Sample records for graphics rendering engine

  1. T-532: Vulnerability in Graphics Rendering Engine Could Allow...

    Broader source: Energy.gov (indexed) [DOE]

    to the location in Windows Explorer. When the user navigates to the share, the affected control path is triggered via the Graphics Rendering Engine. The specially crafted...

  2. T-532: Vulnerability in Graphics Rendering Engine Could Allow Remote Code Execution

    Broader source: Energy.gov [DOE]

    Microsoft is investigating new public reports of a vulnerability in the Windows Graphics Rendering Engine. An attacker who successfully exploited this vulnerability could run arbitrary code in the security context of the logged-on user.

  3. Tracking Graphics State forTracking Graphics State for Network RenderingNetwork Rendering

    E-Print Network [OSTI]

    Pratt, Vaughan

    Tracking Graphics State forTracking Graphics State for Network RenderingNetwork Rendering Ian Buck 2000 Distributed GraphicsDistributed Graphics Application Application Application Renderer Renderer Renderer Network How to manage distributed graphics applications, renderers, and displays? #12;HWWS 2000

  4. INCREASING RENDERING PERFORMANCE OF GRAPHICS HARDWARE

    E-Print Network [OSTI]

    Whitton, Mary C.

    a compute-on-demand paradigm for the design of high-speed and energy-efficient graphics components. The goalINCREASING RENDERING PERFORMANCE OF GRAPHICS HARDWARE Justin Hensley A dissertation submitted RIGHTS RESERVED ii #12;ABSTRACT JUSTIN HENSLEY: Increasing Rendering Performance of Graphics Hardware

  5. RealityEngine Graphics Kurt Akeley

    E-Print Network [OSTI]

    Ramamoorthi, Ravi

    RealityEngine Graphics Kurt Akeley Silicon Graphics Computer Systems Abstract The RealityEngineTM graphics system is the first of a new genera- tion of systems designed primarily to render texture mapped, an- tialiased polygons. This paper describes the architecture of the RealityEngine graphics system

  6. Laterotactile Rendering of Vector Graphics with the Stroke Pattern

    E-Print Network [OSTI]

    Hayward, Vincent

    Laterotactile Rendering of Vector Graphics with the Stroke Pattern Vincent Lévesque1 and Vincent are used extensively in the design of tactile graphics for persons with visual impairments. A tactile is demonstrated with the rendering of lines, circles and polygons, and is extensible to other vector graphics

  7. Compression of Computer Graphics Images with Image-Based Rendering

    E-Print Network [OSTI]

    Shahabi, Cyrus

    Compression of Computer Graphics Images with Image-Based Rendering Ilmi Yoon and Ulrich Neumann information from previously rendered images. Images predicted from prior images are combined with a residual-based rendering tech- nique provides accurate motion prediction and accelerates rendering at the same time

  8. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, PREPRINT 1 Compressive Rendering: A Rendering

    E-Print Network [OSTI]

    Sen, Pradeep

    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, PREPRINT 1 Compressive Rendering in a transform domain. Although CS has been applied to many problems in other fields, in computer graphics it has transform of the image during rendering. Since the energy of the image is concentrated more compactly

  9. Resolution-independent surface rendering using programmable graphics hardware

    DOE Patents [OSTI]

    Loop, Charles T. (Bellevue, WA); Blinn, James Frederick (Bellevue, WA)

    2008-12-16T23:59:59.000Z

    Surfaces defined by a Bezier tetrahedron, and in particular quadric surfaces, are rendered on programmable graphics hardware. Pixels are rendered through triangular sides of the tetrahedra and locations on the shapes, as well as surface normals for lighting evaluations, are computed using pixel shader computations. Additionally, vertex shaders are used to aid interpolation over a small number of values as input to the pixel shaders. Through this, rendering of the surfaces is performed independently of viewing resolution, allowing for advanced level-of-detail management. By individually rendering tetrahedrally-defined surfaces which together form complex shapes, the complex shapes can be rendered in their entirety.

  10. Using wesBench to Study the Rendering Performance of Graphics Processing Units

    E-Print Network [OSTI]

    Bethel, Edward W.

    2010-01-01T23:59:59.000Z

    an NVIDIA Quadro FX 4500 graphics accelerator. The card is athe Rendering Performance of Graphics Processing Units E.January 8, 2010 Introduction Graphics operations consist of

  11. Journal of Computer Graphics Techniques Higher Quality 2D Text Rendering

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Journal of Computer Graphics Techniques Higher Quality 2D Text Rendering Vol. 2, No. 1, 2013 http://jcgt.org Higher Quality 2D Text Rendering Nicolas P. Rougier INRIA Figure 1. When displaying text on low technology / Microsoft / native hinting) for crisp rendering or, to privilege glyph shapes (Quartz technology

  12. The svgl toolkit: enabling fast rendering of rich 2D graphics Stephane Conversy1,2

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    The svgl toolkit: enabling fast rendering of rich 2D graphics St´ephane Conversy1,2 Jean powerful graphical processors be- come available on mainstream computers, it becomes possible , a graphical toolkit that enables programmers and design- ers of interactive applications to benefit from

  13. Implementing the Render Cache and the Edge-and-Point Image On Graphics Hardware

    E-Print Network [OSTI]

    Keinan, Alon

    Implementing the Render Cache and the Edge-and-Point Image On Graphics Hardware Edgar Vel University Bruce Walter Program of Computer Graphics Cornell University Kavita Bala Department of Computer these techniques by utilizing programmable graphics process- ing units (GPUs) to achieve better framerates while

  14. University of BonnUniversity of Bonn Computer Graphics GroupComputer Graphics Group BTF Acquisition & RenderingBTF Acquisition & RenderingBTF Acquisition & Rendering

    E-Print Network [OSTI]

    Eckmiller, Rolf

    University of BonnUniversity of Bonn Computer Graphics GroupComputer Graphics Group BTF AcquisitionRalf Sarlette Mirko SattlerMirko Sattler University of BonnUniversity of Bonn Computer Graphics GroupComputer Graphics Group How to Illuminate cloth?HowHow toto Illuminate clothIlluminate cloth?? People recognize

  15. Rendering

    E-Print Network [OSTI]

    Hansen, Charles

    2014-01-01T23:59:59.000Z

    1/1 Memory GB per node render nodes Figure 7: Total memory1C 3C 4C 5C 6C 7C 6C+LB FPS render cores Figure 8: Displayusing varying numbers of render cores to render a trivial

  16. Preprint: Clip Art Rendering of Smooth Isosurfaces Accepted pending revision for IEEE Transactions on Visualization and Computer Graphics

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Preprint: Clip Art Rendering of Smooth Isosurfaces Accepted pending revision for IEEE with numerous renderings used to illustrate the paper itself. Index Terms-- particle systems, non-photorealistic rendering, line art drawing I. INTRODUCTION COMPUTER GRAPHICS is largely the study of com- putational tools

  17. EngineRoom: A Comparative Development Environment For Volume Rendering Engines

    E-Print Network [OSTI]

    Mueller, Klaus

    - 1 - EngineRoom: A Comparative Development Environment For Volume Rendering Engines Michael A for comparative volume rendering, fast prototyping of system components, and teaching. Engine Room's manager-driven architecture is able to: (i) dynamically dock or link multiple third- party volume rendering engines

  18. Using wesBench to Study the Rendering Performance of Graphics Processing Units

    SciTech Connect (OSTI)

    Bethel, Edward W

    2010-01-08T23:59:59.000Z

    Graphics operations consist of two broad operations. The first, which we refer to here as vertex operations, consists of transformation, lighting, primitive assembly, and so forth. The second, which we refer to as pixel or fragment operations, consist of rasterization, texturing, scissoring, blending, and fill. Overall GPU rendering performance is a function of throughput of both these interdependent stages: if one stage is slower than the other, the faster stage will be forced to run more slowly and overall rendering performance will be adversely affected. This relationship is commutative: if the later stage has a greater workload than the earlier stage, the earlier stage will be forced to 'slow down.' For example, a large triangle that covers many screen pixels will incur a very small amount of work in the vertex stage while at the same time incurring a relatively large amount of work in the fragment stage. Rendering performance of a scene consisting of many large-area triangles will be limited by throughput of the fragment stage, which will have relatively more work than the vertex stage. There are two main objectives for this document. First, we introduce a new graphics benchmark, wesBench, which is useful for measuring performance of both stages of the rendering pipeline under varying conditions. Second, we present its methodology for measuring performance and show results of several performance measurement studies aimed at producing better understanding of GPU rendering performance characteristics and limits under varying configurations. First, in Section 2, we explore the 'crossover' point between geometry and rasterization. Second, in Section 3, we explore additional performance characteristics, some of which are ill- or un-documented. Lastly, several appendices provide additional material concerning problems with the gfxbench benchmark, and details about the new wesBench graphics benchmark.

  19. Industry-Sponsored Design Projects for Freshmen Engineering Graphics Students

    E-Print Network [OSTI]

    Ben-Yakar, Adela

    Industry-Sponsored Design Projects for Freshmen Engineering Graphics Students Ronald E. Barr "Engineering Design and Graphics" course is an integral part of curriculum reform efforts throughout in implementing these PROCEED objectives in the freshman graphics course using a Robotic Blade Assembly supplied

  20. A Computer Graphic System for Rendering Gonio-Apparent Colors Gary W. Meyer, Harold B. Westlund, Peter A. Walker, and Joseph P. Wingard*

    E-Print Network [OSTI]

    Meyer, Gary

    to define a BRDF from existing computer graphic reflection models and standard appearance measurements for a standard glossmeter, the virtual glossmeter subdivides this aperture and evaluates the computer graphicsA Computer Graphic System for Rendering Gonio-Apparent Colors Gary W. Meyer, Harold B. Westlund

  1. Leu and Chen Page 1 December, 1997 Modelling and Rendering Graphics Scenes

    E-Print Network [OSTI]

    Grant, P. W.

    in a volume. The ray casting algorithms for volume rendering by Levoy [9] and Sabella [10] have generated much

  2. Topology-controlled volume rendering

    E-Print Network [OSTI]

    Weber, Gunther H; Dillard, Scott E; Carr, Hamish; Pascucci, Valerio; Hamann, Bernd

    2007-01-01T23:59:59.000Z

    type. Even when volume render- ing is applied to nonmedicalin graphics hardware. We render tubes between saddles and

  3. Computer Graphic Tools for Automotive Paint Engineering Gary W. Meyer

    E-Print Network [OSTI]

    Minnesota, University of

    Computer Graphic Tools for Automotive Paint Engineering Gary W. Meyer University of Minnesota graphics programs that can be used to solve automotive paint engineering problems. New surface reflection models have been created for simulating the appearance of automotive paint, and the hardware available

  4. Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game

    E-Print Network [OSTI]

    Plotkin, Joshua B.

    Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game Technology (CGGT)Technology (CGGT) Stephen H. Lane, DirectorStephen H. Lane, Director #12Science or Engineering ­­ Passion for graphics and animation fromPassion for graphics and animation from both a creative

  5. Our goal is to develop physically based lighting models and percep-tually based rendering procedures for computer graphics that will

    E-Print Network [OSTI]

    Ferwerda, James A.

    be a major paradigm shift for the computer graphics industry, but would have much broader applicability thanAbstract Our goal is to develop physically based lighting models and percep- tually based rendering framework is subdivided into three sub-sections: the local light reflection model, the energy transport

  6. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    159.235 Graphics 1 159.235 Graphics & Graphical Programming Lecture 1 - GRAPHICS Overview #12;159.235 Graphics 2 What's this course all about? Not! Paint and Imaging packages (Adobe Photoshop) Cad packages (Digimation) Graphics APIs (OpenGL) Graphics Modelling and Languages (RenderMan) #12;159.235 Graphics 3 What

  7. ME 302 Introduction to Engineering Design and Graphics ABET EC2000 syllabus

    E-Print Network [OSTI]

    Ben-Yakar, Adela

    ME 302 ­ Introduction to Engineering Design and Graphics Page 1 ABET EC2000 syllabus ME 302 ­ Introduction to Engineering Design and Graphics Spring 2010 Required or Elective: Required 2008-2010 Catalog Data: Graphics and modeling fundamentals for engineering design: freehand sketching, computer modeling

  8. A graphical electromagnetic simulation laboratory for power systems engineering programs

    SciTech Connect (OSTI)

    Gole, A.M. [Univ. of Manitoba, Winnipeg, Manitoba (Canada)] [Univ. of Manitoba, Winnipeg, Manitoba (Canada); Nayak, O.B. [Manitoba HVDC Research Centre, Winnipeg, Manitoba (Canada)] [Manitoba HVDC Research Centre, Winnipeg, Manitoba (Canada); Sidhu, T.S.; Sachdev, M.S. [Univ. of Saskatchewan, Saskatoon, Saskatchewan (Canada)] [Univ. of Saskatchewan, Saskatoon, Saskatchewan (Canada)

    1996-05-01T23:59:59.000Z

    The recent availability of Electromagnetic Transient Programs with graphical front ends now makes it possible to put together models for circuits and systems in a manner similar to the connection of components in a laboratory. In the past, the non-graphical EMT Programs required considerable expertise in their use and thus distracted the students into the details or simulation. The introduction of a graphical simulation based laboratory into Undergraduate and Graduate Engineering Programs is presented, based on the PSCAD/EMTDC program. The philosophy behind the design of suitable example cases is presented within the framework of an Undergraduate Power Electronics Course, an HVdc Transmission Course and a course on Power System Protection.

  9. Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming

    E-Print Network [OSTI]

    California at San Diego, University of

    Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering imposed by the cost and availability of cloud servers. In this paper, we propose a rendering adaptation

  10. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    159.235 Graphics 1 159.235 Graphics & Graphical Programming Lecture 33 - Illumination Part 3 - View Independent Rendering #12;159.235 Graphics 2 We'll look at two methods · Bidirectional ray tracing. · Both do not require the ambient intensity hack. #12;159.235 Graphics 3 1. Bidirectional Ray Tracing L

  11. Interactive crayon rendering for animation 

    E-Print Network [OSTI]

    Halstead, Howard John IV

    2006-04-12T23:59:59.000Z

    graphics community: non-photorealistic ren- dering. But what exactly is non-photorealistic rendering (NPR)? Confusion arises due to the fact that NPR is defined in terms of what it is not: photorealistic rendering. The goal of non-photorealistic rendering...-photorealistic rendering in terms of the images it pro- duces. Research in non-photorealism has produced images that emulate watercolor, oil paints, pen-and-ink illustrations, pencil renderings, technical illustration, and cel animation among others. Many NPR systems...

  12. Graphic Engine Resource Management Mikhail Bautin Ashok Dwarakinath Tzi-cker Chiueh

    E-Print Network [OSTI]

    Chiueh, Tzi-cker

    Graphic Engine Resource Management Mikhail Bautin Ashok Dwarakinath Tzi-cker Chiueh Computer-grade 3D graphic cards boast a computation/memory resource that can easily rival or even exceed that of standard desktop PCs. Although these cards are mainly designed for 3D gaming applications, their enormous

  13. A Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca Krzysztof Niski Jonathan Bilodeau Matthew Bolitho Yuan Chen Jonathan Cohen

    E-Print Network [OSTI]

    Cohen, Jonathan

    A Relational Debugging Engine for the Graphics Pipeline Nathaniel Duca Krzysztof Niski Jonathan Bilodeau Matthew Bolitho Yuan Chen Jonathan Cohen Johns Hopkins University Figure 1: The graphics debugging of data from the graphics pipeline without making changes to the underlying application. Abstract We

  14. Perceptually-Driven Decision Theory for Interactive Realistic Rendering

    E-Print Network [OSTI]

    Ferwerda, James A.

    Perceptually-Driven Decision Theory for Interactive Realistic Rendering REYNALD DUMONT, FABIO rendering at interactive rates on commodity graphics hardware. The approach uses efficient perceptual metrics within a decision theoretic framework to optimally order rendering operations, pro- ducing images

  15. UNC Technical Report #TR04-023 http://www.cs.unc.edu/Research/tech-report.html Directly Rendering Non-Polygonal Objects on Graphics Hardware using

    E-Print Network [OSTI]

    North Carolina at Chapel Hill, University of

    ], it renders non-planar objects in real time, mixed with standard primitives, without read-back to the CPU. 2. CR Descriptors: I.3.3 (Display algorithms). I.3.5 (Curve, sur- face, solid, and object

  16. Evolution of Graphics Pipelines 1 Understanding the Graphics Heritage

    E-Print Network [OSTI]

    Verschelde, Jan

    Evolution of Graphics Pipelines 1 Understanding the Graphics Heritage the era of fixed-function graphics pipelines the stages to render triangles 2 Programmable Real-Time Graphics programmable vertex and fragment processors an example of a programmable pipeline unified graphics and computing processors GPU

  17. Loose and sketchy rendering

    E-Print Network [OSTI]

    Abna, Tonya

    1999-01-01T23:59:59.000Z

    -photorealistic rendering, traditional pen-and-ink drawing, and graphical user interface design. Past and present researchers in these fields have much to offer in the way of guidelines and methods. Each of these areas is surveyed below. 2. 1 Non-Photorealistic Rendering..., will form a group in the user's perception. 28 fulfil! Figure 2. 11 The Law of Continuity. The indented options are considered by the user to be associated with each other, while the remaining two options are likewise considered to be asso- ciated...

  18. RenderAnts: Interactive REYES Rendering on GPUs Minmin Gong

    E-Print Network [OSTI]

    Zhou, Kun

    RenderAnts: Interactive REYES Rendering on GPUs Kun Zhou Qiming Hou Zhong Ren Minmin Gong Xin Sun Baining Guo Zhejiang University Tsinghua University Microsoft Research Asia Abstract We present RenderAnts, the first system that enables interac- tive REYES rendering on GPUs. Taking RenderMan scenes and shaders

  19. RenderAnts: Interactive Reyes Rendering on GPUs Minmin Gong

    E-Print Network [OSTI]

    Zhou, Kun

    RenderAnts: Interactive Reyes Rendering on GPUs Kun Zhou Qiming Hou Zhong Ren Minmin Gong Xin Sun Baining Guo Zhejiang University Tsinghua University Microsoft Research Asia Abstract We present RenderAnts, the first system that enables interactive Reyes rendering on GPUs. Taking RenderMan scenes and shaders

  20. An Improved Vertex Caching Scheme for 3D Mesh Rendering

    E-Print Network [OSTI]

    Lin, Gang

    An Improved Vertex Caching Scheme for 3D Mesh Rendering Gang Lin and Thomas P.-Y. Yu Abstract to the graphics pipeline during rendering. To make effective use of the cache and facilitate rendering, it is key effective algorithm for generating a sequence for efficient rendering of 3D polygonal meshes based on greedy

  1. auxiliary protein renders: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Fixture based Haptic Rendering of Handwriting Engineering Websites Summary: Virtual Fixture based Haptic Rendering of Handwriting Jun Wu, Dangxiao Wang, Yuru Zhang State Key...

  2. NonPhotorealistic Rendering from Stereo Bartesaghi Sapiro

    E-Print Network [OSTI]

    Non­Photorealistic Rendering from Stereo Bartesaghi Sapiro Electrical and Computer Engineering­photorealistic render­ introduced this paper. Non­photorealistic render­ (NPR) provides alternative to render complex scenes by emphasizing high level salient perceptual tures. Particularly, pen­and­ink rendering duces

  3. GPU rendering for autostereoscopic displays Francois de Sorbier

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    GPU rendering for autostereoscopic displays Franc¸ois de Sorbier LABINFO-IGM UMR CNRS 8049. In the case of real-time computer graphics images, the standard approach consists in rendering every view displays in a single render- ing pass. Our algorithm is based on the fact that vertices properties remain

  4. REAL-TIME NON-PHOTOREALISTIC RENDERING TECHNIQUES

    E-Print Network [OSTI]

    Weske, Mathias

    REAL-TIME NON-PHOTOREALISTIC RENDERING TECHNIQUES FOR ILLUSTRATING 3D SCENES AND THEIR DYNAMICS This thesis addresses real-time non-photorealistic rendering techniques and their applications in interactive visualization. Real-time rendering has emerged as an important discipline within computer graphics developing

  5. Eurographics Symposium on Rendering 2010 Jason Lawrence and Marc Stamminger

    E-Print Network [OSTI]

    Sen, Pradeep

    Eurographics Symposium on Rendering 2010 Jason Lawrence and Marc Stamminger (Guest Editors) Volume 29 (2010), Number 4 Compressive estimation for signal integration in rendering Pradeep Sen and Soheil Darabi Advanced Graphics Lab, University of New Mexico Abstract In rendering applications, we are often

  6. Realistic Rendering of an Organ Surface in Real-Time

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Realistic Rendering of an Organ Surface in Real-Time for Laparoscopic Surgery Simulation Raphaël : 10.1007/s003710100118 #12;Abstract This paper deals with the rendering issues of the problem. To meet the real-time constraint we use advanced graphics features such as multi- pass rendering, Open

  7. Generating and Rendering Four-Dimensional Polytopes John M. Sullivan, Geometry Supercomputer Project

    E-Print Network [OSTI]

    Sullivan, John M.

    Generating and Rendering Four-Dimensional Polytopes John M. Sullivan, Geometry Supercomputer, and can be rendered in three dimensions in stereographic projection. In this article we construct one with Mathematica graphics, or with a more sophisticated renderer such as RenderMan. Regular Polytopes and Soap

  8. Perceptual Illumination Components: A New Approach to Efficient, High Quality Global Illumination Rendering

    E-Print Network [OSTI]

    Ferwerda, James A.

    Rendering William A. Stokes James A. Ferwerda Bruce Walter Donald P. Greenberg Program of Computer Graphics, global illumination rendering. The metric is based on a rendering-by-components framework in which overhead to the rendering process. This perceptual met- ric should enable the development of an important

  9. Modeling and Rendering of Points with Local Aravind Kalaiah Amitabh Varshney

    E-Print Network [OSTI]

    Varshney, Amitabh

    100 Modeling and Rendering of Points with Local Geometry Aravind Kalaiah Amitabh Varshney Graphics AND VARSHNEY: MODELING AND RENDERING OF POINTS WITH LOCAL GEOMETRY 101 Abstract We present a novel rendering per point than the traditional point-based models. This information is used to efficiently render

  10. Volume painting: incorporating volumetric rendering with line integral convolution (LIC)

    E-Print Network [OSTI]

    Lee, Jaewook

    2005-11-01T23:59:59.000Z

    3137 TAMU College Station, TX 77843-3137 jaewooklee2001@yahoo.com Education M.S. in Visualization Sciences Texas A&M University, August 2005 B.F.A. in Graphic Design Pusan National University, February 1997 ... approach created by com- bining volumetric rendering techniques with the Line Integral Convolution (LIC) in 3D space. Although some techniques that combine volume rendering with the LIC have been introduced in computer graphics, they are mainly used...

  11. Interactive Translucent Volume Rendering and Procedural Modeling Joe Kniss Simon Premoze Charles Hansen David Ebert

    E-Print Network [OSTI]

    Kniss, Joe Michael

    Interactive Translucent Volume Rendering and Procedural Modeling Joe Kniss Simon Premoze¶ Charles School of Electrical and Computer Engineering Purdue University Figure 1: A translucent fish rendered. Abstract Direct volume rendering is a commonly used technique in visual- ization applications. Many

  12. A Comparison of Spatial Subdivision Algorithms for SortFirst Rendering ?

    E-Print Network [OSTI]

    Aykanat, Cevdet

    A Comparison of Spatial Subdivision Algorithms for Sort­First Rendering ? Tahsin M. Kur¸c, H spatial subdivision heuristics for sort­first parallel graphics rendering on distributed­memory multicomputers. In sort­first rendering, image­ space, or screen, is divided into regions. Each processor

  13. On Filtering the Noise from the Random Parameters in Monte Carlo Rendering

    E-Print Network [OSTI]

    Sen, Pradeep

    On Filtering the Noise from the Random Parameters in Monte Carlo Rendering PRADEEP SEN and SOHEIL DARABI UNM Advanced Graphics Lab Monte Carlo (MC) rendering systems can produce spectacular images from a small number of input samples. To do this, we treat the rendering system as a black box

  14. Image-Based Volume Rendering with Opacity Light Fields Miriah Meyer1

    E-Print Network [OSTI]

    Meyer, Miriah

    Image-Based Volume Rendering with Opacity Light Fields Miriah Meyer1 Hanspeter Pfister2 Charles hardware has proven valuable for volume rendering, large datasets continue to overwhelm the capabilities of the graphics cards, reducing the inter- activity of volume rendering utilizing such hardware. We present

  15. A Review of Image-based Rendering Techniques Heung-Yeung Shum and Sing Bing Kang

    E-Print Network [OSTI]

    Pang, Alex

    A Review of Image-based Rendering Techniques Heung-Yeung Shum and Sing Bing Kang Microsoft Research hshum, sbkang¡ @microsoft.com Abstract In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer graphics in which 3D geometry of the scene is known, image-based rendering

  16. Image-Based Volume Rendering with Opacity Light Miriah Meyer, Hanspeter Pfister, Charles Hansen, Chris Johnson

    E-Print Network [OSTI]

    Utah, University of

    1 Image-Based Volume Rendering with Opacity Light Fields Miriah Meyer, Hanspeter Pfister, Charles valuable for volume rendering, large datasets continue to overwhelm the capabilities of the graphics cards, reducing the interactivity of volume rendering utilizing such hardware. We present a novel, image

  17. Trellis graphics 1 Trellis graphics

    E-Print Network [OSTI]

    Irwin, Mark E.

    Trellis graphics 1 Trellis graphics Extremely useful approach for graphical exploratory data of a surface on a rectangular grid #12;Trellis graphics 2 wireframe: perspective plot of a surface evaluated graphics functions are contained in the library, trellis. This library should be loaded automatically when

  18. Importance Driven Rendering Using Importance Information in the Rendering Process

    E-Print Network [OSTI]

    Schumann, Heidrun

    Importance Driven Rendering ­ Using Importance Information in the Rendering Process R. Schultz describes the concept of using importance in- formation in the rendering process. Doing so, we can adapt the rendering time and image quality to the requirements of a user. For that, we discuss two problems

  19. Improving Rendering Performance by Texture-Map-Based Triangle Strips Yu Yang, Tulika Mitra and Huang Zhiyong

    E-Print Network [OSTI]

    Huang, Zhiyong

    Improving Rendering Performance by Texture-Map-Based Triangle Strips Yu Yang, Tulika Mitra, Singapore 117543) Abstract Improving the rendering performance is a basic problem for computer graphics system. In this paper, we are aiming to investigate the impact on the rendering performance of some

  20. CUDACUDA based Rendering of 3Dbased Rendering of 3DCUDACUDA based Rendering of 3Dbased Rendering of 3DCUDACUDA--based Rendering of 3Dbased Rendering of 3D Minkowski SumsMinkowski Sums

    E-Print Network [OSTI]

    California at Berkeley, University of

    CUDACUDA based Rendering of 3Dbased Rendering of 3DCUDACUDA based Rendering of 3Dbased Rendering of 3DCUDACUDA--based Rendering of 3Dbased Rendering of 3D Minkowski SumsMinkowski Sums CUDACUDA--based Rendering of 3Dbased Rendering of 3D Minkowski SumsMinkowski Sums CS267 Projectj Wei Li #12;Background

  1. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    159.235 Graphics 1 159.235 Graphics & Graphical Programming Lecture 2 - Graphics Fundamentals #12;159.235 Graphics 2 Fundamentals Outline · Historical perspective · Model of a Computer - Memory & Graphics · Devices · Raster Model & Bitmaps · Coordinates · Drawing Spaces · Colours · Graphics Libraries #12

  2. graphics.h

    E-Print Network [OSTI]

    graphics.h Definitions for Graphics Package. ... enum graphics_modes { /* graphics modes for each driver */ CGAC0 = 0, /* 320x200 palette 0; 1 page */ CGAC1 ...

  3. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    159.235 Graphics 1 159.235 Graphics & Graphical Programming Lecture 32 - Illumination Part 2 - Global Models #12;159.235 Graphics 2 Global Illumination · Extends the Local Illumination Model;159.235 Graphics 3 Wireframe View of a Test Scene Orthographic view from above #12;159.235 Graphics 4 Test Scene

  4. An Approach To Painterly Rendering 

    E-Print Network [OSTI]

    Broussard, Garrett

    2014-10-28T23:59:59.000Z

    representational aesthetic style of those animations is referred to as photorealistic rendering. Most artists working in the field are unaware that non-photorealistic rendering, or NPR, is a highly achievable method of displaying animation that can allow... the artist a very high degree of control and freedom. With this project I present software that allows artists this very high level of control through a subset of NPR called painterly rendering. The term “painterly” means that the software renderer...

  5. Compressive Rendering of Multidimensional Scenes

    E-Print Network [OSTI]

    Sen, Pradeep

    Compressive Rendering of Multidimensional Scenes Pradeep Sen, Soheil Darabi, and Lei Xiao Advanced of using compressed sensing to reconstruct the 2D images produced by a rendering system, a process we called compressive rendering. In this work, we present the natural extension of this idea

  6. Scientific Foundations of Computer Graphics Thomas Larsson

    E-Print Network [OSTI]

    Larsson, Thomas

    Scientific Foundations of Computer Graphics Thomas Larsson Department of Computer Engineering M methodological framework and research methods? In this paper, the nature of computer graphics is discussed from a theory of science perspective. The research methods of computer graphics are discussed and reasons

  7. To appear in Graphics Interface 2009. Rendering Lunar Eclipses

    E-Print Network [OSTI]

    Cutler, Barb

    that the entire Moon pass into the umbra. Somewhat counter-intuitively, the umbral shadow is not entirely dark-colored eclipse. Very dark central shadow, while outer edge of umbra is relatively bright. L = 3 Brick-red eclipse

  8. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    159.235 Graphics 1 159.235 Graphics & Graphical Programming Lecture 24 - Projections - Part 1 #12;159.235 Graphics 2 Projections - Outline · 3D Viewing · Coordinate System & Transform Process · Generalised Projections · Taxonomy of Projections · Perspective Projections #12;159.235 Graphics 3 3D Viewing · Inherently

  9. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    159.235 Graphics 1 159.235 Graphics & Graphical Programming Lecture 12 - Aliasing, Dithering & Halftoning #12;159.235 Graphics 2 Dithering and Halftoning Trade spatial for intensity resolution an area - Spatial Integration #12;159.235 Graphics 3 Thresholding. Original image. Simple threshold.n = 0

  10. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    - Part 2 #12;159.235 Graphics 2 Radiometry : Radiance Radiometry is the science of light energy159.235 Graphics 1 159.235 Graphics & Graphical Programming Lecture 30 - Colour, Physics and Light to radiance srm W wxL . ),( 2 #12;159.235 Graphics 3 Radiometry: Irradiance and Radiosity Definition

  11. Single-strips for fast interactive rendering

    E-Print Network [OSTI]

    Diaz-Gutierrez, Pablo; Bhushan, Anusheel; Gopi, M; Pajarola, Renato

    2006-01-01T23:59:59.000Z

    rendering. Most interactive render- ing packages supportIn order to correctly render such strips, non alter- natingRight: Evolution of the render front. As the interac- tive

  12. Parallel hierarchical radiosity rendering

    SciTech Connect (OSTI)

    Carter, M.

    1993-07-01T23:59:59.000Z

    In this dissertation, the step-by-step development of a scalable parallel hierarchical radiosity renderer is documented. First, a new look is taken at the traditional radiosity equation, and a new form is presented in which the matrix of linear system coefficients is transformed into a symmetric matrix, thereby simplifying the problem and enabling a new solution technique to be applied. Next, the state-of-the-art hierarchical radiosity methods are examined for their suitability to parallel implementation, and scalability. Significant enhancements are also discovered which both improve their theoretical foundations and improve the images they generate. The resultant hierarchical radiosity algorithm is then examined for sources of parallelism, and for an architectural mapping. Several architectural mappings are discussed. A few key algorithmic changes are suggested during the process of making the algorithm parallel. Next, the performance, efficiency, and scalability of the algorithm are analyzed. The dissertation closes with a discussion of several ideas which have the potential to further enhance the hierarchical radiosity method, or provide an entirely new forum for the application of hierarchical methods.

  13. Accelerating the Fourier split operator method via graphics processing units

    E-Print Network [OSTI]

    Heiko Bauke; Christoph H. Keitel

    2010-12-17T23:59:59.000Z

    Current generations of graphics processing units have turned into highly parallel devices with general computing capabilities. Thus, graphics processing units may be utilized, for example, to solve time dependent partial differential equations by the Fourier split operator method. In this contribution, we demonstrate that graphics processing units are capable to calculate fast Fourier transforms much more efficiently than traditional central processing units. Thus, graphics processing units render efficient implementations of the Fourier split operator method possible. Performance gains of more than an order of magnitude as compared to implementations for traditional central processing units are reached in the solution of the time dependent Schr\\"odinger equation and the time dependent Dirac equation.

  14. Interactive crayon rendering for animation

    E-Print Network [OSTI]

    Halstead, Howard John IV

    2006-04-12T23:59:59.000Z

    This thesis describes the design and implementation of an interactive, nonphotorealistic rendering system for three-dimensional computer animation. The system provides a two-dimensional interface for coloring successive frames of animation using a...

  15. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    ratio, = FAR * vres/hres. #12;159.235 Graphics 7 Refresh Rates and Bandwidth Critical flicker fusion: Torborg et al 1996. #12;159.235 Graphics 9 Raster Graphics System Architecture Image © P Hanrahan #12 is conical, or more optimally gaussian. · CRT pixels overlap. A Pixel is NOT just a little square. 2i #12

  16. 159.235 Graphics 1 159.235 Graphics & Graphical

    E-Print Network [OSTI]

    Hawick, Ken

    Spectrum #12;159.235 Graphics 4 Clear Sky © Pat Hanrahan. UV Daylight Vision #12;159.235 Graphics 5 (colour or black/white) when compared to a standard candle · Termed luminance Uniform perceptual scale & Blue primaries. #12;159.235 Graphics 10 Luminance Compare colour source to a grey source · Luminance Y

  17. COMPUTER-ASSISTED INFORMATION GRAPHICS FROM THE GRAPHIC DESIGN PERSPECTIVE

    E-Print Network [OSTI]

    Marcus, A.

    2013-01-01T23:59:59.000Z

    slide shows, and computer graphics. Mr. Yukio Ota, Researchgr ic signer of Meta-Graphics, Berkeley. Mr. Jerry Kuyper,Assisted Information Graphics From The Graphic Design

  18. MMEECCHHAANNIICCAALL ENGINEERING PROGRAM

    E-Print Network [OSTI]

    Fernandez, Eduardo

    for admission to the Department of Ocean and Mechanical Engineering in the Mechanical Engineering ProgramMMEECCHHAANNIICCAALL ENGINEERING PROGRAM UNDERGRADUATE ADMISSION REQUIREMENTS To be eligible Fundamentals of Engineering* 3 Engineering Graphics* 3 Electives 6 Total: 60 NOTE: Electives may include

  19. Sorender: an interactive graphical interface from Softimage 3D TM to Renderman TM

    E-Print Network [OSTI]

    Walvoord, John David

    1997-01-01T23:59:59.000Z

    An interactive graphical interface from Softimage 3DTM to RenderManTM is created. The interface is motivated by the desire to gain access to a more powerful rendering standard than is currently available in the Texas A&M Visualization Laboratory...

  20. Interactive Rendering using the Render Cache Bruce Waltery, George Drettakisy, Steven Parkerz

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Interactive Rendering using the Render Cache Bruce Waltery, George Drettakisy, Steven Parkerz yi. Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that are usually considered too slow

  1. A Practical Framework for Sharing and Rendering Real-World Bidirectional

    E-Print Network [OSTI]

    -world materials has been hindered by a lack of standards for sharing and interpreting measured data. This paper.We also present an advanced interpolation method to reduce measured data into these standard scattering off surfaces is critical to realism for computer graphics and physically-based rendering. While

  2. High Quality Interactive Rendering of Massive Point Models using Multi-way Prashant Goswami

    E-Print Network [OSTI]

    Pajarola, Renato B.

    construction and high quality visu- alization of large point datasets. The method introduces a novel process can easily lead to starvation of the graphics pipeline. Hence the CPU-GPU bottleneck becomes and rendering the models, to the design of the display algorithm. In recent years, this consideration has lead

  3. Physically Based Rendering Intersection Acceleration

    E-Print Network [OSTI]

    Kazhdan, Michael

    Physically Based Rendering (600.657) Intersection Acceleration #12;Intersection Testing Accelerated partitions: Group objects into clusters Cluster volumes may overlap #12;Uniform (Voxel) Grid Acceleration Acceleration · Trace rays through grid cells ­ Fast ­ Incremental A B C D E F Only check primitives

  4. Single-strips for fast interactive rendering

    E-Print Network [OSTI]

    Diaz-Gutierrez, Pablo; Bhushan, Anusheel; Gopi, M; Pajarola, Renato

    2006-01-01T23:59:59.000Z

    of the 2001 symposium on Interactive 3D graphics, pp. 49–58.of the 1997 symposium on Interactive 3D graphics, pp. 75–ff.Computer graphics and interactive techniques, pp. 199–208.

  5. 159.235 Graphics & Graphical Programming -Review Lecture

    E-Print Network [OSTI]

    Hawick, Ken

    159.235 Graphics 1 159.235 Graphics & Graphical Programming - Review Lecture #12;159.235 Graphics 2 Lecture 0/1 - The Outline & Overview · We have not exactly stuck rigidly to this! · Java vs other Graphical Systems · Aim at covering graphics algorithms #12;159.235 Graphics 3 Lecture 2

  6. GPUBased multiview rendering Franois de Sorbier

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    GPUBased multiview rendering François de Sorbier Graduate School of Science and Technology Keio two rendering passes reducing by half the frame rate. In this situation, the conversion from standard to stereoscopic images may involve some difficulties to maintain real time rendering if the geometry is made

  7. RENDERING FILTERS FOR CONTROLLING DETAIL AND

    E-Print Network [OSTI]

    RENDERING FILTERS FOR CONTROLLING DETAIL AND CREATING EFFECTS CHRISTOPHER ROBERT DECORO may be unified under the general theme of the rendering filter. Generally stated, such a filter is a passive, stateless operator that acts upon a decomposition of terms in the rendering equation

  8. Differential Point Rendering Aravind Kalaiah Amitabh Varshney

    E-Print Network [OSTI]

    Varshney, Amitabh

    Differential Point Rendering Aravind Kalaiah Amitabh Varshney University of Maryland1 Abstract. We present a novel point rendering primitive, called Differential Point (DP), that captures the local-based models. This information is used to efficiently render the surface as a collection of local neighborhoods

  9. Verifying Volume Rendering Using Discretization Error Analysis

    E-Print Network [OSTI]

    Kirby, Mike

    Verifying Volume Rendering Using Discretization Error Analysis Tiago Etiene, Daniel Jo¨nsson, Timo--We propose an approach for verification of volume rendering correctness based on an analysis of the volume rendering integral, the basis of most DVR algorithms. With respect to the most common discretization

  10. HDR CFA IMAGE RENDERING David Alleysson,1

    E-Print Network [OSTI]

    Alleysson, David

    HDR CFA IMAGE RENDERING David Alleysson,1 Laurence Meylan,2 and Sabine S¨usstrunk2 1Laboratory of the already demosaiced image. This render- ing is closer to retinal processing where an image is acquired framework, demosaicing is the final step of the rendering. Our method, inspired by retinal sampling

  11. The Eurographics Association 2002. Efficient Rendering of

    E-Print Network [OSTI]

    Heidrich, Wolfgang

    © The Eurographics Association 2002. Efficient Rendering of Spatial Bi-directional Reflectance general surface appearance representation. We describe a method for rendering such surfaces rapidly-painted surfaces. We also propose a method of rendering such spatial bi-directional reflectance distribution

  12. 159.235 Graphics & Graphical Programming

    E-Print Network [OSTI]

    Hawick, Ken

    for this paper, however you may find the following useful: · Java 2D Graphics, Johnathan Knudsen, Pub. O'Reilly in C, James Foley, Andries van dam, Steven Feiner and John Hughes, Pub. Addison-Wesley, 1997, ISBN 0201 along the way · The Java Development Kit, the Graphics 2D and 3D packages are all free and available

  13. Automating Pen and InkAutomating Pen and Ink Landscape RenderingsLandscape Renderings

    E-Print Network [OSTI]

    Mower, James E.

    Automating Pen and InkAutomating Pen and Ink Landscape RenderingsLandscape Renderings Jim Mower geology They employThey employ ­­ Large scale viewsLarge scale views ­­ Pen and ink renderingsPen and ink renderings #12;ArminArmin LobeckLobeck LobeckLobeck wrote a wonderful book onwrote a wonderful book on block

  14. Using Photorealistic RenderManTM High-Quality Direct Volume Rendering

    E-Print Network [OSTI]

    Bailey, Mike

    1 Using Photorealistic RenderManTM for High-Quality Direct Volume Rendering Cyrus Jam Mike Bailey With the success of Pixar's recent feature films, everyone knows RenderMan to be the leading photorealistic renderer for animation and entertainment. What most people don't know is that it can also be used quite

  15. Non-realistic digital rendering

    E-Print Network [OSTI]

    Ronai, Amanda Sharon

    1994-01-01T23:59:59.000Z

    . The intent of the digital model is to render a more expressive, visually interesting image. ACKNOWLEDGEMENTS I would like to thank my advisory committee, Susan L. Van Baerle, Dr. Donald H. House, and Dr. Norman C. Griswold for its support... and encouragement. I would especially like to thank Susan L. Van Baerle for reading numerous editions and giving speedy and helpful feedback. I would also like to thank Dr. Donald H. House for his support and helpful technical knowledge and finally, I would like...

  16. Accelerating Energy Minimization using Graphics Processors* Bharat Sukhwani Martin C. Herbordt

    E-Print Network [OSTI]

    Herbordt, Martin

    Accelerating Energy Minimization using Graphics Processors* Bharat Sukhwani Martin C. Herbordt article, we present the acceleration of the energy evaluation phase of minimization on a graphics Department of Electrical and Computer Engineering, Boston University Abstract: Energy minimization

  17. Render Safe | National Nuclear Security Administration

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Render Safe | National Nuclear Security Administration Facebook Twitter Youtube Flickr RSS People Mission Managing the Stockpile Preventing Proliferation Powering the Nuclear Navy...

  18. A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot 

    E-Print Network [OSTI]

    Losure, Michael Robert

    2009-05-15T23:59:59.000Z

    5 Phong shading versus Gooch et al.?s NPR lighting model......................... 17 6 Comparison of colors produced by mixing yellow and blue paint versus colors produced with RGB linear blending............................ 18 7 An example ?L.... Non-photorealistic rendering (NPR) is the subgenre of computer graphics that focuses on creating expressive, artistically motivated images, often driven by concepts found in traditional art and 2D animation [9; 27]. Though NPR research is defined...

  19. CSC6870 Computer Graphics II CSC6870 Computer Graphics II

    E-Print Network [OSTI]

    Hua, Jing

    CSC6870 Computer Graphics II Surfaces CSC6870 Computer Graphics II Surfaces · Plane · Quadratic. CSC6870 Computer Graphics II Plane and Intersection CSC6870 Computer Graphics II Plane Equations · General plane equation ax+by+cz+d=0 · Normal of the plane n=[a, b, c] CSC6870 Computer Graphics II

  20. Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual Humans

    E-Print Network [OSTI]

    Render me Real? Investigating the Effect of Render Style on the Perception of Animated Virtual of lifelike virtual humans has been the goal of many movie makers in the last decade. Recently, films of psychophysical experiments to determine whether render style affects how virtual humans are perceived. Motion

  1. Sphere Light Field Rendering Zigang Wang1

    E-Print Network [OSTI]

    Sphere Light Field Rendering Zigang Wang1 and Zhengrong Liang1,2 Departments of Radiology1 and Computer Science2 , State University of New York, Stony Brook, NY 11794, USA ABSTRACT Light field algorithm is one of the most famous image-based rendering techniques. In this paper, an improved light field

  2. JOURNAL FOR GEOMETRY AND GRAPHICS

    E-Print Network [OSTI]

    Stachel, Hellmuth

    JOURNAL FOR GEOMETRY AND GRAPHICS . . . the journal for graphics educators AIMS AND SCOPE methodology in the field of graphics and graphics-related geometry by the dissemination of new results. JGG is the journal of the International Society for Geometry and Graphics FREQUENCY One volume per year, consisting

  3. OPTIONAL IMAGE OR RENDERING OF

    E-Print Network [OSTI]

    Leiserson, Charles E.

    Execution Plan v3.2 3 MIT Project Name MIT Project Number DEVELOPED IN COLLABORATION WITH Construction Company Architect AND Engineer #12;MIT BIM Execution Plan v3.2 4 TABLE OF CONTENTS 1. BIM EXECUTION PLAN uses for BIM on the project (e.g. design authoring, cost estimating, and design coordination), along

  4. Computer Graphics II CSC6870 Computer Graphics II CSC6870 Computer Graphics II

    E-Print Network [OSTI]

    Hua, Jing

    1 Computer Graphics II CSC6870 Computer Graphics II CSC6870 Computer Graphics II Course Information://www.cs.wayne.edu/~jinghua/6870/csc6870.htm) CSC6870 Computer Graphics II Textbooks · REQUIRED TEXTBOOK: Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition) Edward Angel, Dave Shreiner ISBN-10

  5. Programmable Graphics Pipelines Anjul Patney

    E-Print Network [OSTI]

    Yoo, S. J. Ben

    Programmable Graphics Pipelines By Anjul Patney B.Tech. (Indian Institute of Technology Delhi) 2007 as Abstractions for Computer Graphics 5 2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2.2 Modern Graphics Pipelines . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2

  6. Introduction to LBL graphics

    SciTech Connect (OSTI)

    Not Available

    1984-08-01T23:59:59.000Z

    The Computing Services Department supports a number of graphics software packages on the VAX machines, primarily on the IGM VAX. These packages will drive a large variety of different graphical devices, terminals (including various Tektronix terminals, the AED 512 color raster terminal, the IMLAC Series II vector list processor terminal and others), various styles of plotters and the DICOMED D48 film recorder. We are going to present to you the following graphic software packages: Tell-A-Graf, Cuechart, Tell-A-Plan, Data Connection, DI-3000, Contouring, Grafmaker (including Grafeasy), Grafmaster, Movie.BYU, Grafpac, IDDS, UGS/HPLOT/HBOOK, and SDL/SGL.

  7. Interactive Volume Rendering of Diffusion Tensor Data

    E-Print Network [OSTI]

    Hlawitschka, Mario

    2010-01-01T23:59:59.000Z

    ller. Volumeshop: o Interactive direct volume illustration.Kin04] [KKW05] [KTW06] Interactive Volume Rendering of Di?magic volume lens: An interactive focus+context technique

  8. Eng. Graphics Communication EMEC 103 (CAE I) -Fall 2011 -Class Syllabus

    E-Print Network [OSTI]

    Dyer, Bill

    Eng. Graphics Communication EMEC 103 (CAE I) - Fall 2011 - Class Syllabus Instructor Info to the fundamentals of communicating through engineering graphics, and equip students with the skills and tools they need to produce graphical communication (sketches and drawings) for future classes, and work

  9. Graphics insertion in TEX

    E-Print Network [OSTI]

    Kattawar, Gregory Williford

    1989-01-01T23:59:59.000Z

    GRAPHICS INSERTION IN ~ A Thesis by GREGORY WILLIFORD KATTAWAR Submitted to the Office of Graduate Studies of Texas ARM University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE August 1989 Major Subject...: Computer Science GRAPHICS INSERTION IN TgX A Thesis by GREGORY WILLIFORD KATTAWAR Approved as to style and content by: S. Bart Childs (Chair of Committee) Norman W. Naugle (Member) Udo W. ooch (Member) Richard A. Volz (Head of Department...

  10. Rendering Implicit Flow Volumes Daqing Xue, Caixia Zhang, Roger Crawfis*

    E-Print Network [OSTI]

    Crawfis, Roger

    Rendering Implicit Flow Volumes Daqing Xue, Caixia Zhang, Roger Crawfis* Department of Computer and then rendered using an unstructured volume rendering technique. Unless a detailed refinement of the flow volume-dimensional texture mapping and an interval volume segmentation coupled with a tetrahedron projection-based renderer

  11. Schema-based Selective Rendering Framework Alexandros Zotos

    E-Print Network [OSTI]

    Mania, Katerina

    Schema-based Selective Rendering Framework Alexandros Zotos Technical University of Crete, Greece incorporated into rendering algorithms in order to optimize rendering computation and produce photorealistic images from a human rather than a machine point of view. In order to economize on rendering computation

  12. Volume Rendering Data with Uncertainty Information Suzana Djurcilov

    E-Print Network [OSTI]

    Robinson, Allan R.

    Volume Rendering Data with Uncertainty Information Suzana Djurcilov , Kwansik Kim , Pierre F. J uncertainty information in direct volume rendering. The goal is to produce vol- ume rendered images the uncertainty information directly into the volume rendering equation. The second method involves post

  13. Volume Rendering by Adaptive Refinement (revised January, 1989)

    E-Print Network [OSTI]

    Stanford University

    . 1988; Sabella 1988; Upson and Keeler 1988). The principal advantages of volume rendering over other

  14. (~ ~ ComputerGraphics,Volume21, Number4,July1987 PRINCIPLES OF TRADITIONAL ANIMATION

    E-Print Network [OSTI]

    DeCarlo, Doug

    -dimensional Graphics and Realism - Animation; J.5 Computer Applications : Arts and Humanities - Arts, fine and performing. General Terms: Design, Human Factors. Additional Keywords and Phrases: Animation Principles resources were devoted to image rendering than to animation. Because 3D computer animation uses 3D models

  15. Perception, Attention, and Resources: A DecisionTheoretic Approach to Graphics

    E-Print Network [OSTI]

    Horvitz, Eric

    in systems based on a layered graphics pipeline [13]. In this paper, we present additional details on building and using perceptual models for regulating rendering under scarce resources. Our overall concerns. We describe how measures of the expected cost of image components can be used in regulation systems

  16. Perception, Attention, and Resources: A Decision-Theoretic Approach to Graphics

    E-Print Network [OSTI]

    Horvitz, Eric

    on a layered graphics pipeline 13]. In this paper, we present additional details on building and using perceptual models for regulating rendering under scarce resources. Our overall concerns and goals with tradeo measures of the expected cost of image components can be used in regulation systems that seek to minimize

  17. Haptic Subdivision: an Approach to Defining Level-of-detail in Haptic Rendering Jian Zhang, Shahram Payandeh and John Dill

    E-Print Network [OSTI]

    Payandeh and John Dill Computer Graphics and Robotics Laboratories, School of Engineering Science Simon equations. However, realistic force feedback requires deformation be computed fast and graphic feedback of nodes of the model under control so that the simulation can be run at a sufficiently high rate for force

  18. A surface renderer for biological environments

    E-Print Network [OSTI]

    Pandu, Jai Prakash

    1993-01-01T23:59:59.000Z

    -detector ring is rotated around the patient. The raw output from the detector array is back projected to form an image of the slice of the body being scanned. The couch is moved and then another slice is obtained. The output from a CT scanner is a series... that (medically) relevant information is retained. This problem is well handled by the surface renderers. Surface renderers use a special preprocessing step; determining the surfaces of objects which are considered medically relevant [6]. Then they display...

  19. Scripting graphics with graphics : icons as a visual editing tool

    E-Print Network [OSTI]

    Shamonsky, Dorothy J

    1984-01-01T23:59:59.000Z

    This thesis describes a system for scripting and editing graphic procedures with graphic representations or "icons." The icons are small bitmap images that carry with them information about spatial placement, list placement, ...

  20. STATISTICAL COMPUTING AND GRAPHICS

    E-Print Network [OSTI]

    Masci, Frank

    Marron for a helpful comment. @ 1997 American Statistical Association bin width should be chosen soSTATISTICAL COMPUTING AND GRAPHICS Data-Based Choice of Histogram Bin Width The most important of the "optimal" bin width. Default bin widths in most common statistical packages are, at least for large samples

  1. 3-DOF HAPTIC RENDERING C. Basdogan*

    E-Print Network [OSTI]

    Basdogan, Cagatay

    , character animation, digital sculpting, virtual museums), computer-aided product design (free-form modeling to a virtual environment. On the left portion of the figure, mechanical interaction takes place between a human. Introduction Haptic rendering enables a user to touch, feel, and manipulate virtual objects through a haptic

  2. Modeling, Animation, and Rendering of Human Figures

    E-Print Network [OSTI]

    Güdükbay, Ugur

    7 Modeling, Animation, and Rendering of Human Figures Ugur G¨ud¨ukbay, B¨ulent ¨Ozg¨u¸c, Aydemir, Ankara, Turkey Human body modeling and animation has long been an important and challenging area virtual humans in action: video games, films, television, virtual reality, ergonomics, medicine

  3. Computer graphics and story telling

    E-Print Network [OSTI]

    Griffith, Sarah

    1984-01-01T23:59:59.000Z

    The use of computer graphics designed for film and television is discussed from an aesthetic and systems point of view. Graphics are used for information clarification in news and documentary work, digital video effects ...

  4. Rendering + Modeling + Animation + Postprocessing = Computer Graphics John L. Lowther and Ching-Kuang Shene

    E-Print Network [OSTI]

    Shene, Ching-Kuang

    , Addison-Wesley, 1999; James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes and Richard L

  5. Lumire: a Novel Framework for Rendering 3D graphics in Fernando Olivero, Michele Lanza, Romain Robbes

    E-Print Network [OSTI]

    Lanza, Michele

    - works written in Smalltalk. While most of them provide powerful facilities, many of them are outdated, abandoned, undocumented or heavyweight. In this paper we present Lumi`ere, a novel lightweight framework

  6. Dictionary of Computer Graphics

    E-Print Network [OSTI]

    Fisher, R.B.; Werghi, N.

    Fisher,R.B. Werghi,N. The CRC Dictionary of Computer Science, Engineering and Technology, CRC Press CRC Press

  7. A critical comparison of human face rendering techniques

    E-Print Network [OSTI]

    Arizpe, Arturo Andrew

    2006-01-01T23:59:59.000Z

    Human skin exhibits complex light reflectance properties that make it difficult to render realistically. In recent years, many techniques have been introduced to render skin, with varying degrees of complexity and realism. ...

  8. arabidopsis renders transgenic: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    the results of the gene-fusion constructs in tobacco and Arabidopsis suggest either... Bennett, Joy Lynn 2012-06-07 3 Polygon Rendering Flat Rendering Computer Technologies and...

  9. 9 Multi-Dimensional Transfer Functions for Volume Rendering

    E-Print Network [OSTI]

    Frey, Pascal

    9 Multi-Dimensional Transfer Functions for Volume Rendering JOE KNISS, GORDON KINDLMANN.1 Introduction Direct volume-rendering has proven to be an effective and flexible visualization method for 3D scalar fields. Transfer functions are funda- mental to direct volume-rendering because their role

  10. Automating Landscape Illustration with Pen and Ink Style Rendering

    E-Print Network [OSTI]

    Mower, James E.

    Automating Landscape Illustration with Pen and Ink Style Rendering James E. Mower ABSTRACT from digital elevation models (DEMs) to direct the rendering of landform features in the style of pen-dimensional (2D) rendered image processing techniques, object space procedures operate directly on 3

  11. Stylized Rendering Using Samples of a Painted Image

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    Stylized Rendering Using Samples of a Painted Image Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer complicated ones with significant variations in stroke characteristics. During the rendering or animation

  12. Eurographics Symposium on Rendering 2008 Steve Marschner and Michael Wimmer

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Eurographics Symposium on Rendering 2008 Steve Marschner and Michael Wimmer (Guest Editors) Volume / Grenoble Universités ­ INRIA Abstract We present a new and accurate method to render the atmosphere in real an important cue to evaluate dis- tances. Rendering these effects in real time, continuously from ground

  13. Eurographics Symposium on Rendering 2008 Steve Marschner and Michael Wimmer

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Eurographics Symposium on Rendering 2008 Steve Marschner and Michael Wimmer (Guest Editors) Volume 3University of Illinois Urbana-Champaign 4University of Washington Abstract We describe a rendering regions. The result renders 10K-face meshes into custom clip-art in seconds. 1. Introduction Compared

  14. Haptic Rendering in Virtual Environments Cagatay Basdogan1,

    E-Print Network [OSTI]

    Basdogan, Cagatay

    Haptic Rendering in Virtual Environments Cagatay Basdogan1, , Mandayam A. Srinivasan2 1 Jet, srini @mit.edu 1. Introduction The goal of haptic rendering is to enable a user to touch, feel and rendering techniques1 indicates growing interest in this exciting new area of research, which we call

  15. Eurographics Symposium on Rendering 2008 Steve Marschner and Michael Wimmer

    E-Print Network [OSTI]

    Keinan, Alon

    Eurographics Symposium on Rendering 2008 Steve Marschner and Michael Wimmer (Guest Editors) Volume 27 (2008), Number 4 Tensor Clustering for Rendering Many-Light Animations Milos Hasan1 , Edgar animations rendered with our algorithm, with environment illumination and multiple-bounce indirect lighting

  16. Unsupervised extraction of coherent regions for image based rendering

    E-Print Network [OSTI]

    Dragotti, Pier Luigi

    Unsupervised extraction of coherent regions for image based rendering Jesse Berent and Pier Luigi, UK {jesse.berent, p.dragotti}@imperial.ac.uk Abstract Image based rendering using undersampled light information. In pop-up light field rendering [18], the scene is segmented into coherent layers, usually

  17. An Object-Based Audio Rendering System using Spatial Parameters

    E-Print Network [OSTI]

    Chang, Pao-Chi

    An Object-Based Audio Rendering System using Spatial Parameters Kuo-Lun Huang, Tai-Ming Chang rendering system, in which the audio signal of each object is distributed to multi-channel systems by spatial parameters. The operation of the rendering system is based on the sound localization theories

  18. Anatomic measurement accuracy: CT parameters and 3D rendering effects

    E-Print Network [OSTI]

    Vorperian, Houri K.

    Anatomic measurement accuracy: CT parameters and 3D rendering effects Brian J Whyms a, E Michael of Neuroscience #12;INTRODUCTION · Measurements from 3D-CT rendering are used in research and clinical management-CT rendering techniques on measurements #12;METHODS Scanned: · 3 human mandibles · a phantom object Phantom

  19. Perception-Based Transparency Optimization for Direct Volume Rendering

    E-Print Network [OSTI]

    Chen, Wei

    Perception-Based Transparency Optimization for Direct Volume Rendering Ming-Yuen Chan, Student. Perceptual enhancement on transparent layers in direct volume rendered images: a CT head dataset with layered structures (left); layers are enhanced using our proposed rendering optimization method (right). Abstract

  20. Aliveness: Perceived Instability from a Passive Haptic Texture Rendering System

    E-Print Network [OSTI]

    Tan, Hong Z.

    Aliveness: Perceived Instability from a Passive Haptic Texture Rendering System Seungmoon Choi interacting with virtual textures rendered with a force-feedback haptic interface. Our work is aimed during our previous psychophysical experiments performed using a popular texture rendering method (spring

  1. Using Hierarchical Simplicial Meshes to Render Atmospheric Effects

    E-Print Network [OSTI]

    Atalay, F. Betül

    Using Hierarchical Simplicial Meshes to Render Atmospheric Effects F. Betul Atalay David M. Mount natural phenomena. An important problem in this area is that of rendering scenes containing atmospheric and smoke. Generating photorealistic renderings through ray-tracing is computationally very demanding

  2. Interactive Rendering of Trees with Shading and Shadows

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Interactive Rendering of Trees with Shading and Shadows Alexandre Meyer Fabrice Neyret Pierre Abstract. The goal of this paper is the interactive rendering of 3D trees covering a landscape of view and light directions. We associate a BT for each level of the hierarchy. When rendering

  3. Customizing Painterly Rendering Styles Using Stroke Processes Mingtian Zhao

    E-Print Network [OSTI]

    Zhu, Song Chun

    Customizing Painterly Rendering Styles Using Stroke Processes Mingtian Zhao Song-Chun Zhu styles rendered using our method. (a) has lower lightness contrast than (b) thus appears a little more. Abstract In this paper, we study the stroke placement problem in painterly rendering, and present

  4. A new formulation of differential radiosity and a rendering application

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    A new formulation of differential radiosity and a rendering application D. Arquès V. Biri O. The gradient of this solution have been studied but not often used in a context of pure rendering. We present in this article a method to render a surface using the radiosity contour levels. First, we define a differential

  5. Direct Rendering of Deformable Volume Data Shiaofen Fang

    E-Print Network [OSTI]

    Fang, Shiaofen

    Direct Rendering of Deformable Volume Data Shiaofen Fang Department of Computer and Information In this paper, we present a new deformable volume rendering algorithm. The volume deformation is modeled to directly render the deformed volume without going through the expensive volume construction process

  6. RATE DISTORTION OPTIMIZED DOCUMENT CODING USING RESOLUTION ENHANCED RENDERING

    E-Print Network [OSTI]

    RATE DISTORTION OPTIMIZED DOCUMENT CODING USING RESOLUTION ENHANCED RENDERING Guotong Feng , Hui at a fixed bit rate. This method, which we call resolution enhanced rendering (RER), works by adaptively enhanced rendering (RER) for jointly optimizing the THIS WORK IS SUPPORTED BY THE XEROX FOUNDATION. MRC

  7. Accelerated Stereoscopic Rendering using GPU Franois de Sorbier

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Accelerated Stereoscopic Rendering using GPU François de Sorbier Université ParisEst LABINFOIGM for the second view in the traditional rendering pipeline. Even for very complex scenes, our method provides in numerous articles [Eng06a, Fer04a]. This paper, dealing with stereoscopic rendering acceleration, belongs

  8. Adaptive Streaming and Rendering of Large Terrains using Strip Masks

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Adaptive Streaming and Rendering of Large Terrains using Strip Masks Joachim Pouderoux Jean-Eudes Marvie IPARLA Project (LaBRI - INRIA Futurs) University of Bordeaux, France Abstract Terrain rendering is an important factor in the rendering of virtual scenes. If they are large and detailed, digital terrains can

  9. Rendering Optical Effects Based on Spectra Representation in Complex Scenes

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Rendering Optical Effects Based on Spectra Representation in Complex Scenes Weiming Dong Project ALICE, INRIA Lorraine/Loria, France Weiming.Dong@loria.fr Abstract. Rendering the structural color sensitive phenomena. Achieving the rendering of complex scenes with both the full spectra and RGB light

  10. Eurographics Symposium on Rendering 2011 Ravi Ramamoorthi and Erik Reinhard

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Eurographics Symposium on Rendering 2011 Ravi Ramamoorthi and Erik Reinhard (Guest Editors) Volume 30 (2011), Number 4 Silhouette-Aware Warping for Image-Based Rendering Gaurav Chaurasia1 , Olga-based rendering (IBR) techniques allow capture and display of 3D environments using photographs. Mod- ern IBR

  11. A Survey on Hair Modeling: Styling, Simulation, and Rendering

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 A Survey on Hair Modeling: Styling, Simulation, and Rendering Kelly Ward Florence Bertails Tae in the major topics of hair modeling: hairstyling, hair simulation, and hair rendering. Because-based simulation, hardware rendering, light scattering, user-interaction, collision handling I. INTRODUCTION

  12. Modeling, Characterizing, and Enhancing User Experience in Cloud Mobile Rendering

    E-Print Network [OSTI]

    California at San Diego, University of

    Modeling, Characterizing, and Enhancing User Experience in Cloud Mobile Rendering Yao Liu, Shaoxuan of California, San Diego {yal019, shaoxuan, dey}@ece.ucsd.edu Abstract--Cloud Mobile Rendering (CMR), where compute intensive rendering is performed on cloud servers instead of on mobile devices, can be a promising

  13. Navigating in Virtual Environments with 360 Omnidirectional Rendering Jrme Ardouin

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Navigating in Virtual Environments with 360 Omnidirectional Rendering Jérôme Ardouin ESIEA - INSA to a rendering method of reference, i.e. a perspective projection, in a basic navigation task. Our results con- firm that using any omnidirectional rendering method could lead to more efficient navigation in terms

  14. To Render Justice: Models of ‘Justice’ in the International Criminal Tribunal for the Former Yugoslavia

    E-Print Network [OSTI]

    Campbell, Kirsten

    2005-01-01T23:59:59.000Z

    Chamber Judgement’). To Render Justice Thus, sexual violence460. Kvocka, par. 182. To Render Justice The ‘Subject ofoffence than war crimes. To Render Justice Tribunal held

  15. A graphical environment to express the semantics of control systems

    E-Print Network [OSTI]

    Wang, Timothy; Feron, E

    2011-01-01T23:59:59.000Z

    We present the concept of a unified graphical environment for expressing the semantics of control systems. The graphical control system design environment in Simulink already allows engineers to insert a variety of assertions aimed the verification and validation of the control software. We propose extensions to a Simulink-like environment's annotation capabilities to include formal control system stability, performance properties and their proofs. We provide a conceptual description of a tool, that takes in a Simulink-like diagram of the control system as the input, and generates a graphically annotated control system diagram as the output. The annotations can either be inserted by the user or generated automatically by a third party control analysis software such as IQC$\\beta$ or $\\mu$-tool. We finally describe how the graphical representation of the system and its properties can be translated to annotated programs in a programming language used in verification and validation such as Lustre or C.

  16. Volume 0 (1981), Number 0 pp. 110 COMPUTER GRAPHICS forum Resolution Independent NPR-Style 3D Line Textures

    E-Print Network [OSTI]

    Gooch, Amy

    1981-01-01T23:59:59.000Z

    and faint, sketchy feature lines. sketchiness of the feature edges and material property lines is modifiedVolume 0 (1981), Number 0 pp. 1­10 COMPUTER GRAPHICS forum Resolution Independent NPR-Style 3D Line-photorealistically rendered (NPR) scenes using 3D line primitives to define architectural features of the model, as well

  17. NCAR Graphics Libraries at NERSC

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    your C program. Setting the Environment To access the current version of NCAR Graphics, load the ncar module by typing: % module load ncar This makes the libraries, executables,...

  18. ENGINEERING

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    ENGINEERING the Future of ENERGY Regional University Alliance National Energy Technology Laboratory Office of Research and Development The Future of Energy The time to redraw...

  19. Per-pixel Opacity Modulation for Feature Enhancement in Volume Rendering

    E-Print Network [OSTI]

    Strasbourg, Université de

    1 Per-pixel Opacity Modulation for Feature Enhancement in Volume Rendering Stéphane Marchesin Abstract-- Classical direct volume rendering techniques accu- mulate color and opacity contributions using the standard volume rendering equation approximated by alpha blending. However, such standard rendering

  20. A Multiresolution Image Cache for Volume Rendering

    SciTech Connect (OSTI)

    LaMar, E; Pascucci, V

    2003-02-27T23:59:59.000Z

    The authors discuss the techniques and implementation details of the shared-memory image caching system for volume visualization and iso-surface rendering. One of the goals of the system is to decouple image generation from image display. This is done by maintaining a set of impostors for interactive display while the production of the impostor imagery is performed by a set of parallel, background processes. The system introduces a caching basis that is free of the gap/overlap artifacts of earlier caching techniques. instead of placing impostors at fixed, pre-defined positions in world space, the technique is to adaptively place impostors relative to the camera viewpoint. The positions translate with the camera but stay aligned to the data; i.e., the positions translate, but do not rotate, with the camera. The viewing transformation is factored into a translation transformation and a rotation transformation. The impostor imagery is generated using just the translation transformation and visible impostors are displayed using just the rotation transformation. Displayed image quality is improved by increasing the number of impostors and the frequency that impostors are re-rendering is improved by decreasing the number of impostors.

  1. CSC6870 Computer Graphics II Geometric Modeling

    E-Print Network [OSTI]

    Hua, Jing

    CSC6870 Computer Graphics II Geometric Modeling CSC6870 Computer Graphics II Overview 3D Shape, subdivision surfaces, implicit surfaces, particles. · Solids CSC6870 Computer Graphics II Basic Shapes CSC6870 Computer Graphics II Fundamental Shapes CSC6870 Computer Graphics II Fundamental Shapes CSC6870 Computer

  2. Computer Graphics Group Leif KobbeltAACHEN

    E-Print Network [OSTI]

    Kobbelt, Leif

    Computer Graphics Group Leif KobbeltAACHEN Computer Graphics Leif Kobbelt Computer Graphics Group Leif KobbeltAACHEN Public Perception of CG · Games · Movies Computer Graphics Group Leif KobbeltAACHEN Computer Graphics Research · fundamental algorithms & data structures - continuous & discrete mathematics

  3. INTERACTIVE COMPUTER GRAPHICS DISPLAYS FOR HIERARCHICAL DATA STRUCTURES

    E-Print Network [OSTI]

    Cahn, D.F.

    2010-01-01T23:59:59.000Z

    INTERACTIVE COMPUTER GRAPHICS DISPLAYS FOR HIERARCHICAL DATAINTERACTIVE COMPUTER GRAPHICS DISPLAYS FOR HIERARCHICAL DATAtem. INTERACTIVE COMPUTER GRAPHICS DISPLAYS FOR HIERARCHICAL

  4. Level Set and PDE Methods for Computer Graphics

    E-Print Network [OSTI]

    Level Set and PDE Methods for Computer Graphics Notes for SIGGRAPH 2004 Course #27 Los Angeles, CA will describe the numerical methods and algorithms needed to actually implement the mathematics and methods.D. in Computer and Systems Engineering (Rensselaer Polytechnic Institute, 1993). E-mail: david

  5. Graphics for Serious Games VFire: Immersive wildfire simulation and visualization

    E-Print Network [OSTI]

    Harris Jr., Frederick C.

    .a,b,Ã a Department of Computer Science and Engineering, University of Nevada, Reno, Reno, NV 89557, United States b Parkway, Reno, NV 89512, United States a r t i c l e i n f o Keywords: Virtual reality Computer-time applications diminishes. Fortunately, the burgeoning processing power of the graphics processing unit can

  6. Call for Papers Web Graphics

    E-Print Network [OSTI]

    Lau, W. H. Nynson

    Call for Papers Web Graphics Special Issue of IEEE Computer Graphics & Applications Guest Editors a migration of traditional applications to run on the Web environment and a growing demand for more powerful web-based applications. Fused by the increasing availability and dramatic reduction in the cost of 3D

  7. Packages in the `graphics' bundle D. P. Carlisle

    E-Print Network [OSTI]

    Packages in the `graphics' bundle D. P. Carlisle The Graphics packages 7 4.1 Package Options Graphics Files . . . . . . . . . . . . . . . . . . . . . . .* * 9 4.5 Other commands in the graphics

  8. Packages in the `graphics' bundle D. P. Carlisle

    E-Print Network [OSTI]

    Stein, William

    Packages in the `graphics' bundle D. P. Carlisle The Graphics packages 6 4.1 Package Options Graphics Files . . . . . . . . . . . . . . . . . . . . . . .* * 8 4.5 Other commands in the graphics

  9. Exploratory Data Graphics for Repeated Measures Data

    E-Print Network [OSTI]

    Robert E. Weiss

    2011-01-01T23:59:59.000Z

    of statis- t i c a l graphics ( w i t h discussion). Journalo t s . In Computing and Graphics in Statistics, eds. A . BCheshire, Connecticut: Graphics Press. [27] U n w i n ,

  10. Constraint methods for neural networks and computer graphics

    SciTech Connect (OSTI)

    Platt, J.C.

    1989-01-01T23:59:59.000Z

    Both computer graphics and neural networks are related, in that they model natural phenomena. Physically-based models are used by computer graphics researchers to create realistic, natural animation, and neural models are used by neural network researchers to create new algorithms or new circuits. To exploit successfully these graphical and neural models, engineers want models that fulfill designer-specified goals. These goals are converted into mathematical constraints. This thesis presents constraint methods for computer graphics and neural networks. The mathematical constraint methods modify the differential equations that govern the neural or physically-based models. The constraint methods gradually enforce the constraints exactly. This thesis also described application of constrained models to real problems. The first half of this theses discusses constrained neural networks. The desired models and goals are often converted into constrained optimization problems. These optimization problems are solved using first-order differential equations. The applications of constrained neural networks include the creation of constrained circuits, error-correcting codes, symmetric edge detection for computer vision, and heuristics for the traveling salesman problem. The second half of this thesis discusses constrained computer graphics models. In computer graphics, the desired models and goals become constrained mechanical systems, which are typically simulated with second-order differential equations. The Penalty Method adds springs to the mechanical system to penalize violations of the constraints. Rate Controlled Constraints add forces and impulses to the mechanical system to fulfill the constraints with critically damped motion.

  11. Logo Turtle Graphics for the Lisp Machine

    E-Print Network [OSTI]

    Lieberman, Henry

    1981-05-05T23:59:59.000Z

    This paper is a manual for an implementation of Logo graphics primitives in Lisp on the MIT Lisp Machine. The graphics system provides:

  12. Decoupled Sampling for Graphics Pipelines

    E-Print Network [OSTI]

    Ragan-Kelley, Jonathan Millar

    We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelines, which we call decoupled sampling. Decoupled sampling enables stochastic supersampling of motion and defocus blur at ...

  13. Graphical Models Michael I. Jordan

    E-Print Network [OSTI]

    Jordan, Michael I.

    Graphical Models Michael I. Jordan Computer Science Division and Department of Statistics; error­control coding. 1. Introduction The fields of Statistics and Computer Science have generally statistics. However, by providing general machinery for manipulating joint probability distribu­ tions

  14. Engines

    SciTech Connect (OSTI)

    Enga, B.E.

    1981-08-25T23:59:59.000Z

    This invention relates to Stirling engines and to improved methods of operation whereby catalytic oxidation of a major proportion of the fuel takes place in the external combustor. An external combustion unit of a Stirling engine comprises a catalytic combustor having a thermally stable and oxidation resistant monolith made from and/or carrying a catalytic material and including a multiplicity of flow paths for catalytic combustion of combustible gases and injected fuel. The use of a catalytic combustor in accordance with this invention enables a Stirling or other engine fitted therewith to be used in areas such as mines and underwater installations where conventional flame combustion is impracticable or is controlled by stringent regulations.

  15. An Evaluation on Woven Cloth Rendering Wallace Yuen

    E-Print Network [OSTI]

    Sun, Jing

    technologies for cloth rendering. However, it is not clear what technology is suitable for what types far no research exists comparing digital representations of fabric rendering techniques. This paper, and weaving patterns. Several existing methods are discussed and we analyze their advantages and disadvan

  16. Constrained Inverse Volume Rendering for Planetary Nebulae Marcus Magnor

    E-Print Network [OSTI]

    Utah, University of

    Inverse Volume Rendering I.4.m [Image Processing and Computer Vision]: Miscellaneous--Volumetric Modeling that we are observing 2D projections of 3D volumes of glowing gas, the actual spatial struc- ture of PNeConstrained Inverse Volume Rendering for Planetary Nebulae Marcus Magnor MPI Informatik, Germany

  17. Method of producing hydrogen, and rendering a contaminated biomass inert

    DOE Patents [OSTI]

    Bingham, Dennis N. (Idaho Falls, ID) [Idaho Falls, ID; Klingler, Kerry M. (Idaho Falls, ID) [Idaho Falls, ID; Wilding, Bruce M. (Idaho Falls, ID) [Idaho Falls, ID

    2010-02-23T23:59:59.000Z

    A method for rendering a contaminated biomass inert includes providing a first composition, providing a second composition, reacting the first and second compositions together to form an alkaline hydroxide, providing a contaminated biomass feedstock and reacting the alkaline hydroxide with the contaminated biomass feedstock to render the contaminated biomass feedstock inert and further producing hydrogen gas, and a byproduct that includes the first composition.

  18. INTERACTION WITH 3D IMAGE DATA THROUGH VOLUME RENDERED VIEWS.

    E-Print Network [OSTI]

    Pelizzari, Charles A.

    , since the 3D image dataset is operated on directly and not transformed into a simple 3 #12; binary weighted compositing with gradient and depth shading. The algorithm is highly optimized for rapid rendering large aggregate computimg power present in many hospitals and laboratories. Mapping from the rendered

  19. Volume painting: incorporating volumetric rendering with line integral convolution (LIC) 

    E-Print Network [OSTI]

    Lee, Jaewook

    2005-11-01T23:59:59.000Z

    (NPR) . . . . . . . . . . . . . 5 II.2. Volume Rendering . . . . . . . . . . . . . . . . . . . . . . . 5 II.3. Line Integral Convolution (LIC) . . . . . . . . . . . . . . . . 6 III METHODOLOGY . . . . . . . . . . . . . . . . . . . . . . . . . 8 III.1... INTRODUCTION In this thesis, we introduce a new Non-Photorealistic Rendering (NPR) technique, called Volume Painting. An example of Volume Painting is shown in Figure 1. Fig. 1. Volume Painting of the Implicit Geometry. During the last decade, NPR has become...

  20. Learning Structural Changes of Gaussian Graphical Models in Controlled Experiments

    E-Print Network [OSTI]

    Zhang, Bai

    2012-01-01T23:59:59.000Z

    Graphical models are widely used in scienti fic and engineering research to represent conditional independence structures between random variables. In many controlled experiments, environmental changes or external stimuli can often alter the conditional dependence between the random variables, and potentially produce significant structural changes in the corresponding graphical models. Therefore, it is of great importance to be able to detect such structural changes from data, so as to gain novel insights into where and how the structural changes take place and help the system adapt to the new environment. Here we report an effective learning strategy to extract structural changes in Gaussian graphical model using l1-regularization based convex optimization. We discuss the properties of the problem formulation and introduce an efficient implementation by the block coordinate descent algorithm. We demonstrate the principle of the approach on a numerical simulation experiment, and we then apply the algorithm to...

  1. 1Computer Graphics 15-462 Announcements

    E-Print Network [OSTI]

    Treuille, Adrien

    1Computer Graphics 15-462 Announcements Ray tracer is due in five days ­ you should have started Active Simulations Control Systems COMPUTER GRAPHICS 15-462 #12;3Computer Graphics 15-462 Overview;4Computer Graphics 15-462 Dynamic Simulation · Realistic motion · High-level control · Design of control

  2. Beamer graphics problem solved Abhijit Champanerkar

    E-Print Network [OSTI]

    Champanerkar, Abhijit

    Beamer graphics problem solved Abhijit Champanerkar College of Staten Island, CUNY January 15, 2009 Abhijit Champanerkar (CSI, CUNY) Beamer graphics problem solved #12;I wanted to get the following and not on a Mac :( Abhijit Champanerkar (CSI, CUNY) Beamer graphics problem solved #12;Graphics Problem: Figure

  3. Hayaku: Designing and Optimizing Finely Tuned and Portable Interactive Graphics with a Graphical Compiler

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Hayaku: Designing and Optimizing Finely Tuned and Portable Interactive Graphics with a Graphical, France stephane.conversy@enac.fr ABSTRACT Although reactive and graphically rich interfaces are now that supports de- signing finely tuned interactive graphics. With Hayaku, a designer can abstract graphics

  4. IBRAC: Image-Based Rendering Acceleration and Compression Ilmi Yoon and Ulrich Neumann

    E-Print Network [OSTI]

    Shahabi, Cyrus

    IBRAC: Image-Based Rendering Acceleration and Compression Ilmi Yoon and Ulrich Neumann Computer ABSTRACT This paper presents an image-based rendering technique that has several benefits to remote or web-based rendering sys- tems. It adapts an image-based rendering acceleration method to the direct rendering

  5. Engineering

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOnItem NotEnergy,ARMFormsGasReleaseSpeeches Energy Speeches RSS June 25,Engineering

  6. Engineering

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOEThe Bonneville Power AdministrationField8, 2000Consumption SurveyEnergyphysicist Dave JohnsonEngineering

  7. Haptic Rendering of Topological Constraints to Users Manipulating Serial Virtual Linkages

    E-Print Network [OSTI]

    Constantinescu, Daniela

    Haptic Rendering of Topological Constraints to Users Manipulating Serial Virtual Linkages Daniela-- This paper presents an approach for haptic rendering of topological constraints to users operating serial rendering. I. INTRODUCTION Haptic interaction with physically-motivated virtual en- vironments provides

  8. Rendering the Electromechanical Valve Actuator Globally Asymptotically Stable Katherine S. Peterson*

    E-Print Network [OSTI]

    Stefanopoulou, Anna

    Rendering the Electromechanical Valve Actuator Globally Asymptotically Stable Katherine S. Peterson to render the electromechanical valve actuator (EVA) globally asymptotically stable (GAS). Elec model. Here, we demonstrate and prove that our controller renders the system GAS without any assumption

  9. Spatial Sound Rendering Using Measured Room Impulse Responses Yan Li, Peter F. Driessen

    E-Print Network [OSTI]

    Driessen, Peter F.

    Spatial Sound Rendering Using Measured Room Impulse Responses Yan Li, Peter F. Driessen Dept, Banff Centre Banff, Alberta, Canada Abstract-- Spatial sound rendering has many applications different quality and complexity requirements. This paper presents a new spatial sound rendering framework

  10. Parallel Volume-Rendering Algorithm Performance on Mesh-Connected Multicomputers

    E-Print Network [OSTI]

    Shahabi, Cyrus

    Parallel Volume-Rendering Algorithm Performance on Mesh-Connected Multicomputers Ulrich Neumann rendering algorithms. This issue has not been addressed in papers describing particular parallel implementations, but is pertinent to anyone dc- signing or implementing parallel rendering algorithms. Parallel

  11. EUROGRAPHICS 2008 STAR State of The Art Report Multiperspective Modeling, Rendering, and Imaging

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    EUROGRAPHICS 2008 STAR ­ State of The Art Report Multiperspective Modeling, Rendering, and Imaging, we provide a practical guide on topics in multiperspective modeling and rendering methods for creating specific multiperspective rendering effects. Furthermore, we show that many of these cameras

  12. Real-time shader rendering of holographic stereograms

    E-Print Network [OSTI]

    Smalley, Daniel E.

    Horizontal-parallax-only holographic stereograms of nearly SDTV resolution (336 pixels by 440 lines by 96 views) of textured and normal-mapped models (500 polygons) are rendered at interactive rates (10 frames/second) on ...

  13. Frequency analysis and sheared reconstruction for rendering motion blur

    E-Print Network [OSTI]

    Egan, Kevin

    Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects, specular reflections, and shadows. We show ...

  14. THE MATHEMATICS OF QUADRIC SURFACE RENDERING AND SOI

    E-Print Network [OSTI]

    Treuille, Adrien

    of SOID, and those who have modified it over the years: Thad Beier, Mike e m Chou, and Paul HeckbertTHE MATHEMATICS OF D QUADRIC SURFACE RENDERING AND SOI Paul S. Heckbert p Three Dimensional

  15. PLOT: A UNIX PROGRAM FOR INCLUDING GRAPHICS IN DOCUMENTS

    E-Print Network [OSTI]

    Curtis, Pavel

    2013-01-01T23:59:59.000Z

    simple, easy-to-read graphics language designed specificallyPROGRAM FOR INCLUDING GRAPHICS IN DOCUMENTS Pavel Curtismeanings as in the GRAFPAC graphics system. Definl. ~ tions

  16. Fractal Graphics Proprietary Limited 39 Fairway, Nedlands,

    E-Print Network [OSTI]

    Boschetti, Fabio

    1 Fractal Graphics Proprietary Limited 39 Fairway, Nedlands, Western Australia, Australia 6009 djh@fractalgraphics.com.au 2 Fractal Graphics Proprietary Limited 39 Fairway, Nedlands, Western Australia, Australia 6009 nja

  17. Probabilistic Graphical Model Representation in Phylogenetics

    E-Print Network [OSTI]

    Hö hna, Sebastian; Heath, Tracy A.; Boussau, Bastien; Landis, Michael J.; Ronquist, Fredrik; Huelsenbeck, John P.

    2014-06-20T23:59:59.000Z

    models, to facilitate communication among phylogeneticists and in the development of generic software for simulation and statistical inference. Here, we provide an introduction to graphical models for phylogeneticists and extend the standard graphical...

  18. Approximate inference in Gaussian graphical models

    E-Print Network [OSTI]

    Malioutov, Dmitry M., 1981-

    2008-01-01T23:59:59.000Z

    The focus of this thesis is approximate inference in Gaussian graphical models. A graphical model is a family of probability distributions in which the structure of interactions among the random variables is captured by a ...

  19. Extending expectation propagation for graphical models

    E-Print Network [OSTI]

    Qi, Yuan, 1974-

    2005-01-01T23:59:59.000Z

    Graphical models have been widely used in many applications, ranging from human behavior recognition to wireless signal detection. However, efficient inference and learning techniques for graphical models are needed to ...

  20. Engineering Engineering

    E-Print Network [OSTI]

    Maroncelli, Mark

    T A C T i N f O r M A T i O N #12;4 engineering is the profession in which a knowledge of advancedEngineering Engineering Technology & A T P E N N S T A T E 2 0 1 0 ­ 2 0 1 1 #12;2 Join us at penn state! Since 1896, Penn State has been a leader in engineering and engineering technology education

  1. Industrial & Enterprise Systems Engineering Industrial Engineering Undergraduate Curriculum

    E-Print Network [OSTI]

    Illinois at Urbana-Champaign, University of

    Each student must satisfy the liberal education requirements of the College of Engineering, including of these courses and should be taken instead of CS 101. 4 Engineering Science Elective ­ 3 hours required. Choose--Univ Physics, Mechanics GE 101--Engineering Graphics & Design 4 3 3 4 3 17 Semester 3 GE 161--Business

  2. Graphic Designer Student Involvement and Leadership

    E-Print Network [OSTI]

    Subramanian, Venkat

    Graphic Designer Student Involvement and Leadership Position Overview The Graphic Designer standards of the Student Involvement and Leadership brand guardrails · Complete other duties as assigned-Design, and Illustrator · Must have experience creating print and web graphics, flyers, and other promotional materials

  3. 1Computer Graphics 15-462 Announcements

    E-Print Network [OSTI]

    Treuille, Adrien

    1Computer Graphics 15-462 Announcements Midterms back at end of class ½ lecture and ½ demo in mocap lab Have you started on the ray tracer? If not, please do... due April 10th #12;2Computer Graphics 15 of Data Equipment Low-level Processing of Data Higher-level Processing of Data COMPUTER GRAPHICS 15-462 10

  4. Mathematical Optimization in Graphics and Vision

    E-Print Network [OSTI]

    Mathematical Optimization in Graphics and Vision Luiz Velho Paulo Cezar Pinto Carvalho IMPA - Instituto de Matemática Pura e Aplicada Course ScheduleCourse Schedule Module 1 ­ Computer Graphics to Answer · Why optimization is important for graphics? ­ Problems and Solutions · How optimization can

  5. Interactive Database Access with Statistics and Graphics

    E-Print Network [OSTI]

    Princeton Plasma Physics Laboratory

    DbAccess The Manual Interactive Database Access with Statistics and Graphics Version 2.1.1 D. M and graphical needs of NSTX Physicists. Flexible views and joins are possible, including options for complex SQL General Atomics (GA Plot Objects) adds extensive graphical and interactive capabilities (and documentation

  6. Course Focus HORT 225: Landscape Graphics I

    E-Print Network [OSTI]

    Dyer, Bill

    Course Focus HORT 225: Landscape Graphics I By Rebekah VanWieren The last words I include unique graphic representation styles. The course begins by looking at the diversity of work of the course is spent learning and exploring the various graphic communication tools used to visualize

  7. Module name: Interactive computer graphics Abbreviation: ICG

    E-Print Network [OSTI]

    Ahlers, Volker - Fakultät IV

    Module name: Interactive computer graphics Abbreviation: ICG Study semester: 2 nd semester (SS majoring in "Graphics and Visualization" Teaching methods/SWS: 2 SWS lecture with approx. 15 students 2 SWS: Computer Vision, cryptography and algorithms, computer graphics lecture in Bachelor study program Learning

  8. An Evaluation of Graphical Context When the Graphics are Outside of the Task Area

    E-Print Network [OSTI]

    An Evaluation of Graphical Context When the Graphics are Outside of the Task Area Cindy M of an augmentation. This paper describes the results of an experiment to evaluate the effects of graphical context in a Lego block placement task when the graphics are located outside of the task area. Four conditions were

  9. 1 Introduction Towards Better Graphics for Multivariate Anal-

    E-Print Network [OSTI]

    Thioulouse, Jean

    1 Introduction Summary Keywords: Towards Better Graphics for Multivariate Anal- ysis, interactive graphics, factor map, principal component analysis Dynamic graphics are gaining more and more popularity with the availabil- ity of powerfull microcomputers and user-friendly graphical interfaces

  10. Measurements from 3D-CT renderings are used in research and clinical management

    E-Print Network [OSTI]

    Vorperian, Houri K.

    Measurements from 3D-CT renderings are used in research and clinical management: · Characterization for the prism]) RENDERING TECHNIQUES USED in ANALYZE 10.0: - Volume Render - (2) Volumes of Interest 1) VOI-Auto & 2) VOI-Manual TOTAL 3D-CT MODELS: 3 mandibles X 18 CT series X 3 rendering techniques = 162 mandible

  11. Haptic Rendering of Parametric Surfaces Using a Feedback Stabilized Extremal Distance Tracking Algorithm

    E-Print Network [OSTI]

    Gillespie, Brent

    Haptic Rendering of Parametric Surfaces Using a Feedback Stabilized Extremal Distance Tracking rendering. 1. Introduction Haptic rendering is the process by which virtual objects are made apparent to be felt and at the same time made available to be manipulated by a human user. Haptic render- ing requires

  12. Artistic Rendering of Portraits Mingtian Zhao and Song-Chun Zhu

    E-Print Network [OSTI]

    Zhu, Song Chun

    Artistic Rendering of Portraits Mingtian Zhao and Song-Chun Zhu Abstract This chapter presents an overview of the latest artistic portrait rendering techniques. Artistic rendering or portraits can, namely, a rendered portrait image should preserve a certain amount of the original face's information

  13. Physically Accurate Haptic Rendering of Elastic Object for a Haptic Glove

    E-Print Network [OSTI]

    Lee, Chan-Su

    Physically Accurate Haptic Rendering of Elastic Object for a Haptic Glove Chan-Su Lee Abstract for Rutgers Master II and how to take advantage of its features in the modeled haptic rendering. Finally, we the force fast. 1.2 Modeling for Haptic Rendering Haptic rendering is the process of computing

  14. LOD-Sprite Technique for Accelerated Terrain Rendering Baoquan Chen1

    E-Print Network [OSTI]

    Chen, Baoquan

    LOD-Sprite Technique for Accelerated Terrain Rendering Baoquan Chen1 SUNY at Stony Brook J. Edward present a new rendering technique, termed LOD-sprite render- ing, which uses a combination of a level-of-detail (LOD) represen- tation of the scene together with reusing image sprites (previously rendered images

  15. Haptic Rendering of Parametric Surfaces Using a Feedback Stabilized Extremal Distance Tracking Algorithm

    E-Print Network [OSTI]

    Gillespie, Brent

    1 Haptic Rendering of Parametric Surfaces Using a Feedback Stabilized Extremal Distance Tracking representation of haptic rendering. Haptic rendering is the process by which virtual objects are made apparent to be felt and at the same time made available to be manipulated by a human user. Haptic rendering requires

  16. 15.13 A Hierarchical Volume Renderer Tool for the Atmospheric Sciences G. Romine*,1

    E-Print Network [OSTI]

    Wilhelmson, Robert

    15.13 A Hierarchical Volume Renderer Tool for the Atmospheric Sciences G. Romine*,1 , D. Porter2 rendering tool in meteorology. While an excellent tool, the interactive surface rendering performance visualization tools for interactive analysis. The Hierarchical Volume Renderer (HVR) is an alternative

  17. Pencil-Like Sketch Rendering of 3D Scenes Using Trajectory Planning and Dynamic Tracking

    E-Print Network [OSTI]

    Kara, Levent Burak

    Pencil-Like Sketch Rendering of 3D Scenes Using Trajectory Planning and Dynamic Tracking Günay non-photorealistic rendering method to render 3D scenes in the form of pencil-like sketches. This work then produces the rendered sketch, whose characteristics can be adjusted with a set of trajectory and tracking

  18. Volume 25 (2006), number 1 pp. 1528 COMPUTER GRAPHICS forum Rendering Soft Shadows using Multilayered Shadow Fins

    E-Print Network [OSTI]

    Martin, Ralph R.

    approximate methods often overestimate the umbra regions. In this paper, we introduce a new algorithm based. Our method does not suffer from umbra overestimation. Physical relations between light, objects, their results suffer from an umbra overestimation problem, and can pro- duce results far removed from reality

  19. Non-photorealistic Rendering of Images as Evolutionary Stained Glass

    E-Print Network [OSTI]

    Ashlock, Dan

    Non-photorealistic Rendering of Images as Evolutionary Stained Glass Daniel Ashlock Mathematics glass. A collection of points that are the centers of weighted Voronoi tilings are evolved to minimize. A fractal model of stained glass is then run to create a stained glass texture with a similar average color

  20. Surface Light Field Rendering for Virtual Product Design

    E-Print Network [OSTI]

    Behnke, Sven

    Surface Light Field Rendering for Virtual Product Design Jan MESETH, Gero MÃ?LLER, Reinhard KLEIN illumination solution including accurate materials, which is stored as an outgoing Surface Light Field (SLF-facto standard in manufacturing industries like the automotive industry. They are used, e.g., for performing

  1. Fermilab | Graphic Standards at Fermilab

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of Science (SC) Environmental Assessments (EA)Budget » FYU.S. DOEFigureTip ofTheGraphic Standards at

  2. Graphic Services | The Ames Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of Science (SC) Environmental AssessmentsGeoffrey(SC) GettingGitGraduateGrantsGraphene'sGraphics

  3. VAX-based graphics mail system

    SciTech Connect (OSTI)

    Wiltzius, D.P.

    1985-01-11T23:59:59.000Z

    Graphics messages (freehand drawings, text, and symbols) can be interactively created using an intelligent graphics terminal (Tektronix 4115B) and selectively sent to other graphics terminals for display, editing, and return transmission. This VAX-based program is run as several detached process to handle the message routing. Inter-process communication is achieved with VMS mailboxes and asynchronous software traps (AST's) are utilized for all input in order to maintain low system overhead and fast, asynchronous response.

  4. BSc Computing Year 3 Graphics Programming

    E-Print Network [OSTI]

    Hill, Gary

    BSc Computing Year 3 Graphics Programming 3D Maze Room Assignment Two by Richard M. Mann: 20032144 .................................................................................7 Figure 4: Controls Key-Map ......................................................................8

  5. Mechanical Engineering and Materials Science The George R. Brown School of Engineering

    E-Print Network [OSTI]

    Richards-Kortum, Rebecca

    212 Mechanical Engineering and Materials Science The George R. Brown School of Engineering Chair. Computer graphics re- #12;Mechanical Engineering and Materials Science 213 search involves the cooperation Requirements for B.A., B.S.M.E. in Mechanical Engineering or B.A., B.S.M.S. in Materials Science

  6. Name: Donald P. Greenberg Title: Director, Program of Computer Graphics; Jacob Schurman Professor of Computer Graphics

    E-Print Network [OSTI]

    Keinan, Alon

    Name: Donald P. Greenberg Title: Director, Program of Computer Graphics; Jacob Schurman Professor of Computer Graphics Office: 580 Rhodes Hall Phone: 6072557444 Email: dpg5@cornell.edu University Activities · Director, Program of Computer Graphics Graduate Fields · Architecture Science, Computer

  7. Computer Graphics Volume 15, Number3 August 1981 A REFLECTANCE MODEL FOR COMPUTER GRAPHICS

    E-Print Network [OSTI]

    O'Brien, James F.

    Computer Graphics Volume 15, Number3 August 1981 A REFLECTANCE MODEL FOR COMPUTER GRAPHICS Robert L. Cook Program of Computer Graphics Cornell University Ithaca, New York 14853 Kenneth E. Torrance Sibley with incidence angle. The paper presents a method for obtaining the spectral energy distribution of the light

  8. Version 2.9 NJIT Graphic Standards | 2

    E-Print Network [OSTI]

    Bieber, Michael

    Graphic Standards Guidelines March 2006 Version 2.9 #12;NJIT Graphic Standards | 2 Table Graphic Standards | 3 About these guidelines These graphic standards guidelines are an expression as New Jersey's Science & Technology University. #12;NJIT Graphic Standards | 4 The NJIT signature (logo

  9. Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments

    E-Print Network [OSTI]

    Duriez, Christian; Kheddar, Abderrahmane; Andriot, Claude

    2008-01-01T23:59:59.000Z

    A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently, the fidelity of haptic rendering depends significantly on contact space modeling. Contact and friction laws between deformable models are often simplified in up to date methods. They do not allow a "realistic" rendering of the subtleties of contact space physical phenomena (such as slip and stick effects due to friction or mechanical coupling between contacts). In this paper, we use Signorini's contact law and Coulomb's friction law as a computer haptics basis. Real-time performance is made possible thanks to a linearization of the behavior in the contact space, formulated as the so-called Delassus operator, and iteratively solved by a Gauss-Seidel type algorithm. Dynamic deformation uses corotational global formulation to obtain the Delassus operator in which the mass and s...

  10. An Experimental Evaluation of Computer Graphics Imagery

    E-Print Network [OSTI]

    Meyer, Gary

    An Experimental Evaluation of Computer Graphics Imagery GARY W. MEYER, HOLLY E. RUSHMEIER, MICHAEL intensities for diffuse environments was conducted. Measurements of radiant energy flux densities are compared, photometry, and thresholding; 1.3.3 [Computer Graphics]: Picture/Image Generation-display algorithms; viewing

  11. Graphical models, causal inference, and econometric models

    E-Print Network [OSTI]

    Spirtes, Peter

    Graphical models, causal inference, and econometric models Peter Spirtes Abstract A graphical model modeling has historical ties to causal modeling in econometrics and other social sciences, there have been isolated from the econometric tradition. In this paper I will describe a number of recent developments

  12. School of Art Division of Graphic Design

    E-Print Network [OSTI]

    Moore, Paul A.

    .372.7763 419.372.6955 fax lyoung@bgsu.edu www.bgsu.edu/art BOWLING GREEN STATE UNIVERSITY Division of Graphic.bgsu.edu/art BOWLING GREEN STATE UNIVERSITY 1) Be of Junior (60+ hours) or Senior (90+ hours) standing withinSchool of Art Division of Graphic Design 1020 Fine Arts Center Bowling Green, Ohio 43403-0204 419

  13. Moby/plc --Graphical Development of PLCAutomata ? ??

    E-Print Network [OSTI]

    Olderog, Ernst-Rüdiger

    Moby/plc -- Graphical Development of PLC­Automata ? ?? Josef Tapken and Henning Dierks University­Mail: ftapken,dierksg@informatik.uni­oldenburg.de Abstract. Moby/plc is a graphical design tool for PLC­ trollers (PLCs). In this paper we sketch the modelling language in use and some features of Moby/plc, like

  14. CSC6870 Computer Graphics II Bezier Curves

    E-Print Network [OSTI]

    Hua, Jing

    B inin i - = - = - CSC6870 Computer Graphics II Properties · End point interpolation. · Basis inin uu i n uu 0 )1()]1([1 CSC6870 Computer Graphics II Recursive Computation: The De Casteljau uu i n uu i n uB n i n i iniini inin i - - - -- - +-= - - - +- - = - = #12;CSC6870

  15. Multi-camera: interactive rendering of abstract digital images

    E-Print Network [OSTI]

    Smith, Jeffrey Statler

    2004-09-30T23:59:59.000Z

    Control................... 33 IV.3.DrawingOptions ...................... 36 IV.4.RenderingOptions ..................... 39 VRESULTS.............................. 40 V.1.DigitalPaintings ...................... 40 V.2.TraditionalMedia...................... 44 V.3.Animation... and methods related to a wide range of media to converge and be redefined through the adaptability and robustness of computer software. Hence, computer art has become an increasingly popular means of creative expression and experimentation. As computer...

  16. An Investigation into the Perception of Color under LED White Composite Spectra with Modulated Color Rendering

    E-Print Network [OSTI]

    O'Reilly, Una-May

    emitting diodes, LEDs. We examined seven LED white composite spectra with different color rendering of a pilot study that evaluates the perceptual impact of modulation of color rendering using multi-chip light

  17. Engineering Engineering

    E-Print Network [OSTI]

    Keinan, Alon

    of global poverty and sustainability". An ESW course, offered by Civil & Environmental Engineering, teaches as an alternative to diesel fuel, storm-water management in the Virgin Islands, and construction of a bridge here

  18. Feature Based Rendering for 2D/3D Partial Volume Segmentation Zigang Wang1

    E-Print Network [OSTI]

    Feature Based Rendering for 2D/3D Partial Volume Segmentation Datasets Zigang Wang1 and Zhengrong 11794, USA ABSTRACT In this paper, a new feature based rendering algorithm for partial volume is presented. This algorithm utilizes both surface and volume information for the rendering of the partial

  19. Vibrotactile colour rendering for the visually impaired within the VIDET project

    E-Print Network [OSTI]

    Ferri, Massimo

    Vibrotactile colour rendering for the visually impaired within the VIDET project Luca Cappelletti for the visually impaired. An important enhancement would be colour rendering. Here we face the possibility Association), who suggested to add colour rendering to VIDET. At first, we thought that a colour transducer

  20. Rendering of Environmental Force Feedback in Mobile Robot Teleoperation based on Fuzzy Logic

    E-Print Network [OSTI]

    Ryu, Jee-Hwan

    Rendering of Environmental Force Feedback in Mobile Robot Teleoperation based on Fuzzy Logic Ildar Farkhatdinov, Jee-Hwan Ryu and Jury Poduraev Abstract-- In this paper a study on rendering of environmen- tal to the distance between the obstacles and the mobile robot. In previous approaches force feedback was rendered

  1. Ajax-based Report Pages as Incrementally Rendered UC San Diego

    E-Print Network [OSTI]

    Kowalczykowski, Stephen C.

    Ajax-based Report Pages as Incrementally Rendered Views Yupeng Fu UC San Diego yupeng/SQL for the database. The FORWARD framework simplifies the devel- opment of Ajax pages by treating them as rendered to the view and render the data in the browser. Such a declarative approach leads to significantly less code

  2. Hardware Accelerated Point Rendering of Isosurfaces J. Andreas Brentzen Niels Jrgen Christensen

    E-Print Network [OSTI]

    Hardware Accelerated Point Rendering of Isosurfaces J. Andreas Bærentzen Niels Jørgen Christensen techniques, and in- teractive applications require fast generation and rendering of surface primitives technique for point scaling using distance attenuation which makes it possible to render points stored

  3. Interactive Translucent Volume Rendering and Procedural Modeling Simon Premoze Charles Hansen

    E-Print Network [OSTI]

    Kniss, Joe Michael

    Interactive Translucent Volume Rendering and Procedural Modeling Joe Kniss Simon Premoze¡ Charles rendered from a CT scan of a carp. Left: Blinn-Phong shading. Center and right: translucent volume shading. Abstract Direct volume rendering is a commonly used technique in visual- ization applications. Many

  4. Image-Based Rendering for Non-Diffuse Synthetic Scenes Dani Lischinski Ari Rappoport

    E-Print Network [OSTI]

    Rappoport, Ari

    Image-Based Rendering for Non-Diffuse Synthetic Scenes Dani Lischinski Ari Rappoport The Hebrew University Abstract. Most current image-based rendering methods operate under the assumption that all with image-based rendering of non-diffuse synthetic scenes. We introduce a new family of image-based scene

  5. Eurographics Symposium on Rendering (2006) Tomas Akenine-Mller and Wolfgang Heidrich (Editors)

    E-Print Network [OSTI]

    Jaffe, Jules

    2006-01-01T23:59:59.000Z

    Eurographics Symposium on Rendering (2006) Tomas Akenine-Möller and Wolfgang Heidrich (Editors) Reconstruction of Volumetric Surface Textures for Real-Time Rendering Sebastian Magda1 and David Kriegman2 1Univ technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective

  6. Modeling and rendering heterogeneous fog in real-time using B-Spline wavelets

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Modeling and rendering heterogeneous fog in real-time using B-Spline wavelets Anthony Giroud method to render heterogeneous fog in real-time. The extinction function of our fog, related to its to obtain a decomposition in both space and frequency domains. A grid traversal is used to render the fog

  7. TILTED LAYER-BASED MODELING FOR ENHANCED LIGHT-FIELD PROCESSING AND IMAGE BASED RENDERING

    E-Print Network [OSTI]

    Dragotti, Pier Luigi

    TILTED LAYER-BASED MODELING FOR ENHANCED LIGHT-FIELD PROCESSING AND IMAGE BASED RENDERING James, UK {j.pearson09, marcovs, mike.brookes, p.dragotti}@imperial.ac.uk ABSTRACT Image based rendering- torealistic results. However for successful rendering, geometric pri- ors about the structure of the scene

  8. Flexible Point-Based Rendering on Mobile Devices Florent Duguet and George Drettakis

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Flexible Point-Based Rendering on Mobile Devices Florent Duguet and George Drettakis REVES/INRIA Sophia-Antipolis, France, http://www-sop.inria.fr/reves Abstract Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering

  9. Large Scale Volume Rendering in Immersive Environments with Direct Manipulation Widgets

    E-Print Network [OSTI]

    Kniss, Joe Michael

    Large Scale Volume Rendering in Immersive Environments with Direct Manipulation Widgets Master's Thesis Proposal Joe Michael Kniss May 15, 2001 1 Introduction 1.1 Thesis Statement Parallel rendering exploration. 1.2 Motivation Direct volume rendering has proven to be an important visualization tool

  10. Dallas, August 18-22 Volume 20, Number 4, 1986 THE RENDERING EQUATION

    E-Print Network [OSTI]

    Frey, Pascal

    Dallas, August 18-22 Volume 20, Number 4, 1986 THE RENDERING EQUATION James T. Kajiya California variety of known rendering algorithms. In the course of discussing a monte carlo solutionwe alsopresent reduction. CR CATEGORIES: 1.3.3,1.3.5,1.3.7 1. The rendering equation The technique we present subsumes

  11. Rendering the Electromechanical Valve Actuator Globally Asymptotically Stable Katherine S. Peterson and Anna G. Stefanopoulou*

    E-Print Network [OSTI]

    Sontag, Eduardo

    Rendering the Electromechanical Valve Actuator Globally Asymptotically Stable Katherine S. Peterson on Sontag's feedback to render the electromechanical valve actuator (EVA) globally asymptotically stable on a linearized plant model. Here, we demonstrate and prove that our controller renders the system GAS without any

  12. Hardware-Oriented Point-Based Rendering of Complex Scenes Liviu Coconu Hans-Christian Hege

    E-Print Network [OSTI]

    Andrzejak, Artur

    Hardware-Oriented Point-Based Rendering of Complex Scenes Liviu Coconu Hans-Christian Hege Abstract High quality point rendering methods have been developed in the last years. A common drawback of these approaches is the lack of hardware support. We propose a novel point rendering technique that yields good

  13. CLASSIFICATION OF BIOMEDICAL HIGH-RESOLUTION MICRO-CT IMAGES FOR DIRECT VOLUME RENDERING

    E-Print Network [OSTI]

    López-Sánchez, Maite

    CLASSIFICATION OF BIOMEDICAL HIGH-RESOLUTION MICRO-CT IMAGES FOR DIRECT VOLUME RENDERING Maite L,cerquide,davidm,anna}@maia.ub.es ABSTRACT This paper introduces a machine learning approach into the process of direct volume rendering that generates the classification func- tion within the optical property function used for rendering. Briefly

  14. To appear in the ACM SIGGRAPH conference proceedings Accurate Light Source Acquisition and Rendering

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    and Rendering Michael Goesele , Xavier Granier , Wolfgang Heidrich , Hans-Peter Seidel 1) MPI Informatik 2) The University of British Columbia Figure 1: Stages of light source measurement and rendering (from left to right and efficient rendering algorithms to deal with them. In this paper, we describe a processing pipeline

  15. Haptic rendering of rigid body collisions Daniela Constantinescu, Septimiu E. Salcudean, and Elizabeth A. Croft

    E-Print Network [OSTI]

    Constantinescu, Daniela

    Haptic rendering of rigid body collisions Daniela Constantinescu, Septimiu E. Salcudean@ece.ubc.ca, ecroft@mech.ubc.ca Abstract This paper addresses the haptic rendering of rigid body collisions. A new method is proposed in which collision rendering is achieved in two steps. First, the haptic simula- tion

  16. Perceptual Audio Rendering of Complex Virtual Environments Nicolas Tsingos, Emmanuel Gallo and George Drettakis

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Perceptual Audio Rendering of Complex Virtual Environments Nicolas Tsingos, Emmanuel Gallo and spatial clustering allows us to render such complex audio-visual scenes in real-time. Abstract We propose a real-time 3D audio rendering pipeline for complex virtual scenes containing hundreds of moving sound

  17. Layers for Effective Volume Rendering Sundaresan Raman, Oleg Mishchenko, and Roger Crawfis, Member, IEEE Computer Society

    E-Print Network [OSTI]

    Crawfis, Roger

    Layers for Effective Volume Rendering Sundaresan Raman, Oleg Mishchenko, and Roger Crawfis, Member, IEEE Computer Society Abstract--A multi-layer volume rendering framework is presented. The final image is obtained by compositing a number of renderings, each being represented as a separate layer. This layer

  18. Image-Based Modeling and Rendering Techniques: A Survey Manuel M. Oliveira1

    E-Print Network [OSTI]

    Oliveira, Manuel M.

    Image-Based Modeling and Rendering Techniques: A Survey Manuel M. Oliveira1 Resumo: A recente denominadas modelagem e rendering baseados em imagens (MRBI). Modelagem baseada em imagens se refere ao processo de utilização de imagens para reconstrução de modelos geométricos 3D. Rendering baseado em imagens

  19. TetSplat: Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes

    E-Print Network [OSTI]

    TetSplat: Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes Ken-resolution data representations. These compact hierarchical data structures are then adaptively rendered and probed in real-time on a commodity PC. Our point-based rendering algorithm, which is inspired by QSplat

  20. A NEW MULTIDIRECTIONAL EXTRAPOLATION HOLE-FILLING METHOD FOR DEPTH-IMAGE-BASED RENDERING

    E-Print Network [OSTI]

    Po, Lai-Man

    A NEW MULTIDIRECTIONAL EXTRAPOLATION HOLE-FILLING METHOD FOR DEPTH-IMAGE-BASED RENDERING Lai-Man Po School of Peking University, Shenzhen, China ABSTRACT Depth-Image-Based Rendering (DIBR) is widely used synthesis with high-quality depth map. Index Terms - Depth-Image-Based-Rendering, DIBR, Hole

  1. Energy-Based 6-DOF Penetration Depth Computation for Penalty-Based Haptic Rendering Algorithms

    E-Print Network [OSTI]

    Zefran, Milo?

    Energy-Based 6-DOF Penetration Depth Computation for Penalty-Based Haptic Rendering Algorithms Maxim Kolesnikov and Milos Zefran Abstract-- Existing penalty-based haptic rendering ap- proaches of rigid-body motions SE(3). We propose a penalty-based six-degrees-of-freedom (6-DOF) haptic rendering

  2. EUROGRAPHICS 2005 STAR State of The Art Report Verification of Physically Based Rendering Algorithms

    E-Print Network [OSTI]

    EUROGRAPHICS 2005 STAR ­ State of The Art Report Verification of Physically Based Rendering of predictive rendering is concerned with those methods of image synthesis which yield results that do not only the correctness of the results obtained by such techniques, three stages of such a rendering system have

  3. Use of Hybrid Rendering Styles for Presentation Roland Jesse Tobias Isenberg

    E-Print Network [OSTI]

    Use of Hybrid Rendering Styles for Presentation Roland Jesse Tobias Isenberg Department,isenberg}@isg.cs.uni-magdeburg.de ABSTRACT This paper presents hybrid rendering that combines the use of photorealistic and non-photorealistic rendering styles in the same image. This allows to extend the set of expression dimensions available

  4. Eurographics Symposium on Rendering (2007) Jan Kautz and Sumanta Pattanaik (Editors)

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    2007-01-01T23:59:59.000Z

    Eurographics Symposium on Rendering (2007) Jan Kautz and Sumanta Pattanaik (Editors) An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking George Drettakis1 , Nicolas Bonneel1-Antipolis, 2University of Erlangen, 3CNRS-UPMC UMR 7593 Abstract We present a new perceptual rendering pipeline

  5. OIKOS 100: 311316, 2003 Hungry predators render predator-avoidance behavior in tadpoles

    E-Print Network [OSTI]

    Altwegg, Res

    OIKOS 100: 311­316, 2003 Hungry predators render predator-avoidance behavior in tadpoles ineffective Res Altwegg Altwegg, R. 2003. Hungry predators render predator-avoidance behavior in tadpoles render the behavioral responses in their prey ineffective. Nevertheless, most studies investigating

  6. To appear in the ACM SIGGRAPH conference proceedings Accurate Light Source Acquisition and Rendering

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    and Rendering Michael Goesele1) , Xavier Granier2) , Wolfgang Heidrich2) , Hans-Peter Seidel1) 1) MPI Informatik 2) The University of British Columbia Figure 1: Stages of light source measurement and rendering and efficient rendering algorithms to deal with them. In this paper, we describe a processing pipeline

  7. IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY 1 Video Stylization: Painterly Rendering and

    E-Print Network [OSTI]

    Zhu, Song Chun

    Rendering and Optimization with Content Extraction Liang Lin, Kun Zeng, Yizhou Wang, Ying-Qing Xu, Song rendering phase to select, place and propagate brush strokes for stylized animations based on the semantic method has the following three advantages: Firstly, we propose a two-pass rendering strategy and brush

  8. Adaptive Visuo-Haptic Rendering for Hybrid Modeling of Macromolecular Assemblies

    E-Print Network [OSTI]

    Wriggers, Willy

    Adaptive Visuo-Haptic Rendering for Hybrid Modeling of Macromolecular Assemblies Stefan Birmanns1-time load balancing of virtual reality and haptic render- ing. In structural biology a variety of image rendering. During critical load conditions the error metric of a dynamic mesh simplification technique

  9. Multi-view Rendering using GPU for 3-D Displays Francois de Sorbier

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Multi-view Rendering using GPU for 3-D Displays Franc¸ois de Sorbier Graduate School of Science content for stereoscopic and auto-stereoscopic displays requires to render a scene several times from slightly different viewpoints. In that case, maintaining real-time rendering can be a difficult goal

  10. PMR: Point to Mesh Rendering, A Feature-Based Approach Tamal K. Dey James Hudson

    E-Print Network [OSTI]

    Dey, Tamal Krishna

    PMR: Point to Mesh Rendering, A Feature-Based Approach Tamal K. Dey James Hudson The Ohio State. Point based rendering methods have been shown effective for this task. Building on this paradigm we introduce the PMR system which uses a hierarchy both in points and triangles for rendering. This hierarchy

  11. 5-1291-01-P2 INTERACTIVE GRAPHICS INTERSECTION DESIGN

    E-Print Network [OSTI]

    Texas at Austin, University of

    5-1291-01-P2 INTERACTIVE GRAPHICS INTERSECTION DESIGN SYSTEM (IGIDS) USERS MANUAL: UPDATE Graphics Intersection Design System (IGIDS) OCTOBER 2001 Performing Organization: Center for Transportation, graphics, design, IGIDS, user's manual, MicroStation, geometric design, environmental, hydraulics, right

  12. Power Consumption Characterization of a Graphics Processing Unit

    E-Print Network [OSTI]

    Skadron, Kevin

    .......................................................... 1 ENERGY AMBIGUITY OF MODERN GRAPHICS PROCESSORS ................. 2 POWER CONSUMPTIONPower Consumption Characterization of a Graphics Processing Unit A Thesis in STS 402 Presented.....................................................................................................................VI CHAPTER ONE: THE NEED FOR A POWER CHARACTERIZATION............... 1 HISTORY OF GRAPHICS PROCESSORS

  13. Statistical Design, Analysis and Graphics for the Guadalupe

    E-Print Network [OSTI]

    Statistical Design, Analysis and Graphics for the Guadalupe River Assessment Technical Memoranda Science Center (2013). Statistical Design, Analysis and Graphics for the Guadalupe River Assessment

  14. applications pacific graphics: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    segmentations. 1. Introduction Mesh segmentation is an important problem in computer graphics, with applications Tal, Ayellet 2 Pacific Graphics 2014 J. Keyser, Y. J....

  15. Compression and accelerated rendering of volume data using discrete wavelet transform

    E-Print Network [OSTI]

    Kamath, Preyas

    1998-01-01T23:59:59.000Z

    to faster iso-surface rendering. 28 FIGURE Page 18 19 20 Direction of transmission of a 2-D array of DWT cocfficients. Iso-surface rendered by using voxel size of 1. 6x1, 6x1, 5 mms. Iso-surface rendered by using voxel size of 4. 8x4. 4x4. 5 mms. 29... 32 21 Lso-surfsce rendered image with ROI around ear. 34 22 Iso-surface rendered image with ROI around nose. 34 CHAPTER I INTRODUCTION A. Background Medical volume visualization is increasingly becoming popular for planning of treat- ment...

  16. Optical surface resonance may render photonic crystals ineffective Florencio Garca-Santamara,* Erik C. Nelson, and Paul V. Braun

    E-Print Network [OSTI]

    Braun, Paul

    Optical surface resonance may render photonic crystals ineffective Florencio García crystals and render them ineffective. This surface resonance is dem- onstrated for two different 3D

  17. 1.00 Introduction to Computers and Engineering Problem Solving, Spring 2002

    E-Print Network [OSTI]

    Kocur, George

    Fundamental software development and computational methods for engineering and scientific applications. Object-oriented software design and development. Weekly programming problems cover programming concepts, graphical ...

  18. University of Houston Cullen College of Engineering Tools for Uncovering the Earth

    E-Print Network [OSTI]

    Azevedo, Ricardo

    of Engineering, Office of Communications. Communications Manager Esmeralda Fisher Editor Toby Weber Graphic Designer Andy Rich Photography Nine Nguyen, TBS Photography Contributing Writers/Editors Esmeralda Fisher

  19. Interactive Visual Histories for Vector Graphics

    E-Print Network [OSTI]

    Scull, Craig

    2009-06-24T23:59:59.000Z

    Presentation and graphics software enables users to experiment with variations of illustrations. They can revisit recent editing operations using the ubiquitous undo command, but they are limited to sequential exploration. ...

  20. Efficient shadow algorithms on graphics hardware

    E-Print Network [OSTI]

    Chan, Eric, 1979-

    2005-01-01T23:59:59.000Z

    Shadows are important to computer graphics because they add realism and help the viewer identify spatial relationships. Shadows are also useful story-telling devices. For instance, artists carefully choose the shape, ...

  1. Software tools for the graphic designer

    E-Print Network [OSTI]

    Henigan, Nardy

    1983-01-01T23:59:59.000Z

    This thesis describes three packages of programs of interest to the graphic designers: (l) a tool for pointing at objects on the display monitor, (2) a tool for organizing sets of programs into interactive menus, and (3) ...

  2. Mesh Geometry Compression for Mobile Graphics Jongseok Lee

    E-Print Network [OSTI]

    Lee, Seungyong

    , for mobile graphics, API standards such as OpenGL ES and JSR-184 have been proposed [8], and the graphicsMesh Geometry Compression for Mobile Graphics Jongseok Lee POSTECH thirdeye@postech.ac.kr Sungyul--This paper presents a compression scheme for mesh geometry, which is suitable for mobile graphics. The main

  3. 1 Introduction Towards Better Graphics for Multivariate Anal

    E-Print Network [OSTI]

    Thioulouse, Jean

    1 Introduction Summary Keywords: Towards Better Graphics for Multivariate Anal­ ysis, exploratory data analysis, interactive graphics, factor map, principal component analysis Dynamic graphics­friendly graphical interfaces. Their help in analysing numerical data sets has been widely recognized, and the book

  4. Packages in the `graphics' bundle D. P. Carlisle

    E-Print Network [OSTI]

    Bloch, Ethan

    Packages in the `graphics' bundle D. P. Carlisle 1999/01/13 Contents 1 Introduction 2 2 Driver Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 The Graphics packages 7 4.1 Package Graphics Files . . . . . . . . . . . . . . . . . . . . . . . . 9 4.5 Other commands in the graphics package

  5. CSC6870 Computer Graphics I Illumination and Shading

    E-Print Network [OSTI]

    Hua, Jing

    CSC6870 Computer Graphics I Illumination and Shading CSC6870 Computer Graphics I Illumination shading ­ Flat Shading ­ Gourand Shading ­ Phone Shading CSC6870 Computer Graphics I Illumination Model-hoc, but is fast and easy. · Global models are more accurate, but much more expensive. CSC6870 Computer Graphics I

  6. Packages in the `graphics' bundle D. P. Carlisle

    E-Print Network [OSTI]

    Duncan, James S.

    Packages in the `graphics' bundle D. P. Carlisle 1996/10/29 Contents 1 Introduction 1 2 Driver Problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 The Graphics packages 6 4.1 Package Graphics Files . . . . . . . . . . . . . . . . . . . . . . . . 8 4.5 Other commands in the graphics package

  7. Graphics Hardware (2006) M. Olano, P. Slusallek (Editors)

    E-Print Network [OSTI]

    Boldyreva, Alexandra

    Graphics Hardware (2006) M. Olano, P. Slusallek (Editors) A Digital Rights Enabled Graphics of Computing Georgia Institute of Technology, Atlanta, GA 30332 Abstract With the emergence of 3D graphics become a new design challenge. This paper presents a novel protection model for commercial graphics data

  8. 3-D Graphics in R Ohio State University

    E-Print Network [OSTI]

    Gotelli, Nicholas J.

    3-D Graphics in R Luke Keele Ohio State University December 6, 2005 Three dimensional graphics may. And it is a good choice, but to get publication quality 3-D graphics requires more work than typically re- quired to produce quality graphics with the wireframe command. The standard 3-D plot command in R is persp. While

  9. Information Graphics: An Untapped Resource for Digital Libraries

    E-Print Network [OSTI]

    Carberry, Sandra

    Information Graphics: An Untapped Resource for Digital Libraries Sandra Carberry Dept. of Computer graphics are non-pictorial graphics such as bar charts and line graphs that depict attributes of entities and relations among entities. Most information graphics appear- ing in popular media have a communicative goal

  10. Engineering Technician

    Broader source: Energy.gov [DOE]

    Alternate Title(s):Civil Engineering Technician; Electrical Engineering Technician; Mechanical Engineering Technician; Environmental Engineering Technician

  11. CNG 477 Introduction to Computer Graphics Computer Engineering

    E-Print Network [OSTI]

    Can, Tolga

    dimensional viewing: viewing pipeline, clipping, and windowing. Three dimensional viewing: viewing pipeline will be punished according to university regulations. Course Outline: Week 1 Introduction (goals) ­ 1 hr Images tracing (reflective materials) Week 4 Forward pipeline overview - 1 hr Transformations ­ 2 hrs

  12. International conference on Graphics Engineering , 2013 Madrid,Spain

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    surfaces that interact with external elements. These surfaces are designed to provide sealing or friction functions, optical or aero dynamics properties. The technical function of the surface requires specific

  13. To appear in the ACM APGV 2007 symposium proceedings Hybrid Image-/Model-Based Gaze-Contingent Rendering

    E-Print Network [OSTI]

    Duchowski, Andrew T.

    -Contingent Rendering Hunter Murphy Andrew T. Duchowski School of Computing, Clemson University Figure 1: The original is displayed. Abstract A nonisotropic hybrid image-/model-based gaze-contingent render- ing technique utilizing: gpu, perceptual rendering, gaze-contingent rendering 1 Introduction The contributions of this paper

  14. A GRAPHICS PROCESSING UNIT IMPLEMENTATION OF THE PARTICLE FILTER Modern graphics cards for computers, and especially their

    E-Print Network [OSTI]

    Gustafsson, Fredrik

    A GRAPHICS PROCESSING UNIT IMPLEMENTATION OF THE PARTICLE FILTER ABSTRACT Modern graphics cards for computers, and especially their graphics processing units (GPUs), are designed for fast ren- dering of graphics. In order to achieve this GPUs are equipped with a parallel architecture which can be exploited

  15. Graphical calculus for Gaussian pure states

    E-Print Network [OSTI]

    Nicolas C. Menicucci; Steven T. Flammia; Peter van Loock

    2011-02-04T23:59:59.000Z

    We provide a unified graphical calculus for all Gaussian pure states, including graph transformation rules for all local and semi-local Gaussian unitary operations, as well as local quadrature measurements. We then use this graphical calculus to analyze continuous-variable (CV) cluster states, the essential resource for one-way quantum computing with CV systems. Current graphical approaches to CV cluster states are only valid in the unphysical limit of infinite squeezing, and the associated graph transformation rules only apply when the initial and final states are of this form. Our formalism applies to all Gaussian pure states and subsumes these rules in a natural way. In addition, the term "CV graph state" currently has several inequivalent definitions in use. Using this formalism we provide a single unifying definition that encompasses all of them. We provide many examples of how the formalism may be used in the context of CV cluster states: defining the "closest" CV cluster state to a given Gaussian pure state and quantifying the error in the approximation due to finite squeezing; analyzing the optimality of certain methods of generating CV cluster states; drawing connections between this new graphical formalism and bosonic Hamiltonians with Gaussian ground states, including those useful for CV one-way quantum computing; and deriving a graphical measure of bipartite entanglement for certain classes of CV cluster states. We mention other possible applications of this formalism and conclude with a brief note on fault tolerance in CV one-way quantum computing.

  16. A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot

    E-Print Network [OSTI]

    Losure, Michael Robert

    2009-05-15T23:59:59.000Z

    )............................................................................ 9 3 A screenshot from the painted world of ?The Elder Scrolls IV: Oblivion?............................................................... 12 4 Meier?s rendering pipeline ......................................................................... 13... look that avoids the 'gift-wrapped' look as well as the 'shower door' problem. Fig. 4 illustrates Meier's rendering pipeline. Particles are generated in world space on the surface of 3D geometry, and then rendered as brush strokes in image space...

  17. On-the-Fly Decompression and Rendering of Multiresolution Terrain

    SciTech Connect (OSTI)

    Lindstrom, P; Cohen, J D

    2009-04-02T23:59:59.000Z

    We present a streaming geometry compression codec for multiresolution, uniformly-gridded, triangular terrain patches that supports very fast decompression. Our method is based on linear prediction and residual coding for lossless compression of the full-resolution data. As simplified patches on coarser levels in the hierarchy already incur some data loss, we optionally allow further quantization for more lossy compression. The quantization levels are adaptive on a per-patch basis, while still permitting seamless, adaptive tessellations of the terrain. Our geometry compression on such a hierarchy achieves compression ratios of 3:1 to 12:1. Our scheme is not only suitable for fast decompression on the CPU, but also for parallel decoding on the GPU with peak throughput over 2 billion triangles per second. Each terrain patch is independently decompressed on the fly from a variable-rate bitstream by a GPU geometry program with no branches or conditionals. Thus we can store the geometry compressed on the GPU, reducing storage and bandwidth requirements throughout the system. In our rendering approach, only compressed bitstreams and the decoded height values in the view-dependent 'cut' are explicitly stored on the GPU. Normal vectors are computed in a streaming fashion, and remaining geometry and texture coordinates, as well as mesh connectivity, are shared and re-used for all patches. We demonstrate and evaluate our algorithms on a small prototype system in which all compressed geometry fits in the GPU memory and decompression occurs on the fly every rendering frame without any cache maintenance.

  18. Engineering Electrical &

    E-Print Network [OSTI]

    Hickman, Mark

    Computer Engineering Electrical & Electronic Engineering Mechatronics Engineering Mechanical Engineering Civil Engineering Natural Resources Engineering Forest Engineering Chemical & Process Engineering ELECTIVE 2 Required Engineering Intermediate Year 2011 Eight Required Courses Chart: 120 points College

  19. Engineering Electrical &

    E-Print Network [OSTI]

    Hickman, Mark

    Computer Engineering Electrical & Electronic Engineering Mechatronics Engineering Mechanical Engineering Civil Engineering Natural Resources Engineering Forest Engineering Chemical & Process Engineering ELECTIVE 2 Required Engineering Intermediate Year 2012 Eight Required Courses Chart: 120 points College

  20. Computational Physics on Graphics Processing Units

    E-Print Network [OSTI]

    Harju, Ari; Federici-Canova, Filippo; Hakala, Samuli; Rantalaiho, Teemu

    2012-01-01T23:59:59.000Z

    The use of graphics processing units for scientific computations is an emerging strategy that can significantly speed up various different algorithms. In this review, we discuss advances made in the field of computational physics, focusing on classical molecular dynamics, and on quantum simulations for electronic structure calculations using the density functional theory, wave function techniques, and quantum field theory.

  1. Computational Physics on Graphics Processing Units

    E-Print Network [OSTI]

    Ari Harju; Topi Siro; Filippo Federici-Canova; Samuli Hakala; Teemu Rantalaiho

    2013-03-06T23:59:59.000Z

    The use of graphics processing units for scientific computations is an emerging strategy that can significantly speed up various different algorithms. In this review, we discuss advances made in the field of computational physics, focusing on classical molecular dynamics, and on quantum simulations for electronic structure calculations using the density functional theory, wave function techniques, and quantum field theory.

  2. CIS260: Computer Graphics Winter 1997

    E-Print Network [OSTI]

    Pang, Alex

    CIS260: Computer Graphics Winter 1997 Proposals: due February 18, 1997 Draft: due March 3, 1997 Presentation: March 10 ­ March 14, 1997 Demo: 8am ­ 11am, March 18, 1997 FINAL PROJECT You get to select your ­ on or before February 18, 1997 Give me at least 3 topics that you would like to work on for your final project

  3. Engineering Engineering Education

    E-Print Network [OSTI]

    Simaan, Nabil

    E School of Engineering Engineering Education in a University Setting 292 Degree Programs in Engineering 294 Special Programs 296 Honors 298 Academic Regulations 300 Courses of Study 305 Engineering of Engineering is the largest and oldest private engineering school in the South. Classes offering engineering

  4. Approaching the exa-scale: a real-world evaluation of rendering extremely large data sets

    SciTech Connect (OSTI)

    Patchett, John M [Los Alamos National Laboratory; Ahrens, James P [Los Alamos National Laboratory; Lo, Li - Ta [Los Alamos National Laboratory; Browniee, Carson S [Los Alamos National Laboratory; Mitchell, Christopher J [Los Alamos National Laboratory; Hansen, Chuck [UNIV OF UTAH

    2010-10-15T23:59:59.000Z

    Extremely large scale analysis is becoming increasingly important as supercomputers and their simulations move from petascale to exascale. The lack of dedicated hardware acceleration for rendering on today's supercomputing platforms motivates our detailed evaluation of the possibility of interactive rendering on the supercomputer. In order to facilitate our understanding of rendering on the supercomputing platform, we focus on scalability of rendering algorithms and architecture envisioned for exascale datasets. To understand tradeoffs for dealing with extremely large datasets, we compare three different rendering algorithms for large polygonal data: software based ray tracing, software based rasterization and hardware accelerated rasterization. We present a case study of strong and weak scaling of rendering extremely large data on both GPU and CPU based parallel supercomputers using Para View, a parallel visualization tool. Wc use three different data sets: two synthetic and one from a scientific application. At an extreme scale, algorithmic rendering choices make a difference and should be considered while approaching exascale computing, visualization, and analysis. We find software based ray-tracing offers a viable approach for scalable rendering of the projected future massive data sizes.

  5. Noise-Based Volume Rendering for the Visualization of Multivariate Volumetric Data

    E-Print Network [OSTI]

    Tierny, Julien

    to meteorology and ge- ology require the analysis of such multivariate data and are in need of a comprehensiveNoise-Based Volume Rendering for the Visualization of Multivariate Volumetric Data Rostislav-velocity upstream (cyan). This is impossible with normal direct volume rendering (d). Abstract--Analysis

  6. Real-time, Photo-realistic, Physically Based Rendering of Fine Scale Human Skin Structure

    E-Print Network [OSTI]

    Haro, Antonio

    structure samples, build models of fine scale structure production, and then render this detail usingReal-time, Photo-realistic, Physically Based Rendering of Fine Scale Human Skin Structure Antonio, which is clearly visible in close-up shots in a film or game. Methods that rely on simple texture

  7. Multiple Image Warping for Remote Display of Rendered Images Thomas C. Hudson and William R. Mark

    E-Print Network [OSTI]

    North Carolina at Chapel Hill, University of

    to provide immersion. Our render server constructs images and depth maps (``depth images'') and sends them be swamped by the cost of routing, especially along congested paths. Added to this is the rendering time can attack the latency problem. Historically, aggregate network bandwidth has increased rapidly

  8. Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments

    E-Print Network [OSTI]

    O'Brien, James F.

    Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments-frequency incident lighting into transferred radiance which includes global effects like shadows and interreflections

  9. Dynamic property studies of Sterling engines

    SciTech Connect (OSTI)

    Tani, Y.; Seibara, M.; Takenai, K.; Yamaguchi, W.

    1984-02-01T23:59:59.000Z

    A description is given of the results of dynamic property tests that were carried out using a trial produced prototype of a 50 KW Sterling engine. The features of the engine are shown graphically. A high thermal efficiency is found in the low rotation region.

  10. Data-Driven Optimization for Modeling in Computer Graphics and Vision

    E-Print Network [OSTI]

    Yu, Lap Fai

    2013-01-01T23:59:59.000Z

    61 Clothing in Computer Graphics . . . . . . . . . . . . . .16 The Computer Graphics Perspective . . . . . .161 viii L IST OF F IGURES The 3D computer graphics

  11. QSAR of Progestogens: Use of a Priori and Computed Molecular Descriptors and Molecular Graphics

    E-Print Network [OSTI]

    Ferreira, Márcia M. C.

    QSAR of Progestogens: Use of a Priori and Computed Molecular Descriptors and Molecular Graphics) and molecular graphics and modeling descriptors were employed. Mo- lecular graphics and modeling studies

  12. High-throughput Characterization of Porous Materials Using Graphics Processing Units

    E-Print Network [OSTI]

    Kim, Jihan

    2013-01-01T23:59:59.000Z

    A.E. ; Purcell, T. Computer Graphics Forum 2007, 26(1), 80-of Porous Materials Using Graphics Processing Units Jihanof Porous Materials Using Graphics Processing Units Jihan

  13. Because It's Not There: Verbal Visuality and the Threat of Graphics in Interactive Fiction

    E-Print Network [OSTI]

    Kashtan, Aaron

    2009-01-01T23:59:59.000Z

    of the power of computer graphics, text still has access tothat are unavailable in graphics – including visual effects.Visuality and the Threat of Graphics in Interactive Fiction

  14. A comparison of grid-based techniques for Navier-Stokes fluid simulation in computer graphics

    E-Print Network [OSTI]

    Chrisman, Cameron

    2008-01-01T23:59:59.000Z

    in Computer Graphics 2. Previous Work . . . . . . .B. Applications in Computer Graphics II The Navier Stokesand Tricks for Real-Time Graphics. Pearson Higher Education,

  15. EFFICIENT PARALLELIZATION OF STOCHASTIC SIMULATION ALGORITHM FOR CHEMICALLY REACTING SYSTEMS ON THE GRAPHICS PROCESSING UNIT

    E-Print Network [OSTI]

    Li, Hong; Petzold, Linda

    2009-01-01T23:59:59.000Z

    REACTING SYSTEMS ON THE GRAPHICS PROCESSING UNIT H. Li ? L.The current generation of graphics processing units (GPU) issystems on the low cost graphics processing unit (GPU)

  16. The Use of Graphics Calculator in a Matriculation Statistics Classroom: A Malaysian Perspective

    E-Print Network [OSTI]

    Krishnan, Saras; Idris, Noraini

    2013-01-01T23:59:59.000Z

    mathematics: Why graphics calculator? Proceedings of the 2Learning statistics with graphics calculator: A case study.Learning statistics with graphics calculator: Students’

  17. Large-scale Nanostructure Simulations from X-ray Scattering Data On Graphics Processor Clusters

    E-Print Network [OSTI]

    Sarje, Abhinav

    2012-01-01T23:59:59.000Z

    X-ray Scattering Data On Graphics Processor Clusters Abhinavaccelerators. General purpose graphics processors o?er ?nethe form factors on graphics processors. Form Factor Kernel

  18. Accelerated rescaling of single Monte Carlo simulation runs with the Graphics Processing Unit (GPU)

    E-Print Network [OSTI]

    Yang, Owen; Choi, Bernard

    2013-01-01T23:59:59.000Z

    using a massively parallel graphics processing unit,” Med.modulated light using a graphics processing unit,” J.speckle imaging data using graphics processing unit,” Opt.

  19. Method and system for rendering and interacting with an adaptable computing environment

    DOE Patents [OSTI]

    Osbourn, Gordon Cecil (Albuquerque, NM); Bouchard, Ann Marie (Albuquerque, NM)

    2012-06-12T23:59:59.000Z

    An adaptable computing environment is implemented with software entities termed "s-machines", which self-assemble into hierarchical data structures capable of rendering and interacting with the computing environment. A hierarchical data structure includes a first hierarchical s-machine bound to a second hierarchical s-machine. The first hierarchical s-machine is associated with a first layer of a rendering region on a display screen and the second hierarchical s-machine is associated with a second layer of the rendering region overlaying at least a portion of the first layer. A screen element s-machine is linked to the first hierarchical s-machine. The screen element s-machine manages data associated with a screen element rendered to the display screen within the rendering region at the first layer.

  20. Object-Space Interference Detection on Programmable Graphics Hardware

    E-Print Network [OSTI]

    Zachmann, Gabriel

    Zachmann Abstract. We present a novel method for checking the intersection of polygonal models on graphics. GreÃ? and G. Zachmann Many algorithms have been proposed to utilize graphics hardware for the problem

  1. QSAR, Molecular Graphics and Modeling Study on -Lactam Antibiotics as

    E-Print Network [OSTI]

    Ferreira, Márcia M. C.

    QSAR, Molecular Graphics and Modeling Study on -Lactam Antibiotics as Substrates of the Multidrug of them in non-linear form. Molecular graphics and docking studies: 2D and 3D docking of some drugs

  2. Parallel processor-based raster graphics system architecture

    DOE Patents [OSTI]

    Littlefield, Richard J. (Seattle, WA)

    1990-01-01T23:59:59.000Z

    An apparatus for generating raster graphics images from the graphics command stream includes a plurality of graphics processors connected in parallel, each adapted to receive any part of the graphics command stream for processing the command stream part into pixel data. The apparatus also includes a frame buffer for mapping the pixel data to pixel locations and an interconnection network for interconnecting the graphics processors to the frame buffer. Through the interconnection network, each graphics processor may access any part of the frame buffer concurrently with another graphics processor accessing any other part of the frame buffer. The plurality of graphics processors can thereby transmit concurrently pixel data to pixel locations in the frame buffer.

  3. associations graphic analysis: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Bezier Curves CSC6870 Computer Graphics II Bezier Curve CSC6870Bpuc ip CSC6870 Computer Graphics II Bezier Curves (degree n) Curve: Control points Basis functionsB...

  4. Steven Landau President and Founder of Touch Graphics, Inc.

    E-Print Network [OSTI]

    Steven Landau President and Founder of Touch Graphics, Inc. Functional Near Infrared Spectroscopy- lopment, computer graphics, user interface design, and em- bedded system development. For any questions and neural correlates), and brain computer interfaces for control and communication. Bioengineering Seminar

  5. Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors)

    E-Print Network [OSTI]

    Popovic, Jovan

    Graphics Hardware (2005) M. Meissner, B.- O. Schneider (Editors) A Reconfigurable Architecture,1 Frédo Durand1 1Massachusetts Institute of Technology 2Nokia Research Center Abstract Commodity graphics & F. Durand / A

  6. Standard imsets for undirected and chain graphical models

    E-Print Network [OSTI]

    Kashimura, Takuya

    2011-01-01T23:59:59.000Z

    We derive standard imsets for undirected graphical models and chain graphical models. Standard imsets for undirected graphical models are described in terms of minimal triangulations for maximal prime subgraphs of the undirected graphs. For describing standard imsets for chain graphical models, we first define a triangulation of a chain graph. We then use the triangulation to generalize our results for the undirected graphs to chain graphs.

  7. Exhaust gas recirculation in a homogeneous charge compression ignition engine

    DOE Patents [OSTI]

    Duffy, Kevin P. (Metamora, IL); Kieser, Andrew J. (Morton, IL); Rodman, Anthony (Chillicothe, IL); Liechty, Michael P. (Chillicothe, IL); Hergart, Carl-Anders (Peoria, IL); Hardy, William L. (Peoria, IL)

    2008-05-27T23:59:59.000Z

    A homogeneous charge compression ignition engine operates by injecting liquid fuel directly in a combustion chamber, and mixing the fuel with recirculated exhaust and fresh air through an auto ignition condition of the fuel. The engine includes at least one turbocharger for extracting energy from the engine exhaust and using that energy to boost intake pressure of recirculated exhaust gas and fresh air. Elevated proportions of exhaust gas recirculated to the engine are attained by throttling the fresh air inlet supply. These elevated exhaust gas recirculation rates allow the HCCI engine to be operated at higher speeds and loads rendering the HCCI engine a more viable alternative to a conventional diesel engine.

  8. last updated June 13, 2013 BASc in Computer Engineering

    E-Print Network [OSTI]

    Pulfrey, David L.

    & Communications EECE 360 4 Systems & Control Computer Engineering Advanced Electives (at least 11 credits the university. Exclusions: Credit cannot be obtained for both EECE 478 and CPSC 314 (Computer Graphics), credit

  9. Graphics Hardware (2005) M. Meissner, B.-O. Schneider (Editors)

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Graphics Hardware (2005) M. Meissner, B.- O. Schneider (Editors) Generic Mesh Refinement on GPU recent publications have shown that a large variety of computation involved in computer graphics can reason for this, is that vertex shaders available on current graphics hardware do not allow

  10. Module name: Computer Graphics and Interaction Abbreviation: MIN-CGI

    E-Print Network [OSTI]

    Ahlers, Volker - Fakultät IV

    Module name: Computer Graphics and Interaction Abbreviation: MIN-CGI Study Semester: 1 st Semester, module in specialization Computer Graphics Teaching methods/SWS: 2 SWS lecture, 2 SWS exercise Work acc. to exam regulations: None Recommended prerequisites: Introductory computer graphics lecture

  11. Packages in the `graphics' bundle D. P. Carlisle

    E-Print Network [OSTI]

    Packages in the `graphics' bundle D. P. Carlisle 1999/01/13 Contents 1 Introduction 2 2 Driver . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 The Graphics packages 7 4.1 Package Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 4.4 Including Graphics Files . . . . . . . . . . . . . . . . . . . . . . . 9 4.5 Other commands

  12. Tradeoffs in information graphics1 Andrew Gelman2

    E-Print Network [OSTI]

    Gelman, Andrew

    1 Tradeoffs in information graphics1 Andrew Gelman2 and Antony Unwin3 27 Oct 2012 The visual statisticians, biologists, graphic designers, and journalists (to list just a few of the important creators of data graphics) often overlap--but not completely. One of our aims in writing our article

  13. General calculations using graphics hardware, with application to interactive caustics

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    General calculations using graphics hardware, with application to interactive caustics Chris Trendall and A. James Stewart iMAGIS­GRAVIR/IMAG and University of Toronto Abstract. Graphics hardware has general computation. This paper shows that graphics hardware can perform general calculations, which

  14. Exploiting Cognitive Psychology Research for Recognizing Intention in Information Graphics

    E-Print Network [OSTI]

    Carberry, Sandra

    Exploiting Cognitive Psychology Research for Recognizing Intention in Information Graphics, recognizing the intended message of an information graphic, focusing on how results from re- search for individuals with sight-impairments to access the content of informa- tion graphics. Introduction Information

  15. Extending Plan Inference Techniques to Recognize Intentions in Information Graphics

    E-Print Network [OSTI]

    Carberry, Sandra

    Extending Plan Inference Techniques to Recognize Intentions in Information Graphics Stephanie Elzer information graphics. Our work is part of a larger project to de- velop an interactive natural language system graphics. 1 Introduction The amount of information available electronically has increased dramatically over

  16. Graphical User Interface Energy Characterization for Handheld Computers

    E-Print Network [OSTI]

    Zhong, Lin

    Graphical User Interface Energy Characterization for Handheld Computers Lin Zhong and Niraj K. Jha, Low power Keywords Energy characterization, Graphical user interface, Handheld computers, Low power to its graphical user interface (GUI). Moreover, GUIs are direct users of the dis- play and also

  17. ENGINEERING TECHNOLOGY Engineering Technology

    E-Print Network [OSTI]

    ENGINEERING TECHNOLOGY Engineering Technology Program The Bachelor of Science in Engineering Technology (BSET) is a hands-on program based upon engineering technology fundamentals, engineering for employment or further education. The focus is on current engineering technology issues and applications used

  18. Incorporating Perceptual Task Effort into the Recognition of Intention in Information Graphics

    E-Print Network [OSTI]

    Carberry, Sandra

    Incorporating Perceptual Task Effort into the Recognition of Intention in Information Graphics. The rapidly increasing availability of electronic publications containing information graphics poses some graphic. Similarly, digital libraries must take into account the content of information graphics when

  19. 1 Some researchers (see, for example, Saylor 1995) have suggested that illumination may only temporarily render some of the dye

    E-Print Network [OSTI]

    Crimaldi, John P.

    temporarily render some of the dye incapable of re-fluorescing. The aspect of reversibility in photo photobleaching, where some dye molecules are rendered incapable of fluorescing after being subjected to laser

  20. CIS 277 Introduction to Computer Graphics Techniques Course Number & Title (A.1) CIS 277 Introduction to Computer Graphics Techniques

    E-Print Network [OSTI]

    Plotkin, Joshua B.

    CIS 277 Introduction to Computer Graphics Techniques Course Number & Title (A.1) CIS 277 Introduction to Computer Graphics Techniques Credit Units (A.2) 1 CU (3 hours of lecture per week) Instructor(s)/Required Materials (A.4) Interactive Computer Graphics, by Edward Angel, 5th Edition, Addison-Wesley, 2009. Course

  1. Reverse engineering of integrated circuits

    DOE Patents [OSTI]

    Chisholm, Gregory H. (Shorewood, IL); Eckmann, Steven T. (Colorado Springs, CO); Lain, Christopher M. (Pittsburgh, PA); Veroff, Robert L. (Albuquerque, NM)

    2003-01-01T23:59:59.000Z

    Software and a method therein to analyze circuits. The software comprises several tools, each of which perform particular functions in the Reverse Engineering process. The analyst, through a standard interface, directs each tool to the portion of the task to which it is most well suited, rendering previously intractable problems solvable. The tools are generally used iteratively to produce a successively more abstract picture of a circuit, about which incomplete a priori knowledge exists.

  2. Graphical visualization of implemented storage databases

    SciTech Connect (OSTI)

    Fischer, C.; Hamp, H.P. [Admintec GmbH, Pforzheim (Germany)

    1993-12-31T23:59:59.000Z

    The PC-program LANUC, developed from Admintec, supports a decentralized or centralized storage management of radioactive waste. It gives the storekeeper a graphical view of a storage area and its contents which are otherwise only represented in lists and databases. The storekeeper can plan any movements within the storage area and once they are confirmed, the data in the database are automatically altered. Any implemented database can be represented by simulating a human operator with a program.

  3. Color-converting combinations of nanocrystal emitters for warm-white light generation with high color rendering index

    E-Print Network [OSTI]

    Demir, Hilmi Volkan

    color rendering index Sedat Nizamoglu, Gulis Zengin, and Hilmi Volkan Demira Department of Electrical 2008 Warm-white light emitting diodes with high color rendering indices are required for the widespreadSe/ZnS core-shell nanocrystals hybridized on InGaN/GaN LEDs for high color rendering index. Three sets

  4. On The Use of Eddy Current Brakes as Tunable, Fast Turn-On Viscous Dampers For Haptic Rendering

    E-Print Network [OSTI]

    Hayward, Vincent

    On The Use of Eddy Current Brakes as Tunable, Fast Turn-On Viscous Dampers For Haptic Rendering, linear dampers for haptic rendering using a prototype haptic device outfitted with eddy current brakes discuss the results from haptic experiments for rendering viscosity, virtual walls and virtual friction

  5. Volume Rendering in a Virtual Environment Jrgen Schulze-Dbold, Uwe Wssner, Steffen P. Walz, Ulrich Lang

    E-Print Network [OSTI]

    Schulze, Jürgen P.

    Volume Rendering in a Virtual Environment Jürgen Schulze-Döbold, Uwe Wössner, Steffen P. Walz,woessner,walz,lang}@hlrs.de Abstract. This paper describes a flexible rendering system for scalar volume data which has been integrated into the visualization system COVISE. It allows direct volume rendering based on texture mapping hardware on both

  6. Rendering high dynamic range images Jeffrey M. DjC1o* d Brian A. Wande11'

    E-Print Network [OSTI]

    Wandell, Brian A.

    Rendering high dynamic range images Jeffrey M. DjC1o* d Brian A. Wande11' aDepment of Electrical that need to be rendered on devices with a relatively narrow intensity range. Figure 1 shows the location. In imaging applications, the image rendered on a display is rarely a precise physical match to the original

  7. IMMERSIVE SOUND RENDERING USING LASER-BASED TRACKING Panayiotis G. Georgiou, Athanasios Mouchtaris, Stergios I. Roumeliotis, Chris Kyriakakis

    E-Print Network [OSTI]

    Roumeliotis, Stergios I.

    IMMERSIVE SOUND RENDERING USING LASER-BASED TRACKING Panayiotis G. Georgiou, Athanasios Mouchtaris behind the spatial sound renderer built at the University of Southern California's Immersive Audio Laboratory. In creating this sound rendering system, we were faced with three main challenges. First

  8. IMAGE BASED RENDERING WITH DEPTH CAMERAS: HOW MANY ARE NEEDED? Christopher Gilliam, James Pearson, Mike Brookes and Pier Luigi Dragotti

    E-Print Network [OSTI]

    Dragotti, Pier Luigi

    IMAGE BASED RENDERING WITH DEPTH CAMERAS: HOW MANY ARE NEEDED? Christopher Gilliam, James Pearson London Exhibition Road, SW7 2AZ, London, United Kingdom. ABSTRACT Image based rendering is a technique of traditional color images with depth images. This combination promises to improve the rendering quality

  9. Volume rendering at interactive frame rates remains a chal-lenge, especially with today's increasingly large datasets. We pro-

    E-Print Network [OSTI]

    Crawfis, Roger

    Abstract Volume rendering at interactive frame rates remains a chal- lenge, especially with today's increasingly large datasets. We pro- pose a framework, using concepts from Image-Based Rendering (IBR), that decreases the required framerate for the volume ren- derer significantly. All the volume renderer needs

  10. Perceiving and rendering users in a 3D interaction Patrick Horain, Jos Marques Soares, Dianle Zhou, Zhenbo Li,

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Perceiving and rendering users in a 3D interaction Patrick Horain, José Marques Soares, Dianle Zhou videos of individual users unfortunately fail to render their joint actions on the objects they share are rendered by avatar mimicry. Communication gesture (not actions) are captured by real-time computer vision

  11. Volume rendering at interactive frame rates remains a chal-lenge, especially with today's increasingly large datasets. We pro-

    E-Print Network [OSTI]

    Mueller, Klaus

    1 Abstract Volume rendering at interactive frame rates remains a chal- lenge, especially with today's increasingly large datasets. We pro- pose a framework, using concepts from Image-Based Rendering (IBR), that decreases the required framerate for the volume ren- derer significantly. All the volume renderer needs

  12. Tuning JPEG2000 Image Compression for Graphics Regions Serene Banerjee and Brian L. Evans

    E-Print Network [OSTI]

    Evans, Brian L.

    Tuning JPEG2000 Image Compression for Graphics Regions Serene Banerjee and Brian L. Evans Dept contain formatted text and graphics data. For graphics images at the same low bit rates, graphics compression methods, such as the graphics interchange format GIF and portable network graphics PNG, outperform

  13. Development of a graphical user interface and graphics display for the WIND system

    SciTech Connect (OSTI)

    O`Steen, B.L.; Fast, J.D.; Suire, B.S.

    1992-12-31T23:59:59.000Z

    An advanced graphical user interface (GUI) and improved graphics for transport calculations have been developed for the Weather Information and Display System (WINDS). Two WINDS transport codes, Area Evac and 2DPUF, have been ported from their original VAX/VMS environment to a UNIX operating system and reconfigured to take advantage of the new graphics capability. A developmental prototype of this software is now available on a UNIX based IBM 340 workstation in the Dose Assessment Center (DAC). Automatic transfer of meteorological data from the WINDS VAX computers to the IBM workstation in the DAC has been implemented. This includes both regional National Weather Service (NWS) data and SRS tower data. The above developments fulfill a FY 1993 DOE milestone.

  14. Development of a graphical user interface and graphics display for the WIND system

    SciTech Connect (OSTI)

    O'Steen, B.L.; Fast, J.D.; Suire, B.S.

    1992-01-01T23:59:59.000Z

    An advanced graphical user interface (GUI) and improved graphics for transport calculations have been developed for the Weather Information and Display System (WINDS). Two WINDS transport codes, Area Evac and 2DPUF, have been ported from their original VAX/VMS environment to a UNIX operating system and reconfigured to take advantage of the new graphics capability. A developmental prototype of this software is now available on a UNIX based IBM 340 workstation in the Dose Assessment Center (DAC). Automatic transfer of meteorological data from the WINDS VAX computers to the IBM workstation in the DAC has been implemented. This includes both regional National Weather Service (NWS) data and SRS tower data. The above developments fulfill a FY 1993 DOE milestone.

  15. Multiresolution Techniques for Interactive Texture-Based Rendering of Arbitrarily Oriented Cutting Planes

    SciTech Connect (OSTI)

    LaMar, E; Duchaineau, M A; Hamann, B; Joy, K I

    2001-10-03T23:59:59.000Z

    We present a multiresolution technique for interactive texture based rendering of arbitrarily oriented cutting planes for very large data sets. This method uses an adaptive scheme that renders the data along a cutting plane at different resolutions: higher resolution near the point-of-interest and lower resolution away from the point-of-interest. The algorithm is based on the segmentation of texture space into an octree, where the leaves of the tree define the original data and the internal nodes define lower-resolution versions. Rendering is done adaptively by selecting high-resolution cells close to a center of attention and low-resolution cells away from it. We limit the artifacts introduced by this method by blending between different levels of resolution to produce a smooth image. This technique can be used to produce viewpoint-dependent renderings.

  16. Lexicalisation Patterns of Rendering Path Descriptions in Polish Translation from English

    E-Print Network [OSTI]

    Ch?opek, Dorota

    2012-02-01T23:59:59.000Z

    with constructions lexicalising precise path through satellites, Polish translation renders the path, neutralises it, changes it, or omits the path conveyed by the original version, which is illustrated by this paper....

  17. Real-time rendering of physically-based cloud simulations for university undergraduate research fellows

    E-Print Network [OSTI]

    Walkington, Kevin Michael

    2013-02-22T23:59:59.000Z

    of cloud formation and existence on current commercially-available computers. One of the challenges associated with this simulation is its display onto a computer screen, often referred to as rendering. We will present a brief overview of existing cloud...

  18. Eurographics Symposium on Rendering 2003 Per Christensen and Daniel Cohen-Or (Editors)

    E-Print Network [OSTI]

    Utah, University of

    for quickly rendering soft shadows are needed. Shadows consist of two parts, an umbra and a penumbra. Umbral- proach breaks down when the umbra region significantly de- creases or disappears. This happens for very

  19. Science & Engineering Engineering Databases

    E-Print Network [OSTI]

    Hampton, Randy

    -present. Good for computers, electronics, biomedical, control, electrical and ocean engineering, physics9/09 DK,DS Science & Engineering Library Engineering Databases How to search the engineering initials Special features: Limit to peer-reviewed journals Compendex [Engineering Index] 1884-present

  20. REFRIG-12: a graphics-augmented interactive program for designing vapor-compression refrigeration/heatpump cycles

    SciTech Connect (OSTI)

    Davis, B.W.

    1984-09-07T23:59:59.000Z

    REGRIG-12 is an interactive program that serves as a tool for designing and analyzing thermodynamic vapor-compression refrigeration/heatpump cycles. The software, intended for use in the CP/M environment, is formulated so that graphic and alphanumeric responses to design decisions are displayed simultaneously on separate monitors. REFRIG-12 may be modified easily to run on systems that do not have a graphics capability by simply deleting the graphics functions from the source programs. Temperature-Entropy property coordinates are used to describe the thermodynamic processes Freon-12 undergoes as it passes through the various mechanical components which ultimately produce the cycle. The processes are displayed graphically as the user makes the decisions to design a refrigeration cycle. System prompts and software interlocks are designed into REFRIG-12 so the user can proceed comfortably and easily through the operations that lead to a cycle design. When a design has been completed, REFRIG-12 offers the user an opportunity to make changes to it. The effects of design changes become graphically discernible through successive overlays on the graphics monitor. DOTPLOT can be executed to produce a hard copy of the graphics monitor display. Summaries of the cycle performance, pertinent energy transfers, and other engineering consequences of the design specifications can also be presented - at user option - on both the CRT and the printer. REFRIG-12 is organized so that a relatively small main program controls 35 subroutines. Each subroutine has stand-alone characteristics and may be used with programs having other primary purposes. The subroutines can be conveniently merged (or chained) into system memory as needed.

  1. Harvesting graphics power for MD simulations

    E-Print Network [OSTI]

    J. A. van Meel; A. Arnold; D. Frenkel; S. F. Portegies Zwart; R. G. Belleman

    2007-09-20T23:59:59.000Z

    We discuss an implementation of molecular dynamics (MD) simulations on a graphic processing unit (GPU) in the NVIDIA CUDA language. We tested our code on a modern GPU, the NVIDIA GeForce 8800 GTX. Results for two MD algorithms suitable for short-ranged and long-ranged interactions, and a congruential shift random number generator are presented. The performance of the GPU's is compared to their main processor counterpart. We achieve speedups of up to 80, 40 and 150 fold, respectively. With newest generation of GPU's one can run standard MD simulations at 10^7 flops/$.

  2. Monte Carlo simulations on Graphics Processing Units

    E-Print Network [OSTI]

    Vadim Demchik; Alexei Strelchenko

    2009-03-30T23:59:59.000Z

    Implementation of basic local Monte-Carlo algorithms on ATI Graphics Processing Units (GPU) is investigated. The Ising model and pure SU(2) gluodynamics simulations are realized with the Compute Abstraction Layer (CAL) of ATI Stream environment using the Metropolis and the heat-bath algorithms, respectively. We present an analysis of both CAL programming model and the efficiency of the corresponding simulation algorithms on GPU. In particular, the significant performance speed-up of these algorithms in comparison with serial execution is observed.

  3. 33engineering EnginEEring and

    E-Print Network [OSTI]

    Wagner, Stephan

    33engineering EnginEEring and ThE builT EnvironmEnT www.wits.ac.za/ebe #12;34 guide for applicants 2015 The study of Engineering Career opportunities for engineers are limitless and extend beyond the formal engineering sector. A career in engineering requires special talents ­ engineers need

  4. Security Policy Specification Using a Graphical Approach Page 1 Security Policy Specification Using a Graphical

    E-Print Network [OSTI]

    California at Davis, University of

    Security Policy Specification Using a Graphical Approach Page 1 Security Policy Specification Using of California, Davis {hoagland,pandey,levitt}@cs.ucdavis.edu Technical Report CSE-98-3 A security policy states for organizations to declare their security policies, even informal state- ments would be better than the current

  5. Development of a real time graphical display for an FMS

    E-Print Network [OSTI]

    Jones, Thomas Hal

    1985-01-01T23:59:59.000Z

    . To develop test criteria and evaluate the performance of the graphics package against the criteria. 5. To present the design process and final product in written form for future users of the graphics package. 1. 5 Organization of this Paper The design... process for the graphics package wi 1 1 use the System Development Methodology (SDM) developed by the Air Force ICAM office [6]. This technique breaks the design and development process into the following categories or phases: Needs Analysis Solution...

  6. INTERACTIVE COMPUTER GRAPHICS DISPLAYS FOR HIERARCHICAL DATA STRUCTURES

    E-Print Network [OSTI]

    Cahn, D.F.

    2010-01-01T23:59:59.000Z

    Pittsburgh, 1980 LBL-10247 INTERACTIVE COMPUTER GRAPHICSOF THIS DKiir.KHT IS UMLIMITEO INTERACTIVE COMPUTER GRAPHICSBerkeley, CA 94720 An interactive computer graphical display

  7. alternative graphical displays: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Graphical User Interfaces on OLED Displays CiteSeer Summary: Emerging organic light-emitting diode (OLED)-based displays obviate external lighting; and consume drastically...

  8. Perspective-Driven Radiosity on Graphics Hardware 

    E-Print Network [OSTI]

    Bozalina, Justin Taylor

    2011-08-08T23:59:59.000Z

    Radiosity is a global illumination algorithm used by artists, architects, and engineers for its realistic simulation of lighting. Since the illumination model is global, complexity and run time grow as larger environments are provided. Algorithms...

  9. Perspective-Driven Radiosity on Graphics Hardware

    E-Print Network [OSTI]

    Bozalina, Justin Taylor

    2011-08-08T23:59:59.000Z

    Radiosity is a global illumination algorithm used by artists, architects, and engineers for its realistic simulation of lighting. Since the illumination model is global, complexity and run time grow as larger environments are provided. Algorithms...

  10. Proceedings IEEE Visualization '99, pages 291298, cIEEE Computer Society Press, 1999. LOD-Sprite Technique for Accelerated Terrain Rendering

    E-Print Network [OSTI]

    Swan II, J. Edward

    -Sprite Technique for Accelerated Terrain Rendering Baoquan Chen½ SUNY at Stony Brook J. Edward Swan II¾ Naval rendering technique, termed LOD-sprite render- ing, which uses a combination of a level-of-detail (LOD) represen- tation of the scene together with reusing image sprites (previously rendered images). Our primary

  11. CSC6870 Computer Graphics II B-Spline Curves and NURBS

    E-Print Network [OSTI]

    Hua, Jing

    CSC6870 Computer Graphics II B-Spline Curves and NURBS CSC6870 Computer Graphics II Motivation continuity CSC6870 Computer Graphics II B-spline Curve CSC6870 Computer Graphics II B-Splines · Curve CSC6870 Computer Graphics II B-Splines Basis Functions: Cox- deBoor recursion · The basis function

  12. Graphical Quantum Error-Correcting Codes

    E-Print Network [OSTI]

    Sixia Yu; Qing Chen; C. H. Oh

    2007-09-12T23:59:59.000Z

    We introduce a purely graph-theoretical object, namely the coding clique, to construct quantum errorcorrecting codes. Almost all quantum codes constructed so far are stabilizer (additive) codes and the construction of nonadditive codes, which are potentially more efficient, is not as well understood as that of stabilizer codes. Our graphical approach provides a unified and classical way to construct both stabilizer and nonadditive codes. In particular we have explicitly constructed the optimal ((10,24,3)) code and a family of 1-error detecting nonadditive codes with the highest encoding rate so far. In the case of stabilizer codes a thorough search becomes tangible and we have classified all the extremal stabilizer codes up to 8 qubits.

  13. Partial Wave Analysis using Graphics Cards

    E-Print Network [OSTI]

    Niklaus Berger

    2011-08-30T23:59:59.000Z

    Partial wave analysis is a key technique in hadron spectroscopy. The use of unbinned likelihood fits on large statistics data samples and ever more complex physics models makes this analysis technique computationally very expensive. Parallel computing techniques, in particular the use of graphics processing units, are a powerful means to speed up analyses; in the contexts of the BES III, Compass and GlueX experiments, parallel analysis frameworks have been created. They provide both fits that are faster by more than two orders of magnitude than legacy code and environments to quickly program and run an analysis. This in turn allows the physicists to focus on the many difficult open problems pertaining to partial wave analysis.

  14. Local intelligent electronic device (IED) rendering templates over limited bandwidth communication link to manage remote IED

    DOE Patents [OSTI]

    Bradetich, Ryan; Dearien, Jason A; Grussling, Barry Jakob; Remaley, Gavin

    2013-11-05T23:59:59.000Z

    The present disclosure provides systems and methods for remote device management. According to various embodiments, a local intelligent electronic device (IED) may be in communication with a remote IED via a limited bandwidth communication link, such as a serial link. The limited bandwidth communication link may not support traditional remote management interfaces. According to one embodiment, a local IED may present an operator with a management interface for a remote IED by rendering locally stored templates. The local IED may render the locally stored templates using sparse data obtained from the remote IED. According to various embodiments, the management interface may be a web client interface and/or an HTML interface. The bandwidth required to present a remote management interface may be significantly reduced by rendering locally stored templates rather than requesting an entire management interface from the remote IED. According to various embodiments, an IED may comprise an encryption transceiver.

  15. Foundations of Computer Graphics Online Lecture 1: Overview and History

    E-Print Network [OSTI]

    California at Berkeley, University of

    Life) § Electronic publishing § Online gaming § 3D printers and fabrication Why Study 3D Computer study 3D Graphics? Ravi Ramamoorthi http://www.cs.berkeley.edu/~ravir Instructor Ravi Ramamoorthi http: Write complex 3D graphics programs (real-time scene viewer in OpenGL, offline raytracer) § Theory

  16. Vision, Video, and Graphics (2003) P. Hall, P. Willis (Editors)

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    . Boyer2 1 Artis GRAVIR/IMAG, a joint project of CNRS, INPG, INRIA, UJF. 2 MOVI GRAVIR/IMAG, a joint to capture an actor with no intrusive trackers and without any special environment like blue set, how.3 [Computer Graphics]: Picture/Image Generation ­ Bitmap and framebuffer operations I.3.7 [Computer Graphics

  17. Implementation of graphical layout editor for geologic applications

    SciTech Connect (OSTI)

    Copper, D.H.; Heil, R.J.

    1984-04-01T23:59:59.000Z

    The increasing availability and sophistication of data processing technology have given geologists new insights into the interpretation and evaluation of geological data. In many instances, however, software and hardware limitations have prevented geologists from effectively combining the graphical results from many of these specialized packaged procedures. At Aramco, the emphasis has been toward providing geologists and geological technicians with a convenient, user-friendly approach to effectively margin the graphical results of the various software packages. Initially designed for an IBM graphics workstation, the graphics layout editor (GLE) offers the user a method of quickly merging or compositing the graphical results of the most frequently used geological software packages in a menu-driven, interactive environment. Applications of GLE technology not only allow the user to produce expanded or enhanced variations on the original graphical output, it also gives geologists the flexibility to conveniently experiment with combinations of graphical results which would otherwise be cost prohibitive owing to drafting complexities. To support final design and presentation, GLE in an interactive mode also provides high-quality text capability, allowing the cartographer to quickly build and annotate presentation quality composites. GLE techniques of graphical overlay, insertion, and interactive editing provide geologists with an infinite series of perspectives into geologic problem solving.

  18. Using Graphical Representations to Support the Calculation of Infusion Parameters

    E-Print Network [OSTI]

    Subramanian, Sriram

    Using Graphical Representations to Support the Calculation of Infusion Parameters Sandy J. J. Gould in which participants were asked to solve a num- ber of infusion parameter problems that were represented representations transfer to actual workplace settings. Keywords: Graphical reasoning, infusion pumps, re

  19. PLOT2K: a graphics interface to System 2000

    SciTech Connect (OSTI)

    Creel, L.

    1981-01-01T23:59:59.000Z

    PLOT2K is an interactive graphics interface to the System 2000 data base management system. It runs on a CDC 6600 computer with an NOS or NOS/BE operating system. The graphics package used is DISSPLA. PLOT2K will generate bar chart histograms, pie charts, or x-y point plots and will access any System 2000 data base.

  20. Concrete Browsing Of A Graphical Toolkit Library Denys Duchier

    E-Print Network [OSTI]

    Duchier, Denys

    Concrete Browsing Of A Graphical Toolkit Library Denys Duchier Department of Computer Science and promote reuse. This paper introduces Concrete Browsing as an improved method of consult- ing a graphical library, and Spreading Computation as novel paradigm for search and retrieval. A concrete browser allows

  1. Concrete Browsing Of A Graphical Toolkit Library Denys Duchier

    E-Print Network [OSTI]

    Duchier, Denys

    Concrete Browsing Of A Graphical Toolkit Library Denys Duchier Department of Computer Science and promote reuse. This paper introduces Concrete Browsing as an improved method of consult­ ing a graphical library, and Spreading Computation as novel paradigm for search and retrieval. A concrete browser allows

  2. Computer Graphics in Textiles and Apparel Particle-Syst

    E-Print Network [OSTI]

    Frey, Pascal

    Computer Graphics in Textiles and Apparel Particle-Syst ode1for CI raping orcenturies people have measurements like the Kawabata evaluation system.' In computer graphics,Weil` came upwithanapproachin 1986-specificproperties,suchashys- teresis of the forces, as well as measured experimental data. Moreover,flexibilityin the energy functions

  3. Graphics Hardware (2006) M. Olano, P. Slusallek (Editors)

    E-Print Network [OSTI]

    Skadron, Kevin

    Graphics Hardware (2006) M. Olano, P. Slusallek (Editors) The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware Jeremy W. Sheaffer1 David P. Luebke2 Kevin of transient faults in semiconductors shifts away from high- energy cosmic particle strikes and toward more

  4. WELL-FORMEDNESS, CONSISTENCY AND COMPLETENESS OF GRAPHIC MODELS

    E-Print Network [OSTI]

    Zhu, Hong

    WELL-FORMEDNESS, CONSISTENCY AND COMPLETENESS OF GRAPHIC MODELS HONG ZHU Department of Computing@yahoo.com ABSTRACT This paper clarifies the notions of well-formedness, consistency and completeness of graphic languages, Well-formedness, Consistency constraints, Completeness constraints, Type systems, Formal

  5. How ISO-Standards Affect Graphic-Arts Work

    E-Print Network [OSTI]

    Zanibbi, Richard

    How ISO-Standards Affect Graphic-Arts Work Andreas Kraushaar Head, Prepress Division Fogra Munich, Germany 4pm, Wed., Jan. 10, 2007 Auditorium of the Center for Imaging Science ISO TC 130 (graphic. Important standards with respect to the printing industry such as the ISO 2846 and ISO 12647-X

  6. Load-balanced rendering on a general-purpose tiled architecture

    E-Print Network [OSTI]

    Chen, Jiawen (Jiawen Kevin)

    2005-01-01T23:59:59.000Z

    Commodity graphics hardware has become increasingly programmable over the last few years, but has been limited to a fixed resource allocation. These architectures handle some workloads well, others poorly; load-balancing ...

  7. A complete graphical calculus for Spekkens' toy bit theory

    E-Print Network [OSTI]

    Miriam Backens; Ali Nabi Duman

    2014-11-06T23:59:59.000Z

    Spekkens' toy bit theory is a hidden variable theory which nevertheless reproduces significant parts of operational quantum mechanics. Here, we show that a graphical calculus induced from monoidal categories is complete for Spekkens' toy bit theory, i.e. any equality that can be derived in the toy bit theory can also be derived graphically. We do this by adapting a completeness proof for a similar graphical calculus for stabilizer quantum mechanics to the toy theory. In the process, we prove that graph states play a central role in Spekkens' toy bit theory, just as they do in stabilizer quantum mechanics. Furthermore, we show that the rewriting strategies used in the graphical calculus for stabilizer quantum mechanics work in the toy theory graphical calculus.

  8. Computer Vision, Graphics, and Image Processing 40 (1987) 250-266 1 Computer Vision, Graphics, and Image Processing 40 (1987) 250-266 2

    E-Print Network [OSTI]

    Murray, David

    Computer Vision, Graphics, and Image Processing 40 (1987) 250-266 1 #12;Computer Vision, Graphics, and Image Processing 40 (1987) 250-266 2 #12;Computer Vision, Graphics, and Image Processing 40 (1987) 250-266 3 #12;Computer Vision, Graphics, and Image Processing 40 (1987) 250-266 4 #12;Computer Vision

  9. Detection and Extraction of Text Connected to Graphics in Maps The separation of text from graphics has been challenging researchers for many years. The

    E-Print Network [OSTI]

    Tan, Chew Lim

    Detection and Extraction of Text Connected to Graphics in Maps Abstract The separation of text from graphics has been challenging researchers for many years. The difficulty arises when there is text connected to graphics. This paper proposes a specific method of detecting and extracting graphics

  10. Quantitative molecular graphics what is it? -use of molecular graphics at quantitative level employing high-quality pictures of molecules in various views (orthographic

    E-Print Network [OSTI]

    Ferreira, Márcia M. C.

    Quantitative molecular graphics ­ what is it? -use of molecular graphics at quantitative level by using quantitative molecular graphics (34) and a priori QSAR (54- 60).2 A STUDY OF HIV-1 PROTEASE-INHIBITOR INTERMOLECULAR INTERACTIONS BY USING QUANTITATIVE MOLECULAR GRAPHICS AND A PRIORI QSAR Rudolf Kiralj and Márcia M

  11. Min-wuk Lee 1 A fixedA fixed--point 3D graphics library withpoint 3D graphics library with

    E-Print Network [OSTI]

    Yoo, Hoi-Jun

    Outline Introduction Motivation MobileGL: Mobile 3D graphics library Energy-efficient CPU cache Energy-optimization for mobile 3D graphics Software system : High speed graphics library (MobileGL) Hardware system : Energy-cost target High speed graphics library Energy-efficient CPU cache system High quality target High speed

  12. Cullen College of Engineering Magazine Spring 2014

    E-Print Network [OSTI]

    Garbey, Marc

    students and hire new National Academy of Engineering faculty. Construction will begin in November 2014 Grid on the Block 50 > The Secret Software of Medical Discovery 54 > Fueling Houston's STEM Pipeline 56 Grayson Managing Editor Melanie Ziems Creative Director/Graphic Designer Rachel Ward Photography Carlos

  13. Policy #2010 Publications Policy and Graphic Guidelines 1 OLD DOMINION UNIVERSITY

    E-Print Network [OSTI]

    's professional image. Graphic Guidelines Visual standards applied to advertising, publications and other printed materials. F. PROCEDURES Graphic identity program standards, as wellPolicy #2010 ­ Publications Policy and Graphic Guidelines 1 OLD DOMINION UNIVERSITY University

  14. Parallel Simulation for a Fish Schooling Model on a General-Purpose Graphics Processing Unit

    E-Print Network [OSTI]

    Li, Hong; Kolpas, Allison; Petzold, Linda; Moehlis, J

    2009-01-01T23:59:59.000Z

    Model on a General-Purpose Graphics Processing Unit Hong LiThe current generation of graphics processing units is well-we will describe how a Graphics Pro- cessor Unit (GPU) can

  15. Microsoft Word - Graphics A-76 Post - MEO VV Review Report _F...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Microsoft Word - Graphics A-76 Post - MEO VV Review Report F.doc Microsoft Word - Graphics A-76 Post - MEO VV Review Report F.doc Microsoft Word - Graphics A-76 Post - MEO VV...

  16. Improving Usability of Interactive Graphics Specification and Implementation with Picking Views

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Improving Usability of Interactive Graphics Specification and Implementation with Picking Views.conversy@enac.fr Abstract-- Specifying and programming graphical interactions are difficult tasks, notably because designers architecture improves the usability of the specification and the implementation of graphical interaction

  17. General Engineer (Chief Engineer)

    Broader source: Energy.gov [DOE]

    This position is located in the Office of the Manager. If selected for this position you will serve as a General Engineer (Chief Engineer) in the Office of the Manager for the Department of Energy,...

  18. Using an Instructional Engineering Method and a Modeling Tool to Design IMS-LD Units of

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    -LD Units of Learning Gilbert Paquette, Ileana de la Teja, Michel Léonard, Karin Lund- gren-Cayrol, Olga designers, in that it represents a more pedagogical viewpoint than software engineering graphical languages

  19. >> engineering.wustl.edu Across Disciplines. Across the World.TM

    E-Print Network [OSTI]

    Stormo, Gary

    , energy engineering, robotics, computer graphics, and more. Consider a Minor or Second Major A majority health, energy, environment, security, and poverty. Just as important, they understand they are citizens

  20. Engineering Careers: Software Engineering

    E-Print Network [OSTI]

    Fenster, Sam

    of others When you screw up, you can do it on a massive scale #12;Totally unlike other engineering electronic device #12;Software tools Software engineers build their own tools The OS on your laptop;Just like other engineering Established body of knowledge Established practices Build on the work

  1. Trends in engineering computer applications

    SciTech Connect (OSTI)

    Undrill, J.

    1983-11-01T23:59:59.000Z

    Advancements in computer hardware and software have significantly changed engineering computer applications and will continue to do so in the near future. The major trends to exercise the most influence are thought to be those involving expanded memory capacity, improved maintenance costs, flexibility and compatibility of programs and equipment, greater graphics capabilities, and data management programs. It is felt that the engineering profession will once again turn back to computers with massive disc memories, but will incorporate separate-but-data-linked machines into the total system.

  2. College of Engineering Engineering in

    E-Print Network [OSTI]

    Lin, Zhiqun

    in engineering education · Fundamental knowledge ­ practical skills ­ leadership values · Creating · InspiringCollege of Engineering Engineering in Social Context Jonathan Wickert Dean of Engineering #12;College of Engineering Game changers of the 20th century ... · Electrification · Automobile · Airplane

  3. Introduction Systems Engineering Fundamentals ENGINEERING

    E-Print Network [OSTI]

    Rhoads, James

    Introduction Systems Engineering Fundamentals i SYSTEMS ENGINEERING FUNDAMENTALS January 2001;Systems Engineering Fundamentals Introduction ii #12;Introduction Systems Engineering Fundamentals iii ............................................................................................................................................. iv PART 1. INTRODUCTION Chapter 1. Introduction to Systems Engineering Management

  4. Real-time Rendering of Complex Vector Data on 3d Terrain Models

    E-Print Network [OSTI]

    Behnke, Sven

    Real-time Rendering of Complex Vector Data on 3d Terrain Models M. Schneider, M. Guthe, and R of buildings, streets and runway (from left to right). Abstract. In this paper we present a hybrid technique model. The first part of this hybrid technique is a texture-based approach that is especially suited

  5. Computer rendering and visual detection of orange peel Jonathan Konieczny, Gary Meyer

    E-Print Network [OSTI]

    Meyer, Gary

    applications. The orange peel measurements from a standard industrial instrument are used to construct a height field, and this surface is rendered using traditional normal mapping techniques. Comparisons are made that orange peel is more visible on dark paint colors than on light paint colors. The latter outcome suggests

  6. Nonphotorealistic Rendering in Scientific Visualization Christopher G. Healey, Victoria Interrante, davidkremers, David Laidlaw, Penny Rheingans

    E-Print Network [OSTI]

    Laidlaw, David

    Nonphotorealistic Rendering in Scientific Visualization Christopher G. Healey, Victoria Interrante, davidkremers, David Laidlaw, Penny Rheingans Course #32 SIGGRAPH 2001 Los Angeles, California August 12, and has lectured in course at SIGGRAPH 98 and 99. Dr. Victoria Interrante is an Assistant Professor

  7. Web-based Stereo Rendering for Visualization and Annotation of Scientific Volumetric Data

    E-Print Network [OSTI]

    Eng, Daniel C.

    2010-01-16T23:59:59.000Z

    that facilitate the viewing of large collections of images. Google Maps and Google Maps-like interfaces such as Brainmaps.org allow users to pan and zoom 2D images efficiently. However, they do not yet support the rendering of volumetric data in their standard web...

  8. A Perceptual Study on Haptic Rendering of Surface Topography when Both Surface Height and Stiffness Vary

    E-Print Network [OSTI]

    Tan, Hong Z.

    A Perceptual Study on Haptic Rendering of Surface Topography when Both Surface Height and Stiffness of surface topography when both surface height and surface stiffness vary. Three psychophysical experiments of haptic virtual environments. 1 Introduction How do people perceive the surface topography1 of a virtual

  9. Volume Rendering with Animation of Gulf Stream Currents David Ehrens Ramprasad Balasubramanian

    E-Print Network [OSTI]

    Schulze, Jürgen P.

    for the visualization of MICOM oceanographic data and the tracking of mesoscale eddies. We present methods for gen mesoscale eddies from any angle, including an undersea aspect, over any duration, and by combinations rendering tool, to visualize Gulf Stream MICOM oceanographic data, mesoscale coherent structures like jets

  10. Eurographics Symposium on Rendering (2007) Jan Kautz and Sumanta Pattanaik (Editors)

    E-Print Network [OSTI]

    Columbia University

    2007-01-01T23:59:59.000Z

    .g., wood and brick), smooth (e.g., marble and glass), flexible (e.g., silk and paper), and miscellaneous (e as water drops falling from large heights such as windowsills, trees, and rooftops. 1. Introduction. This is particu- larly crucial when rendering rain, where lack of interaction of falling drops with scene elements

  11. Greta: A Simple Facial Animation Engine Stefano Pasquariello1

    E-Print Network [OSTI]

    Pelachaud, Catherine

    aim was the realization of an animated model able to simulate in a rapid and believable manner the dynamics aspect of the human face. We have realized a Simple Facial Animation Engine (SFAE) where the 3D the structure of a proprietary 3D model, to animate it, and, finally, to render it in real-time. Our model uses

  12. Nodal Discontinuous Galerkin Methods on Graphics Processors

    E-Print Network [OSTI]

    Klöckner, Andreas; Bridge, Jeffrey; Hesthaven, Jan S

    2009-01-01T23:59:59.000Z

    Discontinuous Galerkin (DG) methods for the numerical solution of partial differential equations have enjoyed considerable success because they are both flexible and robust: They allow arbitrary unstructured geometries and easy control of accuracy without compromising simulation stability. Lately, another property of DG has been growing in importance: The majority of a DG operator is applied in an element-local way, with weak penalty-based element-to-element coupling. The resulting locality in memory access is one of the factors that enables DG to run on off-the-shelf, massively parallel graphics processors (GPUs). In addition, DG's high-order nature lets it require fewer data points per represented wavelength and hence fewer memory accesses, in exchange for higher arithmetic intensity. Both of these factors work significantly in favor of a GPU implementation of DG. Using a single US$400 Nvidia GTX 280 GPU, we accelerate a solver for Maxwell's equations on a general 3D unstructured grid by a factor of 40 to 6...

  13. Department of Computer Science University of North Carolina at Chapel Hill February 2004 MMR: Massive Model Rendering System

    E-Print Network [OSTI]

    Whitton, Mary C.

    or action. · Scalability. The system should require a human set-up that is at most sublinear in the number-time rendering system. Figure 1. A view of our 15-million polygon model of a coal-fired power plant. The MMR: Massive Model Rendering System The Challenge Overview. Computer-aided design (CAD) applications

  14. The incorporation of bubbles into a computer graphics fluid simulation

    E-Print Network [OSTI]

    Greenwood, Shannon Thomas

    2005-08-29T23:59:59.000Z

    We present methods for incorporating bubbles into a photorealistc fluid simulation. Previous methods of fluid simulation in computer graphics do not include bubbles. Our system automatically creates bubbles, which are simulated on top of the fluid...

  15. Feedback message passing for inference in Gaussian graphical models

    E-Print Network [OSTI]

    Liu, Ying, Ph. D. Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science

    2010-01-01T23:59:59.000Z

    For Gaussian graphical models with cycles, loopy belief propagation often performs reasonably well, but its convergence is not guaranteed and the computation of variances is generally incorrect. In this paper, we identify ...

  16. Feedback Message Passing for Inference in Gaussian Graphical Models

    E-Print Network [OSTI]

    Liu, Ying

    For Gaussian graphical models with cycles, loopy belief propagation often performs reasonably well, but its convergence is not guaranteed and the computation of variances is generally incorrect. In this paper, we identify ...

  17. Inference in sensor networks : graphical models and particle methods

    E-Print Network [OSTI]

    Ihler, Alexander T. (Alexander Thomas), 1976-

    2005-01-01T23:59:59.000Z

    Sensor networks have quickly risen in importance over the last several years to become an active field of research, full of difficult problems and applications. At the same time, graphical models have shown themselves to ...

  18. Decoupled Sampling for Real-Time Graphics Pipelines

    E-Print Network [OSTI]

    Ragan-Kelley, Jonathan

    2010-03-29T23:59:59.000Z

    We propose decoupled sampling, an approach that decouples shading from visibility sampling in order to enable motion blur and depth-of-field at reduced cost. More generally, it enables extensions of modern real-time graphics ...

  19. Approximate Bayesian Image Interpretation using Generative Probabilistic Graphics Programs

    E-Print Network [OSTI]

    Mansinghka, Vikash Kumar

    2013-01-01T23:59:59.000Z

    The idea of computer vision as the Bayesian inverse problem to computer graphics has a long history and an appealing elegance, but it has proved difficult to directly implement. Instead, most vision tasks are approached ...

  20. A microprocessor driven liquid crystal graphics display for aircraft use

    E-Print Network [OSTI]

    Marzke, Lee Howard

    1984-01-01T23:59:59.000Z

    A complete graphics system for use in modular avionics is built around a liquid crystal flat panel display. Screen refresh is handled by display controller that provides a bit mapped representation of the display in RAM. ...

  1. Approximate inference in graphical models using LP relaxations

    E-Print Network [OSTI]

    Sontag, David Alexander

    2010-01-01T23:59:59.000Z

    Graphical models such as Markov random fields have been successfully applied to a wide variety of fields, from computer vision and natural language processing, to computational biology. Exact probabilistic inference is ...

  2. The TV Turtle: A Logo Graphics System for Raster Displays

    E-Print Network [OSTI]

    Lieberman, Henry

    1976-06-01T23:59:59.000Z

    Until recently, most computer graphics systems have been oriented toward the display of line drawins, continually refreshing the screen from a display list of vectors. Developments such as plasma panel displays and ...

  3. A Comparison of Graphical Techniques for Asymmetric Decision Problems

    E-Print Network [OSTI]

    Bielza, Concha; Shenoy, Prakash P.

    1999-11-01T23:59:59.000Z

    We compare four graphical techniques for representation and solution of asymmetric decision problems—decision trees, influence diagrams, valuation networks, and sequential decision diagrams. We solve a modified version of ...

  4. Electrical Engineer (Field Engineering)

    Broader source: Energy.gov [DOE]

    (See Frequently Asked Questions for more information). Where would I be working? Western Area Power Administration Sierra Nevada Region Maintenance Engineering N5500 114 Parkshore Drive Folsom, CA...

  5. Environmental Engineering

    E-Print Network [OSTI]

    Wang, Hai

    CEECivil & Environmental Engineering THE SONNY ASTANI DEPARTMENT OF CIVIL & ENVIRONMENTAL ENGINEERING #12;Civil and Environmental engineers are critical in addressing the needs of civilization and human origins. Civil and Environmental Engineers create, con- struct, and manage the infrastructure

  6. & Mechanical Engineering

    E-Print Network [OSTI]

    Zhou, Chongwu

    , robotics, and the development of new tools for integrated approaches to concurrent engineeringAME Aerospace & Mechanical Engineering #12;Aerospace and Mechanical Engineers design complex Engineering (AME) students conduct basic and applied research within and across the usual disciplinary

  7. Engineering Prestigious

    E-Print Network [OSTI]

    Saskatchewan, University of

    Engineering Studious Prestigious Adventurous Curious Ambitious Ingenious #12;TheCollegeof Engineering We are committed to innovation in all aspects of engineering education and research. We deliver an accredited professional education program that effectively prepares our students to become engineering

  8. render safe

    National Nuclear Security Administration (NNSA)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOn AprilA Approved:AdministrationAnalysisDarby Dietrich57/%2A0/%2A en4/%2A en9/%2A en

  9. LOW DELAY STREAMING OF COMPUTER GRAPHICS P. Eisert and P. Fechteler

    E-Print Network [OSTI]

    Eisert, Peter

    . There exist already several standards for graphics compression like, e.g. X3D [5] or the 3D Graphics ComLOW DELAY STREAMING OF COMPUTER GRAPHICS P. Eisert and P. Fechteler Fraunhofer Institute,philipp.fechteler}@hhi.fraunhofer.de ABSTRACT In this paper, we present a graphics streaming system for remote gaming in a local area network

  10. Migrating graphics applications and tech-niques to the Web introduces techno-

    E-Print Network [OSTI]

    Lau, W. H. Nynson

    standards that let us develop library tools for portable graphics applications. These standards must run, and the major computer firms inter- ested in this market must accept the standards. As 3D Web graphics advance on making DVEs both realistic and lightweight for the Web environment. Web graphics standards Graphics

  11. The Design of a Parallel Graphics Interface Homan Igehy Gordon Stoll Pat Hanrahan

    E-Print Network [OSTI]

    Stanford University

    The Design of a Parallel Graphics Interface Homan Igehy Gordon Stoll Pat Hanrahan Computer Science- performance graphics accelerator at full speed with a serial imme- diate-mode graphics interface. To resolve this problem, retained- mode constructs have been integrated into graphics interfaces. While retained

  12. @ @ Computer Graphics, Volume 25, Number 4, July 1991 A Comprehensive Physical Model

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    @ @ Computer Graphics, Volume 25, Number 4, July 1991 A Comprehensive Physical Model for Light Graphics Cornell University Ithaca, NY 14853 Abstract A new general reflectance model for computer graphics and suitable for Computer Graphics appli- cations. Predicted reflectance distributions compare favorably

  13. Sense and Sidedness in the Graphics Pipeline via a Passage through a Separable Space

    E-Print Network [OSTI]

    Toronto, University of

    Sense and Sidedness in the Graphics Pipeline via a Passage through a Separable Space Sherif Ghali Abstract Computer graphics is ostensibly based on projective geometry. The graphics pipeline--the sequence of functions applied to 3D geometric primitives to determine a 2D image--is described in the graphics

  14. Infovis and Statistical Graphics: Different Goals, Different Looks1 Andrew Gelman2

    E-Print Network [OSTI]

    Gelman, Andrew

    1 Infovis and Statistical Graphics: Different Goals, Different Looks1 Andrew Gelman2 and Antony Unwin3 20 Jan 2012 Abstract. The importance of graphical displays in statistical practice has been graphics still occupies an awkward in-between position: Within statistics, exploratory and graphical

  15. Pictures: A simple structured graphics model Sigbjorn Finne and Simon Peyton Jones,

    E-Print Network [OSTI]

    Jones, Simon Peyton

    Pictures: A simple structured graphics model Sigbjorn Finne and Simon Peyton Jones, Department­independent model for de­ scribing two­dimensional graphics using a functional language. Graphical scenes the geometric composition of arbitrary pictures. The structured graphics model presented has been implemented

  16. Using Imported Graphics in L A T E X 2 '' Keith Reckdahl

    E-Print Network [OSTI]

    Stein, William

    Using Imported Graphics in L A T E X 2 '' Keith Reckdahl reckdahl@am­sun2.stanford.edu Version 2.0 December 15, 1997 Summary This document explains how to use imported graphics in L A T E X 2 '' documents A T E X can import virtually any graphics format, Encapsulated PostScript (eps) is the easiest graphics

  17. College of Sciences Paper Number & Title: 159.709 Computer Graphics

    E-Print Network [OSTI]

    Hawick, Ken

    . Recommended books: Computer Graphics Principles and Practice, James Foley, Andries van Dam, Steven Feiner

  18. Morpes: A Model for Personalized Rendering of Web Content on Mobile Devices

    E-Print Network [OSTI]

    Kuppusamy, K S; 10.5121/ijfcst.2012.2204

    2012-01-01T23:59:59.000Z

    With the tremendous growth in the information communication sector, the mobile phones have become the prime information communication devices. The convergence of traditional telephony with the modern web enabled communication in the mobile devices has made the communication much effective and simpler. As mobile phones are becoming the crucial source of accessing the contents of the World Wide Web which was originally designed for personal computers, has opened up a new challenge of accommodating the web contents in to the smaller mobile devices. This paper proposes an approach towards building a model for rendering the web pages in mobile devices. The proposed model is based on a multi-dimensional web page segment evaluation model. The incorporation of personalization in the proposed model makes the rendering user-centric. The proposed model is validated with a prototype implementation.

  19. College of Engineering ENGINEERING

    E-Print Network [OSTI]

    Mayfield, John

    and Treatment 10 Advancing Production in Large-Scale Industries 12 A New Kind of Solar Cell 14 News Bites #12College of Engineering CYCLONE ENGINEERING RESEARCH `SENSING SKIN' MAKES WIND ENERGY MORE COST. CONTENTS4 A Smarter Power Grid 6 Reducing the Cost of Wind Energy 8 Revolutionizing Disease Prevention

  20. Terry Fuller Engineering

    E-Print Network [OSTI]

    Gelfond, Michael

    Terry Fuller Petroleum Engineering Research Building Terry Fuller Petroleum Engineering Research Building Construction Engineering and Engineering Technology Construction Engineering and Engineering Technology Industrial Engineering Industrial Engineering Engineering Center Engineering Center Computer

  1. Extending the Photon Mapping Method for Realistic Rendering of Hot Gaseous Fluids

    E-Print Network [OSTI]

    Texas at Austin, University of

    sophistication and use of heated gas, fire, and explosion simulations in computer graphics applications gaseous fluids, ranging from simple smoke and gas to fire flames and explosions, abound in the real world, simulated flames and explosion were visualized using color maps, obtained from reference im- ages [1, 2, 3

  2. Information on Taxation of University of Minnesota Non-compensatory Fellowship Stipends A scholarship/fellowship payment that is made without any regard for services rendered is non-

    E-Print Network [OSTI]

    Amin, S. Massoud

    A scholarship/fellowship payment that is made without any regard for services rendered is non- compensatory

  3. Mechanical engineering COLLEGE of ENGINEERING

    E-Print Network [OSTI]

    Berdichevsky, Victor

    . Mechanical engineering is a broad, versatile and creative discipline concerned with conversion of energyMechanical engineering COLLEGE of ENGINEERING DepartmentofMechanicalEngineering CollegeofEngineering t Home to nation's first electric-drive vehicle engineering program and alternative energy technology

  4. What engineering courses are there? Automotive Engineering

    E-Print Network [OSTI]

    Sussex, University of

    Electrical and Electronic Engineering Electronic Engineering Mechanical Engineering BEng Automotive Engineering Computer Engineering Electrical and Electronic Engineering Electronic Engineering Mechanical's student perspective `I chose to study Electrical and Electronic Engineering at Sussex because

  5. College of Engineering and Science ENGINEERING

    E-Print Network [OSTI]

    Stuart, Steven J.

    College of Engineering and Science COLLEGE OF ENGINEERING AND SCIENCE The College of Engineering and Science offers advanced degrees in Automotive Engineering, Bioengineering, Biosystems Engineering, Chemi- cal Engineering, Chemistry, Civil Engineering, Computer Engineering, Computer Science, Digital

  6. College of Engineering and Science ENGINEERING

    E-Print Network [OSTI]

    Stuart, Steven J.

    58 College of Engineering and Science 58 COLLEGE OF ENGINEERING AND SCIENCE The College of Engineering and Science offers advanced degrees in Automotive Engineering, Bioengineering, Biosystems Engineering, Chemi- cal Engineering, Chemistry, Civil Engineering, Computer Engineering, Computer Science

  7. College of Engineering and Science ENGINEERING

    E-Print Network [OSTI]

    Stuart, Steven J.

    35 College of Engineering and Science COLLEGE OF ENGINEERING AND SCIENCE The College of Engineering and Science offers advanced degrees in Automotive Engineering, Bioengineering, Biosystems Engineering, Chemi- cal Engineering, Chemistry, Civil Engineering, Computer Engineering, Computer Science, Digital

  8. Mechanical and Manufacturing Engineering Petroleum Engineering Minor

    E-Print Network [OSTI]

    Calgary, University of

    of Chemical and Petroleum Engineering for their petroleum engineering minor. As well, mechanical engineeringMechanical and Manufacturing Engineering Petroleum Engineering Minor The Department of Mechanical and Manufacturing Engineering offers a minor in petroleum engineering within the mechanical engineering major

  9. 498 IEEE JOURNAL OF OCEANIC ENGINEERING, VOL. 26, NO. 4, OCTOBER 2001 Docking for an Autonomous Ocean Sampling

    E-Print Network [OSTI]

    Singh, Hanumant

    498 IEEE JOURNAL OF OCEANIC ENGINEERING, VOL. 26, NO. 4, OCTOBER 2001 Docking for an Autonomous of Applied Ocean Physics and Engineering, Woods Hole Oceano- graphic Institution, Woods Hole, MA 02543 USA (e is with the Department of Ocean Engineering, Massachusetts Insti- tute of Technology, Cambridge, MA 02139 USA (e

  10. 3D-Audio Matting, Post-editing and Re-rendering from Field Recordings Emmanuel Gallo1,2, Nicolas Tsingos1 and Guillaume Lemaitre1

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    3D-Audio Matting, Post-editing and Re-rendering from Field Recordings Emmanuel Gallo1,2, Nicolas components through time. Right: This high-level representation allows for post-editing and re-rendering the acquired soundscape within generic 3D-audio rendering architectures. Abstract We present a novel approach

  11. Appears in Proceedings of IEEE Visualization '00 (October 2000, Salt Lake City, UT), IEEE Computer Society Press, pp. Volume Illustration: Non-Photorealistic Rendering of Volume Models

    E-Print Network [OSTI]

    Adali, Tulay

    Society Press, pp. 195-202. Volume Illustration: Non-Photorealistic Rendering of Volume Models David Ebert the structure of a volume model is a problem not fully solved by existing volume rendering approaches. Physics-based volume rendering approaches create images which may match the appearance of translucent materials

  12. Progressive Perceptual Audio Rendering of Complex Scenes Thomas Moeck1,2 Nicolas Bonneel1 Nicolas Tsingos1 George Drettakis1

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Progressive Perceptual Audio Rendering of Complex Scenes Thomas Moeck1,2 Nicolas Bonneel1 Nicolas sound sources. Audio is rendered in realtime with our progressive lossy processing technique using 15 and per- ceptual auditory masking, high quality rendering of complex virtual scenes with thousands

  13. 1092 IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, VOL. 13, NO. 11, NOVEMBER 2003 Multi-View Coding for Image-Based Rendering

    E-Print Network [OSTI]

    Girod, Bernd

    Multi-View Coding for Image-Based Rendering Using 3-D Scene Geometry Marcus Magnor, Member, IEEE the large amount of image data necessary for Image-based Rendering (IBR), efficient coding schemes. Index Terms--Geometry coding, image-based rendering (IBR), light field compression, model-based coding

  14. Application of a rapid graphical method for the design of electrochromic devices

    SciTech Connect (OSTI)

    Bullock, J.N.; Branz, H.M. [National Renewable Energy Lab., Golden, CO (United States)

    1995-12-31T23:59:59.000Z

    Recently, Rauh and Cogan presented a model for the thermodynamic equilibrium optical and electrical properties of electrochromic optical modulation devices. Such as empirically based, predictive model is very useful in the engineering design of practical electrochromic devices. The existing model, however, requires considerable computation to model the effects of changes in important device parameters such as layer thicknesses and total mobile ion charge. The authors present a simple, graphical technique for evaluating the equilibrium electrochemical interaction of two electrochromic layers at any applied voltage based on independent, empirical, back-EMF measurements of the materials. The technique allows extremely rapid evaluation of different candidate materials, layer thicknesses and total ion charges. They present the results of the model for a Li-based electrochromic devices employing WO and VO layers with an emphasis on design for low coloration voltage.

  15. Introduction Engineering

    E-Print Network [OSTI]

    Banbara, Mutsunori

    Environmental Engineering A study to create a social living space rich in amenity, convenience, and harmony with environment. Civil Engineering Engineering of Human Safety Engineering of Environmental Symbiosis A study34 Introduction Guide Entrance Life Career Inquiries Engineering Graduate School/ Faculty

  16. Terry Fuller Engineering

    E-Print Network [OSTI]

    Gelfond, Michael

    Terry Fuller Petroleum Engineering Research Building Terry Fuller Petroleum Engineering Research Marsha Sharp Center for Student Athletics Construction Engineering and Engineering Technology Construction Engineering and Engineering Technology Industrial Engineering Industrial Engineering Engineering

  17. college of engineering Undergraduate

    E-Print Network [OSTI]

    and computer engineering » environmental engineering » industrial engineering » Manufacturing engineering » electrical and computer engineering » engineering Management* » environmental engineering » industrial engineering (ce) and construction engineering management (ceM). industry placement for ceM graduates regularly

  18. Graphical functions and single-valued multiple polylogarithms

    E-Print Network [OSTI]

    Oliver Schnetz

    2014-11-11T23:59:59.000Z

    Graphical functions are single-valued complex functions which arise from Feynman amplitudes. We study their properties and use their connection to multiple polylogarithms to calculate Feynman periods. For the zig-zag and two more families of phi^4 periods we give exact results modulo products. These periods are proved to be expressible as integer linear combinations of single-valued multiple polylogarithms evaluated at one. For the larger family of 'constructible' graphs we give an algorithm that allows one to calculate their periods by computer algebra. The theory of graphical functions is used to prove the zig-zag conjecture.

  19. HIERARCHICAL LEVELS OF DETAIL TO ACCELERATE THE RENDERING OF LARGE STATIC AND DYNAMIC POLYGONAL

    E-Print Network [OSTI]

    Whitton, Mary C.

    environment that they came from are courtesy of James Close and Combustion Engineering, Inc. The scanned Bunny

  20. ENGINEERING UNDERGRADUATE

    E-Print Network [OSTI]

    Walter, M.Todd

    ENGINEERING UNDERGRADUATE HANDBOOK Fall 2013 #12;Name: ____________________________________________________ E-mail: ____________________________________________________ College of Engineering Cornell University ABET Accredited Programs for 2013­14 ABET (Accreditation Board for Engineering and Technology

  1. Engineering Why engineering at Sussex?

    E-Print Network [OSTI]

    Sussex, University of

    (Hons) in Automotive Engineering (with an industrial placement year) BEng (Hons) in Automotive Engineering BEng (Hons) in Automotive Engineering (with an industrial placement year) MEng (Hons) in Computer Engineering MEng (Hons) in Computer Engineering (with an industrial placement year) BEng (Hons) in Computer

  2. J.M. Ogden | E.H. Adelson | J R. Bergen | P.J. Burt Pyramid-based computer graphics

    E-Print Network [OSTI]

    Adelson, Edward

    J.M. Ogden | E.H. Adelson | J R. Bergen | P.J. Burt Pyramid-based computer graphics Pyramid-based graphics techniques can provide realistic computer graphics on small systems without the complexities of physics simulations. Human beings have an intuitive feel for graphics. Graphics problems such as blending

  3. Faculty of Engineering & Design Civil Engineering

    E-Print Network [OSTI]

    Burton, Geoffrey R.

    the requirements of engineers in an aeronautical field. Technical knowledge from university gave me a goodFaculty of Engineering & Design Civil Engineering Chemical Engineering Electronic & Electrical Engineering Integrated Mechanical & Electrical Engineering Mechanical Engineering Industrial Placements #12

  4. Interdisciplinary Engineer

    Broader source: Energy.gov [DOE]

    This position is located in the Transmission Engineering (TEL) organization of Engineering and Technical Services (TE), Transmission Services (T), Bonneville Power Administration (BPA). In this...

  5. Chief Engineer

    Broader source: Energy.gov [DOE]

    A successful candidate in this position will provide engineering expertise and guidance to multidiscipline engineering and scientific elements throughout the Office of River Protection and is a...

  6. A Power-Aware Reconfigurable Rendering Engine Design with 453MPixels/s, 16.4MTriangles/s Performance

    E-Print Network [OSTI]

    Hung, Shih-Hao

    utilization rate and reduce computation latency. Finally a prototyping design which delivers 453MPixels/s, 16

  7. EUROGRAPHICS 2008 Education Papers Computer Graphics: Problem Based Learning and

    E-Print Network [OSTI]

    Baldassarri, Sandra

    Abstract This paper focuses on the use of new tools in order to improve the learning of Computer Graphics. By combining these ideas, we obtain an interactive learning environment created to improve student's learning at the birth of an interactive learning environment created to improve student's learning capabilities. The use

  8. Graphics Hardware (2007) Timo Aila and Mark Segal (Editors)

    E-Print Network [OSTI]

    Skadron, Kevin

    2007-01-01T23:59:59.000Z

    into this non-graphics, one-time niche market. Major supercomputing installations are building GPGPU clusters detecting an error, the system invokes an automatic recovery mechanism that only recomputes erroneous that drive the market. 1. Introduction Exponential device scaling has produced incredible ad- vances

  9. Graphics Hardware (2008) David Luebke and John D. Owens (Editors)

    E-Print Network [OSTI]

    Tsigas, Philippas

    2008-01-01T23:59:59.000Z

    to the graphics processor domain. We have compared four different dynamic load balancing methods to see which one from the shared data object. As long as the tasks are sufficiently fine-grained the work load will be balanced between processing units. The methods used for synchronizing the memory accesses to these shared

  10. CSCI 480 Computer Graphics, Spring 2011 Administrative Matters

    E-Print Network [OSTI]

    Southern California, University of

    CSCI 480 Computer Graphics, Spring 2011 Administrative Matters Spring 2011, Mon and Wed, 10 24 Transformations Ch 4 Wed Jan 26 Viewing and Projection Ch 5 Mon Jan 31 Hierarchical Modeling Ch 10, Publisher: Addison Wesley, ISBN: 9780321535863 Dave Shreiner: OpenGL Programming Guide: The Official Guide

  11. Email Archive Analysis Through Graphical Visualization Columbia University

    E-Print Network [OSTI]

    Yang, Junfeng

    Email Archive Analysis Through Graphical Visualization Wei-Jen Li Columbia University weijen@cs.columbia.edu Shlomo Hershkop Columbia University shlomo@cs.columbia.edu Salvatore J. Stolfo Columbia University sal@cs.columbia (EMT) developed at Columbia University [3] is a data mining system that computes behavior profiles

  12. Graphical language for identification of control strategies allowing Demand Response

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Graphical language for identification of control strategies allowing Demand Response David DA SILVA. This will allow the identification of the electric appliance availability for demand response control strategies to be implemented in terms of demand response for electrical appliances. Introduction An important part

  13. Maritime Threat Detection Using Probabilistic Graphical Models Bryan Auslander1

    E-Print Network [OSTI]

    Gupta, Kalyan Moy

    Maritime Threat Detection Using Probabilistic Graphical Models Bryan Auslander1 , Kalyan Moy Gupta1.lastname@knexusresearch.com | david.aha@nrl.navy.mil Abstract Maritime threat detection is a challenging problem because maritime them on a threat recognition task using track data obtained from force protection naval exercises

  14. Breakthrough Technologies Leaf Extraction and Analysis Framework Graphical User

    E-Print Network [OSTI]

    Weitz, Joshua S.

    : Segmenting and Analyzing the Structure of Leaf Veins and Areoles1[W][OA] Charles A. Price*, Olga Symonova and Analysis Framework Graphical User Interface (LEAF GUI), a user-assisted software tool that facilitates software promises to facilitate improved understanding of the adaptive and ecological significance of leaf

  15. EUROGRAPHICS 2002 Tutorial Geometric Data Structures for Computer Graphics

    E-Print Network [OSTI]

    Behnke, Sven

    EUROGRAPHICS 2002 Tutorial Geometric Data Structures for Computer Graphics Gabriel Zachmann Association 2002. #12;2 Zachmann and Langetepe / Geometric Data Structures for CG Contents 1 Introduction 2 Association 2002. #12;Zachmann and Langetepe / Geometric Data Structures for CG 3 Abstract The goal

  16. EUROGRAPHICS 2002 Tutorial Geometric Data Structures for Computer Graphics

    E-Print Network [OSTI]

    Klein, Rolf

    EUROGRAPHICS 2002 Tutorial Geometric Data Structures for Computer Graphics Gabriel Zachmann Association 2002. #12; Zachmann and Langetepe / Geometric Data Structures for CG Contents 1 Introduction 2 © The Eurographics Association 2002. #12; Zachmann and Langetepe / Geometric Data Structures for CG Abstract

  17. Geometric Data Structures for Computer Graphics Gabriel Zachmann & Elmar Langetepe

    E-Print Network [OSTI]

    Behnke, Sven

    Geometric Data Structures for Computer Graphics Gabriel Zachmann & Elmar Langetepe Informatik II://cg.cs.uni-bonn.de/course/ #12;2 Zachmann/Langetepe: Geometric Data Structures for CG Prerequisites Participants of this course. Component 1. Introduction Introduction ­ Zachmann/Langetepe. Component 2. Quadtree/Octree Construction

  18. Ninth Annual Report IntcrnctiYe Graphics for

    E-Print Network [OSTI]

    North Carolina at Chapel Hill, University of

    ) Transported to VAX Computer Our local CR,P·7a molecular graphics syslern, which h:t~ been extensively usud Cor:NJX operating $ystem on lhe Dt.:C VAX com- puler". ~lost of lhc system now works and 1l can be u;cd on V.\\X-11

  19. THREE-DIMENSIONAL CUES FOR A ~OLECULAR COMPUTER GRAPHICS SYSTEM

    E-Print Network [OSTI]

    North Carolina at Chapel Hill, University of

    is a part. He and Dr. Victor L. Wallace advised my work. Other members of my committee, Dr. James D. Foley. Brooks, Jr. Reader: H. Fuchs Reader.: W. V. Wright P. Calingaert D. L. Parnas #12;@ 1979 JAMES SARGENTTHREE-DIMENSIONAL CUES FOR A ~OLECULAR COMPUTER GRAPHICS SYSTEM by James Sargent Lipscomb TR 79

  20. Graphical modelling of process algebras with Stephen Gilmore

    E-Print Network [OSTI]

    Gilmore, Stephen

    Graphical modelling of process algebras with DrawNET Stephen Gilmore Laboratory for Foundations languages of process algebras and other state-based modelling formalisms. We have extended the DrawNET modelling tool to facilitate the design of PEPA net models [1] in addition to its existing support for Petri

  1. The TV Turtle A Logo Graphics System for Raster Displays

    E-Print Network [OSTI]

    Lieberman, Henry

    -like interactive programming language designed for use by kids, and is based on Logo's turtle geometry approach for interactive graphics than the conventional approach using absolute cartesian coordinates, and its mathematical]. The same turtle commands can also be used to control a robot turtle, which draws pictures on the floor

  2. Producing EGS4 shower displays with the Unified Graphics System

    SciTech Connect (OSTI)

    Cowan, R.F. (Massachusetts Inst. of Tech., Cambridge, MA (USA). Lab. for Nuclear Science); Nelson, W.R. (Stanford Linear Accelerator Center, Menlo Park, CA (USA))

    1990-08-16T23:59:59.000Z

    The EGS4 Code System has been coupled with the SLAC Unified Graphics System in such a manner as to provide a means for displaying showers on UGS77-supported devices. This is most easily accomplished by attaching an auxiliary subprogram package (SHOWGRAF) to existing EGS4 User Codes and making use of a graphics display or a post-processor code called EGS4PL. SHOWGRAF may be used to create shower displays directly on interactive IBM 5080 color display devices, supporting three-dimensional rotations, translations, and zoom features, and providing illustration of particle types and energies by color and/or intensity. Alternatively, SHOWGRAF may be used to record a two-dimensional projection of the shower in a device-independent graphics file. The EGS4PL post-processor may then be used to convert this file into device-dependent graphics code for any UGS77-supported device. Options exist within EGS4PL that allow for two-dimensional translations and zoom, for creating line structure to indicate particle types and energies, and for optional display of particles by type. All of this is facilitated by means of the command processor EGS4PL EXEC together with new options (5080 and PDEV) with the standard EGS4IN EXEC routine for running EGS4 interactively under VM/SP. 6 refs.

  3. Hierarchical Iso-Surface Extraction Computer Graphics Group

    E-Print Network [OSTI]

    Desbrun, Mathieu

    Hierarchical Iso-Surface Extraction Ulf Labsik Computer Graphics Group University of Erlangen Kai of our hierarchical iso-surface extraction algorithm. Abstract The extraction and display of iso construct a hierarchy of volumes and extract an iso-surface from the coarsest resolution with a standard

  4. An Adynamical, Graphical Approach to Quantum Gravity and Unification

    E-Print Network [OSTI]

    W. M. Stuckey; Michael Silberstein; Timothy McDevitt

    2014-08-30T23:59:59.000Z

    We use graphical field gradients in an adynamical, background independent fashion to propose a new approach to quantum gravity and unification. Our proposed reconciliation of general relativity and quantum field theory is based on a modification of their graphical instantiations, i.e., Regge calculus and lattice gauge theory, respectively. Accordingly, the fundamental structure is a graphical amalgam of space, time, and sources (in parlance of quantum field theory) called a "spacetimesource element." These are fundamental elements of space, time, and sources, not source elements in space and time. The transition amplitude for a spacetimesource element is computed using a path integral with discrete graphical action. The action for a spacetimesource element is constructed from a difference matrix K and source vector J on the graph, as in lattice gauge theory. K is constructed from graphical field gradients so that it contains a non-trivial null space and J is then restricted to the row space of K, so that it is divergence-free and represents a conserved exchange of energy-momentum. This construct of K and J represents an adynamical global constraint between sources, the spacetime metric, and the energy-momentum content of the element, rather than a dynamical law for time-evolved entities. We use this approach via modified Regge calculus to correct proper distance in the Einstein-deSitter cosmology model yielding a fit of the Union2 Compilation supernova data that matches LambdaCDM without having to invoke accelerating expansion or dark energy. A similar modification to lattice gauge theory results in an adynamical account of quantum interference.

  5. Department of Mechanical and Aerospace Engineering Updated: Spring 2012

    E-Print Network [OSTI]

    Krstic, Miroslav

    TECHNICAL ELECTIVES MAE 110B Thermodynamic Systems MAE 118A Introduction to Energy Systems MAE 118B 21st Century Energy Technologies I MAE 118C 21st Century Energy Technologies II MAE 133 Finite Element Methods Digital Control Systems MAE 149 Sensor Networks MAE 152 Computer Graphics for Engineers and Scientists MAE

  6. Proceedings of DETC'02 ASME 2002 Design Engineering Technical Conferences

    E-Print Network [OSTI]

    Lewis, Kemper E.

    Proceedings of DETC'02 ASME 2002 Design Engineering Technical Conferences and Computers graphical representations (pictures, graphs, etc.) of complex data. The enormous computing power readily of large data structures in print form. 1 ASME Member, Corresponding Author 1 Copyright ©2002 by ASME #12

  7. USC Viterbi School of Engineering

    E-Print Network [OSTI]

    Southern California, University of

    ); Chemical Engineering (Nanotechnology); Chemical Engineering (Petroleum Engineer- ing); Chemical Engineering (Biochemical Engineering); Biomedical (Electrical Engineer- ing); Biomedical (Mechanical Engineering); Chemical Engineering; Chemical Engineer- ing (Biochemical Engineering); Chemical Engineering (Environmental Engineering

  8. Volume 0 (1981), Number 0 pp. 17 COMPUTER GRAPHICS forum Resampling Strategies for Deforming MLS Surfaces

    E-Print Network [OSTI]

    Buscaglia, Gustavo C.

    Volume 0 (1981), Number 0 pp. 1­7 COMPUTER GRAPHICS forum Resampling Strategies for Deforming MLS Graphics]: Computational Geometry and Object Modeling G.1.2 [Numerical Analysis]: Approximation G.2

  9. The role of transfer-appropriate processing in the effectiveness of decision-support graphics 

    E-Print Network [OSTI]

    Stiso, Michael E.

    2004-11-15T23:59:59.000Z

    The current project is an examination of the effectiveness of decision-support graphics in a simulated real-world task, and of the role those graphics should play in training. It is also an attempt to apply a theoretical ...

  10. StarLogo TNG : the convergence of graphical programming and text processing

    E-Print Network [OSTI]

    McCaffrey, Corey (Corey Stanley Gordon)

    2006-01-01T23:59:59.000Z

    StarLogo TNG is a robust graphical programming environment for secondary students. Despite the educational advantages of graphical programming, TNG has sustained criticism from some who object to the exclusion of a textual ...

  11. FACULTY OF ENGINEERING Engineering

    E-Print Network [OSTI]

    Barthelat, Francois

    and research to mitigate climate change. Star scientists Another interesting feature of the new facility is its and research facility on the fifth floor of the Macdonald Engineering Building is significantly advancing our practical applications inspired by recent advances in nanotechnology, molecular biology and green chemistry

  12. Civil Engineering Environmental Engineering

    E-Print Network [OSTI]

    Anderson, Jim

    ) : Southampton University #12;5 Canada Wharf Station, London Underground · An underground chamber in clay- building · Communication #12;12 THE CONSTRCUTIONARIUM First Year Student Field Class The students design. Renovation of old canals and tunnels Design of new storage reservoirs #12;17 Civil Engineering

  13. Niigata (Japan), July 18-20, 2007 Pierre Laforcade 1 Graphical representation of abstractGraphical representation of abstract

    E-Print Network [OSTI]

    Laforcade, Pierre

    Niigata (Japan), July 18-20, 2007 Pierre Laforcade 1 Graphical representation of abstract (Japan), July 18-20, 2007 Pierre Laforcade 2 Outline 1. Research context 2. Experimentation: the UML4LD proposition 3. Summary and ongoing work #12;Niigata (Japan), July 18-20, 2007 Pierre Laforcade 3 Research

  14. ENVIRONMENTAL ENGINEERING

    E-Print Network [OSTI]

    Walter, M.Todd

    knowledge in environmental engineering; · Share cutting edge research and new information and ideas throughENVIRONMENTAL ENGINEERING UNDERGRADUATE HANDBOOK Cornell University Department of Biological and Environmental Engineering School of Civil and Environmental Engineering enve.cornell.edu 2013-2014 #12

  15. Biomedical Engineering

    E-Print Network [OSTI]

    engineering is a discipline that advances knowledge in engineering, biology and medicine, and improves human#12;Biomedical Engineering Dr. Kevin Lear, Director, Undergraduate Program Ms. Brett Eppich Beal, Adviser 5280 CSU Engineering Showcase January 29, 2011 #12;SBME ­ Who are We? Director ­ Stuart Tobet

  16. ENVIRONMENTAL ENGINEERING

    E-Print Network [OSTI]

    ENVIRONMENTAL ENGINEERING www.cee.pdx.edu What do environmental engineers do? Civil and Environmental Engineering (CEE) is an exciting, challenging, and dynamic field that is critical to our quality of life. Environmental engineers help manage and protect natural resources like water supplies as well

  17. Shockwave Engine: Wave Disk Engine

    SciTech Connect (OSTI)

    None

    2010-01-14T23:59:59.000Z

    Broad Funding Opportunity Announcement Project: MSU is developing a new engine for use in hybrid automobiles that could significantly reduce fuel waste and improve engine efficiency. In a traditional internal combustion engine, air and fuel are ignited, creating high-temperature and high-pressure gases which expand rapidly. This expansion of gases forces the engine’s pistons to pump and powers the car. MSU’s engine has no pistons. It uses the combustion of air and fuel to build up pressure within the engine, generating a shockwave that blasts hot gas exhaust into the blades of the engine’s rotors causing them to turn, which generates electricity. MSU’s redesigned engine would be the size of a cooking pot and contain fewer moving parts—reducing the weight of the engine by 30%. It would also enable a vehicle that could use 60% of its fuel for propulsion.

  18. FACULTYOF ENGINEERING GRADUATE SCHOOLOFENGINEERING

    E-Print Network [OSTI]

    Banbara, Mutsunori

    ENGINEERING ELECTRICAL AND ELECTRONIC ENGINEERING MECHANICAL ENGINEERING CHEMICAL SCIENCE AND ENGINEERING of Architecture and Civil Engineering, Department of Electric and Electronic Engineering, Department of Mechanical six departments: Architecture, Civil Engineering, Electrical and Electronic Engineering, Mechanical

  19. The Use of Graphics Calculator in a Matriculation Statistics Classroom: A Malaysian Perspective

    E-Print Network [OSTI]

    Krishnan, Saras; Idris, Noraini

    2013-01-01T23:59:59.000Z

    graphics calculator for five weeks showed significantly greater improvement on their mathematics achievement than students in the control

  20. Engineering Instutute Seminar Series

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Engineering Institute Engineering Instutute Seminar Series Engineering Instutute Seminar Series Calendar Contact Professional Staff Assistant Jutta Kayser Engineering Institute...