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Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


1

Monitoring the usage of a computer system  

SciTech Connect (OSTI)

Controlling the usage of computer systems particularly those operated for the federal government, is an important topic today. Audit requirements have grown to the point where they can be a significant burden to the proprietors of the system. The paper briefly mentions several proposals for responding to increased audit requirements and for monitoring a system to detect unauthorized activity. A technique is proposed for situations where the proscribed or the intended activity can be characterized in terms of program or system performance parameters. The design of a usage monitoring system is outlined. The design is based on enhancing the audit data provided by the monitored system, capturing the audit data in a separate system to protect it from user access, and implementing one of the audit trail analysis systems currently under development.

Bailey, D.J.

1987-11-01T23:59:59.000Z

2

Games@Large Distributed Gaming System Arto Laikari1  

E-Print Network [OSTI]

, Finland; 2,3 Fraunhofer Institute for Telecommunications, Berlin, Germany; 4,5,6 University of Genoa, Genoa, Italy; E-mail: 1 Arto.Laikari@vtt.fi, 2 philipp.fechteler@hhi.fraunhofer.de, 3 eisert@hhi.fraunhofer devices (CE) without the need of game software modification. The key innovations of the Games@Large system

Eisert, Peter

3

The relationship between children's computer game usage and creativity in Korea  

E-Print Network [OSTI]

This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their time spent on computer games, and the other components...

Lee, Kyung-Sook

2009-05-15T23:59:59.000Z

4

World Wide Web Usage Mining Systems and Technologies Wen-Chen Hu  

E-Print Network [OSTI]

World Wide Web Usage Mining Systems and Technologies Wen-Chen Hu Department of Computer Science and technologies. A Web usage mining system performs five major tasks: i) data gathering, ii) data preparation, iii usage mining technologies and systems. A Web usage mining system must be able to perform five major

Hu, Wen-Chen

5

Accountable Anonymous Service Usage in Mobile Communication Systems \\Lambda  

E-Print Network [OSTI]

to one particular physical location. From a technology perspective, mobile communication systems haveAccountable Anonymous Service Usage in Mobile Communication Systems \\Lambda Levente Butty of Technology CH­1015 Lausanne, Switzerland fLevente.Buttyan, Jean­Pierre.Hubauxg@epfl.ch 23rd June 1999

Bencsáth, Boldizsár

6

Strategic Planning System for Exotic Game Management  

E-Print Network [OSTI]

STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...

Lubbering, Jeanne Marie Petrofes

1988-01-01T23:59:59.000Z

7

DEVELOPMENT OF A WIRELINE CPT SYSTEM FOR MULTIPLE TOOL USAGE  

SciTech Connect (OSTI)

The first phase of development of a wireline cone penetrometer system for multiple tool usage was completed under DOE award number DE-AR26-98FT40366. Cone penetrometer technology (CPT) has received widespread interest and is becoming more commonplace as a tool for environmental site characterization activities at several Department of Energy (DOE) facilities. Although CPT already offers many benefits for site characterization, the wireline system can improve CPT technology by offering greater utility and increased cost savings. Currently the use of multiple CPT tools during a site characterization (i.e. piezometric cone, chemical sensors, core sampler, grouting tool) must be accomplished by withdrawing the entire penetrometer rod string to change tools. This results in multiple penetrations being required to collect the data and samples that may be required during characterization of a site, and to subsequently seal the resulting holes with grout. The wireline CPT system allows multiple CPT tools to be interchanged during a single penetration, without withdrawing the CPT rod string from the ground. The goal of the project is to develop and demonstrate a system by which various tools can be placed at the tip of the rod string depending on the type of information or sample desired. Under the base contract, an interchangeable piezocone and grouting tool was designed, fabricated, and evaluated. The results of the evaluation indicate that success criteria for the base contract were achieved. In addition, the wireline piezocone tool was validated against ASTM standard cones, the depth capability of the system was found to compare favorably with that of conventional CPT, and the reliability and survivability of the system were demonstrated.

Stephen P. Farrington; Martin L. Gildea; J. Christopher Bianchi

1999-08-01T23:59:59.000Z

8

Developing, Deploying and Assessing Usage of a Movie Archive System Among Students of Film Studies  

E-Print Network [OSTI]

Developing, Deploying and Assessing Usage of a Movie Archive System Among Students of Film Studies Processing and 2 CLARITY: Centre for Sensor Web Technologies Dublin City University Ireland {nmohamadali deployed the system, monitored usage and gathered quantitative and qualitative data. Our findings show

Lee, Hyowon

9

Dynamic Modeling by Usage Data for Personalization Systems Saeed R. Aghabozorgi1  

E-Print Network [OSTI]

Dynamic Modeling by Usage Data for Personalization Systems Saeed R. Aghabozorgi1 , Teh Ying Wah2 Department of Information Science, Faculty of Computer Science and Information Technology, University mining algorithms to personalize web sites' usage data. This paper proposes an off-line model based web

Hammerton, James

10

Wireline system for multiple direct push tool usage  

DOE Patents [OSTI]

A tool latching and retrieval system allows the deployment and retrieval of a variety of direct push subsurface characterization tools through an embedded rod string during a single penetration without requiring withdrawal of the string from the ground. This enables the in situ interchange of different tools, as well as the rapid retrieval of soil core samples from multiple depths during a single direct push penetration. The system includes specialized rods that make up the rod string, a tool housing which is integral to the rod string, a lock assembly, and several tools which mate to the lock assembly.

Bratton, Wesley L.; Farrington, Stephen P.; Shinn II, James D.; Nolet, Darren C.

2003-11-11T23:59:59.000Z

11

Home energy ratings systems: Actual usage may vary  

SciTech Connect (OSTI)

Home energy ratings (HERS) attempt to predict typical energy costs for a given residence and estimate the savings potentials of various energy retrofits. This article discusses where the ratings could be improved to more accurately predict the actual energy consumption. Topics covered include the following: is HERS on target (scores, energy predictions, recommended energy improvements); why HERS aren`t perfect; improvements in HERS; the possibility that home energy ratings systems will become market driven. 1 fig., 2 tabs.

Stein, J.R. [Lawrence Berkeley National Lab., CA (United States)

1997-09-01T23:59:59.000Z

12

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...  

Office of Environmental Management (EM)

Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

13

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System  

E-Print Network [OSTI]

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System Yanzhi Wang and the cloud computing facilities. We provide a nested two stage game formulation for the MCC interaction as well as the cloud computing controller in the nested two stage game using convex optimization technique

Pedram, Massoud

14

Game theoretic analysis of physical protection system design  

SciTech Connect (OSTI)

The physical protection system (PPS) of a fictional small modular reactor (SMR) facility have been modeled as a platform for a game theoretic approach to security decision analysis. To demonstrate the game theoretic approach, a rational adversary with complete knowledge of the facility has been modeled attempting a sabotage attack. The adversary adjusts his decisions in response to investments made by the defender to enhance the security measures. This can lead to a conservative physical protection system design. Since defender upgrades were limited by a budget, cost benefit analysis may be conducted upon security upgrades. One approach to cost benefit analysis is the efficient frontier, which depicts the reduction in expected consequence per incremental increase in the security budget.

Canion, B.; Schneider, E. [Nuclear and Radiation Engineering Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States); Bickel, E.; Hadlock, C.; Morton, D. [Operations Research Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States)

2013-07-01T23:59:59.000Z

15

Modeling the Performance and the Energy Usage of Wireless Sensor Networks by Retrial Queueing Systems  

E-Print Network [OSTI]

Modeling the Performance and the Energy Usage of Wireless Sensor Networks by Retrial Queueing and the energy usage of the sensor network. Two operations are compared. In the first case only the event driven requests can initiate reaching the radio trans- mission (RF) unit. Time driven requests have to wait

Sztrik, János

16

SystemSens: A Tool for Monitoring Usage in Smartphone Research Deployments  

E-Print Network [OSTI]

. We have developed a general tool called Sys- temSens to help researchers capture usage context that leave their smart- phones on the desk for long periods. To help research applications capture usage and a visualization web service. This tool has been used in several deployments, where it has helped us better

Narasayya, Vivek

17

Usage Demographics  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdates by DianeDemographics Usage Demographics

18

Zen Play: A fair play system connected to serious games to motivate energy sustainable behaviors inside dwellings:.  

E-Print Network [OSTI]

??“Zen Play“ is a graduation project that has been conducted to create a feedback system within the back-end part of a serious game, developed by… (more)

Zanon, D.

2015-01-01T23:59:59.000Z

19

A Game Theoretic Analysis of Intrusion Detection in Access Control Systems  

E-Print Network [OSTI]

. The security of an access control system is of prime importance and is crucial for a successful operation, decision, and control processes for information security and intrusion detection. Such a mathematicalA Game Theoretic Analysis of Intrusion Detection in Access Control Systems Tansu Alpcan and Tamer

Alpcan, Tansu

20

Eliminating Software Task Overestimation Using Economic Game Theory to Create a Competitive Incentive System  

E-Print Network [OSTI]

Eliminating Software Task Overestimation Using Economic Game Theory to Create a Competitive Incentive System T.J. Glazier It is common for software engineers to overestimate the time to successfully is an organizational behavior that is the product of tangible penalties for being late and no incentives for being

McGaughey, Alan

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


21

On the Capacity Game of Private Fingerprinting Systems under Collusion Attacks  

E-Print Network [OSTI]

On the Capacity Game of Private Fingerprinting Systems under Collusion Attacks Anelia Somekh;ngerprints in order not to be detected. Their action is modelled by a multiple access channel (MAC- Capacity, coding with side information, error exponents, information hiding, MMI decoder, private

Merhav, Neri

22

Mining data on usage of electronic nicotine delivery systems (ENDS) from YouTube videos  

E-Print Network [OSTI]

systems (ENDS) from YouTube videos My Hua, Henry Yip, PrueENDS) and conventional cigarettes in YouTube videos.Methods Video data from YouTube videos were analysed to

Talbot, Prue

2013-01-01T23:59:59.000Z

23

SciTech Connect: Water Usage for In-Situ Oil Shale Retorting - A Systems  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear Security Administrationcontroller systemsBi (2) Sr (2) CawithMicrofluidicJournal Article:Dynamics Model

24

Interoperable simulation gaming for strategic infrastructure systems design  

E-Print Network [OSTI]

Infrastructure systems are large physical networks of interrelated components which produce and distribute resources to meet societal needs. Meeting future sustainability objectives may require more complex systems with ...

Grogan, Paul Thomas, 1985-

2014-01-01T23:59:59.000Z

25

The Technical and Economical Analysis of the Air-conditioning System Usage in Residential Buildings in Beijing  

E-Print Network [OSTI]

In this paper, we show that the air-conditioning usage in residential buildings in Beijing grows rapidly in relation to the development of civil construction. More and more people are not satisfied with the current style of only using split air-conditioning...

Sheng, G.; Xie, G.

2006-01-01T23:59:59.000Z

26

Game Theoretic Issues in Cognitive Radio Systems (Invited Paper)  

E-Print Network [OSTI]

licensed spectrum bands are under-utilized. This fact motivates the development of new technologies is to split the available spectrum into frequency bands and allocate them to different licensed (primary) users, the dynamic spectrum access in cognitive radio systems improves the spectrum utilization

Krishnamurthy, Vikram

27

Industrial ecology Prosperity Game{trademark}  

SciTech Connect (OSTI)

Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

Beck, D.; Boyack, K.; Berman, M.

1998-03-01T23:59:59.000Z

28

System Design Evolution of The Prepared Partner: How a Labor and Childbirth Game Came to Term  

E-Print Network [OSTI]

of October 17, 2010 How do you help a woman in labor? The Prepared Partner is an educational video game about a satisfying birth. We present a partial taxonomy of childbirth in video games, and a discussion on skill and suggestions about video games containing childbirth themes. We also thank DJ Capelis, Caitlin Sadowski

California at Santa Cruz, University of

29

Comme il Faut: A System for Simulating Social Games Between Autonomous Characters  

E-Print Network [OSTI]

95064 mccoyjo, michaelm, nwf@soe.ucsc.edu ABSTRACT Modern video games have highly developed il Faut and our approach to enabling social play. 1. INTRODUCTION Currently video games have achieved and dialogue in stylized fashions that differ markedly from the average conversation. The video game

California at Santa Cruz, University of

30

Usage Mining for the World Wide Web WenChen Hu, wenchen@cs.und.edu  

E-Print Network [OSTI]

an overview and analysis of current Web usage mining technologies and systems. A Web usage mining system recommendations, etc. This paper provides an overview and analysis of current Web usage mining technologies usage mining is also given. Related Web usage mining technology reviews can also be found in [13, 17

Hu, Wen-Chen

31

Exploring the Solar System in Two Classrooms In Spring 2009, I taught a course on Serious Games at DePaul University to 14  

E-Print Network [OSTI]

Exploring the Solar System in Two Classrooms In Spring 2009, I taught a course on Serious Games standards and used them to motivate game ideas. My students formed two project groups. Each group included, the player starts with a solar system which only has the sun, and launches the planets (by dragging them

Wiemer-Hastings, Peter

32

A Logic Specification for Usage Control Xinwen Zhang, Jaehong Park  

E-Print Network [OSTI]

technologies, Trusted computing, etc. OM-AM Framework Usage Control System · Model examples: Access Matrix1 A Logic Specification for Usage Control Xinwen Zhang, Jaehong Park Francesco Parisi/object attributes, right} to {true, false} · Usage control decisions are based on authorization, obligations

Sandhu, Ravi

33

A Logic Specification for Usage Control Xinwen Zhang, Jaehong Park  

E-Print Network [OSTI]

DRM technologies, Trusted computing, etc. OM-AM Framework Usage Control System · Model examples1 A Logic Specification for Usage Control Xinwen Zhang, Jaehong Park Francesco Parisi of {subject/object attributes, right} to {true, false} · Usage control decisions are based on authorization

Sandhu, Ravi

34

Time Regions and Effects for Resource Usage Analysis Naoki Kobayashi  

E-Print Network [OSTI]

Time Regions and Effects for Resource Usage Analysis Naoki Kobayashi Tokyo Institute of Technology analysis combines the merits of two major previous approaches to type­based analysis of resource usage be eventually released. To ensure correct usage of resources, a number of type systems have been proposed

Kobayashi, Naoki

35

Usage by Job Size  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdates by DianeDemographics UsageUsage by Job Size

36

Geothermal: Sponsored by OSTI -- Ways to Minimize Water Usage...  

Office of Scientific and Technical Information (OSTI)

Ways to Minimize Water Usage in Engineered Geothermal Systems Geothermal Technologies Legacy Collection HelpFAQ | Site Map | Contact Us | Admin Log On HomeBasic Search About...

37

Usage Statistics By Group  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdates by DianeDemographics Usage

38

NERSC Usage Demographics 2013  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLas Conchas recovery challengeMultiscaleLogos NERSC Logos NERSC logosParallel I/O3 NERSC Usage

39

Usage Demographics 2010  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdates by DianeDemographics Usage Demographics0

40

Usage Demographics 2011  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdates by DianeDemographics Usage Demographics01

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


41

Usage Demographics 2011  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLasDelivered energy consumption by sectorlongUpdates by DianeDemographics Usage Demographics012

42

HYDROGEN USAGE AND STORAGE  

E-Print Network [OSTI]

It is thought that it will be useful to inform society and people who are interested in hydrogen energy. The study below has been prepared due to this aim can be accepted as an article to exchange of information between people working on this subject. This study has been presented to reader to be utilized as a “technical note”. Main Energy sources coal, petroleum and natural gas are the fossil fuels we use today. They are going to be exhausted since careless usage in last decades through out the world, and human being is going to face the lack of energy sources in the near future. On the other hand as the fossil fuels pollute the environment makes the hydrogen important for an alternative energy source against to the fossil fuels. Due to the slow progress in hydrogen’s production, storage and converting into electrical energy experience, extensive usage of Hydrogen can not find chance for applications in wide technological practices. Hydrogen storage stands on an important point in the development of Hydrogen energy Technologies. Hydrogen is volumetrically low energy concentration fuel. Hydrogen energy, to meet the energy quantity necessary for the nowadays technologies and to be accepted economically and physically against fossil fuels, Hydrogen storage technologies have to be developed in this manner. Today the most common method in hydrogen storage may be accepted as the high pressurized composite tanks. Hydrogen is stored as liquid or gaseous phases. Liquid hydrogen phase can be stored by using composite tanks under very high pressure conditions. High technology composite material products which are durable to high pressures, which should not be affected by hydrogen embrittlement and chemical conditions.[1

43

IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, VOL. 21, NO. 4, JULY 2013 1207 A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods  

E-Print Network [OSTI]

-Free Approach to Wind Farm Control Using Game Theoretic Methods Jason R. Marden, Member, IEEE, Shalom D. Ruben provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines. Index Terms--Cooperative systems, networked control systems, wind farms. I

Marden, Jason R.

44

UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms  

E-Print Network [OSTI]

The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...

Ng, Matthew, M. Eng. Massachusetts Institute of Technology

2009-01-01T23:59:59.000Z

45

KOINOTITES: A Web Usage Mining Tool for Personalization  

E-Print Network [OSTI]

KOINOTITES: A Web Usage Mining Tool for Personalization Dimitrios Pierrakos Inst. of Informatics@iit.demokritos.gr SUMMARY This paper presents the Web Usage Mining system KOINOTITES, which uses data mining techniques for the construction of user communities on the Web. User communities model groups of visitors in a Web site, who have

Paliouras, George

46

A Genetic Algorithm Approach to Focused Software Usage Testing  

E-Print Network [OSTI]

A Genetic Algorithm Approach to Focused Software Usage Testing Robert M. Patton, Annie S. Wu Orlando, FL, U.S.A. ABSTRACT Because software system testing typically consists of only a very small the test results from a limited amount of testing based on high-level usage models. It can also be very

Wu, Annie S.

47

Cognitive UWB-OFDM: Combining Ultrawideband with Opportunistic Spectrum Usage  

E-Print Network [OSTI]

wireless world, the number of radio systems increases every day, and efficient spectrum usage becomes problem, cognitive radio proposes an opportunistic spectrum usage approach [3], in which frequency bands that are not being used by their primary (licensed) users are utilized by cognitive radios. Both UWB and cognitive

Arslan, HĂĽseyin

48

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff  

Energy Savers [EERE]

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious RankCombustion |Energy UsageAUDITVehiclesTankless orAChief MedicalDepartment ofCompleted SitesJungle |

49

Security Enforcement Model for Distributed Usage Control Xinwen Zhang and Jean-Pierre Seifert  

E-Print Network [OSTI]

systems. However, the enabling technology for usage con- trol is a challenging problem and the space hasSecurity Enforcement Model for Distributed Usage Control Xinwen Zhang and Jean-Pierre Seifert Recently proposed usage control concept and models ex- tend traditional access control models with features

Sandhu, Ravi

50

SMOG: A Cloud Platform for Seamless Wide Area Migration of Online Games  

E-Print Network [OSTI]

, their demands on latency and scale, and the need to support game-specific requirements (e.g., players may wish, operations, and energy usage since management and machine costs can be reduced by sharing hardware across- port in today's cloud environments: highly interactive network applications, such as online games

Fisher, Kathleen

51

AIGA Southwest Gaming Expo  

Broader source: Energy.gov [DOE]

The Arizona Indian Gaming Association (AIGA) is hosting the Southwest Gaming Expo in Scottsdale, Arizona, on Nov. 5-7, 2014.

52

Visualizations for the Assessment of Learning in Computer Games  

E-Print Network [OSTI]

-- Mounting evidence suggests that current trends in global energy usage are leading to global warming, which such as energy use and global climate change. Yet it remains unclear how well serious games achieve these ends scenarios and activities are actually changing people's minds. This will help us to design more effective

Scarlatos, Lori

53

Snarry Games  

E-Print Network [OSTI]

for something, Snape could tell. "I'm, er, I'm about to do something. I'm gonna do it without saying anything or using anything, because I've got pretty good at doing it now." What on earth was the idiot up to? Tony met Snape's dark gaze and held it as he... translate well to paper. This collection was created because I wanted a consistently-formatted set of the Games to read. Since I wanted to format them all, why not print a set for reading away from my computer. (I've got very little experience reading...

Multiple Contributors

2006-01-01T23:59:59.000Z

54

Dagstuhl Seminar 10141: Distributed Usage Control  

E-Print Network [OSTI]

Dagstuhl Seminar 10141: Distributed Usage Control Sandro Etalle1 , Alexander Pretschner2 , Ravi Sandhu3 , Marianne Winslett4 1 University of Twente, The Netherlands 2 Karlsruhe Institute of Technology Dagstuhl seminar 10141 on Distributed Usage Control. Keywords: Usage control, access control, data

Sandhu, Ravi

55

Grand Challenges in Data Usage Control  

E-Print Network [OSTI]

Grand Challenges in Data Usage Control Prof. Ravi Sandhu Institute for Cyber Security Prof. Ravi.ics.utsa.edu © Ravi Sandhu World-Leading Research with Real Grand Challenges in Data Usage Control . Ravi Sandhu is about tradeoffs confidentiality, integrity, availability, usage, privacy, cost, usability, productivity

Sandhu, Ravi

56

Reducing the Energy Usage of Oce Applications  

E-Print Network [OSTI]

Reducing the Energy Usage of OĆce Applications Jason Flinn 1 , Eyal de Lara 2 , M. Satyanarayanan 1 of the energy usage of Microsoft's PowerPoint application and show that adaptive policies can reduce energy research e#11;ort, no silver bullet for reducing energy usage has yet been found. Instead, a comprehensive

Flinn, Jason

57

Mining Software Usage with the Automatic Library Tracking Database (ALTD)  

SciTech Connect (OSTI)

Tracking software usage is important for HPC centers, computer vendors, code developers and funding agencies to provide more efficient and targeted software support, and to forecast needs and guide HPC software effort towards the Exascale era. However, accurately tracking software usage on HPC systems has been a challenging task. In this paper, we present a tool called Automatic Library Tracking Database (ALTD) that has been developed and put in production on several Cray systems. The ALTD infrastructure prototype automatically and transparently stores information about libraries linked into an application at compilation time and also the executables launched in a batch job. We will illustrate the usage of libraries, compilers and third party software applications on a system managed by the National Institute for Computational Sciences.

Hadri, Bilel [ORNL; Fahey, Mark R [ORNL

2013-01-01T23:59:59.000Z

58

A UML Profile for Modeling Data Warehouse Usage  

E-Print Network [OSTI]

A UML Profile for Modeling Data Warehouse Usage Veronika Stefanov and Beate List Women's Postgraduate College for Internet Technologies Institute of Software Technology and Interactive Systems Vienna University of Technology {stefanov, list}@wit.tuwien.ac.at Abstract. Data Warehouse (DWH) systems represent

59

usage_household2001.pdf  

Annual Energy Outlook 2013 [U.S. Energy Information Administration (EIA)]

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary) " ,"ClickPipelines AboutDecemberSteam Coal Import CostsLiquids Reserve Class3a.86,7 (ReleasedUsage

60

Recycling Parrondo games  

E-Print Network [OSTI]

We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

2005-10-24T23:59:59.000Z

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


61

Game Theory Kenneth Prestwich  

E-Print Network [OSTI]

...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;Game Theory Kenneth Prestwich ...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;c 1999 by Kenneth Prestwich. All are available on-line at: http: science.holycross.edu departments biology kprestwi behavior ESS ESS index frmset

Prestwich, Ken

62

First Video Game  

ScienceCinema (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2010-01-08T23:59:59.000Z

63

Learning Policies For Battery Usage Optimization in Electric Vehicles  

E-Print Network [OSTI]

algorithmic chal- lenge. 1 Introduction Electric vehicles, partially or fully powered by batteries, are oneLearning Policies For Battery Usage Optimization in Electric Vehicles Stefano Ermon, Yexiang Xue for the widespread adoption of electric vehicles. Multi-battery systems that combine a standard battery

Bejerano, Gill

64

Improving Home Automation by Discovering Regularly Occurring Device Usage Patterns  

E-Print Network [OSTI]

Improving Home Automation by Discovering Regularly Occurring Device Usage Patterns Edwin O in an environment can be mined to discover significant patterns, which an intelligent agent could use to automate of two prediction algorithms, thus demonstrating multiple uses for a home automation system. Finally, we

Cook, Diane J.

65

PRODUCER -SCROUNGER GAME n-Person Game  

E-Print Network [OSTI]

size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

Caraco, Thomas

66

IEEE TRANSACTIONS ON POWER SYSTEMS, VOL. 16, NO. 4, NOVEMBER 2001 933 Discussion on "Review of Usage-Based Transmission Cost  

E-Print Network [OSTI]

analyzed different transmission pricing method- ologies which could be applied within a given system for transmission pricing of cross-border trades. This problem is very topical in the context of the North American or European interconnected networks. Because of the lack of consensus on the transmission pricing,

Catholic University of Chile (Universidad CatĂłlica de Chile)

67

Nuclear physicists use video gaming to build Hampton Roads' Fastest...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

68

Section 6 -Facilities Usage and Maintenance A. Facilities Usage and Maintenance  

E-Print Network [OSTI]

Section 6 - Facilities Usage and Maintenance A. Facilities Usage and Maintenance 1 be held financially responsible. Financial responsibility extends to abandoned belongings, excessive is not permitted under any circumstances. Storage facilities are provided in most student housing units for storing

Pantaleone, Jim

69

A Look At Steam Usage in William's Athletic Facilities Patrick Morrissey  

E-Print Network [OSTI]

A Look At Steam Usage in William's Athletic Facilities Patrick Morrissey Geosciences 206 Final Project Professor Dethier May 18, 2010 #12;Introduction: This paper will examine steam usage trends that Towne FH and Lansing Chapman both draw their steam from an enclosed loop heating system.23

Aalberts, Daniel P.

70

Optimisation of Fuel Usage and Steam Availability in the Power and Steam  

E-Print Network [OSTI]

Optimisation of Fuel Usage and Steam Availability in the Power and Steam Plant of a Paper Mill KEYWORDS: Model Predictive Control, Improved Efficiency, Optimisation, Power and Steam Supply System ABSTRACT This paper presents the results of a project aimed at minimising fuel usage while maximising steam

Cambridge, University of

71

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET  

E-Print Network [OSTI]

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET Di Loreto Ines Universitŕ degli Studi in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending and will then describe some practical examples from the Facebook context. KEYWORDS Social games, casual games, tribes

Paris-Sud XI, Université de

72

From Web Usage Statistics to Web Usage Analysis Georgios Paliouras,* Christos Papatheodorou,** Vangelis Karkaletsis,*  

E-Print Network [OSTI]

From Web Usage Statistics to Web Usage Analysis Georgios Paliouras,* Christos Papatheodorou and Telecommunications, ** Division of Applied Technologies, National Centre for Scientific Research (NCSR) "Demokritos with the extraction of meta-knowledge from the Web. In particular, knowledge about Web usage which is invaluable

Paliouras, George

73

Computer Science MAPO: Mining API Usages from  

E-Print Network [OSTI]

Computer Science MAPO: Mining API Usages from Open Source Repositories Tao Xie Department of Computer Science North Carolina State University, USA Jian Pei Department of Computer Science Simon Fraser University, Canada ·http://ase.csc.ncsu.edu/ #12;Computer Science Learning API Usages is Challenging ·org

Xie, Tao

74

University of Florida Cell Phone Usage Log  

E-Print Network [OSTI]

University of Florida Cell Phone Usage Log Information below must be compared to the monthly statement provided by the cell phone service provider. It is required that this log be completed when of the last page of the usage log. Employee's Name:Business Device - Cell Phone Number: Printed Name

Sin, Peter

75

Parallel File Systems at HPC Centers: Usage,  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear Security Administration the1 - September 2006 TheSteven Ashby Dr.presentations Papers &Parade Parade A

76

Small Game -- Cooking Care.  

E-Print Network [OSTI]

Game - Cooking Care Mary K. Sweeten* The Hunt Hunting small game animals in Texas is a popular recreational activity. Careful handling and preparation help you use game and avoid unnecessary waste of wild game resources if you do hunt. Squirrels.... Count Y2 cup of vegetable or fruit as one serving, or a portion ordinarily served such as one medium apple, banana, orange or potato, half a medium grapefruit or cantaloupe or the juice of one lemon. Some good sources of vitamin Care oranges...

Sweeten, Mary K.

1981-01-01T23:59:59.000Z

77

Panel on Data Usage Management: Technology or Regulation?  

E-Print Network [OSTI]

1 Panel on Data Usage Management: Technology or Regulation? Prof. Ravi Sandhu Executive Director about data usage management Users Enterprises Researchers What can be done Technical Regulatory care about data usage management Users Enterprises Researchers What can be done Technical

Sandhu, Ravi

78

Material impacts on operational energy usage  

E-Print Network [OSTI]

Decisions regarding materials and construction of a building are made all the time in the architectural process, but thought is not always given to how those choices may affect the buildings ultimate energy usage and the ...

Love, Andrea, S.M. Massachusetts Institute of Technology

2011-01-01T23:59:59.000Z

79

Game Theoretic Methods for the Smart Grid  

E-Print Network [OSTI]

The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

2012-01-01T23:59:59.000Z

80

Recent Trends in Car Usage in Advanced Economies - Slower Growth...  

Open Energy Info (EERE)

Trends in Car Usage in Advanced Economies - Slower Growth Ahead? Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Recent Trends in Car Usage in Advanced Economies -...

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


81

Entangled games are hard to approximate  

E-Print Network [OSTI]

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

Julia Kempe; Hirotada Kobayashi; Keiji Matsumoto; Ben Toner; Thomas Vidick

2007-11-21T23:59:59.000Z

82

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein  

E-Print Network [OSTI]

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein,brandtf,harrenst}@tcs.ifi.lmu.de ABSTRACT Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which comprises a variety

Cengarle, MarĂ­a Victoria

83

Achievable Error Exponents for the Private Fingerprinting Game  

E-Print Network [OSTI]

Achievable Error Exponents for the Private Fingerprinting Game Anelia Somekh-Baruch and Neri Merhav a forgery of the data while aiming at erasing the fingerprints in order not to be detected. Their action have presented and analyzed a game-theoretic model of private2 fingerprinting systems in the presence

Merhav, Neri

84

Estimating Usage Can Reduce the Stress of Social Networking  

E-Print Network [OSTI]

Estimating Usage Can Reduce the Stress of Social Networking Abstract Social networks participants with an objective measure of their social network usage and also asked them for a daily estimate of their usage over the previous 24 hours. Although their social network usage did not significantly change

Subramanian, Sriram

85

Digital Games and Biodiversity Conservation  

E-Print Network [OSTI]

for mobile devices such as Endomondo), or the virtual world (e.g. the ability to „like? material on Facebook, creating a competitive dynamic and encouraging further engagement). 3. Digital games and the conservation of biodiversity This article... ConservationPark, a Facebook game, claims to support conservation, but gives no details of what proportion of in-game purchases are donated, or to which organisations. 3.2.3 Games for Conservation Research, Monitoring and Planning The use of games...

Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

2014-06-16T23:59:59.000Z

86

Advertising in computer games  

E-Print Network [OSTI]

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

Vedrashko, Ilya

2006-01-01T23:59:59.000Z

87

University Town Management Office Town Green Usage  

E-Print Network [OSTI]

University Town Management Office Town Green Usage Background The UTown Management Office (UTMO the sustainability of the Green as the Office of Estate & Development (OED) has highlighted that the landscape consultant has advised that it would require about one year period for the soil to settle to its final level

Chaudhuri, Sanjay

88

Report on Activities And Usage Statistics of  

E-Print Network [OSTI]

of the Mobile Learning Portal, at mobilelearningportal.org. This Web site is a #12;Learning Technology CenterReport on Activities And Usage Statistics of Learning Technology Center Services and Facilities 2009-2010 #12;Learning Technology Center Review 2009-2010 December 2010 2 Report on Activities

Patzek, Tadeusz W.

89

VEHICLE USAGE AGREEMENT DEPARTMENT OF BIOLOGICAL SCIENCE  

E-Print Network [OSTI]

VEHICLE USAGE AGREEMENT DEPARTMENT OF BIOLOGICAL SCIENCE All drivers of vehicles must certify to the following: 1. I certify that I have a valid driver's license appropriate for the vehicle type and will abide belts. 2. I have read and understand the vehicle operating policies and procedures as defined

Ronquist, Fredrik

90

Large-Scale Mining of Usage Data on Web Sites Georgios Paliouras,* Christos Papatheodorou,+ Vangelis Karkaletsis,* Panayotis Tzitziras,+  

E-Print Network [OSTI]

Large-Scale Mining of Usage Data on Web Sites Georgios Paliouras,* Christos Papatheodorou and Telecommunications, + Division of Applied Technologies, National Centre for Scientific Research (NCSR) "Demokritos of trends in the usage of large Web-based information systems. This approach is based on the empirical

Paliouras, George

91

Developing game worlds : gaming, technology, and innovation in Peru  

E-Print Network [OSTI]

In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

Marisca Alvarez, Eduardo

2014-01-01T23:59:59.000Z

92

Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996  

SciTech Connect (OSTI)

The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

1998-11-01T23:59:59.000Z

93

Video Game Device Haptic Interface for Robotic Arc Welding  

SciTech Connect (OSTI)

Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

Corrie I. Nichol; Milos Manic

2009-05-01T23:59:59.000Z

94

Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh  

E-Print Network [OSTI]

Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh Abstract. Aram & S. Sarkar are in the Dep. of Electrical and Systems Eng., University of Pennsylvania

Sarkar, Saswati

95

Usage Analysis with Natural Reduction Types David A. Wright  

E-Print Network [OSTI]

Usage Analysis with Natural Reduction Types David A. Wright Department of Computer Science be required several times. If a usage analysis can determine how many times it will be required, certain­time garbage collection and in­place update. This paper presents a method for deducing usage information

Baker-Finch, Clem

96

Time Regions and Effects for Resource Usage Analysis Naoki Kobayashi  

E-Print Network [OSTI]

Time Regions and Effects for Resource Usage Analysis Naoki Kobayashi Tokyo Institute of Technology combines the merits of two major previous approaches to type­based analysis of resource usage -- linear Types, E#ects, Program Analysis, Resource Usage 1. INTRODUCTION Various resources and library functions

Kobayashi, Naoki

97

Logical Model and Specification of Usage Control XINWEN ZHANG  

E-Print Network [OSTI]

Logical Model and Specification of Usage Control XINWEN ZHANG FRANCESCO PARISI-PRESICCE JAEHONG PARK RAVI SANDHU George Mason University The recent usage control model (UCON) is a foundation for next mutability. A usage control decision is determined by combining authorizations, obligations, and conditions

Sandhu, Ravi

98

University Prosperity Game. Final report  

SciTech Connect (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

Boyack, K.W.; Berman, M.

1996-03-01T23:59:59.000Z

99

Party Mascot Game  

E-Print Network [OSTI]

Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live in poverty and contribute...

Hacker, Randi; Tsutsui, William

2006-09-20T23:59:59.000Z

100

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

power (e.g. , Microsoft Xbox 360, Sony PlayStation 3). OtherXbox 360, Nintendo Wii, Sony PlayStation 3), our sampling isthis sampling bias. For the Sony PlayStation 2, the console

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


101

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

with their free energy audit program. Meters were installedinstalled as part of an energy audit program. Users may be

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

102

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

Efficiency and Renewable Energy, Building TechnologiesEfficiency and Renewable Energy, Building Technologies

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

103

Video game console usage and national energy consumption: Results from a field-metering study  

E-Print Network [OSTI]

about half of the total energy consumption from Wii consolescan estimate total national energy consumption due to videoof on mode energy consumption to the total AEC. For most

Desroches, Louis-Benoit

2013-01-01T23:59:59.000Z

104

An assessment of worldwide supercomputer usage  

SciTech Connect (OSTI)

This report provides a comparative study of advanced supercomputing usage in Japan and the United States as of Spring 1994. It is based on the findings of a group of US scientists whose careers have centered on programming, evaluating, and designing high-performance supercomputers for over ten years. The report is a follow-on to an assessment of supercomputing technology in Europe and Japan that was published in 1993. Whereas the previous study focused on supercomputer manufacturing capabilities, the primary focus of the current work was to compare where and how supercomputers are used. Research for this report was conducted through both literature studies and field research in Japan.

Wasserman, H.J.; Simmons, M.L.; Hayes, A.H.

1995-01-01T23:59:59.000Z

105

Information Security Analysis Using Game Theory and Simulation  

SciTech Connect (OSTI)

Information security analysis can be performed using game theory implemented in dynamic simulations of Agent Based Models (ABMs). Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. Our approach addresses imperfect information and scalability that allows us to also address previous limitations of current stochastic game models. Such models only consider perfect information assuming that the defender is always able to detect attacks; assuming that the state transition probabilities are fixed before the game assuming that the players actions are always synchronous; and that most models are not scalable with the size and complexity of systems under consideration. Our use of ABMs yields results of selected experiments that demonstrate our proposed approach and provides a quantitative measure for realistic information systems and their related security scenarios.

Schlicher, Bob G [ORNL] [ORNL; Abercrombie, Robert K [ORNL] [ORNL

2012-01-01T23:59:59.000Z

106

Video Games: A Site for Sore Eyes  

E-Print Network [OSTI]

1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

Mozaffari, Sahar

2011-01-01T23:59:59.000Z

107

Web Usage Analysis: New Science Indicators and Xavier Polanco, Ivana Roche, Dominique Besagni  

E-Print Network [OSTI]

Web Usage Analysis: New Science Indicators and Co-usage Xavier Polanco, Ivana Roche, Dominique données d'usage du Web, indicateurs de la science, comportement utilisateur Web, analyse co-usage, serveur Web Keywords: webometrics, Web usage mining, science indicators, Web user behaviour, co-usage analysis

Boyer, Edmond

108

Environmental Prosperity Game. Final report  

SciTech Connect (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

Berman, M.; Boyack, K.; VanDevender, J.P.

1995-12-01T23:59:59.000Z

109

Machine Learning for Adaptive Computer Game Opponents .  

E-Print Network [OSTI]

??This thesis investigates the use of machine learning techniques in computer games to create a computer player that adapts to its opponent's game-play. This includes… (more)

Miles, Jonathan David

2009-01-01T23:59:59.000Z

110

Playing games with EPR-type experiments  

E-Print Network [OSTI]

An approach towards quantum games is proposed that uses the unusual probabilities involved in EPR-type experiments directly in two-player games.

Azhar Iqbal

2005-07-17T23:59:59.000Z

111

Investigation on the performance of airliner cabin air filter throughout the lifetime usage  

E-Print Network [OSTI]

of Pollution Control and Resource Reuse, Tongji University, 1239 Siping Road, Shanghai, China 200092 2 School' exposure to particulate pollutants, most of aircraft environmental control systems have been installed1 Investigation on the performance of airliner cabin air filter throughout the lifetime usage Bin

Chen, Qingyan "Yan"

112

Presentation to the Control Systems Security Outreach Coordination Meeting  

E-Print Network [OSTI]

CIEGE- Learners construct and defend a cyber network in online game. SAST Systems Administrator Simulation Trainer

113

Scheduling Heterogeneous Wireless Systems for Efficient Spectrum Access  

E-Print Network [OSTI]

Radio approach for usage of the Virtual Unlicensed Spectrum (CORVUS) system exploits unoccupied licensed

Bao, Lichun; Liao, Shenghui

2010-01-01T23:59:59.000Z

114

Game Center | Jefferson Lab  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmospheric Optical Depth7-1D: Vegetation ProposedUsingFun with Big Sky Learning Fun with Big SkyDIII-DRMR LSU/CAMD|GainingGalyaGame

115

Efficient and Anonymous Web-Usage Mining for Web Personalization  

E-Print Network [OSTI]

Efficient and Anonymous Web-Usage Mining for Web Personalization Cyrus Shahabi · Farnoush Banaei fixed. The full economic potential of the web will not be realized unless enabling technologies approach to remedy this problem, and web mining, particularly web-usage mining, is considered a crucial

Shahabi, Cyrus

116

Cleopatra: Evolutionary Pattern-based Clustering of Web Usage Data  

E-Print Network [OSTI]

Cleopatra: Evolutionary Pattern-based Clustering of Web Usage Data Qiankun Zhao1 Sourav S Bhowmick1 Le Gruenwald2 1 CAIS, Nanyang Technological University, Singapore 2 University of Oklahoma, Norman, USA qkzhao@pmail.ntu.edu.sg assourav@ntu.edu.sg ggruenwald@ou.edu Abstract. Existing web usage mining

Bhowmick, Sourav S.

117

Distributed Usage Control Alexander Pretschner, Manuel Hilty, David Basin  

E-Print Network [OSTI]

Distributed Usage Control Alexander Pretschner, Manuel Hilty, David Basin 1 Introduction Computer to potentially uncontrolled distribution. These technologies improve, for the most part, the quality of our lives technical challenges here are controlling data access and usage. While the fundamentals of access control

Basin, David

118

Usage Control: A Vision for Next Generation Access Control  

E-Print Network [OSTI]

Neutral ABC model CRM/SRM, CDID architectures DRM technologies, certificates, etc. OM-AM Framework UsageUsage Control: A Vision for Next Generation Access Control Infs767, Oct 23, 2003 Ravi Sandhu and Jaehong Park (www.list.gmu.edu) Laboratory for Information Security Technology (LIST) George Mason

Sandhu, Ravi

119

Research article Statistics usage by French academic libraries a  

E-Print Network [OSTI]

1/15 Research article Statistics usage by French academic libraries ­ a survey Chérifa BOUKACEM of digital resources in academic libraries, the small number of articles dedicated to the processing of usage-ZEGHMOURI Université Lyon 1 Joachim SCH�PFEL Université Charles-de-Gaulle Lille 3 Abstract The article presents

Boyer, Edmond

120

Furman University Justification of Business Usage of Cell Phone  

E-Print Network [OSTI]

Furman University Justification of Business Usage of Cell Phone 1 Name Justification of Business Usage of Cell Phone 2 The type of cell phone coverage must be reasonably workday? Yes_____ No_____ Other business reason that may necessitate use of cell phone, describe

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


121

A MOOS MODULE FOR MONITORING ENERGY USAGE OF AUTONOMOUS VEHICLES  

E-Print Network [OSTI]

A MOOS MODULE FOR MONITORING ENERGY USAGE OF AUTONOMOUS VEHICLES Anthony Kanago, Kevin Roos, James--Tracking the energy usage of an autonomous underwater vehicle (AUV) and making accurate data available provides is particularly relevant in the context of long, open-sea missions: energy consumption. A vehicle operating

Idaho, University of

122

Locative Life: Geocaching, Mobile Gaming, and Embodiment  

E-Print Network [OSTI]

Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich

Farman, Jason

2009-01-01T23:59:59.000Z

123

Mobile Game Recommendation using Touch Gestures  

E-Print Network [OSTI]

Mobile Game Recommendation using Touch Gestures Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, and Kuan and download more than one hundred thousands of games on mobile app marketplaces; nevertheless, how to pick discover mobile games with similar gameplay based on players' touch gestures while playing a game. We

Chen, Sheng-Wei

124

Proposition 13 and The California Fiscal Shell Game  

E-Print Network [OSTI]

and The California Fiscal Shell Game Notes Others, however,13 and The California Fiscal Shell Game References Abadie,13 and The California Fiscal Shell Game Kogan, Vladimir, and

McCubbins, Colin H; McCubbins, Mathew D

2010-01-01T23:59:59.000Z

125

Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Dinis Javier Buceta  

E-Print Network [OSTI]

Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Din´is Javier Buceta states in spatially extended systems [2, 3, 4]. Brownian ratchets show that noise can be rectified a Brownian ratchet. In fact, the paradox came up as a translation to gambling games of the flashing ratchet

Lindenberg, Katja

126

Transfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game  

E-Print Network [OSTI]

simulations. Using simulations during the planning and learning process enables the system to get information, and simulation in a real-time strategy game engine. Introduction Learning in the context of automated planningTransfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

Muńoz-Avila, Héctor

127

Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo  

E-Print Network [OSTI]

How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game ...

Lee, Michelle Moon

2010-01-01T23:59:59.000Z

128

EEExxxttteeennndddeeeddd PPPrrroooccceeeeeedddiiinnngggsss Toulouse, France, September 4-6, 2012 Fun and Games'2012 | POSTERS  

E-Print Network [OSTI]

Fun and Games'2012 | POSTERS 24 Challenges for the Gamification of Incident Reporting Systems CĂ©dric the challenges for the "gamification" of incident reporting systems. Author Keywords Incident reporting, User

Winckler, Marco Antonio Alba

129

Indian Gaming 2013 Tradeshow & Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

130

The Impact of Residential Density on Vehicle Usage and Energy Consumption  

E-Print Network [OSTI]

on Vehicle Usage and Energy Consumption References Bento,Vehicle Usage and Energy Consumption UCI-ITS-WP-05-1 Thomason Vehicle Usage and Energy Consumption Thomas F. Golob

Golob, Thomas F; Brownstone, David

2005-01-01T23:59:59.000Z

131

Using Incremental Fuzzy Clustering to Web Usage Saeed R. Aghabozorgi  

E-Print Network [OSTI]

Using Incremental Fuzzy Clustering to Web Usage Mining Saeed R. Aghabozorgi Department of Information Science, Faculty of Computer Science and Information Technology University of Malaya Kuala Lumpur Science and Information Technology University of Malaya Kuala Lumpur, Malaysia tehyw

Hammerton, James

132

VEHICLE USAGE LOG Department ________________________________________ Vehicle Homebase ____________________________ Week Ended (Sunday) _________________  

E-Print Network [OSTI]

VEHICLE USAGE LOG Department ________________________________________ Vehicle Homebase ____________________________ Week Ended (Sunday) _________________ Door #____________ License Plate ____________________ Vehicle/Supplies (Enter Description such as grade sheets, artifacts, money, etc.) 6. Taking vehicle to Automotive Shop

Yang, Zong-Liang

133

Transportation & Work: Exploring Car Usage and Employment Outcomes  

E-Print Network [OSTI]

Transportation & Work: Exploring Car Usage and Employment Outcomes in the LSAL Data Field Area...................................................................................................10 5. DESCRIPTIVE STATISTICS of 1996, or "welfare reform," attention turned to the role of transportation in job search and employment

Bertini, Robert L.

134

The impact of residential density on vehicle usage and fuel consumption  

E-Print Network [OSTI]

characteristics on household residential choice and auto2009. The impact of residential density on vehicle usage and2010-05) The impact of residential density on vehicle usage

Kim, Jinwon; Brownstone, David

2010-01-01T23:59:59.000Z

135

The Impact of Residential Density on Vehicle Usage and Energy Consumption  

E-Print Network [OSTI]

Vehicle Usage and Energy Consumption Table 2 Housing Unitsresidential vehicular energy consumption is graphed as aon Vehicle Usage and Energy Consumption with vehicles, but

Golob, Thomas F.; Brownstone, David

2005-01-01T23:59:59.000Z

136

Data Analytics for Game Development (NIER Track) Kenneth Hullett  

E-Print Network [OSTI]

of digital games (a.k.a. video games, computer games, electronic games, etc.; referred to simply as games PricewaterhouseCoopers (PwC) report on Global Entertainment and Media Outlook: 2007-2011 estimates that the video game market will increase from $31.6 Billion in 2006 to $48.9 Billion in 2011 [12]. Software

California at Santa Cruz, University of

137

Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game  

E-Print Network [OSTI]

Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

Carlos Pedro Gonçalves

2012-11-28T23:59:59.000Z

138

Augmented reality games : improved data layers  

E-Print Network [OSTI]

The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

Laurendi, Joseph Michael

2011-01-01T23:59:59.000Z

139

Essays on bargaining and repeated games  

E-Print Network [OSTI]

The thesis consists of four essays on bargaining and repeated games. The first essay studies whether allowing players to sign binding contracts governing future play leads to reputation effects in repeated games with ...

Wolitzky, Alexander

2011-01-01T23:59:59.000Z

140

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) Milestone II 1. Introduction a. Background and motivation Our is named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal of this project

Huang, Chun-Hsi

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


141

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) 1. Introduction a. Background and motivation Our Senior is tentatively named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal

Huang, Chun-Hsi

142

Numerical solution methods for differential game problems  

E-Print Network [OSTI]

Differential game theory provides a potential means for the parametric analysis of combat engagement scenarios. To determine its viability for this type of analysis, three frameworks for solving differential game problems ...

Johnson, Philip A. (Philip Arthur)

2009-01-01T23:59:59.000Z

143

Arm-Hand-Finger Video Game Interaction  

E-Print Network [OSTI]

Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

Logsdon, Drew Anthony

2012-02-14T23:59:59.000Z

144

Game Preserves and Closed Areas (Montana)  

Broader source: Energy.gov [DOE]

Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

145

Real-Time Control with Parametric Timed Reachability Games  

E-Print Network [OSTI]

for which the existence of a parameter valuation, such that there is a strategy for the controller to reach set of parameter valuations. Keywords: Timed automata, game theory, parameters, control, verification, model-checking 1. INTRODUCTION Formal methods are widely used in the analysis of time critical systems

Boyer, Edmond

146

Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract)  

E-Print Network [OSTI]

Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract) W. Casey, L. Metcalf occurs when deceptions are employed in order to breach the security of the system, thus making the entire profiles (e.g., the distribution of players employing various kinds of vulnerability and threat predictions

Mishra, Bud

147

Abstract --Under a context of transmission open access, a methodology to define a common transmission trunk system  

E-Print Network [OSTI]

Terms--Transmission systems, Transmission pricing, Cooperative games, Shapley value, Transmission open

Catholic University of Chile (Universidad CatĂłlica de Chile)

148

Massivizing Online Games: Distributed Computing Challenges and  

E-Print Network [OSTI]

Massivizing Online Social Games Scheduling in IaaS Clouds Gamification in Higher Education May 9 May 27 June 5

Iosup, Alexandru

149

Predicting energy usage in a supermarket  

E-Print Network [OSTI]

Figure Plan View of the Store Estimated Contribution of the Electrical Energy Using Systems in the Store. . ??. . 9 Schematic of a Typical Compressor and Refrigeration Case. . . . 13 10. Historical Energy Consumption (kWh) and Demand (k... institutional buildings using site and climate data, building system data and user variations such as occupancy and comfort level. He used the following regression equations to predict energy consumption: Consumption = Po+ Pt*(vl) + P&*(v2) + Pz*(v3) + (4*(v4...

Schrock, Derek Wayne

1989-01-01T23:59:59.000Z

150

Energy Parity Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two. The main algorithmic question about energy parity games is to decide if there exists an initial credit (orEnergy Parity Games Krishnendu Chatterjee1 and Laurent Doyen2 1 IST Austria (Institute of Science

Doyen, Laurent

151

Research and Educational Innovations in Computer Games  

E-Print Network [OSTI]

Koreans play computer games ­ Games currently 5% GDP; 2012 Goal, 10% #12;3 Game Industry Map: Silicon: military training, corporate training, health care, real estate, manufacturing, etc. · Growth areas: MMOGs Software Development · The most successful OSSD projects obtain sustained exponential growth

Scacchi, Walt

152

Unsupervised discovery of human behavior and dialogue patterns in data from an online game  

E-Print Network [OSTI]

A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

Smith, Tynan S

2011-01-01T23:59:59.000Z

153

Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram  

E-Print Network [OSTI]

Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram Abstract), Project No. 4000-IT-A. S. Sarkar & A. Aram are in the Dep. of Electrical and Systems Eng. and Wharton

Sarkar, Saswati

154

2011 Radioactive Materials Usage Survey for Unmonitored Point Sources  

SciTech Connect (OSTI)

This report provides the results of the 2011 Radioactive Materials Usage Survey for Unmonitored Point Sources (RMUS), which was updated by the Environmental Protection (ENV) Division's Environmental Stewardship (ES) at Los Alamos National Laboratory (LANL). ES classifies LANL emission sources into one of four Tiers, based on the potential effective dose equivalent (PEDE) calculated for each point source. Detailed descriptions of these tiers are provided in Section 3. The usage survey is conducted annually; in odd-numbered years the survey addresses all monitored and unmonitored point sources and in even-numbered years it addresses all Tier III and various selected other sources. This graded approach was designed to ensure that the appropriate emphasis is placed on point sources that have higher potential emissions to the environment. For calendar year (CY) 2011, ES has divided the usage survey into two distinct reports, one covering the monitored point sources (to be completed later this year) and this report covering all unmonitored point sources. This usage survey includes the following release points: (1) all unmonitored sources identified in the 2010 usage survey, (2) any new release points identified through the new project review (NPR) process, and (3) other release points as designated by the Rad-NESHAP Team Leader. Data for all unmonitored point sources at LANL is stored in the survey files at ES. LANL uses this survey data to help demonstrate compliance with Clean Air Act radioactive air emissions regulations (40 CFR 61, Subpart H). The remainder of this introduction provides a brief description of the information contained in each section. Section 2 of this report describes the methods that were employed for gathering usage survey data and for calculating usage, emissions, and dose for these point sources. It also references the appropriate ES procedures for further information. Section 3 describes the RMUS and explains how the survey results are organized. The RMUS Interview Form with the attached RMUS Process Form(s) provides the radioactive materials survey data by technical area (TA) and building number. The survey data for each release point includes information such as: exhaust stack identification number, room number, radioactive material source type (i.e., potential source or future potential source of air emissions), radionuclide, usage (in curies) and usage basis, physical state (gas, liquid, particulate, solid, or custom), release fraction (from Appendix D to 40 CFR 61, Subpart H), and process descriptions. In addition, the interview form also calculates emissions (in curies), lists mrem/Ci factors, calculates PEDEs, and states the location of the critical receptor for that release point. [The critical receptor is the maximum exposed off-site member of the public, specific to each individual facility.] Each of these data fields is described in this section. The Tier classification of release points, which was first introduced with the 1999 usage survey, is also described in detail in this section. Section 4 includes a brief discussion of the dose estimate methodology, and includes a discussion of several release points of particular interest in the CY 2011 usage survey report. It also includes a table of the calculated PEDEs for each release point at its critical receptor. Section 5 describes ES's approach to Quality Assurance (QA) for the usage survey. Satisfactory completion of the survey requires that team members responsible for Rad-NESHAP (National Emissions Standard for Hazardous Air Pollutants) compliance accurately collect and process several types of information, including radioactive materials usage data, process information, and supporting information. They must also perform and document the QA reviews outlined in Section 5.2.6 (Process Verification and Peer Review) of ES-RN, 'Quality Assurance Project Plan for the Rad-NESHAP Compliance Project' to verify that all information is complete and correct.

Sturgeon, Richard W. [Los Alamos National Laboratory

2012-06-27T23:59:59.000Z

155

Temporal Analysis of API Usage Concepts Gias Uddin, Barthelemy Dagenais, and Martin P. Robillard  

E-Print Network [OSTI]

Temporal Analysis of API Usage Concepts Gias Uddin, Barth´el´emy Dagenais, and Martin P. Robillard of a client program. We propose Temporal API Usage Pattern Mining to detect API usage patterns in terms and detect temporal usage patterns, where a pattern contains a set of concepts that were added

Robillard, Martin

156

Portable Wireless Sensors for Object Usage Sensing in the Home: Challenges and Practicalities  

E-Print Network [OSTI]

with creating such "object usage" sensors. We describe the existing technologies used to recognize object usage these applications, researchers require an object usage sensing technology that allows them to easily enterPortable Wireless Sensors for Object Usage Sensing in the Home: Challenges and Practicalities

157

Detecting API Usage Obstacles: A Study of iOS and Android Developer Questions  

E-Print Network [OSTI]

Detecting API Usage Obstacles: A Study of iOS and Android Developer Questions Wei Wang and Michael, they often encounter obstacles in finding the correct usage of the API, let alone to employ best practices. Previous research addresses this line of questions by mining API usage patterns to induce API usage

Godfrey, Michael W.

158

A Framework for Personal Web Usage Mining Yongjian Fu Ming-Yi Shih  

E-Print Network [OSTI]

A Framework for Personal Web Usage Mining Yongjian Fu Ming-Yi Shih Department of Computer Science-0350 Rolla, MO 65409-0350 yongjian@umr.edu mingyi@umr.edu Abstract In this paper, we propose to mine Web usage data on client side, or personal Web usage mining, as a complement to the server side Web usage

Fu, Yongjian

159

A Framework for Personal Web Usage Mining Yongjian Fu MingYi Shih  

E-Print Network [OSTI]

A Framework for Personal Web Usage Mining Yongjian Fu Ming­Yi Shih Department of Computer Science­0350 Rolla, MO 65409­0350 yongjian@umr.edu mingyi@umr.edu Abstract In this paper, we propose to mine Web usage data on client side, or personal Web usage mining, as a complement to the server side Web usage

Fu, Yongjian

160

Creation of Chimera Through the Usage of an Inspirational System  

E-Print Network [OSTI]

My thesis involves studying the nature of chimera through history and how certain aspects of chimeras represent specific features of dualities in human nature. The research was reflected in a series of sketches, where one sketch was finalized...

Parish, Brandi Nicole

2013-04-23T23:59:59.000Z

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


161

Policy #3300 University Telephone System Usage 1 OLD DOMINION UNIVERSITY  

E-Print Network [OSTI]

, parents of students, volunteers, guests, uninvited guests and all other persons located on property, owned the operation of non-payroll disbursement to Old Dominion University as part of a program to grant relief from as having signature authority and financial management responsibility for a specific budget code. Collect

162

Commercial Building Tenant Energy Usage Aggregation and Privacy  

SciTech Connect (OSTI)

A growing number of building owners are benchmarking their building energy use. This requires the building owner to acquire monthly whole-building energy usage information, which can be challenging for buildings in which individual tenants have their own utility meters and accounts with the utility. Some utilities and utility regulators have turned to aggregation of customer energy use data (CEUD) as a way to give building owners whole-building energy usage data while protecting customer privacy. Meter profile aggregation adds a layer of protection that decreases the risk of revealing CEUD as the number of meters aggregated increases. The report statistically characterizes the similarity between individual energy usage patterns and whole-building totals at various levels of meter aggregation.

Livingston, Olga V.; Pulsipher, Trenton C.; Anderson, David M.; Wang, Na

2014-10-31T23:59:59.000Z

163

A Complete Axiomatization of Differential Game Logic for Hybrid Games  

E-Print Network [OSTI]

is an updated version superseding the earlier report CMU-CS-12-105 [Pla12b]. It is based on that earlier report logic (dL) [Pla08, Pla12a], which extends Pratt's dynamic logic of conventional discrete programs [Pra76 introduce differential game logic (dGL) [Pla12b] for studying the existence of winning strategies for hybrid

164

NEAT-o-Games: Ubiquitous Activity-based Gaming  

E-Print Network [OSTI]

(NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing

165

Dveloppement de l'usage des TICE et de leur utilisabilit dans les CFA du secteur automobile  

E-Print Network [OSTI]

Développement de l'usage des TICE et de leur « utilisabilité » dans les CFA du secteur automobile formation professionnelle dans le secteur de l'automobile, qui entre dans sa quatrième année. Les effets de systems in professional training; teachers training; diffusion and change management. Le contexte L'automobile

Paris-Sud XI, Université de

166

Simulation of the Rungis Wholesale Market: lessons on the calibration, validation and usage of a Cognitive Agent-based Simulation  

E-Print Network [OSTI]

Simulation of the Rungis Wholesale Market: lessons on the calibration, validation and usage on a simulation of the Rungis Wholesale Market (in France) using cognitive agents. The implication of using of the system. Our case, the Fruits and Vegetables wholesale market of the Rungis Food Market, constitutes

Paris-Sud XI, Université de

167

USAGE OF RADARS FOR WIND ENERGY APPICATIONS Determine the benefit of using radar observations for wind energy applications by  

E-Print Network [OSTI]

USAGE OF RADARS FOR WIND ENERGY APPICATIONS TASK: Determine the benefit of using radar observations for wind energy applications by analyzing i) the resolution effects and ii) sensitivity effects of weather radar systems. MOTIVATION: Wind energy applications strongly focus high-resolution wind observations

168

1. Cooling water is one-third of US water usage Basic approach: (a) estimate power consumption, from which you estimate cooling water usage  

E-Print Network [OSTI]

1. Cooling water is one-third of US water usage Basic approach: (a) estimate power consumption) Water for power consumption I happen to know that total energy usage is roughly 10 kW per person energy usage by a lot. Now we assume that a power plant is 50% efficient. I assumed more than 20%, less

Nimmo, Francis

169

ACCELERATED VIDEO STREAMING FOR GAMING ARCHITECTURE Arto Laikari, Philipp Fechteler, Benjamin Prestele, Peter Eisert, Jukka-Pekka Laulajainen  

E-Print Network [OSTI]

.prestele, peter.eisert}@hhi.fraunhofer.de, jukka-pekka.laulajainen@vtt.fi VTT Technical Research Centre of Finland Software architectures and platforms Vuorimiehentie 3, Espoo, FI-02044 VTT, Finland Fraunhofer Institute software modifica- tion. The key innovations of the Games@Large system are game execution distribution

Eisert, Peter

170

Parallel Repetition of Entangled Games  

E-Print Network [OSTI]

We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.

Julia Kempe; Thomas Vidick

2011-05-11T23:59:59.000Z

171

The Game Trace Archive Yong Guo and Alexandru Iosup  

E-Print Network [OSTI]

and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted discuss possible applications of the GTA in gaming area such as game resource management, Quality-Gaming Networks [7]. Tens of millions of players currently participate in OMGNs, such as Valve's Steam, XFire

Iosup, Alexandru

172

Computer Games and Virtual Worlds: New Modalities of  

E-Print Network [OSTI]

Institute for Software Research and Center for Computer Games and Virtual Worlds University of California;13 "Gowning" training game, developed at UCI GameLab #12;14 Game-based tele-rehabilitation #12;15 · Virtual, collaborative product/prototype development, and more Game-based virtual worlds and tele-rehabilitation #12

Scacchi, Walt

173

Fuel bundle design for enhanced usage of plutonium fuel  

DOE Patents [OSTI]

A nuclear fuel bundle includes a square array of fuel rods each having a concentration of enriched uranium and plutonium. Each rod of an interior array of the rods also has a concentration of gadolinium. The interior array of rods is surrounded by an exterior array of rods void of gadolinium. By this design, usage of plutonium in the nuclear reactor is enhanced.

Reese, Anthony P. (San Jose, CA); Stachowski, Russell E. (Fremont, CA)

1995-01-01T23:59:59.000Z

174

Usage Control in Service-Oriented Architectures Alexander Pretschner1  

E-Print Network [OSTI]

to the present and the past. More recent work has extended the concept to usage control (UC for short; [4 appropriate than enforcement by direct control over the service provider's actions, and present a logical architectures. 1 Introduction The past few years have seen major technological and business trends

Massacci, Fabio

175

Access to and Usage of Offshore Liberty Ship  

E-Print Network [OSTI]

Access to and Usage of Offshore Liberty Ship Reefs in Texas ROBERT B. DITTON, ALAN R. GRAEFE to establish cover and habitat for fisheries. Offshore artificial reef con- struction began in 1935 led many other states to become interested in deploying offshore artificial reefs. The first reef

176

A Multilingual Usage Consultation Tool Based on Internet Searching  

E-Print Network [OSTI]

A Multilingual Usage Consultation Tool Based on Internet Searching -More than a search engine, less than QA- Kumiko Tanaka-Ishii Graduate School of Information Science and Technology University of Tokyo Technology Center University of Tokyo 7-3-1 Hongo, Bunkyo-ku Tokyo, Japan nakagawa

Nakagawa, Hiroshi

177

A Web Usage Mining Framework for Web Directories Personalization  

E-Print Network [OSTI]

A Web Usage Mining Framework for Web Directories Personalization Dimitrios Pierrakos Department framework that combines Web personalization and Web directories, which results in the concept of Community Web Directories. Community Web directories is a novel form of personalization performed on Web

Kouroupetroglou, Georgios

178

Personalizing Web Directories with the Aid of Web Usage Data  

E-Print Network [OSTI]

Personalizing Web Directories with the Aid of Web Usage Data Dimitrios Pierrakos, Member, IEEE of Community Web Directories, a concept that we introduced in our recent work, applying personalization to Web directories. In this context, the Web directory is viewed as a thematic hierarchy and personalization

Paliouras, George

179

Towards activity-relevant attribution of IT energy usage  

E-Print Network [OSTI]

Towards activity-relevant attribution of IT energy usage From a previous study we were able to disaggregate per socket energy consumption from whole domicile energy consumption. We discovered that Home preparation/storage, it is the largest contributor to personal energy consumption. Understanding how and when

Chaudhuri, Surajit

180

An Analysis of Anonymity Technology Usage Bingdong Li1  

E-Print Network [OSTI]

criminals to hide themselves. In this paper, we provide usage and geo-location analysis of major- linkability, i.e., observers can not link an agent to a specific message or action. Equally contributing a dichotomous issue in both social life and cy- ber space. Anonymity technologies have been used for criminal

Gunes, Mehmet Hadi

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


181

Personality and Patterns of Facebook Usage Yoram Bachrach  

E-Print Network [OSTI]

Personality and Patterns of Facebook Usage Yoram Bachrach Microsoft Research yobach.ac.uk ABSTRACT We show how users' activity on Facebook relates to their per- sonality, as measured by the standard Five Factor Model. Our dataset consists of the personality profiles and Facebook pro- file data

Rajamani, Sriram K.

182

Statler College Research Data Center Access and Usage Policy  

E-Print Network [OSTI]

Statler College Research Data Center Access and Usage Policy Objective Access to the Statler under WVU and federal guidelines. Scope This policy applies to all Statler staff, faculty, administrators, officers, contractors and students. Policy Access to the RDC shall be limited to those authorized

Mohaghegh, Shahab

183

Energy Usage Attitudes of Urban India IBM Research India  

E-Print Network [OSTI]

Energy Usage Attitudes of Urban India Mohit Jain IBM Research India mohitjain@in.ibm.com Deepika@cs.cmu.edu Amarjeet Singh IIIT Delhi, India amarjeet@iiitd.ac.in Abstract-- Though rapid increase in energy factors affecting energy consumption in urban India. However, the small numbers of participants in those

Toronto, University of

184

Cryptographic Link Signatures for Spectrum Usage Authentication in Cognitive Radio  

E-Print Network [OSTI]

Cryptographic Link Signatures for Spectrum Usage Authentication in Cognitive Radio Xi Tan, Kapil frequency spectrum was inefficiently utilized. To fully use these spectrums, cognitive radio networks have of cognitive radio is to enable the current fixed spectrum channels assigned by Federal Communica- tions

Du, Wenliang "Kevin"

185

Personalized Power Saving Profiles Generation Analyzing Smart Device Usage Patterns  

E-Print Network [OSTI]

Personalized Power Saving Profiles Generation Analyzing Smart Device Usage Patterns Soumya Kanti interactions of smart devices. This paper describes a client-server architecture that proposes personalized and they are sent back to the smart devices. These profiles are highly personalized since they are developed

Gesbert, David

186

Industrial Partnership Prosperity Game{trademark}  

SciTech Connect (OSTI)

Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

Boyak, K.; Berman, M.; Beck, D.

1998-02-01T23:59:59.000Z

187

Morality and Meaning in Video Games: A New Approach to Christian Game Design  

E-Print Network [OSTI]

A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring other themes, including ethics, morality, and religious or spiritual subjects. This thesis...

Bednarz, Megan Renee?

2012-07-16T23:59:59.000Z

188

Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay  

E-Print Network [OSTI]

ANALYSIS OF DATA .................................................................. 30 IV.A. Analysis of Early’s Seven Principles Application ............................... 31 IV.B. Major Design Features of Companion Games...-console. 31 IV.A. Analysis of Early’s Seven Principles Application IV.A.1. Fable II Pub Games According to Chris Early, the release of Fable II Pub Games in 2008 marked the first time companion gaming (as it is known today) was published...

Ross, Jacob

2013-08-30T23:59:59.000Z

189

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning  

E-Print Network [OSTI]

WORLDS is a prototype game-based learning environment about environmental sustainability designed. Intelligent game-based learning environments show considerable promise for creating effective and engaging-based learning environments has focused on formal education settings and training. However, intelligent game

Young, R. Michael

190

Harmonic and Potential Games - Optimization Online  

E-Print Network [OSTI]

game into three components, which we refer to as the potential, harmonic and ...... stability of the equilibrium under more general settings and convergence of ...

2010-05-13T23:59:59.000Z

191

Interdiction Games on Markovian PERT Networks  

E-Print Network [OSTI]

Apr 15, 2013 ... Abstract: In a stochastic interdiction game a proliferator aims to minimize the expected duration of a nuclear weapons development project, ...

Eli Gutin

2013-04-15T23:59:59.000Z

192

Stochastic linear programming games with concave preferences  

E-Print Network [OSTI]

We study stochastic linear programming games: a class of stochastic ... which include minimum cost spanning trees (Granot and Huberman 1981) as a special

2014-12-04T23:59:59.000Z

193

Optimization Online - On the shortest path game  

E-Print Network [OSTI]

Jun 17, 2014 ... Abstract: In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (agents/players) move ...

Andreas Darmann

2014-06-17T23:59:59.000Z

194

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with loca- tional marginal prices. Each player in this game faces a ...

195

Construction of Community Web Directories based on Web usage Data  

E-Print Network [OSTI]

This paper support the concept of a community Web directory, as a Web directory that is constructed according to the needs and interests of particular user communities. Furthermore, it presents the complete method for the construction of such directories by using web usage data. User community models take the form of thematic hierarchies and are constructed by employing clustering approach. We applied our methodology to the ODP directory and also to an artificial Web directory, which was generated by clustering Web pages that appear in the access log of an Internet Service Provider. For the discovery of the community models, we introduced a new criterion that combines a priori thematic informativeness of the Web directory categories with the level of interest observed in the usage data. In this context, we introduced and evaluated new clustering method. We have tested the methodology using access log files which are collected from the proxy servers of an Internet Service Provider and provided results that ind...

Sandhyarani, Ramancha; Gyani, Jayadev; 10.5121/acij.2012.3205

2012-01-01T23:59:59.000Z

196

Proper Usage of Drugs and Chemicals in Food Animals  

E-Print Network [OSTI]

of omission or commission, violative residues in livestock and poultry (by irresponsible and illegal distribution and use of drugs) violates state and federal laws. When FSIS inspectors detect violative drug residues in food products derived from ani- mals... quality ani- mal food products. Extra-label distribution, prescription and use of veterinary drugs in food producing animals are reg- ulated by FDA. The FDA policy requires all extra- label drug usage to be under the control of a licensed veterinarian...

Faries Jr., Floron C.

2002-02-15T23:59:59.000Z

197

Fuel bundle design for enhanced usage of plutonium fuel  

DOE Patents [OSTI]

A nuclear fuel bundle includes a square array of fuel rods each having a concentration of enriched uranium and plutonium. Each rod of an interior array of the rods also has a concentration of gadolinium. The interior array of rods is surrounded by an exterior array of rods void of gadolinium. By this design, usage of plutonium in the nuclear reactor is enhanced. 10 figs.

Reese, A.P.; Stachowski, R.E.

1995-08-08T23:59:59.000Z

198

Residential Lighting Usage Estimate Tool, v1.0  

Broader source: Energy.gov [DOE]

By improving our understanding of residential lighting-energy usage and quantifying it across many different parameters, the new study will be of use to anyone doing energy estimates – such as utilities, market and investment analysts, and government agencies. It will also help manufacturers design products that not only better serve consumers' needs, but that maximize the energy savings that technologies like SSL make possible.

199

"Table HC10.7 Air-Conditioning Usage Indicators by U.S. Census...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by U.S. Census Region, 2005" " Million U.S. Housing Units" ,"Housing Units (millions)","U.S. Census Region" "Air Conditioning Usage...

200

"Table HC10.13 Lighting Usage Indicators by U.S. Census Region...  

U.S. Energy Information Administration (EIA) Indexed Site

3 Lighting Usage Indicators by U.S. Census Region, 2005" " Million U.S. Housing Units" ,"Housing Units (millions)","U.S. Census Region" "Lighting Usage Indicators",,"Northeast","Mi...

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


201

Jefferson Lab's Education web site hits new high-usage record...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Jefferson Lab's Education web site hits new high-usage record during 2003 SOL season April 2, 2003 Jefferson Lab's Science Education web site is hitting new highs in usage - on a...

202

Residential insecticide usage in northern California homes with young XIANGMEI (MAY) WUa  

E-Print Network [OSTI]

Residential insecticide usage in northern California homes with young children XIANGMEI (MAY) WUa of Health and Environment, Seoul National University, Seoul, South Korea Residential insecticide usage and August 2008. Structured telephone interviews were conducted collecting information on residential use

Leistikow, Bruce N.

203

Towards sustainable material usage : time-dependent evaluation of upgrading technologies for recycling  

E-Print Network [OSTI]

As consumption in the US grows, so does concern about sustainable materials usage. Increasing recycling is a key component within a broad arsenal of strategies for moving towards sustainable materials usage. There are many ...

Gaustad, Gabrielle G

2009-01-01T23:59:59.000Z

204

NETL SOFC: Pressurized Systems  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

(HHV) with greater than 97 percent carbon capture, near-zero emissions, and low water usage. The Pressurized Systems key technology is developing a deeper understanding on the...

205

Red Storm usage model :Version 1.12.  

SciTech Connect (OSTI)

Red Storm is an Advanced Simulation and Computing (ASC) funded massively parallel supercomputer located at Sandia National Laboratories (SNL). The Red Storm Usage Model (RSUM) documents the capabilities and the environment provided for the FY05 Tri-Lab Level II Limited Availability Red Storm User Environment Milestone and the FY05 SNL Level II Limited Availability Red Storm Platform Milestone. This document describes specific capabilities, tools, and procedures to support both local and remote users. The model is focused on the needs of the ASC user working in the secure computing environments at Los Alamos National Laboratory (LANL), Lawrence Livermore National Laboratory (LLNL), and SNL. Additionally, the Red Storm Usage Model maps the provided capabilities to the Tri-Lab ASC Computing Environment (ACE) requirements. The ACE requirements reflect the high performance computing requirements for the ASC community and have been updated in FY05 to reflect the community's needs. For each section of the RSUM, Appendix I maps the ACE requirements to the Limited Availability User Environment capabilities and includes a description of ACE requirements met and those requirements that are not met in that particular section. The Red Storm Usage Model, along with the ACE mappings, has been issued and vetted throughout the Tri-Lab community.

Jefferson, Karen L.; Sturtevant, Judith E.

2005-12-01T23:59:59.000Z

206

E-Print Network 3.0 - animal antimicrobial usage Sample Search...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

control. Antimicrobial usage data may... to antimicrobial ... Source: Singer, Randall - College of Veterinary Medicine, University of Minnesota Collection: Biology and...

207

Characterizing Geospatial Dynamics of Application Usage in a 3G Cellular Data Network  

E-Print Network [OSTI]

Characterizing Geospatial Dynamics of Application Usage in a 3G Cellular Data Network M. Zubair and application access, exist in cellular network usage. Such geospatial correlation patterns provide local-grained characterization of the geospatial dynamics of application usage in a 3G cellular data network. Our analysis

Fisher, Kathleen

208

Electrical Usage Profiling The roll out of Smart Meters between now and 2020 will allow  

E-Print Network [OSTI]

Electrical Usage Profiling The roll out of Smart Meters between now and 2020 will allow greatly increased analysis of a household's electricity usage and allow customised interventions in order in order to explore flexibility during the early evening peak usage time (4pm to 8pm). For each household

Aickelin, Uwe

209

Effects of Usage based Feedback on Video Retrieval: a Simulation based Study1  

E-Print Network [OSTI]

Effects of Usage based Feedback on Video Retrieval: a Simulation based Study1 DAVID VALLET ________________________________________________________________________ We present a model for exploiting community based usage information for video retrieval, where implicit usage information from past users is exploited in order to provide enhanced assistance in video

210

New Technology@Home: Impacts on Usage Behavior and Social Structures  

E-Print Network [OSTI]

New Technology@Home: Impacts on Usage Behavior and Social Structures Jan Hess, Benedikt Ley.wulf}@uni-siegen.de ABSTRACT Studying domestic usage contexts has become an important field in research. Recent technological. The adoption and appropriation of new devices and technologies has led to a more flexible usage behavior

211

An Example in Kleisli: Codon Usage Extraction Made Easy Jiren Wang and Limsoon Wong  

E-Print Network [OSTI]

An Example in Kleisli: Codon Usage Extraction Made Easy Jiren Wang and Limsoon Wong Bio,limsoong@krdl.org.sg 19 March 1999 Codon usage information was useful to many molecular biologists in designing from public DNA sequence databases and could com­ pute their codon usage. Second, we wanted

Wong, Limsoon

212

Discovery of Aggregate Usage Profiles for Web Personalization Bamshad Mobasher1  

E-Print Network [OSTI]

Discovery of Aggregate Usage Profiles for Web Personalization Bamshad Mobasher1 , Honghua Dai, Tao@cs.depaul.edu Abstract: Web usage mining, possibly used in conjunction with standard approaches to personalization data. However, the discovery of patterns from usage data by itself is not sufficient for performing

Schaefer, Marcus

213

A WSDM-based Architecture for Global Usage Characterization of Grid Computing Infrastructures  

E-Print Network [OSTI]

A WSDM-based Architecture for Global Usage Characterization of Grid Computing Infrastructures computing usage are limited in three important aspects. First, they do not provide a global, uniform view Services Distributed Management standard and on access control policies to characterize global usage

Cirne, Walfredo

214

Towards a Times-Based Usage Control Model Baoxian Zhao1  

E-Print Network [OSTI]

Towards a Times-Based Usage Control Model Baoxian Zhao1 , Ravi Sandhu2 , Xinwen Zhang3 usage of digital objects. To meet these requirements, we pre- sent a new access control model­Times-based Usage Control (TUCON). TUCON extends traditional and temporal access control models with times

Sandhu, Ravi

215

MAPO: Mining and Recommending API Usage Patterns Hao Zhong1,2  

E-Print Network [OSTI]

MAPO: Mining and Recommending API Usage Patterns Hao Zhong1,2 , Tao Xie3, , Lu Zhang1,2 , Jian Pei4 , and Hong Mei1,2, 1 Key Laboratory of High Confidence Software Technologies, Ministry of Education, China 2 an API usage mining framework and its supporting tool called MAPO (Mining API usage Pattern from Open

Xie, Tao

216

Session Lengths and IP Address Usage of Smartphones in a University Campus WiFi  

E-Print Network [OSTI]

to laptops and desktop PCs, network usage characteristics of smartphones may differ significantly becauseSession Lengths and IP Address Usage of Smartphones in a University Campus WiFi Network be used more opportunistically. In this paper, we study two important network usage characteristics

Wang, Bing

217

Results of Comparing Bandwidth Usage and Latency: Service Location Protocol and Jini  

E-Print Network [OSTI]

Results of Comparing Bandwidth Usage and Latency: Service Location Protocol and Jini Javier Govea. This paper focuses on analyzing and evaluating two of these limitations, bandwidth usage and latency, of two present the results of our bandwidth usage analysis and the results a comparison of latency of SLP

Barbeau, Michel

218

Adopted Version 1 Georgia Tech's "BuzzPort" Portal Usage Policy  

E-Print Network [OSTI]

Adopted Version 1 Georgia Tech's "BuzzPort" Portal Usage Policy v. 7.1 1.0 PURPOSE This Policy are highly valued and sensitive Institute resources. This Policy establishes an acceptable usage framework.0 SCOPE This Policy applies to all authorized BuzzPort usage from any location at all times

Li, Mo

219

Accurate Energy Attribution and Accounting for Multi-core Systems  

E-Print Network [OSTI]

us- age information. Our system utilizes runtime direct en- ergy measurements that provide accurate per-component energy usage

Ryffel, Sebi; Stathopoulos, Thanos; McIntire, Dustin; Kaiser, William; Thiele, Lothar

2009-01-01T23:59:59.000Z

220

Energy Parity Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

Doyen, Laurent

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


221

Contribution Games in Networks Elliot Anshelevich  

E-Print Network [OSTI]

Contribution Games in Networks Elliot Anshelevich Martin Hoefer Abstract We consider network contribution games, where each agent in a network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a relationship

222

Fruit and Vegetable Safety Challenge Game Directions  

E-Print Network [OSTI]

1 Fruit and Vegetable Safety Challenge Game Directions Equipment needed: 1. Computer, projector (fruits, vegetables, and meat) 6. Cleaning solutions (bleach, soap, water) 7. Stop watch 8. Team prizes How to Start: This game can be used with the "A Healthy Harvest: Safe Handling of Fresh Fruits

223

Methodology in Biological Game Simon M. Huttegger  

E-Print Network [OSTI]

;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

Zollman, Kevin

224

COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1  

E-Print Network [OSTI]

other events: the 12th World Computer Chess Championship, and the 9th Computer Olympiad. The conference the organisation for this successful conference. The proceedings of the conference will be published by SpringerTHE 4TH COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1 Paris, France The 4th Computers and Games

Bouzy, Bruno

225

CS798 Games for Health, Spring 2014 Administrivia  

E-Print Network [OSTI]

topics in health-related games. Appreciation of what makes for good "gamification" in healthcare. Ability

DiMarco, Chrysanne

226

A Gameroom of Our Own: Exploring The Domestic Gaming Environment  

E-Print Network [OSTI]

A Gameroom of Our Own: Exploring The Domestic Gaming Environment A. VOIDA Donald Bren School ________________________________________________________________________ Digital gaming plays out within different environments--from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming

Greenberg, Saul

227

Prediction Games in Infinitely Rich Worlds [Extended Abstract  

E-Print Network [OSTI]

Prediction Games in Infinitely Rich Worlds [Extended Abstract] Omid Madani madani prediction games may make this massive learning possible. In this paper, we describe prediction games potential of prediction games is in pointing to ways of achieving powerful large-scale learning without

Madani, Omid

228

Extending the analysis of the FlipIt game  

E-Print Network [OSTI]

In this thesis, we extend the game theoretical analysis of the FlipIt gameą. The game was first articulated and analyzed by Marten van Dijk, Ari Juels, Alina Oprea and Ronald L. Rivest. FlipIt (or otherwise The Game of ...

Rossides, Michalis

2013-01-01T23:59:59.000Z

229

A PRACTICAL ONTOLOGY FOR THE LARGE-SCALE MODELING OF SCHOLARLY ARTIFACTS AND THEIR USAGE  

SciTech Connect (OSTI)

The large-scale analysis of scholarly artifact usage is constrained primarily by current practices in usage data archiving, privacy issues concerned with the dissemination of usage data, and the lack of a practical ontology for modeling the usage domain. As a remedy to the third constraint, this article presents a scholarly ontology that was engineered to represent those classes for which large-scale bibliographic and usage data exists, supports usage research, and whose instantiation is scalable to the order of 50 million articles along with their associated artifacts (e.g. authors and journals) and an accompanying 1 billion usage events. The real world instantiation of the presented abstract ontology is a semantic network model of the scholarly community which lends the scholarly process to statistical analysis and computational support. They present the ontology, discuss its instantiation, and provide some example inference rules for calculating various scholarly artifact metrics.

RODRIGUEZ, MARKO A. [Los Alamos National Laboratory; BOLLEN, JOHAN [Los Alamos National Laboratory; VAN DE SOMPEL, HERBERT [Los Alamos National Laboratory

2007-01-30T23:59:59.000Z

230

AN APPLICATION OF GAME THEORY: FUNDING INTERDEPENDENT MC and A UPGRADE DECISIONS  

SciTech Connect (OSTI)

Funding Material, Control and Accountability (MC&A) system upgrades has been identified as a partial solution for mitigating the diversion threat of weapons-grade nuclear material. Effective MC&A system upgrades are dependent on appropriate decisions based on based on funding, implementation, operation and oversight. Traditional MC&A upgrade decisions inherently assumed that all decision-makers possessed similar payoff vectors allowing for a fairly consistent and unified approach to MC&A system enhancements; however, MC&A upgrade projects in non-traditional environments may be required to take into account situations where the potential payoff vectors among decision-makers may be significantly different. Once a decision-maker is required to take into account the decisions of others, the process can be modeled as a game. Game theory has been previously be used to shed light on many aspects of social and economic behavior where a payoff from a set of strategies is dependent on the strategy of others. In this paper, the application of game theory in the context of MC&A upgrades is discussed. Various MC&A upgrades decision payoff matrices for relevant circumstances are evaluated for static (simultaneous) and dynamic (sequential decisions) games. Optimal strategies and equilibrium conditions for these payoff matrices are analyzed. Additional game factors (bargaining, uncertain outcomes, moral hazards) that may affect the outcome of the game are briefly discussed. By demonstrating the application of game theory to a nontraditional environment that may require MC&A upgrades, this work increases the understanding out how outcomes are logically connected to the respective value decision-makers assign to choices.

B. G. SCOTT

2001-06-01T23:59:59.000Z

231

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About  

E-Print Network [OSTI]

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

Spagnolo, Filippo

232

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games in comp* *uter gaming. 1 Introduction At the heart of every good game is a puzzle

Walicki, Michal

233

Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees  

E-Print Network [OSTI]

In this paper, we propose a general operating scheme which allows the utility company to jointly perform power procurement and demand response so as to maximize the social welfare. Our model takes into consideration the effect of the renewable energy and the multi-stage feature of the power procurement process. It also enables the utility company to provide quality-of-usage (QoU) guarantee to the power consumers, which ensures that the average power usage level meets the target value for each user. To maximize the social welfare, we develop a low-complexity algorithm called the \\emph{welfare maximization algorithm} (WMA), which performs joint power procurement and dynamic pricing. WMA is constructed based on a two-timescale Lyapunov optimization technique. We prove that WMA achieves a close-to-optimal utility and ensures that the QoU requirement is met with bounded deficit. WMA can be implemented in a distributed manner and is robust with respect to system dynamics uncertainty.

Huang, Longbo; Ramchandran, Kannan

2011-01-01T23:59:59.000Z

234

The methods of steam coals usage for coke production  

SciTech Connect (OSTI)

Nowadays, high volatile bituminous coals are broadly used for metallurgical coke production in Russia. The share of such coals in the coking blend is variable from 20 to 40% by weight. There are some large coal deposits in Kuznetskii basin which have coals with low caking tendency. The low caking properties of such coals limit of its application in the coking process. At the same time the usage of low caking coals for coke production would allow flexibility of the feedstock for coke production. Preliminary tests, carried out in COAL-C's lab has shown some differences in coal properties with dependence on the size distribution. That is why the separation of the well-caking fraction from petrographically heterogeneous coals and its further usage in coking process may be promising. Another way for low caking coals application in the coke industry is briquettes production from such coals. This method has been known for a very long time. It may be divided into two possible directions. First is a direct coking of briquettes from the low caking coals. Another way is by adding briquettes to coal blends in defined proportion and combined coking. The possibility of application of coal beneficiation methods mentioned above was investigated in present work.

Korobetskii, I.A.; Ismagilov, M.S.; Nazimov, S.A.; Sladkova, I.L.; Shudrikov, E.S.

1998-07-01T23:59:59.000Z

235

Government works with technology to boost gas output/usage  

SciTech Connect (OSTI)

Specially treated ethane gas from fields of the Moomba area in the Cooper basin of South Australia now flows freely through 870 mi of interstate gas pipeline to an end-user in Sydney, New South Wales. This unprecedented usage of ethane is the result of a long-term cooperative agreement. The producer sought to provide the end-user with ethane gas for usage as a petrochemical feedstock to manufacture ethylene and plastic goods. The end-user had strict specifications for a low-CO{sub 2}, very dry ethane product with a small percentage of methane. In order to meet these, the producer committed millions of dollars to construct a high-technology, state-of-the-art ethane treatment facility in the Moomba area, and lay an extensive pipeline. Santos also contracted with the amines supplier to provide a high-performance, deep CO{sub 2} removal solvent with good corrosion prevention characteristics. The paper discusses the Moomba field overflow, gas treatment, government cooperation, and project completion.

Nicoll, H. [Dow Chemical Co., Houston, TX (United States). GAS/SPEC Technology Group

1996-10-01T23:59:59.000Z

236

The Maroon and White Game: A simulation of trust and long-term gains and losses  

E-Print Network [OSTI]

to players the advantages of systems thinking, as opposed to sub-optimization, during a live playing of the game. Although effective in illustrating the greater mathematic gains incurred from systems thinking to a community-at-large, the simulation might...

Smith, James P.; Rybkowski, Zofia K.

2013-07-31T23:59:59.000Z

237

Computer Game Design B.S. Degree 2014-2015 Curriculum Chart  

E-Print Network [OSTI]

Computer Game Design B.S. Degree 2014-2015 Curriculum Chart CMPS 12B/M Data Structures *CMPS 13H to Prog: Java CMPS 11 Intermediate Programming *CMPE 13/L Computer Systems and C Programming OR OR ETHICS Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 21 Linear

Stuart, Josh

238

Computer Game Design B.S. Degree Curriculum Chart: 2013-2014  

E-Print Network [OSTI]

Computer Game Design B.S. Degree Curriculum Chart: 2013-2014 http://ua.soe.ucsc.edu · advising 16 Discrete Math *CMPE 12/L Computer Systems & Assembly Language *AMS 10 Engr Math Methods I or *MATH 13/L Computer Systems & C Programming OR OR **OR * * Students may take CMPS 13/L in lieu of another

Stuart, Josh

239

INTEGRATION OF VIABILITY MODELS IN A SERIOUS GAME FOR THE MANAGEMENT OF PROTECTED AREAS  

E-Print Network [OSTI]

In proceedings of the 9th International Conference on Computer Games (CGAMES06), Dublin, Ireland. Culture IADIS International Conference Intelligent Systems and Agents 2012 and 55 IADIS European Conference Data Conference Intelligent Systems and Agents 2012 and IADIS European Conference Data Mining 2012, MCCSIS 2012

240

Analyzing Scrip Systems  

E-Print Network [OSTI]

Scrip systems provide a nonmonetary trade economy for exchange of resources. We model a scrip system as a stochastic game and study system design issues on selection rules to match potential trade partners over time. We ...

Johnson, Kristine Dianne

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


241

Essays on dynamic games and mechanism design  

E-Print Network [OSTI]

The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

Lang, Ruitian

2014-01-01T23:59:59.000Z

242

Take Me Out to the Besuboru Game  

E-Print Network [OSTI]

Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

Hacker, Randi

2009-03-04T23:59:59.000Z

243

Unique Games with Entangled Provers are Easy  

E-Print Network [OSTI]

We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.

Julia Kempe; Oded Regev; Ben Toner

2009-10-03T23:59:59.000Z

244

Oklahoma Indian Gaming Association Annual Conference  

Broader source: Energy.gov [DOE]

Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Show specifically devoted to all aspects of the...

245

Combining Modeling and Gaming for Predictive Analytics  

SciTech Connect (OSTI)

Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

Riensche, Roderick M.; Whitney, Paul D.

2012-08-22T23:59:59.000Z

246

Learning plan networks in conversational video games  

E-Print Network [OSTI]

We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

Orkin, Jeffrey David

2007-01-01T23:59:59.000Z

247

Indian Gaming 2012 Tradeshow and Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

248

Usage based indicators to assess the impact of scholarly works: architecture and method  

DOE Patents [OSTI]

Although recording of usage data is common in scholarly information services, its exploitation for the creation of value-added services remains limited due to concerns regarding, among others, user privacy, data validity, and the lack of accepted standards for the representation, sharing and aggregation of usage data. A technical, standards-based architecture for sharing usage information is presented. In this architecture, OpenURL-compliant linking servers aggregate usage information of a specific user community as it navigates the distributed information environment that it has access to. This usage information is made OAI-PMH harvestable so that usage information exposed by many linking servers can be aggregated to facilitate the creation of value-added services with a reach beyond that of a single community or a single information service.

Bollen, Johan (Santa Fe, NM); Van De Sompel, Herbert (Santa Fe, NM)

2012-03-13T23:59:59.000Z

249

Incorporating game management into the ranching enterprise  

E-Print Network [OSTI]

Record of Study INCORPORATING GAME MANAGEMENT INTO THE RANCHING ENTERPRISE A PROFESSIONAL PAPER by MARY JUDITH EAGLESHAM Submitted to the College of Agriculture of Texas A & M University in partial fulfillment of the requirements... for the degree of MASTER OF AGRICULTURE August, 1986 Wildlife Science Department of Wildlife and Fisheries Sciences INCORPORATING GAME MANAGEMENT INTO THE RANCHING ENTERPRISE A Professional Paper by MARY JUDITH EAGLESHAM Approved as to style a Ja . I...

Eaglesham, Mary Judith

1986-01-01T23:59:59.000Z

250

A ranking and exploration service based on large-scale usage data  

SciTech Connect (OSTI)

This poster presents the architecture and user interface of a prototype service that was designed to allow end-users to explore the s tructure of science and perform assessments of scholarly impact on the basis of large-scale usage data. The underlying usage data set was constructed by the NIESUR project which collected 1 billion usage events from a wide range of publishers, aggregators and institutional consortia.

Bollen, Johan [Los Alamos National Laboratory; Van De Sompel, Herbert L [Los Alamos National Laboratory; Balakireva, Lyudmila L [Los Alamos National Laboratory; Chute, Ryan M [Los Alamos National Laboratory

2008-01-01T23:59:59.000Z

251

E-Print Network 3.0 - anthelmintic usage perspectives Sample...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

current design guidelines 12;A perspective on the status... and Explicit Support for Usage Modes S Jha*, A ... Source: Indiana University, Pervasive Technology Laboratories,...

252

Table HC6.7 Air-Conditioning Usage Indicators by Number of Household...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by Number of Household Members, 2005 Total... 111.1 30.0 34.8 18.4 15.9...

253

"Table HC11.7 Air-Conditioning Usage Indicators by Northeast...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by Northeast Census Region, 2005" " Million U.S. Housing Units" ,,"Northeast Census Region" ,"U.S. Housing Units (millions)" ,,,"Census...

254

Table HC15.7 Air-Conditioning Usage Indicators by Four Most...  

Gasoline and Diesel Fuel Update (EIA)

7 Air-Conditioning Usage Indicators by Four Most Populated States, 2005 Total... 111.1 7.1 7.0 8.0...

255

"Table HC15.7 Air-Conditioning Usage Indicators by Four Most...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by Four Most Populated States, 2005" " Million U.S. Housing Units" ,"Housing Units (millions)","Four Most Populated States" "Air Conditioning...

256

"Table HC13.7 Air-Conditioning Usage Indicators by South Census...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by South Census Region, 2005" " Million U.S. Housing Units" ,,"South Census Region" ,"U.S. Housing Units (millions)" ,,,"Census Division"...

257

"Table HC12.7 Air-Conditioning Usage Indicators by Midwest Census...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by Midwest Census Region, 2005" " Million U.S. Housing Units" ,,"Midwest Census Region" ,"U.S. Housing Units (millions)" ,,,"Census Division"...

258

"Table HC12.13 Lighting Usage Indicators by Midwest Census Region...  

U.S. Energy Information Administration (EIA) Indexed Site

3 Lighting Usage Indicators by Midwest Census Region, 2005" " Million U.S. Housing Units" ,,"Midwest Census Region" ,"U.S. Housing Units (millions)" ,,,"Census Division" ,,"Total...

259

"Table HC13.13 Lighting Usage Indicators by South Census Region...  

U.S. Energy Information Administration (EIA) Indexed Site

3 Lighting Usage Indicators by South Census Region, 2005" " Million U.S. Housing Units" ,,"South Census Region" ,"U.S. Housing Units (millions)" ,,,"Census Division" ,,"Total...

260

"Table HC14.13 Lighting Usage Indicators by West Census Region...  

U.S. Energy Information Administration (EIA) Indexed Site

3 Lighting Usage Indicators by West Census Region, 2005" " Million U.S. Housing Units" ,,"West Census Region" ,"U.S. Housing Units (millions)" ,,,"Census Division" ,,"Total West"...

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


261

"Table HC11.13 Lighting Usage Indicators by Northeast Census...  

U.S. Energy Information Administration (EIA) Indexed Site

3 Lighting Usage Indicators by Northeast Census Region, 2005" " Million U.S. Housing Units" ,,"Northeast Census Region" ,"U.S. Housing Units (millions)" ,,,"Census Division"...

262

MetaGame: An Animation Tool for Model-Checking Games  

E-Print Network [OSTI]

MetaGame: An Animation Tool for Model-Checking Games Markus M¨uller-Olm1 and Haiseung Yoo2 1 Fern-Verlag Berlin Heidelberg 2004 #12;164 Markus M¨uller-Olm and Haiseung Yoo careful investigation of the cause

MĂĽller-Olm, Markus

263

MetaGame: An Animation Tool for ModelChecking Games  

E-Print Network [OSTI]

MetaGame: An Animation Tool for Model­Checking Games Markus MË?uller­Olm 1# and Haiseung Yoo 2 1, pp. 163--167, 2004. c # Springer­Verlag Berlin Heidelberg 2004 #12; 164 Markus MË?uller­Olm

MĂĽller-Olm, Markus

264

Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games Interaction  

E-Print Network [OSTI]

Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain

Paris-Sud XI, Université de

265

Multiplayer Quantum Games and its Application as Access Controller in Architecture of Quantum Computers  

E-Print Network [OSTI]

One of the basics tasks in computer systems is the control of access of resources. Basically, there is a finite amount of resources that can be, for example, the CPU, memory or I/O ports, and several processes requiring those resources. If there is not enough resource in order to attend the demand, some kind of control access has to be employed. In this work, recognizing the resource sharing problem as a competition, we employ a simplified multiplayer quantum game as an access controller. The proposed quantum game can be employed in the architecture of quantum computers.

Paulo Benicio; Melo de Sousa; Rubens Viana Ramos

2008-02-26T23:59:59.000Z

266

Micro-economic Analysis of the Physical Constrained Markets: Game Theory Application to Competitive Electricity Markets  

E-Print Network [OSTI]

Competition has been introduced in the electricity markets with the goal of reducing prices and improving efficiency. The basic idea which stays behind this choice is that, in competitive markets, a greater quantity of the good is exchanged at a lower and a lower price, leading to higher market efficiency. Electricity markets are pretty different from other commodities mainly due to the physical constraints related to the network structure that may impact the market performance. The network structure of the system on which the economic transactions need to be undertaken poses strict physical and operational constraints. Strategic interactions among producers that game the market with the objective of maximizing their producer surplus must be taken into account when modeling competitive electricity markets. The physical constraints, specific of the electricity markets, provide additional opportunity of gaming to the market players. Game theory provides a tool to model such a context. This paper discussed the a...

Bompard, E; Ragazzi, E; Bompard, Ettore; Ma, Yuchao; Ragazzi, Elena

2006-01-01T23:59:59.000Z

267

Secure Programming via Visibly Pushdown Safety Games William Harris  

E-Print Network [OSTI]

Safety Games William R. Harris1 , Somesh Jha1 , and Thomas Reps1,2 1 University of WisconsinComputer Sciences Department Secure Programming via Visibly Pushdown Safety Games William Harris

Reps, Thomas W.

268

Revolutionizing history education : using augmented reality games to teach histories  

E-Print Network [OSTI]

In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

Schrier, Karen L

2005-01-01T23:59:59.000Z

269

Artificial Intelligence Design for Real-time Strategy Games  

E-Print Network [OSTI]

of the paper. 1 Introduction The real-time strategy (RTS) video game genre began to appear roughly two decades , one of the best-selling video games and now an acknowledged reference, cemented RTS in the industry

Ernst, Damien

270

Being virtual: embodiment and experience in interactive computer game play   

E-Print Network [OSTI]

This thesis argues that the notion of player experience in relation to computer games is intrinsically linked to the body. Taking the idea of aesthetic experience, or sensuous experience, in computer game play as its ...

Sommerseth, Hanna Mathilde

2010-06-29T23:59:59.000Z

271

Values at Play: Design Tradeoffs in Socially-Oriented Game Design  

E-Print Network [OSTI]

the principle of integrating values into systems are likely to have trouble applying standard design software design--is a set of explicit pointers to guide design whose successful endpoint is the reliableValues at Play: Design Tradeoffs in Socially-Oriented Game Design Mary Flanagan Tiltfactor Lab

Lawrie, Dawn J.

272

Effects of Parameters on Nash Games with OSNR Target Department of Electrical and  

E-Print Network [OSTI]

Effects of Parameters on Nash Games with OSNR Target Yan Pan Department of Electrical and Computer of Electrical and Computer Engineering University of Toronto Toronto, ON M5S 3G4, Canada pavel of pric- ing mechanisms on system performance. We also show that OSNR target can be achieved

Pavel, Lacra

273

OYEDOTUN, T. D. T. Urban water usages in Egbeda area of Oyo State,  

E-Print Network [OSTI]

OYEDOTUN, T. D. T. Urban water usages in Egbeda area of Oyo State, Nigeria Temitope Dare Timothy, Akungba-Akoko, Ondo State, Nigeria. (E-mail: oyedotuntim@yahoo.com ) Abstract The increasing urbanisation. 149 households were sampled to evaluate their water usages and needs through the use of prepared

Paris-Sud XI, Université de

274

Polymorphism, Subtyping, Whole Program Analysis and Accurate Data Types in Usage  

E-Print Network [OSTI]

Polymorphism, Subtyping, Whole Program Analysis and Accurate Data Types in Usage Analysis Tobias University of Technology and G¨oteborg University, {gedell,josefs}@cs.chalmers.se 2 Spotfire, Inc. Abstract. There are a number of choices to be made in the design of a type based usage analysis. Some of these are: Should

Svenningsson, Josef

275

Preamble Design for Non-contiguous Spectrum Usage in Cognitive Radio Networks  

E-Print Network [OSTI]

Preamble Design for Non-contiguous Spectrum Usage in Cognitive Radio Networks Shulan Feng1 , Heather Zheng2 , Haiguang Wang1 , Jinnan Liu1 , Philipp Zhang1 Hisilicon Technologies, Beijing, China1 can synchronize on their spectrum usage patterns. However, this approach can suffer from high cost

Almeroth, Kevin C.

276

HeatProbe: A Thermal-based Power Meter for Accounting Disaggregated Electricity Usage  

E-Print Network [OSTI]

HeatProbe: A Thermal-based Power Meter for Accounting Disaggregated Electricity Usage Bo-Jhang Ho1 Technology Innovation, Academia Sinica 128, Sec. 2, Academia Rd., Taipei 115, Taiwan {cwyou, mschen}@citi.sinica.edu.tw ABSTRACT To promote energy-saving behavior, disaggregating elec- tricity usage is critical for increasing

Ouhyoung, Ming

277

Ontology-Based Services: Usage Scenarios and Test Deliverable TONES-D14  

E-Print Network [OSTI]

Ontology-Based Services: Usage Scenarios and Test Ontologies Deliverable TONES-D14 all 1 Free Participant: Hamburg University of Technology Reviewer: Bernardo Cuenca Grau Document Type: Deliverable In this deliverable we define a number of usage scenarios for tasks that have to be solved during the whole life

Moeller, Ralf

278

ENHANCING UNIVERSITY TEACHERS' INFORMATION AND COMMUNICATION TECHNOLOGY USAGE BY USING A VIRTUAL  

E-Print Network [OSTI]

1 ENHANCING UNIVERSITY TEACHERS' INFORMATION AND COMMUNICATION TECHNOLOGY USAGE BY USING A VIRTUAL) implemented to increase the use of information and communication technology (ICT) by university teachers usage in the pre-test is 1.94 and for the post-test is 2.59. The study recommends that the university

279

A GeneralizationBased Approach to Clustering of Web Usage Sessions  

E-Print Network [OSTI]

A Generalization­Based Approach to Clustering of Web Usage Sessions Yongjian Fu, Kanwalpreet Sandhu,ksandhu,mingyig@umr.edu Abstract. The clustering of Web usage sessions based on the access patterns is studied. Access patterns of Web users are extracted from Web server log files, and then organized into sessions which represent

Fu, Yongjian

280

Web Usage Mining as a Tool for Personalization: a survey D. Pierrakos+  

E-Print Network [OSTI]

1 Web Usage Mining as a Tool for Personalization: a survey D. Pierrakos+ , G. Paliouras+ , C GREECE Abstract: This paper is a survey of recent work in the field of Web Usage Mining for the benefit of research on the personalization of Web-based information services. The essence of personalization

Paliouras, George

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


281

The User Side of Sustainability: Modeling Behavior and Energy Usage in the Home  

E-Print Network [OSTI]

The User Side of Sustainability: Modeling Behavior and Energy Usage in the Home Chao Chena, , Diane in everyday home environments to examine the relationship between behavioral patterns and energy consumption;technologies that examine energy usage in homes and to encourage energy effi- cient behaviors, in addition

Cook, Diane J.

282

Envismo: A Mobile Platform for Collecting and Visualizing Energy Usage Data  

E-Print Network [OSTI]

Envismo: A Mobile Platform for Collecting and Visualizing Energy Usage Data Anuj Tewari University. This allows for the collection of real-time fine-grained environmental and energy usage data that can://greenbuildings.berkeley.edu), and allows us to display current and historical data from energy, steam, and water meters across the Berkeley

California at Irvine, University of

283

Water usage dropping on campus, but UT hopes to lower it more  

E-Print Network [OSTI]

Water usage dropping on campus, but UT hopes to lower it more Photo Credit: Zachary Strain | Daily six years, UT has worked to decrease its water usage, but the University still has a ways to go if it the University was using one billion gallons of water per year. Across buildings, irrigation, chilling stations

Johnston, Daniel

284

A Model-Based Approach to Synthesizing Insulin Infusion Pump Usage Parameters for Diabetic Patients  

E-Print Network [OSTI]

A Model-Based Approach to Synthesizing Insulin Infusion Pump Usage Parameters for Diabetic Patients Fainekos Abstract-- We present a model-based approach to synthesiz- ing insulin infusion pump usage parameters against varying meal scenarios and physiological conditions. Insulin infusion pumps are commonly

Sankaranarayanan, Sriram

285

Convergence to Equilibrium in Local Interaction Games Andrea Montanari  

E-Print Network [OSTI]

@stanford.edu Amin Saberi Stanford University saberi@stanford.edu Abstract-- We study a simple game theoretic model

Saberi, Amin

286

Secure Peer-to-Peer Trading for Multiplayer Games  

E-Print Network [OSTI]

in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

GauthierDickey, Chris

287

Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger   

E-Print Network [OSTI]

The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of numerous research groups who...

Nelson, Andrew R

2009-01-01T23:59:59.000Z

288

Energy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2  

E-Print Network [OSTI]

of Science and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity gamesEnergy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2 1 IST Austria (Institute of energy in the game) must re­ main positive. Beside their own interest in the design and synthesis

Doyen, Laurent

289

The Price of Anarchy in Bertrand Games Shuchi Chawla  

E-Print Network [OSTI]

The Price of Anarchy in Bertrand Games Shuchi Chawla Computer Sciences Dept. University-stage network pricing game where service providers first select prices to charge on their links, and users then pick paths to route their traffic. We give tight bounds on the price of anarchy of the game

Sheridan, Jennifer

290

Power-games and organizational learning: Lessons for Organizations Management .  

E-Print Network [OSTI]

1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning-Economic approach, Henri SAVALL (1981) developed. KEY-WORDS: Game-Theory; Conflicts; Negotiation, Organizational

Paris-Sud XI, Université de

291

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning  

E-Print Network [OSTI]

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning Michael Bowling Manuela 15213 Abstract Learning behaviors in a multiagent environment is crucial for developing and adapting and adapt. Stochastic games, first studied in the game theory community, are a natural extension of MDPs

292

USING SYNTHETIC PLAYERS TO GENERATE WORKLOADS FOR NETWORKED MULTIPLAYER GAMES  

E-Print Network [OSTI]

that generates appropriate workloads for networked multiplayer games. Based on this framework, we have developed a software infrastructure and a prototype synthetic player for the multiplayer adventure game Crossfire Video games have been projected to continue to enjoy solid growth over the coming years (PricewaterhouseCoopers

Katchabaw, Michael James

293

Competitive Game Development: Software Engineering as a Team Sport*  

E-Print Network [OSTI]

Competitive Game Development: Software Engineering as a Team Sport* Walt Scacchi Institute, Zurich, 9 June 2012 #12;Overview · The what, why, how and outcomes of game software development of game software development competitions · Competition affords the opportunity for alternative

Scacchi, Walt

294

Computer Games and Virtual Worlds for Health, Assistive  

E-Print Network [OSTI]

in Game Development for Motor Deficit Rehabilitation, ACM 2008 Intern. Conf. Advances in Computer;11 "Gowning" training game, developed at UCI GameLab #12;12 · Virtual worlds (like Second Life) can be used avatars, device data collection, device software updates, collaborative product/prototype development

Scacchi, Walt

295

An NTU Cooperative Game Theoretic View of Manipulating Elections  

E-Print Network [OSTI]

An NTU Cooperative Game Theoretic View of Manipulating Elections Michael Zuckerman1 , Piotr 27708, USA. conitzer@cs.duke.edu Abstract. Social choice theory and cooperative (coalitional) game, we use cooperative game theory tools in order to explore the coali- tion formation process

Rosenschein, Jeff

296

Game matching number of graphs Douglas B. West  

E-Print Network [OSTI]

. Game: Two players, Max and Min, alternately choose edges of a matching, ending with a maximal matching. Max wants it to be large; Min wants it to be small. #12;The Matching Game We want a large matching but can't pick all the edges. Game: Two players, Max and Min, alternately choose edges of a matching

West, Douglas B.

297

Vers un outil de co-conception produits-usages Julie MARLIER (a), Stphanie BUISINE (a), William TURNER (b)  

E-Print Network [OSTI]

Vers un outil de co-conception produits-usages Julie MARLIER (a), Stéphanie BUISINE (a), William produits et des usages sur une plate-forme dédiée à l'analyse des usages, puis de l'expérimenter au sein du'optimisation du processus de conception d'une part, à l'intégration harmonieuse de la problématique des usages

Turner, William

298

Determining Factors in the Usage of Software Applications By End Users in a Not-for-Profit Environment  

E-Print Network [OSTI]

audience of companies. Perception Technology Attitude Demographics Social Network Usage FIGURE 1: USAGEDetermining Factors in the Usage of Software Applications By End Users in a Not, The Prince, pp. 49-50 The objective of this paper is to determine which factors influence the usage

Sadeh, Norman M.

299

Figure 1. HomeWindow showing the energy usage of several monitors, displays, and computers with colored  

E-Print Network [OSTI]

Figure 1. HomeWindow showing the energy usage of several monitors, displays, and computers with colored auras. Red is high usage while green is low usage. HomeWindow: An Augmented Reality Domestic that reflects its current and historical energy use. Categories and Subject Descriptors H.5.2 [Information

Greenberg, Saul

300

Computational Game Creativity Antonios Liapis1  

E-Print Network [OSTI]

mathematics and engineering -- as a potentially creative activity but only if done exceptionally wellComputational Game Creativity Antonios Liapis1 , Georgios N. Yannakakis1,2 and Julian Togelius1 1@itu.dk Abstract Computational creativity has traditionally relied on well-controlled, single

Togelius, Julian

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


301

A Game Theoretic Analysis of Collaboration in  

E-Print Network [OSTI]

their content ownership as a non-cooperative game, where a player's utility is associated with content owned that a contributor's goal is to maximize ownership of content sections, such that content owned (i.e. originated software [30], [12], [23], [14], [18], [24], [19]. Increasingly, individuals, companies, government

Mandayam, Narayan

302

"Table HC15.13 Lighting Usage Indicators by Four Most Populated...  

U.S. Energy Information Administration (EIA) Indexed Site

Units (millions)","Four Most Populated States" "Lighting Usage Indicators",,"New York","Florida","Texas","California" "Total U.S. Housing Units",111.1,7.1,7,8,12.1 "Indoor...

303

PERSPECTIVES AND USAGE OF TECHNOLOGY OF ARABIC LANGUAGE TEACHERS IN THE UNITED ARAB EMIRATES  

E-Print Network [OSTI]

Abstract This study examined the perspectives and usage of technology by Arabic language teachers' in various schools all across The United Arab Emirates. Barriers to integrating technology were closely examined. Dimensions investigated included...

ALhumaid, Khadija Farhan

2014-05-31T23:59:59.000Z

304

"Table HC3.7 Air-Conditioning Usage Indicators by Owner-Occupied...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by Owner-Occupied Housing Unit, 2005" " Million U.S. Housing Units" ,," Owner-Occupied Housing Units (millions)","Type of Owner-Occupied Housing...

305

"Table HC4.7 Air-Conditioning Usage Indicators by Renter-Occupied...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by Renter-Occupied Housing Unit, 2005" " Million U.S. Housing Units" ,," Renter-Occupied Housing Units (millions)","Type of Renter-Occupied...

306

"Table HC14.7 Air-Conditioning Usage Indicators by West Census...  

U.S. Energy Information Administration (EIA) Indexed Site

7 Air-Conditioning Usage Indicators by West Census Region, 2005" " Million U.S. Housing Units" ,,"West Census Region" ,"U.S. Housing Units (millions)" ,,,"Census Division" ,,"Total...

307

RECS Fuel Oil Usage Form_v1 (Draft).xps  

U.S. Energy Information Administration (EIA) Indexed Site

fuel oil usage for this delivery address between September 2008 and April 2010. Delivery Number Enter the Delivery Date for each delivery 1 2 3 4 5 6 7 8 9 10 Enter the Total...

308

Improvements to building energy usage modeling during early design stages and retrofits  

E-Print Network [OSTI]

A variety of improvements to the MIT Design Advisor, a whole-building energy usage modeling tool intended for use during early design stages, are investigated. These include changes to the thermal mass temperature distribution ...

Mandelbaum, Andrew (Andrew Joseph)

2014-01-01T23:59:59.000Z

309

HIV Co-receptor Usage in HIV-related Non-Hodgkin's Lymphoma  

E-Print Network [OSTI]

receptor usage, CCR5 CXCR4, SDF-1 Introduction Highly activewith SNP analysis for the SDF 1-3’A polymorphism (Appliedsamples were testing for the SDF polymorphism and four were

Reid, Erin; Morris, Sheldon R

2012-01-01T23:59:59.000Z

310

Commercial Building Tenant Energy Usage Data Aggregation and Privacy: Technical Appendix  

SciTech Connect (OSTI)

This technical appendix accompanies report PNNL–23786 “Commercial Building Tenant Energy Usage Data Aggregation and Privacy”. The objective is to provide background information on the methods utilized in the statistical analysis of the aggregation thresholds.

Livingston, Olga V.; Pulsipher, Trenton C.; Anderson, David M.

2014-11-12T23:59:59.000Z

311

Modern Software Product Support Processes and the Usage of Multimedia Formats  

E-Print Network [OSTI]

Modern Software Product Support Processes and the Usage of Multimedia Formats Parmit K. Chilana1 for communicating and troubleshooting, such as using screen sharing tools or attaching images and videos to requests

Toronto, University of

312

Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms  

E-Print Network [OSTI]

UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

Sasmaz, Yunus

2010-01-01T23:59:59.000Z

314

Designing a Real-time Strategy Game about Sustainable Energy Use  

E-Print Network [OSTI]

This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

Doucet, Lars Andreas

2011-08-08T23:59:59.000Z

315

Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android  

E-Print Network [OSTI]

Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

Magnuson, Bill

2010-01-01T23:59:59.000Z

316

Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook  

E-Print Network [OSTI]

In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

Long, Sunny (Sunny X.)

2013-01-01T23:59:59.000Z

317

How Japanese is Wii? The Reception and Localization of Japanese Video Games in America  

E-Print Network [OSTI]

With control over both store shelves and consumers' consciousness, Japanese video games have dominated the U.S. and global game markets over the past two decades and continue to prosper today. This thesis positions Japanese video games' popularity...

Huang, Xiangyi

2009-06-12T23:59:59.000Z

318

Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas  

E-Print Network [OSTI]

, michaelm}@soe.ucsc.edu Abstract Often, video game designers must choose between creating a lin- ear-style dungeon game called EMPath. Introduction When creating a video game, designers are faced with the decision

California at Santa Cruz, University of

319

Stochastic Switching Games and Duopolistic Competition in Emissions Markets  

E-Print Network [OSTI]

We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance price. Such duopolistic competition results in a new type of a non-zero-sum stochastic switching game on finite horizon. Existence of game Nash equilibria is established through generalization to randomized switching strategies. No uniqueness is possible and we therefore consider a variety of correlated equilibrium mechanisms. We prove existence of correlated equilibrium points in switching games and give a recursive description of equilibrium game values. A simulation-based algorithm to solve for the game values is constructed and a numerical example is presented.

Ludkovski, Michael

2010-01-01T23:59:59.000Z

320

Systems and methods for controlling energy use in a building management system using energy budgets  

SciTech Connect (OSTI)

Systems and methods for limiting power consumption by a heating, ventilation, and air conditioning (HVAC) subsystem of a building are shown and described. A mathematical linear operator is found that transforms the unused or deferred cooling power usage of the HVAC system based on pre-determined temperature settings to a target cooling power usage. The mathematical operator is applied to the temperature settings to create a temperature setpoint trajectory expected to provide the target cooling power usage.

Wenzel, Michael J.

2012-06-17T23:59:59.000Z

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


321

Chair of Information Systems IV (ERIS) Institute for Enterprise Systems (InES)  

E-Print Network [OSTI]

workarounds to fulfill daily tasks. Security concept for Enterprise Systems processing business critical data:Master Team Project: Adaptive Usage Control in Enterprise Systems Chair of Information Systems IV (Enterprise Definition and Motivation The Security Evolution Towards a Central Usage Control Policy Hub The Project

Mannheim, Universität

322

Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.  

E-Print Network [OSTI]

Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003. Expressive AI: Games and Artificial returns, the technical focus in game design has been turning towards Artificial Intelligence (AI). While

Mateas, Michael

323

Control of Systems that Store Renewable Energy Neda Edalat, Mehul Motani  

E-Print Network [OSTI]

in available power and energy usage. Examples include wireless sensor nodes and buildings. The problem under the use of renewable energy sources, the energy usage control of the systems that operates deviation analysis leads to the constraint for energy usage. The novelty of the analysis is that the source

Huang, Longbo

324

Laws of thermodynamics and game theory  

E-Print Network [OSTI]

Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

Lev Sakhnovich

2011-05-23T23:59:59.000Z

325

Playing Nature: The Virtual Ecology of Game Environments  

E-Print Network [OSTI]

Game Serious Alternatives The Gamification of Everyday Lifeindustry trend toward “gamification” of everyday operationsgames up to less benign “gamification” purposes, as I will

Chang, Alenda Y.

2013-01-01T23:59:59.000Z

326

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

Xinmin Hu

2006-01-05T23:59:59.000Z

327

A Game-Theoretical Dynamic Model for Electricity Markets  

E-Print Network [OSTI]

Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

Aswin Kannan

2010-10-06T23:59:59.000Z

328

Designing for Learning: Multiplayer Digital Game Learning Environments  

E-Print Network [OSTI]

supercharged! : learning physics with digital simulationsimulations, computer games, and pedagogy in e-learning andlearning environment based on the blending microworlds, simulations,

Kim, Chung

2010-01-01T23:59:59.000Z

329

Aharon-Vaidman quantum game with a Young-type photonic qutrit  

E-Print Network [OSTI]

The Aharon-Vaidman (AV) game exemplifies the advantage of using simple quantum systems to outperform classical strategies. We present an experimental test of this advantage by using a three-state quantum system (qutrit) encoded in a spatial mode of a single photon passing through three slits. The preparation of a particular state is controlled as the photon propagates through the slits by varying the number of open slits and their respective phases. The measurements are achieved by placing detectors in the specific positions in the near and far fields after the slits. This set of tools allowed us to perform tomographic reconstructions of generalized qutrit states, and to implement the quantum version of the AV game with compelling evidence of the quantum advantage.

Piotr Kolenderski; Urbasi Sinha; Li Youning; Tong Zhao; Matthew Volpini; Adan Cabello; Raymond Laflamme; Thomas Jennewein

2012-07-19T23:59:59.000Z

330

Quelques slides sur les gr n s dans la serie : "hangman game for dummies"  

E-Print Network [OSTI]

Quelques slides sur les gr n s dans la s´erie : "hangman game for dummies" Laurent LIFL, Universit´e Lille 1 - INRIA Journ´ees au vert 20 et 21 mai 2011 Laurent Quelques slides sur les gr n s #12;NGS://www.illumina.com/systems/miseq.ilmn Laurent Quelques slides sur les gr n s #12;Alors, de quoi vais-je bien pouvoir parler ? Laurent Quelques

Noé, Laurent

331

Alternate energy source usage for in situ heat treatment processes  

DOE Patents [OSTI]

Systems, methods, and heaters for treating a subsurface formation are described herein. At least one system for providing power to one or more subsurface heaters is described herein. The system may include an intermittent power source; a transformer coupled to the intermittent power source, and a tap controller coupled to the transformer. The transformer may be configured to transform power from the intermittent power source to power with appropriate operating parameters for the heaters. The tap controller may be configured to monitor and control the transformer so that a constant voltage is provided to the heaters from the transformer regardless of the load of the heaters and the power output provided by the intermittent power source.

Stone, Jr., Francis Marion (Cut-N-Shoot, TX); Goodwin, Charles R. (League City, TX); Richard, Jr., James (Kingwood, TX)

2011-03-22T23:59:59.000Z

332

GAMES@LARGE GRAPHICS STREAMING ARCHITECTURE Itay Nave, Haggai David, Alex Shani Arto Laikari Peter Eisert, Philipp Fechteler  

E-Print Network [OSTI]

Eisert, Philipp Fechteler Exent Technologies Ltd. VTT Fraunhofer HHI ABSTRACT In coming years we will seeStation and Xbox will require a radical change in system architecture. While traditional CE equipment suffers from of the innovative aspects of the Games@Large project idea ­ the interactive streaming of graphical output to client

Eisert, Peter

333

A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart Grids  

E-Print Network [OSTI]

A Game-Theoretic Framework for Control of Distributed Renewable-Based Energy Resources in Smart¸ar Abstract-- Renewable energy plays an important role in distributed energy resources in smart grid systems. Deployment and integration of renewable energy resources require an intelligent management to optimize

Liberzon, Daniel

334

Software Dependability Evaluation Based on Markov Usage Models  

E-Print Network [OSTI]

characterizes the (estimated) distribution of possible uses of a given program or software system in its) reliability. As input, pre--information on failure probabili­ ties and losses in case of failure related be improved by the construction of a distribution with a common lower bound on state transition probabilities

Gutjahr, Walter

335

Heavy-duty truck population, activity and usage patterns. Final report  

SciTech Connect (OSTI)

The objective of the study was to update the heavy-duty truck (HDT) population, activity (e.g., vehicle miles traveled (VMT), numbers of starts and trips, trip duration, etc.), and usage patterns type of service/business (e.g., delivery, construction, etc.), area of operation (i.e., local, short-haul, long-haul) for HDT`s registered and/or operated in California. The population and activity estimates were done on a weight-class-specific basis light-heavy-duty, medium-heavy-duty and heavy-heavy-duty. Population, activity and usage estimates were based primarily on Department of Motor Vehicles (DMV) registration data and Truck Inventory and Usage Survey (TIUS) data. In addition to the analysis of existing data (i.e., DMV and TIUS), 42 HDTs were fitted with on-board data loggers that recorded numbers of trips and starts, daily VMT and travel by time-of-day.

Fischer, M.

1998-07-01T23:59:59.000Z

336

Energy Parity Games Krishnendu Chatterjee 1 and Laurent Doyen 2  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

Doyen, Laurent

337

Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1 , Laurent Doyen2 , Thomas A. Henzinger1 , and Jean-François Raskin3 1 IST Austria (Institute of Science and Technology Austria) 2 LSV of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure

Doyen, Laurent

338

Toward Procedural Decorative Ornamentation in Games Jim Whitehead  

E-Print Network [OSTI]

and on the inside. Orna- mentation serves as an impressive marker of wealth and power, Permission to make digital, computer games. 1. INTRODUCTION Computer games frequently take place inside elaborate built envi- ronments walls, transforming the ordinary into the sublime. Ornamentation often carries religious and political

Whitehead, James

339

The Economic Impact of One WVU Home Football Game  

E-Print Network [OSTI]

The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

Mohaghegh, Shahab

340

Game Theoretic Research on the Design of International Environmental Agreements  

E-Print Network [OSTI]

layer and more recently the concern about the impacts of global warming. All these environmentalGame Theoretic Research on the Design of International Environmental Agreements: Insights, Critical environmental agreements (IEAs) using the method of game theory has sharply increased. However, there have also

GĂĽting, Ralf Hartmut

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


341

Mathematics of Games and Politics Instructor: Sam Smith, Mathematics  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2010 Instructor: Sam Smith, Mathematics Office Barbelin 212, 610-660-1559, smith@sju.edu Office Hours: Mon 11:30-1:00, Tue 1:00-4:00 or by appointment. Text: Sam Smith, The Mathematics of Games and Politics, available for purchase at the University

Smith, Sam

342

Abstract machines for game semantics, revisited Olle Fredriksson  

E-Print Network [OSTI]

: In this paper we are developing the line of work on PAM/IAM/JAM in order to define new abstract machines whichAbstract machines for game semantics, revisited Olle Fredriksson University of Birmingham, UK Dan R. Ghica University of Birmingham, UK Abstract--We define new abstract machines for game seman- tics which

Ghica, Dan

343

Cloudy Computing: Leveraging Weather Forecasts in Energy Harvesting Sensor Systems  

E-Print Network [OSTI]

Cloudy Computing: Leveraging Weather Forecasts in Energy Harvesting Sensor Systems Navin Sharma,gummeson,irwin,shenoy}@cs.umass.edu Abstract--To sustain perpetual operation, systems that harvest environmental energy must carefully regulate their usage to satisfy their demand. Regulating energy usage is challenging if a system's demands

Shenoy, Prashant

344

MagnoFly: Game Based Screening for Dyslexia computer game to test magnocellular motion sensitivity in children  

E-Print Network [OSTI]

MagnoFly: Game Based Screening for Dyslexia MagnoFly: · computer game to test magnocellular motion the player's motion coherence threshold impact: · new tool to screen children for risk of dyslexia: Dyslexia is a reading disorder that affects approximately five percent of the population. Recent research

Ferwerda, James A.

345

When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection  

E-Print Network [OSTI]

review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead...

Bailey, Joseph Harold

2007-09-17T23:59:59.000Z

346

Using Automated Replay Annotation for Case-Based Planning in Games  

E-Print Network [OSTI]

number of expert replays available on the web. 1 Introduction Video games provide an excellent testbed

California at Santa Cruz, University of

347

One-handed interface for multitouch-enabled real-time strategy games  

E-Print Network [OSTI]

.edu ABSTRACT Historically, real-time strategy video games, such as Star- craft (Blizzard Entertainment, 1999

California at Santa Cruz, University of

348

A Large-scale Study on Predicting and Contextualizing Building Energy Usage J. Zico Kolter  

E-Print Network [OSTI]

fuels (Multiple 2009). In the United States, 41% of all energy is consumed in residential and commercial people with feedback about their energy use can itself produce behavior changes that significantly reduce the value of normative energy feedback, showing users how their usage relates to that of their peers

Kolter, J. Zico

349

Instructions for CEC-1250E-4 Biomass and Fossil Fuel Usage Report for Biomass Facilities  

E-Print Network [OSTI]

Instructions for CEC-1250E-4 Biomass and Fossil Fuel Usage Report for Biomass Facilities Biomass energy input basis in the upcoming calendar year? - Please check "yes" or "no." 12. Types of Biomass Fuel Used - Please report the quantity and supplier of the following types of biomass fuel used

350

Computer Usage by Young Individuals with Down Syndrome: An Exploratory Study  

E-Print Network [OSTI]

Computer Usage by Young Individuals with Down Syndrome: An Exploratory Study Jinjuan Feng, Jonathan that investigates how children and young adults with Down syndrome use computers and computer-related devices. The survey responses cover 561 individuals with Down syndrome between the age of four to 21. The survey

Lazar, Jonathan

351

Supporting Mobile Service Usage through Physical Mobile Interaction Gregor Broll1  

E-Print Network [OSTI]

Supporting Mobile Service Usage through Physical Mobile Interaction Gregor Broll1 , Sven Siorpaes1 albrecht.schmidt@ifi.lmu.de Abstract Although mobile services can be used ubiquitously, their employment and the interaction with them are still restricted by the constraints of mobile devices. In order to facilitate

352

Rainwater usagePage 1 of 2 a Parliamentary initiative (10.503) launched by National  

E-Print Network [OSTI]

that percolates into the soil. eawag research projects show that the collection and storage of rainwater is costlyRainwater usagePage 1 of 2 Fact Sheet a Parliamentary initiative (10.503) launched by National water as a result. In addition, the initiative is seeking to increase the amount of rainwater

Wehrli, Bernhard

353

ADAPTIVE WEB SITES BY WEB USAGE MINING Yongjian Fu Mario Creado MingYi Shih  

E-Print Network [OSTI]

ADAPTIVE WEB SITES BY WEB USAGE MINING Yongjian Fu Mario Creado Ming­Yi Shih Department of Computer An approach for reorganizing a Web site based on user access patterns is proposed. The Web server's log files and the Web pages on the site are first preprocessed to obtain the access statistics of the Web pages

Fu, Yongjian

354

The Portable Extensible Toolkit for Scientific computing Day 1: Usage and Algorithms  

E-Print Network [OSTI]

The Portable Extensible Toolkit for Scientific computing Day 1: Usage and Algorithms Jed Brown CSCS runs performantly on a laptop · No iPhone support Jed Brown (ETH Zürich) PETSc day 1 CSCS 2010-05-10 5) · Same code runs performantly on a laptop · No iPhone support Jed Brown (ETH Zürich) PETSc day 1 CSCS

355

Somniloquy: Augmenting Network Interfaces to Reduce PC Energy Usage Yuvraj Agarwal  

E-Print Network [OSTI]

Somniloquy: Augmenting Network Interfaces to Reduce PC Energy Usage Yuvraj Agarwal , Steve Hodges@cs.ucsd.edu Abstract Reducing the energy consumption of PCs is becoming in- creasingly important with rising energy costs and environmen- tal concerns. Sleep states such as S3 (suspend to RAM) save energy, but are often

Zhou, Yuanyuan

356

Lifestyle studies Market demand Usage patterns Funding: Calif. Energy Commission, BMW, Calif. ARB, ECOtality  

E-Print Network [OSTI]

as much energy as it consumes. When done in 2014, the 130-acre UC Davis West Village will be home to 3Consumers Lifestyle studies · Market demand · Usage patterns Funding: Calif. Energy Commission, BMW operation · Energy savings Funding: Chrysler, US Dept of Energy Lead researcher: Kevin Nesbitt, Ph

California at Davis, University of

357

Determine Vehicle Usage and Refueling Trends to Minimize Greenhouse Gas Emissions  

Broader source: Energy.gov [DOE]

Once a Federal agency has identified its most important mobile greenhouse gas (GHG) emission sources overall, it can work with individual sites to determine vehicle usage and refueling trends. Agencies can compare the results of this analysis to internal standards and requirements to identify GHG mitigation opportunities for assets that are underperforming or underutilized.

358

Mining Usage Data and Development Artifacts Olga Baysal, Reid Holmes, and Michael W. Godfrey  

E-Print Network [OSTI]

Mining Usage Data and Development Artifacts Olga Baysal, Reid Holmes, and Michael W. Godfrey Software Architecture Group (SWAG) David R. Cheriton School of Computer Science, University of Waterloo {obaysal, rtholmes, migod}@uwaterloo.ca Abstract--Software repository mining techniques generally focus

Godfrey, Michael W.

359

UDP: Usage-based Dynamic Pricing with Privacy Preservation for Smart Grid  

E-Print Network [OSTI]

overhead, we introduce distributed community gateways as proxies of the utility company to timely respond are managed adaptively to meet the electricity generation and distribution capabilities at any time be optimally utilized in real time. In this paper, we propose a usage-based dynamic pricing (UDP) scheme

Shen, Xuemin "Sherman"

360

MINIMIZATION OF SENSOR USAGE FOR TARGET TRACKING IN A NETWORK OF IRREGULARLY SPACED SENSORS  

E-Print Network [OSTI]

MINIMIZATION OF SENSOR USAGE FOR TARGET TRACKING IN A NETWORK OF IRREGULARLY SPACED SENSORS Thomas address the following scenario: a single target moves through a field of stationary sensors with known locations. At each time epoch, each sensor is either active or not; each active sensor outputs either target

Morrell, Darryl

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


361

Usage of Assignable Space 78 Number of Buildings and Square Metres 79  

E-Print Network [OSTI]

of University of Toronto Students in Residence 81 77 #12;USAGE OF ASSIGNABLE SPACE 2008-09 ST. GEORGE 2009 NUMBER OF NET ASSIGNABLE NET SQUARE GROSS BUILDINGS SQUARE METRES METRES SQUARE METRES University St. George 120 617,032 1,004,611 1,170,350 Leased St. George 5 3,052 3,786 4,255 Scarborough 33 63

Sun, Yu

362

Data and analysis on energy usage included: Taking readings on energy each minute  

E-Print Network [OSTI]

Appendix B Data and analysis on energy usage included: § Taking readings on energy each minute § 14 Changes from A/V to General Room 22 Changes from General to A/V The Control Room uses 82% more energy than and presents it graphically for easy interpretation. The graphs below compare an ICLS classroom to the Control

363

Promiscuous Usage of Nucleotides by the DNA Helicase of Bacteriophage T7  

E-Print Network [OSTI]

Promiscuous Usage of Nucleotides by the DNA Helicase of Bacteriophage T7 DETERMINANTS OF NUCLEOTIDE activity. Very little is known regarding the architecture of the nucleotide binding site in determining nucleotide specificity. Crystal structures of the T7 helicase domain with bound dATP or dTTP identified Arg

Richardson, Charles C.

364

Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees  

E-Print Network [OSTI]

1 Optimal Power Procurement and Demand Response with Quality-of-Usage Guarantees Longbo Huang, Jean the utility company to jointly perform power procurement and demand response so as to maximize the social are the inte- gration of renewable energy technologies [1] and the design of efficient user demand-response

Huang, Longbo

365

Semantic Analysis of Web Site Audience by Integrating Web Usage Mining and Web  

E-Print Network [OSTI]

Semantic Analysis of Web Site Audience by Integrating Web Usage Mining and Web Content Mining Jean://www.jrc.it/langtech Abstract. With the emergence of the World Wide Web, analyzing and improving Web communication has become essential to adapt the Web content to the visitors' expectations. Web communication analysis

Libre de Bruxelles, Université

366

ON THE USAGE OF ANTENNAS IN MIMO AND MISO INTERFERENCE CHANNELS Mariam Kaynia  

E-Print Network [OSTI]

ON THE USAGE OF ANTENNAS IN MIMO AND MISO INTERFERENCE CHANNELS Mariam Kaynia , Andrea J. Goldsmith case of a MISO chan- nel is considered, where exact expressions for the ergodic capac- ity of the capacity of a MISO broadcast channel with a random beamformer is derived. However, the impact

Gesbert, David

367

Policy recommendations for public administrators on free and open source software usage  

E-Print Network [OSTI]

and requirements. In this sense, adopting software environments in public Information Technology (IT) 0736'' software are used interchangeably throughout this manuscript to refer to software that is developedPolicy recommendations for public administrators on free and open source software usage Christos

Bouras, Christos

368

Impact of Liquefied Natural Gas usage and payload size on Hybrid Wing Body aircraft fuel efficiency  

E-Print Network [OSTI]

This work assessed Hybrid Wing Body (HWB) aircraft in the context of Liquefied Natural Gas (LNG) fuel usage and payload/range scalability at three scales: H1 (B737), H2 (B787) and H3 (B777). The aircraft were optimized for ...

Mody, Pritesh (Pritesh Chetan)

2010-01-01T23:59:59.000Z

369

USAGES OF THE INTERNET AND e-TOURISM. TOWARDS A NEW ECONOMY OF TOURISM  

E-Print Network [OSTI]

1 USAGES OF THE INTERNET AND e-TOURISM. TOWARDS A NEW ECONOMY OF TOURISM Christian Longhi on the organization of industry and the market dynamics in the tourism activities, focusing in the European scene. Tourism incorporates many features of the contemporaneous information and communication economy. Even if e-tourism

Paris-Sud XI, Université de

370

A flexible system for Olympic villages  

E-Print Network [OSTI]

This thesis suggests a flexible system and its systems approach in constructing Olympic Villages which are used both during and after the Games. A historical overview of ancient Olympia and modern Olympia, as well as a ...

Chung, Se-Hack

1985-01-01T23:59:59.000Z

371

Plant Wide Assessment of Energy Usage Utilizing SitEModelling as a Tool for Optimizing Energy Consumption  

SciTech Connect (OSTI)

The Evonik Degussa Corporation is the global market leader in the specialty chemicals industry. Innovative products and system solutions make an indispensable contribution to our customers' success. We refer to this as "creating essentials". In fiscal 2004, Degussa's 45,000 employees worldwide generated sales of 11.2 billion euros and operating profits (EBIT) of 965 million euros. Evonik Degussa Corporation has performed a plant wide energy usage assessment at the Mapleton, Illinois facility, which consumed 1,182,330 MMBTU in 2003. The purpose of this study was to identify opportunities for improvement regarding the plant’s utility requirements specific to their operation. The production is based mainly on natural gas usage for steam, process heating and hydrogen production. The current high price for natural gas in the US is not very competitive compared to other countries. Therefore, all efforts must be taken to minimize the utility consumption in order to maximize market position and minimize fixed cost increases due to the rising costs of energy. The main objective of this plant wide assessment was to use a methodology called Site Energy Modelling (SitE Modelling) to identify areas of potential improvement for energy savings, either in implementing a single process change or in changing the way different processes interact with each other. The overall goal was to achieve energy savings of more than 10% compared to the 2003 energy figures of the Mapleton site. The final savings breakdown is provided below: - 4.1% savings for steam generation and delivery These savings were accomplished through better control schemes, more constant and optimized loading of the boilers and increased boiler efficiency through an advanced control schemes. - 1.6% savings for plant chemical processing These saving were accomplished through optimized processing heating efficiency and batch recipes, as well as an optimized production schedule to help equalize the boiler load (e.g. steam consumption).

Ralf Janowsky, Ph.D.; Tracey Mole, Ph.D.

2007-12-31T23:59:59.000Z

372

Mercury: A Scalable Publish-Subscribe System for Internet Ashwin R. Bharambe  

E-Print Network [OSTI]

Mercury: A Scalable Publish-Subscribe System for Internet Games Ashwin R. Bharambe ashu-subscribe system. We present the design of Mercury, a completely distributed publish-subscribe system, which of communication building block for distributed multiplayer games. Our system, called Mercury, provide

Goldstein, Seth Copen

373

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York University's School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of  

E-Print Network [OSTI]

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York Arts, is seeking an outstanding junior researcher in the area of Games, Gaming and Gamification, visualization, alt-games, notgames and gamification. The candidate will be a practicing artist and creative

374

Game AI: The shrinking gap between computer games and AI systems  

E-Print Network [OSTI]

) research. Alan Turing was one of the first to mention that a computer can be considered as intelligent has a long tradition in AI (Artificial Intelligence) research. Alan Turing was one of the first

Nebel, Bernhard

375

A Multi-Dimensional approach towards Intrusion Detection System  

E-Print Network [OSTI]

Sanyal School of Technology and Computer Science, Tata Institute of Fundamental Research, Mumbai, India detection. Network and system usage parameters like source and destination IP addresses; source of abnormality in the system usage with respect to that dimension. This mature function is referred

Sanyal, Sugata

376

Designing a Context-Aware Campus Area Gaming Environment  

E-Print Network [OSTI]

Eg Larsen and Sune Lehmann Jørgensen for all their assistance during this project. I would like and Associate Professor Sune Lehmann Jørgensen. The thesis deals with subject of pervasive games. More

377

Gamification: Creating Gameful and Playful Application for Complementing Human Memory  

E-Print Network [OSTI]

Gamification: Creating Gameful and Playful Application for Complementing Human Memory Master thesis of this Master/Diploma thesis is to develop gamification-based design, approach and application that support

Nejdl, Wolfgang

378

SANCTUARY : asymmetric interfaces for game-based tablet learning  

E-Print Network [OSTI]

This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

Haas, Jason M. (Jason Matthew)

2013-01-01T23:59:59.000Z

379

Spellbound : an activity-based outdoor mobile multiplayer game  

E-Print Network [OSTI]

Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

Sra, Misha

2013-01-01T23:59:59.000Z

380

Closed form solutions for symmetric water filling games  

E-Print Network [OSTI]

Closed form solutions for symmetric water filling games E. Altman INRIA Sophia Antipolis, France Email: altman@sophia.inria.fr K. Avrachenkov INRIA Sophia Antipolis, France Email: k.avrachenkov@sophia

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


381

14.12 Economic Applications of Game Theory, Fall 2005  

E-Print Network [OSTI]

Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) ...

Yildiz, Muhamet

382

The Boom and Bust and Boom of Educational Games  

E-Print Network [OSTI]

The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches ...

Klopfer, Eric

2013-01-01T23:59:59.000Z

383

Outdoor augmented reality n-th game editing suite  

E-Print Network [OSTI]

OARnGES was developed to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has ...

Schmeckpeper, Benjamin Arthur

2007-01-01T23:59:59.000Z

384

Analysis of trembling hand perfect equilibria in quantum games  

E-Print Network [OSTI]

We analyse Selten's concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.

Ireneusz Pakula

2007-05-08T23:59:59.000Z

385

Prudent Rationalizability in Generalized Extensive-Form Games  

E-Print Network [OSTI]

Prudent Rationalizability in Generalized Extensive-Form Games Aviad Heifetz Martin Meier Burkhard C/NBER/CEME 2009. Aviad is grateful for financial support from the Open University of Israel's Research Fund grant

Niebur, Ernst

386

Mathematics of Games and Politics Instructor: Sam Smith  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2013 Instructor: Sam Smith Office: Barbelin 228, 610-660-1559, smith@sju.edu Office Hours: Tue, Thur 12:00-2:00 or by appointment. Text

Smith, Sam

387

Games and Modal Mu-Calculus Colin Stirling  

E-Print Network [OSTI]

of authors has noted that it is essentially game theoretic 3, 18, 16] (and 15] extends this description, Edinburgh EH9 3JZ, UK, email: cps@dcs.ed.ac.uk #12;112 Colin Stirling checking algorithms: furthermore

Stirling, Colin

388

Competition among Online-Gaming Service Providers1  

E-Print Network [OSTI]

(storage, computing power, energy). The pricing schemes ­essentially flat-rate­ implemented by providers Computing Providers (CPs) to propose services to end-users and negotiate with Game Editors to host

Paris-Sud XI, Université de

389

Game Theoretic Models of Public Choice and Political Economy   

E-Print Network [OSTI]

This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

Balduzzi, Paolo

390

Cybersecurity Games and Investments: A Decision Support Approach  

E-Print Network [OSTI]

Cybersecurity Games and Investments: A Decision Support Approach Emmanouil Panaousis1 , Andrew or inefficient spending on cybersecurity. To this end, we first model the cybersecurity environment multi-objective, multi- ple choice Knapsack to determine the optimal cybersecurity investment. Our

Malacaria, Pasquale

391

Cheaters in the Steam Community Gaming Social Network  

E-Print Network [OSTI]

Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...

Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana

2011-01-01T23:59:59.000Z

392

Identifying Software Usage at HPC Centers with the Automatic Library Tracking Database  

SciTech Connect (OSTI)

A library tracking database has been developed to monitor software/library usage. This Automatic Library Tracking Database (ALTD) automatically and transparently stores, into a database, information about the libraries linked into an application at compilation time and also the executables launched in a batch job. Information gathered into the database can then be mined to provide reports. Analyzing the results from the data collected will help to identify, for example, the most frequently used and the least used libraries and codes, and those users that are using deprecated libraries or applications. We will illustrate the usage of libraries and executables on the Cray XT platforms hosted at the National Institute for Computational Sciences and the Oak Ridge Leadership Computing Facility (both located at Oak Ridge National Laboratory).

Hadri, Bilel [ORNL; Fahey, Mark R [ORNL; Jones, Nicholas A [ORNL

2010-01-01T23:59:59.000Z

393

Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country  

E-Print Network [OSTI]

ranching, an airplane manufacturer, and ecotourism at the Billie Swamp Safari. Less often publicized, and less under stood by many tribal members, have been the Tribal Council's ventures in the financial sector: investment in other Indian casinos, a bank... outlines federal law and policy and develops case studies in New Mexico and Oklahoma (Mason 2000); an edited volume on Indian gaming (Mullis and Kamper 2000); an edited volume on Indian gaming and law (Eadington and Cornelius 1998); and the chapters...

Cattelino, Jessica R.

2006-03-01T23:59:59.000Z

394

Land O'Lakes Shaves Gas Usage through Steam System In-Plant Training  

Broader source: Energy.gov [DOE]

Twelve participants from 6 different facilities learned and practiced energy efficiency assessment skills during the recent in-plant training at a Land O'Lakes dairy plant in Carlisle, Pennsylvania...

395

Optimum usage and economic feasibility of animal manure-based biomass in combustion systems  

E-Print Network [OSTI]

in biogas vs. H/C and O/C ratios in flushed DB (b) HHV of biogas vs. H/C and O/C ratios in flushed DB (adopted from Carlin, 2005)........................................................................60 Figure 2.23 Cattle manure gasification for corn...

Carlin, Nicholas T.

2010-07-14T23:59:59.000Z

396

OIT Forest Products Motor Challenge Industry Profile: Motor System Usage in Forest Products  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious RankCombustion | Department ofT ib l L d F SSales LLC Order No. EA-178-A1 OG&E UsesOIL AND NATURAL

397

Study of Performance of Heat Pump Usage in Sewage Treatment and Fouling Impact on System  

E-Print Network [OSTI]

deteriorated performance of the compressor, and a decrease in EER and refrigerant mass flow rate....

Song, Y.; Yao, Y.; Ma, Z.; Na, W.

2006-01-01T23:59:59.000Z

398

G.: Personalizing web directories with the aid of web usage data  

E-Print Network [OSTI]

Abstract—This paper presents a knowledge discovery framework for the construction of Community Web Directories, a concept that we introduced in our recent work, applying personalization to Web directories. In this context, the Web directory is viewed as a thematic hierarchy and personalization is realized by constructing user community models on the basis of usage data. In contrast to most of the work on Web usage mining, the usage data that are analyzed here correspond to user navigation throughout the Web, rather than a particular Web site, exhibiting as a result a high degree of thematic diversity. For modeling the user communities, we introduce a novel methodology that combines the users ’ browsing behavior with thematic information from the Web directories. Following this methodology, we enhance the clustering and probabilistic approaches presented in previous work and also present a new algorithm that combines these two approaches. The resulting community models take the form of Community Web Directories. The proposed personalization methodology is evaluated both on a specialized artificial and a general-purpose Web directory, indicating its potential value to the Web user. The experiments also assess the effectiveness of the different machine learning techniques on the task.

Dimitrios Pierrakos; Georgios Paliouras

2010-01-01T23:59:59.000Z

399

The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game  

E-Print Network [OSTI]

In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

2010-01-01T23:59:59.000Z

400

SME-Entrepreneurship Global Conference 2006 -Refereed Paper Bakke et al.: ICT diffusion and usage among Asian SMEs 1  

E-Print Network [OSTI]

SME-Entrepreneurship Global Conference 2006 - Refereed Paper Bakke et al.: ICT diffusion and usage factors, infrastructures and post-adoption behaviour Paper for the conference: "SME ­ Entrepreneurship. Keywords: Diffusion models, infrastructure, domestication, small and medium sized enterprises, SME, ICT

Sahay, Sundeep

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


401

Examining the adoption, usage and outcomes of mobile money services: the case of M-PESA in Kenya   

E-Print Network [OSTI]

This thesis will examine the adoption, usage and outcomes of a mobile money service called MPESA. Since being launched in 2007, the service has seen phenomenal growth in Kenya. Over 7.5 million users, or 34% of the adult ...

Morawczynski, Olga

2011-07-04T23:59:59.000Z

402

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows Department of Computer opportunities for tapping the power of mathematics in computer gaming. 1 Introduction At the heart of every good

Walicki, Michal

403

Pursuit and evasion games: semi-direct and cooperative control methods  

E-Print Network [OSTI]

Pursuit and evasion games have garnered much research attention since the class of problems was first posed over a half century ago. With wide applicability to both civilian and military problems, the study of pursuit and evasion games showed much...

Parish III, Allen S.

2009-05-15T23:59:59.000Z

404

Playing in the X-Games Window on the Extreme Universe  

E-Print Network [OSTI]

Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain

405

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation...  

Broader source: Energy.gov (indexed) [DOE]

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 -...

406

AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation   

E-Print Network [OSTI]

Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

Yannakakis, Georgios N.

407

On Creating a Native Real-Time-Strategy Game User Interface for Multi-Touch Devices  

E-Print Network [OSTI]

|sorzech|wwong3}@ucsc.edu, {fire}@soe.ucsc.edu ABSTRACT Historically, real-time strategy video games, such as Star, interaction, video games, touch-screen, iPad 1. INTRODUCTION On many mobile platforms, multiple compelling

California at Santa Cruz, University of

408

ARC-ED Curriculum: The Application of Video Game Formats to Educational Software  

E-Print Network [OSTI]

educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content...

Chaffin, Jerry D.; Maxwell, Bill; Thompson, Barbara

1982-01-01T23:59:59.000Z

409

Not just in it to win it : inclusive game play in an MIT dorm  

E-Print Network [OSTI]

The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

Kolos, Hillary (Hillary Anne)

2010-01-01T23:59:59.000Z

410

Modeling player self-representation in multiplayer online games using social network data  

E-Print Network [OSTI]

Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

Lim, Chong-U

2013-01-01T23:59:59.000Z

411

Action Investment Energy Games Kim G. Larsen, Simon Laursen, and Jiri Srba  

E-Print Network [OSTI]

of action investment energy games where we study the trade-off between investments limited by given budgets energy games where we study the trade-off between investments limited by given budgets and resourceAction Investment Energy Games Kim G. Larsen, Simon Laursen, and Jir´i Srba Aalborg University

Srba, Jiri

412

Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin Hennebel  

E-Print Network [OSTI]

1 Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin charging in electrical vehicle (EV) networks is proposed. This formulation allows one to model games, electrical vehicle, distribution net- works, potential games, Nash equilibrium, price of anarchy

Paris-Sud XI, Université de

413

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming  

E-Print Network [OSTI]

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

Chen, Sheng-Wei

414

Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup  

E-Print Network [OSTI]

1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

Iosup, Alexandru

415

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1  

E-Print Network [OSTI]

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

Chen, Sheng-Wei

416

Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications  

E-Print Network [OSTI]

Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook

Chuah, Chen-Nee

417

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?  

E-Print Network [OSTI]

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques? Alexandra, we developed The Prepared Partner, an educational video game about labor and childbirth. Because The Prepared Partner is an online video game, it can be distributed to a much larger area and thereby can

California at Santa Cruz, University of

418

Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried  

E-Print Network [OSTI]

Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried in multiplayer stochastic games is a notoriously difficult prob- lem. Prior algorithms have been proven-player no- limit Texas hold'em tournament--a very large real- world stochastic game of imperfect information

419

DESIGN AND IMPLEMENTATION OF OPTIMISTIC CONSTRUCTS FOR LATENCY MASKING IN ONLINE VIDEO GAMES  

E-Print Network [OSTI]

, optimistic execution, software design patterns for games. ABSTRACT To achieve interactive experiences difficult issue faced by developers of online games is that of latency. In many cases, the latency on experiences in using these components in the development of a simple trading game to validate

Katchabaw, Michael James

420

The iTron Family of Geocast Games (Extended Abstract) Robert J. Hall  

E-Print Network [OSTI]

hand, while physical activity and motor skill development are inherent in athletic and sports gamesThe iTron Family of Geocast Games (Extended Abstract) Robert J. Hall AT&T Labs Research Florham Park, NJ, USA hall@research.att.com Abstract--Geocast games are a new class of digital multi- player

Fisher, Kathleen

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


421

Wii All Play: The Console Game as a Computational Meeting Place  

E-Print Network [OSTI]

software alone totaled $6.6 billion [10]. One of the most striking trends in the console game marketWii All Play: The Console Game as a Computational Meeting Place Amy Voida & Saul Greenberg study of collocated group console gaming. We focus on motivations for, perceptions of, and practices

Greenberg, Saul

422

Building Human-Level AI for Real-Time Strategy Games Ben G. Weber  

E-Print Network [OSTI]

Building Human-Level AI for Real-Time Strategy Games Ben G. Weber Expressive Intelligence Studio UC to build robust intelligence. In particular, real- time strategy games provide a multi-scale challenge by studying a corpus of games, building models for anticipating op- ponent actions, and practicing within

California at Santa Cruz, University of

423

Applied Probability and Stochastic Processes EPFL -Fall Semester 2013-2014 "Money drop" updated game rules  

E-Print Network [OSTI]

Applied Probability and Stochastic Processes EPFL - Fall Semester 2013-2014 "Money drop" updated game rules Principle of the game: 1. At the beginning of the game, a certain amount of money is given your (current) amount of money on these possible answers. - All the money put on a wrong answer

LĂ©vĂŞque, Olivier

424

Contract Management Using Industrial Energy Management & Reporting Systems  

E-Print Network [OSTI]

Energy Management and Reporting Systems (EMRS) are rule-based control systems with a record of reducing energy usage and CO2e emissions while optimizing electrical generation in a real time environment. The rule set successfully optimizes energy...

Robinson, J. E.

2011-01-01T23:59:59.000Z

425

Usage of Electric Vehicle Supply Equipment Along the Corridors between the EV Project Major Cities  

SciTech Connect (OSTI)

The report explains how the EVSE are being used along the corridors between the EV Project cities. The EV Project consists of a nationwide collaboration between Idaho National Laboratory (INL), ECOtality North America, Nissan, General Motors, and more than 40 other city, regional and state governments, and electric utilities. The purpose of the EV Project is to demonstrate the deployment and use of approximately 14,000 Level II (208-240V) electric vehicle supply equipment (EVSE) and 300 fast chargers in 16 major cities. This research investigates the usage of all currently installed EV Project commercial EVSE along major interstate corridors. ESRI ArcMap software products are utilized to create geographic EVSE data layers for analysis and visualization of commercial EVSE usage. This research locates the crucial interstate corridors lacking sufficient commercial EVSE and targets locations for future commercial EVSE placement. The results and methods introduced in this research will be used by INL for the duration of the EV Project.

Mindy Kirkpatrick

2012-05-01T23:59:59.000Z

426

Imitative Learning for Real-Time Strategy Games Quentin Gemine, Firas Safadi, Raphael Fonteneau and Damien Ernst  

E-Print Network [OSTI]

and Damien Ernst Abstract--Over the past decades, video games have become increasingly popular and complex for contemporary video games. However, despite its recent advances, video game AI still lacks the ability to learn. In this paper, we attempt to break the barrier between video game AI and machine learning and propose a generic

Ernst, Damien

427

Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games  

E-Print Network [OSTI]

, consider the editorial cartoon. Given the existence of newsgames, which are defined to be video game

California at Santa Cruz, University of

428

LUDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas  

E-Print Network [OSTI]

LUDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract-- LUDOCORE is a logical "game engine", linking game rules as reasoned about by game this bridge is engineering a concise, safe, and flexible representation that is compatible with the semantics

California at Santa Cruz, University of

429

An optical model for an analogy of Parrondo game and designing Brownian ratchets  

E-Print Network [OSTI]

An optical model of classical photons propagating through array of many beam splitters is developed to give a physical analogy of Parrondo's game and Parrondo-Harmer-Abbott game. We showed both the two games are reasonable game without so-called game paradox and they are essentially the same. We designed the games with long-term memory on loop lattice and history-entangled game. The strong correlation between nearest two rounds of game can make the combination of two losing game win, lose or oscillate between win and loss. The periodic potential in Brownian ratchet is analogous to a long chain of beam splitters. The coupling between two neighboring potential wells is equivalent to two coupled beam splitters. This correspondence may help us to understand the anomalous motion of exceptional Brownian particles moving in the opposite direction to the majority. We designed the capital wave for a game by introducing correlations into independent capitals instead of sub-games. Playing entangled quantum states in man...

Si, Tieyan

2010-01-01T23:59:59.000Z

430

The Development of an Energy Evaluation Tool for Chilled Water Systems  

E-Print Network [OSTI]

An energy evaluation tool for chilled water systems was developed. This tool quantifies the energy usage of various chilled water systems and typical energy conservation measures that are applied to these systems. It can be used as a screening tool...

Stocki, M.; Kosanovic, D.; Ambs, L.

431

Information Incorporation in Online InGame Sports Betting Markets  

E-Print Network [OSTI]

the accuracy of implied market forecasts over time, we use the logarithmic score, a standard measure games from the 2002 USA National Basketball Associa- tion (NBA) championship. We show that prices on average approach the correct outcome over time, and the price dy- namics in the markets are closely

Pennock, David M.

432

Exact ratchet description of Parrondo's games with self-transitions  

E-Print Network [OSTI]

Exact ratchet description of Parrondo's games with self-transitions Pau Amengual and Ra´ul Toral It is based upon the ratchet effect2 : the combination of two dynamics, both negatively biased, leading ratchet. We were able to obtain a set of equations relating the drift F(x) and diffusion D

Toral, Raúl

433

Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game-  

E-Print Network [OSTI]

Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game- MSc Thesis of Contents 1. Foreword 1 - 3 2. Introduction: Hermeneutics 5 - 6 3. Heidegger: Understanding As An Existenzial 7 - 26 4. Gadamer: The Problem Of Application And The Hermeneutical Concept Of Experience 4

Amsterdam, University of

434

Roadmap: Computer Science Game Programming -Bachelor of Science  

E-Print Network [OSTI]

Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts and Sciences Department of Computer Science Catalog Year: 2012­2013 Page 1 of 2 | Last Updated: 3-Apr-13/LNHD Important Notes Semester One: [16 Credit Hours] CS 13001 Computer Science I: Programming and Problem Solving

Sheridan, Scott

435

Energy Games in Multiweighted Automata Uli Fahrenberg1  

E-Print Network [OSTI]

of the game (dashed line shows battery level, solid line container content) Fig. 1: A lawn mower example the maximum capacity of the battery and the container, respectively. The initial state drawn as a diamond of an automatic lawn mower with a rechargeable battery and a container for collecting grass. Both the battery

Srba, Jiri

436

Reverse Auction Bidding Further Elements to the Game Theory  

E-Print Network [OSTI]

representing a tight control on price, which has never been observed in game play. Three types of bidders have been postulated for the set, the first is an economically efficient bidder, an economically inefficient bidder, and a middle of the road bidder...

Li, Jiaxing

2014-06-03T23:59:59.000Z

437

Better Non-Local Games from Hidden Matching Harry Buhrman  

E-Print Network [OSTI]

Better Non-Local Games from Hidden Matching Harry Buhrman Giannicola Scarpa Ronald de Wolf July 15 variable R, sometimes called the "hidden variable". Its distribution is independent of the inputs and its value r is seen by both Alice and Bob, who can use this to coordinate their behaviour. A classical

de Wolf, Ronald

438

WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS  

E-Print Network [OSTI]

WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS Franc¸ois Deli`ege Aalborg groups, called factions, that are self-organized. The more members a faction has, the more complicated to manage it becomes. The goal of this work is to create an infrastructure to allow faction management tools

Libre de Bruxelles, Université

439

COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP  

E-Print Network [OSTI]

COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP By Ezio Marchi Paula Andrea THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP MARCHI, Ezio Instituto de Matemática Aplicada San; and second, an economic element, where we reconsider the upstream-downstream relationship under a cooperative

440

Playing games against nature: optimal policies for renewable resource allocation  

E-Print Network [OSTI]

Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon for the allocation of renewable resources. A key and unique aspect of such a resource type is the fact that

Keinan, Alon

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


441

Robotic Video Game Learning Using Self-Detection  

E-Print Network [OSTI]

effective in performing a variety of ma- nipulation tasks including pushing buttons, lifting household. The microphone was not used, neither was the right eye or the right arm. 40" Television A Television with a large screen was placed in front of the robot to display the games. The exact brand of the television

Wurtele, Eve Syrkin

442

Rationality and equilibrium in perfect-information games  

E-Print Network [OSTI]

Rationality and equilibrium in perfect-information games Ronen Gradwohl Aviad Heifetz March 2011://www.openu.ac.il/Personal sites/Aviad- Heifetz.html, email: aviadhe@openu.ac.il. I am grateful for the hospitality of Kel- logg

Bustamante, Fabián E.

443

Information Management in the Smart Grid: A Learning Game Approach  

E-Print Network [OSTI]

Information Management in the Smart Grid: A Learning Game Approach Hélène Le Cadre MINES Paris In this article, the smart grid is modeled as a decentralized and hierarchical network, made of three categories the deployment of smart Information and Communication Technolo- gies (ICTs), to supervise the grid operation [5

Paris-Sud XI, Université de

444

WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES  

E-Print Network [OSTI]

WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES N´andor Sieben Department of Mathematics, Northern cells at each move. A wild polyomino is a finite set of cells that are connected through an edge or through a corner. All wild polyominos on an infinite 2-dimensional rectangular board are characterized

Sieben, Nándor

445

Model Checking and Other Games \\Lambda Colin Stirling  

E-Print Network [OSTI]

of Edinburgh Edinburgh EH9 3JZ, UK email: cps@dcs.ed.ac.uk July 2, 1996 Contents 1 Introduction 2 2 Process. In section 3 bisimulation equivalence due to Park and Milner is described. It is essentially game theoretic

Stirling, Colin

446

SIDES: A Cooperative Tabletop Computer Game for Social Skills Development  

E-Print Network [OSTI]

This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES's Syndrome, practice effective group work skills using a four-player cooperative computer game that runs on tabletop technology. We present the design process and evaluation of SIDES conducted over a period of six

Stanford University

447

Coalitional Voting Manipulation: A Game-Theoretic Perspective Yoram Bachrach  

E-Print Network [OSTI]

action. In this paper, we ap- ply tools from cooperative game theory to develop a model that considers concern from a theoretical perspective, in real-life elections this issue does not usually play a signifi coordinates their actions in order to affect the election outcome. The problem of coalitional manipula- tion

Elkind, Edith

448

1 Spectrum Sharing Games of Network Operators and Cognitive Radios  

E-Print Network [OSTI]

Contents 1 Spectrum Sharing Games of Network Operators and Cognitive Radios Mohammad Hossein advances in radio technology, the spectrum regulators have opened some parts of the available spectrum operators and cognitive radios. Because of the dynamic nature of spectrum sharing, it is difficult

Bencsáth, Boldizsár

449

ON MODELING UTILITY FOR COOPERATIVE SLOTTED ALOHA GAMES Dandan Wang  

E-Print Network [OSTI]

Minn and Naofal Al-Dhahir Dept. of Electrical Engineering University of Texas at Dallas, Richardson, TX, 75083, USA. Emails:{dxw053000, hlaing.minn, aldhahir}@utdallas.edu Dept. of Electrical framework. Index Terms-- Game theory, Aloha, multiuser diversity, pric- ing, medium access control 1

Minn, Hlaing

450

Bo Bernhard Named Executive Director,UNLV International Gaming  

E-Print Network [OSTI]

drivers of gambling behavior to Internet gaming policy. "Bo has established a worldwide reputation for his and has delivered more than 200 keynote addresses to regulatory, government, and policy leaders around, Macao, Mexico, Vietnam, Taiwan, Argentina, Brazil, Russia, Portugal, Austria, Greece, England

Ahmad, Sajjad

451

Magnetically coupled system for mixing  

SciTech Connect (OSTI)

The invention provides a mixing system comprising a magnetically coupled drive system and a foil for cultivating algae, or cyanobacteria, in an open or enclosed vessel. The invention provides effective mixing, low energy usage, low capital expenditure, and ease of drive system component maintenance while maintaining the integrity of a sealed mixing vessel.

Miller, III, Harlan; Meichel, George; Legere, Edward; Malkiel, Edwin; Woods, Robert Paul; Ashley, Oliver; Katz, Joseph; Ward, Jason; Petersen, Paul

2014-04-01T23:59:59.000Z

452

Prolonged cold storage of red blood cells by oxygen removal and additive usage  

DOE Patents [OSTI]

Prolonged cold storage of red blood cells by oxygen removal and additive usage. A cost-effective, 4.degree. C. storage procedure that preserves red cell quality and prolongs post-transfusion in vivo survival is described. The improved in vivo survival and the preservation of adenosine triphosphate levels, along with reduction in hemolysis and membrane vesicle production of red blood cells stored at 4.degree. C. for prolonged periods of time, is achieved by reducing the oxygen level therein at the time of storage; in particular, by flushing the cells with an inert gas, and storing them in an aqueous solution which includes adenine, dextrose, mannitol, citrate ion, and dihydrogen phosphate ion, but no sodium chloride, in an oxygen-permeable container which is located in an oxygen-free environment containing oxygen-scavenging materials.

Bitensky, Mark W. (Boston, MA); Yoshida, Tatsuro (Newton, MA)

1998-01-01T23:59:59.000Z

453

Prolonged cold storage of red blood cells by oxygen removal and additive usage  

DOE Patents [OSTI]

Prolonged cold storage of red blood cells by oxygen removal and additive usage. A cost-effective, 4 C storage procedure that preserves red cell quality and prolongs post-transfusion in vivo survival is described. The improved in vivo survival and the preservation of adenosine triphosphate levels, along with reduction in hemolysis and membrane vesicle production of red blood cells stored at 4 C for prolonged periods of time, is achieved by reducing the oxygen level therein at the time of storage; in particular, by flushing the cells with an inert gas, and storing them in an aqueous solution which includes adenine, dextrose, mannitol, citrate ion, and dihydrogen phosphate ion, but no sodium chloride, in an oxygen-permeable container which is located in an oxygen-free environment containing oxygen-scavenging materials. 8 figs.

Bitensky, M.W.; Yoshida, Tatsuro

1998-08-04T23:59:59.000Z

454

Network Formation Games Among Relay Stations in Next Generation Wireless Networks  

E-Print Network [OSTI]

The introduction of relay station (RS) nodes is a key feature in next generation wireless networks such as 3GPP's long term evolution advanced (LTE-Advanced), or the forthcoming IEEE 802.16j WiMAX standard. This paper presents, using game theory, a novel approach for the formation of the tree architecture that connects the RSs and their serving base station in the \\emph{uplink} of the next generation wireless multi-hop systems. Unlike existing literature which mainly focused on performance analysis, we propose a distributed algorithm for studying the \\emph{structure} and \\emph{dynamics} of the network. We formulate a network formation game among the RSs whereby each RS aims to maximize a cross-layer utility function that takes into account the benefit from cooperative transmission, in terms of reduced bit error rate, and the costs in terms of the delay due to multi-hop transmission. For forming the tree structure, a distributed myopic algorithm is devised. Using the proposed algorithm, each RS can individuall...

Saad, Walid; Ba?ar, Tamer; Debbah, Mérouane; Hjřrungnes, Are

2012-01-01T23:59:59.000Z

455

Model of Procedure Usage – Results from a Qualitative Study to Inform Design of Computer-Based Procedures  

SciTech Connect (OSTI)

The nuclear industry is constantly trying to find ways to decrease the human error rate, especially the human errors associated with procedure use. As a step toward the goal of improving procedure use performance, researchers, together with the nuclear industry, have been looking at replacing the current paper-based procedures with computer-based procedure systems. The concept of computer-based procedures is not new by any means; however most research has focused on procedures used in the main control room. Procedures reviewed in these efforts are mainly emergency operating procedures and normal operating procedures. Based on lessons learned for these previous efforts we are now exploring a more unknown application for computer based procedures - field procedures, i.e. procedures used by nuclear equipment operators and maintenance technicians. The Idaho National Laboratory, the Institute for Energy Technology, and participants from the U.S. commercial nuclear industry are collaborating in an applied research effort with the objective of developing requirements and specifications for a computer-based procedure system to be used by field operators. The goal is to identify the types of human errors that can be mitigated by using computer-based procedures and how to best design the computer-based procedures to do this. The underlying philosophy in the research effort is “Stop – Start – Continue”, i.e. what features from the use of paper-based procedures should we not incorporate (Stop), what should we keep (Continue), and what new features or work processes should be added (Start). One step in identifying the Stop – Start – Continue was to conduct a baseline study where affordances related to the current usage of paper-based procedures were identified. The purpose of the study was to develop a model of paper based procedure use which will help to identify desirable features for computer based procedure prototypes. Affordances such as note taking, markups, sharing procedures between fellow coworkers, the use of multiple procedures at once, etc. were considered. The model describes which affordances associated with paper based procedures should be transferred to computer-based procedures as well as what features should not be incorporated. The model also provides a means to identify what new features not present in paper based procedures need to be added to the computer-based procedures to further enhance performance. The next step is to use the requirements and specifications to develop concepts and prototypes of computer-based procedures. User tests and other data collection efforts will be conducted to ensure that the real issues with field procedures and their usage are being addressed and solved in the best manner possible. This paper describes the baseline study, the construction of the model of procedure use, and the requirements and specifications for computer-based procedures that were developed based on the model. It also addresses how the model and the insights gained from it were used to develop concepts and prototypes for computer based procedures.

Johanna H Oxstrand; Katya L Le Blanc

2012-07-01T23:59:59.000Z

456

Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories  

SciTech Connect (OSTI)

The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert.

VanDevender, P.; Berman, M.; Savage, K.

1996-02-01T23:59:59.000Z

457

Power and Energy Profiling of Scientific Applications on Distributed Systems Xizhou Feng, Rong Ge, Kirk W. Cameron  

E-Print Network [OSTI]

.e. cost in power usage over time) will vary by application. For example, it costs 535 joules of energy system power consumption focus on building-wide power usage [6]. Such studies do not separate individualPower and Energy Profiling of Scientific Applications on Distributed Systems Xizhou Feng, Rong Ge

Feng, Xizhou

458

Power and Energy Profiling of Scientific Applications on Distributed Systems Xizhou Feng, Rong Ge, Kirk W. Cameron  

E-Print Network [OSTI]

in power usage over time) will vary by application. For example, it costs 535 joules of energy to execute consumption focus on building-wide power usage [6]. Such studies do not separate individual systemsPower and Energy Profiling of Scientific Applications on Distributed Systems Xizhou Feng, Rong Ge

Ge, Rong

459

antti pulkkinen petri: Topics by E-print Network  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Last Page Topic Index 1 Petri Nets CiteSeer Summary: Over the last decade, the Petri net has gamed increased usage and acceptance as a basic model of systems of asynchronous...

460

Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game  

E-Print Network [OSTI]

Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game Technology (CGGT)Technology (CGGT) Stephen H. Lane, DirectorStephen H. Lane, Director #12Science or Engineering ­­ Passion for graphics and animation fromPassion for graphics and animation from both a creative

Plotkin, Joshua B.

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


461

Energy optimization system  

DOE Patents [OSTI]

A system for optimizing customer utility usage in a utility network of customer sites, each having one or more utility devices, where customer site is communicated between each of the customer sites and an optimization server having software for optimizing customer utility usage over one or more networks, including private and public networks. A customer site model for each of the customer sites is generated based upon the customer site information, and the customer utility usage is optimized based upon the customer site information and the customer site model. The optimization server can be hosted by an external source or within the customer site. In addition, the optimization processing can be partitioned between the customer site and an external source.

Zhou, Zhi; de Bedout, Juan Manuel; Kern, John Michael; Biyik, Emrah; Chandra, Ramu Sharat

2013-01-22T23:59:59.000Z

462

In Search of Reliable Usage Data on the WWW J. Pitkow Proceedings of the Sixth International WWW Conference, 1997. 1  

E-Print Network [OSTI]

Conference, 1997. 1 In Search of Reliable Usage Data on the WWW James Pitkow Xerox Palo Alto Research Center Palo Alto California 94304 USA pitkow@parc.xerox.com Abstract The WWW is currently the hottest testbed population since it effectively doubles the amount of traffic required to request a page (by first sending

463

Toward microscale Cu,,In,Ga...Se2 solar cells for efficient conversion and optimized material usage: Theoretical evaluation  

E-Print Network [OSTI]

solar cells are gaining a growing market share in the photovoltaic field. CIGS thin film solar cells. In this paper, the behavior of microscale thin film solar cells under concen- tration will be studied. We focusToward microscale Cu,,In,Ga...Se2 solar cells for efficient conversion and optimized material usage

Boyer, Edmond

464

Teamwork Plus Technology Equals Reduced Emissions, Reduced Energy Usage, and Improved Productivity for an Oil Production Facility  

E-Print Network [OSTI]

Suncor Energy Inc. developed a long term plan to expand production from its oil sands operation north of Fort McMurray, Alberta up to 500,000 to 550,000 barrels/day in 2010-2012, while reducing the per barrel energy usage, emissions, and long term...

Booker, G.; Robinson, J.

465

IDENTIFYING THE USAGE PATTERNS OF METHYL TERT-BUTYL ETHER (MTBE) AND OTHER OXYGENATES IN GASOLINE USING GASOLINE  

E-Print Network [OSTI]

IDENTIFYING THE USAGE PATTERNS OF METHYL TERT-BUTYL ETHER (MTBE) AND OTHER OXYGENATES IN GASOLINE USING GASOLINE SURVEYS By Michael J. Moran, Rick M. Clawges, and John S. Zogorski U.S. Geological Survey 1608 Mt. View Rapid City, SD 57702 Methyl tert-butyl ether (MTBE) is commonly added to gasoline

466

Computer usage and national energy consumption: Results from a field-metering study  

SciTech Connect (OSTI)

The electricity consumption of miscellaneous electronic loads (MELs) in the home has grown in recent years, and is expected to continue rising. Consumer electronics, in particular, are characterized by swift technological innovation, with varying impacts on energy use. Desktop and laptop computers make up a significant share of MELs electricity consumption, but their national energy use is difficult to estimate, given uncertainties around shifting user behavior. This report analyzes usage data from 64 computers (45 desktop, 11 laptop, and 8 unknown) collected in 2012 as part of a larger field monitoring effort of 880 households in the San Francisco Bay Area, and compares our results to recent values from the literature. We find that desktop computers are used for an average of 7.3 hours per day (median = 4.2 h/d), while laptops are used for a mean 4.8 hours per day (median = 2.1 h/d). The results for laptops are likely underestimated since they can be charged in other, unmetered outlets. Average unit annual energy consumption (AEC) for desktops is estimated to be 194 kWh/yr (median = 125 kWh/yr), and for laptops 75 kWh/yr (median = 31 kWh/yr). We estimate national annual energy consumption for desktop computers to be 20 TWh. National annual energy use for laptops is estimated to be 11 TWh, markedly higher than previous estimates, likely reflective of laptops drawing more power in On mode in addition to greater market penetration. This result for laptops, however, carries relatively higher uncertainty compared to desktops. Different study methodologies and definitions, changing usage patterns, and uncertainty about how consumers use computers must be considered when interpreting our results with respect to existing analyses. Finally, as energy consumption in On mode is predominant, we outline several energy savings opportunities: improved power management (defaulting to low-power modes after periods of inactivity as well as power scaling), matching the rated power of power supplies to computing needs, and improving the efficiency of individual components.

Desroches, Louis-Benoit; Fuchs, Heidi; Greenblatt, Jeffery; Pratt, Stacy; Willem, Henry; Claybaugh, Erin; Beraki, Bereket; Nagaraju, Mythri; Price, Sarah; Young, Scott

2014-12-01T23:59:59.000Z

467

EcoTRADE - a multi player network game of a tradable permit market for biodiversity credits  

E-Print Network [OSTI]

EcoTRADE is a multi player network game of a virtual biodiversity credit market. Each player controls the land use of a certain amount of parcels on a virtual landscape. The biodiversity credits of a particular parcel depend on neighboring parcels, which may be owned by other players. The game can be used to study the strategies of players in experiments or classroom games and also as a communication tool for stakeholders participating in credit markets that include spatially interdependent credits.

Hartig, Florian; Drechsler, Martin

2008-01-01T23:59:59.000Z

468

Dynamic Power Optimization of Interactive Systems Lin Zhong and Niraj K. Jha  

E-Print Network [OSTI]

and Related Work We first provide energy usage characteristics of an exam- ple interactive software-- Power has become a major concern for mo- bile computing systems such as laptops and handhelds, on which a significant fraction of software usage is interactive instead of computation-intensive. An analysis shows

Zhong, Lin

469

UBC Social Ecological Economic Development Studies (SEEDS) Student Report An Investigation into Waste Heat Recovery for Usage by a Rooftop Greenhouse  

E-Print Network [OSTI]

into Waste Heat Recovery for Usage by a Rooftop Greenhouse Rohit Singla, Jeremy Lord, Jorden Hetherington Investigation into Waste Heat Recovery for Usage by a Rooftop Greenhouse April 4, 2013 Dr. Naoko Ellis APSC 262 of this waste heat recovery method. Constraints that are taken into this investigation include various factors

470

The game and furbearing mammals of Big Thicket National Preserve  

E-Print Network [OSTI]

, Schmidly et al. (1979) compiled a thorough inventory of all mammals in 2Common names are used extensively in this report. Appendix II contains all common names and their scientific nomenclature. the Big Thicket region. In the process of this exhaustive...THE GAME AND FURBEARING MAMMALS OF BIG THICKET NATIONAL PRESERVE A Thesis by WILLIAM GLENN NORTON Submitted to the Graduate College of Texas AaM University in partial fulfillment of the requirement for the degree of MASTER OF SCIENCE August...

Norton, William Glenn

1981-01-01T23:59:59.000Z

471

Hybrid cluster state proposal for a quantum game  

E-Print Network [OSTI]

We propose an experimental implementation of a quantum game algorithm in a hybrid scheme combining the quantum circuit approach and the cluster state model. An economical cluster configuration is suggested to embody a quantum version of the Prisoners' Dilemma. Our proposal is shown to be within the experimental state-of-art and can be realized with existing technology. The effects of relevant experimental imperfections are also carefully examined.

M. Paternostro; M. S. Tame; M. S. Kim

2005-09-09T23:59:59.000Z

472

CCHP System with Interconnecting Cooling and Heating Network  

E-Print Network [OSTI]

The consistency between building heating load, cooling load and power load are analyzed in this paper. The problem of energy waste and low equipment usage in a traditional CCHP (combined cooling, heating and power) system with generated electricity...

Fu, L.; Geng, K.; Zheng, Z.; Jiang, Y.

2006-01-01T23:59:59.000Z

473

Can Your Energy System Pass the Pressure Test?  

E-Print Network [OSTI]

A good energy accounting system can be a very helpful management tool, offering flexibility to respond quickly to those factors that impact energy usage. It also has the potential of providing an early warning about problems that could be very...

Shirley, J.

1984-01-01T23:59:59.000Z

474

Demand Control Utilizing Energy Management Systems - Report of Field Tests  

E-Print Network [OSTI]

Energy Management systems and particularly demand controllers are becoming more popular as commercial and light industrial operations attempt to reduce their electrical usage and demand. Numerous techniques are used to control energy use and demand...

Russell, B. D.; Heller, R. P.; Perry, L. W.

1984-01-01T23:59:59.000Z

475

E-Print Network 3.0 - action video game Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

video games is a relatively new field, the ... Source: Larsson, Thomas - School of Innovation, Design and Engineering, Mlardalen University Collection: Computer...

476

COGNITIVE SCIENCE IMPLICATIONS FOR ENHANCING TRAINING EFFECTIVENESS IN A SERIOUS GAMING CONTEXT  

SciTech Connect (OSTI)

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.

2007-08-01T23:59:59.000Z

477

Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Ma, Kai; Hu, Guoqiang; Spanos, Costas J

2014-01-01T23:59:59.000Z

478

Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Kai, Ma; Guoqiang, Hu; Spanos, Costas

2013-01-01T23:59:59.000Z

479

Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Kai, Ma; Guoqiang, Hu; Spanos, Costas

2013-01-01T23:59:59.000Z

480

Dismantling Bellicose Identities: Strategic Language Games in Theresa Hak Kyung Cha’s DICTEE  

E-Print Network [OSTI]

games, it resists what Amartya Sen refers to as a “bellicosePress, 2009), 102–107. Amartya Sen, Identity and Violence:

Joo, Hee-Jung Serenity; Lux, Christina

2012-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game system usage" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


481

Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid  

E-Print Network [OSTI]

Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...

Agarwal, Tarun

2011-01-01T23:59:59.000Z

482

Electrical Vehicles in the Smart Grid: A Mean Field Game Analysis  

E-Print Network [OSTI]

In this article, we investigate the competitive interaction between electrical vehicles or hybrid oil-electricity vehicles in a Cournot market consisting of electricity transactions to or from an underlying electricity distribution network. We provide a mean field game formulation for this competition, and introduce the set of fundamental differential equations ruling the behavior of the vehicles at the system equilibrium, namely the mean field equilibrium. This framework allows for a consistent analysis of the evolution of the sale-and-purchase price of electricity as well as of the instantaneous total demand. Simulations precisely quantify those parameters and suggest that following the charge and discharge policy at the equilibrium allows for a significant reduction of the daily electricity peak demand.

Couillet, Romain; Tembine, Hamidou; Debbah, Merouane

2011-01-01T23:59:59.000Z

483

Mobility promotes and jeopardizes biodiversity in rock-paper-scissors games  

E-Print Network [OSTI]

Biodiversity is essential to the viability of ecological systems. Species diversity in ecosystems is promoted by cyclic, non-hierarchical interactions among competing populations. Such non-transitive relations lead to an evolution with central features represented by the `rock-paper-scissors' game, where rock crushes scissors, scissors cut paper, and paper wraps rock. In combination with spatial dispersal of static populations, this type of competition results in the stable coexistence of all species and the long-term maintenance of biodiversity. However, population mobility is a central feature of real ecosystems: animals migrate, bacteria run and tumble. Here, we observe a critical influence of mobility on species diversity. When mobility exceeds a certain value, biodiversity is jeopardized and lost. In contrast, below this critical threshold all subpopulations coexist and an entanglement of travelling spiral waves forms in the course of temporal evolution. We establish that this phenomenon is robust, it do...

Reichenbach, Tobias; Frey, Erwin

2008-01-01T23:59:59.000Z

484

High-level Functions for Modern Control Systems: A Practical Example  

E-Print Network [OSTI]

Modern control systems make wide usage of different IT technologies and complex computational techniques to render the data gathered accessible from different locations and devices, as well as to understand and even predict the behaviour of the systems under supervision.

Varela, F; Golonka, P; Gonzalez-Berges, M; Petrova, L B

2014-01-01T23:59:59.000Z

485

Computational Use of Informal Logic Dialogue Games  

E-Print Network [OSTI]

and agent communication, and the dialogue systems we have developed recently. Major barriers at the University of Dundee Introduction The field of informal logic (IL) can be seen as the attempt to develop tools that can analyse and evaluate the reasoning and arguments that occur in contexts such as political

Reed, Chris

486

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey@indiana.edu)  

E-Print Network [OSTI]

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey their strategy individually. John Nash proved that every game has at least one such equilib- rium. Mapped onto

Goldstone, Robert

487

Miniaturized Analytical Platforms From Nanoparticle Components: Studies in the Construction, Characterization, and High-Throughput Usage of These Novel Architectures  

SciTech Connect (OSTI)

The scientific community has recently experienced an overall effort to reduce the physical size of many experimental components to the nanometer size range. This size is unique as the characteristics of this regime involve aspects of pure physics, biology, and chemistry. One extensively studied example of a nanometer sized experimental component, which acts as a junction between these three principle scientific theologies, is deoxyribonucleic acid (DNA) or ribonucleic acid (RNA). These biopolymers not only contain the biological genetic guide to code for the production of life-sustaining materials, but are also being probed by physicists as a means to create electrical circuits and furthermore as controllable architectural and sensor motifs in the chemical disciplines. Possibly the most common nano-sized component between these sciences are nanoparticles composed of a variety of materials. The cross discipline employment of nanoparticles is evident from the vast amount of literature that has been produced from each of the individual communities within the last decade. Along these cross-discipline lines, this dissertation examines the use of several different types of nanoparticles with a wide array of surface chemistries to understand their adsorption properties and to construct unique miniaturized analytical and immunoassay platforms. This introduction will act as a literature review to provide key information regarding the synthesis and surface chemistries of several types of nanoparticles. This material will set the stage for a discussion of assembling ordered arrays of nanoparticles into functional platforms, architectures, and sensors. The introduction will also include a short explanation of the atomic force microscope that is used throughout the thesis to characterize the nanoparticle-based structures. Following the Introduction, four research chapters are presented as separate manuscripts. Chapter 1 examines the self-assembly of polymeric nanoparticles exhibiting a variety of surface chemistries and attempts to deconvolute general adsorption rules for their assembly on various substrates. Chapter 2 extends the usage of self-assembly of polymeric nanoparticles through a layer-by-layer deposition concept and photolithography methodologies to create analytical platforms with a vertical height controlled within the nanometer regime. This platform is then furthered in Chapter 3 by employing this integrated concept as a bio-recognition platform, with the extension of the method to a high-throughput screening system explored. Chapter 4 exploits two different types of nanoparticles, silica and gold, as multiplexed, self-assembled immunoassay sensors. This final research chapter is followed by a general summation and future prospectus section that concludes the dissertation.

Andrew David Pris

2003-08-05T23:59:59.000Z

488

HOOKED: A GAME FOR DISCOVERING WHAT MAKES MUSIC CATCHY John Ashley Burgoyne Dimitrios Bountouridis Jan Van Balen Henkjan Honing  

E-Print Network [OSTI]

with `gamification'. We present the design of Hooked, a game we are using to study musical catchiness, as well

Veltkamp, Remco

489

Woodfuel Usage Update 1 I Wood fuel use in Scotland 2011 I Hudson Consulting I September 2011  

E-Print Network [OSTI]

in forecast demand for wood to be used for pellet production of 140k odt/yr in 2011. 9. The total of wood usage by fuel category 3.3. Pellet plants 3.4. Greenhouse gas emissions 3.5. Projects in planning 4 by 2012 and beyond. The use of recycled fibre is forecast to increase to 40% in 2012. 8. Four wood pellet

490

/ http://www.sciencemag.org/content/early/recent / 26 September 2013 / Page 1 / 10.1126/science.1241934 Codon usage is biased in natural genes and can strongly affect heterolo-  

E-Print Network [OSTI]

to represent a wide range of codon usages and secondary structure free energies across the translation differences (fig. S7A). New metrics that take into account both tRNA availability and usage (nTE) show

Church, George M.

491

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin Parker, Dana Nau  

E-Print Network [OSTI]

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin a culture by looking at "innovate" moves in the Cultaptation Project's social learning game (Boyd et al the utility of a simple kind of innovation in the Cultaptation Project's social learning game, and shows how

Nau, Dana S.

492

PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin  

E-Print Network [OSTI]

PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead Endless Web, a 2D platforming game in which the player's actions determine the ongoing creation of the world she is exploring. Endless Web is an example of a PCG-based game: it uses procedural content

California at Santa Cruz, University of

493

Model-driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject Specific Topics and Transferable Skills  

E-Print Network [OSTI]

in an agile, iterative development process, for example, by describing a part of the game informally, semi game design, pedagogical content, and software engineering methodologies. Our approach has three main-level tasks repeatedly as they develop broader analytical skills and progress to complete the game objectives

Cooper, Kendra M.L.

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Senate Bill No. 34 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game  

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Senate Bill No. 34 CHAPTER 9 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game Species Act (CESA) requires the Fish and Game Commission to establish a list of endangered species and a list of threatened species and requires the Department of Fish and Game to recommend

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What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia  

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What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia Luz Rello Clara Bayarri Dyseggxia, a game application with word exer- cises for children with dyslexia. We design the content are (i) designing exercises by using the analysis of errors written by people with dyslexia and (i

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The Effects of Incomplete Information in Stochastic Common-Stock Harvesting Games  

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the initial fish stock (or "recruitment") divides into two streams, each one accessible to harvest by just one of the two competing fishing fleets. The fleets simultaneously harvest down their streams, achieving net-property games. Keywords: stochastic harvesting game, asymmetric information, fish wars, bioeconomic competition

Gideon, Rudy A.

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Bowling Green State University Travel and Entertainment Expenses Athletic/Bowl Game Travel Related  

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Page 1 Bowling Green State University Travel and Entertainment Expenses ­ Athletic/Bowl Game Travel Related The University is required to determine whether there is a taxable benefit (i.e., income) attributable to any persons traveling to or attending an athletic event, specifically a bowl game, when

Moore, Paul A.

498

Mining Game Statistics from Web Services: A World of Warcraft Armory case study  

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Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah publicly accessible web services allows us to quickly retrieve quantitative results. This will allow Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION

California at Santa Cruz, University of

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A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU  

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1 A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU Manufacturing contracting, where the buyer negotiates the order quantity and wholesale price with a sourcing supplier. We for the players, but the players must negotiate the surplus generated by the contract in a bargaining game

Wu, David

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Inclusive Computer Science Education Using a Ready-made Computer Game Framework  

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Inclusive Computer Science Education Using a Ready-made Computer Game Framework Joseph Distasio and Thomas P. Way Applied Computing Technology Laboratory Department of Computing Sciences Villanova the prevailing interest in computer games among college students, both for entertainment and as a possible career

Way, Thomas