Strategic Planning System for Exotic Game Management
Lubbering, Jeanne Marie Petrofes
1988-01-01T23:59:59.000Z
STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...
Fast Monotonic Blind Deconvolution Algorithm for Constrained TV Based Image Restoration
Lu, Wu-Sheng
Fast Monotonic Blind Deconvolution Algorithm for Constrained TV Based Image Restoration Haiying Liu Kong, P. R. China Abstract--A new fast monotonic blind deconvolution algo- rithmic method. Specifically, the monotone fast iterative shrinkage/thresholding algorithm (MFISTA) combined with the fast
GamingAnywhere: An Open Cloud Gaming System Chun-Ying Huang1
Chen, Sheng-Wei
of Computer Science, National Tsing Hua University 3 Institute of Information Science, Academia Sinica 4 of the rapidly ex- panding cloud computing infrastructure. Existing cloud gaming systems, however, are closed-source, we believe, will stimulate more research in- novations on cloud gaming systems. Categories
GamingAnywhere: An Open-Source Cloud Gaming Testbed
Chen, Sheng-Wei
the latest computer games. Cloud gaming is an alternative way to deliver high-quality gaming experience: A cloud gaming service based on GamingAny- where. In a cloud gaming system, computer games run on power to game servers. With cloud gaming, gamers can play the latest computer games anywhere and anytime, while
Energy Efficient Relaying Games in Cooperative Wireless Transmission Systems
Brown III, Donald R.
Energy Efficient Relaying Games in Cooperative Wireless Transmission Systems Jie Yang and D information for others. This paper considers the effect of selfishness on energy efficiency using a non efficiency close to that of centrally optimized energy allocation in many cases. I. Introduction In energy
Adapting to When Students Game an Intelligent Tutoring System
Paris-Sud XI, Université de
student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter
Using a Potential Game for Power Reduction in Distributed Storage Systems
Banbara, Mutsunori
Using a Potential Game for Power Reduction in Distributed Storage Systems Koji Hasebe, Takumi--We present a game-theoretic approach for power reduction in large-scale distributed storage systems. The key the running time of the disks in active mode by 12.718.7%, with an overall average response time of 50190 ms
Non-Atomic Games for Multi-User Systems Nicolas Bonneau
1 Non-Atomic Games for Multi-User Systems Nicolas Bonneau , M´erouane Debbah , Eitan Altman framework is provided in order to determine the optimal power allocation when users know only their own. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium
Resource Allocation in a Client/Server System for Massive Multi-Player Online Games
Maciejewski, Anthony A.
Resource Allocation in a Client/Server System for Massive Multi-Player Online Games Luis Diego-Player On-line Game (MMOG) has significant costs, such as maintenance of server rooms, server administration, and customer service. The capacity of servers in a client/server MMOG is hard to scale and cannot adjust
Game Specification in Normative Multiagent System: the Trias Politica Guido Boella
van der Torre, Leon
Game Specification in Normative Multiagent System: the Trias Politica Guido Boella Dipartimento di of games in the trias politica using Rao and Georgeff's specifica- tion language BDICTL*. In particular, we to sanction behavior. 1 Introduction Montesquieu's trias politica distinguishes between three autonomous
Chaimowicz, Luiz
An Artificial Intelligence system to help the player of Real-Time Strategy games Renato L. de propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical
A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System
Pedram, Massoud
A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System Yanzhi Wang Angeles, USA {yanzhiwa, xuelin, pedram}@usc.edu Abstract--The rapidly developing cloud computing to offload computation and which portion of application should be offloaded to the cloud. In this paper, we
Young, R. Michael
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent as well as an empirical human-subjects evaluation of the effectiveness of the cinematics that it creates
Grosu, Daniel
IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 2014 1 Computing Nash Equilibria in Bimatrix, Student Member, IEEE, and Daniel Grosu, Senior Member, IEEE Abstract--Computing Nash equilibria is a very enumeration algorithm for computing Nash equilibria in bimatrix games. The algorithm is based on a new
Mechanizing Exploratory Game Design
Smith, Adam Marshall
2012-01-01T23:59:59.000Z
describe a flexible approach to game ruleset generation thatgeneration, producing a large space of playable mini-games. The flexibleflexible use as a gameplay trace inference system transformed into RoleModel’s multiple uses in story generation: “(
Interoperable simulation gaming for strategic infrastructure systems design
Grogan, Paul Thomas, 1985-
2014-01-01T23:59:59.000Z
Infrastructure systems are large physical networks of interrelated components which produce and distribute resources to meet societal needs. Meeting future sustainability objectives may require more complex systems with ...
Woolridge, Mike
Reasoning about Equilibria in Game-Like Concurrent Systems Julian Gutierrez and Paul Harrenstein, histories, ...) will be generated in equi- librium? In (Gutierrez, Harrenstein, and Wooldridge 2013 can be identified as being the result of Nash equilib- rium strategies, and (Gutierrez, Harrenstein
Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...
Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site
games aside, if you were choosing which to use purely based on efficiency, which would win? These two electronics plan to battle it out to see who will be crowned most efficient....
Game Changer Competitive Grant Program
Broader source: Energy.gov [DOE]
Game Changer Competitive Grant Program is designed to support innovative renewable energy systems and strategies that result in additional renewable energy capacity installed in the State of Mary...
Business Simulation: Can We Replay the Beer Game on the Computer?
Ford, Andrew
1 Business Simulation: Can We Replay the Beer Game on the Computer? Introduction The Beer Game1 as the Beer Game. The game provides a fun way to learn about systems modeling and systems thinking. (The Beer.11 in the book: Initial conditions of the Beer Game. The game has been played by teams of undergraduate students
Why Machine Learning and Games? Machine Learning in Video Games
Hunt, Galen
Controller Car Behaviour AI Driving Drivatar Racing Line Behaviour Model Drivatar Learning System Drivatar AI Driving #12;#12;Two phase process: 1. Pre-generate possible racing lines prior to the race from Conclusions #12;Adaptive avatar for driving Separate game mode Basis of all in-game AI Basis of "dynamic
UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms
Ng, Matthew, M. Eng. Massachusetts Institute of Technology
2009-01-01T23:59:59.000Z
The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...
Usability and game design : improving the MITAR Game Editor
Falconi, Robert F
2010-01-01T23:59:59.000Z
Creating MIT Augmented Realty (MITAR) games can be a daunting task. MITAR game designers require a usable game editor to simplify this process. The MITAR Game Editor was the first editor to provide game designers with the ...
Automated synthesis of reliable and efficient systems through game theory: a case study
Randour, Mickael
2012-01-01T23:59:59.000Z
Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no matter what they face. Examples are legion: railway traffic, power plants, plane navigation systems, etc. Formal verification of a system may ensure that it satisfies a given specification, but only applies to an already existing model of a system. In this work, we address the problem of synthesis: starting from a specification of the desired behavior, we show how to build a suitable system controller that will enforce this specification. In particular, we discuss recent developments of that approach for systems that must ensure Boolean behaviors (e.g., reachability, liveness) along with quantitative requirements over their execution (e.g., never drop out of fuel, ensure a suitable mean response time). We notably illustrate a powerful, practically useable algorithm for the aut...
Flamingo
1993-01-01T23:59:59.000Z
. Wicked Games covers all the bases. Here we have the ever-volatile Sonny Crockett. While dealing with his other half, the dark and manipulative Burnett, Crockett must work undercover to bust a porn ring run by Ram?n, a perverted but gorgeous manbeast who.... But crime. . .'specially a crime like murder. . .there's no way to justify cold-blooded killing. I wondered what Crockett was going through and recalled his parting words. "I'll see you tonight," he'd said in the strategy room while he was gettin' wired...
Hindawi Publishing Corporation International Journal of Computer Games Technology
system, which is the so-called Community Network Game (CNG) Server. One of the important features on the architecture of the CNG Server as well as on the design and implementation of the online community with common interests and passions and to share their in-game experience [1]. The Community Network Game (CNG
Generator based Modeling CP Game for Gene Regulatory Network
Lescanne, Pierre
introduces a framework based on game theory that models gene regulation activities. Strategic games which are the basic model in game theory was successfully applied to gene regulation networks and molecular networks be established. One of the main issue when a gene regulation system is analyzed through a model is to decompose
Incentive-Driven P2P Anonymity System: A Game-Theoretic Approach Souvik Ray1
Zhang, Zhao
built on P2P in- frastructures using anonymity forwarders are frequently af- fected by the churn problem-driven simulations to evaluate the quality of anonymity provided by the mecha- nism under high churn-centralized forwarding nodes. However, P2P-based forwarding systems are affected by the churn problem, i.e. the frequent
Zhang, Dongmo
-2011 TAC Ad Auctions: 2009-2012 Power TAC: 2011-2012 #12;Trading Agent Competition Market Design GameTrading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition Dongmo Zhang and Chun Gao Intelligent Systems Laboratory University
Games, puzzles, and computation
Hearn, Robert A. (Robert Aubrey), 1965-
2006-01-01T23:59:59.000Z
There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept ...
Game Logs and Screenshots Frame Selection
Chen, Sheng-Wei
object detection technique To pinpoint the location and size of game characters in screenshots To crop://mmnet.iis.sinica.edu.tw Multimedia Networking and Systems Lab Institute of Information Science, Academia Sinica Figure 4 #12;
Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro
2005-10-24T23:59:59.000Z
We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.
Unknown
2011-08-17T23:59:59.000Z
The design of passive heat removal systems is one of the main concerns for the modular Very High Temperature Gas-Cooled Reactors (VHTR) vessel cavity. The Reactor Cavity Cooling System (RCCS) is an important heat removal ...
Game Trees for Decision Analysis
Shenoy, Prakash P.
1998-04-01T23:59:59.000Z
Game trees (or extensive-form games) were first defined by von Neumann and Morgenstern in 1944. In this paper, we examine the use of game trees for representing Bayesian decision problems. We propose a method for solving ...
Aures-Cavalieri, Kurt D
2014-12-04T23:59:59.000Z
each player will behave throughout the game. The optimal performance of each player is dependent upon how much knowledge they have about themselves, their opponent, and the system. Complete information games represent the ideal case in which each player...
Real-Time Control with Parametric Timed Reachability Games
Boyer, Edmond
for the controller for the system, modeled as a timed automaton. Such a controller says when and which of someReal-Time Control with Parametric Timed Reachability Games A. Jovanovi S. Faucou D. Lime O. H control problems on real-time systems. A timed reachability game consists in finding a strategy
Unknown
2011-08-17T23:59:59.000Z
In this thesis we develop some programs to check the robust stability of sampled interval control systems subject to parametric uncertainty. We also offer another technique for both checking the stability and designing ...
Static Quantum Games Revisited
Marcin Markiewicz; Adrian Kosowski; Tomasz Tylec; Jaroslaw Pykacz; Cyril Gavoille
2010-03-23T23:59:59.000Z
The so called \\emph{quantum game theory} has recently been proclaimed as one of the new branches in the development of both quantum information theory and game theory. However, the notion of a quantum game itself has never been strictly defined, which has led to a lot of conceptual confusion among different authors. In this paper we introduce a new conceptual framework of a \\emph{scenario} and an \\emph{implementation} of a game. It is shown that the procedures of "quantization" of games proposed in the literature lead in fact to several different games which can be defined within the same scenario, but apart from this they may have nothing in common with the original game. Within the framework we put forward, a lot of conceptual misunderstandings that have arisen around "quantum games" can be stated clearly and resolved uniquely. In particular, the proclaimed essential role of entanglement in several static "quantum games", and their connection with Bell inequalities, is disproved.
Game Theoretic Methods for the Smart Grid
Saad, Walid; Poor, H Vincent; Ba?ar, Tamer
2012-01-01T23:59:59.000Z
The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...
Poker Cash Game: a Thermodynamic Description
Javarone, Marco Alberto
2015-01-01T23:59:59.000Z
Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical physics. In principle, several variants of Poker can be identified, although all of them make use of money to make the challenge meaningful and, moreover, can be played in two different formats: tournament and cash game. An important issue when dealing with Poker is its classification, i.e., as a `skill game' or as gambling. Nowadays, its classification still represents an open question, having a long list of implications (e.g., legal and healthcare) that vary from country to country. In this study, we analyze Poker challenges, considering the cash game format, in terms of thermodynamics systems. Notably, we propose a framework to represent a cash game Poker challenge that, although based on a simplified scenario, allows both to obtain useful information for rounders (i.e., ...
Camera-based Observation of Football Games for Analyzing Multi-agent Activities
Camera-based Observation of Football Games for Analyzing Multi-agent Activities Michael Beetz beetz-based observation system for foot- ball games that is used for the automatic analysis of football games and challenging domain in the multi-agent com- munity is football -- in particular in the context of the Robo
Rethink Energy Accounting with Cooperative Game Theory Rice University
Zhong, Lin
Rethink Energy Accounting with Cooperative Game Theory Mian Dong Rice University dongmian- lated as a cooperative game and that the Shapley value provides the ultimate ground truth for energy Energy accounting determines how much a software principal con- tributes to the total system energy
A Survey of Interdependent Information Security Games ARON LASZKA1
Bencsáth, Boldizsár
A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending
For ACM Computers and Society Playing the Game
Stepney, Susan
For ACM Computers and Society Playing the Game: Cheating, Loopholes, and Virtual Identity Phillip J worlds; these include examples such as multiplayer games, and even operating systems. They enable the formation and maintenance of virtual societies, which must be healthy in order to be prosperous and useful
Stochastic linear programming games with concave preferences
2014-12-04T23:59:59.000Z
We study stochastic linear programming games: a class of stochastic ... be seen as linear programming games; examples include assignment games (Shapley ...
Lai, Ying-Cheng
2013-01-01T23:59:59.000Z
730000, China 2 School of Electrical, Computer, and Energy Engineering, Arizona State University, Tempe in complex dynamical systems with significant applications to social, economical, and political systems. DOI
Blankinship, Erik Jackson, 1974-
2005-01-01T23:59:59.000Z
Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...
Vedrashko, Ilya
2006-01-01T23:59:59.000Z
This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...
Broader source: Energy.gov [DOE]
Terrachanics is a puzzle game developed for the public by the Department of Energy. It is designed as a recruitment tool to help drive interest in careers with the department, and inspire the...
Hacker, Randi; Tsutsui, William
2006-09-20T23:59:59.000Z
Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live ...
Unknown
2011-08-17T23:59:59.000Z
This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates ...
Evolutionary games defined at the network mesoscale: The Public Jesus Gomez-Garden~es,1,2,3,a)
Sánchez, Angel "Anxo"
Evolutionary games defined at the network mesoscale: The Public Goods game Jesu´s Go on the mesoscale level of large social systems, that promotes cooperation. Moreover, we fur- ther show
Interpreting abstract games : the metaphorical potential of formal game elements
Begy, Jason Scott
2010-01-01T23:59:59.000Z
As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives ...
Developing game worlds : gaming, technology, and innovation in Peru
Marisca Alvarez, Eduardo
2014-01-01T23:59:59.000Z
In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...
Hu, Xiaojie
2008-01-01T23:59:59.000Z
This research analyzes the problem of technology transition in the national air transportation system, focusing on the implementation of Automatic Dependent Surveillance-Broadcast (ADS-B). ADS-B is a key technology in the ...
Network Security Validation Using Game Theory
Mavronicolas, Marios
1 Network Security Validation Using Game Theory Vicky Papadopoulou and Andreas Gregoriades Computer.papadopoulou,a.gregoriades}@euc.ac.cy Abstract: Non-functional requirements (NFR) such as network security recently gained widespread attention the immunity property of the distributed systems that depended on these networks. Security requirements
Evolutionary Game Theory and Population Dynamics
Miekisz, Jacek
, Poland miekisz@mimuw.edu.pl 1 Short overview We begin these lecture notes by a crash course in game maximizing their individual payoffs and particles in lattice-gas models minimizing their interaction energy by the minimum of some global quantity, the total energy or free energy of the system. Population dynamics lacks
Collabio: A Game for Annotating People within Social Networks
Pratt, Vaughan
social connectedness, and is a game. Research systems such as Mr. Taggy [4], Spar.tag.us [3] and Dogear) or "tagging for us" (Spar.tag.us). Unlike in the other tools, Collabio taggers do not receive direct benefit
An Introduction to Game Trees Ross Casebolt --Graph Theory
Laison, Josh
Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G must satisfy Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G
Mavroidis, Constantinos
Abstract--A newly developed hand rehabilitation system is presented that combines robotics, patients are receiving less therapy and are discharged from rehabilitation hospitals sooner [2]. Robotic extremity rehabilitation after stroke have shown This work was supported by WGI Inc., Southwick, MA, USA. O
Wireless Network Economics and Games
Huang, Jianwei
Wireless Network Economics and Games Jianwei Huang Network Communications & Economics Lab-play-games/id642100914! ! · J. Huang and L. Gao, "Wireless Network Pricing," Synthesis Lectures on Communication Networks://jianwei.ie.cuhk.edu.hk/publication/Book/ WirelessNetworkPricing.pdf! ! #12;Why Wireless Economics and Games? #12;Wireless Utopia · Wireless spectrum
Na, Xiaoxiang; Cole, David J.
2014-11-10T23:59:59.000Z
deeper insights into physiological and cognitive behaviours of human drivers so that optimization of present or future driver-automation interfaces, e.g. continuous sharing control [8] becomes a possibility. However, little attention has yet been paid... Model Predictive Control (MPC) and the Linear Quadratic (LQ) dynamic optimization approaches. A. Distributed MPC The idea of distributed MPC was presented in [26] as a practical approach to industrial process control of large-scale systems...
Marden, Jason R.
results in game theory and cooperative control to the problem of optimizing energy production in wind provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction. INTRODUCTION WIND energy is widely becoming recognized as one of the most cost-efficient sources of renewable
A Nash equilibrium macroscopic closure for kinetic models coupled with Mean-Field Games
Pierre Degond; Jian-Guo Liu; Christian Ringhofer
2012-12-26T23:59:59.000Z
We introduce a new mean field kinetic model for systems of rational agents interacting in a game theoretical framework. This model is inspired from non-cooperative anonymous games with a continuum of players and Mean-Field Games. The large time behavior of the system is given by a macroscopic closure with a Nash equilibrium serving as the local thermodynamic equilibrium. An application of the presented theory to a social model (herding behavior) is discussed.
Industrial ecology Prosperity Game{trademark}
Beck, D.; Boyack, K.; Berman, M.
1998-03-01T23:59:59.000Z
Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.
University Prosperity Game. Final report
Boyack, K.W.; Berman, M.
1996-03-01T23:59:59.000Z
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.
Introduction Tools from Combinatorial Game Theory
Heubach, Silvia
Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory First Results Harder results corresponds to regular Nim S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial
Introduction Tools from Combinatorial Game Theory
Heubach, Silvia
Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Islands S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory;Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim CN(n, k) Question
Efficiency and formalism of quantum games
Chiu Fan Lee; Neil Johnson
2008-09-19T23:59:59.000Z
We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.
Making a New Game Currently, there are three types of game choices
Bishop, Gary
, giving you a blank slate for your new game. To make the State Capital Game, place the cursor in the Name slate for your new game. To make the Downtown Graham game, place the cursor in the Name box. Type a blank slate for your new game. To make the Andrews Elementary School game, place the cursor in the Name
Nonlinear regularizations of TV based PDEs for image processing
Soatto, Stefano
, Stanley Osher, Department of Mathematics, UCLA Los Angeles, CA, Box 951555 and Kevin Vixie Los Alamos scale features in images. Yves Meyer, in [11] suggested replacing the ROF model by u = argmin Z (u)+ f
Nonlinear regularizations of TV based PDEs for image processing
Soatto, Stefano
, Stanley Osher, Department of Mathematics, UCLA Los Angeles, CA, Box 951555 and Kevin Vixie Los Alamos scale features in images. Yves Meyer, in [11] suggested replacing the ROF model by u = argmin # Z (Ñu)+l
Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL
2013-01-01T23:59:59.000Z
Vulnerability in security of an information system is quantitatively predicted. The information system may receive malicious actions against its security and may receive corrective actions for restoring the security. A game oriented agent based model is constructed in a simulator application. The game ABM model represents security activity in the information system. The game ABM model has two opposing participants including an attacker and a defender, probabilistic game rules and allowable game states. A specified number of simulations are run and a probabilistic number of the plurality of allowable game states are reached in each simulation run. The probability of reaching a specified game state is unknown prior to running each simulation. Data generated during the game states is collected to determine a probability of one or more aspects of security in the information system.
Won, Chang-Hee
Discrete-Time, Bi-Cumulant Minimax and Nash Games Ronald W. Diersing, Michael K. Sain, and Chang player, Nash and minimax cumulant games will be formulated and developed for a nonlinear system with non, a cumulant based, discrete time, Nash game will be developed. At first we will consider a nonlinear system
Integrating Video Games and Robotic Play in Physical Environments Byron Lahey,1
Burleson, Winslow S.
Integrating Video Games and Robotic Play in Physical Environments Byron Lahey,1 Winslow Burleson,1 Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds
Narrative-Driven Camera Control for Cinematic Replay of Computer Games Quentin Galvane
Christie, Marc
Narrative-Driven Camera Control for Cinematic Replay of Computer Games Quentin Galvane INRIA / LJK University of Geneva TECFA-FPSE Figure 1: Camera behaviors for a cinematic replay: (a) CU on Frank 3 a system that generates cinematic replays for dialogue-based 3D video games. The system exploits the narra
Environmental Prosperity Game. Final report
Berman, M.; Boyack, K.; VanDevender, J.P.
1995-12-01T23:59:59.000Z
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.
Nash Equilibria in Quantum Games
Steven E. Landsburg
2011-10-06T23:59:59.000Z
For any two-by-two game $\\G$, we define a new two-player game $\\G^Q$. The definition is motivated by a vision of players in game $\\G$ communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game $\\G^Q$, each players' strategy set consists of the set of all probability distributions on the 3-sphere $S^3$. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in $\\G^Q$ for a Zariski-dense set of games $\\G$ that we call {\\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.
Continuous Time Finite State Mean Field Games
Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)
2013-08-01T23:59:59.000Z
In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article)41clothThe Bonneville Power AdministrationHawaiiEnergyFlorida Julyanalysis, Software & Libraries ALTDGalacticGame Center
The Future of Research in Computer Games
Demsky, Brian
The Future of Research in Computer Games and Virtual Worlds The Future of Research in Computer Games and Virtual Worlds #12;The Future of Research in Computer Games and Virtual World Environments on the Future of Research and Challenges in Computer Games and Virtual Worlds * Citation and online version
Locative Life: Geocaching, Mobile Gaming, and Embodiment
Farman, Jason
2009-01-01T23:59:59.000Z
Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich
Rethink energy accounting with cooperative game theory
Zhong, Lin
Rethink energy accounting with cooperative game theory Mian Dong, Tian Lan and Lin Zhong! #12! 12 #12;Two computer engineers struggled for two years 13 #12;Energy Consumption is A Cooperative Game in all games ·Additivity 25 + = #12;Energy consumption is a cooperative game 26 Alice Bob Charlie How
PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES
Doyen, Laurent
PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES PATRICIA BOUYER1 , ROMAIN BRENGUIER2 study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety-player concurrent game into a two-player turn-based game which turns Nash equilibria into winning strategies (for
Rook: Using Video Games as a Low-Bandwidth Censorship Resistant Communication Platform
Kohno, Tadayoshi
across the globe. While most censorship circumvention systems are still focused on es- caping a given and surveillence re- sistant platform for communicaton using online games as its cover application. The use analysis, statistical analyses of packet payloads and game-specific analyses. 1 Introduction
Graduate Program Game Research Intro Game Technology
Volk, Anja Fleischer
Software Technology · Sociotechnical systems: people and technology smart cities air traffic management
Graduate Program Game Research Intro Game Technology
Volk, Anja Fleischer
· Sociotechnical systems: people and technology smart cities air traffic management smart homes command
Biased causal inseparable game
Bhattacharya, Some Sankar
2015-01-01T23:59:59.000Z
Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving tracele...
Biased causal inseparable game
Some Sankar Bhattacharya; Manik Banik
2015-09-09T23:59:59.000Z
Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving traceless binary observables. However, for biased input bit this is not the case. There is a threshold bias beyond which, we find that no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation and we believe this to hold even for general process matrix under general local operations involving traceless binary observables.
Biased causal inseparable game
Some Sankar Bhattacharya; Manik Banik
2015-10-05T23:59:59.000Z
We study the biased version of the \\emph{causal inseparable} game introduced in [Nat. Commun. {\\bf3}, 1092 (2012)]. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). However there exist valid \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. We provide a \\emph{causal witness} that can detect the causal inseparability of these process matrices. We also derive the maximal violation of the BCI under local operations involving traceless binary observables. However for biased input bit we find that there is a threshold bias beyond which no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation.
The complexity of Nash equilibria in multiplayer zero-sum games and coordination games
Cai, Yang, Ph. D. Massachusetts Institute of Technology
2010-01-01T23:59:59.000Z
We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix-that is, graphical games in which every ...
Game worlds : a study of video game criticism
Gursoy, Ayse
2013-01-01T23:59:59.000Z
This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...
A Game Theoretic Investigation of Deception in Network Security
Carroll, Thomas E.; Grosu, Daniel
2011-10-01T23:59:59.000Z
We perform a game theoretic investigation of the effects of deception on the interactions between an attacker and a defender of a computer network. The defender can employ cam- ou?age by either disguising a normal system as a honeypot, or by disguising a honeypot as a normal system. We model the interactions between defender and attacker using a signaling game, a non-cooperative two player dynamic game of incomplete information. For this model, we determine which strategies admit perfect Bayesian equilibria. These equilibria are re?ned Nash equilibria in which neither the defender nor the attacker will unilaterally choose to devi- ate from their strategies. We discuss the bene?ts of employing deceptive equilibrium strategies in the defense of a computer network.
Department of Systems & Information
Zhigilei, Leonid V.
, communication systems, control systems, economic systems, energy and environmental systems, human factors systems, safety-critical systems, wireless communications, game theory and artificial intelligenceDeveloping Leaders of Innovation Department of Systems & Information Engineering #12;In the U
Robotic Video Game Learning Using Self-Detection
Wurtele, Eve Syrkin
Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have
Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game
Gonçalves, Carlos Pedro
2012-01-01T23:59:59.000Z
Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.
Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game
Carlos Pedro Gonçalves
2012-11-28T23:59:59.000Z
Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.
FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design
Wilensky, Uri
FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design kinematic principles. Introduction Video games constitute an important part of the lives of youth in today kinematic principles, our game is different in that it was designed to foreground kinematic principles while
Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted
RIMS-1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando and Shinji Kato June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network
Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted
RIMS1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando # and Shinji Kato + June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network
Game Theory-Based Opponent Modeling in Large Imperfect-Information Games
work has been done on opponent exploitation in significantly smaller games. For example, Hoehn et al
Evolutionary Game Theory: Theoretical Concepts and Applications to
Frey, Erwin
Evolutionary Game Theory: Theoretical Concepts and Applications to Microbial Communities Erwin Frey of these ecological systems. We give an introduction into the modern formulation of these theories and illustrate provide a gen- eral concept for defining survival and extinction on ecological time-scales. Spatial
Online Games, Virtual Worlds, and Social Networks
Hemmers, Oliver
JOUR 447: Online Games, Virtual Worlds, and Social Networks Virtual Island Making #12;One element in the look and design of the virtual islands. JOUR 447: Online Games, Virtual Worlds, and Social Networks
Batteries lose in game of thorns | EMSL
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
Batteries lose in game of thorns Batteries lose in game of thorns Released: January 30, 2013 Scientists see how and where disruptive structures form and cause voltage fading Images...
Game Preserves and Closed Areas (Montana)
Broader source: Energy.gov [DOE]
Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...
Unsupervised discovery of human behavior and dialogue patterns in data from an online game
Smith, Tynan S
2011-01-01T23:59:59.000Z
A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...
an educational alternative futures wildland planning game
an educational alternative futures wildland planning game Edward C. Thor James L. Creighton PACIFIC. ACKNOWLEDGMENT The Mystic Mountain Game was initially developed for a workshop on alternative futures planning alternative futures wildland planning game. Gen. Tech. Rep. PSW-30, 8 p., illus. Pacific South- west Forest
Research Article Artificial Intelligence in Video Games
Ernst, Damien
Research Article Artificial Intelligence in Video Games: Towards a Unified Framework Firas Safadi artificial intelligence (AI) is a broad notion in video games, it is important to start by defining the scope human intelligence. On the other hand, AI is usually independently designed for each game. This makes
Monkey Gamer: Automatic Profiling of Android Games
1 Monkey Gamer: Automatic Profiling of Android Games Javier Mari´an Santos, Simin Nadjm and their interaction level. We present Monkey Gamer, a software to automatically play a large class of Android games and by human players, for three of the most popular Android games. We evaluate the performance of the Monkey
Taking ASCI supercomputing to the end game.
DeBenedictis, Erik P.
2004-03-01T23:59:59.000Z
The ASCI supercomputing program is broadly defined as running physics simulations on progressively more powerful digital computers. What happens if we extrapolate the computer technology to its end? We have developed a model for key ASCI computations running on a hypothetical computer whose technology is parameterized in ways that account for advancing technology. This model includes technology information such as Moore's Law for transistor scaling and developments in cooling technology. The model also includes limits imposed by laws of physics, such as thermodynamic limits on power dissipation, limits on cooling, and the limitation of signal propagation velocity to the speed of light. We apply this model and show that ASCI computations will advance smoothly for another 10-20 years to an 'end game' defined by thermodynamic limits and the speed of light. Performance levels at the end game will vary greatly by specific problem, but will be in the Exaflops to Zetaflops range for currently anticipated problems. We have also found an architecture that would be within a constant factor of giving optimal performance at the end game. This architecture is an evolutionary derivative of the mesh-connected microprocessor (such as ASCI Red Storm or IBM Blue Gene/L). We provide designs for the necessary enhancement to microprocessor functionality and the power-efficiency of both the processor and memory system. The technology we develop in the foregoing provides a 'perfect' computer model with which we can rate the quality of realizable computer designs, both in this writing and as a way of designing future computers. This report focuses on classical computers based on irreversible digital logic, and more specifically on algorithms that simulate space computing, irreversible logic, analog computers, and other ways to address stockpile stewardship that are outside the scope of this report.
California at Santa Cruz, University of
with the ease with which they can incrementally build up a game's rule system through a series of experimental designers to the formal logic used by automated reasoning tools in AI. A key challenge in designing of the games that logical models created with our engine intend to represent. Building on the event calculus
Evolutionary games of condensates in coupled birth-death processes
Knebel, Johannes; Krueger, Torben; Frey, Erwin
2015-01-01T23:59:59.000Z
Condensation phenomena arise through a collective behaviour of particles. They are observed in both classical and quantum systems, ranging from the formation of traffic jams in mass transport models to the macroscopic occupation of the energetic ground state in ultra-cold bosonic gases (Bose-Einstein condensation). Recently, it has been shown that a driven and dissipative system of bosons may form multiple condensates. Which states become the condensates has, however, remained elusive thus far. The dynamics of this condensation are described by coupled birth-death processes, which also occur in evolutionary game theory. Here, we apply concepts from evolutionary game theory to explain the formation of multiple condensates in such driven-dissipative bosonic systems. We show that vanishing of relative entropy production determines their selection. The condensation proceeds exponentially fast, but the system never comes to rest. Instead, the occupation numbers of condensates may oscillate, as we demonstrate for a...
Playing games in quantum mechanical settings: A necessary and sufficient condition
Junichi Shimamura; Sahin Kaya Ozdemir; Nobuyuki Imoto
2005-08-15T23:59:59.000Z
A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy, 2x2, dilemma containing classical games, and transferred them into quantum realm showing that in quantum pure strategies dilemmas in such games can be resolved if entanglement is distributed between the players armed with quantum operations. Moreover, it became clear that the players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.
Industrial Partnership Prosperity Game{trademark}
Boyak, K.; Berman, M.; Beck, D.
1998-02-01T23:59:59.000Z
Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.
Playing Nature: The Virtual Ecology of Game Environments
Chang, Alenda Y.
2013-01-01T23:59:59.000Z
Critical Play. 30. “Power Grid,” Rio Grande Games, http://socialappslab.com/about/. 28. “Power Grid,” BoardGameGeek,management board game Power Grid A Journey player faces her
Innovative Integrated Architecture for Educational Games: Challenges and Merits
Cairns, Paul
Sciences, Ain Shams University, Abbassia, Cairo, Egypt Abstract. Interactive Narrative in game environments in an adaptive educational game environment. The architecture composes components that individually have shown effectiveness in educational games environments. These components are graph structured narrative, dynamically
Designing Digital Games for Rural Children: A Study of Traditional Village Games in India
Kam, Matthew
1 Designing Digital Games for Rural Children: A Study of Traditional Village Games in India Matthew, India Computer Science Division and Berkeley Institute of Design, University of California, Berkeley on exploratory studies with three communities in North and South India to show some problems with digital games
Game of Fifteen --Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise
Lee, Carl
Game of Fifteen -- Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise Proof are playing Tic-Tac-Toe on this board, the winning Tic-Tac-Toe lines correspond precisely to the triples and the Game of Tic-Tac-Toe are equivalent; i.e., isomorphic. Analysis Leading to the Proof of the Assertion
The Community Network Game Project: Enhancing Collaborative Activities in Online Games
: The EU-funded Community Network Game (CNG) project aims at enhancing collaborative activities between Game (CNG) project [2], a recently EU funded project within the Seventh Framework Programme graphics and images to be inserted into the game. The main innovations proposed by the CNG project
Multiple Nash-equilibrium in Quantum Game
Georgy Parfionov
2008-06-06T23:59:59.000Z
Methods of exploring Nash equilibrium in quantum games are studied. Analytical conditions of the existence, the uniqueness or the multiplicity of the equilibria are found.
DOE Public Access Gateway for Energy & Science Beta (PAGES Beta)
Vineyard, Craig M.; Verzi, Stephen J.; James, Conrad D.; Aimone, James B.; Heileman, Gregory L.
2015-08-10T23:59:59.000Z
Despite technological advances making computing devices faster, smaller, and more prevalent in today's age, data generation and collection has outpaced data processing capabilities. Simply having more compute platforms does not provide a means of addressing challenging problems in the big data era. Rather, alternative processing approaches are needed and the application of machine learning to big data is hugely important. The MapReduce programming paradigm is an alternative to conventional supercomputing approaches, and requires less stringent data passing constrained problem decompositions. Rather, MapReduce relies upon defining a means of partitioning the desired problem so that subsets may be computed independently andmore »recom- bined to yield the net desired result. However, not all machine learning algorithms are amenable to such an approach. Game-theoretic algorithms are often innately distributed, consisting of local interactions between players without requiring a central authority and are iterative by nature rather than requiring extensive retraining. Effectively, a game-theoretic approach to machine learning is well suited for the MapReduce paradigm and provides a novel, alternative new perspective to addressing the big data problem. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in a distributed manner, and show an illustrative example of applying this algorithm.« less
Oregon: DOE Advances Game-Changing EGS Geothermal Technology...
Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano April 9,...
Film Editing for Third Person Games and Machinima Marc Christie
Paris-Sud XI, Université de
person games and machinima requires knowledge in cinematography (camera placement, framing, lighting complex animation and editing tools. Game engines provide little support for cinematography and film
Nash Equilibria in Noncooperative Predator-Prey Games
Ramos, Angel Manuel [Departamento de Matematica Aplicada, Universidad Complutense de Madrid, Plaza de Ciencias 3, 28040 (Spain)], E-mail: Angel_Ramos@mat.ucm.es; Roubicek, Tomas [Mathematical Institute, Charles University, Sokolovska 83, CZ-186 75 Praha 8 and Institute of Information Theory and Automation, Academy of Sciences, Pod vodarenskou vezi 4 (Czech Republic)], E-mail: roubicek@karlin.mff.cuni.cz
2007-09-15T23:59:59.000Z
A noncooperative game governed by a distributed-parameter predator-prey system is considered, assuming that two players control initial conditions for predator and prey, respectively. Existence of a Nash equilibrium is shown under the condition that the desired population profiles and the environmental carrying capacity for the prey are sufficiently small. A conceptual approximation algorithm is proposed and analyzed. Finally, numerical simulations are performed, too.
Game Industry A (Very) Brief History
Stephenson, Ben
Game Industry #12;A (Very) Brief History · 1961 Spacewar! by Steve Russell on a PDP-1 at MIT Steam PSN Store Xbox Marketplace Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model Amazon, Steam Opportunity to bypass
Allocation Processes in Cooperative Games Ehud Lehrer
Lehrer, Ehud
allocations. In other words, an allocation rule determines the allocation at time T, xT , as a function of vAllocation Processes in Cooperative Games by Ehud Lehrer School of Mathematical Sciences Sackler stage of the allocation process of a cooperative game a budget of fixed size is distributed among
A Coalgebraic Framework for Games in Economics
Blumensath, Achim
A Coalgebraic Framework for Games in Economics Achim Blumensath Department of Mathematics Technical University of Darmstadt Viktor Winschel Department of Economics University of Mannheim June 6, 2013 Abstract We present an abstract framework to compose economic games. It is sufficiently general to represent
Methodologies for Analyzing Equilibria in Wireless Games
Paris-Sud XI, Université de
has become a more and more critical issue, the Federal Communications Commission has released that deepened analyses have been conducted, at a significant scale, to apply game theory to communications of papers adopting a game-theoretic view of communication problems. To cite a few of them we have [1] where
A necessary and sufficient condition to play games in quantum mechanical settings
Sahin Kaya Ozdemir; Junichi Shimamura; Nobuyuki Imoto
2007-03-01T23:59:59.000Z
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two strategy (2x2) dilemma containing classical games into quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.
Ordering in spatial evolutionary games for pairwise collective strategy updates
Szabo, Gyorgy; Varga, Melinda; Hanusovszky, Livia
2010-01-01T23:59:59.000Z
Evolutionary $2 \\times 2$ games are studied with players located on a square lattice. During the evolution the randomly chosen neighboring players try to maximize their collective income by adopting a random strategy pair with a probability dependent on the difference of their summed payoffs between the final and initial state assuming quenched strategies in their neighborhood. In the case of the anti-coordination game this system behaves alike an anti-ferromagnetic kinetic Ising model. Within a wide region of social dilemmas this dynamical rule supports the formation of similar spatial arrangement of the cooperators and defectors ensuring the optimum total payoff if the temptation to choose defection exceeds a threshold value dependent on the sucker's payoff. The comparison of the results with those achieved for pairwise imitation and myopic strategy updates has indicated the relevant advantage of pairwise collective strategy update in the maintenance of cooperation.
Wild Game -- Care and Cooking.
Klussman, Wallace; Tribble, Marie; Mason, Louise; Reasonover, Frances; Cox, Maeona
1963-01-01T23:59:59.000Z
mering. Swiss steaks and pot roasts are cooked by braising. Add a small amount of liquid to the meat which is cooked in a covered container. Stews, fricassees and boiled game are prepared by simmering (not at boiling point) in hot liquid which partially... crisp. Add venison and brown. Combine rest of ingredients in large utensil. Add the browned meat and enough water to cover. Simmer 2 hOUTS. Serves about 20. VENISON ROAST 2 cloves garlic 4 green peppers, chopped 1 onion, sliced 3 potatoes, quartered 3...
The Game Development Process Slides: largely based on Mark
of a game, design and documentation Â Create 2-d animated sprite and select supporting content Â Implement Evaluation and Testing Â Evaluate and compare existing games Â· Project 3: Game-based Learning Â Show how to have that next razor blade from Gillette!" Â Games generate Â· emotional responses - fulfill fantasies
Playing Nature: The Virtual Ecology of Game Environments
Chang, Alenda Y.
2013-01-01T23:59:59.000Z
to equating nature cinematography with hazard, expense, andand their staple sweeping cinematography, games with rich
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
Pavel, Lacra
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game Lacra Pavel Department. A Nash game is formulated between channels with channel utility related to maximizing channel optical the coupled Nash game into a lower-level Nash game with no coupled constraints, and a higher-level link
Bar Chart Ball, a Data Game Julian Togelius
Togelius, Julian
Bar Chart Ball, a Data Game Julian Togelius IT University of Copenhagen Rued Langgaards Vej 7 2300 19 Malmö, Sweden marie.friberger@mah.se ABSTRACT We describe Bar Chart Ball, a game where players to focus on. By making data selection a core game mechanic, in fact the only game mechanic, we advance
Games of Power: Spectacle in the Aztec and Roman Worlds
Mitrovici, Ana
2010-01-01T23:59:59.000Z
prosperity and relegated to the space of the amphitheater. Roman captives used in the various “games”
Equilibrium Selection in Experimental Games on Networks
Charness, Gary; Feri, Francesco; Meléndez-Jiménez, Miguel A.; Sutter, Matthias
2012-01-01T23:59:59.000Z
511-586. Jackson, M. O. and Yariv, L. (2005): “Diffusion onVega-Redondo, F. and Yariv, L. (2010): “Network Games,”Jackson, Vega-Redondo, and Yariv (2010) model. The degree of
Essays on dynamic games and mechanism design
Lang, Ruitian
2014-01-01T23:59:59.000Z
The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...
Quantization of Games: Towards Quantum Artificial Intelligence
Katarzyna Miakisz; Edward W. Piotrowski; Jan Sladkowski
2004-12-30T23:59:59.000Z
On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is explained.
Assignment 1: Game theory General remarks
Steels, Luc
Assignment 1: Game theory General remarks: _ Mail your results person, as long as she is alive, may shoot at any surviving person. First of survival; among outcomes in which her survival probability is the same, she wants
Assignment 1: Game theory General remarks
Steels, Luc
Assignment 1: Game theory General remarks: _ Deadline 16 bullet. Each person, as long as she is alive, may shoot at any surviving of survival; among outcomes in which her survival probability is the same, she wants
Indian Gaming 2012 Tradeshow and Convention
Broader source: Energy.gov [DOE]
The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...
Take Me Out to the Besuboru Game
Hacker, Randi
2009-03-04T23:59:59.000Z
Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...
Learning plan networks in conversational video games
Orkin, Jeffrey David
2007-01-01T23:59:59.000Z
We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...
Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and
Goesele, Michael
Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced
Finiteness in the Card Game of War
Lakshtanov, Evgeny
2010-01-01T23:59:59.000Z
We study a well-known card game "war" along with its mathematical modification. At the beginning of a game, a set of numbered cards going from 1 to $n$ is split into two parts (hands), and at each round of the game the players lay down the top card from their hand. The player laying the highest card then takes both cards and transfers them to the bottom of their hand. We accept the rule when the lowest valued card in the set beats the highest valued one. The game is finished once one of the players has collected all the cards. The order in which two cards that have been played are returned to the winner's hand, is not defined by the rules. Assuming that the players regularly use both possible ways of returning cards to their hand, we have proved that for all $n$ the time of the game is bounded, i.e. the expected value of the number of moves is finite. A similar result is proved for the standard game played with the classic pack. In the language of finite Markov chains this means that final state can be reache...
Paris-Sud XI, Université de
Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain
Term Papers ---Spring 1999 332:519 Game Theory with Applications to
Gajic, Zoran
--402, 1992. 2. W. Wang: ``NonCooperative Uplink Power Control in Cellular Radio Systems,'' by H. Ji and C on Automatic Control, Vol. AC14, 29--38, 1969. 6. A. Francu: ``Achieving Network Optima Using Stackelberg Nash Games,'' by H. Khalil and P. Kokotovic, IEEE Transactions on Automatic Control, Vol. AC24, 699
Demand Response Design based on a Stackelberg Game in Smart Grid
Bahk, Saewoong
of a real-time two-way communication system. This is called demand-side management (DSM) [2]. Among DSMDemand Response Design based on a Stackelberg Game in Smart Grid Sung-Guk Yoon, Young-June Choi- time demand response can be applied. A smart grid network consisting of one retailer and many customers
A Bayesian Game Formulation of Power Dissipation and Response Time Minimization in a Mobile Cloud
Pedram, Massoud
A Bayesian Game Formulation of Power Dissipation and Response Time Minimization in a Mobile Cloud cloud computing and virtualization techniques provide mobile devices with battery energy saving to the cloud. This paper considers a mobile cloud computing (MCC) interaction system consisting of multiple
Theory of Linear Games with Constraints and Its Application to Power Control of Optical Networks
Pavel, Lacra
Theory of Linear Games with Constraints and Its Application to Power Control of Optical Networks connections with classical linear systems theory and finds itself pervasively used in network engineering players. This powerful interpretation allows us to bridge over the theory and the issue of implementation
Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming
California at San Diego, University of
Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming by the available server computing resource for each client, considering cloud server hosts numerous clients Shaoxuan Wang, Sujit Dey Mobile System Design Lab, Dept. of Electrical and Computer Engineering University
Teaching canal hydraulics and control using a computer game or a scale model canal
Paris-Sud XI, Université de
systems with automatic control algorithms. Modernization can also improve the quality of service to water irrigation canals are now designed and built using modern technologies allowing advanced control proceduresTeaching canal hydraulics and control using a computer game or a scale model canal Pierre
Recidivism and Rehabilitation of Criminal Offenders: A Carrot and Stick Evolutionary Game
Levine, Alex J.
Recidivism and Rehabilitation of Criminal Offenders: A Carrot and Stick Evolutionary Game Bijan Motivated by recent efforts by the criminal justice system to treat and rehabilitate nonviolent offenders of virtuous, rehabilitated citizens or incorrigibles. Since total resources may be limited, we constrain
Motivation and data quality in a citizen science game: A design science evaluation
Crowston, Kevin
Motivation and data quality in a citizen science game: A design science evaluation Kevin Crowston@syr.edu Abstract Citizen science is a form of social computation where members of the public are recruited to contrib- ute to scientific investigations. Citizen-science projects often use web-based systems to support
EXPLORING COLLECTIVE INTELLIGENCE GAMES WITH DESIGN SCIENCE: A CITIZEN SCIENCE DESIGN CASE
Crowston, Kevin
EXPLORING COLLECTIVE INTELLIGENCE GAMES WITH DESIGN SCIENCE: A CITIZEN SCIENCE DESIGN CASE Nathan Syracuse University 343 Hinds Hall Syracuse, NY 13244, USA crowston@syr.edu ABSTRACT Citizen science investigations. Citizen science pro- jects often use web-based systems to support collabo- rative scientific
Ahmad, Ishfaq
A Pure Nash Equilibrium Guaranteeing Game Theoretical Replica Allocation Method for Reducing Web of these agents. With spontaneous and non-deterministic strategies, the system can exhibit Nash equilibrium be multiple Nash equilibria, making it difficult to decide which one is the best. Instead, we use the notion
Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory
Huang, Jianwei
Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory the intermittency in wind power generation. Our focus is on an isolated microgrid with one wind turbine, one fast the total energy cost in the system. We further model the inter- temporal variations of the available wind
Good Programming in Transactional Memory Game Theory Meets Multicore Architecture
Good Programming in Transactional Memory Game Theory Meets Multicore Architecture Raphael Eidenbenz compatible. Key words: transactional memory, game theory, multicore architecture, concur- rency, contention management, mechanism design, human factors. 1 Introduction In traditional single core architecture
An Alternative Quantization Protocol for the History Dependent Parrondo Game
Faisal Shah Khan
2008-06-09T23:59:59.000Z
Earlier work on the quantization of the history dependent (HD) Parrondo game by Flitney, Ng, and Abbott led to the FNA protocol. We propose an alternative quantization protocol for this game which differs from the FNA protocol in various aspects.
Identification and Estimation of a Discrete Game of Complete Information
Bajari, Patrick
We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...
Adaptive Game Level Creation through Rank-based Interactive Evolution
Togelius, Julian
Â´inez Institute of Digital Games University of Malta Msida, Malta Email: hector.p.martinez @um.edu.mt Julian@itu.dk Georgios N. Yannakakis Institute of Digital Games University of Malta Msida, Malta Email: georgios
Revolutionizing history education : using augmented reality games to teach histories
Schrier, Karen L
2005-01-01T23:59:59.000Z
In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...
Playing Nature: The Virtual Ecology of Game Environments
Chang, Alenda Y.
2013-01-01T23:59:59.000Z
Earth Start screen for the Starbucks-sponsored Planet GreenGreen Game, created by Starbucks Coffee Company and GlobalStart screen for the Starbucks-funded Planet Green Game.
Borel Determinacy of Concurrent Games Julian Gutierrez1
Winskel, Glynn
Borel Determinacy of Concurrent Games Julian Gutierrez1 and Glynn Winskel2 1 University of Oxford for well-founded games #12;2 J. Gutierrez, G. Winskel (i.e. where only finite plays are possible) provided
Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture
Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture
Mastery and the mobile future of massively multiplayer games
Roy, Daniel, S.M. Massachusetts Institute of Technology
2007-01-01T23:59:59.000Z
What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...
Nelson, Andrew R
2009-01-01T23:59:59.000Z
The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of ...
A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL
Weaver, Adam Lee
A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL John Am Trono, Saint Michael's College Introduction This article describes a simulation model of the sport known as footballs It was created to predict results of post season football games, most notably college bowl games. By constructing
Photogeist: An Augmented Reality Photography Game University of Calgary
Sharlin, Ehud
gameplay [5]. At its core, Guitar Hero is not a particularly novel game. It's a straightforward adaptation and to hold the controller as they would a real guitar. Even the movement of players' hands over the buttons a game's control interface and its game mechanics has the potential to transform an otherwise
Dynamic One and Two Pile Nim Games Using Generalized Bases
Reiter, Harold
Dynamic One and Two Pile Nim Games Using Generalized Bases Arthur Holshouser 3600 Bullard St with a class of combinatorial games consisting of one-pile and two-pile counter pickup games for which a number of factors including the number of counters removed on the last move, the sizes of the piles
The Lights Out Game on Subdivided Caterpillars Darren B. Parker
Parker, Darren
The Lights Out Game on Subdivided Caterpillars Darren B. Parker August 25, 2014 MR Subject Classifications: 05C20, 06B99 Keywords: Abstract We investigate the general Lights Out game on subdivided caterpillars. In the Lights Out game, the vertices of a graph G are labeled with elements of Zk. When a vertex
Generating and Solving Imperfect Information Games Daphne Koller
Pfeffer, Avi
that this is not an accident. These games fall into two fundamentally different classes, and the techniques that apply to one do not usually apply to the other. The essential difference lies in the information that is avail information. Game theory is mostly intended to deal with games derived from ``real life,'' and particularly
Enhancing Game-Server AI with Distributed Client Computation
Enhancing Game-Server AI with Distributed Client Computation John R. Douceur Microsoft Research offloading AI computation from game servers to game clients. In this way, the aggregate resources expensive on a central server. Because offloading can add significant latency to a computation normally
A power algebra of games of choice Ingrid Rewitzky
Jipsen, Peter
A power algebra of games of choice Ingrid Rewitzky Department of Mathematics and Applied as forming a power algebra of the power set Boolean algebra of outcomes. Allowing a set of possible starting the power algebra of games of choice. With this algebraic view of simple games of choice we invoke (a
Towards a Video Game Description Language Marc Ebner1
Togelius, Julian
recognised the need to create a Video Game Description Language (VGDL), we formed a group to address purpose of the language proposed here is to be able to specify complete video games, so that they could; users could modify existing games very quickly, or have a library of existing implementations defined
Manipulation of Weighted Voting Games and the Effect of Quota
Allan, Vicki H.
for measuring voters' power in weighted voting games. We consider two methods of manipulating weighted voting of manipulators to have more power over the outcomes of the games. We evaluate the extent of susceptibility, Weighted voting games, Manipulation, Annexation, Merging, Power indices. 1 Introduction Weighted voting
Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1
Kelleher, Caitlin
Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1 , Amanda Lazar2 , Matt May1 by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned
The Computational Complexity of Nash Equilibria in Concisely Represented Games #
Vadhan, Salil
The Computational Complexity of Nash Equilibria in Concisely Represented Games # Grant R#erent representations of games a#ect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash
The Computational Complexity of Nash Equilibria in Concisely Represented Games
Vadhan, Salil
The Computational Complexity of Nash Equilibria in Concisely Represented Games Grant R. Schoenebeck representations of games affect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash
PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS
Roberts, David P.
PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS DIVISION OF SCIENCE-by-n coor- dination game has exactly k pure Nash equilibria and compare the payoffs at the different equilibria. Keywords: pure Nash equilibrium, coordination game JEL classification: C72 1. Introduction
Power-games and organizational learning: Lessons for Organizations Management .
Paris-Sud XI, Université de
1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning and power-games in the organizations are not so inefficient for the organization as it first would seem
A Complete Axiomatization of Differential Game Logic for Hybrid Games
15213 This report is an updated version superseding the earlier report CMU-CS-12-105 [Pla12b from hybrid systems. Finally, dGL is proved to be strictly more expressive than the corresponding logic of hybrid systems. #12;#12;Andr´e Platzer1 Introduction Hybrid systems [NK92, ACH+ 95, Hen96, BBM98, DN00
Player Dynamics in Massively Multiplayer Online Games
of player session lengths, downtimes, inter-arrival times, and availability, the aggregate player churn rate;Keywords: games, massively multiplayer, measurement, player dynamics, churn #12;Abstract Millions of people into account the churn inherent in MMOG player participation. This paper presents the results of an extensive
Player Dynamics in Massively Multiplayer Online Games
of player session lengths, downtimes, interarrival times, and availability, the aggregate player churn rate #12; Keywords: games, massively multiplayer, measurement, player dynamics, churn #12; Abstract into account the churn inherent in MMOG player participation. This paper presents the results of an extensive
Game dynamics and Nash equilibria Yannick Viossat
Paris-Sud XI, Université de
Game dynamics and Nash equilibria Yannick Viossat CEREMADE, Universit´e Paris-Dauphine Abstract in the support of this equilibrium are eliminated by the replicator dynamics and the best- reply dynamics. MSC classification. Primary: 91A22 ; Secondary: 34A34, 34A60. Keywords: Nash equilibrium, replicator dynamics, best
The Bayesian Search Game Marc Toussaint
Toussaint, Marc
The Bayesian Search Game Marc Toussaint Abstract The aim of this chapter is to draw links between-directed manner. For instance, with the goal to gain information about the Marc Toussaint Machine Learning & Robotics lab, FU Berlin, Arnimallee 7, 14195 Berlin, Germany e-mail: marc.toussaint@fu-berlin.de 1 #12
Computer Game Architecture 7(a) -Scripting
Gordon, Scott
Hello(n){ ... } f1() { ... } etc. Invoking Script Functions Â· Define script function Â· Load function into engine Â· Scripting Concepts Â· Script Interpreters ("Engines") Â· Scripting Languages - JavaScript Basics Â· Communicating with Scripts Â· Using Scripts in Games Â· Additional Scripting Engines 2 CSc 165 Lecture Notes 7a
REVIVING THE GAME OF CHECKERS Jonathan Schaeffer
Szafron, Duane
, and provides the same basic research opportunities as does chess. It is unfortunate that a historical accident program, developed at the University of Alberta, as the by- product of a research effort into gameH1 ABSTRACT Chinook is the strongest 8 Ã? 8 checkers program around today. Its strength is largely
"To sense" or "not to sense" in energy-efficient power control games
Paris-Sud XI, Université de
"To sense" or "not to sense" in energy-efficient power control games Maël Le Treust Laboratoire des corresponds to a compact power control game). The sensing game is shown to be a weighted potential game, and then playing the power control game. This is an interesting Braess-type paradox to be aware of for energy
On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining
International Association for Cryptologic Research (IACR)
On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining Loi Luu to the Internet to participate in a game in which he splits his computational power among a set of competing pools -- the game is called a computational power splitting game. We formally model this game and show its utility
Togelius, Julian
Platform game The test-bed platform game used for our studies is a ver- sion of Infinite Mario Bros (seeOptimization of platform game levels for player experience Chris Pedersen, Julian Togelius of certain parameters of platform game levels on the play- ers' experience of the game. A version of Super
Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games
Kelleher, Caitlin
Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games Caitlin of the rehabilitation game design space and, ultimately, wider use of games in stroke recovery. This paper presents]. Early research into using video games for stroke rehabilitation suggests that games can motivate people
Sasmaz, Yunus
2010-01-01T23:59:59.000Z
UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...
Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook
Long, Sunny (Sunny X.)
2013-01-01T23:59:59.000Z
In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...
When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India
Kam, Matthew
, and Atari 800. The TVC is typically sold with two game controllers, a light gun, and two game cartridges, an "educa- tion" cartridge and an "entertainment" cartridge. The games on the "educational" cartridge, which
TaleBlazer : a platform for creating multiplayer location based games
Medlock-Walton, Michael Paul
2012-01-01T23:59:59.000Z
TaleBlazer is a platform that allows users to create location-based games for their mobile device. Using a block-based programming language, game designers can control the behavior of agents that interact with the game ...
Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android
Magnuson, Bill
2010-01-01T23:59:59.000Z
Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...
Designing a Real-time Strategy Game about Sustainable Energy Use
Doucet, Lars Andreas
2011-08-08T23:59:59.000Z
This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...
Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach
Kai, Ma; Guoqiang, Hu; Spanos, Costas
2013-01-01T23:59:59.000Z
is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in
Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach
Ma, Kai; Hu, Guoqiang; Spanos, Costas J
2014-01-01T23:59:59.000Z
is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in
Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach
Kai, Ma; Guoqiang, Hu; Spanos, Costas
2013-01-01T23:59:59.000Z
is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in
UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School
Klopfer, Eric
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond ...
The game story space of professional sports: Australian Rules Football
Kiley, D P; Mitchell, L; Danforth, C M; Dodds, P S
2015-01-01T23:59:59.000Z
Sports are spontaneous generators of stories. Through skill and chance, the script of each game is dynamically written in real time by players acting out possible trajectories allowed by a sport's rules. By properly characterizing a given sport's ecology of `game stories', we are able to capture the sport's capacity for unfolding interesting narratives, in part by contrasting them with random walks. Here, we explore the game story space afforded by a data set of 1,310 Australian Football League (AFL) score lines. We find that AFL games exhibit a continuous spectrum of stories and show how coarse-graining reveals identifiable motifs ranging from last minute comeback wins to one-sided blowouts. Through an extensive comparison with a random walk null model, we show that AFL games are superdiffusive and deliver a much broader array of motifs, and we provide consequent insights into the narrative appeal of real games.
Incentive Games and Mechanisms for Risk Management
Alpcan, Tansu
2010-01-01T23:59:59.000Z
Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...
Homemade Games… how to make and play.
Moore, Lucille H.; Johnson, Eloise T.
1957-01-01T23:59:59.000Z
to stop him. Four players make an interesting game-play- ing partners. ,.? The first player with five in a row wins. WASHER PITCHING Materials : Old muffin pan Washers (Metal-1 inch in diameter) Numbers painted in bottom of muffin pan How to Play... for accuracy in marking, cutting and sawing, boring, nailing, gluing, planing and sanding. 4. Finish the wood surfaces for longer wear and to preserve the natural look by shel- lacking, sealing with floor seal, varnishing or waxing. If painting...
Laws of thermodynamics and game theory
Lev Sakhnovich
2011-05-23T23:59:59.000Z
Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.
Using EPECs to model bilevel games in restructured electricity ...
Xinmin Hu
2006-01-05T23:59:59.000Z
Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.
A Game-Theoretical Dynamic Model for Electricity Markets
Aswin Kannan
2010-10-06T23:59:59.000Z
Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...
Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces
Bertini, Robert L.
Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces: Complexity still satisfy the customer's level of service demands. Specifically, this chapter considers the reverse
Future{at}Labs.Prosperity Game{trademark}
Beck, D.F.; Boyack, K.W.; Berman, M. [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.] [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.
1996-10-01T23:59:59.000Z
Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.
Using EPECs to model bilevel games in restructured electricity ...
Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.
A Game-Theoretical Dynamic Model for Electricity Markets
Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...
Boston University College of Engineering Division of Systems Engineering
Process Modeling and Control ENG ME 560 Precision Machine Design and Instrumentation ENG ME 570 Robot and Environmental Systems CAS EC 513 Game Theory ENG SE/EC/ME 543 Sustainable Power Systems ENG ME/MS 545 Control of Business ENG EC/MS 573 Solar Energy Systems GRS GE 712 Regional Energy Modeling GRS EC 716 Game
Boston University College of Engineering Division of Systems Engineering
and Control ME/MS 507 Process Modeling and Control ME 570 Robot Motion Planning EC 702 Recursive Estimation/Semester/Grade ______________________________ Energy and Environmental Systems CAS EC 513 Game Theory SE/EC/ME 543 Sustainable Power Systems ME/MS 545 Control of Business EC/MS 573 Solar Energy Systems GRS GE 712 Regional Energy Modeling GRS EC 716 Game
Game Theoretic Network Coding-aided MAC for Data Dissemination towards Energy Efficiency
Antonopoulos, Angelos
2012-01-01T23:59:59.000Z
In this paper we propose game theoretic Medium Access Control (MAC) strategies for data dissemination scenarios. In particular, we use energy-based utility functions that inherently imply power-awareness, while we consider network coding techniques to eliminate the necessity of exchanging acknowledgement control packets. Simulation results show that our proposed strategies enhance the energy efficiency of the system and reduce the dissemination completion time compared to an optimized standard protocol.
Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
Kwak, Haewoon; Han, Seungyeop
2015-01-01T23:59:59.000Z
In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.
Sharing the Total Cost of Ownership of Electric Vehicles: A Study on the Application of Game Theory
de Weck, Olivier L.
Sharing the Total Cost of Ownership of Electric Vehicles: A Study on the Application of Game Theory, illustrated by a practical example in which the system of interest is a commercial electric vehicle in its pollution and decreasing of fossil fuels stocks, which make their prices increase. Thus, car manufacturers
Grosu, Daniel
IEEE TRANSACTIONS ON CLOUD COMPUTING, VOL. XX, NO. X, XXXX 1 Cloud Federations in the Sky federation, virtual machine, game theory. 1 INTRODUCTION CLOUDS are large-scale distributed computing sys (VM) instances. Cloud computing systems' ability to provide on de- mand access to always-on computing
Liberzon, Daniel
A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart¸ar Abstract-- Renewable energy plays an important role in distributed energy resources in smart grid systems. Deployment and integration of renewable energy resources require an intelligent management to optimize
Crowston, Kevin
Gaming for (Citizen) Science Exploring Motivation and Data Quality in the Context of Crowdsourced-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science objective, the Citizen Sort platform
Roadmap: Computer Science Game Programming -Bachelor of Science
Sheridan, Scott
Roadmap: Computer Science Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College
COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio Marchi
COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS By Ezio Marchi and Paula Andrea Cohen IMA Preprint-626-7370 URL: http://www.ima.umn.edu #12;COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio MARCHI@yahoo.com.ar 1 #12;INTRODUCTION Cooperative advertising is one of the most important issues in the analysis
Interact, play, explore -by means of interactive computer game technologies!
and skills acquired you can succeed in the classical IT industry, or in industries like automotive, aircraft computer games technologies in our society. It is settled in a booming industry, far exceeding are especially qualified for working in the booming games industry. Additionally, with the general knowledge
Security Risk Management via Dynamic Games with Learning
Alpcan, Tansu
Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We
Introducing Hierarchy in Energy-Efficient Power Control Games
Paris-Sud XI, Université de
Introducing Hierarchy in Energy-Efficient Power Control Games Yezekael Hayel Lab. Informatique d.debbah@supelec.fr ABSTRACT We consider a multiple access channel where the users choose their best power control strategy equilibrium, power control game, Stackelberg equilibrium. This work was partially supported by the INRIA ARC
Health Advisor An Online Game for Managing Healthcare Delivery
Li, Mo
Health Advisor An Online Game for Managing Healthcare Delivery Tennenbaum Institute Georgia, valuable change. Health Advisor The Tennenbaum Institute is developing, with partial support from IBM, an online game for managing healthcare delivery Health Advisor. Each player manages a set of clients
Nash Propagation for Loopy Graphical Games Luis E. Ortiz
Kearns, Michael
Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania fleortiz,mkearnsg@cis.upenn.edu Abstract We introduce NashProp, an iterative and local messageÂpassing algoÂ rithm for computing Nash equilibria in multiÂplayer games
Nash Equilibria in Discrete Routing Games with Convex Latency Functions
Mavronicolas, Marios
Nash Equilibria in Discrete Routing Games with Convex Latency Functions Martin Gairing1 , Thomas L 20537, Nicosia CY-1678, Cyprus. mavronic@ucy.ac.cy Abstract. We study Nash equilibria in a discrete, this is the first time that mixed Nash equilibria for routing games have been studied in combination with non
A polynomialtime Nash equilibrium algorithm for repeated games #
Littman, Michael L.
A polynomialÂtime Nash equilibrium algorithm for repeated games # Michael L. Littman Dept theoretical and practical interest. The computational complexity of finding a Nash equilibrium for a one a Nash equilibrium for an averageÂpayo# repeated bimatrix game, and presents a polynomialÂtime algorithm
Nash Propagation for Loopy Graphical Games Luis E. Ortiz
Ives, Zachary G.
Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania leortiz,mkearns @cis.upenn.edu Abstract We introduce NashProp, an iterative and local message-passing algo- rithm for computing Nash equilibria in multi-player games
Learning Nash Equilibria in Congestion Games Walid Krichene
Learning Nash Equilibria in Congestion Games Walid Krichene Benjamin Drigh`es Alexandre M. Bayen dynamics of strategy profiles converge to the set of Nash equilibria of the one-shot game? We consider. We show that the resulting sequence of strategy profiles converges to the set of Nash equilibria
Trading Infinite Memory for Uniform Randomness in Timed Games
Henzinger, Thomas A.
restriction on the game structure, and gives both players equally powerful options for advancing time specified as parity conditions. These games offer an appropriate model for the synthesis of real randomized real- time controllers are much simpler in structure than the corresponding pure controllers
Trading Infinite Memory for Uniform Randomness in Timed Games #
Henzinger, Thomas A.
restriction on the game structure, and gives both players equally powerful options for advancing time objectives specified as parity conditions. These games o#er an appropriate model for the synthesis of real randomized real time controllers are much simpler in structure than the corresponding pure controllers
A flexible system for Olympic villages
Chung, Se-Hack
1985-01-01T23:59:59.000Z
This thesis suggests a flexible system and its systems approach in constructing Olympic Villages which are used both during and after the Games. A historical overview of ancient Olympia and modern Olympia, as well as a ...
Homemade Games… how to make and play.
Moore, Lucille H.; Johnson, Eloise T.
1957-01-01T23:59:59.000Z
the paint or enamel for greater protection. Shellac and varnish over the surface if you use oil stains. 5. Keep games in good condition for safety, appearance and longer use. Keep equip- ment stored when not in use. Check regularly for rough splintery... muscles. I Materials : 1 board 20" X 15" X 1" reinforced 2 boards 18" x 2" x 1" for uprights** 1 2 boards 15" x 2" X 1" for crosspieces I 4 castors How to Make: 1 Attach castors to flat board at corners. 1 Attach the two 18-inch uprights...
Markovian Search Games in Heterogeneous Spaces
Griffin, Christopher H [ORNL
2009-01-01T23:59:59.000Z
We consider how to search for a mobile evader in a large heterogeneous region when sensors are used for detection. Sensors are modeled using probability of detection. Due to environmental effects, this probability will not be constant over the entire region. We map this problem to a graph search problem and, even though deterministic graph search is NP-complete, we derive a tractable, optimal, probabilistic search strategy. We do this by defining the problem as a differential game played on a Markov chain. We prove that this strategy is optimal in the sense of Nash. Simulations of an example problem illustrate our approach and verify our claims.
The Price of Anarchy in Network Creation Games Is (Mostly) Constant
Fiat, Amos
The Price of Anarchy in Network Creation Games Is (Mostly) Constant Mat´us Mihal´ak and Jan the price of anarchy and the structure of equilibria in network creation games. A network creation game in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy
Reed, Nancy E.
all games will be occurring simulta- neously. Prepared Games Popsicle Stick Bridge Building and abilities at designing and building an popsicle stick bridge that meets the given specifications! Paper
Game AI: The shrinking gap between computer games and AI systems
Nebel, Bernhard
) research. Alan Turing was one of the first to mention that a computer can be considered as intelligent has a long tradition in AI (Artificial Intelligence) research. Alan Turing was one of the first
Applying the repeated game framework to multiparty networked applications
Afergan, Michael Moïse
2005-01-01T23:59:59.000Z
This thesis presents repeated game analysis as an important and practical tool for networked application and protocol designers. Incentives are a potential concern for a large number of networked applications. Well-studied ...
Scripting Game AI: An Alternative Approach using Embedded Languages
Pace, Gordon J.
Department University of Malta Msida, Malta acal010@um.edu.mt Gordon Pace Computer Science Department University of Malta Msida, Malta gordon.pace@um.edu.mt ABSTRACT Scripting is often used in games to enable
Striatal Volume Predicts Level of Video Game Skill Acquisition
Graybiel, Ann M.
Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial ...
Learning how to play Nash, potential games and alternating ...
Megiddo
2012-01-31T23:59:59.000Z
constraints in action spaces in the context of ” alternating potential games” ... Some activities produce daily vital energy for each agent ( like eating, resting, ...... Moreover, in the case of renewable resources ”ego depletion” is less important.
Artificial Intelligence Design for Real-time Strategy Games
Ernst, Damien
Artificial Intelligence Design for Real-time Strategy Games Firas Safadi University of Li been challenging intelligence, human and artificial (AI) alike, as one of the top genre in terms
Cheaters in the Steam Community Gaming Social Network
Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana
2011-01-01T23:59:59.000Z
Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
Ummels, Michael; Wojtczak, Dominik
2009-02-01T23:59:59.000Z
We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to ...
On Committee Decision Making: A Game Theoretical Approach
Shenoy, Prakash P.
1980-04-01T23:59:59.000Z
In this paper, we study committee decision making process using game theory. By a committee, we mean any group of people who have to pick one option from a given set of alternatives. A well defined voting rule is specified ...
Game semantics for an object-oriented language
Wolverson, Nicholas
2009-01-01T23:59:59.000Z
This thesis investigates the relationship between object-oriented programming languages and game models of computation. These are intuitively well matched: an object encapsulates some internal state and presents some ...
Game Theoretic Models of Public Choice and Political Economy
Balduzzi, Paolo
This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...
Spellbound : an activity-based outdoor mobile multiplayer game
Sra, Misha
2013-01-01T23:59:59.000Z
Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...
SANCTUARY : asymmetric interfaces for game-based tablet learning
Haas, Jason M. (Jason Matthew)
2013-01-01T23:59:59.000Z
This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...
Experiment centered design in a massively multiplayer online educational game
Conrad, Shawn (Shawn S.)
2013-01-01T23:59:59.000Z
With the United States of America suffering from a lack of scientifically literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, ...
Mixed-strategy equilibria in the Nash Demand Game
Malueg, David A.
2010-01-01T23:59:59.000Z
selection in the Nash Demand Game: an evolutionary approach,Wiley (1999) Binmore, K. : Nash bargaining theory II. In:A. , Wolinsky, A. : The Nash bargaining solution in economic
Theoretical and Experimental Application of Grid in Computer Games
primÃ¦re fokus er pÃ¥ server design til et Mass Multiplayer Online Game (MMOG). En MMOG krÃ¦ver for mange ..............................................................................................................13 Grid compared to electric power
The Continuous Time Nonzero-sum Dynkin Game and Applications.
Vermet, Franck
-sum Dunkin game and a NEP for the game is just a saddle point for the ZSDG. It satisfies: 1, 2, J1( 1, 2) J = 1, 2 is a NEP for the NZSDG. 6 #12;B. The probabilistic approach (Etourn., 86) Theorem: The processes are general and sat- isfy [H1]-[H2]. Then the NZSDG has a NEP. The proof uses the notion of Snell
Noncooperative Games for Autonomous Consumer Load Balancing Over Smart Grid
Agarwal, Tarun
2011-10-21T23:59:59.000Z
NONCOOPERATIVE GAMES FOR AUTONOMOUS CONSUMER LOAD BALANCING OVER SMART GRID A Thesis by TARUN AGARWAL Submitted to the O ce of Graduate Studies of Texas A&M University in partial ful llment of the requirements for the degree of MASTER... OF SCIENCE August 2010 Major Subject: Electrical Engineering NONCOOPERATIVE GAMES FOR AUTONOMOUS CONSUMER LOAD BALANCING OVER SMART GRID A Thesis by TARUN AGARWAL Submitted to the O ce of Graduate Studies of Texas A&M University in partial ful llment...
Nash Equilibria in Random Games Imre Brny,1,2,
Bárány, Imre
Nash Equilibria in Random Games Imre Bárány,1,2, * Santosh Vempala,3, Adrian Vetta4, 1 Rényi.interscience.wiley.com). DOI 10.1002/rsa.20199 ABSTRACT: We consider Nash equilibria in 2-player random games and analyze a Nash equilibrium; on m × n payoff matrices, it runs in time O(m2 n log log n + n2 m log log m
Uniqueness of Nash equilibria in quantum Cournot duopoly game
Yohei Sekiguchi; Kiri Sakahara; Takashi Sato
2009-10-28T23:59:59.000Z
A quantum Cournot game of which classical form game has multiple Nash equilibria is examined. Although the classical equilibria fail to be Pareto optimal, the quantum equilibrium exhibits the following two properties, (i) if the measurement of entanglement between strategic variables chosen by the competing firms is sufficiently large, the multiplicity of equilibria vanishes, and, (ii) the more strongly the strategic variables are entangled, the more closely the unique equilibrium approaches to the optimal one.
Camper, Brett Bennett
2005-01-01T23:59:59.000Z
This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...
A d-person Differential Game with State Space Constraints
Ramasubramanian, S. [Indian Statistical Institute, Stat. Math. Unit (India)], E-mail: ram@isibang.ac.in
2007-12-15T23:59:59.000Z
We consider a network of d companies (insurance companies, for example) operating under a treaty to diversify risk. Internal and external borrowing are allowed to avert ruin of any member of the network. The amount borrowed to prevent ruin is viewed upon as control. Repayment of these loans entails a control cost in addition to the usual costs. Each company tries to minimize its repayment liability. This leads to a d -person differential game with state space constraints. If the companies are also in possible competition a Nash equilibrium is sought. Otherwise a utopian equilibrium is more appropriate. The corresponding systems of HJB equations and boundary conditions are derived. In the case of Nash equilibrium, the Hamiltonian can be discontinuous; there are d interlinked control problems with state constraints; each value function is a constrained viscosity solution to the appropriate discontinuous HJB equation. Uniqueness does not hold in general in this case. In the case of utopian equilibrium, each value function turns out to be the unique constrained viscosity solution to the appropriate HJB equation. Connection with Skorokhod problem is briefly discussed.
Garcia, Antero David
2012-01-01T23:59:59.000Z
culture vis-à-vis mobile devices and gaming. Myliteracy practices on mobile devices and in gameplay in waysstudy revealed how mobile devices and games can cultivate
Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul
2010-01-01T23:59:59.000Z
In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.
Srikant, Rayadurgam
, Univeridad de Los Andes, Merida, Venezuela. 1 #12; Power control in CDMA systems are in either open control algorithm converges under a wide variety of interference models. Another distributed power controlCDMA Uplink Power Control as a Noncooperative Game 1 Tansu Alpcan 2 , Tamer Ba#24;sar 2 , R
Mining Game Statistics from Web Services: A World of Warcraft Armory case study
California at Santa Cruz, University of
Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION
INVESTIGATIVE REPORT CONCERNING FOOTBALLS USED DURING THE AFC CHAMPIONSHIP GAME ON JANUARY 18, 2015
Columbia University
INVESTIGATIVE REPORT CONCERNING FOOTBALLS USED DURING THE AFC CHAMPIONSHIP GAME ON JANUARY 18, 2015 ............................................................................................................. 32II. Rules and Practices Regarding Footballs Used in NFL Games............................ 32A........................................................................................... 321. Guidelines Concerning the Preparation of Footballs................................ 332. Pre
Constant Price of Anarchy in Network Creation Games via Public Service Advertising
Demaine, Erik D.
Network creation games have been studied in many different settings recently. These games are motivated by social networks in which selfish agents want to construct a connection graph among themselves. Each node wants to ...
Double play : athletes' use of sport video games to enhance athletic performance
Silberman, Lauren (Lauren Beth)
2010-01-01T23:59:59.000Z
A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...
Lin, C.-Y. Cynthia; Leighty, Wayne
2007-01-01T23:59:59.000Z
100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.Timing Game in O?shore Petroleum Production 1 C. -Y. Cynthia
Automatic Identification and Generation of Highlight Cinematics for 3D Games
Young, R. Michael
Automatic Identification and Generation of Highlight Cinematics for 3D Games Mike Dominguez Fact and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent
A non-robustness in the order structure of the equilibrium set in lattice games
Monaco, Andrew J.; Sabarwal, Tarun
2012-04-18T23:59:59.000Z
The order and lattice structure of the equilibrium set in games with strategic complements do not survive a minimal introduction of strategic substitutes: in a lattice game in which all-but-one players exhibit strategic ...
Bradley, Jay
2010-01-01T23:59:59.000Z
This thesis investigates how to train the increasingly large cast of characters in modern commercial computer games. Modern computer games can contain hundreds or sometimes thousands of non-player characters that each ...
The relationship between children's computer game usage and creativity in Korea
Lee, Kyung-Sook
2009-05-15T23:59:59.000Z
This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their time spent on computer games, and the ...
Playing in the X-Games Window on the Extreme Universe
Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain
The potential of America's Army, the video game as civilian-military public sphere
Li, Zhan, 1979-
2004-01-01T23:59:59.000Z
The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...
Not just in it to win it : inclusive game play in an MIT dorm
Kolos, Hillary (Hillary Anne)
2010-01-01T23:59:59.000Z
The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...
Modeling player self-representation in multiplayer online games using social network data
Lim, Chong-U
2013-01-01T23:59:59.000Z
Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...
RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN
Sieben, NÃ¡ndor
RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NÃNDOR SIEBEN Abstract Classi#28;cation. 05B50, 91A46. Key words and phrases. achievement games, polyomino. 1 #12; 2 EDGAR
Nash equilibrium seeking in noncooperative games and multi -agent deployment to planar curves
Frihauf, Paul A.
2012-01-01T23:59:59.000Z
1.1 Nash Equilibrium Seeking in Noncooperative Games . . .Overview . . . . . . . . . . . . . . . . . . . . . . . NashNash Equilibrium Seeking with Non-Quadratic Payoffs . . .
Chuah, Chen-Nee
Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook
Lower Bounds for Bounded Depth Frege Proofs via Pudlak-Buss Games
Harsha, Prahladh
19 Lower Bounds for Bounded Depth Frege Proofs via Pudl´ak-Buss Games ELI BEN-SASSON Technion. Our method uses the interpretation of proofs as two player games given by Pudl´ak and Buss. Our lower. 2010. Lower bounds for bounded depth Frege proofs via Pudl´ak- Buss games. ACM Trans. Comput. Logic, 11
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming
Chen, Sheng-Wei
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming Chun-Ying Huang Department Tsing-Hua University Hsinchu, Taiwan chsu@cs.nthu.edu.tw ABSTRACT Mobile cloud gaming allows gamers an open source cloud gaming platform to conduct extensive experiments on real mobile clients. Our
Security Games with Surveillance Cost and Optimal Timing of Attack Execution
Vorobeychik, Eugene
of Energy's National Nuclear Security Administration under contract DE-AC04-94AL85000. Appears inSecurity Games with Surveillance Cost and Optimal Timing of Attack Execution Bo An1 , Matthew Brown Terms Algorithm, Security Keywords Game Theory, Security, Optimization, Stackelberg Games 1
Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming
Chen, Sheng-Wei
Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem
Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup
Iosup, Alexandru
1 Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how
Katchabaw, Michael James
AUTOMATING CINEMATICS AND CUT-SCENES IN VIDEO GAMES THROUGH SCRIPTING WITH ACTIVE PERFORMANCE, active performance objects, story scripting, cut-scenes, cinematics, video games ABSTRACT Storytelling to automate the production of cinematics and cut-scenes for video games. These elements allow writers
False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices
Allan, Vicki H.
False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices Ramoni O. Lasisi manipulation. In this paper, we study false name ma- nipulations in weighted voting games focusing on the power manipulations in weighted voting games of the following power indices, namely, Shapley-Shubik, Banzhaf
Electromagnetic articulography in the development of "serious games" for speech rehabilitation
Faloutsos, Petros
Electromagnetic articulography in the development of "serious games" for speech rehabilitation M: Speech Rehabilitation, Visual Feedback, Com- puter Games, Computer-Based Speech Therapy (CBST) 1. Introduction There has been a recent surge in the creation of game-based interventions for rehabilitation
The Price of Anarchy in Games of Incomplete Information TIM ROUGHGARDEN, Stanford University
Fiat, Amos
The Price of Anarchy in Games of Incomplete Information TIM ROUGHGARDEN, Stanford University We define smooth games of incomplete information. We prove an "extension theorem" for such games: price for which the price of anarchy has been studied are smooth in our sense. Thus our extension theorem unifies
The complexity of approximate Nash equilibrium in congestion games with negative delays
Magniez, FrÃ©dÃ©ric
The complexity of approximate Nash equilibrium in congestion games with negative delays Fr of the complexity of computing an - approximate Nash equilibrium in symmetric congestion games from the case that in symmetric games with increasing delay functions and with - bounded jump the -Nash dynamic converges
On the computational complexity of Nash equilibria for (0, 1) bimatrix games
Stefankovic, Daniel
On the computational complexity of Nash equilibria for (0, 1) bimatrix games Bruno Codenotti a,#,1 Science, Comenius University, Bratislava, Slovakia Abstract The computational complexity of finding a Nash. Keywords: NPÂcompleteness; Computational complexity; Bimatrix games; Nash equilibrium; Imitation games 1
Computing Nash Equilibria of Action-Graph Games Navin A. R. Bhat
Sipe,J. E.
Computing Nash Equilibria of Action-Graph Games Navin A. R. Bhat Department of Physics University.g., Fudenberg and Tirole [1991].) The central game-theoretic solution con- cept is the Nash equilibrium, a fixed-point in mixed strat- egy space which Nash [1950] proved exists in every finite game. It remains an important
Effects of Parameters on Nash Games with OSNR Target Department of Electrical and
Pavel, Lacra
Effects of Parameters on Nash Games with OSNR Target Yan Pan Department of Electrical and Computer@control.toronto.edu ABSTRACT This paper studies efficiency in a Nash game with optical signal-to-noise ratio (OSNR) target. It is well known that the Nash equilibria of a game may not achieve full efficiency. We show the effects
Parallel Computation of Nash Equilibria in N-Player Games Jonathan Widger
Grosu, Daniel
Parallel Computation of Nash Equilibria in N-Player Games Jonathan Widger Department of Computer@cs.wayne.edu Abstract--We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games to show the performance of the parallel algorithm. Keywords-game theory; Nash equilibrium; parallel algo
Spike-based Decision Learning of Nash Equilibria in Two-Player Games
Senn, Walter
Spike-based Decision Learning of Nash Equilibria in Two- Player Games Johannes Friedrich, Walter game. It performs optimally according to a pure (deterministic) and mixed (stochastic) Nash equilibrium automated decision learning of a Nash equilibrium in two-player games. Citation: Friedrich J, Senn W (2012
Comparing Nash and IESDS equilibria We consider a finite two player game.
Marker, David
Comparing Nash and IESDS equilibria We consider a finite two player game. Proposition 1 If (a , b ) is a strictly dominant strategy equilibrium, then (a , b ) is a Nash equilibrium. Proof The strategy a strictly ) is a Nash equi- librium. The game Battle of the Sexes shows that the coverse fails as there are games
A Technique for Reducing Normal-Form Games to Compute a Nash Equilibrium
A Technique for Reducing Normal-Form Games to Compute a Nash Equilibrium Vincent Conitzer Carnegie)matrix) game, O, to a smaller normal-form game, R, for the purpose of computing a Nash equilibrium. This is done by computing a Nash equilibrium for a subcomponent, G, of O for which a certain condition holds
Fiat, Amos
Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of pure Nash equilibria is guaranteed by potential function
On the computational complexity of Nash equilibria for (0,1) bimatrix games
Stefankovic, Daniel
On the computational complexity of Nash equilibria for (0,1) bimatrix games Bruno Codenotti a,,1, Comenius University, Bratislava, Slovakia Abstract The computational complexity of finding a Nash. Keywords: NP-completeness; Computational complexity; Bimatrix games; Nash equilibrium; Imitation games 1
West, Stuart
.ac.uk/news/science-blog/economic-games-dont-show-altruism Charvy Narain 15 Jan 2015 Economic games don't show altruism OXFORD SCIENCE BLOG (//WWW.OX.AC.UK/NEWS/SCIENCE-BLOG) Economic 'games (http what these results are likely to mean for the field. OxSciBlog: What do these economic games involve
Optimal Revocations in Ephemeral Networks: A Game-Theoretic Framework
Paris-Sud XI, Université de
of extremely volatile wireless networks with short-duration and short-range communications - based on a game selection protocol and evaluate its performance through simulations. We show that our scheme is effective Security, Ephemeral Networks, Social Optimum I. INTRODUCTION The emerging availability of wireless devices
Synthesising axioms by games Robin Hirsch and Ian Hodkinson
Hodkinson, Ian
a highly successful algebra of propositions [Boo48]. De Morgan wrote: When the ideas thrown out by Mr Boole for classes of algebras, and the way in which games can contribute to solving it. Towards the end, we the story. We will concentrate on the algebraic logic side, as we believe most Dutch people nowadays can
Games in Algebraic Logic Robin Hirsch and Ian Hodkinson
Hodkinson, Ian
algebra of propositions [Boo51]. De Morgan wrote When the ideas thrown out by Mr Boole shall have borneGames in Algebraic Logic Robin Hirsch and Ian Hodkinson January 12, 1998 In 1860, Augustus de Morgan published [DeM60], thereby launching an invesÂ tigation into the algebra of relations
Local Dynamics in Bargaining Networks via Random-Turn Games
Borgs, Christian
] to capture the "power" of a node derived from its position in a network, and has also been used in economics to model two-sided markets [33, 31]. Recently these games have been analyzed from a computational point on a directed graph where players move a token along edges until one reaches their goal state. We transform
Playing games against nature: optimal policies for renewable resource allocation
Keinan, Alon
Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon, obtaining a policy with a guaranteed lower bound on the utility function that is struc- turally very
THE GAME, FIELD, PLAYERS AND EQUIPMENT General Rules
Baltisberger, Jay H.
metal cleats are permitted. (See illegal player equipment) Game and Player Equipment (Illegal) 1. A player wearing illegal equipment shall not be permitted to play. This applies to any equipment, which be declared illegal include: A. Headgear containing any hard, unyielding, or stiff material, including billed
Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet
Xie, Tao
Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet Tao Xie and advocate the subfield of educational software engineering (i.e., software engineering for education), which develops software engineering technologies (e.g., software testing and analysis, software analytics
DESIGNING COST EFFECTIVE DEMAND MANAGEMENT CONTRACTS USING GAME THEORY
DESIGNING COST EFFECTIVE DEMAND MANAGEMENT CONTRACTS USING GAME THEORY Murat Fahrio~glu Fernando L cost effec- tive yet attractive demand management contracts. The main goal is to get load relief when needed. If the con- tracts are designed to be cost effective they can help the utility reduce costs
Cost Allocation of Capacity Investment Games Zhisong Chen2
Chen, Xin
Cost Allocation of Capacity Investment Games Xin Chen,1 Zhisong Chen2 1 Department of Industrial by different managers who act as independent profit centers, it is desirable that the total cost is divided operations can be achieved. Under various conditions, we prove that there is a fair allocation of costs among
Designing Cost Effective Demand Management Contracts using Game Theory
Designing Cost Effective Demand Management Contracts using Game Theory Murat Fahrio~glu Fernando L cost effective yet at- tractive demand management contracts. The main goal is to get load relief when needed. If the contracts are designed to be cost effective they can help the utility reduce costs
Find your winning position in the MRO game
Keep them flying Find your winning position in the MRO game Aerospace and Defense IBM Institute currently holds an inventory of about US$44 billion and supports an active global fleet of nearly 17 percent of their total expenditures. (Fuel and labor are other big expenses.) 6 Airlines spend an average
Evolutionary game theory Course: Population Genetics and Evolutionary Theory
Beimel, Amos
Evolutionary game theory Adi Shabi Course: Population Genetics and Evolutionary Theory Slides taken of an individual of type G. Components of fitness: · Probability of survival to adulthood (viability selection) · Mating success (sexual selection) · Expected number of offspring given survival and mating· Expected
Transmission power control game with SINR as objective function
Avrachenkov, Konstantin
Transmission power control game with SINR as objective function E. Altman1 , K. Avrachenkov1 State University, Russia agarnaev@rambler.ru Abstract. We consider the transmission power control networks, Power Control, Nash Equilibrium, Co- operation 1 Introduction We consider the transmission power
Wireless Social Community Networks: A Game-Theoretic Analysis
Marbach, Peter
Wireless Social Community Networks: A Game-Theoretic Analysis Mohammad Hossein Manshaei, Julien: marbach@cs.toronto.edu Abstract--Wireless social community networks have been cre- ated as an alternative to cellular wireless networks to provide wireless data access in urban areas. By relying on access points
Security Games for Virtual Machine Allocation in Cloud Computing
Alpcan, Tansu
Security Games for Virtual Machine Allocation in Cloud Computing Yi Han 1 Tansu Alpcan 2 Jeffrey.hanyi@gmail.com, {tansu.alpcan, jeffrey.chan, caleckie}@unimelb.edu.au Abstract. While cloud computing provides many changes to the underlying infrastructure. Hence, it can be easily implemented in existing cloud computing
Climate closure: Game over for climate skep4cs
Lovejoy, Shaun
Climate closure: Game over for climate skep4cs S. Lovejoy, McGill, Physics McGill, Macdonald College Campus 4 November, 2014 #12;What is the climate climate is what you expect... "Climate is what you expect, weather is what you get." -Lazarus Long
A Game Theoretic Study of Energy Efficient Cooperative Wireless Networks
Brown III, Donald R.
A Game Theoretic Study of Energy Efficient Cooperative Wireless Networks Donald Richard Brown III as cooperative relays to reduce the transmis- sion energy required to reliably deliver a message to an intended contributions of this paper are (i) the development of Pareto-efficient cooperative energy allocations that can
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
Nabben, Reinhard
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games Tobias Harks1, Martin applications. They are known to possess strong equi- libria a strengthening of Nash equilibrium to resilience against coalitional de- viations. In this paper, we study the computational complexity of pure Nash
Two Different Approaches to Nonzero-Sum Stochastic Differential Games
Rainer, Catherine [Departement de Mathematiques, Universite de Bretagne Occidentale, 6 avenue Victor-le-Gorgeu - CS 93837 (France)], E-mail: Catherine.Rainer@univ-brest.fr
2007-06-15T23:59:59.000Z
We make the link between two approaches to Nash equilibria for nonzero-sum stochastic differential games: the first one using backward stochastic differential equations and the second one using strategies with delay. We prove that, when both exist, the two notions of Nash equilibria coincide.
Mixed Nash Equilibria in Concurrent Terminal-Reward Games
Doyen, Laurent
Mixed Nash Equilibria in Concurrent Terminal-Reward Games Patricia Bouyer, Nicolas Markey, and Daniel Stan LSV Â CNRS & ENS Cachan Â France Abstract We study mixed-strategy Nash equilibria states with a value for each player). We show undecidability of the existence of a constrained Nash
Nash Equilibria in Discrete Routing Games with Convex Latency Functions
Mavronicolas, Marios
Nash Equilibria in Discrete Routing Games with Convex Latency Functions Martin Gairing Thomas L is determined by an arbitrary non-decreasing, non-constant and convex latency function . In a Nash equilib- rium on the link it chooses. To evaluate Nash equilibria, we formulate Social Cost as the sum of the users
Strong Nash Equilibria in Games with the Lexicographical Improvement Property
Nabben, Reinhard
Strong Nash Equilibria in Games with the Lexicographical Improvement Property Tobias Harks, Max to derive existence, efficiency and fairness properties of strong Nash equilibria. We then study a class to polynomial time algorithms computing a strong Nash equilibrium. Finally, we investigate the LIP for infinite
Selfishness, fraternity, and other-regarding preference in spatial evolutionary games
Szabo, Gyorgy; 10.1016/j.jtbi.2011.03.015
2011-01-01T23:59:59.000Z
Spatial evolutionary games are studied with myopic players whose payoff interest, as a personal character, is tuned from selfishness to other-regarding preference via fraternity. The players are located on a square lattice and collect income from symmetric two-person two-strategy (called cooperation and defection) games with their nearest neighbors. During the elementary steps of evolution a randomly chosen player modifies her strategy in order to maximize stochastically her utility function composed from her own and the co-players' income with weight factors $1-Q$ and Q. These models are studied within a wide range of payoff parameters using Monte Carlo simulations for noisy strategy updates and by spatial stability analysis in the low noise limit. For fraternal players ($Q=1/2$) the system evolves into ordered arrangements of strategies in the low noise limit in a way providing optimum payoff for the whole society. Dominance of defectors, representing the "tragedy of the commons", is found within the region...
Swift, Michael
Introduction Aim of the Paper Game Model Defense Mechanism 1 Defense Mechanism 2 Hidden Difficulty Model Defense Mechanism 1 Defense Mechanism 2 Hidden Difficulty Puzzle Conclusions Outline 1 Introduction 2 Aim of the Paper 3 Game Model Player Actions Payoff Functions 4 Defense Mechanism 1
A Game Theoretical Approach to Communication Security
Gueye, Assane
2011-01-01T23:59:59.000Z
Information and communication systems’ securityTrust: An Element of Information Security,” in Security andInternational Journal of Information Security, vol. 4, pp.
The equivalence of Bell's inequality and the Nash inequality in a quantum game-theoretic setting
Azhar Iqbal; James M. Chappell; Derek Abbott
2015-08-04T23:59:59.000Z
Are there two-player games in which a strategy pair can exist as a Nash equilibrium only when the game is played quantum mechanically? To find an answer to this question, we study two-player games that are played in generalized Einstein-Podolsky-Rosen setting. Considering particular strategy pairs, we identify sets of games for which the pair can exist as a Nash equilibrium when Bell's inequality is violated. We thus identify games and players' strategies for which the Nash inequality becomes equivalent to Bell's inequality. As the violation of Bell's inequality is regarded as being quantum in nature, this paper thus addresses the earliest criticisms of quantum games that questioned if they were truly quantum.
The Binding of Abraham: Inverting the Akedah in Fail-Safe and WarGames
Dukes, Hunter B.
2015-04-01T23:59:59.000Z
potential Cold War scenarios: chess, 15 Dukes: The Binding of Abraham: Inverting the Akedah Published by DigitalCommons@UNO, 2015 checkers, backgammon, and Global Thermonuclear War. After beginning a game of GTW from his bedroom—a game which shows up... ” behind JOSHUA’s thinking is the satirized logic of Herman Kahn, RAND’s controversial game theorist and the author of On Thermonuclear War (1960). Kahn, who calmly theorized about “tragic but distinguishable postwar states” and if there was “any...
Exploration games for UML software design
Tenzer, Jennifer
The Unified Modeling Language (UML) has become the standard language for the design of object-oriented software systems over the past decade. Even though there exist various tools which claim to support design with UML, ...
Zi-Gang Huang; Zhi-Xi Wu; Jian-Yue Guan; An-Cai Wu; Ying-Hai Wang
2007-08-21T23:59:59.000Z
We propose an extended public goods interaction model to study the evolution of cooperation in heterogeneous population. The investors are arranged on the well known scale-free type network, the Barab\\'{a}si-Albert model. Each investor is supposed to preferentially distribute capital to pools in its portfolio based on the knowledge of pool sizes. The extent that investors prefer larger pools is determined by investment strategy denoted by a tunable parameter $\\alpha$, with larger $\\alpha$ corresponding to more preference to larger pools. As comparison, we also study this interaction model on square lattice, and find that the heterogeneity contacts favors cooperation. Additionally, the influence of local topology to the game dynamics under different $\\alpha$ strategies are discussed. It is found that the system with smaller $\\alpha$ strategy can perform comparatively better than the larger $\\alpha$ ones.
Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis
Couillet, Romain; Tembine, Hamidou; Debbah, Merouane
2011-01-01T23:59:59.000Z
In this article, we investigate the competitive interaction between electrical vehicles or hybrid oil-electricity vehicles in a Cournot market consisting of electricity transactions to or from an underlying electricity distribution network. We provide a mean field game formulation for this competition, and introduce the set of fundamental differential equations ruling the behavior of the vehicles at the system equilibrium, namely the mean field equilibrium. This framework allows for a consistent analysis of the evolution of the sale-and-purchase price of electricity as well as of the instantaneous total demand. Simulations precisely quantify those parameters and suggest that following the charge and discharge policy at the equilibrium allows for a significant reduction of the daily electricity peak demand.
Game-Changing Advancements in Solar Energy | Department of Energy
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article)41clothThe Bonneville Power AdministrationHawaiiEnergyFlorida Julyanalysis, Software & Libraries ALTDGalacticGame
Quantum game players can have advantage without discord
Zhaohui Wei; Shengyu Zhang
2015-02-01T23:59:59.000Z
The last two decades have witnessed a rapid development of quantum information processing, a new paradigm which studies the power and limit of "quantum advantages" in various information processing tasks. Problems such as when quantum advantage exists, and if existing, how much it could be, are at a central position of these studies. In a broad class of scenarios, there are, implicitly or explicitly, at least two parties involved, who share a state, and the correlation in this shared state is the key factor to the efficiency under concern. In these scenarios, the shared \\emph{entanglement} or \\emph{discord} is usually what accounts for quantum advantage. In this paper, we examine a fundamental problem of this nature from the perspective of game theory, a branch of applied mathematics studying selfish behaviors of two or more players. We exhibit a natural zero-sum game, in which the chance for any player to win the game depends only on the ending correlation. We show that in a certain classical equilibrium, a situation in which no player can further increase her payoff by any local classical operation, whoever first uses a quantum computer has a big advantage over its classical opponent. The equilibrium is fair to both players and, as a shared correlation, it does not contain any discord, yet a quantum advantage still exists. This indicates that at least in game theory, the previous notion of discord as a measure of non-classical correlation needs to be reexamined, when there are two players with different objectives.
MathematicalProgramming 83 (1998) 195-211 The nucleon of cooperative games and an algorithm
Fekete, Sándor P.
1998-01-01T23:59:59.000Z
for matching games Ulrich Faigle a,*, Walter Kern a, S~indor P. Fekete b, Winfried Hochst/ittler b a Department
From the Gaming Experience to the Wider User Experience Eduardo H. Calvillo Gmez
Cairns, Paul
from games Also at Divisi´on de Nuevas Tecnolog´ias de la Informaci´on, Universidad Polit´ecnica de San
Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach
Kai, Ma; Guoqiang, Hu; Spanos, Costas
2013-01-01T23:59:59.000Z
on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-
Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach
Kai, Ma; Guoqiang, Hu; Spanos, Costas
2013-01-01T23:59:59.000Z
on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-
Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach
Ma, Kai; Hu, Guoqiang; Spanos, Costas J
2014-01-01T23:59:59.000Z
on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-
COGNITIVE SCIENCE IMPLICATIONS FOR ENHANCING TRAINING EFFECTIVENESS IN A SERIOUS GAMING CONTEXT
Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.
2007-08-01T23:59:59.000Z
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.
Ramos, Maria Isabel
2012-01-01T23:59:59.000Z
old traditions of rubber ball production is very importantrules of the game, production of rubber balls, and the roleslandscape, and the production of rubber balls. None of the
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid
Agarwal, Tarun
2011-01-01T23:59:59.000Z
Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...
Weiqi games as a loop-free tree
Xu, Li-Gong; Zhou, Wei-Xing
2015-01-01T23:59:59.000Z
Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by academics partially because Weiqi is popular only in East Asia, especially in China, Japan and Korea. Here, we propose to construct a directed tree using a database of extensive Weiqi games and perform a quantitative analysis of the Weiqi tree. We find that the popularity distribution of Weiqi openings with a same number of moves is distributed according to a power law and the tail exponent increases with the number of moves. Intriguingly, the superposition of the popularity distributions of Weiqi openings with the number of moves no more than a given number also has a power-law tail in which the tail exponent increases with the number of moves, and the superposed distribution approaches to the Zipf law. These findings are the same as for chess and support the conjecture that t...
VanDieren, Monica
PARKER/HUNTER HEATS UP $TOCK MARKET GAME$! `Looking for "cruise control" for your Stock Market University 412-760-7667 - Centers and we will arrange it for you. The " Stock Market Games" is a ten
MIMO Interference Cancelation via Network Formation Game
Liu, K. J. Ray
maximization of mutual information in the MIMO Gaussian interference chan- nel in a fully distributed manner com- munication systems where multiple links share the same communication medium. Two typical examples of outgoing cooperative set and incoming cooperative set, which stands for the links alleviating interference
Jain, Nidhi Mahavirprasad
2012-02-14T23:59:59.000Z
grown up in an era of computer games. Research in education reports that visual presentation facilitates the human's cognitive process. Would visual representation of tacit knowledge in a computer game help construction professionals acquire tacit...
Deception in two-player zero-sum stochastic games : theory and application to warfare games
Singh, Rajdeep
2006-01-01T23:59:59.000Z
linear control systems with quadratic cost criteria, the control obtained through the separation principle is optimal.
Won, Chang-Hee
Satellite Attitude Control Using Statistical Game Theory Jong-Ha Lee, Ronald W. Diersing and Chang sensing satellite attitude control. Statistical game theory is a generalization of mixed H2/H control-Hee Won Abstract-- We consider the application of multi-objective sta- tistical game theory to a remote
THE OBSTACLE PROBLEM FOR THE p-LAPLACIAN VIA OPTIMAL STOPPING OF TUG-OF-WAR GAMES
Lewicka, Marta
THE OBSTACLE PROBLEM FOR THE p-LAPLACIAN VIA OPTIMAL STOPPING OF TUG-OF-WAR GAMES MARTA LEWICKA-Laplace oper- ator. The solutions are approximated by running processes determined by tug-of-war games plus be used to write a formula similar to (1.3). Instead, we will show that one can use tug-of-war games
Pavel, Lacra
IEEE TRANSACTIONS ON COMMUNICATIONS, VOL. 56, NO. 11, NOVEMBER 2008 1919 A Nash Game Approach Pavel, Senior Member, IEEE Abstract--This paper develops a Nash game towards optimiz- ing optical signal. This can be regarded as the optical link capacity constraint. We formulate an extended OSNR Nash game
Goldstone, Robert
2006-01-01T23:59:59.000Z
games when group size is dynamic Marco A. Janssena,Ã, Robert L. Goldstoneb a School of Human Evolution good games within their group. The relative fitness of individuals within the whole population affects Elsevier Ltd. All rights reserved. Keywords: Evolution of cooperation; Group structure; Public good games 1
Reconstruc*ng the World in 3D: Bringing Games with a Purpose
Washington at Seattle, University of
Reconstruc*ng the World in 3D: Bringing Games with a Purpose Outdoors #12;Design Challenges 1.Mo*va*ng players 2.Direc*ng player effort 3.Visualizing the game world 4.Ge^ng players outside #12;Mo*va*ng Players Challenge #1 #12;Score
Security Games for Vehicular Networks Tansu Alpcan, Member, IEEE, and Sonja Buchegger, Member, IEEE
Chen, Ing-Ray
. The effectiveness of the security game solutions is evaluated numerically using realistic simulation data obtainedSecurity Games for Vehicular Networks Tansu Alpcan, Member, IEEE, and Sonja Buchegger, Member, IEEE Abstract--Vehicular networks (VANETs) can be used to improve transportation security, reliability
Network Control as a Distributed, Dynamic Game Sarosh Talukdar and Eduardo Camponogara
Network Control as a Distributed, Dynamic Game Sarosh Talukdar and Eduardo Camponogara ECE The operation of large, widely distributed networks can be modeled as distributed dynamic games. This paper. Three Sub-Networks Large networks for the wide spread distribution of goods and services
From The Boston Globe, February 22, 2008 Dance troupe is game for some heavy lifting
Machery, Edouard
From The Boston Globe, February 22, 2008 Dance troupe is game for some heavy lifting From left and uses heavy steel pieces as props? A game-show story? Who are these people? "Ideally, we're a mix beyond the industry, but steel is part of the soul of the town. . . . When the metal is molten and hot
Strong and Pareto Price of Anarchy in Congestion Games Steve Chien
Sinclair, Alistair
their strategies so as to improve all of their costs. The strong price of anarchy (see, e.g., [3]) is the ratioStrong and Pareto Price of Anarchy in Congestion Games Steve Chien Alistair SinclairÂ§ September 21 games, focusing on the relationships between the price of anarchy for these equilibria
Internet-Based Games 0-8493-0052-5/00/$0.00+$.50
Young, R. Michael
Internet-Based Games 0-8493-0052-5/00/$0.00+$.50 c 2001 by CRC Press LLC 1 #12;#12;Contents 1 Internet-Based Games 1 R. Michael Young North Carolina State University 1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Background and History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1
On Generalizing the "Lights Out" Game and a Generalization of Parity Domination
Parker, Darren
On Generalizing the "Lights Out" Game and a Generalization of Parity Domination Alexander Giffen Darren B. Parker May 25, 2009 MR Subject Classifications: 05C78, 05C15, 91A43, Keywords: Lights Out, parity domination Abstract The Lights Out game on a graph G is played as follows. Begin with a (not
Signaling Game-based Approach to Power Control Management in Wireless Networks
Paris-Sud XI, Université de
Signaling Game-based Approach to Power Control Management in Wireless Networks Khalil Ibrahimi, we revisit the power control problem in wire- less networks by introducing a signaling game approach to player II which can be accurate or dis- torted. Player II picks up his power control strategy based
Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption
Mohsenian-Rad, Hamed
Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption Scheduling is achieved at the Nash equilibrium of the formulated energy consumption scheduling game. The proposed privacy and do not need to reveal the details on their energy consumption schedules to other users. We
GAMES AND ELEMENTARY EQUIVALENCE OF II1 FACTORS ISAAC GOLDBRING AND THOMAS SINCLAIR
Goldbring, Isaac
GAMES AND ELEMENTARY EQUIVALENCE OF II1 FACTORS ISAAC GOLDBRING AND THOMAS SINCLAIR Abstract. We use Ehrenfeucht-Fra¨iss´e games to give a local geometric crite- rion for elementary equivalence of II1 factors. We obtain as a corollary that two II1 factors are elementarily equivalent if and only
The Community Network Game Project: Enriching Online Gamers Experience with User Generated Content
interests, shared adventures, and common objectives. We present the EU funded Community Network Game (CNG) project. The CNG project will provide tools to enhance col- laborative activities between online gamers) into existing MMOGs. CNG will allow the addition of new engaging community services without changing the game
Branded with a Scarlet "C": Cheaters in a Gaming Social Network
Iamnitchi, Adriana
cheating, to victims' mon- etary losses due to cyber crime. This paper studies cheaters in the Steam is not correlated with the geographical, real-world population density, or with the local popularity of the Steam resent the unethical behavior that breaks the rules of the game: "The rules of a game are ab- solutely
Stronger CDA Strategies through Empirical Game-Theoretic Analysis and Reinforcement Learning
Wellman, Michael P.
this methodology to the classic Continuous Double Auction game, conducting the most comprehensive CDA strategic Economics, Experimentation Keywords Continuous double auction, empirical game-theoretic analysis, trad- ing agents 1. INTRODUCTION The continuous double auction (CDA) [6] is a dynamic market environment, where
Story Scripting for Automating Cinematics and Cut-Scenes in Video Games
Katchabaw, Michael James
Story Scripting for Automating Cinematics and Cut-Scenes in Video Games W. Zhang, M. Mc to automate the production of cinematics and cut-scenes for video games. These elements allow writers of using these elements for cinematic and cut- scene automation. This paper also presents experiences
The complexity of flood-filling games on Kitty Meeks and Alexander Scott
Scott, Alexander Alexander
The complexity of flood-filling games on graphs Kitty Meeks and Alexander Scott Mathematical, 2011 Abstract We consider the complexity of problems related to the combinato- rial game Free-Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding
Computing Nash Equilibria in Bimatrix Games: GPU-based Parallel Support Enumeration
Grosu, Daniel
Computing Nash Equilibria in Bimatrix Games: GPU-based Parallel Support Enumeration Safraz, USA Email: dgrosu@wayne.edu Abstract--Computing Nash equilibria is a very important problem Nash equilibria in bimatrix games. The algorithm is based on a new parallelization method which
Monotone operator methods for Nash equilibria in non-potential games
Combettes, Patrick Louis
Chapter 9 Monotone operator methods for Nash equilibria in non-potential games Luis M. Brice~no-Arias and Patrick L. Combettes Abstract We observe that a significant class of Nash equilibrium problems in non such problems and establish their convergence. Applications to generalized Nash equilibria, zero-sum games
Stability of Nash equilibria in the congestion game under Replicator dynamics
Stability of Nash equilibria in the congestion game under Replicator dynamics Benjamin Drigh points, and relate them to the Nash equilibria of the one-shot congestion game. The rest points of the replicator dynamics, also called evolutionary stable points, are known to coincide with a superset of Nash
Nash Equilibria in Random Games Imre B ar any # , Santosh Vempala + and Adrian Vetta #
Vempala, Santosh
Nash Equilibria in Random Games Imre Bâ?? arâ?? any # , Santosh Vempala + and Adrian Vetta # Abstract We consider Nash equilibria in 2Âplayer random games and analyze a simple Las Vegas algorithm for finding an equilibrium. The algorithm is combinatorial and always finds a Nash equilibrium; on mÃ?n payo
Iterative Algorithms for Nash Equilibrium of An Extended OSNR Game Yan Pan, Lacra Pavel
Pavel, Lacra
Iterative Algorithms for Nash Equilibrium of An Extended OSNR Game Yan Pan, Lacra Pavel Department in optical net- works. Based on the extended OSNR Nash game formu- lation that includes power capacity constraints in [10], the Nash equilibrium (NE) solution is analytically intractable and highly nonlinear. We
Computation of a Nash Equilibrium of Multiple-Leader Stackelberg Network Games
Rodoplu, Volkan
Computation of a Nash Equilibrium of Multiple-Leader Stackelberg Network Games Volkan Rodoplu, we present a centralized algorithm that finds a Nash equilibrium of the multiple-leader Stackelberg network game. We design an algorithm that converges to a Nash equilibrium for an arbitrary relay topology
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
Mavronicolas, Marios
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game Dimitris Fotakis Spyros the combinatorial structure and the computational complexity of Nash equilibria for a certain game that models own assigned traffic. In a Nash equilibrium, each user selfishly routes its traffic on those links
A New Computerized Beer Game: Teaching the Value of Integrated Supply Chain Management1
Kaminsky, Philip M.
A New Computerized Beer Game: A Tool for Teaching the Value of Integrated Supply Chain Management1 or taught an Operations Management course in the last twenty years, you are no doubt familiar with the Beer in the 1960's. The Beer Game is typically played on a large board. Locations on the board represent four
RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN
Sieben, NÃ¡ndor
RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NÃNDOR SIEBEN Abstract. achievement games, polyomino. #12;2 EDGAR FISHER AND NÃNDOR SIEBEN P1,1 P2,1 P3,1 P3,2 P4,1 P4,2 P4,3 P4,4 P4
Incorporating game management into the ranching enterprise
Eaglesham, Mary Judith
1986-01-01T23:59:59.000Z
aspect of this paper. I'm very grateful to all who were involved in the quail and deer hunts at La Copita, namely Dr. Jack Inglis, Dr. Wendell Swank, Tim Taylor, Neal Wilkins, Jim Mutz, Ben Koerth, and David Martin. Without all of you, this paper would... Location of La Copita Research Area, Jim Wells County, Texas 2 General diagram of the fencing for the grazing systems at La Copita Research Area, Jim Wells County, Texas 3 Diagram of census route at La Copita Research Area, Jim Wells County, Texas 4...
Security Analysis of Selected AMI Failure Scenarios Using Agent Based Game Theoretic Simulation
Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL; Sheldon, Frederick T [ORNL] [ORNL
2014-01-01T23:59:59.000Z
Information security analysis can be performed using game theory implemented in dynamic Agent Based Game Theoretic (ABGT) simulations. Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. We concentrated our analysis on the Advanced Metering Infrastructure (AMI) functional domain which the National Electric Sector Cyber security Organization Resource (NESCOR) working group has currently documented 29 failure scenarios. The strategy for the game was developed by analyzing five electric sector representative failure scenarios contained in the AMI functional domain. From these five selected scenarios, we characterize them into three specific threat categories affecting confidentiality, integrity and availability (CIA). The analysis using our ABGT simulation demonstrates how to model the AMI functional domain using a set of rationalized game theoretic rules decomposed from the failure scenarios in terms of how those scenarios might impact the AMI network with respect to CIA.
Charles D. Hill; Adrian P. Flitney; Nicolas C. Menicucci
2009-09-14T23:59:59.000Z
While it is known that shared quantum entanglement can offer improved solutions to a number of purely cooperative tasks for groups of remote agents, controversy remains regarding the legitimacy of quantum games in a competitive setting--in particular, whether they offer any advantage beyond what is achievable using classical resources. We construct a competitive game between four players based on the minority game where the maximal Nash-equilibrium payoff when played with the appropriate quantum resource is greater than that obtainable by classical means, assuming a local hidden variable model. The game is constructed in a manner analogous to a Bell inequality. This result is important in confirming the legitimacy of quantum games.
Powerpedia Games Encourages Employees to Enhance Internal Wiki | Department
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on DeliciousPlasmaP a g e OctoberEnergyEnergy Portsmouth Notre Dame competesEnergy-Water Issuesof Energy Games
Complexity and Efficiency in Repeated Games and Negotiation
Lee, Jihong; Sabourian, Hamid
2004-06-16T23:59:59.000Z
by Fi. Also, we shall denote by F ti the set of player i’s strategies in the negotiation game starting with role distribution given in period t. Thus, if t is odd, F ti = Fi. We can define a stationary (or history-independent) strategy in the following... ,M?2 ) is a NEMc with c ? 0 and T (M?) < ?. Then, qti(M?) 6= qTi (M?) ?t < T (M?) and ?i. Proof. Suppose not. So, suppose that qti = qTi for some i and some t < T . Let z = (z1, z2) ? 42 be the agreement at T . There are two possible cases to consider...
Wyoming Game and Fish Department | Open Energy Information
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on DeliciousPlasmaP a g eWorksVillage of Brewster, Ohio (UtilityWhat do youInformation ErquanBiodieselGame and Fish
2010 International Conference on Power System Technology Renewable energy integration: mechanism for
Catholic University of Chile (Universidad Católica de Chile)
2010 International Conference on Power System Technology Renewable energy integration: mechanism with high uncertainty, as it usually happens with renewable energies. This work faces this problem participation of renewable energies. Index Terms- Non-cooperative game, Bayesian mechanism, transmission
Approved Module Information for AM30GT, 2014/5 Module Title/Name: Game Theory Module Code: AM30GT
Neirotti, Juan Pablo
Approved Module Information for AM30GT, 2014/5 Module Title/Name: Game Theory Module Code: AM30GT. To be aware of basic and fundamental theorems underpinning mathematical game theory.4. Appreciate, complete and incomplete information games. 6 Auctions. 7. Applications of game theory . Module Delivery
General quantum two-players games, their gate operators and Nash equilibria
Katarzyna Bolonek-Laso?
2015-03-30T23:59:59.000Z
The two-players $N$ strategies games quantized according to the Eisert-Lewenstein-Wilkens scheme (Phys. Rev. Lett. 83 (1999), 3077) are considered. Group theoretical methods are applied to the problem of finding a general form of gate operators (entanglers) under the assumption that the set of classical pure strategies is contained in the set of pure quantum ones. The role of the stability group of the initial state of the game is stressed. As an example, it is shown that the maximally entangled games do not admit nontrivial pure Nash strategies. The general arguments are supported by explicit computations performed in the three strategies case.
Lin, C.-Y. Cynthia; Leighty, Wayne
2007-01-01T23:59:59.000Z
The case of o?shore petroleum leases. Quarterly Journal of100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.
The effect of anonymity on the WTA - WTP gap in endowment effect games
Cohen, Gregory
2012-04-12T23:59:59.000Z
I conducted experiments to determine whether anonymity affects the gap between the willingness to accept (WTA) and willingness to pay (WTP) in endowment effect games. Plott and Zeiler (2005) theorize complete anonymity is ...
Play and learning in Pieter Bruegel’s Children’s games
Orrock, Amy Louise
2010-11-26T23:59:59.000Z
This thesis offers a reassessment of Pieter Bruegel the Elder’s painting Children’s Games (1560, Kunsthistoriches Museum, Vienna). Addressing the lack of historically accurate interpretations of Bruegel’s panel, I use a wide range of sixteenth...
Price of Anarchy for Non-atomic Congestion Games with Stochastic ...
2013-10-18T23:59:59.000Z
Oct 18, 2013 ... design for congestion games. Roughgarden and ...... where m ? N is the power degree, (r ? 1)!! is the double factorial of r ? 1,. i.e., (r ? 1)!
Ecology and evolution simulation and quest design for an educational massive multiplayer online game
Zhang, Mark (Mark A.)
2013-01-01T23:59:59.000Z
In this design-based research project, I developed two simulations to be used as student tools in a massively multiplayer online game targeted at STEM education, the Radix Endeavor. I designed both the underlying agent-based ...
Mahmood, Naureen
2012-02-14T23:59:59.000Z
using computer-based or computer-assisted therapy have been explored to help individuals with autism in their everyday lives. This paper proposes a set of special guidelines for developing computer-based interactive applications and games to assist...
Rybkowski, Zofia K.; Wong, John-Michael; Ballard, Glenn; Tommelein, Iris D.
2008-01-01T23:59:59.000Z
Simulation games may be used to introduce lean principles to those who are considering implementing them. However, they can also function as controlled experiments against which to calibrate a computer model and they can even be adapted to serve...
Aures-Cavalieri, Kurt D
2014-12-04T23:59:59.000Z
the most realistic scenarios. Methods to maintain satisfactory performance in the presence of incomplete, imperfect, and uncertain information games is very desirable due to the application of optimal pursuit-evasion solutions to high-risk missions...
Game theoretic models of inter-firm R&D dynamics in semiconductor manufacturing
Heaps-Nelson, G. Thomas
2013-01-01T23:59:59.000Z
This dissertation demonstrates that valuable strategic insight and a reasonable measure of predictive power can be obtained by developing and analyzing context-rich parsimonious game theoretic strategy models during large ...
The relationship between children's computer game usage and creativity in Korea
Lee, Kyung-Sook
2009-05-15T23:59:59.000Z
). Similar aggressive children?s violent crimes affected by video games were also reported in Japan (Sakamoto, 2000). Individuals accused of recent school shootings in United States (i.e., Paducah, Kentucky, Jonesboro, Arkansas, and Littleton, Colorado...
User Identification based on Game-Play Activity Patterns Kuan-Ta Chen
Chen, Sheng-Wei
on subscriber behavior, such as how players' age, gender, and occupations affect their payment behavior, Kullback-Leibler Divergence, Online Games, User Behavior 1. INTRODUCTION Security is considered one
Design of Emergent and Adaptive Virtual Players in a War RTS Game
Gutiérrez, José A García; Fernández-Leiva, Antonio J
2012-01-01T23:59:59.000Z
Basically, in (one-player) war Real Time Strategy (wRTS) games a human player controls, in real time, an army consisting of a number of soldiers and her aim is to destroy the opponent's assets where the opponent is a virtual (i.e., non-human player controlled) player that usually consists of a pre-programmed decision-making script. These scripts have usually associated some well-known problems (e.g., predictability, non-rationality, repetitive behaviors, and sensation of artificial stupidity among others). This paper describes a method for the automatic generation of virtual players that adapt to the player skills; this is done by building initially a model of the player behavior in real time during the game, and further evolving the virtual player via this model in-between two games. The paper also shows preliminary results obtained on a one player wRTS game constructed specifically for experimentation.
Algorithms, Games, and Networks January 15, 2013 Lecturer: Avrim Blum Scribe: Jamie Morgenstern
Procaccia, Ariel
whether they should install polution controls. If it costs $4 to install polution control for the player) by $3 for each polution control installed. So, here is the payoff matrix for this game: 2 3 2 -1 -1 0 3
The Sign-up Game, Sophisticated Learning and Learning Variable Demand
Watugala, Megha Weerakooon
2009-05-15T23:59:59.000Z
This dissertation makes contributions in topics related to mechanism design and learn-ing in game theoretic environments through three essays. The rst essay deals withthe question of mechanism design in the principal-agent ...
Andrivet, Sébastien
2007-01-01T23:59:59.000Z
This thesis is a part of an exploration of how the relationships between the customers of Massively Multiplayer Online Games (MMOGs) shape customer experience, and can be used to diminish customer churn and improve customer ...
On the complexity of Nash equilibria of action-graph games
Daskalakis, Constantinos
2009-01-01T23:59:59.000Z
In light of much recent interest in finding a model of multi-player multi-action games that allows for efficient computation of Nash equilibria yet remains as expressive as possible, we investigate the computational ...
A Note on the Existence of Nash Equilibrium in Games with Discontinuous Payoffs
Gatti, J Rupert J
2006-03-14T23:59:59.000Z
This paper generalises the approach taken by Dasgupta & Maskin (1986) and Simon (1989) and provides necessary and sufficient conditions for the existence of pure and mixed strategy Nash equilibrium in games with continuous strategy spaces...
So, Chun Kit (Chun Kit Timothy)
2013-01-01T23:59:59.000Z
This thesis investigates the use of the game theory and the real options theory in real estate development at the strategic level, trying empirically to explain different economic observations among different metropolitan ...
Juegos paradojicos y maquinas termicas Paradoxical games and Brownian thermal engines
Parrondo, Juan M.R.
Juegos paradÂ´ojicos y mÂ´aquinas tÂ´ermicas brownianas Paradoxical games and Brownian thermal enginesÂ´aquinas tÂ´ermicas que funcionan rectificando fluctuaciones. Hacemos una breve revisiÂ´on de la literatura entender la mayorÂ´ia de los procesos de conversiÂ´on de energÂ´ia en BiologÂ´ia Molecular. Abstract Two games
An Analysis of the Quantum Penny Flip Game using Geometric Algebra
James M. Chappell; Azhar Iqbal; M. A. Lohe; Lorenz von Smekal
2009-02-25T23:59:59.000Z
We analyze the quantum penny flip game using geometric algebra and so determine all possible unitary transformations which enable the player Q to implement a winning strategy. Geometric algebra provides a clear visual picture of the quantum game and its strategies, as well as providing a simple and direct derivation of the winning transformation, which we demonstrate can be parametrized by two angles. For comparison we derive the same general winning strategy by conventional means using density matrices.
Parallel Repetition of Entangled Games with Exponential Decay via the Superposed Information Cost
André Chailloux; Giannicola Scarpa
2014-10-02T23:59:59.000Z
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their inputs/outputs. The entangled value $\\omega^*(G)$ of a game $G$ is the maximum probability that Alice and Bob can win the game if they are allowed to share an entangled state prior to receiving their inputs. The $n$-fold parallel repetition $G^n$ of $G$ consists of $n$ instances of $G$ where the players receive all the inputs at the same time and produce all the outputs at the same time. They win $G^n$ if they win each instance of $G$. In this paper we show that for any game $G$ such that $\\omega^*(G) = 1 - \\varepsilon right)}$, where $|I|$ and $|O|$ are the sizes of the input and output sets. From this result, we show that for any entangled game $G$, $\\omega^*(G^n) \\le (1 - \\varepsilon^2)^{\\Omega(\\frac{n}{Q\\log(|I||O|)} - \\frac{|\\log(\\varepsilon)|}{Q})}$ where $p$ is the input distribution of $G$ and $Q= \\frac{|I|^2 \\max_{xy} p_{xy}^2 }{\\min_{xy} p_{xy} }$. This implies parallel repetition with exponential decay as long as $\\min_{xy} \\{p_{xy}\\} \
Digital radiographic systems detect boiler tube cracks
Walker, S. [EPRI, Charlotte, NC (United States)
2008-06-15T23:59:59.000Z
Boiler water wall leaks have been a major cause of steam plant forced outages. But conventional nondestructive evaluation techniques have a poor track record of detecting corrosion fatigue cracking on the inside surface of the cold side of waterwall tubing. EPRI is performing field trials of a prototype direct-digital radiographic system that promises to be a game changer. 8 figs.
Cyber-Physical Correlations for Infrastructure Resilience: A Game-Theoretic Approach
Rao, Nageswara S [ORNL; He, Fei [University of Buffalo, The State University of New York; Ma, Chris Y. T. [Purdue University; Yao, David K. Y. [Purdue University; Zhuang, Jun [University of Buffalo, The State University of New York
2014-01-01T23:59:59.000Z
In several critical infrastructures, the cyber and physical parts are correlated so that disruptions to one affect the other and hence the whole system. These correlations may be exploited to strategically launch components attacks, and hence must be accounted for ensuring the infrastructure resilience, specified by its survival probability. We characterize the cyber-physical interactions at two levels: (i) the failure correlation function specifies the conditional survival probability of cyber sub-infrastructure given the physical sub-infrastructure as a function of their marginal probabilities, and (ii) the individual survival probabilities of both sub-infrastructures are characterized by first-order differential conditions. We formulate a resilience problem for infrastructures composed of discrete components as a game between the provider and attacker, wherein their utility functions consist of an infrastructure survival probability term and a cost term expressed in terms of the number of components attacked and reinforced. We derive Nash Equilibrium conditions and sensitivity functions that highlight the dependence of infrastructure resilience on the cost term, correlation function and sub-infrastructure survival probabilities. These results generalize earlier ones based on linear failure correlation functions and independent component failures. We apply the results to models of cloud computing infrastructures and energy grids.
Robust manufacturing system design using petri nets and bayesian methods
Sharda, Bikram
2008-10-10T23:59:59.000Z
token game simulation algorithm ............... 33 4.3. Petri net model for the manufacturing system ........................................... 38 4.4. Pareto front solution using NSGA-II multi-objective GA ......................... 44 4... ..................................................... 52 5.1. Petri net model for the manufacturing system ........................................... 64 5.2. Pareto front of candidate configurations .................................................... 69 x LIST OF TABLES TABLE...
Zirbel, Craig L.
with two piles of chips, ten chips per pile. On each turn, a player may take one chip from one pile, or two chips, one from each pile. If one pile is empty, you can only take one chip from the other pile chip from each pile, your opponent becomes the first player in the "9-9" game. If you take one chip
Stuart, Steven J.
a car parked on campus or plan to drive a car on campus or around town this weekend, read the following information and heed the warnings to avoid the expense and frustration of your car being towed from a spaceStadiumInfo2014.pdf?DB_OEM_ID=28500&DB_OEM_ID=28500 #12;Parking restrictions after the game Parked cars must
Evolutionary stable strategies in networked games: the influence of topology
Kasthurirathna, Dharshana; Uddin, Shahadat
2015-01-01T23:59:59.000Z
Evolutionary game theory is used to model the evolution of competing strategies in a population of players. Evolutionary stability of a strategy is a dynamic equilibrium, in which any competing mutated strategy would be wiped out from a population. If a strategy is weak evolutionarily stable, the competing strategy may manage to survive within the network. Understanding the network-related factors that affect the evolutionary stability of a strategy would be critical in making accurate predictions about the behaviour of a strategy in a real-world strategic decision making environment. In this work, we evaluate the effect of network topology on the evolutionary stability of a strategy. We focus on two well-known strategies known as the Zero-determinant strategy and the Pavlov strategy. Zero-determinant strategies have been shown to be evolutionarily unstable in a well-mixed population of players. We identify that the Zero-determinant strategy may survive, and may even dominate in a population of players connec...
Testing product states, quantum Merlin-Arthur games and tensor optimisation
Aram W. Harrow; Ashley Montanaro
2012-11-04T23:59:59.000Z
We give a test that can distinguish efficiently between product states of n quantum systems and states which are far from product. If applied to a state psi whose maximum overlap with a product state is 1-epsilon, the test passes with probability 1-Theta(epsilon), regardless of n or the local dimensions of the individual systems. The test uses two copies of psi. We prove correctness of this test as a special case of a more general result regarding stability of maximum output purity of the depolarising channel. A key application of the test is to quantum Merlin-Arthur games with multiple Merlins, where we obtain several structural results that had been previously conjectured, including the fact that efficient soundness amplification is possible and that two Merlins can simulate many Merlins: QMA(k)=QMA(2) for k>=2. Building on a previous result of Aaronson et al, this implies that there is an efficient quantum algorithm to verify 3-SAT with constant soundness, given two unentangled proofs of O(sqrt(n) polylog(n)) qubits. We also show how QMA(2) with log-sized proofs is equivalent to a large number of problems, some related to quantum information (such as testing separability of mixed states) as well as problems without any apparent connection to quantum mechanics (such as computing injective tensor norms of 3-index tensors). As a consequence, we obtain many hardness-of-approximation results, as well as potential algorithmic applications of methods for approximating QMA(2) acceptance probabilities. Finally, our test can also be used to construct an efficient test for determining whether a unitary operator is a tensor product, which is a generalisation of classical linearity testing.
Zirbel, Craig L.
with two piles of chips, ten chips per pile. On each turn, a player may take two chips from one pile, or one chip from each pile. The player who takes the last chip or chips wins the game. If you get down, with one chip in each pile at the beginning of the game. Does the first player always win? How? 4. Try
Decision support models for solid waste management: Review and game-theoretic approaches
Karmperis, Athanasios C., E-mail: athkarmp@mail.ntua.gr [Sector of Industrial Management and Operational Research, School of Mechanical Engineering, National Technical University of Athens, Iroon Polytechniou 9, 15780 Athens (Greece); Army Corps of Engineers, Hellenic Army General Staff, Ministry of Defence (Greece); Aravossis, Konstantinos; Tatsiopoulos, Ilias P.; Sotirchos, Anastasios [Sector of Industrial Management and Operational Research, School of Mechanical Engineering, National Technical University of Athens, Iroon Polytechniou 9, 15780 Athens (Greece)
2013-05-15T23:59:59.000Z
Highlights: ? The mainly used decision support frameworks for solid waste management are reviewed. ? The LCA, CBA and MCDM models are presented and their strengths, weaknesses, similarities and possible combinations are analyzed. ? The game-theoretic approach in a solid waste management context is presented. ? The waste management bargaining game is introduced as a specific decision support framework. ? Cooperative and non-cooperative game-theoretic approaches to decision support for solid waste management are discussed. - Abstract: This paper surveys decision support models that are commonly used in the solid waste management area. Most models are mainly developed within three decision support frameworks, which are the life-cycle assessment, the cost–benefit analysis and the multi-criteria decision-making. These frameworks are reviewed and their strengths and weaknesses as well as their critical issues are analyzed, while their possible combinations and extensions are also discussed. Furthermore, the paper presents how cooperative and non-cooperative game-theoretic approaches can be used for the purpose of modeling and analyzing decision-making in situations with multiple stakeholders. Specifically, since a waste management model is sustainable when considering not only environmental and economic but also social aspects, the waste management bargaining game is introduced as a specific decision support framework in which future models can be developed.
Chronopoulos, Anthony T.
Joint Rate and Power Control Using Game Theory Madhusudhan R. Musku, Anthony T. Chronopoulos and power control is presented. A new utility function for mobile terminals is defined, and a detailed rate and power control game is presented. The utility function depends on the signal to interference
Finger length ratio (2D:4D) and sex differences in aggression during a simulated war game
Cosmides, Leda
Finger length ratio (2D:4D) and sex differences in aggression during a simulated war game Matthew H), and unprovoked attack during a simulated war game (n = 176). We also investigated whether 2D:4D mediated; Narcissism, social dominance orientation; Stress; Self-esteem; Aggression; War 0191-8869/$ - see front matter
Finding all pure strategy Nash equilibria in a planar location game J. M. Diaz-Ba~nez
Díaz-Báñez, José Miguel
Finding all pure strategy Nash equilibria in a planar location game J. M. D´iaz-B´a~nez M. Heredia is reduced to a location game for which pure strategy Nash equilibria are studied assuming that the marginal. We present characterizations of local and global Nash equilibria. Then an algorithm is shown in order
Paris-Sud XI, Université de
with power games in a companion modelling process: lessons from community water management in Thailand facilitation methods that helped to manage power asymmetries and to level the playing field but we also discuss1 Dealing with power games in a companion modelling process: lessons from community water
A Repeated Game Formulation of Energy-Efficient Decentralized Power Control
Mael Le Treust; Samson Lasaulce
2010-07-28T23:59:59.000Z
Decentralized multiple access channels where each transmitter wants to selfishly maximize his transmission energy-efficiency are considered. Transmitters are assumed to choose freely their power control policy and interact (through multiuser interference) several times. It is shown that the corresponding conflict of interest can have a predictable outcome, namely a finitely or discounted repeated game equilibrium. Remarkably, it is shown that this equilibrium is Pareto-efficient under reasonable sufficient conditions and the corresponding decentralized power control policies can be implemented under realistic information assumptions: only individual channel state information and a public signal are required to implement the equilibrium strategies. Explicit equilibrium conditions are derived in terms of minimum number of game stages or maximum discount factor. Both analytical and simulation results are provided to compare the performance of the proposed power control policies with those already existing and exploiting the same information assumptions namely, those derived for the one-shot and Stackelberg games.
Formal modeling and analysis of hybrid systems: A case study in multi-robot coordination
the design phase. The formal analysis of the mixed digital-analog nature of hybrid systems r, and robots. Designing reliable hybrid systems is a challenging task. Control theoretic tools enable. A game-theoretic approach to designing controllers for hybrid systems with a hierarchical structure
On Control under Communication Constraints in Autonomous Multi-robot Systems
Johansson, Karl Henrik
On Control under Communication Constraints in Autonomous Multi-robot Systems ALBERTO SPERANZONevasion game is considered as an ex- ample to study constrained communication in multi-robot systems, Sensors and Systems SE-100 44 Stockholm SWEDEN Academic thesis, which with the approval of Kungliga
Under the Radar: The Effects of Computer Games on Investigative Self-efficacy
Columbus, Yolanda RoChelle Debose
2012-02-14T23:59:59.000Z
en t 80 (U nd er g ra du at e s) S oc ia l C og ni tiv e Th eo ry H ea lth y- ea tin g se lf- ef fic ac y 14 it em s (a da pt ed ) 0. 87 P la y C om pu te r G am e (T rt) ; O bs... unknown. Future research should employ theory to systematically document and define the context in which the game is delivered, incorporate assessments built into the game instead of using surveys, include incentives for student participation...
DOE Public Access Gateway for Energy & Science Beta (PAGES Beta)
Yang, Xiaoli; Hofmann, Ralf; Dapp, Robin; van de Kamp, Thomas; Rolo, Tomy dos Santos; Xiao, Xianghui; Moosmann, Julian; Kashef, Jubin; Stotzka, Rainer
2015-01-01T23:59:59.000Z
High-resolution, three-dimensional (3D) imaging of soft tissues requires the solution of two inverse problems: phase retrieval and the reconstruction of the 3D image from a tomographic stack of two-dimensional (2D) projections. The number of projections per stack should be small to accommodate fast tomography of rapid processes and to constrain X-ray radiation dose to optimal levels to either increase the duration o fin vivo time-lapse series at a given goal for spatial resolution and/or the conservation of structure under X-ray irradiation. In pursuing the 3D reconstruction problem in the sense of compressive sampling theory, we propose to reduce the numbermore »of projections by applying an advanced algebraic technique subject to the minimisation of the total variation (TV) in the reconstructed slice. This problem is formulated in a Lagrangian multiplier fashion with the parameter value determined by appealing to a discrete L-curve in conjunction with a conjugate gradient method. The usefulness of this reconstruction modality is demonstrated for simulated and in vivo data, the latter acquired in parallel-beam imaging experiments using synchrotron radiation.« less
Andreas Lieberoth; Mads Kock Pedersen; Andreea Catalina Marin; Tilo Planke; Jacob Friis Sherson
2015-06-26T23:59:59.000Z
The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious visitors to competent science contributors. The player base is extremely diverse - for instance, two top players are a 40 year old female accountant and a male taxi driver. Among statistical predictors for retention and in-game high scores, the data from our first year suggest that people recruited based on real-world physics interest and via real-world events, but only with an intermediate science education, are more likely to become engaged and skilled contributors. Interestingly, female players tended to perform better than male players, even though men played more games per day. To understand this relationship, we explore the profiles of our top players in more depth. We discuss in-world and in-game performance factors departing in psychological theories of intrinsic and extrinsic motivation, and the implications for using real live humans to do hybrid optimization via initially simple, but ultimately very cognitively complex games.
"Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2
Watson, Craig A.
VM85 "Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2 1. This document is VM85 fish is generically referred to as "red sore disease." This problem usually occurs in the spring on their fish. Typically, "red sore disease" is caused by two organisms, Aeromonas hydrophila , a bacterium
A Multi-Resolution Large Population Game Framework for Smart Grid Demand Response Management
Boyer, Edmond
A Multi-Resolution Large Population Game Framework for Smart Grid Demand Response Management Quanyan Zhu and Tamer Bas¸ar Abstract--Dynamic demand response (DR) management is becoming an integral, active operation, and efficient demand response. A reliable and efficient communication and networking
Evolution, Game Theory, & the Social Contract Arnold and Mabel Beckman Center
Barrett, Jeffrey A.
1 Evolution, Game Theory, & the Social Contract Conference Arnold and Mabel Beckman Center 100 of trickery. We see the former category in the evolution of mate-choice signals; we see the latter in the evolution of immune strategies to deal with pathogens. I will discuss the problem of deception in biological
Wind Farm Power Maximization Based On A Cooperative Static Game Approach
Stanford University
Wind Farm Power Maximization Based On A Cooperative Static Game Approach Jinkyoo Parka, Soonduck efficiency of wind farms using cooperative control. The key factors in determining the power production and the loading for a wind turbine are the nacelle yaw and blade pitch angles. However, the nacelle and blade
Pedram, Massoud
Coordination of the Smart Grid and Distributed Data Centers: A Nested Game-Based Optimization California, Los Angeles, CA, USA {yanzhiwa, xuelin, pedram}@usc.edu Abstract--The emergence of cloud computing has established a trend towards building energy-hungry and geographically distributed data centers
LETTER TO THE EDITOR Broken ergodicity and memory in the minority game
Heimel, Jan-Alexander
a market of speculators interacting through a simple supply-and-demand mechanism [1]. One of the key that at every stage of the game each of them only perceives the aggregate action of all agents, i.e. the total-translation invariance, #12;nite integrated response and weak long-term memory [6] we obtain exact results
Game-theoretic learning algorithm for a spatial coverage problem Ketan Savla and Emilio Frazzoli
Savla, Ketan
spent alone" at the next target location and show that the Nash equilibria of the game correspond of particular interest is concerned with the generation of efficient cooperative strategies for several mobile to complete the task, or the fuel/energy expenditure. A related problem has been investigated as the Weapon
A Cheat-Proof Game Theoretic Demand Response Scheme for Smart Grids
Liu, K. J. Ray
A Cheat-Proof Game Theoretic Demand Response Scheme for Smart Grids Yan Chen, W. Sabrina Lin, Feng}@umd.edu Abstract--While demand response has achieved promising results on making the power grid more efficient and reliable, the additional dynamics and flexibility brought by demand response also increase the uncertainty
Social Group Utility Maximization Game with Applications in Mobile Social Networks
Reisslein, Martin
Social Group Utility Maximization Game with Applications in Mobile Social Networks Xiaowen Gong. Based on this model, we study two important applications in mobile social networks: random access control and power control, and quantify the impact of social ties on users' strategies and network
Statistical properties of position-dependent ball-passing networks in football games
Narizuka, Takuma; Yamazaki, Yoshihiro
2013-01-01T23:59:59.000Z
Statistical properties of position-dependent ball-passing networks in real football games are examined. We find that the networks have the small-world property, and their degree distributions are fitted well by a truncated gamma distribution function. In order to reproduce these properties of networks, a model based on a Markov chain is proposed.
Channel Allocation in a Multiple Distributed Vehicular Users Using Game Theory
Yuen, Chau
Channel Allocation in a Multiple Distributed Vehicular Users Using Game Theory 1 Yusita Kasdani, 2 Kingdom Abstract -- In this paper, we look into the channel allocation problem for a non possible approach to compromise their requests a utility function is defined for each user
Xie, Jinxing
1 A Game Theoretical Study of Cooperative Advertising with Multiple Retailers in a Distribution. Beijing 100084, China Abstract Extant studies of cooperative advertising mainly consider a single advertising decisions. Based on the quantitative results, it is observed that: 1) When there are multiple
Paris-Sud XI, Université de
transformed due to interactions with international movements and the adoption of European norms and values73 Involvement of the Czech environmental movements in the European game: which impact on their repertory of collective actions? Sandrine Devaux Introduction Europeanisation is one of the core notions
Enhancing the learning of topographic map use through a simulation game
Stubbles, Russell Ludwig
1974-01-01T23:59:59.000Z
'Reilly's discussion (27) ef simulation games in education, re- lates that the first educational simulation was a project known as "Jefferson Township School District, " in which the students played the role of principal of a school (33~ p 18) Boocock and Schild...
A mean field game analysis of electric vehicles in the smart grid
Paris-Sud XI, Université de
electricity from their cars, selfishly but rationally, based on collective price incentives. I. INTRODUCTION1 A mean field game analysis of electric vehicles in the smart grid Romain Couillet1, Samir Medina electrical vehicles (EV) or electrical hybrid oil-electricity vehicles (PHEV) in the smart grid energy market
Non-Mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice
Dugas Toups, Zachary Oliver
2011-10-21T23:59:59.000Z
and Overview . . . . . . . . . . . . . . . . . . 3 1. Understanding Teams and Team Coordination . . . . 4 2. Foundations and Development of Te2C . . . . . . . . . 4 3. Evaluating Te2C . . . . . . . . . . . . . . . . . . . . . 6 B. The Ecosystems Approach... TEAM COORDINATION GAME (Te2C) : : : : : : : : : : 83 A. Operational Elements . . . . . . . . . . . . . . . . . . . . . 85 1. Player Roles . . . . . . . . . . . . . . . . . . . . . . . 85 a. Seeker . . . . . . . . . . . . . . . . . . . . . . . . 85 b...
When Selfish Meets Evil: Byzantine Players in a Virus Inoculation Game
When Selfish Meets Evil: Byzantine Players in a Virus Inoculation Game Thomas Moscibroda Computer Computer Engineering and Networks Laboratory ETH Zurich 8092 Zurich, Switzerland schmiste@tik.ee.ethz.ch Roger Wattenhofer Computer Engineering and Networks Laboratory ETH Zurich 8092 Zurich, Switzerland
The Role of Visibility in the Cops-Robber Game and Robotic Pursuit / Evasion
Pralat, Pawel
The Role of Visibility in the Cops-Robber Game and Robotic Pursuit / Evasion Athanasios Kehagias robotics as a discretized model of pursuit/evasion problems. The "classical" CR version is a perfect relevant to robotics are versions where one (or both) player is invisible. In this paper we study
Demand Response Design based on a Stackelberg Game in Smart Grid
Bahk, Saewoong
Demand Response Design based on a Stackelberg Game in Smart Grid Sung-Guk Yoon, Young-June Choi and communications technology (ICT), that is, smart grid. With help of a two-way communication infrastructure, a real- time demand response can be applied. A smart grid network consisting of one retailer and many customers
ANEWFRAMEWORK FOR POWER CONTROL IN WIRELESS DATA NETWORKS: GAMES, UTILITY, AND PRICING
Mandayam, Narayan
David Famolari Wireless Information Network Laboratory (WINLAB) Dept. of Electrical and Computer@winlab.rutgers.edu David Goodman Wireless Information Network Laboratory (WINLAB) Dept. of Electrical and ComputerChapter 1 ANEWFRAMEWORK FOR POWER CONTROL IN WIRELESS DATA NETWORKS: GAMES, UTILITY, AND PRICING
A medical game changer New device shows early promise for detecting heart disease
Minnesota, University of
Fall 2012 A medical game changer New device shows early promise for detecting heart disease It as a functional test for people at high risk of developing heart disease, the leading cause of death in the United for enhancing auscultation (listening to heart sounds). Her husband, Robert Guion, was a convenient, good
PageFetch: A Retrieval Game for Children (and Adults) Jim Purvis, Leif Azzopardi
Azzopardi, Leif
.e. the higher the rank the more points), and unlike 1 Pages were selected using trending search terms for under and Subject Descriptors: H.3.3 [Information Storage and Retrieval]: Information Search and Retrieval General Terms: Design, Human Factors Keywords: Human Computational Games EXTENDED ABSTRACT Children often
Energy-Efficient Gaming on Mobile Devices using Dead Reckoning-based Power Management
Hefeeda, Mohammed
to communicate with other players. One example of a commercially available multiplayer game available as possible in low-power states. At a first glance, we may think that we can maximize energy savings. If wireless interface is in sleep-mode, it may not know when to wake up and will miss an incoming packet
A Game-Theoretic Framework for Bandwidth Attacks and Statistical Defenses
Sundaram, Ravi
, a common form of distributed denial of service (DDoS) attacks. In particular, our traffic injection game statistical methods for creating defense mechanisms that can detect a DDoS attack and that even when--changing the source address of IP packets-- has been used in DDoS attacks on popular websites (Ya- hoo!) and root DNS
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
Bregler, Christoph
motion capture space at the time, and many other challenges in technology, production, game play-time graphics and audio by bouncing and batting multiple large helium-filled balloons across the entire theater explores the adventures and challenges that the production team had to overcome and the lessons learned
Miranda, Eduardo Reck
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Eduardo R. Miranda and Alexis Kirke 1.1 A brief introduction to Go . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 v #12;#12;Chapter 1 Game of Life music Eduardo R. Miranda and Alexis Kirke At the time when methods developed in collaboration with Kirke and others. 1 #12;2 Miranda and Kirke 1.1 A brief
Schaeffer, Jonathan
-time responses. Clearly faster hardware en- ables more computations to be performed in a fixed amount of time- cessors are ubiquitous and are the de facto research com- puting platforms used today. Single-agent domains (puzzles) and two-player games have been popular test-beds for experimenting with new ideas
Stackelberg Game based Demand Response for At-Home Electric Vehicle Charging
Bahk, Saewoong
1 Stackelberg Game based Demand Response for At-Home Electric Vehicle Charging Sung-Guk Yoon Member, which is called demand response. Under demand response, retailers determine their electricity prices cost solution and the result of the equal- charging scheme. Index Terms--demand response, electric
Physical Layer Security Game: How to Date a Girl with Her Boyfriend on the Same Table
Paris-Sud XI, Université de
is an emerging security technology that achieves perfect secrecy data transmission between the intended network-Lucent Chair on Flexible Radio, SUP´ELEC, Gif-sur-Yvette, France. Abstract-- Physical layer security the "service" (jamming power) or would buy it from other jammers. To analyze the game outcome, we define and in
CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1
Chen, Sheng-Wei
and associated challenges in the years to come. Index Terms-- Computer games, cloud computing, in- teractive, elastic, high-performance, low- maintenance manner. These cloud computing resources may be leveraged application for cloud computing [1]. In cloud comput- ing, powerful cloud servers render, capture, compress
Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis
Paris-Sud XI, Université de
1 Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis Romain Couillet, Samir M interaction between electrical vehicles or hybrid oil- electricity vehicles in a Cournot market consisting of electricity transactions to or from an underlying electricity distribution network. We provide a mean field
Annotated Bibliography for Week 3, Decision and Games, Summer School 2007 T.Seidenfeld
Spirtes, Peter
of Statistics (1954) Leonard J.Savage, John Wiley. Dover, 1972. This is the classic statement of the Subjective between game-theoretic and decision-theoretic approaches. Studies in Subjective Probability (1964) H Expected Utility program, with an eye on justifying traditional statistical tests, e.g., Minimax procedures
Computer-game Construction: A Gender-neutral Attractor to Computing Science
Szafron, Duane
1 Computer-game Construction: A Gender- neutral Attractor to Computing Science MIKE CARBONARO of Computing Science, University of Alberta, Edmonton, AB T6G 2E8, Canada MARIA CUTUMISU Department of Computing Science, University of Alberta, Edmonton, AB T6G 2E8, Canada JONATHAN SCHAEFFER Department
Procedural Level Design for Platform Games Kate Compton and Michael Mateas
Mateas, Michael
@cc.gatech.edu Abstract Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper proposes a new four, and connectivity. It also proposes a way to use this model to procedurally generate new levels. Introduction
Characterization of spiraling patterns in spatial rockpaperscissors games Bartosz Szczesny,1,
Rucklidge, Alastair
Characterization of spiraling patterns in spatial rockpaperscissors games Bartosz Szczesny,1 near its Hopf bifurcation and quantitatively characterize the properties of the spiral- ing patterns arising in each phase. The phases characterizing the cyclic competition away far from the Hopf bifurcation
Primary User Enters the Game: Performance of Dynamic Spectrum Leasing in Cognitive Radio
Jayaweera, Sudharman K.
, dynamically adjust the amount of secondary interference they are willing to tolerate in response to the demand proposed a game theoretical framework in order to model and analyze a practical DSL scheme, in this work we are interested in the best performance achievable by a general DSL scheme. Hence, we investigate the performance
Chen, Yiling
Chapter 2 Classic Mechanism Design Mechanism design is the subÂfield of microeconomics and gameÂtheoretic approach to mechanism design, and presents important possibility and impossibility results of computational mechanism design, and also surveys the economic literature on limÂ ited communication and agent
A Coalition Formation Game for Energy-efficient Cooperative Spectrum Sensing in Cognitive Radio
Wong, Vincent
A Coalition Formation Game for Energy-efficient Cooperative Spectrum Sensing in Cognitive Radio). In this paper, we study energy-efficient cooperative multi-channel spectrum sensing in CRNs. We first propose a cooperative spectrum sensing and accessing (CSSA) scheme for all the secondary users (SUs). The SUs
Throughput Maximizing Games in the Two-Hop Relay Channel with Energy Cooperation
Yener, Aylin
Throughput Maximizing Games in the Two-Hop Relay Channel with Energy Cooperation Burak Varan Aylin node's transmission [1]. RF energy transfer can be regarded as a form of energy cooperation between the nodes in a wireless network. Energy cooperation has recently been proposed in a two- hop network where
PEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach
Mohsenian-Rad, Hamed
balancing supply and demand for active power, we also need to compensate reactive power for each wind DGPEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach Chenye Wu, in particular wind power, in form of distributed generation (DG) units. However, one important challenge
Wind Power Integration via Aggregator-Consumer Coordination: A Game Theoretic Approach
Mohsenian-Rad, Hamed
the balance between load and generation in the power grid at all times [2]. Moreover, wind generation is nonWind Power Integration via Aggregator-Consumer Coordination: A Game Theoretic Approach Chenye Wu@ie.cuhk.edu.hk Abstract--Due to the stochastic nature of wind power, its large-scale integration into the power grid
A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML
Lee, Chan-Su
A Kickball Game for Ankle Rehabilitation by JAVA, JNI and VRML Hyungjeen Choi , Jeha Ryu environment that can be applied to the ankle rehabilitation procedure. We developed a virtual football stadium of the ankle rehabilitation procedures. Keywords: ankle rehabilitation, virtual environment, VRML, JNI, K
Exploring Data Quality in Games With a Purpose Nathan Prestopnik1
Crowston, Kevin
whether these concerns are justified, we compare the quality of data obtained from two citizen science contributions to citizen science projects. Keywords: Games with a purpose; data quality; diegetic rewards; citizen science; engagement Copyright: Copyright is held by the authors. Acknowledgements: The authors
Do Games Attract or Sustain Engagement in Citizen Science? A Study of Volunteer Motivations
Subramanian, Sriram
Do Games Attract or Sustain Engagement in Citizen Science? A Study of Volunteer Motivations Ioanna incorporated in online citizen science (CS) projects as a way of crowdsourcing data. While there has been CS in science · Pro-citizen science Forum/chat motivations · Project support · Social interaction · Sense
Fluxion: An Innovative Fluid Dynamics Game on Multi-Touch Handheld Device
Boyer, Edmond
)). For example, players can place a heater to turn water into gas or place a freezer to turn it into ice. hal) (b) (c) Fig. 3. (a) A heater turns water into gas. (b) Water is turned into an ice cube so simulation on iPhone to create an innovative game experience. Using fluid dynamics and water tri
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
Koutsoupias, Elias
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game Dimitris Fotakis1@cti.gr. Abstract. In this work, we study the combinatorial structure and the computational complexity of Nash links, to control the routing of its own assigned traffic. In a Nash equilibrium, each user selfishly
NEWTON'S METHOD FOR COMPUTING A NORMALIZED EQUILIBRIUM IN THE GENERALIZED NASH GAME
Kanzow, Christian
NEWTON'S METHOD FOR COMPUTING A NORMALIZED EQUILIBRIUM IN THE GENERALIZED NASH GAME THROUGH FIXED Society for the Promotion of Science. 1 #12;Abstract. We consider the generalized Nash equilibrium problem: Generalized Nash equilibrium problem; Normalized equilib- rium; Fixed point characterization; Nonsmooth Newton
Approximate Nash Equilibria for Multi-player Games Sebastien Hemon1,2
Fondements et Applications, Université Paris 7
Approximate Nash Equilibria for Multi-player Games S´ebastien H´emon1,2 , Michel de Rougemont1 approximate Nash equilibria in the additive and multiplicative sense, where the number of pure strategies. In the additive case we show that for 0 Nash equilibrium with support size 2r ln(nr+r) 2
Wind Power Integration via Aggregator-Consumer Coordination: A Game Theoretic Approach
Huang, Jianwei
Wind Power Integration via Aggregator-Consumer Coordination: A Game Theoretic Approach Chenye Wu@ie.cuhk.edu.hk Abstract--Due to the stochastic nature of wind power, its large-scale integration into the power grid-side resources via pricing in order to tackle the intermittency and fluctuations in wind power generation
PEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach
Huang, Jianwei
1 PEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach Chenye Wu, in particular wind power, in form of distributed generation (DG) units. However, one important challenge with wind DG units is to provide low-cost and fast-responding reactive power compensation of the wind
Power Control and Utility Optimization in Wireless Communication Systems
Chronopoulos, Anthony T.
Power Control and Utility Optimization in Wireless Communication Systems Dimitrie C. Popescu@cs.utsa.edu Abstract-- In this paper we present an analysis of power control algorithms established over the past with power control algorithms based on game theory established relatively recently. The analysis shows
Computation and representation in the primate visual system
Simoncelli, Eero
; Matt Haxby and Mike Brotzman, for the nights playing video games; and Anne Lind, for supportComputation and representation in the primate visual system Jeremy Freeman A dissertation submitted, and Peter Li. Each taught me to think in a new way. And thanks to my family, for encouraging my passions
Virtual Reality-based System for Ankle Rehabilitation Post Stroke
Lee, Chan-Su
Virtual Reality-based System for Ankle Rehabilitation Post Stroke R.F. Boian* C.S. Lee* J-platform type robot used in ankle rehabilitation. It can measure displacements and apply forces/torques in six degrees of freedom. Two rehabilitation simulations resembling video games have been developed. One
A Wireless Human Motion Capturing System for Home Rehabilitation
Tseng, Yu-Chee
A Wireless Human Motion Capturing System for Home Rehabilitation Yu-Chee Tseng, Chin-Hao Wu, Fang the use of intelligent sensors to capture human motions for home rehabilitation. We design a game to help a patient to conduct his/her rehabilitation program. For each exercise, the patient is instructed to wear
A Nash Equilibrium Analysis for Interference Coupled Wireless Systems
Alpcan, Tansu
A Nash Equilibrium Analysis for Interference Coupled Wireless Systems Siddharth Naik Technical.boche@mk.tu-berlin.de Abstract--This paper studies the properties of Nash equilib- rium for noncooperative games in interference are investigated to establish the existence and uniqueness of a Nash equilibrium solution. These properties play
Emergence of grouping in multi-resource minority game dynamics
Zhang, Junshan
Systems, Lanzhou University, Lanzhou, Gansu 730000, China, 2 School of Electrical, Computer, and Energy mathematical framework to address this kind of phenomena in social, economical and political systems. T he
Evaluating P2P Live Streaming Systems: the CNG Case Shakeel Ahmad1
Bouras, Christos
Evaluating P2P Live Streaming Systems: the CNG Case Shakeel Ahmad1 Christos Bouras2 Eliya Buyukkaya Network Game (CNG) project as an ex- ample to illustrate them. The evaluation of the P2P sys- tem consists streaming systems and use the CNG project as an example to illustrate them. The CNG project (http://www.cng
Price-based adaptive spinning reserve requirements in power system scheduling1
Oren, Shmuel S.
. Keywords: Power system scheduling; Unit commitment; Game theory 1. Introduction The solution of power system scheduling problems is essential to a power utility such as PG&E for major unit commitment, Lagrangian relaxation methods are now widely used approaches to solve unit commitment [24]. At PG
Price-Based Adaptive Spinning Reserve Requirements in Power System Scheduling
presented. Keywords: Power system scheduling, unit commitment, game theory 1 Introduction The solution of power system scheduling problems is essential to a power utility like PG&E for major unit commitment methods are now widely used approaches to solve unit commitment 2, 4, 7 . At PG&E, the Hydro
Can Nintendo get its crown back? : examining the dynamics of the U.S. video game console market
Chow, Samuel W
2007-01-01T23:59:59.000Z
Several generations of video game consoles have competed in the market since 1972. Overall, the entire market shares many similar characteristics, such as network effects and switching cost, which are found in other ...
Crawford, Glenda Elane
2007-04-25T23:59:59.000Z
anaerobic exercise bouts simulating a football game task was altered when consuming a carbohydrate-protein (CP) beverage versus either a carbohydrate-only (C) beverage or a placebo (P). Methods: Eighteen collegiate male football players participated...
Lin, C.-Y. Cynthia
2007-01-01T23:59:59.000Z
Game in O?shore Petroleum Production: Preliminary resultsgame in o?shore petroleum production that ensues on wildcatLin 1 Introduction Petroleum production is a multi-stage
Lieberoth, Andreas; Marin, Andreea Catalina; Planke, Tilo; Sherson, Jacob Friis
2015-01-01T23:59:59.000Z
The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious visitors to competent science contributors. The player base is extremely diverse - for instance, two top players are a 40 year old female accountant and a male taxi driver. Among statistical predictors for retention and in-game high scores, the data from our first year suggest that people recruited based on real-world physics interest and via real-world events, but only with an intermediate science education, are more likely to become engaged and skilled contributors. Interesting...
Lee, Ruri
2013-01-01T23:59:59.000Z
In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. ...
Oregon: DOE Advances Game-Changing EGS Geothermal Technology...
Broader source: Energy.gov (indexed) [DOE]
The AltaRock Enhanced Geothermal Systems (EGS) demonstration project, at Newberry Volcano near Bend, Oregon, represents a key step in geothermal energy development, demonstrating...
Computer Defeats Video Game System in #EnergyFaceoff Round One | Department
Broader source: Energy.gov (indexed) [DOE]
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports to3,1,50022,3,,0,,6,1,Separation 23 362 of ThomasUSRussiaPressRelease121906.pdf More Documents2 ATI.SEABEnjoyYou0:6:8:CleanThe Office
Costs and benefits of maternally derived immunity in a game bird system
Ellis, Matthew B.
2010-01-01T23:59:59.000Z
This thesis examines the costs and benefits of maternal allocation to both mother and offspring in gamebirds, specifically ring necked pheasants (Phasianus colchicus) and the Chinese painted quail (Coturnix chinensis). ...
Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff
Broader source: Energy.gov (indexed) [DOE]
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports to3,1,50022,3,,0,,6,1,Separation 23 362 ofSubscribe to Acquisition & FinancialAnnounce ResultsTheOak RidgeÃ¢Â€Â™s
Computer Defeats Video Game System in #EnergyFaceoff Round One...
Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site
correctly? Try again next week during EnergyFaceoff round two: hair dryer vs. upright vacuum If you're a gamer, you likely have a preference for the computer or a dedicated video...
A game theory model for electricity theft detection and privacy-aware control in AMI systems
Cardenas, Alvaro A.
We introduce a model for the operational costs of an electric distribution utility. The model focuses on two of the new services that are enabled by the Advanced Metering Infrastructure (AMI): (1) the fine-grained anomaly ...
Rybkowski, Zofia K.; Wong, John-Michael; Ballard, Glenn; Tommelein, Iris D.
) argue that adopting lean methodologies based on reported experiences of others requires relying on general rules of thumb and "faith-based justification." To systematize the quantification of lean, they used discrete-event simulation to measure... traditional plant layout, one- piece flow versus batching, pull versus push, uni-skilling versus multi-skilling, unequal load versus load levelling, and quality control. The rules of the game are printed in the manufacturer's instruction manual (Visionary...
Degree distribution of position-dependent ball-passing networks in football games
Narizuka, Takuma; Yamazaki, Yoshihiro
2015-01-01T23:59:59.000Z
We propose a simple stochastic model describing the position-dependent ball-passing network in football games. In this network, a player on a certain area in the divided fields is a node, and a pass between two nodes corresponds to an edge. Our model is characterized by the consecutive choice of a node dependent on its intrinsic fitness. We derive the explicit expression of the degree distribution, and find that the derived distribution reproduces the real data quit well.
Designing a Real-time Strategy Game about Sustainable Energy Use
Doucet, Lars Andreas
2011-08-08T23:59:59.000Z
Defensive Buildings : : : : : : : : : : : : : : : : : : 31 12 SEA: The Various Power Plants : : : : : : : : : : : : : : : : : : : : : : 33 13 SEA: The Various Fuel Types : : : : : : : : : : : : : : : : : : : : : : : 36 14 SEA: Energy Production Visualized... of this game is to help players understand the basics of energy use and the relation- ship between transportation, fuel, natural resources, power plants, the economy, and pollu- tion. None of these issues can be taken in isolation, and they can only truly...
A game theory based highway cost allocation method with non-denumerable vehicle passage
Castano-Pardo, Alberto
1992-01-01T23:59:59.000Z
. Garcia. -Diaz (Chair of Committee) Martin A. Wortman (Member) mer C. Jenkins ( Member) Gary L. Hogg (Head of Department) December 1992 ABSTRACT A Game Theory Based Highway Cost Allocation Method with Non-Denumerable Vehicle Passage. t...December 1992) Alberto Castano-Pardo, B. Sc. , B. Eng. The Victoria. University of Manchester Chair of Advisory Committee: Dr. A. Garcia-Diaz Highway cost allocation requires the distribution of the total costs of building and maintaining roads among vehicle...
Communication and the culture of fantasy in role-playing games
Barry, P. J
1995-01-01T23:59:59.000Z
attempted to understand the cultural practices of this group, although there has been some basic preliminary work. It is the goal of this study to continue to explore this cultural phenomenon from a communicative standpoint. No study, however, has... of various role-playing communication behaviors must be established. Secondly, I wish to examine the playing style of role playing games. By this, I mean to look at the different types of players at a particular site of the RPG culture, and examine...
Non-Mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice
Dugas Toups, Zachary Oliver
2011-10-21T23:59:59.000Z
and share information with each other while under stress, engaging in processes of team coordination found in re emergency response work practice. We demonstrate how the iv game successfully teaches participants how to become more e ective at coordinating... into your own role as researcher. To my family, friends, and colleagues at home, in the Interface Ecology Lab, and beyond, thank you for your unending supply of moral, technical, and testing support. And thanks to the National Science Foundation...
Fast Population Game Dynamics for Dominant Sets and Other ...
2010-05-11T23:59:59.000Z
2 Department of Statistics and Decision Support Systems - Univ. of Vienna - Austria ... Dominant sets are a graph-theoretical notion of a cluster [1], which have found ... proposed approach is general and can be applied to a large class of ... can be found by replicator dynamics (RD), a classic formalization of a natural
The development of high definition television : an ecology of games
Neil, Suzanne Chambliss
2010-01-01T23:59:59.000Z
This study is an analysis of the forces that shaped the overall character of a new US television system, high definition or HDTV, between the early 1980s and 2010, with a primary focus on the period leading up the Federal ...