Sample records for game system usage

  1. The relationship between children's computer game usage and creativity in Korea 

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15T23:59:59.000Z

    Economic Status) affected children?s creativity scores and computer game usage. Children using computer games heavily showed significantly higher scores on the scale of Figural Originality than those with moderate usage. Highly structured activity students...

  2. Monitoring the usage of a computer system

    SciTech Connect (OSTI)

    Bailey, D.J.

    1987-11-01T23:59:59.000Z

    Controlling the usage of computer systems particularly those operated for the federal government, is an important topic today. Audit requirements have grown to the point where they can be a significant burden to the proprietors of the system. The paper briefly mentions several proposals for responding to increased audit requirements and for monitoring a system to detect unauthorized activity. A technique is proposed for situations where the proscribed or the intended activity can be characterized in terms of program or system performance parameters. The design of a usage monitoring system is outlined. The design is based on enhancing the audit data provided by the monitored system, capturing the audit data in a separate system to protect it from user access, and implementing one of the audit trail analysis systems currently under development.

  3. Accountable Anonymous Service Usage in Mobile Communication Systems \\Lambda

    E-Print Network [OSTI]

    Bencsáth, Boldizsár

    to one particular physical location. From a technology perspective, mobile communication systems haveAccountable Anonymous Service Usage in Mobile Communication Systems \\Lambda Levente Butty of Technology CH­1015 Lausanne, Switzerland fLevente.Buttyan, Jean­Pierre.Hubauxg@epfl.ch 23rd June 1999

  4. The relationship between children's computer game usage and creativity in Korea

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15T23:59:59.000Z

    ). Similar aggressive children?s violent crimes affected by video games were also reported in Japan (Sakamoto, 2000). Individuals accused of recent school shootings in United States (i.e., Paducah, Kentucky, Jonesboro, Arkansas, and Littleton, Colorado...

  5. Creation of Chimera Through the Usage of an Inspirational System

    E-Print Network [OSTI]

    Parish, Brandi Nicole

    2013-04-23T23:59:59.000Z

    CREATION OF CHIMERA THROUGH THE USAGE OF AN INSPIRATIONAL SYSTEM A Thesis by BRANDI NICOLE PARISH Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE Approved by: Chair of Committee, Carol LaFayette Committee Members, Frederic Parke Kevin Glowacki Head of Department, Tim McLaughlin May 2013 Major Subject: Visualization Copyright 2013 Brandi Nicole Parish ii...

  6. Strategic Planning System for Exotic Game Management

    E-Print Network [OSTI]

    Lubbering, Jeanne Marie Petrofes

    1988-01-01T23:59:59.000Z

    STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...

  7. Usage by Job Size

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Usage by Job Size Table Usage by Job Size Table page loading animation Usage Query Interface System All Hopper Edison Carver Planck Matgen Franklin Hopper 1 Magellan Dirac Bassi...

  8. Wireline system for multiple direct push tool usage

    DOE Patents [OSTI]

    Bratton, Wesley L.; Farrington, Stephen P.; Shinn II, James D.; Nolet, Darren C.

    2003-11-11T23:59:59.000Z

    A tool latching and retrieval system allows the deployment and retrieval of a variety of direct push subsurface characterization tools through an embedded rod string during a single penetration without requiring withdrawal of the string from the ground. This enables the in situ interchange of different tools, as well as the rapid retrieval of soil core samples from multiple depths during a single direct push penetration. The system includes specialized rods that make up the rod string, a tool housing which is integral to the rod string, a lock assembly, and several tools which mate to the lock assembly.

  9. Home energy ratings systems: Actual usage may vary

    SciTech Connect (OSTI)

    Stein, J.R. [Lawrence Berkeley National Lab., CA (United States)

    1997-09-01T23:59:59.000Z

    Home energy ratings (HERS) attempt to predict typical energy costs for a given residence and estimate the savings potentials of various energy retrofits. This article discusses where the ratings could be improved to more accurately predict the actual energy consumption. Topics covered include the following: is HERS on target (scores, energy predictions, recommended energy improvements); why HERS aren`t perfect; improvements in HERS; the possibility that home energy ratings systems will become market driven. 1 fig., 2 tabs.

  10. Mining data on usage of electronic nicotine delivery systems (ENDS) from YouTube videos

    E-Print Network [OSTI]

    Talbot, Prue

    2013-01-01T23:59:59.000Z

    by group.bmj.com Research paper Mining data on usage of2013 - Published by group.bmj.com Mining data on usage of

  11. Game theoretic analysis of physical protection system design

    SciTech Connect (OSTI)

    Canion, B.; Schneider, E. [Nuclear and Radiation Engineering Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States); Bickel, E.; Hadlock, C.; Morton, D. [Operations Research Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States)

    2013-07-01T23:59:59.000Z

    The physical protection system (PPS) of a fictional small modular reactor (SMR) facility have been modeled as a platform for a game theoretic approach to security decision analysis. To demonstrate the game theoretic approach, a rational adversary with complete knowledge of the facility has been modeled attempting a sabotage attack. The adversary adjusts his decisions in response to investments made by the defender to enhance the security measures. This can lead to a conservative physical protection system design. Since defender upgrades were limited by a budget, cost benefit analysis may be conducted upon security upgrades. One approach to cost benefit analysis is the efficient frontier, which depicts the reduction in expected consequence per incremental increase in the security budget.

  12. Modeling the Performance and the Energy Usage of Wireless Sensor Networks by Retrial Queueing Systems

    E-Print Network [OSTI]

    Sztrik, János

    Modeling the Performance and the Energy Usage of Wireless Sensor Networks by Retrial Queueing and the energy usage of the sensor network. Two operations are compared. In the first case only the event driven requests can initiate reaching the radio trans- mission (RF) unit. Time driven requests have to wait

  13. Adapting to When Students Game an Intelligent Tutoring System

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter

  14. Resource Allocation in a Client/Server System for Massive Multi-Player Online Games

    E-Print Network [OSTI]

    Maciejewski, Anthony A.

    Resource Allocation in a Client/Server System for Massive Multi-Player Online Games Luis Diego-Player On-line Game (MMOG) has significant costs, such as maintenance of server rooms, server administration, and customer service. The capacity of servers in a client/server MMOG is hard to scale and cannot adjust

  15. Game Specification in Normative Multiagent System: the Trias Politica Guido Boella

    E-Print Network [OSTI]

    van der Torre, Leon

    Game Specification in Normative Multiagent System: the Trias Politica Guido Boella Dipartimento di of games in the trias politica using Rao and Georgeff's specifica- tion language BDICTL*. In particular, we to sanction behavior. 1 Introduction Montesquieu's trias politica distinguishes between three autonomous

  16. The effects of user mobility on usage parameter control (UPC) in wireless ATM systems

    SciTech Connect (OSTI)

    Sholander, P.; Martinez, L.; Tolendino, L. [Sandia National Labs., Albuquerque, NM (United States); Mah, B.A. [Sandia National Labs., Livermore, CA (United States)

    1997-07-01T23:59:59.000Z

    Wireless Asynchronous Transfer Mode (WATM) networks pose new traffic management problems. One example is the effect of user mobility on Usage Parameter Control (UPC). If the UPC algorithm resets after each handoff between wireless-cells, then users can cheat on their traffic contract. This paper derives explicit relationships between a user`s traffic parameters (Peak Cell Rate, Sustained Cell Rate and Maximum Burst Size), their transit time per wireless-cell, their maximum sustained cheating-rate and the Generic Cell Rate Algorithm`s (GCRA`s) Limit (L) parameter. It also shows that the GCRA can still effectively police Constant Bit Rate (CBR) traffic, but not some types of realistic Variable Bit Rate (VBR) traffic.

  17. A Game Theoretic Analysis of Intrusion Detection in Access Control Systems

    E-Print Network [OSTI]

    Alpcan, Tansu

    . The security of an access control system is of prime importance and is crucial for a successful operation, decision, and control processes for information security and intrusion detection. Such a mathematicalA Game Theoretic Analysis of Intrusion Detection in Access Control Systems Tansu Alpcan and Tamer

  18. An Artificial Intelligence system to help the player of Real-Time Strategy games Renato L. de Freitas Cunha Luiz Chaimowicz

    E-Print Network [OSTI]

    Chaimowicz, Luiz

    An Artificial Intelligence system to help the player of Real-Time Strategy games Renato L. de propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical

  19. Eliminating Software Task Overestimation Using Economic Game Theory to Create a Competitive Incentive System

    E-Print Network [OSTI]

    McGaughey, Alan

    Eliminating Software Task Overestimation Using Economic Game Theory to Create a Competitive Incentive System T.J. Glazier It is common for software engineers to overestimate the time to successfully is an organizational behavior that is the product of tangible penalties for being late and no incentives for being

  20. On the Capacity Game of Private Fingerprinting Systems under Collusion Attacks

    E-Print Network [OSTI]

    Merhav, Neri

    On the Capacity Game of Private Fingerprinting Systems under Collusion Attacks Anelia Somekh;ngerprints in order not to be detected. Their action is modelled by a multiple access channel (MAC- Capacity, coding with side information, error exponents, information hiding, MMI decoder, private

  1. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01T23:59:59.000Z

    describe a flexible approach to game ruleset generation thatgeneration, producing a large space of playable mini-games. The flexibleflexible use as a gameplay trace inference system transformed into RoleModel’s multiple uses in story generation: “(

  2. Mining data on usage of electronic nicotine delivery systems (ENDS) from YouTube videos

    E-Print Network [OSTI]

    Talbot, Prue

    2013-01-01T23:59:59.000Z

    systems (ENDS) from YouTube videos My Hua, Henry Yip, PrueENDS) and conventional cigarettes in YouTube videos.Methods Video data from YouTube videos were analysed to

  3. Use of probabilistic risk assessment in expert system usage for nuclear power plant safety

    SciTech Connect (OSTI)

    Uhrig, R.E.

    1987-01-01T23:59:59.000Z

    The introduction of probability risk assessments (PRA's) to nuclear power plants in the Rasmussen Report (WASH-1400) gave us a means of evaluating the risk to the public associated with the operation of nuclear power plants, at least on a relative basis. While the choice of the ''source term'' and methodology in a PRA significantly influence the absolute probability and the consequences of core melt, comparison of two PRA calculations for two configurations of the same plant, carried out on a consistent basis, can be readily identify the increase in risk associated with going from one configuration of a plant to another by removing components or systems from service. This ratio of core melt probabilities (assuming no recovery of failed systems) obtained from two PRA calculations for different configurations was the criterion (called ''risk factor'') chosen as a basis for making a decision in an expert system as to what mitigating action, if any, would be taken to avoid a trip situation from developing. PRISIM was developed by JBF Associates of Knoxville under the sponsorship of the NRC as a system for Resident Inspectors at nuclear power plants to provide them with a relative safety status of the plant under all configurations. PRISIM calculated the risk factor---the ration of core melt probabilities of the plant under the current configuration relative to the normal configuration with all systems functioning---using an algorithm that emulates the results of the original PRA. It also presents time and core melt (assuming no recovery of systems or components).

  4. Optimum usage and economic feasibility of animal manure-based biomass in combustion systems 

    E-Print Network [OSTI]

    Carlin, Nicholas T.

    2010-07-14T23:59:59.000Z

    Manure-based biomass (MBB) has the potential to be a source of green energy at large coal-fired power plants and on smaller-scale combustion systems at or near confined animal feeding operations. Although MBB is a low quality fuel with an inferior...

  5. Water Usage for In-Situ Oil Shale Retorting – A Systems Dynamics Model

    SciTech Connect (OSTI)

    Earl D. Mattson; Larry Hull; Kara Cafferty

    2012-12-01T23:59:59.000Z

    A system dynamic model was construction to evaluate the water balance for in-situ oil shale conversion. The model is based on a systems dynamics approach and uses the Powersim Studio 9™ software package. Three phases of an insitu retort were consider; a construction phase primarily accounts for water needed for drilling and water produced during dewatering, an operation phase includes the production of water from the retorting process, and a remediation phase water to remove heat and solutes from the subsurface as well as return the ground surface to its natural state. Throughout these three phases, the water is consumed and produced. Consumption is account for through the drill process, dust control, returning the ground water to its initial level and make up water losses during the remedial flushing of the retort zone. Production of water is through the dewatering of the retort zone, and during chemical pyrolysis reaction of the kerogen conversion. The major water consumption was during the remediation of the insitu retorting zone.

  6. Documentation of INL’s In Situ Oil Shale Retorting Water Usage System Dynamics Model

    SciTech Connect (OSTI)

    Earl D Mattson; Larry Hull

    2012-12-01T23:59:59.000Z

    A system dynamic model was construction to evaluate the water balance for in-situ oil shale conversion. The model is based on a systems dynamics approach and uses the Powersim Studio 9™ software package. Three phases of an in situ retort were consider; a construction phase primarily accounts for water needed for drilling and water produced during dewatering, an operation phase includes the production of water from the retorting process, and a remediation phase water to remove heat and solutes from the subsurface as well as return the ground surface to its natural state. Throughout these three phases, the water is consumed and produced. Consumption is account for through the drill process, dust control, returning the ground water to its initial level and make up water losses during the remedial flushing of the retort zone. Production of water is through the dewatering of the retort zone, and during chemical pyrolysis reaction of the kerogen conversion. The document discusses each of the three phases used in the model.

  7. Interoperable simulation gaming for strategic infrastructure systems design

    E-Print Network [OSTI]

    Grogan, Paul Thomas, 1985-

    2014-01-01T23:59:59.000Z

    Infrastructure systems are large physical networks of interrelated components which produce and distribute resources to meet societal needs. Meeting future sustainability objectives may require more complex systems with ...

  8. Industrial ecology Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.; Boyack, K.; Berman, M.

    1998-03-01T23:59:59.000Z

    Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

  9. Usage Mining for the World Wide Web WenChen Hu, wenchen@cs.und.edu

    E-Print Network [OSTI]

    Hu, Wen-Chen

    Usage Mining for the World Wide Web Wen­Chen Hu, wenchen@cs.und.edu Department of Computer Science@mail.tku.edu.tw Department of Information Engineering, Tamkang University, Tamsui, Taiwan ABSTRACT Web usage mining is used an overview and analysis of current Web usage mining technologies and systems. A Web usage mining system

  10. Business Simulation: Can We Replay the Beer Game on the Computer?

    E-Print Network [OSTI]

    Ford, Andrew

    1 Business Simulation: Can We Replay the Beer Game on the Computer? Introduction The Beer Game1 as the Beer Game. The game provides a fun way to learn about systems modeling and systems thinking. (The Beer.11 in the book: Initial conditions of the Beer Game. The game has been played by teams of undergraduate students

  11. Usage Demographics 2010

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulence mayUndergraduateAbout Us Updatesproject0 NERSC Usage

  12. Usage Demographics 2011

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulence mayUndergraduateAbout Us Updatesproject0 NERSC Usage1

  13. Usage Demographics 2011

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulence mayUndergraduateAbout Us Updatesproject0 NERSC Usage12

  14. Why Machine Learning and Games? Machine Learning in Video Games

    E-Print Network [OSTI]

    Hunt, Galen

    Controller Car Behaviour AI Driving Drivatar Racing Line Behaviour Model Drivatar Learning System Drivatar AI Driving #12;#12;Two phase process: 1. Pre-generate possible racing lines prior to the race from Conclusions #12;Adaptive avatar for driving Separate game mode Basis of all in-game AI Basis of "dynamic

  15. KOINOTITES: A Web Usage Mining Tool for Personalization

    E-Print Network [OSTI]

    Paliouras, George

    KOINOTITES: A Web Usage Mining Tool for Personalization Dimitrios Pierrakos Inst. of Informatics@iit.demokritos.gr SUMMARY This paper presents the Web Usage Mining system KOINOTITES, which uses data mining techniques for the construction of user communities on the Web. User communities model groups of visitors in a Web site, who have

  16. HYDROGEN USAGE AND STORAGE

    E-Print Network [OSTI]

    It is thought that it will be useful to inform society and people who are interested in hydrogen energy. The study below has been prepared due to this aim can be accepted as an article to exchange of information between people working on this subject. This study has been presented to reader to be utilized as a “technical note”. Main Energy sources coal, petroleum and natural gas are the fossil fuels we use today. They are going to be exhausted since careless usage in last decades through out the world, and human being is going to face the lack of energy sources in the near future. On the other hand as the fossil fuels pollute the environment makes the hydrogen important for an alternative energy source against to the fossil fuels. Due to the slow progress in hydrogen’s production, storage and converting into electrical energy experience, extensive usage of Hydrogen can not find chance for applications in wide technological practices. Hydrogen storage stands on an important point in the development of Hydrogen energy Technologies. Hydrogen is volumetrically low energy concentration fuel. Hydrogen energy, to meet the energy quantity necessary for the nowadays technologies and to be accepted economically and physically against fossil fuels, Hydrogen storage technologies have to be developed in this manner. Today the most common method in hydrogen storage may be accepted as the high pressurized composite tanks. Hydrogen is stored as liquid or gaseous phases. Liquid hydrogen phase can be stored by using composite tanks under very high pressure conditions. High technology composite material products which are durable to high pressures, which should not be affected by hydrogen embrittlement and chemical conditions.[1

  17. IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, VOL. 21, NO. 4, JULY 2013 1207 A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods

    E-Print Network [OSTI]

    Marden, Jason R.

    -Free Approach to Wind Farm Control Using Game Theoretic Methods Jason R. Marden, Member, IEEE, Shalom D. Ruben provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines. Index Terms--Cooperative systems, networked control systems, wind farms. I

  18. Automated synthesis of reliable and efficient systems through game theory: a case study

    E-Print Network [OSTI]

    Randour, Mickael

    2012-01-01T23:59:59.000Z

    Reactive computer systems bear inherent complexity due to continuous interactions with their environment. While this environment often proves to be uncontrollable, we still want to ensure that critical computer systems will not fail, no matter what they face. Examples are legion: railway traffic, power plants, plane navigation systems, etc. Formal verification of a system may ensure that it satisfies a given specification, but only applies to an already existing model of a system. In this work, we address the problem of synthesis: starting from a specification of the desired behavior, we show how to build a suitable system controller that will enforce this specification. In particular, we discuss recent developments of that approach for systems that must ensure Boolean behaviors (e.g., reachability, liveness) along with quantitative requirements over their execution (e.g., never drop out of fuel, ensure a suitable mean response time). We notably illustrate a powerful, practically useable algorithm for the aut...

  19. Reducing the Energy Usage of Oce Applications

    E-Print Network [OSTI]

    Flinn, Jason

    Reducing the Energy Usage of OÆce Applications Jason Flinn 1 , Eyal de Lara 2 , M. Satyanarayanan 1 of the energy usage of Microsoft's PowerPoint application and show that adaptive policies can reduce energy research e#11;ort, no silver bullet for reducing energy usage has yet been found. Instead, a comprehensive

  20. Wicked Games

    E-Print Network [OSTI]

    Flamingo

    1993-01-01T23:59:59.000Z

    . Wicked Games covers all the bases. Here we have the ever-volatile Sonny Crockett. While dealing with his other half, the dark and manipulative Burnett, Crockett must work undercover to bust a porn ring run by Ram?n, a perverted but gorgeous manbeast who.... But crime. . .'specially a crime like murder. . .there's no way to justify cold-blooded killing. I wondered what Crockett was going through and recalled his parting words. "I'll see you tonight," he'd said in the strategy room while he was gettin' wired...

  1. Snarry Games

    E-Print Network [OSTI]

    Multiple Contributors

    2006-01-01T23:59:59.000Z

    for something, Snape could tell. "I'm, er, I'm about to do something. I'm gonna do it without saying anything or using anything, because I've got pretty good at doing it now." What on earth was the idiot up to? Tony met Snape's dark gaze and held it as he... translate well to paper. This collection was created because I wanted a consistently-formatted set of the Games to read. Since I wanted to format them all, why not print a set for reading away from my computer. (I've got very little experience reading...

  2. Mining Software Usage with the Automatic Library Tracking Database (ALTD)

    SciTech Connect (OSTI)

    Hadri, Bilel [ORNL; Fahey, Mark R [ORNL

    2013-01-01T23:59:59.000Z

    Tracking software usage is important for HPC centers, computer vendors, code developers and funding agencies to provide more efficient and targeted software support, and to forecast needs and guide HPC software effort towards the Exascale era. However, accurately tracking software usage on HPC systems has been a challenging task. In this paper, we present a tool called Automatic Library Tracking Database (ALTD) that has been developed and put in production on several Cray systems. The ALTD infrastructure prototype automatically and transparently stores information about libraries linked into an application at compilation time and also the executables launched in a batch job. We will illustrate the usage of libraries, compilers and third party software applications on a system managed by the National Institute for Computational Sciences.

  3. Generator based Modeling CP Game for Gene Regulatory Network

    E-Print Network [OSTI]

    Lescanne, Pierre

    introduces a framework based on game theory that models gene regulation activities. Strategic games which are the basic model in game theory was successfully applied to gene regulation networks and molecular networks be established. One of the main issue when a gene regulation system is analyzed through a model is to decompose

  4. Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition

    E-Print Network [OSTI]

    Zhang, Dongmo

    -2011 TAC Ad Auctions: 2009-2012 Power TAC: 2011-2012 #12;Trading Agent Competition Market Design GameTrading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition Dongmo Zhang and Chun Gao Intelligent Systems Laboratory University

  5. usage_household2001.pdf

    U.S. Energy Information Administration (EIA) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov YouKizildere IRaghuraji Agro IndustriesTownDells,1Stocksa. Appliances by Climate Zone,8,1996and8.1 64.1 4.2 1.8Usage

  6. Computer Defeats Video Game System in #EnergyFaceoff Round One | Department

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page onYouTube YouTube Note: Since the YouTube platformBuildingCoalComplex Flow Workshop Report JanuarySystemComputationalof

  7. Improving Home Automation by Discovering Regularly Occurring Device Usage Patterns

    E-Print Network [OSTI]

    Cook, Diane J.

    Improving Home Automation by Discovering Regularly Occurring Device Usage Patterns Edwin O in an environment can be mined to discover significant patterns, which an intelligent agent could use to automate of two prediction algorithms, thus demonstrating multiple uses for a home automation system. Finally, we

  8. A Look At Steam Usage in William's Athletic Facilities Patrick Morrissey

    E-Print Network [OSTI]

    Aalberts, Daniel P.

    A Look At Steam Usage in William's Athletic Facilities Patrick Morrissey Geosciences 206 Final Project Professor Dethier May 18, 2010 #12;Introduction: This paper will examine steam usage trends that Towne FH and Lansing Chapman both draw their steam from an enclosed loop heating system.23

  9. Recycling Parrondo games

    E-Print Network [OSTI]

    Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

    2005-10-24T23:59:59.000Z

    We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

  10. Section 6 -Facilities Usage and Maintenance A. Facilities Usage and Maintenance

    E-Print Network [OSTI]

    Pantaleone, Jim

    Section 6 - Facilities Usage and Maintenance A. Facilities Usage and Maintenance 1 be held financially responsible. Financial responsibility extends to abandoned belongings, excessive is not permitted under any circumstances. Storage facilities are provided in most student housing units for storing

  11. PRODUCER -SCROUNGER GAME n-Person Game

    E-Print Network [OSTI]

    Caraco, Thomas

    size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

  12. Computer Science MAPO: Mining API Usages from

    E-Print Network [OSTI]

    Xie, Tao

    Computer Science MAPO: Mining API Usages from Open Source Repositories Tao Xie Department of Computer Science North Carolina State University, USA Jian Pei Department of Computer Science Simon Fraser University, Canada ·http://ase.csc.ncsu.edu/ #12;Computer Science Learning API Usages is Challenging ·org

  13. FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET Di Loreto Ines Università degli Studi in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending and will then describe some practical examples from the Facebook context. KEYWORDS Social games, casual games, tribes

  14. Incomplete Information Pursuit-Evasion Games with Applications to Spacecraft Rendezvous and Missile Defense 

    E-Print Network [OSTI]

    Aures-Cavalieri, Kurt D

    2014-12-04T23:59:59.000Z

    each player will behave throughout the game. The optimal performance of each player is dependent upon how much knowledge they have about themselves, their opponent, and the system. Complete information games represent the ideal case in which each player...

  15. Recent Trends in Car Usage in Advanced Economies - Slower Growth...

    Open Energy Info (EERE)

    Trends in Car Usage in Advanced Economies - Slower Growth Ahead? Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Recent Trends in Car Usage in Advanced Economies -...

  16. Style and Usage Guidelines for Written Communications

    E-Print Network [OSTI]

    Rose, Michael R.

    Style and Usage Guidelines for Written Communications Administrative and Business Services #12 Construction Commas Capitalization and the "Uniqueness Rule" Selected Style Guidelines Apostrophes Colons Fonts of Comparative Statements Indented Bullets Communicating Using Numbers ZotMail Messages #12;- 1 - Introduction

  17. Material impacts on operational energy usage

    E-Print Network [OSTI]

    Love, Andrea, S.M. Massachusetts Institute of Technology

    2011-01-01T23:59:59.000Z

    Decisions regarding materials and construction of a building are made all the time in the architectural process, but thought is not always given to how those choices may affect the buildings ultimate energy usage and the ...

  18. Parallel File Systems at HPC Centers: Usage,

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level:Energy: Grid Integration Redefining What's Possible for RenewableSpeedingBiomassPPPO WebsitePalms Village Resort B a g|sets 2014Parade

  19. Central Puget Sound freeway network usage and performance. Research report

    SciTech Connect (OSTI)

    Ishimaru, J.M.; Hallenbeck, M.E.

    1999-03-01T23:59:59.000Z

    The summary report presents an overview of the level of traveler usage (e.g., how many vehicles use the freeways) and travel performance (e.g., how fast they are traveling, where and how often congestion occurs) on the principal urban freeways in the central Puget Sound area for 1997. Data presented in this report were collected by the Washington State Department of Transportation`s (WDSOT`s) freeway surveillance system.

  20. Game Theoretic Methods for the Smart Grid

    E-Print Network [OSTI]

    Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

    2012-01-01T23:59:59.000Z

    The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

  1. Entangled games are hard to approximate

    E-Print Network [OSTI]

    Julia Kempe; Hirotada Kobayashi; Keiji Matsumoto; Ben Toner; Thomas Vidick

    2007-11-21T23:59:59.000Z

    We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

  2. Poker Cash Game: a Thermodynamic Description

    E-Print Network [OSTI]

    Javarone, Marco Alberto

    2015-01-01T23:59:59.000Z

    Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical physics. In principle, several variants of Poker can be identified, although all of them make use of money to make the challenge meaningful and, moreover, can be played in two different formats: tournament and cash game. An important issue when dealing with Poker is its classification, i.e., as a `skill game' or as gambling. Nowadays, its classification still represents an open question, having a long list of implications (e.g., legal and healthcare) that vary from country to country. In this study, we analyze Poker challenges, considering the cash game format, in terms of thermodynamics systems. Notably, we propose a framework to represent a cash game Poker challenge that, although based on a simplified scenario, allows both to obtain useful information for rounders (i.e., ...

  3. A Survey of Interdependent Information Security Games ARON LASZKA1

    E-Print Network [OSTI]

    Bencsáth, Boldizsár

    A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending

  4. For ACM Computers and Society Playing the Game

    E-Print Network [OSTI]

    Stepney, Susan

    For ACM Computers and Society Playing the Game: Cheating, Loopholes, and Virtual Identity Phillip J worlds; these include examples such as multiplayer games, and even operating systems. They enable the formation and maintenance of virtual societies, which must be healthy in order to be prosperous and useful

  5. Achievable Error Exponents for the Private Fingerprinting Game

    E-Print Network [OSTI]

    Merhav, Neri

    Achievable Error Exponents for the Private Fingerprinting Game Anelia Somekh-Baruch and Neri Merhav a forgery of the data while aiming at erasing the fingerprints in order not to be detected. Their action have presented and analyzed a game-theoretic model of private2 fingerprinting systems in the presence

  6. Digital Games and Biodiversity Conservation

    E-Print Network [OSTI]

    Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

    2014-06-16T23:59:59.000Z

    for mobile devices such as Endomondo), or the virtual world (e.g. the ability to „like? material on Facebook, creating a competitive dynamic and encouraging further engagement). 3. Digital games and the conservation of biodiversity This article... ConservationPark, a Facebook game, claims to support conservation, but gives no details of what proportion of in-game purchases are donated, or to which organisations. 3.2.3 Games for Conservation Research, Monitoring and Planning The use of games...

  7. Small Game -- Cooking Care.

    E-Print Network [OSTI]

    Sweeten, Mary K.

    1981-01-01T23:59:59.000Z

    or place under cold running water. How Small Game Fits into Basic Four Food Groups Small game provides variety to meals of families of Texas sportsmen and contributes needed high quality nutrients. Utilization of this wild game means conservation of a... Preserves X Coffee/Milk X Lunch Rabbit Oriental X Rice X Spinach X Fruit Cup X Brownies X Coffee/Milk X Supper Roast Raccoon X Dressing X Mixed Vegetables X Cranberry Juice X Rolls X Sugar Cookies X Coffee/Milk X 7 Preparation and Recipes...

  8. PHYSICAL REVIEW E 87, 052808 (2013) Controlling collective dynamics in complex minority-game resource-allocation systems

    E-Print Network [OSTI]

    Lai, Ying-Cheng

    2013-01-01T23:59:59.000Z

    730000, China 2 School of Electrical, Computer, and Energy Engineering, Arizona State University, Tempe in complex dynamical systems with significant applications to social, economical, and political systems. DOI

  9. USAGE-BASED PRICING DIFFERENTIATION FOR

    E-Print Network [OSTI]

    Huang, Jianwei

    cost, complex pricing schemes are not "customer- friendly" and discourage customers from usingCHAPTER 1 USAGE-BASED PRICING DIFFERENTIATION FOR COMMUNICATION NETWORKS: INCOMPLETE INFORMATION AND LIMITED PRICING CHOICES Shuqin Li, Ph.D.1 and Jianwei Huang, Ph.D.2 1 Research and Innovation, Alcatel

  10. VEHICLE USAGE AGREEMENT DEPARTMENT OF BIOLOGICAL SCIENCE

    E-Print Network [OSTI]

    Ronquist, Fredrik

    VEHICLE USAGE AGREEMENT DEPARTMENT OF BIOLOGICAL SCIENCE All drivers of vehicles must certify to the following: 1. I certify that I have a valid driver's license appropriate for the vehicle type and will abide belts. 2. I have read and understand the vehicle operating policies and procedures as defined

  11. Balanced Codon Usage Optimizes Eukaryotic Translational Efficiency

    E-Print Network [OSTI]

    Zhang, Jianzhi

    Balanced Codon Usage Optimizes Eukaryotic Translational Efficiency Wenfeng Qian1 , Jian-Rong Yang1, Guangzhou, China Abstract Cellular efficiency in protein translation is an important fitness determinant and that translational efficiency is maximized by the exclusive use of rapidly translated codons. Here we estimate

  12. University Town Management Office Town Green Usage

    E-Print Network [OSTI]

    Chaudhuri, Sanjay

    University Town Management Office Town Green Usage Background The UTown Management Office (UTMO the sustainability of the Green as the Office of Estate & Development (OED) has highlighted that the landscape consultant has advised that it would require about one year period for the soil to settle to its final level

  13. Report on Activities And Usage Statistics of

    E-Print Network [OSTI]

    Patzek, Tadeusz W.

    of the Mobile Learning Portal, at mobilelearningportal.org. This Web site is a #12;Learning Technology CenterReport on Activities And Usage Statistics of Learning Technology Center Services and Facilities 2009-2010 #12;Learning Technology Center Review 2009-2010 December 2010 2 Report on Activities

  14. Advertising in computer games

    E-Print Network [OSTI]

    Vedrashko, Ilya

    2006-01-01T23:59:59.000Z

    This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

  15. Developing game worlds : gaming, technology, and innovation in Peru

    E-Print Network [OSTI]

    Marisca Alvarez, Eduardo

    2014-01-01T23:59:59.000Z

    In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

  16. Interpreting abstract games : the metaphorical potential of formal game elements

    E-Print Network [OSTI]

    Begy, Jason Scott

    2010-01-01T23:59:59.000Z

    As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives ...

  17. Evolutionary Game Theory and Population Dynamics

    E-Print Network [OSTI]

    Miekisz, Jacek

    , Poland miekisz@mimuw.edu.pl 1 Short overview We begin these lecture notes by a crash course in game maximizing their individual payoffs and particles in lattice-gas models minimizing their interaction energy by the minimum of some global quantity, the total energy or free energy of the system. Population dynamics lacks

  18. Network Security Validation Using Game Theory

    E-Print Network [OSTI]

    Mavronicolas, Marios

    1 Network Security Validation Using Game Theory Vicky Papadopoulou and Andreas Gregoriades Computer.papadopoulou,a.gregoriades}@euc.ac.cy Abstract: Non-functional requirements (NFR) such as network security recently gained widespread attention the immunity property of the distributed systems that depended on these networks. Security requirements

  19. Reducing Energy Usage in Extractive Distillation

    E-Print Network [OSTI]

    Saxena, A. C.; Bhandari, V. A.

    , .. ~ REDUCING ENERGY USAGE IN,EXTRACTIVE DISTILLATION A. C. Saxena V. A. Bhandari Polysar Limited Sarnia, Ontario, Canada Abstract Butadiene 1:3 is separated from other C. hydrocarbons by extractive distillation in a sieve plate tower.... To improve the energy efficiency, butadiene recovery and productivity of the extractive distillation process, many process changes have been made. Their rationale, the methodology used to implement the various changes, and how they affected the process...

  20. Predicting energy usage in a supermarket

    E-Print Network [OSTI]

    Schrock, Derek Wayne

    1989-01-01T23:59:59.000Z

    PREDICTING ENERGY USAGE IN A SUPERMARKET A Thesis by DEREK WAYNE SCHROCK Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE December 1989 Major...), which consuine 24. 8% of the energy used by all commercial buildings [1]. This thesis reports on work intended to identify conservation opportunities in the mercantile services category by focusing on operational and maintenance problems. A major...

  1. Cognitive Structures Underlying Gendered Language Usage in Germany: Narration and Linguistic Fieldwork

    E-Print Network [OSTI]

    Kolar, Meredith

    2011-01-01T23:59:59.000Z

    Gendered Language Usage in Germany: Narration and LinguisticGendered Language Usage in Germany: Narration and LinguisticGendered Language Usage in Germany: Narration and Linguistic

  2. Similarity measure to identify users' profiles in web usage mining

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Similarity measure to identify users' profiles in web usage mining Firas Abou Latif -- Nicolas information. It makes the website browsing process even harder. This paper addresses the web usage mining problématique ré- currente. Le Web Usage Mining, qui tente de résoudre ce problème, propose des techniques

  3. An Introduction to Game Trees Ross Casebolt --Graph Theory

    E-Print Network [OSTI]

    Laison, Josh

    Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G must satisfy Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G

  4. Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996

    SciTech Connect (OSTI)

    Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

    1998-11-01T23:59:59.000Z

    The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

  5. Technology transition in the national air transportation system : market failure and game theoretic analysis with application to ADS-B

    E-Print Network [OSTI]

    Hu, Xiaojie

    2008-01-01T23:59:59.000Z

    This research analyzes the problem of technology transition in the national air transportation system, focusing on the implementation of Automatic Dependent Surveillance-Broadcast (ADS-B). ADS-B is a key technology in the ...

  6. Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh

    E-Print Network [OSTI]

    Sarkar, Saswati

    Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh Abstract. Aram & S. Sarkar are in the Dep. of Electrical and Systems Eng., University of Pennsylvania

  7. Video Game Device Haptic Interface for Robotic Arc Welding

    SciTech Connect (OSTI)

    Corrie I. Nichol; Milos Manic

    2009-05-01T23:59:59.000Z

    Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

  8. ATTRIBUTE MUTABILITY IN USAGE CONTROL Jaehong Park, Xinwen Zhang, and Ravi Sandhu

    E-Print Network [OSTI]

    Sandhu, Ravi

    modern access control systems. Al- though the UCON study has been inspired largely from digital rights only by administrative actions. However, in modern information systems these attributes are often and modern access control policies. 1. Introduction The notion of usage control has been introduced recently

  9. University Prosperity Game. Final report

    SciTech Connect (OSTI)

    Boyack, K.W.; Berman, M.

    1996-03-01T23:59:59.000Z

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

  10. Optimization of the Energy Usage at CERN

    E-Print Network [OSTI]

    Burckhart, H J; Caspers, F; Doré, V; Gatignon, L; Martel, C; Nonis, M; Tommasini, D

    2013-01-01T23:59:59.000Z

    Some of the efforts of CERN to optimize its energy usage are presented. Work is proceeding in several areas: campus and infrastructure, accelerators and beam lines, as well as R&D for future accelerators. The existing building stock is being renovated and new buildings apply an integrated energy concept. The energy efficiency of the accelerators and beam lines can be further enhanced by powering more equipment dynamically only during the time it is really needed. For designing new accelerators novel approaches are being investigated to re-use energy which in today’s installations gets dumped thermally.

  11. An assessment of worldwide supercomputer usage

    SciTech Connect (OSTI)

    Wasserman, H.J.; Simmons, M.L.; Hayes, A.H.

    1995-01-01T23:59:59.000Z

    This report provides a comparative study of advanced supercomputing usage in Japan and the United States as of Spring 1994. It is based on the findings of a group of US scientists whose careers have centered on programming, evaluating, and designing high-performance supercomputers for over ten years. The report is a follow-on to an assessment of supercomputing technology in Europe and Japan that was published in 1993. Whereas the previous study focused on supercomputer manufacturing capabilities, the primary focus of the current work was to compare where and how supercomputers are used. Research for this report was conducted through both literature studies and field research in Japan.

  12. How Usage is Charged at NERSC

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of Science (SC) EnvironmentalGyroSolé(tm) HarmonicbetandEnergy 2010 ABringof Energyusage is

  13. Video game console usage and national energy consumption: Results from a field-metering study

    E-Print Network [OSTI]

    Desroches, Louis-Benoit

    2013-01-01T23:59:59.000Z

    Area Directors at Rising Sun Energy Center for making metercollaboration with Rising Sun Energy Center 1 , a non-profita team of Energy Specialists from Rising Sun, in conjunction

  14. Video game console usage and national energy consumption: Results from a field-metering study

    E-Print Network [OSTI]

    Desroches, Louis-Benoit

    2013-01-01T23:59:59.000Z

    power (e.g. , Microsoft Xbox 360, Sony PlayStation 3). OtherXbox 360, Nintendo Wii, Sony PlayStation 3), our sampling isthis sampling bias. For the Sony PlayStation 2, the console

  15. Video game console usage and national energy consumption: Results from a field-metering study

    E-Print Network [OSTI]

    Desroches, Louis-Benoit

    2013-01-01T23:59:59.000Z

    with their free energy audit program. Meters were installedinstalled as part of an energy audit program. Users may be

  16. Efficiency and formalism of quantum games

    E-Print Network [OSTI]

    Chiu Fan Lee; Neil Johnson

    2008-09-19T23:59:59.000Z

    We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.

  17. Making a New Game Currently, there are three types of game choices

    E-Print Network [OSTI]

    Bishop, Gary

    , giving you a blank slate for your new game. To make the State Capital Game, place the cursor in the Name slate for your new game. To make the Downtown Graham game, place the cursor in the Name box. Type a blank slate for your new game. To make the Andrews Elementary School game, place the cursor in the Name

  18. Information Security Analysis Using Game Theory and Simulation

    SciTech Connect (OSTI)

    Schlicher, Bob G [ORNL] [ORNL; Abercrombie, Robert K [ORNL] [ORNL

    2012-01-01T23:59:59.000Z

    Information security analysis can be performed using game theory implemented in dynamic simulations of Agent Based Models (ABMs). Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. Our approach addresses imperfect information and scalability that allows us to also address previous limitations of current stochastic game models. Such models only consider perfect information assuming that the defender is always able to detect attacks; assuming that the state transition probabilities are fixed before the game assuming that the players actions are always synchronous; and that most models are not scalable with the size and complexity of systems under consideration. Our use of ABMs yields results of selected experiments that demonstrate our proposed approach and provides a quantitative measure for realistic information systems and their related security scenarios.

  19. Gene expression level influences amino acid usage, but not codon usage, in the tsetse fly

    E-Print Network [OSTI]

    Herbeck, Joshua

    and configuration of amino acid differences between Wigglesworthia and Escherichia coli were compared to test and Evolution, Marine Biological Laboratory, 7 MBL Street, Woods Hole, MA 02543, USA 2 Department of Biological to distinct patterns of genome evolu- tion. Synonymous codon usage in the free-living bacteria Escherichia

  20. Mobile Application and Device Power Usage Measurements1,2 Rahul Murmuria, Jeffrey Medsger, Angelos Stavrou

    E-Print Network [OSTI]

    Stavrou, Angelos

    by the operating system's power-management module. We present the models capability to further calculate the powerMobile Application and Device Power Usage Measurements1,2 Rahul Murmuria, Jeffrey Medsger, Angelos Gaithersburg, MD 20899 Email:jeff.voas@nist.gov Abstract--Reducing power consumption has become a cru- cial

  1. Improving API Documentation Using API Usage Information Jeffrey Stylos, Andrew Faulring, Zizhuang Yang, Brad A. Myers

    E-Print Network [OSTI]

    Matsuda, Noboru

    than with standard Javadoc. 1. Introduction An Application Programming Interface (API) is the userImproving API Documentation Using API Usage Information Jeffrey Stylos, Andrew Faulring, Zizhuang://www.cs.cmu.edu/~jadeite Abstract Jadeite is a new Javadoc-like API documentation system that takes advantage of multiple users

  2. Logo Standards In this guide, you will find usage standards for the

    E-Print Network [OSTI]

    Kasman, Alex

    Logo Standards #12;In this guide, you will find usage standards for the new College of Charleston logo system. This guide is provided as a supplement to the College of Charleston Brand Manual, which at http://marcomm.cofc.edu. The new logo, which combines the existing College of Charleston wordmark

  3. Optimisation of Fuel Usage and Steam Availability in the Power and Steam

    E-Print Network [OSTI]

    Cambridge, University of

    the medium pressure manifold (nominally operated at 14 bar), through a steam turbine that can be usedOptimisation of Fuel Usage and Steam Availability in the Power and Steam Plant of a Paper Mill KEYWORDS: Model Predictive Control, Improved Efficiency, Optimisation, Power and Steam Supply System

  4. Video Games: A Site for Sore Eyes

    E-Print Network [OSTI]

    Mozaffari, Sahar

    2011-01-01T23:59:59.000Z

    1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

  5. U.S. Patent Pending, Information Security Analysis Using Game Theory and Simulation, U.S. Patent Application No.: 14/097,840

    SciTech Connect (OSTI)

    Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL

    2013-01-01T23:59:59.000Z

    Vulnerability in security of an information system is quantitatively predicted. The information system may receive malicious actions against its security and may receive corrective actions for restoring the security. A game oriented agent based model is constructed in a simulator application. The game ABM model represents security activity in the information system. The game ABM model has two opposing participants including an attacker and a defender, probabilistic game rules and allowable game states. A specified number of simulations are run and a probabilistic number of the plurality of allowable game states are reached in each simulation run. The probability of reaching a specified game state is unknown prior to running each simulation. Data generated during the game states is collected to determine a probability of one or more aspects of security in the information system.

  6. adjunctive antimetabolite usage: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Libraries (CUL). While Rosen, Jay 397 Mining Usage Data and Development Artifacts Olga Baysal, Reid Holmes, and Michael W. Godfrey Computer Technologies and Information...

  7. anthelmintic usage perspectives: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Libraries (CUL). While Rosen, Jay 380 Mining Usage Data and Development Artifacts Olga Baysal, Reid Holmes, and Michael W. Godfrey Computer Technologies and Information...

  8. Energy usage in oil and gas extraction

    SciTech Connect (OSTI)

    Honeycutt, B.D.

    1991-05-01T23:59:59.000Z

    This report was prepared in partial fulfillment of Subcontract No. C90-103207 by Baxter D. Honeycutt, P.E., Richardson Texas, for the Idaho National Engineering Laboratory (INEL) and the US DOE, INEL requirements, for the requested report were outlined by letter dated September 4, 1990, included the following: process flow diagrams and descriptive discussions of technical operations; mass and energy balances; a summary of energy-saving opportunities with the cross-cutting technologies emphasized; trends of oil and gas production versus energy expended to achieve new production; conclusions and recommendations for future research. The National Energy Account (NEA) data on energy usage in oil and gas related extraction processes are reproduced for reference. Energy cost and production are given for oil and gas well drilling, crude oil and production, national gas production, and natural gas liquid production.

  9. Environmental Prosperity Game. Final report

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01T23:59:59.000Z

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  10. A MOOS MODULE FOR MONITORING ENERGY USAGE OF AUTONOMOUS VEHICLES

    E-Print Network [OSTI]

    Idaho, University of

    A MOOS MODULE FOR MONITORING ENERGY USAGE OF AUTONOMOUS VEHICLES Anthony Kanago, Kevin Roos, James--Tracking the energy usage of an autonomous underwater vehicle (AUV) and making accurate data available provides is particularly relevant in the context of long, open-sea missions: energy consumption. A vehicle operating

  11. Research article Statistics usage by French academic libraries a

    E-Print Network [OSTI]

    Boyer, Edmond

    1/15 Research article Statistics usage by French academic libraries ­ a survey Chérifa BOUKACEM of digital resources in academic libraries, the small number of articles dedicated to the processing of usage-ZEGHMOURI Université Lyon 1 Joachim SCH�PFEL Université Charles-de-Gaulle Lille 3 Abstract The article presents

  12. Continuous Time Finite State Mean Field Games

    SciTech Connect (OSTI)

    Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)

    2013-08-01T23:59:59.000Z

    In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.

  13. Game Center | Jefferson Lab

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOEThe Bonneville Power AdministrationField8,Dist.Newof EnergyFunding OpportunityF G FGalactic ScaleGame Center

  14. Locative Life: Geocaching, Mobile Gaming, and Embodiment

    E-Print Network [OSTI]

    Farman, Jason

    2009-01-01T23:59:59.000Z

    Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich

  15. Security Games and Risk Minimization for Automatic Generation Control in Smart Grid

    E-Print Network [OSTI]

    Alpcan, Tansu

    risk analysis can be defined as "the process of identifying the risks to system security and deSecurity Games and Risk Minimization for Automatic Generation Control in Smart Grid Yee Wei Law control, security games 1 Introduction A power grid is a critical infrastucture that must be protected

  16. Transfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

    E-Print Network [OSTI]

    Muñoz-Avila, Héctor

    simulations. Using simulations during the planning and learning process enables the system to get information, and simulation in a real-time strategy game engine. Introduction Learning in the context of automated planningTransfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

  17. Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Dinis Javier Buceta

    E-Print Network [OSTI]

    Lindenberg, Katja

    Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Din´is Javier Buceta states in spatially extended systems [2, 3, 4]. Brownian ratchets show that noise can be rectified a Brownian ratchet. In fact, the paradox came up as a translation to gambling games of the flashing ratchet

  18. Proposition 13 and The California Fiscal Shell Game

    E-Print Network [OSTI]

    McCubbins, Colin H; McCubbins, Mathew D

    2010-01-01T23:59:59.000Z

    and The California Fiscal Shell Game Notes Others, however,13 and The California Fiscal Shell Game References Abadie,13 and The California Fiscal Shell Game Kogan, Vladimir, and

  19. Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo

    E-Print Network [OSTI]

    Lee, Michelle Moon

    2010-01-01T23:59:59.000Z

    How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game ...

  20. The Impact of Residential Density on Vehicle Usage and Energy Consumption

    E-Print Network [OSTI]

    Golob, Thomas F; Brownstone, David

    2005-01-01T23:59:59.000Z

    on Vehicle Usage and Energy Consumption References Bento,Vehicle Usage and Energy Consumption UCI-ITS-WP-05-1 Thomason Vehicle Usage and Energy Consumption Thomas F. Golob

  1. Game worlds : a study of video game criticism

    E-Print Network [OSTI]

    Gursoy, Ayse

    2013-01-01T23:59:59.000Z

    This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

  2. Maximizing the usage of renewable energy will reduce our reliance on dwindling natural resources and environmental pollution. Batteries are an important enabling technology for renewable energy, portable

    E-Print Network [OSTI]

    Tsymbal, Evgeny Y.

    Maximizing the usage of renewable energy will reduce our reliance on dwindling natural resources and environmental pollution. Batteries are an important enabling technology for renewable energy, portable electronics, and modern transportation systems such as hybrid electric vehicles. However, limitation

  3. The impact of residential density on vehicle usage and fuel consumption

    E-Print Network [OSTI]

    Kim, Jinwon; Brownstone, David

    2010-01-01T23:59:59.000Z

    characteristics on household residential choice and auto2009. The impact of residential density on vehicle usage and2010-05) The impact of residential density on vehicle usage

  4. The Impact of Residential Density on Vehicle Usage and Energy Consumption

    E-Print Network [OSTI]

    Golob, Thomas F.; Brownstone, David

    2005-01-01T23:59:59.000Z

    Vehicle Usage and Energy Consumption Table 2 Housing Unitsresidential vehicular energy consumption is graphed as aon Vehicle Usage and Energy Consumption with vehicles, but

  5. VEHICLE USAGE LOG Department ________________________________________ Vehicle Homebase ____________________________ Week Ended (Sunday) _________________

    E-Print Network [OSTI]

    Yang, Zong-Liang

    VEHICLE USAGE LOG Department ________________________________________ Vehicle Homebase ____________________________ Week Ended (Sunday) _________________ Door #____________ License Plate ____________________ Vehicle/Supplies (Enter Description such as grade sheets, artifacts, money, etc.) 6. Taking vehicle to Automotive Shop

  6. Indian Gaming 2013 Tradeshow & Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

  7. Mthodes et outils pour l'observation et l'analyse des usages tudier les usages pdagogiques

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    l'éducation, Min. de l'éducation : yves.laborey@education.gouv.fr, Sommaire PNER #12;2 Table des...................................................................................... 5 1. Les enjeux des études d'usages des TICs en éducation et en formation

  8. Robotic Video Game Learning Using Self-Detection

    E-Print Network [OSTI]

    Wurtele, Eve Syrkin

    Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have

  9. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Carlos Pedro Gonçalves

    2012-11-28T23:59:59.000Z

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  10. Game Theory-Based Opponent Modeling in Large Imperfect-Information Games

    E-Print Network [OSTI]

    work has been done on opponent exploitation in significantly smaller games. For example, Hoehn et al

  11. A Framework for Personal Web Usage Mining Yongjian Fu Ming-Yi Shih

    E-Print Network [OSTI]

    Fu, Yongjian

    A Framework for Personal Web Usage Mining Yongjian Fu Ming-Yi Shih Department of Computer Science-0350 Rolla, MO 65409-0350 yongjian@umr.edu mingyi@umr.edu Abstract In this paper, we propose to mine Web usage data on client side, or personal Web usage mining, as a complement to the server side Web usage

  12. A Framework for Personal Web Usage Mining Yongjian Fu MingYi Shih

    E-Print Network [OSTI]

    Fu, Yongjian

    A Framework for Personal Web Usage Mining Yongjian Fu Ming­Yi Shih Department of Computer Science­0350 Rolla, MO 65409­0350 yongjian@umr.edu mingyi@umr.edu Abstract In this paper, we propose to mine Web usage data on client side, or personal Web usage mining, as a complement to the server side Web usage

  13. Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract)

    E-Print Network [OSTI]

    Mishra, Bud

    Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract) W. Casey, L. Metcalf occurs when deceptions are employed in order to breach the security of the system, thus making the entire profiles (e.g., the distribution of players employing various kinds of vulnerability and threat predictions

  14. Real-Time Control with Parametric Timed Reachability Games

    E-Print Network [OSTI]

    Boyer, Edmond

    for which the existence of a parameter valuation, such that there is a strategy for the controller to reach set of parameter valuations. Keywords: Timed automata, game theory, parameters, control, verification, model-checking 1. INTRODUCTION Formal methods are widely used in the analysis of time critical systems

  15. Game Preserves and Closed Areas (Montana)

    Broader source: Energy.gov [DOE]

    Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

  16. Batteries lose in game of thorns | EMSL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Batteries lose in game of thorns Batteries lose in game of thorns Released: January 30, 2013 Scientists see how and where disruptive structures form and cause voltage fading Images...

  17. Augmented reality games : improved data layers

    E-Print Network [OSTI]

    Laurendi, Joseph Michael

    2011-01-01T23:59:59.000Z

    The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

  18. Online Games, Virtual Worlds, and Social Networks

    E-Print Network [OSTI]

    Hemmers, Oliver

    JOUR 447: Online Games, Virtual Worlds, and Social Networks Virtual Island Making #12;One element in the look and design of the virtual islands. JOUR 447: Online Games, Virtual Worlds, and Social Networks

  19. Arm-Hand-Finger Video Game Interaction

    E-Print Network [OSTI]

    Logsdon, Drew Anthony

    2012-02-14T23:59:59.000Z

    Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

  20. 2011 Radioactive Materials Usage Survey for Unmonitored Point Sources

    SciTech Connect (OSTI)

    Sturgeon, Richard W. [Los Alamos National Laboratory

    2012-06-27T23:59:59.000Z

    This report provides the results of the 2011 Radioactive Materials Usage Survey for Unmonitored Point Sources (RMUS), which was updated by the Environmental Protection (ENV) Division's Environmental Stewardship (ES) at Los Alamos National Laboratory (LANL). ES classifies LANL emission sources into one of four Tiers, based on the potential effective dose equivalent (PEDE) calculated for each point source. Detailed descriptions of these tiers are provided in Section 3. The usage survey is conducted annually; in odd-numbered years the survey addresses all monitored and unmonitored point sources and in even-numbered years it addresses all Tier III and various selected other sources. This graded approach was designed to ensure that the appropriate emphasis is placed on point sources that have higher potential emissions to the environment. For calendar year (CY) 2011, ES has divided the usage survey into two distinct reports, one covering the monitored point sources (to be completed later this year) and this report covering all unmonitored point sources. This usage survey includes the following release points: (1) all unmonitored sources identified in the 2010 usage survey, (2) any new release points identified through the new project review (NPR) process, and (3) other release points as designated by the Rad-NESHAP Team Leader. Data for all unmonitored point sources at LANL is stored in the survey files at ES. LANL uses this survey data to help demonstrate compliance with Clean Air Act radioactive air emissions regulations (40 CFR 61, Subpart H). The remainder of this introduction provides a brief description of the information contained in each section. Section 2 of this report describes the methods that were employed for gathering usage survey data and for calculating usage, emissions, and dose for these point sources. It also references the appropriate ES procedures for further information. Section 3 describes the RMUS and explains how the survey results are organized. The RMUS Interview Form with the attached RMUS Process Form(s) provides the radioactive materials survey data by technical area (TA) and building number. The survey data for each release point includes information such as: exhaust stack identification number, room number, radioactive material source type (i.e., potential source or future potential source of air emissions), radionuclide, usage (in curies) and usage basis, physical state (gas, liquid, particulate, solid, or custom), release fraction (from Appendix D to 40 CFR 61, Subpart H), and process descriptions. In addition, the interview form also calculates emissions (in curies), lists mrem/Ci factors, calculates PEDEs, and states the location of the critical receptor for that release point. [The critical receptor is the maximum exposed off-site member of the public, specific to each individual facility.] Each of these data fields is described in this section. The Tier classification of release points, which was first introduced with the 1999 usage survey, is also described in detail in this section. Section 4 includes a brief discussion of the dose estimate methodology, and includes a discussion of several release points of particular interest in the CY 2011 usage survey report. It also includes a table of the calculated PEDEs for each release point at its critical receptor. Section 5 describes ES's approach to Quality Assurance (QA) for the usage survey. Satisfactory completion of the survey requires that team members responsible for Rad-NESHAP (National Emissions Standard for Hazardous Air Pollutants) compliance accurately collect and process several types of information, including radioactive materials usage data, process information, and supporting information. They must also perform and document the QA reviews outlined in Section 5.2.6 (Process Verification and Peer Review) of ES-RN, 'Quality Assurance Project Plan for the Rad-NESHAP Compliance Project' to verify that all information is complete and correct.

  1. Unsupervised discovery of human behavior and dialogue patterns in data from an online game

    E-Print Network [OSTI]

    Smith, Tynan S

    2011-01-01T23:59:59.000Z

    A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

  2. Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram

    E-Print Network [OSTI]

    Sarkar, Saswati

    Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram Abstract), Project No. 4000-IT-A. S. Sarkar & A. Aram are in the Dep. of Electrical and Systems Eng. and Wharton

  3. Simulation of the Rungis Wholesale Market: lessons on the calibration, validation and usage of a Cognitive Agent-based Simulation

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Simulation of the Rungis Wholesale Market: lessons on the calibration, validation and usage on a simulation of the Rungis Wholesale Market (in France) using cognitive agents. The implication of using of the system. Our case, the Fruits and Vegetables wholesale market of the Rungis Food Market, constitutes

  4. USAGE OF RADARS FOR WIND ENERGY APPICATIONS Determine the benefit of using radar observations for wind energy applications by

    E-Print Network [OSTI]

    USAGE OF RADARS FOR WIND ENERGY APPICATIONS TASK: Determine the benefit of using radar observations for wind energy applications by analyzing i) the resolution effects and ii) sensitivity effects of weather radar systems. MOTIVATION: Wind energy applications strongly focus high-resolution wind observations

  5. Dveloppement de l'usage des TICE et de leur utilisabilit dans les CFA du secteur automobile

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Développement de l'usage des TICE et de leur « utilisabilité » dans les CFA du secteur automobile formation professionnelle dans le secteur de l'automobile, qui entre dans sa quatrième année. Les effets de systems in professional training; teachers training; diffusion and change management. Le contexte L'automobile

  6. Energy Parity Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two. The main algorithmic question about energy parity games is to decide if there exists an initial credit (orEnergy Parity Games Krishnendu Chatterjee1 and Laurent Doyen2 1 IST Austria (Institute of Science

  7. Commercial Building Tenant Energy Usage Aggregation and Privacy

    SciTech Connect (OSTI)

    Livingston, Olga V.; Pulsipher, Trenton C.; Anderson, David M.; Wang, Na

    2014-10-31T23:59:59.000Z

    A growing number of building owners are benchmarking their building energy use. This requires the building owner to acquire monthly whole-building energy usage information, which can be challenging for buildings in which individual tenants have their own utility meters and accounts with the utility. Some utilities and utility regulators have turned to aggregation of customer energy use data (CEUD) as a way to give building owners whole-building energy usage data while protecting customer privacy. Meter profile aggregation adds a layer of protection that decreases the risk of revealing CEUD as the number of meters aggregated increases. The report statistically characterizes the similarity between individual energy usage patterns and whole-building totals at various levels of meter aggregation.

  8. Taking ASCI supercomputing to the end game.

    SciTech Connect (OSTI)

    DeBenedictis, Erik P.

    2004-03-01T23:59:59.000Z

    The ASCI supercomputing program is broadly defined as running physics simulations on progressively more powerful digital computers. What happens if we extrapolate the computer technology to its end? We have developed a model for key ASCI computations running on a hypothetical computer whose technology is parameterized in ways that account for advancing technology. This model includes technology information such as Moore's Law for transistor scaling and developments in cooling technology. The model also includes limits imposed by laws of physics, such as thermodynamic limits on power dissipation, limits on cooling, and the limitation of signal propagation velocity to the speed of light. We apply this model and show that ASCI computations will advance smoothly for another 10-20 years to an 'end game' defined by thermodynamic limits and the speed of light. Performance levels at the end game will vary greatly by specific problem, but will be in the Exaflops to Zetaflops range for currently anticipated problems. We have also found an architecture that would be within a constant factor of giving optimal performance at the end game. This architecture is an evolutionary derivative of the mesh-connected microprocessor (such as ASCI Red Storm or IBM Blue Gene/L). We provide designs for the necessary enhancement to microprocessor functionality and the power-efficiency of both the processor and memory system. The technology we develop in the foregoing provides a 'perfect' computer model with which we can rate the quality of realizable computer designs, both in this writing and as a way of designing future computers. This report focuses on classical computers based on irreversible digital logic, and more specifically on algorithms that simulate space computing, irreversible logic, analog computers, and other ways to address stockpile stewardship that are outside the scope of this report.

  9. Policy #3300 University Telephone System Usage 1 OLD DOMINION UNIVERSITY

    E-Print Network [OSTI]

    , parents of students, volunteers, guests, uninvited guests and all other persons located on property, owned the operation of non-payroll disbursement to Old Dominion University as part of a program to grant relief from as having signature authority and financial management responsibility for a specific budget code. Collect

  10. LUDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    with the ease with which they can incrementally build up a game's rule system through a series of experimental designers to the formal logic used by automated reasoning tools in AI. A key challenge in designing of the games that logical models created with our engine intend to represent. Building on the event calculus

  11. Evolutionary games of condensates in coupled birth-death processes

    E-Print Network [OSTI]

    Knebel, Johannes; Krueger, Torben; Frey, Erwin

    2015-01-01T23:59:59.000Z

    Condensation phenomena arise through a collective behaviour of particles. They are observed in both classical and quantum systems, ranging from the formation of traffic jams in mass transport models to the macroscopic occupation of the energetic ground state in ultra-cold bosonic gases (Bose-Einstein condensation). Recently, it has been shown that a driven and dissipative system of bosons may form multiple condensates. Which states become the condensates has, however, remained elusive thus far. The dynamics of this condensation are described by coupled birth-death processes, which also occur in evolutionary game theory. Here, we apply concepts from evolutionary game theory to explain the formation of multiple condensates in such driven-dissipative bosonic systems. We show that vanishing of relative entropy production determines their selection. The condensation proceeds exponentially fast, but the system never comes to rest. Instead, the occupation numbers of condensates may oscillate, as we demonstrate for a...

  12. Personality and Patterns of Facebook Usage Yoram Bachrach

    E-Print Network [OSTI]

    Rajamani, Sriram K.

    Personality and Patterns of Facebook Usage Yoram Bachrach Microsoft Research yobach.ac.uk ABSTRACT We show how users' activity on Facebook relates to their per- sonality, as measured by the standard Five Factor Model. Our dataset consists of the personality profiles and Facebook pro- file data

  13. Statler College Research Data Center Access and Usage Policy

    E-Print Network [OSTI]

    Mohaghegh, Shahab

    Statler College Research Data Center Access and Usage Policy Objective Access to the Statler under WVU and federal guidelines. Scope This policy applies to all Statler staff, faculty, administrators, officers, contractors and students. Policy Access to the RDC shall be limited to those authorized

  14. Towards activity-relevant attribution of IT energy usage

    E-Print Network [OSTI]

    Chaudhuri, Surajit

    Towards activity-relevant attribution of IT energy usage From a previous study we were able to disaggregate per socket energy consumption from whole domicile energy consumption. We discovered that Home preparation/storage, it is the largest contributor to personal energy consumption. Understanding how and when

  15. Who Is Buying PEVS in California? Exploring Household and Usage

    E-Print Network [OSTI]

    California at Davis, University of

    Additional vehicle "Vehicle Change" Replaced Will Replace Additional vehicle #12;8/3/2012 8 Hybrid Ownership (Hybrid) General pop have Hybrid Vehicle Usage and Charging #12;8/3/2012 9 Driver Characteristics ·Average 4 5 6 7 8 9 10 11 12 Sample M h #12;8/3/2012 2 Respondents Locations 3 Nissan LEAFs Vehicle

  16. A Web Usage Mining Framework for Web Directories Personalization

    E-Print Network [OSTI]

    Kouroupetroglou, Georgios

    A Web Usage Mining Framework for Web Directories Personalization Dimitrios Pierrakos Department framework that combines Web personalization and Web directories, which results in the concept of Community Web Directories. Community Web directories is a novel form of personalization performed on Web

  17. Personalizing Web Directories with the Aid of Web Usage Data

    E-Print Network [OSTI]

    Paliouras, George

    Personalizing Web Directories with the Aid of Web Usage Data Dimitrios Pierrakos, Member, IEEE of Community Web Directories, a concept that we introduced in our recent work, applying personalization to Web directories. In this context, the Web directory is viewed as a thematic hierarchy and personalization

  18. Energy Usage Attitudes of Urban India IBM Research India

    E-Print Network [OSTI]

    Toronto, University of

    Energy Usage Attitudes of Urban India Mohit Jain IBM Research India mohitjain@in.ibm.com Deepika@cs.cmu.edu Amarjeet Singh IIIT Delhi, India amarjeet@iiitd.ac.in Abstract-- Though rapid increase in energy factors affecting energy consumption in urban India. However, the small numbers of participants in those

  19. Fuel bundle design for enhanced usage of plutonium fuel

    DOE Patents [OSTI]

    Reese, Anthony P. (San Jose, CA); Stachowski, Russell E. (Fremont, CA)

    1995-01-01T23:59:59.000Z

    A nuclear fuel bundle includes a square array of fuel rods each having a concentration of enriched uranium and plutonium. Each rod of an interior array of the rods also has a concentration of gadolinium. The interior array of rods is surrounded by an exterior array of rods void of gadolinium. By this design, usage of plutonium in the nuclear reactor is enhanced.

  20. Dynamic Memory Usage Optimization using ILP and J. Ramanujam2

    E-Print Network [OSTI]

    Ramanujam, J. "Ram"

    computing field such as electronic structure calculations, and in several other contexts. We are considering sizes M like those arising in scientific computing such as electronic structure calculations [1, 2, 3Dynamic Memory Usage Optimization using ILP A. Allam1 and J. Ramanujam2 1 Electrical Engineering

  1. Transportation & Work: Exploring Car Usage and Employment Outcomes

    E-Print Network [OSTI]

    Bertini, Robert L.

    Transportation & Work: Exploring Car Usage and Employment Outcomes in the LSAL Data Field Area of 1996, or "welfare reform," attention turned to the role of transportation in job search and employment information on car ownership as well as employment history, literacy proficiency, and measures of social

  2. Exploiting Memory Usage Patterns to Improve Garbage Collections in Java

    E-Print Network [OSTI]

    Lau, Francis C.M.

    Exploiting Memory Usage Patterns to Improve Garbage Collections in Java Liangliang Tong Department Science The University of Hong Kong fcmlau@cs.hku.hk Abstract Copying-based garbage collectors It is a common belief, however, that ob- jects' survival rates are generally too low to make full use

  3. An Analysis of Anonymity Technology Usage Bingdong Li1

    E-Print Network [OSTI]

    Gunes, Mehmet Hadi

    criminals to hide themselves. In this paper, we provide usage and geo-location analysis of major- linkability, i.e., observers can not link an agent to a specific message or action. Equally contributing a dichotomous issue in both social life and cy- ber space. Anonymity technologies have been used for criminal

  4. FILE USAGE RECOMMENDATIONS OCTOBER 31, 2013 | PAGE: 1 AVAILABLE LOGOS

    E-Print Network [OSTI]

    Aronov, Boris

    FILE USAGE RECOMMENDATIONS OCTOBER 31, 2013 | PAGE: 1 AVAILABLE LOGOS EPS JPG PNG LONG LOGO_long_white.png STACKED LOGO engineering_stacked_color.eps engineering_stacked_color.jpg engineering O R - Recommended File Type O - Optional File Type Which file to use Logo formats are available

  5. Personalized Power Saving Profiles Generation Analyzing Smart Device Usage Patterns

    E-Print Network [OSTI]

    Gesbert, David

    Personalized Power Saving Profiles Generation Analyzing Smart Device Usage Patterns Soumya Kanti interactions of smart devices. This paper describes a client-server architecture that proposes personalized and they are sent back to the smart devices. These profiles are highly personalized since they are developed

  6. Parallel Repetition of Entangled Games

    E-Print Network [OSTI]

    Julia Kempe; Thomas Vidick

    2011-05-11T23:59:59.000Z

    We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.

  7. Playing games in quantum mechanical settings: A necessary and sufficient condition

    E-Print Network [OSTI]

    Junichi Shimamura; Sahin Kaya Ozdemir; Nobuyuki Imoto

    2005-08-15T23:59:59.000Z

    A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy, 2x2, dilemma containing classical games, and transferred them into quantum realm showing that in quantum pure strategies dilemmas in such games can be resolved if entanglement is distributed between the players armed with quantum operations. Moreover, it became clear that the players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

  8. Industrial Partnership Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Boyak, K.; Berman, M.; Beck, D.

    1998-02-01T23:59:59.000Z

    Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

  9. Jefferson Lab's Education web site hits new high-usage record...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    web site hits new high-usage record during 2003 SOL season April 2, 2003 Jefferson Lab's Science Education web site is hitting new highs in usage - on a daily basis. Just yesterday...

  10. Jefferson Lab's Education Web Site Hits New High-Usage Record...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Web Site Hits New High-Usage Record April 22, 2002 Jefferson Lab's Science Education web site hit a new high in usage yesterday. In a 24-hour-period nearly 125,000 pages were...

  11. Towards sustainable material usage : time-dependent evaluation of upgrading technologies for recycling

    E-Print Network [OSTI]

    Gaustad, Gabrielle G

    2009-01-01T23:59:59.000Z

    As consumption in the US grows, so does concern about sustainable materials usage. Increasing recycling is a key component within a broad arsenal of strategies for moving towards sustainable materials usage. There are many ...

  12. Energy Department Announces $4.5 Million to Expand Usage of Alternativ...

    Energy Savers [EERE]

    4.5 Million to Expand Usage of Alternative Fuels Energy Department Announces 4.5 Million to Expand Usage of Alternative Fuels July 16, 2014 - 11:00am Addthis In support of...

  13. "Table HC10.5 Space Heating Usage Indicators by U.S. Census...

    U.S. Energy Information Administration (EIA) Indexed Site

    5 Space Heating Usage Indicators by U.S. Census Region, 2005" " Million U.S. Housing Units" ,"Housing Units (millions)","U.S. Census Region" "Space Heating Usage...

  14. Residential insecticide usage in northern California homes with young XIANGMEI (MAY) WUa

    E-Print Network [OSTI]

    Leistikow, Bruce N.

    Residential insecticide usage in northern California homes with young children XIANGMEI (MAY) WUa of Health and Environment, Seoul National University, Seoul, South Korea Residential insecticide usage and August 2008. Structured telephone interviews were conducted collecting information on residential use

  15. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay

    E-Print Network [OSTI]

    Ross, Jacob

    2013-08-30T23:59:59.000Z

    of Assassin’s Creed: Project Legacy .................................... 35 Figure 12 Screenshot of Avengers Initiative ............................................................ 36 Figure 13 Screenshot of Marvel... the games Assassin’s Creed: Brotherhood and Assassin’s Creed: Project Legacy. Both games are a part of the company’s immensely successful franchise, Assassin’s Creed, but both games were not developed for the same platform. A video game platform is any...

  16. HPC Usage Behavior Analysis and Performance Estimation with Machine Learning Techniques

    SciTech Connect (OSTI)

    Zhang, Hao [ORNL; You, Haihang [ORNL; Hadri, Bilel [ORNL; Fahey, Mark R [ORNL

    2012-01-01T23:59:59.000Z

    Most researchers with little high performance computing (HPC) experience have difficulties productively using the supercomputing resources. To address this issue, we investigated usage behaviors of the world s fastest academic Kraken supercomputer, and built a knowledge-based recommendation system to improve user productivity. Six clustering techniques, along with three cluster validation measures, were implemented to investigate the underlying patterns of usage behaviors. Besides manually defining a category for very large job submissions, six behavior categories were identified, which cleanly separated the data intensive jobs and computational intensive jobs. Then, job statistics of each behavior category were used to develop a knowledge-based recommendation system that can provide users with instructions about choosing appropriate software packages, setting job parameter values, and estimating job queuing time and runtime. Experiments were conducted to evaluate the performance of the proposed recommendation system, which included 127 job submissions by users from different research fields. Great feedback indicated the usefulness of the provided information. The average runtime estimation accuracy of 64.2%, with 28.9% job termination rate, was achieved in the experiments, which almost doubled the average accuracy in the Kraken dataset.

  17. Fuel bundle design for enhanced usage of plutonium fuel

    DOE Patents [OSTI]

    Reese, A.P.; Stachowski, R.E.

    1995-08-08T23:59:59.000Z

    A nuclear fuel bundle includes a square array of fuel rods each having a concentration of enriched uranium and plutonium. Each rod of an interior array of the rods also has a concentration of gadolinium. The interior array of rods is surrounded by an exterior array of rods void of gadolinium. By this design, usage of plutonium in the nuclear reactor is enhanced. 10 figs.

  18. Residential Lighting Usage Estimate Tool, v1.0

    Broader source: Energy.gov [DOE]

    By improving our understanding of residential lighting-energy usage and quantifying it across many different parameters, the new study will be of use to anyone doing energy estimates – such as utilities, market and investment analysts, and government agencies. It will also help manufacturers design products that not only better serve consumers' needs, but that maximize the energy savings that technologies like SSL make possible.

  19. SUPPORT VECTOR CLUSTERING FOR WEB USAGE MINING WEI SHUNG CHUNG

    E-Print Network [OSTI]

    Gruenwald, Le

    is to present a comparison study of SVC and K- means for Web usage data mining using real-life Web logs. (http://www.hippocrates.ouhsc.edu) We chose K-means for comparison because it is a widely used algorithm for clustering. (Shahabi et al. Section 2 describes SVC and K-means. Section 3 and 4 present the comparison studies and experimental

  20. Proper Usage of Drugs and Chemicals in Food Animals

    E-Print Network [OSTI]

    Faries Jr., Floron C.

    2002-02-15T23:59:59.000Z

    Federal regulations exist to ensure the proper distribution and usage of veterinary drugs and to prevent adulteration of the food supply with illegal drug residues through drug misuse in food produc- ing animals. The Food and Drug Administration... of omission or commission, violative residues in livestock and poultry (by irresponsible and illegal distribution and use of drugs) violates state and federal laws. When FSIS inspectors detect violative drug residues in food products derived from ani- mals...

  1. Adopted Version 1 Georgia Tech's "BuzzPort" Portal Usage Policy

    E-Print Network [OSTI]

    Li, Mo

    Adopted Version 1 Georgia Tech's "BuzzPort" Portal Usage Policy v. 7.1 1.0 PURPOSE This Policy are highly valued and sensitive Institute resources. This Policy establishes an acceptable usage framework.0 SCOPE This Policy applies to all authorized BuzzPort usage from any location at all times

  2. Session Lengths and IP Address Usage of Smartphones in a University Campus WiFi

    E-Print Network [OSTI]

    Wang, Bing

    to laptops and desktop PCs, network usage characteristics of smartphones may differ significantly becauseSession Lengths and IP Address Usage of Smartphones in a University Campus WiFi Network be used more opportunistically. In this paper, we study two important network usage characteristics

  3. Results of Comparing Bandwidth Usage and Latency: Service Location Protocol and Jini

    E-Print Network [OSTI]

    Barbeau, Michel

    Results of Comparing Bandwidth Usage and Latency: Service Location Protocol and Jini Javier Govea. This paper focuses on analyzing and evaluating two of these limitations, bandwidth usage and latency, of two present the results of our bandwidth usage analysis and the results a comparison of latency of SLP

  4. Red Storm usage model :Version 1.12.

    SciTech Connect (OSTI)

    Jefferson, Karen L.; Sturtevant, Judith E.

    2005-12-01T23:59:59.000Z

    Red Storm is an Advanced Simulation and Computing (ASC) funded massively parallel supercomputer located at Sandia National Laboratories (SNL). The Red Storm Usage Model (RSUM) documents the capabilities and the environment provided for the FY05 Tri-Lab Level II Limited Availability Red Storm User Environment Milestone and the FY05 SNL Level II Limited Availability Red Storm Platform Milestone. This document describes specific capabilities, tools, and procedures to support both local and remote users. The model is focused on the needs of the ASC user working in the secure computing environments at Los Alamos National Laboratory (LANL), Lawrence Livermore National Laboratory (LLNL), and SNL. Additionally, the Red Storm Usage Model maps the provided capabilities to the Tri-Lab ASC Computing Environment (ACE) requirements. The ACE requirements reflect the high performance computing requirements for the ASC community and have been updated in FY05 to reflect the community's needs. For each section of the RSUM, Appendix I maps the ACE requirements to the Limited Availability User Environment capabilities and includes a description of ACE requirements met and those requirements that are not met in that particular section. The Red Storm Usage Model, along with the ACE mappings, has been issued and vetted throughout the Tri-Lab community.

  5. Stochastic linear programming games with concave preferences

    E-Print Network [OSTI]

    2014-12-04T23:59:59.000Z

    We study stochastic linear programming games: a class of stochastic ... which include minimum cost spanning trees (Granot and Huberman 1981) as a special

  6. Oregon: DOE Advances Game-Changing EGS Geothermal Technology...

    Office of Environmental Management (EM)

    DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano April 9, 2013 -...

  7. Film Editing for Third Person Games and Machinima Marc Christie

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    person games and machinima requires knowledge in cinematography (camera placement, framing, lighting complex animation and editing tools. Game engines provide little support for cinematography and film

  8. A PRACTICAL ONTOLOGY FOR THE LARGE-SCALE MODELING OF SCHOLARLY ARTIFACTS AND THEIR USAGE

    SciTech Connect (OSTI)

    RODRIGUEZ, MARKO A. [Los Alamos National Laboratory; BOLLEN, JOHAN [Los Alamos National Laboratory; VAN DE SOMPEL, HERBERT [Los Alamos National Laboratory

    2007-01-30T23:59:59.000Z

    The large-scale analysis of scholarly artifact usage is constrained primarily by current practices in usage data archiving, privacy issues concerned with the dissemination of usage data, and the lack of a practical ontology for modeling the usage domain. As a remedy to the third constraint, this article presents a scholarly ontology that was engineered to represent those classes for which large-scale bibliographic and usage data exists, supports usage research, and whose instantiation is scalable to the order of 50 million articles along with their associated artifacts (e.g. authors and journals) and an accompanying 1 billion usage events. The real world instantiation of the presented abstract ontology is a semantic network model of the scholarly community which lends the scholarly process to statistical analysis and computational support. They present the ontology, discuss its instantiation, and provide some example inference rules for calculating various scholarly artifact metrics.

  9. COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1

    E-Print Network [OSTI]

    Bouzy, Bruno

    other events: the 12th World Computer Chess Championship, and the 9th Computer Olympiad. The conference the organisation for this successful conference. The proceedings of the conference will be published by SpringerTHE 4TH COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1 Paris, France The 4th Computers and Games

  10. Energy Parity Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

  11. Methodology in Biological Game Simon M. Huttegger

    E-Print Network [OSTI]

    Zollman, Kevin

    ;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

  12. Game Industry A (Very) Brief History

    E-Print Network [OSTI]

    Stephenson, Ben

    Game Industry #12;A (Very) Brief History · 1961 Spacewar! ­ by Steve Russell ­ on a PDP-1 at MIT ­ Steam ­ PSN Store ­ Xbox Marketplace ­ Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model ­ Amazon, Steam ­ Opportunity to bypass

  13. Contribution Games in Networks Elliot Anshelevich

    E-Print Network [OSTI]

    Contribution Games in Networks Elliot Anshelevich Martin Hoefer Abstract We consider network contribution games, where each agent in a network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a relationship

  14. Methodologies for Analyzing Equilibria in Wireless Games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    has become a more and more critical issue, the Federal Communications Commission has released that deepened analyses have been conducted, at a significant scale, to apply game theory to communications of papers adopting a game-theoretic view of communication problems. To cite a few of them we have [1] where

  15. A necessary and sufficient condition to play games in quantum mechanical settings

    E-Print Network [OSTI]

    Sahin Kaya Ozdemir; Junichi Shimamura; Nobuyuki Imoto

    2007-03-01T23:59:59.000Z

    Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player-two strategy (2x2) dilemma containing classical games into quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

  16. Use of nanofiltration to reduce cooling tower water usage.

    SciTech Connect (OSTI)

    Sanchez, Andres L.; Everett, Randy L.; Jensen, Richard Pearson; Cappelle, Malynda A.; Altman, Susan Jeanne

    2010-09-01T23:59:59.000Z

    Nanofiltration (NF) can effectively treat cooling-tower water to reduce water consumption and maximize water usage efficiency of thermoelectric power plants. A pilot is being run to verify theoretical calculations. A side stream of water from a 900 gpm cooling tower is being treated by NF with the permeate returning to the cooling tower and the concentrate being discharged. The membrane efficiency is as high as over 50%. Salt rejection ranges from 77-97% with higher rejection for divalent ions. The pilot has demonstrated a reduction of makeup water of almost 20% and a reduction of discharge of over 50%.

  17. Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees

    E-Print Network [OSTI]

    Huang, Longbo; Ramchandran, Kannan

    2011-01-01T23:59:59.000Z

    In this paper, we propose a general operating scheme which allows the utility company to jointly perform power procurement and demand response so as to maximize the social welfare. Our model takes into consideration the effect of the renewable energy and the multi-stage feature of the power procurement process. It also enables the utility company to provide quality-of-usage (QoU) guarantee to the power consumers, which ensures that the average power usage level meets the target value for each user. To maximize the social welfare, we develop a low-complexity algorithm called the \\emph{welfare maximization algorithm} (WMA), which performs joint power procurement and dynamic pricing. WMA is constructed based on a two-timescale Lyapunov optimization technique. We prove that WMA achieves a close-to-optimal utility and ensures that the QoU requirement is met with bounded deficit. WMA can be implemented in a distributed manner and is robust with respect to system dynamics uncertainty.

  18. Extending the analysis of the FlipIt game

    E-Print Network [OSTI]

    Rossides, Michalis

    2013-01-01T23:59:59.000Z

    In this thesis, we extend the game theoretical analysis of the FlipIt game¹. The game was first articulated and analyzed by Marten van Dijk, Ari Juels, Alina Oprea and Ronald L. Rivest. FlipIt (or otherwise The Game of ...

  19. The Game Development Process Slides: largely based on Mark

    E-Print Network [OSTI]

    of a game, design and documentation ­ Create 2-d animated sprite and select supporting content ­ Implement Evaluation and Testing ­ Evaluate and compare existing games · Project 3: Game-based Learning ­ Show how to have that next razor blade from Gillette!" ­ Games generate · emotional responses - fulfill fantasies

  20. Bar Chart Ball, a Data Game Julian Togelius

    E-Print Network [OSTI]

    Togelius, Julian

    Bar Chart Ball, a Data Game Julian Togelius IT University of Copenhagen Rued Langgaards Vej 7 2300 19 Malmö, Sweden marie.friberger@mah.se ABSTRACT We describe Bar Chart Ball, a game where players to focus on. By making data selection a core game mechanic, in fact the only game mechanic, we advance

  1. Games of Power: Spectacle in the Aztec and Roman Worlds

    E-Print Network [OSTI]

    Mitrovici, Ana

    2010-01-01T23:59:59.000Z

    prosperity and relegated to the space of the amphitheater. Roman captives used in the various “games”

  2. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01T23:59:59.000Z

    to equating nature cinematography with hazard, expense, andand their staple sweeping cinematography, games with rich

  3. A Gameroom of Our Own: Exploring The Domestic Gaming Environment

    E-Print Network [OSTI]

    Greenberg, Saul

    A Gameroom of Our Own: Exploring The Domestic Gaming Environment A. VOIDA Donald Bren School ________________________________________________________________________ Digital gaming plays out within different environments--from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming

  4. Prediction Games in Infinitely Rich Worlds [Extended Abstract

    E-Print Network [OSTI]

    Madani, Omid

    Prediction Games in Infinitely Rich Worlds [Extended Abstract] Omid Madani madani prediction games may make this massive learning possible. In this paper, we describe prediction games potential of prediction games is in pointing to ways of achieving powerful large-scale learning without

  5. Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About

    E-Print Network [OSTI]

    Spagnolo, Filippo

    Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

  6. The methods of steam coals usage for coke production

    SciTech Connect (OSTI)

    Korobetskii, I.A.; Ismagilov, M.S.; Nazimov, S.A.; Sladkova, I.L.; Shudrikov, E.S.

    1998-07-01T23:59:59.000Z

    Nowadays, high volatile bituminous coals are broadly used for metallurgical coke production in Russia. The share of such coals in the coking blend is variable from 20 to 40% by weight. There are some large coal deposits in Kuznetskii basin which have coals with low caking tendency. The low caking properties of such coals limit of its application in the coking process. At the same time the usage of low caking coals for coke production would allow flexibility of the feedstock for coke production. Preliminary tests, carried out in COAL-C's lab has shown some differences in coal properties with dependence on the size distribution. That is why the separation of the well-caking fraction from petrographically heterogeneous coals and its further usage in coking process may be promising. Another way for low caking coals application in the coke industry is briquettes production from such coals. This method has been known for a very long time. It may be divided into two possible directions. First is a direct coking of briquettes from the low caking coals. Another way is by adding briquettes to coal blends in defined proportion and combined coking. The possibility of application of coal beneficiation methods mentioned above was investigated in present work.

  7. Computer Game Design B.S. Degree 2014-2015 Curriculum Chart

    E-Print Network [OSTI]

    Stuart, Josh

    Computer Game Design B.S. Degree 2014-2015 Curriculum Chart CMPS 12B/M Data Structures *CMPS 13H to Prog: Java CMPS 11 Intermediate Programming *CMPE 13/L Computer Systems and C Programming OR OR ETHICS Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 21 Linear

  8. Computer Game Design B.S. Degree Curriculum Chart: 2013-2014

    E-Print Network [OSTI]

    Stuart, Josh

    Computer Game Design B.S. Degree Curriculum Chart: 2013-2014 http://ua.soe.ucsc.edu · advising 16 Discrete Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 13/L Computer Systems & C Programming OR OR **OR * * Students may take CMPS 13/L in lieu of another

  9. INTEGRATION OF VIABILITY MODELS IN A SERIOUS GAME FOR THE MANAGEMENT OF PROTECTED AREAS

    E-Print Network [OSTI]

    In proceedings of the 9th International Conference on Computer Games (CGAMES06), Dublin, Ireland. Culture IADIS International Conference Intelligent Systems and Agents 2012 and 55 IADIS European Conference Data Conference Intelligent Systems and Agents 2012 and IADIS European Conference Data Mining 2012, MCCSIS 2012

  10. The Maroon and White Game: A simulation of trust and long-term gains and losses

    E-Print Network [OSTI]

    Smith, James P.; Rybkowski, Zofia K.

    2013-07-31T23:59:59.000Z

    to players the advantages of systems thinking, as opposed to sub-optimization, during a live playing of the game. Although effective in illustrating the greater mathematic gains incurred from systems thinking to a community-at-large, the simulation might...

  11. Usage based indicators to assess the impact of scholarly works: architecture and method

    DOE Patents [OSTI]

    Bollen, Johan (Santa Fe, NM); Van De Sompel, Herbert (Santa Fe, NM)

    2012-03-13T23:59:59.000Z

    Although recording of usage data is common in scholarly information services, its exploitation for the creation of value-added services remains limited due to concerns regarding, among others, user privacy, data validity, and the lack of accepted standards for the representation, sharing and aggregation of usage data. A technical, standards-based architecture for sharing usage information is presented. In this architecture, OpenURL-compliant linking servers aggregate usage information of a specific user community as it navigates the distributed information environment that it has access to. This usage information is made OAI-PMH harvestable so that usage information exposed by many linking servers can be aggregated to facilitate the creation of value-added services with a reach beyond that of a single community or a single information service.

  12. Table HC15.7 Air-Conditioning Usage Indicators by Four Most...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    or More Units... 5.4 0.7 Q 0.5 Q Central Air-Conditioning Usage Air-Conditioned Floorspace (Square Feet)...

  13. additional county-level usage: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Libraries (CUL). While Rosen, Jay 363 Mining Usage Data and Development Artifacts Olga Baysal, Reid Holmes, and Michael W. Godfrey Computer Technologies and Information...

  14. Availability, usage and expected contribution of potential nursery habitats for the California halibut

    E-Print Network [OSTI]

    Fodrie, Fredrick Joel; Mendoza, Guillermo F.

    2006-01-01T23:59:59.000Z

    of a damsel?sh re?ect availability of suitable habitat.locate/ecss Availability, usage and expected contribution ofthe spatial coverage (availability) of all potential nursery

  15. A Decision-Based Analysis of Compressed Air Usage Patterns in Automotive Manufacturing

    E-Print Network [OSTI]

    Yuan, Chris; Zhang, Teresa; Rangarajan, Arvind; Dornfeld, David; Ziemba, Bill; Whitbeck, Rod

    2006-01-01T23:59:59.000Z

    Air Usage Patterns in Automotive Manufacturing Chris Y. Yuanper vehicle built from automotive manufacturing facilities,2004). Compressed Air in Automotive Manufacturing Compressed

  16. Combining Modeling and Gaming for Predictive Analytics

    SciTech Connect (OSTI)

    Riensche, Roderick M.; Whitney, Paul D.

    2012-08-22T23:59:59.000Z

    Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

  17. Oklahoma Indian Gaming Association Annual Conference

    Broader source: Energy.gov [DOE]

    Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Show specifically devoted to all aspects of the...

  18. Essays on dynamic games and mechanism design

    E-Print Network [OSTI]

    Lang, Ruitian

    2014-01-01T23:59:59.000Z

    The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

  19. Unique Games with Entangled Provers are Easy

    E-Print Network [OSTI]

    Julia Kempe; Oded Regev; Ben Toner

    2009-10-03T23:59:59.000Z

    We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.

  20. Equilibrium Selection in Experimental Games on Networks

    E-Print Network [OSTI]

    Charness, Gary; Feri, Francesco; Meléndez-Jiménez, Miguel A.; Sutter, Matthias

    2012-01-01T23:59:59.000Z

    511-586. Jackson, M. O. and Yariv, L. (2005): “Diffusion onVega-Redondo, F. and Yariv, L. (2010): “Network Games,”Jackson, Vega-Redondo, and Yariv (2010) model. The degree of

  1. Assignment 1: Game theory General remarks

    E-Print Network [OSTI]

    Steels, Luc

    Assignment 1: Game theory General remarks: _ Mail your results person, as long as she is alive, may shoot at any surviving person. First of survival; among outcomes in which her survival probability is the same, she wants

  2. Assignment 1: Game theory General remarks

    E-Print Network [OSTI]

    Steels, Luc

    Assignment 1: Game theory General remarks: _ Deadline 16 bullet. Each person, as long as she is alive, may shoot at any surviving of survival; among outcomes in which her survival probability is the same, she wants

  3. Learning plan networks in conversational video games

    E-Print Network [OSTI]

    Orkin, Jeffrey David

    2007-01-01T23:59:59.000Z

    We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

  4. Indian Gaming 2012 Tradeshow and Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

  5. Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and

    E-Print Network [OSTI]

    Goesele, Michael

    Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced

  6. MetaGame: An Animation Tool for Model-Checking Games

    E-Print Network [OSTI]

    Müller-Olm, Markus

    MetaGame: An Animation Tool for Model-Checking Games Markus M¨uller-Olm1 and Haiseung Yoo2 1 Fern-Verlag Berlin Heidelberg 2004 #12;164 Markus M¨uller-Olm and Haiseung Yoo careful investigation of the cause

  7. MetaGame: An Animation Tool for ModelChecking Games

    E-Print Network [OSTI]

    Müller-Olm, Markus

    MetaGame: An Animation Tool for Model­Checking Games Markus MË?uller­Olm 1# and Haiseung Yoo 2 1, pp. 163--167, 2004. c # Springer­Verlag Berlin Heidelberg 2004 #12; 164 Markus MË?uller­Olm

  8. Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games Interaction

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain

  9. Scholarly E-Book Use across Disciplines: Content Analysis of Usage Reports and Search Terms

    E-Print Network [OSTI]

    Rosen, Jay

    community. In response to this demand, Columbia University Libraries (CUL) #12;2 | B a k k a l b a s i & G o the aggregate results indicate that e-book use continues to increase, usage rates are not uniform across the aggregate results indicate that e-book use continues to increase, usage rates are not uniform across

  10. A Model-Based Approach to Synthesizing Insulin Infusion Pump Usage Parameters for Diabetic Patients

    E-Print Network [OSTI]

    Sankaranarayanan, Sriram

    A Model-Based Approach to Synthesizing Insulin Infusion Pump Usage Parameters for Diabetic Patients Fainekos Abstract-- We present a model-based approach to synthesiz- ing insulin infusion pump usage parameters against varying meal scenarios and physiological conditions. Insulin infusion pumps are commonly

  11. A taxonomy of virtual worlds usage in education Ishbel Duncan, Alan Miller and Shangyi Jiang

    E-Print Network [OSTI]

    St Andrews, University of

    1 A taxonomy of virtual worlds usage in education Ishbel Duncan, Alan Miller and Shangyi Jiang from around the world. A taxonomy is then derived from these articles, delineating current theoretical and practical work on Virtual World usage, specifically in the field of education. The taxonomy identifies rich

  12. Characterizing Geospatial Dynamics of Application Usage in a 3G Cellular Data Network

    E-Print Network [OSTI]

    Fisher, Kathleen

    Characterizing Geospatial Dynamics of Application Usage in a 3G Cellular Data Network M. Zubair provided the evidence that significant geospatial correla- tions, in terms of traffic volume and application access, exist in cellular network usage. Such geospatial correlation patterns provide local

  13. The User Side of Sustainability: Modeling Behavior and Energy Usage in the Home

    E-Print Network [OSTI]

    Cook, Diane J.

    The User Side of Sustainability: Modeling Behavior and Energy Usage in the Home Chao Chena, , Diane in everyday home environments to examine the relationship between behavioral patterns and energy consumption;technologies that examine energy usage in homes and to encourage energy effi- cient behaviors, in addition

  14. Clustering Educational Digital Library Usage Data: A Comparison of Latent Class Analysis and

    E-Print Network [OSTI]

    Qi, Xiaojun

    Clustering Educational Digital Library Usage Data: A Comparison of Latent Class Analysis and K-Means Analysis is superior to K-means on all three comparisons. In particular, LCA is more immune to the variance, the widely used K-means and the model-based Latent Class Analysis, are compared, using usage data from

  15. Web Usage Mining as a Tool for Personalization: a survey D. Pierrakos+

    E-Print Network [OSTI]

    Paliouras, George

    1 Web Usage Mining as a Tool for Personalization: a survey D. Pierrakos+ , G. Paliouras+ , C GREECE Abstract: This paper is a survey of recent work in the field of Web Usage Mining for the benefit of research on the personalization of Web-based information services. The essence of personalization

  16. A GeneralizationBased Approach to Clustering of Web Usage Sessions

    E-Print Network [OSTI]

    Fu, Yongjian

    A Generalization­Based Approach to Clustering of Web Usage Sessions Yongjian Fu, Kanwalpreet Sandhu,ksandhu,mingyig@umr.edu Abstract. The clustering of Web usage sessions based on the access patterns is studied. Access patterns of Web users are extracted from Web server log files, and then organized into sessions which represent

  17. Water usage dropping on campus, but UT hopes to lower it more

    E-Print Network [OSTI]

    Johnston, Daniel

    Water usage dropping on campus, but UT hopes to lower it more Photo Credit: Zachary Strain | Daily six years, UT has worked to decrease its water usage, but the University still has a ways to go if it the University was using one billion gallons of water per year. Across buildings, irrigation, chilling stations

  18. The Comparison of Usage and Availability Measurements for Evaluating Resource Douglas H. Johnson

    E-Print Network [OSTI]

    Steury, Todd D.

    The Comparison of Usage and Availability Measurements for Evaluating Resource Preference Douglas H and Conditions of Use, available at http://www.jstor.org/about/terms.html. JSTOR's Terms and Conditions of Use~etyof Amenca THE COMPARISON OF USAGE AND AVAILABILITY MEASUREMENTS FOR EVALUATING RESOURCE PREFERENCE1

  19. Usage Patterns of the Java Standard API Homan Ma, Robert Amor, Ewan Tempero

    E-Print Network [OSTI]

    Amor, Robert

    Usage Patterns of the Java Standard API Homan Ma, Robert Amor, Ewan Tempero Department of Computer,ewan}@cs.auckland.ac.nz Abstract The Java Standard API has grown enormously since Java's be- ginnings, now consisting of over 3 to help determine the "typical" usage of the Standard API. We find that, in an extensive corpus of open

  20. Usage Management in Cloud Computing Pramod A. Jamkhedkar, Christopher C. Lamb, Gregory L. Heileman

    E-Print Network [OSTI]

    Heileman, Gregory L.

    Usage Management in Cloud Computing Pramod A. Jamkhedkar, Christopher C. Lamb, Gregory L. Heileman will gain increasing importance as cloud computing becomes more pervasive. Existing service level agreement. This paper introduces the notion and importance of usage management in cloud computing. It provides

  1. Micro-economic Analysis of the Physical Constrained Markets: Game Theory Application to Competitive Electricity Markets

    E-Print Network [OSTI]

    Bompard, E; Ragazzi, E; Bompard, Ettore; Ma, Yuchao; Ragazzi, Elena

    2006-01-01T23:59:59.000Z

    Competition has been introduced in the electricity markets with the goal of reducing prices and improving efficiency. The basic idea which stays behind this choice is that, in competitive markets, a greater quantity of the good is exchanged at a lower and a lower price, leading to higher market efficiency. Electricity markets are pretty different from other commodities mainly due to the physical constraints related to the network structure that may impact the market performance. The network structure of the system on which the economic transactions need to be undertaken poses strict physical and operational constraints. Strategic interactions among producers that game the market with the objective of maximizing their producer surplus must be taken into account when modeling competitive electricity markets. The physical constraints, specific of the electricity markets, provide additional opportunity of gaming to the market players. Game theory provides a tool to model such a context. This paper discussed the a...

  2. Motivation and data quality in a citizen science game: A design science evaluation

    E-Print Network [OSTI]

    Crowston, Kevin

    Motivation and data quality in a citizen science game: A design science evaluation Kevin Crowston@syr.edu Abstract Citizen science is a form of social computation where members of the public are recruited to contrib- ute to scientific investigations. Citizen-science projects often use web-based systems to support

  3. EXPLORING COLLECTIVE INTELLIGENCE GAMES WITH DESIGN SCIENCE: A CITIZEN SCIENCE DESIGN CASE

    E-Print Network [OSTI]

    Crowston, Kevin

    EXPLORING COLLECTIVE INTELLIGENCE GAMES WITH DESIGN SCIENCE: A CITIZEN SCIENCE DESIGN CASE Nathan Syracuse University 343 Hinds Hall Syracuse, NY 13244, USA crowston@syr.edu ABSTRACT Citizen science investigations. Citizen science pro- jects often use web-based systems to support collabo- rative scientific

  4. Teaching canal hydraulics and control using a computer game or a scale model canal

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    systems with automatic control algorithms. Modernization can also improve the quality of service to water irrigation canals are now designed and built using modern technologies allowing advanced control proceduresTeaching canal hydraulics and control using a computer game or a scale model canal Pierre

  5. Demand Response Design based on a Stackelberg Game in Smart Grid

    E-Print Network [OSTI]

    Bahk, Saewoong

    of a real-time two-way communication system. This is called demand-side management (DSM) [2]. Among DSMDemand Response Design based on a Stackelberg Game in Smart Grid Sung-Guk Yoon, Young-June Choi- time demand response can be applied. A smart grid network consisting of one retailer and many customers

  6. Term Papers ---Spring 1999 332:519 Game Theory with Applications to

    E-Print Network [OSTI]

    Gajic, Zoran

    --402, 1992. 2. W. Wang: ``Non­Cooperative Uplink Power Control in Cellular Radio Systems,'' by H. Ji and C on Automatic Control, Vol. AC­14, 29--38, 1969. 6. A. Francu: ``Achieving Network Optima Using Stackelberg Nash Games,'' by H. Khalil and P. Kokotovic, IEEE Transactions on Automatic Control, Vol. AC­24, 699

  7. Effects of Parameters on Nash Games with OSNR Target Department of Electrical and

    E-Print Network [OSTI]

    Pavel, Lacra

    Effects of Parameters on Nash Games with OSNR Target Yan Pan Department of Electrical and Computer of Electrical and Computer Engineering University of Toronto Toronto, ON M5S 3G4, Canada pavel of pric- ing mechanisms on system performance. We also show that OSNR target can be achieved

  8. Theory of Linear Games with Constraints and Its Application to Power Control of Optical Networks

    E-Print Network [OSTI]

    Pavel, Lacra

    Theory of Linear Games with Constraints and Its Application to Power Control of Optical Networks connections with classical linear systems theory and finds itself pervasively used in network engineering players. This powerful interpretation allows us to bridge over the theory and the issue of implementation

  9. Mastery and the mobile future of massively multiplayer games

    E-Print Network [OSTI]

    Roy, Daniel, S.M. Massachusetts Institute of Technology

    2007-01-01T23:59:59.000Z

    What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...

  10. Revolutionizing history education : using augmented reality games to teach histories

    E-Print Network [OSTI]

    Schrier, Karen L

    2005-01-01T23:59:59.000Z

    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

  11. Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture

  12. Identification and Estimation of a Discrete Game of Complete Information

    E-Print Network [OSTI]

    Bajari, Patrick

    We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...

  13. Adaptive Game Level Creation through Rank-based Interactive Evolution

    E-Print Network [OSTI]

    Togelius, Julian

    ´inez Institute of Digital Games University of Malta Msida, Malta Email: hector.p.martinez @um.edu.mt Julian@itu.dk Georgios N. Yannakakis Institute of Digital Games University of Malta Msida, Malta Email: georgios

  14. Secure Peer-to-Peer Trading for Multiplayer Games

    E-Print Network [OSTI]

    GauthierDickey, Chris

    in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

  15. Convergence to Equilibrium in Local Interaction Games Andrea Montanari

    E-Print Network [OSTI]

    Saberi, Amin

    @stanford.edu Amin Saberi Stanford University saberi@stanford.edu Abstract-- We study a simple game theoretic model

  16. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger 

    E-Print Network [OSTI]

    Nelson, Andrew R

    2009-01-01T23:59:59.000Z

    The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of numerous research groups who...

  17. Dynamic One and Two Pile Nim Games Using Generalized Bases

    E-Print Network [OSTI]

    Reiter, Harold

    Dynamic One and Two Pile Nim Games Using Generalized Bases Arthur Holshouser 3600 Bullard St with a class of combinatorial games consisting of one-pile and two-pile counter pickup games for which a number of factors including the number of counters removed on the last move, the sizes of the piles

  18. Enhancing Game-Server AI with Distributed Client Computation

    E-Print Network [OSTI]

    Enhancing Game-Server AI with Distributed Client Computation John R. Douceur Microsoft Research offloading AI computation from game servers to game clients. In this way, the aggregate resources expensive on a central server. Because offloading can add significant latency to a computation normally

  19. Manipulation of Weighted Voting Games and the Effect of Quota

    E-Print Network [OSTI]

    Allan, Vicki H.

    for measuring voters' power in weighted voting games. We consider two methods of manipulating weighted voting of manipulators to have more power over the outcomes of the games. We evaluate the extent of susceptibility, Weighted voting games, Manipulation, Annexation, Merging, Power indices. 1 Introduction Weighted voting

  20. Power-games and organizational learning: Lessons for Organizations Management .

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning and power-games in the organizations are not so inefficient for the organization as it first would seem

  1. Energy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2

    E-Print Network [OSTI]

    Doyen, Laurent

    of Science and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity gamesEnergy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2 1 IST Austria (Institute of energy in the game) must re­ main positive. Beside their own interest in the design and synthesis

  2. The Lights Out Game on Subdivided Caterpillars Darren B. Parker

    E-Print Network [OSTI]

    Parker, Darren

    The Lights Out Game on Subdivided Caterpillars Darren B. Parker August 25, 2014 MR Subject Classifications: 05C20, 06B99 Keywords: Abstract We investigate the general Lights Out game on subdivided caterpillars. In the Lights Out game, the vertices of a graph G are labeled with elements of Zk. When a vertex

  3. Photogeist: An Augmented Reality Photography Game University of Calgary

    E-Print Network [OSTI]

    Sharlin, Ehud

    gameplay [5]. At its core, Guitar Hero is not a particularly novel game. It's a straightforward adaptation and to hold the controller as they would a real guitar. Even the movement of players' hands over the buttons a game's control interface and its game mechanics has the potential to transform an otherwise

  4. Figure 1. HomeWindow showing the energy usage of several monitors, displays, and computers with colored

    E-Print Network [OSTI]

    Greenberg, Saul

    Figure 1. HomeWindow showing the energy usage of several monitors, displays, and computers with colored auras. Red is high usage while green is low usage. HomeWindow: An Augmented Reality Domestic that reflects its current and historical energy use. Categories and Subject Descriptors H.5.2 [Information

  5. Woodfuel Usage Update 1 I Wood fuel use in Scotland 2011 I Hudson Consulting I September 2011

    E-Print Network [OSTI]

    energy sectors of the Scottish market) to 30 December 2010. The information gained from the study is usedWoodfuel Usage Update 1 I Wood fuel use in Scotland 2011 I Hudson Consulting I September 2011 Woodfuel Demand and Usage in Scotland Report 2011 #12;Woodfuel Usage Update 2 I Wood fuel use in Scotland

  6. Pathwise Strategies for Stochastic Differential Games with an Erratum to 'Stochastic Differential Games with Asymmetric Information'

    SciTech Connect (OSTI)

    Cardaliaguet, P., E-mail: cardaliaguet@ceremade.dauphine.fr [Universite Paris-Dauphine, Ceremade (France); Rainer, C., E-mail: Catherine.Rainer@univ-brest.fr [Universite de Bretagne Occidentale (France)

    2013-08-01T23:59:59.000Z

    We introduce a new notion of pathwise strategies for stochastic differential games. This allows us to give a correct meaning to some statement asserted in Cardaliaguet and Rainer (Appl. Math. Optim. 59: 1-36, 2009)

  7. HIV Co-receptor Usage in HIV-related Non-Hodgkin's Lymphoma

    E-Print Network [OSTI]

    Reid, Erin; Morris, Sheldon R

    2012-01-01T23:59:59.000Z

    receptor usage, CCR5 CXCR4, SDF-1 Introduction Highly activewith SNP analysis for the SDF 1-3’A polymorphism (Appliedsamples were testing for the SDF polymorphism and four were

  8. PERSPECTIVES AND USAGE OF TECHNOLOGY OF ARABIC LANGUAGE TEACHERS IN THE UNITED ARAB EMIRATES

    E-Print Network [OSTI]

    ALhumaid, Khadija Farhan

    2014-05-31T23:59:59.000Z

    Abstract This study examined the perspectives and usage of technology by Arabic language teachers' in various schools all across The United Arab Emirates. Barriers to integrating technology were closely examined. Dimensions investigated included...

  9. "Table HC8.5 Space Heating Usage Indicators by Urban/Rural Location...

    U.S. Energy Information Administration (EIA) Indexed Site

    5 Space Heating Usage Indicators by UrbanRural Location, 2005" " Million U.S. Housing Units" ,,"UrbanRural Location (as Self-Reported)" ,"Housing Units (millions)" "Space Heating...

  10. "Table HC9.5 Space Heating Usage Indicators by Climate Zone...

    U.S. Energy Information Administration (EIA) Indexed Site

    5 Space Heating Usage Indicators by Climate Zone, 2005" " Million U.S. Housing Units" ,,"Climate Zone1" ,,"Less than 2,000 CDD and --",,,,"2,000 CDD or More and Less than 4,000...

  11. "Table HC4.5 Space Heating Usage Indicators by Renter-Occupied...

    U.S. Energy Information Administration (EIA) Indexed Site

    5 Space Heating Usage Indicators by Renter-Occupied Housing Unit, 2005" " Million U.S. Housing Units" ,," Renter-Occupied Housing Units (millions)","Type of Renter-Occupied Housing...

  12. "Table HC3.5 Space Heating Usage Indicators by Owner-Occupied...

    U.S. Energy Information Administration (EIA) Indexed Site

    5 Space Heating Usage Indicators by Owner-Occupied Housing Unit, 2005" " Million U.S. Housing Units" ,," Owner-Occupied Housing Units (millions)","Type of Owner-Occupied Housing...

  13. Commercial Building Tenant Energy Usage Data Aggregation and Privacy: Technical Appendix

    SciTech Connect (OSTI)

    Livingston, Olga V.; Pulsipher, Trenton C.; Anderson, David M.

    2014-11-12T23:59:59.000Z

    This technical appendix accompanies report PNNL–23786 “Commercial Building Tenant Energy Usage Data Aggregation and Privacy”. The objective is to provide background information on the methods utilized in the statistical analysis of the aggregation thresholds.

  14. "Table HC9.10 Home Appliances Usage Indicators by Climate Zone...

    U.S. Energy Information Administration (EIA) Indexed Site

    0 Home Appliances Usage Indicators by Climate Zone, 2005" " Million U.S. Housing Units" ,,"Climate Zone1" ,,"Less than 2,000 CDD and --",,,,"2,000 CDD or More and Less than 4,000...

  15. "Table HC15.13 Lighting Usage Indicators by Four Most Populated...

    U.S. Energy Information Administration (EIA) Indexed Site

    Units (millions)","Four Most Populated States" "Lighting Usage Indicators",,"New York","Florida","Texas","California" "Total U.S. Housing Units",111.1,7.1,7,8,12.1 "Indoor...

  16. RECS Fuel Oil Usage Form_v1 (Draft).xps

    U.S. Energy Information Administration (EIA) Indexed Site

    fuel oil usage for this delivery address between September 2008 and April 2010. Delivery Number Enter the Delivery Date for each delivery 1 2 3 4 5 6 7 8 9 10 Enter the Total...

  17. Improvements to building energy usage modeling during early design stages and retrofits

    E-Print Network [OSTI]

    Mandelbaum, Andrew (Andrew Joseph)

    2014-01-01T23:59:59.000Z

    A variety of improvements to the MIT Design Advisor, a whole-building energy usage modeling tool intended for use during early design stages, are investigated. These include changes to the thermal mass temperature distribution ...

  18. A Complete Axiomatization of Differential Game Logic for Hybrid Games

    E-Print Network [OSTI]

    15213 This report is an updated version superseding the earlier report CMU-CS-12-105 [Pla12b from hybrid systems. Finally, dGL is proved to be strictly more expressive than the corresponding logic of hybrid systems. #12;#12;Andr´e Platzer1 Introduction Hybrid systems [NK92, ACH+ 95, Hen96, BBM98, DN00

  19. Systems and methods for controlling energy use in a building management system using energy budgets

    SciTech Connect (OSTI)

    Wenzel, Michael J.

    2012-06-17T23:59:59.000Z

    Systems and methods for limiting power consumption by a heating, ventilation, and air conditioning (HVAC) subsystem of a building are shown and described. A mathematical linear operator is found that transforms the unused or deferred cooling power usage of the HVAC system based on pre-determined temperature settings to a target cooling power usage. The mathematical operator is applied to the temperature settings to create a temperature setpoint trajectory expected to provide the target cooling power usage.

  20. Chair of Information Systems IV (ERIS) Institute for Enterprise Systems (InES)

    E-Print Network [OSTI]

    Mannheim, Universität

    workarounds to fulfill daily tasks. Security concept for Enterprise Systems processing business critical data:Master Team Project: Adaptive Usage Control in Enterprise Systems Chair of Information Systems IV (Enterprise Definition and Motivation The Security Evolution Towards a Central Usage Control Policy Hub The Project

  1. Game dynamics and Nash equilibria Yannick Viossat

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Game dynamics and Nash equilibria Yannick Viossat CEREMADE, Universit´e Paris-Dauphine Abstract in the support of this equilibrium are eliminated by the replicator dynamics and the best- reply dynamics. MSC classification. Primary: 91A22 ; Secondary: 34A34, 34A60. Keywords: Nash equilibrium, replicator dynamics, best

  2. REVIVING THE GAME OF CHECKERS Jonathan Schaeffer

    E-Print Network [OSTI]

    Szafron, Duane

    , and provides the same basic research opportunities as does chess. It is unfortunate that a historical accident program, developed at the University of Alberta, as the by- product of a research effort into gameH1 ABSTRACT Chinook is the strongest 8 Ã? 8 checkers program around today. Its strength is largely

  3. "To sense" or "not to sense" in energy-efficient power control games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    "To sense" or "not to sense" in energy-efficient power control games Maël Le Treust Laboratoire des corresponds to a compact power control game). The sensing game is shown to be a weighted potential game, and then playing the power control game. This is an interesting Braess-type paradox to be aware of for energy

  4. Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis

    E-Print Network [OSTI]

    Togelius, Julian

    Platform game The test-bed platform game used for our studies is a ver- sion of Infinite Mario Bros (seeOptimization of platform game levels for player experience Chris Pedersen, Julian Togelius of certain parameters of platform game levels on the play- ers' experience of the game. A version of Super

  5. Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook

    E-Print Network [OSTI]

    Long, Sunny (Sunny X.)

    2013-01-01T23:59:59.000Z

    In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

  6. Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android

    E-Print Network [OSTI]

    Magnuson, Bill

    2010-01-01T23:59:59.000Z

    Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

  7. How Japanese is Wii? The Reception and Localization of Japanese Video Games in America

    E-Print Network [OSTI]

    Huang, Xiangyi

    2009-06-12T23:59:59.000Z

    With control over both store shelves and consumers' consciousness, Japanese video games have dominated the U.S. and global game markets over the past two decades and continue to prosper today. This thesis positions Japanese video games' popularity...

  8. Designing a Real-time Strategy Game about Sustainable Energy Use

    E-Print Network [OSTI]

    Doucet, Lars Andreas

    2011-08-08T23:59:59.000Z

    This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

  9. Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.

    E-Print Network [OSTI]

    Mateas, Michael

    Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003. Expressive AI: Games and Artificial returns, the technical focus in game design has been turning towards Artificial Intelligence (AI). While

  10. Incentive Games and Mechanisms for Risk Management

    E-Print Network [OSTI]

    Alpcan, Tansu

    2010-01-01T23:59:59.000Z

    Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...

  11. Laws of thermodynamics and game theory

    E-Print Network [OSTI]

    Lev Sakhnovich

    2011-05-23T23:59:59.000Z

    Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

  12. Future{at}Labs.Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.F.; Boyack, K.W.; Berman, M. [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.] [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.

    1996-10-01T23:59:59.000Z

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.

  13. A Game-Theoretical Dynamic Model for Electricity Markets

    E-Print Network [OSTI]

    Aswin Kannan

    2010-10-06T23:59:59.000Z

    Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

  14. Optimization Online - Using EPECs to model bilevel games in ...

    E-Print Network [OSTI]

    Xinmin Hu

    2006-01-05T23:59:59.000Z

    Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

  15. Designing for Learning: Multiplayer Digital Game Learning Environments

    E-Print Network [OSTI]

    Kim, Chung

    2010-01-01T23:59:59.000Z

    supercharged! : learning physics with digital simulationsimulations, computer games, and pedagogy in e-learning andlearning environment based on the blending microworlds, simulations,

  16. Aharon-Vaidman quantum game with a Young-type photonic qutrit

    E-Print Network [OSTI]

    Piotr Kolenderski; Urbasi Sinha; Li Youning; Tong Zhao; Matthew Volpini; Adan Cabello; Raymond Laflamme; Thomas Jennewein

    2012-07-19T23:59:59.000Z

    The Aharon-Vaidman (AV) game exemplifies the advantage of using simple quantum systems to outperform classical strategies. We present an experimental test of this advantage by using a three-state quantum system (qutrit) encoded in a spatial mode of a single photon passing through three slits. The preparation of a particular state is controlled as the photon propagates through the slits by varying the number of open slits and their respective phases. The measurements are achieved by placing detectors in the specific positions in the near and far fields after the slits. This set of tools allowed us to perform tomographic reconstructions of generalized qutrit states, and to implement the quantum version of the AV game with compelling evidence of the quantum advantage.

  17. Cloudy Computing: Leveraging Weather Forecasts in Energy Harvesting Sensor Systems

    E-Print Network [OSTI]

    Shenoy, Prashant

    Cloudy Computing: Leveraging Weather Forecasts in Energy Harvesting Sensor Systems Navin Sharma,gummeson,irwin,shenoy}@cs.umass.edu Abstract--To sustain perpetual operation, systems that harvest environmental energy must carefully regulate their usage to satisfy their demand. Regulating energy usage is challenging if a system's demands

  18. Game Theoretic Network Coding-aided MAC for Data Dissemination towards Energy Efficiency

    E-Print Network [OSTI]

    Antonopoulos, Angelos

    2012-01-01T23:59:59.000Z

    In this paper we propose game theoretic Medium Access Control (MAC) strategies for data dissemination scenarios. In particular, we use energy-based utility functions that inherently imply power-awareness, while we consider network coding techniques to eliminate the necessity of exchanging acknowledgement control packets. Simulation results show that our proposed strategies enhance the energy efficiency of the system and reduce the dissemination completion time compared to an optimized standard protocol.

  19. Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games

    E-Print Network [OSTI]

    Kwak, Haewoon; Han, Seungyeop

    2015-01-01T23:59:59.000Z

    In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.

  20. Heavy-duty truck population, activity and usage patterns. Final report

    SciTech Connect (OSTI)

    Fischer, M.

    1998-07-01T23:59:59.000Z

    The objective of the study was to update the heavy-duty truck (HDT) population, activity (e.g., vehicle miles traveled (VMT), numbers of starts and trips, trip duration, etc.), and usage patterns type of service/business (e.g., delivery, construction, etc.), area of operation (i.e., local, short-haul, long-haul) for HDT`s registered and/or operated in California. The population and activity estimates were done on a weight-class-specific basis light-heavy-duty, medium-heavy-duty and heavy-heavy-duty. Population, activity and usage estimates were based primarily on Department of Motor Vehicles (DMV) registration data and Truck Inventory and Usage Survey (TIUS) data. In addition to the analysis of existing data (i.e., DMV and TIUS), 42 HDTs were fitted with on-board data loggers that recorded numbers of trips and starts, daily VMT and travel by time-of-day.

  1. Alternate energy source usage for in situ heat treatment processes

    DOE Patents [OSTI]

    Stone, Jr., Francis Marion (Cut-N-Shoot, TX); Goodwin, Charles R. (League City, TX); Richard, Jr., James (Kingwood, TX)

    2011-03-22T23:59:59.000Z

    Systems, methods, and heaters for treating a subsurface formation are described herein. At least one system for providing power to one or more subsurface heaters is described herein. The system may include an intermittent power source; a transformer coupled to the intermittent power source, and a tap controller coupled to the transformer. The transformer may be configured to transform power from the intermittent power source to power with appropriate operating parameters for the heaters. The tap controller may be configured to monitor and control the transformer so that a constant voltage is provided to the heaters from the transformer regardless of the load of the heaters and the power output provided by the intermittent power source.

  2. A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart Grids

    E-Print Network [OSTI]

    Liberzon, Daniel

    A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart¸ar Abstract-- Renewable energy plays an important role in distributed energy resources in smart grid systems. Deployment and integration of renewable energy resources require an intelligent management to optimize

  3. Sharing the Total Cost of Ownership of Electric Vehicles: A Study on the Application of Game Theory

    E-Print Network [OSTI]

    de Weck, Olivier L.

    Sharing the Total Cost of Ownership of Electric Vehicles: A Study on the Application of Game Theory, illustrated by a practical example in which the system of interest is a commercial electric vehicle in its their position in different markets. Like in other industries, car manufacturers are also affected

  4. Gaming for (Citizen) Science Exploring Motivation and Data Quality in the Context of Crowdsourced Science Through the Design

    E-Print Network [OSTI]

    Crowston, Kevin

    Gaming for (Citizen) Science Exploring Motivation and Data Quality in the Context of Crowdsourced-computational system designed to support a citizen science task, the taxonomic classification of various insect, animal, and plant species. In addition to supporting this natural science objective, the Citizen Sort platform

  5. IEEE TRANSACTIONS ON CLOUD COMPUTING, VOL. XX, NO. X, XXXX 1 Cloud Federations in the Sky: Formation Game

    E-Print Network [OSTI]

    Grosu, Daniel

    IEEE TRANSACTIONS ON CLOUD COMPUTING, VOL. XX, NO. X, XXXX 1 Cloud Federations in the Sky federation, virtual machine, game theory. 1 INTRODUCTION CLOUDS are large-scale distributed computing sys (VM) instances. Cloud computing systems' ability to provide on de- mand access to always-on computing

  6. A study of the validity of language usage as an indicator of ethnic identification 

    E-Print Network [OSTI]

    Patella, Victoria Morrow

    1971-01-01T23:59:59.000Z

    for Index by Sex Analysis of Variance With Respect to Index of Language Usage Mean Index by Sex, Place of Residence, and Border/Non-Border Residence Results of Anova and Mean Index of Language Usage of Mexican American Males and Females With Respect... by Sex: Total Column Indicates What Percent of all R's had Each Index, and Sex Columns Indicate for Each Index, What the Sex Ratio was 7J 1 1 li 21 L Frequency Distribution for Index by Border/ Non-Border Residence Table Page( 22 Percentage...

  7. Software Dependability Evaluation Based on Markov Usage Models

    E-Print Network [OSTI]

    Gutjahr, Walter

    characterizes the (estimated) distribution of possible uses of a given program or software system in its) reliability. As input, pre--information on failure probabili­ ties and losses in case of failure related be improved by the construction of a distribution with a common lower bound on state transition probabilities

  8. Boston University College of Engineering Division of Systems Engineering

    E-Print Network [OSTI]

    Process Modeling and Control ENG ME 560 Precision Machine Design and Instrumentation ENG ME 570 Robot and Environmental Systems CAS EC 513 Game Theory ENG SE/EC/ME 543 Sustainable Power Systems ENG ME/MS 545 Control of Business ENG EC/MS 573 Solar Energy Systems GRS GE 712 Regional Energy Modeling GRS EC 716 Game

  9. Boston University College of Engineering Division of Systems Engineering

    E-Print Network [OSTI]

    and Control ME/MS 507 Process Modeling and Control ME 570 Robot Motion Planning EC 702 Recursive Estimation/Semester/Grade ______________________________ Energy and Environmental Systems CAS EC 513 Game Theory SE/EC/ME 543 Sustainable Power Systems ME/MS 545 Control of Business EC/MS 573 Solar Energy Systems GRS GE 712 Regional Energy Modeling GRS EC 716 Game

  10. Security Risk Management via Dynamic Games with Learning

    E-Print Network [OSTI]

    Alpcan, Tansu

    Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We

  11. The Economic Impact of One WVU Home Football Game

    E-Print Network [OSTI]

    Mohaghegh, Shahab

    The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

  12. Game Theoretic Research on the Design of International Environmental Agreements

    E-Print Network [OSTI]

    Güting, Ralf Hartmut

    layer and more recently the concern about the impacts of global warming. All these environmentalGame Theoretic Research on the Design of International Environmental Agreements: Insights, Critical environmental agreements (IEAs) using the method of game theory has sharply increased. However, there have also

  13. Roadmap: Computer Science Game Programming -Bachelor of Science

    E-Print Network [OSTI]

    Sheridan, Scott

    Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College

  14. Introducing Hierarchy in Energy-Efficient Power Control Games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Introducing Hierarchy in Energy-Efficient Power Control Games Yezekael Hayel Lab. Informatique d.debbah@supelec.fr ABSTRACT We consider a multiple access channel where the users choose their best power control strategy equilibrium, power control game, Stackelberg equilibrium. This work was partially supported by the INRIA ARC

  15. Energy Parity Games Krishnendu Chatterjee 1 and Laurent Doyen 2

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

  16. Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1 , Laurent Doyen2 , Thomas A. Henzinger1 , and Jean-François Raskin3 1 IST Austria (Institute of Science and Technology Austria) 2 LSV of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure

  17. Toward Procedural Decorative Ornamentation in Games Jim Whitehead

    E-Print Network [OSTI]

    Whitehead, James

    and on the inside. Orna- mentation serves as an impressive marker of wealth and power, Permission to make digital, computer games. 1. INTRODUCTION Computer games frequently take place inside elaborate built envi- ronments walls, transforming the ordinary into the sublime. Ornamentation often carries religious and political

  18. ON THE USAGE OF ANTENNAS IN MIMO AND MISO INTERFERENCE CHANNELS Mariam Kaynia

    E-Print Network [OSTI]

    Gesbert, David

    ON THE USAGE OF ANTENNAS IN MIMO AND MISO INTERFERENCE CHANNELS Mariam Kaynia , Andrea J. Goldsmith case of a MISO chan- nel is considered, where exact expressions for the ergodic capac- ity of the capacity of a MISO broadcast channel with a random beamformer is derived. However, the impact

  19. Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees

    E-Print Network [OSTI]

    Huang, Longbo

    1 Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees Longbo Huang, Jean the utility company to jointly perform power procurement and demand response so as to maximize the social are the inte- gration of renewable energy technologies [1] and the design of efficient user demand-response

  20. Semantic Analysis of Web Site Audience by Integrating Web Usage Mining and Web

    E-Print Network [OSTI]

    Libre de Bruxelles, Université

    Semantic Analysis of Web Site Audience by Integrating Web Usage Mining and Web Content Mining Jean://www.jrc.it/langtech Abstract. With the emergence of the World Wide Web, analyzing and improving Web communication has become essential to adapt the Web content to the visitors' expectations. Web communication analysis

  1. The TFRC protocol and its usage for wireless video transmission Christos Bouras1,2

    E-Print Network [OSTI]

    Bouras, Christos

    ) protocol in the area of efficient wireless video transmission and its possible usage in cross-layer power-layer approaches for adaptation of the power transmission level of the sender and TFRC feedback information, and therefore user experience, without unnecessary power consumption. INTRODUCTION Networking complexity has led

  2. Navy Leadership Disturbed by "Spice" Usage Rise Navy leaders are expressing alarm at recent statistics that

    E-Print Network [OSTI]

    Navy Leadership Disturbed by "Spice" Usage Rise Navy leaders are expressing alarm at recent, mimicking the chemical compounds found in the drug. These products are banned for Navy personnel (NAVADMIN) 108/10 in March 2010, which reemphasized the Navy's drug policy, the U.S. Navy has been

  3. REGULATION POLITIQUE ET REGULATION D'USAGE DANS LE TEMPS DE TRAVAIL1

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 REGULATION POLITIQUE ET REGULATION D'USAGE DANS LE TEMPS DE TRAVAIL1 : par G. de Terssac, J REGULATION AND REGULATION OF USE OVER WORKING TIME In this paper we discuss « social regulations » as defined by Reynaud (1999). These regulations, in our case (working)-time regulations, are multiple. Their combination

  4. Instructions for CEC-1250E-4 Biomass and Fossil Fuel Usage Report for Biomass Facilities

    E-Print Network [OSTI]

    Instructions for CEC-1250E-4 Biomass and Fossil Fuel Usage Report for Biomass Facilities Biomass energy input basis in the upcoming calendar year? - Please check "yes" or "no." 12. Types of Biomass Fuel Used - Please report the quantity and supplier of the following types of biomass fuel used

  5. The Portable Extensible Toolkit for Scientific computing Day 1: Usage and Algorithms

    E-Print Network [OSTI]

    The Portable Extensible Toolkit for Scientific computing Day 1: Usage and Algorithms Jed Brown CSCS runs performantly on a laptop · No iPhone support Jed Brown (ETH Zürich) PETSc day 1 CSCS 2010-05-10 5) · Same code runs performantly on a laptop · No iPhone support Jed Brown (ETH Zürich) PETSc day 1 CSCS

  6. Somniloquy: Augmenting Network Interfaces to Reduce PC Energy Usage Yuvraj Agarwal

    E-Print Network [OSTI]

    Zhou, Yuanyuan

    Somniloquy: Augmenting Network Interfaces to Reduce PC Energy Usage Yuvraj Agarwal , Steve Hodges@cs.ucsd.edu Abstract Reducing the energy consumption of PCs is becoming in- creasingly important with rising energy costs and environmen- tal concerns. Sleep states such as S3 (suspend to RAM) save energy, but are often

  7. Lifestyle studies Market demand Usage patterns Funding: Calif. Energy Commission, BMW, Calif. ARB, ECOtality

    E-Print Network [OSTI]

    California at Davis, University of

    as much energy as it consumes. When done in 2014, the 130-acre UC Davis West Village will be home to 3Consumers Lifestyle studies · Market demand · Usage patterns Funding: Calif. Energy Commission, BMW operation · Energy savings Funding: Chrysler, US Dept of Energy Lead researcher: Kevin Nesbitt, Ph

  8. Mining Usage Data and Development Artifacts Olga Baysal, Reid Holmes, and Michael W. Godfrey

    E-Print Network [OSTI]

    Godfrey, Michael W.

    Mining Usage Data and Development Artifacts Olga Baysal, Reid Holmes, and Michael W. Godfrey Software Architecture Group (SWAG) David R. Cheriton School of Computer Science, University of Waterloo {obaysal, rtholmes, migod}@uwaterloo.ca Abstract--Software repository mining techniques generally focus

  9. UDP: Usage-based Dynamic Pricing with Privacy Preservation for Smart Grid

    E-Print Network [OSTI]

    Shen, Xuemin "Sherman"

    overhead, we introduce distributed community gateways as proxies of the utility company to timely respond are managed adaptively to meet the electricity generation and distribution capabilities at any time be optimally utilized in real time. In this paper, we propose a usage-based dynamic pricing (UDP) scheme

  10. Impact of Liquefied Natural Gas usage and payload size on Hybrid Wing Body aircraft fuel efficiency

    E-Print Network [OSTI]

    Mody, Pritesh (Pritesh Chetan)

    2010-01-01T23:59:59.000Z

    This work assessed Hybrid Wing Body (HWB) aircraft in the context of Liquefied Natural Gas (LNG) fuel usage and payload/range scalability at three scales: H1 (B737), H2 (B787) and H3 (B777). The aircraft were optimized for ...

  11. ADAPTIVE WEB SITES BY WEB USAGE MINING Yongjian Fu Mario Creado MingYi Shih

    E-Print Network [OSTI]

    Fu, Yongjian

    ADAPTIVE WEB SITES BY WEB USAGE MINING Yongjian Fu Mario Creado Ming­Yi Shih Department of Computer An approach for reorganizing a Web site based on user access patterns is proposed. The Web server's log files and the Web pages on the site are first preprocessed to obtain the access statistics of the Web pages

  12. A Large-scale Study on Predicting and Contextualizing Building Energy Usage J. Zico Kolter

    E-Print Network [OSTI]

    Kolter, J. Zico

    fuels (Multiple 2009). In the United States, 41% of all energy is consumed in residential and commercial people with feedback about their energy use can itself produce behavior changes that significantly reduce the value of normative energy feedback, showing users how their usage relates to that of their peers

  13. A Graph-based Approach to API Usage Adaptation Hoan Anh Nguyen,1a

    E-Print Network [OSTI]

    Kim, Miryung

    to accommodate new feature requests, to fix bugs, and to meet new standards, changes in API declarationsA Graph-based Approach to API Usage Adaptation Hoan Anh Nguyen,1a Tung Thanh Nguyen,1b Gary Wilson standards, the clients of software libraries often need to make correspond- ing changes to correctly use

  14. The OffPAD: Requirements and Usage Kent Are Varmedal1

    E-Print Network [OSTI]

    Boyer, Edmond

    The OffPAD: Requirements and Usage Kent Are Varmedal1 , Henning Klevjer1 , Joakim Hovlandsv°ag1 by descriptions of different applications that can be implemented with contemporary technology. Finally platform". This certainly provides great flexibility and support for many new business models, but it also

  15. Supporting Mobile Service Usage through Physical Mobile Interaction Gregor Broll1

    E-Print Network [OSTI]

    Service technology and Physical Mobile Interaction. This interaction paradigm uses mobile devicesSupporting Mobile Service Usage through Physical Mobile Interaction Gregor Broll1 , Sven Siorpaes1 albrecht.schmidt@ifi.lmu.de Abstract Although mobile services can be used ubiquitously, their employment

  16. Promiscuous Usage of Nucleotides by the DNA Helicase of Bacteriophage T7

    E-Print Network [OSTI]

    Richardson, Charles C.

    Promiscuous Usage of Nucleotides by the DNA Helicase of Bacteriophage T7 DETERMINANTS OF NUCLEOTIDE activity. Very little is known regarding the architecture of the nucleotide binding site in determining nucleotide specificity. Crystal structures of the T7 helicase domain with bound dATP or dTTP identified Arg

  17. L'usage d'un micro-monde pour apprendre la programmation en LOGO

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    L'usage d'un micro-monde pour apprendre la programmation en LOGO Marios Xenos1 , Zacharoula difficultés, en utilisant le langage LOGO pour programmer le comportement d'objets dans un contexte de permet aux élèves de changer le code en LOGO pour modifier les éléments graphiques et affecter le

  18. MagnoFly: Game Based Screening for Dyslexia computer game to test magnocellular motion sensitivity in children

    E-Print Network [OSTI]

    Ferwerda, James A.

    MagnoFly: Game Based Screening for Dyslexia MagnoFly: · computer game to test magnocellular motion the player's motion coherence threshold impact: · new tool to screen children for risk of dyslexia: Dyslexia is a reading disorder that affects approximately five percent of the population. Recent research

  19. When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection

    E-Print Network [OSTI]

    Bailey, Joseph Harold

    2007-09-17T23:59:59.000Z

    review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead...

  20. Homemade Games… how to make and play.

    E-Print Network [OSTI]

    Moore, Lucille H.; Johnson, Eloise T.

    1957-01-01T23:59:59.000Z

    the paint or enamel for greater protection. Shellac and varnish over the surface if you use oil stains. 5. Keep games in good condition for safety, appearance and longer use. Keep equip- ment stored when not in use. Check regularly for rough splintery... muscles. I Materials : 1 board 20" X 15" X 1" reinforced 2 boards 18" x 2" x 1" for uprights** 1 2 boards 15" x 2" X 1" for crosspieces I 4 castors How to Make: 1 Attach castors to flat board at corners. 1 Attach the two 18-inch uprights...

  1. Woodfuel Usage Update 1 I Wood fuel use in Scotland 2012 I Hudson Consulting I November 2012

    E-Print Network [OSTI]

    furnish of 150k odt/yr in 2012. 9. Including wood going for the production of pellets, usage of wood in progress 3.3. Wood fuel usage by fuel category 3.4. Pellet plants 3.5. Greenhouse gas emissions 4 to 1.073 million odt in 2014. 8. Four wood pellet manufacturing plants in Scotland used in total some

  2. Plant Wide Assessment of Energy Usage Utilizing SitEModelling as a Tool for Optimizing Energy Consumption

    SciTech Connect (OSTI)

    Ralf Janowsky, Ph.D.; Tracey Mole, Ph.D.

    2007-12-31T23:59:59.000Z

    The Evonik Degussa Corporation is the global market leader in the specialty chemicals industry. Innovative products and system solutions make an indispensable contribution to our customers' success. We refer to this as "creating essentials". In fiscal 2004, Degussa's 45,000 employees worldwide generated sales of 11.2 billion euros and operating profits (EBIT) of 965 million euros. Evonik Degussa Corporation has performed a plant wide energy usage assessment at the Mapleton, Illinois facility, which consumed 1,182,330 MMBTU in 2003. The purpose of this study was to identify opportunities for improvement regarding the plant’s utility requirements specific to their operation. The production is based mainly on natural gas usage for steam, process heating and hydrogen production. The current high price for natural gas in the US is not very competitive compared to other countries. Therefore, all efforts must be taken to minimize the utility consumption in order to maximize market position and minimize fixed cost increases due to the rising costs of energy. The main objective of this plant wide assessment was to use a methodology called Site Energy Modelling (SitE Modelling) to identify areas of potential improvement for energy savings, either in implementing a single process change or in changing the way different processes interact with each other. The overall goal was to achieve energy savings of more than 10% compared to the 2003 energy figures of the Mapleton site. The final savings breakdown is provided below: - 4.1% savings for steam generation and delivery These savings were accomplished through better control schemes, more constant and optimized loading of the boilers and increased boiler efficiency through an advanced control schemes. - 1.6% savings for plant chemical processing These saving were accomplished through optimized processing heating efficiency and batch recipes, as well as an optimized production schedule to help equalize the boiler load (e.g. steam consumption).

  3. A flexible system for Olympic villages

    E-Print Network [OSTI]

    Chung, Se-Hack

    1985-01-01T23:59:59.000Z

    This thesis suggests a flexible system and its systems approach in constructing Olympic Villages which are used both during and after the Games. A historical overview of ancient Olympia and modern Olympia, as well as a ...

  4. Identifying Software Usage at HPC Centers with the Automatic Library Tracking Database

    SciTech Connect (OSTI)

    Hadri, Bilel [ORNL; Fahey, Mark R [ORNL; Jones, Nicholas A [ORNL

    2010-01-01T23:59:59.000Z

    A library tracking database has been developed to monitor software/library usage. This Automatic Library Tracking Database (ALTD) automatically and transparently stores, into a database, information about the libraries linked into an application at compilation time and also the executables launched in a batch job. Information gathered into the database can then be mined to provide reports. Analyzing the results from the data collected will help to identify, for example, the most frequently used and the least used libraries and codes, and those users that are using deprecated libraries or applications. We will illustrate the usage of libraries and executables on the Cray XT platforms hosted at the National Institute for Computational Sciences and the Oak Ridge Leadership Computing Facility (both located at Oak Ridge National Laboratory).

  5. Game AI: The shrinking gap between computer games and AI systems

    E-Print Network [OSTI]

    Nebel, Bernhard

    ) research. Alan Turing was one of the first to mention that a computer can be considered as intelligent has a long tradition in AI (Artificial Intelligence) research. Alan Turing was one of the first

  6. Usage Demographics

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening aTurbulence mayUndergraduateAbout Us Updatesproject

  7. Games and Modal Mu-Calculus Colin Stirling

    E-Print Network [OSTI]

    Stirling, Colin

    of authors has noted that it is essentially game theoretic 3, 18, 16] (and 15] extends this description, Edinburgh EH9 3JZ, UK, email: cps@dcs.ed.ac.uk #12;112 Colin Stirling checking algorithms: furthermore

  8. Competition among Online-Gaming Service Providers1

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    (storage, computing power, energy). The pricing schemes ­essentially flat-rate­ implemented by providers Computing Providers (CPs) to propose services to end-users and negotiate with Game Editors to host

  9. Game Theoretic Models of Public Choice and Political Economy 

    E-Print Network [OSTI]

    Balduzzi, Paolo

    This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

  10. 14.12 Economic Applications of Game Theory, Fall 2005

    E-Print Network [OSTI]

    Yildiz, Muhamet

    Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) ...

  11. The Boom and Bust and Boom of Educational Games

    E-Print Network [OSTI]

    Klopfer, Eric

    2013-01-01T23:59:59.000Z

    The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches ...

  12. Striatal Volume Predicts Level of Video Game Skill Acquisition

    E-Print Network [OSTI]

    Graybiel, Ann M.

    Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial ...

  13. Analysis of trembling hand perfect equilibria in quantum games

    E-Print Network [OSTI]

    Ireneusz Pakula

    2007-05-08T23:59:59.000Z

    We analyse Selten's concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.

  14. Theoretical and Experimental Application of Grid in Computer Games

    E-Print Network [OSTI]

    primære fokus er på server design til et Mass Multiplayer Online Game (MMOG). En MMOG kræver for mange ..............................................................................................................13 Grid compared to electric power

  15. Closed form solutions for symmetric water filling games

    E-Print Network [OSTI]

    Closed form solutions for symmetric water filling games E. Altman INRIA Sophia Antipolis, France Email: altman@sophia.inria.fr K. Avrachenkov INRIA Sophia Antipolis, France Email: k.avrachenkov@sophia

  16. Prudent Rationalizability in Generalized Extensive-Form Games

    E-Print Network [OSTI]

    Niebur, Ernst

    Prudent Rationalizability in Generalized Extensive-Form Games Aviad Heifetz Martin Meier Burkhard C/NBER/CEME 2009. Aviad is grateful for financial support from the Open University of Israel's Research Fund grant

  17. SANCTUARY : asymmetric interfaces for game-based tablet learning

    E-Print Network [OSTI]

    Haas, Jason M. (Jason Matthew)

    2013-01-01T23:59:59.000Z

    This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

  18. Spellbound : an activity-based outdoor mobile multiplayer game

    E-Print Network [OSTI]

    Sra, Misha

    2013-01-01T23:59:59.000Z

    Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

  19. Scripting Game AI: An Alternative Approach using Embedded Languages

    E-Print Network [OSTI]

    Pace, Gordon J.

    Department University of Malta Msida, Malta acal010@um.edu.mt Gordon Pace Computer Science Department University of Malta Msida, Malta gordon.pace@um.edu.mt ABSTRACT Scripting is often used in games to enable

  20. Cheaters in the Steam Community Gaming Social Network

    E-Print Network [OSTI]

    Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana

    2011-01-01T23:59:59.000Z

    Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...

  1. Optimum usage and economic feasibility of animal manure-based biomass in combustion systems

    E-Print Network [OSTI]

    Carlin, Nicholas T.

    2010-07-14T23:59:59.000Z

    value of cattle biomass vs. moisture and ash percentage (assuming a dry, ash free HHV of 19,770 kJ/kg)........................................32 Figure 2.5 Nitrogen, sulfur, and chlorine contents of DB, FB, Texas lignite, and Wyoming sub... 6.27 Ash emission vs. co-fire rate when replacing Wyoming sub-bituminous coal with low-ash dairy biomass ...............................................................269 Figure 6.28 Ash emission vs. co-fire rate when replacing Texas lignite...

  2. MEMORANDUM --Secure System Usage TO: All account holders on computers belonging to IGSP

    E-Print Network [OSTI]

    Richardson, David

    data as well as the enterprise-wide network itself. Everyone using computer resources at IGSP must use not be a "dictionary" word in any language · Must be changed at least every 180 days or when it is believed or known and DHTS have together created a web page where you can change both your DHE and NetID password

  3. MEMORANDUM --Secure System Usage TO: All account holders on computers belonging to IGSP

    E-Print Network [OSTI]

    Richardson, David

    security. Compromise of a password can compromise sensitive data as well as the enterprise-wide network-alphanumeric elements (recommended), but not spaces Must not be a "dictionary" word in any language Must be changed in a document or email, or store them on a PDA or computer. OIT and DHTS have together created a web page where

  4. Tailored usage of the NEC SX-8 and SX-9 systems

    E-Print Network [OSTI]

    Stuttgart, Universität

    spherical harmonics): V(, , r) = GM R l=0 l m=0 R r l+1 ¯Plm(sin ) (¯clm cos m + ¯slm sin m) gravitational) = GM R3 l=0 l m=0 R r l+3 (l + 1)(l + 2)· · ¯Plm(sin )[¯clm cos m + ¯slm sin m] #12;Methodology (2) 7 in A: Vrr ¯clm = L m=0 cos m L l=m GM R3 R r l+3 (l + 1)(l + 2) ¯Plm(sin ) Vrr ¯slm = L m=0 sin m L l

  5. Applying Web usage mining for personalizing hyperlinks in Web-based adaptive educational systems

    E-Print Network [OSTI]

    De Bra, Paul

    Cristóbal Romero a,*, Sebastián Ventura a , Amelia Zafra a , Paul de Bra b a Department of Computer Sciences research community (Romero & Ventura, 2006) (Romero & Ventura, 2007) (Romero, Ventura, & Salcines, 2008

  6. Study of Performance of Heat Pump Usage in Sewage Treatment and Fouling Impact on System

    E-Print Network [OSTI]

    Song, Y.; Yao, Y.; Ma, Z.; Na, W.

    2006-01-01T23:59:59.000Z

    deteriorated performance of the compressor, and a decrease in EER and refrigerant mass flow rate....

  7. Land O'Lakes Shaves Gas Usage through Steam System In-Plant Training

    Broader source: Energy.gov [DOE]

    Twelve participants from 6 different facilities learned and practiced energy efficiency assessment skills during the recent in-plant training at a Land O'Lakes dairy plant in Carlisle, Pennsylvania...

  8. OIT Forest Products Motor Challenge Industry Profile: Motor System Usage in Forest Products

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels DataDepartment of Energy Your Density Isn'tOrigin of Contamination in ManyDepartment of Order No. EA-212-AOAHU2014)OHIO E.P.A. JUL 16

  9. Water Usage for In-Situ Oil Shale Retorting - A Systems Dynamics Model |

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOnItem Not Found Item Not Found The item youTheWSRC-TR-97-0100 Controlled LowSciTech

  10. Documentation of INL's In Situ Oil Shale Retorting Water Usage System

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOEThe Bonneville Power AdministrationField Campaign:INEA : Papers69 Federal Register / Vol.PREDICTINGvN3 -17 -8

  11. Homebrew and the social construction of gaming : community, creativity, and legal context of amateur Game Boy Advance development

    E-Print Network [OSTI]

    Camper, Brett Bennett

    2005-01-01T23:59:59.000Z

    This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...

  12. Examining the adoption, usage and outcomes of mobile money services: the case of M-PESA in Kenya 

    E-Print Network [OSTI]

    Morawczynski, Olga

    2011-07-04T23:59:59.000Z

    This thesis will examine the adoption, usage and outcomes of a mobile money service called MPESA. Since being launched in 2007, the service has seen phenomenal growth in Kenya. Over 7.5 million users, or 34% of the adult ...

  13. Guidelines for Energy Cost Savings Resulting from Tracking and Monitoring Electrical nad Natural Gas Usage, Cost, and Rates

    E-Print Network [OSTI]

    McClure, J. D.; Estes, M. C.; Estes, J. M.

    1989-01-01T23:59:59.000Z

    This paper discusses how improved energy information in schools and hospitals from tracking and monitoring electrical and natural gas usage, cost, and optional rate structures, can reduce energy costs. Recommendations, methods, and guidelines...

  14. Guidelines for Energy Cost Savings Resulting from Tracking and Monitoring Electrical nad Natural Gas Usage, Cost, and Rates 

    E-Print Network [OSTI]

    McClure, J. D.; Estes, M. C.; Estes, J. M.

    1989-01-01T23:59:59.000Z

    This paper discusses how improved energy information in schools and hospitals from tracking and monitoring electrical and natural gas usage, cost, and optional rate structures, can reduce energy costs. Recommendations, ...

  15. SME-Entrepreneurship Global Conference 2006 -Refereed Paper Bakke et al.: ICT diffusion and usage among Asian SMEs 1

    E-Print Network [OSTI]

    Sahay, Sundeep

    SME-Entrepreneurship Global Conference 2006 - Refereed Paper Bakke et al.: ICT diffusion and usage factors, infrastructures and post-adoption behaviour Paper for the conference: "SME ­ Entrepreneurship. Keywords: Diffusion models, infrastructure, domestication, small and medium sized enterprises, SME, ICT

  16. From Measurements to Sustainable Choices: Non-intrusive Fine-grained Sensing of Resource Usage in Buildings

    E-Print Network [OSTI]

    Jalali. Bahram

    From Measurements to Sustainable Choices: Non-intrusive Fine- grained Sensing of Resource Usage. Example pictures of non-intrusive pipe level water monitoring test-bed and non- intrusive appliance power

  17. The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game

    E-Print Network [OSTI]

    Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

    2010-01-01T23:59:59.000Z

    In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

  18. Contract Management Using Industrial Energy Management & Reporting Systems

    E-Print Network [OSTI]

    Robinson, J. E.

    2011-01-01T23:59:59.000Z

    Energy Management and Reporting Systems (EMRS) are rule-based control systems with a record of reducing energy usage and CO2e emissions while optimizing electrical generation in a real time environment. The rule set successfully optimizes energy...

  19. CDMA Uplink Power Control as a Noncooperative Game 1 Tansu Alpcan 2 , Tamer Ba sar 2 , R. Srikant 2 , and Eitan Altman 3

    E-Print Network [OSTI]

    Srikant, Rayadurgam

    , Univeridad de Los Andes, Merida, Venezuela. 1 #12; Power control in CDMA systems are in either open control algorithm converges under a wide variety of interference models. Another distributed power controlCDMA Uplink Power Control as a Noncooperative Game 1 Tansu Alpcan 2 , Tamer Ba#24;sar 2 , R

  20. ARC-ED Curriculum: The Application of Video Game Formats to Educational Software

    E-Print Network [OSTI]

    Chaffin, Jerry D.; Maxwell, Bill; Thompson, Barbara

    1982-01-01T23:59:59.000Z

    educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content...

  1. The potential of America's Army, the video game as civilian-military public sphere

    E-Print Network [OSTI]

    Li, Zhan, 1979-

    2004-01-01T23:59:59.000Z

    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

  2. A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation...

    Broader source: Energy.gov (indexed) [DOE]

    A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 -...

  3. AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation 

    E-Print Network [OSTI]

    Yannakakis, Georgios N.

    Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

  4. Government Leasing Policy and the Multi-Stage Investment Timing Game in Offshore Petroleum Production

    E-Print Network [OSTI]

    Lin, C.-Y. Cynthia; Leighty, Wayne

    2007-01-01T23:59:59.000Z

    100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.Timing Game in O?shore Petroleum Production 1 C. -Y. Cynthia

  5. RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN

    E-Print Network [OSTI]

    Sieben, Nándor

    RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NÁNDOR SIEBEN Abstract Classi#28;cation. 05B50, 91A46. Key words and phrases. achievement games, polyomino. 1 #12; 2 EDGAR

  6. Pursuit and evasion games: semi-direct and cooperative control methods

    E-Print Network [OSTI]

    Parish III, Allen S.

    2009-05-15T23:59:59.000Z

    Pursuit and evasion games have garnered much research attention since the class of problems was first posed over a half century ago. With wide applicability to both civilian and military problems, the study of pursuit and evasion games showed much...

  7. Double play : athletes' use of sport video games to enhance athletic performance

    E-Print Network [OSTI]

    Silberman, Lauren (Lauren Beth)

    2010-01-01T23:59:59.000Z

    A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...

  8. Not just in it to win it : inclusive game play in an MIT dorm

    E-Print Network [OSTI]

    Kolos, Hillary (Hillary Anne)

    2010-01-01T23:59:59.000Z

    The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

  9. Modeling player self-representation in multiplayer online games using social network data

    E-Print Network [OSTI]

    Lim, Chong-U

    2013-01-01T23:59:59.000Z

    Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

  10. An investigation of winter Texans' time usage in the Lower Rio Grande Valley

    E-Print Network [OSTI]

    Marshall, Keith Alan

    1991-01-01T23:59:59.000Z

    will increase. Operational Definitions The following definitions were used to guide this study: ~Win ~rT x ns - Retired persons who stay in the Lower Rio Grande Valley of Texas for at least one month during the Winter. consisting of four counties (Cameron...AN INVESTIGATION OF WINTER TEXANS' TIME USAGE IN THE LOWER RIO GRANDE VALLEY A Thesis by Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements for the degree of MASTER OF SCIENCE...

  11. Label Building Natural Gas Usage Form 1999 Commercial Buildings Energy Consumption Survey (CBECS)

    U.S. Energy Information Administration (EIA) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov YouKizildere IRaghuraji Agro IndustriesTownDells, Wisconsin:DeploymentSite Name:24,High naturalProsperityNatural Gas Usage

  12. The Development of an Energy Evaluation Tool for Chilled Water Systems

    E-Print Network [OSTI]

    Stocki, M.; Kosanovic, D.; Ambs, L.

    An energy evaluation tool for chilled water systems was developed. This tool quantifies the energy usage of various chilled water systems and typical energy conservation measures that are applied to these systems. It can be used as a screening tool...

  13. Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications

    E-Print Network [OSTI]

    Chuah, Chen-Nee

    Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook

  14. Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried

    E-Print Network [OSTI]

    Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried in multiplayer stochastic games is a notoriously difficult prob- lem. Prior algorithms have been proven-player no- limit Texas hold'em tournament--a very large real- world stochastic game of imperfect information

  15. Building Human-Level AI for Real-Time Strategy Games Ben G. Weber

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Building Human-Level AI for Real-Time Strategy Games Ben G. Weber Expressive Intelligence Studio UC to build robust intelligence. In particular, real- time strategy games provide a multi-scale challenge by studying a corpus of games, building models for anticipating op- ponent actions, and practicing within

  16. A Probabilistic-Numerical Approximation for an Obstacle Problem Arising in Game Theory

    SciTech Connect (OSTI)

    Gruen, Christine, E-mail: christine.gruen@univ-brest.fr [Laboratoire de Mathematiques de Brest UMR 6205 (France)

    2012-12-15T23:59:59.000Z

    We investigate a two-player zero-sum stochastic differential game in which one of the players has more information on the game than his opponent. We show how to construct numerical schemes for the value function of this game, which is given by the solution of a quasilinear partial differential equation with obstacle.

  17. Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin Hennebel

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin charging in electrical vehicle (EV) networks is proposed. This formulation allows one to model games, electrical vehicle, distribution net- works, potential games, Nash equilibrium, price of anarchy

  18. False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices

    E-Print Network [OSTI]

    Allan, Vicki H.

    False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices Ramoni O. Lasisi manipulation. In this paper, we study false name ma- nipulations in weighted voting games focusing on the power manipulations in weighted voting games of the following power indices, namely, Shapley-Shubik, Banzhaf

  19. Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup

    E-Print Network [OSTI]

    Iosup, Alexandru

    1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

  20. CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

  1. Lower Bounds for Bounded Depth Frege Proofs via Pudlak-Buss Games

    E-Print Network [OSTI]

    Harsha, Prahladh

    19 Lower Bounds for Bounded Depth Frege Proofs via Pudl´ak-Buss Games ELI BEN-SASSON Technion. Our method uses the interpretation of proofs as two player games given by Pudl´ak and Buss. Our lower. 2010. Lower bounds for bounded depth Frege proofs via Pudl´ak- Buss games. ACM Trans. Comput. Logic, 11

  2. Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

  3. Usage of Electric Vehicle Supply Equipment Along the Corridors between the EV Project Major Cities

    SciTech Connect (OSTI)

    Mindy Kirkpatrick

    2012-05-01T23:59:59.000Z

    The report explains how the EVSE are being used along the corridors between the EV Project cities. The EV Project consists of a nationwide collaboration between Idaho National Laboratory (INL), ECOtality North America, Nissan, General Motors, and more than 40 other city, regional and state governments, and electric utilities. The purpose of the EV Project is to demonstrate the deployment and use of approximately 14,000 Level II (208-240V) electric vehicle supply equipment (EVSE) and 300 fast chargers in 16 major cities. This research investigates the usage of all currently installed EV Project commercial EVSE along major interstate corridors. ESRI ArcMap software products are utilized to create geographic EVSE data layers for analysis and visualization of commercial EVSE usage. This research locates the crucial interstate corridors lacking sufficient commercial EVSE and targets locations for future commercial EVSE placement. The results and methods introduced in this research will be used by INL for the duration of the EV Project.

  4. Assessment of groundwater usage at Chalk Point power plant. Final report

    SciTech Connect (OSTI)

    Not Available

    1982-07-01T23:59:59.000Z

    In order to quantify the usage of ground water in an operating electric power plant, a study was initiated in 1978 aimed at determining where in the energy conversion process ground water is used and to suggest, if possible, alternate means for providing this water and/or methods to reduce consumption. The Chalk Point Plant was selected for this study because of its difference in fuel source (coal and oil), and because of its high consumption of ground water (approximately 800,000 to 1,200,000 gallons per day). Located at the confluence of the Patuxent River and Swanson Creek in the southeast corner of Prince George's County, Maryland, it consists of three operating units, with a fourth unit under construction during the survey time. (unit 4 has recently become operational). With the cooperation of the Potomac Electric Power Company, the plant was selected for study and was instrumented with several flow meters. Over a two-year period, this plant has been monitored to provide the information needed to make an assessment of the rates, nature, and methods of water usage in an operating power plant.

  5. Spécification pour les stratifiés industriels rigides en planches à base de résines thermodurcissables à usage électriques partie 3: spécifications pour matériaux particuliers : feuille 7: prescriptions pour les stratifiés rigides en planches à base de résine polyimide

    E-Print Network [OSTI]

    Association Française de Normalisation. Paris

    1995-01-01T23:59:59.000Z

    Spécification pour les stratifiés industriels rigides en planches à base de résines thermodurcissables à usage électriques

  6. Magnetically coupled system for mixing

    SciTech Connect (OSTI)

    Miller, III, Harlan; Meichel, George; Legere, Edward; Malkiel, Edwin; Woods, Robert Paul; Ashley, Oliver; Katz, Joseph; Ward, Jason; Petersen, Paul

    2014-04-01T23:59:59.000Z

    The invention provides a mixing system comprising a magnetically coupled drive system and a foil for cultivating algae, or cyanobacteria, in an open or enclosed vessel. The invention provides effective mixing, low energy usage, low capital expenditure, and ease of drive system component maintenance while maintaining the integrity of a sealed mixing vessel.

  7. Non-Local Correlations and Interactive Games

    E-Print Network [OSTI]

    Preda, Daniel Ciprian

    2011-01-01T23:59:59.000Z

    and multi-prover interactive proof systems . . . . . . . .correspondence to multi-prover interactive proof systems. AWigderson. Multi-prover interactive proofs: How to remove

  8. An optical model for an analogy of Parrondo game and designing Brownian ratchets

    E-Print Network [OSTI]

    Si, Tieyan

    2010-01-01T23:59:59.000Z

    An optical model of classical photons propagating through array of many beam splitters is developed to give a physical analogy of Parrondo's game and Parrondo-Harmer-Abbott game. We showed both the two games are reasonable game without so-called game paradox and they are essentially the same. We designed the games with long-term memory on loop lattice and history-entangled game. The strong correlation between nearest two rounds of game can make the combination of two losing game win, lose or oscillate between win and loss. The periodic potential in Brownian ratchet is analogous to a long chain of beam splitters. The coupling between two neighboring potential wells is equivalent to two coupled beam splitters. This correspondence may help us to understand the anomalous motion of exceptional Brownian particles moving in the opposite direction to the majority. We designed the capital wave for a game by introducing correlations into independent capitals instead of sub-games. Playing entangled quantum states in man...

  9. antti pulkkinen petri: Topics by E-print Network

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Last Page Topic Index 1 Petri Nets CiteSeer Summary: Over the last decade, the Petri net has gamed increased usage and acceptance as a basic model of systems of asynchronous...

  10. Model of Procedure Usage – Results from a Qualitative Study to Inform Design of Computer-Based Procedures

    SciTech Connect (OSTI)

    Johanna H Oxstrand; Katya L Le Blanc

    2012-07-01T23:59:59.000Z

    The nuclear industry is constantly trying to find ways to decrease the human error rate, especially the human errors associated with procedure use. As a step toward the goal of improving procedure use performance, researchers, together with the nuclear industry, have been looking at replacing the current paper-based procedures with computer-based procedure systems. The concept of computer-based procedures is not new by any means; however most research has focused on procedures used in the main control room. Procedures reviewed in these efforts are mainly emergency operating procedures and normal operating procedures. Based on lessons learned for these previous efforts we are now exploring a more unknown application for computer based procedures - field procedures, i.e. procedures used by nuclear equipment operators and maintenance technicians. The Idaho National Laboratory, the Institute for Energy Technology, and participants from the U.S. commercial nuclear industry are collaborating in an applied research effort with the objective of developing requirements and specifications for a computer-based procedure system to be used by field operators. The goal is to identify the types of human errors that can be mitigated by using computer-based procedures and how to best design the computer-based procedures to do this. The underlying philosophy in the research effort is “Stop – Start – Continue”, i.e. what features from the use of paper-based procedures should we not incorporate (Stop), what should we keep (Continue), and what new features or work processes should be added (Start). One step in identifying the Stop – Start – Continue was to conduct a baseline study where affordances related to the current usage of paper-based procedures were identified. The purpose of the study was to develop a model of paper based procedure use which will help to identify desirable features for computer based procedure prototypes. Affordances such as note taking, markups, sharing procedures between fellow coworkers, the use of multiple procedures at once, etc. were considered. The model describes which affordances associated with paper based procedures should be transferred to computer-based procedures as well as what features should not be incorporated. The model also provides a means to identify what new features not present in paper based procedures need to be added to the computer-based procedures to further enhance performance. The next step is to use the requirements and specifications to develop concepts and prototypes of computer-based procedures. User tests and other data collection efforts will be conducted to ensure that the real issues with field procedures and their usage are being addressed and solved in the best manner possible. This paper describes the baseline study, the construction of the model of procedure use, and the requirements and specifications for computer-based procedures that were developed based on the model. It also addresses how the model and the insights gained from it were used to develop concepts and prototypes for computer based procedures.

  11. Prolonged cold storage of red blood cells by oxygen removal and additive usage

    DOE Patents [OSTI]

    Bitensky, Mark W. (Boston, MA); Yoshida, Tatsuro (Newton, MA)

    1998-01-01T23:59:59.000Z

    Prolonged cold storage of red blood cells by oxygen removal and additive usage. A cost-effective, 4.degree. C. storage procedure that preserves red cell quality and prolongs post-transfusion in vivo survival is described. The improved in vivo survival and the preservation of adenosine triphosphate levels, along with reduction in hemolysis and membrane vesicle production of red blood cells stored at 4.degree. C. for prolonged periods of time, is achieved by reducing the oxygen level therein at the time of storage; in particular, by flushing the cells with an inert gas, and storing them in an aqueous solution which includes adenine, dextrose, mannitol, citrate ion, and dihydrogen phosphate ion, but no sodium chloride, in an oxygen-permeable container which is located in an oxygen-free environment containing oxygen-scavenging materials.

  12. Prolonged cold storage of red blood cells by oxygen removal and additive usage

    DOE Patents [OSTI]

    Bitensky, M.W.; Yoshida, Tatsuro

    1998-08-04T23:59:59.000Z

    Prolonged cold storage of red blood cells by oxygen removal and additive usage. A cost-effective, 4 C storage procedure that preserves red cell quality and prolongs post-transfusion in vivo survival is described. The improved in vivo survival and the preservation of adenosine triphosphate levels, along with reduction in hemolysis and membrane vesicle production of red blood cells stored at 4 C for prolonged periods of time, is achieved by reducing the oxygen level therein at the time of storage; in particular, by flushing the cells with an inert gas, and storing them in an aqueous solution which includes adenine, dextrose, mannitol, citrate ion, and dihydrogen phosphate ion, but no sodium chloride, in an oxygen-permeable container which is located in an oxygen-free environment containing oxygen-scavenging materials. 8 figs.

  13. Energy optimization system

    DOE Patents [OSTI]

    Zhou, Zhi; de Bedout, Juan Manuel; Kern, John Michael; Biyik, Emrah; Chandra, Ramu Sharat

    2013-01-22T23:59:59.000Z

    A system for optimizing customer utility usage in a utility network of customer sites, each having one or more utility devices, where customer site is communicated between each of the customer sites and an optimization server having software for optimizing customer utility usage over one or more networks, including private and public networks. A customer site model for each of the customer sites is generated based upon the customer site information, and the customer utility usage is optimized based upon the customer site information and the customer site model. The optimization server can be hosted by an external source or within the customer site. In addition, the optimization processing can be partitioned between the customer site and an external source.

  14. Nash Equilibria in Random Games Imre Brny,1,2,

    E-Print Network [OSTI]

    Bárány, Imre

    [26]. In this article, we consider 2-player games where the two payoff matrices are chosen randomly of explaining the success of the simplex algorithm, Borgwardt [5], Smale [28], and Megiddo [21] studied linear that variants of the simplex algorithm run in polynomial time. Besides simplex, othe

  15. Model Checking and Other Games \\Lambda Colin Stirling

    E-Print Network [OSTI]

    Stirling, Colin

    of Edinburgh Edinburgh EH9 3JZ, UK email: cps@dcs.ed.ac.uk July 2, 1996 Contents 1 Introduction 2 2 Process. In section 3 bisimulation equivalence due to Park and Milner is described. It is essentially game theoretic

  16. Game-Method Model for Field Fires Nina Dobrinkova1

    E-Print Network [OSTI]

    Fidanova, Stefka

    to the environment through heat and mass transfer feedbacks. In this work we will focus on game-method principle to understand wildland fire fundamentals is even more pressing than it was in the past. In earlier times begin with the basic principles and mechanisms of the combustion process -- fire fundamentals. Fire

  17. Transmission power control game with SINR as objective function

    E-Print Network [OSTI]

    Avrachenkov, Konstantin

    Transmission power control game with SINR as objective function E. Altman1 , K. Avrachenkov1 State University, Russia agarnaev@rambler.ru Abstract. We consider the transmission power control networks, Power Control, Nash Equilibrium, Co- operation 1 Introduction We consider the transmission power

  18. Playing games against nature: optimal policies for renewable resource allocation

    E-Print Network [OSTI]

    Keinan, Alon

    Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon for the allocation of renewable resources. A key and unique aspect of such a resource type is the fact that

  19. Computing the Nondominated Nash Points of a Normal Form Game ...

    E-Print Network [OSTI]

    2014-11-24T23:59:59.000Z

    it takes to find a Nash equilibrium can be highly variable. ..... in the study are generated using GAMUT, a suite of game generators (see http://gamut.stanford. edu). ... CPLEX MIP emphasize, which “controls trade-offs between speed, feasibility, optimality, and ...... Mathematical Methods of Operations Research, 52(

  20. Wireless Social Community Networks: A Game-Theoretic Analysis

    E-Print Network [OSTI]

    Marbach, Peter

    Wireless Social Community Networks: A Game-Theoretic Analysis Mohammad Hossein Manshaei, Julien: marbach@cs.toronto.edu Abstract--Wireless social community networks have been cre- ated as an alternative to cellular wireless networks to provide wireless data access in urban areas. By relying on access points

  1. Information Incorporation in Online InGame Sports Betting Markets

    E-Print Network [OSTI]

    Pennock, David M.

    the accuracy of implied market forecasts over time, we use the logarithmic score, a standard measure games from the 2002 USA National Basketball Associa- tion (NBA) championship. We show that prices on average approach the correct outcome over time, and the price dy- namics in the markets are closely

  2. Exact ratchet description of Parrondo's games with self-transitions

    E-Print Network [OSTI]

    Toral, Raúl

    Exact ratchet description of Parrondo's games with self-transitions Pau Amengual and Ra´ul Toral It is based upon the ratchet effect2 : the combination of two dynamics, both negatively biased, leading ratchet. We were able to obtain a set of equations relating the drift F(x) and diffusion D

  3. Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game-

    E-Print Network [OSTI]

    Amsterdam, University of

    Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game- MSc Thesis of Contents 1. Foreword 1 - 3 2. Introduction: Hermeneutics 5 - 6 3. Heidegger: Understanding As An Existenzial 7 - 26 4. Gadamer: The Problem Of Application And The Hermeneutical Concept Of Experience 4

  4. Rationality and equilibrium in perfect-information games

    E-Print Network [OSTI]

    Bustamante, Fabián E.

    Rationality and equilibrium in perfect-information games Ronen Gradwohl Aviad Heifetz March 2011://www.openu.ac.il/Personal sites/Aviad- Heifetz.html, email: aviadhe@openu.ac.il. I am grateful for the hospitality of Kel- logg

  5. WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS

    E-Print Network [OSTI]

    Libre de Bruxelles, Université

    WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS Franc¸ois Deli`ege Aalborg groups, called factions, that are self-organized. The more members a faction has, the more complicated to manage it becomes. The goal of this work is to create an infrastructure to allow faction management tools

  6. COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP

    E-Print Network [OSTI]

    COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP By Ezio Marchi Paula Andrea THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP MARCHI, Ezio Instituto de Matemática Aplicada San; and second, an economic element, where we reconsider the upstream-downstream relationship under a cooperative

  7. Find your winning position in the MRO game

    E-Print Network [OSTI]

    Keep them flying Find your winning position in the MRO game Aerospace and Defense IBM Institute currently holds an inventory of about US$44 billion and supports an active global fleet of nearly 17 percent of their total expenditures. (Fuel and labor are other big expenses.) 6 Airlines spend an average

  8. Evolutionary game theory Course: Population Genetics and Evolutionary Theory

    E-Print Network [OSTI]

    Beimel, Amos

    Evolutionary game theory Adi Shabi Course: Population Genetics and Evolutionary Theory Slides taken of an individual of type G. Components of fitness: · Probability of survival to adulthood (viability selection) · Mating success (sexual selection) · Expected number of offspring given survival and mating· Expected

  9. WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES

    E-Print Network [OSTI]

    Sieben, Nándor

    WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES N´andor Sieben Department of Mathematics, Northern cells at each move. A wild polyomino is a finite set of cells that are connected through an edge or through a corner. All wild polyominos on an infinite 2-dimensional rectangular board are characterized

  10. THE GAME, FIELD, PLAYERS AND EQUIPMENT General Rules

    E-Print Network [OSTI]

    Baltisberger, Jay H.

    metal cleats are permitted. (See illegal player equipment) Game and Player Equipment (Illegal) 1. A player wearing illegal equipment shall not be permitted to play. This applies to any equipment, which be declared illegal include: A. Headgear containing any hard, unyielding, or stiff material, including billed

  11. ON MODELING UTILITY FOR COOPERATIVE SLOTTED ALOHA GAMES Dandan Wang

    E-Print Network [OSTI]

    Minn, Hlaing

    Minn and Naofal Al-Dhahir Dept. of Electrical Engineering University of Texas at Dallas, Richardson, TX, 75083, USA. Emails:{dxw053000, hlaing.minn, aldhahir}@utdallas.edu Dept. of Electrical framework. Index Terms-- Game theory, Aloha, multiuser diversity, pric- ing, medium access control 1

  12. Bo Bernhard Named Executive Director,UNLV International Gaming

    E-Print Network [OSTI]

    Ahmad, Sajjad

    drivers of gambling behavior to Internet gaming policy. "Bo has established a worldwide reputation for his and has delivered more than 200 keynote addresses to regulatory, government, and policy leaders around, Macao, Mexico, Vietnam, Taiwan, Argentina, Brazil, Russia, Portugal, Austria, Greece, England

  13. Optimal Revocations in Ephemeral Networks: A Game-Theoretic Framework

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    of extremely volatile wireless networks with short-duration and short-range communications - based on a game selection protocol and evaluate its performance through simulations. We show that our scheme is effective Security, Ephemeral Networks, Social Optimum I. INTRODUCTION The emerging availability of wireless devices

  14. Network Formation Games Among Relay Stations in Next Generation Wireless Networks

    E-Print Network [OSTI]

    Saad, Walid; Ba?ar, Tamer; Debbah, Mérouane; Hjørungnes, Are

    2012-01-01T23:59:59.000Z

    The introduction of relay station (RS) nodes is a key feature in next generation wireless networks such as 3GPP's long term evolution advanced (LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper presents, using game theory, a novel approach for the formation of the tree architecture that connects the RSs and their serving base station in the \\emph{uplink} of the next generation wireless multi-hop systems. Unlike existing literature which mainly focused on performance analysis, we propose a distributed algorithm for studying the \\emph{structure} and \\emph{dynamics} of the network. We formulate a network formation game among the RSs whereby each RS aims to maximize a cross-layer utility function that takes into account the benefit from cooperative transmission, in terms of reduced bit error rate, and the costs in terms of the delay due to multi-hop transmission. For forming the tree structure, a distributed myopic algorithm is devised. Using the proposed algorithm, each RS can individuall...

  15. Dynamic Power Optimization of Interactive Systems Lin Zhong and Niraj K. Jha

    E-Print Network [OSTI]

    Zhong, Lin

    and Related Work We first provide energy usage characteristics of an exam- ple interactive software-- Power has become a major concern for mo- bile computing systems such as laptops and handhelds, on which a significant fraction of software usage is interactive instead of computation-intensive. An analysis shows

  16. CCHP System with Interconnecting Cooling and Heating Network 

    E-Print Network [OSTI]

    Fu, L.; Geng, K.; Zheng, Z.; Jiang, Y.

    2006-01-01T23:59:59.000Z

    The consistency between building heating load, cooling load and power load are analyzed in this paper. The problem of energy waste and low equipment usage in a traditional CCHP (combined cooling, heating and power) system with generated electricity...

  17. CCHP System with Interconnecting Cooling and Heating Network

    E-Print Network [OSTI]

    Fu, L.; Geng, K.; Zheng, Z.; Jiang, Y.

    2006-01-01T23:59:59.000Z

    The consistency between building heating load, cooling load and power load are analyzed in this paper. The problem of energy waste and low equipment usage in a traditional CCHP (combined cooling, heating and power) system with generated electricity...

  18. Demand Control Utilizing Energy Management Systems - Report of Field Tests

    E-Print Network [OSTI]

    Russell, B. D.; Heller, R. P.; Perry, L. W.

    1984-01-01T23:59:59.000Z

    Energy Management systems and particularly demand controllers are becoming more popular as commercial and light industrial operations attempt to reduce their electrical usage and demand. Numerous techniques are used to control energy use and demand...

  19. High-level Functions for Modern Control Systems: A Practical Example

    E-Print Network [OSTI]

    Varela, F; Golonka, P; Gonzalez-Berges, M; Petrova, L B

    2014-01-01T23:59:59.000Z

    Modern control systems make wide usage of different IT technologies and complex computational techniques to render the data gathered accessible from different locations and devices, as well as to understand and even predict the behaviour of the systems under supervision.

  20. A Micro-Computer-Based Fuel Optimization System Utilizing In-Situ Measurement of Carbon Monoxide

    E-Print Network [OSTI]

    DeVivo, D. G.

    1980-01-01T23:59:59.000Z

    A microcomputer-based control system utilizing a distributed intelligence architecture has been developed to control combustion in hydrocarbon fuel-fired boilers and heaters to significantly reduce fuel usage. The system incorporates a unique flue...

  1. Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories

    SciTech Connect (OSTI)

    VanDevender, P.; Berman, M.; Savage, K.

    1996-02-01T23:59:59.000Z

    The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert.

  2. IDENTIFYING THE USAGE PATTERNS OF METHYL TERT-BUTYL ETHER (MTBE) AND OTHER OXYGENATES IN GASOLINE USING GASOLINE

    E-Print Network [OSTI]

    IDENTIFYING THE USAGE PATTERNS OF METHYL TERT-BUTYL ETHER (MTBE) AND OTHER OXYGENATES IN GASOLINE 1608 Mt. View Rapid City, SD 57702 Methyl tert-butyl ether (MTBE) is commonly added to gasoline. In 1998, 11.9 billion liters of MTBE were produced in the U.S. MTBE has been detected frequently

  3. Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game

    E-Print Network [OSTI]

    Plotkin, Joshua B.

    Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game Technology (CGGT)Technology (CGGT) Stephen H. Lane, DirectorStephen H. Lane, Director #12Science or Engineering ­­ Passion for graphics and animation fromPassion for graphics and animation from both a creative

  4. UBC Social Ecological Economic Development Studies (SEEDS) Student Report An Investigation into Waste Heat Recovery for Usage by a Rooftop Greenhouse

    E-Print Network [OSTI]

    into Waste Heat Recovery for Usage by a Rooftop Greenhouse Rohit Singla, Jeremy Lord, Jorden Hetherington Investigation into Waste Heat Recovery for Usage by a Rooftop Greenhouse April 4, 2013 Dr. Naoko Ellis APSC 262 of a microbrewery, an excess amount of waste heat in the form of steam is produced. In the sustainability principles

  5. A Game Theoretical Approach to Communication Security

    E-Print Network [OSTI]

    Gueye, Assane

    2011-01-01T23:59:59.000Z

    Information and communication systems’ securityTrust: An Element of Information Security,” in Security andInternational Journal of Information Security, vol. 4, pp.

  6. Computer usage and national energy consumption: Results from a field-metering study

    SciTech Connect (OSTI)

    Desroches, Louis-Benoit; Fuchs, Heidi; Greenblatt, Jeffery; Pratt, Stacy; Willem, Henry; Claybaugh, Erin; Beraki, Bereket; Nagaraju, Mythri; Price, Sarah; Young, Scott

    2014-12-01T23:59:59.000Z

    The electricity consumption of miscellaneous electronic loads (MELs) in the home has grown in recent years, and is expected to continue rising. Consumer electronics, in particular, are characterized by swift technological innovation, with varying impacts on energy use. Desktop and laptop computers make up a significant share of MELs electricity consumption, but their national energy use is difficult to estimate, given uncertainties around shifting user behavior. This report analyzes usage data from 64 computers (45 desktop, 11 laptop, and 8 unknown) collected in 2012 as part of a larger field monitoring effort of 880 households in the San Francisco Bay Area, and compares our results to recent values from the literature. We find that desktop computers are used for an average of 7.3 hours per day (median = 4.2 h/d), while laptops are used for a mean 4.8 hours per day (median = 2.1 h/d). The results for laptops are likely underestimated since they can be charged in other, unmetered outlets. Average unit annual energy consumption (AEC) for desktops is estimated to be 194 kWh/yr (median = 125 kWh/yr), and for laptops 75 kWh/yr (median = 31 kWh/yr). We estimate national annual energy consumption for desktop computers to be 20 TWh. National annual energy use for laptops is estimated to be 11 TWh, markedly higher than previous estimates, likely reflective of laptops drawing more power in On mode in addition to greater market penetration. This result for laptops, however, carries relatively higher uncertainty compared to desktops. Different study methodologies and definitions, changing usage patterns, and uncertainty about how consumers use computers must be considered when interpreting our results with respect to existing analyses. Finally, as energy consumption in On mode is predominant, we outline several energy savings opportunities: improved power management (defaulting to low-power modes after periods of inactivity as well as power scaling), matching the rated power of power supplies to computing needs, and improving the efficiency of individual components.

  7. The Binding of Abraham: Inverting the Akedah in Fail-Safe and WarGames

    E-Print Network [OSTI]

    Dukes, Hunter B.

    2015-04-01T23:59:59.000Z

    potential Cold War scenarios: chess, 15 Dukes: The Binding of Abraham: Inverting the Akedah Published by DigitalCommons@UNO, 2015 checkers, backgammon, and Global Thermonuclear War. After beginning a game of GTW from his bedroom—a game which shows up... ” behind JOSHUA’s thinking is the satirized logic of Herman Kahn, RAND’s controversial game theorist and the author of On Thermonuclear War (1960). Kahn, who calmly theorized about “tragic but distinguishable postwar states” and if there was “any...

  8. Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country

    E-Print Network [OSTI]

    Cattelino, Jessica R.

    2006-03-01T23:59:59.000Z

    ed. New York: Verso. Barlett, Donald L. and James B. Steele. 2002a. "Indian Casinos: Wheel of Mis fortune." Time, December 16:44-58. Tribal Gaming and Indigenous Sovereignty 201 . 2002b. "Indian Casinos: Playing the Political Slots." Time, 160... on poverty and welfare dependency, now center on presumed (and allegedly "unearned") wealth. As Doug Foley put it in the Mesquaki context: "In precasino days, some Whites looked down on Mesquakis for their poverty. Now some seem to dislike them...

  9. Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame

    E-Print Network [OSTI]

    Ramos, Maria Isabel

    2012-01-01T23:59:59.000Z

    old traditions of rubber ball production is very importantrules of the game, production of rubber balls, and the roleslandscape, and the production of rubber balls. None of the

  10. Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas Expressive Intelligence Studio University of California Santa Cruz Santa Cruz, California {anne, sherol

  11. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  12. Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  13. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Ma, Kai; Hu, Guoqiang; Spanos, Costas J

    2014-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  14. Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis

    E-Print Network [OSTI]

    Couillet, Romain; Tembine, Hamidou; Debbah, Merouane

    2011-01-01T23:59:59.000Z

    In this article, we investigate the competitive interaction between electrical vehicles or hybrid oil-electricity vehicles in a Cournot market consisting of electricity transactions to or from an underlying electricity distribution network. We provide a mean field game formulation for this competition, and introduce the set of fundamental differential equations ruling the behavior of the vehicles at the system equilibrium, namely the mean field equilibrium. This framework allows for a consistent analysis of the evolution of the sale-and-purchase price of electricity as well as of the instantaneous total demand. Simulations precisely quantify those parameters and suggest that following the charge and discharge policy at the equilibrium allows for a significant reduction of the daily electricity peak demand.

  15. Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid

    E-Print Network [OSTI]

    Agarwal, Tarun

    2011-01-01T23:59:59.000Z

    Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...

  16. Weiqi games as a loop-free tree

    E-Print Network [OSTI]

    Xu, Li-Gong; Zhou, Wei-Xing

    2015-01-01T23:59:59.000Z

    Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by academics partially because Weiqi is popular only in East Asia, especially in China, Japan and Korea. Here, we propose to construct a directed tree using a database of extensive Weiqi games and perform a quantitative analysis of the Weiqi tree. We find that the popularity distribution of Weiqi openings with a same number of moves is distributed according to a power law and the tail exponent increases with the number of moves. Intriguingly, the superposition of the popularity distributions of Weiqi openings with the number of moves no more than a given number also has a power-law tail in which the tail exponent increases with the number of moves, and the superposed distribution approaches to the Zipf law. These findings are the same as for chess and support the conjecture that t...

  17. / http://www.sciencemag.org/content/early/recent / 26 September 2013 / Page 1 / 10.1126/science.1241934 Codon usage is biased in natural genes and can strongly affect heterolo-

    E-Print Network [OSTI]

    Church, George M.

    to represent a wide range of codon usages and secondary structure free energies across the translation differences (fig. S7A). New metrics that take into account both tRNA availability and usage (nTE) show

  18. PARKER/HUNTER HEATS UP $TOCK MARKET GAME$! `Looking for "cruise control" for your Stock Market Games Teams? We've got it for you! In addition to our own

    E-Print Network [OSTI]

    VanDieren, Monica

    PARKER/HUNTER HEATS UP $TOCK MARKET GAME$! `Looking for "cruise control" for your Stock Market University 412-760-7667 - Centers and we will arrange it for you. The " Stock Market Games" is a ten

  19. Method and apparatus for routing data in an inter-nodal communications lattice of a massively parallel computer system by dynamic global mapping of contended links

    DOE Patents [OSTI]

    Archer, Charles Jens (Rochester, MN); Musselman, Roy Glenn (Rochester, MN); Peters, Amanda (Rochester, MN); Pinnow, Kurt Walter (Rochester, MN); Swartz, Brent Allen (Chippewa Falls, WI); Wallenfelt, Brian Paul (Eden Prairie, MN)

    2011-10-04T23:59:59.000Z

    A massively parallel nodal computer system periodically collects and broadcasts usage data for an internal communications network. A node sending data over the network makes a global routing determination using the network usage data. Preferably, network usage data comprises an N-bit usage value for each output buffer associated with a network link. An optimum routing is determined by summing the N-bit values associated with each link through which a data packet must pass, and comparing the sums associated with different possible routes.

  20. Miniaturized Analytical Platforms From Nanoparticle Components: Studies in the Construction, Characterization, and High-Throughput Usage of These Novel Architectures

    SciTech Connect (OSTI)

    Andrew David Pris

    2003-08-05T23:59:59.000Z

    The scientific community has recently experienced an overall effort to reduce the physical size of many experimental components to the nanometer size range. This size is unique as the characteristics of this regime involve aspects of pure physics, biology, and chemistry. One extensively studied example of a nanometer sized experimental component, which acts as a junction between these three principle scientific theologies, is deoxyribonucleic acid (DNA) or ribonucleic acid (RNA). These biopolymers not only contain the biological genetic guide to code for the production of life-sustaining materials, but are also being probed by physicists as a means to create electrical circuits and furthermore as controllable architectural and sensor motifs in the chemical disciplines. Possibly the most common nano-sized component between these sciences are nanoparticles composed of a variety of materials. The cross discipline employment of nanoparticles is evident from the vast amount of literature that has been produced from each of the individual communities within the last decade. Along these cross-discipline lines, this dissertation examines the use of several different types of nanoparticles with a wide array of surface chemistries to understand their adsorption properties and to construct unique miniaturized analytical and immunoassay platforms. This introduction will act as a literature review to provide key information regarding the synthesis and surface chemistries of several types of nanoparticles. This material will set the stage for a discussion of assembling ordered arrays of nanoparticles into functional platforms, architectures, and sensors. The introduction will also include a short explanation of the atomic force microscope that is used throughout the thesis to characterize the nanoparticle-based structures. Following the Introduction, four research chapters are presented as separate manuscripts. Chapter 1 examines the self-assembly of polymeric nanoparticles exhibiting a variety of surface chemistries and attempts to deconvolute general adsorption rules for their assembly on various substrates. Chapter 2 extends the usage of self-assembly of polymeric nanoparticles through a layer-by-layer deposition concept and photolithography methodologies to create analytical platforms with a vertical height controlled within the nanometer regime. This platform is then furthered in Chapter 3 by employing this integrated concept as a bio-recognition platform, with the extension of the method to a high-throughput screening system explored. Chapter 4 exploits two different types of nanoparticles, silica and gold, as multiplexed, self-assembled immunoassay sensors. This final research chapter is followed by a general summation and future prospectus section that concludes the dissertation.

  1. Merit of Computer Game in Tacit Knowledge Acquisition and Retention for Safety Training in the Construction Industry

    E-Print Network [OSTI]

    Jain, Nidhi Mahavirprasad

    2012-02-14T23:59:59.000Z

    grown up in an era of computer games. Research in education reports that visual presentation facilitates the human's cognitive process. Would visual representation of tacit knowledge in a computer game help construction professionals acquire tacit...

  2. Urinary 1-hydroxypyrene concentrations in Chinese coke oven workers relative to job category, respirator usage, and cigarette smoking

    SciTech Connect (OSTI)

    Bo Chen; Yunping Hu; Lixing Zheng; Qiangyi Wang; Yuanfen Zhou; Taiyi Jin [Fudan University, Shanghai (China). School of Public Health

    2007-09-15T23:59:59.000Z

    1-Hydroxypyrene (1-OHP) is a biomarker of recent exposure to polycyclic aromatic hydrocarbons (PAHs). We investigated whether urinary 1-OHP concentrations in Chinese coke oven workers (COWs) are modulated by job category, respirator usage, and cigarette smoking. The present cross-sectional study measured urinary 1-OHP concentrations in 197 COWs from Coking plant I and 250 COWs from Coking plant II, as well as 220 unexposed referents from Control plant I and 56 referents from Control plant II. Urinary 1-OHP concentrations (geometric mean, {mu}mol/mol creatinine) were 5.18 and 4.21 in workers from Coking plants I and II, respectively. The highest 1-OHP levels in urine were found among topside workers including lidmen, tar chasers, and whistlers. Benchmen had higher 1-OHP levels than other workers at the sideoven. Above 75% of the COWs exceeded the recommended occupational exposure limit of 2.3 {mu}mol/mol creatinine. Respirator usage and increased body mass index (BMI) slightly reduced 1-OHP levels in COWs. Cigarette smoking significantly increased urinary 1-OHP levels in unexposed referents but had no effect in COWs. Chinese COWs, especially topside workers and benchmen, are exposed to high levels of PAHs. Urinary 1-OHP concentrations appear to be modulated by respirator usage and BMI in COWs, as well as by smoking in unexposed referents.

  3. Deception in two-player zero-sum stochastic games : theory and application to warfare games

    E-Print Network [OSTI]

    Singh, Rajdeep

    2006-01-01T23:59:59.000Z

    linear control systems with quadratic cost criteria, the control obtained through the separation principle is optimal.

  4. Journal of Theoretical Biology 243 (2006) 134142 Dynamic-persistence of cooperation in public good games when group

    E-Print Network [OSTI]

    Goldstone, Robert

    2006-01-01T23:59:59.000Z

    games when group size is dynamic Marco A. Janssena,Ã, Robert L. Goldstoneb a School of Human Evolution good games within their group. The relative fitness of individuals within the whole population affects Elsevier Ltd. All rights reserved. Keywords: Evolution of cooperation; Group structure; Public good games 1

  5. PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead Endless Web, a 2D platforming game in which the player's actions determine the ongoing creation of the world she is exploring. Endless Web is an example of a PCG-based game: it uses procedural content

  6. From The Boston Globe, February 22, 2008 Dance troupe is game for some heavy lifting

    E-Print Network [OSTI]

    Machery, Edouard

    From The Boston Globe, February 22, 2008 Dance troupe is game for some heavy lifting From left and uses heavy steel pieces as props? A game-show story? Who are these people? "Ideally, we're a mix beyond the industry, but steel is part of the soul of the town. . . . When the metal is molten and hot

  7. Computer games in educational contexts didactic challenges Associate Professor Vigdis Vangsnes

    E-Print Network [OSTI]

    Loudon, Catherine

    1 Computer games in educational contexts ­ didactic challenges Associate Professor Vigdis Vangsnes have looked specifically at the challenges that the educator faces in the didactic interaction when implementation in kindergartens. Because we consider the game itself and the didactic situation as a staging

  8. 2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games

    E-Print Network [OSTI]

    2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games The Water Ripples project proposes to develop youth water education materials designed for interactive `fun-time' learning. These materials will include interactive educational games for age groups ranging 4th to 6th grade. Materials

  9. Strong and Pareto Price of Anarchy in Congestion Games Steve Chien

    E-Print Network [OSTI]

    Sinclair, Alistair

    their strategies so as to improve all of their costs. The strong price of anarchy (see, e.g., [3]) is the ratioStrong and Pareto Price of Anarchy in Congestion Games Steve Chien Alistair Sinclair§ September 21 games, focusing on the relationships between the price of anarchy for these equilibria

  10. GROUPE D'ANALYSE ET DE THORIE CONOMIQUE LYON -ST TIENNE The Bitcoin mining game

    E-Print Network [OSTI]

    Boyer, Edmond

    GROUPE D'ANALYSE ET DE THÃ?ORIE Ã?CONOMIQUE LYON - ST Ã?TIENNE WP 1412 The Bitcoin mining game Nicolas;The Bitcoin mining game v.0.1 Nicolas Houy March 11, 2014 Abstract When processing transactions not play a Nash equilibrium in the current Bitcoin mining environment, instead, they should not process any

  11. GAMES AND ELEMENTARY EQUIVALENCE OF II1 FACTORS ISAAC GOLDBRING AND THOMAS SINCLAIR

    E-Print Network [OSTI]

    Goldbring, Isaac

    GAMES AND ELEMENTARY EQUIVALENCE OF II1 FACTORS ISAAC GOLDBRING AND THOMAS SINCLAIR Abstract. We use Ehrenfeucht-Fra¨iss´e games to give a local geometric crite- rion for elementary equivalence of II1 factors. We obtain as a corollary that two II1 factors are elementarily equivalent if and only

  12. Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming

    E-Print Network [OSTI]

    California at San Diego, University of

    Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering imposed by the cost and availability of cloud servers. In this paper, we propose a rendering adaptation

  13. Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings

    E-Print Network [OSTI]

    Young, R. Michael

    Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings learning contexts such as museums and science centers. In this paper, we describe the design of FUTURE WORLDS, a game- based learning environment for sustainability education in museums. FUTURE WORLDS

  14. Signaling Game-based Approach to Power Control Management in Wireless Networks

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Signaling Game-based Approach to Power Control Management in Wireless Networks Khalil Ibrahimi, we revisit the power control problem in wire- less networks by introducing a signaling game approach to player II which can be accurate or dis- torted. Player II picks up his power control strategy based

  15. Branded with a Scarlet "C": Cheaters in a Gaming Social Network

    E-Print Network [OSTI]

    Iamnitchi, Adriana

    cheating, to victims' mon- etary losses due to cyber crime. This paper studies cheaters in the Steam is not correlated with the geographical, real-world population density, or with the local popularity of the Steam resent the unethical behavior that breaks the rules of the game: "The rules of a game are ab- solutely

  16. Inclusive Computer Science Education Using a Ready-made Computer Game Framework

    E-Print Network [OSTI]

    Way, Thomas

    is an enormously successful industry, responsible for pushing innovation in computing and providing careers for many computer science graduates. Responding to the demand, the inclusion of computer game programming that such courses boost student enrollment and retention in computer science programs [8]. When computer game

  17. Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER

    E-Print Network [OSTI]

    Pratt, Vaughan

    Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER Daniel THALMANN Computer@lig.di.epfl.ch; thalmann@lig.di.epfl.ch) Abstract In this article we propose a model of a tennis game simulation and audition. Physical modeling of the ball dynamic and sound rendering enhance realism. An interactive user

  18. What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia

    E-Print Network [OSTI]

    What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia Luz Rello Clara Bayarri Dyseggxia, a game application with word exer- cises for children with dyslexia. We design the content are (i) designing exercises by using the analysis of errors written by people with dyslexia and (i

  19. A New Computerized Beer Game: Teaching the Value of Integrated Supply Chain Management1

    E-Print Network [OSTI]

    Kaminsky, Philip M.

    A New Computerized Beer Game: A Tool for Teaching the Value of Integrated Supply Chain Management1 or taught an Operations Management course in the last twenty years, you are no doubt familiar with the Beer in the 1960's. The Beer Game is typically played on a large board. Locations on the board represent four

  20. RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN

    E-Print Network [OSTI]

    Sieben, Nándor

    RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NÁNDOR SIEBEN Abstract. achievement games, polyomino. #12;2 EDGAR FISHER AND NÁNDOR SIEBEN P1,1 P2,1 P3,1 P3,2 P4,1 P4,2 P4,3 P4,4 P4

  1. The Effects of Incomplete Information in Stochastic Common-Stock Harvesting Games

    E-Print Network [OSTI]

    Gideon, Rudy A.

    the initial fish stock (or "recruitment") divides into two streams, each one accessible to harvest by just one of the two competing fishing fleets. The fleets simultaneously harvest down their streams, achieving net-property games. Keywords: stochastic harvesting game, asymmetric information, fish wars, bioeconomic competition

  2. On Generalizing the "Lights Out" Game and a Generalization of Parity Domination

    E-Print Network [OSTI]

    Parker, Darren

    On Generalizing the "Lights Out" Game and a Generalization of Parity Domination Alexander Giffen Darren B. Parker May 25, 2009 MR Subject Classifications: 05C78, 05C15, 91A43, Keywords: Lights Out, parity domination Abstract The Lights Out game on a graph G is played as follows. Begin with a (not

  3. Real-Time Character Animation for Computer Games Eike F Anderson

    E-Print Network [OSTI]

    Davies, Christopher

    three-dimensional game characters which are real-time animated inside the virtual environment-time character animation. 2 RELATED WORK Both, memory and processing power, are expensive. More realism in games, by recursively traversing the hierarchic data structure starting from the root, passing down the transformation

  4. Bowling Green State University Travel and Entertainment Expenses Athletic/Bowl Game Travel Related

    E-Print Network [OSTI]

    Moore, Paul A.

    Page 1 Bowling Green State University Travel and Entertainment Expenses ­ Athletic/Bowl Game Travel Related The University is required to determine whether there is a taxable benefit (i.e., income) attributable to any persons traveling to or attending an athletic event, specifically a bowl game, when

  5. Mining Game Statistics from Web Services: A World of Warcraft Armory case study

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah publicly accessible web services allows us to quickly retrieve quantitative results. This will allow Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION

  6. Network Control as a Distributed, Dynamic Game Sarosh Talukdar and Eduardo Camponogara

    E-Print Network [OSTI]

    Network Control as a Distributed, Dynamic Game Sarosh Talukdar and Eduardo Camponogara ECE The operation of large, widely distributed networks can be modeled as distributed dynamic games. This paper. Three Sub-Networks Large networks for the wide spread distribution of goods and services

  7. A game theory framework for cooperative management of refillable and disposable bottle lifecycles

    E-Print Network [OSTI]

    Illinois at Chicago, University of

    A game theory framework for cooperative management of refillable and disposable bottle lifecycles applies game theory to the lifecycle of bottle packaging, and presents a framework for analysis. Keywords: Lifecycle management; Reuse; Packaging; Industrial ecology 1. Introduction One of the fundamental

  8. Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media, and Communication

    E-Print Network [OSTI]

    Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media of media studies common to Digital Media; a demonstrated capacity for significant original research in game development. The Digital Media program in LMC covers three core areas-- Knowledge and Creativity

  9. Game Theory and Global Warming Steve Schecter (North Carolina State University)

    E-Print Network [OSTI]

    Schecter, Stephen

    Game Theory and Global Warming Steve Schecter (North Carolina State University) Mary Lou Zeeman global warming game It's time to negotiate a new treaty to stop global warming. · Player 1: Governments, Brazil, Mexico, . . . ). Situation: · An investment of $2 trillion is needed to stop global warming

  10. The stackelberg minimum spanning tree game on planar and bounded-treewidth graphs

    E-Print Network [OSTI]

    Cardinal, Jean

    The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem introduced at WADS’07. The game is played on a graph, whose edges are colored either red or blue, and where the red edges have a given ...

  11. Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory

    E-Print Network [OSTI]

    Huang, Jianwei

    Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory, Wind Power Integration, Markov Chain, Dynamic Potential Game Theory, Nash Equilibrium. I. INTRODUCTION the intermittency in wind power generation. Our focus is on an isolated microgrid with one wind turbine, one fast

  12. Security Games for Vehicular Networks Tansu Alpcan, Member, IEEE, and Sonja Buchegger, Member, IEEE

    E-Print Network [OSTI]

    Chen, Ing-Ray

    . The effectiveness of the security game solutions is evaluated numerically using realistic simulation data obtainedSecurity Games for Vehicular Networks Tansu Alpcan, Member, IEEE, and Sonja Buchegger, Member, IEEE Abstract--Vehicular networks (VANETs) can be used to improve transportation security, reliability

  13. Rainwater harvesting system with roof catchment, gutter, downspout, storage and drip irrigation system.

    E-Print Network [OSTI]

    Stephens, Graeme L.

    Rainwater harvesting system with roof catchment, gutter, downspout, storage and drip irrigation:30 am systems: rain barrel, drip irrigation, stock watering Program: 8:30 am ­ 4:00 pm indoor usage system. Douglas County Conservation District and the Rural Water Authority of Douglas County Present: Who

  14. Incorporating game management into the ranching enterprise

    E-Print Network [OSTI]

    Eaglesham, Mary Judith

    1986-01-01T23:59:59.000Z

    aspect of this paper. I'm very grateful to all who were involved in the quail and deer hunts at La Copita, namely Dr. Jack Inglis, Dr. Wendell Swank, Tim Taylor, Neal Wilkins, Jim Mutz, Ben Koerth, and David Martin. Without all of you, this paper would... Location of La Copita Research Area, Jim Wells County, Texas 2 General diagram of the fencing for the grazing systems at La Copita Research Area, Jim Wells County, Texas 3 Diagram of census route at La Copita Research Area, Jim Wells County, Texas 4...

  15. Qualifying dielectric elastomer actuators for usage in complex and compliant robot kinematics

    E-Print Network [OSTI]

    Leyendecker, Sigrid

    the roboticist point of view Actual (energy autarkic) robotic systems suffer from severely limited dynamical

  16. Security Analysis of Selected AMI Failure Scenarios Using Agent Based Game Theoretic Simulation

    SciTech Connect (OSTI)

    Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL; Sheldon, Frederick T [ORNL] [ORNL

    2014-01-01T23:59:59.000Z

    Information security analysis can be performed using game theory implemented in dynamic Agent Based Game Theoretic (ABGT) simulations. Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. We concentrated our analysis on the Advanced Metering Infrastructure (AMI) functional domain which the National Electric Sector Cyber security Organization Resource (NESCOR) working group has currently documented 29 failure scenarios. The strategy for the game was developed by analyzing five electric sector representative failure scenarios contained in the AMI functional domain. From these five selected scenarios, we characterize them into three specific threat categories affecting confidentiality, integrity and availability (CIA). The analysis using our ABGT simulation demonstrates how to model the AMI functional domain using a set of rationalized game theoretic rules decomposed from the failure scenarios in terms of how those scenarios might impact the AMI network with respect to CIA.

  17. Rearrangement of Variable Region T Cell Receptor y Genes in Acute Lymphoblastic Leukemia Vy Gene Usage Differs in Mature and Immature T Cells

    E-Print Network [OSTI]

    Hara, Junichi; Benedict, Stephen H.; Yumura, Keiko; Ha-Kawa, Kyungsae; Gelfand, Erwin W.

    1989-04-01T23:59:59.000Z

    Using probes recognizing variable regions (V gamma) and joining regions (J gamma) of the T cell receptor (TCR) gamma gene, we have analyzed the usage of V gamma genes in 24 patients with T cell acute lymphoblastic leukemia ...

  18. Dynamic Modeling and Cascaded Control for a Multi-Evaporator Supermarket Refrigeration System

    E-Print Network [OSTI]

    Gupta, Ankush 1986-

    2012-09-27T23:59:59.000Z

    The survey from US Department of Energy showed that about one-third of energy consumption in US is due to air conditioning and refrigeration systems. This significant usage of electricity in the HVAC industry has prompted researchers to develop...

  19. Complexity and Efficiency in Repeated Games and Negotiation

    E-Print Network [OSTI]

    Lee, Jihong; Sabourian, Hamid

    2004-06-16T23:59:59.000Z

    by Fi. Also, we shall denote by F ti the set of player i’s strategies in the negotiation game starting with role distribution given in period t. Thus, if t is odd, F ti = Fi. We can define a stationary (or history-independent) strategy in the following... ,M?2 ) is a NEMc with c ? 0 and T (M?) < ?. Then, qti(M?) 6= qTi (M?) ?t < T (M?) and ?i. Proof. Suppose not. So, suppose that qti = qTi for some i and some t < T . Let z = (z1, z2) ? 42 be the agreement at T . There are two possible cases to consider...

  20. The Mathieu group M12 and the M13 game

    E-Print Network [OSTI]

    Conway, John H.; Elkies, Noam D.; Martin, Jeremy L.

    2006-01-01T23:59:59.000Z

    better algorithm than brute-force search for “solving” the basic game—that is, finding a short path producing a given permutation ? ? M13. It suffices to consider the case ? ? M12, since we can always start by moving the hole to 0. (1) Check if ? ? N..., left empty. To solve the puzzle, one slides the tiles around the grid until they are in a specified order. Each sequence of slides induces a permutation in the symmetric group S16. The permutations arising from closed sequences of slides—that is...