Paris-Sud XI, Université de
Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain
Interact, play, explore -by means of interactive computer game technologies!
and skills acquired you can succeed in the classical IT industry, or in industries like automotive, aircraft computer games technologies in our society. It is settled in a booming industry, far exceeding are especially qualified for working in the booming games industry. Additionally, with the general knowledge
Games, puzzles, and computation
Hearn, Robert A. (Robert Aubrey), 1965-
2006-01-01T23:59:59.000Z
There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept ...
The Future of Research in Computer Games
Demsky, Brian
The Future of Research in Computer Games and Virtual Worlds The Future of Research in Computer Games and Virtual Worlds #12;The Future of Research in Computer Games and Virtual World Environments on the Future of Research and Challenges in Computer Games and Virtual Worlds * Citation and online version
Vedrashko, Ilya
2006-01-01T23:59:59.000Z
This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...
Mahmood, Naureen
2012-02-14T23:59:59.000Z
using computer-based or computer-assisted therapy have been explored to help individuals with autism in their everyday lives. This paper proposes a set of special guidelines for developing computer-based interactive applications and games to assist...
Enhancing Game-Server AI with Distributed Client Computation
Enhancing Game-Server AI with Distributed Client Computation John R. Douceur Microsoft Research offloading AI computation from game servers to game clients. In this way, the aggregate resources expensive on a central server. Because offloading can add significant latency to a computation normally
The Computational Complexity of Nash Equilibria in Concisely Represented Games #
Vadhan, Salil
The Computational Complexity of Nash Equilibria in Concisely Represented Games # Grant R#erent representations of games a#ect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash
The Computational Complexity of Nash Equilibria in Concisely Represented Games
Vadhan, Salil
The Computational Complexity of Nash Equilibria in Concisely Represented Games Grant R. Schoenebeck representations of games affect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash
Roadmap: Computer Science Game Programming -Bachelor of Science
Sheridan, Scott
Roadmap: Computer Science Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College
On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining
International Association for Cryptologic Research (IACR)
On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining Loi Luu to the Internet to participate in a game in which he splits his computational power among a set of competing pools -- the game is called a computational power splitting game. We formally model this game and show its utility
Business Simulation: Can We Replay the Beer Game on the Computer?
Ford, Andrew
1 Business Simulation: Can We Replay the Beer Game on the Computer? Introduction The Beer Game1 as the Beer Game. The game provides a fun way to learn about systems modeling and systems thinking. (The Beer.11 in the book: Initial conditions of the Beer Game. The game has been played by teams of undergraduate students
For ACM Computers and Society Playing the Game
Stepney, Susan
For ACM Computers and Society Playing the Game: Cheating, Loopholes, and Virtual Identity Phillip J worlds; these include examples such as multiplayer games, and even operating systems. They enable the formation and maintenance of virtual societies, which must be healthy in order to be prosperous and useful
Security Games for Virtual Machine Allocation in Cloud Computing
Alpcan, Tansu
Security Games for Virtual Machine Allocation in Cloud Computing Yi Han 1 Tansu Alpcan 2 Jeffrey.hanyi@gmail.com, {tansu.alpcan, jeffrey.chan, caleckie}@unimelb.edu.au Abstract. While cloud computing provides many changes to the underlying infrastructure. Hence, it can be easily implemented in existing cloud computing
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
Nabben, Reinhard
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games Tobias Harks1, Martin applications. They are known to possess strong equi- libria a strengthening of Nash equilibrium to resilience against coalitional de- viations. In this paper, we study the computational complexity of pure Nash
Computer Game Architecture 7(a) -Scripting
Gordon, Scott
Hello(n){ ... } f1() { ... } etc. Invoking Script Functions Â· Define script function Â· Load function into engine Â· Scripting Concepts Â· Script Interpreters ("Engines") Â· Scripting Languages - JavaScript Basics Â· Communicating with Scripts Â· Using Scripts in Games Â· Additional Scripting Engines 2 CSc 165 Lecture Notes 7a
Bradley, Jay
2010-01-01T23:59:59.000Z
This thesis investigates how to train the increasingly large cast of characters in modern commercial computer games. Modern computer games can contain hundreds or sometimes thousands of non-player characters that each ...
The relationship between children's computer game usage and creativity in Korea
Lee, Kyung-Sook
2009-05-15T23:59:59.000Z
This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their time spent on computer games, and the ...
Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup
Iosup, Alexandru
1 Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how
On the computational complexity of Nash equilibria for (0, 1) bimatrix games
Stefankovic, Daniel
On the computational complexity of Nash equilibria for (0, 1) bimatrix games Bruno Codenotti a,#,1 Science, Comenius University, Bratislava, Slovakia Abstract The computational complexity of finding a Nash. Keywords: NPÂcompleteness; Computational complexity; Bimatrix games; Nash equilibrium; Imitation games 1
A Technique for Reducing Normal-Form Games to Compute a Nash Equilibrium
A Technique for Reducing Normal-Form Games to Compute a Nash Equilibrium Vincent Conitzer Carnegie)matrix) game, O, to a smaller normal-form game, R, for the purpose of computing a Nash equilibrium. This is done by computing a Nash equilibrium for a subcomponent, G, of O for which a certain condition holds
On the computational complexity of Nash equilibria for (0,1) bimatrix games
Stefankovic, Daniel
On the computational complexity of Nash equilibria for (0,1) bimatrix games Bruno Codenotti a,,1, Comenius University, Bratislava, Slovakia Abstract The computational complexity of finding a Nash. Keywords: NP-completeness; Computational complexity; Bimatrix games; Nash equilibrium; Imitation games 1
Computer-game Construction: A Gender-neutral Attractor to Computing Science
Szafron, Duane
1 Computer-game Construction: A Gender- neutral Attractor to Computing Science MIKE CARBONARO of Computing Science, University of Alberta, Edmonton, AB T6G 2E8, Canada MARIA CUTUMISU Department of Computing Science, University of Alberta, Edmonton, AB T6G 2E8, Canada JONATHAN SCHAEFFER Department
Parallel Computation of Nash Equilibria in N-Player Games Jonathan Widger
Grosu, Daniel
Parallel Computation of Nash Equilibria in N-Player Games Jonathan Widger Department of Computer@cs.wayne.edu Abstract--We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games to show the performance of the parallel algorithm. Keywords-game theory; Nash equilibrium; parallel algo
GamingAnywhere: An Open-Source Cloud Gaming Testbed
Chen, Sheng-Wei
the latest computer games. Cloud gaming is an alternative way to deliver high-quality gaming experience: A cloud gaming service based on GamingAny- where. In a cloud gaming system, computer games run on power to game servers. With cloud gaming, gamers can play the latest computer games anywhere and anytime, while
Computing Nash Equilibria of Action-Graph Games Navin A. R. Bhat
Sipe,J. E.
Computing Nash Equilibria of Action-Graph Games Navin A. R. Bhat Department of Physics University.g., Fudenberg and Tirole [1991].) The central game-theoretic solution con- cept is the Nash equilibrium, a fixed-point in mixed strat- egy space which Nash [1950] proved exists in every finite game. It remains an important
Fiat, Amos
Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of pure Nash equilibria is guaranteed by potential function
Adaptive Game Level Creation through Rank-based Interactive Evolution
Togelius, Julian
Â´inez Institute of Digital Games University of Malta Msida, Malta Email: hector.p.martinez @um.edu.mt Julian@itu.dk Georgios N. Yannakakis Institute of Digital Games University of Malta Msida, Malta Email: georgios
Jain, Nidhi Mahavirprasad
2012-02-14T23:59:59.000Z
grown up in an era of computer games. Research in education reports that visual presentation facilitates the human's cognitive process. Would visual representation of tacit knowledge in a computer game help construction professionals acquire tacit...
Computing Nash Equilibria in Bimatrix Games: GPU-based Parallel Support Enumeration
Grosu, Daniel
Computing Nash Equilibria in Bimatrix Games: GPU-based Parallel Support Enumeration Safraz, USA Email: dgrosu@wayne.edu Abstract--Computing Nash equilibria is a very important problem Nash equilibria in bimatrix games. The algorithm is based on a new parallelization method which
Hindawi Publishing Corporation International Journal of Computer Games Technology
system, which is the so-called Community Network Game (CNG) Server. One of the important features on the architecture of the CNG Server as well as on the design and implementation of the online community with common interests and passions and to share their in-game experience [1]. The Community Network Game (CNG
Narrative-Driven Camera Control for Cinematic Replay of Computer Games Quentin Galvane
Christie, Marc
Narrative-Driven Camera Control for Cinematic Replay of Computer Games Quentin Galvane INRIA / LJK University of Geneva TECFA-FPSE Figure 1: Camera behaviors for a cinematic replay: (a) CU on Frank 3 a system that generates cinematic replays for dialogue-based 3D video games. The system exploits the narra
Computation of a Nash Equilibrium of Multiple-Leader Stackelberg Network Games
Rodoplu, Volkan
Computation of a Nash Equilibrium of Multiple-Leader Stackelberg Network Games Volkan Rodoplu, we present a centralized algorithm that finds a Nash equilibrium of the multiple-leader Stackelberg network game. We design an algorithm that converges to a Nash equilibrium for an arbitrary relay topology
Rybkowski, Zofia K.; Wong, John-Michael; Ballard, Glenn; Tommelein, Iris D.
2008-01-01T23:59:59.000Z
Simulation games may be used to introduce lean principles to those who are considering implementing them. However, they can also function as controlled experiments against which to calibrate a computer model and they can even be adapted to serve...
Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming
California at San Diego, University of
Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming by the available server computing resource for each client, considering cloud server hosts numerous clients Shaoxuan Wang, Sujit Dey Mobile System Design Lab, Dept. of Electrical and Computer Engineering University
A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System
Pedram, Massoud
A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System Yanzhi Wang Angeles, USA {yanzhiwa, xuelin, pedram}@usc.edu Abstract--The rapidly developing cloud computing to offload computation and which portion of application should be offloaded to the cloud. In this paper, we
Grosu, Daniel
IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 2014 1 Computing Nash Equilibria in Bimatrix, Student Member, IEEE, and Daniel Grosu, Senior Member, IEEE Abstract--Computing Nash equilibria is a very enumeration algorithm for computing Nash equilibria in bimatrix games. The algorithm is based on a new
Theoretical and Experimental Application of Grid in Computer Games
primĂ¦re fokus er pĂĄ server design til et Mass Multiplayer Online Game (MMOG). En MMOG krĂ¦ver for mange ..............................................................................................................13 Grid compared to electric power
Secure Computation on the Web: Computing without Simultaneous Interaction
Lindell, Yehuda
] for an overview). In fact, with client-side processing in Web 2.0 we now have a huge mass of parties with seriousSecure Computation on the Web: Computing without Simultaneous Interaction Shai Halevi1 , Yehuda of computation on the web is not suited to the type of communication patterns needed for secure computation
Gender, Lies and Video Games: the Truth about Females and Computing
Klawe, Maria M. [Princeton University, Princeton, New Jersey, United States
2009-09-01T23:59:59.000Z
This talk explores how girls and women differ from boys and men in their uses of and attitudes towards computers and computing. From playing computer games to pursuing computing careers, the participation of females tends to be very low compared to that of males. Why is this? Opinions range from girls wanting to avoid the math and/or the geek image of programming to girls having better things to do with their lives. We discuss research findings on this issue, as well as initiatives designed to increase the participation of females in computing.
Teaching canal hydraulics and control using a computer game or a scale model canal
Paris-Sud XI, Université de
systems with automatic control algorithms. Modernization can also improve the quality of service to water irrigation canals are now designed and built using modern technologies allowing advanced control proceduresTeaching canal hydraulics and control using a computer game or a scale model canal Pierre
NEWTON'S METHOD FOR COMPUTING A NORMALIZED EQUILIBRIUM IN THE GENERALIZED NASH GAME
Kanzow, Christian
NEWTON'S METHOD FOR COMPUTING A NORMALIZED EQUILIBRIUM IN THE GENERALIZED NASH GAME THROUGH FIXED Society for the Promotion of Science. 1 #12;Abstract. We consider the generalized Nash equilibrium problem: Generalized Nash equilibrium problem; Normalized equilib- rium; Fixed point characterization; Nonsmooth Newton
CenterforHumanComputerInteraction Sustainable
Beex, A. A. "Louis"
CHCI CenterforHumanComputerInteraction Nanoscale Science Nano-Bio Interface Sustainable Energy Renewable Materials Sustainable Water Cognition and Communication National Security Emerging Technologies, database management, data mining, digital libraries, information storage and retrieval, and other
Game AI: The shrinking gap between computer games and AI systems
Nebel, Bernhard
) research. Alan Turing was one of the first to mention that a computer can be considered as intelligent has a long tradition in AI (Artificial Intelligence) research. Alan Turing was one of the first
Grosu, Daniel
IEEE TRANSACTIONS ON CLOUD COMPUTING, VOL. XX, NO. X, XXXX 1 Cloud Federations in the Sky federation, virtual machine, game theory. 1 INTRODUCTION CLOUDS are large-scale distributed computing sys (VM) instances. Cloud computing systems' ability to provide on de- mand access to always-on computing
Learning by Game-Building in Theoretical Computer Science Education
Hutchins-Korte, Laura
2008-01-01T23:59:59.000Z
It has been suggested that theoretical computer science (TCS) suffers more than average from a lack of intrinsic motivation. The reasons provided in the literature include the difficulty of the subject, lack of relevance ...
CS 4317 Human-Computer Interaction Course Number: CS4317
Ward, Karen
interaction. Theory of human-computer interaction. Development methods for interfaces such as user1 CS 4317 Human-Computer Interaction Course Number: CS4317 Course Title: Human-Computer Interaction Course Instructors Nigel Ward Course Description: CS4317: Models and methods of human-computer
Pseudo-interactive monitoring in distributed computing
Sfiligoi, I.; /Fermilab; Bradley, D.; Livny, M.; /Wisconsin U., Madison
2009-05-01T23:59:59.000Z
Distributed computing, and in particular Grid computing, enables physicists to use thousands of CPU days worth of computing every day, by submitting thousands of compute jobs. Unfortunately, a small fraction of such jobs regularly fail; the reasons vary from disk and network problems to bugs in the user code. A subset of these failures result in jobs being stuck for long periods of time. In order to debug such failures, interactive monitoring is highly desirable; users need to browse through the job log files and check the status of the running processes. Batch systems typically don't provide such services; at best, users get job logs at job termination, and even this may not be possible if the job is stuck in an infinite loop. In this paper we present a novel approach of using regular batch system capabilities of Condor to enable users to access the logs and processes of any running job. This does not provide true interactive access, so commands like vi are not viable, but it does allow operations like ls, cat, top, ps, lsof, netstat and dumping the stack of any process owned by the user; we call this pseudo-interactive monitoring. It is worth noting that the same method can be used to monitor Grid jobs in a glidein-based environment. We further believe that the same mechanism could be applied to many other batch systems.
When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India
Kam, Matthew
, and Atari 800. The TVC is typically sold with two game controllers, a light gun, and two game cartridges, an "educa- tion" cartridge and an "entertainment" cartridge. The games on the "educational" cartridge, which
Universal Quantum Computation with the Exchange Interaction
D. P. DiVincenzo; D. Bacon; J. Kempe; G. Burkard; K. B. Whaley
2002-05-23T23:59:59.000Z
Experimental implementations of quantum computer architectures are now being investigated in many different physical settings. The full set of requirements that must be met to make quantum computing a reality in the laboratory [1] is daunting, involving capabilities well beyond the present state of the art. In this report we develop a significant simplification of these requirements that can be applied in many recent solid-state approaches, using quantum dots [2], and using donor-atom nuclear spins [3] or electron spins [4]. In these approaches, the basic two-qubit quantum gate is generated by a tunable Heisenberg interaction (the Hamiltonian is $H_{ij}=J(t){\\vec S}_i\\cdot{\\vec S}_j$ between spins $i$ and $j$), while the one-qubit gates require the control of a local Zeeman field. Compared to the Heisenberg operation, the one-qubit operations are significantly slower and require substantially greater materials and device complexity, which may also contribute to increasing the decoherence rate. Here we introduce an explicit scheme in which the Heisenberg interaction alone suffices to exactly implement any quantum computer circuit, at a price of a factor of three in additional qubits and about a factor of ten in additional two-qubit operations. Even at this cost, the ability to eliminate the complexity of one-qubit operations should accelerate progress towards these solid-state implementations of quantum computation.
An Interactive Computer Model of Two-Country Trade
Hamlen, Kevin W.
91 An Interactive Computer Model of Two-Country Trade Bill Hamlen and Kevin Hamlen Abstract We introduce an interactive computer model of two-country trade that allows students to investigate is to present an interactive computer model of two-country international trade that allows students
A Brief History of Human Computer Interaction Technology
A Brief History of Human Computer Interaction Technology Brad A. Myers December, 1996 CMUCS96 development of major advances in human computer interaction technology, emphasizing the pivotal role, of NCCOSC or the U.S. Government. #12; Keywords: Human Computer Interaction, History, User Interfaces
The Computational Power of Interactive Recur-rent Neural Networks
Siegelmann , Hava T
1 The Computational Power of Interactive Recur- rent Neural Networks J´er´emie Cabessa1 and Hava T, interactive computation, analog computation, re- current neural networks, interactive Turing machines-weighted recurrent neural networks were shown to be respectively equivalent to and strictly more powerful than
The Interaction Analyzer: A Tool for Debugging Ubiquitous Computing Applications
Kleinrock, Leonard
The Interaction Analyzer: A Tool for Debugging Ubiquitous Computing Applications Nam Nguyen@cs.ucla.edu, lk@cs.ucla.edu, reiher@cs.ucla.edu Abstract--Ubiquitous computing applications are frequently long, a debugging tool for ubiquitous computing applications that addresses this problem. The Interaction Analyzer
Computational design of proteinprotein interactions Tanja Kortemme1,2
Baker, David
Computational design of proteinprotein interactions Tanja Kortemme1,2 and David Baker1,Ă proteinprotein interaction networks in living cells. Addresses 1 Howard Hughes Medical Institute
UBIQUITOUS COMPUTING AND INTERACTION Kaj Grnbk, Professor,
Equipment (Kinesthetic Interaction) > PosLogistics (Positioning and Logistics) > VPP4SGR SmartGrid project
Certified Computer Algebra on top of an Interactive Theorem Prover
Wiedijk, Freek
Certified Computer Algebra on top of an Interactive Theorem Prover Cezary Kaliszyk and Freek, the Netherlands Abstract. We present a prototype of a computer algebra system that is built on top of a proof performed by the computer algebra system. Although our system is built on top of a proof assistant, we
Certified Computer Algebra on top of an Interactive Theorem Prover
Wiedijk, Freek
Certified Computer Algebra on top of an Interactive Theorem Prover Abstract. We present a prototype of a computer algebra system that is built on top of a proof a computer algebra system on top of a proof assistant. For our prototype we chose the LCF-style theorem
Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...
Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site
games aside, if you were choosing which to use purely based on efficiency, which would win? These two electronics plan to battle it out to see who will be crowned most efficient....
The relationship between children's computer game usage and creativity in Korea
Lee, Kyung-Sook
2009-05-15T23:59:59.000Z
). Similar aggressive children?s violent crimes affected by video games were also reported in Japan (Sakamoto, 2000). Individuals accused of recent school shootings in United States (i.e., Paducah, Kentucky, Jonesboro, Arkansas, and Littleton, Colorado...
LASER POINTERS AS INTERACTION DEVICES FOR COLLABORATIVE PERVASIVE COMPUTING
Stürzlinger, Wolfgang
LASER POINTERS AS INTERACTION DEVICES FOR COLLABORATIVE PERVASIVE COMPUTING Andriy Pavlovych1 environments. The system uses laser pointers as interaction devices and employs a video camera to detect where each laser pointer is pointing. Time-division multiplexing together with a wireless link affords
Inverse Modelling in Geology by Interactive Evolutionary Computation
Boschetti, Fabio
Inverse Modelling in Geology by Interactive Evolutionary Computation Chris Wijns a,b,, Fabio of geological processes, in the absence of established numerical criteria to act as inversion targets, requires evolutionary computation provides for the inclusion of qualitative geological expertise within a rigorous
Blankinship, Erik Jackson, 1974-
2005-01-01T23:59:59.000Z
Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...
Under the Radar: The Effects of Computer Games on Investigative Self-efficacy
Columbus, Yolanda RoChelle Debose
2012-02-14T23:59:59.000Z
en t 80 (U nd er g ra du at e s) S oc ia l C og ni tiv e Th eo ry H ea lth y- ea tin g se lf- ef fic ac y 14 it em s (a da pt ed ) 0. 87 P la y C om pu te r G am e (T rt) ; O bs... unknown. Future research should employ theory to systematically document and define the context in which the game is delivered, incorporate assessments built into the game instead of using surveys, include incentives for student participation...
An Annotated Bibliography on Human Computer Interaction for GIS (91-15)
McGranahan, Matthew; Volta, Gary
1991-01-01T23:59:59.000Z
engineering physiology. For those interested in human computer interaction, the first chapter, on anthropometry,
with the Ubiquitous Computer Towards Embedding Interaction Albrecht Schmidt, Matthias Kranz, Paul Holleis Embedded advances in technology the vision of ubiquitous computing from a user perspective is not yet achieved. In this paper we look at new forms of interaction that will help to interact with the ubiquitous computer
Intelligent Interfaces Artificial Intelligence Meets Human Computer Interaction
Meliou, Alexandra
Intelligent Us er Interfaces Artificial Intelligence Meets Human Computer Interaction r r f ala ris of Intelligent User Interface design is often loosely described as the intersection of the fields of Artificial is that they elude to specific artificial intelligence techniques and as Waern writes ``What, exactly, counts
Rybkowski, Zofia K.; Wong, John-Michael; Ballard, Glenn; Tommelein, Iris D.
) argue that adopting lean methodologies based on reported experiences of others requires relying on general rules of thumb and "faith-based justification." To systematize the quantification of lean, they used discrete-event simulation to measure... traditional plant layout, one- piece flow versus batching, pull versus push, uni-skilling versus multi-skilling, unequal load versus load levelling, and quality control. The rules of the game are printed in the manufacturer's instruction manual (Visionary...
DOE Public Access Gateway for Energy & Science Beta (PAGES Beta)
Vineyard, Craig M.; Verzi, Stephen J.; James, Conrad D.; Aimone, James B.; Heileman, Gregory L.
2015-08-10T23:59:59.000Z
Despite technological advances making computing devices faster, smaller, and more prevalent in today's age, data generation and collection has outpaced data processing capabilities. Simply having more compute platforms does not provide a means of addressing challenging problems in the big data era. Rather, alternative processing approaches are needed and the application of machine learning to big data is hugely important. The MapReduce programming paradigm is an alternative to conventional supercomputing approaches, and requires less stringent data passing constrained problem decompositions. Rather, MapReduce relies upon defining a means of partitioning the desired problem so that subsets may be computed independently andmore »recom- bined to yield the net desired result. However, not all machine learning algorithms are amenable to such an approach. Game-theoretic algorithms are often innately distributed, consisting of local interactions between players without requiring a central authority and are iterative by nature rather than requiring extensive retraining. Effectively, a game-theoretic approach to machine learning is well suited for the MapReduce paradigm and provides a novel, alternative new perspective to addressing the big data problem. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in a distributed manner, and show an illustrative example of applying this algorithm.« less
Rethink energy accounting with cooperative game theory
Zhong, Lin
Rethink energy accounting with cooperative game theory Mian Dong, Tian Lan and Lin Zhong! #12! 12 #12;Two computer engineers struggled for two years 13 #12;Energy Consumption is A Cooperative Game in all games ·Additivity 25 + = #12;Energy consumption is a cooperative game 26 Alice Bob Charlie How
Innovative Integrated Architecture for Educational Games: Challenges and Merits
Cairns, Paul
Sciences, Ain Shams University, Abbassia, Cairo, Egypt Abstract. Interactive Narrative in game environments in an adaptive educational game environment. The architecture composes components that individually have shown effectiveness in educational games environments. These components are graph structured narrative, dynamically
A Game Theoretic Investigation of Deception in Network Security
Carroll, Thomas E.; Grosu, Daniel
2011-10-01T23:59:59.000Z
We perform a game theoretic investigation of the effects of deception on the interactions between an attacker and a defender of a computer network. The defender can employ cam- ou?age by either disguising a normal system as a honeypot, or by disguising a honeypot as a normal system. We model the interactions between defender and attacker using a signaling game, a non-cooperative two player dynamic game of incomplete information. For this model, we determine which strategies admit perfect Bayesian equilibria. These equilibria are re?ned Nash equilibria in which neither the defender nor the attacker will unilaterally choose to devi- ate from their strategies. We discuss the bene?ts of employing deceptive equilibrium strategies in the defense of a computer network.
Semantic Interaction for Visual Analytics: Toward Coupling Cognition and Computation
Endert, Alexander
2014-07-01T23:59:59.000Z
The dissertation discussed in this article [1] was written in the midst of an era of digitization. The world is becoming increasingly instrumented with sensors, monitoring, and other methods for generating data describing social, physical, and natural phenomena. Thus, data exist with the potential of being analyzed to uncover, or discover, the phenomena from which it was created. However, as the analytic models leveraged to analyze these data continue to increase in complexity and computational capability, how can visualizations and user interaction methodologies adapt and evolve to continue to foster discovery and sensemaking?
A Bayesian Game Formulation of Power Dissipation and Response Time Minimization in a Mobile Cloud
Pedram, Massoud
A Bayesian Game Formulation of Power Dissipation and Response Time Minimization in a Mobile Cloud cloud computing and virtualization techniques provide mobile devices with battery energy saving to the cloud. This paper considers a mobile cloud computing (MCC) interaction system consisting of multiple
Monroe, David Charles
2014-08-11T23:59:59.000Z
Believably and realistically fracturing computer generated glass for visual effects has been previously solved through various methods such as algorithmic approaches, utilizing texture maps, or finite element analysis. These solutions can achieve...
Computer Defeats Video Game System in #EnergyFaceoff Round One...
Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site
correctly? Try again next week during EnergyFaceoff round two: hair dryer vs. upright vacuum If you're a gamer, you likely have a preference for the computer or a dedicated video...
Interactive learning and prediction algorithms for computer vision applications
Branson, Steven
2012-01-01T23:59:59.000Z
questions to 2. In the right image, computer vision providesquestions to 2. In the right image, computer vision providesthe image on the right). The computer system intelligently
A Mathematical Model for Virus Infection in a System of Interacting Computers
Cipolatti, Rolci
A Mathematical Model for Virus Infection in a System of Interacting Computers J. L´opez Gondar & R are explored and enlightened in this paper. 1. Introduction The infection of computers by virtual viruses of virtual viruses in a system of interacting computers could be compared with a disease transmitted
California at Los Angeles, University of
Debugging Ubiquitous Computing Applications With the Interaction Analyzer Nam Nguyen, Leonard@cs.ucla.edu, reiher@cs.ucla.edu Abstract--Ubiquitous computing applications are frequently long-running and highly for ubiquitous computing applications that addresses this problem. The Interaction Analyzer uses protocol
Brain-Computer Interfaces for HCI and In this workshop we study the research themes and the
Nijholt, Anton
Brain-Computer Interfaces for HCI and Games Abstract In this workshop we study the research themes and the state-of-the-art of brain-computer interaction. Brain- computer interface research has seen much for the treatment of neurological disorders. Here, however, we look at brain-computer interaction especially
University Prosperity Game. Final report
Boyack, K.W.; Berman, M.
1996-03-01T23:59:59.000Z
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.
Monkey Gamer: Automatic Profiling of Android Games
1 Monkey Gamer: Automatic Profiling of Android Games Javier Mari´an Santos, Simin Nadjm and their interaction level. We present Monkey Gamer, a software to automatically play a large class of Android games and by human players, for three of the most popular Android games. We evaluate the performance of the Monkey
Goodman, Sarina Renae
1995-01-01T23:59:59.000Z
This research examines the effects and interactions of an individual's learning style, the type of computer software, and the level of teacher involvement on students learning how to type on a computer keyboard. The research ...
Kimbrough, Steven Orla
Using Interactive Evolutionary Computation (IEC) with Validated Surrogate Fitness Functions Evolu- tionary Computation (IEC) is a natural approach here, if practicable. The paper proposes development of Validated Surrogate Fitness (VSF) functions as a workable and gener- alizable form of IEC
Computational approaches for identifying inhibitors of protein interactions
Mehio, Wissam
2011-06-27T23:59:59.000Z
Inter-molecular interaction is at the heart of biological function. Proteins can interact with ligands, peptides, small molecules, and other proteins to serve their structural or functional purpose. With advances in ...
Computational Model of Film Editing for Interactive Storytelling
Boyer, Edmond
. Generating interactive narratives as movies requires knowl- edge in cinematography (camera placement, framing. Keywords: Camera planning, Virtual Cinematography 1 Introduction In interactive storytelling, it is useful with the rules of cinematography and editing, including shot composition, continuity editing and pacing
West Virginia University 1 Lane Department of Computer Science and
Mohaghegh, Shahab
in computer forensics · Graduate certificate in biometrics & information assurance · Graduate certificate in interactive technologies & serious gaming Overview of Programs The Lane Department of Computer Science and by the Department in the Doctor of Philosophy Program Guidelines. Ph.D. students in computer and information
Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook
Long, Sunny (Sunny X.)
2013-01-01T23:59:59.000Z
In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...
TaleBlazer : a platform for creating multiplayer location based games
Medlock-Walton, Michael Paul
2012-01-01T23:59:59.000Z
TaleBlazer is a platform that allows users to create location-based games for their mobile device. Using a block-based programming language, game designers can control the behavior of agents that interact with the game ...
Environmental Prosperity Game. Final report
Berman, M.; Boyack, K.; VanDevender, J.P.
1995-12-01T23:59:59.000Z
Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.
Thermal States as Universal Resources for Quantum Computation with Always-on Interactions
Ying Li; Daniel E. Browne; Leong Chuan Kwek; Robert Raussendorf; Tzu-Chieh Wei
2011-08-05T23:59:59.000Z
Measurement-based quantum computation utilizes an initial entangled resource state and proceeds with subsequent single-qubit measurements. It is implicitly assumed that the interactions between qubits can be switched off so that the dynamics of the measured qubits do not affect the computation. By proposing a model spin Hamiltonian, we demonstrate that measurement-based quantum computation can be achieved on a thermal state with always-on interactions. Moreover, computational errors induced by thermal fluctuations can be corrected and thus the computation can be executed fault-tolerantly if the temperature is below a threshold value.
Thermal States as Universal Resources for Quantum Computation with Always-on Interactions
Li, Ying; Kwek, Leong Chuan; Raussendorf, Robert; Wei, Tzu-Chieh
2011-01-01T23:59:59.000Z
Measurement-based quantum computation utilizes an initial entangled resource state and proceeds with subsequent single-qubit measurements. It is implicitly assumed that the interactions between qubits can be switched off so that the dynamics of the measured qubits do not affect the computation. By proposing a model spin Hamiltonian, we demonstrate that measurement-based quantum computation can be achieved on a thermal state with always-on interactions. Moreover, computational errors induced by thermal fluctuations can be corrected and thus the computation can be executed fault-tolerantly if the temperature is below a threshold value.
Designing Digital Games for Rural Children: A Study of Traditional Village Games in India
Kam, Matthew
1 Designing Digital Games for Rural Children: A Study of Traditional Village Games in India Matthew, India Computer Science Division and Berkeley Institute of Design, University of California, Berkeley on exploratory studies with three communities in North and South India to show some problems with digital games
Novel properties generated by interacting computational systems: A minimal model Fabio Boschetti1,2
Boschetti, Fabio
Novel properties generated by interacting computational systems: A minimal model Fabio questions: First, what is the smallest number of components a computational system needs in order such as selforganisation and emergence have been discussed in computational terms within Complex System Science
Computer Simulations Yield Clues to How Cells Interact With Surroundin...
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
to How Cells Interact With Surroundings Berkeley Lab research has implications for cancer, atherosclerosis research March 21, 2013 | Tags: Biological and Environmental Research...
DEVELOPMENT OF AN INTERACTIVE COMPUTER SIMULATION MODEL FOR DESIGNING
processes and high product quality standards required. In particular, computer simulation of industrial equilibrium and transient warp analysis, and displaying the results graphically. Four example panels were
Modelling Interactive Workloads of Time-Sharing Computer Systems
Noethe, Vera
1982-01-01T23:59:59.000Z
One of the major obstacles to performance evaluation studies is the definition of a representative or accurate workload. User scripts, a detailed description of user activities to specify an interactive workload, can be ...
Interactive visualization of big data leveraging databases for scalable computation
Battle, Leilani Marie
2013-01-01T23:59:59.000Z
Modern database management systems (DBMS) have been designed to efficiently store, manage and perform computations on massive amounts of data. In contrast, many existing visualization systems do not scale seamlessly from ...
An Introduction to Interactive Music for Percussion and Computers
Hansen, Von Elton
2014-08-31T23:59:59.000Z
Composers began combining acoustic performers with electronically produced sounds in the early twentieth century. As computer-processing power increased the potential for significant musical communication was developed. Despite the body of research...
Nash Equilibria in Quantum Games
Steven E. Landsburg
2011-10-06T23:59:59.000Z
For any two-by-two game $\\G$, we define a new two-player game $\\G^Q$. The definition is motivated by a vision of players in game $\\G$ communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game $\\G^Q$, each players' strategy set consists of the set of all probability distributions on the 3-sphere $S^3$. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in $\\G^Q$ for a Zariski-dense set of games $\\G$ that we call {\\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.
OPserver: interactive online-computations of opacities and radiative accelerations
C. Mendoza; M. J. Seaton; P. Buerger; A. Bellorin; M. Melendez; J. Gonzalez; L. S. Rodriguez; F. Delahaye; E. Palacios; A. K. Pradhan; C. J. Zeippen
2007-04-12T23:59:59.000Z
Codes to compute mean opacities and radiative accelerations for arbitrary chemical mixtures using the Opacity Project recently revised data have been restructured in a client--server architecture and transcribed as a subroutine library. This implementation increases efficiency in stellar modelling where element stratification due to diffusion processes is depth dependent, and thus requires repeated fast opacity reestimates. Three user modes are provided to fit different computing environments, namely a web browser, a local workstation and a distributed grid.
Pre-computation for controlling character behavior in interactive physical simulations
Silva, Marco Jorge Tome da
2010-01-01T23:59:59.000Z
The development of advanced computer animation tools has allowed talented artists to create digital actors, or characters, in films and commercials that move in a plausible and compelling way. In interactive applications, ...
Human-computer interaction task learning: an empirical investigation of interface quality
Packebush, Sherrill Janine
1993-01-01T23:59:59.000Z
This research examines learnability measures derived from the all-or-none stochastic learning model. The all-or-none model represents the paired-associate learning that occurs during the initial learning of human-computer interaction (HCI) tasks...
Ma, Yongting
2011-01-11T23:59:59.000Z
This thesis presents development of mathematical models for multi-media interaction process using Eulerian description and associated computational infrastructure to obtain numerical solution of the initial value problems ...
Adaptive computation of gravitational waves from black hole interactions
Philippos Papadopoulos; Edward Seidel; Lee Wild
1998-02-27T23:59:59.000Z
We construct a class of linear partial differential equations describing general perturbations of non-rotating black holes in 3D Cartesian coordinates. In contrast to the usual approach, a single equation treats all radiative $\\ell -m$ modes simultaneously, allowing the study of wave perturbations of black holes with arbitrary 3D structure, as would be present when studying the full set of nonlinear Einstein equations describing a perturbed black hole. This class of equations forms an excellent testbed to explore the computational issues of simulating black spacetimes using a three dimensional adaptive mesh refinement code. Using this code, we present results from the first fully resolved 3D solution of the equations describing perturbed black holes. We discuss both fixed and adaptive mesh refinement, refinement criteria, and the computational savings provided by adaptive techniques in 3D for such model problems of distorted black holes.
GamingAnywhere: An Open Cloud Gaming System Chun-Ying Huang1
Chen, Sheng-Wei
of Computer Science, National Tsing Hua University 3 Institute of Information Science, Academia Sinica 4 of the rapidly ex- panding cloud computing infrastructure. Existing cloud gaming systems, however, are closed-source, we believe, will stimulate more research in- novations on cloud gaming systems. Categories
Interactive Off-Line Computer Modeling for Powerhouse Operations
Delk, S. R.; Jones, W. G.
1982-01-01T23:59:59.000Z
evaluate. determine the additional operating cost by not In the initial runs of the program, the s~vings having the gas turbine available, the computer have ranged from $100,000 per year to $800,000 per operator would go back to the original input data... process heating loads in the Deer Park Complex plus several steam turbine drivers in the Chlorine Plant. The bulk of the steam supplied to this header comes from the 5th stage extraction on the three turbogenerators. The No. 7 Boiler gener ates...
Fischer, Gerhard
Cognitive Engineering in the Design of Human-Computer Interaction and Expert Systems, edited by G is to achieve these two goals simultaneously. We claim that useful computers have to be complex systems a variety of computer-based intelligent support systems which take advantage of the interactive and dynamic
Norfolk, Virginia USA DEPARTMENT OF COMPUTER SCIENCE
Li, Yaohang
academic & research positions after graduation research digital library web science & Michael L. Nelson wwwNorfolk, Virginia USA #12;DEPARTMENT OF COMPUTER SCIENCE http://www.cs.odu.edu 22 FACULTY MEMBERS 8 strategies Interactive assessment of reading strategies Use of games in tutoring #12;· web science, social
Industrial Partnership Prosperity Game{trademark}
Boyak, K.; Berman, M.; Beck, D.
1998-02-01T23:59:59.000Z
Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.
Usability and game design : improving the MITAR Game Editor
Falconi, Robert F
2010-01-01T23:59:59.000Z
Creating MIT Augmented Realty (MITAR) games can be a daunting task. MITAR game designers require a usable game editor to simplify this process. The MITAR Game Editor was the first editor to provide game designers with the ...
Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction
Paris-Sud XI, Université de
to consumers. These issues could be resolved by using physio- logical sensors in HCI evaluation. WhileReview of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction: HCI EVALUATION, EEG, ERRP, WORKLOAD, ATTENTION, EMOTIONS Abstract: Evaluating human
Rejwer, Ewa
2015-01-01T23:59:59.000Z
Strong interaction of closely located, nearly parallel hydraulic fractures and its influence on their propagation are studied. Both computational and physical aspects of the problem are considered. It is shown that from the computational point of view, when a distance between cracks is small as compared with their sizes, the system becomes ill-conditioned and numerical results deteriorate. The physical consequence of the interaction consists in decreasing of the crack opening and even greater decrease of conductivity. Then the resistance to fluid flow grows what results in the propagation of only those fractures, the distance between which is large enough. The research aims to suggests a means to overcome the computational difficulty and to improve numerical simulation of hydraulic fractures in shales. Numerical experiments are carried out for a 2D problem by using the complex variable hypersingular boundary element method of higher order accuracy. The condition number of the main matrix of a system, the open...
L. P. Teo
2014-06-05T23:59:59.000Z
We consider the finite temperature Casimir interaction between two Dirichlet spheres in $(D+1)$-dimensional Minkowski spacetime. The Casimir interaction free energy is derived from the zero temperature Casimir interaction energy via the Matsubara formalism. In the high temperature region, the Casimir interaction is dominated by the term with zero Matsubara frequency, and it is known as the classical term since this term is independent of the Planck constant $\\hbar$. Explicit expression of the classical term is derived and it is computed exactly using appropriate similarity transforms of matrices. We then compute the small separation asymptotic expansion of this classical term up to the next-to-leading order term. For the remaining part of the finite temperature Casimir interaction with nonzero Matsubara frequencies, we obtain its small separation asymptotic behavior by applying certain prescriptions to the corresponding asymptotic expansion at zero temperature. This gives us a leading term that is shown to agree precisely with the proximity force approximation at any temperature. The next-to-leading order term at any temperature is also derived and it is expressed as an infinite sum over integrals. To obtain the asymptotic expansion at the low and medium temperature regions, we apply the inverse Mellin transform techniques. In the low temperature region, we obtain results that agree with our previous work on the zero temperature Casimir interaction.
Computation of Casimir Interactions between Arbitrary 3D Objects with Arbitrary Material Properties
M. T. Homer Reid; Jacob White; Steven G. Johnson
2011-10-20T23:59:59.000Z
We extend a recently introduced method for computing Casimir forces between arbitrarily--shaped metallic objects [M. T. H. Reid et al., Phys. Rev. Lett._103_ 040401 (2009)] to allow treatment of objects with arbitrary material properties, including imperfect conductors, dielectrics, and magnetic materials. Our original method considered electric currents on the surfaces of the interacting objects; the extended method considers both electric and magnetic surface current distributions, and obtains the Casimir energy of a configuration of objects in terms of the interactions of these effective surface currents. Using this new technique, we present the first predictions of Casimir interactions in several experimentally relevant geometries that would be difficult to treat with any existing method. In particular, we investigate Casimir interactions between dielectric nanodisks embedded in a dielectric fluid; we identify the threshold surface--surface separation at which finite--size effects become relevant, and we map the rotational energy landscape of bound nanoparticle diclusters.
On the system CL12 of computability logic
Japaridze, Giorgi
2012-01-01T23:59:59.000Z
Computability logic (see http://www.cis.upenn.edu/~giorgi/cl.html) is a long-term project for redeveloping logic on the basis of a constructive game semantics, with games seen as abstract models of interactive computational problems. Among the fragments of this logic successfully axiomatized so far is CL12 --- a conservative extension of classical first-order logic, whose language augments that of classical logic with the so called choice sorts of quantifiers and connectives. This system has already found fruitful applications as a logical basis for constructive and complexity-oriented versions of Peano arithmetic, such as arithmetics for polynomial time computability, polynomial space computability, and beyond. The present paper introduces a third, indispensable complexity measure for interactive computations termed amplitude complexity, and establishes the adequacy of CL12 with respect to A-amplitude, S-space and T-time computability under certain minimal conditions on the triples (A,S,T) of function classe...
Flamingo
1993-01-01T23:59:59.000Z
. Wicked Games covers all the bases. Here we have the ever-volatile Sonny Crockett. While dealing with his other half, the dark and manipulative Burnett, Crockett must work undercover to bust a porn ring run by Ram?n, a perverted but gorgeous manbeast who.... But crime. . .'specially a crime like murder. . .there's no way to justify cold-blooded killing. I wondered what Crockett was going through and recalled his parting words. "I'll see you tonight," he'd said in the strategy room while he was gettin' wired...
Nash Propagation for Loopy Graphical Games Luis E. Ortiz
Kearns, Michael
Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania fleortiz,mkearnsg@cis.upenn.edu Abstract We introduce NashProp, an iterative and local messageÂpassing algoÂ rithm for computing Nash equilibria in multiÂplayer games
Nash Propagation for Loopy Graphical Games Luis E. Ortiz
Ives, Zachary G.
Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania leortiz,mkearns @cis.upenn.edu Abstract We introduce NashProp, an iterative and local message-passing algo- rithm for computing Nash equilibria in multi-player games
Narayanan, N. Hari
to a user's attention, to present the right information at the right place and in the right time, constitute information in the right place and at the right time. We term such interfaces Reactive Information Displays-Computer Interaction Reactive Information Displays N. Hari Narayanan & Daesub Yoon Intelligent and Interactive Systems
Modeling player self-representation in multiplayer online games using social network data
Lim, Chong-U
2013-01-01T23:59:59.000Z
Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...
Paris-Sud XI, Université de
the early days of ergonomics and HCI (Human- Computer Interaction), user experience really meant userACHI 2012, The Fifth International Conference on Advances in Computer-Human Interactions, January 30 - February 4, 2012 - Valencia, Spain User Experience: Buzzword
Johanson, Bradley E.; Fox, Armando; Winograd, Terry A.; Hanrahan, Patrick M.
2010-04-20T23:59:59.000Z
An efficient and adaptive middleware infrastructure called the Event Heap system dynamically coordinates application interactions and communications in a ubiquitous computing environment, e.g., an interactive workspace, having heterogeneous software applications running on various machines and devices across different platforms. Applications exchange events via the Event Heap. Each event is characterized by a set of unordered, named fields. Events are routed by matching certain attributes in the fields. The source and target versions of each field are automatically set when an event is posted or used as a template. The Event Heap system implements a unique combination of features, both intrinsic to tuplespaces and specific to the Event Heap, including content based addressing, support for routing patterns, standard routing fields, limited data persistence, query persistence/registration, transparent communication, self-description, flexible typing, logical/physical centralization, portable client API, at most once per source first-in-first-out ordering, and modular restartability.
Method and system for rendering and interacting with an adaptable computing environment
Osbourn, Gordon Cecil (Albuquerque, NM); Bouchard, Ann Marie (Albuquerque, NM)
2012-06-12T23:59:59.000Z
An adaptable computing environment is implemented with software entities termed "s-machines", which self-assemble into hierarchical data structures capable of rendering and interacting with the computing environment. A hierarchical data structure includes a first hierarchical s-machine bound to a second hierarchical s-machine. The first hierarchical s-machine is associated with a first layer of a rendering region on a display screen and the second hierarchical s-machine is associated with a second layer of the rendering region overlaying at least a portion of the first layer. A screen element s-machine is linked to the first hierarchical s-machine. The screen element s-machine manages data associated with a screen element rendered to the display screen within the rendering region at the first layer.
Bey, Isabelle
agents. The goal is to create a virtual character that has a human-like personality and that can between the virtual charac- ter and users. We combine this model with state- of-the-art animation blending Games Making Them Remember-- Emotional Virtual Characters with Memory Zerrin Kasap, Maher Ben Moussa
Stevens, Scott M.
Scott Stevens, a Carnegie Mellon University comput- scientist and co-inventor of an interactive existing now. There is no future existing now. There is only the present," Einstein says. Stevens is the co-inventor. A word from Einstein Interactive interviewing- technology holds promise for many fields, co-inventor says
Mechanizing Exploratory Game Design
Smith, Adam Marshall
2012-01-01T23:59:59.000Z
describe a flexible approach to game ruleset generation thatgeneration, producing a large space of playable mini-games. The flexibleflexible use as a gameplay trace inference system transformed into RoleModel’s multiple uses in story generation: “(
Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro
2005-10-24T23:59:59.000Z
We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.
Lower Bounds for Bounded Depth Frege Proofs via Pudlak-Buss Games
Harsha, Prahladh
19 Lower Bounds for Bounded Depth Frege Proofs via Pudl´ak-Buss Games ELI BEN-SASSON Technion. Our method uses the interpretation of proofs as two player games given by Pudl´ak and Buss. Our lower. 2010. Lower bounds for bounded depth Frege proofs via Pudl´ak- Buss games. ACM Trans. Comput. Logic, 11
Electromagnetic articulography in the development of "serious games" for speech rehabilitation
Faloutsos, Petros
Electromagnetic articulography in the development of "serious games" for speech rehabilitation M: Speech Rehabilitation, Visual Feedback, Com- puter Games, Computer-Based Speech Therapy (CBST) 1. Introduction There has been a recent surge in the creation of game-based interventions for rehabilitation
The complexity of approximate Nash equilibrium in congestion games with negative delays
Magniez, FrĂ©dĂ©ric
The complexity of approximate Nash equilibrium in congestion games with negative delays Fr of the complexity of computing an - approximate Nash equilibrium in symmetric congestion games from the case that in symmetric games with increasing delay functions and with - bounded jump the -Nash dynamic converges
Effects of Parameters on Nash Games with OSNR Target Department of Electrical and
Pavel, Lacra
Effects of Parameters on Nash Games with OSNR Target Yan Pan Department of Electrical and Computer@control.toronto.edu ABSTRACT This paper studies efficiency in a Nash game with optical signal-to-noise ratio (OSNR) target. It is well known that the Nash equilibria of a game may not achieve full efficiency. We show the effects
A polynomialtime Nash equilibrium algorithm for repeated games #
Littman, Michael L.
A polynomialÂtime Nash equilibrium algorithm for repeated games # Michael L. Littman Dept theoretical and practical interest. The computational complexity of finding a Nash equilibrium for a one a Nash equilibrium for an averageÂpayo# repeated bimatrix game, and presents a polynomialÂtime algorithm
Computational Model of Population Dynamics Based on the Cell Cycle and Local Interactions
Oprisan, Sorinel Adrian [Department of Psychology, University of New Orleans, 2000 Lakeshore Dr., New Orleans, LA 70148 (United States); Oprisan, Ana [Department of Physics, University of New Orleans, 2000 Lakeshore Dr., New Orleans, LA 70148 (United States)
2005-03-31T23:59:59.000Z
Our study bridges cellular (mesoscopic) level interactions and global population (macroscopic) dynamics of carcinoma. The morphological differences and transitions between well and smooth defined benign tumors and tentacular malignat tumors suggest a theoretical analysis of tumor invasion based on the development of mathematical models exhibiting bifurcations of spatial patterns in the density of tumor cells. Our computational model views the most representative and clinically relevant features of oncogenesis as a fight between two distinct sub-systems: the immune system of the host and the neoplastic system. We implemented the neoplastic sub-system using a three-stage cell cycle: active, dormant, and necrosis. The second considered sub-system consists of cytotoxic active (effector) cells -- EC, with a very broad phenotype ranging from NK cells to CTL cells, macrophages, etc. Based on extensive numerical simulations, we correlated the fractal dimensions for carcinoma, which could be obtained from tumor imaging, with the malignat stage. Our computational model was able to also simulate the effects of surgical, chemotherapeutical, and radiotherapeutical treatments.
Scripting Game AI: An Alternative Approach using Embedded Languages
Pace, Gordon J.
Department University of Malta Msida, Malta acal010@um.edu.mt Gordon Pace Computer Science Department University of Malta Msida, Malta gordon.pace@um.edu.mt ABSTRACT Scripting is often used in games to enable
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
Ummels, Michael; Wojtczak, Dominik
2009-02-01T23:59:59.000Z
We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to ...
Game semantics for an object-oriented language
Wolverson, Nicholas
2009-01-01T23:59:59.000Z
This thesis investigates the relationship between object-oriented programming languages and game models of computation. These are intuitively well matched: an object encapsulates some internal state and presents some ...
SANCTUARY : asymmetric interfaces for game-based tablet learning
Haas, Jason M. (Jason Matthew)
2013-01-01T23:59:59.000Z
This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...
Game Trees for Decision Analysis
Shenoy, Prakash P.
1998-04-01T23:59:59.000Z
Game trees (or extensive-form games) were first defined by von Neumann and Morgenstern in 1944. In this paper, we examine the use of game trees for representing Bayesian decision problems. We propose a method for solving ...
ZeroN : mid-Air tangible interaction enabled by computer controlled magnetic levitation
Lee, Jinha
2011-01-01T23:59:59.000Z
This thesis presents a concept of mid-air tangible interaction and a system called ZeroN that was developed to enable this interaction. Through this research, I extend the tabletop tangible interaction modalities which ...
Evolutionary Game Theory and Population Dynamics
Miekisz, Jacek
, Poland miekisz@mimuw.edu.pl 1 Short overview We begin these lecture notes by a crash course in game maximizing their individual payoffs and particles in lattice-gas models minimizing their interaction energy by the minimum of some global quantity, the total energy or free energy of the system. Population dynamics lacks
Static Quantum Games Revisited
Marcin Markiewicz; Adrian Kosowski; Tomasz Tylec; Jaroslaw Pykacz; Cyril Gavoille
2010-03-23T23:59:59.000Z
The so called \\emph{quantum game theory} has recently been proclaimed as one of the new branches in the development of both quantum information theory and game theory. However, the notion of a quantum game itself has never been strictly defined, which has led to a lot of conceptual confusion among different authors. In this paper we introduce a new conceptual framework of a \\emph{scenario} and an \\emph{implementation} of a game. It is shown that the procedures of "quantization" of games proposed in the literature lead in fact to several different games which can be defined within the same scenario, but apart from this they may have nothing in common with the original game. Within the framework we put forward, a lot of conceptual misunderstandings that have arisen around "quantum games" can be stated clearly and resolved uniquely. In particular, the proclaimed essential role of entanglement in several static "quantum games", and their connection with Bell inequalities, is disproved.
Future{at}Labs.Prosperity Game{trademark}
Beck, D.F.; Boyack, K.W.; Berman, M. [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.] [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.
1996-10-01T23:59:59.000Z
Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.
Network Security Validation Using Game Theory
Mavronicolas, Marios
1 Network Security Validation Using Game Theory Vicky Papadopoulou and Andreas Gregoriades Computer.papadopoulou,a.gregoriades}@euc.ac.cy Abstract: Non-functional requirements (NFR) such as network security recently gained widespread attention the immunity property of the distributed systems that depended on these networks. Security requirements
and aerodynamic performance due to wing-wing and wing-wake interactions of dragonfly ipsilateral wings. Current1 American Institute of Aeronautics and Astronautics Paper 2009-4192 Computational Study of Wing-Wake of Mechanical & Materials Engineering, Wright State University, Dayton, OH 45435 Bilateral and ipsilateral wing-wing
of the nongyrotropic electron beam-plasma interaction 1,3 Márcio A. E. de Moraes, 2 Yoshiharu Omura, 3 Maria V. Alves. ____________________________________________________________________ Abstract In this paper we performed a computer simulation of the nongyrotropic electron beam of nongyrotropic electrons just upstream of the Earth's bow shock. In the simulation, the electron beam is assumed
Interactive Computer-Enhanced Remote Viewing System (ICERVS): Subsystem design report - Phase 2
Smith, D.A.
1994-04-22T23:59:59.000Z
This ICERVS Phase II Subsystem Design Report describes the detailed software design of the Phase II Interactive Computer-Enhanced Remote Viewing System (ICERVS). ICERVS is a computer-based system that provides data acquisition, data visualization, data analysis, and model synthesis to support robotic remediation of hazardous environments. Due to the risks associated with hazardous environments, remediation must be conducted remotely using robotic systems, which, in turn, must rely on 3D models of their workspace to support both task and path planning with collision avoidance. Tools such as ICERVS are vital to accomplish remediation tasks in a safe, efficient manner. The 3D models used by robotic systems are based on solid modeling methods, in which objects are represented by enclosing surfaces (polygons, quadric surfaces, patches, etc.) or collections of primitive solids (cubes, cylinders, etc.). In general, these 3D models must be created and/or verified by actual measurements made in the robotics workspace. However, measurement data is empirical in nature, with typical output being a collection of xyz triplets that represent sample points on some surface(s) in the workspace. As such, empirical data cannot be readily analyzed in terms of geometric representations used in robotic workspace models. The primary objective of ICERVS is to provide a reliable description of a workspace based on dimensional measurement data and to convert that description into 3D models that can be used by robotic systems. ICERVS will thus serve as a critical factor to allow robotic remediation tasks to be performed more effectively (faster, safer) and economically than with present systems.
Toggling operators in computability logic
Japaridze, Giorgi
2009-01-01T23:59:59.000Z
Computability logic (CL) (see http://www.cis.upenn.edu/~giorgi/cl.html) is a research program for redeveloping logic as a formal theory of computability, as opposed to the formal theory of truth which it has more traditionally been. Formulas in CL stand for interactive computational problems, seen as games between a machine and its environment; logical operators represent operations on such entities; and "truth" is understood as existence of an effective solution. The formalism of CL is open-ended, and may undergo series of extensions as the studies of the subject advance. So far three -- parallel, sequential and choice -- sorts of conjunction and disjunction have been studied. The present paper adds one more natural kind to this collection, termed toggling. The toggling operations can be characterized as lenient versions of choice operations where choices are retractable, being allowed to be reconsidered any finite number of times. This way, they model trial-and-error style decision steps in interactive comp...
Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul
2010-01-01T23:59:59.000Z
In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.
Game Theoretic Methods for the Smart Grid
Saad, Walid; Poor, H Vincent; Ba?ar, Tamer
2012-01-01T23:59:59.000Z
The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...
Taking ASCI supercomputing to the end game.
DeBenedictis, Erik P.
2004-03-01T23:59:59.000Z
The ASCI supercomputing program is broadly defined as running physics simulations on progressively more powerful digital computers. What happens if we extrapolate the computer technology to its end? We have developed a model for key ASCI computations running on a hypothetical computer whose technology is parameterized in ways that account for advancing technology. This model includes technology information such as Moore's Law for transistor scaling and developments in cooling technology. The model also includes limits imposed by laws of physics, such as thermodynamic limits on power dissipation, limits on cooling, and the limitation of signal propagation velocity to the speed of light. We apply this model and show that ASCI computations will advance smoothly for another 10-20 years to an 'end game' defined by thermodynamic limits and the speed of light. Performance levels at the end game will vary greatly by specific problem, but will be in the Exaflops to Zetaflops range for currently anticipated problems. We have also found an architecture that would be within a constant factor of giving optimal performance at the end game. This architecture is an evolutionary derivative of the mesh-connected microprocessor (such as ASCI Red Storm or IBM Blue Gene/L). We provide designs for the necessary enhancement to microprocessor functionality and the power-efficiency of both the processor and memory system. The technology we develop in the foregoing provides a 'perfect' computer model with which we can rate the quality of realizable computer designs, both in this writing and as a way of designing future computers. This report focuses on classical computers based on irreversible digital logic, and more specifically on algorithms that simulate space computing, irreversible logic, analog computers, and other ways to address stockpile stewardship that are outside the scope of this report.
Efficient Parallel Computing for Laser-Gas Quantum Interaction and Propagation
Lorin, Emmanuel
electrons and ions). The molecular 22nd International Symposium on High Performance Computing Systems Symposium on High Performance Computing Systems and Applications (HPCS 2008) 1550-5243/08 $25.00 © 2008 IEEE
A Comparison of Interactive Color Specification Systems for Human-Computer Interfaces
Wells, Evelyn Frances
Color specification is a time-consuming and challenging task in computer graphics applications. The purpose of this research is to examine the color specification process in the context of current human-computer interface technology...
A Comparison of Interactive Color Specification Systems for Human-Computer Interfaces
Wells, Evelyn Frances
1994-01-01T23:59:59.000Z
Color specification is a time-consuming and challenging task in computer graphics applications. The purpose of this research is to examine the color specification process in the context of current human-computer interface ...
Stochastic linear programming games with concave preferences
2014-12-04T23:59:59.000Z
We study stochastic linear programming games: a class of stochastic ... be seen as linear programming games; examples include assignment games (Shapley ...
Until now, we've interacted with comput-ers mostly by using wire-based devices.
Starner, Thad E.
simple handheld devices with buttons.1 Pinch gloves carry assumptions about the position of the user and can quickly pinch fingers, for example, without looking at them. Finally, physical objects are often Singletary, and Larry Hodges Georgia Institute of Technology Toward Spontaneous Interaction
Bradley, D.R.; Gardner, D.R.; Brockmann, J.E.; Griffith, R.O. [Sandia National Labs., Albuquerque, NM (United States)
1993-10-01T23:59:59.000Z
The CORCON-Mod3 computer code was developed to mechanistically model the important core-concrete interaction phenomena, including those phenomena relevant to the assessment of containment failure and radionuclide release. The code can be applied to a wide range of severe accident scenarios and reactor plants. The code represents the current state of the art for simulating core debris interactions with concrete. This document comprises the user`s manual and gives a brief description of the models and the assumptions and limitations in the code. Also discussed are the input parameters and the code output. Two sample problems are also given.
Stockman, Mark [Georgia State University Research Foundation] [Georgia State University Research Foundation; Gray, Steven [Argon National Laboratory] [Argon National Laboratory
2014-02-21T23:59:59.000Z
The program is directed toward development of new computational approaches to photoprocesses in nanostructures whose geometry and composition are tailored to obtain desirable optical responses. The emphasis of this specific program is on the development of computational methods and prediction and computational theory of new phenomena of optical energy transfer and transformation on the extreme nanoscale (down to a few nanometers).
On the complexity of Nash equilibria of action-graph games
Daskalakis, Constantinos
2009-01-01T23:59:59.000Z
In light of much recent interest in finding a model of multi-player multi-action games that allows for efficient computation of Nash equilibria yet remains as expressive as possible, we investigate the computational ...
Cheaters in the Steam Community Gaming Social Network
Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana
2011-01-01T23:59:59.000Z
Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...
A. Gama Goicochea; M. A. Balderas Altamirano; R. Lopez-Esparza; M. A. Waldo; E. Perez
2015-06-20T23:59:59.000Z
The connection between fundamental interactions acting in molecules in a fluid and macroscopically measured properties, such as the viscosity between colloidal particles coated with polymers, is studied here. The role that hydrodynamic and Brownian forces play in colloidal dispersions is also discussed. It is argued that many body systems in which all these interactions take place can be accurately solved using computational simulation tools. One of those modern tools is the technique known as dissipative particle dynamics, which incorporates Brownian and hydrodynamic forces, as well as basic conservative interactions. A case study is reported, as an example of the applications of this technique, which consists of the prediction of the viscosity and friction between two opposing parallel surfaces covered with polymer chains, under the influence of a steady flow. This work is intended to serve as an introduction to the subject of colloidal dispersions and computer simulations, for last year undergraduate students and beginning graduate students who are interested in beginning research in soft matter systems. To that end, a computational code is included that students can use right away to study complex fluids in equilibrium.
Broader source: Energy.gov [DOE]
Terrachanics is a puzzle game developed for the public by the Department of Energy. It is designed as a recruitment tool to help drive interest in careers with the department, and inspire the...
Hacker, Randi; Tsutsui, William
2006-09-20T23:59:59.000Z
Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live ...
Unknown
2011-08-17T23:59:59.000Z
This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates ...
Benus, Stefan
of Entrainment in Spoken Interaction Author: Stefan Beus Affiliations: Constantine the Philosopher University entrainment is the tendency of interlocutors to become similar to each other during spoken interaction. Entrainment is a natural component of the cognitive system underlying communication, and the alignment
Zanker, Johannes M.
Evolutionary Computation (IEC) has been applied to art and design problems where the fitness of an individual and their consequences for future IEC applications are discussed. Categories and Subject Descriptors J.4 Social Computation (IEC) [6]. IEC thus allows for true phenotypic fitness assessment, where the overall fitness
Interpreting abstract games : the metaphorical potential of formal game elements
Begy, Jason Scott
2010-01-01T23:59:59.000Z
As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives ...
Developing game worlds : gaming, technology, and innovation in Peru
Marisca Alvarez, Eduardo
2014-01-01T23:59:59.000Z
In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...
A Nash equilibrium macroscopic closure for kinetic models coupled with Mean-Field Games
Pierre Degond; Jian-Guo Liu; Christian Ringhofer
2012-12-26T23:59:59.000Z
We introduce a new mean field kinetic model for systems of rational agents interacting in a game theoretical framework. This model is inspired from non-cooperative anonymous games with a continuum of players and Mean-Field Games. The large time behavior of the system is given by a macroscopic closure with a Nash equilibrium serving as the local thermodynamic equilibrium. An application of the presented theory to a social model (herding behavior) is discussed.
CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1
Chen, Sheng-Wei
and associated challenges in the years to come. Index Terms-- Computer games, cloud computing, in- teractive, elastic, high-performance, low- maintenance manner. These cloud computing resources may be leveraged application for cloud computing [1]. In cloud comput- ing, powerful cloud servers render, capture, compress
Numerical Computation of Wave-Plasma Interactions in Multi-Dimensional Systems
D. A. D'Ippolito; J. R. Myra
2005-02-22T23:59:59.000Z
This project studied two kinds of nonlinear interactions between ion cyclotron range of frequency waves and fusion plasmas. A wavelet technique was also developed for analyzing the complex wave fields produced by wave propagation codes.
An interactive three-dimensional computer graphic simulation of the upper extremity
Pickard, Julie Marie
1998-01-01T23:59:59.000Z
A three-dimensional computer graphic simulation which hics. allows for the arbitrary placement of axes of motion with respect to skeletal structures is described. The simulation, developed on a Sum UItraSPARC high performance workstation integrated...
Computational approaches for the design and prediction of protein-protein interactions
Grigoryan, Gevorg, Ph. D. Massachusetts Institute of Technology
2007-01-01T23:59:59.000Z
There is a large class of applications in computational structural biology for which atomic-level representation is crucial for understanding the underlying biological phenomena, yet explicit atomic-level modeling is ...
AiiDA: Automated Interactive Infrastructure and Database for Computational Science
Pizzi, Giovanni; Sabatini, Riccardo; Marzari, Nicola; Kozinsky, Boris
2015-01-01T23:59:59.000Z
Computational science has seen in the last decades a spectacular rise in the scope, breadth, and depth of its efforts. Notwithstanding this prevalence and impact, it is often still performed using the renaissance model of individual artisans gathered in a workshop, under the guidance of an established practitioner. Great benefits could follow instead from adopting concepts and tools coming from computer science to manage, preserve, and share these computational efforts. We illustrate here our paradigm sustaining such vision, based around the four pillars of Automation, Data, Environment, and Sharing, and discuss its implementation in the open-source AiiDA platform (http://www.aiida.net). The platform is tuned first to the demands of computational materials science: coupling remote management with automatic data generation; ensuring provenance, preservation, and searchability of heterogeneous data through a design based on directed acyclic graphs; encoding complex sequences of low-level codes into scientific w...
Massey, Stephen Phillip
2010-05-10T23:59:59.000Z
The objective of this study was to determine whether age, teaching experience, and content area taught influences the score earned by secondary school teachers when using the Interactive Computer Interview System. Results ...
An Introduction to Game Trees Ross Casebolt --Graph Theory
Laison, Josh
Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G must satisfy Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G
Wireless Network Economics and Games
Huang, Jianwei
Wireless Network Economics and Games Jianwei Huang Network Communications & Economics Lab-play-games/id642100914! ! · J. Huang and L. Gao, "Wireless Network Pricing," Synthesis Lectures on Communication Networks://jianwei.ie.cuhk.edu.hk/publication/Book/ WirelessNetworkPricing.pdf! ! #12;Why Wireless Economics and Games? #12;Wireless Utopia · Wireless spectrum
Zapata-Escobar, Andy; Manrique-Moreno, Marcela; Guerra, Doris; Hadad, C. Z.; Restrepo, Albeiro, E-mail: albeiro@exactas.udea.edu.co [Instituto de Química, Universidad de Antioquia UdeA, Calle 70 No. 52–21, Medellín (Colombia)] [Instituto de Química, Universidad de Antioquia UdeA, Calle 70 No. 52–21, Medellín (Colombia)
2014-05-14T23:59:59.000Z
In this work, we report a detailed study of the microsolvation of anionic ibuprofen, Ibu{sup ?}. Stochastic explorations of the configurational spaces for the interactions of Ibu{sup ?} with up to three water molecules at the DFT level lead to very rich and complex potential energy surfaces. Our results suggest that instead of only one preponderant structure, a collection of isomers with very similar energies would have significant contributions to the properties of the solvated drug. One of these properties is the shift on the vibrational frequencies of the asymmetric stretching band of the carboxylate group in hydrated Ibu{sup ?} with respect to the anhydrous drug, whose experimental values are nicely reproduced using the weighted contribution of the structures. We found at least three types of stabilizing interactions, including conventional CO {sub 2}{sup ?}?H{sub 2}O, H{sub 2}O?H{sub 2}O charge assisted hydrogen bonds (HBs), and less common H{sub 2}O?H–C and H{sub 2}O?? interactions. Biological water molecules, those in direct contact with Ibu{sup ?}, prefer to cluster around the carboxylate oxygen atoms via cyclic or bridged charge assisted hydrogen bonds. Many of those interactions are strongly affected by the formal carboxylate charge, resulting in “enhanced” HBs with increased strengths and degree of covalency. We found striking similarities between this case and the microsolvation of dymethylphosphate, which lead us to hypothesize that since microsolvation of phosphatidylcholine depends mainly on the formal charge of its ionic PO {sub 2}{sup ?} group in the polar head, then microsolvation of anionic ibuprofen and interactions of water molecules with eukaryotic cell membranes are governed by the same types of physical interactions.
Fernandez, Thomas
Predicting Biochemical Interactions Human P450 2D6 Enzyme Inhibition W. B. Langdon Computer Science. Barrett Data Exploration Sciences, GlaxoSmithKline, Research and Development, Greenford, Middlesex, UK B. F. Buxton Computer Science, University College, London. Gower Street, London, WC1E 6BT, UK http
Non-Atomic Games for Multi-User Systems Nicolas Bonneau
1 Non-Atomic Games for Multi-User Systems Nicolas Bonneau , M´erouane Debbah , Eitan Altman framework is provided in order to determine the optimal power allocation when users know only their own. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
Mavronicolas, Marios
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game Dimitris Fotakis Spyros the combinatorial structure and the computational complexity of Nash equilibria for a certain game that models own assigned traffic. In a Nash equilibrium, each user selfishly routes its traffic on those links
Baldwin, Moira Jenkins
2012-11-09T23:59:59.000Z
the use of computer simulations affects students? conceptual understandings and the findings indicate that the use of computer simulations is effective in promoting scientific conceptions. (Bell & Trundle, 2006, 2008; Gazit, Yair & Chen, 2005; Trundle... & Bell, 2005, 2010). Computer simulations can also be used to effect conceptual change (Windschitl & Andre, 1998). However, few studies have specifically examined how interactive simulation software affects students? mental models differentially...
Wang, Chaoli
. Experimental results on large scientific and medical data sets demonstrate the effectiveness and efficiency, generated as part of the Visible Human Project. Another example is the Richtmyer-Meshkov Insta- bility (RMI are with the Department of Computer Science and Engineering, The Ohio State University, 395 Dreese Laboratories, 2015 Neil
Agogino, Alice M.
Computation (IEC). A predictor function is used to estimate the human user's score, thus reducing the amount learning classifier algorithms are presented. Their performance in a real-world application, the IEC. This is equivalent to a 51% reduction of human effort compared to using IEC without the predictor. The four machine
UNIVERSITY OF CALIFORNIA, SANTA CRUZ DEPARTMENT OF COMPUTER SCIENCE
California at Santa Cruz, University of
UNIVERSITY OF CALIFORNIA, SANTA CRUZ DEPARTMENT OF COMPUTER SCIENCE Assistant, Associate, or Full Professor Computer Gaming and Playable Media The Department of Computer Science at the University their research, teaching, and service. The Computer Science Department has a strong group in games and playable
Incentive Games and Mechanisms for Risk Management
Alpcan, Tansu
2010-01-01T23:59:59.000Z
Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...
Introduction Tools from Combinatorial Game Theory
Heubach, Silvia
Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory First Results Harder results corresponds to regular Nim S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial
Introduction Tools from Combinatorial Game Theory
Heubach, Silvia
Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Islands S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory;Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim CN(n, k) Question
Efficiency and formalism of quantum games
Chiu Fan Lee; Neil Johnson
2008-09-19T23:59:59.000Z
We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.
Making a New Game Currently, there are three types of game choices
Bishop, Gary
, giving you a blank slate for your new game. To make the State Capital Game, place the cursor in the Name slate for your new game. To make the Downtown Graham game, place the cursor in the Name box. Type a blank slate for your new game. To make the Andrews Elementary School game, place the cursor in the Name
Non-Local Correlations and Interactive Games
Preda, Daniel Ciprian
2011-01-01T23:59:59.000Z
non-local provers P NL such that the acceptance probabilitynon-local provers P i Q such that the acceptance probabilitythe same acceptance probability CHAPTER 4. GENERAL NON-LOCAL
Computational materials: Embedding Computation into the Everyday
Thomsen, Mette Ramsgard; Karmon, Ayelet
2009-01-01T23:59:59.000Z
Architecture, ubiquitous computing, material practice,the idea of ubiquitous computing has become synonymous withand interaction. Ubiquitous computing promises more indirect
Interval methods for computing various refinements of Nash equilibria
Sainudiin, Raazesh
Interval methods for computing various refinements of Nash equilibria Bartlomiej Jacek Kubica, assumptions on their knowledge, ... Concepts: Dominant strategy equilibrium. The Nash equilibrium. The core of a game (for cooperative games). ... #12;Nash equilibrium Let the game (X1 ,...,Xn ;q1 ,...,qn
S. Bhattacharyya; N. Bhatt; R. Misra
2006-06-07T23:59:59.000Z
In the inner regions of an accretion disk around a black hole, relativistic protons can interact with ambient matter to produce electrons, positrons and $\\gamma$-rays. The resultant steady state electron and positron particle distributions are self-consistently computed taking into account Coulomb and Compton cooling, $e^-e^+$ pair production (due to $\\gamma-\\gamma$ annihilation) and pair annihilation. While earlier works used the diffusion approximation to obtain the particle distributions, here we solve a more general integro-differential equation that correctly takes into account the large change in particle energy that occur when the leptons Compton scatter off hard X-rays. Thus this formalism can also be applied to the hard state of black hole systems, where the dominant ambient photons are hard X-rays. The corresponding photon energy spectrum is calculated and compared with broadband data of black hole binaries in different spectral states. The results indicate that the $\\gamma$-ray spectra ($E > 0.8$ MeV) of both the soft and hard spectral states and the entire hard X-ray/$\\gamma$-ray spectrum of the ultra-soft state, could be due to $p-p$ interactions. These results are consistent with the hypothesis that there always exists in these systems a $\\gamma$-ray spectral component due to $p-p$ interactions which can contribute between 0.5 to 10% of the total bolometric luminosty. The model predicts that {\\it GLAST} would be able to detect black hole binaries and provide evidence for the presence of non-thermal protons which in turn would give insight into the energy dissipation process and jet formation in these systems.
Game Changer Competitive Grant Program
Broader source: Energy.gov [DOE]
Game Changer Competitive Grant Program is designed to support innovative renewable energy systems and strategies that result in additional renewable energy capacity installed in the State of Mary...
Local Dynamics in Bargaining Networks via Random-Turn Games
Borgs, Christian
] to capture the "power" of a node derived from its position in a network, and has also been used in economics to model two-sided markets [33, 31]. Recently these games have been analyzed from a computational point on a directed graph where players move a token along edges until one reaches their goal state. We transform
Strong Nash Equilibria in Games with the Lexicographical Improvement Property
Nabben, Reinhard
Strong Nash Equilibria in Games with the Lexicographical Improvement Property Tobias Harks, Max to derive existence, efficiency and fairness properties of strong Nash equilibria. We then study a class to polynomial time algorithms computing a strong Nash equilibrium. Finally, we investigate the LIP for infinite
Industrial ecology Prosperity Game{trademark}
Beck, D.; Boyack, K.; Berman, M.
1998-03-01T23:59:59.000Z
Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article)41clothThe Bonneville Power Administration would like submit theNationalto Canada (MillionComputerEnergyComputing and
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article)41clothThe Bonneville Power Administration would like submit theNationalto Canada (MillionComputerEnergyComputing
Why Machine Learning and Games? Machine Learning in Video Games
Hunt, Galen
Controller Car Behaviour AI Driving Drivatar Racing Line Behaviour Model Drivatar Learning System Drivatar AI Driving #12;#12;Two phase process: 1. Pre-generate possible racing lines prior to the race from Conclusions #12;Adaptive avatar for driving Separate game mode Basis of all in-game AI Basis of "dynamic
Computational Game Creativity Antonios Liapis1
Togelius, Julian
, virtual cinematography, aesthetics and environ- ment beautification. The fusion of the numerous and highly
When Selfish Meets Evil: Byzantine Players in a Virus Inoculation Game
When Selfish Meets Evil: Byzantine Players in a Virus Inoculation Game Thomas Moscibroda Computer Computer Engineering and Networks Laboratory ETH Zurich 8092 Zurich, Switzerland schmiste@tik.ee.ethz.ch Roger Wattenhofer Computer Engineering and Networks Laboratory ETH Zurich 8092 Zurich, Switzerland
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article)41clothThe Bonneville Power AdministrationHawaiiEnergyFlorida Julyanalysis, Software & Libraries ALTDGalacticGame Center
Locative Life: Geocaching, Mobile Gaming, and Embodiment
Farman, Jason
2009-01-01T23:59:59.000Z
Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich
PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES
Doyen, Laurent
PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES PATRICIA BOUYER1 , ROMAIN BRENGUIER2 study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety-player concurrent game into a two-player turn-based game which turns Nash equilibria into winning strategies (for
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article)41clothThe Bonneville Power Administration would like submit theNationalto Canada (Million CubicComputationalEnergysimulation
Biased causal inseparable game
Bhattacharya, Some Sankar
2015-01-01T23:59:59.000Z
Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving tracele...
Biased causal inseparable game
Some Sankar Bhattacharya; Manik Banik
2015-09-09T23:59:59.000Z
Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving traceless binary observables. However, for biased input bit this is not the case. There is a threshold bias beyond which, we find that no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation and we believe this to hold even for general process matrix under general local operations involving traceless binary observables.
Biased causal inseparable game
Some Sankar Bhattacharya; Manik Banik
2015-10-05T23:59:59.000Z
We study the biased version of the \\emph{causal inseparable} game introduced in [Nat. Commun. {\\bf3}, 1092 (2012)]. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). However there exist valid \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. We provide a \\emph{causal witness} that can detect the causal inseparability of these process matrices. We also derive the maximal violation of the BCI under local operations involving traceless binary observables. However for biased input bit we find that there is a threshold bias beyond which no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation.
The complexity of Nash equilibria in multiplayer zero-sum games and coordination games
Cai, Yang, Ph. D. Massachusetts Institute of Technology
2010-01-01T23:59:59.000Z
We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix-that is, graphical games in which every ...
Interactive dynamic aircraft scheduling
Deckwitz, Thomas Anthony
1984-01-01T23:59:59.000Z
Introducing recent advances in computer technology to improve aircraft scheduling is investigated. Incorporating interactive graphics, modern database manipulation techniques, and decision support algorithms, the computer ...
Game worlds : a study of video game criticism
Gursoy, Ayse
2013-01-01T23:59:59.000Z
This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...
General quantum two-players games, their gate operators and Nash equilibria
Katarzyna Bolonek-Laso?
2015-03-30T23:59:59.000Z
The two-players $N$ strategies games quantized according to the Eisert-Lewenstein-Wilkens scheme (Phys. Rev. Lett. 83 (1999), 3077) are considered. Group theoretical methods are applied to the problem of finding a general form of gate operators (entanglers) under the assumption that the set of classical pure strategies is contained in the set of pure quantum ones. The role of the stability group of the initial state of the game is stressed. As an example, it is shown that the maximally entangled games do not admit nontrivial pure Nash strategies. The general arguments are supported by explicit computations performed in the three strategies case.
Sparacino, Flavia, 1965-
2002-01-01T23:59:59.000Z
This thesis presents a mathematical framework for real-time sensor-driven stochastic modeling of story and user-story interaction, which I call sto(ry)chastics. Almost all sensor-driven interactive entertainment, art, and ...
Strickon, Joshua Andrew, 1976-
2003-01-01T23:59:59.000Z
We have yet to create the ultimate interactive experience. Why is that so, and how can that change? How can we increase our chances of getting it right? Interactive, location-based experiences are a new genre and need a ...
Effect of Contrast Agent Charge on Visualization of Articular Cartilage Using Computed Tomography such as those found in cartilage. Here, we report the synthesis of new iodinated cationic computed tomography
Wee, Loo Kang
2012-01-01T23:59:59.000Z
This paper highlights the diverse possibilities in the rich community of educators from the Conceptual Learning of Science (CoLoS) and Open Source Physics (OSP) movement to engage, enable and empower educators and students, to create interactive digital media through computer modeling. This concept revolves around a paradigmatic shift towards participatory learning through immersive computer modeling, as opposed to using technology for information transmission. We aim to engage high school educators to professionally develop themselves by creating and customizing simulations possible through Easy Java Simulation (Ejs) and its learning community. Ejs allows educators to be designers of learning environments through modifying source codes of the simulation. Educators can conduct lessons with students' using these interactive digital simulations and rapidly enhance the simulation through changing the source codes personally. Ejs toolkit, its library of simulations and growing community contributed simulation cod...
Robotic Video Game Learning Using Self-Detection
Wurtele, Eve Syrkin
Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have
Discrete Mathematics and Theoretical Computer Science 7, 2005, 110 Two Pile Move-Size Dynamic Nim
Paris-Sud XI, Université de
Discrete Mathematics and Theoretical Computer Science 7, 2005, 110 Two Pile Move-Size Dynamic Nim of this paper is to solve a special class of combinational games consisting of two-pile counter pickup games of the games. Two players alternate moving. Each player in his turn first chooses one of the piles, and his
ANEWFRAMEWORK FOR POWER CONTROL IN WIRELESS DATA NETWORKS: GAMES, UTILITY, AND PRICING
Mandayam, Narayan
David Famolari Wireless Information Network Laboratory (WINLAB) Dept. of Electrical and Computer@winlab.rutgers.edu David Goodman Wireless Information Network Laboratory (WINLAB) Dept. of Electrical and ComputerChapter 1 ANEWFRAMEWORK FOR POWER CONTROL IN WIRELESS DATA NETWORKS: GAMES, UTILITY, AND PRICING
FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design
Wilensky, Uri
FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design kinematic principles. Introduction Video games constitute an important part of the lives of youth in today kinematic principles, our game is different in that it was designed to foreground kinematic principles while
Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted
RIMS-1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando and Shinji Kato June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network
Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted
RIMS1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando # and Shinji Kato + June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network
Game Theory-Based Opponent Modeling in Large Imperfect-Information Games
work has been done on opponent exploitation in significantly smaller games. For example, Hoehn et al
Playing games in quantum mechanical settings: A necessary and sufficient condition
Junichi Shimamura; Sahin Kaya Ozdemir; Nobuyuki Imoto
2005-08-15T23:59:59.000Z
A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy, 2x2, dilemma containing classical games, and transferred them into quantum realm showing that in quantum pure strategies dilemmas in such games can be resolved if entanglement is distributed between the players armed with quantum operations. Moreover, it became clear that the players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.
Online Games, Virtual Worlds, and Social Networks
Hemmers, Oliver
JOUR 447: Online Games, Virtual Worlds, and Social Networks Virtual Island Making #12;One element in the look and design of the virtual islands. JOUR 447: Online Games, Virtual Worlds, and Social Networks
Batteries lose in game of thorns | EMSL
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
Batteries lose in game of thorns Batteries lose in game of thorns Released: January 30, 2013 Scientists see how and where disruptive structures form and cause voltage fading Images...
Game Preserves and Closed Areas (Montana)
Broader source: Energy.gov [DOE]
Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...
an educational alternative futures wildland planning game
an educational alternative futures wildland planning game Edward C. Thor James L. Creighton PACIFIC. ACKNOWLEDGMENT The Mystic Mountain Game was initially developed for a workshop on alternative futures planning alternative futures wildland planning game. Gen. Tech. Rep. PSW-30, 8 p., illus. Pacific South- west Forest
Research Article Artificial Intelligence in Video Games
Ernst, Damien
Research Article Artificial Intelligence in Video Games: Towards a Unified Framework Firas Safadi artificial intelligence (AI) is a broad notion in video games, it is important to start by defining the scope human intelligence. On the other hand, AI is usually independently designed for each game. This makes
Andreas Lieberoth; Mads Kock Pedersen; Andreea Catalina Marin; Tilo Planke; Jacob Friis Sherson
2015-06-26T23:59:59.000Z
The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious visitors to competent science contributors. The player base is extremely diverse - for instance, two top players are a 40 year old female accountant and a male taxi driver. Among statistical predictors for retention and in-game high scores, the data from our first year suggest that people recruited based on real-world physics interest and via real-world events, but only with an intermediate science education, are more likely to become engaged and skilled contributors. Interestingly, female players tended to perform better than male players, even though men played more games per day. To understand this relationship, we explore the profiles of our top players in more depth. We discuss in-world and in-game performance factors departing in psychological theories of intrinsic and extrinsic motivation, and the implications for using real live humans to do hybrid optimization via initially simple, but ultimately very cognitively complex games.
Lieberoth, Andreas; Marin, Andreea Catalina; Planke, Tilo; Sherson, Jacob Friis
2015-01-01T23:59:59.000Z
The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In this midstream report, we open our design process and describe the series of constitutive building stages going into a quantum physics citizen science game. We present our approach from designing a core gameplay around quantum simulations, to putting extra game elements in place in order to frame, structure, and motivate players' difficult path from curious visitors to competent science contributors. The player base is extremely diverse - for instance, two top players are a 40 year old female accountant and a male taxi driver. Among statistical predictors for retention and in-game high scores, the data from our first year suggest that people recruited based on real-world physics interest and via real-world events, but only with an intermediate science education, are more likely to become engaged and skilled contributors. Interesting...
A necessary and sufficient condition to play games in quantum mechanical settings
Sahin Kaya Ozdemir; Junichi Shimamura; Nobuyuki Imoto
2007-03-01T23:59:59.000Z
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two strategy (2x2) dilemma containing classical games into quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.
UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms
Ng, Matthew, M. Eng. Massachusetts Institute of Technology
2009-01-01T23:59:59.000Z
The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...
Playing Nature: The Virtual Ecology of Game Environments
Chang, Alenda Y.
2013-01-01T23:59:59.000Z
Critical Play. 30. “Power Grid,” Rio Grande Games, http://socialappslab.com/about/. 28. “Power Grid,” BoardGameGeek,management board game Power Grid A Journey player faces her
Game of Fifteen --Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise
Lee, Carl
Game of Fifteen -- Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise Proof are playing Tic-Tac-Toe on this board, the winning Tic-Tac-Toe lines correspond precisely to the triples and the Game of Tic-Tac-Toe are equivalent; i.e., isomorphic. Analysis Leading to the Proof of the Assertion
The Community Network Game Project: Enhancing Collaborative Activities in Online Games
: The EU-funded Community Network Game (CNG) project aims at enhancing collaborative activities between Game (CNG) project [2], a recently EU funded project within the Seventh Framework Programme graphics and images to be inserted into the game. The main innovations proposed by the CNG project
LETTER TO THE EDITOR Broken ergodicity and memory in the minority game
Heimel, Jan-Alexander
a market of speculators interacting through a simple supply-and-demand mechanism [1]. One of the key that at every stage of the game each of them only perceives the aggregate action of all agents, i.e. the total-translation invariance, #12;nite integrated response and weak long-term memory [6] we obtain exact results
Paris-Sud XI, Université de
transformed due to interactions with international movements and the adoption of European norms and values73 Involvement of the Czech environmental movements in the European game: which impact on their repertory of collective actions? Sandrine Devaux Introduction Europeanisation is one of the core notions
Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis
Paris-Sud XI, Université de
1 Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis Romain Couillet, Samir M interaction between electrical vehicles or hybrid oil- electricity vehicles in a Cournot market consisting of electricity transactions to or from an underlying electricity distribution network. We provide a mean field
Do Games Attract or Sustain Engagement in Citizen Science? A Study of Volunteer Motivations
Subramanian, Sriram
Do Games Attract or Sustain Engagement in Citizen Science? A Study of Volunteer Motivations Ioanna incorporated in online citizen science (CS) projects as a way of crowdsourcing data. While there has been CS in science · Pro-citizen science Forum/chat motivations · Project support · Social interaction · Sense
Multiple Nash-equilibrium in Quantum Game
Georgy Parfionov
2008-06-06T23:59:59.000Z
Methods of exploring Nash equilibrium in quantum games are studied. Analytical conditions of the existence, the uniqueness or the multiplicity of the equilibria are found.
Pedram, Massoud
Coordination of the Smart Grid and Distributed Data Centers: A Nested Game-Based Optimization California, Los Angeles, CA, USA {yanzhiwa, xuelin, pedram}@usc.edu Abstract--The emergence of cloud computing has established a trend towards building energy-hungry and geographically distributed data centers
PageFetch: A Retrieval Game for Children (and Adults) Jim Purvis, Leif Azzopardi
Azzopardi, Leif
.e. the higher the rank the more points), and unlike 1 Pages were selected using trending search terms for under and Subject Descriptors: H.3.3 [Information Storage and Retrieval]: Information Search and Retrieval General Terms: Design, Human Factors Keywords: Human Computational Games EXTENDED ABSTRACT Children often
Schaeffer, Jonathan
-time responses. Clearly faster hardware en- ables more computations to be performed in a fixed amount of time- cessors are ubiquitous and are the de facto research com- puting platforms used today. Single-agent domains (puzzles) and two-player games have been popular test-beds for experimenting with new ideas
Chen, Yiling
Chapter 2 Classic Mechanism Design Mechanism design is the subÂfield of microeconomics and gameÂtheoretic approach to mechanism design, and presents important possibility and impossibility results of computational mechanism design, and also surveys the economic literature on limÂ ited communication and agent
Motivation and data quality in a citizen science game: A design science evaluation
Crowston, Kevin
Motivation and data quality in a citizen science game: A design science evaluation Kevin Crowston@syr.edu Abstract Citizen science is a form of social computation where members of the public are recruited to contrib- ute to scientific investigations. Citizen-science projects often use web-based systems to support
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game
Koutsoupias, Elias
The Structure and Complexity of Nash Equilibria for a Selfish Routing Game Dimitris Fotakis1@cti.gr. Abstract. In this work, we study the combinatorial structure and the computational complexity of Nash links, to control the routing of its own assigned traffic. In a Nash equilibrium, each user selfishly
Oregon: DOE Advances Game-Changing EGS Geothermal Technology...
Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano April 9,...
Film Editing for Third Person Games and Machinima Marc Christie
Paris-Sud XI, Université de
person games and machinima requires knowledge in cinematography (camera placement, framing, lighting complex animation and editing tools. Game engines provide little support for cinematography and film
Chen, Yiling
Chapter 2 Classic Mechanism Design Mechanism design is the sub- eld of microeconomics and game-theoretic approach to mechanism design, and presents important possibility and impossibilityresults in the literature and without computational limitations. The next chapter discusses the emerging eld of computational mechanism
Quantum game players can have advantage without discord
Zhaohui Wei; Shengyu Zhang
2015-02-01T23:59:59.000Z
The last two decades have witnessed a rapid development of quantum information processing, a new paradigm which studies the power and limit of "quantum advantages" in various information processing tasks. Problems such as when quantum advantage exists, and if existing, how much it could be, are at a central position of these studies. In a broad class of scenarios, there are, implicitly or explicitly, at least two parties involved, who share a state, and the correlation in this shared state is the key factor to the efficiency under concern. In these scenarios, the shared \\emph{entanglement} or \\emph{discord} is usually what accounts for quantum advantage. In this paper, we examine a fundamental problem of this nature from the perspective of game theory, a branch of applied mathematics studying selfish behaviors of two or more players. We exhibit a natural zero-sum game, in which the chance for any player to win the game depends only on the ending correlation. We show that in a certain classical equilibrium, a situation in which no player can further increase her payoff by any local classical operation, whoever first uses a quantum computer has a big advantage over its classical opponent. The equilibrium is fair to both players and, as a shared correlation, it does not contain any discord, yet a quantum advantage still exists. This indicates that at least in game theory, the previous notion of discord as a measure of non-classical correlation needs to be reexamined, when there are two players with different objectives.
Agent-Based Computing Center on Social and Economic Dynamics
Tesfatsion, Leigh
`Computational economics' means numerical analysis of conventional (e.g., rational, equilibrium) models `Computational finance' involves numerical solution of stochastic PDEs `Computational game theory' involvesAgent-Based Computing in Economics Rob Axtell Center on Social and Economic Dynamics The Brookings
Use of a Conversational Computer Program in Operator Training for Improved Energy Efficiency
Brickman, S. W.; Mergens, E. H.
1980-01-01T23:59:59.000Z
Energy efficient operation of process equipment requires attentive operation by well-trained personnel. Use of a computer simulation model together with a conversational computer program, which provides dynamic game playing opportunities...
Information and Computation 242 (2015) 5379 Contents lists available at ScienceDirect
Woolridge, Mike
2015-01-01T23:59:59.000Z
and Computation www.elsevier.com/locate/yinco Iterated Boolean games Julian Gutierrez, Paul Harrenstein, Michael-5401/Â© 2015 Elsevier Inc. All rights reserved. #12;54 J. Gutierrez et al. / Information and Computation 242
School of Electronic, Electrical and Computer Engineering Smart electronics, smart devices,
Miall, Chris
School of Electronic, Electrical and Computer Engineering Smart electronics, smart devices, smart applications of video game engines and mobile devices. Electronic, Electrical and Computer Engineering networks... smart people. Tim Collins, Head of Learning and Teaching School of Electronic, Electrical
M. V. Garzelli; I. Malamos
2010-10-06T23:59:59.000Z
The analytical package written in FORM presented in this paper allows the computation of the complete set of Feynman Rules producing the Rational terms of kind R2 contributing to the virtual part of NLO amplitudes in the Standard Model of the Electroweak interactions. Building block topologies filled by means of generic scalars, vectors and fermions, allowing to build these Feynman Rules in terms of specific elementary particles, are explicitly given in the Rxi gauge class, together with the automatic dressing procedure to obtain the Feynman Rules from them. The results in more specific gauges, like the 't Hooft Feynman one, follow as particular cases, in both the HV and the FDH dimensional regularization schemes. As a check on our formulas, the gauge independence of the total Rational contribution (R1 + R2) to renormalized S-matrix elements is verified by considering the specific example of the H --> gamma-gamma decay process at 1-loop. This package can be of interest for people aiming at a better understanding of the nature of the Rational terms. It is organized in a modular way, allowing a further use of some its files even in different contexts. Furthermore, it can be considered as a first seed in the effort towards a complete automation of the process of the analytical calculation of the R2 effective vertices, given the Lagrangian of a generic gauge theory of particle interactions.
Game Industry A (Very) Brief History
Stephenson, Ben
Game Industry #12;A (Very) Brief History · 1961 Spacewar! by Steve Russell on a PDP-1 at MIT Steam PSN Store Xbox Marketplace Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model Amazon, Steam Opportunity to bypass
Allocation Processes in Cooperative Games Ehud Lehrer
Lehrer, Ehud
allocations. In other words, an allocation rule determines the allocation at time T, xT , as a function of vAllocation Processes in Cooperative Games by Ehud Lehrer School of Mathematical Sciences Sackler stage of the allocation process of a cooperative game a budget of fixed size is distributed among
A Coalgebraic Framework for Games in Economics
Blumensath, Achim
A Coalgebraic Framework for Games in Economics Achim Blumensath Department of Mathematics Technical University of Darmstadt Viktor Winschel Department of Economics University of Mannheim June 6, 2013 Abstract We present an abstract framework to compose economic games. It is sufficiently general to represent
Methodologies for Analyzing Equilibria in Wireless Games
Paris-Sud XI, Université de
has become a more and more critical issue, the Federal Communications Commission has released that deepened analyses have been conducted, at a significant scale, to apply game theory to communications of papers adopting a game-theoretic view of communication problems. To cite a few of them we have [1] where
Computer Science Degree options
Brierley, Andrew
-leading research in human-computer interaction, constraint programming, cloud computing and more. * Our teaching74 Computer Science Degree options BSc (Single Honours Degree) Computer Science BSc (Joint Honours Degrees) Computer Science and one of: Economics Philosophy* Management Management Science * The title
A Repeated Game Formulation of Energy-Efficient Decentralized Power Control
Mael Le Treust; Samson Lasaulce
2010-07-28T23:59:59.000Z
Decentralized multiple access channels where each transmitter wants to selfishly maximize his transmission energy-efficiency are considered. Transmitters are assumed to choose freely their power control policy and interact (through multiuser interference) several times. It is shown that the corresponding conflict of interest can have a predictable outcome, namely a finitely or discounted repeated game equilibrium. Remarkably, it is shown that this equilibrium is Pareto-efficient under reasonable sufficient conditions and the corresponding decentralized power control policies can be implemented under realistic information assumptions: only individual channel state information and a public signal are required to implement the equilibrium strategies. Explicit equilibrium conditions are derived in terms of minimum number of game stages or maximum discount factor. Both analytical and simulation results are provided to compare the performance of the proposed power control policies with those already existing and exploiting the same information assumptions namely, those derived for the one-shot and Stackelberg games.
Wild Game -- Care and Cooking.
Klussman, Wallace; Tribble, Marie; Mason, Louise; Reasonover, Frances; Cox, Maeona
1963-01-01T23:59:59.000Z
mering. Swiss steaks and pot roasts are cooked by braising. Add a small amount of liquid to the meat which is cooked in a covered container. Stews, fricassees and boiled game are prepared by simmering (not at boiling point) in hot liquid which partially... crisp. Add venison and brown. Combine rest of ingredients in large utensil. Add the browned meat and enough water to cover. Simmer 2 hOUTS. Serves about 20. VENISON ROAST 2 cloves garlic 4 green peppers, chopped 1 onion, sliced 3 potatoes, quartered 3...
Northwestern University Department of Electrical Engineering and Computer Science
Berry, Randall
, statistics, machine learning, data networks, operations research, information theory, control theory Processes in Communications and Control I Winter 2015 Information Sheet: Instructor: Prof. Randall Berry, theoretical computer science, quantum theory, game theory, finance, and neurophysiology. This course
Introduction to Scientific Computing, Part I C. David Sherrill
Sherrill, David
programs (Photoshop); Web browsers; games #12;Scientific Computing: · Complex programs (106 lines, perhaps. Instruction: An elementary, low-level command that the CPU understands. Each CPU has an "instruction set
Cyber-Physical Correlations for Infrastructure Resilience: A Game-Theoretic Approach
Rao, Nageswara S [ORNL; He, Fei [University of Buffalo, The State University of New York; Ma, Chris Y. T. [Purdue University; Yao, David K. Y. [Purdue University; Zhuang, Jun [University of Buffalo, The State University of New York
2014-01-01T23:59:59.000Z
In several critical infrastructures, the cyber and physical parts are correlated so that disruptions to one affect the other and hence the whole system. These correlations may be exploited to strategically launch components attacks, and hence must be accounted for ensuring the infrastructure resilience, specified by its survival probability. We characterize the cyber-physical interactions at two levels: (i) the failure correlation function specifies the conditional survival probability of cyber sub-infrastructure given the physical sub-infrastructure as a function of their marginal probabilities, and (ii) the individual survival probabilities of both sub-infrastructures are characterized by first-order differential conditions. We formulate a resilience problem for infrastructures composed of discrete components as a game between the provider and attacker, wherein their utility functions consist of an infrastructure survival probability term and a cost term expressed in terms of the number of components attacked and reinforced. We derive Nash Equilibrium conditions and sensitivity functions that highlight the dependence of infrastructure resilience on the cost term, correlation function and sub-infrastructure survival probabilities. These results generalize earlier ones based on linear failure correlation functions and independent component failures. We apply the results to models of cloud computing infrastructures and energy grids.
The Game Development Process Slides: largely based on Mark
of a game, design and documentation Â Create 2-d animated sprite and select supporting content Â Implement Evaluation and Testing Â Evaluate and compare existing games Â· Project 3: Game-based Learning Â Show how to have that next razor blade from Gillette!" Â Games generate Â· emotional responses - fulfill fantasies
Playing Nature: The Virtual Ecology of Game Environments
Chang, Alenda Y.
2013-01-01T23:59:59.000Z
to equating nature cinematography with hazard, expense, andand their staple sweeping cinematography, games with rich
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game
Pavel, Lacra
Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game Lacra Pavel Department. A Nash game is formulated between channels with channel utility related to maximizing channel optical the coupled Nash game into a lower-level Nash game with no coupled constraints, and a higher-level link
Bar Chart Ball, a Data Game Julian Togelius
Togelius, Julian
Bar Chart Ball, a Data Game Julian Togelius IT University of Copenhagen Rued Langgaards Vej 7 2300 19 Malmö, Sweden marie.friberger@mah.se ABSTRACT We describe Bar Chart Ball, a game where players to focus on. By making data selection a core game mechanic, in fact the only game mechanic, we advance
Games of Power: Spectacle in the Aztec and Roman Worlds
Mitrovici, Ana
2010-01-01T23:59:59.000Z
prosperity and relegated to the space of the amphitheater. Roman captives used in the various “games”
Gunawardena, Jeremy
to create images and movies of virtual 3D objects. Computer graphics has made a large impact on a number, specifically special effects in movies, computer generated animation, and computer games. These same techniques. In the area of computer aided training, computer graphics is used to simulate surgeries on humans and simulate
Equilibrium Selection in Experimental Games on Networks
Charness, Gary; Feri, Francesco; Meléndez-Jiménez, Miguel A.; Sutter, Matthias
2012-01-01T23:59:59.000Z
511-586. Jackson, M. O. and Yariv, L. (2005): “Diffusion onVega-Redondo, F. and Yariv, L. (2010): “Network Games,”Jackson, Vega-Redondo, and Yariv (2010) model. The degree of
Essays on dynamic games and mechanism design
Lang, Ruitian
2014-01-01T23:59:59.000Z
The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...
Game Logs and Screenshots Frame Selection
Chen, Sheng-Wei
object detection technique To pinpoint the location and size of game characters in screenshots To crop://mmnet.iis.sinica.edu.tw Multimedia Networking and Systems Lab Institute of Information Science, Academia Sinica Figure 4 #12;
Quantization of Games: Towards Quantum Artificial Intelligence
Katarzyna Miakisz; Edward W. Piotrowski; Jan Sladkowski
2004-12-30T23:59:59.000Z
On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is explained.
Assignment 1: Game theory General remarks
Steels, Luc
Assignment 1: Game theory General remarks: _ Mail your results person, as long as she is alive, may shoot at any surviving person. First of survival; among outcomes in which her survival probability is the same, she wants
Assignment 1: Game theory General remarks
Steels, Luc
Assignment 1: Game theory General remarks: _ Deadline 16 bullet. Each person, as long as she is alive, may shoot at any surviving of survival; among outcomes in which her survival probability is the same, she wants
Indian Gaming 2012 Tradeshow and Convention
Broader source: Energy.gov [DOE]
The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...
Take Me Out to the Besuboru Game
Hacker, Randi
2009-03-04T23:59:59.000Z
Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...
Learning plan networks in conversational video games
Orkin, Jeffrey David
2007-01-01T23:59:59.000Z
We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...
Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and
Goesele, Michael
Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced
Strategic Planning System for Exotic Game Management
Lubbering, Jeanne Marie Petrofes
1988-01-01T23:59:59.000Z
STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...
Finiteness in the Card Game of War
Lakshtanov, Evgeny
2010-01-01T23:59:59.000Z
We study a well-known card game "war" along with its mathematical modification. At the beginning of a game, a set of numbered cards going from 1 to $n$ is split into two parts (hands), and at each round of the game the players lay down the top card from their hand. The player laying the highest card then takes both cards and transfers them to the bottom of their hand. We accept the rule when the lowest valued card in the set beats the highest valued one. The game is finished once one of the players has collected all the cards. The order in which two cards that have been played are returned to the winner's hand, is not defined by the rules. Assuming that the players regularly use both possible ways of returning cards to their hand, we have proved that for all $n$ the time of the game is bounded, i.e. the expected value of the number of moves is finite. A similar result is proved for the standard game played with the classic pack. In the language of finite Markov chains this means that final state can be reache...
Poker Cash Game: a Thermodynamic Description
Javarone, Marco Alberto
2015-01-01T23:59:59.000Z
Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical physics. In principle, several variants of Poker can be identified, although all of them make use of money to make the challenge meaningful and, moreover, can be played in two different formats: tournament and cash game. An important issue when dealing with Poker is its classification, i.e., as a `skill game' or as gambling. Nowadays, its classification still represents an open question, having a long list of implications (e.g., legal and healthcare) that vary from country to country. In this study, we analyze Poker challenges, considering the cash game format, in terms of thermodynamics systems. Notably, we propose a framework to represent a cash game Poker challenge that, although based on a simplified scenario, allows both to obtain useful information for rounders (i.e., ...
Crowston, Kevin
Gaming for (Citizen) Science Exploring Motivation and Data Quality in the Context of Crowdsourced-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science objective, the Citizen Sort platform
Tutorial Proposal: Computational Social Choice School of Engineering and Applied Sciences
Chen, Yiling
to the 4th century B.C., and prospered since the 18th century. In the past few decades, rapid developments properties for "good" voting rules. (c) Game-theoretic aspects and Gibbard-Satterthewaite theorem. 1 #12;2. Using computational complexity to prevent strategic behavior. (1 hour) (a) Voting games where strategic
Good Programming in Transactional Memory Game Theory Meets Multicore Architecture
Good Programming in Transactional Memory Game Theory Meets Multicore Architecture Raphael Eidenbenz compatible. Key words: transactional memory, game theory, multicore architecture, concur- rency, contention management, mechanism design, human factors. 1 Introduction In traditional single core architecture
An Alternative Quantization Protocol for the History Dependent Parrondo Game
Faisal Shah Khan
2008-06-09T23:59:59.000Z
Earlier work on the quantization of the history dependent (HD) Parrondo game by Flitney, Ng, and Abbott led to the FNA protocol. We propose an alternative quantization protocol for this game which differs from the FNA protocol in various aspects.
Identification and Estimation of a Discrete Game of Complete Information
Bajari, Patrick
We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...
Revolutionizing history education : using augmented reality games to teach histories
Schrier, Karen L
2005-01-01T23:59:59.000Z
In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...
Playing Nature: The Virtual Ecology of Game Environments
Chang, Alenda Y.
2013-01-01T23:59:59.000Z
Earth Start screen for the Starbucks-sponsored Planet GreenGreen Game, created by Starbucks Coffee Company and GlobalStart screen for the Starbucks-funded Planet Green Game.
Borel Determinacy of Concurrent Games Julian Gutierrez1
Winskel, Glynn
Borel Determinacy of Concurrent Games Julian Gutierrez1 and Glynn Winskel2 1 University of Oxford for well-founded games #12;2 J. Gutierrez, G. Winskel (i.e. where only finite plays are possible) provided
Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture
Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture
Mastery and the mobile future of massively multiplayer games
Roy, Daniel, S.M. Massachusetts Institute of Technology
2007-01-01T23:59:59.000Z
What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...
Adaptive Interaction through WWW Fuyau Lin and Ron Danielson
Danielson, Ronald
Adaptive Interaction and Instruction using the World-Wide Web. We include a brief survey of human-computer of this paper discusses human-computer interaction in the context of the WWW, factors relevant to delivering on the Web. 2. HUMAN-COMPUTER INTERACTION AND THE WWW #12;Mechanisms for Human-Computer Interaction (HCI
ALGEBRA SEMINAR TALK Department of Computer Science
Sinnamon, Gordon J.
ALGEBRA SEMINAR TALK WITH LILA KARI Department of Computer Science The University of Western for Theoretical Computer Science" Abstract: We are now witnessing exciting interactions between computer science absorbing notions, techniques and methodologies intrinsic to computer science and mathematics, theoretical
Nelson, Andrew R
2009-01-01T23:59:59.000Z
The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of ...
A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL
Weaver, Adam Lee
A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL John Am Trono, Saint Michael's College Introduction This article describes a simulation model of the sport known as footballs It was created to predict results of post season football games, most notably college bowl games. By constructing
Adapting to When Students Game an Intelligent Tutoring System
Paris-Sud XI, Université de
student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter
Photogeist: An Augmented Reality Photography Game University of Calgary
Sharlin, Ehud
gameplay [5]. At its core, Guitar Hero is not a particularly novel game. It's a straightforward adaptation and to hold the controller as they would a real guitar. Even the movement of players' hands over the buttons a game's control interface and its game mechanics has the potential to transform an otherwise
Dynamic One and Two Pile Nim Games Using Generalized Bases
Reiter, Harold
Dynamic One and Two Pile Nim Games Using Generalized Bases Arthur Holshouser 3600 Bullard St with a class of combinatorial games consisting of one-pile and two-pile counter pickup games for which a number of factors including the number of counters removed on the last move, the sizes of the piles
The Lights Out Game on Subdivided Caterpillars Darren B. Parker
Parker, Darren
The Lights Out Game on Subdivided Caterpillars Darren B. Parker August 25, 2014 MR Subject Classifications: 05C20, 06B99 Keywords: Abstract We investigate the general Lights Out game on subdivided caterpillars. In the Lights Out game, the vertices of a graph G are labeled with elements of Zk. When a vertex
Generating and Solving Imperfect Information Games Daphne Koller
Pfeffer, Avi
that this is not an accident. These games fall into two fundamentally different classes, and the techniques that apply to one do not usually apply to the other. The essential difference lies in the information that is avail information. Game theory is mostly intended to deal with games derived from ``real life,'' and particularly
A power algebra of games of choice Ingrid Rewitzky
Jipsen, Peter
A power algebra of games of choice Ingrid Rewitzky Department of Mathematics and Applied as forming a power algebra of the power set Boolean algebra of outcomes. Allowing a set of possible starting the power algebra of games of choice. With this algebraic view of simple games of choice we invoke (a
Towards a Video Game Description Language Marc Ebner1
Togelius, Julian
recognised the need to create a Video Game Description Language (VGDL), we formed a group to address purpose of the language proposed here is to be able to specify complete video games, so that they could; users could modify existing games very quickly, or have a library of existing implementations defined
Generator based Modeling CP Game for Gene Regulatory Network
Lescanne, Pierre
introduces a framework based on game theory that models gene regulation activities. Strategic games which are the basic model in game theory was successfully applied to gene regulation networks and molecular networks be established. One of the main issue when a gene regulation system is analyzed through a model is to decompose
Manipulation of Weighted Voting Games and the Effect of Quota
Allan, Vicki H.
for measuring voters' power in weighted voting games. We consider two methods of manipulating weighted voting of manipulators to have more power over the outcomes of the games. We evaluate the extent of susceptibility, Weighted voting games, Manipulation, Annexation, Merging, Power indices. 1 Introduction Weighted voting
Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1
Kelleher, Caitlin
Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1 , Amanda Lazar2 , Matt May1 by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned
PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS
Roberts, David P.
PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS DIVISION OF SCIENCE-by-n coor- dination game has exactly k pure Nash equilibria and compare the payoffs at the different equilibria. Keywords: pure Nash equilibrium, coordination game JEL classification: C72 1. Introduction
Power-games and organizational learning: Lessons for Organizations Management .
Paris-Sud XI, Université de
1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning and power-games in the organizations are not so inefficient for the organization as it first would seem
Zhang, Dongmo
-2011 TAC Ad Auctions: 2009-2012 Power TAC: 2011-2012 #12;Trading Agent Competition Market Design GameTrading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition Dongmo Zhang and Chun Gao Intelligent Systems Laboratory University
Wobbrock, Jacob O.
trends that point toward the increasing importance of mobile device research in Human- Computer wider than today, mobile devices have proliferated even further in society, and computer use is more are that mobile devices must be made more accessible to an aging population, they must be designed
Fair Computation with Rational Players Amos Beimel
International Association for Cryptologic Research (IACR)
with understanding interactions between mu- tually distrusting parties with potentially conflicting interests to protect the interests of each party against arbitrary (i.e., malicious) behavior of the other parties recently been devoted to bridging cryptography and game theory; see [12, 28] for surveys. This work has
Unfolding and Refolding Embodiment into the Landscape of Ubiquitous Computing
Schick, Lea; Malmborg, Lone
2009-01-01T23:59:59.000Z
interaction design and ubiquitous computing to see how thesetangible, social and ubiquitous computing, the body is beinghave to deal with in ubiquitous computing and sensor-network
Computer resources Computer resources
Yang, Zong-Liang
Computer resources 1 Computer resources available to the LEAD group Cédric David 30 September 2009 #12;Ouline · UT computer resources and services · JSG computer resources and services · LEAD computers· LEAD computers 2 #12;UT Austin services UT EID and Password 3 https://utdirect.utexas.edu #12;UT Austin
Sandia National Laboratories: high-performance computing
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
performance computing Sandian Re-Elected as President of the Association for Computing Machinery Special Interest Group on Graphics and Interactive Techniques On July 8, 2014, in...
Innovative Computational Tools for Reducing Exploration Risk...
Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site
Computational Tools for Reducing Exploration Risk Through Integration of Water-Rock Interactions and Magnetotelluric Surveys Innovative Computational Tools for Reducing Exploration...
Game Imaging Meets Nuclear Reality
Michel, Kelly; Watkins, Adam
2014-08-12T23:59:59.000Z
At Los Alamos National Laboratory, a team of artists and animators, nuclear engineers and computer scientists is teaming to provide 3-D models of nuclear facilities to train IAEA safeguards inspectors and others who need fast familiarity with specific nuclear sites.
Computer Animation of Human Walking: a Survey Franck Multon1
Paris-Sud XI, Université de
Animation of human walking is a crucial problem in Computer Graphics: Many synthetic scenes involve virtualComputer Animation of Human Walking: a Survey Franck Multon1 , Laure France2 , Marie-Paule Cani humans, from special e ects in the lm industry to virtual reality and video games. Synthesizing realistic
Player Dynamics in Massively Multiplayer Online Games
of player session lengths, downtimes, inter-arrival times, and availability, the aggregate player churn rate;Keywords: games, massively multiplayer, measurement, player dynamics, churn #12;Abstract Millions of people into account the churn inherent in MMOG player participation. This paper presents the results of an extensive
Player Dynamics in Massively Multiplayer Online Games
of player session lengths, downtimes, interarrival times, and availability, the aggregate player churn rate #12; Keywords: games, massively multiplayer, measurement, player dynamics, churn #12; Abstract into account the churn inherent in MMOG player participation. This paper presents the results of an extensive
Game dynamics and Nash equilibria Yannick Viossat
Paris-Sud XI, Université de
Game dynamics and Nash equilibria Yannick Viossat CEREMADE, Universit´e Paris-Dauphine Abstract in the support of this equilibrium are eliminated by the replicator dynamics and the best- reply dynamics. MSC classification. Primary: 91A22 ; Secondary: 34A34, 34A60. Keywords: Nash equilibrium, replicator dynamics, best
The Bayesian Search Game Marc Toussaint
Toussaint, Marc
The Bayesian Search Game Marc Toussaint Abstract The aim of this chapter is to draw links between-directed manner. For instance, with the goal to gain information about the Marc Toussaint Machine Learning & Robotics lab, FU Berlin, Arnimallee 7, 14195 Berlin, Germany e-mail: marc.toussaint@fu-berlin.de 1 #12
REVIVING THE GAME OF CHECKERS Jonathan Schaeffer
Szafron, Duane
, and provides the same basic research opportunities as does chess. It is unfortunate that a historical accident program, developed at the University of Alberta, as the by- product of a research effort into gameH1 ABSTRACT Chinook is the strongest 8 Ă? 8 checkers program around today. Its strength is largely
"To sense" or "not to sense" in energy-efficient power control games
Paris-Sud XI, Université de
"To sense" or "not to sense" in energy-efficient power control games Maël Le Treust Laboratoire des corresponds to a compact power control game). The sensing game is shown to be a weighted potential game, and then playing the power control game. This is an interesting Braess-type paradox to be aware of for energy
Togelius, Julian
Platform game The test-bed platform game used for our studies is a ver- sion of Infinite Mario Bros (seeOptimization of platform game levels for player experience Chris Pedersen, Julian Togelius of certain parameters of platform game levels on the play- ers' experience of the game. A version of Super
Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games
Kelleher, Caitlin
Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games Caitlin of the rehabilitation game design space and, ultimately, wider use of games in stroke recovery. This paper presents]. Early research into using video games for stroke rehabilitation suggests that games can motivate people
A Game Theoretical Approach to Communication Security
Gueye, Assane
2011-01-01T23:59:59.000Z
Serazzi and S. Zanero, “Computer virus propagation models,”epidemiology [79], and computer virus propagation [78].A unified prediction of computer virus spread in connected
Sasmaz, Yunus
2010-01-01T23:59:59.000Z
UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...
Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android
Magnuson, Bill
2010-01-01T23:59:59.000Z
Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...
Designing a Real-time Strategy Game about Sustainable Energy Use
Doucet, Lars Andreas
2011-08-08T23:59:59.000Z
This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...
Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach
Kai, Ma; Guoqiang, Hu; Spanos, Costas
2013-01-01T23:59:59.000Z
is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in
Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach
Ma, Kai; Hu, Guoqiang; Spanos, Costas J
2014-01-01T23:59:59.000Z
is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in
Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach
Kai, Ma; Guoqiang, Hu; Spanos, Costas
2013-01-01T23:59:59.000Z
is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in
UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School
Klopfer, Eric
The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond ...
The game story space of professional sports: Australian Rules Football
Kiley, D P; Mitchell, L; Danforth, C M; Dodds, P S
2015-01-01T23:59:59.000Z
Sports are spontaneous generators of stories. Through skill and chance, the script of each game is dynamically written in real time by players acting out possible trajectories allowed by a sport's rules. By properly characterizing a given sport's ecology of `game stories', we are able to capture the sport's capacity for unfolding interesting narratives, in part by contrasting them with random walks. Here, we explore the game story space afforded by a data set of 1,310 Australian Football League (AFL) score lines. We find that AFL games exhibit a continuous spectrum of stories and show how coarse-graining reveals identifiable motifs ranging from last minute comeback wins to one-sided blowouts. Through an extensive comparison with a random walk null model, we show that AFL games are superdiffusive and deliver a much broader array of motifs, and we provide consequent insights into the narrative appeal of real games.
Special Issue on Human Computing
Nijholt, Anton
The seven articles in this special issue focus on human computing. Most focus on two challenging issues in human computing, namely, machine analysis of human behavior in group interactions and context-sensitive modeling.
Web Interactions A Dissertation Presented
Strickland, Stevie
Web Interactions A Dissertation Presented by Paul Thorsen Graunke to The College of Computer Thorsen Graunke ALL RIGHTS RESERVED #12; ii Web Interactions by Paul Thorsen Graunke ABSTRACT that exhibit the same exibility as Web dialogues. A foundational model of Web interactions pro- vides
Ding, Wei
An Interactive Visualization Model for Large High-dimensional Datasets Wei Ding Division of complex data, which is especially helpful for analysis of large high dimensional datasets. However, existing methods often lose simplicity and clarity while rendering large amount of complex data
Kallmann, Marcelo
}@ucmerced.edu Abstract. While interactive virtual humans are becoming widely used in educa- tion, training and delivery humans are mainly based on pre-defined animations which have to be re-built by skilled animators to enable a seamless interface for programming mo- tions by demonstration. Keywords: virtual humans, motion
Continuous Time Finite State Mean Field Games
Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)
2013-08-01T23:59:59.000Z
In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.
Homemade Games… how to make and play.
Moore, Lucille H.; Johnson, Eloise T.
1957-01-01T23:59:59.000Z
to stop him. Four players make an interesting game-play- ing partners. ,.? The first player with five in a row wins. WASHER PITCHING Materials : Old muffin pan Washers (Metal-1 inch in diameter) Numbers painted in bottom of muffin pan How to Play... for accuracy in marking, cutting and sawing, boring, nailing, gluing, planing and sanding. 4. Finish the wood surfaces for longer wear and to preserve the natural look by shel- lacking, sealing with floor seal, varnishing or waxing. If painting...
Laws of thermodynamics and game theory
Lev Sakhnovich
2011-05-23T23:59:59.000Z
Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.
Marden, Jason R.
results in game theory and cooperative control to the problem of optimizing energy production in wind provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction. INTRODUCTION WIND energy is widely becoming recognized as one of the most cost-efficient sources of renewable
Using EPECs to model bilevel games in restructured electricity ...
Xinmin Hu
2006-01-05T23:59:59.000Z
Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.
A Game-Theoretical Dynamic Model for Electricity Markets
Aswin Kannan
2010-10-06T23:59:59.000Z
Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...
Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces
Bertini, Robert L.
Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces: Complexity still satisfy the customer's level of service demands. Specifically, this chapter considers the reverse
Using EPECs to model bilevel games in restructured electricity ...
Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.
A Game-Theoretical Dynamic Model for Electricity Markets
Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...
Balanced Virtual Humans Interacting with their Environment
Rennuit, Antoine; Merlhiot, Xavier; Andriot, Claude; Guillaume, François; Chevassus, Nicolas; Chablat, Damien; Chedmail, Patrick
2007-01-01T23:59:59.000Z
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation and control processes of such manikins are very painful. It takes days to a specialist to build such animated sequences, and it is not adaptive to any type of modifications. Our main purpose is the virtual human for engineering, especially virtual prototyping. As for this domain of activity, such amounts of time are prohibitive.
Quantum Computing Computer Scientists
Yanofsky, Noson S.
of Vector Spaces 3 The Leap From Classical to Quantum 3.1 Classical Deterministic Systems 3.2 ClassicalQuantum Computing for Computer Scientists Noson S. Yanofsky and Mirco A. Mannucci #12;© May 2007 Noson S. Yanofsky Mirco A. Mannucci #12;Quantum Computing for Computer Scientists Noson S. Yanofsky
Agreement dynamics on interaction networks with diverse topologies Alain Barrat
Barrat, Alain
Agreement dynamics on interaction networks with diverse topologies Alain Barrat LPT, CNRS, UMR 8627, ISI Foundation, Turin, Italy Andrea Baronchelli Departament de FĂsica i Enginyeria Nuclear of agreement dynamics, called the "Naming Game." This model describes the self-organized emergence
Betke, Margrit
severe that a person's ability to control movement is limited to the muscles around the eyes, eye such as spelling programs or games. The game "BlockEscape" was developed to evaluate the performance of Eye a practical tool for people with severe paralysis. Index Terms--Assistive technology, disabled computer users
Sandia National Laboratories: how wind-turbine wakes interact...
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
wind-turbine wakes interact with nearby turbines Computational Fluid Dynamics Simulations Provide Insight for Rotor Design On December 3, 2014, in Computational Modeling &...
Maranzana, Andrea, E-mail: andrea.maranzana@unito.it, E-mail: anna.giordana@hotmail.com, E-mail: vincenzo.barone@sns.it, E-mail: mauro.causa@unina.it, E-mail: mipavone@unina.it; Giordana, Anna, E-mail: andrea.maranzana@unito.it, E-mail: anna.giordana@hotmail.com, E-mail: vincenzo.barone@sns.it, E-mail: mauro.causa@unina.it, E-mail: mipavone@unina.it; Indarto, Antonius, E-mail: antonius.indarto@che.itb.ac.id; Tonachini, Glauco, E-mail: glauco.tonachini@unito.it [Dipartimento di Chimica, Universitŕ di Torino, Corso Massimo D’Azeglio 48, I-10125 Torino (Italy)] [Dipartimento di Chimica, Universitŕ di Torino, Corso Massimo D’Azeglio 48, I-10125 Torino (Italy); Barone, Vincenzo, E-mail: andrea.maranzana@unito.it, E-mail: anna.giordana@hotmail.com, E-mail: vincenzo.barone@sns.it, E-mail: mauro.causa@unina.it, E-mail: mipavone@unina.it [Scuola Normale Superiore, Piazza dei Cavalieri 7, I-56126, Pisa (Italy)] [Scuola Normale Superiore, Piazza dei Cavalieri 7, I-56126, Pisa (Italy); Causŕ, Mauro, E-mail: andrea.maranzana@unito.it, E-mail: anna.giordana@hotmail.com, E-mail: vincenzo.barone@sns.it, E-mail: mauro.causa@unina.it, E-mail: mipavone@unina.it [Dipartimento di Ingegneria Chimica, dei Materiali e della Produzione Industriale, Universitŕ di Napoli “Federico II,” Via Cintia, 80126 Napoli (Italy)] [Dipartimento di Ingegneria Chimica, dei Materiali e della Produzione Industriale, Universitŕ di Napoli “Federico II,” Via Cintia, 80126 Napoli (Italy); Pavone, Michele, E-mail: andrea.maranzana@unito.it, E-mail: anna.giordana@hotmail.com, E-mail: vincenzo.barone@sns.it, E-mail: mauro.causa@unina.it, E-mail: mipavone@unina.it [Dipartimento di Scienze Chimiche, Universitŕ di Napoli “Federico II,” Complesso Universitario di Monte Sant’Angelo, Via Cintia, I-80126 Napoli (Italy)] [Dipartimento di Scienze Chimiche, Universitŕ di Napoli “Federico II,” Complesso Universitario di Monte Sant’Angelo, Via Cintia, I-80126 Napoli (Italy)
2013-12-28T23:59:59.000Z
Our purpose is to identify a computational level sufficiently dependable and affordable to assess trends in the interaction of a variety of radical or closed shell unsaturated hydro-carbons A adsorbed on soot platelet models B. These systems, of environmental interest, would unavoidably have rather large sizes, thus prompting to explore in this paper the performances of relatively low-level computational methods and compare them with higher-level reference results. To this end, the interaction of three complexes between non-polar species, vinyl radical, ethyne, or ethene (A) with benzene (B) is studied, since these species, involved themselves in growth processes of polycyclic aromatic hydrocarbons (PAHs) and soot particles, are small enough to allow high-level reference calculations of the interaction energy ?E{sub AB}. Counterpoise-corrected interaction energies ?E{sub AB} are used at all stages. (1) Density Functional Theory (DFT) unconstrained optimizations of the A?B complexes are carried out, using the B3LYP-D, ?B97X-D, and M06-2X functionals, with six basis sets: 6-31G(d), 6-311 (2d,p), and 6-311++G(3df,3pd); aug-cc-pVDZ and aug-cc-pVTZ; N07T. (2) Then, unconstrained optimizations by Mřller-Plesset second order Perturbation Theory (MP2), with each basis set, allow subsequent single point Coupled Cluster Singles Doubles and perturbative estimate of the Triples energy computations with the same basis sets [CCSD(T)//MP2]. (3) Based on an additivity assumption of (i) the estimated MP2 energy at the complete basis set limit [E{sub MP2/CBS}] and (ii) the higher-order correlation energy effects in passing from MP2 to CCSD(T) at the aug-cc-pVTZ basis set, ?E{sub CC-MP}, a CCSD(T)/CBS estimate is obtained and taken as a computational energy reference. At DFT, variations in ?E{sub AB} with basis set are not large for the title molecules, and the three functionals perform rather satisfactorily even with rather small basis sets [6-31G(d) and N07T], exhibiting deviation from the computational reference of less than 1 kcal mol{sup ?1}. The zero-point vibrational energy corrected estimates ?(E{sub AB}+ZPE), obtained with the three functionals and the 6-31G(d) and N07T basis sets, are compared with experimental D{sub 0} measures, when available. In particular, this comparison is finally extended to the naphthalene and coronene dimers and to three ??? associations of different PAHs (R, made by 10, 16, or 24 C atoms) and P (80 C atoms)
COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio Marchi
COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS By Ezio Marchi and Paula Andrea Cohen IMA Preprint-626-7370 URL: http://www.ima.umn.edu #12;COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio MARCHI@yahoo.com.ar 1 #12;INTRODUCTION Cooperative advertising is one of the most important issues in the analysis
Real-Time Control with Parametric Timed Reachability Games
Boyer, Edmond
for the controller for the system, modeled as a timed automaton. Such a controller says when and which of someReal-Time Control with Parametric Timed Reachability Games A. Jovanovi S. Faucou D. Lime O. H control problems on real-time systems. A timed reachability game consists in finding a strategy
Security Risk Management via Dynamic Games with Learning
Alpcan, Tansu
Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We
Introducing Hierarchy in Energy-Efficient Power Control Games
Paris-Sud XI, Université de
Introducing Hierarchy in Energy-Efficient Power Control Games Yezekael Hayel Lab. Informatique d.debbah@supelec.fr ABSTRACT We consider a multiple access channel where the users choose their best power control strategy equilibrium, power control game, Stackelberg equilibrium. This work was partially supported by the INRIA ARC
Health Advisor An Online Game for Managing Healthcare Delivery
Li, Mo
Health Advisor An Online Game for Managing Healthcare Delivery Tennenbaum Institute Georgia, valuable change. Health Advisor The Tennenbaum Institute is developing, with partial support from IBM, an online game for managing healthcare delivery Health Advisor. Each player manages a set of clients
Rethink Energy Accounting with Cooperative Game Theory Rice University
Zhong, Lin
Rethink Energy Accounting with Cooperative Game Theory Mian Dong Rice University dongmian- lated as a cooperative game and that the Shapley value provides the ultimate ground truth for energy Energy accounting determines how much a software principal con- tributes to the total system energy
Nash Equilibria in Discrete Routing Games with Convex Latency Functions
Mavronicolas, Marios
Nash Equilibria in Discrete Routing Games with Convex Latency Functions Martin Gairing1 , Thomas L 20537, Nicosia CY-1678, Cyprus. mavronic@ucy.ac.cy Abstract. We study Nash equilibria in a discrete, this is the first time that mixed Nash equilibria for routing games have been studied in combination with non
Learning Nash Equilibria in Congestion Games Walid Krichene
Learning Nash Equilibria in Congestion Games Walid Krichene Benjamin Drigh`es Alexandre M. Bayen dynamics of strategy profiles converge to the set of Nash equilibria of the one-shot game? We consider. We show that the resulting sequence of strategy profiles converges to the set of Nash equilibria
A Survey of Interdependent Information Security Games ARON LASZKA1
Bencsáth, Boldizsár
A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending
Trading Infinite Memory for Uniform Randomness in Timed Games
Henzinger, Thomas A.
restriction on the game structure, and gives both players equally powerful options for advancing time specified as parity conditions. These games offer an appropriate model for the synthesis of real randomized real- time controllers are much simpler in structure than the corresponding pure controllers
Trading Infinite Memory for Uniform Randomness in Timed Games #
Henzinger, Thomas A.
restriction on the game structure, and gives both players equally powerful options for advancing time objectives specified as parity conditions. These games o#er an appropriate model for the synthesis of real randomized real time controllers are much simpler in structure than the corresponding pure controllers
Computer Engineering Computer Systems and
Computer Engineering Computer Systems and Electrical Engineering Concentrations MS Graduate Handbook 2014 - 2015 #12;MANUAL OF THE MS DEGREE IN COMPUTER ENGINEERING ARIZONA STATE UNIVERSITY 2014 2015 Computer Engineering (Computer Systems) graduate degrees please contact: School of Computing
Computational Biology | Supercomputing & Computation | ORNL
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
Computational Biophysics Chemistry Computational Engineering Computer Science Data Earth Sciences Energy Science Future Technology Knowledge Discovery Materials Mathematics...
Homemade Games… how to make and play.
Moore, Lucille H.; Johnson, Eloise T.
1957-01-01T23:59:59.000Z
the paint or enamel for greater protection. Shellac and varnish over the surface if you use oil stains. 5. Keep games in good condition for safety, appearance and longer use. Keep equip- ment stored when not in use. Check regularly for rough splintery... muscles. I Materials : 1 board 20" X 15" X 1" reinforced 2 boards 18" x 2" x 1" for uprights** 1 2 boards 15" x 2" X 1" for crosspieces I 4 castors How to Make: 1 Attach castors to flat board at corners. 1 Attach the two 18-inch uprights...
Markovian Search Games in Heterogeneous Spaces
Griffin, Christopher H [ORNL
2009-01-01T23:59:59.000Z
We consider how to search for a mobile evader in a large heterogeneous region when sensors are used for detection. Sensors are modeled using probability of detection. Due to environmental effects, this probability will not be constant over the entire region. We map this problem to a graph search problem and, even though deterministic graph search is NP-complete, we derive a tractable, optimal, probabilistic search strategy. We do this by defining the problem as a differential game played on a Markov chain. We prove that this strategy is optimal in the sense of Nash. Simulations of an example problem illustrate our approach and verify our claims.
Wollman, Adam J M; Zhou, Zhaokun; Leake, Mark C
2015-01-01T23:59:59.000Z
DNA-interacting proteins have roles multiple processes, many operating as molecular machines which undergo dynamic metastable transitions to bring about their biological function. To fully understand this molecular heterogeneity, DNA and the proteins that bind to it must ideally be interrogated at a single molecule level in their native in vivo environments, in a time-resolved manner fast to sample the molecular transitions across the free energy landscape. Progress has been made over the past decade in utilising cutting-edge tools of the physical sciences to address challenging biological questions concerning the function and modes of action of several different proteins which bind to DNA. These physiologically relevant assays are technically challenging, but can be complemented by powerful and often more tractable in vitro experiments which confer advantages of the chemical environment with enhanced detection single-to-noise of molecular signatures and transition events. Here, we discuss a range of techniqu...
The Price of Anarchy in Network Creation Games Is (Mostly) Constant
Fiat, Amos
The Price of Anarchy in Network Creation Games Is (Mostly) Constant Mat´us Mihal´ak and Jan the price of anarchy and the structure of equilibria in network creation games. A network creation game in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy
Vo, Trinh; Allmen, Paul von; Huang, Chen-Kuo; Ma, James; Bux, Sabah; Fleurial, Jean-Pierre [Jet Propulsion Laboratory, California Institute of Technology, Pasadena, California 91109 (United States)
2014-10-07T23:59:59.000Z
The electronic properties and Seebeck coefficients of Ce{sub 3}Te{sub 4} and La{sub 3}Te{sub 4} are computed using Density Functional Theory with on-site Coulomb interaction correction. We found that the Seebeck coefficients of Ce{sub 3}Te{sub 4} and La{sub 3}Te{sub 4} are almost equal at temperatures larger than the Curie temperature of Ce{sub 3}Te{sub 4}, and in good agreement with the measurements reported by May et al. [Phys. Rev. B 86, 035135 (2012)]. At temperatures below the Curie temperature, the Seebeck coefficient of Ce{sub 3}Te{sub 4} increases due to the ferromagnetic ordering, which leads the f-electron of Ce to contribute to the Seebeck coefficient in the relevant range of electron concentration.
Computer, Computational, and Statistical Sciences
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
CCS Computer, Computational, and Statistical Sciences Computational physics, computer science, applied mathematics, statistics and the integration of large data streams are central...
Computer Science Contact List for Inquiring Students First Name Last Name Major(s) Minor(s) Email
Snider, Barry B.
Computer Science Contact List for Inquiring Students First Name Last Name Major(s) Minor(s) Email Summer 2011 - Mobile Applications and Game Development Taha Bakhtiyar Economics, Computer Science tahaalib@brandeis.edu Jared Dunn Undeclared jwdunn1@brandeis.edu Todd Kirkland Computer Science tkirk
Disembedding Computers Interfacing Ubiquitous William Edmondson
Edmondson, William
Disembedding Computers Interfacing Ubiquitous Computers William Edmondson Advanced Interaction interpretations of the term `Ubiquitous Computing' - many computers; people using them much of the time; embedded, Ubiquitous computers. ACM Classification Keywords H.5 Information Interfaces and Presentation (e.g., HCI). H
Foundations of Computer Graphics Online Lecture 1: Overview and History
California at Berkeley, University of
Life) § Electronic publishing § Online gaming § 3D printers and fabrication Why Study 3D Computer study 3D Graphics? Ravi Ramamoorthi http://www.cs.berkeley.edu/~ravir Instructor Ravi Ramamoorthi http: Write complex 3D graphics programs (real-time scene viewer in OpenGL, offline raytracer) § Theory
Related Work 2.1 Realism in Computer Animation Techniques
Rodríguez, Inmaculada
Chapter 2 Related Work 2.1 Realism in Computer Animation Techniques Realistic animation of human the motion are directly applied to the virtual human. Motion capture is typically used in video game. Amaya et al. designed a model to generate "emotional" animation from "neutral" human motion [Ama96
Computation and representation in the primate visual system
Simoncelli, Eero
; Matt Haxby and Mike Brotzman, for the nights playing video games; and Anne Lind, for supportComputation and representation in the primate visual system Jeremy Freeman A dissertation submitted, and Peter Li. Each taught me to think in a new way. And thanks to my family, for encouraging my passions
Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game
Gonçalves, Carlos Pedro
2012-01-01T23:59:59.000Z
Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.
Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game
Carlos Pedro Gonçalves
2012-11-28T23:59:59.000Z
Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.
Zi-Gang Huang; Zhi-Xi Wu; Jian-Yue Guan; An-Cai Wu; Ying-Hai Wang
2007-08-21T23:59:59.000Z
We propose an extended public goods interaction model to study the evolution of cooperation in heterogeneous population. The investors are arranged on the well known scale-free type network, the Barab\\'{a}si-Albert model. Each investor is supposed to preferentially distribute capital to pools in its portfolio based on the knowledge of pool sizes. The extent that investors prefer larger pools is determined by investment strategy denoted by a tunable parameter $\\alpha$, with larger $\\alpha$ corresponding to more preference to larger pools. As comparison, we also study this interaction model on square lattice, and find that the heterogeneity contacts favors cooperation. Additionally, the influence of local topology to the game dynamics under different $\\alpha$ strategies are discussed. It is found that the system with smaller $\\alpha$ strategy can perform comparatively better than the larger $\\alpha$ ones.
Impact of Preference and Equivocators on Opinion Dynamics with Evolutionary Game Framework
Deng, Xinyang; Liu, Qi; Deng, Yong; Shyr, Yu
2015-01-01T23:59:59.000Z
Opinion dynamics, aiming to understand the evolution of collective behavior through various interaction mechanisms of opinions, represents one of the most challenges in natural and social science. To elucidate this issue clearly, binary opinion model becomes a useful framework, where agents can take an independent opinion. Inspired by the realistic observations, here we propose two basic interaction mechanisms of binary opinion model: one is the so-called BSO model in which players benefit from holding the same opinion; the other is called BDO model in which players benefit from taking different opinions. In terms of these two basic models, the synthetical effect of opinion preference and equivocators on the evolution of binary opinion is studied under the framework of evolutionary game theory (EGT), where the replicator equation (RE) is employed to mimick the evolution of opinions. By means of numerous simulations, we show the theoretical equilibrium states of binary opinion dynamics, and mathematically anal...
Reed, Nancy E.
all games will be occurring simulta- neously. Prepared Games Popsicle Stick Bridge Building and abilities at designing and building an popsicle stick bridge that meets the given specifications! Paper
Student Orientation Guide Introduction to Game Theory
Alvarez-Cohen, Lisa
by Prajit Dutta, (MIT Press, 2000). o ISBN-10: 0262041693 o ISBN-13: 978-0262041690 2. Computer Requirements o Mac OSX 10.6 and newer o Linux chromeOS · Computer Speed and Processor o Use a computer five-642-4126 · Personalize your settings (only takes a minute) o Choose Settings from top right HELP menu o Customize your
urbino worldwide campus applied computer scienceComputer Architecture
Bogliolo, Alessandro
-Khowarizmi, 800] Boolean algebra [Boole, 1847] Touring machine [Touring, 1936] Game theory [Von Neumann, 1944
Applying the repeated game framework to multiparty networked applications
Afergan, Michael Moďse
2005-01-01T23:59:59.000Z
This thesis presents repeated game analysis as an important and practical tool for networked application and protocol designers. Incentives are a potential concern for a large number of networked applications. Well-studied ...
Collabio: A Game for Annotating People within Social Networks
Pratt, Vaughan
social connectedness, and is a game. Research systems such as Mr. Taggy [4], Spar.tag.us [3] and Dogear) or "tagging for us" (Spar.tag.us). Unlike in the other tools, Collabio taggers do not receive direct benefit
Striatal Volume Predicts Level of Video Game Skill Acquisition
Graybiel, Ann M.
Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial ...
Learning how to play Nash, potential games and alternating ...
Megiddo
2012-01-31T23:59:59.000Z
constraints in action spaces in the context of ” alternating potential games” ... Some activities produce daily vital energy for each agent ( like eating, resting, ...... Moreover, in the case of renewable resources ”ego depletion” is less important.
Artificial Intelligence Design for Real-time Strategy Games
Ernst, Damien
Artificial Intelligence Design for Real-time Strategy Games Firas Safadi University of Li been challenging intelligence, human and artificial (AI) alike, as one of the top genre in terms
On Committee Decision Making: A Game Theoretical Approach
Shenoy, Prakash P.
1980-04-01T23:59:59.000Z
In this paper, we study committee decision making process using game theory. By a committee, we mean any group of people who have to pick one option from a given set of alternatives. A well defined voting rule is specified ...
Game Theoretic Models of Public Choice and Political Economy
Balduzzi, Paolo
This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...
Spellbound : an activity-based outdoor mobile multiplayer game
Sra, Misha
2013-01-01T23:59:59.000Z
Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...
Experiment centered design in a massively multiplayer online educational game
Conrad, Shawn (Shawn S.)
2013-01-01T23:59:59.000Z
With the United States of America suffering from a lack of scientifically literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, ...
Mixed-strategy equilibria in the Nash Demand Game
Malueg, David A.
2010-01-01T23:59:59.000Z
selection in the Nash Demand Game: an evolutionary approach,Wiley (1999) Binmore, K. : Nash bargaining theory II. In:A. , Wolinsky, A. : The Nash bargaining solution in economic
Aakar Gupta Contact Department of Computer Science http://www.cs.toronto.edu/~aakar
Toronto, University of
: Android, Arduino Teaching Teaching Assistant for Human-Computer Interaction, Data Structures and Analysis
The Continuous Time Nonzero-sum Dynkin Game and Applications.
Vermet, Franck
-sum Dunkin game and a NEP for the game is just a saddle point for the ZSDG. It satisfies: 1, 2, J1( 1, 2) J = 1, 2 is a NEP for the NZSDG. 6 #12;B. The probabilistic approach (Etourn., 86) Theorem: The processes are general and sat- isfy [H1]-[H2]. Then the NZSDG has a NEP. The proof uses the notion of Snell
Noncooperative Games for Autonomous Consumer Load Balancing Over Smart Grid
Agarwal, Tarun
2011-10-21T23:59:59.000Z
NONCOOPERATIVE GAMES FOR AUTONOMOUS CONSUMER LOAD BALANCING OVER SMART GRID A Thesis by TARUN AGARWAL Submitted to the O ce of Graduate Studies of Texas A&M University in partial ful llment of the requirements for the degree of MASTER... OF SCIENCE August 2010 Major Subject: Electrical Engineering NONCOOPERATIVE GAMES FOR AUTONOMOUS CONSUMER LOAD BALANCING OVER SMART GRID A Thesis by TARUN AGARWAL Submitted to the O ce of Graduate Studies of Texas A&M University in partial ful llment...
Nash Equilibria in Random Games Imre Brny,1,2,
Bárány, Imre
Nash Equilibria in Random Games Imre Bárány,1,2, * Santosh Vempala,3, Adrian Vetta4, 1 Rényi.interscience.wiley.com). DOI 10.1002/rsa.20199 ABSTRACT: We consider Nash equilibria in 2-player random games and analyze a Nash equilibrium; on m × n payoff matrices, it runs in time O(m2 n log log n + n2 m log log m
Uniqueness of Nash equilibria in quantum Cournot duopoly game
Yohei Sekiguchi; Kiri Sakahara; Takashi Sato
2009-10-28T23:59:59.000Z
A quantum Cournot game of which classical form game has multiple Nash equilibria is examined. Although the classical equilibria fail to be Pareto optimal, the quantum equilibrium exhibits the following two properties, (i) if the measurement of entanglement between strategic variables chosen by the competing firms is sufficiently large, the multiplicity of equilibria vanishes, and, (ii) the more strongly the strategic variables are entangled, the more closely the unique equilibrium approaches to the optimal one.
Anderson, Thomas G.
2004-12-21T23:59:59.000Z
The present invention provides a method of human-computer interfacing. Force feedback allows intuitive navigation and control near a boundary between regions in a computer-represented space. For example, the method allows a user to interact with a virtual craft, then push through the windshield of the craft to interact with the virtual world surrounding the craft. As another example, the method allows a user to feel transitions between different control domains of a computer representation of a space. The method can provide for force feedback that increases as a user's locus of interaction moves near a boundary, then perceptibly changes (e.g., abruptly drops or changes direction) when the boundary is traversed.
Camper, Brett Bennett
2005-01-01T23:59:59.000Z
This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...
Smith, Lisa Min-yi Chen
2006-08-16T23:59:59.000Z
A Display Computer (DC) is an everyday object: Display Computer = Display + Computer. The Â?DisplayÂ? part is the standard viewing surface found on everyday objects that conveys information or art. The Â?ComputerÂ? is found ...
Guest editorial: Special issue on human computing
Pantic, Maja
The seven articles in this special issue focus on human computing. Most focus on two challenging issues in human computing, namely, machine analysis of human behavior in group interactions and context-sensitive modeling.
Garcia, Antero David
2012-01-01T23:59:59.000Z
culture vis-ŕ-vis mobile devices and gaming. Myliteracy practices on mobile devices and in gameplay in waysstudy revealed how mobile devices and games can cultivate
Extreme Scale Computing, Co-design
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
and Infrastructure Analysis Email Turab Lookman Physics and Condensed Matter and Complex Systems Email Computational co-design involves developing the interacting components of a...
Computer Engineering Computer Systems and
Computer Engineering Computer Systems and Electrical Engineering Concentrations Ph.D. Graduate Handbook 2014 - 2015 #12;MANUAL OF THE PH.D. DEGREE IN COMPUTER ENGINEERING ARIZONA STATE UNIVERSITY 2014 2015 Computer Engineering (Computer Systems) graduate degrees please contact: School of Computing
Euclid and Wythoff games Aviezri S. Fraenkel
precisely for all y in the closed integer interval [ nx , n+1x ]. For computing the g-function it thus suffices to compute the boundary points nx . (For n Z>0, nx = 1 + nx ; 0 = 1, 1 the golden section.) In this note we present two characterizations of the extremal points nx , which also reveal, incidentally
Crowdsourcing and Human Computation: Systems, Studies and Platforms
Bernstein, Michael
2011-01-01T23:59:59.000Z
Crowdsourcing and human computation are transforming human-computer interaction, and CHI has led the way. The seminal publication in human computation was initially published in CHI in 2004 [1], and the first paper ...
Human-Computer Interaction Series Series Editors
Tominski, Christian
, Brazil Hans Gellersen, Lancaster University, Lancaster, U.K. Robert Jacob, Tufts University, Oregon, U- mitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored
COMPUTER VISION FOR INTERACTIVE SKEWED VIDEO PROJECTION
Colombo, Carlo
system encompass arbitrary (pan/tilt/screw) keystone correction, visualization of undistorted information to automatically compensate for the so called "keystone" deformation. This is a projective deformation. Current projectors normally include a hardware keystone cor- rection, but this is typically limited to a 1
Catalyst Support Interactions | Argonne Leadership Computing Facility
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article) |govInstrumentsmfrirt DocumentationSitesWeather6 Shares of U.S.Career Opportunities for File StorageMetal nanoparticles
The Future of Child-Computer Interaction
Cortes, Corinna
players become as common as teddy bears and Copyright is held by the author/owner(s). CHI 2011, May 7@umich.edu Dan Russell (Panelist) Google Inc., User Happiness 1600 Amphitheatre Parkway, Mountain View, CA 94043
Mining Game Statistics from Web Services: A World of Warcraft Armory case study
California at Santa Cruz, University of
Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION
INVESTIGATIVE REPORT CONCERNING FOOTBALLS USED DURING THE AFC CHAMPIONSHIP GAME ON JANUARY 18, 2015
Columbia University
INVESTIGATIVE REPORT CONCERNING FOOTBALLS USED DURING THE AFC CHAMPIONSHIP GAME ON JANUARY 18, 2015 ............................................................................................................. 32II. Rules and Practices Regarding Footballs Used in NFL Games............................ 32A........................................................................................... 321. Guidelines Concerning the Preparation of Footballs................................ 332. Pre
Constant Price of Anarchy in Network Creation Games via Public Service Advertising
Demaine, Erik D.
Network creation games have been studied in many different settings recently. These games are motivated by social networks in which selfish agents want to construct a connection graph among themselves. Each node wants to ...
Double play : athletes' use of sport video games to enhance athletic performance
Silberman, Lauren (Lauren Beth)
2010-01-01T23:59:59.000Z
A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...
Lin, C.-Y. Cynthia; Leighty, Wayne
2007-01-01T23:59:59.000Z
100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.Timing Game in O?shore Petroleum Production 1 C. -Y. Cynthia
Aures-Cavalieri, Kurt D
2014-12-04T23:59:59.000Z
each player will behave throughout the game. The optimal performance of each player is dependent upon how much knowledge they have about themselves, their opponent, and the system. Complete information games represent the ideal case in which each player...
Automatic Identification and Generation of Highlight Cinematics for 3D Games
Young, R. Michael
Automatic Identification and Generation of Highlight Cinematics for 3D Games Mike Dominguez Fact and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent
A non-robustness in the order structure of the equilibrium set in lattice games
Monaco, Andrew J.; Sabarwal, Tarun
2012-04-18T23:59:59.000Z
The order and lattice structure of the equilibrium set in games with strategic complements do not survive a minimal introduction of strategic substitutes: in a lattice game in which all-but-one players exhibit strategic ...
Playing in the X-Games Window on the Extreme Universe
Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain
The potential of America's Army, the video game as civilian-military public sphere
Li, Zhan, 1979-
2004-01-01T23:59:59.000Z
The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...
Not just in it to win it : inclusive game play in an MIT dorm
Kolos, Hillary (Hillary Anne)
2010-01-01T23:59:59.000Z
The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...
RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN
Sieben, NĂˇndor
RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NĂNDOR SIEBEN Abstract Classi#28;cation. 05B50, 91A46. Key words and phrases. achievement games, polyomino. 1 #12; 2 EDGAR
Technology Computational Mechatronics: simulating the interactions between a control firmware and its TNA Meeting - Lugano, 2009 Fabio Marcuzzi Computational Mechatronics: simulating the interactionsNumerica s.r.l. engineering applications Fabio Marcuzzi Computational Mechatronics: simulating
Nash equilibrium seeking in noncooperative games and multi -agent deployment to planar curves
Frihauf, Paul A.
2012-01-01T23:59:59.000Z
1.1 Nash Equilibrium Seeking in Noncooperative Games . . .Overview . . . . . . . . . . . . . . . . . . . . . . . NashNash Equilibrium Seeking with Non-Quadratic Payoffs . . .
IEEE Benelux EMBS Symposium December 6-7, 2007 ON THE DEVELOPMENT OF A BRAIN-COMPUTER INTERFACE
Heskes, Tom
SYSTEM USING HIGH-DENSITY MAGNETOENCEPHALOGRAM SIGNALS FOR REAL-TIME CONTROL OF A ROBOT ARM C.W. Hesse 1 and a robot arm in a motor imagery paradigm. Computationally efficient spatial filtering and time- frequency in order to control a computer game and a robot arm in real-time. The system uses a multi-channel signal
Chuah, Chen-Nee
Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook
Camera-based Observation of Football Games for Analyzing Multi-agent Activities
Camera-based Observation of Football Games for Analyzing Multi-agent Activities Michael Beetz beetz-based observation system for foot- ball games that is used for the automatic analysis of football games and challenging domain in the multi-agent com- munity is football -- in particular in the context of the Robo
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming
Chen, Sheng-Wei
To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming Chun-Ying Huang Department Tsing-Hua University Hsinchu, Taiwan chsu@cs.nthu.edu.tw ABSTRACT Mobile cloud gaming allows gamers an open source cloud gaming platform to conduct extensive experiments on real mobile clients. Our
Security Games with Surveillance Cost and Optimal Timing of Attack Execution
Vorobeychik, Eugene
of Energy's National Nuclear Security Administration under contract DE-AC04-94AL85000. Appears inSecurity Games with Surveillance Cost and Optimal Timing of Attack Execution Bo An1 , Matthew Brown Terms Algorithm, Security Keywords Game Theory, Security, Optimization, Stackelberg Games 1
Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming
Chen, Sheng-Wei
Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem
Katchabaw, Michael James
AUTOMATING CINEMATICS AND CUT-SCENES IN VIDEO GAMES THROUGH SCRIPTING WITH ACTIVE PERFORMANCE, active performance objects, story scripting, cut-scenes, cinematics, video games ABSTRACT Storytelling to automate the production of cinematics and cut-scenes for video games. These elements allow writers
False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices
Allan, Vicki H.
False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices Ramoni O. Lasisi manipulation. In this paper, we study false name ma- nipulations in weighted voting games focusing on the power manipulations in weighted voting games of the following power indices, namely, Shapley-Shubik, Banzhaf
The Price of Anarchy in Games of Incomplete Information TIM ROUGHGARDEN, Stanford University
Fiat, Amos
The Price of Anarchy in Games of Incomplete Information TIM ROUGHGARDEN, Stanford University We define smooth games of incomplete information. We prove an "extension theorem" for such games: price for which the price of anarchy has been studied are smooth in our sense. Thus our extension theorem unifies
Spike-based Decision Learning of Nash Equilibria in Two-Player Games
Senn, Walter
Spike-based Decision Learning of Nash Equilibria in Two- Player Games Johannes Friedrich, Walter game. It performs optimally according to a pure (deterministic) and mixed (stochastic) Nash equilibrium automated decision learning of a Nash equilibrium in two-player games. Citation: Friedrich J, Senn W (2012
Comparing Nash and IESDS equilibria We consider a finite two player game.
Marker, David
Comparing Nash and IESDS equilibria We consider a finite two player game. Proposition 1 If (a , b ) is a strictly dominant strategy equilibrium, then (a , b ) is a Nash equilibrium. Proof The strategy a strictly ) is a Nash equi- librium. The game Battle of the Sexes shows that the coverse fails as there are games
Embodied Computation Applying the Physics of Computation to Artificial Morphogenesis
MacLennan, Bruce
Embodied Computation Applying the Physics of Computation to Artificial Morphogenesis Bruce J. Mac by exploiting their bodies and their physical environments as their own models. Embodied agents do not require emerge from an agent's purposeful interaction with its physical environment. Furthermore, the embodied
Linguistic Harbingers of Betrayal: A Case Study on an Online Strategy Game
Niculae, Vlad; Boyd-Graber, Jordan; Danescu-Niculescu-Mizil, Cristian
2015-01-01T23:59:59.000Z
Interpersonal relations are fickle, with close friendships often dissolving into enmity. In this work, we explore linguistic cues that presage such transitions by studying dyadic interactions in an online strategy game where players form alliances and break those alliances through betrayal. We characterize friendships that are unlikely to last and examine temporal patterns that foretell betrayal. We reveal that subtle signs of imminent betrayal are encoded in the conversational patterns of the dyad, even if the victim is not aware of the relationship's fate. In particular, we find that lasting friendships exhibit a form of balance that manifests itself through language. In contrast, sudden changes in the balance of certain conversational attributes---such as positive sentiment, politeness, or focus on future planning---signal impending betrayal.
Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis
Couillet, Romain; Tembine, Hamidou; Debbah, Merouane
2011-01-01T23:59:59.000Z
In this article, we investigate the competitive interaction between electrical vehicles or hybrid oil-electricity vehicles in a Cournot market consisting of electricity transactions to or from an underlying electricity distribution network. We provide a mean field game formulation for this competition, and introduce the set of fundamental differential equations ruling the behavior of the vehicles at the system equilibrium, namely the mean field equilibrium. This framework allows for a consistent analysis of the evolution of the sale-and-purchase price of electricity as well as of the instantaneous total demand. Simulations precisely quantify those parameters and suggest that following the charge and discharge policy at the equilibrium allows for a significant reduction of the daily electricity peak demand.
West, Stuart
.ac.uk/news/science-blog/economic-games-dont-show-altruism Charvy Narain 15 Jan 2015 Economic games don't show altruism OXFORD SCIENCE BLOG (//WWW.OX.AC.UK/NEWS/SCIENCE-BLOG) Economic 'games (http what these results are likely to mean for the field. OxSciBlog: What do these economic games involve
Computing at Scale Technion Computer
Schuster, Assaf
Interdisciplinary Center for Life Sciences & Engineering COMPUTER SCIENCE ELECTRICAL ENGINEERING IBM HRL Yahoo Interdisciplinary Center for Life Sciences & Engineering COMPUTER SCIENCE ELECTRICAL ENGINEERING IBM HRL Yah oo! Mi Sciences & Engineering COMPUTER SCIENCE ELECTRICAL ENGINEERING IBM HRL Yahoo! Microsoft Google Mellanox
Optical computing and computational complexity
Winfree, Erik
Optical computing and computational complexity Damien Woods Boole Centre for Researchvector algebra [9, 24]. There have been much resources devoted to designs, implementations and algorithms
Optical computing and computational complexity
Winfree, Erik
Optical computing and computational complexity Damien Woods Boole Centre for Research-vector algebra [9, 24]. There have been much resources devoted to designs, implementations and algorithms
Minimal ancilla mediated quantum computation
Timothy J. Proctor; Viv Kendon
2014-09-10T23:59:59.000Z
Schemes of universal quantum computation in which the interactions between the computational elements, in a computational register, are mediated by some ancillary system are of interest due to their relevance to the physical implementation of a quantum computer. Furthermore, reducing the level of control required over both the ancillary and register systems has the potential to simplify any experimental implementation. In this paper we consider how to minimise the control needed to implement universal quantum computation in an ancilla-mediated fashion. Considering computational schemes which require no measurements and hence evolve by unitary dynamics for the global system, we show that when employing an ancilla qubit there are certain fixed-time ancilla-register interactions which, along with ancilla initialisation in the computational basis, are universal for quantum computation with no additional control of either the ancilla or the register. We develop two distinct models based on locally inequivalent interactions and we then discuss the relationship between these unitary models and the measurement-based ancilla-mediated models known as ancilla-driven quantum computation.
Escardó, Martín
Introduction to exact numerical computation Notes for a tutorial at ISSAC 2000 Mart#19; #16;n August 2000 Contents 1 Introduction 2 2 Floating-point computation 4 3 Exact numerical computation 8 4) for computing a syntactical representative of the mathematical entity denoted by a program (called the se
Smith, Lisa Min-yi Chen
2006-08-16T23:59:59.000Z
A Display Computer (DC) is an everyday object: Display Computer = Display + Computer. The Â?DisplayÂ? part is the standard viewing surface found on everyday objects that conveys information or art. The Â?ComputerÂ? is found on the same everyday...
Optimal Revocations in Ephemeral Networks: A Game-Theoretic Framework
Paris-Sud XI, Université de
of extremely volatile wireless networks with short-duration and short-range communications - based on a game selection protocol and evaluate its performance through simulations. We show that our scheme is effective Security, Ephemeral Networks, Social Optimum I. INTRODUCTION The emerging availability of wireless devices
Synthesising axioms by games Robin Hirsch and Ian Hodkinson
Hodkinson, Ian
a highly successful algebra of propositions [Boo48]. De Morgan wrote: When the ideas thrown out by Mr Boole for classes of algebras, and the way in which games can contribute to solving it. Towards the end, we the story. We will concentrate on the algebraic logic side, as we believe most Dutch people nowadays can
Games in Algebraic Logic Robin Hirsch and Ian Hodkinson
Hodkinson, Ian
algebra of propositions [Boo51]. De Morgan wrote When the ideas thrown out by Mr Boole shall have borneGames in Algebraic Logic Robin Hirsch and Ian Hodkinson January 12, 1998 In 1860, Augustus de Morgan published [DeM60], thereby launching an invesÂ tigation into the algebra of relations
Evolutionary Game Theory: Theoretical Concepts and Applications to
Frey, Erwin
Evolutionary Game Theory: Theoretical Concepts and Applications to Microbial Communities Erwin Frey of these ecological systems. We give an introduction into the modern formulation of these theories and illustrate provide a gen- eral concept for defining survival and extinction on ecological time-scales. Spatial
Playing games against nature: optimal policies for renewable resource allocation
Keinan, Alon
Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon, obtaining a policy with a guaranteed lower bound on the utility function that is struc- turally very
THE GAME, FIELD, PLAYERS AND EQUIPMENT General Rules
Baltisberger, Jay H.
metal cleats are permitted. (See illegal player equipment) Game and Player Equipment (Illegal) 1. A player wearing illegal equipment shall not be permitted to play. This applies to any equipment, which be declared illegal include: A. Headgear containing any hard, unyielding, or stiff material, including billed
Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet
Xie, Tao
Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet Tao Xie and advocate the subfield of educational software engineering (i.e., software engineering for education), which develops software engineering technologies (e.g., software testing and analysis, software analytics
DESIGNING COST EFFECTIVE DEMAND MANAGEMENT CONTRACTS USING GAME THEORY
DESIGNING COST EFFECTIVE DEMAND MANAGEMENT CONTRACTS USING GAME THEORY Murat Fahrio~glu Fernando L cost effec- tive yet attractive demand management contracts. The main goal is to get load relief when needed. If the con- tracts are designed to be cost effective they can help the utility reduce costs
Cost Allocation of Capacity Investment Games Zhisong Chen2
Chen, Xin
Cost Allocation of Capacity Investment Games Xin Chen,1 Zhisong Chen2 1 Department of Industrial by different managers who act as independent profit centers, it is desirable that the total cost is divided operations can be achieved. Under various conditions, we prove that there is a fair allocation of costs among
Designing Cost Effective Demand Management Contracts using Game Theory
Designing Cost Effective Demand Management Contracts using Game Theory Murat Fahrio~glu Fernando L cost effective yet at- tractive demand management contracts. The main goal is to get load relief when needed. If the contracts are designed to be cost effective they can help the utility reduce costs
Find your winning position in the MRO game
Keep them flying Find your winning position in the MRO game Aerospace and Defense IBM Institute currently holds an inventory of about US$44 billion and supports an active global fleet of nearly 17 percent of their total expenditures. (Fuel and labor are other big expenses.) 6 Airlines spend an average
Evolutionary game theory Course: Population Genetics and Evolutionary Theory
Beimel, Amos
Evolutionary game theory Adi Shabi Course: Population Genetics and Evolutionary Theory Slides taken of an individual of type G. Components of fitness: · Probability of survival to adulthood (viability selection) · Mating success (sexual selection) · Expected number of offspring given survival and mating· Expected
Transmission power control game with SINR as objective function
Avrachenkov, Konstantin
Transmission power control game with SINR as objective function E. Altman1 , K. Avrachenkov1 State University, Russia agarnaev@rambler.ru Abstract. We consider the transmission power control networks, Power Control, Nash Equilibrium, Co- operation 1 Introduction We consider the transmission power
Wireless Social Community Networks: A Game-Theoretic Analysis
Marbach, Peter
Wireless Social Community Networks: A Game-Theoretic Analysis Mohammad Hossein Manshaei, Julien: marbach@cs.toronto.edu Abstract--Wireless social community networks have been cre- ated as an alternative to cellular wireless networks to provide wireless data access in urban areas. By relying on access points
Climate closure: Game over for climate skep4cs
Lovejoy, Shaun
Climate closure: Game over for climate skep4cs S. Lovejoy, McGill, Physics McGill, Macdonald College Campus 4 November, 2014 #12;What is the climate climate is what you expect... "Climate is what you expect, weather is what you get." -Lazarus Long
A Game Theoretic Study of Energy Efficient Cooperative Wireless Networks
Brown III, Donald R.
A Game Theoretic Study of Energy Efficient Cooperative Wireless Networks Donald Richard Brown III as cooperative relays to reduce the transmis- sion energy required to reliably deliver a message to an intended contributions of this paper are (i) the development of Pareto-efficient cooperative energy allocations that can
Energy Efficient Relaying Games in Cooperative Wireless Transmission Systems
Brown III, Donald R.
Energy Efficient Relaying Games in Cooperative Wireless Transmission Systems Jie Yang and D information for others. This paper considers the effect of selfishness on energy efficiency using a non efficiency close to that of centrally optimized energy allocation in many cases. I. Introduction In energy
Two Different Approaches to Nonzero-Sum Stochastic Differential Games
Rainer, Catherine [Departement de Mathematiques, Universite de Bretagne Occidentale, 6 avenue Victor-le-Gorgeu - CS 93837 (France)], E-mail: Catherine.Rainer@univ-brest.fr
2007-06-15T23:59:59.000Z
We make the link between two approaches to Nash equilibria for nonzero-sum stochastic differential games: the first one using backward stochastic differential equations and the second one using strategies with delay. We prove that, when both exist, the two notions of Nash equilibria coincide.
Mixed Nash Equilibria in Concurrent Terminal-Reward Games
Doyen, Laurent
Mixed Nash Equilibria in Concurrent Terminal-Reward Games Patricia Bouyer, Nicolas Markey, and Daniel Stan LSV Â CNRS & ENS Cachan Â France Abstract We study mixed-strategy Nash equilibria states with a value for each player). We show undecidability of the existence of a constrained Nash
Nash Equilibria in Discrete Routing Games with Convex Latency Functions
Mavronicolas, Marios
Nash Equilibria in Discrete Routing Games with Convex Latency Functions Martin Gairing Thomas L is determined by an arbitrary non-decreasing, non-constant and convex latency function . In a Nash equilib- rium on the link it chooses. To evaluate Nash equilibria, we formulate Social Cost as the sum of the users
Clayton, Dale H.
Student Computing Services EQUIPMENT CHECKOUT CLASSROOM SUPPORT POSTER & 3D PRINTING BOOK, FICHE, & FILM
Theoretical Computer Science 452 (2012) 5674 Contents lists available at SciVerse ScienceDirect
2012-01-01T23:59:59.000Z
in combinatorial agencies Yuval Emeka , Michal Feldmanb, a Computer Engineering and Networks Laboratory (TIK), ETH Keywords: Game theory Mechanism design Hidden action a b s t r a c t We study an economic setting in which the principal's net utility, namely, the optimal contract. Babaioff, Feldman and Nisan study a basic
LOW DELAY STREAMING OF COMPUTER GRAPHICS P. Eisert and P. Fechteler
Eisert, Peter
. There exist already several standards for graphics compression like, e.g. X3D [5] or the 3D Graphics ComLOW DELAY STREAMING OF COMPUTER GRAPHICS P. Eisert and P. Fechteler Fraunhofer Institute,philipp.fechteler}@hhi.fraunhofer.de ABSTRACT In this paper, we present a graphics streaming system for remote gaming in a local area network
On the Characterization and Computation of Nash Equilibria on Parallel Networks with Horizontal to Nash equilibria. The article expands studies on routing games which traditionally model congestion that there may exist multiple Nash equilibria with different total costs, which contrasts with results
UW CSE is housed in the Paul G. Allen Center for Computer Science & Engineering, made possible
Washington at Seattle, University of
UW CSE is housed in the Paul G. Allen Center for Computer Science & Engineering, made possible Computer graphics, computer vision, and animation Human-computer interaction and ubiquitous computing, and intelligent Internet systems Software engineering Computational biology and synthetic biology Computational
Introduction to Interactive Web Design
Hickey, Timothy J.
Introduction to Interactive Web Design Timothy J. Hickey Associate Professor of Computer Science . . . . . . . . . . . . . . . . 17 1.4 Web Browsers and Servers . . . . . . . . . . . . . . . . . . . . . . 17 1.5 URLs and Domain . . . . . . . . . . . . . . . . . . . . . . . . . . 22 I Static Web Site Design 23 2 HTML 27 2.1 Simple HTML elements
Swift, Michael
Introduction Aim of the Paper Game Model Defense Mechanism 1 Defense Mechanism 2 Hidden Difficulty Model Defense Mechanism 1 Defense Mechanism 2 Hidden Difficulty Puzzle Conclusions Outline 1 Introduction 2 Aim of the Paper 3 Game Model Player Actions Payoff Functions 4 Defense Mechanism 1
Gross, Louis J.
Computational Ecology Bioinformatics The biological sciences have become increasingly quantitative:252:15 Location: TBA Section Number: 59692 Computational Biology Spring 1998 Text: Models in Biology: Mathematics with entirely new subdisciplines having developed recently which apply modern computational methods to basic
Gordon Chalmers
2006-10-13T23:59:59.000Z
A configuration of light pulses is generated, together with emitters and receptors, that allows computing. The computing is extraordinarily high in number of flops per second, exceeding the capability of a quantum computer for a given size and coherence region. The emitters and receptors are based on the quantum diode, which can emit and detect individual photons with high accuracy.
The equivalence of Bell's inequality and the Nash inequality in a quantum game-theoretic setting
Azhar Iqbal; James M. Chappell; Derek Abbott
2015-08-04T23:59:59.000Z
Are there two-player games in which a strategy pair can exist as a Nash equilibrium only when the game is played quantum mechanically? To find an answer to this question, we study two-player games that are played in generalized Einstein-Podolsky-Rosen setting. Considering particular strategy pairs, we identify sets of games for which the pair can exist as a Nash equilibrium when Bell's inequality is violated. We thus identify games and players' strategies for which the Nash inequality becomes equivalent to Bell's inequality. As the violation of Bell's inequality is regarded as being quantum in nature, this paper thus addresses the earliest criticisms of quantum games that questioned if they were truly quantum.
PROTOTOUCH a system for prototyping ubiquitous computing environments mediated by touch
Cranor, David (John David)
2011-01-01T23:59:59.000Z
Computers as we know them are fading into the background. However, interaction modalities developed for "foreground" computer systems are beginning to seep into the day-to-day interactions that people have with each other ...
The Binding of Abraham: Inverting the Akedah in Fail-Safe and WarGames
Dukes, Hunter B.
2015-04-01T23:59:59.000Z
potential Cold War scenarios: chess, 15 Dukes: The Binding of Abraham: Inverting the Akedah Published by DigitalCommons@UNO, 2015 checkers, backgammon, and Global Thermonuclear War. After beginning a game of GTW from his bedroom—a game which shows up... ” behind JOSHUA’s thinking is the satirized logic of Herman Kahn, RAND’s controversial game theorist and the author of On Thermonuclear War (1960). Kahn, who calmly theorized about “tragic but distinguishable postwar states” and if there was “any...
Evolutionary games of condensates in coupled birth-death processes
Knebel, Johannes; Krueger, Torben; Frey, Erwin
2015-01-01T23:59:59.000Z
Condensation phenomena arise through a collective behaviour of particles. They are observed in both classical and quantum systems, ranging from the formation of traffic jams in mass transport models to the macroscopic occupation of the energetic ground state in ultra-cold bosonic gases (Bose-Einstein condensation). Recently, it has been shown that a driven and dissipative system of bosons may form multiple condensates. Which states become the condensates has, however, remained elusive thus far. The dynamics of this condensation are described by coupled birth-death processes, which also occur in evolutionary game theory. Here, we apply concepts from evolutionary game theory to explain the formation of multiple condensates in such driven-dissipative bosonic systems. We show that vanishing of relative entropy production determines their selection. The condensation proceeds exponentially fast, but the system never comes to rest. Instead, the occupation numbers of condensates may oscillate, as we demonstrate for a...
Ordering in spatial evolutionary games for pairwise collective strategy updates
Szabo, Gyorgy; Varga, Melinda; Hanusovszky, Livia
2010-01-01T23:59:59.000Z
Evolutionary $2 \\times 2$ games are studied with players located on a square lattice. During the evolution the randomly chosen neighboring players try to maximize their collective income by adopting a random strategy pair with a probability dependent on the difference of their summed payoffs between the final and initial state assuming quenched strategies in their neighborhood. In the case of the anti-coordination game this system behaves alike an anti-ferromagnetic kinetic Ising model. Within a wide region of social dilemmas this dynamical rule supports the formation of similar spatial arrangement of the cooperators and defectors ensuring the optimum total payoff if the temptation to choose defection exceeds a threshold value dependent on the sucker's payoff. The comparison of the results with those achieved for pairwise imitation and myopic strategy updates has indicated the relevant advantage of pairwise collective strategy update in the maintenance of cooperation.
The AMES Wholesale Power Market Test Bed as a Stochastic Dynamic State-Space Game
Tesfatsion, Leigh
See [1] for extensive introductory resources on agent-based computational modeling, including As is true for any agent-based model, AMES is most naturally explained in terms of verbal de- scriptions, diagrams, and pseudo-code expressing the logical flow of agent processes and interactions over time
Game-Changing Advancements in Solar Energy | Department of Energy
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article)41clothThe Bonneville Power AdministrationHawaiiEnergyFlorida Julyanalysis, Software & Libraries ALTDGalacticGame
Nash Equilibria in Noncooperative Predator-Prey Games
Ramos, Angel Manuel [Departamento de Matematica Aplicada, Universidad Complutense de Madrid, Plaza de Ciencias 3, 28040 (Spain)], E-mail: Angel_Ramos@mat.ucm.es; Roubicek, Tomas [Mathematical Institute, Charles University, Sokolovska 83, CZ-186 75 Praha 8 and Institute of Information Theory and Automation, Academy of Sciences, Pod vodarenskou vezi 4 (Czech Republic)], E-mail: roubicek@karlin.mff.cuni.cz
2007-09-15T23:59:59.000Z
A noncooperative game governed by a distributed-parameter predator-prey system is considered, assuming that two players control initial conditions for predator and prey, respectively. Existence of a Nash equilibrium is shown under the condition that the desired population profiles and the environmental carrying capacity for the prey are sufficiently small. A conceptual approximation algorithm is proposed and analyzed. Finally, numerical simulations are performed, too.
MathematicalProgramming 83 (1998) 195-211 The nucleon of cooperative games and an algorithm
Fekete, Sándor P.
1998-01-01T23:59:59.000Z
for matching games Ulrich Faigle a,*, Walter Kern a, S~indor P. Fekete b, Winfried Hochst/ittler b a Department
From the Gaming Experience to the Wider User Experience Eduardo H. Calvillo Gmez
Cairns, Paul
from games Also at Divisi´on de Nuevas Tecnolog´ias de la Informaci´on, Universidad Polit´ecnica de San
Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach
Kai, Ma; Guoqiang, Hu; Spanos, Costas
2013-01-01T23:59:59.000Z
on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-
Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach
Kai, Ma; Guoqiang, Hu; Spanos, Costas
2013-01-01T23:59:59.000Z
on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-
Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach
Ma, Kai; Hu, Guoqiang; Spanos, Costas J
2014-01-01T23:59:59.000Z
on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-
COGNITIVE SCIENCE IMPLICATIONS FOR ENHANCING TRAINING EFFECTIVENESS IN A SERIOUS GAMING CONTEXT
Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.
2007-08-01T23:59:59.000Z
Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.
Ramos, Maria Isabel
2012-01-01T23:59:59.000Z
old traditions of rubber ball production is very importantrules of the game, production of rubber balls, and the roleslandscape, and the production of rubber balls. None of the
Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid
Agarwal, Tarun
2011-01-01T23:59:59.000Z
Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...
Weiqi games as a loop-free tree
Xu, Li-Gong; Zhou, Wei-Xing
2015-01-01T23:59:59.000Z
Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by academics partially because Weiqi is popular only in East Asia, especially in China, Japan and Korea. Here, we propose to construct a directed tree using a database of extensive Weiqi games and perform a quantitative analysis of the Weiqi tree. We find that the popularity distribution of Weiqi openings with a same number of moves is distributed according to a power law and the tail exponent increases with the number of moves. Intriguingly, the superposition of the popularity distributions of Weiqi openings with the number of moves no more than a given number also has a power-law tail in which the tail exponent increases with the number of moves, and the superposed distribution approaches to the Zipf law. These findings are the same as for chess and support the conjecture that t...
Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)
AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:5 TablesExports(Journal Article) |govInstrumentsmfrirtA Journey Inside the Complex and Powerful World ofIntegrated DiversityScience andInteractive Jobs
A Mathematical Model of Human Languages: The Interaction of Game Dynamics and
Mitchener, W. Garrett
for finding support for my graduate studies. Thanks to Dr. Natalia Komarova and all my other friends and co-workers from the Program in Theoretical Biology at the Institute for Advanced Study. I must also thank Cynthia Rudin, Eric Brown, Dr. Jeffrey Moehlis, and all my other friends from PACM for their support