Sample records for tv-based game system

  1. Strategic Planning System for Exotic Game Management

    E-Print Network [OSTI]

    Lubbering, Jeanne Marie Petrofes

    1988-01-01T23:59:59.000Z

    STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...

  2. Type Master Thesis Title TV based image processing for manifold-valued data

    E-Print Network [OSTI]

    Grohs, Philipp

    Type Master Thesis Title TV based image processing for manifold-valued data Advisor PROF. PHILIPP of a numerical array of real values (as e.g. in grey-value images) but rather of arrays (matrices) whose elements images, covariance matrices arising in radar observatory data, etc... The challenge is to extend

  3. Game theoretic analysis of physical protection system design

    SciTech Connect (OSTI)

    Canion, B.; Schneider, E. [Nuclear and Radiation Engineering Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States); Bickel, E.; Hadlock, C.; Morton, D. [Operations Research Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States)

    2013-07-01T23:59:59.000Z

    The physical protection system (PPS) of a fictional small modular reactor (SMR) facility have been modeled as a platform for a game theoretic approach to security decision analysis. To demonstrate the game theoretic approach, a rational adversary with complete knowledge of the facility has been modeled attempting a sabotage attack. The adversary adjusts his decisions in response to investments made by the defender to enhance the security measures. This can lead to a conservative physical protection system design. Since defender upgrades were limited by a budget, cost benefit analysis may be conducted upon security upgrades. One approach to cost benefit analysis is the efficient frontier, which depicts the reduction in expected consequence per incremental increase in the security budget.

  4. Adapting to When Students Game an Intelligent Tutoring System

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter

  5. Resource Allocation in a Client/Server System for Massive Multi-Player Online Games

    E-Print Network [OSTI]

    Maciejewski, Anthony A.

    Resource Allocation in a Client/Server System for Massive Multi-Player Online Games Luis Diego-Player On-line Game (MMOG) has significant costs, such as maintenance of server rooms, server administration, and customer service. The capacity of servers in a client/server MMOG is hard to scale and cannot adjust

  6. Game Specification in Normative Multiagent System: the Trias Politica Guido Boella

    E-Print Network [OSTI]

    van der Torre, Leon

    Game Specification in Normative Multiagent System: the Trias Politica Guido Boella Dipartimento di of games in the trias politica using Rao and Georgeff's specifica- tion language BDICTL*. In particular, we to sanction behavior. 1 Introduction Montesquieu's trias politica distinguishes between three autonomous

  7. Real time, TV-based, point-image quantizer and sorter

    DOE Patents [OSTI]

    Case, Arthur L. (Oak Ridge, TN); Davidson, Jackson B. (Oak Ridge, TN)

    1976-01-01T23:59:59.000Z

    A device is provided for improving the vertical resolution in a television-based, two-dimensional readout for radiation detection systems such as are used to determine the location of light or nuclear radiation impinging a target area viewed by a television camera, where it is desired to store the data indicative of the centroid location of such images. In the example embodiment, impinging nuclear radiation detected in the form of a scintillation occurring in a crystal is stored as a charge image on a television camera tube target. The target is scanned in a raster and the image position is stored according to a corresponding vertical scan number and horizontal position number along the scan. To determine the centroid location of an image that may overlap a number of horizontal scan lines along the vertical axis of the raster, digital logic circuits are provided with at least four series-connected shift registers, each having 512 bit positions according to a selected 512 horizontal increment of resolutions along a scan line. The registers are shifted by clock pulses at a rate of 512 pulses per scan line. When an image or portion thereof is detected along a scan, its horizontal center location is determined and the present front bit is set in the first shift register and shifted through the registers one at a time for each horizontal scan. Each register is compared bit-by-bit with the preceding register to detect coincident set bit positions until the last scan line detecting a portion of the image is determined. Depending on the number of shift registers through which the first detection of the image is shifted, circuitry is provided to store the vertical center position of the event according to the number of shift registers through which the first detection of the event is shifted. Interpolation circuitry is provided to determine if the event centroid is between adjacent scan lines and stored in a vertical address accordingly. The horizontal location of the event is stored in a separate address memory.

  8. A Game Theoretic Analysis of Intrusion Detection in Access Control Systems

    E-Print Network [OSTI]

    Alpcan, Tansu

    . The security of an access control system is of prime importance and is crucial for a successful operation, decision, and control processes for information security and intrusion detection. Such a mathematicalA Game Theoretic Analysis of Intrusion Detection in Access Control Systems Tansu Alpcan and Tamer

  9. An Artificial Intelligence system to help the player of Real-Time Strategy games Renato L. de Freitas Cunha Luiz Chaimowicz

    E-Print Network [OSTI]

    Chaimowicz, Luiz

    An Artificial Intelligence system to help the player of Real-Time Strategy games Renato L. de propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical

  10. Eliminating Software Task Overestimation Using Economic Game Theory to Create a Competitive Incentive System

    E-Print Network [OSTI]

    McGaughey, Alan

    Eliminating Software Task Overestimation Using Economic Game Theory to Create a Competitive Incentive System T.J. Glazier It is common for software engineers to overestimate the time to successfully is an organizational behavior that is the product of tangible penalties for being late and no incentives for being

  11. On the Capacity Game of Private Fingerprinting Systems under Collusion Attacks

    E-Print Network [OSTI]

    Merhav, Neri

    On the Capacity Game of Private Fingerprinting Systems under Collusion Attacks Anelia Somekh;ngerprints in order not to be detected. Their action is modelled by a multiple access channel (MAC- Capacity, coding with side information, error exponents, information hiding, MMI decoder, private

  12. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01T23:59:59.000Z

    describe a flexible approach to game ruleset generation thatgeneration, producing a large space of playable mini-games. The flexibleflexible use as a gameplay trace inference system transformed into RoleModel’s multiple uses in story generation: “(

  13. Interoperable simulation gaming for strategic infrastructure systems design

    E-Print Network [OSTI]

    Grogan, Paul Thomas, 1985-

    2014-01-01T23:59:59.000Z

    Infrastructure systems are large physical networks of interrelated components which produce and distribute resources to meet societal needs. Meeting future sustainability objectives may require more complex systems with ...

  14. Business Simulation: Can We Replay the Beer Game on the Computer?

    E-Print Network [OSTI]

    Ford, Andrew

    1 Business Simulation: Can We Replay the Beer Game on the Computer? Introduction The Beer Game1 as the Beer Game. The game provides a fun way to learn about systems modeling and systems thinking. (The Beer.11 in the book: Initial conditions of the Beer Game. The game has been played by teams of undergraduate students

  15. Why Machine Learning and Games? Machine Learning in Video Games

    E-Print Network [OSTI]

    Hunt, Galen

    Controller Car Behaviour AI Driving Drivatar Racing Line Behaviour Model Drivatar Learning System Drivatar AI Driving #12;#12;Two phase process: 1. Pre-generate possible racing lines prior to the race from Conclusions #12;Adaptive avatar for driving Separate game mode Basis of all in-game AI Basis of "dynamic

  16. IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, VOL. 21, NO. 4, JULY 2013 1207 A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods

    E-Print Network [OSTI]

    Marden, Jason R.

    -Free Approach to Wind Farm Control Using Game Theoretic Methods Jason R. Marden, Member, IEEE, Shalom D. Ruben provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines. Index Terms--Cooperative systems, networked control systems, wind farms. I

  17. Automated synthesis of reliable and efficient systems through game theory: a case study

    E-Print Network [OSTI]

    Randour, Mickael

    2012-01-01T23:59:59.000Z

    Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no matter what they face. Examples are legion: railway traffic, power plants, plane navigation systems, etc. Formal verification of a system may ensure that it satisfies a given specification, but only applies to an already existing model of a system. In this work, we address the problem of synthesis: starting from a specification of the desired behavior, we show how to build a suitable system controller that will enforce this specification. In particular, we discuss recent developments of that approach for systems that must ensure Boolean behaviors (e.g., reachability, liveness) along with quantitative requirements over their execution (e.g., never drop out of fuel, ensure a suitable mean response time). We notably illustrate a powerful, practically useable algorithm for the aut...

  18. Wicked Games

    E-Print Network [OSTI]

    Flamingo

    1993-01-01T23:59:59.000Z

    . Wicked Games covers all the bases. Here we have the ever-volatile Sonny Crockett. While dealing with his other half, the dark and manipulative Burnett, Crockett must work undercover to bust a porn ring run by Ram?n, a perverted but gorgeous manbeast who.... But crime. . .'specially a crime like murder. . .there's no way to justify cold-blooded killing. I wondered what Crockett was going through and recalled his parting words. "I'll see you tonight," he'd said in the strategy room while he was gettin' wired...

  19. Snarry Games

    E-Print Network [OSTI]

    Multiple Contributors

    2006-01-01T23:59:59.000Z

    for something, Snape could tell. "I'm, er, I'm about to do something. I'm gonna do it without saying anything or using anything, because I've got pretty good at doing it now." What on earth was the idiot up to? Tony met Snape's dark gaze and held it as he... translate well to paper. This collection was created because I wanted a consistently-formatted set of the Games to read. Since I wanted to format them all, why not print a set for reading away from my computer. (I've got very little experience reading...

  20. Generator based Modeling CP Game for Gene Regulatory Network

    E-Print Network [OSTI]

    Lescanne, Pierre

    introduces a framework based on game theory that models gene regulation activities. Strategic games which are the basic model in game theory was successfully applied to gene regulation networks and molecular networks be established. One of the main issue when a gene regulation system is analyzed through a model is to decompose

  1. Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition

    E-Print Network [OSTI]

    Zhang, Dongmo

    -2011 TAC Ad Auctions: 2009-2012 Power TAC: 2011-2012 #12;Trading Agent Competition Market Design GameTrading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition Dongmo Zhang and Chun Gao Intelligent Systems Laboratory University

  2. Computer Defeats Video Game System in #EnergyFaceoff Round One | Department

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page onYouTube YouTube Note: Since the YouTube platformBuildingCoalComplex Flow Workshop Report JanuarySystemComputationalof

  3. Recycling Parrondo games

    E-Print Network [OSTI]

    Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

    2005-10-24T23:59:59.000Z

    We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

  4. PRODUCER -SCROUNGER GAME n-Person Game

    E-Print Network [OSTI]

    Caraco, Thomas

    size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

  5. FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET Di Loreto Ines Università degli Studi in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending and will then describe some practical examples from the Facebook context. KEYWORDS Social games, casual games, tribes

  6. Incomplete Information Pursuit-Evasion Games with Applications to Spacecraft Rendezvous and Missile Defense 

    E-Print Network [OSTI]

    Aures-Cavalieri, Kurt D

    2014-12-04T23:59:59.000Z

    each player will behave throughout the game. The optimal performance of each player is dependent upon how much knowledge they have about themselves, their opponent, and the system. Complete information games represent the ideal case in which each player...

  7. Game Theoretic Methods for the Smart Grid

    E-Print Network [OSTI]

    Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

    2012-01-01T23:59:59.000Z

    The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

  8. Entangled games are hard to approximate

    E-Print Network [OSTI]

    Julia Kempe; Hirotada Kobayashi; Keiji Matsumoto; Ben Toner; Thomas Vidick

    2007-11-21T23:59:59.000Z

    We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

  9. Poker Cash Game: a Thermodynamic Description

    E-Print Network [OSTI]

    Javarone, Marco Alberto

    2015-01-01T23:59:59.000Z

    Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical physics. In principle, several variants of Poker can be identified, although all of them make use of money to make the challenge meaningful and, moreover, can be played in two different formats: tournament and cash game. An important issue when dealing with Poker is its classification, i.e., as a `skill game' or as gambling. Nowadays, its classification still represents an open question, having a long list of implications (e.g., legal and healthcare) that vary from country to country. In this study, we analyze Poker challenges, considering the cash game format, in terms of thermodynamics systems. Notably, we propose a framework to represent a cash game Poker challenge that, although based on a simplified scenario, allows both to obtain useful information for rounders (i.e., ...

  10. A Survey of Interdependent Information Security Games ARON LASZKA1

    E-Print Network [OSTI]

    Bencsáth, Boldizsár

    A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending

  11. For ACM Computers and Society Playing the Game

    E-Print Network [OSTI]

    Stepney, Susan

    For ACM Computers and Society Playing the Game: Cheating, Loopholes, and Virtual Identity Phillip J worlds; these include examples such as multiplayer games, and even operating systems. They enable the formation and maintenance of virtual societies, which must be healthy in order to be prosperous and useful

  12. Achievable Error Exponents for the Private Fingerprinting Game

    E-Print Network [OSTI]

    Merhav, Neri

    Achievable Error Exponents for the Private Fingerprinting Game Anelia Somekh-Baruch and Neri Merhav a forgery of the data while aiming at erasing the fingerprints in order not to be detected. Their action have presented and analyzed a game-theoretic model of private2 fingerprinting systems in the presence

  13. Digital Games and Biodiversity Conservation

    E-Print Network [OSTI]

    Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

    2014-06-16T23:59:59.000Z

    for mobile devices such as Endomondo), or the virtual world (e.g. the ability to „like? material on Facebook, creating a competitive dynamic and encouraging further engagement). 3. Digital games and the conservation of biodiversity This article... ConservationPark, a Facebook game, claims to support conservation, but gives no details of what proportion of in-game purchases are donated, or to which organisations. 3.2.3 Games for Conservation Research, Monitoring and Planning The use of games...

  14. Small Game -- Cooking Care.

    E-Print Network [OSTI]

    Sweeten, Mary K.

    1981-01-01T23:59:59.000Z

    or place under cold running water. How Small Game Fits into Basic Four Food Groups Small game provides variety to meals of families of Texas sportsmen and contributes needed high quality nutrients. Utilization of this wild game means conservation of a... Preserves X Coffee/Milk X Lunch Rabbit Oriental X Rice X Spinach X Fruit Cup X Brownies X Coffee/Milk X Supper Roast Raccoon X Dressing X Mixed Vegetables X Cranberry Juice X Rolls X Sugar Cookies X Coffee/Milk X 7 Preparation and Recipes...

  15. PHYSICAL REVIEW E 87, 052808 (2013) Controlling collective dynamics in complex minority-game resource-allocation systems

    E-Print Network [OSTI]

    Lai, Ying-Cheng

    2013-01-01T23:59:59.000Z

    730000, China 2 School of Electrical, Computer, and Energy Engineering, Arizona State University, Tempe in complex dynamical systems with significant applications to social, economical, and political systems. DOI

  16. Advertising in computer games

    E-Print Network [OSTI]

    Vedrashko, Ilya

    2006-01-01T23:59:59.000Z

    This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

  17. Developing game worlds : gaming, technology, and innovation in Peru

    E-Print Network [OSTI]

    Marisca Alvarez, Eduardo

    2014-01-01T23:59:59.000Z

    In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

  18. Interpreting abstract games : the metaphorical potential of formal game elements

    E-Print Network [OSTI]

    Begy, Jason Scott

    2010-01-01T23:59:59.000Z

    As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives ...

  19. Evolutionary Game Theory and Population Dynamics

    E-Print Network [OSTI]

    Miekisz, Jacek

    , Poland miekisz@mimuw.edu.pl 1 Short overview We begin these lecture notes by a crash course in game maximizing their individual payoffs and particles in lattice-gas models minimizing their interaction energy by the minimum of some global quantity, the total energy or free energy of the system. Population dynamics lacks

  20. Network Security Validation Using Game Theory

    E-Print Network [OSTI]

    Mavronicolas, Marios

    1 Network Security Validation Using Game Theory Vicky Papadopoulou and Andreas Gregoriades Computer.papadopoulou,a.gregoriades}@euc.ac.cy Abstract: Non-functional requirements (NFR) such as network security recently gained widespread attention the immunity property of the distributed systems that depended on these networks. Security requirements

  1. An Introduction to Game Trees Ross Casebolt --Graph Theory

    E-Print Network [OSTI]

    Laison, Josh

    Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G must satisfy Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G

  2. Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996

    SciTech Connect (OSTI)

    Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

    1998-11-01T23:59:59.000Z

    The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

  3. Technology transition in the national air transportation system : market failure and game theoretic analysis with application to ADS-B

    E-Print Network [OSTI]

    Hu, Xiaojie

    2008-01-01T23:59:59.000Z

    This research analyzes the problem of technology transition in the national air transportation system, focusing on the implementation of Automatic Dependent Surveillance-Broadcast (ADS-B). ADS-B is a key technology in the ...

  4. Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh

    E-Print Network [OSTI]

    Sarkar, Saswati

    Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh Abstract. Aram & S. Sarkar are in the Dep. of Electrical and Systems Eng., University of Pennsylvania

  5. Video Game Device Haptic Interface for Robotic Arc Welding

    SciTech Connect (OSTI)

    Corrie I. Nichol; Milos Manic

    2009-05-01T23:59:59.000Z

    Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

  6. University Prosperity Game. Final report

    SciTech Connect (OSTI)

    Boyack, K.W.; Berman, M.

    1996-03-01T23:59:59.000Z

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

  7. Industrial ecology Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.; Boyack, K.; Berman, M.

    1998-03-01T23:59:59.000Z

    Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

  8. Efficiency and formalism of quantum games

    E-Print Network [OSTI]

    Chiu Fan Lee; Neil Johnson

    2008-09-19T23:59:59.000Z

    We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.

  9. Making a New Game Currently, there are three types of game choices

    E-Print Network [OSTI]

    Bishop, Gary

    , giving you a blank slate for your new game. To make the State Capital Game, place the cursor in the Name slate for your new game. To make the Downtown Graham game, place the cursor in the Name box. Type a blank slate for your new game. To make the Andrews Elementary School game, place the cursor in the Name

  10. Information Security Analysis Using Game Theory and Simulation

    SciTech Connect (OSTI)

    Schlicher, Bob G [ORNL] [ORNL; Abercrombie, Robert K [ORNL] [ORNL

    2012-01-01T23:59:59.000Z

    Information security analysis can be performed using game theory implemented in dynamic simulations of Agent Based Models (ABMs). Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. Our approach addresses imperfect information and scalability that allows us to also address previous limitations of current stochastic game models. Such models only consider perfect information assuming that the defender is always able to detect attacks; assuming that the state transition probabilities are fixed before the game assuming that the players actions are always synchronous; and that most models are not scalable with the size and complexity of systems under consideration. Our use of ABMs yields results of selected experiments that demonstrate our proposed approach and provides a quantitative measure for realistic information systems and their related security scenarios.

  11. Video Games: A Site for Sore Eyes

    E-Print Network [OSTI]

    Mozaffari, Sahar

    2011-01-01T23:59:59.000Z

    1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

  12. U.S. Patent Pending, Information Security Analysis Using Game Theory and Simulation, U.S. Patent Application No.: 14/097,840

    SciTech Connect (OSTI)

    Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL

    2013-01-01T23:59:59.000Z

    Vulnerability in security of an information system is quantitatively predicted. The information system may receive malicious actions against its security and may receive corrective actions for restoring the security. A game oriented agent based model is constructed in a simulator application. The game ABM model represents security activity in the information system. The game ABM model has two opposing participants including an attacker and a defender, probabilistic game rules and allowable game states. A specified number of simulations are run and a probabilistic number of the plurality of allowable game states are reached in each simulation run. The probability of reaching a specified game state is unknown prior to running each simulation. Data generated during the game states is collected to determine a probability of one or more aspects of security in the information system.

  13. Environmental Prosperity Game. Final report

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01T23:59:59.000Z

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  14. Nonlinear regularizations of TV based PDEs for image processing

    E-Print Network [OSTI]

    Soatto, Stefano

    , Stanley Osher, Department of Mathematics, UCLA Los Angeles, CA, Box 951555 and Kevin Vixie Los Alamos scale features in images. Yves Meyer, in [11] suggested replacing the ROF model by u = argmin Z (u)+ f

  15. Nonlinear regularizations of TV based PDEs for image processing

    E-Print Network [OSTI]

    Soatto, Stefano

    , Stanley Osher, Department of Mathematics, UCLA Los Angeles, CA, Box 951555 and Kevin Vixie Los Alamos scale features in images. Yves Meyer, in [11] suggested replacing the ROF model by u = argmin # Z (Ñu)+l

  16. Continuous Time Finite State Mean Field Games

    SciTech Connect (OSTI)

    Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)

    2013-08-01T23:59:59.000Z

    In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.

  17. Game Center | Jefferson Lab

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOEThe Bonneville Power AdministrationField8,Dist.Newof EnergyFunding OpportunityF G FGalactic ScaleGame Center

  18. Locative Life: Geocaching, Mobile Gaming, and Embodiment

    E-Print Network [OSTI]

    Farman, Jason

    2009-01-01T23:59:59.000Z

    Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich

  19. Security Games and Risk Minimization for Automatic Generation Control in Smart Grid

    E-Print Network [OSTI]

    Alpcan, Tansu

    risk analysis can be defined as "the process of identifying the risks to system security and deSecurity Games and Risk Minimization for Automatic Generation Control in Smart Grid Yee Wei Law control, security games 1 Introduction A power grid is a critical infrastucture that must be protected

  20. Transfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

    E-Print Network [OSTI]

    Muñoz-Avila, Héctor

    simulations. Using simulations during the planning and learning process enables the system to get information, and simulation in a real-time strategy game engine. Introduction Learning in the context of automated planningTransfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

  1. Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Dinis Javier Buceta

    E-Print Network [OSTI]

    Lindenberg, Katja

    Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Din´is Javier Buceta states in spatially extended systems [2, 3, 4]. Brownian ratchets show that noise can be rectified a Brownian ratchet. In fact, the paradox came up as a translation to gambling games of the flashing ratchet

  2. Proposition 13 and The California Fiscal Shell Game

    E-Print Network [OSTI]

    McCubbins, Colin H; McCubbins, Mathew D

    2010-01-01T23:59:59.000Z

    and The California Fiscal Shell Game Notes Others, however,13 and The California Fiscal Shell Game References Abadie,13 and The California Fiscal Shell Game Kogan, Vladimir, and

  3. Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo

    E-Print Network [OSTI]

    Lee, Michelle Moon

    2010-01-01T23:59:59.000Z

    How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game ...

  4. Game worlds : a study of video game criticism

    E-Print Network [OSTI]

    Gursoy, Ayse

    2013-01-01T23:59:59.000Z

    This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

  5. Indian Gaming 2013 Tradeshow & Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

  6. Robotic Video Game Learning Using Self-Detection

    E-Print Network [OSTI]

    Wurtele, Eve Syrkin

    Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have

  7. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Carlos Pedro Gonçalves

    2012-11-28T23:59:59.000Z

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  8. Game Theory-Based Opponent Modeling in Large Imperfect-Information Games

    E-Print Network [OSTI]

    work has been done on opponent exploitation in significantly smaller games. For example, Hoehn et al

  9. Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract)

    E-Print Network [OSTI]

    Mishra, Bud

    Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract) W. Casey, L. Metcalf occurs when deceptions are employed in order to breach the security of the system, thus making the entire profiles (e.g., the distribution of players employing various kinds of vulnerability and threat predictions

  10. Real-Time Control with Parametric Timed Reachability Games

    E-Print Network [OSTI]

    Boyer, Edmond

    for which the existence of a parameter valuation, such that there is a strategy for the controller to reach set of parameter valuations. Keywords: Timed automata, game theory, parameters, control, verification, model-checking 1. INTRODUCTION Formal methods are widely used in the analysis of time critical systems

  11. Game Preserves and Closed Areas (Montana)

    Broader source: Energy.gov [DOE]

    Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

  12. Batteries lose in game of thorns | EMSL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Batteries lose in game of thorns Batteries lose in game of thorns Released: January 30, 2013 Scientists see how and where disruptive structures form and cause voltage fading Images...

  13. Augmented reality games : improved data layers

    E-Print Network [OSTI]

    Laurendi, Joseph Michael

    2011-01-01T23:59:59.000Z

    The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

  14. Online Games, Virtual Worlds, and Social Networks

    E-Print Network [OSTI]

    Hemmers, Oliver

    JOUR 447: Online Games, Virtual Worlds, and Social Networks Virtual Island Making #12;One element in the look and design of the virtual islands. JOUR 447: Online Games, Virtual Worlds, and Social Networks

  15. Arm-Hand-Finger Video Game Interaction

    E-Print Network [OSTI]

    Logsdon, Drew Anthony

    2012-02-14T23:59:59.000Z

    Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

  16. Unsupervised discovery of human behavior and dialogue patterns in data from an online game

    E-Print Network [OSTI]

    Smith, Tynan S

    2011-01-01T23:59:59.000Z

    A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

  17. Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram

    E-Print Network [OSTI]

    Sarkar, Saswati

    Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram Abstract), Project No. 4000-IT-A. S. Sarkar & A. Aram are in the Dep. of Electrical and Systems Eng. and Wharton

  18. Energy Parity Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two. The main algorithmic question about energy parity games is to decide if there exists an initial credit (orEnergy Parity Games Krishnendu Chatterjee1 and Laurent Doyen2 1 IST Austria (Institute of Science

  19. Taking ASCI supercomputing to the end game.

    SciTech Connect (OSTI)

    DeBenedictis, Erik P.

    2004-03-01T23:59:59.000Z

    The ASCI supercomputing program is broadly defined as running physics simulations on progressively more powerful digital computers. What happens if we extrapolate the computer technology to its end? We have developed a model for key ASCI computations running on a hypothetical computer whose technology is parameterized in ways that account for advancing technology. This model includes technology information such as Moore's Law for transistor scaling and developments in cooling technology. The model also includes limits imposed by laws of physics, such as thermodynamic limits on power dissipation, limits on cooling, and the limitation of signal propagation velocity to the speed of light. We apply this model and show that ASCI computations will advance smoothly for another 10-20 years to an 'end game' defined by thermodynamic limits and the speed of light. Performance levels at the end game will vary greatly by specific problem, but will be in the Exaflops to Zetaflops range for currently anticipated problems. We have also found an architecture that would be within a constant factor of giving optimal performance at the end game. This architecture is an evolutionary derivative of the mesh-connected microprocessor (such as ASCI Red Storm or IBM Blue Gene/L). We provide designs for the necessary enhancement to microprocessor functionality and the power-efficiency of both the processor and memory system. The technology we develop in the foregoing provides a 'perfect' computer model with which we can rate the quality of realizable computer designs, both in this writing and as a way of designing future computers. This report focuses on classical computers based on irreversible digital logic, and more specifically on algorithms that simulate space computing, irreversible logic, analog computers, and other ways to address stockpile stewardship that are outside the scope of this report.

  20. LUDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    with the ease with which they can incrementally build up a game's rule system through a series of experimental designers to the formal logic used by automated reasoning tools in AI. A key challenge in designing of the games that logical models created with our engine intend to represent. Building on the event calculus

  1. Evolutionary games of condensates in coupled birth-death processes

    E-Print Network [OSTI]

    Knebel, Johannes; Krueger, Torben; Frey, Erwin

    2015-01-01T23:59:59.000Z

    Condensation phenomena arise through a collective behaviour of particles. They are observed in both classical and quantum systems, ranging from the formation of traffic jams in mass transport models to the macroscopic occupation of the energetic ground state in ultra-cold bosonic gases (Bose-Einstein condensation). Recently, it has been shown that a driven and dissipative system of bosons may form multiple condensates. Which states become the condensates has, however, remained elusive thus far. The dynamics of this condensation are described by coupled birth-death processes, which also occur in evolutionary game theory. Here, we apply concepts from evolutionary game theory to explain the formation of multiple condensates in such driven-dissipative bosonic systems. We show that vanishing of relative entropy production determines their selection. The condensation proceeds exponentially fast, but the system never comes to rest. Instead, the occupation numbers of condensates may oscillate, as we demonstrate for a...

  2. Parallel Repetition of Entangled Games

    E-Print Network [OSTI]

    Julia Kempe; Thomas Vidick

    2011-05-11T23:59:59.000Z

    We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.

  3. Playing games in quantum mechanical settings: A necessary and sufficient condition

    E-Print Network [OSTI]

    Junichi Shimamura; Sahin Kaya Ozdemir; Nobuyuki Imoto

    2005-08-15T23:59:59.000Z

    A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy, 2x2, dilemma containing classical games, and transferred them into quantum realm showing that in quantum pure strategies dilemmas in such games can be resolved if entanglement is distributed between the players armed with quantum operations. Moreover, it became clear that the players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

  4. Industrial Partnership Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Boyak, K.; Berman, M.; Beck, D.

    1998-02-01T23:59:59.000Z

    Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

  5. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay

    E-Print Network [OSTI]

    Ross, Jacob

    2013-08-30T23:59:59.000Z

    of Assassin’s Creed: Project Legacy .................................... 35 Figure 12 Screenshot of Avengers Initiative ............................................................ 36 Figure 13 Screenshot of Marvel... the games Assassin’s Creed: Brotherhood and Assassin’s Creed: Project Legacy. Both games are a part of the company’s immensely successful franchise, Assassin’s Creed, but both games were not developed for the same platform. A video game platform is any...

  6. Stochastic linear programming games with concave preferences

    E-Print Network [OSTI]

    2014-12-04T23:59:59.000Z

    We study stochastic linear programming games: a class of stochastic ... which include minimum cost spanning trees (Granot and Huberman 1981) as a special

  7. Oregon: DOE Advances Game-Changing EGS Geothermal Technology...

    Office of Environmental Management (EM)

    DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano April 9, 2013 -...

  8. Film Editing for Third Person Games and Machinima Marc Christie

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    person games and machinima requires knowledge in cinematography (camera placement, framing, lighting complex animation and editing tools. Game engines provide little support for cinematography and film

  9. COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1

    E-Print Network [OSTI]

    Bouzy, Bruno

    other events: the 12th World Computer Chess Championship, and the 9th Computer Olympiad. The conference the organisation for this successful conference. The proceedings of the conference will be published by SpringerTHE 4TH COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1 Paris, France The 4th Computers and Games

  10. Energy Parity Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

  11. Methodology in Biological Game Simon M. Huttegger

    E-Print Network [OSTI]

    Zollman, Kevin

    ;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

  12. Game Industry A (Very) Brief History

    E-Print Network [OSTI]

    Stephenson, Ben

    Game Industry #12;A (Very) Brief History · 1961 Spacewar! ­ by Steve Russell ­ on a PDP-1 at MIT ­ Steam ­ PSN Store ­ Xbox Marketplace ­ Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model ­ Amazon, Steam ­ Opportunity to bypass

  13. Contribution Games in Networks Elliot Anshelevich

    E-Print Network [OSTI]

    Contribution Games in Networks Elliot Anshelevich Martin Hoefer Abstract We consider network contribution games, where each agent in a network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a relationship

  14. Methodologies for Analyzing Equilibria in Wireless Games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    has become a more and more critical issue, the Federal Communications Commission has released that deepened analyses have been conducted, at a significant scale, to apply game theory to communications of papers adopting a game-theoretic view of communication problems. To cite a few of them we have [1] where

  15. A necessary and sufficient condition to play games in quantum mechanical settings

    E-Print Network [OSTI]

    Sahin Kaya Ozdemir; Junichi Shimamura; Nobuyuki Imoto

    2007-03-01T23:59:59.000Z

    Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two strategy (2x2) dilemma containing classical games into quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

  16. Extending the analysis of the FlipIt game

    E-Print Network [OSTI]

    Rossides, Michalis

    2013-01-01T23:59:59.000Z

    In this thesis, we extend the game theoretical analysis of the FlipIt game¹. The game was first articulated and analyzed by Marten van Dijk, Ari Juels, Alina Oprea and Ronald L. Rivest. FlipIt (or otherwise The Game of ...

  17. The Game Development Process Slides: largely based on Mark

    E-Print Network [OSTI]

    of a game, design and documentation ­ Create 2-d animated sprite and select supporting content ­ Implement Evaluation and Testing ­ Evaluate and compare existing games · Project 3: Game-based Learning ­ Show how to have that next razor blade from Gillette!" ­ Games generate · emotional responses - fulfill fantasies

  18. Bar Chart Ball, a Data Game Julian Togelius

    E-Print Network [OSTI]

    Togelius, Julian

    Bar Chart Ball, a Data Game Julian Togelius IT University of Copenhagen Rued Langgaards Vej 7 2300 19 Malmö, Sweden marie.friberger@mah.se ABSTRACT We describe Bar Chart Ball, a game where players to focus on. By making data selection a core game mechanic, in fact the only game mechanic, we advance

  19. Games of Power: Spectacle in the Aztec and Roman Worlds

    E-Print Network [OSTI]

    Mitrovici, Ana

    2010-01-01T23:59:59.000Z

    prosperity and relegated to the space of the amphitheater. Roman captives used in the various “games”

  20. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01T23:59:59.000Z

    to equating nature cinematography with hazard, expense, andand their staple sweeping cinematography, games with rich

  1. A Gameroom of Our Own: Exploring The Domestic Gaming Environment

    E-Print Network [OSTI]

    Greenberg, Saul

    A Gameroom of Our Own: Exploring The Domestic Gaming Environment A. VOIDA Donald Bren School ________________________________________________________________________ Digital gaming plays out within different environments--from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming

  2. Prediction Games in Infinitely Rich Worlds [Extended Abstract

    E-Print Network [OSTI]

    Madani, Omid

    Prediction Games in Infinitely Rich Worlds [Extended Abstract] Omid Madani madani prediction games may make this massive learning possible. In this paper, we describe prediction games potential of prediction games is in pointing to ways of achieving powerful large-scale learning without

  3. Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About

    E-Print Network [OSTI]

    Spagnolo, Filippo

    Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

  4. Computer Game Design B.S. Degree 2014-2015 Curriculum Chart

    E-Print Network [OSTI]

    Stuart, Josh

    Computer Game Design B.S. Degree 2014-2015 Curriculum Chart CMPS 12B/M Data Structures *CMPS 13H to Prog: Java CMPS 11 Intermediate Programming *CMPE 13/L Computer Systems and C Programming OR OR ETHICS Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 21 Linear

  5. Computer Game Design B.S. Degree Curriculum Chart: 2013-2014

    E-Print Network [OSTI]

    Stuart, Josh

    Computer Game Design B.S. Degree Curriculum Chart: 2013-2014 http://ua.soe.ucsc.edu · advising 16 Discrete Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 13/L Computer Systems & C Programming OR OR **OR * * Students may take CMPS 13/L in lieu of another

  6. INTEGRATION OF VIABILITY MODELS IN A SERIOUS GAME FOR THE MANAGEMENT OF PROTECTED AREAS

    E-Print Network [OSTI]

    In proceedings of the 9th International Conference on Computer Games (CGAMES06), Dublin, Ireland. Culture IADIS International Conference Intelligent Systems and Agents 2012 and 55 IADIS European Conference Data Conference Intelligent Systems and Agents 2012 and IADIS European Conference Data Mining 2012, MCCSIS 2012

  7. The Maroon and White Game: A simulation of trust and long-term gains and losses

    E-Print Network [OSTI]

    Smith, James P.; Rybkowski, Zofia K.

    2013-07-31T23:59:59.000Z

    to players the advantages of systems thinking, as opposed to sub-optimization, during a live playing of the game. Although effective in illustrating the greater mathematic gains incurred from systems thinking to a community-at-large, the simulation might...

  8. Combining Modeling and Gaming for Predictive Analytics

    SciTech Connect (OSTI)

    Riensche, Roderick M.; Whitney, Paul D.

    2012-08-22T23:59:59.000Z

    Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

  9. Oklahoma Indian Gaming Association Annual Conference

    Broader source: Energy.gov [DOE]

    Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Show specifically devoted to all aspects of the...

  10. Essays on dynamic games and mechanism design

    E-Print Network [OSTI]

    Lang, Ruitian

    2014-01-01T23:59:59.000Z

    The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

  11. Unique Games with Entangled Provers are Easy

    E-Print Network [OSTI]

    Julia Kempe; Oded Regev; Ben Toner

    2009-10-03T23:59:59.000Z

    We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.

  12. Equilibrium Selection in Experimental Games on Networks

    E-Print Network [OSTI]

    Charness, Gary; Feri, Francesco; Meléndez-Jiménez, Miguel A.; Sutter, Matthias

    2012-01-01T23:59:59.000Z

    511-586. Jackson, M. O. and Yariv, L. (2005): “Diffusion onVega-Redondo, F. and Yariv, L. (2010): “Network Games,”Jackson, Vega-Redondo, and Yariv (2010) model. The degree of

  13. Assignment 1: Game theory General remarks

    E-Print Network [OSTI]

    Steels, Luc

    Assignment 1: Game theory General remarks: _ Mail your results person, as long as she is alive, may shoot at any surviving person. First of survival; among outcomes in which her survival probability is the same, she wants

  14. Assignment 1: Game theory General remarks

    E-Print Network [OSTI]

    Steels, Luc

    Assignment 1: Game theory General remarks: _ Deadline 16 bullet. Each person, as long as she is alive, may shoot at any surviving of survival; among outcomes in which her survival probability is the same, she wants

  15. Learning plan networks in conversational video games

    E-Print Network [OSTI]

    Orkin, Jeffrey David

    2007-01-01T23:59:59.000Z

    We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

  16. Indian Gaming 2012 Tradeshow and Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

  17. Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and

    E-Print Network [OSTI]

    Goesele, Michael

    Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced

  18. MetaGame: An Animation Tool for Model-Checking Games

    E-Print Network [OSTI]

    Müller-Olm, Markus

    MetaGame: An Animation Tool for Model-Checking Games Markus M¨uller-Olm1 and Haiseung Yoo2 1 Fern-Verlag Berlin Heidelberg 2004 #12;164 Markus M¨uller-Olm and Haiseung Yoo careful investigation of the cause

  19. MetaGame: An Animation Tool for ModelChecking Games

    E-Print Network [OSTI]

    Müller-Olm, Markus

    MetaGame: An Animation Tool for Model­Checking Games Markus MË?uller­Olm 1# and Haiseung Yoo 2 1, pp. 163--167, 2004. c # Springer­Verlag Berlin Heidelberg 2004 #12; 164 Markus MË?uller­Olm

  20. Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games Interaction

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain

  1. Micro-economic Analysis of the Physical Constrained Markets: Game Theory Application to Competitive Electricity Markets

    E-Print Network [OSTI]

    Bompard, E; Ragazzi, E; Bompard, Ettore; Ma, Yuchao; Ragazzi, Elena

    2006-01-01T23:59:59.000Z

    Competition has been introduced in the electricity markets with the goal of reducing prices and improving efficiency. The basic idea which stays behind this choice is that, in competitive markets, a greater quantity of the good is exchanged at a lower and a lower price, leading to higher market efficiency. Electricity markets are pretty different from other commodities mainly due to the physical constraints related to the network structure that may impact the market performance. The network structure of the system on which the economic transactions need to be undertaken poses strict physical and operational constraints. Strategic interactions among producers that game the market with the objective of maximizing their producer surplus must be taken into account when modeling competitive electricity markets. The physical constraints, specific of the electricity markets, provide additional opportunity of gaming to the market players. Game theory provides a tool to model such a context. This paper discussed the a...

  2. Motivation and data quality in a citizen science game: A design science evaluation

    E-Print Network [OSTI]

    Crowston, Kevin

    Motivation and data quality in a citizen science game: A design science evaluation Kevin Crowston@syr.edu Abstract Citizen science is a form of social computation where members of the public are recruited to contrib- ute to scientific investigations. Citizen-science projects often use web-based systems to support

  3. EXPLORING COLLECTIVE INTELLIGENCE GAMES WITH DESIGN SCIENCE: A CITIZEN SCIENCE DESIGN CASE

    E-Print Network [OSTI]

    Crowston, Kevin

    EXPLORING COLLECTIVE INTELLIGENCE GAMES WITH DESIGN SCIENCE: A CITIZEN SCIENCE DESIGN CASE Nathan Syracuse University 343 Hinds Hall Syracuse, NY 13244, USA crowston@syr.edu ABSTRACT Citizen science investigations. Citizen science pro- jects often use web-based systems to support collabo- rative scientific

  4. Teaching canal hydraulics and control using a computer game or a scale model canal

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    systems with automatic control algorithms. Modernization can also improve the quality of service to water irrigation canals are now designed and built using modern technologies allowing advanced control proceduresTeaching canal hydraulics and control using a computer game or a scale model canal Pierre

  5. Demand Response Design based on a Stackelberg Game in Smart Grid

    E-Print Network [OSTI]

    Bahk, Saewoong

    of a real-time two-way communication system. This is called demand-side management (DSM) [2]. Among DSMDemand Response Design based on a Stackelberg Game in Smart Grid Sung-Guk Yoon, Young-June Choi- time demand response can be applied. A smart grid network consisting of one retailer and many customers

  6. Term Papers ---Spring 1999 332:519 Game Theory with Applications to

    E-Print Network [OSTI]

    Gajic, Zoran

    --402, 1992. 2. W. Wang: ``Non­Cooperative Uplink Power Control in Cellular Radio Systems,'' by H. Ji and C on Automatic Control, Vol. AC­14, 29--38, 1969. 6. A. Francu: ``Achieving Network Optima Using Stackelberg Nash Games,'' by H. Khalil and P. Kokotovic, IEEE Transactions on Automatic Control, Vol. AC­24, 699

  7. Effects of Parameters on Nash Games with OSNR Target Department of Electrical and

    E-Print Network [OSTI]

    Pavel, Lacra

    Effects of Parameters on Nash Games with OSNR Target Yan Pan Department of Electrical and Computer of Electrical and Computer Engineering University of Toronto Toronto, ON M5S 3G4, Canada pavel of pric- ing mechanisms on system performance. We also show that OSNR target can be achieved

  8. Theory of Linear Games with Constraints and Its Application to Power Control of Optical Networks

    E-Print Network [OSTI]

    Pavel, Lacra

    Theory of Linear Games with Constraints and Its Application to Power Control of Optical Networks connections with classical linear systems theory and finds itself pervasively used in network engineering players. This powerful interpretation allows us to bridge over the theory and the issue of implementation

  9. Mastery and the mobile future of massively multiplayer games

    E-Print Network [OSTI]

    Roy, Daniel, S.M. Massachusetts Institute of Technology

    2007-01-01T23:59:59.000Z

    What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...

  10. Revolutionizing history education : using augmented reality games to teach histories

    E-Print Network [OSTI]

    Schrier, Karen L

    2005-01-01T23:59:59.000Z

    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

  11. Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture

  12. Identification and Estimation of a Discrete Game of Complete Information

    E-Print Network [OSTI]

    Bajari, Patrick

    We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...

  13. Adaptive Game Level Creation through Rank-based Interactive Evolution

    E-Print Network [OSTI]

    Togelius, Julian

    ´inez Institute of Digital Games University of Malta Msida, Malta Email: hector.p.martinez @um.edu.mt Julian@itu.dk Georgios N. Yannakakis Institute of Digital Games University of Malta Msida, Malta Email: georgios

  14. Secure Peer-to-Peer Trading for Multiplayer Games

    E-Print Network [OSTI]

    GauthierDickey, Chris

    in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

  15. Convergence to Equilibrium in Local Interaction Games Andrea Montanari

    E-Print Network [OSTI]

    Saberi, Amin

    @stanford.edu Amin Saberi Stanford University saberi@stanford.edu Abstract-- We study a simple game theoretic model

  16. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger 

    E-Print Network [OSTI]

    Nelson, Andrew R

    2009-01-01T23:59:59.000Z

    The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of numerous research groups who...

  17. Dynamic One and Two Pile Nim Games Using Generalized Bases

    E-Print Network [OSTI]

    Reiter, Harold

    Dynamic One and Two Pile Nim Games Using Generalized Bases Arthur Holshouser 3600 Bullard St with a class of combinatorial games consisting of one-pile and two-pile counter pickup games for which a number of factors including the number of counters removed on the last move, the sizes of the piles

  18. Enhancing Game-Server AI with Distributed Client Computation

    E-Print Network [OSTI]

    Enhancing Game-Server AI with Distributed Client Computation John R. Douceur Microsoft Research offloading AI computation from game servers to game clients. In this way, the aggregate resources expensive on a central server. Because offloading can add significant latency to a computation normally

  19. Manipulation of Weighted Voting Games and the Effect of Quota

    E-Print Network [OSTI]

    Allan, Vicki H.

    for measuring voters' power in weighted voting games. We consider two methods of manipulating weighted voting of manipulators to have more power over the outcomes of the games. We evaluate the extent of susceptibility, Weighted voting games, Manipulation, Annexation, Merging, Power indices. 1 Introduction Weighted voting

  20. Power-games and organizational learning: Lessons for Organizations Management .

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning and power-games in the organizations are not so inefficient for the organization as it first would seem

  1. Energy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2

    E-Print Network [OSTI]

    Doyen, Laurent

    of Science and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity gamesEnergy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2 1 IST Austria (Institute of energy in the game) must re­ main positive. Beside their own interest in the design and synthesis

  2. The Lights Out Game on Subdivided Caterpillars Darren B. Parker

    E-Print Network [OSTI]

    Parker, Darren

    The Lights Out Game on Subdivided Caterpillars Darren B. Parker August 25, 2014 MR Subject Classifications: 05C20, 06B99 Keywords: Abstract We investigate the general Lights Out game on subdivided caterpillars. In the Lights Out game, the vertices of a graph G are labeled with elements of Zk. When a vertex

  3. Photogeist: An Augmented Reality Photography Game University of Calgary

    E-Print Network [OSTI]

    Sharlin, Ehud

    gameplay [5]. At its core, Guitar Hero is not a particularly novel game. It's a straightforward adaptation and to hold the controller as they would a real guitar. Even the movement of players' hands over the buttons a game's control interface and its game mechanics has the potential to transform an otherwise

  4. Pathwise Strategies for Stochastic Differential Games with an Erratum to 'Stochastic Differential Games with Asymmetric Information'

    SciTech Connect (OSTI)

    Cardaliaguet, P., E-mail: cardaliaguet@ceremade.dauphine.fr [Universite Paris-Dauphine, Ceremade (France); Rainer, C., E-mail: Catherine.Rainer@univ-brest.fr [Universite de Bretagne Occidentale (France)

    2013-08-01T23:59:59.000Z

    We introduce a new notion of pathwise strategies for stochastic differential games. This allows us to give a correct meaning to some statement asserted in Cardaliaguet and Rainer (Appl. Math. Optim. 59: 1-36, 2009)

  5. A Complete Axiomatization of Differential Game Logic for Hybrid Games

    E-Print Network [OSTI]

    15213 This report is an updated version superseding the earlier report CMU-CS-12-105 [Pla12b from hybrid systems. Finally, dGL is proved to be strictly more expressive than the corresponding logic of hybrid systems. #12;#12;Andr´e Platzer1 Introduction Hybrid systems [NK92, ACH+ 95, Hen96, BBM98, DN00

  6. Game dynamics and Nash equilibria Yannick Viossat

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Game dynamics and Nash equilibria Yannick Viossat CEREMADE, Universit´e Paris-Dauphine Abstract in the support of this equilibrium are eliminated by the replicator dynamics and the best- reply dynamics. MSC classification. Primary: 91A22 ; Secondary: 34A34, 34A60. Keywords: Nash equilibrium, replicator dynamics, best

  7. REVIVING THE GAME OF CHECKERS Jonathan Schaeffer

    E-Print Network [OSTI]

    Szafron, Duane

    , and provides the same basic research opportunities as does chess. It is unfortunate that a historical accident program, developed at the University of Alberta, as the by- product of a research effort into gameH1 ABSTRACT Chinook is the strongest 8 Ã? 8 checkers program around today. Its strength is largely

  8. "To sense" or "not to sense" in energy-efficient power control games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    "To sense" or "not to sense" in energy-efficient power control games Maël Le Treust Laboratoire des corresponds to a compact power control game). The sensing game is shown to be a weighted potential game, and then playing the power control game. This is an interesting Braess-type paradox to be aware of for energy

  9. Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis

    E-Print Network [OSTI]

    Togelius, Julian

    Platform game The test-bed platform game used for our studies is a ver- sion of Infinite Mario Bros (seeOptimization of platform game levels for player experience Chris Pedersen, Julian Togelius of certain parameters of platform game levels on the play- ers' experience of the game. A version of Super

  10. Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook

    E-Print Network [OSTI]

    Long, Sunny (Sunny X.)

    2013-01-01T23:59:59.000Z

    In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

  11. Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android

    E-Print Network [OSTI]

    Magnuson, Bill

    2010-01-01T23:59:59.000Z

    Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

  12. How Japanese is Wii? The Reception and Localization of Japanese Video Games in America

    E-Print Network [OSTI]

    Huang, Xiangyi

    2009-06-12T23:59:59.000Z

    With control over both store shelves and consumers' consciousness, Japanese video games have dominated the U.S. and global game markets over the past two decades and continue to prosper today. This thesis positions Japanese video games' popularity...

  13. Designing a Real-time Strategy Game about Sustainable Energy Use

    E-Print Network [OSTI]

    Doucet, Lars Andreas

    2011-08-08T23:59:59.000Z

    This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

  14. Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.

    E-Print Network [OSTI]

    Mateas, Michael

    Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003. Expressive AI: Games and Artificial returns, the technical focus in game design has been turning towards Artificial Intelligence (AI). While

  15. Incentive Games and Mechanisms for Risk Management

    E-Print Network [OSTI]

    Alpcan, Tansu

    2010-01-01T23:59:59.000Z

    Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...

  16. Laws of thermodynamics and game theory

    E-Print Network [OSTI]

    Lev Sakhnovich

    2011-05-23T23:59:59.000Z

    Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

  17. Future{at}Labs.Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.F.; Boyack, K.W.; Berman, M. [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.] [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.

    1996-10-01T23:59:59.000Z

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.

  18. A Game-Theoretical Dynamic Model for Electricity Markets

    E-Print Network [OSTI]

    Aswin Kannan

    2010-10-06T23:59:59.000Z

    Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

  19. Optimization Online - Using EPECs to model bilevel games in ...

    E-Print Network [OSTI]

    Xinmin Hu

    2006-01-05T23:59:59.000Z

    Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

  20. Designing for Learning: Multiplayer Digital Game Learning Environments

    E-Print Network [OSTI]

    Kim, Chung

    2010-01-01T23:59:59.000Z

    supercharged! : learning physics with digital simulationsimulations, computer games, and pedagogy in e-learning andlearning environment based on the blending microworlds, simulations,

  1. Aharon-Vaidman quantum game with a Young-type photonic qutrit

    E-Print Network [OSTI]

    Piotr Kolenderski; Urbasi Sinha; Li Youning; Tong Zhao; Matthew Volpini; Adan Cabello; Raymond Laflamme; Thomas Jennewein

    2012-07-19T23:59:59.000Z

    The Aharon-Vaidman (AV) game exemplifies the advantage of using simple quantum systems to outperform classical strategies. We present an experimental test of this advantage by using a three-state quantum system (qutrit) encoded in a spatial mode of a single photon passing through three slits. The preparation of a particular state is controlled as the photon propagates through the slits by varying the number of open slits and their respective phases. The measurements are achieved by placing detectors in the specific positions in the near and far fields after the slits. This set of tools allowed us to perform tomographic reconstructions of generalized qutrit states, and to implement the quantum version of the AV game with compelling evidence of the quantum advantage.

  2. Game Theoretic Network Coding-aided MAC for Data Dissemination towards Energy Efficiency

    E-Print Network [OSTI]

    Antonopoulos, Angelos

    2012-01-01T23:59:59.000Z

    In this paper we propose game theoretic Medium Access Control (MAC) strategies for data dissemination scenarios. In particular, we use energy-based utility functions that inherently imply power-awareness, while we consider network coding techniques to eliminate the necessity of exchanging acknowledgement control packets. Simulation results show that our proposed strategies enhance the energy efficiency of the system and reduce the dissemination completion time compared to an optimized standard protocol.

  3. Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games

    E-Print Network [OSTI]

    Kwak, Haewoon; Han, Seungyeop

    2015-01-01T23:59:59.000Z

    In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.

  4. A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart Grids

    E-Print Network [OSTI]

    Liberzon, Daniel

    A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart¸ar Abstract-- Renewable energy plays an important role in distributed energy resources in smart grid systems. Deployment and integration of renewable energy resources require an intelligent management to optimize

  5. Sharing the Total Cost of Ownership of Electric Vehicles: A Study on the Application of Game Theory

    E-Print Network [OSTI]

    de Weck, Olivier L.

    Sharing the Total Cost of Ownership of Electric Vehicles: A Study on the Application of Game Theory, illustrated by a practical example in which the system of interest is a commercial electric vehicle in its their position in different markets. Like in other industries, car manufacturers are also affected

  6. Gaming for (Citizen) Science Exploring Motivation and Data Quality in the Context of Crowdsourced Science Through the Design

    E-Print Network [OSTI]

    Crowston, Kevin

    Gaming for (Citizen) Science Exploring Motivation and Data Quality in the Context of Crowdsourced-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science objective, the Citizen Sort platform

  7. IEEE TRANSACTIONS ON CLOUD COMPUTING, VOL. XX, NO. X, XXXX 1 Cloud Federations in the Sky: Formation Game

    E-Print Network [OSTI]

    Grosu, Daniel

    IEEE TRANSACTIONS ON CLOUD COMPUTING, VOL. XX, NO. X, XXXX 1 Cloud Federations in the Sky federation, virtual machine, game theory. 1 INTRODUCTION CLOUDS are large-scale distributed computing sys (VM) instances. Cloud computing systems' ability to provide on de- mand access to always-on computing

  8. Boston University College of Engineering Division of Systems Engineering

    E-Print Network [OSTI]

    Process Modeling and Control ENG ME 560 Precision Machine Design and Instrumentation ENG ME 570 Robot and Environmental Systems CAS EC 513 Game Theory ENG SE/EC/ME 543 Sustainable Power Systems ENG ME/MS 545 Control of Business ENG EC/MS 573 Solar Energy Systems GRS GE 712 Regional Energy Modeling GRS EC 716 Game

  9. Boston University College of Engineering Division of Systems Engineering

    E-Print Network [OSTI]

    and Control ME/MS 507 Process Modeling and Control ME 570 Robot Motion Planning EC 702 Recursive Estimation/Semester/Grade ______________________________ Energy and Environmental Systems CAS EC 513 Game Theory SE/EC/ME 543 Sustainable Power Systems ME/MS 545 Control of Business EC/MS 573 Solar Energy Systems GRS GE 712 Regional Energy Modeling GRS EC 716 Game

  10. Security Risk Management via Dynamic Games with Learning

    E-Print Network [OSTI]

    Alpcan, Tansu

    Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We

  11. The Economic Impact of One WVU Home Football Game

    E-Print Network [OSTI]

    Mohaghegh, Shahab

    The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

  12. Game Theoretic Research on the Design of International Environmental Agreements

    E-Print Network [OSTI]

    Güting, Ralf Hartmut

    layer and more recently the concern about the impacts of global warming. All these environmentalGame Theoretic Research on the Design of International Environmental Agreements: Insights, Critical environmental agreements (IEAs) using the method of game theory has sharply increased. However, there have also

  13. Roadmap: Computer Science Game Programming -Bachelor of Science

    E-Print Network [OSTI]

    Sheridan, Scott

    Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College

  14. Introducing Hierarchy in Energy-Efficient Power Control Games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Introducing Hierarchy in Energy-Efficient Power Control Games Yezekael Hayel Lab. Informatique d.debbah@supelec.fr ABSTRACT We consider a multiple access channel where the users choose their best power control strategy equilibrium, power control game, Stackelberg equilibrium. This work was partially supported by the INRIA ARC

  15. Energy Parity Games Krishnendu Chatterjee 1 and Laurent Doyen 2

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

  16. Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1 , Laurent Doyen2 , Thomas A. Henzinger1 , and Jean-François Raskin3 1 IST Austria (Institute of Science and Technology Austria) 2 LSV of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure

  17. Toward Procedural Decorative Ornamentation in Games Jim Whitehead

    E-Print Network [OSTI]

    Whitehead, James

    and on the inside. Orna- mentation serves as an impressive marker of wealth and power, Permission to make digital, computer games. 1. INTRODUCTION Computer games frequently take place inside elaborate built envi- ronments walls, transforming the ordinary into the sublime. Ornamentation often carries religious and political

  18. MagnoFly: Game Based Screening for Dyslexia computer game to test magnocellular motion sensitivity in children

    E-Print Network [OSTI]

    Ferwerda, James A.

    MagnoFly: Game Based Screening for Dyslexia MagnoFly: · computer game to test magnocellular motion the player's motion coherence threshold impact: · new tool to screen children for risk of dyslexia: Dyslexia is a reading disorder that affects approximately five percent of the population. Recent research

  19. When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection

    E-Print Network [OSTI]

    Bailey, Joseph Harold

    2007-09-17T23:59:59.000Z

    review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead...

  20. Homemade Games… how to make and play.

    E-Print Network [OSTI]

    Moore, Lucille H.; Johnson, Eloise T.

    1957-01-01T23:59:59.000Z

    the paint or enamel for greater protection. Shellac and varnish over the surface if you use oil stains. 5. Keep games in good condition for safety, appearance and longer use. Keep equip- ment stored when not in use. Check regularly for rough splintery... muscles. I Materials : 1 board 20" X 15" X 1" reinforced 2 boards 18" x 2" x 1" for uprights** 1 2 boards 15" x 2" X 1" for crosspieces I 4 castors How to Make: 1 Attach castors to flat board at corners. 1 Attach the two 18-inch uprights...

  1. A flexible system for Olympic villages

    E-Print Network [OSTI]

    Chung, Se-Hack

    1985-01-01T23:59:59.000Z

    This thesis suggests a flexible system and its systems approach in constructing Olympic Villages which are used both during and after the Games. A historical overview of ancient Olympia and modern Olympia, as well as a ...

  2. Game AI: The shrinking gap between computer games and AI systems

    E-Print Network [OSTI]

    Nebel, Bernhard

    ) research. Alan Turing was one of the first to mention that a computer can be considered as intelligent has a long tradition in AI (Artificial Intelligence) research. Alan Turing was one of the first

  3. Games and Modal Mu-Calculus Colin Stirling

    E-Print Network [OSTI]

    Stirling, Colin

    of authors has noted that it is essentially game theoretic 3, 18, 16] (and 15] extends this description, Edinburgh EH9 3JZ, UK, email: cps@dcs.ed.ac.uk #12;112 Colin Stirling checking algorithms: furthermore

  4. Competition among Online-Gaming Service Providers1

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    (storage, computing power, energy). The pricing schemes ­essentially flat-rate­ implemented by providers Computing Providers (CPs) to propose services to end-users and negotiate with Game Editors to host

  5. Game Theoretic Models of Public Choice and Political Economy 

    E-Print Network [OSTI]

    Balduzzi, Paolo

    This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

  6. 14.12 Economic Applications of Game Theory, Fall 2005

    E-Print Network [OSTI]

    Yildiz, Muhamet

    Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) ...

  7. The Boom and Bust and Boom of Educational Games

    E-Print Network [OSTI]

    Klopfer, Eric

    2013-01-01T23:59:59.000Z

    The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches ...

  8. Striatal Volume Predicts Level of Video Game Skill Acquisition

    E-Print Network [OSTI]

    Graybiel, Ann M.

    Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial ...

  9. Analysis of trembling hand perfect equilibria in quantum games

    E-Print Network [OSTI]

    Ireneusz Pakula

    2007-05-08T23:59:59.000Z

    We analyse Selten's concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.

  10. Theoretical and Experimental Application of Grid in Computer Games

    E-Print Network [OSTI]

    primære fokus er på server design til et Mass Multiplayer Online Game (MMOG). En MMOG kræver for mange ..............................................................................................................13 Grid compared to electric power

  11. Closed form solutions for symmetric water filling games

    E-Print Network [OSTI]

    Closed form solutions for symmetric water filling games E. Altman INRIA Sophia Antipolis, France Email: altman@sophia.inria.fr K. Avrachenkov INRIA Sophia Antipolis, France Email: k.avrachenkov@sophia

  12. Prudent Rationalizability in Generalized Extensive-Form Games

    E-Print Network [OSTI]

    Niebur, Ernst

    Prudent Rationalizability in Generalized Extensive-Form Games Aviad Heifetz Martin Meier Burkhard C/NBER/CEME 2009. Aviad is grateful for financial support from the Open University of Israel's Research Fund grant

  13. SANCTUARY : asymmetric interfaces for game-based tablet learning

    E-Print Network [OSTI]

    Haas, Jason M. (Jason Matthew)

    2013-01-01T23:59:59.000Z

    This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

  14. Spellbound : an activity-based outdoor mobile multiplayer game

    E-Print Network [OSTI]

    Sra, Misha

    2013-01-01T23:59:59.000Z

    Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

  15. Scripting Game AI: An Alternative Approach using Embedded Languages

    E-Print Network [OSTI]

    Pace, Gordon J.

    Department University of Malta Msida, Malta acal010@um.edu.mt Gordon Pace Computer Science Department University of Malta Msida, Malta gordon.pace@um.edu.mt ABSTRACT Scripting is often used in games to enable

  16. Cheaters in the Steam Community Gaming Social Network

    E-Print Network [OSTI]

    Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana

    2011-01-01T23:59:59.000Z

    Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...

  17. Homebrew and the social construction of gaming : community, creativity, and legal context of amateur Game Boy Advance development

    E-Print Network [OSTI]

    Camper, Brett Bennett

    2005-01-01T23:59:59.000Z

    This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...

  18. The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game

    E-Print Network [OSTI]

    Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

    2010-01-01T23:59:59.000Z

    In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

  19. CDMA Uplink Power Control as a Noncooperative Game 1 Tansu Alpcan 2 , Tamer Ba sar 2 , R. Srikant 2 , and Eitan Altman 3

    E-Print Network [OSTI]

    Srikant, Rayadurgam

    , Univeridad de Los Andes, Merida, Venezuela. 1 #12; Power control in CDMA systems are in either open control algorithm converges under a wide variety of interference models. Another distributed power controlCDMA Uplink Power Control as a Noncooperative Game 1 Tansu Alpcan 2 , Tamer Ba#24;sar 2 , R

  20. ARC-ED Curriculum: The Application of Video Game Formats to Educational Software

    E-Print Network [OSTI]

    Chaffin, Jerry D.; Maxwell, Bill; Thompson, Barbara

    1982-01-01T23:59:59.000Z

    educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content...

  1. The potential of America's Army, the video game as civilian-military public sphere

    E-Print Network [OSTI]

    Li, Zhan, 1979-

    2004-01-01T23:59:59.000Z

    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

  2. A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation...

    Broader source: Energy.gov (indexed) [DOE]

    A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 -...

  3. AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation 

    E-Print Network [OSTI]

    Yannakakis, Georgios N.

    Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

  4. Government Leasing Policy and the Multi-Stage Investment Timing Game in Offshore Petroleum Production

    E-Print Network [OSTI]

    Lin, C.-Y. Cynthia; Leighty, Wayne

    2007-01-01T23:59:59.000Z

    100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.Timing Game in O?shore Petroleum Production 1 C. -Y. Cynthia

  5. RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN

    E-Print Network [OSTI]

    Sieben, Nándor

    RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NÁNDOR SIEBEN Abstract Classi#28;cation. 05B50, 91A46. Key words and phrases. achievement games, polyomino. 1 #12; 2 EDGAR

  6. Pursuit and evasion games: semi-direct and cooperative control methods

    E-Print Network [OSTI]

    Parish III, Allen S.

    2009-05-15T23:59:59.000Z

    Pursuit and evasion games have garnered much research attention since the class of problems was first posed over a half century ago. With wide applicability to both civilian and military problems, the study of pursuit and evasion games showed much...

  7. The relationship between children's computer game usage and creativity in Korea 

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15T23:59:59.000Z

    Economic Status) affected children?s creativity scores and computer game usage. Children using computer games heavily showed significantly higher scores on the scale of Figural Originality than those with moderate usage. Highly structured activity students...

  8. Double play : athletes' use of sport video games to enhance athletic performance

    E-Print Network [OSTI]

    Silberman, Lauren (Lauren Beth)

    2010-01-01T23:59:59.000Z

    A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...

  9. Not just in it to win it : inclusive game play in an MIT dorm

    E-Print Network [OSTI]

    Kolos, Hillary (Hillary Anne)

    2010-01-01T23:59:59.000Z

    The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

  10. Modeling player self-representation in multiplayer online games using social network data

    E-Print Network [OSTI]

    Lim, Chong-U

    2013-01-01T23:59:59.000Z

    Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

  11. Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications

    E-Print Network [OSTI]

    Chuah, Chen-Nee

    Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook

  12. Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried

    E-Print Network [OSTI]

    Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried in multiplayer stochastic games is a notoriously difficult prob- lem. Prior algorithms have been proven-player no- limit Texas hold'em tournament--a very large real- world stochastic game of imperfect information

  13. Building Human-Level AI for Real-Time Strategy Games Ben G. Weber

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Building Human-Level AI for Real-Time Strategy Games Ben G. Weber Expressive Intelligence Studio UC to build robust intelligence. In particular, real- time strategy games provide a multi-scale challenge by studying a corpus of games, building models for anticipating op- ponent actions, and practicing within

  14. A Probabilistic-Numerical Approximation for an Obstacle Problem Arising in Game Theory

    SciTech Connect (OSTI)

    Gruen, Christine, E-mail: christine.gruen@univ-brest.fr [Laboratoire de Mathematiques de Brest UMR 6205 (France)

    2012-12-15T23:59:59.000Z

    We investigate a two-player zero-sum stochastic differential game in which one of the players has more information on the game than his opponent. We show how to construct numerical schemes for the value function of this game, which is given by the solution of a quasilinear partial differential equation with obstacle.

  15. Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin Hennebel

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin charging in electrical vehicle (EV) networks is proposed. This formulation allows one to model games, electrical vehicle, distribution net- works, potential games, Nash equilibrium, price of anarchy

  16. False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices

    E-Print Network [OSTI]

    Allan, Vicki H.

    False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices Ramoni O. Lasisi manipulation. In this paper, we study false name ma- nipulations in weighted voting games focusing on the power manipulations in weighted voting games of the following power indices, namely, Shapley-Shubik, Banzhaf

  17. Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup

    E-Print Network [OSTI]

    Iosup, Alexandru

    1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

  18. CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

  19. Lower Bounds for Bounded Depth Frege Proofs via Pudlak-Buss Games

    E-Print Network [OSTI]

    Harsha, Prahladh

    19 Lower Bounds for Bounded Depth Frege Proofs via Pudl´ak-Buss Games ELI BEN-SASSON Technion. Our method uses the interpretation of proofs as two player games given by Pudl´ak and Buss. Our lower. 2010. Lower bounds for bounded depth Frege proofs via Pudl´ak- Buss games. ACM Trans. Comput. Logic, 11

  20. Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

  1. Non-Local Correlations and Interactive Games

    E-Print Network [OSTI]

    Preda, Daniel Ciprian

    2011-01-01T23:59:59.000Z

    and multi-prover interactive proof systems . . . . . . . .correspondence to multi-prover interactive proof systems. AWigderson. Multi-prover interactive proofs: How to remove

  2. An optical model for an analogy of Parrondo game and designing Brownian ratchets

    E-Print Network [OSTI]

    Si, Tieyan

    2010-01-01T23:59:59.000Z

    An optical model of classical photons propagating through array of many beam splitters is developed to give a physical analogy of Parrondo's game and Parrondo-Harmer-Abbott game. We showed both the two games are reasonable game without so-called game paradox and they are essentially the same. We designed the games with long-term memory on loop lattice and history-entangled game. The strong correlation between nearest two rounds of game can make the combination of two losing game win, lose or oscillate between win and loss. The periodic potential in Brownian ratchet is analogous to a long chain of beam splitters. The coupling between two neighboring potential wells is equivalent to two coupled beam splitters. This correspondence may help us to understand the anomalous motion of exceptional Brownian particles moving in the opposite direction to the majority. We designed the capital wave for a game by introducing correlations into independent capitals instead of sub-games. Playing entangled quantum states in man...

  3. Nash Equilibria in Random Games Imre Brny,1,2,

    E-Print Network [OSTI]

    Bárány, Imre

    [26]. In this article, we consider 2-player games where the two payoff matrices are chosen randomly of explaining the success of the simplex algorithm, Borgwardt [5], Smale [28], and Megiddo [21] studied linear that variants of the simplex algorithm run in polynomial time. Besides simplex, othe

  4. Model Checking and Other Games \\Lambda Colin Stirling

    E-Print Network [OSTI]

    Stirling, Colin

    of Edinburgh Edinburgh EH9 3JZ, UK email: cps@dcs.ed.ac.uk July 2, 1996 Contents 1 Introduction 2 2 Process. In section 3 bisimulation equivalence due to Park and Milner is described. It is essentially game theoretic

  5. Game-Method Model for Field Fires Nina Dobrinkova1

    E-Print Network [OSTI]

    Fidanova, Stefka

    to the environment through heat and mass transfer feedbacks. In this work we will focus on game-method principle to understand wildland fire fundamentals is even more pressing than it was in the past. In earlier times begin with the basic principles and mechanisms of the combustion process -- fire fundamentals. Fire

  6. Transmission power control game with SINR as objective function

    E-Print Network [OSTI]

    Avrachenkov, Konstantin

    Transmission power control game with SINR as objective function E. Altman1 , K. Avrachenkov1 State University, Russia agarnaev@rambler.ru Abstract. We consider the transmission power control networks, Power Control, Nash Equilibrium, Co- operation 1 Introduction We consider the transmission power

  7. Playing games against nature: optimal policies for renewable resource allocation

    E-Print Network [OSTI]

    Keinan, Alon

    Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon for the allocation of renewable resources. A key and unique aspect of such a resource type is the fact that

  8. Computing the Nondominated Nash Points of a Normal Form Game ...

    E-Print Network [OSTI]

    2014-11-24T23:59:59.000Z

    it takes to find a Nash equilibrium can be highly variable. ..... in the study are generated using GAMUT, a suite of game generators (see http://gamut.stanford. edu). ... CPLEX MIP emphasize, which “controls trade-offs between speed, feasibility, optimality, and ...... Mathematical Methods of Operations Research, 52(

  9. Wireless Social Community Networks: A Game-Theoretic Analysis

    E-Print Network [OSTI]

    Marbach, Peter

    Wireless Social Community Networks: A Game-Theoretic Analysis Mohammad Hossein Manshaei, Julien: marbach@cs.toronto.edu Abstract--Wireless social community networks have been cre- ated as an alternative to cellular wireless networks to provide wireless data access in urban areas. By relying on access points

  10. Information Incorporation in Online InGame Sports Betting Markets

    E-Print Network [OSTI]

    Pennock, David M.

    the accuracy of implied market forecasts over time, we use the logarithmic score, a standard measure games from the 2002 USA National Basketball Associa- tion (NBA) championship. We show that prices on average approach the correct outcome over time, and the price dy- namics in the markets are closely

  11. Exact ratchet description of Parrondo's games with self-transitions

    E-Print Network [OSTI]

    Toral, Raúl

    Exact ratchet description of Parrondo's games with self-transitions Pau Amengual and Ra´ul Toral It is based upon the ratchet effect2 : the combination of two dynamics, both negatively biased, leading ratchet. We were able to obtain a set of equations relating the drift F(x) and diffusion D

  12. Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game-

    E-Print Network [OSTI]

    Amsterdam, University of

    Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game- MSc Thesis of Contents 1. Foreword 1 - 3 2. Introduction: Hermeneutics 5 - 6 3. Heidegger: Understanding As An Existenzial 7 - 26 4. Gadamer: The Problem Of Application And The Hermeneutical Concept Of Experience 4

  13. Rationality and equilibrium in perfect-information games

    E-Print Network [OSTI]

    Bustamante, Fabián E.

    Rationality and equilibrium in perfect-information games Ronen Gradwohl Aviad Heifetz March 2011://www.openu.ac.il/Personal sites/Aviad- Heifetz.html, email: aviadhe@openu.ac.il. I am grateful for the hospitality of Kel- logg

  14. WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS

    E-Print Network [OSTI]

    Libre de Bruxelles, Université

    WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS Franc¸ois Deli`ege Aalborg groups, called factions, that are self-organized. The more members a faction has, the more complicated to manage it becomes. The goal of this work is to create an infrastructure to allow faction management tools

  15. COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP

    E-Print Network [OSTI]

    COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP By Ezio Marchi Paula Andrea THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP MARCHI, Ezio Instituto de Matemática Aplicada San; and second, an economic element, where we reconsider the upstream-downstream relationship under a cooperative

  16. Find your winning position in the MRO game

    E-Print Network [OSTI]

    Keep them flying Find your winning position in the MRO game Aerospace and Defense IBM Institute currently holds an inventory of about US$44 billion and supports an active global fleet of nearly 17 percent of their total expenditures. (Fuel and labor are other big expenses.) 6 Airlines spend an average

  17. Evolutionary game theory Course: Population Genetics and Evolutionary Theory

    E-Print Network [OSTI]

    Beimel, Amos

    Evolutionary game theory Adi Shabi Course: Population Genetics and Evolutionary Theory Slides taken of an individual of type G. Components of fitness: · Probability of survival to adulthood (viability selection) · Mating success (sexual selection) · Expected number of offspring given survival and mating· Expected

  18. WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES

    E-Print Network [OSTI]

    Sieben, Nándor

    WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES N´andor Sieben Department of Mathematics, Northern cells at each move. A wild polyomino is a finite set of cells that are connected through an edge or through a corner. All wild polyominos on an infinite 2-dimensional rectangular board are characterized

  19. THE GAME, FIELD, PLAYERS AND EQUIPMENT General Rules

    E-Print Network [OSTI]

    Baltisberger, Jay H.

    metal cleats are permitted. (See illegal player equipment) Game and Player Equipment (Illegal) 1. A player wearing illegal equipment shall not be permitted to play. This applies to any equipment, which be declared illegal include: A. Headgear containing any hard, unyielding, or stiff material, including billed

  20. ON MODELING UTILITY FOR COOPERATIVE SLOTTED ALOHA GAMES Dandan Wang

    E-Print Network [OSTI]

    Minn, Hlaing

    Minn and Naofal Al-Dhahir Dept. of Electrical Engineering University of Texas at Dallas, Richardson, TX, 75083, USA. Emails:{dxw053000, hlaing.minn, aldhahir}@utdallas.edu Dept. of Electrical framework. Index Terms-- Game theory, Aloha, multiuser diversity, pric- ing, medium access control 1

  1. Bo Bernhard Named Executive Director,UNLV International Gaming

    E-Print Network [OSTI]

    Ahmad, Sajjad

    drivers of gambling behavior to Internet gaming policy. "Bo has established a worldwide reputation for his and has delivered more than 200 keynote addresses to regulatory, government, and policy leaders around, Macao, Mexico, Vietnam, Taiwan, Argentina, Brazil, Russia, Portugal, Austria, Greece, England

  2. Optimal Revocations in Ephemeral Networks: A Game-Theoretic Framework

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    of extremely volatile wireless networks with short-duration and short-range communications - based on a game selection protocol and evaluate its performance through simulations. We show that our scheme is effective Security, Ephemeral Networks, Social Optimum I. INTRODUCTION The emerging availability of wireless devices

  3. Network Formation Games Among Relay Stations in Next Generation Wireless Networks

    E-Print Network [OSTI]

    Saad, Walid; Ba?ar, Tamer; Debbah, Mérouane; Hjørungnes, Are

    2012-01-01T23:59:59.000Z

    The introduction of relay station (RS) nodes is a key feature in next generation wireless networks such as 3GPP's long term evolution advanced (LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper presents, using game theory, a novel approach for the formation of the tree architecture that connects the RSs and their serving base station in the \\emph{uplink} of the next generation wireless multi-hop systems. Unlike existing literature which mainly focused on performance analysis, we propose a distributed algorithm for studying the \\emph{structure} and \\emph{dynamics} of the network. We formulate a network formation game among the RSs whereby each RS aims to maximize a cross-layer utility function that takes into account the benefit from cooperative transmission, in terms of reduced bit error rate, and the costs in terms of the delay due to multi-hop transmission. For forming the tree structure, a distributed myopic algorithm is devised. Using the proposed algorithm, each RS can individuall...

  4. Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories

    SciTech Connect (OSTI)

    VanDevender, P.; Berman, M.; Savage, K.

    1996-02-01T23:59:59.000Z

    The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert.

  5. Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game

    E-Print Network [OSTI]

    Plotkin, Joshua B.

    Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game Technology (CGGT)Technology (CGGT) Stephen H. Lane, DirectorStephen H. Lane, Director #12Science or Engineering ­­ Passion for graphics and animation fromPassion for graphics and animation from both a creative

  6. A Game Theoretical Approach to Communication Security

    E-Print Network [OSTI]

    Gueye, Assane

    2011-01-01T23:59:59.000Z

    Information and communication systems’ securityTrust: An Element of Information Security,” in Security andInternational Journal of Information Security, vol. 4, pp.

  7. The Binding of Abraham: Inverting the Akedah in Fail-Safe and WarGames

    E-Print Network [OSTI]

    Dukes, Hunter B.

    2015-04-01T23:59:59.000Z

    potential Cold War scenarios: chess, 15 Dukes: The Binding of Abraham: Inverting the Akedah Published by DigitalCommons@UNO, 2015 checkers, backgammon, and Global Thermonuclear War. After beginning a game of GTW from his bedroom—a game which shows up... ” behind JOSHUA’s thinking is the satirized logic of Herman Kahn, RAND’s controversial game theorist and the author of On Thermonuclear War (1960). Kahn, who calmly theorized about “tragic but distinguishable postwar states” and if there was “any...

  8. Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country

    E-Print Network [OSTI]

    Cattelino, Jessica R.

    2006-03-01T23:59:59.000Z

    ed. New York: Verso. Barlett, Donald L. and James B. Steele. 2002a. "Indian Casinos: Wheel of Mis fortune." Time, December 16:44-58. Tribal Gaming and Indigenous Sovereignty 201 . 2002b. "Indian Casinos: Playing the Political Slots." Time, 160... on poverty and welfare dependency, now center on presumed (and allegedly "unearned") wealth. As Doug Foley put it in the Mesquaki context: "In precasino days, some Whites looked down on Mesquakis for their poverty. Now some seem to dislike them...

  9. Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame

    E-Print Network [OSTI]

    Ramos, Maria Isabel

    2012-01-01T23:59:59.000Z

    old traditions of rubber ball production is very importantrules of the game, production of rubber balls, and the roleslandscape, and the production of rubber balls. None of the

  10. Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas Expressive Intelligence Studio University of California Santa Cruz Santa Cruz, California {anne, sherol

  11. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  12. Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  13. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Ma, Kai; Hu, Guoqiang; Spanos, Costas J

    2014-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  14. Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis

    E-Print Network [OSTI]

    Couillet, Romain; Tembine, Hamidou; Debbah, Merouane

    2011-01-01T23:59:59.000Z

    In this article, we investigate the competitive interaction between electrical vehicles or hybrid oil-electricity vehicles in a Cournot market consisting of electricity transactions to or from an underlying electricity distribution network. We provide a mean field game formulation for this competition, and introduce the set of fundamental differential equations ruling the behavior of the vehicles at the system equilibrium, namely the mean field equilibrium. This framework allows for a consistent analysis of the evolution of the sale-and-purchase price of electricity as well as of the instantaneous total demand. Simulations precisely quantify those parameters and suggest that following the charge and discharge policy at the equilibrium allows for a significant reduction of the daily electricity peak demand.

  15. Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid

    E-Print Network [OSTI]

    Agarwal, Tarun

    2011-01-01T23:59:59.000Z

    Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...

  16. Weiqi games as a loop-free tree

    E-Print Network [OSTI]

    Xu, Li-Gong; Zhou, Wei-Xing

    2015-01-01T23:59:59.000Z

    Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by academics partially because Weiqi is popular only in East Asia, especially in China, Japan and Korea. Here, we propose to construct a directed tree using a database of extensive Weiqi games and perform a quantitative analysis of the Weiqi tree. We find that the popularity distribution of Weiqi openings with a same number of moves is distributed according to a power law and the tail exponent increases with the number of moves. Intriguingly, the superposition of the popularity distributions of Weiqi openings with the number of moves no more than a given number also has a power-law tail in which the tail exponent increases with the number of moves, and the superposed distribution approaches to the Zipf law. These findings are the same as for chess and support the conjecture that t...

  17. PARKER/HUNTER HEATS UP $TOCK MARKET GAME$! `Looking for "cruise control" for your Stock Market Games Teams? We've got it for you! In addition to our own

    E-Print Network [OSTI]

    VanDieren, Monica

    PARKER/HUNTER HEATS UP $TOCK MARKET GAME$! `Looking for "cruise control" for your Stock Market University 412-760-7667 - Centers and we will arrange it for you. The " Stock Market Games" is a ten

  18. Merit of Computer Game in Tacit Knowledge Acquisition and Retention for Safety Training in the Construction Industry

    E-Print Network [OSTI]

    Jain, Nidhi Mahavirprasad

    2012-02-14T23:59:59.000Z

    grown up in an era of computer games. Research in education reports that visual presentation facilitates the human's cognitive process. Would visual representation of tacit knowledge in a computer game help construction professionals acquire tacit...

  19. Deception in two-player zero-sum stochastic games : theory and application to warfare games

    E-Print Network [OSTI]

    Singh, Rajdeep

    2006-01-01T23:59:59.000Z

    linear control systems with quadratic cost criteria, the control obtained through the separation principle is optimal.

  20. Journal of Theoretical Biology 243 (2006) 134142 Dynamic-persistence of cooperation in public good games when group

    E-Print Network [OSTI]

    Goldstone, Robert

    2006-01-01T23:59:59.000Z

    games when group size is dynamic Marco A. Janssena,Ã, Robert L. Goldstoneb a School of Human Evolution good games within their group. The relative fitness of individuals within the whole population affects Elsevier Ltd. All rights reserved. Keywords: Evolution of cooperation; Group structure; Public good games 1

  1. PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead Endless Web, a 2D platforming game in which the player's actions determine the ongoing creation of the world she is exploring. Endless Web is an example of a PCG-based game: it uses procedural content

  2. From The Boston Globe, February 22, 2008 Dance troupe is game for some heavy lifting

    E-Print Network [OSTI]

    Machery, Edouard

    From The Boston Globe, February 22, 2008 Dance troupe is game for some heavy lifting From left and uses heavy steel pieces as props? A game-show story? Who are these people? "Ideally, we're a mix beyond the industry, but steel is part of the soul of the town. . . . When the metal is molten and hot

  3. Computer games in educational contexts didactic challenges Associate Professor Vigdis Vangsnes

    E-Print Network [OSTI]

    Loudon, Catherine

    1 Computer games in educational contexts ­ didactic challenges Associate Professor Vigdis Vangsnes have looked specifically at the challenges that the educator faces in the didactic interaction when implementation in kindergartens. Because we consider the game itself and the didactic situation as a staging

  4. 2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games

    E-Print Network [OSTI]

    2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games The Water Ripples project proposes to develop youth water education materials designed for interactive `fun-time' learning. These materials will include interactive educational games for age groups ranging 4th to 6th grade. Materials

  5. Strong and Pareto Price of Anarchy in Congestion Games Steve Chien

    E-Print Network [OSTI]

    Sinclair, Alistair

    their strategies so as to improve all of their costs. The strong price of anarchy (see, e.g., [3]) is the ratioStrong and Pareto Price of Anarchy in Congestion Games Steve Chien Alistair Sinclair§ September 21 games, focusing on the relationships between the price of anarchy for these equilibria

  6. GROUPE D'ANALYSE ET DE THORIE CONOMIQUE LYON -ST TIENNE The Bitcoin mining game

    E-Print Network [OSTI]

    Boyer, Edmond

    GROUPE D'ANALYSE ET DE THÃ?ORIE Ã?CONOMIQUE LYON - ST Ã?TIENNE WP 1412 The Bitcoin mining game Nicolas;The Bitcoin mining game v.0.1 Nicolas Houy March 11, 2014 Abstract When processing transactions not play a Nash equilibrium in the current Bitcoin mining environment, instead, they should not process any

  7. GAMES AND ELEMENTARY EQUIVALENCE OF II1 FACTORS ISAAC GOLDBRING AND THOMAS SINCLAIR

    E-Print Network [OSTI]

    Goldbring, Isaac

    GAMES AND ELEMENTARY EQUIVALENCE OF II1 FACTORS ISAAC GOLDBRING AND THOMAS SINCLAIR Abstract. We use Ehrenfeucht-Fra¨iss´e games to give a local geometric crite- rion for elementary equivalence of II1 factors. We obtain as a corollary that two II1 factors are elementarily equivalent if and only

  8. Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming

    E-Print Network [OSTI]

    California at San Diego, University of

    Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering imposed by the cost and availability of cloud servers. In this paper, we propose a rendering adaptation

  9. Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings

    E-Print Network [OSTI]

    Young, R. Michael

    Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings learning contexts such as museums and science centers. In this paper, we describe the design of FUTURE WORLDS, a game- based learning environment for sustainability education in museums. FUTURE WORLDS

  10. Signaling Game-based Approach to Power Control Management in Wireless Networks

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Signaling Game-based Approach to Power Control Management in Wireless Networks Khalil Ibrahimi, we revisit the power control problem in wire- less networks by introducing a signaling game approach to player II which can be accurate or dis- torted. Player II picks up his power control strategy based

  11. Branded with a Scarlet "C": Cheaters in a Gaming Social Network

    E-Print Network [OSTI]

    Iamnitchi, Adriana

    cheating, to victims' mon- etary losses due to cyber crime. This paper studies cheaters in the Steam is not correlated with the geographical, real-world population density, or with the local popularity of the Steam resent the unethical behavior that breaks the rules of the game: "The rules of a game are ab- solutely

  12. Inclusive Computer Science Education Using a Ready-made Computer Game Framework

    E-Print Network [OSTI]

    Way, Thomas

    is an enormously successful industry, responsible for pushing innovation in computing and providing careers for many computer science graduates. Responding to the demand, the inclusion of computer game programming that such courses boost student enrollment and retention in computer science programs [8]. When computer game

  13. Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER

    E-Print Network [OSTI]

    Pratt, Vaughan

    Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER Daniel THALMANN Computer@lig.di.epfl.ch; thalmann@lig.di.epfl.ch) Abstract In this article we propose a model of a tennis game simulation and audition. Physical modeling of the ball dynamic and sound rendering enhance realism. An interactive user

  14. What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia

    E-Print Network [OSTI]

    What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia Luz Rello Clara Bayarri Dyseggxia, a game application with word exer- cises for children with dyslexia. We design the content are (i) designing exercises by using the analysis of errors written by people with dyslexia and (i

  15. A New Computerized Beer Game: Teaching the Value of Integrated Supply Chain Management1

    E-Print Network [OSTI]

    Kaminsky, Philip M.

    A New Computerized Beer Game: A Tool for Teaching the Value of Integrated Supply Chain Management1 or taught an Operations Management course in the last twenty years, you are no doubt familiar with the Beer in the 1960's. The Beer Game is typically played on a large board. Locations on the board represent four

  16. RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN

    E-Print Network [OSTI]

    Sieben, Nándor

    RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NÁNDOR SIEBEN Abstract. achievement games, polyomino. #12;2 EDGAR FISHER AND NÁNDOR SIEBEN P1,1 P2,1 P3,1 P3,2 P4,1 P4,2 P4,3 P4,4 P4

  17. The Effects of Incomplete Information in Stochastic Common-Stock Harvesting Games

    E-Print Network [OSTI]

    Gideon, Rudy A.

    the initial fish stock (or "recruitment") divides into two streams, each one accessible to harvest by just one of the two competing fishing fleets. The fleets simultaneously harvest down their streams, achieving net-property games. Keywords: stochastic harvesting game, asymmetric information, fish wars, bioeconomic competition

  18. On Generalizing the "Lights Out" Game and a Generalization of Parity Domination

    E-Print Network [OSTI]

    Parker, Darren

    On Generalizing the "Lights Out" Game and a Generalization of Parity Domination Alexander Giffen Darren B. Parker May 25, 2009 MR Subject Classifications: 05C78, 05C15, 91A43, Keywords: Lights Out, parity domination Abstract The Lights Out game on a graph G is played as follows. Begin with a (not

  19. Real-Time Character Animation for Computer Games Eike F Anderson

    E-Print Network [OSTI]

    Davies, Christopher

    three-dimensional game characters which are real-time animated inside the virtual environment-time character animation. 2 RELATED WORK Both, memory and processing power, are expensive. More realism in games, by recursively traversing the hierarchic data structure starting from the root, passing down the transformation

  20. Bowling Green State University Travel and Entertainment Expenses Athletic/Bowl Game Travel Related

    E-Print Network [OSTI]

    Moore, Paul A.

    Page 1 Bowling Green State University Travel and Entertainment Expenses ­ Athletic/Bowl Game Travel Related The University is required to determine whether there is a taxable benefit (i.e., income) attributable to any persons traveling to or attending an athletic event, specifically a bowl game, when

  1. Mining Game Statistics from Web Services: A World of Warcraft Armory case study

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah publicly accessible web services allows us to quickly retrieve quantitative results. This will allow Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION

  2. Network Control as a Distributed, Dynamic Game Sarosh Talukdar and Eduardo Camponogara

    E-Print Network [OSTI]

    Network Control as a Distributed, Dynamic Game Sarosh Talukdar and Eduardo Camponogara ECE The operation of large, widely distributed networks can be modeled as distributed dynamic games. This paper. Three Sub-Networks Large networks for the wide spread distribution of goods and services

  3. A game theory framework for cooperative management of refillable and disposable bottle lifecycles

    E-Print Network [OSTI]

    Illinois at Chicago, University of

    A game theory framework for cooperative management of refillable and disposable bottle lifecycles applies game theory to the lifecycle of bottle packaging, and presents a framework for analysis. Keywords: Lifecycle management; Reuse; Packaging; Industrial ecology 1. Introduction One of the fundamental

  4. Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media, and Communication

    E-Print Network [OSTI]

    Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media of media studies common to Digital Media; a demonstrated capacity for significant original research in game development. The Digital Media program in LMC covers three core areas-- Knowledge and Creativity

  5. Game Theory and Global Warming Steve Schecter (North Carolina State University)

    E-Print Network [OSTI]

    Schecter, Stephen

    Game Theory and Global Warming Steve Schecter (North Carolina State University) Mary Lou Zeeman global warming game It's time to negotiate a new treaty to stop global warming. · Player 1: Governments, Brazil, Mexico, . . . ). Situation: · An investment of $2 trillion is needed to stop global warming

  6. The stackelberg minimum spanning tree game on planar and bounded-treewidth graphs

    E-Print Network [OSTI]

    Cardinal, Jean

    The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem introduced at WADS’07. The game is played on a graph, whose edges are colored either red or blue, and where the red edges have a given ...

  7. Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory

    E-Print Network [OSTI]

    Huang, Jianwei

    Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory, Wind Power Integration, Markov Chain, Dynamic Potential Game Theory, Nash Equilibrium. I. INTRODUCTION the intermittency in wind power generation. Our focus is on an isolated microgrid with one wind turbine, one fast

  8. Security Games for Vehicular Networks Tansu Alpcan, Member, IEEE, and Sonja Buchegger, Member, IEEE

    E-Print Network [OSTI]

    Chen, Ing-Ray

    . The effectiveness of the security game solutions is evaluated numerically using realistic simulation data obtainedSecurity Games for Vehicular Networks Tansu Alpcan, Member, IEEE, and Sonja Buchegger, Member, IEEE Abstract--Vehicular networks (VANETs) can be used to improve transportation security, reliability

  9. Incorporating game management into the ranching enterprise

    E-Print Network [OSTI]

    Eaglesham, Mary Judith

    1986-01-01T23:59:59.000Z

    aspect of this paper. I'm very grateful to all who were involved in the quail and deer hunts at La Copita, namely Dr. Jack Inglis, Dr. Wendell Swank, Tim Taylor, Neal Wilkins, Jim Mutz, Ben Koerth, and David Martin. Without all of you, this paper would... Location of La Copita Research Area, Jim Wells County, Texas 2 General diagram of the fencing for the grazing systems at La Copita Research Area, Jim Wells County, Texas 3 Diagram of census route at La Copita Research Area, Jim Wells County, Texas 4...

  10. Security Analysis of Selected AMI Failure Scenarios Using Agent Based Game Theoretic Simulation

    SciTech Connect (OSTI)

    Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL; Sheldon, Frederick T [ORNL] [ORNL

    2014-01-01T23:59:59.000Z

    Information security analysis can be performed using game theory implemented in dynamic Agent Based Game Theoretic (ABGT) simulations. Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. We concentrated our analysis on the Advanced Metering Infrastructure (AMI) functional domain which the National Electric Sector Cyber security Organization Resource (NESCOR) working group has currently documented 29 failure scenarios. The strategy for the game was developed by analyzing five electric sector representative failure scenarios contained in the AMI functional domain. From these five selected scenarios, we characterize them into three specific threat categories affecting confidentiality, integrity and availability (CIA). The analysis using our ABGT simulation demonstrates how to model the AMI functional domain using a set of rationalized game theoretic rules decomposed from the failure scenarios in terms of how those scenarios might impact the AMI network with respect to CIA.

  11. Complexity and Efficiency in Repeated Games and Negotiation

    E-Print Network [OSTI]

    Lee, Jihong; Sabourian, Hamid

    2004-06-16T23:59:59.000Z

    by Fi. Also, we shall denote by F ti the set of player i’s strategies in the negotiation game starting with role distribution given in period t. Thus, if t is odd, F ti = Fi. We can define a stationary (or history-independent) strategy in the following... ,M?2 ) is a NEMc with c ? 0 and T (M?) < ?. Then, qti(M?) 6= qTi (M?) ?t < T (M?) and ?i. Proof. Suppose not. So, suppose that qti = qTi for some i and some t < T . Let z = (z1, z2) ? 42 be the agreement at T . There are two possible cases to consider...

  12. The Mathieu group M12 and the M13 game

    E-Print Network [OSTI]

    Conway, John H.; Elkies, Noam D.; Martin, Jeremy L.

    2006-01-01T23:59:59.000Z

    better algorithm than brute-force search for “solving” the basic game—that is, finding a short path producing a given permutation ? ? M13. It suffices to consider the case ? ? M12, since we can always start by moving the hole to 0. (1) Check if ? ? N..., left empty. To solve the puzzle, one slides the tiles around the grid until they are in a specified order. Each sequence of slides induces a permutation in the symmetric group S16. The permutations arising from closed sequences of slides—that is...

  13. Powerpedia Games Encourages Employees to Enhance Internal Wiki | Department

    Office of Environmental Management (EM)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742 33 1112011 Strategic2 OPAM615_CostNSAR - T enAmountCammie Croft Senior Advisor,of Energy Games

  14. Idaho Department of Fish & Game | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are beingZealand Jump to: navigation, search OpenEIHesperia,IDGWP Wind Farm Jump to:ILabPoint HotFish & Game Jump

  15. Wyoming Game and Fish Department Geospatial Data | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov YouKizildere IRaghuraji Agro IndustriesTownDells, Wisconsin: EnergyWyandanch, New York:State Parks and Historic Sites -Game

  16. A Game Theoretic Approach to Cyber Attack Prediction

    SciTech Connect (OSTI)

    Peng Liu

    2005-11-28T23:59:59.000Z

    The area investigated by this project is cyber attack prediction. With a focus on correlation-based prediction, current attack prediction methodologies overlook the strategic nature of cyber attack-defense scenarios. As a result, current cyber attack prediction methodologies are very limited in predicting strategic behaviors of attackers in enforcing nontrivial cyber attacks such as DDoS attacks, and may result in low accuracy in correlation-based predictions. This project develops a game theoretic framework for cyber attack prediction, where an automatic game-theory-based attack prediction method is proposed. Being able to quantitatively predict the likelihood of (sequences of) attack actions, our attack prediction methodology can predict fine-grained strategic behaviors of attackers and may greatly improve the accuracy of correlation-based prediction. To our best knowledge, this project develops the first comprehensive framework for incentive-based modeling and inference of attack intent, objectives, and strategies; and this project develops the first method that can predict fine-grained strategic behaviors of attackers. The significance of this research and the benefit to the public can be demonstrated to certain extent by (a) the severe threat of cyber attacks to the critical infrastructures of the nation, including many infrastructures overseen by the Department of Energy, (b) the importance of cyber security to critical infrastructure protection, and (c) the importance of cyber attack prediction to achieving cyber security.

  17. Enhancing the learning of topographic map use through a simulation game

    E-Print Network [OSTI]

    Stubbles, Russell Ludwig

    1974-01-01T23:59:59.000Z

    Independent Means: Lecture versus Game in Gain from Pretest to Posttest Scores (College) Group X Pretest X Posttest X Gain n df t P Lecture Game 13. 9 14. 5 21. 5 19. 1 7 6 7 1U 2. 1000 . 05 4. 6 13 Note: n=number of. students participating; df... 19. 1 20 0 19. 6 -1. 4 7 18 0. 7576 n. s. +0. 5 13 TABLE 2 indicates that lecture and game groups differed sig- nificantly in the enhancement of learning from the pretest to the posttest, in favor of the lecture group. However, TABLE 3, which...

  18. Winning strategies for pseudo-telepathy games using single non-local box

    E-Print Network [OSTI]

    Samir Kunkri; Guruprasad Kar; Sibasish Ghosh; Anirban Roy

    2006-02-20T23:59:59.000Z

    Using a single NL-box, a winning strategy is given for the impossible colouring pseudo-telepathy game for the set of vectors having Kochen-Specker property in four dimension. A sufficient condition to have a winning strategy for the impossible colouring pseudo-telepathy game for general $d$-dimension, with single use of NL-box, is then described. It is also shown that the magic square pseudo-telepathy game of any size can be won by using just two ebits of entanglement -- for quantum strategy, and by a single NL-box -- for non-local strategy.

  19. Using EPECs to model bilevel games in restructured electricity markets with locational prices

    E-Print Network [OSTI]

    Hu, Xinmin; Ralph, Daniel

    2006-03-14T23:59:59.000Z

    the set of Nash equilibria for the game, which is {(a1, a2) ? R2 : a2 ? a1 = 4 and 7 ? a2 ? 8}. Generally speaking, congested lines may lead to multiplicity of local Nash equilibria. The mul- tiplicity may cause ambiguity of economic conclusions based... -concave on Xi(x?i); and (iv) fi(·) is continuous in ?N i=1 Xi. Then the game has at least one Nash equilibrium such that every participant’s profit is nonnegative. We begin the analysis of the game {(4)}Ni=1 with some notation. Consider the mapping ai 7? q?i (ai...

  20. Incomplete Information Pursuit-Evasion Games with Applications to Spacecraft Rendezvous and Missile Defense

    E-Print Network [OSTI]

    Aures-Cavalieri, Kurt D

    2014-12-04T23:59:59.000Z

    the most realistic scenarios. Methods to maintain satisfactory performance in the presence of incomplete, imperfect, and uncertain information games is very desirable due to the application of optimal pursuit-evasion solutions to high-risk missions...

  1. Charles River City : an educational augmented reality simulation pocket PC game

    E-Print Network [OSTI]

    Cheung, Priscilla, 1980-

    2004-01-01T23:59:59.000Z

    This thesis has designed and implemented Charles River City, an educational, location-based augmented reality simulation game that uses Pocket PC devices and GPS technology. As mobile devices and processing power become ...

  2. The relationship between children's computer game usage and creativity in Korea

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15T23:59:59.000Z

    ). Similar aggressive children?s violent crimes affected by video games were also reported in Japan (Sakamoto, 2000). Individuals accused of recent school shootings in United States (i.e., Paducah, Kentucky, Jonesboro, Arkansas, and Littleton, Colorado...

  3. Game demonstrations Monday, Dec 5 Mon: Black Friday by Sean Chung

    E-Print Network [OSTI]

    Reed, Nancy E.

    based on the spoof of Justin Bieber as Dustin Beaver, the cult leader taking over the minds of the teen of Lisp pg (173189). The objective of the game is to beat Dustin Beaver and rescue your baby sister and

  4. Leontief Economies Encode Nonzero Sum Two-Player Games Bruno Codenotti

    E-Print Network [OSTI]

    Saberi, Amin

    Leontief Economies Encode Nonzero Sum Two-Player Games Bruno Codenotti Amin Saberi Kasturi@tti-c.org. Department of Management Science and Engineering, Stanford University, Stanford CA 94305. Email: saberi

  5. Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame

    E-Print Network [OSTI]

    Ramos, Maria Isabel

    2012-01-01T23:59:59.000Z

    that included La Hispaniola and El Rio de Orinoco inOrinoco (Venezuela) and La Hispaniola (Haiti). The earliesta Taino game in 1525 at La Hispaniola that was also called

  6. Game theory and real options : analysis of land value and strategic decisions in real estate development

    E-Print Network [OSTI]

    So, Chun Kit (Chun Kit Timothy)

    2013-01-01T23:59:59.000Z

    This thesis investigates the use of the game theory and the real options theory in real estate development at the strategic level, trying empirically to explain different economic observations among different metropolitan ...

  7. Algorithms, Games, and Networks January 15, 2013 Lecturer: Avrim Blum Scribe: Jamie Morgenstern

    E-Print Network [OSTI]

    Procaccia, Ariel

    whether they should install polution controls. If it costs $4 to install polution control for the player) by $3 for each polution control installed. So, here is the payoff matrix for this game: 2 3 2 -1 -1 0 3

  8. Game theoretic models of inter-firm R&D dynamics in semiconductor manufacturing

    E-Print Network [OSTI]

    Heaps-Nelson, G. Thomas

    2013-01-01T23:59:59.000Z

    This dissertation demonstrates that valuable strategic insight and a reasonable measure of predictive power can be obtained by developing and analyzing context-rich parsimonious game theoretic strategy models during large ...

  9. Designing Video Games and Interactive Applications to Enhance Learning in Children with Autism Spectrum Disorders

    E-Print Network [OSTI]

    Mahmood, Naureen

    2012-02-14T23:59:59.000Z

    using computer-based or computer-assisted therapy have been explored to help individuals with autism in their everyday lives. This paper proposes a set of special guidelines for developing computer-based interactive applications and games to assist...

  10. Unchecked strategy diversification and collapse in continuous voluntary public good games

    E-Print Network [OSTI]

    Sasaki, Tatsuya; Okada, Isamu; Unemi, Tatsuo

    2015-01-01T23:59:59.000Z

    Cooperation or defection and participation or withdrawal are well-known options of behavior in game-like activities in free societies, yet the co-evolutionary dynamics of these behavioral traits in the individual level are not well understood. Here we investigate the continuous voluntary public good game, in which individuals have two types of continuous-valued options: a probability of joining the public good game and a level of cooperative investment in the game. Our numerical results reveal hitherto unreported phenomena: (i) The evolutionary dynamics are initially characterized by oscillations in individual cooperation and participation levels, in contrast to the population-level oscillations that have previously been reported. (ii) Eventually, the population's average cooperation and participation levels converge to and stabilize at a center. (iii) Then, a most peculiar phenomenon unfolds: The strategies present in the population diversify and give rise to a "cloud" of tinkering individuals who each tries...

  11. Comparing Perception of Real and Virtual Architectural Space Using Video Game Technology

    E-Print Network [OSTI]

    Spross, Matthew

    2011-04-25T23:59:59.000Z

    First person exploration of architectural models using video game technology holds a great deal of promise for the field of architecture. It gives architects and clients an immediate sense of a building that may not have been conveyed by traditional...

  12. Price of Anarchy for Non-atomic Congestion Games with Stochastic ...

    E-Print Network [OSTI]

    2013-10-18T23:59:59.000Z

    Oct 18, 2013 ... design for congestion games. Roughgarden and ...... where m ? N is the power degree, (r ? 1)!! is the double factorial of r ? 1,. i.e., (r ? 1)!

  13. Ecology and evolution simulation and quest design for an educational massive multiplayer online game

    E-Print Network [OSTI]

    Zhang, Mark (Mark A.)

    2013-01-01T23:59:59.000Z

    In this design-based research project, I developed two simulations to be used as student tools in a massively multiplayer online game targeted at STEM education, the Radix Endeavor. I designed both the underlying agent-based ...

  14. Pricing Games among Interconnected Microgrids Gaurav S. Kasbekar and Saswati Sarkar

    E-Print Network [OSTI]

    Sarkar, Saswati

    1 Pricing Games among Interconnected Microgrids Gaurav S. Kasbekar and Saswati Sarkar Abstract than, less than or as much aggregate power as it requires. G. Kasbekar and S. Sarkar

  15. Government Leasing Policy and the Multi-Stage Investment Timing Game in Offshore Petroleum Production

    E-Print Network [OSTI]

    Lin, C.-Y. Cynthia; Leighty, Wayne

    2007-01-01T23:59:59.000Z

    The case of o?shore petroleum leases. Quarterly Journal of100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.

  16. A game theory based highway cost allocation method with non-denumerable vehicle passage

    E-Print Network [OSTI]

    Castano-Pardo, Alberto

    1992-01-01T23:59:59.000Z

    A GAME THEORY BASED HIGHWAY COST ALLOCATION METHOD WITH NON-DENUMERABLE VEHICLE PASSAGE A Thesis by ALBERTO CASTANO-PARDO Submitted to the Office of Graduate Studies of Texas A&M TJniversity in partial fulfillment of the requirements... for the degree of MASTER OF SCIENCE December 1992 Major Subject: Industrial Engineering A GAME THEORY BASED HIGHWAY COST ALLOCATION METHOD WITH NON-DENUMERABLE VEHICLE PASSAGE A Thesis by ALBERTO CASTANO-PARDO Approved as to style and content by: A...

  17. The gaming pieces from the glass wreck at Serce Limani, Turkey

    E-Print Network [OSTI]

    Cassavoy, Kenneth Albert

    1985-01-01T23:59:59.000Z

    THE GAMING PIECES FROM THE GLASS WRECK AT SERgE LIMANI, TURKEY A Thesis by KENNETH ALBERT CASSAVOY Submitted to the Graduate College of Texas ARM University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August... ml (Member) g n M. Bryant Jr (Head, Anthropo gy August 1985 ABSTRACT The Gaming Pieces from the Glass Wreck at Serge Limani, Turkey. (August 1985) Kenneth Albert Cassavoy, B. A. , Trent University Chairman of Advisory Committee: Dr. George F...

  18. An Analysis of the Quantum Penny Flip Game using Geometric Algebra

    E-Print Network [OSTI]

    James M. Chappell; Azhar Iqbal; M. A. Lohe; Lorenz von Smekal

    2009-02-25T23:59:59.000Z

    We analyze the quantum penny flip game using geometric algebra and so determine all possible unitary transformations which enable the player Q to implement a winning strategy. Geometric algebra provides a clear visual picture of the quantum game and its strategies, as well as providing a simple and direct derivation of the winning transformation, which we demonstrate can be parametrized by two angles. For comparison we derive the same general winning strategy by conventional means using density matrices.

  19. Digital radiographic systems detect boiler tube cracks

    SciTech Connect (OSTI)

    Walker, S. [EPRI, Charlotte, NC (United States)

    2008-06-15T23:59:59.000Z

    Boiler water wall leaks have been a major cause of steam plant forced outages. But conventional nondestructive evaluation techniques have a poor track record of detecting corrosion fatigue cracking on the inside surface of the cold side of waterwall tubing. EPRI is performing field trials of a prototype direct-digital radiographic system that promises to be a game changer. 8 figs.

  20. The Chips game -Dynamic programming activity This is a game between two players. It starts with two piles of chips, ten chips per pile. On each turn, a

    E-Print Network [OSTI]

    Zirbel, Craig L.

    with two piles of chips, ten chips per pile. On each turn, a player may take one chip from one pile, or two chips, one from each pile. If one pile is empty, you can only take one chip from the other pile chip from each pile, your opponent becomes the first player in the "9-9" game. If you take one chip

  1. Systems

    E-Print Network [OSTI]

    Chapter 1. Systems. 1.1. On Line. In this introductory section we will pose no exercises, but instead, will detail. how to use Maple to solve problems in linear ...

  2. Evolutionary stable strategies in networked games: the influence of topology

    E-Print Network [OSTI]

    Kasthurirathna, Dharshana; Uddin, Shahadat

    2015-01-01T23:59:59.000Z

    Evolutionary game theory is used to model the evolution of competing strategies in a population of players. Evolutionary stability of a strategy is a dynamic equilibrium, in which any competing mutated strategy would be wiped out from a population. If a strategy is weak evolutionarily stable, the competing strategy may manage to survive within the network. Understanding the network-related factors that affect the evolutionary stability of a strategy would be critical in making accurate predictions about the behaviour of a strategy in a real-world strategic decision making environment. In this work, we evaluate the effect of network topology on the evolutionary stability of a strategy. We focus on two well-known strategies known as the Zero-determinant strategy and the Pavlov strategy. Zero-determinant strategies have been shown to be evolutionarily unstable in a well-mixed population of players. We identify that the Zero-determinant strategy may survive, and may even dominate in a population of players connec...

  3. Chips game with draws Dynamic programming activity This is a game between two players. It starts with two piles of chips, ten chips per pile. On each turn, a

    E-Print Network [OSTI]

    Zirbel, Craig L.

    with two piles of chips, ten chips per pile. On each turn, a player may take two chips from one pile, or one chip from each pile. The player who takes the last chip or chips wins the game. If you get down, with one chip in each pile at the beginning of the game. Does the first player always win? How? 4. Try

  4. Decision support models for solid waste management: Review and game-theoretic approaches

    SciTech Connect (OSTI)

    Karmperis, Athanasios C., E-mail: athkarmp@mail.ntua.gr [Sector of Industrial Management and Operational Research, School of Mechanical Engineering, National Technical University of Athens, Iroon Polytechniou 9, 15780 Athens (Greece); Army Corps of Engineers, Hellenic Army General Staff, Ministry of Defence (Greece); Aravossis, Konstantinos; Tatsiopoulos, Ilias P.; Sotirchos, Anastasios [Sector of Industrial Management and Operational Research, School of Mechanical Engineering, National Technical University of Athens, Iroon Polytechniou 9, 15780 Athens (Greece)

    2013-05-15T23:59:59.000Z

    Highlights: ? The mainly used decision support frameworks for solid waste management are reviewed. ? The LCA, CBA and MCDM models are presented and their strengths, weaknesses, similarities and possible combinations are analyzed. ? The game-theoretic approach in a solid waste management context is presented. ? The waste management bargaining game is introduced as a specific decision support framework. ? Cooperative and non-cooperative game-theoretic approaches to decision support for solid waste management are discussed. - Abstract: This paper surveys decision support models that are commonly used in the solid waste management area. Most models are mainly developed within three decision support frameworks, which are the life-cycle assessment, the cost–benefit analysis and the multi-criteria decision-making. These frameworks are reviewed and their strengths and weaknesses as well as their critical issues are analyzed, while their possible combinations and extensions are also discussed. Furthermore, the paper presents how cooperative and non-cooperative game-theoretic approaches can be used for the purpose of modeling and analyzing decision-making in situations with multiple stakeholders. Specifically, since a waste management model is sustainable when considering not only environmental and economic but also social aspects, the waste management bargaining game is introduced as a specific decision support framework in which future models can be developed.

  5. Computer Game Science, B.S. 2013-14 Degree Requirements Checklist All students must meet the University Requirements.

    E-Print Network [OSTI]

    Loudon, Catherine

    2013-14 Computer Game Science, B.S. 2013-14 Degree Requirements Checklist All students must meet for a course in a track. Computer Game Science (CGS) elective courses may not be counted as part of the Management minor or the Biomedical Computing minor. Courses Courses taken / taking I&C SCI 31 ­ Introduction

  6. Joint Rate and Power Control Using Game Theory Madhusudhan R. Musku, Anthony T. Chronopoulos, and Dimitrie C. Popescu

    E-Print Network [OSTI]

    Chronopoulos, Anthony T.

    Joint Rate and Power Control Using Game Theory Madhusudhan R. Musku, Anthony T. Chronopoulos and power control is presented. A new utility function for mobile terminals is defined, and a detailed rate and power control game is presented. The utility function depends on the signal to interference

  7. Finger length ratio (2D:4D) and sex differences in aggression during a simulated war game

    E-Print Network [OSTI]

    Cosmides, Leda

    Finger length ratio (2D:4D) and sex differences in aggression during a simulated war game Matthew H), and unprovoked attack during a simulated war game (n = 176). We also investigated whether 2D:4D mediated; Narcissism, social dominance orientation; Stress; Self-esteem; Aggression; War 0191-8869/$ - see front matter

  8. Dealing with power games in a companion modelling process: lessons from community water management in Thailand highlands

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    with power games in a companion modelling process: lessons from community water management in Thailand facilitation methods that helped to manage power asymmetries and to level the playing field but we also discuss1 Dealing with power games in a companion modelling process: lessons from community water

  9. A Repeated Game Formulation of Energy-Efficient Decentralized Power Control

    E-Print Network [OSTI]

    Mael Le Treust; Samson Lasaulce

    2010-07-28T23:59:59.000Z

    Decentralized multiple access channels where each transmitter wants to selfishly maximize his transmission energy-efficiency are considered. Transmitters are assumed to choose freely their power control policy and interact (through multiuser interference) several times. It is shown that the corresponding conflict of interest can have a predictable outcome, namely a finitely or discounted repeated game equilibrium. Remarkably, it is shown that this equilibrium is Pareto-efficient under reasonable sufficient conditions and the corresponding decentralized power control policies can be implemented under realistic information assumptions: only individual channel state information and a public signal are required to implement the equilibrium strategies. Explicit equilibrium conditions are derived in terms of minimum number of game stages or maximum discount factor. Both analytical and simulation results are provided to compare the performance of the proposed power control policies with those already existing and exploiting the same information assumptions namely, those derived for the one-shot and Stackelberg games.

  10. Getting Humans to do Quantum Optimization - User Acquisition, Engagement and Early Results from the Citizen Cyberscience Game Quantum Moves

    E-Print Network [OSTI]

    Andreas Lieberoth; Mads Kock Pedersen; Andreea Catalina Marin; Tilo Planke; Jacob Friis Sherson

    2015-06-26T23:59:59.000Z

    The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious visitors to competent science contributors. The player base is extremely diverse - for instance, two top players are a 40 year old female accountant and a male taxi driver. Among statistical predictors for retention and in-game high scores, the data from our first year suggest that people recruited based on real-world physics interest and via real-world events, but only with an intermediate science education, are more likely to become engaged and skilled contributors. Interestingly, female players tended to perform better than male players, even though men played more games per day. To understand this relationship, we explore the profiles of our top players in more depth. We discuss in-world and in-game performance factors departing in psychological theories of intrinsic and extrinsic motivation, and the implications for using real live humans to do hybrid optimization via initially simple, but ultimately very cognitively complex games.

  11. DESIGN CRITIQUE INSIDE A MULTI-PLAYER GAME ENGINE Jules Moloney

    E-Print Network [OSTI]

    Amor, Robert

    critique process, used to provide expert feedback on a building design concept to students in architectureDESIGN CRITIQUE INSIDE A MULTI-PLAYER GAME ENGINE Jules Moloney School of Architecture, University@cs.auckland.ac.nz Jay Furness and Benjamin Moores School of Engineering, University of Auckland SUMMARY The design

  12. The AMES Wholesale Power Market Test Bed as a Stochastic Dynamic State-Space Game

    E-Print Network [OSTI]

    Tesfatsion, Leigh

    The AMES Wholesale Power Market Test Bed as a Stochastic Dynamic State-Space Game Leigh Tesfatsion.econ.iastate.edu/tesfatsi/ tesfatsi@iastate.edu Last Revised: August 5, 2008 Abstract: The AMES Wholesale Power Market Test Bed wholesale power markets. These notes show how AMES can be recast in more standard state-space equation form

  13. A Cheat-Proof Game Theoretic Demand Response Scheme for Smart Grids

    E-Print Network [OSTI]

    Liu, K. J. Ray

    A Cheat-Proof Game Theoretic Demand Response Scheme for Smart Grids Yan Chen, W. Sabrina Lin, Feng}@umd.edu Abstract--While demand response has achieved promising results on making the power grid more efficient and reliable, the additional dynamics and flexibility brought by demand response also increase the uncertainty

  14. A Multi-Resolution Large Population Game Framework for Smart Grid Demand Response Management

    E-Print Network [OSTI]

    Boyer, Edmond

    A Multi-Resolution Large Population Game Framework for Smart Grid Demand Response Management Quanyan Zhu and Tamer Bas¸ar Abstract--Dynamic demand response (DR) management is becoming an integral, active operation, and efficient demand response. A reliable and efficient communication and networking

  15. Dealing with Uncertainty in the Smart Grid: A Learning Game Approach

    E-Print Network [OSTI]

    Dealing with Uncertainty in the Smart Grid: A Learning Game Approach Hélène Le Cadre Jean-Sébastien Bedo Abstract In this article, the smart grid is modeled as a decentralized and hierarchical network such as renewables. These predictions will then be used as inputs to optimize the smart grid operations [2

  16. "Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2

    E-Print Network [OSTI]

    Watson, Craig A.

    VM85 "Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2 1. This document is VM85 fish is generically referred to as "red sore disease." This problem usually occurs in the spring on their fish. Typically, "red sore disease" is caused by two organisms, Aeromonas hydrophila , a bacterium

  17. Wind Farm Power Maximization Based On A Cooperative Static Game Approach

    E-Print Network [OSTI]

    Stanford University

    Wind Farm Power Maximization Based On A Cooperative Static Game Approach Jinkyoo Parka, Soonduck efficiency of wind farms using cooperative control. The key factors in determining the power production and the loading for a wind turbine are the nacelle yaw and blade pitch angles. However, the nacelle and blade

  18. LETTER TO THE EDITOR Broken ergodicity and memory in the minority game

    E-Print Network [OSTI]

    Heimel, Jan-Alexander

    a market of speculators interacting through a simple supply-and-demand mechanism [1]. One of the key that at every stage of the game each of them only perceives the aggregate action of all agents, i.e. the total-translation invariance, #12;nite integrated response and weak long-term memory [6] we obtain exact results

  19. Lesson Summary Students create a planet using a computer game and

    E-Print Network [OSTI]

    Mojzsis, Stephen J.

    Benchmarks The Physical Setting The Earth Energy Transformations Common Themes Models NSES Science Standards Students create a planet using a computer game and change features of the planet to increase or decrease the planet's temperature. Students will explore some of the same principles scientists use to determine how

  20. Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis Romain Couillet, Samir M interaction between electrical vehicles or hybrid oil- electricity vehicles in a Cournot market consisting electricity peak demand. I. INTRODUCTION Electrical vehicles (EV) and plug-in hybrid electrical vehicles (PHEV

  1. A mean field game analysis of electric vehicles in the smart grid

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 A mean field game analysis of electric vehicles in the smart grid Romain Couillet1, Samir Medina electrical vehicles (EV) or electrical hybrid oil-electricity vehicles (PHEV) in the smart grid energy market It is widely recognized [1], [2], [3] that the future intense penetration of electrical vehicles (EV) and plug

  2. PageFetch: A Retrieval Game for Children (and Adults) Jim Purvis, Leif Azzopardi

    E-Print Network [OSTI]

    Jose, Joemon M.

    .e. the higher the rank the more points), and unlike 1 Pages were selected using trending search terms for under and Subject Descriptors: H.3.3 [Information Storage and Retrieval]: Information Search and Retrieval General Terms: Design, Human Factors Keywords: Human Computational Games EXTENDED ABSTRACT Children often

  3. Distributed Game-Tree Search Using Transposition Table Driven Work Akihiro Kishimoto and Jonathan Schaeffer

    E-Print Network [OSTI]

    Schaeffer, Jonathan

    -time responses. Clearly faster hardware en- ables more computations to be performed in a fixed amount of time- cessors are ubiquitous and are the de facto research com- puting platforms used today. Single-agent domains (puzzles) and two-player games have been popular test-beds for experimenting with new ideas

  4. Physical Layer Security Game: How to Date a Girl with Her Boyfriend on the Same Table

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    is an emerging security technology that achieves perfect secrecy data transmission between the intended network-Lucent Chair on Flexible Radio, SUP´ELEC, Gif-sur-Yvette, France. Abstract-- Physical layer security the "service" (jamming power) or would buy it from other jammers. To analyze the game outcome, we define and in

  5. Stackelberg Game based Demand Response for At-Home Electric Vehicle Charging

    E-Print Network [OSTI]

    Bahk, Saewoong

    Member, IEEE Abstract--Consumer electricity consumption can be controlled through electricity prices and customers respond accordingly with their electricity consumption levels. In particular, the demands as a game [7]. Note that in reality, electricity retailers are significantly regulated by governments

  6. PEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach

    E-Print Network [OSTI]

    Mohsenian-Rad, Hamed

    balancing supply and demand for active power, we also need to compensate reactive power for each wind DGPEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach Chenye Wu, in particular wind power, in form of distributed generation (DG) units. However, one important challenge

  7. Wind Power Integration via Aggregator-Consumer Coordination: A Game Theoretic Approach

    E-Print Network [OSTI]

    Mohsenian-Rad, Hamed

    the balance between load and generation in the power grid at all times [2]. Moreover, wind generation is nonWind Power Integration via Aggregator-Consumer Coordination: A Game Theoretic Approach Chenye Wu@ie.cuhk.edu.hk Abstract--Due to the stochastic nature of wind power, its large-scale integration into the power grid

  8. PEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach

    E-Print Network [OSTI]

    Huang, Jianwei

    balancing supply and demand for active power, we also need to compensate reactive power for each wind DG1 PEV-based Reactive Power Compensation for Wind DG Units: A Stackelberg Game Approach Chenye Wu, in particular wind power, in form of distributed generation (DG) units. However, one important challenge

  9. Games, Role-Playing, Tools and Models as a Learning Process to Simulate Groundwater Management Negotiation

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Games, Role-Playing, Tools and Models as a Learning Process to Simulate Groundwater Management in answering this question at a local level. A negotiation support simulator for a regional project is proposed which includes the numerous actors involved in water resource management projects. This simulator

  10. Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption

    E-Print Network [OSTI]

    Mohsenian-Rad, Hamed

    Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption Scheduling distributed demand side energy management strategy requires each user to simply apply its best response-average ratio of the total energy demand, the total energy costs, as well as each user's individual daily

  11. Exploring Data Quality in Games With a Purpose Nathan Prestopnik1

    E-Print Network [OSTI]

    Crowston, Kevin

    whether these concerns are justified, we compare the quality of data obtained from two citizen science contributions to citizen science projects. Keywords: Games with a purpose; data quality; diegetic rewards; citizen science; engagement Copyright: Copyright is held by the authors. Acknowledgements: The authors

  12. Do Games Attract or Sustain Engagement in Citizen Science? A Study of Volunteer Motivations

    E-Print Network [OSTI]

    Subramanian, Sriram

    Do Games Attract or Sustain Engagement in Citizen Science? A Study of Volunteer Motivations Ioanna incorporated in online citizen science (CS) projects as a way of crowdsourcing data. While there has been CS in science · Pro-citizen science Forum/chat motivations · Project support · Social interaction · Sense

  13. The Economics of Learning Models: A Self-tuning Theory of Learning in Games

    E-Print Network [OSTI]

    Greer, Julia R.

    The Economics of Learning Models: A Self-tuning Theory of Learning in Games Teck H. Ho, Colin F correspondence to the first author. Thanks to participants in the 2000 Southern Economics Association meetings Workshop, the Nobel Symposium on Behavioral and Experimental Economics (December 2001) and C. M´onica Capra

  14. Fluxion: An Innovative Fluid Dynamics Game on Multi-Touch Handheld Device

    E-Print Network [OSTI]

    Boyer, Edmond

    )). For example, players can place a heater to turn water into gas or place a freezer to turn it into ice. hal) (b) (c) Fig. 3. (a) A heater turns water into gas. (b) Water is turned into an ice cube so simulation on iPhone to create an innovative game experience. Using fluid dynamics and water tri

  15. A Sequential Game Perspective and Optimization of the Smart Grid with Distributed Data Centers

    E-Print Network [OSTI]

    Pedram, Massoud

    by significantly increasing the load at locations where they are built. Dynamic energy pricing policies in the sequential games are the smart grid controller that sets the energy price signal and the cloud computing established a trend towards building massive, energy-hungry, and geographically distributed data centers. Due

  16. Annotated Bibliography for Week 3, Decision and Games, Summer School 2007 T.Seidenfeld

    E-Print Network [OSTI]

    Spirtes, Peter

    of Statistics (1954) Leonard J.Savage, John Wiley. Dover, 1972. This is the classic statement of the Subjective between game-theoretic and decision-theoretic approaches. Studies in Subjective Probability (1964) H Expected Utility program, with an eye on justifying traditional statistical tests, e.g., Minimax procedures

  17. Measure Valued Solutions for a Differential Game Related to Fish Harvesting

    E-Print Network [OSTI]

    Bressan, Alberto

    Measure Valued Solutions for a Differential Game Related to Fish Harvesting Alberto Bressan and Wen intensity of fishing effort, optimal solutions are in general measure-valued. For the control problem in one competing fishing companies, and prove the existence of a Nash equilibrium solution. This is obtained

  18. Measure Valued Solutions for a Differential Game Related to Fish Harvesting

    E-Print Network [OSTI]

    Shen, Wen

    Measure Valued Solutions for a Differential Game Related to Fish Harvesting Alberto Bressan and Wen intensity of fishing effort, optimal solutions are in general measure-valued. For the control problem, we fishing companies, and prove the existence of a Nash equilibrium solution. This is obtained as a fixed

  19. Primary User Enters the Game: Performance of Dynamic Spectrum Leasing in Cognitive Radio

    E-Print Network [OSTI]

    Jayaweera, Sudharman K.

    , dynamically adjust the amount of secondary interference they are willing to tolerate in response to the demand proposed a game theoretical framework in order to model and analyze a practical DSL scheme, in this work we are interested in the best performance achievable by a general DSL scheme. Hence, we investigate the performance

  20. A medical game changer New device shows early promise for detecting heart disease

    E-Print Network [OSTI]

    Minnesota, University of

    Fall 2012 A medical game changer New device shows early promise for detecting heart disease It as a functional test for people at high risk of developing heart disease, the leading cause of death in the United for enhancing auscultation (listening to heart sounds). Her husband, Robert Guion, was a convenient, good

  1. Involvement of the Czech environmental movements in the European game: which impact on their repertory of

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    73 Involvement of the Czech environmental movements in the European game: which impact observe that each country is embedded in its own history. Communism for example, has been experienced. In my own case, these issues have been analysed using Czech environmental actors. #12;Social Movement

  2. An Energy-Efficient Power Allocation Game with Selfish Channel State Reporting in Cellular Networks

    E-Print Network [OSTI]

    Boyer, Edmond

    An Energy-Efficient Power Allocation Game with Selfish Channel State Reporting in Cellular Networks With energy-efficient resource allocation, mobile users and base station have different objectives. While the base station strives for an energy-efficient operation of the complete cell, each user aims to maximize

  3. Social Group Utility Maximization Game with Applications in Mobile Social Networks

    E-Print Network [OSTI]

    Reisslein, Martin

    Social Group Utility Maximization Game with Applications in Mobile Social Networks Xiaowen Gong. Based on this model, we study two important applications in mobile social networks: random access control and power control, and quantify the impact of social ties on users' strategies and network

  4. Evolution, Game Theory, & the Social Contract Arnold and Mabel Beckman Center

    E-Print Network [OSTI]

    Barrett, Jeffrey A.

    1 Evolution, Game Theory, & the Social Contract Conference Arnold and Mabel Beckman Center 100 of trickery. We see the former category in the evolution of mate-choice signals; we see the latter in the evolution of immune strategies to deal with pathogens. I will discuss the problem of deception in biological

  5. Using or Hiding Private Information? An Experimental Study of Zero-Sum Repeated Games with

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Using or Hiding Private Information? An Experimental Study of Zero-Sum Repeated Games the value of private information in strictly competitive interactions in which there is a trade-off between, the empirical use of private information is almost complete when it should be, and decreases in longer

  6. Generating Strategies for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space

    E-Print Network [OSTI]

    Nau, Dana S.

    Smart Information Flow Technologies Minneapolis, MN 55401 USA ukuter@sift.net Dana Nau University that were only applicable to simple grid- world domains. We show experimentally that our algorithm is tol-evasion, multi-agent planning, game theory 1. INTRODUCTION Our work introduces a strategy generation technique

  7. Services in Game Worlds: A Semantic Approach to Improve Object Interaction

    E-Print Network [OSTI]

    Bidarra, Rafael

    Tutenel, and Rafael Bidarra Computer Graphics Group Delft University of Technology, The Netherlands Jassin in games are still useless, being there for decoration purposes only. Only few objects, which are crucial], several objects, which look useless at first sight, can be combined to create a functional object: a full

  8. A Game-Theoretic Framework for Bandwidth Attacks and Statistical Defenses

    E-Print Network [OSTI]

    Sundaram, Ravi

    , a common form of distributed denial of service (DDoS) attacks. In particular, our traffic injection game statistical methods for creating defense mechanisms that can detect a DDoS attack and that even when--changing the source address of IP packets-- has been used in DDoS attacks on popular websites (Ya- hoo!) and root DNS

  9. Emergence of grouping in multi-resource minority game dynamics

    E-Print Network [OSTI]

    Zhang, Junshan

    Systems, Lanzhou University, Lanzhou, Gansu 730000, China, 2 School of Electrical, Computer, and Energy mathematical framework to address this kind of phenomena in social, economical and political systems. T he

  10. Power Control and Utility Optimization in Wireless Communication Systems

    E-Print Network [OSTI]

    Chronopoulos, Anthony T.

    Power Control and Utility Optimization in Wireless Communication Systems Dimitrie C. Popescu@cs.utsa.edu Abstract-- In this paper we present an analysis of power control algorithms established over the past with power control algorithms based on game theory established relatively recently. The analysis shows

  11. Can Nintendo get its crown back? : examining the dynamics of the U.S. video game console market

    E-Print Network [OSTI]

    Chow, Samuel W

    2007-01-01T23:59:59.000Z

    Several generations of video game consoles have competed in the market since 1972. Overall, the entire market shares many similar characteristics, such as network effects and switching cost, which are found in other ...

  12. The Multi-Stage Investment Timing Game in Offshore Petroleum Production: Preliminary results from an econometric model

    E-Print Network [OSTI]

    Lin, C.-Y. Cynthia

    2007-01-01T23:59:59.000Z

    Game in O?shore Petroleum Production: Preliminary resultsgame in o?shore petroleum production that ensues on wildcatLin 1 Introduction Petroleum production is a multi-stage

  13. Getting Humans to do Quantum Optimization - User Acquisition, Engagement and Early Results from the Citizen Cyberscience Game Quantum Moves

    E-Print Network [OSTI]

    Lieberoth, Andreas; Marin, Andreea Catalina; Planke, Tilo; Sherson, Jacob Friis

    2015-01-01T23:59:59.000Z

    The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious visitors to competent science contributors. The player base is extremely diverse - for instance, two top players are a 40 year old female accountant and a male taxi driver. Among statistical predictors for retention and in-game high scores, the data from our first year suggest that people recruited based on real-world physics interest and via real-world events, but only with an intermediate science education, are more likely to become engaged and skilled contributors. Interesting...

  14. Design of a wrist and gripping mechanism for an upper limb prosthesis specifically for the game of golf

    E-Print Network [OSTI]

    Yoder, Michael D

    2009-01-01T23:59:59.000Z

    An upper limb prosthesis used for the game of golf was designed. More specifically, the wrist and gripping mechanism was designed. The motivating factor behind his project was to improve a player's ability to make a smooth, ...

  15. Business models and strategies in the video game industry : an analysis of Activision-Blizzard and Electronic Arts

    E-Print Network [OSTI]

    Lee, Ruri

    2013-01-01T23:59:59.000Z

    In recent years the video game industry has been of great importance in the business world beyond the role of a cultural medium. With its huge size and potential for more growth, the industry has attracted many newcomers. ...

  16. Justification of Constrained Game Equilibrium Models1 1 Introduction

    E-Print Network [OSTI]

    2014-07-14T23:59:59.000Z

    13-01-00029a. 2Department of System Analysis and Information Technologies, Kazan Federal Uni- versity, ul. Kremlevskaya, 18, Kazan 420008, Russia. 1 ...

  17. Communicative Implications of the Modern Video Game: An Audience-Centered Approach

    E-Print Network [OSTI]

    Richards, Kyle Dudley

    2010-12-31T23:59:59.000Z

    .D. ________________________________ Diana Carlin, Ph.D. ________________________________ Scott Harris, Ph.D. ________________________________ David J. Cook, Ph.D. Date Defended: December 2, 2010 ii The Dissertation Committee for KYLE D. RICHARDS.... Snider’s (September 17, 2007) USA Today article reports much of this marketing budget included cross-promotional ties with Burger King, PepsiCo (in the form of a new, Halo labeled Mountain Dew drink called “game fuel”) and NASCAR (David Stremme’s #40...

  18. Non-Mimetic Simulation Games: Teaching Team Coordination from a Grounding in Practice

    E-Print Network [OSTI]

    Dugas Toups, Zachary Oliver

    2011-10-21T23:59:59.000Z

    simulation, the goal is to re-create the world as faithfully as possible, as this has clear value for teaching skills. Non-mimetic simulations capture abstract, human-centered aspects of a work environment from a grounding in practice. They provide.... Design Principles for Engaging Cooperative Play . . . . . . 76 1. Information Distribution [Game Mechanics] . . . . . . 76 2. Modulating Visibility . . . . . . . . . . . . . . . . . . 77 3. Information Timing . . . . . . . . . . . . . . . . . . . 78 4...

  19. A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System

    E-Print Network [OSTI]

    Pedram, Massoud

    and virtualization techniques provide mobile devices with battery energy saving opportunities by allowing them on the backward induction principle, we derive the optimal or near-optimal strategy for all the mobile devices by the profits by charging clients for accessing these services. Clients are attracted by the opportunity

  20. Costs and benefits of maternally derived immunity in a game bird system 

    E-Print Network [OSTI]

    Ellis, Matthew B.

    2010-01-01T23:59:59.000Z

    This thesis examines the costs and benefits of maternal allocation to both mother and offspring in gamebirds, specifically ring necked pheasants (Phasianus colchicus) and the Chinese painted quail (Coturnix chinensis). ...

  1. A game theory model for electricity theft detection and privacy-aware control in AMI systems

    E-Print Network [OSTI]

    Cardenas, Alvaro A.

    We introduce a model for the operational costs of an electric distribution utility. The model focuses on two of the new services that are enabled by the Advanced Metering Infrastructure (AMI): (1) the fine-grained anomaly ...

  2. Advances in Neural Information Processing Systems 20, 2008. A Game-Theoretic Approach to Apprenticeship

    E-Print Network [OSTI]

    Schapire, Robert

    of an apprentice learning to behave in an environment with an unknown reward function by observing the behavior in the role of the apprentice. Abbeel and Ng [1] proposed a novel and appealing framework for apprenticeship learning. In this framework, the reward function, while unknown to the apprentice, is assumed to be equal

  3. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff

    Office of Environmental Management (EM)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742 33 111 1,613PortsmouthBartlesville EnergyDepartment.Attachment FY2011-40(10 CFR Parts 1021Jungle |

  4. Computer Defeats Video Game System in #EnergyFaceoff Round One | Department

    Energy Savers [EERE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are being directed off Energy.gov. Are you sure you want toworldPower 2010 1AAcquisitionDevelopmentChooseCoalof

  5. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels DataDepartment of Energy Your Density Isn't Your Destiny: Theof"Wave the WhiteNational|ofSeptember 3,Bringing you aEngines |Engines

  6. The development of high definition television : an ecology of games

    E-Print Network [OSTI]

    Neil, Suzanne Chambliss

    2010-01-01T23:59:59.000Z

    This study is an analysis of the forces that shaped the overall character of a new US television system, high definition or HDTV, between the early 1980s and 2010, with a primary focus on the period leading up the Federal ...

  7. Fast Population Game Dynamics for Dominant Sets and Other ...

    E-Print Network [OSTI]

    2010-05-11T23:59:59.000Z

    2 Department of Statistics and Decision Support Systems - Univ. of Vienna - Austria ... Dominant sets are a graph-theoretical notion of a cluster [1], which have found ... proposed approach is general and can be applied to a large class of ... can be found by replicator dynamics (RD), a classic formalization of a natural

  8. Interactive Genetic Engineering of Evolved Video Game Content

    E-Print Network [OSTI]

    Stanley, Kenneth O.

    their effects on weapon dy- namics immediately. The effect is a new kind of "genetic en- gineering" experience is still important for the global search, players can effectively guide local searches that optimize weapon evolved content represented by artificial neural networks. In particular, particle system weapons evolved

  9. Gambit: A Robust Chess-Playing Robotic System Cynthia Matuszek, Brian Mayton, Roberto Aimi, Marc Peter Deisenroth, Liefeng Bo,

    E-Print Network [OSTI]

    Washington at SeattleUniversity of

    --This paper presents Gambit, a custom, mid-cost 6- DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost Kinect- style visual

  10. Statistical Learning for Optimal Control of Hybrid Systems Jorge Piovesan, Chaouki Abdallah, Magnus Egerstedt, Herbert Tanner and Yorai Wardi

    E-Print Network [OSTI]

    Egerstedt, Magnus

    inputs [3], and game theoretic approaches [18]. An alternative to classical methods is provided by statisStatistical Learning for Optimal Control of Hybrid Systems Jorge Piovesan, Chaouki Abdallah, Magnus for the optimization of hybrid systems' performance. The basic approach is to generate samples from the family

  11. Nuclear physicists use video gaming to build Hampton Roads' Fastest

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What's Possible for Renewable Energy:Nanowire3627 Federal Register /76SafeguardsSystemsTestingComputer

  12. SVSM/Combinatorics Assignment 5 One Pile Nim 1. Consider the game G1 which starts with one pile of 20 counters.

    E-Print Network [OSTI]

    Reiter, Harold

    SVSM/Combinatorics Assignment 5 One Pile Nim 1. Consider the game G1 which starts with one pile. 2. Consider the game G2 which starts with one pile of 20 counters. The rules allow a player to take with one pile of 20 counters. The rules allow a player to take 1, 2, or 6 counters on each turn. Denote

  13. Game-based dynamic simulations supporting technical education and training iJOE International Journal of Online Engineering -www.i-joe.org 1

    E-Print Network [OSTI]

    Foss, Bjarne A.

    . SIMULATIONS AND GAMES FOR LEARNING PURPOSES The development of ICT solutions has allowed for more complex and advanced representations of learning material. In this context, dynamic simulators can be regardedGame-based dynamic simulations supporting technical education and training iJOE International

  14. Alexandru Iosup Parallel and Distributed Systems Group

    E-Print Network [OSTI]

    Iosup, Alexandru

    Online Games: High Performance Computing and High Quality Time 1 Massivizing Social Games: High used to be art, may now be computing Massivizing Social Games: High Performance Computing and High,000,000 active players Massivizing Social Games: High Performance Computing and High Quality Time ­ A. Iosup 3

  15. Alexandru Iosup Parallel and Distributed Systems Group

    E-Print Network [OSTI]

    Iosup, Alexandru

    Online Games: High Performance Computing and High Quality Time 1 Massivizing Social Games: High,000,000 active players Massivizing Social Games: High Performance Computing and High Quality Time ­ A. Iosup 3 Games: High Performance Computing and High Quality Time ­ A. Iosup 4 Sources: MMOGChart, own research

  16. Revision of three-stakeholder signaling game for environmental impact assessment in China

    SciTech Connect (OSTI)

    Pu Xiao [School of Environment, Beijing Normal University No. 19, Xinjiekouwai Street, Beijing 100875 (China); Cheng Hongguang, E-mail: chg@bnu.edu.c [School of Environment, Beijing Normal University No. 19, Xinjiekouwai Street, Beijing 100875 (China); Gong Li; Hao Fanghua [School of Environment, Beijing Normal University No. 19, Xinjiekouwai Street, Beijing 100875 (China); Qi Ye [School of Public Policy and Management, Tsinghua University No. 1, Qinghuayuan Street, Beijing 100084 (China)

    2011-03-15T23:59:59.000Z

    Since environmental impact assessment (EIA) regulations were adopted in China 30 years ago, the implementation rate of EIA policies for development projects has been steadily increasing while national environmental quality keeps deteriorating. This contradiction prevents achievement of the goals that the regulations were originally created for, raising concerns regarding the EIA implementation process. One of the objectives of EIA is the evaluation of socio-economic costs introduced by various commercial activities. However, independent economic entities are inclined to break away from these cost related responsibilities, making it necessary for government agencies and EIA organizations to participate in the evaluation process. The practice of avoiding costs may also bring forth other issues, such as rent-seeking behavior and conspiracies. Reducing private costs and the tendency of the three EIA stakeholders to evade social responsibility are intertwined in every EIA process. Their activities are as follows: The government is the lawmaker whose attitude toward the EIA organization determines how business owners react in the EIA process. The government inclination can be interpreted as a signal from which enterprises can determine the nature of the government, which helps the enterprise owners formulate their future actions. A similar relationship also exists among the government, EIA organizations, and enterprise entities. Fundamentally, the correlations between the EIA stakeholders are determined by their socio-economic situation, namely, the economic costs and benefits they encounter. In this article, signaling game theory derived from the classic game theory is applied to describe the EIA process in China by analyzing the activities of the stakeholders and searching for game equilibrium solutions. The optimal reaction schema for stakeholders was obtained by transforming the equilibrium.

  17. Albeni Falls Wildlife Mitigation Project; Idaho Department of Fish and Game 2007 Final Annual Report.

    SciTech Connect (OSTI)

    Cousins, Katherine [Idaho Department of Fsh and Game

    2009-04-03T23:59:59.000Z

    The Idaho Department of Fish and Game maintained a total of about 2,743 acres of wildlife mitigation habitat in 2007, and protected another 921 acres. The total wildlife habitat mitigation debt has been reduced by approximately two percent (598.22 HU) through the Department's mitigation activities in 2007. Implementation of the vegetative monitoring and evaluation program continued across protected lands. For the next funding cycle, the IDFG is considering a package of restoration projects and habitat improvements, conservation easements, and land acquisitions in the project area.

  18. Title 16 Alaska Statutes Chapter 5 Fish and Game | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov YouKizildere IRaghuraji Agro Industries PvtStratosolarTharaldson EthanolTillson, New5661°,Open Energy|Airspace | Open5Game

  19. Energy-Efficient Spectrum Sharing in Relay-Assisted Cognitive Radio Systems

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Energy-Efficient Spectrum Sharing in Relay-Assisted Cognitive Radio Systems (Invited Paper) Mariem of a relevant spectrum game. Two energy-efficient sources communicating with their respective destination energy-efficient sources. Keywords: resource allocation, cognitive radio, cooperative transmission, Nash

  20. Computational Science Technical Note CSTN-172 Plasma Visualization in Parallel using Particle Systems on Graphical Processing

    E-Print Network [OSTI]

    Hawick, Ken

    as particle systems that emit light are important in many interesting components of games, computer animated = {April}, publisher = {WorldComp}, institution = {Computer Science, Massey University, Auckland, New Ken Hawick, Computer Science, Massey University, Albany, North Shore 102-904, Auckland, New Zealand

  1. Radiocesium Concentration Change in Game Animals: Use of Food Monitoring Data - 13168

    SciTech Connect (OSTI)

    Tagami, Keiko; Uchida, Shigeo [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)] [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)

    2013-07-01T23:59:59.000Z

    Radionuclides were released into the environment in the Fukushima Daiichi Nuclear Power Plant (FDNPP) accident. Radiocesium (Cs-134+137) concentrations in most agricultural products became lower than the detection limit (?10 Bq kg{sup -1}) from June 2011, and the concentrations have remained low. However, some wild food materials such as meat of game animals (e.g., bear and wild boar) caught in Fukushima and surrounding areas some times showed higher values than the detection limits. In this study, monitoring data on game animal meat were summarized to understand the amount of activities found in wild animals and the activity distribution in the contaminated areas. Concentration data are available from monthly reports issued by the Ministry of Health, Labour and Welfare. Data were collected on wild boar (Sus scrofa), deer (Cervus nippon), Asian black bear (Ursus thibetanus), Japanese pheasant (Phasianus versicolor), and duck (e.g. Anas poecilorhynch). There is a tendency that the concentration decreases with distance from the FDNPP; in order to compare the Cs-137 concentrations among animals, one collection site was selected. The results showed that the concentration was in the following order within one year: Asian black bear>wild boar> deer >duck and Japanese pheasant. Bear and boar are omnivorous animals and their feeding pattern would affect the concentrations in their meats. (authors)

  2. On the Impact of Information Technologies on Society: an Historical Perspective through the Game of Chess

    E-Print Network [OSTI]

    Prost, Frederic

    2012-01-01T23:59:59.000Z

    The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has been alive and used both as a mark to measure hardware/software progresses and as an ongoing programming challenge leading to numerous discoveries. In the early days of computer science it was a topic for specialists. But as computers were democratized, and the strength of chess engines began to increase, chess players started to appropriate to themselves these new tools. We show how these interactions between the world of chess and information technologies have been herald of broader social impacts of information technologies. The game of chess, and more broadly the world of chess (chess players, literature, computer softwares and websites dedicated to chess, etc.), turns out to be a surprisingly and particularly sharp indicator of the changes induced in our everyday life by ...

  3. Hellsgate Big Game Winter Range Wildlife Mitigation Project : Annual Report 2008.

    SciTech Connect (OSTI)

    Whitney, Richard P.; Berger, Matthew T.; Rushing, Samuel; Peone, Cory

    2009-01-01T23:59:59.000Z

    The Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) was proposed by the Confederated Tribes of the Colville Reservation (CTCR) as partial mitigation for hydropower's share of the wildlife losses resulting from Chief Joseph and Grand Coulee Dams. At present, the Hellsgate Project protects and manages 57,418 acres (approximately 90 miles2) for the biological requirements of managed wildlife species; most are located on or near the Columbia River (Lake Rufus Woods and Lake Roosevelt) and surrounded by Tribal land. To date we have acquired about 34,597 habitat units (HUs) towards a total 35,819 HUs lost from original inundation due to hydropower development. In addition to the remaining 1,237 HUs left unmitigated, 600 HUs from the Washington Department of Fish and Wildlife that were traded to the Colville Tribes and 10 secure nesting islands are also yet to be mitigated. This annual report for 2008 describes the management activities of the Hellsgate Big Game Winter Range Wildlife Mitigation Project (Hellsgate Project) during the past year.

  4. Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message that reasonably communicate messages through a game's representational layer in a manner that is consistent, worthwhile and coherent messages can be communicated. This paper reports the findings of an extensive

  5. Energy-Efficient Power and Rate Control with QoS Constraints: A Game-Theoretic Approach

    E-Print Network [OSTI]

    Maryland at College Park, University of

    Energy-Efficient Power and Rate Control with QoS Constraints: A Game-Theoretic Approach Farhad-theoretic model is proposed to study the cross-layer problem of joint power and rate control with quality by the network. Joint power and rate control with QoS constraints have been studied extensively for multiple

  6. Basins of attraction for species extinction and coexistence in spatial rock-paper-scissors games Hongjing Shi,1,2

    E-Print Network [OSTI]

    Lai, Ying-Cheng

    Basins of attraction for species extinction and coexistence in spatial rock-paper-scissors games on extinction induced by asym- metric interactions among species 15 . In addition, the size effect of population dynamics of mobile species under cyclic competition by breaking the symmetry in the initial populations

  7. A Nested Game-Based Optimization Framework for Electricity Retailers in the Smart Grid with Residential Users and PEVs

    E-Print Network [OSTI]

    Pedram, Massoud

    A Nested Game-Based Optimization Framework for Electricity Retailers in the Smart Grid California Los Angeles, CA USA {yli760, yanzhiwa, shahin, pedram}@usc.edu Abstract--In the smart grid, real their electricity consumption, thereby improving the reliability of the grid. Retailers are incorporated

  8. A game theoretical analysis of the design options of the real-time electricity market Haikel Khalfallah a

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 A game theoretical analysis of the design options of the real-time electricity market Haikel January 2013 Abstract In this paper we study the economic consequences of two real-time electricity market increase forward contracts while raising electricity prices. Moreover, possible use of market power would

  9. Strategic Decision-Making with Information and Extraction Externalities: A Structural Model of the Multi-Stage Investment Timing Game

    E-Print Network [OSTI]

    Lin, C.-Y. Cynthia

    of the Multi-Stage Investment Timing Game in Offshore Petroleum Production C.-Y. Cynthia Lin 1 Appendix: Monte's exploration decision as a fraction of a firm's average de- velopment cost is given by |·drill_cost| = 049's average devel- opment cost is given by |·drill_cost| = 049|| = -159. Thus, when a neighbor explores

  10. Utilizing the C2Maps Platform for Characterizing Drug-Protein Relations, Generating Mobile Games, and Constructing Integrated Pathway Models

    E-Print Network [OSTI]

    Zhou, Yaoqi

    Utilizing the C2Maps Platform for Characterizing Drug-Protein Relations, Generating Mobile Games of Science. The C2Maps platform is a collection of genome-wide data that display the connections between disease specific proteins. Manual curation is important for the C2Maps platform in order to validate

  11. Role of word-of-mouth for programs of voluntary vaccination: A game-theoretic approach

    E-Print Network [OSTI]

    Bhattacharyya, Samit; Breban, Romulus

    2015-01-01T23:59:59.000Z

    We propose a model describing the synergetic feedback between word-of-mouth (WoM) and epidemic dynamics controlled by voluntary vaccination. We combine a game-theoretic model for the spread of WoM and a compartmental model describing $SIR$ disease dynamics in the presence of a program of voluntary vaccination. We evaluate and compare two scenarios, depending on what WoM disseminates: (1) vaccine advertising, which may occur whether or not an epidemic is ongoing and (2) epidemic status, notably disease prevalence. Understanding the synergy between the two strategies could be particularly important for organizing voluntary vaccination campaigns. We find that, in the initial phase of an epidemic, vaccination uptake is determined more by vaccine advertising than the epidemic status. As the epidemic progresses, epidemic status become increasingly important for vaccination uptake, considerably accelerating vaccination uptake toward a stable vaccination coverage.

  12. A Stochastic Game Formulation of Energy-Efficient Power Control: Equilibrium Utilities and Practical Strategies

    E-Print Network [OSTI]

    Mériaux, François; Lasaulce, Samson; Kieffer, Michel

    2011-01-01T23:59:59.000Z

    Frequency non-selective time-selective multiple access channels in which transmitters can freely choose their power control policy are considered. The individual objective of the transmitters is to maximize their averaged energy-efficiency. For this purpose, a transmitter has to choose a power control policy that is, a sequence of power levels adapted to the channel variations. This problem can be formulated as a stochastic game with discounting for which there exists a theorem characterizing all the equilibrium utilities (equilibrium utility region). As in its general formulation, this theorem relies on global channel state information (CSI), it is shown that some points of the utility region can be reached with individual CSI. Interestingly, time-sharing based solutions, which are usually considered for centralized policies, appear to be part of the equilibrium solutions. This analysis is illustrated by numerical results providing further insights to the problem under investigation.

  13. Efficient Query Verification on Outsourced Data: A Game-Theoretic Approach

    E-Print Network [OSTI]

    Nix, Robert

    2012-01-01T23:59:59.000Z

    To save time and money, businesses and individuals have begun outsourcing their data and computations to cloud computing services. These entities would, however, like to ensure that the queries they request from the cloud services are being computed correctly. In this paper, we use the principles of economics and competition to vastly reduce the complexity of query verification on outsourced data. We consider two cases: First, we consider the scenario where multiple non-colluding data outsourcing services exist, and then we consider the case where only a single outsourcing service exists. Using a game theoretic model, we show that given the proper incentive structure, we can effectively deter dishonest behavior on the part of the data outsourcing services with very few computational and monetary resources. We prove that the incentive for an outsourcing service to cheat can be reduced to zero. Finally, we show that a simple verification method can achieve this reduction through extensive experimental evaluatio...

  14. New Passwords in the Visa and Work Permit Game: A Review of the New Visa and Work Permit Regulatory Framework in Taiwan

    E-Print Network [OSTI]

    Winkler, Robin; Lee, Robert; Ruff, Andrew

    1993-01-01T23:59:59.000Z

    art. 8(3). VISAS AND WORK PERMITS IN TAIWAN F. PENALTIES ANDVisas and Work Permits 1. OverseasPASSWORDS IN THE VISA AND WORK PERMIT GAME: A REVIEW OF THE

  15. SVSM/Combinatorics Assignment 11 More Composite Games 1. The table below gives the Grundy values for all pairs of pile sizes from up to

    E-Print Network [OSTI]

    Reiter, Harold

    for all pairs of pile sizes from up to 10 per pile for Whytoff's game. For example, the Grundy value of counters from one pile or the same number of counters from two piles. 0 1 2 3 4 5 6 7 8 9 10 11 0 0 1 2 3 4 of the four one pile nim games N(3), N(5), N(7) and N(9). That is, N(3, 5, 7, 9) = N(3)N(5)N(7)N(9

  16. Universality for mathematical and physical systems

    E-Print Network [OSTI]

    Percy Deift

    2006-05-19T23:59:59.000Z

    All physical systems in equilibrium obey the laws of thermodynamics. In other words, whatever the precise nature of the interaction between the atoms and molecules at the microscopic level, at the macroscopic level, physical systems exhibit universal behavior in the sense that they are all governed by the same laws and formulae of thermodynamics. In this paper we describe some recent history of universality ideas in physics starting with Wigner's model for the scattering of neutrons off large nuclei and show how these ideas have led mathematicians to investigate universal behavior for a variety of mathematical systems. This is true not only for systems which have a physical origin, but also for systems which arise in a purely mathematical context such as the Riemann hypothesis, and a version of the card game solitaire called patience sorting.

  17. On the system CL12 of computability logic

    E-Print Network [OSTI]

    Japaridze, Giorgi

    2012-01-01T23:59:59.000Z

    Computability logic (see http://www.cis.upenn.edu/~giorgi/cl.html) is a long-term project for redeveloping logic on the basis of a constructive game semantics, with games seen as abstract models of interactive computational problems. Among the fragments of this logic successfully axiomatized so far is CL12 --- a conservative extension of classical first-order logic, whose language augments that of classical logic with the so called choice sorts of quantifiers and connectives. This system has already found fruitful applications as a logical basis for constructive and complexity-oriented versions of Peano arithmetic, such as arithmetics for polynomial time computability, polynomial space computability, and beyond. The present paper introduces a third, indispensable complexity measure for interactive computations termed amplitude complexity, and establishes the adequacy of CL12 with respect to A-amplitude, S-space and T-time computability under certain minimal conditions on the triples (A,S,T) of function classe...

  18. Perspectives in Energy Research: How Can We Change the Game? (2011 Summit)

    ScienceCinema (OSTI)

    Isaacs, Eric (Director, Argonne National Laboratory)

    2012-03-14T23:59:59.000Z

    Eric Issacs, Director of DOE's Argonne National Laboratory, discussed the role of the EFRC Program and National Laboratories in developing game-changing energy technologies in the EFRC Summit session titled "Leading Perspectives in Energy Research." The 2011 EFRC Summit and Forum brought together the EFRC community and science and policy leaders from universities, national laboratories, industry and government to discuss "Science for our Nation's Energy Future." In August 2009, the Office of Science established 46 Energy Frontier Research Centers. The EFRCs are collaborative research efforts intended to accelerate high-risk, high-reward fundamental research, the scientific basis for transformative energy technologies of the future. These Centers involve universities, national laboratories, nonprofit organizations, and for-profit firms, singly or in partnerships, selected by scientific peer review. They are funded at $2 to $5 million per year for a total planned DOE commitment of $777 million over the initial five-year award period, pending Congressional appropriations. These integrated, multi-investigator Centers are conducting fundamental research focusing on one or more of several ?grand challenges? and use-inspired ?basic research needs? recently identified in major strategic planning efforts by the scientific community. The purpose of the EFRCs is to integrate the talents and expertise of leading scientists in a setting designed to accelerate research that transforms the future of energy and the environment.

  19. A Hierarchical Security Architecture for Cyber-Physical Systems

    SciTech Connect (OSTI)

    Quanyan Zhu; Tamer Basar

    2011-08-01T23:59:59.000Z

    Security of control systems is becoming a pivotal concern in critical national infrastructures such as the power grid and nuclear plants. In this paper, we adopt a hierarchical viewpoint to these security issues, addressing security concerns at each level and emphasizing a holistic cross-layer philosophy for developing security solutions. We propose a bottom-up framework that establishes a model from the physical and control levels to the supervisory level, incorporating concerns from network and communication levels. We show that the game-theoretical approach can yield cross-layer security strategy solutions to the cyber-physical systems.

  20. The development of an operational game for the U.S. domestic airline industry

    E-Print Network [OSTI]

    Elias, Antonio L.

    1979-01-01T23:59:59.000Z

    Introduction: The use of computer simulations to analyze large complex systems is now a well-established technique. By combining detailed numerical models of each component of the system, the behavior of the entire system ...

  1. 166 IEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 17, NO. 1, FEBRUARY 2002 An Empirical Study of Applied Game Theory

    E-Print Network [OSTI]

    Baldick, Ross

    , Member, IEEE, and Martin L. Baughman, Fellow, IEEE Abstract--Restructured energy markets present for energy. States currently restructuring, such as Texas, have the advan- tage of reviewing the "lessons. · Green and Newbery [3] examined generation restruc- turing in the U.K with a supply function model

  2. Load Balancing in Distributed Systems: An Approach Using Cooperative Games Daniel Grosu, Anthony T. Chronopoulos Ming-Ying Leung

    E-Print Network [OSTI]

    Chronopoulos, Anthony T.

    . of Texas at San Antonio, Univ. of Texas at San Antonio, 6900 N. Loop 1604 West, San Antonio, TX 78249 6900 N. Loop 1604 West, San Antonio, TX 78249¡ dgrosu, atc¢ @cs.utsa.edu mleung@utsa.edu Abstract NAG 2-1383 (1999-2001); (2) State of Texas Higher Educa- tion Coordinating Board through the Texas

  3. Technology Transition in the National Air Transportation System: Market Failure and Game Theoretic Analysis with Application to ADS-B

    E-Print Network [OSTI]

    Hu, Xiaojie

    Air traffic demand is increasing, but capacity is constrained by an antiquated air traffic control (ATC) infrastructure. The number of air traffic passengers in the U.S. is expected to grow from 738 ...

  4. 588 IEEE SYSTEMS JOURNAL, VOL. 8, NO. 2, JUNE 2014 GTES: An Optimized Game-Theoretic Demand-Side

    E-Print Network [OSTI]

    Stojmenovic, Ivan

    , Nei Kato, Fellow, IEEE, and Ivan Stojmenovic, Fellow, IEEE Abstract--Demand-side management in smart]­[4]. For the successful deployment of the smart grid, demand-side management or demand response [5]­[7] is crucial. Demand-side in the shape of loads of the utility company. While demand-side management aims at producing a change

  5. Game Theoretic Modelling of a Human Driver’s Steering Interaction with Vehicle Active Steering Collision Avoidance System

    E-Print Network [OSTI]

    Na, Xiaoxiang; Cole, David J.

    2014-11-10T23:59:59.000Z

    -Integral-Derivative (PID) control, Model Predictive Control (MPC) and Linear Quadratic Regulator (LQR). Particular attention here is given to the MPC and LQR which serve as the foundation of the distributed MPC and LQ dynamic optimization approaches to be described...

  6. Pairing mega events and hydrological systems for urban sustainability : strategy framework for Delhi beyond the Commonwealth Games 2010

    E-Print Network [OSTI]

    Cherian, Danny, 1978-

    2004-01-01T23:59:59.000Z

    (cont.) initiate a process by which the city learns to seize opportunities through benign and sustainable change. Furthermore, this thesis intends to inform decision makers with a checklist of crucial tradeoffs, risks and ...

  7. 884 IEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 28, NO. 2, MAY 2013 A Game-Theoretic Approach for Optimal

    E-Print Network [OSTI]

    Nehorai, Arye

    the average cost of power supply. Time-of-use (TOU) pricing has been proposed as a demand-side management (DSM for Optimal Time-of-Use Electricity Pricing Peng Yang, Student Member, IEEE, Gongguo Tang, Member, IEEE, and Arye Nehorai, Fellow, IEEE Abstract--Demand for electricity varies throughout the day, increasing

  8. Class Problems, Second week, Math 6105 1. Consider the game of Bouton's nim with pile sizes 15, 20, 25, 30, 35.

    E-Print Network [OSTI]

    Reiter, Harold

    Class Problems, Second week, Math 6105 1. Consider the game of Bouton's nim with pile sizes 15, 20, 25, 30, 35. (a) Find the binary representation of each pile size. (b) Find the binary configuration sum of the pile sizes is not zero. Find a move which results in a balanced binary configuration

  9. What Factors Affect the Decision to Invest in a Fuel Ethanol Plant? A Structural Model of the Ethanol Investment Timing Game1

    E-Print Network [OSTI]

    Lin, C.-Y. Cynthia

    1 What Factors Affect the Decision to Invest in a Fuel Ethanol Plant? A Structural Model of the Ethanol Investment Timing Game1 C.-Y. Cynthia Lin and Fujin Yi Abstract The decision to invest in building an ethanol plant that uses a particular feedstock is a dynamic decision that may be affected by economic

  10. 20 March/April 2009 Published by the IEEE Computer Society 0272-1716/09/$25.00 2009 IEEE Serious Games

    E-Print Network [OSTI]

    Bey, Isabelle

    agents. The goal is to create a virtual character that has a human-like personality and that can between the virtual charac- ter and users. We combine this model with state- of-the-art animation blending Games Making Them Remember-- Emotional Virtual Characters with Memory Zerrin Kasap, Maher Ben Moussa

  11. PROBLEM-SOLVING MASTERCLASS WEEK 1 1. A game starts with four heaps of beans, containing 3, 4, 5 and 6 beans. The two players

    E-Print Network [OSTI]

    Vakil, Ravi

    PROBLEM-SOLVING MASTERCLASS WEEK 1 1. A game starts with four heaps of beans, containing 3, 4, 5 and 6 beans. The two players move alternately. A move consists of taking either (a) one bean from a heap, provided at least two beans are left behind in that heap, or (b) a complete heap of two or three beans

  12. PROBLEMSOLVING MASTERCLASS WEEK 1 1. A game starts with four heaps of beans, containing 3, 4, 5 and 6 beans. The two players

    E-Print Network [OSTI]

    Vakil, Ravi

    PROBLEM­SOLVING MASTERCLASS WEEK 1 1. A game starts with four heaps of beans, containing 3, 4, 5 and 6 beans. The two players move alternately. A move consists of taking either (a) one bean from a heap, provided at least two beans are left behind in that heap, or (b) a complete heap of two or three beans

  13. Design and performance of the Georgia Tech Aquatic Center photovoltaic system. Final report

    SciTech Connect (OSTI)

    Rohatgi, A.; Begovic, M.; Long, R.; Ropp, M.; Pregelj, A.

    1996-12-31T23:59:59.000Z

    A building-integrated DC PV array has been constructed on the Georgia Tech campus. The array is mounted on the roof of the Georgia Tech Aquatic Center (GTAC), site of the aquatic events during the 1996 Paralympic and Olympic Games in Atlanta. At the time of its construction, it was the world`s largest roof-mounted photovoltaic array, comprised of 2,856 modules and rates at 342 kW. This section describes the electrical and physical layout of the PV system, and the associated data acquisition system (DAS) which monitors the performance of the system and collects measurements of several important meteorological parameters.

  14. Computational models of trust and reputation : agents, evolutionary games, and social networks

    E-Print Network [OSTI]

    Mui, Lik

    2003-01-01T23:59:59.000Z

    Many recent studies of trust and reputation are made in the context of commercial reputation or rating systems for online communities. Most of these systems have been constructed without a formal rating model or much regard ...

  15. Governor, BoT, Chancellor, Presidents, Faculty, Students, and Friends of CSU. It is time to re-align the mission and budget. Let's review the basic game plan. We are ALL on the same

    E-Print Network [OSTI]

    Shubin, Carol

    -align the mission and budget. Let's review the basic game plan. We are ALL on the same team. Now, we do have to put Californians back on the road to prosperity. Higher education can help the economy grow

  16. Nash equilibrium seeking in noncooperative games and multi -agent deployment to planar curves

    E-Print Network [OSTI]

    Frihauf, Paul A.

    2012-01-01T23:59:59.000Z

    optimal control problem for a discrete-time linear systemoptimal open-loop control sequence for unknown discrete-time linear systems,

  17. CALL FOR APPLICATION 18-MONTH POSTDOCTORAL FELLOWSHIP AT CNRM-GAME

    E-Print Network [OSTI]

    Ribes, Aurélien

    of the IPCC, by making progress in the evaluation of the representation of clouds simulated by Earth System System Models both at the large- scale and at the process-scale and in both climate and NWP modes Models (ESMs) and the understanding of cloud-climate feedback processes. In order to achieve these goals

  18. A Cooperative In-Car Game for Heterogeneous Players , Sebastian Goebl1

    E-Print Network [OSTI]

    to introduce a system fostering a col- laborative and communicative experience in this environment. This paper with sophisticated rear entertainment sys- tems, e.g. BMW's system includes a flat screen and audio jacks for DVD, TV with the other travellers (Section 4.2.3). In cooperation with automobile manufacturer BMW, we aim to cre- ate

  19. On Cyber Security for Networked Control Systems

    E-Print Network [OSTI]

    Amin, Saurabh

    2011-01-01T23:59:59.000Z

    Analysis of Information Security Games, Proceedings of theon the Economics of Information Security WEIS’, Hanover, NH,on the Economics of Information Security’. Anderson, R. and

  20. Game theory analysis of aircraft manufacturer innovation strategies in the face of increasing airline fuel costs

    E-Print Network [OSTI]

    Morrison, James K. D. (James Kelley Douglas)

    2011-01-01T23:59:59.000Z

    The air transportation system is a vital infrastructure that enables economic growth and provides significant social benefits. Future increases and volatility in crude oil prices, as well as environmental charges, are ...

  1. The Top-Two, Take Two: Did Changing the Rules Change the Game in Statewide Contests?

    E-Print Network [OSTI]

    Kousser, Thad

    2015-01-01T23:59:59.000Z

    Assessing California’s Top-Two Primary and RedistrictingThe Top-Two, Take Two: Did Changing the Rules Change therules implemented by California’s top-two system change the

  2. Immersive audiomotor game play enhances neural and perceptual salience of weak signals in noise

    E-Print Network [OSTI]

    Hancock, Kenneth E.

    All sensory systems face the fundamental challenge of encoding weak signals in noisy backgrounds. Although discrimination abilities can improve with practice, these benefits rarely generalize to untrained stimulus dimensions. ...

  3. The Cricket indoor location system

    E-Print Network [OSTI]

    Priyantha, Nissanka Bodhi, 1968-

    2005-01-01T23:59:59.000Z

    Indoor environments present opportunities for a rich set of location-aware applications such as navigation tools for humans and robots, interactive virtual games, resource discovery, asset tracking, location-aware sensor ...

  4. SUBMITTED FOR PUBLICATION TO: , JULY 10, 2009 1 Inter-Operator Spectrum Sharing from a Game

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    . The Stackelberg equilibrium (S.E) is reached where the best response of the secondary operator is taken-utilization. In this respect and motivated by the ever-increasing demands for wireless services, several works have appeared in the literature ([1]- [9] among many others) wherein interestingly both theoretical and practical (system

  5. Stackelberg Game for Distributed Resource Allocation over Multiuser Cooperative Communication Networks

    E-Print Network [OSTI]

    Liu, K. J. Ray

    . The energy-efficient transmission was consid- ered for broadcast networks in [4]. [5] considered the design Networks Beibei Wang, Zhu Han, and K. J. Ray Liu Department of Electrical and Computer Engineering and Institute for Systems Research, University of Maryland, College Park, MD 20742, USA Department of Electrical

  6. Library System Library System

    E-Print Network [OSTI]

    Cinabro, David

    Library System #12;Library System 5150 Anthony Wayne Drive David Adamany Undergraduate Library that for the current fiscal year, we've been given an additional $600,000 for our library materials budget. We're very subscriptions. The Wayne State University Libraries are deeply committed to providing our faculty and students

  7. Gasification Systems

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    SYSTEMS Gasi cation Systems Advanced Combustion Systems Advanced Turbines Solid Oxide Fuel Cells Plant Optimization Coal Utilization Sciences University Training and Research...

  8. Hypergeometric systems II: GKZ systems

    E-Print Network [OSTI]

    Uli Walther

    2010-09-27T23:59:59.000Z

    Solutions of A-hypergemetric systems. Hypergeometric systems II: GKZ systems ... Power series ansatz: z = ?. ? k=0 aktk shows ak ? vj >0 vj ?1. ? l=0.

  9. Nash Equilibrium Seeking in Multi-Vehicle Systems: A Lie Bracket Approximation-Based Approach

    E-Print Network [OSTI]

    Dürr, Hans-Bernd; Johansson, Karl H

    2011-01-01T23:59:59.000Z

    We consider problems in multi-agent systems where a network of autonomous vehicles needs to self-organize such that some global objective function is maximized. To deal with the agents' lack of global information we define the problem as a potential game where the agents/players are only able to access local measurements of their individual utility functions whose parameters and detailed analytical forms may be unknown. We then propose a distributed and adaptive continuous-time algorithm, where each agent applies a local sinusoidal extremum seeking feedback adopted to its specific motion dynamics. By interpreting this multi-vehicle system as an input-affine system with periodic excitations and by using geometric methods based on Lie brackets, we calculate a simplified system which approximates the qualitative behavior of the original one better than existing methods, while only requiring twice differentiability of the utility functions. We show that the Lie bracket direction is directly related to the unknown...

  10. The Case for A Hierarchal System Model for Linux Clusters

    SciTech Connect (OSTI)

    Seager, M; Gorda, B

    2009-06-05T23:59:59.000Z

    The computer industry today is no longer driven, as it was in the 40s, 50s and 60s, by High-performance computing requirements. Rather, HPC systems, especially Leadership class systems, sit on top of a pyramid investment mode. Figure 1 shows a representative pyramid investment model for systems hardware. At the base of the pyramid is the huge investment (order 10s of Billions of US Dollars per year) in semiconductor fabrication and process technologies. These costs, which are approximately doubling with every generation, are funded from investments multiple markets: enterprise, desktops, games, embedded and specialized devices. Over and above these base technology investments are investments for critical technology elements such as microprocessor, chipsets and memory ASIC components. Investments for these components are spread across the same markets as the base semiconductor processes investments. These second tier investments are approximately half the size of the lower level of the pyramid. The next technology investment layer up, tier 3, is more focused on scalable computing systems such as those needed for HPC and other markets. These tier 3 technology elements include networking (SAN, WAN and LAN), interconnects and large scalable SMP designs. Above these is tier 4 are relatively small investments necessary to build very large, scalable systems high-end or Leadership class systems. Primary among these are the specialized network designs of vertically integrated systems, etc.

  11. Classical information storage in an $n$-level quantum system

    E-Print Network [OSTI]

    Péter E. Frenkel; Mihály Weiner

    2014-12-04T23:59:59.000Z

    A game is played by a team of two --- say Alice and Bob --- in which the value of a random variable $x$ is revealed to Alice only, who cannot freely communicate with Bob. Instead, she is given a quantum $n$-level system, respectively a classical $n$-state system, which she can put in possession of Bob in any state she wishes. We evaluate how successfully they managed to store and recover the value of $x$ in the used system by requiring Bob to specify a value $z$ and giving a reward of value $ f(x,z)$ to the team. We show that whatever the probability distribution of $x$ and the reward function $f$ are, when using a quantum $n$-level system, the maximum expected reward obtainable with the best possible team strategy is equal to that obtainable with the use of a classical $n$-state system. The proof relies on mixed discriminants of positive matrices and --- perhaps surprisingly --- an application of the Supply--Demand Theorem for bipartite graphs. As a corollary, we get an infinite set of new, dimension dependent inequalities regarding positive operator valued measures and density operators on complex $n$-space. As a further corollary, we see that the greatest value, with respect to a given distribution of $x$, of the mutual information $I(x;z)$ that is obtainable using an $n$-level quantum system equals the analogous maximum for a classical $n$-state system.

  12. Mateas, M. 2005. Procedural Literacy: Educating the New Media Practitioner. On The Horizon. Special Issue. Future of Games, Simulations and Interactive Media in Learning Contexts, v13, n1 2005.

    E-Print Network [OSTI]

    Mateas, Michael

    Mateas, M. 2005. Procedural Literacy: Educating the New Media Practitioner. On The Horizon. Special Literacy: Educating the New Media Practitioner Michael Mateas Abstract For humanities scholars, artists on the theoretical and aesthetic concerns of new media. New media scholars and practitioners, including game

  13. VOLUME 85, NUMBER 24 P H Y S I C A L R E V I E W L E T T E R S 11 DECEMBER 2000 New Paradoxical Games Based on Brownian Ratchets

    E-Print Network [OSTI]

    Parrondo, Juan M.R.

    Games Based on Brownian Ratchets Juan M. R. Parrondo,1 Gregory P. Harmer,2 and Derek Abbott2 1) Based on Brownian ratchets, a counterintuitive phenomenon has recently emerged--namely, that two losing or randomly [1,2]. This so-called flashing ratchet is in the class of phenomena known as Brownian ratchets [3

  14. The Pumping Lemma as a "game with the devil" Pumping Lemma: If L is a regular language then there is an integer m so that any string w in L of length

    E-Print Network [OSTI]

    Nielsen, Mark J.

    The Pumping Lemma as a "game with the devil" Pumping Lemma: If L is a regular language yeah? I say it is regular. Me: Let's settle this using the Pumping Lemma. If L was regular, the Pumping number to work, any string of length longer than 1000 has to behave as the Pumping Lemma says ­ so I get

  15. Performance of Kepler GTX Titan GPUs and Xeon Phi System

    E-Print Network [OSTI]

    Hwancheol Jeong; Weonjong Lee; Jeonghwan Pak; Kwang-jong Choi; Sang-Hyun Park; Jun-sik Yoo; Joo Hwan Kim; Joungjin Lee; Young Woo Lee

    2013-11-04T23:59:59.000Z

    NVIDIA's new architecture, Kepler improves GPU's performance significantly with the new streaming multiprocessor SMX. Along with the performance, NVIDIA has also introduced many new technologies such as direct parallelism, hyper-Q and GPU Direct with RDMA. Apart from other usual GPUs, NVIDIA also released another Kepler 'GeForce' GPU named GTX Titan. GeForce GTX Titan is not only good for gaming but also good for high performance computing with CUDA. Nevertheless, it is remarkably cheaper than Kepler Tesla GPUs. We investigate the performance of GTX Titan and find out how to optimize a CUDA code appropriately for it. Meanwhile, Intel has launched its new many integrated core (MIC) system, Xeon Phi. A Xeon Phi coprocessor could provide similar performance with NVIDIA Kepler GPUs theoretically but, in reality, it turns out that its performance is significantly inferior to GTX Titan.

  16. Performance of Kepler GTX Titan GPUs and Xeon Phi System

    E-Print Network [OSTI]

    Jeong, Hwancheol; Pak, Jeonghwan; Choi, Kwang-jong; Park, Sang-Hyun; Yoo, Jun-sik; Kim, Joo Hwan; Lee, Joungjin; Lee, Young Woo

    2013-01-01T23:59:59.000Z

    NVIDIA's new architecture, Kepler improves GPU's performance significantly with the new streaming multiprocessor SMX. Along with the performance, NVIDIA has also introduced many new technologies such as direct parallelism, hyper-Q and GPU Direct with RDMA. Apart from other usual GPUs, NVIDIA also released another Kepler 'GeForce' GPU named GTX Titan. GeForce GTX Titan is not only good for gaming but also good for high performance computing with CUDA. Nevertheless, it is remarkably cheaper than Kepler Tesla GPUs. We investigate the performance of GTX Titan and find out how to optimize a CUDA code appropriately for it. Meanwhile, Intel has launched its new many integrated core (MIC) system, Xeon Phi. A Xeon Phi coprocessor could provide similar performance with NVIDIA Kepler GPUs theoretically but, in reality, it turns out that its performance is significantly inferior to GTX Titan.

  17. Computer System,

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    undergraduate summer institute http:institutes.lanl.govistisummer-school 2015 Computer System, Cluster, and Networking Summer Institute Purpose The Computer System,...

  18. A systems-theoretic security model for large scale, complex systems applied to the US air transportation system

    E-Print Network [OSTI]

    Laracy, Joseph R. (Joseph Raymond)

    2007-01-01T23:59:59.000Z

    Classical risk-based or game-theoretic security models rely on assumptions from reliability theory and rational expectations economics that are not applicable to security threats. Additionally, these models suffer from ...

  19. Microfluidic Systems Integrated Microfluidic Systems**

    E-Print Network [OSTI]

    Ismagilov, Rustem F.

    Microfluidic Systems Integrated Microfluidic Systems** Rustem F. Ismagilov* Keywords: analytical methods · enzymes · microfluidics · microreactors · protein structures Microfluidic systems use networks of channels thinner than a human hair to manipulate nanoliter volumes of re- agents. The goal of microfluidics

  20. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01T23:59:59.000Z

    machine think? ” [223], Alan Turing revives what is perhapsone day be designed, to Alan Turing’s 1950 hand-simulation

  1. The Subset Sum Game

    E-Print Network [OSTI]

    2012-12-14T23:59:59.000Z

    Dec 14, 2012 ... weighted items and wants to maximize the total weight of its own ... equilibria and the associated quality measures, namely Price of Anarchy and ... mission Control problem (ACP) which, in a wide sense, refers to the design of.

  2. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01T23:59:59.000Z

    133] Lorenzo Magnani. Abduction, reason, and science:1979. [100] J. R Josephson. Abduction-prediction model ofthe related sense of abduction that is tied to appositional

  3. A Simple Game 

    E-Print Network [OSTI]

    Multiple Contributors

    1992-01-01T23:59:59.000Z

    One: S. Maria del Fiore Cathedral, Florence, Italy ...... 8 Case Study Two: Palais Garnier, Paris, France............................. 14 Case Study Three: Apollo Theater, Harlem, NY, USA ................ 23 IV CONCLUSION... vi LIST OF FIGURES FIGURE Page 1 The interior of S. Maria del Fiore Cathedral ........................................................11 2 The Grand Staircase...

  4. Information >> Game Dates

    E-Print Network [OSTI]

    Moore, Paul A.

    foreseen or unforeseen. I hereby release Bowling Green State University, its employees, agents by the negligence of Bowling Green State University, its employees, agents and representatives harmless from any N. Mercer Road, Bowling Green, OH 43403 Department of Recreation and Wellness - Division of Student

  5. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01T23:59:59.000Z

    318 17.1 Multiple, linked grid maps generated from a onlyto the edge of an n-by-n grid map must be covered in water (properties of the large grid map (an n-by-m network) could

  6. Energy Systems Optimization, Modeling, Simulation,

    E-Print Network [OSTI]

    Qu, Zhihua

    be propagated within the group using cooperative control. As such, a smartgrid may treat microgrids Smartgrid · Microgrid · Distributed generator · Cooperative control · Game theory 1 Introduction The global to the outburst of the distributed generators (DGs) and smartgrid concepts. DGs have many different forms

  7. A framework of motion capture system based human behaviours simulation for ergonomic analysis

    E-Print Network [OSTI]

    Ma, Ruina; Bennis, Fouad; Ma, Liang

    2011-01-01T23:59:59.000Z

    With the increasing of computer capabilities, Computer aided ergonomics (CAE) offers new possibilities to integrate conventional ergonomic knowledge and to develop new methods into the work design process. As mentioned in [1], different approaches have been developed to enhance the efficiency of the ergonomic evaluation. Ergonomic expert systems, ergonomic oriented information systems, numerical models of human, etc. have been implemented in numerical ergonomic software. Until now, there are ergonomic software tools available, such as Jack, Ergoman, Delmia Human, 3DSSPP, and Santos, etc. [2-4]. The main functions of these tools are posture analysis and posture prediction. In the visualization part, Jack and 3DSSPP produce results to visualize virtual human tasks in 3-dimensional, but without realistic physical properties. Nowadays, with the development of computer technology, the simulation of physical world is paid more attention. Physical engines [5] are used more and more in computer game (CG) field. The a...

  8. System Effectiveness

    SciTech Connect (OSTI)

    Powell, Danny H [ORNL] [ORNL; Elwood Jr, Robert H [ORNL] [ORNL

    2011-01-01T23:59:59.000Z

    An effective risk assessment system is needed to address the threat posed by an active or passive insider who, acting alone or in collusion, could attempt diversion or theft of nuclear material. It is critical that a nuclear facility conduct a thorough self-assessment of the material protection, control, and accountability (MPC&A) system to evaluate system effectiveness. Self-assessment involves vulnerability analysis and performance testing of the MPC&A system. The process should lead to confirmation that mitigating features of the system effectively minimize the threat, or it could lead to the conclusion that system improvements or upgrades are necessary to achieve acceptable protection against the threat. Analysis of the MPC&A system is necessary to understand the limits and vulnerabilities of the system to internal threats. Self-assessment helps the facility be prepared to respond to internal threats and reduce the risk of theft or diversion of nuclear material. MSET is a self-assessment or inspection tool utilizing probabilistic risk assessment (PRA) methodology to calculate the system effectiveness of a nuclear facility's MPC&A system. MSET analyzes the effectiveness of an MPC&A system based on defined performance metrics for MPC&A functions based on U.S. and international best practices and regulations. A facility's MC&A system can be evaluated at a point in time and reevaluated after upgrades are implemented or after other system changes occur. The total system or specific subareas within the system can be evaluated. Areas of potential performance improvement or system upgrade can be assessed to determine where the most beneficial and cost-effective improvements should be made. Analyses of risk importance factors show that sustainability is essential for optimal performance. The analyses reveal where performance degradation has the greatest detrimental impact on total system risk and where performance improvements have the greatest reduction in system risk. The risk importance factors show the amount of risk reduction achievable with potential upgrades and the amount of risk reduction actually achieved after upgrades are completed. Applying the risk assessment tool gives support to budget prioritization by showing where budget support levels must be sustained for MC&A functions most important to risk. Results of the risk assessment are also useful in supporting funding justifications for system improvements that significantly reduce system risk.

  9. INFORMATION SYSTEMS

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    SYSTEMS Providing an efficient, seamless virtual work environment To accelerate progress toward mission goals, our business and operations processes will be aggressively...

  10. Power system

    DOE Patents [OSTI]

    Hickam, Christopher Dale (Glasford, IL)

    2008-03-18T23:59:59.000Z

    A power system includes a prime mover, a transmission, and a fluid coupler having a selectively engageable lockup clutch. The fluid coupler may be drivingly connected between the prime mover and the transmission. Additionally, the power system may include a motor/generator drivingly connected to at least one of the prime mover and the transmission. The power-system may also include power-system controls configured to execute a control method. The control method may include selecting one of a plurality of modes of operation of the power system. Additionally, the control method may include controlling the operating state of the lockup clutch dependent upon the mode of operation selected. The control method may also include controlling the operating state of the motor/generator dependent upon the mode of operation selected.

  11. Generalized Tsirelson Inequalities, Commuting-Operator Provers, and Multi-Prover Interactive Proof Systems

    E-Print Network [OSTI]

    Tsuyoshi Ito; Hirotada Kobayashi; Daniel Preda; Xiaoming Sun; Andrew C. -C. Yao

    2008-04-11T23:59:59.000Z

    A central question in quantum information theory and computational complexity is how powerful nonlocal strategies are in cooperative games with imperfect information, such as multi-prover interactive proof systems. This paper develops a new method for proving limits of nonlocal strategies that make use of prior entanglement among players (or, provers, in the terminology of multi-prover interactive proofs). Instead of proving the limits for usual isolated provers who initially share entanglement, this paper proves the limits for "commuting-operator provers", who share private space, but can apply only such operators that are commutative with any operator applied by other provers. Commuting-operator provers are at least as powerful as usual isolated but prior-entangled provers, and thus, limits for commuting-operator provers immediately give limits for usual entangled provers. Using this method, we obtain an n-party generalization of the Tsirelson bound for the Clauser-Horne- Shimony-Holt inequality for every n. Our bounds are tight in the sense that, in every n-party case, the equality is achievable by a usual nonlocal strategy with prior entanglement. We also apply our method to a 3-prover 1-round binary interactive proof for NEXP. Combined with the technique developed by Kempe, Kobayashi, Matsumoto, Toner and Vidick to analyze the soundness of the proof system, it is proved to be NP-hard to distinguish whether the entangled value of a 3-prover 1-round binary-answer game is equal to 1 or at most 1-1/p(n) for some polynomial p, where n is the number of questions. This is in contrast to the 2-prover 1-round binary-answer case, where the corresponding problem is efficiently decidable. Alternatively, NEXP has a 3-prover 1-round binary interactive proof system with perfect completeness and soundness 1-2^{-poly}.

  12. Battery system

    DOE Patents [OSTI]

    Dougherty, Thomas J; Wood, Steven J; Trester, Dale B; Andrew, Michael G

    2013-08-27T23:59:59.000Z

    A battery module includes a plurality of battery cells and a system configured for passing a fluid past at least a portion of the plurality of battery cells in a parallel manner.

  13. Systems List

    E-Print Network [OSTI]

    Systems List. General Computing Servers: Hostname: bers.math.purdue.edu. Sun Microsystems Sun Fire V210 2 x 1.002 GHz UltraSPARC IIIi processors (total

  14. Systems Studies

    SciTech Connect (OSTI)

    Graham, R.L.

    1998-03-17T23:59:59.000Z

    The Systems Studies Activity had two objectives: (1) to investigate nontechnical barriers to the deployment of biomass production and supply systems and (2) to enhance and extend existing systems models of bioenergy supply and use. For the first objective, the Activity focused on existing bioenergy markets. Four projects were undertaken: a comparative analysis of bioenergy in Sweden and Austria; a one-day workshop on nontechnical barriers jointly supported by the Production Systems Activity; the development and testing of a framework for analyzing barriers and drivers to bioenergy markets; and surveys of wood pellet users in Sweden, Austria and the US. For the second objective, two projects were undertaken. First, the Activity worked with the Integrated BioEnergy Systems (TBS) Activity of TEA Bioenergy Task XIII to enhance the BioEnergy Assessment Model (BEAM). This model is documented in the final report of the IBS Activity. The Systems Studies Activity contributed to enhancing the feedstock portion of the model by developing a coherent set of willow, poplar, and switchgrass production modules relevant to both the US and the UK. The Activity also developed a pretreatment module for switchgrass. Second, the Activity sponsored a three-day workshop on modeling bioenergy systems with the objectives of providing an overview of the types of models used to evaluate bioenergy and promoting communication among bioenergy modelers. There were nine guest speakers addressing different types of models used to evaluate different aspects of bioenergy, ranging from technoeconomic models based on the ASPEN software to linear programming models to develop feedstock supply curves for the US. The papers from this workshop have been submitted to Biomass and Bioenergy and are under editorial review.

  15. Investigating Army systems and Systems of Systems for value robustness

    E-Print Network [OSTI]

    Koo, Kevin C. K. (Kevin Cheng Keong)

    2010-01-01T23:59:59.000Z

    This thesis proposes a value robustness approach to architect defense systems and Systems of Systems (SoS). A value robust system or SoS has the ability to provide continued value to stakeholders by performing well to meet ...

  16. 1248 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS--PART A: SYSTEMS AND HUMANS, VOL. 38, NO. 6, NOVEMBER 2008 A HumanComputer Interface Using Symmetry

    E-Print Network [OSTI]

    Betke, Margrit

    severe that a person's ability to control movement is limited to the muscles around the eyes, eye such as spelling programs or games. The game "BlockEscape" was developed to evaluate the performance of Eye a practical tool for people with severe paralysis. Index Terms--Assistive technology, disabled computer users

  17. NERSC File Systems

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Systems NERSC File Systems Overview NERSC file systems can be divided into two categories: local and global. Local file systems are only accessible on a single platform, providing...

  18. Gasification system

    DOE Patents [OSTI]

    Haldipur, Gaurang B. (Hempfield, PA); Anderson, Richard G. (Penn Hills, PA); Cherish, Peter (Bethel Park, PA)

    1983-01-01T23:59:59.000Z

    A method and system for injecting coal and process fluids into a fluidized bed gasification reactor. Three concentric tubes extend vertically upward into the fluidized bed. Coal particulates in a transport gas are injected through an inner tube, and an oxygen rich mixture of oxygen and steam are injected through an inner annulus about the inner tube. A gaseous medium relatively lean in oxygen content, such as steam, is injected through an annulus surrounding the inner annulus.

  19. Gasification system

    DOE Patents [OSTI]

    Haldipur, Gaurang B. (Hempfield, PA); Anderson, Richard G. (Penn Hills, PA); Cherish, Peter (Bethel Park, PA)

    1985-01-01T23:59:59.000Z

    A method and system for injecting coal and process fluids into a fluidized bed gasification reactor. Three concentric tubes extend vertically upward into the fluidized bed. Coal particulates in a transport gas are injected through an inner tube, and an oxygen rich mixture of oxygen and steam are injected through an inner annulus about the inner tube. A gaseous medium relatively lean in oxygen content, such as steam, is injected through an annulus surrounding the inner annulus.

  20. Directives System

    Broader source: Directives, Delegations, and Requirements [Office of Management (MA)]

    1998-01-30T23:59:59.000Z

    The Department of Energy (DOE) Directives System is the means by which DOE policies, requirements, and responsibilities are developed and communicated throughout the Department. Directives are used to inform, direct, and guide employees in the performance of their jobs, and to enable employees to work effectively within the Department and with agencies, contractors, and the public. Cancels: DOE O 251.1, DOE M 251.1-1

  1. Heating system

    SciTech Connect (OSTI)

    Nishman, P.J.

    1983-03-08T23:59:59.000Z

    A heating system utilizing solar panels and buried ground conduits to collect and store heat which is delivered to a heatpump heat exchanger. A heat-distribution fluid continuously circulates through a ground circuit to transfer heat from the ground to the heat exchanger. The ground circuit includes a length of buried ground conduit, a pump, a check valve and the heat exchanger. A solar circuit, including a solar panel and a second pump, is connected in parallel with the check valve so that the distribution fluid transfers solar heat to the heat exchanger for utilization and to the ground conduit for storage when the second pump is energized. A thermostatically instrumented control system energizes the second pump only when the temperature differential between the solar panel inlet and outlet temperatures exceeds a predetermined value and the ground temperature is less than a predetermined value. Consequently, the distribution fluid flows through the solar panel only when the panel is capable of supplying significant heat to the remainder of the system without causing excessive drying of the ground.

  2. Braking system

    DOE Patents [OSTI]

    Norgren, D.U.

    1982-09-23T23:59:59.000Z

    A balanced braking system comprising a plurality of braking assemblies located about a member to be braked. Each of the braking assemblies consists of a spring biased piston of a first material fitted into a body of a different material which has a greater contraction upon cooling than the piston material. The piston is provided with a recessed head portion over which is positioned a diaphragm and forming a space therebetween to which is connected a pressurized fluid supply. The diaphragm is controlled by the fluid in the space to contact or withdraw from the member to be braked. A cooling means causes the body within which the piston is fitted to contract more than the piston, producing a tight shrink fit therebetween. The braking system is particularly applicable for selectively braking an arbor of an electron microscope which immobilizes, for example, a vertically adjustable low temperature specimen holder during observation. The system provides balanced braking forces which can be easily removed and re-established with minimal disturbance to arbor location.

  3. Multiprocessor system

    SciTech Connect (OSTI)

    Katzman, J.A.; Bartlett, J.F.; Bixler, R.M.; Davidow, W.H.; Despotakis, J.A.; Graziano, P.J.; Green, M.D.; Greig, D.A.; Hayashi, S.J.; Mackie, D.R.

    1987-06-09T23:59:59.000Z

    This patent describes an input/output system for a multiprocessor system of the kind in which a plurality of separate processor modules are interconnected for processing, each of the processor modules having a central processing unit and an associated main memory, at least pair of the processor modules each having an input/output channel with each such channel being independent of other such channels, the input/output system comprising: device controller for controlling the transfer of data between the pair of processor modules and a peripheral device, the device controller having multiple ports, with each such port being failure-independent of the other such ports and connected to a respective one of the input/output channels, each port including an enable latch operable in response to a disable command communicated to the port by the associated processor module to disable the port from any further data communication; the device controller including interface logic means responsive to signaling from a one of the processor modules for selecting one of the ports to the exclusion of the other of the ports for data transfers between the peripheral device and the one processor module connected to the selected port through its associated input/output channel; and interprocessor bus means communicating the pair of processor modules to one another for data transfer therebetween; each of processors modules being operable to provide a data communication path to the peripheral device for itself and for the other of the pair of processor modules.

  4. File Systems

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of Science (SC) Environmental Assessments (EA)Budget »Travel andFifth Annual RadWasteFile Systems

  5. EXTENDING THE REALM OF OPTIMIZATION FOR COMPLEX SYSTEMS: UNCERTAINTY, COMPETITION, AND DYNAMICS

    SciTech Connect (OSTI)

    Shanbhag, Uday V; Basar, Tamer; Meyn, Sean; Mehta, Prashant

    2013-10-08T23:59:59.000Z

    Research reported addressed these topics: the development of analytical and algorithmic tools for distributed computation of Nash equilibria; synchronization in mean-field oscillator games, with an emphasis on learning and efficiency analysis; questions that combine learning and computation; questions including stochastic and mean-field games; modeling and control in the context of power markets.

  6. Estimating Systems Engineering Reuse

    E-Print Network [OSTI]

    Fortune, Jared

    2009-04-20T23:59:59.000Z

    Systems engineering reuse is the utilization of previously developed systems engineering products or artifacts such as

  7. The 2014 Oregon State Cheerleaders and Dancers will be hosting a clinic for kids in grades K -5. The clinic is limited to the first 150 participants. The clinic includes a t-shirt and a ticket for the participant to the game. All participants must have th

    E-Print Network [OSTI]

    Escher, Christine

    The 2014 Oregon State Cheerleaders and Dancers will be hosting a clinic for kids in grades K - 5. The clinic is limited to the first 150 participants. The clinic includes a t-shirt and a ticket by a legal guardian. Cheer Clinic and Peformance at the Oregon State Women's Basketball Game vs. WSU Sunday

  8. Computer Systems Administrator

    E-Print Network [OSTI]

    Computer Systems Administrator Fort Collins, CO POSITION A Computer Systems Administrator (Non activities. RESPONSIBILITIES The System Administrator will provide Unix/Linux, Windows computer system or computer science, and three years computer systems administration experience. DURATION The work is planned

  9. Robust Growth-Optimal Portfolios

    E-Print Network [OSTI]

    2015-04-13T23:59:59.000Z

    Modern portfolio theory based ...... Optimal gambling systems for favourable games. ... International Symposium on Computer Aided Control Systems Design.

  10. Strategic analysis for safeguards systems: a feasibility study. Volume 2. Appendix

    SciTech Connect (OSTI)

    Goldman, A J

    1984-12-01T23:59:59.000Z

    This appendix provides detailed information regarding game theory (strategic analysis) and its potential role in safeguards to supplement the main body of this report. In particualr, it includes an extensive, though not comprehensive review of literature on game theory and on other topics that relate to the formulation of a game-theoretic model (e.g. the payoff functions). The appendix describes the basic form and components of game theory models, and the solvability of various models. It then discusses three basic issues related to the use of strategic analysis in material accounting: (1) its understandability; (2) its viability in regulatory settings; and (3) difficulties in the use of mixed strategies. Each of the components of a game theoretic model are then discussed and related to the present context.

  11. Transfer system

    DOE Patents [OSTI]

    Kurosawa, Kanji (Tokyo, JP); Koga, Bunichiro (Miyagi, JP); Ito, Hideki (Miyagi, JP); Kiriyama, Shigeru (Miyagi, JP); Higuchi, Shizuo (Kanagawa, JP)

    2003-05-20T23:59:59.000Z

    A transport system includes a traveling rail (1) which constitutes a transport route and a transport body (3) which is capable of traveling on the traveling rail in the longitudinal direction of the traveling rail. Flexible drive tubes (5) are arranged on the traveling rail in the longitudinal direction of the traveling rail. The transport body includes a traveling wheel (4) which is capable of rolling on the traveling rail and drive wheels (2) which are capable of rolling on the drive tubes upon receiving the rotational drive power generated by pressure of a pressure medium supplied to the drive tubes while depressing the drive tubes. The traveling rail includes a plurality of transport sections and the transport body is capable of receiving a rotational drive force from the drive tubes at every transport sections. If necessary, a transport route changeover switch which changes over the transport route can be provided between the transport sections.

  12. System architecture of offshore oil production systems

    E-Print Network [OSTI]

    Keller, James (James Thomas)

    2008-01-01T23:59:59.000Z

    This thesis presents an approach to applying Systems Architecture methods to the development of large, complex, commercial systems, particularly offshore oil and gas productions systems. The aim of this research was to ...

  13. Onsite Wastewater Treatment Systems: Spray Distribution System

    E-Print Network [OSTI]

    Lesikar, Bruce J.

    2008-10-23T23:59:59.000Z

    Spray distribution systems for wastewater are much like lawn sprinkler systems, in that they spray treated wastewater over the surface of a yard. This publication explains how spray distribution systems work, what their design requirements are...

  14. Examining Survivability of Systems of Systems

    E-Print Network [OSTI]

    Mekdeci, Brian

    Previous research has identified design principles that enable survivability for systems, but it is unclear if these principles are appropriate and sufficient for systems of systems as well. This paper presents a preliminary ...

  15. Systemic Risk in the International System

    E-Print Network [OSTI]

    Ingo Piepers

    2009-10-15T23:59:59.000Z

    The risk of systemic war seems dependant on the level of criticality and sensitivity of the International System, and the system's conditions. The level of criticality and sensitivity is dependant on the developmental stage of the International System. Initially, following a systemic war, the increase of the level of criticality and sensitivity go hand in hand. However, at a certain stage the sensitivity of the International System for larger sized wars decreases; as a consequence of a network effect, we argue. This network effect results in increased local stability of the System. During this phase the criticality of the International System steadily increases, resulting in a release deficit. This release deficit facilitates a necessary build up of energy to push the International System, by means of systemic war, into a new stability domain. Systemic war is functional in the periodic rebalancing of an anarchistic international system.

  16. NREL: Energy Systems Integration - Energy Systems Integration...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Printable Version Energy Systems Integration Facility Newsroom The Energy Systems Integration Facility (ESIF) will be one of the only megawatt-scale test facilities in the United...

  17. Application of a method for evaluating alternative oil- and gas-leasing systems

    SciTech Connect (OSTI)

    Kretz, A.L.

    1982-01-01T23:59:59.000Z

    A substantial portion of oil and natural gas in the United States lies under portions of the Outer Continental Shelf owned and managed by the federal government. Under the 1978 Outer Continental Shelf Lands Act amendments, the Department of Interior was required to use new bidding systems on between 20 and 60% of all tracts leased in a given sale. The proposed systems would utilize a variety of bidding variables in addition to the traditional bonus, including the royalty rate and a profit share. Fixed payments could include higher royalties, sliding-scale royalties, fixed profit shares, and bonuses. This study develops and applies a method for determining how bidders will react to some of the new systems. This evaluation assumes that the new systems succeed in generating a higher number of bids per tract offered. A game-theoretic bidding model with multiplicative strategies can be used to generate the relative bid levels achieved by the new systems relative to those of existing bonus systems with the assumption of more bidders per tract. For some types of probability distributions representing resource-value uncertainty, their parameters can be estimated with maximum likelihood methods using bid data from previous OCS sales. The main conclusion is that there is no need to exclude the use of any of the alternative systems studied in oil and gas lease sales. For most sales, they provided more total revenue to the public than the current bonus system would have at comparable levels of competition without reducing the number of tracts reaching production.

  18. Flows and Decompositions of Games: Harmonic and Potential Games

    E-Print Network [OSTI]

    2010-05-13T23:59:59.000Z

    immediately follows from Proposition 1 that dimP = h2 ?1, dimH = (h?1)2 and dimN = 2h. For simplicity, we further assume that the payoffs are normalized4. Thus ...

  19. Neutrino Factory Downstream Systems

    E-Print Network [OSTI]

    Zisman, Michael S.

    2010-01-01T23:59:59.000Z

    Neutrino Factory Downstream Systems Michael S. Zisman*Factory accelerator systems downstream from the target andthe Neutrino Factory systems downstream of the target and

  20. Franklin File Systems

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Files systems Files systems NERSC's global home and project file systems are available on Franklin. Additionally, Franklin has over 400 TB of locally attached high-performance...