pavel, Lacra

444

SUBMITTED FOR PUBLICATION TO: , JULY 10, 2009 1 Inter-Operator Spectrum Sharing from a Game  

E-Print Network [OSTI]

. The Stackelberg equilibrium (S.E) is reached where the best response of the secondary operator is taken-utilization. In this respect and motivated by the ever-increasing demands for wireless services, several works have appeared in the literature ([1]- [9] among many others) wherein interestingly both theoretical and practical (system

Paris-Sud XI, Université de

445

Apr 23rd 2008 Robot soccer players learning the 'beautiful game'  

E-Print Network [OSTI]

on the field in Germany this week are no less entertaining. Some move about on three wheels; others plod slowly Trade Fair by getting the ball into their oppo- nents' goal. The contest, which began Tuesday of a the "Mobile Robots & Autonomous Systems" show- case for the technology. Other robots on display offer

Behnke, Sven

446

Participatory learning and knowledge assessment with a game-based method relying on student-generated questions  

E-Print Network [OSTI]

A game based on student-generated multiple-choice questions (MCQs) was used to promote participatory learning and as a knowledge assessment tool in the framework of an elementary course in Photonics. Under the instructor's guidance, students were asked to author MCQs, including both question stems and four possible answers (three distractors and one correct answer). They were told that good enough questions would enter a repository from which MCQs for the final exam could be drawn. The student-generated MCQs were then reviewed by the instructor, who discarded unsuitable questions and made amendments to ensure quality standards. The resulting repository (with the key to the correct answers) was made available to the students, whereupon a subset of questions were selected by the instructor to set the MCQ test for the final exam (consisting of a MCQ test based on student-generated questions and a problem-solving part set entirely by the instructor). The MCQ repository was large enough to ensure that rote learnin...

Abad, Enrique; Gil, Julia

2015-01-01T23:59:59.000Z

447

Library System Library System  

E-Print Network [OSTI]

Library System #12;Library System 5150 Anthony Wayne Drive David Adamany Undergraduate Library that for the current fiscal year, we've been given an additional $600,000 for our library materials budget. We're very subscriptions. The Wayne State University Libraries are deeply committed to providing our faculty and students

Cinabro, David

448

Applications of Game Theory to Multi-Agent Coordination Problems in Communication Networks  

E-Print Network [OSTI]

Żi(t). To state the result, we use a bit more notation about these processes. Let NŻ1l = Nl(T1) and for j = 2, 3, and 4 define NŻl(Tj) recursively as follows: NŻ jl = NŻ j?1 l ( 1 + bj dj ) ? ? e(?q j 1??Żj)+ + CN ( bj dj ) ? ? e(?q j 1??Żj) ? ? ? e ( qj1 ln bj... are profit driven and they prefer cheaper (profitable) routes to shorter ones (e.g Hot Potato routing). Such selfish behaviors of ISPs result in inefficient operation of the system. Often, as in the above example, it is true that selfish choices of the agents...

Ramaswamy Pillai, Vinod

2013-08-28T23:59:59.000Z

449

Sharing the Total Cost of Ownership of Electric Vehicles: A Study on the Application of Game Theory  

E-Print Network [OSTI]

and constituent systems (customers, vehicle producers, energy suppliers, telecommunication operators, states

de Weck, Olivier L.

450

Real-time physics data-visualization system using Performer Chris Mitchella  

E-Print Network [OSTI]

techniques used both in the video-game industry and military flight simulators to achieve real-time frame

California at Los Angles, University of

451

Nash Equilibrium Seeking in Multi-Vehicle Systems: A Lie Bracket Approximation-Based Approach  

E-Print Network [OSTI]

We consider problems in multi-agent systems where a network of autonomous vehicles needs to self-organize such that some global objective function is maximized. To deal with the agents' lack of global information we define the problem as a potential game where the agents/players are only able to access local measurements of their individual utility functions whose parameters and detailed analytical forms may be unknown. We then propose a distributed and adaptive continuous-time algorithm, where each agent applies a local sinusoidal extremum seeking feedback adopted to its specific motion dynamics. By interpreting this multi-vehicle system as an input-affine system with periodic excitations and by using geometric methods based on Lie brackets, we calculate a simplified system which approximates the qualitative behavior of the original one better than existing methods, while only requiring twice differentiability of the utility functions. We show that the Lie bracket direction is directly related to the unknown...

Dürr, Hans-Bernd; Johansson, Karl H

2011-01-01T23:59:59.000Z

452

The Case for A Hierarchal System Model for Linux Clusters  

SciTech Connect (OSTI)

The computer industry today is no longer driven, as it was in the 40s, 50s and 60s, by High-performance computing requirements. Rather, HPC systems, especially Leadership class systems, sit on top of a pyramid investment mode. Figure 1 shows a representative pyramid investment model for systems hardware. At the base of the pyramid is the huge investment (order 10s of Billions of US Dollars per year) in semiconductor fabrication and process technologies. These costs, which are approximately doubling with every generation, are funded from investments multiple markets: enterprise, desktops, games, embedded and specialized devices. Over and above these base technology investments are investments for critical technology elements such as microprocessor, chipsets and memory ASIC components. Investments for these components are spread across the same markets as the base semiconductor processes investments. These second tier investments are approximately half the size of the lower level of the pyramid. The next technology investment layer up, tier 3, is more focused on scalable computing systems such as those needed for HPC and other markets. These tier 3 technology elements include networking (SAN, WAN and LAN), interconnects and large scalable SMP designs. Above these is tier 4 are relatively small investments necessary to build very large, scalable systems high-end or Leadership class systems. Primary among these are the specialized network designs of vertically integrated systems, etc.

Seager, M; Gorda, B

2009-06-05T23:59:59.000Z

453

VOLUME 85, NUMBER 24 P H Y S I C A L R E V I E W L E T T E R S 11 DECEMBER 2000 New Paradoxical Games Based on Brownian Ratchets  

E-Print Network [OSTI]

Games Based on Brownian Ratchets Juan M. R. Parrondo,1 Gregory P. Harmer,2 and Derek Abbott2 1) Based on Brownian ratchets, a counterintuitive phenomenon has recently emerged--namely, that two losing or randomly [1,2]. This so-called flashing ratchet is in the class of phenomena known as Brownian ratchets [3

Parrondo, Juan M.R.

454

The Pumping Lemma as a "game with the devil" Pumping Lemma: If L is a regular language then there is an integer m so that any string w in L of length  

E-Print Network [OSTI]

The Pumping Lemma as a "game with the devil" Pumping Lemma: If L is a regular language yeah? I say it is regular. Me: Let's settle this using the Pumping Lemma. If L was regular, the Pumping number to work, any string of length longer than 1000 has to behave as the Pumping Lemma says ­ so I get

Nielsen, Mark J.

455

Performance of Kepler GTX Titan GPUs and Xeon Phi System  

E-Print Network [OSTI]

NVIDIA's new architecture, Kepler improves GPU's performance significantly with the new streaming multiprocessor SMX. Along with the performance, NVIDIA has also introduced many new technologies such as direct parallelism, hyper-Q and GPU Direct with RDMA. Apart from other usual GPUs, NVIDIA also released another Kepler 'GeForce' GPU named GTX Titan. GeForce GTX Titan is not only good for gaming but also good for high performance computing with CUDA. Nevertheless, it is remarkably cheaper than Kepler Tesla GPUs. We investigate the performance of GTX Titan and find out how to optimize a CUDA code appropriately for it. Meanwhile, Intel has launched its new many integrated core (MIC) system, Xeon Phi. A Xeon Phi coprocessor could provide similar performance with NVIDIA Kepler GPUs theoretically but, in reality, it turns out that its performance is significantly inferior to GTX Titan.

Jeong, Hwancheol; Pak, Jeonghwan; Choi, Kwang-jong; Park, Sang-Hyun; Yoo, Jun-sik; Kim, Joo Hwan; Lee, Joungjin; Lee, Young Woo

2013-01-01T23:59:59.000Z

456

Performance of Kepler GTX Titan GPUs and Xeon Phi System  

E-Print Network [OSTI]

NVIDIA's new architecture, Kepler improves GPU's performance significantly with the new streaming multiprocessor SMX. Along with the performance, NVIDIA has also introduced many new technologies such as direct parallelism, hyper-Q and GPU Direct with RDMA. Apart from other usual GPUs, NVIDIA also released another Kepler 'GeForce' GPU named GTX Titan. GeForce GTX Titan is not only good for gaming but also good for high performance computing with CUDA. Nevertheless, it is remarkably cheaper than Kepler Tesla GPUs. We investigate the performance of GTX Titan and find out how to optimize a CUDA code appropriately for it. Meanwhile, Intel has launched its new many integrated core (MIC) system, Xeon Phi. A Xeon Phi coprocessor could provide similar performance with NVIDIA Kepler GPUs theoretically but, in reality, it turns out that its performance is significantly inferior to GTX Titan.

Hwancheol Jeong; Weonjong Lee; Jeonghwan Pak; Kwang-jong Choi; Sang-Hyun Park; Jun-sik Yoo; Joo Hwan Kim; Joungjin Lee; Young Woo Lee

2013-11-04T23:59:59.000Z

457

A systems-theoretic security model for large scale, complex systems applied to the US air transportation system  

E-Print Network [OSTI]

Classical risk-based or game-theoretic security models rely on assumptions from reliability theory and rational expectations economics that are not applicable to security threats. Additionally, these models suffer from ...

Laracy, Joseph R. (Joseph Raymond)

2007-01-01T23:59:59.000Z

458

Mechanizing Exploratory Game Design  

E-Print Network [OSTI]

machine think? ” [223], Alan Turing revives what is perhapsone day be designed, to Alan Turing’s 1950 hand-simulation

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

459

Gaming & Social Innovation.  

E-Print Network [OSTI]

??Dette paper prśsenterer en rśkke ny computerspil, som har det fśllesmĺl at skabe borgerdreven social innovation. Indledningsvist vil paperet skitsere den udvikling, der har fundetsted… (more)

Wichmand, Mette

2011-01-01T23:59:59.000Z

460

The Subset Sum Game  

E-Print Network [OSTI]

Dec 14, 2012 ... weighted items and wants to maximize the total weight of its own ... equilibria and the associated quality measures, namely Price of Anarchy and ... mission Control problem (ACP) which, in a wide sense, refers to the design of.

2012-12-14T23:59:59.000Z

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


461

Information >> Game Dates  

E-Print Network [OSTI]

foreseen or unforeseen. I hereby release Bowling Green State University, its employees, agents by the negligence of Bowling Green State University, its employees, agents and representatives harmless from any N. Mercer Road, Bowling Green, OH 43403 Department of Recreation and Wellness - Division of Student

Moore, Paul A.

462

Mechanizing Exploratory Game Design  

E-Print Network [OSTI]

treasures from a network of caverns without running out ofrobot through underground caverns, drilling out rocks ofrocks can be present in a cavern, bagged in the robot’s

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

463

Mechanizing Exploratory Game Design  

E-Print Network [OSTI]

opposed to engineering problems. Amplify creativity of humanengineering effort of others could simply be inherited. Chapter 5 Computational Creativity

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

464

Mechanizing Exploratory Game Design  

E-Print Network [OSTI]

a small piece of advanced search algorithm design wisdom,search problems, the advanced search algorithms of theto use the advanced combinatorial search algorithms that

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

465

Mechanizing Exploratory Game Design  

E-Print Network [OSTI]

318 17.1 Multiple, linked grid maps generated from a onlyto the edge of an n-by-n grid map must be covered in water (properties of the large grid map (an n-by-m network) could

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

466

Mechanizing Exploratory Game Design  

E-Print Network [OSTI]

133] Lorenzo Magnani. Abduction, reason, and science:1979. [100] J. R Josephson. Abduction-prediction model ofthe related sense of abduction that is tied to appositional

Smith, Adam Marshall

2012-01-01T23:59:59.000Z

467

A game of chess  

E-Print Network [OSTI]

of the main character's relationship with Leslie, a woman with an uncertain past and a troubled present. Because it is told from a retrospective first person perspective, much of the story is devoted to revealing the narrator's dilemma. Midway through... the story it is clear that Leslie's immediate problem is heroin addiction, and by the end of the story, the reader knows the scope of her addiction and how seriously it has affected the narrator. The narrator's cellmate -- Rooke -- serves as a central...

Gayle, Chad A

1995-01-01T23:59:59.000Z

468

Systems Synthesis  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Synthesis. Integration, and Control System synthesis, integration, and control requires creativity and a broad vision of the big picture of the system to be able to select the best...

469

System Requirements  

E-Print Network [OSTI]

2.1 Overview *..........................................................................................................................................4 2.2 Purpose of the system *....................................................................................................................4 2.3 Product perspective..........................................................................................................................4 2.4 Objectives and success criteria for the system *............................................................................4

S Ystem Brock; Portal E Ngine; P Roduct; Enhydra E Nterprise; S Ystem; R Equirements; T Able; Of C Ontents

470

System Effectiveness  

SciTech Connect (OSTI)

An effective risk assessment system is needed to address the threat posed by an active or passive insider who, acting alone or in collusion, could attempt diversion or theft of nuclear material. It is critical that a nuclear facility conduct a thorough self-assessment of the material protection, control, and accountability (MPC&A) system to evaluate system effectiveness. Self-assessment involves vulnerability analysis and performance testing of the MPC&A system. The process should lead to confirmation that mitigating features of the system effectively minimize the threat, or it could lead to the conclusion that system improvements or upgrades are necessary to achieve acceptable protection against the threat. Analysis of the MPC&A system is necessary to understand the limits and vulnerabilities of the system to internal threats. Self-assessment helps the facility be prepared to respond to internal threats and reduce the risk of theft or diversion of nuclear material. MSET is a self-assessment or inspection tool utilizing probabilistic risk assessment (PRA) methodology to calculate the system effectiveness of a nuclear facility's MPC&A system. MSET analyzes the effectiveness of an MPC&A system based on defined performance metrics for MPC&A functions based on U.S. and international best practices and regulations. A facility's MC&A system can be evaluated at a point in time and reevaluated after upgrades are implemented or after other system changes occur. The total system or specific subareas within the system can be evaluated. Areas of potential performance improvement or system upgrade can be assessed to determine where the most beneficial and cost-effective improvements should be made. Analyses of risk importance factors show that sustainability is essential for optimal performance. The analyses reveal where performance degradation has the greatest detrimental impact on total system risk and where performance improvements have the greatest reduction in system risk. The risk importance factors show the amount of risk reduction achievable with potential upgrades and the amount of risk reduction actually achieved after upgrades are completed. Applying the risk assessment tool gives support to budget prioritization by showing where budget support levels must be sustained for MC&A functions most important to risk. Results of the risk assessment are also useful in supporting funding justifications for system improvements that significantly reduce system risk.

Powell, Danny H [ORNL] [ORNL; Elwood Jr, Robert H [ORNL] [ORNL

2011-01-01T23:59:59.000Z

471

Microfluidic Systems Integrated Microfluidic Systems**  

E-Print Network [OSTI]

Microfluidic Systems Integrated Microfluidic Systems** Rustem F. Ismagilov* Keywords: analytical methods · enzymes · microfluidics · microreactors · protein structures Microfluidic systems use networks of channels thinner than a human hair to manipulate nanoliter volumes of re- agents. The goal of microfluidics

Ismagilov, Rustem F.

472

A framework of motion capture system based human behaviours simulation for ergonomic analysis  

E-Print Network [OSTI]

With the increasing of computer capabilities, Computer aided ergonomics (CAE) offers new possibilities to integrate conventional ergonomic knowledge and to develop new methods into the work design process. As mentioned in [1], different approaches have been developed to enhance the efficiency of the ergonomic evaluation. Ergonomic expert systems, ergonomic oriented information systems, numerical models of human, etc. have been implemented in numerical ergonomic software. Until now, there are ergonomic software tools available, such as Jack, Ergoman, Delmia Human, 3DSSPP, and Santos, etc. [2-4]. The main functions of these tools are posture analysis and posture prediction. In the visualization part, Jack and 3DSSPP produce results to visualize virtual human tasks in 3-dimensional, but without realistic physical properties. Nowadays, with the development of computer technology, the simulation of physical world is paid more attention. Physical engines [5] are used more and more in computer game (CG) field. The a...

Ma, Ruina; Bennis, Fouad; Ma, Liang

2011-01-01T23:59:59.000Z

473

INFORMATION SYSTEMS  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

SYSTEMS Providing an efficient, seamless virtual work environment To accelerate progress toward mission goals, our business and operations processes will be aggressively...

474

Why aren't they locked in waiting games? Unlocking rules and the ecology of concepts in the semiconductor industry.  

E-Print Network [OSTI]

. Transition management, technological innovation systems and works on transition pathways suggest a second for Semiconductors (ITRS). Keywords: socio-technical regime, transition, strategic niche management, unlocking rules-technical regime transitions: strategic niche management (SNM). SNM advocates the creation of socio

Paris-Sud XI, Université de

475

Runtime Repair of Software Faults using Event-Driven Chris Lewis, Jim Whitehead  

E-Print Network [OSTI]

- driven systems, specifications, message broker, rule engine, video games 1. INTRODUCTION The scope

California at Santa Cruz, University of

476

Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-Prover Interactive Proof Systems  

E-Print Network [OSTI]

A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as multi-prover interactive proof systems. This paper develops a new method for proving limits of nonlocal strategies that make use of prior entanglement among players (or, provers, in the terminology of multi-prover interactive proofs). Instead of proving the limits for usual isolated provers who initially share entanglement, this paper proves the limits for "commuting-operator provers", who share private space, but can apply only such operators that are commutative with any operator applied by other provers. Commuting-operator provers are at least as powerful as usual isolated but prior-entangled provers, and thus, limits for commuting-operator provers immediately give limits for usual entangled provers. Using this method, we obtain an n-party generalization of the Tsirelson bound for the Clauser-Horne- Shimony-Holt inequality for every n. Our bounds are tight in the sense that, in every n-party case, the equality is achievable by a usual nonlocal strategy with prior entanglement. We also apply our method to a 3-prover 1-round binary interactive proof for NEXP. Combined with the technique developed by Kempe, Kobayashi, Matsumoto, Toner and Vidick to analyze the soundness of the proof system, it is proved to be NP-hard to distinguish whether the entangled value of a 3-prover 1-round binary-answer game is equal to 1 or at most 1-1/p(n) for some polynomial p, where n is the number of questions. This is in contrast to the 2-prover 1-round binary-answer case, where the corresponding problem is efficiently decidable. Alternatively, NEXP has a 3-prover 1-round binary interactive proof system with perfect completeness and soundness 1-2^{-poly}.

Tsuyoshi Ito; Hirotada Kobayashi; Daniel Preda; Xiaoming Sun; Andrew C. -C. Yao

2008-04-11T23:59:59.000Z

477

Battery system  

DOE Patents [OSTI]

A battery module includes a plurality of battery cells and a system configured for passing a fluid past at least a portion of the plurality of battery cells in a parallel manner.

Dougherty, Thomas J; Wood, Steven J; Trester, Dale B; Andrew, Michael G

2013-08-27T23:59:59.000Z

478

LRRB Pavement Management Systems Pavement Management Systems  

E-Print Network [OSTI]

LRRB Pavement Management Systems Pavement Management Systems Presented by: Michael Marti SRF for implementing and monitoring research results (RIC) #12;LRRB Pavement Management Systems LRRB Structure LRRB Current Pavement Management System Used ICON (Goodpointe) Year of Pavement Management System

Minnesota, University of

479

E-Print Network 3.0 - authentication system based Sample Search...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

, such as a dedicated game playing unit or ... Source: Schneier, Bruce - BT Group plc Collection: Computer Technologies and Information Sciences 8 @Yuan Xue...

480

File Systems  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsruc DocumentationP-Series toESnet4:EpitaxialtransatlanticUnified ForcesFile Systems File Systems For

Note: This page contains sample records for the topic "tv-based game systems" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


481

Investigating Army systems and Systems of Systems for value robustness  

E-Print Network [OSTI]

This thesis proposes a value robustness approach to architect defense systems and Systems of Systems (SoS). A value robust system or SoS has the ability to provide continued value to stakeholders by performing well to meet ...

Koo, Kevin C. K. (Kevin Cheng Keong)

2010-01-01T23:59:59.000Z

482

Gasification system  

DOE Patents [OSTI]

A method and system for injecting coal and process fluids into a fluidized bed gasification reactor. Three concentric tubes extend vertically upward into the fluidized bed. Coal particulates in a transport gas are injected through an inner tube, and an oxygen rich mixture of oxygen and steam are injected through an inner annulus about the inner tube. A gaseous medium relatively lean in oxygen content, such as steam, is injected through an annulus surrounding the inner annulus.

Haldipur, Gaurang B. (Hempfield, PA); Anderson, Richard G. (Penn Hills, PA); Cherish, Peter (Bethel Park, PA)

1983-01-01T23:59:59.000Z

483

Gasification system  

DOE Patents [OSTI]

A method and system for injecting coal and process fluids into a fluidized bed gasification reactor. Three concentric tubes extend vertically upward into the fluidized bed. Coal particulates in a transport gas are injected through an inner tube, and an oxygen rich mixture of oxygen and steam are injected through an inner annulus about the inner tube. A gaseous medium relatively lean in oxygen content, such as steam, is injected through an annulus surrounding the inner annulus.

Haldipur, Gaurang B. (Hempfield, PA); Anderson, Richard G. (Penn Hills, PA); Cherish, Peter (Bethel Park, PA)

1985-01-01T23:59:59.000Z

484

Directives System  

Broader source: Directives, Delegations, and Requirements [Office of Management (MA)]

The Department of Energy (DOE) Directives System is the means by which DOE policies, requirements, and responsibilities are developed and communicated throughout the Department. Directives are used to inform, direct, and guide employees in the performance of their jobs, and to enable employees to work effectively within the Department and with agencies, contractors, and the public. Cancels: DOE O 251.1, DOE M 251.1-1

1998-01-30T23:59:59.000Z

485

NETL: Coal Gasification Systems  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Gasification Systems News Gasifipedia Gasifier Optimization Feed Systems Syngas Processing Systems Analyses Gasification Plant Databases International Activity Program Plan Project...

486

Heating system  

SciTech Connect (OSTI)

A heating system utilizing solar panels and buried ground conduits to collect and store heat which is delivered to a heatpump heat exchanger. A heat-distribution fluid continuously circulates through a ground circuit to transfer heat from the ground to the heat exchanger. The ground circuit includes a length of buried ground conduit, a pump, a check valve and the heat exchanger. A solar circuit, including a solar panel and a second pump, is connected in parallel with the check valve so that the distribution fluid transfers solar heat to the heat exchanger for utilization and to the ground conduit for storage when the second pump is energized. A thermostatically instrumented control system energizes the second pump only when the temperature differential between the solar panel inlet and outlet temperatures exceeds a predetermined value and the ground temperature is less than a predetermined value. Consequently, the distribution fluid flows through the solar panel only when the panel is capable of supplying significant heat to the remainder of the system without causing excessive drying of the ground.

Nishman, P.J.

1983-03-08T23:59:59.000Z

487

Braking system  

DOE Patents [OSTI]

A balanced braking system comprising a plurality of braking assemblies located about a member to be braked. Each of the braking assemblies consists of a spring biased piston of a first material fitted into a body of a different material which has a greater contraction upon cooling than the piston material. The piston is provided with a recessed head portion over which is positioned a diaphragm and forming a space therebetween to which is connected a pressurized fluid supply. The diaphragm is controlled by the fluid in the space to contact or withdraw from the member to be braked. A cooling means causes the body within which the piston is fitted to contract more than the piston, producing a tight shrink fit therebetween. The braking system is particularly applicable for selectively braking an arbor of an electron microscope which immobilizes, for example, a vertically adjustable low temperature specimen holder during observation. The system provides balanced braking forces which can be easily removed and re-established with minimal disturbance to arbor location.

Norgren, D.U.

1982-09-23T23:59:59.000Z

488

Bearing system  

DOE Patents [OSTI]

A bearing system includes backup bearings for supporting a rotating shaft upon failure of primary bearings. In the preferred embodiment, the backup bearings are rolling element bearings having their rolling elements disposed out of contact with their associated respective inner races during normal functioning of the primary bearings. Displacement detection sensors are provided for detecting displacement of the shaft upon failure of the primary bearings. Upon detection of the failure of the primary bearings, the rolling elements and inner races of the backup bearings are brought into mutual contact by axial displacement of the shaft.

Kapich, Davorin D. (Carlsbad, CA)

1987-01-01T23:59:59.000Z

489

Gasification Systems  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmospheric Optical Depth7-1D: Vegetation ProposedUsingFun with Big Sky Learning Fun with BigGASIFICATION SYSTEMS U.S. DEPARTMENT OF

490

EXTENDING THE REALM OF OPTIMIZATION FOR COMPLEX SYSTEMS: UNCERTAINTY, COMPETITION, AND DYNAMICS  

SciTech Connect (OSTI)

Research reported addressed these topics: the development of analytical and algorithmic tools for distributed computation of Nash equilibria; synchronization in mean-field oscillator games, with an emphasis on learning and efficiency analysis; questions that combine learning and computation; questions including stochastic and mean-field games; modeling and control in the context of power markets.

Shanbhag, Uday V; Basar, Tamer; Meyn, Sean; Mehta, Prashant

2013-10-08T23:59:59.000Z

491

Computer Systems Administrator  

E-Print Network [OSTI]

Computer Systems Administrator Fort Collins, CO POSITION A Computer Systems Administrator (Non activities. RESPONSIBILITIES The System Administrator will provide Unix/Linux, Windows computer system or computer science, and three years computer systems administration experience. DURATION The work is planned

492

Transfer system  

DOE Patents [OSTI]

A transport system includes a traveling rail (1) which constitutes a transport route and a transport body (3) which is capable of traveling on the traveling rail in the longitudinal direction of the traveling rail. Flexible drive tubes (5) are arranged on the traveling rail in the longitudinal direction of the traveling rail. The transport body includes a traveling wheel (4) which is capable of rolling on the traveling rail and drive wheels (2) which are capable of rolling on the drive tubes upon receiving the rotational drive power generated by pressure of a pressure medium supplied to the drive tubes while depressing the drive tubes. The traveling rail includes a plurality of transport sections and the transport body is capable of receiving a rotational drive force from the drive tubes at every transport sections. If necessary, a transport route changeover switch which changes over the transport route can be provided between the transport sections.

Kurosawa, Kanji (Tokyo, JP); Koga, Bunichiro (Miyagi, JP); Ito, Hideki (Miyagi, JP); Kiriyama, Shigeru (Miyagi, JP); Higuchi, Shizuo (Kanagawa, JP)

2003-05-20T23:59:59.000Z

493

Ignition system  

SciTech Connect (OSTI)

This patent describes an ignition system of an internal combustion engine which consists of: a permanent magnet supported by a rotary member of the engine adapted to rotate in synchronism with a rotary shaft of the engine; a generating coil for generating an electromotive force to produce an electric current as the permanent magnet acts on the generating coil during the rotation of the rotary member; an ignition capacitor charged by the electric current generated by the generating coil; a thyristor caused to turn on by a counter electromotive force generated by the generating coil to thereby cause the ignition capacitor to begin to discharge; and an ignition coil generating a high voltage as the ignition capacitor begins to discharge, to cause a spark discharge to take place in an ignition plug of the internal combustion engine.

Kondo, T.; Ohno, S.

1986-09-16T23:59:59.000Z

494

Systems Biology and Systems Medicine: Technology,  

E-Print Network [OSTI]

Systems Biology and Systems Medicine: Technology, Measurement and Validation Lee Hood Institute for Systems Biology, Seattle How Might One Think About Systems Biology? #12;Radio Waves Sound Waves #12;Immune Response Intra- and inter- cellular networks Development Physiology #12;Contemporary Systems Biology

495

Strategic analysis for safeguards systems: a feasibility study. Volume 2. Appendix  

SciTech Connect (OSTI)

This appendix provides detailed information regarding game theory (strategic analysis) and its potential role in safeguards to supplement the main body of this report. In particualr, it includes an extensive, though not comprehensive review of literature on game theory and on other topics that relate to the formulation of a game-theoretic model (e.g. the payoff functions). The appendix describes the basic form and components of game theory models, and the solvability of various models. It then discusses three basic issues related to the use of strategic analysis in material accounting: (1) its understandability; (2) its viability in regulatory settings; and (3) difficulties in the use of mixed strategies. Each of the components of a game theoretic model are then discussed and related to the present context.

Goldman, A J

1984-12-01T23:59:59.000Z

496

System architecture of offshore oil production systems  

E-Print Network [OSTI]

This thesis presents an approach to applying Systems Architecture methods to the development of large, complex, commercial systems, particularly offshore oil and gas productions systems. The aim of this research was to ...

Keller, James (James Thomas)

2008-01-01T23:59:59.000Z

497

Onsite Wastewater Treatment Systems: Spray Distribution System  

E-Print Network [OSTI]

Spray distribution systems for wastewater are much like lawn sprinkler systems, in that they spray treated wastewater over the surface of a yard. This publication explains how spray distribution systems work, what their design requirements are...

Lesikar, Bruce J.

2008-10-23T23:59:59.000Z

498

Examining Survivability of Systems of Systems  

E-Print Network [OSTI]

Previous research has identified design principles that enable survivability for systems, but it is unclear if these principles are appropriate and sufficient for systems of systems as well. This paper presents a preliminary ...

Mekdeci, Brian

499

Systemic Risk in the International System  

E-Print Network [OSTI]

The risk of systemic war seems dependant on the level of criticality and sensitivity of the International System, and the system's conditions. The level of criticality and sensitivity is dependant on the developmental stage of the International System. Initially, following a systemic war, the increase of the level of criticality and sensitivity go hand in hand. However, at a certain stage the sensitivity of the International System for larger sized wars decreases; as a consequence of a network effect, we argue. This network effect results in increased local stability of the System. During this phase the criticality of the International System steadily increases, resulting in a release deficit. This release deficit facilitates a necessary build up of energy to push the International System, by means of systemic war, into a new stability domain. Systemic war is functional in the periodic rebalancing of an anarchistic international system.

Ingo Piepers

2009-10-15T23:59:59.000Z

500

Separation system  

DOE Patents [OSTI]

A separation system for dewatering radioactive waste materials includes a disposal container, drive structure for receiving the container, and means for releasably attaching the container to the drive structure. Separation structure disposed in the container adjacent the inner surface of the side wall structure retains solids while allowing passage of liquids. Inlet port structure in the container top wall is normally closed by first valve structure that is centrifugally actuated to open the inlet port and discharge port structure at the container periphery receives liquid that passes through the separation structure and is normally closed by second valve structure that is centrifugally actuated to open the discharge ports. The container also includes coupling structure for releasable engagement with the centrifugal drive structure. Centrifugal force produced when the container is driven in rotation by the drive structure opens the valve structures, and radioactive waste material introduced into the container through the open inlet port is dewatered, and the waste is compacted. The ports are automatically closed by the valves when the container drum is not subjected to centrifugal force such that containment effectiveness is enhanced and exposure of personnel to radioactive materials is minimized.

Rubin, Leslie S. (Newton, MA)

1986-01-01T23:59:59.000Z