National Library of Energy BETA

Sample records for game system usage

  1. Usage Policies Notebook for Thermco Atmospheric Diffusion Furnace system

    E-Print Network [OSTI]

    Mease, Kenneth D.

    Usage Policies Notebook for Thermco Atmospheric Diffusion Furnace system Revision date September 2014 #12;2 Emergency Plan for Diffusion Furnaces Standard Operating Procedures for Emergencies Contact;4 Usage Policies for Thermco Atmospheric Diffusion Furnace Standard policies for usage The Atmospheric

  2. The relationship between children's computer game usage and creativity in Korea 

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15

    This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their time spent on computer games, and the other components...

  3. Accountable Anonymous Service Usage in Mobile Communication Systems \\Lambda

    E-Print Network [OSTI]

    Levente, Buttyán

    Accountable Anonymous Service Usage in Mobile Communication Systems \\Lambda Levente Butty communication systems. This model is based on the introduction of a new business role, called the customer care Introduction 1.1 Background Mobile communication systems allow their users to access a large set of traditional

  4. GamingAnywhere: An Open Cloud Gaming System Chun-Ying Huang1

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    of Computer Science, National Tsing Hua University 3 Institute of Information Science, Academia Sinica 4 of the rapidly ex- panding cloud computing infrastructure. Existing cloud gaming systems, however, are closed-source, we believe, will stimulate more research in- novations on cloud gaming systems. Categories

  5. Water Usage for In-Situ Oil Shale Retorting - A Systems Dynamics...

    Office of Scientific and Technical Information (OSTI)

    Water Usage for In-Situ Oil Shale Retorting - A Systems Dynamics Model Earl D. Mattson; Larry Hull; Kara Cafferty 02 PETROLEUM Water Water A system dynamic model was construction...

  6. Creation of Chimera Through the Usage of an Inspirational System 

    E-Print Network [OSTI]

    Parish, Brandi Nicole

    2013-04-23

    ....................................................... 7 3 Ulysses and the Sirens by Herbert James Draper ........................................ 8 4 Starbucks Logo ............................................................................................ 9... in chimeras as our ancestors did, chimeras are present in our everyday lives. They have found their way into movies and games, as well as into everyday icons like the Starbucks logo, as seen in Figure 4. Chimeras are still represented in modern literature...

  7. Lifetime-dependent Battery Usage Optimization for Grid-Connected Residential Systems

    E-Print Network [OSTI]

    Simunic, Tajana

    utility energy prices. Our approach enables us determine the true operational cost and lifetimeLifetime-dependent Battery Usage Optimization for Grid-Connected Residential Systems Jagannathan Venkatesh# , Shengbo Chen* , Peerapol Tinnakornsrisuphap*, Tajana Simunic Rosing# # University of California

  8. Game-Based Virtual Worlds as Decentralized Virtual Activity Systems

    E-Print Network [OSTI]

    Scacchi, Walt

    implemented using low-cost, rapid micro-development cycle #12;2D, side-scrolling, World of Warcraft inspiredGame-Based Virtual Worlds as Decentralized Virtual Activity Systems Walt Scacchi and others Center for Computer Games and Virtual Worlds http://cgvw.ics.uci.edu University of California, Irvine January 2011 #12

  9. Usage Policies Notebook for NanoFurnace Furnace (EasyTube 3000 System)

    E-Print Network [OSTI]

    Mease, Kenneth D.

    Usage Policies Notebook for NanoFurnace Furnace (EasyTube 3000 System) Revision date October 2014 #12;2 Emergency Plan for Nano Furnace Standard Operating Procedures for Emergencies ContactTube3000 Furnace to grow carbon nanotubes, graphene, and annealing. To avoid any potential fire

  10. Irrigation System Management for Better Water Usage Howard Neibling, Extension Water Management Engineer

    E-Print Network [OSTI]

    O'Laughlin, Jay

    Irrigation System Management for Better Water Usage Howard Neibling, Extension Water Management · Check pump discharge pressure. If too low, adjust or repair the pump. If additional lines have been added, the pump may need to be re-sized. · Clean pump intake on surface water supplies · Crop root zones

  11. Wireline system for multiple direct push tool usage

    DOE Patents [OSTI]

    Bratton, Wesley L.; Farrington, Stephen P.; Shinn, II, James D.; Nolet, Darren C.

    2003-11-11

    A tool latching and retrieval system allows the deployment and retrieval of a variety of direct push subsurface characterization tools through an embedded rod string during a single penetration without requiring withdrawal of the string from the ground. This enables the in situ interchange of different tools, as well as the rapid retrieval of soil core samples from multiple depths during a single direct push penetration. The system includes specialized rods that make up the rod string, a tool housing which is integral to the rod string, a lock assembly, and several tools which mate to the lock assembly.

  12. Usage Policies Notebook for Cambridge Nanotech ALD System

    E-Print Network [OSTI]

    Mease, Kenneth D.

    of the system for which they have been trained. Training The users must have received direct training from of the tool to avoid the direct touch of the high-temperature ALD lid. #12;5 Standard equipment and materials Please clean substrates prior to use Waste disposal Dispose of broken glass and broken wafers

  13. GamingAnywhere: An Open-Source Cloud Gaming Testbed

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    the latest computer games. Cloud gaming is an alternative way to deliver high-quality gaming experience: A cloud gaming service based on GamingAny- where. In a cloud gaming system, computer games run on power to game servers. With cloud gaming, gamers can play the latest computer games anywhere and anytime, while

  14. Mining data on usage of electronic nicotine delivery systems (ENDS) from YouTube videos

    E-Print Network [OSTI]

    Talbot, Prue

    2013-01-01

    by group.bmj.com Research paper Mining data on usage of2013 - Published by group.bmj.com Mining data on usage of

  15. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

  16. Energy Efficient Relaying Games in Cooperative Wireless Transmission Systems

    E-Print Network [OSTI]

    Brown III, Donald R.

    Energy Efficient Relaying Games in Cooperative Wireless Transmission Systems Jie Yang and D information for others. This paper considers the effect of selfishness on energy efficiency using a non efficiency close to that of centrally optimized energy allocation in many cases. I. Introduction In energy

  17. Proof Systems and Transformation Games Yoram Bachrach1

    E-Print Network [OSTI]

    Woolridge, Mike

    University of Liverpool, UK Abstract. We introduce Transformation Games (TGs), a form of coalitional game of several problems in TGs, such as testing whether a coalition wins, checking if a player is a dummy

  18. Adapting to When Students Game an Intelligent Tutoring System

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter

  19. Using a Potential Game for Power Reduction in Distributed Storage Systems

    E-Print Network [OSTI]

    Banbara, Mutsunori

    Using a Potential Game for Power Reduction in Distributed Storage Systems Koji Hasebe, Takumi--We present a game-theoretic approach for power reduction in large-scale distributed storage systems. The key the running time of the disks in active mode by 12.7­18.7%, with an overall average response time of 50­190 ms

  20. Graduate Program Game Research Intro Game Technology

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    1032015 1 Graduate Program Game Research Intro Game Technology Remco Veltkamp 16 February 2015 Technology · incl. interaction computing & media technology Software Systems · incl. software technology of Science (BSc) · Computer Science · Game Technology · Information Science Master of Science (MSc

  1. Usage Statistics

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 - 19PortalStatus UpdatesUsage Statistics Usage

  2. Non-Atomic Games for Multi-User Systems Nicolas Bonneau

    E-Print Network [OSTI]

    1 Non-Atomic Games for Multi-User Systems Nicolas Bonneau , M´erouane Debbah , Eitan Altman framework is provided in order to determine the optimal power allocation when users know only their own. The second is the theory of non-atomic games which computes good approximations of the Nash equilibrium

  3. Usage Summaries

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 - 19PortalStatus UpdatesUsage Statistics

  4. HSI Usage

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home Room NewsInformation Current HABFESOpportunitiesNERSCGrid-based29 1.921HEPChargingHPX onShellUsage

  5. Graduate Program Game Research Intro Game Technology

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    2962014 1 Graduate Program Game Research Intro Game Technology 16 June 2014 Artificial Intelligence (AI) · incl. intelligent agents, data mining, & decision support systems Interaction Technology · incl. interaction computing & media technology Software Systems · incl. software technology & software production

  6. The effects of user mobility on usage parameter control (UPC) in wireless ATM systems

    SciTech Connect (OSTI)

    Sholander, P.; Martinez, L.; Tolendino, L. [Sandia National Labs., Albuquerque, NM (United States); Mah, B.A. [Sandia National Labs., Livermore, CA (United States)

    1997-07-01

    Wireless Asynchronous Transfer Mode (WATM) networks pose new traffic management problems. One example is the effect of user mobility on Usage Parameter Control (UPC). If the UPC algorithm resets after each handoff between wireless-cells, then users can cheat on their traffic contract. This paper derives explicit relationships between a user`s traffic parameters (Peak Cell Rate, Sustained Cell Rate and Maximum Burst Size), their transit time per wireless-cell, their maximum sustained cheating-rate and the Generic Cell Rate Algorithm`s (GCRA`s) Limit (L) parameter. It also shows that the GCRA can still effectively police Constant Bit Rate (CBR) traffic, but not some types of realistic Variable Bit Rate (VBR) traffic.

  7. Aalborg Universitet Potential Usage of Thermoelectric Devices in a HTPEMFC System

    E-Print Network [OSTI]

    Berning, Torsten

    . · Using TEG heat recovery for electricity to improve system efficiency under normal working conditions recovery. To further optimize the TEG heat recovery system, a finite-difference model has been established-difference Model To optimize the TEG heat recovery system, a finite-difference model has been built in engineering

  8. IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 2014 1 Computing Nash Equilibria in Bimatrix Games

    E-Print Network [OSTI]

    Grosu, Daniel

    IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS 2014 1 Computing Nash Equilibria in Bimatrix, Student Member, IEEE, and Daniel Grosu, Senior Member, IEEE Abstract--Computing Nash equilibria is a very enumeration algorithm for computing Nash equilibria in bimatrix games. The algorithm is based on a new

  9. Game development for experience through staying there Integrated Media Systems Center,

    E-Print Network [OSTI]

    Shahabi, Cyrus

    California, CA Abstract We describe two approaches to aid in game design, evaluation and development for user events helps us to understand user-players' behaviour and experience and aids in the detection of design, activity theory ACM Classification Keywords H.1.2 [Models and Principles]: [User/Machine Systems Human

  10. Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games

    E-Print Network [OSTI]

    Young, R. Michael

    Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent as well as an empirical human-subjects evaluation of the effectiveness of the cinematics that it creates

  11. A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System

    E-Print Network [OSTI]

    Pedram, Massoud

    A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System Yanzhi Wang Angeles, USA {yanzhiwa, xuelin, pedram}@usc.edu Abstract--The rapidly developing cloud computing to offload computation and which portion of application should be offloaded to the cloud. In this paper, we

  12. Usage Policies Notebook for AMST Molecular Vapor Deposition System MVD 100

    E-Print Network [OSTI]

    Mease, Kenneth D.

    RF Hazard: The system uses RF power to generate plasma for chamber cleaning and substrate pre 2014 #12;2 Emergency Plan for AMST MVD 100 Standard Operating Procedures for Emergencies Contact the staff in order to use this equipment. The users are expected to understand the nature of the system

  13. Use of probabilistic risk assessment in expert system usage for nuclear power plant safety

    SciTech Connect (OSTI)

    Uhrig, R.E.

    1987-01-01

    The introduction of probability risk assessments (PRA's) to nuclear power plants in the Rasmussen Report (WASH-1400) gave us a means of evaluating the risk to the public associated with the operation of nuclear power plants, at least on a relative basis. While the choice of the ''source term'' and methodology in a PRA significantly influence the absolute probability and the consequences of core melt, comparison of two PRA calculations for two configurations of the same plant, carried out on a consistent basis, can be readily identify the increase in risk associated with going from one configuration of a plant to another by removing components or systems from service. This ratio of core melt probabilities (assuming no recovery of failed systems) obtained from two PRA calculations for different configurations was the criterion (called ''risk factor'') chosen as a basis for making a decision in an expert system as to what mitigating action, if any, would be taken to avoid a trip situation from developing. PRISIM was developed by JBF Associates of Knoxville under the sponsorship of the NRC as a system for Resident Inspectors at nuclear power plants to provide them with a relative safety status of the plant under all configurations. PRISIM calculated the risk factor---the ration of core melt probabilities of the plant under the current configuration relative to the normal configuration with all systems functioning---using an algorithm that emulates the results of the original PRA. It also presents time and core melt (assuming no recovery of systems or components).

  14. Optimum usage and economic feasibility of animal manure-based biomass in combustion systems 

    E-Print Network [OSTI]

    Carlin, Nicholas T.

    2010-07-14

    Manure-based biomass (MBB) has the potential to be a source of green energy at large coal-fired power plants and on smaller-scale combustion systems at or near confined animal feeding operations. Although MBB is a low quality fuel with an inferior...

  15. Water Usage for In-Situ Oil Shale Retorting – A Systems Dynamics Model

    SciTech Connect (OSTI)

    Earl D. Mattson; Larry Hull; Kara Cafferty

    2012-12-01

    A system dynamic model was construction to evaluate the water balance for in-situ oil shale conversion. The model is based on a systems dynamics approach and uses the Powersim Studio 9™ software package. Three phases of an insitu retort were consider; a construction phase primarily accounts for water needed for drilling and water produced during dewatering, an operation phase includes the production of water from the retorting process, and a remediation phase water to remove heat and solutes from the subsurface as well as return the ground surface to its natural state. Throughout these three phases, the water is consumed and produced. Consumption is account for through the drill process, dust control, returning the ground water to its initial level and make up water losses during the remedial flushing of the retort zone. Production of water is through the dewatering of the retort zone, and during chemical pyrolysis reaction of the kerogen conversion. The major water consumption was during the remediation of the insitu retorting zone.

  16. Interoperable simulation gaming for strategic infrastructure systems design

    E-Print Network [OSTI]

    Grogan, Paul Thomas, 1985-

    2014-01-01

    Infrastructure systems are large physical networks of interrelated components which produce and distribute resources to meet societal needs. Meeting future sustainability objectives may require more complex systems with ...

  17. Industrial ecology Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.; Boyack, K.; Berman, M.

    1998-03-01

    Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

  18. Design of an Audience Voting System for the Olympic Games

    E-Print Network [OSTI]

    be used for all kinds of judged sport events like diving, synchronised swimming, gymnastics, and ice. With the spreading of mobile phones and SMS, it is a nice idea to use such devices for a voting system. This could

  19. usage_household2001.pdf

    Gasoline and Diesel Fuel Update (EIA)

    Usage Indicators Tables (Million U.S. Households; 60 pages, 247 kb) Contents Pages HC6-1a. Usage Indicators by Climate Zone, Million U.S. Households, 2001 5 HC6-2a. Usage...

  20. An Artificial Intelligence system to help the player of Real-Time Strategy games Renato L. de Freitas Cunha Luiz Chaimowicz

    E-Print Network [OSTI]

    Chaimowicz, Luiz

    An Artificial Intelligence system to help the player of Real-Time Strategy games Renato L. de propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving. Keywords:: Real-time Strategy, Artificial Intelligence Author's Contact: renato@renatocunha.com chaimo

  1. Evolution of sanctioning systems and opting out of games of life

    E-Print Network [OSTI]

    Sasaki, Tatsuya; Cang, Voltaire; Chen, Xiaojie

    2014-01-01

    In explaining altruistic cooperation and punishment, the challenging riddle is how transcendental rules can emerge within the empirical world. Recent game-theoretical studies show that pool punishment, in particular second-order punishment, plays a key role in understanding the evolution of cooperation. Second-order pool punishment, however, is tautological in nature: the punishment system itself is caused by its own effects. The emergence of pool punishment poses a logical conundrum that to date has been overlooked in the study of the evolution of social norms and institutions. Here we tackle the issue by considering the interplay of (a) cognitive biases in reasoning and (b) Agamben's notion of homo sacer (Agamben, G. 1998. Homo Sacer: Sovereign Power and Bare Life. Stanford Univ. Press), that is, a person who may be killed without legal consequence. Based on cognitive disposition of reversing the cause-and-effect relationship, then we propose a new system: preemptive punishment of homo sacers. This action c...

  2. Reasoning about Equilibria in Game-Like Concurrent Systems Julian Gutierrez and Paul Harrenstein and Michael Wooldridge

    E-Print Network [OSTI]

    Woolridge, Mike

    Reasoning about Equilibria in Game-Like Concurrent Systems Julian Gutierrez and Paul Harrenstein, histories, ...) will be generated in equi- librium? In (Gutierrez, Harrenstein, and Wooldridge 2013 can be identified as being the result of Nash equilib- rium strategies, and (Gutierrez, Harrenstein

  3. Precision and Energy Usage for Additive Manufacturing

    E-Print Network [OSTI]

    Clemon, Lee; Sudradjat, Anton; Jaquez, Maribel; Krishna, Aditya; Rammah, Marwan; Dornfeld, David

    2013-01-01

    65688 PRECISION AND ENERGY USAGE FOR ADDITIVE MANUFACTURINGpart quality and energy usage for additive manufacturingfound in this study. Energy usage is quantified by measuring

  4. Social Game for Building Energy Efficiency: Incentive Design

    E-Print Network [OSTI]

    Sastry, S. Shankar

    consumption of buildings, both residential and commercial, accounts for approximately 40% of all energy usageSocial Game for Building Energy Efficiency: Incentive Design Lillian J. Ratliff, Ming Jin, Ioannis of a social game encouraging energy efficient behavior in occupants by dis- tributing points which determine

  5. The Technical and Economical Analysis of the Air-conditioning System Usage in Residential Buildings in Beijing 

    E-Print Network [OSTI]

    Sheng, G.; Xie, G.

    2006-01-01

    -conditioning units in residential buildings, and are using the central air-conditioning system in residential buildings. To determine the best air conditioning mode, a residential tower building with 22 layers was chosen for analysis. The advantages and disadvantages...

  6. Game Changer Competitive Grant Program

    Broader source: Energy.gov [DOE]

    Game Changer Competitive Grant Program is designed to support innovative renewable energy systems and strategies that result in additional renewable energy capacity installed in the State of Mary...

  7. A Genetic Algorithm Approach to Focused Software Usage Testing

    E-Print Network [OSTI]

    Wu, Annie S.

    A Genetic Algorithm Approach to Focused Software Usage Testing Robert M. Patton, Annie S. Wu Orlando, FL, U.S.A. ABSTRACT Because software system testing typically consists of only a very small these issues, this paper presents a Genetic Algorithm (GA) approach to focused software usage testing. Based

  8. Impact of Internet Usage in Saudi Arabia: A Social Perspective

    E-Print Network [OSTI]

    Sait, Sadiq M.

    Impact of Internet Usage in Saudi Arabia: A Social Perspective Sadiq M. Sait, KFUPM, Dhahran Arabia was introduced in the late 1990s. Being relatively new, its effects and impact on Saudi society and Society, Social Perspective, Internet Usage, Saudi Arabia INTRODUCTION Society and social systems can

  9. KOINOTITES: A Web Usage Mining Tool for Personalization

    E-Print Network [OSTI]

    Paliouras, George

    KOINOTITES: A Web Usage Mining Tool for Personalization Dimitrios Pierrakos Inst. of Informatics@iit.demokritos.gr SUMMARY This paper presents the Web Usage Mining system KOINOTITES, which uses data mining techniques for the construction of user communities on the Web. User communities model groups of visitors in a Web site, who have

  10. Serious games for improved defense contracting

    E-Print Network [OSTI]

    Guinto, Roi John

    2014-01-01

    Gaming has been explored as a research technique in complex systems to explore human interactions within technical domains. These so-called "serious games" are designed for purposes outside of pure entertainment and are ...

  11. Documentation of INL's In Situ Oil Shale Retorting Water Usage...

    Office of Scientific and Technical Information (OSTI)

    Documentation of INL's In Situ Oil Shale Retorting Water Usage System Dynamics Model Earl D Mattson; Larry Hull 02 PETROLEUM water water A system dynamic model was construction to...

  12. IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, VOL. 21, NO. 4, JULY 2013 1207 A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods

    E-Print Network [OSTI]

    Marden, Jason R.

    -Free Approach to Wind Farm Control Using Game Theoretic Methods Jason R. Marden, Member, IEEE, Shalom D. Ruben provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines. Index Terms--Cooperative systems, networked control systems, wind farms. I

  13. UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms

    E-Print Network [OSTI]

    Ng, Matthew, M. Eng. Massachusetts Institute of Technology

    2009-01-01

    The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...

  14. Internet Usage Mining Using Random Forests

    E-Print Network [OSTI]

    Liu, Xuening

    2013-01-01

    Los Angeles Internet Usage Mining Using Random Forests Aof the Thesis Internet Usage Mining Using Random Forests bydata emerges, data mining is finally in the spotlight. This

  15. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01

    Game Design . . . . . . . . . . . . . . . . . . . . . . . .1.4.1 Designlevel Design Spaces . . . . . . . . . . . . . . . . . . . .

  16. Usage by Job Size Table

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 - 19PortalStatus UpdatesUsage StatisticsUsage by

  17. Usability and game design : improving the MITAR Game Editor

    E-Print Network [OSTI]

    Falconi, Robert F

    2010-01-01

    Creating MIT Augmented Realty (MITAR) games can be a daunting task. MITAR game designers require a usable game editor to simplify this process. The MITAR Game Editor was the first editor to provide game designers with the ...

  18. Cyber Security via Minority Games with Epistatic Signaling (Invited Paper)

    E-Print Network [OSTI]

    Mishra, Bud

    Cyber Security via Minority Games with Epistatic Signaling (Invited Paper) William Casey Software when deceptions are employed to breach the security of the system, thus making the entire social game systems are empirically stud- ied through extensive computer simulation. 1. GAMES AND CYBER

  19. Mining Software Usage with the Automatic Library Tracking Database (ALTD)

    SciTech Connect (OSTI)

    Hadri, Bilel [ORNL; Fahey, Mark R [ORNL

    2013-01-01

    Tracking software usage is important for HPC centers, computer vendors, code developers and funding agencies to provide more efficient and targeted software support, and to forecast needs and guide HPC software effort towards the Exascale era. However, accurately tracking software usage on HPC systems has been a challenging task. In this paper, we present a tool called Automatic Library Tracking Database (ALTD) that has been developed and put in production on several Cray systems. The ALTD infrastructure prototype automatically and transparently stores information about libraries linked into an application at compilation time and also the executables launched in a batch job. We will illustrate the usage of libraries, compilers and third party software applications on a system managed by the National Institute for Computational Sciences.

  20. Understanding Road Usage Patterns in Urban Areas

    E-Print Network [OSTI]

    decreases the roads' level of service, while at the same time increasing both fuel consump- tion5Understanding Road Usage Patterns in Urban Areas Pu Wang1,2 , Timothy Hunter4 , Alexandre M. Bayen4 patterns in urban road usage. We find that the major usage of each road segment can be traced to its own

  1. Automated synthesis of reliable and efficient systems through game theory: a case study

    E-Print Network [OSTI]

    Randour, Mickael

    2012-01-01

    Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no matter what they face. Examples are legion: railway traffic, power plants, plane navigation systems, etc. Formal verification of a system may ensure that it satisfies a given specification, but only applies to an already existing model of a system. In this work, we address the problem of synthesis: starting from a specification of the desired behavior, we show how to build a suitable system controller that will enforce this specification. In particular, we discuss recent developments of that approach for systems that must ensure Boolean behaviors (e.g., reachability, liveness) along with quantitative requirements over their execution (e.g., never drop out of fuel, ensure a suitable mean response time). We notably illustrate a powerful, practically useable algorithm for the aut...

  2. Reward system and temporal pole contributions to affective evaluation during a first person shooter video game

    E-Print Network [OSTI]

    Mathiak, Krystyna A; Klasen, Martin; Weber, René; Ackermann, Hermann; Shergill, Sukhwinder S; Mathiak, Klaus

    2011-01-01

    Y: The Enigmatic temporal pole: a review of findings onS, Miyashita Y: Temporal pole activity during perception ofReward system and temporal pole contributions to affective

  3. usage_household2001.pdf

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorkingLosThe 26thI D- 6 0 4 2 r mReducing PAD District7Usage Indicators

  4. Hindawi Publishing Corporation International Journal of Computer Games Technology

    E-Print Network [OSTI]

    system, which is the so-called Community Network Game (CNG) Server. One of the important features on the architecture of the CNG Server as well as on the design and implementation of the online community with common interests and passions and to share their in-game experience [1]. The Community Network Game (CNG

  5. Recent Advances in Science Learning Games

    E-Print Network [OSTI]

    Scacchi, Walt

    ) ­ Vehicle dynamics engineering (race car tuning) · NASCAR 2007 (racing simulation) ­ Systems engineering-playing game) · Industry Player ­ Commodity-based, multi-industry market simulator · GTR (car racing simulation with Jetpacks!) #12;LucasArts Droidworks #12;Droidworks #12;Game-like educational environments with science/engineering

  6. Incentive-Driven P2P Anonymity System: A Game-Theoretic Approach Souvik Ray1

    E-Print Network [OSTI]

    Zhang, Zhao

    built on P2P in- frastructures using anonymity forwarders are frequently af- fected by the churn problem-driven simulations to evaluate the quality of anonymity provided by the mecha- nism under high churn-centralized forwarding nodes. However, P2P-based forwarding systems are affected by the churn problem, i.e. the frequent

  7. Improving Home Automation by Discovering Regularly Occurring Device Usage Patterns

    E-Print Network [OSTI]

    Holder, Lawrence B.

    Improving Home Automation by Discovering Regularly Occurring Device Usage Patterns Edwin O in an environment can be mined to discover significant patterns, which an intelligent agent could use to automate of two prediction algorithms, thus demonstrating multiple uses for a home automation system. Finally, we

  8. Quantum Matching Pennies Game

    E-Print Network [OSTI]

    Azhar Iqbal; Derek Abbott

    2008-10-21

    A quantum version of the Matching Pennies (MP) game is proposed that is played using an Einstein-Podolsky-Rosen-Bohm (EPR-Bohm) setting. We construct the quantum game without using the state vectors, while considering only the quantum mechanical joint probabilities relevant to the EPR-Bohm setting. We embed the classical game within the quantum game such that the classical MP game results when the quantum mechanical joint probabilities become factorizable. We report new Nash equilibria in the quantum MP game that emerge when the quantum mechanical joint probabilities maximally violate the Clauser-Horne-Shimony-Holt form of Bell's inequality.

  9. Facilities Usage Policy Page 1 of 2 100.1 Facilities Usage Policy

    E-Print Network [OSTI]

    Yang, Eui-Hyeok

    Facilities Usage Policy Page 1 of 2 100.1 Facilities Usage Policy Approval Authority" in Section 4 Effective: 15 January 2010 1. Policy Statement Use of facilities is consistent with furthering the mission, goals, and objectives of the university. This policy sets the guidelines for facility usage

  10. Games, puzzles, and computation

    E-Print Network [OSTI]

    Hearn, Robert A. (Robert Aubrey), 1965-

    2006-01-01

    There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept ...

  11. Game Logs and Screenshots Frame Selection

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    object detection technique To pinpoint the location and size of game characters in screenshots To crop://mmnet.iis.sinica.edu.tw Multimedia Networking and Systems Lab Institute of Information Science, Academia Sinica Figure 4 #12;

  12. Nuclear physicists use video gaming to build Hampton Roads' Fastest...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

  13. Aero Fighter - 2D Gaming

    E-Print Network [OSTI]

    Ahmed, Zeeshan

    2010-01-01

    Designing and developing quality based computer game is always a challenging task for developers. In this paper I briefly discuss aero fighting war game based on simple 2D gaming concepts and developed in C & C++ programming languages, using old bitmapping concepts. Going into the details of the game development, I discuss the designed strategies, flow of game and implemented prototype version of game, especially for beginners of game programming.

  14. Parallel File Systems at HPC Centers: Usage,

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power Administration wouldMass mapSpeeding access| Department ofStephen PSeptember|March Study Could Lead toFile

  15. Material impacts on operational energy usage

    E-Print Network [OSTI]

    Love, Andrea, S.M. Massachusetts Institute of Technology

    2011-01-01

    Decisions regarding materials and construction of a building are made all the time in the architectural process, but thought is not always given to how those choices may affect the buildings ultimate energy usage and the ...

  16. Baylor Game 

    E-Print Network [OSTI]

    Unknown

    2011-08-17

    The design of passive heat removal systems is one of the main concerns for the modular Very High Temperature Gas-Cooled Reactors (VHTR) vessel cavity. The Reactor Cavity Cooling System (RCCS) is an important heat removal ...

  17. Fish & Game 

    E-Print Network [OSTI]

    Unknown

    2011-08-17

    In this thesis we develop some programs to check the robust stability of sampled interval control systems subject to parametric uncertainty. We also offer another technique for both checking the stability and designing ...

  18. Static Quantum Games Revisited

    E-Print Network [OSTI]

    Marcin Markiewicz; Adrian Kosowski; Tomasz Tylec; Jaroslaw Pykacz; Cyril Gavoille

    2010-03-23

    The so called \\emph{quantum game theory} has recently been proclaimed as one of the new branches in the development of both quantum information theory and game theory. However, the notion of a quantum game itself has never been strictly defined, which has led to a lot of conceptual confusion among different authors. In this paper we introduce a new conceptual framework of a \\emph{scenario} and an \\emph{implementation} of a game. It is shown that the procedures of "quantization" of games proposed in the literature lead in fact to several different games which can be defined within the same scenario, but apart from this they may have nothing in common with the original game. Within the framework we put forward, a lot of conceptual misunderstandings that have arisen around "quantum games" can be stated clearly and resolved uniquely. In particular, the proclaimed essential role of entanglement in several static "quantum games", and their connection with Bell inequalities, is disproved.

  19. Game Theoretic Methods for the Smart Grid

    E-Print Network [OSTI]

    Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

    2012-01-01

    The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

  20. VEHICLE USAGE AGREEMENT DEPARTMENT OF BIOLOGICAL SCIENCE

    E-Print Network [OSTI]

    Ronquist, Fredrik

    VEHICLE USAGE AGREEMENT DEPARTMENT OF BIOLOGICAL SCIENCE All drivers of vehicles must certify to the following: 1. I certify that I have a valid driver's license appropriate for the vehicle type and will abide belts. 2. I have read and understand the vehicle operating policies and procedures as defined

  1. EART 265 Lecture Notes: Energy Energy Usage

    E-Print Network [OSTI]

    Nimmo, Francis

    densities. On a per greenhouse warming potential basis, natural gas is better than other fuels because/4 of the worldwide energy usage, and with 1/20th of the world population gives a global average power consumption of 2 kW. Euro- pean countries tend to use less energy per capita by a factor of 2. China's per capita

  2. Balanced Codon Usage Optimizes Eukaryotic Translational Efficiency

    E-Print Network [OSTI]

    Zhang, Jianzhi

    Balanced Codon Usage Optimizes Eukaryotic Translational Efficiency Wenfeng Qian1 , Jian-Rong Yang1, Guangzhou, China Abstract Cellular efficiency in protein translation is an important fitness determinant and that translational efficiency is maximized by the exclusive use of rapidly translated codons. Here we estimate

  3. USAGE-BASED PRICING DIFFERENTIATION FOR

    E-Print Network [OSTI]

    Huang, Jianwei

    cost, complex pricing schemes are not "customer- friendly" and discourage customers from usingCHAPTER 1 USAGE-BASED PRICING DIFFERENTIATION FOR COMMUNICATION NETWORKS: INCOMPLETE INFORMATION AND LIMITED PRICING CHOICES Shuqin Li, Ph.D.1 and Jianwei Huang, Ph.D.2 1 Research and Innovation, Alcatel

  4. Camera-based Observation of Football Games for Analyzing Multi-agent Activities

    E-Print Network [OSTI]

    Camera-based Observation of Football Games for Analyzing Multi-agent Activities Michael Beetz beetz-based observation system for foot- ball games that is used for the automatic analysis of football games and challenging domain in the multi-agent com- munity is football -- in particular in the context of the Robo

  5. A Survey of Interdependent Information Security Games ARON LASZKA1

    E-Print Network [OSTI]

    Bencsáth, Boldizsár

    A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending

  6. Rethink Energy Accounting with Cooperative Game Theory Rice University

    E-Print Network [OSTI]

    Zhong, Lin

    Rethink Energy Accounting with Cooperative Game Theory Mian Dong Rice University dongmian- lated as a cooperative game and that the Shapley value provides the ultimate ground truth for energy Energy accounting determines how much a software principal con- tributes to the total system energy

  7. PHYSICAL REVIEW E 87, 052808 (2013) Controlling collective dynamics in complex minority-game resource-allocation systems

    E-Print Network [OSTI]

    Lai, Ying-Cheng

    2013-01-01

    730000, China 2 School of Electrical, Computer, and Energy Engineering, Arizona State University, Tempe in complex dynamical systems with significant applications to social, economical, and political systems. DOI

  8. Guideline For Retrieving Customer Usage Data From Utilities

    Broader source: Energy.gov [DOE]

    This webinar, held on Dec. 16, 2010, provides information for utilities interested in retrieving data on customer usage.

  9. The Impact of Residential Density on Vehicle Usage and Energy Consumption

    E-Print Network [OSTI]

    Golob, Thomas F.; Brownstone, David

    2005-01-01

    residential transportation energy usage is vital for theDensity on Vehicle Usage and Energy Consumption Table 2Density on Vehicle Usage and Energy Consumption with

  10. Party Mascot Game

    E-Print Network [OSTI]

    Hacker, Randi; Tsutsui, William

    2006-09-20

    Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live ...

  11. Grand Prize Game 

    E-Print Network [OSTI]

    Unknown

    2011-08-17

    This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates ...

  12. Advertising in computer games

    E-Print Network [OSTI]

    Vedrashko, Ilya

    2006-01-01

    This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

  13. About the Game

    Broader source: Energy.gov [DOE]

    Terrachanics is a puzzle game developed for the public by the Department of Energy. It is designed as a recruitment tool to help drive interest in careers with the department, and inspire the...

  14. Who's got game (theory)?

    E-Print Network [OSTI]

    Blankinship, Erik Jackson, 1974-

    2005-01-01

    Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...

  15. Software Dependability Evaluation Based on Markov Usage Models

    E-Print Network [OSTI]

    Gutjahr, Walter

    for computing optimal state transition probabilities for software tests, based on a Markov usage model; this distribution may also be used in the more general context of structural statistical testing of software, software usage models, software testing. 1 Introduction 1.1 Markov Software Usage Models In the last years

  16. Usage Policies Notebook for 2 inch Nano Furnace Revision date

    E-Print Network [OSTI]

    Mease, Kenneth D.

    Usage Policies Notebook for 2 inch Nano Furnace Revision date September 2014 #12;2 Emergency Plan for 2 inch Nano Furnace Standard Operating Procedures for Emergencies Contact information Person Phone;4 Usage Policies for 2 inch Nano Furnace Standard policies for usage The nano furnace can accept up to 2

  17. Predictive usage mining for life cycle assessment Jungmok Ma a

    E-Print Network [OSTI]

    Kim, Harrison

    Predictive usage mining for life cycle assessment Jungmok Ma a , Harrison M. Kim b, a Department e i n f o Article history: Keywords: Life cycle assessment Usage modeling Time series segmentation Time series analysis a b s t r a c t The usage modeling in life cycle assessment (LCA) is rarely

  18. Cryptographic Link Signatures for Spectrum Usage Authentication in Cognitive Radio

    E-Print Network [OSTI]

    Du, Wenliang "Kevin"

    Cryptographic Link Signatures for Spectrum Usage Authentication in Cognitive Radio Xi Tan, Kapil the usage of the spectrum to avoid interference with the primary user. However, achieving a trustworthy this attack, there should be a way to authenticate primary users' spectrum usage. We propose a method

  19. A Multilingual Usage Consultation Tool Based on Internet Searching

    E-Print Network [OSTI]

    Nakagawa, Hiroshi

    present a usage consultation tool, based on Internet searching, for language learners. When a user enters terms in dictionar- ies. Another way to search for information on usage is to use the KWIC (Key WordA Multilingual Usage Consultation Tool Based on Internet Searching -More than a search engine, less

  20. Compressed and Liquid Gas Usage Policy Faculty must fill out and submit the gas usage form when picking up compressed

    E-Print Network [OSTI]

    Manley, Steven L.

    Compressed and Liquid Gas Usage Policy · Faculty must fill out and submit the gas usage form when for gases in the future. Effective July 1, 2011 College of Natural Sciences and Mathematics Approved

  1. Evolutionary games defined at the network mesoscale: The Public Jesus Gomez-Garden~es,1,2,3,a)

    E-Print Network [OSTI]

    Sánchez, Angel "Anxo"

    Evolutionary games defined at the network mesoscale: The Public Goods game Jesu´s Go on the mesoscale level of large social systems, that promotes cooperation. Moreover, we fur- ther show

  2. Developing game worlds : gaming, technology, and innovation in Peru

    E-Print Network [OSTI]

    Marisca Alvarez, Eduardo

    2014-01-01

    In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

  3. Technology transition in the national air transportation system : market failure and game theoretic analysis with application to ADS-B

    E-Print Network [OSTI]

    Hu, Xiaojie

    2008-01-01

    This research analyzes the problem of technology transition in the national air transportation system, focusing on the implementation of Automatic Dependent Surveillance-Broadcast (ADS-B). ADS-B is a key technology in the ...

  4. Collabio: A Game for Annotating People within Social Networks

    E-Print Network [OSTI]

    Pratt, Vaughan

    social connectedness, and is a game. Research systems such as Mr. Taggy [4], Spar.tag.us [3] and Dogear) or "tagging for us" (Spar.tag.us). Unlike in the other tools, Collabio taggers do not receive direct benefit

  5. Expressive Design Tools: Procedural Content Generation for Game Designers

    E-Print Network [OSTI]

    Smith, Gillian Margaret

    2012-01-01

    J. , 2004. Patterns in Game Design (Game Development Series)2000. The Art and Science of Level Design. Available http://E. , 2004. Game Level Design (Game Development Series),

  6. Optimization of the Energy Usage at CERN

    E-Print Network [OSTI]

    Burckhart, H J; Caspers, F; Doré, V; Gatignon, L; Martel, C; Nonis, M; Tommasini, D

    2013-01-01

    Some of the efforts of CERN to optimize its energy usage are presented. Work is proceeding in several areas: campus and infrastructure, accelerators and beam lines, as well as R&D for future accelerators. The existing building stock is being renovated and new buildings apply an integrated energy concept. The energy efficiency of the accelerators and beam lines can be further enhanced by powering more equipment dynamically only during the time it is really needed. For designing new accelerators novel approaches are being investigated to re-use energy which in today’s installations gets dumped thermally.

  7. An assessment of worldwide supercomputer usage

    SciTech Connect (OSTI)

    Wasserman, H.J.; Simmons, M.L.; Hayes, A.H.

    1995-01-01

    This report provides a comparative study of advanced supercomputing usage in Japan and the United States as of Spring 1994. It is based on the findings of a group of US scientists whose careers have centered on programming, evaluating, and designing high-performance supercomputers for over ten years. The report is a follow-on to an assessment of supercomputing technology in Europe and Japan that was published in 1993. Whereas the previous study focused on supercomputer manufacturing capabilities, the primary focus of the current work was to compare where and how supercomputers are used. Research for this report was conducted through both literature studies and field research in Japan.

  8. Abstract--A newly developed hand rehabilitation system is presented that combines robotics and interactive gaming to

    E-Print Network [OSTI]

    Mavroidis, Constantinos

    Abstract--A newly developed hand rehabilitation system is presented that combines robotics, patients are receiving less therapy and are discharged from rehabilitation hospitals sooner [2]. Robotic extremity rehabilitation after stroke have shown This work was supported by WGI Inc., Southwick, MA, USA. O

  9. Wireless Network Economics and Games

    E-Print Network [OSTI]

    Huang, Jianwei

    Wireless Network Economics and Games Jianwei Huang Network Communications & Economics Lab-play-games/id642100914! ! · J. Huang and L. Gao, "Wireless Network Pricing," Synthesis Lectures on Communication Networks://jianwei.ie.cuhk.edu.hk/publication/Book/ WirelessNetworkPricing.pdf! ! #12;Why Wireless Economics and Games? #12;Wireless Utopia · Wireless spectrum

  10. Video Game Device Haptic Interface for Robotic Arc Welding

    SciTech Connect (OSTI)

    Corrie I. Nichol; Milos Manic

    2009-05-01

    Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

  11. Game Theoretic Modelling of a Human Driver’s Steering Interaction with Vehicle Active Steering Collision Avoidance System

    E-Print Network [OSTI]

    Na, Xiaoxiang; Cole, David J.

    2014-11-10

    deeper insights into physiological and cognitive behaviours of human drivers so that optimization of present or future driver-automation interfaces, e.g. continuous sharing control [8] becomes a possibility. However, little attention has yet been paid... Model Predictive Control (MPC) and the Linear Quadratic (LQ) dynamic optimization approaches. A. Distributed MPC The idea of distributed MPC was presented in [26] as a practical approach to industrial process control of large-scale systems...

  12. Video game console usage and national energy consumption: Results from a field-metering study

    E-Print Network [OSTI]

    Desroches, Louis-Benoit

    2013-01-01

    Area Directors at Rising Sun Energy Center for making metercollaboration with Rising Sun Energy Center 1 , a non-profita team of Energy Specialists from Rising Sun, in conjunction

  13. IEEE TRANSACTIONS ON MULTIMEDIA, VOL. X, NO. X, SEPTEMBER 2013 1 On the Quality of Service of Cloud Gaming

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    IEEE TRANSACTIONS ON MULTIMEDIA, VOL. X, NO. X, SEPTEMBER 2013 1 On the Quality of Service of Cloud Gaming Systems Kuan-Ta Chen, Member, IEEE, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, Member, IEEE, Cheng-Hsin Hsu, Member, IEEE Abstract Cloud gaming, i.e., real-time game playing via thin

  14. Enabling the usage of formal methods by creation of convenient tools.

    E-Print Network [OSTI]

    Turau, Volker

    Enabling the usage of formal methods by creation of convenient tools. Boris Gruschko, Friedrich H. The creation of formal specifications for these systems lacks the extensive support by tools vendors. This re- sults in lack of sophisticated tools, which help the developer to overcome the initial training

  15. Optimisation of Fuel Usage and Steam Availability in the Power and Steam

    E-Print Network [OSTI]

    Cambridge, University of

    the medium pressure manifold (nominally operated at 14 bar), through a steam turbine that can be usedOptimisation of Fuel Usage and Steam Availability in the Power and Steam Plant of a Paper Mill KEYWORDS: Model Predictive Control, Improved Efficiency, Optimisation, Power and Steam Supply System

  16. A Nash equilibrium macroscopic closure for kinetic models coupled with Mean-Field Games

    E-Print Network [OSTI]

    Pierre Degond; Jian-Guo Liu; Christian Ringhofer

    2012-12-26

    We introduce a new mean field kinetic model for systems of rational agents interacting in a game theoretical framework. This model is inspired from non-cooperative anonymous games with a continuum of players and Mean-Field Games. The large time behavior of the system is given by a macroscopic closure with a Nash equilibrium serving as the local thermodynamic equilibrium. An application of the presented theory to a social model (herding behavior) is discussed.

  17. University Prosperity Game. Final report

    SciTech Connect (OSTI)

    Boyack, K.W.; Berman, M.

    1996-03-01

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

  18. Introduction Tools from Combinatorial Game Theory

    E-Print Network [OSTI]

    Heubach, Silvia

    Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory First Results Harder results corresponds to regular Nim S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial

  19. Introduction Tools from Combinatorial Game Theory

    E-Print Network [OSTI]

    Heubach, Silvia

    Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Islands S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory;Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim CN(n, k) Question

  20. Efficiency and formalism of quantum games

    E-Print Network [OSTI]

    Chiu Fan Lee; Neil Johnson

    2008-09-19

    We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.

  1. CSc 165 Computer Game Architecture and Implementation Fall 2015 -Gordon Assignment #1: Building A Game Using Game Engine Components

    E-Print Network [OSTI]

    Gordon, Scott

    ). The game score and elapsed time is shown on a HUD (Heads-Up Display). Game Program Requirements Your game must include at least two HUD elements: current "score", and elapsed time in seconds. Each HUD element

  2. Industrial Electricity Usage and Stock Returns , Dayong Huang

    E-Print Network [OSTI]

    Pfrender, Michael

    on electricity consumption as a more accurate measure of economic growth in China. "All other figures, especiallyIndustrial Electricity Usage and Stock Returns Zhi Da , Dayong Huang , Hayong Yun§ April 2015 Abstract The industrial electricity usage growth rate predicts future stock returns up to one year

  3. Discrete-Time, Bi-Cumulant Minimax and Nash Games Ronald W. Diersing, Michael K. Sain, and Chang-Hee Won

    E-Print Network [OSTI]

    Won, Chang-Hee

    Discrete-Time, Bi-Cumulant Minimax and Nash Games Ronald W. Diersing, Michael K. Sain, and Chang player, Nash and minimax cumulant games will be formulated and developed for a nonlinear system with non, a cumulant based, discrete time, Nash game will be developed. At first we will consider a nonlinear system

  4. Narrative-Driven Camera Control for Cinematic Replay of Computer Games Quentin Galvane

    E-Print Network [OSTI]

    Christie, Marc

    Narrative-Driven Camera Control for Cinematic Replay of Computer Games Quentin Galvane INRIA / LJK University of Geneva TECFA-FPSE Figure 1: Camera behaviors for a cinematic replay: (a) CU on Frank 3 a system that generates cinematic replays for dialogue-based 3D video games. The system exploits the narra

  5. Integrating Video Games and Robotic Play in Physical Environments Byron Lahey,1

    E-Print Network [OSTI]

    Burleson, Winslow S.

    Integrating Video Games and Robotic Play in Physical Environments Byron Lahey,1 Winslow Burleson,1 Environments with Robotic Tangibles (ALERT) are mixed reality video gaming systems that use sensors, vision systems, and robots to provide an engaging experience that may motivate hitherto underrepresented kinds

  6. Digital Games and Biodiversity Conservation

    E-Print Network [OSTI]

    Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

    2014-06-16

    contributions and associated risks of using digital games for conservation Contribution to Target Hoped-for impact conservation audience on audience Advantages Risks 1. Education and behavior change General public Changed personal habits (e.g., sustainable... - signed to enthuse children about the importance of pol- lination is unlikely to have the same effect on decision makers in the ministry of agriculture: the underpinning science might be the same, but the message, game envi- ronment, and game architecture...

  7. Environmental Prosperity Game. Final report

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  8. The Impact of Residential Density on Vehicle Usage and Energy Consumption

    E-Print Network [OSTI]

    Golob, Thomas F; Brownstone, David

    2005-01-01

    residential transportation energy usage is vital for theDensity on Vehicle Usage and Energy Consumption ReferencesDensity on Vehicle Usage and Energy Consumption UCI-ITS-WP-

  9. The Impact of Residential Density on Vehicle Usage and Energy Consumption

    E-Print Network [OSTI]

    Golob, Thomas F; Brownstone, David

    2005-01-01

    on Vehicle Usage and Energy Consumption References Bento,Vehicle Usage and Energy Consumption UCI-ITS-WP-05-1 Thomason Vehicle Usage and Energy Consumption Thomas F. Golob

  10. Nash Equilibria in Quantum Games

    E-Print Network [OSTI]

    Steven E. Landsburg

    2011-10-06

    For any two-by-two game $\\G$, we define a new two-player game $\\G^Q$. The definition is motivated by a vision of players in game $\\G$ communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game $\\G^Q$, each players' strategy set consists of the set of all probability distributions on the 3-sphere $S^3$. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in $\\G^Q$ for a Zariski-dense set of games $\\G$ that we call {\\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.

  11. Game Theoretical Snapshots Sergiu Hart

    E-Print Network [OSTI]

    Hart, Sergiu

    Game Theoretical Snapshots Sergiu Hart June 2015 SERGIU HART c 2015 ­ p. #12;Game Theoretical Snapshots Sergiu Hart Center for the Study of Rationality Dept of Mathematics Dept of Economics The Hebrew University of Jerusalem hart@huji.ac.il http://www.ma.huji.ac.il/hart SERGIU HART c 2015 ­ p. #12

  12. Cooperation percolation in spatial prisoner's dilemma game

    E-Print Network [OSTI]

    Yang, Han-Xin; Wang, Wen-Xu

    2015-01-01

    The paradox of cooperation among selfish individuals still puzzles scientific communities. Although a large amount of evidence has demonstrated that cooperator clusters in spatial games are effective to protect cooperators against the invasion of defectors, we continue to lack the condition for the formation of a giant cooperator cluster that assures the prevalence of cooperation in a system. Here, we study the dynamical organization of cooperator clusters in spatial prisoner's dilemma game to offer the condition for the dominance of cooperation, finding that a phase transition characterized by the emergence of a large spanning cooperator cluster occurs when the initial fraction of cooperators exceeds a certain threshold. Interestingly, the phase transition belongs to different universality classes of percolation determined by the temptation to defect $b$. Specifically, on square lattices, $1

  13. Continuous Time Finite State Mean Field Games

    SciTech Connect (OSTI)

    Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)

    2013-08-01

    In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.

  14. Deduction of Fighting-Game Countermeasures Using the k-Nearest Neighbor Algorithm and a Game

    E-Print Network [OSTI]

    Thawonmas, Ruck

    Deduction of Fighting-Game Countermeasures Using the k-Nearest Neighbor Algorithm and a Game to deduce a countermeasure action for controlling an in-game character in a fighting game. This AI algorithm (AI) aims at achieving good results in the fighting-game AI competition having been organized by our

  15. The Impact of Residential Density on Vehicle Usage and Energy Consumption

    E-Print Network [OSTI]

    Golob, Thomas F.; Brownstone, David

    2005-01-01

    Vehicle Usage and Energy Consumption Table 2 Housing Unitsresidential vehicular energy consumption is graphed as aon Vehicle Usage and Energy Consumption with vehicles, but

  16. PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES

    E-Print Network [OSTI]

    Doyen, Laurent

    PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES PATRICIA BOUYER1 , ROMAIN BRENGUIER2 study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety-player concurrent game into a two-player turn-based game which turns Nash equilibria into winning strategies (for

  17. Rethink energy accounting with cooperative game theory

    E-Print Network [OSTI]

    Zhong, Lin

    Rethink energy accounting with cooperative game theory Mian Dong, Tian Lan and Lin Zhong! #12! 12 #12;Two computer engineers struggled for two years 13 #12;Energy Consumption is A Cooperative Game in all games ·Additivity 25 + = #12;Energy consumption is a cooperative game 26 Alice Bob Charlie How

  18. The Future of Research in Computer Games

    E-Print Network [OSTI]

    Demsky, Brian

    The Future of Research in Computer Games and Virtual Worlds The Future of Research in Computer Games and Virtual Worlds #12;The Future of Research in Computer Games and Virtual World Environments on the Future of Research and Challenges in Computer Games and Virtual Worlds * Citation and online version

  19. Potential Usage of Smartphone Inertial Sensors in Healthcare Applications

    E-Print Network [OSTI]

    Lu?trek, Mitja

    Potential Usage of Smartphone Inertial Sensors in Healthcare Applications Hristijan Gjoreski1 Institute, Ljubljana, Slovenia 2 Jozef Stefan International Postgraduate School, Ljubljana, Slovenia), step counters, energy expenditure estimation, etc. The early studies in this area were conducted

  20. Dynamic Memory Usage Optimization using ILP and J. Ramanujam2

    E-Print Network [OSTI]

    Ramanujam, J. "Ram"

    Dept., Assiut University, Egypt 2 Electrical and Computer Engineering Dept, Louisiana State UniversityDynamic Memory Usage Optimization using ILP A. Allam1 and J. Ramanujam2 1 Electrical Engineering

  1. Fermilab | Graphic Standards at Fermilab | Logo and usage

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    may request a co-branded logo. If you would like to learn how the DOE Office of Science logo should be used, click here. For questions or comments regarding logo usage or...

  2. Rook: Using Video Games as a Low-Bandwidth Censorship Resistant Communication Platform

    E-Print Network [OSTI]

    Kohno, Tadayoshi

    across the globe. While most censorship circumvention systems are still focused on es- caping a given and surveillence re- sistant platform for communicaton using online games as its cover application. The use analysis, statistical analyses of packet payloads and game-specific analyses. 1 Introduction

  3. Massivizing Social Games: Distributed Computing Challenges and High Quality Time A. Iosup Alexandru Iosup

    E-Print Network [OSTI]

    Langendoen, Koen

    appsmany apps Online Gaming used to be art, may now be computingOnline Gaming used to be art, may now (of Clouds) #12;(TU) Delft ­ the Netherlands ­ Europe pop.: 100,000 pop:16.5 M founded 13th century pop: 100,000 founded 1842 pop: 13,000 #12;The Parallel and Distributed Systems Group at TU Delft

  4. Biased causal inseparable game

    E-Print Network [OSTI]

    Bhattacharya, Some Sankar

    2015-01-01

    Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving tracele...

  5. Biased causal inseparable game

    E-Print Network [OSTI]

    Some Sankar Bhattacharya; Manik Banik

    2015-09-09

    Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving traceless binary observables. However, for biased input bit this is not the case. There is a threshold bias beyond which, we find that no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation and we believe this to hold even for general process matrix under general local operations involving traceless binary observables.

  6. Biased causal inseparable game

    E-Print Network [OSTI]

    Some Sankar Bhattacharya; Manik Banik

    2015-10-05

    We study the biased version of the \\emph{causal inseparable} game introduced in [Nat. Commun. {\\bf3}, 1092 (2012)]. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). However there exist valid \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. We provide a \\emph{causal witness} that can detect the causal inseparability of these process matrices. We also derive the maximal violation of the BCI under local operations involving traceless binary observables. However for biased input bit we find that there is a threshold bias beyond which no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation.

  7. The complexity of Nash equilibria in multiplayer zero-sum games and coordination games

    E-Print Network [OSTI]

    Cai, Yang, Ph. D. Massachusetts Institute of Technology

    2010-01-01

    We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix-that is, graphical games in which every ...

  8. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay 

    E-Print Network [OSTI]

    Ross, Jacob

    2013-08-30

    In recent years, video game publishers and developers such as Ubisoft, Bioware, Microsoft, Capcom, Wideload Games, and NeatherRealm have all attempted to increase brand engagement by means of increased interconnectivity between games of the same...

  9. Evolution of games microbes play

    E-Print Network [OSTI]

    Schossau, Jory; Adami, Christoph

    2012-01-01

    When microbes compete for limited resources, they often engage in chemical warfare using bacterial toxins. This competition can be understood in terms of evolutionary game theory (EGT). We study the predictions of EGT for the bacterial "suicide bomber" game with two and three strategies, to simulations of these competitions with finite population sizes, but also allowing for probabilistic rather than pure strategies, as well as Darwinian adaptation. We find that Darwinian evolution of probabilistic strategies stabilizes games of the rock-paper-scissors type that emerge for parameters describing realistic bacterial populations, and points to ways in which the evolutionary stable strategy can be selected by changing those parameters.

  10. Computer Game Architecture 6a -Multi-Player Games

    E-Print Network [OSTI]

    Gordon, Scott

    by slowest machine, (all talk to each other) no server needed easier to cheat/hack Client/Server more secure Business / Training ("Serious Games", "performance engineering") o Education Examples: Star Wars The Old

  11. Game worlds : a study of video game criticism

    E-Print Network [OSTI]

    Gursoy, Ayse

    2013-01-01

    This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

  12. A Game Theoretic Investigation of Deception in Network Security

    SciTech Connect (OSTI)

    Carroll, Thomas E.; Grosu, Daniel

    2011-10-01

    We perform a game theoretic investigation of the effects of deception on the interactions between an attacker and a defender of a computer network. The defender can employ cam- ou?age by either disguising a normal system as a honeypot, or by disguising a honeypot as a normal system. We model the interactions between defender and attacker using a signaling game, a non-cooperative two player dynamic game of incomplete information. For this model, we determine which strategies admit perfect Bayesian equilibria. These equilibria are re?ned Nash equilibria in which neither the defender nor the attacker will unilaterally choose to devi- ate from their strategies. We discuss the bene?ts of employing deceptive equilibrium strategies in the defense of a computer network.

  13. A Framework for Personal Web Usage Mining Yongjian Fu MingYi Shih

    E-Print Network [OSTI]

    Fu, Yongjian

    A Framework for Personal Web Usage Mining Yongjian Fu Ming­Yi Shih Department of Computer Science­0350 Rolla, MO 65409­0350 yongjian@umr.edu mingyi@umr.edu Abstract In this paper, we propose to mine Web usage data on client side, or personal Web usage mining, as a complement to the server side Web usage

  14. A Framework for Personal Web Usage Mining Yongjian Fu Ming-Yi Shih

    E-Print Network [OSTI]

    Fu, Yongjian

    A Framework for Personal Web Usage Mining Yongjian Fu Ming-Yi Shih Department of Computer Science-0350 Rolla, MO 65409-0350 yongjian@umr.edu mingyi@umr.edu Abstract In this paper, we propose to mine Web usage data on client side, or personal Web usage mining, as a complement to the server side Web usage

  15. Innovation Methods in Story-Driven Games: Genre Variation

    E-Print Network [OSTI]

    Fernandez-Vara, Clara

    The paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. This method selects a game model in which a specific variation is ...

  16. 2011 Radioactive Materials Usage Survey for Unmonitored Point Sources

    SciTech Connect (OSTI)

    Sturgeon, Richard W.

    2012-06-27

    This report provides the results of the 2011 Radioactive Materials Usage Survey for Unmonitored Point Sources (RMUS), which was updated by the Environmental Protection (ENV) Division's Environmental Stewardship (ES) at Los Alamos National Laboratory (LANL). ES classifies LANL emission sources into one of four Tiers, based on the potential effective dose equivalent (PEDE) calculated for each point source. Detailed descriptions of these tiers are provided in Section 3. The usage survey is conducted annually; in odd-numbered years the survey addresses all monitored and unmonitored point sources and in even-numbered years it addresses all Tier III and various selected other sources. This graded approach was designed to ensure that the appropriate emphasis is placed on point sources that have higher potential emissions to the environment. For calendar year (CY) 2011, ES has divided the usage survey into two distinct reports, one covering the monitored point sources (to be completed later this year) and this report covering all unmonitored point sources. This usage survey includes the following release points: (1) all unmonitored sources identified in the 2010 usage survey, (2) any new release points identified through the new project review (NPR) process, and (3) other release points as designated by the Rad-NESHAP Team Leader. Data for all unmonitored point sources at LANL is stored in the survey files at ES. LANL uses this survey data to help demonstrate compliance with Clean Air Act radioactive air emissions regulations (40 CFR 61, Subpart H). The remainder of this introduction provides a brief description of the information contained in each section. Section 2 of this report describes the methods that were employed for gathering usage survey data and for calculating usage, emissions, and dose for these point sources. It also references the appropriate ES procedures for further information. Section 3 describes the RMUS and explains how the survey results are organized. The RMUS Interview Form with the attached RMUS Process Form(s) provides the radioactive materials survey data by technical area (TA) and building number. The survey data for each release point includes information such as: exhaust stack identification number, room number, radioactive material source type (i.e., potential source or future potential source of air emissions), radionuclide, usage (in curies) and usage basis, physical state (gas, liquid, particulate, solid, or custom), release fraction (from Appendix D to 40 CFR 61, Subpart H), and process descriptions. In addition, the interview form also calculates emissions (in curies), lists mrem/Ci factors, calculates PEDEs, and states the location of the critical receptor for that release point. [The critical receptor is the maximum exposed off-site member of the public, specific to each individual facility.] Each of these data fields is described in this section. The Tier classification of release points, which was first introduced with the 1999 usage survey, is also described in detail in this section. Section 4 includes a brief discussion of the dose estimate methodology, and includes a discussion of several release points of particular interest in the CY 2011 usage survey report. It also includes a table of the calculated PEDEs for each release point at its critical receptor. Section 5 describes ES's approach to Quality Assurance (QA) for the usage survey. Satisfactory completion of the survey requires that team members responsible for Rad-NESHAP (National Emissions Standard for Hazardous Air Pollutants) compliance accurately collect and process several types of information, including radioactive materials usage data, process information, and supporting information. They must also perform and document the QA reviews outlined in Section 5.2.6 (Process Verification and Peer Review) of ES-RN, 'Quality Assurance Project Plan for the Rad-NESHAP Compliance Project' to verify that all information is complete and correct.

  17. MESUR: USAGE-BASED METRICS OF SCHOLARLY IMPACT

    SciTech Connect (OSTI)

    BOLLEN, JOHAN [Los Alamos National Laboratory; RODRIGUEZ, MARKO A. [Los Alamos National Laboratory; VAN DE SOMPEL, HERBERT [Los Alamos National Laboratory

    2007-01-30

    The evaluation of scholarly communication items is now largely a matter of expert opinion or metrics derived from citation data. Both approaches can fail to take into account the myriad of factors that shape scholarly impact. Usage data has emerged as a promising complement to existing methods o fassessment but the formal groundwork to reliably and validly apply usage-based metrics of schlolarly impact is lacking. The Andrew W. Mellon Foundation funded MESUR project constitutes a systematic effort to define, validate and cross-validate a range of usage-based metrics of schlolarly impact by creating a semantic model of the scholarly communication process. The constructed model will serve as the basis of a creating a large-scale semantic network that seamlessly relates citation, bibliographic and usage data from a variety of sources. A subsequent program that uses the established semantic network as a reference data set will determine the characteristics and semantics of a variety of usage-based metrics of schlolarly impact. This paper outlines the architecture and methodology adopted by the MESUR project and its future direction.

  18. USAGE OF RADARS FOR WIND ENERGY APPICATIONS Determine the benefit of using radar observations for wind energy applications by

    E-Print Network [OSTI]

    USAGE OF RADARS FOR WIND ENERGY APPICATIONS TASK: Determine the benefit of using radar observations for wind energy applications by analyzing i) the resolution effects and ii) sensitivity effects of weather radar systems. MOTIVATION: Wind energy applications strongly focus high-resolution wind observations

  19. Department of Systems & Information

    E-Print Network [OSTI]

    Zhigilei, Leonid V.

    , communication systems, control systems, economic systems, energy and environmental systems, human factors systems, safety-critical systems, wireless communications, game theory and artificial intelligenceDeveloping Leaders of Innovation Department of Systems & Information Engineering #12;In the U

  20. Application of Electronic Serial Usage Statistics in a National Laboratory

    SciTech Connect (OSTI)

    Noonan, Christine F.; McBurney, Melissa K.

    2007-08-27

    Traditional measures of library performance – walk-in visitors, number of users attending presentations, classes, number of individual subscriptions processed, etc. – do not reflect the increased activity and use of library products and services. The Hanford Technical Library is physically removed from the main campus of Pacific Northwest National Laboratory, and thus necessitates having a robust online presence in order to effectively reach and provide services to library users. Online usage statistics have become vital in convincing Laboratory management to invest funding the library at continuing or increasing levels of demand for library services. E-serial usage statistics in particular give the Hanford Technical Library a myriad of information on user behavior, research trends, collection development, and act as important analytical tools which support resource allocation analysis, reporting, and managerial decision-making. However, there are many problems with publisher and vendor supplied usage statistics and possible solutions are proposed.

  1. Commercial Building Tenant Energy Usage Aggregation and Privacy

    SciTech Connect (OSTI)

    Livingston, Olga V.; Pulsipher, Trenton C.; Anderson, David M.; Wang, Na

    2014-10-31

    A growing number of building owners are benchmarking their building energy use. This requires the building owner to acquire monthly whole-building energy usage information, which can be challenging for buildings in which individual tenants have their own utility meters and accounts with the utility. Some utilities and utility regulators have turned to aggregation of customer energy use data (CEUD) as a way to give building owners whole-building energy usage data while protecting customer privacy. Meter profile aggregation adds a layer of protection that decreases the risk of revealing CEUD as the number of meters aggregated increases. The report statistically characterizes the similarity between individual energy usage patterns and whole-building totals at various levels of meter aggregation.

  2. On the evolution of word usage of classical Chinese poetry

    E-Print Network [OSTI]

    Liu, Liang

    2015-01-01

    The hierarchy of classical Chinese poetry has been broadly acknowledged by a number of studies in Chinese literature. However, quantitative investigations about the evolution of classical Chinese poetry are limited. The primary goal of this study is to provide quantitative evidence of the evolutionary linkages, with emphasis on word usage, among different period genres for classical Chinese poetry. Specifically, various statistical analyses were performed to find and compare the patterns of word usage in the poems of nine period genres, including shi jing, chu ci, Han shi , Jin shi, Tang shi, Song shi, Yuan shi, Ming shi, and Qing shi. The result of analysis indicates that each of nine period genres has unique patterns of word usage, with some Chinese characters being preferably used by the poems of a particular period genre. The analysis on the general pattern of word preference implies a decreasing trend in the use of ancient Chinese characters along the timeline of dynastic types of classical Chinese poetr...

  3. CSc 165 Computer Game Architecture and Implementation Spring 2015 -Gordon Assignment #1: Building A Game Using Game Engine Components

    E-Print Network [OSTI]

    Gordon, Scott

    score and elapsed time is shown on a HUD (Heads-Up Display). Game Program Requirements Your game must must include at least two HUD elements: current "score", and elapsed time in seconds. Each HUD element

  4. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Gonçalves, Carlos Pedro

    2012-01-01

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  5. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Carlos Pedro Gonçalves

    2012-11-28

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  6. Predicting Energy Usage in a Supermarket 

    E-Print Network [OSTI]

    Schrock, D. W.; Claridge, D. E.

    1989-01-01

    miscellaneous pieces of equipment. Although this study was primarily concerned with the electrical systems in the store. the natural gas systems were also examined. Table 2 lisrs the natural gas end uses in the facility. Mere are three pieces of equipment..., which have an EER rating of 8.47, are located in the rear of the store to cool the facility. Each unit contains 2 - 25 h compressors and a 15 hp fan which circulates the air at 21,000 cfm. The maximum load orboth air conditioning unlts is 143.3 k...

  7. Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition

    E-Print Network [OSTI]

    Zhang, Dongmo

    Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work of Western Sydney Australia #12;Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work Outline 1 Trading Agent Competition 2 Market Design Game 3 Strategic Trader Game 4 Conclusion

  8. FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design

    E-Print Network [OSTI]

    Wilensky, Uri

    FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design kinematic principles. Introduction Video games constitute an important part of the lives of youth in today kinematic principles, our game is different in that it was designed to foreground kinematic principles while

  9. Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?

    E-Print Network [OSTI]

    Brom, Cyril

    Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? Cyril Brom effect on learning gains. We also present a brewery simulation/game, which we have developed brewery simulation/game, designed for the purpose of investigating instructional effectiveness

  10. Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted

    E-Print Network [OSTI]

    RIMS-1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando and Shinji Kato June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network

  11. Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted

    E-Print Network [OSTI]

    RIMS­1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando # and Shinji Kato + June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network

  12. Usage Policies Notebook for STS DRIE System Revision date

    E-Print Network [OSTI]

    Mease, Kenneth D.

    of gases, enter the room and shut off all gas cylinders valves by turning them fully clockwise. Check-8239 or 824-9831. Authorized users Only INRF registered users who have completed the training and passed

  13. Usage Policies Notebook for Parylene Coating System Revision date

    E-Print Network [OSTI]

    Mease, Kenneth D.

    for use on this tool, however cleanroom gloves and tweezers should be used when handling and placing should remain physically present in the cleanroom facility during the entire use of the Parylene Coating

  14. Game Theory and Distributed Control Jason R. Marden

    E-Print Network [OSTI]

    Marden, Jason R.

    when components can communicate as communications can be costly, e.g., because of energy conservation or prescribing behavior in distributed engineered systems. The rationale for this new perspective stems from each other and the state of the world. Accordingly, there is extensive work in game theory

  15. The Cost of Stability in Coalitional Games Yoram Bachrach1

    E-Print Network [OSTI]

    Elkind, Edith

    concern to their designers as well. In many settings, such as online auctions and other types of markets of stabilizing a coalitional game by using external payments. We consider a scenario where an external party [19, 8, 22, 20]. Indeed, multiagent systems research focuses on designing in- telligent agents, i

  16. Evolutionary Game Theory: Theoretical Concepts and Applications to

    E-Print Network [OSTI]

    Frey, Erwin

    Evolutionary Game Theory: Theoretical Concepts and Applications to Microbial Communities Erwin Frey of these ecological systems. We give an introduction into the modern formulation of these theories and illustrate provide a gen- eral concept for defining survival and extinction on ecological time-scales. Spatial

  17. Game Preserves and Closed Areas (Montana)

    Broader source: Energy.gov [DOE]

    Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

  18. Robust comparative statics in large static games

    E-Print Network [OSTI]

    Acemoglu, Daron

    We provide general comparative static results for large finite and infinite-dimensional aggregative games. In aggregative games, each player's payoff depends on her own actions and an aggregate of the actions of all the ...

  19. History of Computer Games John E. Laird

    E-Print Network [OSTI]

    Evett, Matthew

    on the WWW #12;First "games" · 1952 ­ TicTacToe: ­ A.S.Douglas on a EDSAC vacuum-tube computer · 1958 with poor quality games: ­ Fox, CBS, Quaker Oats, Chuck Wagon dog food · Coleco crashes ­ Saved by Cabbage

  20. Unsupervised discovery of human behavior and dialogue patterns in data from an online game

    E-Print Network [OSTI]

    Smith, Tynan S

    2011-01-01

    A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

  1. Massivizing Online Games: Distributed Computing Challenges and

    E-Print Network [OSTI]

    Langendoen, Koen

    .st.ewi.tudelft.nl #12;(TU) Delft ­ the Netherlands ­ Europe founded 13th century pop: 100,000 pop.: 100,000 pop: 16.5 M founded 1842 pop: 13,000 pop.: 100,000 (We are here) #12;Why Social Gaming? Massivizing Social Games Gaming used to be art, may now be computingOnline Gaming used to be art, may now be computing Massivizing

  2. Discerning Electrical and Water Usage by Individuals in Homes

    E-Print Network [OSTI]

    Weimer, Westley

    auditing and feedback is an effective and low cost technique that has the potential to save 20-50% energy individual energy saving actions. In this paper, we explore the hypothesis that fixture assignment can be per% of the total US energy budget, and 70% of all electric- ity usage [3]. Engaging home residents in energy

  3. Energy Usage Attitudes of Urban India IBM Research India

    E-Print Network [OSTI]

    Toronto, University of

    Energy Usage Attitudes of Urban India Mohit Jain IBM Research India mohitjain@in.ibm.com Deepika@cs.cmu.edu Amarjeet Singh IIIT Delhi, India amarjeet@iiitd.ac.in Abstract-- Though rapid increase in energy factors affecting energy consumption in urban India. However, the small numbers of participants in those

  4. Fuel bundle design for enhanced usage of plutonium fuel

    DOE Patents [OSTI]

    Reese, Anthony P. (San Jose, CA); Stachowski, Russell E. (Fremont, CA)

    1995-01-01

    A nuclear fuel bundle includes a square array of fuel rods each having a concentration of enriched uranium and plutonium. Each rod of an interior array of the rods also has a concentration of gadolinium. The interior array of rods is surrounded by an exterior array of rods void of gadolinium. By this design, usage of plutonium in the nuclear reactor is enhanced.

  5. Evolution and Usage of the Portal Data Archive

    E-Print Network [OSTI]

    Bertini, Robert L.

    + Evolution and Usage of the Portal Data Archive: A Ten-Year Retrospective Kristin Tufte,Robert L Page today... Portal's Own Map! Vancouver,WA New Sensors & New Data Feed #12;+ Home Page ­ Evolution - Two Quantities -Updated technology -Data download #12;+ Timeseries Plot ­ Evolution ! Updated

  6. Access to and Usage of Offshore Liberty Ship

    E-Print Network [OSTI]

    Access to and Usage of Offshore Liberty Ship Reefs in Texas ROBERT B. DITTON, ALAN R. GRAEFE to establish cover and habitat for fisheries. Offshore artificial reef con- struction began in 1935 led many other states to become interested in deploying offshore artificial reefs. The first reef

  7. Statler College Research Data Center Access and Usage Policy

    E-Print Network [OSTI]

    Mohaghegh, Shahab

    Statler College Research Data Center Access and Usage Policy Objective Access to the Statler College Research Data Center (RDC) will be restricted to protect Statler computer and server operations they are in the data center. The RDC is monitored by cameras at all times and all activities in the data center shall

  8. Personalizing Web Directories with the Aid of Web Usage Data

    E-Print Network [OSTI]

    Paliouras, George

    Personalizing Web Directories with the Aid of Web Usage Data Dimitrios Pierrakos, Member, IEEE of Community Web Directories, a concept that we introduced in our recent work, applying personalization to Web directories. In this context, the Web directory is viewed as a thematic hierarchy and personalization

  9. A Web Usage Mining Framework for Web Directories Personalization

    E-Print Network [OSTI]

    Kouroupetroglou, Georgios

    A Web Usage Mining Framework for Web Directories Personalization Dimitrios Pierrakos Department framework that combines Web personalization and Web directories, which results in the concept of Community Web Directories. Community Web directories is a novel form of personalization performed on Web

  10. Security Implications of Typical Grid Computing Usage Scenarios Marty Humphrey

    E-Print Network [OSTI]

    Thompson, Mary R.

    Security Implications of Typical Grid Computing Usage Scenarios Marty Humphrey Computer Science. A broader goal of these scenarios are to increase the awareness of security issues in Grid Computing. 1 easy and secure ac- cess to the Grid's diverse resources. Infrastructure software such as Legion [6

  11. Portfolio: A Search Engine for Finding Functions and Their Usages

    E-Print Network [OSTI]

    Poshyvanyk, Denys

    Libraries]: Reusable Libraries General Terms Algorithms, Experimentation Keywords source code search engines file. He or she may enter the query "edit save pdf file" into a search engine. Existing source codePortfolio: A Search Engine for Finding Functions and Their Usages Collin McMillan College

  12. Financial Policy Manual 2360 TRAVEL AND ENTERTAINMENT POLICY TELEPHONE USAGE

    E-Print Network [OSTI]

    George, Edward I.

    Financial Policy Manual Page 1 2360 ­ TRAVEL AND ENTERTAINMENT POLICY ­ TELEPHONE USAGE Resp expenses incurred when traveling on behalf of the University. SCOPE This policy applies responsibilities of the employee, student or postdoc can be found in Policy #2352. RESPONSIBILITY OF APPROVERS

  13. Greening campus WLANs: energy-relevant usage and mobility patterns

    E-Print Network [OSTI]

    Wolisz, Adam

    Greening campus WLANs: energy-relevant usage and mobility patterns Fatemeh Ganjia, , LukaszTelecommunication Networks Group, Technical University of Berlin, Einsteinufer 25, FT 5, 10587 Berlin, Germany b the peak period of activity. At the same time, it translates into a serious energy wastage during low

  14. Usage Policies Notebook for Mark 50 Evaporation Revision date

    E-Print Network [OSTI]

    Mease, Kenneth D.

    Usage Policies Notebook for Mark 50 Evaporation Revision date March 2015 #12;Emergency Plan for CHA source N2 (nitrogen) gas Asphyxiant Alarms or indications of danger Alarm type Condition and response Shutdown the machine at once. Contact the staff and the lab manager. Emergency shutdown plan #1

  15. Personality and Patterns of Facebook Usage Yoram Bachrach

    E-Print Network [OSTI]

    Kohli, Pushmeet

    Personality and Patterns of Facebook Usage Yoram Bachrach Microsoft Research yobach.ac.uk ABSTRACT We show how users' activity on Facebook relates to their per- sonality, as measured by the standard Five Factor Model. Our dataset consists of the personality profiles and Facebook pro- file data

  16. Introduction to Game Theory 1 Formalisation of a game

    E-Print Network [OSTI]

    Bonzon, Elise

    (a) of this game. 1 #12;Exercice 4 3 : E HH HHH1 2 C D A (0, 0, 0) (0, 1, -1) B (2, 2, 2) (-1, 3, 4) 3 : F HH HHH1 What are the Nash equilibrium(a) of the following games ? 1. HH HHH1 2 G D H (-3, -3) (2, -1) B (-1, 2) (0, 0) 2. HH HHH1 2 G D H (1, 2) (0, 0) B (0, 0) (2, 1) 2 #12;Exercice 7 Let the extensive form

  17. Research Article Artificial Intelligence in Video Games

    E-Print Network [OSTI]

    Ernst, Damien

    Research Article Artificial Intelligence in Video Games: Towards a Unified Framework Firas Safadi artificial intelligence (AI) is a broad notion in video games, it is important to start by defining the scope human intelligence. On the other hand, AI is usually independently designed for each game. This makes

  18. Transferable Utility Planning Games Ronen I. Brafman

    E-Print Network [OSTI]

    Engel, Yagil

    Transferable Utility Planning Games Ronen I. Brafman Computer Science Dept. Ben-Gurion Univ between standard AI planning constructs and a clas- sical cooperative model of transferable-utility coalition games, we introduce the notion of transferable-utility (TU) planning games. The key

  19. Transferable Utility Planning Games Ronen I. Brafman

    E-Print Network [OSTI]

    Engel, Yagil

    Transferable Utility Planning Games Ronen I. Brafman Computer Science Dept. Ben-Gurion Univ is that each agent in planning games can in prin- ciple influence the utility of each other agent, resulting utilities (TU), connecting between the idea of planning games and the classical model of TU coali- tion

  20. an educational alternative futures wildland planning game

    E-Print Network [OSTI]

    an educational alternative futures wildland planning game Edward C. Thor James L. Creighton PACIFIC. ACKNOWLEDGMENT The Mystic Mountain Game was initially developed for a workshop on alternative futures planning alternative futures wildland planning game. Gen. Tech. Rep. PSW-30, 8 p., illus. Pacific South- west Forest

  1. Monkey Gamer: Automatic Profiling of Android Games

    E-Print Network [OSTI]

    1 Monkey Gamer: Automatic Profiling of Android Games Javier Mari´an Santos, Simin Nadjm and their interaction level. We present Monkey Gamer, a software to automatically play a large class of Android games and by human players, for three of the most popular Android games. We evaluate the performance of the Monkey

  2. Learning Dynamics in Economic Games

    E-Print Network [OSTI]

    Spanknebel, Martin

    2015-01-01

    When playing games human decision behaviour is often found to be diverse. For instance, in repeated prisoner dilemma games humans exhibit broad distributions of cooperativity and on average do not optimize their mean payoff. Deviations from optimal behaviour have been attributed to auxiliary causes including randomness of decisions, mis-estimations of probabilities, accessory objectives, or emotional biases. Here we show that also the dynamics resulting from of a general tendency to shift preferences towards previously rewarding choices in interaction with the strategy of the opponent can contribute substantially to observed lacks of 'rationality'. As a representative example we investigate the dynamics of choice preferences in prisoner dilemma games with opponents exhibiting different degrees of extortion and generosity. We find that already a very simple model for human learning can account for a surprisingly wide range of human decision behaviours. In particular, the theory can reproduce reduced cooperatio...

  3. Advanced Authoring Tools for Game-Based Training A. Tanju Erdem Bora Utku Tolga Abaci idem Erolu Erdem*

    E-Print Network [OSTI]

    Erdem, Cigdem Eroglu

    recorded speech. Either the whole training system or a subset of its modules can be applied to a wide rangeAdvanced Authoring Tools for Game-Based Training A. Tanju Erdem Bora Utku Tolga Abaci Çidem Erolu, tabaci}@momentum-dmt.com, cigdem.erdem@bahcesehir.edu.tr Keywords Game-based training, non-linear story

  4. Towards sustainable material usage : time-dependent evaluation of upgrading technologies for recycling

    E-Print Network [OSTI]

    Gaustad, Gabrielle G

    2009-01-01

    As consumption in the US grows, so does concern about sustainable materials usage. Increasing recycling is a key component within a broad arsenal of strategies for moving towards sustainable materials usage. There are many ...

  5. Jefferson Lab's Education web site hits new high-usage record...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    web site hits new high-usage record during 2003 SOL season April 2, 2003 Jefferson Lab's Science Education web site is hitting new highs in usage - on a daily basis. Just yesterday...

  6. Jefferson Lab's Education Web Site Hits New High-Usage Record...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Web Site Hits New High-Usage Record April 22, 2002 Jefferson Lab's Science Education web site hit a new high in usage yesterday. In a 24-hour-period nearly 125,000 pages were...

  7. Energy Department Announces $4.5 Million to Expand Usage of Alternativ...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    4.5 Million to Expand Usage of Alternative Fuels Energy Department Announces 4.5 Million to Expand Usage of Alternative Fuels July 16, 2014 - 11:00am Addthis In support of...

  8. Evolutionary games of condensates in coupled birth-death processes

    E-Print Network [OSTI]

    Knebel, Johannes; Krueger, Torben; Frey, Erwin

    2015-01-01

    Condensation phenomena arise through a collective behaviour of particles. They are observed in both classical and quantum systems, ranging from the formation of traffic jams in mass transport models to the macroscopic occupation of the energetic ground state in ultra-cold bosonic gases (Bose-Einstein condensation). Recently, it has been shown that a driven and dissipative system of bosons may form multiple condensates. Which states become the condensates has, however, remained elusive thus far. The dynamics of this condensation are described by coupled birth-death processes, which also occur in evolutionary game theory. Here, we apply concepts from evolutionary game theory to explain the formation of multiple condensates in such driven-dissipative bosonic systems. We show that vanishing of relative entropy production determines their selection. The condensation proceeds exponentially fast, but the system never comes to rest. Instead, the occupation numbers of condensates may oscillate, as we demonstrate for a...

  9. ALGORITHMIC GAME THEORY AND APPLICATIONS

    E-Print Network [OSTI]

    Mavronicolas, Marios

    Science, University of Cyprus, Nicosia CY-1678, Cyprus & Faculty of Computer Science, Electrical Engineering and Mathematics, University of Paderborn, 33102 Paderborn, Germany. Vicky Papadopoulou Department 7 1.2.1 The General Framework 7 1.2.1.1 Congestion Games 7 1.2.1.2 Price of Anarchy 8 1.2.2 Pearls 9

  10. Addressing the Energy-Delay Tradeoff in Wireless Networks with Load-Proportional Energy Usage

    E-Print Network [OSTI]

    Sikdar, Biplab

    Addressing the Energy-Delay Tradeoff in Wireless Networks with Load-Proportional Energy Usage Jie and achieve load-proportional energy usage. These techniques slow down the operation of the hardware and thus the energy-delay tradeoff while achieving load-proportional energy usage in wireless networks. The proposed

  11. The User Side of Sustainability: Modeling Behavior and Energy Usage in the Home

    E-Print Network [OSTI]

    Cook, Diane J.

    The User Side of Sustainability: Modeling Behavior and Energy Usage in the Home Chao Chena, , Diane that our lifestyle choices make on energy usage and the environment. As a result, research attention is be-based energy data. Next, it describes a method to correlate home- based activities with electricity usage

  12. PowerScope: A Tool for Profiling the Energy Usage of Mobile Applications

    E-Print Network [OSTI]

    Satyanarayanan, Mahadev "Satya"

    PowerScope: A Tool for Profiling the Energy Usage of Mobile Applications Jason Flinn and M In this paper, we describe the design and implementation of PowerScope, a tool for profiling energy usage of energy usage by process and procedure. Using PowerScope, we have been able to reduce the energy con

  13. The Implementation of Mobile Bank Usage from marketing point of view of bank managers in Jordan.

    E-Print Network [OSTI]

    The Implementation of Mobile Bank Usage from marketing point of view of bank managers in Jordan. The study aims at determine the effect of the implementation of Mobile Bank Usage from marketing point between the Implementation of Mobile Bank Usage from marketing point of view of bank managers in Jordan

  14. HeatProbe: A Thermal-based Power Meter for Accounting Disaggregated Electricity Usage

    E-Print Network [OSTI]

    Chu, Hao-hua

    consumer awareness of energy usage behavior. This study proposes HeatProbe, a thermal-based power meterHeatProbe: A Thermal-based Power Meter for Accounting Disaggregated Electricity Usage Bo-Jhang Ho1}@citi.sinica.edu.tw ABSTRACT To promote energy-saving behavior, disaggregating elec- tricity usage is critical for increasing

  15. Residential Lighting Usage Estimate Tool, v1.0

    Broader source: Energy.gov [DOE]

    By improving our understanding of residential lighting-energy usage and quantifying it across many different parameters, the new study will be of use to anyone doing energy estimates – such as utilities, market and investment analysts, and government agencies. It will also help manufacturers design products that not only better serve consumers' needs, but that maximize the energy savings that technologies like SSL make possible.

  16. Fuel bundle design for enhanced usage of plutonium fuel

    DOE Patents [OSTI]

    Reese, A.P.; Stachowski, R.E.

    1995-08-08

    A nuclear fuel bundle includes a square array of fuel rods each having a concentration of enriched uranium and plutonium. Each rod of an interior array of the rods also has a concentration of gadolinium. The interior array of rods is surrounded by an exterior array of rods void of gadolinium. By this design, usage of plutonium in the nuclear reactor is enhanced. 10 figs.

  17. Red Storm usage model :Version 1.12.

    SciTech Connect (OSTI)

    Jefferson, Karen L.; Sturtevant, Judith E.

    2005-12-01

    Red Storm is an Advanced Simulation and Computing (ASC) funded massively parallel supercomputer located at Sandia National Laboratories (SNL). The Red Storm Usage Model (RSUM) documents the capabilities and the environment provided for the FY05 Tri-Lab Level II Limited Availability Red Storm User Environment Milestone and the FY05 SNL Level II Limited Availability Red Storm Platform Milestone. This document describes specific capabilities, tools, and procedures to support both local and remote users. The model is focused on the needs of the ASC user working in the secure computing environments at Los Alamos National Laboratory (LANL), Lawrence Livermore National Laboratory (LLNL), and SNL. Additionally, the Red Storm Usage Model maps the provided capabilities to the Tri-Lab ASC Computing Environment (ACE) requirements. The ACE requirements reflect the high performance computing requirements for the ASC community and have been updated in FY05 to reflect the community's needs. For each section of the RSUM, Appendix I maps the ACE requirements to the Limited Availability User Environment capabilities and includes a description of ACE requirements met and those requirements that are not met in that particular section. The Red Storm Usage Model, along with the ACE mappings, has been issued and vetted throughout the Tri-Lab community.

  18. Industrial Partnership Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Boyak, K.; Berman, M.; Beck, D.

    1998-02-01

    Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

  19. Massivizing Social Games: Distributed Computing Challenges and High Quality Time A. Iosup Alexandru Iosup

    E-Print Network [OSTI]

    Langendoen, Koen

    , is now many appsmany apps Online Gaming used to be art, may now be computingOnline Gaming used to be art, may now be computing #12;(TU) Delft ­ the Netherlands ­ Europe pop.: 100,000 pop:16.5 M founded 13th century pop: 100,000 founded 1842 pop: 13,000 #12;The Parallel and Distributed Systems Group at TU Delft

  20. High-Resolution Gaming 1 High-Resolution Gaming: Interfaces, Notifications, and the User Experience

    E-Print Network [OSTI]

    the user of passive and critical game information as well as to overcome difficulties with mouse found in households today. For instance, 1980's arcade games such as Pac-Man had a resolution of only

  1. Innovative Integrated Architecture for Educational Games: Challenges and Merits

    E-Print Network [OSTI]

    Cairns, Paul

    Sciences, Ain Shams University, Abbassia, Cairo, Egypt Abstract. Interactive Narrative in game environments in an adaptive educational game environment. The architecture composes components that individually have shown effectiveness in educational games environments. These components are graph structured narrative, dynamically

  2. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01

    Critical Play. 30. “Power Grid,” Rio Grande Games, http://socialappslab.com/about/. 28. “Power Grid,” BoardGameGeek,management board game Power Grid A Journey player faces her

  3. A PRACTICAL ONTOLOGY FOR THE LARGE-SCALE MODELING OF SCHOLARLY ARTIFACTS AND THEIR USAGE

    SciTech Connect (OSTI)

    RODRIGUEZ, MARKO A. [Los Alamos National Laboratory; BOLLEN, JOHAN [Los Alamos National Laboratory; VAN DE SOMPEL, HERBERT [Los Alamos National Laboratory

    2007-01-30

    The large-scale analysis of scholarly artifact usage is constrained primarily by current practices in usage data archiving, privacy issues concerned with the dissemination of usage data, and the lack of a practical ontology for modeling the usage domain. As a remedy to the third constraint, this article presents a scholarly ontology that was engineered to represent those classes for which large-scale bibliographic and usage data exists, supports usage research, and whose instantiation is scalable to the order of 50 million articles along with their associated artifacts (e.g. authors and journals) and an accompanying 1 billion usage events. The real world instantiation of the presented abstract ontology is a semantic network model of the scholarly community which lends the scholarly process to statistical analysis and computational support. They present the ontology, discuss its instantiation, and provide some example inference rules for calculating various scholarly artifact metrics.

  4. IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS--PART B: CYBERNETICS, VOL. 39, NO. 6, DECEMBER 2009 1393 Cooperative Control and Potential Games

    E-Print Network [OSTI]

    Arslan, Gürdal

    IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS--PART B: CYBERNETICS, VOL. 39, NO. 6, DECEMBER, California Institute of Technology, by the Army Research Office under Grant W911NF04316, by the Air Force. R. Marden is with the Social and Information Sciences Laboratory, California Institute of Technology

  5. 612 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS--PART B: CYBERNETICS, VOL. 40, NO. 3, JUNE 2010 Attack and Flee: Game-Theory-Based Analysis on

    E-Print Network [OSTI]

    Wu, Jie

    612 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS--PART B: CYBERNETICS, VOL. 40, NO. 3, JUNE of Engineering and Technology, Indiana University- Purdue University Indianapolis, Indianapolis, IN 46022 USA (e-mail: fengli@ iupui.edu). Y. Yang is with the Department of Computer Science and Engineering, Florida Atlantic

  6. The Community Network Game Project: Enhancing Collaborative Activities in Online Games

    E-Print Network [OSTI]

    : The EU-funded Community Network Game (CNG) project aims at enhancing collaborative activities between Game (CNG) project [2], a recently EU funded project within the Seventh Framework Programme graphics and images to be inserted into the game. The main innovations proposed by the CNG project

  7. Designing Digital Games for Rural Children: A Study of Traditional Village Games in India

    E-Print Network [OSTI]

    Kam, Matthew

    1 Designing Digital Games for Rural Children: A Study of Traditional Village Games in India Matthew, India Computer Science Division and Berkeley Institute of Design, University of California, Berkeley on exploratory studies with three communities in North and South India to show some problems with digital games

  8. Game of Fifteen --Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise

    E-Print Network [OSTI]

    Lee, Carl

    Game of Fifteen -- Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise Proof are playing Tic-Tac-Toe on this board, the winning Tic-Tac-Toe lines correspond precisely to the triples and the Game of Tic-Tac-Toe are equivalent; i.e., isomorphic. Analysis Leading to the Proof of the Assertion

  9. Game Theory for auctions Uncertainty

    E-Print Network [OSTI]

    Dignum, Frank

    widenarrow¬drillThe world is uncertain: 60% chance for oil 40% chance of no oil -29,-2-29,-16-29,0wide -16 in static games #12;Exogenous uncertainty, static 1,116,-131,0wide -1,1614,1444,0narrow 0,310,440,0¬drill,-2-16,-16-16,0narrow 0,-290,-160,0¬drill widenarrow¬drill #12;Exogenous uncertainty, static Combine the two possible

  10. Multiple Nash-equilibrium in Quantum Game

    E-Print Network [OSTI]

    Georgy Parfionov

    2008-06-06

    Methods of exploring Nash equilibrium in quantum games are studied. Analytical conditions of the existence, the uniqueness or the multiplicity of the equilibria are found.

  11. Electrolyte Genome Could Be Battery Game-Changer

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Be Battery Game-Changer Electrolyte Genome Could Be Battery Game-Changer The Materials Project screens molecules to accelerate electrolyte discovery April 15, 2015 Julie Chao,...

  12. MapReduce SVM Game

    DOE Public Access Gateway for Energy & Science Beta (PAGES Beta)

    Vineyard, Craig M.; Verzi, Stephen J.; James, Conrad D.; Aimone, James B.; Heileman, Gregory L.

    2015-08-10

    Despite technological advances making computing devices faster, smaller, and more prevalent in today's age, data generation and collection has outpaced data processing capabilities. Simply having more compute platforms does not provide a means of addressing challenging problems in the big data era. Rather, alternative processing approaches are needed and the application of machine learning to big data is hugely important. The MapReduce programming paradigm is an alternative to conventional supercomputing approaches, and requires less stringent data passing constrained problem decompositions. Rather, MapReduce relies upon defining a means of partitioning the desired problem so that subsets may be computed independently andmore »recom- bined to yield the net desired result. However, not all machine learning algorithms are amenable to such an approach. Game-theoretic algorithms are often innately distributed, consisting of local interactions between players without requiring a central authority and are iterative by nature rather than requiring extensive retraining. Effectively, a game-theoretic approach to machine learning is well suited for the MapReduce paradigm and provides a novel, alternative new perspective to addressing the big data problem. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in a distributed manner, and show an illustrative example of applying this algorithm.« less

  13. Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees

    E-Print Network [OSTI]

    Huang, Longbo; Ramchandran, Kannan

    2011-01-01

    In this paper, we propose a general operating scheme which allows the utility company to jointly perform power procurement and demand response so as to maximize the social welfare. Our model takes into consideration the effect of the renewable energy and the multi-stage feature of the power procurement process. It also enables the utility company to provide quality-of-usage (QoU) guarantee to the power consumers, which ensures that the average power usage level meets the target value for each user. To maximize the social welfare, we develop a low-complexity algorithm called the \\emph{welfare maximization algorithm} (WMA), which performs joint power procurement and dynamic pricing. WMA is constructed based on a two-timescale Lyapunov optimization technique. We prove that WMA achieves a close-to-optimal utility and ensures that the QoU requirement is met with bounded deficit. WMA can be implemented in a distributed manner and is robust with respect to system dynamics uncertainty.

  14. Nash Equilibria in Noncooperative Predator-Prey Games

    SciTech Connect (OSTI)

    Ramos, Angel Manuel [Departamento de Matematica Aplicada, Universidad Complutense de Madrid, Plaza de Ciencias 3, 28040 (Spain)], E-mail: Angel_Ramos@mat.ucm.es; Roubicek, Tomas [Mathematical Institute, Charles University, Sokolovska 83, CZ-186 75 Praha 8 and Institute of Information Theory and Automation, Academy of Sciences, Pod vodarenskou vezi 4 (Czech Republic)], E-mail: roubicek@karlin.mff.cuni.cz

    2007-09-15

    A noncooperative game governed by a distributed-parameter predator-prey system is considered, assuming that two players control initial conditions for predator and prey, respectively. Existence of a Nash equilibrium is shown under the condition that the desired population profiles and the environmental carrying capacity for the prey are sufficiently small. A conceptual approximation algorithm is proposed and analyzed. Finally, numerical simulations are performed, too.

  15. Government works with technology to boost gas output/usage

    SciTech Connect (OSTI)

    Nicoll, H.

    1996-10-01

    Specially treated ethane gas from fields of the Moomba area in the Cooper basin of South Australia now flows freely through 870 mi of interstate gas pipeline to an end-user in Sydney, New South Wales. This unprecedented usage of ethane is the result of a long-term cooperative agreement. The producer sought to provide the end-user with ethane gas for usage as a petrochemical feedstock to manufacture ethylene and plastic goods. The end-user had strict specifications for a low-CO{sub 2}, very dry ethane product with a small percentage of methane. In order to meet these, the producer committed millions of dollars to construct a high-technology, state-of-the-art ethane treatment facility in the Moomba area, and lay an extensive pipeline. Santos also contracted with the amines supplier to provide a high-performance, deep CO{sub 2} removal solvent with good corrosion prevention characteristics. The paper discusses the Moomba field overflow, gas treatment, government cooperation, and project completion.

  16. Commercial and Multifamily Building Tenant Energy Usage Aggregation and Privacy

    SciTech Connect (OSTI)

    Livingston, Olga V.; Pulsipher, Trenton C.; Wang, Na

    2014-11-17

    In a number of cities and states, building owners are required to disclose and/or benchmark their building energy use. This requires the building owner to possess monthly whole-building energy usage information, which can be challenging for buildings in which individual tenants have their own utility meters and accounts with the utility. Some utilities and utility regulators have turned to aggregation of customer data as a way to give building owners the whole-building energy usage data while protecting customer privacy. However, no utilities or regulators appear to have conducted a concerted statistical, cybersecurity, and privacy analysis to justify the level of aggregation selected. Therefore, the Tennant Data Aggregation Task was established to help utilities address these issues and provide recommendations as well as a theoretical justification of the aggregation threshold. This study is focused on the use case of submitting data for ENERGY STAR Portfolio Manager (ESPM), but it also looks at other potential use cases for monthly energy consumption data.

  17. The methods of steam coals usage for coke production

    SciTech Connect (OSTI)

    Korobetskii, I.A.; Ismagilov, M.S.; Nazimov, S.A.; Sladkova, I.L.; Shudrikov, E.S.

    1998-07-01

    Nowadays, high volatile bituminous coals are broadly used for metallurgical coke production in Russia. The share of such coals in the coking blend is variable from 20 to 40% by weight. There are some large coal deposits in Kuznetskii basin which have coals with low caking tendency. The low caking properties of such coals limit of its application in the coking process. At the same time the usage of low caking coals for coke production would allow flexibility of the feedstock for coke production. Preliminary tests, carried out in COAL-C's lab has shown some differences in coal properties with dependence on the size distribution. That is why the separation of the well-caking fraction from petrographically heterogeneous coals and its further usage in coking process may be promising. Another way for low caking coals application in the coke industry is briquettes production from such coals. This method has been known for a very long time. It may be divided into two possible directions. First is a direct coking of briquettes from the low caking coals. Another way is by adding briquettes to coal blends in defined proportion and combined coking. The possibility of application of coal beneficiation methods mentioned above was investigated in present work.

  18. Four ways of hearing video game music

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    2942015 1 Four ways of hearing video game music Michiel Kamp #12;2942015 2 "... another layer (player) · "What is the player doing?" vs. "What is the player hearing?" · When do we hear musical differences? · Musical significance "[Considering game music as a performance of an aleatory composition

  19. Allocation Processes in Cooperative Games Ehud Lehrer

    E-Print Network [OSTI]

    Lehrer, Ehud

    allocations. In other words, an allocation rule determines the allocation at time T, xT , as a function of vAllocation Processes in Cooperative Games by Ehud Lehrer School of Mathematical Sciences Sackler stage of the allocation process of a cooperative game a budget of fixed size is distributed among

  20. A Coalgebraic Framework for Games in Economics

    E-Print Network [OSTI]

    Blumensath, Achim

    A Coalgebraic Framework for Games in Economics Achim Blumensath Department of Mathematics Technical University of Darmstadt Viktor Winschel Department of Economics University of Mannheim June 6, 2013 Abstract We present an abstract framework to compose economic games. It is sufficiently general to represent

  1. Game Theory and Evolutionary Biology: A Bibliography

    E-Print Network [OSTI]

    Hart, Sergiu

    Game Theory and Evolutionary Biology: A Bibliography Sergiu Hart May 11, 2009 References [1 of Game Theory, Vol. 2, R. J. Aumann and S. Hart (eds.), Elsevier, 929­993. [6] Hofbauer, J. and K University of Jerusalem, 91904 Jerusalem, Israel. E-mail: hart@huji.ac.il URL: http://www.ma.huji.ac.il/hart

  2. Game Industry A (Very) Brief History

    E-Print Network [OSTI]

    Stephenson, Ben

    Game Industry #12;A (Very) Brief History · 1961 Spacewar! ­ by Steve Russell ­ on a PDP-1 at MIT ­ Steam ­ PSN Store ­ Xbox Marketplace ­ Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model ­ Amazon, Steam ­ Opportunity to bypass

  3. Convex Games in Banach Spaces Karthik Sridharan

    E-Print Network [OSTI]

    Tewari, Ambuj

    Convex Games in Banach Spaces Karthik Sridharan TTI-Chicago karthik@ttic.edu Ambuj Tewari TTI-Chicago tewari@ttic.edu Abstract We study the regret of an online learner playing a multi-round game in a Banach

  4. Usage based indicators to assess the impact of scholarly works: architecture and method

    DOE Patents [OSTI]

    Bollen, Johan (Santa Fe, NM); Van De Sompel, Herbert (Santa Fe, NM)

    2012-03-13

    Although recording of usage data is common in scholarly information services, its exploitation for the creation of value-added services remains limited due to concerns regarding, among others, user privacy, data validity, and the lack of accepted standards for the representation, sharing and aggregation of usage data. A technical, standards-based architecture for sharing usage information is presented. In this architecture, OpenURL-compliant linking servers aggregate usage information of a specific user community as it navigates the distributed information environment that it has access to. This usage information is made OAI-PMH harvestable so that usage information exposed by many linking servers can be aggregated to facilitate the creation of value-added services with a reach beyond that of a single community or a single information service.

  5. Ordering in spatial evolutionary games for pairwise collective strategy updates

    E-Print Network [OSTI]

    Szabo, Gyorgy; Varga, Melinda; Hanusovszky, Livia

    2010-01-01

    Evolutionary $2 \\times 2$ games are studied with players located on a square lattice. During the evolution the randomly chosen neighboring players try to maximize their collective income by adopting a random strategy pair with a probability dependent on the difference of their summed payoffs between the final and initial state assuming quenched strategies in their neighborhood. In the case of the anti-coordination game this system behaves alike an anti-ferromagnetic kinetic Ising model. Within a wide region of social dilemmas this dynamical rule supports the formation of similar spatial arrangement of the cooperators and defectors ensuring the optimum total payoff if the temptation to choose defection exceeds a threshold value dependent on the sucker's payoff. The comparison of the results with those achieved for pairwise imitation and myopic strategy updates has indicated the relevant advantage of pairwise collective strategy update in the maintenance of cooperation.

  6. A ranking and exploration service based on large-scale usage data

    SciTech Connect (OSTI)

    Bollen, Johan [Los Alamos National Laboratory; Van De Sompel, Herbert L [Los Alamos National Laboratory; Balakireva, Lyudmila L [Los Alamos National Laboratory; Chute, Ryan M [Los Alamos National Laboratory

    2008-01-01

    This poster presents the architecture and user interface of a prototype service that was designed to allow end-users to explore the s tructure of science and perform assessments of scholarly impact on the basis of large-scale usage data. The underlying usage data set was constructed by the NIESUR project which collected 1 billion usage events from a wide range of publishers, aggregators and institutional consortia.

  7. Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game

    E-Print Network [OSTI]

    Pavel, Lacra

    Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game Lacra Pavel Department. A Nash game is formulated between channels with channel utility related to maximizing channel optical the coupled Nash game into a lower-level Nash game with no coupled constraints, and a higher-level link

  8. Florida State University Game Day Plan 2014 General Information

    E-Print Network [OSTI]

    McQuade, D. Tyler

    INFORMATION FOR STUDENTS) Lot 14 Traffic Route ­ Post Game Drone / Personal Aircraft Policy (New for 2014

  9. Lighting Effects for Mobile Games Jeppe Revall Frisvad

    E-Print Network [OSTI]

    . Since the gaming experience is different, the gameplay designed for a mobile game should be adapted recently the mobile game Darkest FearTM from Rovio Mo- bile was shipped as the first mobile game marketing@imm.dtu.dk Figure 1: The gamelike scenario we will be working with. Figure 2: Examples of the lighting effects we

  10. Asynchronous Stochastic Dynamics and the Spatial Prisoner's Dilemma Game

    E-Print Network [OSTI]

    Grilo, Carlos

    Asynchronous Stochastic Dynamics and the Spatial Prisoner's Dilemma Game Carlos Grilo1 and Lu modeled as a game and the Prisoner's Dilemma game is one of the most used metaphors to study the evolution. Grilo and L. Correia C D C R, R S, T D T, S P, P Fig. 1. Payoff matrix for the Prisoner's Dilemma game

  11. Usage Statistics for www.math.purdue.edu - Last 12 Months

    E-Print Network [OSTI]

    Usage Statistics for www.math.purdue.edu. Summary Period: Last 12 Months Generated 29-Aug-2002 11:38 EST ...

  12. Table HC15.7 Air-Conditioning Usage Indicators by Four Most...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    or More Units... 5.4 0.7 Q 0.5 Q Central Air-Conditioning Usage Air-Conditioned Floorspace (Square Feet)...

  13. A Decision-Based Analysis of Compressed Air Usage Patterns in Automotive Manufacturing

    E-Print Network [OSTI]

    Yuan, Chris; Zhang, Teresa; Rangarajan, Arvind; Dornfeld, David; Ziemba, Bill; Whitbeck, Rod

    2006-01-01

    Air Usage Patterns in Automotive Manufacturing Chris Y. Yuanper vehicle built from automotive manufacturing facilities,2004). Compressed Air in Automotive Manufacturing Compressed

  14. Availability, usage and expected contribution of potential nursery habitats for the California halibut

    E-Print Network [OSTI]

    Fodrie, Fredrick Joel; Mendoza, Guillermo F.

    2006-01-01

    of a damsel?sh re?ect availability of suitable habitat.locate/ecss Availability, usage and expected contribution ofthe spatial coverage (availability) of all potential nursery

  15. CA-TSL: Energy Adaptation for Targeted System Lifetime in

    E-Print Network [OSTI]

    Singh, Jaswinder Pal

    are severely energy-constrained, and energy usage is one of the most common causes of failure. Although much work has focused on policies to reduce and regulate energy usage in fixed and dense networks lifetime in an intermittently connected system by adapting node energy usage to an estimated desired energy

  16. When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection 

    E-Print Network [OSTI]

    Bailey, Joseph Harold

    2007-09-17

    ,” did not go unnoticed.1 The point of controversy was whether the hacker added in a certain segment of the game or if he merely unlocked a portion of the game’s preexisting code. In Australia, the Software Rating Board banned the game from the entire...

  17. Biomedical technology prosperity game{trademark}

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.W.; Wesenberg, D.L.

    1996-07-01

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Biomedical Technology Prosperity Game{trademark} conducted under the sponsorship of Sandia National Laboratories, the Defense Advanced Research Projects Agency, and the Koop Foundation, Inc. Players were drawn from all stakeholders involved in biomedical technologies including patients, hospitals, doctors, insurance companies, legislators, suppliers/manufacturers, regulators, funding organizations, universities/laboratories, and the legal profession. The primary objectives of this game were to: (1) Identify advanced/critical technology issues that affect the cost and quality of health care. (2) Explore the development, patenting, manufacturing and licensing of needed technologies that would decrease costs while maintaining or improving quality. (3) Identify policy and regulatory changes that would reduce costs and improve quality and timeliness of health care delivery. (4) Identify and apply existing resources and facilities to develop and implement improved technologies and policies. (5) Begin to develop Biomedical Technology Roadmaps for industry and government cooperation. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning biomedical issues. Significant progress was made in the roadmapping of key areas in the biomedical technology field.

  18. Quantum Prisoner's Dilemma game on hypergraph networks

    E-Print Network [OSTI]

    ?. Pawela; J. S?adkowski

    2012-10-07

    We study the possible advantages of adopting of quantum strategies in multi-player evolutionary games. We base our study on the three-player Prisoner's Dilemma (PD) game. In order to model the simultaneous interaction between three agents we use hypergraphs and hypergraph networks. In particular, we study two types of networks: a random network and a SF-like network. The obtained results show that in the case of a three player game on a hypergraph network, quantum strategies are not necessarily stochastically stable strategies. In some cases, the defection strategy can be as good as a quantum one.

  19. Morality and Meaning in Video Games: A New Approach to Christian Game Design 

    E-Print Network [OSTI]

    Bednarz, Megan Renee?

    2012-07-16

    recently. The forerunner of the whole rhythm games genre is called Dance Dance Revolution (DDR), which is still one of the most popular games in arcades. While these games are non-violent, they occasionally contain music with lyrics which... are objectionable to a Christian audience. Owing to this fact, and the success of Christian pop music, speci cally Christian versions of these games have been made. Dance Praise and Guitar Praise mimic the style of Guitar Hero and DDR, replacing the secular music...

  20. A GeneralizationBased Approach to Clustering of Web Usage Sessions

    E-Print Network [OSTI]

    Fu, Yongjian

    A Generalization­Based Approach to Clustering of Web Usage Sessions Yongjian Fu, Kanwalpreet Sandhu,ksandhu,mingyig@umr.edu Abstract. The clustering of Web usage sessions based on the access patterns is studied. Access patterns of Web users are extracted from Web server log files, and then organized into sessions which represent

  1. Water usage dropping on campus, but UT hopes to lower it more

    E-Print Network [OSTI]

    Johnston, Daniel

    Water usage dropping on campus, but UT hopes to lower it more Photo Credit: Zachary Strain | Daily six years, UT has worked to decrease its water usage, but the University still has a ways to go if it the University was using one billion gallons of water per year. Across buildings, irrigation, chilling stations

  2. Scholarly E-Book Use across Disciplines: Content Analysis of Usage Reports and Search Terms

    E-Print Network [OSTI]

    Rosen, Jay

    community. In response to this demand, Columbia University Libraries (CUL) #12;2 | B a k k a l b a s i & G o the aggregate results indicate that e-book use continues to increase, usage rates are not uniform across the aggregate results indicate that e-book use continues to increase, usage rates are not uniform across

  3. A taxonomy of virtual worlds usage in education Ishbel Duncan, Alan Miller and Shangyi Jiang

    E-Print Network [OSTI]

    St Andrews, University of

    1 A taxonomy of virtual worlds usage in education Ishbel Duncan, Alan Miller and Shangyi Jiang from around the world. A taxonomy is then derived from these articles, delineating current theoretical and practical work on Virtual World usage, specifically in the field of education. The taxonomy identifies rich

  4. Web Usage Mining as a Tool for Personalization: a survey D. Pierrakos+

    E-Print Network [OSTI]

    Paliouras, George

    1 Web Usage Mining as a Tool for Personalization: a survey D. Pierrakos+ , G. Paliouras+ , C GREECE Abstract: This paper is a survey of recent work in the field of Web Usage Mining for the benefit of research on the personalization of Web-based information services. The essence of personalization

  5. Analysis of Electricity Usage for Domestic Heating Based on an Air-To-Water Heat Pump

    E-Print Network [OSTI]

    Treur, Jan

    Analysis of Electricity Usage for Domestic Heating Based on an Air-To-Water Heat Pump in a Real of an air to water heat pump in relation to outdoor temperatures is proposed and evaluated. This model into account. Real empirical data for usage of a heat pump over a whole heating season have been used to obtain

  6. A Model-Based Approach to Synthesizing Insulin Infusion Pump Usage Parameters for Diabetic Patients

    E-Print Network [OSTI]

    Sankaranarayanan, Sriram

    A Model-Based Approach to Synthesizing Insulin Infusion Pump Usage Parameters for Diabetic Patients Fainekos Abstract-- We present a model-based approach to synthesiz- ing insulin infusion pump usage parameters against varying meal scenarios and physiological conditions. Insulin infusion pumps are commonly

  7. Best Entry Points for Structured Document Retrieval Part II: Types, Usage and Effectiveness

    E-Print Network [OSTI]

    Lalmas, Mounia

    Best Entry Points for Structured Document Retrieval ­ Part II: Types, Usage and Effectiveness Jane documents. This paper examines the concept of best entry points, which are document components from which of best entry points in structured document retrieval, and their usage and effectiveness in real

  8. The Comparison of Usage and Availability Measurements for Evaluating Resource Douglas H. Johnson

    E-Print Network [OSTI]

    Steury, Todd D.

    The Comparison of Usage and Availability Measurements for Evaluating Resource Preference Douglas H and Conditions of Use, available at http://www.jstor.org/about/terms.html. JSTOR's Terms and Conditions of Use~etyof Amenca THE COMPARISON OF USAGE AND AVAILABILITY MEASUREMENTS FOR EVALUATING RESOURCE PREFERENCE1

  9. Learning plan networks in conversational video games

    E-Print Network [OSTI]

    Orkin, Jeffrey David

    2007-01-01

    We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

  10. Take Me Out to the Besuboru Game

    E-Print Network [OSTI]

    Hacker, Randi

    2009-03-04

    Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

  11. Quantization of Games: Towards Quantum Artificial Intelligence

    E-Print Network [OSTI]

    Katarzyna Miakisz; Edward W. Piotrowski; Jan Sladkowski

    2004-12-30

    On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is explained.

  12. Essays on dynamic games and mechanism design

    E-Print Network [OSTI]

    Lang, Ruitian

    2014-01-01

    The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

  13. Indian Gaming 2012 Tradeshow and Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

  14. Two-player conflicting interest Bayesian games and Bell nonlocality

    E-Print Network [OSTI]

    Haozhen Situ

    2015-10-27

    Nonlocality, one of the most remarkable aspects of quantum mechanics, is closely related to Bayesian game theory. Quantum mechanics can offer advantages to some Bayesian games, if the payoff functions are related to Bell inequalities in some way. Most of these Bayesian games that have been discussed are common interest games. Recently the first conflicting interest Bayesian game is proposed in Phys. Rev. Lett. 114, 020401 (2015). In the present paper we present three new conflicting interest Bayesian games where quantum mechanics offers advantages. The first game is linked with Cereceda inequalities, the second game is linked with a generalized Bell inequality with 3 possible measurement outcomes, and the third game is linked with a generalized Bell inequality with 3 possible measurement settings.

  15. Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and

    E-Print Network [OSTI]

    Goesele, Michael

    Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced

  16. Arm-Hand-Finger Video Game Interaction 

    E-Print Network [OSTI]

    Logsdon, Drew Anthony

    2012-02-14

    Page 20 Sequence of motions and gestures used to fire a bow and arrow .............. 61 21 A player grabs a pistol from its holster in the FPS game .......................... 62 22 Gesture used to fire a gun... be tedious for gamers, especially those playing fast-paced games such as first-person shooters, because exact grips are not necessary and could ruin the experience. For example, if the player is holding a gun but shifts or slightly relaxes the fingers...

  17. Finiteness in the Card Game of War

    E-Print Network [OSTI]

    Lakshtanov, Evgeny

    2010-01-01

    We study a well-known card game "war" along with its mathematical modification. At the beginning of a game, a set of numbered cards going from 1 to $n$ is split into two parts (hands), and at each round of the game the players lay down the top card from their hand. The player laying the highest card then takes both cards and transfers them to the bottom of their hand. We accept the rule when the lowest valued card in the set beats the highest valued one. The game is finished once one of the players has collected all the cards. The order in which two cards that have been played are returned to the winner's hand, is not defined by the rules. Assuming that the players regularly use both possible ways of returning cards to their hand, we have proved that for all $n$ the time of the game is bounded, i.e. the expected value of the number of moves is finite. A similar result is proved for the standard game played with the classic pack. In the language of finite Markov chains this means that final state can be reache...

  18. Potential Games are Necessary to Ensure Pure Nash Equilibria in Cost Sharing Games

    E-Print Network [OSTI]

    Low, Steven H.

    Potential Games are Necessary to Ensure Pure Nash Equilibria in Cost Sharing Games Ragavendran Gopalakrishnan Department of Computing and Mathematical Sciences, California Institute of Technology, Pasadena, CA 91125, ragad3@caltech.edu Jason R. Marden Department of Electrical, Computer, and Energy

  19. An [imaginary time] Schr\\"odinger approach to mean field games

    E-Print Network [OSTI]

    Swiecicki, Igor; Ullmo, Denis

    2015-01-01

    Mean Field Games (MFG) provide a theoretical frame to model socio-economic systems. In this letter, we study a particular class of MFG which shows strong analogies with the {\\em non-linear Schr\\"odinger and Gross-Pitaevski equations} introduced in physics to describe a variety of physical phenomena ranging from deep-water waves to interacting bosons. Using this bridge many results and techniques developed along the years in the latter context can be transferred to the former. As an illustration, we study in some details an example in which the "players" in the mean field game are under a strong incentive to coordinate themselves.

  20. How Does Code Obfuscation Impact Energy Usage? Cagri Sahin, Philip Tornquist, Ryan McKenna, Zachary Pearson, and James Clause

    E-Print Network [OSTI]

    Taufer, Michela

    How Does Code Obfuscation Impact Energy Usage? Cagri Sahin, Philip Tornquist, Ryan McKenna, Zachary of the effects of 18 code obfuscations on the amount of energy consumed by executing a total of 15 usage can have a statistically significant impact on energy usage and are significantly more likely

  1. Micro-economic Analysis of the Physical Constrained Markets: Game Theory Application to Competitive Electricity Markets

    E-Print Network [OSTI]

    Bompard, E; Ragazzi, E; Bompard, Ettore; Ma, Yuchao; Ragazzi, Elena

    2006-01-01

    Competition has been introduced in the electricity markets with the goal of reducing prices and improving efficiency. The basic idea which stays behind this choice is that, in competitive markets, a greater quantity of the good is exchanged at a lower and a lower price, leading to higher market efficiency. Electricity markets are pretty different from other commodities mainly due to the physical constraints related to the network structure that may impact the market performance. The network structure of the system on which the economic transactions need to be undertaken poses strict physical and operational constraints. Strategic interactions among producers that game the market with the objective of maximizing their producer surplus must be taken into account when modeling competitive electricity markets. The physical constraints, specific of the electricity markets, provide additional opportunity of gaming to the market players. Game theory provides a tool to model such a context. This paper discussed the a...

  2. A Pure Nash Equilibrium Guaranteeing Game Theoretical Replica Allocation Method for Reducing Web Access Time

    E-Print Network [OSTI]

    Ahmad, Ishfaq

    A Pure Nash Equilibrium Guaranteeing Game Theoretical Replica Allocation Method for Reducing Web of these agents. With spontaneous and non-deterministic strategies, the system can exhibit Nash equilibrium be multiple Nash equilibria, making it difficult to decide which one is the best. Instead, we use the notion

  3. Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming

    E-Print Network [OSTI]

    California at San Diego, University of

    Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming by the available server computing resource for each client, considering cloud server hosts numerous clients Shaoxuan Wang, Sujit Dey Mobile System Design Lab, Dept. of Electrical and Computer Engineering University

  4. Recidivism and Rehabilitation of Criminal Offenders: A Carrot and Stick Evolutionary Game

    E-Print Network [OSTI]

    Levine, Alex J.

    Recidivism and Rehabilitation of Criminal Offenders: A Carrot and Stick Evolutionary Game Bijan Motivated by recent efforts by the criminal justice system to treat and rehabilitate nonviolent offenders of virtuous, rehabilitated citizens or incorrigibles. Since total resources may be limited, we constrain

  5. Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption

    E-Print Network [OSTI]

    Mohsenian-Rad, Hamed

    Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption Scheduling side energy management system among users that takes advantage of a two-way digital communication distributed demand side energy management strategy requires each user to simply apply its best response

  6. Demand Response Design based on a Stackelberg Game in Smart Grid

    E-Print Network [OSTI]

    Bahk, Saewoong

    of a real-time two-way communication system. This is called demand-side management (DSM) [2]. Among DSMDemand Response Design based on a Stackelberg Game in Smart Grid Sung-Guk Yoon, Young-June Choi- time demand response can be applied. A smart grid network consisting of one retailer and many customers

  7. EXPLORING COLLECTIVE INTELLIGENCE GAMES WITH DESIGN SCIENCE: A CITIZEN SCIENCE DESIGN CASE

    E-Print Network [OSTI]

    Crowston, Kevin

    EXPLORING COLLECTIVE INTELLIGENCE GAMES WITH DESIGN SCIENCE: A CITIZEN SCIENCE DESIGN CASE Nathan Syracuse University 343 Hinds Hall Syracuse, NY 13244, USA crowston@syr.edu ABSTRACT Citizen science investigations. Citizen science pro- jects often use web-based systems to support collabo- rative scientific

  8. Motivation and data quality in a citizen science game: A design science evaluation

    E-Print Network [OSTI]

    Crowston, Kevin

    Motivation and data quality in a citizen science game: A design science evaluation Kevin Crowston@syr.edu Abstract Citizen science is a form of social computation where members of the public are recruited to contrib- ute to scientific investigations. Citizen-science projects often use web-based systems to support

  9. A Bayesian Game Formulation of Power Dissipation and Response Time Minimization in a Mobile Cloud

    E-Print Network [OSTI]

    Pedram, Massoud

    A Bayesian Game Formulation of Power Dissipation and Response Time Minimization in a Mobile Cloud cloud computing and virtualization techniques provide mobile devices with battery energy saving to the cloud. This paper considers a mobile cloud computing (MCC) interaction system consisting of multiple

  10. Systems and methods for controlling energy use in a building management system using energy budgets

    SciTech Connect (OSTI)

    Wenzel, Michael J.

    2012-06-17

    Systems and methods for limiting power consumption by a heating, ventilation, and air conditioning (HVAC) subsystem of a building are shown and described. A mathematical linear operator is found that transforms the unused or deferred cooling power usage of the HVAC system based on pre-determined temperature settings to a target cooling power usage. The mathematical operator is applied to the temperature settings to create a temperature setpoint trajectory expected to provide the target cooling power usage.

  11. INSTRUMENTATION OF VIDEO GAME SOFTWARE TO SUPPORT AUTOMATED CONTENT ANALYSES

    E-Print Network [OSTI]

    Katchabaw, Michael James

    INSTRUMENTATION OF VIDEO GAME SOFTWARE TO SUPPORT AUTOMATED CONTENT ANALYSES T. Bullen and M, automated content analysis, software instrumentation, Unreal Engine. ABSTRACT Content analysis of video content analyses for video games through the use of software instrumentation. By properly instrumenting

  12. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01

    Earth Start screen for the Starbucks-sponsored Planet GreenGreen Game, created by Starbucks Coffee Company and GlobalStart screen for the Starbucks-funded Planet Green Game.

  13. Identification and Estimation of a Discrete Game of Complete Information

    E-Print Network [OSTI]

    Bajari, Patrick

    We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...

  14. Mastery and the mobile future of massively multiplayer games

    E-Print Network [OSTI]

    Roy, Daniel, S.M. Massachusetts Institute of Technology

    2007-01-01

    What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...

  15. Characterization and computation of equilibria in infinite games

    E-Print Network [OSTI]

    Stein, Noah D. (Noah Daniel)

    2007-01-01

    Broadly, we study continuous games (those with continuous strategy spaces and utility functions) with a view towards computation of equilibria. We cover all of the game-theoretic background needed to understand these results ...

  16. Revolutionizing history education : using augmented reality games to teach histories

    E-Print Network [OSTI]

    Schrier, Karen L

    2005-01-01

    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

  17. Being virtual: embodiment and experience in interactive computer game play 

    E-Print Network [OSTI]

    Sommerseth, Hanna Mathilde

    2010-06-29

    This thesis argues that the notion of player experience in relation to computer games is intrinsically linked to the body. Taking the idea of aesthetic experience, or sensuous experience, in computer game play as its ...

  18. Adapting existing games for education using speech recognition

    E-Print Network [OSTI]

    Cai, Carrie Jun

    2013-01-01

    Although memory exercises and arcade-style games are alike in their repetitive nature, memorization tasks like vocabulary drills tend to be mundane and tedious while arcade-style games are popular, intense and broadly ...

  19. Borel Determinacy of Concurrent Games Julian Gutierrez1

    E-Print Network [OSTI]

    Winskel, Glynn

    Borel Determinacy of Concurrent Games Julian Gutierrez1 and Glynn Winskel2 1 University of Oxford for well-founded games #12;2 J. Gutierrez, G. Winskel (i.e. where only finite plays are possible) provided

  20. Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture

  1. Good Programming in Transactional Memory Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory Game Theory Meets Multicore Architecture Raphael Eidenbenz compatible. Key words: transactional memory, game theory, multicore architecture, concur- rency, contention management, mechanism design, human factors. 1 Introduction In traditional single core architecture

  2. An Alternative Quantization Protocol for the History Dependent Parrondo Game

    E-Print Network [OSTI]

    Faisal Shah Khan

    2008-06-09

    Earlier work on the quantization of the history dependent (HD) Parrondo game by Flitney, Ng, and Abbott led to the FNA protocol. We propose an alternative quantization protocol for this game which differs from the FNA protocol in various aspects.

  3. GameBuilder, an outdoor AR creation software

    E-Print Network [OSTI]

    Zhang, Chuan, M. Eng. Massachusetts Institute of Technology

    2010-01-01

    In this thesis, the author designed and implemented GameBuilder, a desktop application targeted towards 11-14 year olds for creating Outdoor AR games. The software attempts to reduce its learning curve by limiting the ...

  4. Peer-to-Peer Architecture for Massively Multiplayer Online Games

    E-Print Network [OSTI]

    for real games. #12;ii #12;Resum´e Online spil med massivt deltagerantal kræver i dag store datacentre som

  5. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger 

    E-Print Network [OSTI]

    Nelson, Andrew R

    2009-01-01

    The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of ...

  6. Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding Remarks Risk, Coherency and Cooperative Game

    E-Print Network [OSTI]

    Li, Haijun

    Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding 2011 1 / 30 #12;Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding Remarks Outline 1 Risk Assessment Risk = Volatility? Modern Portfolio Theory (MPT) Risk

  7. Improvements to building energy usage modeling during early design stages and retrofits

    E-Print Network [OSTI]

    Mandelbaum, Andrew (Andrew Joseph)

    2014-01-01

    A variety of improvements to the MIT Design Advisor, a whole-building energy usage modeling tool intended for use during early design stages, are investigated. These include changes to the thermal mass temperature distribution ...

  8. A Long-Term Building Study of Energy Usage and Thermal Comfort in Religious Facilities 

    E-Print Network [OSTI]

    Terrill, Trevor

    2015-08-03

    to the infrequent usage of the building, the energy and cost saving potential of occupancy based lighting control is limited. Two separate experimental instances demonstrate the limited energy savings associated with occupancy based lighting control. An analysis...

  9. PERSPECTIVES AND USAGE OF TECHNOLOGY OF ARABIC LANGUAGE TEACHERS IN THE UNITED ARAB EMIRATES

    E-Print Network [OSTI]

    ALhumaid, Khadija Farhan

    2014-05-31

    Abstract This study examined the perspectives and usage of technology by Arabic language teachers' in various schools all across The United Arab Emirates. Barriers to integrating technology were closely examined. Dimensions ...

  10. Memory Usage Verification for OO Programs Wei-Ngan Chin1,2

    E-Print Network [OSTI]

    Rinard, Martin

    to precisely capture these correlations. C. Hankin and I. Siveroni (Eds.): SAS 2005, LNCS 3672, pp. 70­86, 2005. c Springer-Verlag Berlin Heidelberg 2005 #12;Memory Usage Verification for OO Programs 71 ­ Heap

  11. Commercial Building Tenant Energy Usage Data Aggregation and Privacy: Technical Appendix

    SciTech Connect (OSTI)

    Livingston, Olga V.; Pulsipher, Trenton C.; Anderson, David M.

    2014-11-12

    This technical appendix accompanies report PNNL–23786 “Commercial Building Tenant Energy Usage Data Aggregation and Privacy”. The objective is to provide background information on the methods utilized in the statistical analysis of the aggregation thresholds.

  12. RECS Fuel Oil Usage Form_v1 (Draft).xps

    U.S. Energy Information Administration (EIA) Indexed Site

    fuel oil usage for this delivery address between September 2008 and April 2010. Delivery Number Enter the Delivery Date for each delivery 1 2 3 4 5 6 7 8 9 10 Enter the Total...

  13. The Computational Complexity of Nash Equilibria in Concisely Represented Games #

    E-Print Network [OSTI]

    Vadhan, Salil

    The Computational Complexity of Nash Equilibria in Concisely Represented Games # Grant R#erent representations of games a#ect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash

  14. The Computational Complexity of Nash Equilibria in Concisely Represented Games

    E-Print Network [OSTI]

    Vadhan, Salil

    The Computational Complexity of Nash Equilibria in Concisely Represented Games Grant R. Schoenebeck representations of games affect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash

  15. PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS

    E-Print Network [OSTI]

    Roberts, David P.

    PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS DIVISION OF SCIENCE-by-n coor- dination game has exactly k pure Nash equilibria and compare the payoffs at the different equilibria. Keywords: pure Nash equilibrium, coordination game JEL classification: C72 1. Introduction

  16. Towards a Video Game Description Language Marc Ebner1

    E-Print Network [OSTI]

    Togelius, Julian

    recognised the need to create a Video Game Description Language (VGDL), we formed a group to address purpose of the language proposed here is to be able to specify complete video games, so that they could; users could modify existing games very quickly, or have a library of existing implementations defined

  17. A power algebra of games of choice Ingrid Rewitzky

    E-Print Network [OSTI]

    Jipsen, Peter

    A power algebra of games of choice Ingrid Rewitzky Department of Mathematics and Applied as forming a power algebra of the power set Boolean algebra of outcomes. Allowing a set of possible starting the power algebra of games of choice. With this algebraic view of simple games of choice we invoke (a

  18. Generating and Solving Imperfect Information Games Daphne Koller

    E-Print Network [OSTI]

    Pfeffer, Avi

    that this is not an accident. These games fall into two fundamentally different classes, and the techniques that apply to one do not usually apply to the other. The essential difference lies in the information that is avail information. Game theory is mostly intended to deal with games derived from ``real life,'' and particularly

  19. Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1

    E-Print Network [OSTI]

    Kelleher, Caitlin

    Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1 , Amanda Lazar2 , Matt May1 by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned

  20. A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL

    E-Print Network [OSTI]

    Weaver, Adam Lee

    A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL John Am Trono, Saint Michael's College Introduction This article describes a simulation model of the sport known as footballs It was created to predict results of post season football games, most notably college bowl games. By constructing

  1. Priming the Pump 2015: Higher Education Video Game Alliance

    E-Print Network [OSTI]

    Ferris, Michael C.

    Priming the Pump 2015: Higher Education Video Game Alliance Survey of Program Graduates #12;From in March 2015 ­ Higher Education Video Game Alliance Survey 2014-15: Our State of Play ­ we now release our Game Alliance Survey of Program Graduates. This " rst-of-its-kind" survey reveals the value that our

  2. An Analysis of Anonymity Technology Usage Bingdong Li1

    E-Print Network [OSTI]

    Bebis, George

    compared to other systems that incur higher delays. Keywords: Anonymizer, onion routing, Tor 1 Introduction-brewed services through open source anonymous tools. Community contributed systems include The Onion Router (Tor anonymization systems, i.e., anonymous proxy servers, remailers, JAP, I2P and Tor. Among these systems

  3. Tune of Take Me Out To The Ball Game There is an end to the OIL game

    E-Print Network [OSTI]

    Nightingale, Peter

    Oil Game! Tune of Take Me Out To The Ball Game There is an end to the OIL game Soon we'll sit for the GREEN life The only way to SURVIVE Let's shout one, two, three, And break free, Of the OLD OIL GAME! Watch that hole in the OCEAN Spewing oil like the plague Killing the fish and the BIRDS and more

  4. Practical Lessons From Creating the Control-Alt-Hack Card Game and Research Challenges for Games In Education and Research

    E-Print Network [OSTI]

    Washington at Seattle, University of

    Practical Lessons From Creating the Control-Alt-Hack Card Game and Research Challenges for Games, produced, distributed, and evaluated Con- trol-Alt-HackTM: a recreational tabletop card game in- tended we released Control-Alt-Hack: White Hat Hacking for Fun and ProfitTM--a recreation- al tabletop card

  5. Experimental Tests of Global Games Theory: Coordination, Bargaining and Entry Games 

    E-Print Network [OSTI]

    Viriyaripart, Ajalavat

    2015-08-04

    conditions deviate significantly from the equilibrium prediction in favor of payoff dominance. They play similar strategies to those under complete information conditions. In the bargaining games most subjects conform to the risk-dominant prediction of global...

  6. Cultural production and politics of the digital games industry: the case of independent game production 

    E-Print Network [OSTI]

    Guevara Villalobos, Orlando; Villalobos, Orlando Guevara

    2013-11-27

    This thesis sheds light on the social relationships, work practices and identities that shape the small scale sector of independent game production. Harnessing elements of the Production of Culture and Cultural Industries/Work ...

  7. GAME THEORY Using randomness to confuse

    E-Print Network [OSTI]

    Zhou, Chongwu

    's NAE Moment 6 IDEA MAP: Energy Geography 8 Anatomy of a Video Game 9 Saving Da Vinci's Last Supper Department of Electrical Engineering. This is an unprecedented tragedy in our history.Words are not enough can't comprehend how the lives of two young people, full of potential, full of energy, have been taken

  8. Center for Computer Games and Virtual Worlds

    E-Print Network [OSTI]

    Scacchi, Walt

    Science) ­ Digital Industry Promotion (DIP) Agency, Daegu, South Korea ­ UCI Video Game Developers Club prototyping of CGVWs that support challenge problems in science, health care, energy, environmental opportunity area for research and innovation - Enable immersive and transformative experiences that facilitate

  9. The Bayesian Search Game Marc Toussaint

    E-Print Network [OSTI]

    Toussaint, Marc

    The Bayesian Search Game Marc Toussaint Abstract The aim of this chapter is to draw links between-directed manner. For instance, with the goal to gain information about the Marc Toussaint Machine Learning & Robotics lab, FU Berlin, Arnimallee 7, 14195 Berlin, Germany e-mail: marc.toussaint@fu-berlin.de 1 #12

  10. Are We Compromised? Modelling Security Assessment Games

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    against cyber-attacks. A security assessment is the process of determining how effectively an entity being examples of cyber attacks that fit this profile are the security breach at RSA Data Security [6Are We Compromised? Modelling Security Assessment Games Viet Pham and Carlos Cid Information

  11. Player Dynamics in Massively Multiplayer Online Games

    E-Print Network [OSTI]

    of player session lengths, downtimes, inter-arrival times, and availability, the aggregate player churn rate;Keywords: games, massively multiplayer, measurement, player dynamics, churn #12;Abstract Millions of people into account the churn inherent in MMOG player participation. This paper presents the results of an extensive

  12. Player Dynamics in Massively Multiplayer Online Games

    E-Print Network [OSTI]

    of player session lengths, downtimes, inter­arrival times, and availability, the aggregate player churn rate #12; Keywords: games, massively multiplayer, measurement, player dynamics, churn #12; Abstract into account the churn inherent in MMOG player participation. This paper presents the results of an extensive

  13. Mathematics of Games and Politics Spring 2011

    E-Print Network [OSTI]

    Smith, Sam

    of "Chicken" stood as a powerful and frightening metaphor for the nuclear arms race in the 1950s. The game criteria. Students will learn the meaning of theorem and proof. Students will know the details of the proof in social choice theory. Course Expectations: This course is designed to be interactive. Lectures

  14. Cloudy Computing: Leveraging Weather Forecasts in Energy Harvesting Sensor Systems

    E-Print Network [OSTI]

    Shenoy, Prashant

    Cloudy Computing: Leveraging Weather Forecasts in Energy Harvesting Sensor Systems Navin Sharma,gummeson,irwin,shenoy}@cs.umass.edu Abstract--To sustain perpetual operation, systems that harvest environmental energy must carefully regulate their usage to satisfy their demand. Regulating energy usage is challenging if a system's demands

  15. On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining Loi Luu to the Internet to participate in a game in which he splits his computational power among a set of competing pools -- the game is called a computational power splitting game. We formally model this game and show its utility

  16. OpenConflict: Preventing Real Time Map Hacks in Online Games Elie Bursztein

    E-Print Network [OSTI]

    Boneh, Dan

    real-time strategy games by snooping on the memory used by the game. Kartograph is passive and cannot be detected remotely. Motivated by these passive attacks, we present secure protocols for distributing game Association[1], 67% of American households play video games, and computer games represent a 9.9 billion dollar

  17. Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games

    E-Print Network [OSTI]

    Kelleher, Caitlin

    Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games Caitlin of the rehabilitation game design space and, ultimately, wider use of games in stroke recovery. This paper presents]. Early research into using video games for stroke rehabilitation suggests that games can motivate people

  18. Linear conic formulations for two-party correlations and values of nonlocal games

    E-Print Network [OSTI]

    Jamie Sikora; Antonios Varvitsiotis

    2015-09-11

    In this work we study the sets of two-party correlations generated from a Bell scenario involving two spatially separated systems with respect to various physical models. We show that the sets of classical, quantum, no-signaling and unrestricted correlations can be expressed as projections of affine sections of appropriate convex cones. As a by-product, we identify a spectrahedral outer approximation to the set of quantum correlations which is contained in the first level of the Navascu\\'es, Pironio and Ac\\'in (NPA) hierarchy and also a sufficient condition for the set of quantum correlations to be closed. Furthermore, by our conic formulations, the value of a nonlocal game over the sets of classical, quantum, no-signaling and unrestricted correlations can be cast as a linear conic program. This allows us to show that a semidefinite programming upper bound to the classical value of a nonlocal game introduced by Feige and Lov\\'asz is in fact an upper bound to the quantum value of the game and moreover, it is at least as strong as optimizing over the first level of the NPA hierarchy. Lastly, we show that deciding the existence of a perfect quantum (resp. classical) strategy is equivalent to deciding the feasibility of a linear conic program over the cone of completely positive semidefinite matrices (resp. completely positive matrices). By specializing the results to synchronous nonlocal games, we recover the conic formulations for various quantum and classical graph parameters that were recently derived in the literature.

  19. Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms

    E-Print Network [OSTI]

    Sasmaz, Yunus

    2010-01-01

    UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

  20. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  1. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Ma, Kai; Hu, Guoqiang; Spanos, Costas J

    2014-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  2. Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  3. Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android

    E-Print Network [OSTI]

    Magnuson, Bill

    2010-01-01

    Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

  4. When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India

    E-Print Network [OSTI]

    Kam, Matthew

    , and Atari 800. The TVC is typically sold with two game controllers, a light gun, and two game cartridges, an "educa- tion" cartridge and an "entertainment" cartridge. The games on the "educational" cartridge, which

  5. TaleBlazer : a platform for creating multiplayer location based games

    E-Print Network [OSTI]

    Medlock-Walton, Michael Paul

    2012-01-01

    TaleBlazer is a platform that allows users to create location-based games for their mobile device. Using a block-based programming language, game designers can control the behavior of agents that interact with the game ...

  6. Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook

    E-Print Network [OSTI]

    Long, Sunny (Sunny X.)

    2013-01-01

    In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

  7. UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School

    E-Print Network [OSTI]

    Klopfer, Eric

    The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond ...

  8. Alternate energy source usage for in situ heat treatment processes

    DOE Patents [OSTI]

    Stone, Jr., Francis Marion (Cut-N-Shoot, TX); Goodwin, Charles R. (League City, TX); Richard, Jr., James (Kingwood, TX)

    2011-03-22

    Systems, methods, and heaters for treating a subsurface formation are described herein. At least one system for providing power to one or more subsurface heaters is described herein. The system may include an intermittent power source; a transformer coupled to the intermittent power source, and a tap controller coupled to the transformer. The transformer may be configured to transform power from the intermittent power source to power with appropriate operating parameters for the heaters. The tap controller may be configured to monitor and control the transformer so that a constant voltage is provided to the heaters from the transformer regardless of the load of the heaters and the power output provided by the intermittent power source.

  9. A study of the validity of language usage as an indicator of ethnic identification 

    E-Print Network [OSTI]

    Patella, Victoria Morrow

    1971-01-01

    for Index by Sex Analysis of Variance With Respect to Index of Language Usage Mean Index by Sex, Place of Residence, and Border/Non-Border Residence Results of Anova and Mean Index of Language Usage of Mexican American Males and Females With Respect... by Sex: Total Column Indicates What Percent of all R's had Each Index, and Sex Columns Indicate for Each Index, What the Sex Ratio was 7J 1 1 li 21 L Frequency Distribution for Index by Border/ Non-Border Residence Table Page( 22 Percentage...

  10. Cooperative Equilibrium beyond Social Dilemmas: Pareto Solvable Games

    E-Print Network [OSTI]

    Capraro, Valerio; Venanzi, Matteo; Jennings, Nicholas R

    2015-01-01

    A recently introduced concept of "cooperative equilibrium", based on the assumption that players have a natural attitude to cooperation, has been proven a powerful tool in predicting human behaviour in social dilemmas. In this paper, we extend this idea to more general game models, termed "Pareto solvable" games, which in particular include the Nash Bargaining Problem and the Ultimatum Game. We show that games in this class possess a unique pure cooperative equilibrium. Furthermore, for the Ultimatum Game, this notion appears to be strongly correlated with a suitably defined variant of the Dictator Game. We support this observation with the results of a behavioural experiment conducted using Amazon Mechanical Turk, which demonstrates that our approach allows for making statistically precise predictions of average behaviour in such settings.

  11. The game story space of professional sports: Australian Rules Football

    E-Print Network [OSTI]

    Kiley, D P; Mitchell, L; Danforth, C M; Dodds, P S

    2015-01-01

    Sports are spontaneous generators of stories. Through skill and chance, the script of each game is dynamically written in real time by players acting out possible trajectories allowed by a sport's rules. By properly characterizing a given sport's ecology of `game stories', we are able to capture the sport's capacity for unfolding interesting narratives, in part by contrasting them with random walks. Here, we explore the game story space afforded by a data set of 1,310 Australian Football League (AFL) score lines. We find that AFL games exhibit a continuous spectrum of stories and show how coarse-graining reveals identifiable motifs ranging from last minute comeback wins to one-sided blowouts. Through an extensive comparison with a random walk null model, we show that AFL games are superdiffusive and deliver a much broader array of motifs, and we provide consequent insights into the narrative appeal of real games.

  12. Design and Usage of an Ozone Mapping App Ilyas Uyanik

    E-Print Network [OSTI]

    design, pollution visualiza- tion, air quality monitoring, ozone, user studies Permission to make digital-time, quantitative, and localized pollutant information has become available for a few big cities. Several mobile to conventional weather report- ing systems that provide a qualitative and static description of pollutant levels

  13. "Table HC1.4 Cooled Floorspace Usage Indicators, 2005" " ...

    U.S. Energy Information Administration (EIA) Indexed Site

    Equipment1, 2" "Central System",65.9,3.9,15.1,15.6,11.1,7,5.2,8 "Without a Heat Pump",53.5,3.5,12.9,12.7,8.6,5.5,4.2,6.2 "With a Heat Pump",12.3,0.4,2.2,2.9,2.5,1.5,...

  14. Incentive Games and Mechanisms for Risk Management

    E-Print Network [OSTI]

    Alpcan, Tansu

    2010-01-01

    Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...

  15. Laws of thermodynamics and game theory

    E-Print Network [OSTI]

    Lev Sakhnovich

    2011-05-23

    Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

  16. Future{at}Labs.Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.F.; Boyack, K.W.; Berman, M.

    1996-10-01

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.

  17. Using EPECs to model bilevel games in restructured electricity ...

    E-Print Network [OSTI]

    Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

  18. A Game-Theoretical Dynamic Model for Electricity Markets

    E-Print Network [OSTI]

    Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

  19. Locality Aware Dynamic Load Management for Massively Multiplayer Games

    E-Print Network [OSTI]

    Amza, Cristiana

    Locality Aware Dynamic Load Management for Massively Multiplayer Games Jin Chen Department with a dynamic load management algorithm enables us to better handle transient crowding by adaptively dispersing

  20. Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces

    E-Print Network [OSTI]

    Bertini, Robert L.

    Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces: Complexity still satisfy the customer's level of service demands. Specifically, this chapter considers the reverse

  1. Effects of Sequential Context on Judgments and Decisions in the Prisoner's Dilemma Game

    E-Print Network [OSTI]

    Chater, Nick

    Effects of Sequential Context on Judgments and Decisions in the Prisoner's Dilemma Game Ivaylo investigated choice and predictions about the choices of other players in Prisoners Dilemma game

  2. Instructions for CEC-1250E-4 Biomass and Fossil Fuel Usage Report for Biomass Facilities

    E-Print Network [OSTI]

    Instructions for CEC-1250E-4 Biomass and Fossil Fuel Usage Report for Biomass Facilities Biomass energy input basis in the upcoming calendar year? - Please check "yes" or "no." 12. Types of Biomass Fuel Used - Please report the quantity and supplier of the following types of biomass fuel used

  3. Clustering Educational Digital Library Usage Data: A Comparison of Latent Class Analysis and

    E-Print Network [OSTI]

    Qi, Xiaojun

    Clustering Educational Digital Library Usage Data: A Comparison of Latent Class Analysis and K an educational digital library service, the Instructional Architect (IA.usu.edu). Using a multi-faceted approach Class Analysis, K-means, Digital Libraries, Teacher Users

  4. ADAPTIVE WEB SITES BY WEB USAGE MINING Yongjian Fu Mario Creado MingYi Shih

    E-Print Network [OSTI]

    Fu, Yongjian

    ADAPTIVE WEB SITES BY WEB USAGE MINING Yongjian Fu Mario Creado Ming­Yi Shih Department of Computer An approach for reorganizing a Web site based on user access patterns is proposed. The Web server's log files and the Web pages on the site are first preprocessed to obtain the access statistics of the Web pages

  5. Identification of Idiom Usage in C++ Generic Andrew Sutton, Ryan Holeman, Jonathan I. Maletic

    E-Print Network [OSTI]

    Maletic, Jonathan I.

    Identification of Idiom Usage in C++ Generic Libraries Andrew Sutton, Ryan Holeman, Jonathan I of C++ generic libraries is presented. The goal is to assist developers in understanding the complex syntactic elements of these libraries. Large C++ generic libraries are notorious for being extremely

  6. A Large-scale Study on Predicting and Contextualizing Building Energy Usage J. Zico Kolter

    E-Print Network [OSTI]

    Kolter, J. Zico

    Joseph Ferreira Jr. Department of Urban Studies and Planning Massachusetts Institute of TechnologyA Large-scale Study on Predicting and Contextualizing Building Energy Usage J. Zico Kolter Computer Cambridge, MA 02139 Abstract In this paper we present a data-driven approach to mod- eling end user energy

  7. Navy Leadership Disturbed by "Spice" Usage Rise Navy leaders are expressing alarm at recent statistics that

    E-Print Network [OSTI]

    Navy Leadership Disturbed by "Spice" Usage Rise Navy leaders are expressing alarm at recent, mimicking the chemical compounds found in the drug. These products are banned for Navy personnel (NAVADMIN) 108/10 in March 2010, which reemphasized the Navy's drug policy, the U.S. Navy has been

  8. A FAQ Approach for Collecting Evidence on Formal Method Industrial Usage

    E-Print Network [OSTI]

    Southampton, University of

    A FAQ Approach for Collecting Evidence on Formal Method Industrial Usage Jean-Christophe Deprez1.fitzgerald@newcastle.ac.uk Abstract. After several decades, formal methods are gaining ground in Industry. However, as pointed out areas, most notably in collecting evidence on the use of formal methods and tools in Industry

  9. REGULATION POLITIQUE ET REGULATION D'USAGE DANS LE TEMPS DE TRAVAIL1

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 REGULATION POLITIQUE ET REGULATION D'USAGE DANS LE TEMPS DE TRAVAIL1 : par G. de Terssac, J REGULATION AND REGULATION OF USE OVER WORKING TIME In this paper we discuss « social regulations » as defined by Reynaud (1999). These regulations, in our case (working)-time regulations, are multiple. Their combination

  10. Impact of Liquefied Natural Gas usage and payload size on Hybrid Wing Body aircraft fuel efficiency

    E-Print Network [OSTI]

    Mody, Pritesh (Pritesh Chetan)

    2010-01-01

    This work assessed Hybrid Wing Body (HWB) aircraft in the context of Liquefied Natural Gas (LNG) fuel usage and payload/range scalability at three scales: H1 (B737), H2 (B787) and H3 (B777). The aircraft were optimized for ...

  11. Qualifying dielectric elastomer actuators for usage in complex and compliant robot kinematics

    E-Print Network [OSTI]

    Leyendecker, Sigrid

    capabilities. The main reasons are: Unsatisfactory energy storage technologies Poor overall specific power.reitelshoefer@fau.de Usage of ELASTOSIL P7670 RTV-2 silicone Thickness of the dielectric layer structures -Jet-Printing process is investigated to build up complex structured stack actuators based on silicone

  12. UDP: Usage-based Dynamic Pricing with Privacy Preservation for Smart Grid

    E-Print Network [OSTI]

    Shen, Xuemin "Sherman"

    UDP: Usage-based Dynamic Pricing with Privacy Preservation for Smart Grid Xiaohui Liang, Student for smart grid in a community environment, which enables the electricity price to correspond-preserving manner. Index Terms--Smart grid; dynamic price; privacy preserva- tion; community-specific I

  13. The TFRC protocol and its usage for wireless video transmission Christos Bouras1,2

    E-Print Network [OSTI]

    Bouras, Christos

    ) protocol in the area of efficient wireless video transmission and its possible usage in cross-layer power-layer approaches for adaptation of the power transmission level of the sender and TFRC feedback information, and therefore user experience, without unnecessary power consumption. INTRODUCTION Networking complexity has led

  14. Protein elemental sparing and codon usage bias are correlated among bacteria

    E-Print Network [OSTI]

    Wagner, Andreas

    Protein elemental sparing and codon usage bias are correlated among bacteria JASON G. BRAGG, in terms of the quantities of carbon (C), nitrogen (N) or sulphur (S) atoms they contain. This `elemental sparing' probably reflects selection to reduce the quantities of potentially growth- limiting elements

  15. Semantic Analysis of Web Site Audience by Integrating Web Usage Mining and Web

    E-Print Network [OSTI]

    Libre de Bruxelles, Université

    Semantic Analysis of Web Site Audience by Integrating Web Usage Mining and Web Content Mining Jean://www.jrc.it/langtech Abstract. With the emergence of the World Wide Web, analyzing and improving Web communication has become essential to adapt the Web content to the visitors' expectations. Web communication analysis

  16. License Usage and Changes: A Large-Scale Study of Java Projects on GitHub

    E-Print Network [OSTI]

    Poshyvanyk, Denys

    License Usage and Changes: A Large-Scale Study of Java Projects on GitHub Christopher Vendome1 -- 4 University of Victoria, BC, Canada Abstract--Software licenses determine, from a legal point of view, under which conditions software can be integrated, used, and above all, redistributed. Licenses

  17. TRENDS IN CODON AND AMINO ACID USAGE IN HUMAN PATHOGEN TROPHERYMA WHIPPLEI, THE ONLY KNOWN

    E-Print Network [OSTI]

    Wong, Limsoon

    Institute of Chemical Biology, Kolkata ­700032, India The factors governing codon and amino acid usages as well as in the propensity of protein disorder. 1. Introduction Whipple's disease is a rare are primarily governed by directional mutational bias and translational selection,4,5 though several other

  18. Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees

    E-Print Network [OSTI]

    Huang, Longbo

    1 Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees Longbo Huang, Jean the utility company to jointly perform power procurement and demand response so as to maximize the social are the inte- gration of renewable energy technologies [1] and the design of efficient user demand-response

  19. Author's personal copy Applications and usage of the real-time Neutron Monitor Database q

    E-Print Network [OSTI]

    Usoskin, Ilya G.

    Author's personal copy Applications and usage of the real-time Neutron Monitor Database q H, France f University of Kiel ­ CAU, Olshausenstr. 40, 24098 Kiel, Germany g Institute of Experimental in Astrophysics from Space (E), High-Energy Solar Particle Events ­ Past, Present, Future/Joint Scientific Event

  20. UT College of Natural Sciences Mandatory Safety Belt Usage in College Vehicles

    E-Print Network [OSTI]

    Jefferys, William

    UT College of Natural Sciences Mandatory Safety Belt Usage in College Vehicles To help ensure concerning the use of safety belts will go into effect immediately. These rules supplement and extend those of the State of Texas and the University of Texas. The term "safety belts" refers to both lap and shoulder

  1. START Alaska Historical Energy Usage Spreadsheet | Department of Energy

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of Natural GasAdjustmentsShirleyEnergyTher i nAandSummaryDIST OFMEAG, Dalton System:Energy 3 atOffice

  2. A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart Grids

    E-Print Network [OSTI]

    Liberzon, Daniel

    A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart¸ar Abstract-- Renewable energy plays an important role in distributed energy resources in smart grid systems. Deployment and integration of renewable energy resources require an intelligent management to optimize

  3. A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart Grids

    E-Print Network [OSTI]

    Dominguez-Garcia, Alejandro

    increasing renewable energy legislation, incentives and commercialization. Motivated by this, we proposeA Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart¸ar Abstract-- Renewable energy plays an important role in distributed energy resources in smart grid systems

  4. Gaming for (Citizen) Science Exploring Motivation and Data Quality in the Context of Crowdsourced Science Through the Design

    E-Print Network [OSTI]

    Crowston, Kevin

    Gaming for (Citizen) Science Exploring Motivation and Data Quality in the Context of Crowdsourced-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science objective, the Citizen Sort platform

  5. Nash Propagation for Loopy Graphical Games Luis E. Ortiz

    E-Print Network [OSTI]

    Kearns, Michael

    Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania fleortiz,mkearnsg@cis.upenn.edu Abstract We introduce NashProp, an iterative and local message­passing algo­ rithm for computing Nash equilibria in multi­player games

  6. Nash Equilibria in Discrete Routing Games with Convex Latency Functions

    E-Print Network [OSTI]

    Mavronicolas, Marios

    Nash Equilibria in Discrete Routing Games with Convex Latency Functions Martin Gairing1 , Thomas L 20537, Nicosia CY-1678, Cyprus. mavronic@ucy.ac.cy Abstract. We study Nash equilibria in a discrete, this is the first time that mixed Nash equilibria for routing games have been studied in combination with non

  7. A polynomialtime Nash equilibrium algorithm for repeated games #

    E-Print Network [OSTI]

    Littman, Michael L.

    A polynomial­time Nash equilibrium algorithm for repeated games # Michael L. Littman Dept theoretical and practical interest. The computational complexity of finding a Nash equilibrium for a one a Nash equilibrium for an average­payo# repeated bimatrix game, and presents a polynomial­time algorithm

  8. Nash Propagation for Loopy Graphical Games Luis E. Ortiz

    E-Print Network [OSTI]

    Ives, Zachary G.

    Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania leortiz,mkearns @cis.upenn.edu Abstract We introduce NashProp, an iterative and local message-passing algo- rithm for computing Nash equilibria in multi-player games

  9. Learning Nash Equilibria in Congestion Games Walid Krichene

    E-Print Network [OSTI]

    Learning Nash Equilibria in Congestion Games Walid Krichene Benjamin Drigh`es Alexandre M. Bayen dynamics of strategy profiles converge to the set of Nash equilibria of the one-shot game? We consider. We show that the resulting sequence of strategy profiles converges to the set of Nash equilibria

  10. Flow Allocation Games: Pricing, Equilibria and Fast Convergence

    E-Print Network [OSTI]

    Byers, John W.

    Flow Allocation Games: Pricing, Equilibria and Fast Convergence John W. Byers Danny Raz Abstract We consider the distributed allocation problem of assigning rates to a set of network flows from a new game-theoretic standpoint. Our setting is a fixed capacitated network in which a set of long-lived flows is given

  11. Security Risk Management via Dynamic Games with Learning

    E-Print Network [OSTI]

    Alpcan, Tansu

    Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We

  12. UncorrectedProof Computational Intelligence in Racing Games

    E-Print Network [OSTI]

    Togelius, Julian

    the evolution of different types of car controllers, modelling of players' driving styles, evolution of racingUncorrectedProof Computational Intelligence in Racing Games Julian Togelius, Simon M. Lucas- tionary algorithms and other forms of computational intelligence to various aspects of racing games. We

  13. Roadmap: Computer Science Game Programming -Bachelor of Science

    E-Print Network [OSTI]

    Sheridan, Scott

    Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College

  14. Trading Infinite Memory for Uniform Randomness in Timed Games

    E-Print Network [OSTI]

    Henzinger, Thomas A.

    restriction on the game structure, and gives both players equally powerful options for advancing time specified as parity conditions. These games offer an appropriate model for the synthesis of real randomized real- time controllers are much simpler in structure than the corresponding pure controllers

  15. Trading Infinite Memory for Uniform Randomness in Timed Games #

    E-Print Network [OSTI]

    Henzinger, Thomas A.

    restriction on the game structure, and gives both players equally powerful options for advancing time objectives specified as parity conditions. These games o#er an appropriate model for the synthesis of real randomized real­ time controllers are much simpler in structure than the corresponding pure controllers

  16. Battery-State Dependent Power Control as a Dynamic Game

    E-Print Network [OSTI]

    , for example, that a station that transmits at high power prevents the signal of other stations from being1 Battery-State Dependent Power Control as a Dynamic Game Ishai Menache and Eitan Altman Faculty power in a noncooperative way. The novelty of our model is in considering the dynamic game in which

  17. COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio Marchi

    E-Print Network [OSTI]

    COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS By Ezio Marchi and Paula Andrea Cohen IMA Preprint-626-7370 URL: http://www.ima.umn.edu #12;COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio MARCHI@yahoo.com.ar 1 #12;INTRODUCTION Cooperative advertising is one of the most important issues in the analysis

  18. Constrained Automated Mechanism Design for Infinite Games of Incomplete Information

    E-Print Network [OSTI]

    Wellman, Michael P.

    Constrained Automated Mechanism Design for Infinite Games of Incomplete Information Yevgeniy wellman@umich.edu Abstract We present a functional framework for au- tomated mechanism design based on a two- stage game model of strategic interaction be- tween the designer and the mechanism par- ticipants

  19. UNIQUENESS OF OPTIMAL STRATEGIES IN CAPTAIN LOTTO GAMES

    E-Print Network [OSTI]

    Hart, Sergiu

    known as Captain Lotto games (Hart 2014). These are Colonel Blotto type games in which the players have the supervision of Sergiu Hart. The author thanks Sergiu Hart for his wonderful guidance and useful suggestions of the nonsymmetric case, a > b, is given by Sahuguet and Persico (2006); see also Hart (2008, Appendix). Sahuguet

  20. Repeated Games with Incomplete Information on Both Sides Mor Amitai *

    E-Print Network [OSTI]

    Hart, Sergiu

    the guidance of Professor Sergiu Hart. l #12;1 Introduction A game with incomplete information is a game on both sides). However, when it is not empty, it might be a very complex set. Hart (Hart 1985) introduced case (see also Aumann and Hart 1986). Lately Simon, Spiez, and Torunczyk (1995) proved that this set

  1. A Framework for Game-Based Security Proofs David Nowak

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    A Framework for Game-Based Security Proofs David Nowak Research Center for Information Security, a cryptographic scheme must come with a proof that it satisfies some standard security properties. However, ideally, machine-checkable. A proof starts with the initial game which comes from the definition

  2. Interact, play, explore -by means of interactive computer game technologies!

    E-Print Network [OSTI]

    and skills acquired you can succeed in the classical IT industry, or in industries like automotive, aircraft computer games technologies in our society. It is settled in a booming industry, far exceeding are especially qualified for working in the booming games industry. Additionally, with the general knowledge

  3. What is the Game in Cyber Security? Ravi Sandhu

    E-Print Network [OSTI]

    Sandhu, Ravi

    1 What is the Game in Cyber Security? Ravi Sandhu Executive Director and Endowed Professor February with Real-World Impact! Institute for Cyber Security #12; Multiple games at multiple levels More than 2 than offense Most important recommendation cyber security needs to be a proactive rather than

  4. Evolutionary prisoner's dilemma games with voluntary participation Gyorgy Szabo

    E-Print Network [OSTI]

    Hauert, Christoph

    Evolutionary prisoner's dilemma games with voluntary participation Gyo¨rgy Szabo´ Research. In the prisoner's dilemma, the effects of voluntary participation crucially depend on the underlying population.062903 PACS number s : 87.23.Cc, 05.50. q I. INTRODUCTION Evolutionary prisoner's dilemma games PDG's 1­5 were

  5. Reverse Auction Bidding Further Elements to the Game Theory 

    E-Print Network [OSTI]

    Li, Jiaxing

    2014-06-03

    economically effective bidder. Type A less economically effective bidder Type Bidder who is within the middle of the range maxiB ? ? ? ? ? ? { | 0 1}? ? ? ? ? ? j? i? kl? ij? ? ? ? ? x L set of all bids for the game, this is a finite closed set... ..................................................... 91 Table 29 Game 16 Summary of the Descriptive Data ..................................................... 92 Table 30 KTS Scoring Sheet ........................................................................................... 98 1...

  6. Health Advisor An Online Game for Managing Healthcare Delivery

    E-Print Network [OSTI]

    Li, Mo

    Health Advisor An Online Game for Managing Healthcare Delivery Tennenbaum Institute Georgia, valuable change. Health Advisor The Tennenbaum Institute is developing, with partial support from IBM, an online game for managing healthcare delivery ­ Health Advisor. Each player manages a set of clients

  7. Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience

    E-Print Network [OSTI]

    , a paper doll, and an x-ray mechanism, observing impact on gaming experience. 1 Introduction and Related in our study. #12;2 Damage Indicators We investigated three damage indicators, a red flash, paper doll doll indicator places a cut-out character silhouette at the top-left of the screen, flashing the screen

  8. A flexible system for Olympic villages

    E-Print Network [OSTI]

    Chung, Se-Hack

    1985-01-01

    This thesis suggests a flexible system and its systems approach in constructing Olympic Villages which are used both during and after the Games. A historical overview of ancient Olympia and modern Olympia, as well as a ...

  9. Markovian Search Games in Heterogeneous Spaces

    SciTech Connect (OSTI)

    Griffin, Christopher H [ORNL

    2009-01-01

    We consider how to search for a mobile evader in a large heterogeneous region when sensors are used for detection. Sensors are modeled using probability of detection. Due to environmental effects, this probability will not be constant over the entire region. We map this problem to a graph search problem and, even though deterministic graph search is NP-complete, we derive a tractable, optimal, probabilistic search strategy. We do this by defining the problem as a differential game played on a Markov chain. We prove that this strategy is optimal in the sense of Nash. Simulations of an example problem illustrate our approach and verify our claims.

  10. Video Games - Did They Begin at Brookhaven

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefield Municipal GasAdministrationTechnicalTechnicalScience.gov App Find science informationVideo Games –

  11. The Price of Anarchy in Network Creation Games Is (Mostly) Constant

    E-Print Network [OSTI]

    Fiat, Amos

    The Price of Anarchy in Network Creation Games Is (Mostly) Constant Mat´us Mihal´ak and Jan the price of anarchy and the structure of equilibria in network creation games. A network creation game in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy

  12. Relative concordance of human immunodeficiency virus oligomeric and monomeric envelope in CCR5 coreceptor usage

    SciTech Connect (OSTI)

    Teeravechyan, Samaporn; Suphaphiphat, Pirada; Essex, Max; Lee, Tun-Hou

    2008-01-20

    A major difference between binding and fusion assays commonly used to study the human immunodeficiency virus (HIV) envelope is the use of monomeric envelope for the former assay and oligomeric envelope for the latter. Due to discrepancies in their readouts for some mutants, envelope regions involved in CCR5 coreceptor usage were systematically studied to determine whether the discordance is due to inherent differences between the two assays or whether it genuinely reflects functional differences at each entry step. By adding the binding inhibitor TAK-779 to delay coreceptor binding kinetics in the fusion assay, the readouts were found comparable between the assays for the mutants analysed in this study. Our finding indicates that monomeric binding reflects oligomeric envelope-CCR5 interaction, thus discordant results between binding and fusion assays do not necessarily indicate differences in coreceptor usage by oligomeric envelope and monomeric gp120.

  13. ZigBee Busy Tone Busy Tone Usage in Multi-hop ZigBee Network

    E-Print Network [OSTI]

    Bahk, Saewoong

    ZigBee Busy Tone °, , Busy Tone Usage in Multi-hop ZigBee Network Jinwoo Ock°, Saewoong@netlab.snu.ac.kr, sbahk@snu.ac.kr ZigBee . Busy tone ZigBee , busy tone ZigBee . 1. 2.4 GHz ISM ZigBee Wi-Fi ZigBee . Wi-Fi busy tone [1] . ZigBee

  14. Determination of usage patterns and emissions for propane/LPG in California. Final report

    SciTech Connect (OSTI)

    Sullivan, M.

    1992-05-01

    The purpose of the study was to determine California usage patterns of Liquified Petroleum Gas (LPG), and to estimate propane emissions resulting from LPG transfer operations statewide, and by county and air basin. The study is the first attempt to quantify LPG transfer emissions for California. This was accomplished by analyzing data from a telephone survey of California businesses that use LPG, by extracting information from existing databases.

  15. The novel usage of spectroscopic ellipsometry for the development of amorphous Si solar cells

    E-Print Network [OSTI]

    Park, Byungwoo

    :H/mc-Si:H double junction or a-Si:H/a-SiGe:H/mc-Si:H triple junction are being researched. In the multi-junctionThe novel usage of spectroscopic ellipsometry for the development of amorphous Si solar cells Seung May 2010 Keywords: a-Si:H Thin film Si solar cell Spectroscopic ellipsometry (SE) a b s t r a c t We

  16. Quantitative Multi-Objective Verification for Probabilistic Systems

    E-Print Network [OSTI]

    Oxford, University of

    as probabilistic automata, enriched with cost or reward structures that capture, for ex- ample, energy usage of system behaviour, for example "number of time steps", "energy usage" or "number of messages successfully, Parks Road, Oxford, OX1 3QD, UK 2 School of Computing Science, University of Glasgow, Glasgow, G12 8RZ

  17. Usage Demographics

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 - 19PortalStatus Updates andSecurityResources

  18. Usage Reports

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired SolarAbout /Two0 - 19PortalStatus Updates

  19. HTAR Usage

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home Room NewsInformation Current HABFESOpportunitiesNERSCGrid-based29 1.921HEPChargingHPXUsage HTAR

  20. Applying Web usage mining for personalizing hyperlinks in Web-based adaptive educational systems

    E-Print Network [OSTI]

    De Bra, Paul

    Cristóbal Romero a,*, Sebastián Ventura a , Amelia Zafra a , Paul de Bra b a Department of Computer Sciences and Numerical Analysis, University of Córdoba, 14071 Córdoba, Spain b Department of Computer Sciences, Eindhoven have become powerful tools in many domains ranging from electronic commerce to digital libraries

  1. Land O'Lakes Shaves Gas Usage through Steam System In-Plant Training

    Broader source: Energy.gov [DOE]

    Twelve participants from 6 different facilities learned and practiced energy efficiency assessment skills during the recent in-plant training at a Land O'Lakes dairy plant in Carlisle, Pennsylvania...

  2. Water Usage for In-Situ Oil Shale Retorting - A Systems Dynamics...

    Office of Scientific and Technical Information (OSTI)

    Production of water is through the dewatering of the retort zone, and during chemical pyrolysis reaction of the kerogen conversion. The major water consumption was during the...

  3. Usage Policies Notebook for HITACHI S -4700 Field Emission Scanning Electron Microscope System

    E-Print Network [OSTI]

    Mease, Kenneth D.

    Pungent or foul smell Oil back streaming from the diffusion pump or the mechanical pump. Shutdown the tool details in the main comments area on the log sheet. Any maintenance to the tool will be logged in the maintenance log sheets (maintenance staff only). Safety equipment As safety equipment for use on the SEM tool

  4. Study of Performance of Heat Pump Usage in Sewage Treatment and Fouling Impact on System 

    E-Print Network [OSTI]

    Song, Y.; Yao, Y.; Ma, Z.; Na, W.

    2006-01-01

    A heat pump using disposed sewage as a heat source to heat raw sewage is presented to solve the problem that sewage temperature is low in sewage biologic treatment in cold region. According to the status of one medicine factory in Harbin, China...

  5. Usage Policies Notebook for PERKIN-ELMER 4400 RF Sputtering System for Metallic Materials

    E-Print Network [OSTI]

    Mease, Kenneth D.

    smell Gas Detector Gas leak. Shutdown the tool at once and evacuate the area. Contact the staff$&8$%#.5((09$%5.#/05(4$&1.&$4-:4./5.#4$ 4-9"$54$9#/5%094;$%#.5(4;$,(54.094;$2(544$51'$4#%09&1'-9.&/4$51'$?@$4,-..#/012$%&'#451'$951$:#$%0B#'$ 60."$CD

  6. Documentation of INL's In Situ Oil Shale Retorting Water Usage System

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefieldSulfate Reducing(Journal Article) | SciTech Connect Discrimination of

  7. Documentation of INL's In Situ Oil Shale Retorting Water Usage System

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefieldSulfate Reducing(Journal Article) | SciTech Connect Discrimination ofDynamics Model (Technical

  8. Water Usage for In-Situ Oil Shale Retorting - A Systems Dynamics Model

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefieldSulfateSciTechtail.Theory of rare Kaonfor DirectSciTech Connect Wall-touching kink(Technical

  9. Water Usage for In-Situ Oil Shale Retorting - A Systems Dynamics Model

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking WithTelecentricN A 035(92/02)ManagementWatchingWater Tanks(Technical

  10. Documentation of INL's In Situ Oil Shale Retorting Water Usage System

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power Administration would like submit theCovalentLaboratory |Sector Full reportTown August1 - ShotDynamics Model

  11. Intelligent Lighting System Using Wireless Sensor Networks

    E-Print Network [OSTI]

    Kumaar, A A Nippun; TSB, Sudarshan; 10.5121/ijasuc.2010.1402

    2011-01-01

    This paper examines the use of Wireless Sensor Networks interfaced with light fittings to allow for daylight substitution techniques to reduce energy usage in existing buildings. This creates a wire free system for existing buildings with minimal disruption and cost.

  12. Contract Management Using Industrial Energy Management & Reporting Systems 

    E-Print Network [OSTI]

    Robinson, J. E.

    2011-01-01

    Energy Management and Reporting Systems (EMRS) are rule-based control systems with a record of reducing energy usage and CO2e emissions while optimizing electrical generation in a real time environment. The rule set successfully optimizes energy...

  13. Synopsis of Games The following games will be showcased at this year's 2015 Junior Expo on Friday, March 6, 2015. Please

    E-Print Network [OSTI]

    Reed, Nancy E.

    all games will be occurring simulta- neously. Prepared Games Popsicle Stick Bridge Building and abilities at designing and building an popsicle stick bridge that meets the given specifications! Paper

  14. COMPUTING EQUILIBRIA FOR TWOPERSON GAMES To appear in: Handbook of Game Theory , Vol. 3, eds. R. J. Aumann and S. Hart, North

    E-Print Network [OSTI]

    Roberts, Stephen

    . Aumann and S. Hart, North­ Holland, Amsterdam. BERNHARD VON STENGEL \\Lambda Eidgen¨ossische Technische for games in extensive form (see Hart, 1992). In principle, such game trees can be solved by converting them

  15. Guidelines for Energy Cost Savings Resulting from Tracking and Monitoring Electrical nad Natural Gas Usage, Cost, and Rates 

    E-Print Network [OSTI]

    McClure, J. D.; Estes, M. C.; Estes, J. M.

    1989-01-01

    This paper discusses how improved energy information in schools and hospitals from tracking and monitoring electrical and natural gas usage, cost, and optional rate structures, can reduce energy costs. Recommendations, methods, and guidelines...

  16. Game AI: The shrinking gap between computer games and AI systems

    E-Print Network [OSTI]

    Nebel, Bernhard

    ) research. Alan Turing was one of the first to mention that a computer can be considered as intelligent has a long tradition in AI (Artificial Intelligence) research. Alan Turing was one of the first

  17. Mixed-strategy equilibria in the Nash Demand Game

    E-Print Network [OSTI]

    Malueg, David A.

    2010-01-01

    selection in the Nash Demand Game: an evolutionary approach,Wiley (1999) Binmore, K. : Nash bargaining theory II. In:A. , Wolinsky, A. : The Nash bargaining solution in economic

  18. SANCTUARY : asymmetric interfaces for game-based tablet learning

    E-Print Network [OSTI]

    Haas, Jason M. (Jason Matthew)

    2013-01-01

    This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

  19. Experiment centered design in a massively multiplayer online educational game

    E-Print Network [OSTI]

    Conrad, Shawn (Shawn S.)

    2013-01-01

    With the United States of America suffering from a lack of scientifically literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, ...

  20. FLIPIT: The Game of "Stealthy Takeover" Marten van Dijk

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    FLIPIT: The Game of "Stealthy Takeover" Marten van Dijk Ari Juels Alina Oprea Ronald L. Rivest, Cambridge, MA, USA; e-mail: Marten.VanDijk@rsa.com RSA Laboratories, Cambridge, MA, USA; e-mail: ari

  1. The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games 

    E-Print Network [OSTI]

    Ummels, Michael; Wojtczak, Dominik

    2009-02-01

    We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to ...

  2. On Committee Decision Making: A Game Theoretical Approach

    E-Print Network [OSTI]

    Shenoy, Prakash P.

    1980-04-01

    In this paper, we study committee decision making process using game theory. By a committee, we mean any group of people who have to pick one option from a given set of alternatives. A well defined voting rule is specified ...

  3. Game semantics for an object-oriented language 

    E-Print Network [OSTI]

    Wolverson, Nicholas

    2009-01-01

    This thesis investigates the relationship between object-oriented programming languages and game models of computation. These are intuitively well matched: an object encapsulates some internal state and presents some ...

  4. Artificial Intelligence Design for Real-time Strategy Games

    E-Print Network [OSTI]

    Ernst, Damien

    Artificial Intelligence Design for Real-time Strategy Games Firas Safadi University of Li been challenging intelligence, human and artificial (AI) alike, as one of the top genre in terms

  5. 6.972 Game Theory and Mechanism Design, Spring 2005

    E-Print Network [OSTI]

    Ozdaglar, Asu

    This course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless ...

  6. Game Theoretic Models of Public Choice and Political Economy 

    E-Print Network [OSTI]

    Balduzzi, Paolo

    This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

  7. Kid's Survey Network : teaching data literacy with multiplayer online games

    E-Print Network [OSTI]

    Wong, Christopher, M. Eng. Massachusetts Institute of Technology

    2009-01-01

    Current advancements in technology have permeated modern society, especially among the younger generations of computer users. Today's youth have grown up accustomed to video games and online social networking as standard ...

  8. Spellbound : an activity-based outdoor mobile multiplayer game

    E-Print Network [OSTI]

    Sra, Misha

    2013-01-01

    Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

  9. Applying the repeated game framework to multiparty networked applications

    E-Print Network [OSTI]

    Afergan, Michael Moïse

    2005-01-01

    This thesis presents repeated game analysis as an important and practical tool for networked application and protocol designers. Incentives are a potential concern for a large number of networked applications. Well-studied ...

  10. Cost Allocation of Capacity Investment Games Zhisong Chen2

    E-Print Network [OSTI]

    Chen, Xin

    Periodicals, Inc. Naval Research Logistics 60: 512­523, 2013 Keywords: cooperative game; quantity discount the construction and maintenance costs (see Young et al. [22]); receivers of multicast transmis- sions share

  11. Nash Equilibria in Random Games Imre Brny,1,2,

    E-Print Network [OSTI]

    Bárány, Imre

    Nash Equilibria in Random Games Imre Bárány,1,2, * Santosh Vempala,3, Adrian Vetta4, 1 Rényi.interscience.wiley.com). DOI 10.1002/rsa.20199 ABSTRACT: We consider Nash equilibria in 2-player random games and analyze a Nash equilibrium; on m × n payoff matrices, it runs in time O(m2 n log log n + n2 m log log m

  12. Uniqueness of Nash equilibria in quantum Cournot duopoly game

    E-Print Network [OSTI]

    Yohei Sekiguchi; Kiri Sakahara; Takashi Sato

    2009-10-28

    A quantum Cournot game of which classical form game has multiple Nash equilibria is examined. Although the classical equilibria fail to be Pareto optimal, the quantum equilibrium exhibits the following two properties, (i) if the measurement of entanglement between strategic variables chosen by the competing firms is sufficiently large, the multiplicity of equilibria vanishes, and, (ii) the more strongly the strategic variables are entangled, the more closely the unique equilibrium approaches to the optimal one.

  13. The Continuous Time Nonzero-sum Dynkin Game and Applications.

    E-Print Network [OSTI]

    Vermet, Franck

    -sum Dunkin game and a NEP for the game is just a saddle point for the ZSDG. It satisfies: 1, 2, J1( 1, 2) J = 1, 2 is a NEP for the NZSDG. 6 #12;B. The probabilistic approach (Etourn., 86) Theorem: The processes are general and sat- isfy [H1]-[H2]. Then the NZSDG has a NEP. The proof uses the notion of Snell

  14. An analysis of two modifications of the Petersburg game

    E-Print Network [OSTI]

    Martin-Löf, Anders

    2007-01-01

    Two modifications of the Petersburg game are considered: 1. Truncation, so that the player has a finite capital at his disposal. 2. A cost of borrowing capital, so that the player has to pay interest on the capital needed. In both cases limit theorems for the total net gain are derived, so that it is easy to judge if the game is favourable or not.

  15. The Development of an Energy Evaluation Tool for Chilled Water Systems 

    E-Print Network [OSTI]

    Stocki, M.; Kosanovic, D.; Ambs, L.

    2001-01-01

    An energy evaluation tool for chilled water systems was developed. This tool quantifies the energy usage of various chilled water systems and typical energy conservation measures that are applied to these systems. It can be used as a screening tool...

  16. Homebrew and the social construction of gaming : community, creativity, and legal context of amateur Game Boy Advance development

    E-Print Network [OSTI]

    Camper, Brett Bennett

    2005-01-01

    This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...

  17. RECS Fuel Oil Usage Form_v1 (Draft).xps

    Gasoline and Diesel Fuel Update (EIA)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of Natural GasAdjustments (Billion Cubic Feet) Wyoming Dry Natural GasNaturalOctober 2015 Alcohol. TheData - U.S.fuel oil usage

  18. Review of Dick Vitale and Dick Weiss. Holding Court: Reflections of the Game I Love and John Feinstein. Winter Games.

    E-Print Network [OSTI]

    Wedge, Philip

    1997-01-01

    to Home in the latter category. Christopher Moinet Dick Vitale with Dick Weiss. Holding Court: Reflections on the Game I hove. Indianapolis: Masters, 1995. 271 pp. $22.95. John Feinstein. Winter Games. Boston: Little, 1995. 277 pp. $21.95. In his... Introduction, Vitale stresses his "passion and enthusiasm" for basketball, and what ESPN viewer couldn't sense that in listening to the typical Vitale commentary? However, I felt less than enthusiastic about this book. Filled with tributes to coaches...

  19. A d-person Differential Game with State Space Constraints

    SciTech Connect (OSTI)

    Ramasubramanian, S. [Indian Statistical Institute, Stat. Math. Unit (India)], E-mail: ram@isibang.ac.in

    2007-12-15

    We consider a network of d companies (insurance companies, for example) operating under a treaty to diversify risk. Internal and external borrowing are allowed to avert ruin of any member of the network. The amount borrowed to prevent ruin is viewed upon as control. Repayment of these loans entails a control cost in addition to the usual costs. Each company tries to minimize its repayment liability. This leads to a d -person differential game with state space constraints. If the companies are also in possible competition a Nash equilibrium is sought. Otherwise a utopian equilibrium is more appropriate. The corresponding systems of HJB equations and boundary conditions are derived. In the case of Nash equilibrium, the Hamiltonian can be discontinuous; there are d interlinked control problems with state constraints; each value function is a constrained viscosity solution to the appropriate discontinuous HJB equation. Uniqueness does not hold in general in this case. In the case of utopian equilibrium, each value function turns out to be the unique constrained viscosity solution to the appropriate HJB equation. Connection with Skorokhod problem is briefly discussed.

  20. Magnetically coupled system for mixing

    DOE Patents [OSTI]

    Miller, III, Harlan; Meichel, George; Legere, Edward; Malkiel, Edwin; Woods, Robert Paul; Ashley, Oliver; Katz, Joseph; Ward, Jason; Petersen, Paul

    2014-04-01

    The invention provides a mixing system comprising a magnetically coupled drive system and a foil for cultivating algae, or cyanobacteria, in an open or enclosed vessel. The invention provides effective mixing, low energy usage, low capital expenditure, and ease of drive system component maintenance while maintaining the integrity of a sealed mixing vessel.

  1. Spécification pour les stratifiés industriels rigides en planches à base de résines thermodurcissables à usage électriques partie 3: spécifications pour matériaux particuliers : feuille 7: prescriptions pour les stratifiés rigides en planches à base de résine polyimide

    E-Print Network [OSTI]

    Association Française de Normalisation. Paris

    1995-01-01

    Spécification pour les stratifiés industriels rigides en planches à base de résines thermodurcissables à usage électriques

  2. Good Reception: Utilizing Mobile Media and Games to Develop Critical Inner-City Agents of Social Change

    E-Print Network [OSTI]

    Garcia, Antero David

    2012-01-01

    culture vis-à-vis mobile devices and gaming. Myliteracy practices on mobile devices and in gameplay in waysstudy revealed how mobile devices and games can cultivate

  3. LanguageLand : a multimodal conversational spoken language learning system

    E-Print Network [OSTI]

    Lee, Vivienne C. (Vivienne Catherine)

    2004-01-01

    LanguageLand is a multimodal conversational spoken language learning system whose purpose is to help native English users learn Mandarin Chinese. The system is centered on a game that involves navigation on a simulated ...

  4. Usage of Electric Vehicle Supply Equipment Along the Corridors between the EV Project Major Cities

    SciTech Connect (OSTI)

    Mindy Kirkpatrick

    2012-05-01

    The report explains how the EVSE are being used along the corridors between the EV Project cities. The EV Project consists of a nationwide collaboration between Idaho National Laboratory (INL), ECOtality North America, Nissan, General Motors, and more than 40 other city, regional and state governments, and electric utilities. The purpose of the EV Project is to demonstrate the deployment and use of approximately 14,000 Level II (208-240V) electric vehicle supply equipment (EVSE) and 300 fast chargers in 16 major cities. This research investigates the usage of all currently installed EV Project commercial EVSE along major interstate corridors. ESRI ArcMap software products are utilized to create geographic EVSE data layers for analysis and visualization of commercial EVSE usage. This research locates the crucial interstate corridors lacking sufficient commercial EVSE and targets locations for future commercial EVSE placement. The results and methods introduced in this research will be used by INL for the duration of the EV Project.

  5. The potential of America's Army, the video game as civilian-military public sphere

    E-Print Network [OSTI]

    Li, Zhan, 1979-

    2004-01-01

    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

  6. Not just in it to win it : inclusive game play in an MIT dorm

    E-Print Network [OSTI]

    Kolos, Hillary (Hillary Anne)

    2010-01-01

    The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

  7. Automatic Identification and Generation of Highlight Cinematics for 3D Games

    E-Print Network [OSTI]

    Young, R. Michael

    Automatic Identification and Generation of Highlight Cinematics for 3D Games Mike Dominguez Fact and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent

  8. Adversarial Risk Analysis: Analyses of Borel Games David Banks and Francesca Petralia

    E-Print Network [OSTI]

    McShea, Daniel W.

    Adversarial Risk Analysis: Analyses of Borel Games David Banks and Francesca Petralia Department School of Business Duke University, shouqiang.wang@duke.edu Abstract Adversarial risk analysis offers Introduction Adversarial risk analysis (ARA) attempts to apply statistical methodology to game

  9. A non-robustness in the order structure of the equilibrium set in lattice games

    E-Print Network [OSTI]

    Monaco, Andrew J.; Sabarwal, Tarun

    2012-04-18

    The order and lattice structure of the equilibrium set in games with strategic complements do not survive a minimal introduction of strategic substitutes: in a lattice game in which all-but-one players exhibit strategic complements (with one player...

  10. Designing a Real-time Strategy Game about Sustainable Energy Use 

    E-Print Network [OSTI]

    Doucet, Lars Andreas

    2011-08-08

    This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of ...

  11. Reinforcement learning for qualitative group behaviours applied to non-player computer game characters 

    E-Print Network [OSTI]

    Bradley, Jay

    2010-01-01

    This thesis investigates how to train the increasingly large cast of characters in modern commercial computer games. Modern computer games can contain hundreds or sometimes thousands of non-player characters that each ...

  12. Modeling player self-representation in multiplayer online games using social network data

    E-Print Network [OSTI]

    Lim, Chong-U

    2013-01-01

    Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

  13. INVESTIGATIVE REPORT CONCERNING FOOTBALLS USED DURING THE AFC CHAMPIONSHIP GAME ON JANUARY 18, 2015

    E-Print Network [OSTI]

    Columbia University

    INVESTIGATIVE REPORT CONCERNING FOOTBALLS USED DURING THE AFC CHAMPIONSHIP GAME ON JANUARY 18, 2015 ............................................................................................................. 32II. Rules and Practices Regarding Footballs Used in NFL Games............................ 32A........................................................................................... 321. Guidelines Concerning the Preparation of Footballs................................ 332. Pre

  14. CSc 165 Computer Game Architecture and Implementation Fall 2015 / Gordon Assignment #

    E-Print Network [OSTI]

    Gordon, Scott

    ;2 HUD. Include a HUD component to let the player know what is happening in the game. If your game is better without a HUD, you may include a command to enable/disable the HUD display. Hierarchical Scene

  15. Constant Price of Anarchy in Network Creation Games via Public Service Advertising

    E-Print Network [OSTI]

    Demaine, Erik D.

    Network creation games have been studied in many different settings recently. These games are motivated by social networks in which selfish agents want to construct a connection graph among themselves. Each node wants to ...

  16. Playing in the X-Games Window on the Extreme Universe

    E-Print Network [OSTI]

    Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain

  17. Double play : athletes' use of sport video games to enhance athletic performance

    E-Print Network [OSTI]

    Silberman, Lauren (Lauren Beth)

    2010-01-01

    A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...

  18. AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation 

    E-Print Network [OSTI]

    Yannakakis, Georgios N.

    Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

  19. Energy optimization system

    DOE Patents [OSTI]

    Zhou, Zhi; de Bedout, Juan Manuel; Kern, John Michael; Biyik, Emrah; Chandra, Ramu Sharat

    2013-01-22

    A system for optimizing customer utility usage in a utility network of customer sites, each having one or more utility devices, where customer site is communicated between each of the customer sites and an optimization server having software for optimizing customer utility usage over one or more networks, including private and public networks. A customer site model for each of the customer sites is generated based upon the customer site information, and the customer utility usage is optimized based upon the customer site information and the customer site model. The optimization server can be hosted by an external source or within the customer site. In addition, the optimization processing can be partitioned between the customer site and an external source.

  20. Nash equilibrium seeking in noncooperative games and multi -agent deployment to planar curves

    E-Print Network [OSTI]

    Frihauf, Paul A.

    2012-01-01

    1.1 Nash Equilibrium Seeking in Noncooperative Games . . .Overview . . . . . . . . . . . . . . . . . . . . . . . NashNash Equilibrium Seeking with Non-Quadratic Payoffs . . .

  1. Games and Economic Behavior 64 (2008) 367 www.elsevier.com/locate/geb

    E-Print Network [OSTI]

    Hart, Sergiu

    2008-01-01

    . Sergiu Hart President of the Game Theory Society E-mail address: hart@huji.ac.il 10 September 2008

  2. Evolutionarily Stable Sets in Quantum Penny Flip Games

    E-Print Network [OSTI]

    Tina Yu; Radel Ben-Av

    2012-11-30

    In game theory, an Evolutionarily Stable Set (ES set) is a set of Nash Equilibrium (NE) strategies that give the same payoffs. Similar to an Evolutionarily Stable Strategy (ES strategy), an ES set is also a strict NE. This work investigates the evolutionary stability of classical and quantum strategies in the quantum penny flip games. In particular, we developed an evolutionary game theory model to conduct a series of simulations where a population of mixed classical strategies from the ES set of the game were invaded by quantum strategies. We found that when only one of the two players' mixed classical strategies were invaded, the results were different. In one case, due to the interference phenomenon of superposition, quantum strategies provided more payoff, hence successfully replaced the mixed classical strategies in the ES set. In the other case, the mixed classical strategies were able to sustain the invasion of quantum strategies and remained in the ES set. Moreover, when both players' mixed classical strategies were invaded by quantum strategies, a new quantum ES set emerged. The strategies in the quantum ES set give both players payoff 0, which is the same as the payoff of the strategies in the mixed classical ES set of this game.

  3. DATAOVERWRITESECURITY SYSTEM (DOSS)

    E-Print Network [OSTI]

    McLaughlin, Richard M.

    /Compliance ISO 15408 Common Criteria Certification (EAL 3). This certifi- cation is a recognized worldwide's DOSS option provides the following advantages: ISO 15408 Common Criteria Certified1 (EAL 3 Feature key covers (to prevent usage when the system is enabled with the DOSS option). Certification

  4. The complexity of approximate Nash equilibrium in congestion games with negative delays

    E-Print Network [OSTI]

    Magniez, Frédéric

    The complexity of approximate Nash equilibrium in congestion games with negative delays Fr of the complexity of computing an - approximate Nash equilibrium in symmetric congestion games from the case that in symmetric games with increasing delay functions and with - bounded jump the -Nash dynamic converges

  5. On the computational complexity of Nash equilibria for (0, 1) bimatrix games

    E-Print Network [OSTI]

    Stefankovic, Daniel

    On the computational complexity of Nash equilibria for (0, 1) bimatrix games Bruno Codenotti a,#,1 Science, Comenius University, Bratislava, Slovakia Abstract The computational complexity of finding a Nash. Keywords: NP­completeness; Computational complexity; Bimatrix games; Nash equilibrium; Imitation games 1

  6. Computing Nash Equilibria of Action-Graph Games Navin A. R. Bhat

    E-Print Network [OSTI]

    Sipe,J. E.

    Computing Nash Equilibria of Action-Graph Games Navin A. R. Bhat Department of Physics University.g., Fudenberg and Tirole [1991].) The central game-theoretic solution con- cept is the Nash equilibrium, a fixed-point in mixed strat- egy space which Nash [1950] proved exists in every finite game. It remains an important

  7. Effects of Parameters on Nash Games with OSNR Target Department of Electrical and

    E-Print Network [OSTI]

    Pavel, Lacra

    Effects of Parameters on Nash Games with OSNR Target Yan Pan Department of Electrical and Computer@control.toronto.edu ABSTRACT This paper studies efficiency in a Nash game with optical signal-to-noise ratio (OSNR) target. It is well known that the Nash equilibria of a game may not achieve full efficiency. We show the effects

  8. Parallel Computation of Nash Equilibria in N-Player Games Jonathan Widger

    E-Print Network [OSTI]

    Grosu, Daniel

    Parallel Computation of Nash Equilibria in N-Player Games Jonathan Widger Department of Computer@cs.wayne.edu Abstract--We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games to show the performance of the parallel algorithm. Keywords-game theory; Nash equilibrium; parallel algo

  9. Spike-based Decision Learning of Nash Equilibria in Two-Player Games

    E-Print Network [OSTI]

    Senn, Walter

    Spike-based Decision Learning of Nash Equilibria in Two- Player Games Johannes Friedrich, Walter game. It performs optimally according to a pure (deterministic) and mixed (stochastic) Nash equilibrium automated decision learning of a Nash equilibrium in two-player games. Citation: Friedrich J, Senn W (2012

  10. Comparing Nash and IESDS equilibria We consider a finite two player game.

    E-Print Network [OSTI]

    Marker, David

    Comparing Nash and IESDS equilibria We consider a finite two player game. Proposition 1 If (a , b ) is a strictly dominant strategy equilibrium, then (a , b ) is a Nash equilibrium. Proof The strategy a strictly ) is a Nash equi- librium. The game Battle of the Sexes shows that the coverse fails as there are games

  11. A Technique for Reducing Normal-Form Games to Compute a Nash Equilibrium

    E-Print Network [OSTI]

    A Technique for Reducing Normal-Form Games to Compute a Nash Equilibrium Vincent Conitzer Carnegie)matrix) game, O, to a smaller normal-form game, R, for the purpose of computing a Nash equilibrium. This is done by computing a Nash equilibrium for a subcomponent, G, of O for which a certain condition holds

  12. Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation, and Structure

    E-Print Network [OSTI]

    Fiat, Amos

    Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of pure Nash equilibria is guaranteed by potential function

  13. On the computational complexity of Nash equilibria for (0,1) bimatrix games

    E-Print Network [OSTI]

    Stefankovic, Daniel

    On the computational complexity of Nash equilibria for (0,1) bimatrix games Bruno Codenotti a,,1, Comenius University, Bratislava, Slovakia Abstract The computational complexity of finding a Nash. Keywords: NP-completeness; Computational complexity; Bimatrix games; Nash equilibrium; Imitation games 1

  14. AUTOMATING CINEMATICS AND CUT-SCENES IN VIDEO GAMES THROUGH SCRIPTING WITH ACTIVE PERFORMANCE OBJECTS

    E-Print Network [OSTI]

    Katchabaw, Michael James

    AUTOMATING CINEMATICS AND CUT-SCENES IN VIDEO GAMES THROUGH SCRIPTING WITH ACTIVE PERFORMANCE, active performance objects, story scripting, cut-scenes, cinematics, video games ABSTRACT Storytelling to automate the production of cinematics and cut-scenes for video games. These elements allow writers

  15. Electromagnetic articulography in the development of "serious games" for speech rehabilitation

    E-Print Network [OSTI]

    Faloutsos, Petros

    Electromagnetic articulography in the development of "serious games" for speech rehabilitation M: Speech Rehabilitation, Visual Feedback, Com- puter Games, Computer-Based Speech Therapy (CBST) 1. Introduction There has been a recent surge in the creation of game-based interventions for rehabilitation

  16. CSc 165 Computer Game Architecture and Implementation Spring 2015 / Gordon Assignment #

    E-Print Network [OSTI]

    Gordon, Scott

    that the game still plays if the platform is missing the sound package. #12;2 HUD. Include a HUD component to let the player know what is happening in the game. If your game is better without a HUD, you may include a command to enable/disable the HUD display. Hierarchical SceneGraph. There must be some portion

  17. Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

  18. The Soprants: conceptual and technical framework for a 3D interactive video game 

    E-Print Network [OSTI]

    Nakamura, Tatsuya

    2006-10-30

    in the game behave similar to leaf-cutter ants. A 3D game environment based on a real ant colony nest is created and used for prototyping the game. Insect behavior based on behavior of real ants is implemented in an interactive 3D environment. The cinematic...

  19. Models of Non-atomic Congestion Games From Unicast to Multicast Routing

    E-Print Network [OSTI]

    Srivastav, Anand

    an overview of important results for non-atomic con- gestion games in their traditional form along with self consumption-relevance congestion games. We intro- duce the consumption-relevance congestion game first. This is expressed by element-strategy- dependent factors called rates of consumption. The same factor

  20. Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications

    E-Print Network [OSTI]

    Chuah, Chen-Nee

    Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook