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We encourage you to perform a real-time search of NLEBeta
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1

Games Technology: Console Architectures, Game Engines and Invisible Interaction  

E-Print Network [OSTI]

Games Technology: Console Architectures, Game Engines and Invisible Interaction Edmond Prakash simultaneously harness the power of the game consoles to satisfy gamers. The third part focuses on Invisible Game becoming invisible and the human body becomes the interface. Finally, we look at novel research

Li, Baihua

2

Shirley Coates Brostmeyer: Changing the (Engineering) Game | Department of  

Broader source: Energy.gov (indexed) [DOE]

Shirley Coates Brostmeyer: Changing the (Engineering) Game Shirley Coates Brostmeyer: Changing the (Engineering) Game Shirley Coates Brostmeyer: Changing the (Engineering) Game March 22, 2011 - 6:23pm Addthis Shirley Coates Brostmeyer holds FTT’s twin-spool turbofan, the most efficient micro-turbine of its size | credit Frank Serio Shirley Coates Brostmeyer holds FTT's twin-spool turbofan, the most efficient micro-turbine of its size | credit Frank Serio April Saylor April Saylor Former Digital Outreach Strategist, Office of Public Affairs In honor of Women's History Month, we've brought you the stories of several women in the energy and science industries -- past, present and future. This week we spoke with Shirley Coates Brostmeyer, co-founder, CEO and owner of Florida Turbine Technologies, to find out what it takes to run

3

Game-Changing Advancements in Solar Energy | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Game-Changing Advancements in Solar Energy Game-Changing Advancements in Solar Energy Game-Changing Advancements in Solar Energy Addthis Record-Breaking Solar 1 of 5 Record-Breaking Solar This concentrating photovoltaic (CPV) cell -- which uses a focused lens to magnify light to 418 times the intensity of the sun -- earned an R&D100 Award and set a new world record of 43.5 percent for solar cell conversion efficiency. The technology is based on high-efficiency multijunction research pioneered by the National Renewable Energy Laboratory (NREL). | Photo by Daniel Derkacs/Solar Junction. Date taken: 2012-11-29 09:21 Solar Innovation 2 of 5 Solar Innovation Solar Junction's record-breaking SJ3 solar cell is based on EERE-supported multijunction research. | Photo by Daniel Derkacs/Solar Junction Date taken: 2012-11-29 09:21

4

Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded  

Broader source: Energy.gov (indexed) [DOE]

Ohio State Develops Game-Changing CO2 Capture Membranes in Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded Project Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded Project November 15, 2012 - 12:00pm Addthis Washington, DC - In a project funded by the U.S. Department of Energy's Office of Fossil Energy (FE), researchers at The Ohio State University have developed a groundbreaking new hybrid membrane that combines the separation performance of inorganic membranes with the cost-effectiveness of polymer membranes. The breakthrough technology has vast commercial potential for use at coal-fired power plants with carbon capture, utilization, and storage (CCUS), a key element in national efforts to mitigate climate change. Before the carbon dioxide (CO2) generated at a power plant can be securely

5

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation  

Broader source: Energy.gov (indexed) [DOE]

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 - 1:53pm Addthis Andy Oare Andy Oare Former New Media Strategist, Office of Public Affairs What will the project do? These six innovative technology recipients received a combined $23.6 million in funding from the Recovery Act, an iIn a little over a year, they have generated an additional $100 million in outside private capital investment. Today, the Department of Energy highlighted six Advanced Research Projects Agency - Energy projects that are at the forefront of American energy innovation. As President Obama said in his State of the Union address, this kind of innovation is critical to our economic prosperity. These six

6

Energy Department Support Brings Game-Changing Advancements in Solar Energy  

Broader source: Energy.gov (indexed) [DOE]

Department Support Brings Game-Changing Advancements in Department Support Brings Game-Changing Advancements in Solar Energy Energy Department Support Brings Game-Changing Advancements in Solar Energy November 29, 2012 - 10:37am Addthis Record-Breaking Solar 1 of 5 Record-Breaking Solar This concentrating photovoltaic (CPV) cell -- which uses a focused lens to magnify light to 418 times the intensity of the sun -- earned an R&D100 Award and set a new world record of 43.5 percent for solar cell conversion efficiency. The technology is based on high-efficiency multijunction research pioneered by the National Renewable Energy Laboratory (NREL). | Photo by Daniel Derkacs/Solar Junction. Date taken: 2012-11-29 09:21 Solar Innovation 2 of 5 Solar Innovation Solar Junction's record-breaking SJ3 solar cell is based on EERE-supported

7

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation  

Broader source: Energy.gov (indexed) [DOE]

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 - 1:53pm Addthis Andy Oare Andy Oare Former New Media Strategist, Office of Public Affairs What will the project do? These six innovative technology recipients received a combined $23.6 million in funding from the Recovery Act, an iIn a little over a year, they have generated an additional $100 million in outside private capital investment. Today, the Department of Energy highlighted six Advanced Research Projects Agency - Energy projects that are at the forefront of American energy innovation. As President Obama said in his State of the Union address, this kind of innovation is critical to our economic prosperity. These six

8

Energy Department Support Brings Game-Changing Advancements in Solar Energy  

Broader source: Energy.gov (indexed) [DOE]

Energy Department Support Brings Game-Changing Advancements in Energy Department Support Brings Game-Changing Advancements in Solar Energy Energy Department Support Brings Game-Changing Advancements in Solar Energy November 29, 2012 - 10:37am Addthis Record-Breaking Solar 1 of 5 Record-Breaking Solar This concentrating photovoltaic (CPV) cell -- which uses a focused lens to magnify light to 418 times the intensity of the sun -- earned an R&D100 Award and set a new world record of 43.5 percent for solar cell conversion efficiency. The technology is based on high-efficiency multijunction research pioneered by the National Renewable Energy Laboratory (NREL). | Photo by Daniel Derkacs/Solar Junction. Date taken: 2012-11-29 09:21 Solar Innovation 2 of 5 Solar Innovation Solar Junction's record-breaking SJ3 solar cell is based on EERE-supported

9

Changing the Advanced Energy Manufacturing Game in America's Heartland |  

Broader source: Energy.gov (indexed) [DOE]

Changing the Advanced Energy Manufacturing Game in America's Changing the Advanced Energy Manufacturing Game in America's Heartland Changing the Advanced Energy Manufacturing Game in America's Heartland December 16, 2010 - 9:32am Addthis Andy Oare Andy Oare Former New Media Strategist, Office of Public Affairs What does this mean for me? Clean energy manufacturing is expanding across the Midwest. This was spurred in large part by the Advanced Energy Manufacturing Tax Credit, also known as 48C, which was part of the Recovery Act. The $2.3 billion in tax credits received by 183 projects is being matched by nearly $5.4 billion in private capital. One of the big reasons we became a global economic leader is because we built things - cars, steel, furniture - you name it, we could build it faster and better than anyone else. In many ways, manufacturing provided

10

The environment for technological change  

Science Journals Connector (OSTI)

Technological change takes place in a social and economic context. This context can influence the nature, direction, and rapidity of technological change. This paper examines the likely environment for technological change in the near future, by projecting recent trends. This environment should be taken into account by research planners and technology managers.

Joseph P. Martino

1999-01-01T23:59:59.000Z

11

Changing the Advanced Energy Manufacturing Game in America's Heartland |  

Broader source: Energy.gov (indexed) [DOE]

Advanced Energy Manufacturing Game in America's Advanced Energy Manufacturing Game in America's Heartland Changing the Advanced Energy Manufacturing Game in America's Heartland December 16, 2010 - 9:32am Addthis Andy Oare Andy Oare Former New Media Strategist, Office of Public Affairs What does this mean for me? Clean energy manufacturing is expanding across the Midwest. This was spurred in large part by the Advanced Energy Manufacturing Tax Credit, also known as 48C, which was part of the Recovery Act. The $2.3 billion in tax credits received by 183 projects is being matched by nearly $5.4 billion in private capital. One of the big reasons we became a global economic leader is because we built things - cars, steel, furniture - you name it, we could build it faster and better than anyone else. In many ways, manufacturing provided

12

Abrupt Climate Change Scenario Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Abrupt Climate Change Scenario Technologies Abrupt Climate Change Scenario Technologies Speaker(s): Tina Kaarsberg Date: April 27, 2006 - 12:00pm Location: Bldg. 90 Seminar Host/Point of Contact: Jayant Sathaye This talk examines the potential for several types of technologies that hitherto have not been a focus of U.S. climate technology planning. It was inspired by the latest climate science data and modeling which suggest that an abrupt warming (+10oF in 10 years), is an increasingly plausible scenario. The technologies described in the session rapidly reduce the risk of climate change and increase our ability to respond quickly. All of the technologies also have other public benefits. (Summary follows): For more information about this seminar, please contact: JoAnne Lambert 510.486.4835, or send e-mail to JMLambert@lbl.gov

13

Roadmap: Engineering Technology Computer Design Animation and Game Design Bachelor of Science  

E-Print Network [OSTI]

Roadmap: Engineering Technology ­ Computer Design Animation and Game Design ­ Bachelor of Science 3 See Kent Core Summary on page 2 #12;Roadmap: Engineering Technology ­ Computer Design Animation This roadmap is a recommended semester-by-semester plan of study for this major. However, courses

Khan, Javed I.

14

PUBLIC EDUCATION, TECHNOLOGICAL CHANGE AND ECONOMIC PROSPERITY  

E-Print Network [OSTI]

;1 Introduction The role of education in the process of economic development has been analyzed exten- sively #12; PUBLIC EDUCATION, TECHNOLOGICAL CHANGE AND ECONOMIC PROSPERITY Klaus Prettner #12;Public education, technological change and economic prosperity Klaus Prettnera a) Harvard University

Krivobokova, Tatyana

15

Adapting Game Technology to Support Individual and Organizational Learning Emily Oh and Andr van der Hoek  

E-Print Network [OSTI]

Adapting Game Technology to Support Individual and Organizational Learning Emily Oh and André van the software process in its fullest. Par- ticularly in the context of individual and organizational learning that facilitates individual and organizational learning. The environment supports individual learning by allowing

van der Hoek, André

16

Rules of the game change for comparing IX to RO  

SciTech Connect (OSTI)

This article examines how modern packed-bed demineralization with reverse-flow regeneration counters the notion that reverse osmosis is superior to ion exchange, the classical method for treating powerplant makeup water. Recently published articles argue that demineralization for industrial water treatment is steadily becoming the domain of membrane processes based on reverse osmosis (RO). For some experts, the economic crossover pint at which RO outperforms ion exchange (IX) for makeup-water demineralization occurs at a total dissolved solids (TDS) level of 75 ppm. However, three developments during the past five years have completely changed the basis for the IX-vs-RO debate, even at TDS levels as high as 400 to 500 ppm. These are: (1) An improved understanding of the operating characteristics of RO. (2) The application of jetted-resin technology for producing uniform-particle-size (UPS) resin. (3) Refinement of the packed-bed, reverse-flow (RF) demineralization technique, greatly reducing operating and capital costs.

Stoebenau, H.P.

1995-08-01T23:59:59.000Z

17

Technological Change, Industry Structure and the Environment  

E-Print Network [OSTI]

applied to the projection of GHG emissions from the energy sector" (p.141). This paper extends the work qualitatively in terms of changes in production scale and resource intensity and their resulting impact technological changes are bound to have important implications for the future state of the environment

Watson, Andrew

18

Oregon: DOE Advances Game-Changing EGS Geothermal Technology...  

Office of Environmental Management (EM)

demonstration project, at Newberry Volcano near Bend, Oregon, represents a key step in geothermal energy development, demonstrating that an engineered geothermal reservoir can...

19

Impact of Clean Diesel Technology on Climate Change | Department...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Clean Diesel Technology on Climate Change Impact of Clean Diesel Technology on Climate Change 2004 Diesel Engine Emissions Reduction (DEER) Conference Presentation: Brookhaven...

20

Technologies for Climate Change Mitigation: Transport Sector | Open Energy  

Open Energy Info (EERE)

Technologies for Climate Change Mitigation: Transport Sector Technologies for Climate Change Mitigation: Transport Sector Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Technologies for Climate Change Mitigation: Transport Sector Agency/Company /Organization: Global Environment Facility, United Nations Environment Programme Sector: Energy, Climate Focus Area: Transportation Topics: Low emission development planning Resource Type: Guide/manual Website: tech-action.org/Guidebooks/TNAhandbook_Transport.pdf Cost: Free Technologies for Climate Change Mitigation: Transport Sector Screenshot References: Technologies for Climate Change Mitigation: Transport Sector[1] "The options outlined in this guidebook are designed to assist you in the process of developing transport services and facilities in your countries

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


21

Nuclear Power Technology: A Mandate for Change  

Science Journals Connector (OSTI)

Technical Paper / NSF Workshop on the Research Needs of the Next Generation Nuclear Power Technology / Fission Reactor

Kunmo Chung; George A. Hazelrigg

22

Agricultural Technologies for Climate Change Mitigation and Adaptation in  

Open Energy Info (EERE)

Agricultural Technologies for Climate Change Mitigation and Adaptation in Agricultural Technologies for Climate Change Mitigation and Adaptation in Developing Countries: Policy Options for Innovations and Technology Diffusion Jump to: navigation, search Tool Summary Name: Agricultural Technologies for Climate Change Mitigation and Adaptation in Developing Countries: Policy Options for Innovations and Technology Diffusion Agency/Company /Organization: International Centre for Trade and Sustainable Development Sector: Land Focus Area: Agriculture, Biomass Topics: Adaptation, Implementation, Policies/deployment programs Resource Type: Guide/manual, Publications Website: ictsd.org/downloads/2010/06/agricultural-technologies-for-climate-chan Language: English Agricultural Technologies for Climate Change Mitigation and Adaptation in Developing Countries: Policy Options for Innovations and Technology Diffusion Screenshot

23

DOE Releases Climate Change Technology Program Strategic Plan | Department  

Broader source: Energy.gov (indexed) [DOE]

Releases Climate Change Technology Program Strategic Plan Releases Climate Change Technology Program Strategic Plan DOE Releases Climate Change Technology Program Strategic Plan September 20, 2006 - 9:01am Addthis Plan Outlines Strategies for Reducing Greenhouse Gas Emissions through Development and Deployment of Advanced Technologies WASHINGTON, DC - The U.S. Department of Energy (DOE) today released the Climate Change Technology Program (CCTP) Strategic Plan, which details measures to accelerate the development and reduce the cost of new and advanced technologies that avoid, reduce, or capture and store greenhouse gas emissions. CCTP is the technology component of a comprehensive U.S. strategy introduced by President Bush in 2002 to combat climate change that include measures to slow the growth of greenhouse gas emissions through

24

Access to Climate Change Technology by Developing Countries | Open Energy  

Open Energy Info (EERE)

Access to Climate Change Technology by Developing Countries Access to Climate Change Technology by Developing Countries Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Access to Climate Change Technology by Developing Countries Agency/Company /Organization: International Centre for Trade and Sustainable Development Sector: Energy, Land Focus Area: Renewable Energy Topics: Finance, Implementation Resource Type: Publications, Guide/manual Website: ictsd.org/downloads/2009/11/access-to-climate-change-technology-by-dev Access to Climate Change Technology by Developing Countries Screenshot References: Developing Country-Access to CC Tech[1] "The paper critically examines various approaches that have been suggested for achieving greater access to climate change technology by developing countries, including compulsory licensing, patent pools, patent databases

25

Globalisation and union opposition to technological change  

Science Journals Connector (OSTI)

Trade unions have a rational incentive to oppose the adoption of labour-saving technology when labour demand is inelastic and unions care much for employment relative to wages. Trade liberalisation typically increases trade union technology opposition. These conclusions are reached in a model of unionised international duopoly with two-way trade. We also find that the incentive for technology opposition is stronger in the more technologically advanced country and in the country with the larger home market, complementing earlier explanations for technological catch-up and leapfrogging.

Kjell Erik Lommerud; Frode Meland; Odd Rune Straume

2006-01-01T23:59:59.000Z

26

Agricultural Technologies for Climate Change Mitigation and Adaptation...  

Open Energy Info (EERE)

Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Agricultural Technologies for Climate Change Mitigation and Adaptation in Developing Countries: Policy Options for...

27

The Costs of Greenhouse Gas Mitigation with Induced Technological Change  

E-Print Network [OSTI]

The Costs of Greenhouse Gas Mitigation with Induced Technological Change: A Meta of Greenhouse Gas Mitigation with Induced Technological Change: A Meta-Analysis of Estimates in the Literature and overlapping choices of assumptions. The purpose of the study is to use regression and related analyses

Watson, Andrew

28

Methods for Climate Change Technology Transfer Needs Assessments and  

Open Energy Info (EERE)

form form View source History View New Pages Recent Changes All Special Pages Semantic Search/Querying Get Involved Help Apps Datasets Community Login | Sign Up Search Page Edit with form History Facebook icon Twitter icon » Methods for Climate Change Technology Transfer Needs Assessments and Implementing Activities: Experiences of Developing and Transition Countries Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Methods for Climate Change Technology Transfer Needs Assessments and Implementing Activities: Experiences of Developing and Transition Countries Focus Area: Energy Access Topics: Potentials & Scenarios Website: www.climatetech.net/pdf/Ccmethod.pdf Equivalent URI: cleanenergysolutions.org/content/methods-climate-change-technology-tra Language: English

29

A Global Portfolio Strategy for Climate Change Technology Development  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

A Global Portfolio Strategy for Climate Change Technology Development A Global Portfolio Strategy for Climate Change Technology Development Speaker(s): Geoffrey J. Blanford Date: July 21, 2005 - 12:00pm Location: Bldg. 90 Seminar Host/Point of Contact: Afzal Siddiqui John Stoops In this study we propose a novel formulation of a decision problem in R&D strategy. The problem is motivated by and applied to the context of technologies relevant to global climate change, but is characterized in general by an aggregate R&D decision-maker with a social welfare objective, technology diffusion markets subject to externalities in which private costs are minimized, and uncertainty in both technological and environmental factors. A technology strategy is defined as the allocation of R&D investment across several broad research programs, and the

30

Road transport technology and climate change mitigation  

E-Print Network [OSTI]

cost with established technologies such as engine downsizing, light- weighting and selection of smaller. Plug-in hybrid electric vehicles (PHevs) attempt to address this, but incur the extra costs in the use of vehicles in developing economies, and the dependence of low-carbon vehicles on the still

31

Offshore oil and gas: global resource knowledge and technological change  

Science Journals Connector (OSTI)

It is argued that the contribution of technological change to the offshore oil and gas industry's progress is under-researched. As a prelude this theme, the changing geography of known offshore oil and gas resources is reviewed. Significant, and largely technologically dependent, developments are identified in terms of the industry's global spread, its extension into deep and ultradeep waters and its ability to enhance output from well-established oil and gas provinces. Three sections (on the evolution of exploration and production rigs, drilling techniques and the application of IT to improve resource knowledge and access) then examine the relationships between technological change and the offshore industry's progress. It is concluded that new technologies improve knowledge of, and access to, resources via four distinctive routes, but that the full impact of R & D is frequently related to the inter-dependence of technologies. Opportunities for further research are identified.

David Pinder

2001-01-01T23:59:59.000Z

32

Technology and Technical Change in the MIT EPPA Model  

E-Print Network [OSTI]

Potential technology change has a strong influence on projections of greenhouse gas emissions and costs of control, and computable general equilibrium (CGE) models are a common device for studying these phenomena. Using ...

Jacoby, Henry D.

33

Space Science Technology Health General Sci-fi & Gaming Oddities International Business Politics Education Entertainment Sports Electronic Nose Sniffs Out Toxic Gases  

E-Print Network [OSTI]

at concentrations known to be immediately dangerous to life or health were included. The laboratory studies usedSpace Science Technology Health General Sci-fi & Gaming Oddities International Business Politics serious health risks in the workplace or through accidental exposure. "Our device is simply a digital

Suslick, Kenneth S.

34

Radiocesium Concentration Change in Game Animals: Use of Food Monitoring Data - 13168  

SciTech Connect (OSTI)

Radionuclides were released into the environment in the Fukushima Daiichi Nuclear Power Plant (FDNPP) accident. Radiocesium (Cs-134+137) concentrations in most agricultural products became lower than the detection limit (?10 Bq kg{sup -1}) from June 2011, and the concentrations have remained low. However, some wild food materials such as meat of game animals (e.g., bear and wild boar) caught in Fukushima and surrounding areas some times showed higher values than the detection limits. In this study, monitoring data on game animal meat were summarized to understand the amount of activities found in wild animals and the activity distribution in the contaminated areas. Concentration data are available from monthly reports issued by the Ministry of Health, Labour and Welfare. Data were collected on wild boar (Sus scrofa), deer (Cervus nippon), Asian black bear (Ursus thibetanus), Japanese pheasant (Phasianus versicolor), and duck (e.g. Anas poecilorhynch). There is a tendency that the concentration decreases with distance from the FDNPP; in order to compare the Cs-137 concentrations among animals, one collection site was selected. The results showed that the concentration was in the following order within one year: Asian black bear>wild boar> deer >duck and Japanese pheasant. Bear and boar are omnivorous animals and their feeding pattern would affect the concentrations in their meats. (authors)

Tagami, Keiko; Uchida, Shigeo [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)] [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)

2013-07-01T23:59:59.000Z

35

Avoiding dangerous climate change by inducing technological progress  

E-Print Network [OSTI]

, with the emissions projected to 2100. Two policy instruments are used to achieve these targets: emission trading by the permit schemes and taxes since they lead to substantial increases in the real cost of burning fossil when induced technological change is taken into account, but which generally assume that GDP is largely

Watson, Andrew

36

Productivity growth and biased technological change in hydroelectric dams  

Science Journals Connector (OSTI)

This paper analyses productivity growth and the nature of technical change in a sample of Portuguese hydroelectric generating plants over the period 2001 to 2008. In a first step, we employ the Luenberger productivity indicator to estimate and decompose productivity change. A Malmquist productivity index is also used for a comparative purpose. The results paint a picture of mixed productivity performance in the Portuguese energy sector. The first decomposition underlines that, in average, the productivity variation is explained by the technological change. Then, in a second step, we analyse the nature of this technical change by using the recent concept of parallel neutrality (Briec et al., 2006). We observe a global shift in the best practice frontier as well as in the evidence of input bias in technical change.

Walter Briec; Nicolas Peypoch; Hermann Ratsimbanierana

2011-01-01T23:59:59.000Z

37

Invention and International Diffusion of Climate Change Mitigation Technologies: An Empirical Approach  

E-Print Network [OSTI]

International technology transfer..........................................................51 6 Conclusion ......................................................................................................62 Research paper 2: What Drives the International Transfer of Climate Change Mitigation Technologies1 Invention and International Diffusion of Climate Change Mitigation Technologies: An Empirical

Paris-Sud XI, Université de

38

Induced technological change in moderate and fragmented climate change mitigation regimes  

Science Journals Connector (OSTI)

Abstract Climate change mitigation efforts are currently characterized by a lack of globally coordinated measures and predominantly moderate regional action. This paper compares the results from different Integrated Assessment Models to analyze the impact of such moderate climate change mitigation actions on electricity technology deployment and development, along with the impact of first movers taking stringent unilateral action-specifically, the EU and an EU-plus-China coalition. We find that a fragmented regime with moderate climate and technology targets produces significant emission reductions and changes in the adoption of electricity technologies towards low-carbon alternatives, promoting global technology change. The adoption of more stringent policies by the first movers implies a further transformation of their electricity sectors, but technology deployment outside the coalition is not significantly affected. Furthermore, the results in some models show (1) that first movers can benefit from early action by increased access to low-carbon energy carriers and (2) that delayed action implies the lock-in of carbon-intensive technologies leading to a slower transformation of the electricity sector later.

Adriana Marcucci; Hal Turton

2013-01-01T23:59:59.000Z

39

Educational Material Science Games  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Material Science Games Material Science Games Do you have a great material science game? Please click our Ideas page. Featured Games: >KS2 Bitsize BBC - Materials KS2 Bitsize BBC - Materials Sponsored by the BBC, K2S Bitsize offers tons of free online science games including a section on materials. Learn about the changes in materials, changing states, heat, rocks, soils, solids, liquids, gases, and much more. Science Kids - Properties of Materials Science Kids - Properties of Materials Learn about the properties of materials as you experiment with a variety of objects in this great science activity for kids. Discover the interesting characteristics of materials; are they flexible, waterproof, strong or transparent? Characteristics of Materials - BBC Schools Characteristics of Materials - BBC Schools

40

Author's personal copy Forcing technological change: A case of automobile emissions control  

E-Print Network [OSTI]

Author's personal copy Forcing technological change: A case of automobile emissions control their research and development (R&D) processes concerning automobile emissions control technologies amid

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


41

Lab Game-Changers in Our Past and Future | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Game-Changers in Our Past and Future Game-Changers in Our Past and Future Lab Game-Changers in Our Past and Future March 20, 2012 - 1:17pm Addthis A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form scientific partnerships designed to hurdle an energy barrier with transformative technology. | Photo courtesy of Berkeley National Lab. A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form

42

Lab Game-Changers in Our Past and Future | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Lab Game-Changers in Our Past and Future Lab Game-Changers in Our Past and Future Lab Game-Changers in Our Past and Future March 20, 2012 - 1:17pm Addthis A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form scientific partnerships designed to hurdle an energy barrier with transformative technology. | Photo courtesy of Berkeley National Lab. A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form

43

Journey of discovery: the night journey project as "video/game art"  

Science Journals Connector (OSTI)

This paper describes the development of a video/game art project being produced by media artist Bill Viola in collaboration with a team from the USC Game Innovation Lab, which uses a combination of both video and game technologies to explore the universal ... Keywords: 3D environments, emotion in games, game design, game visuals, innovation, iterative process, playtesting, post processing, prototyping

Tracy Fullerton; Todd Furmanski; Kurosh ValaNejad

2007-08-01T23:59:59.000Z

44

Climate Change: A Challenge to the Means of Technology Transfer  

E-Print Network [OSTI]

TO THE MEANS OF TECHNOLOGY TRANSFER Gordon J. MacDonaldthe importance of technology transfer in dealing withthe discussion of technology transfer has centered on

MacDonald, Gordon J. F.

1992-01-01T23:59:59.000Z

45

Essays on investment-specific technological change, factor -hoarding and business cycles  

E-Print Network [OSTI]

x I Is Investment-Speci?c Technological Change Reallythe Contribution of Investment-Speci?c Technology Shocks toViolante, G. L. (2002). Investment-Speci?c Technical Change

Kim, Kwang Hwan

2007-01-01T23:59:59.000Z

46

Gameful learning as a way of being  

Science Journals Connector (OSTI)

As a variation on game-based learning, we propose the concept of 'gameful learning' as a framework that encourages improvisation, playfulness, and social interaction, and which takes into account the unique contingencies of individual people and specific content. We describe gameful learning in terms of three elements: attitude, identity, and ignorance. Three cases of gameful learning are examined across diverse learning environments: a fourth grade science class studying matter, a secondary world history class studying the Middle Ages, and an educational technology graduate programme. Cross-case analysis reveals how gameful learning elements relate to attitudes of agency and social necessity, becoming a game designer, and embracing ignorance for learning.

Jeremiah I. Holden; Jeff Kupperman; Aviva Dorfman; Tim Saunders; Amanda Pratt; Pagan MacKay

2014-01-01T23:59:59.000Z

47

False prophets: exploring hybrid board/video games  

Science Journals Connector (OSTI)

In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom ... Keywords: CSCP, games, social interactions, tangible interfaces

Regan L. Mandryk; Diego S. Maranan

2002-04-01T23:59:59.000Z

48

Vehicle Technologies Office: Fact #474: June 18, 2007 Changes in Vehicles  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

4: June 18, 2007 4: June 18, 2007 Changes in Vehicles per Capita around the World to someone by E-mail Share Vehicle Technologies Office: Fact #474: June 18, 2007 Changes in Vehicles per Capita around the World on Facebook Tweet about Vehicle Technologies Office: Fact #474: June 18, 2007 Changes in Vehicles per Capita around the World on Twitter Bookmark Vehicle Technologies Office: Fact #474: June 18, 2007 Changes in Vehicles per Capita around the World on Google Bookmark Vehicle Technologies Office: Fact #474: June 18, 2007 Changes in Vehicles per Capita around the World on Delicious Rank Vehicle Technologies Office: Fact #474: June 18, 2007 Changes in Vehicles per Capita around the World on Digg Find More places to share Vehicle Technologies Office: Fact #474: June 18, 2007 Changes in Vehicles per Capita around the World on

49

Vehicle Technologies Office: Fact #577: June 29, 2009 Changes in Vehicles  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

7: June 29, 2009 7: June 29, 2009 Changes in Vehicles per Capita around the World to someone by E-mail Share Vehicle Technologies Office: Fact #577: June 29, 2009 Changes in Vehicles per Capita around the World on Facebook Tweet about Vehicle Technologies Office: Fact #577: June 29, 2009 Changes in Vehicles per Capita around the World on Twitter Bookmark Vehicle Technologies Office: Fact #577: June 29, 2009 Changes in Vehicles per Capita around the World on Google Bookmark Vehicle Technologies Office: Fact #577: June 29, 2009 Changes in Vehicles per Capita around the World on Delicious Rank Vehicle Technologies Office: Fact #577: June 29, 2009 Changes in Vehicles per Capita around the World on Digg Find More places to share Vehicle Technologies Office: Fact #577: June 29, 2009 Changes in Vehicles per Capita around the World on

50

Vehicle Technologies Office: Fact #617: April 5, 2010 Changes in Vehicles  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

7: April 5, 2010 7: April 5, 2010 Changes in Vehicles per Capita around the World to someone by E-mail Share Vehicle Technologies Office: Fact #617: April 5, 2010 Changes in Vehicles per Capita around the World on Facebook Tweet about Vehicle Technologies Office: Fact #617: April 5, 2010 Changes in Vehicles per Capita around the World on Twitter Bookmark Vehicle Technologies Office: Fact #617: April 5, 2010 Changes in Vehicles per Capita around the World on Google Bookmark Vehicle Technologies Office: Fact #617: April 5, 2010 Changes in Vehicles per Capita around the World on Delicious Rank Vehicle Technologies Office: Fact #617: April 5, 2010 Changes in Vehicles per Capita around the World on Digg Find More places to share Vehicle Technologies Office: Fact #617: April 5, 2010 Changes in Vehicles per Capita around the World on

51

Vehicle Technologies Office: Fact #556: February 2, 2009 Change in Material  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

6: February 2, 6: February 2, 2009 Change in Material Content of Light Vehicles to someone by E-mail Share Vehicle Technologies Office: Fact #556: February 2, 2009 Change in Material Content of Light Vehicles on Facebook Tweet about Vehicle Technologies Office: Fact #556: February 2, 2009 Change in Material Content of Light Vehicles on Twitter Bookmark Vehicle Technologies Office: Fact #556: February 2, 2009 Change in Material Content of Light Vehicles on Google Bookmark Vehicle Technologies Office: Fact #556: February 2, 2009 Change in Material Content of Light Vehicles on Delicious Rank Vehicle Technologies Office: Fact #556: February 2, 2009 Change in Material Content of Light Vehicles on Digg Find More places to share Vehicle Technologies Office: Fact #556: February 2, 2009 Change in Material Content of Light Vehicles on

52

The Evolving Braid: An Ethnography of Technology Change in Uganda  

E-Print Network [OSTI]

Uganda Texting: Technology Adoption in Practice 4.1Usage Trends in Uganda . . . . . . . . . . . Self-reportedTelephony Trends in Uganda . . . . . . .

Densmore, Melissa Rita

2012-01-01T23:59:59.000Z

53

Technology transition in the national air transportation system : market failure and game theoretic analysis with application to ADS-B  

E-Print Network [OSTI]

This research analyzes the problem of technology transition in the national air transportation system, focusing on the implementation of Automatic Dependent Surveillance-Broadcast (ADS-B). ADS-B is a key technology in the ...

Hu, Xiaojie

2008-01-01T23:59:59.000Z

54

DOE Appoints Stephen Eule As Director of the Climate Change Technology  

Broader source: Energy.gov (indexed) [DOE]

Appoints Stephen Eule As Director of the Climate Change Appoints Stephen Eule As Director of the Climate Change Technology Program DOE Appoints Stephen Eule As Director of the Climate Change Technology Program March 31, 2006 - 9:51am Addthis WASHINGTON , D.C. - Secretary of Energy Samuel W. Bodman today announced the appointment of Stephen D. Eule as the Director of the Climate Change Technology Program (CCTP) in the Office of Policy and International Affairs. "With his depth of experience in science, environmental and energy policy issues, Steve will provide invaluable counsel to the Department and this Administration as we work to bring the latest in climate change technology to the forefront," Secretary Bodman said. As director of the CCTP, Mr. Eule will coordinate the federal government's technology research and development (R&D) activities. Through a

55

International technology transfer for climate change mitigation and the cases of Russia and China  

SciTech Connect (OSTI)

The environmental agenda for mitigating climate change through international transfers of technology is linked with a diverse literature, reviewed here within a framework that combines technological, agent/agenda, and market/transaction perspectives. Literature that bears on international technology transfer for climate change mitigation is similar in many ways for Russia and China: opportunities for energy efficiency and renewable energy, economic reform and restructuring, the difficulties enterprises face in responding to market conditions, international assistance policies, international joint ventures, market intermediation, and capacity building for market development. In both countries, capacity building means enhancing market-oriented capabilities in addition to technological capabilities. For Russia, institutional development is critical, such as new commercial legal codes and housing-sector changes beyond privatization. For China, technology policies and modernization programs significantly influence technology transfers. 234 refs., 3 tabs.

Martinot, E. [Univ. of California, Berkeley, CA (United States). Energy and Resources Group] [Univ. of California, Berkeley, CA (United States). Energy and Resources Group; [Stockholm Environment Inst., Boston, MA (United States); Sinton, J.E. [Univ. of California, Berkeley, CA (United States). Energy and Resources Group] [Univ. of California, Berkeley, CA (United States). Energy and Resources Group; [Lawrence Berkeley National Lab., CA (United States). International Energy Studies Group; Haddad, B.M. [Univ. of California, Berkeley, CA (United States)] [Univ. of California, Berkeley, CA (United States)

1997-12-31T23:59:59.000Z

56

Industrial Partnership Prosperity Game{trademark}  

SciTech Connect (OSTI)

Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

Boyak, K.; Berman, M.; Beck, D.

1998-02-01T23:59:59.000Z

57

A centurial history of technological change and learning curves or pulverized coal-fired utility boilers  

E-Print Network [OSTI]

change; Steam plant; Steam turbine; Electricity 1.housed ?ve 10,000 kW steam turbines and typically requiredAdvances in boiler and steam turbine technology, materials

Yeh, Sonia; Rubin, Edward S.

2007-01-01T23:59:59.000Z

58

Technological change for environmental improvement : the case of the Mexican automobile sector  

E-Print Network [OSTI]

The main objective of this research was to articulate the processes and factors of technological change that promote environmental improvement while contributing to development goals in the Mexican automobile sector. The ...

Aoki, Chizuru, 1968-

2002-01-01T23:59:59.000Z

59

Reconciling Emissions Trading with a Technology-Based Response to Potential Abrupt Climate Change  

Science Journals Connector (OSTI)

It has been shown that preparedness to respond effectively to imminent abrupt climate change, getting CO2 levels down towards pre-industrial in a few decades, involves the promotion of specific technology types t...

Peter Read

2006-03-01T23:59:59.000Z

60

Revolutionizing history education : using augmented reality games to teach histories  

E-Print Network [OSTI]

In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

Schrier, Karen L

2005-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


61

Usability improvements for the TaleBlazer game editor  

E-Print Network [OSTI]

TaleBlazer games utilize GPS technology available on most mobile devices and tablets to create location-based augmented reality (AR) games. All TaleBlazer games are created in a web based editor on the TaleBlazer website ...

Lozano, Cristina

2014-01-01T23:59:59.000Z

62

Automobile technology, hydrogen and climate change: a long term modelling analysis  

Science Journals Connector (OSTI)

The transitions in the global automobile sector in the 21st century are uncertain both in terms of technologies and energy carriers. A key driving force of technological change in the long term could be the need to mitigate GHG emissions. This paper examines the role of the passenger car sector in a GHG mitigation strategy and presents a scenario of the automobile technology choices when a price on greenhouse gas emissions is imposed on the global energy system. The analysis has been conducted with ERIS, a multiregional energy systems, 'bottom up' optimisation model that endogenises technology learning and allows a detailed technology representation, in addition to capturing competing demands for transportation fuels, including hydrogen. Our results provide some policy insights by illustrating the potential for hydrogen to contribute to climate change mitigation, but show that fuel cell cars are an option for climate policy only over the very long term.

Hal Turton; Leonardo Barreto

2007-01-01T23:59:59.000Z

63

GAMES@LARGE GRAPHICS STREAMING ARCHITECTURE Itay Nave, Haggai David, Alex Shani Arto Laikari Peter Eisert, Philipp Fechteler  

E-Print Network [OSTI]

Eisert, Philipp Fechteler Exent Technologies Ltd. VTT Fraunhofer HHI ABSTRACT In coming years we will seeStation and Xbox will require a radical change in system architecture. While traditional CE equipment suffers from of the innovative aspects of the Games@Large project idea ­ the interactive streaming of graphical output to client

Eisert, Peter

64

NEAT-o-Games: Ubiquitous Activity-based Gaming  

E-Print Network [OSTI]

(NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing

65

STATEMENT OF CONSIDERATIONS REQUEST BY ALLEGHENY TECHNOLOGIES WAH CHANG DIVISION FOR AN ADVANCE  

Broader source: Energy.gov (indexed) [DOE]

ALLEGHENY TECHNOLOGIES WAH CHANG DIVISION FOR AN ADVANCE ALLEGHENY TECHNOLOGIES WAH CHANG DIVISION FOR AN ADVANCE WAIVER OF DOMESTIC AND FOREIGN INVENTION RIGHTS UNDER DOE COOPERATIVE AGREEMENT NO. DE-FC26-05NT42513; W(A)-05-053, CH-1340 The Petitioner, Allegheny Technologies, Wah Chang Division (ATI) was awarded a cooperative agreement for the performance of work entitled, "Evaluation of a Functional Interconnect for Solid Oxide Fuel Cells." The purpose of the project is the creation of a materials system for a solid oxide fuel cell interconnect. Work will focus on metallic materials such as ferritic stainless steels and nickel-base alloys in various combinations and configura-tions. Testing will focus on the elevated temperature degradation of surfaces in simulated fuel cell environments.\This award is a

66

The implementation of state-wide curriculum change in technology education  

E-Print Network [OSTI]

INTERVIEW CONFIRMATION LETTER FOR TEACHERS OF TECHNOLOGY EDUCATION VITA 98 LIST OF TABLES TABLE PAGE Teacher Participation in the Stages of the Curriculum Innovation-Decision Process in New York 43 Teacher Participation in the Stages...THE IMPLEMENTATION OF STATE-WIDE CURRICULUM CHANGE IN TECHNOLOGY EDUCATION A Thesis by RICHARD ALLAN BOSER Submitted to the Office of Graduate Studies Texas A&M University in partial fulfillment of the requirements for the degree of MASTER...

Boser, Richard Allan

1989-01-01T23:59:59.000Z

67

AIGA Southwest Gaming Expo  

Broader source: Energy.gov [DOE]

The Arizona Indian Gaming Association (AIGA) is hosting the Southwest Gaming Expo in Scottsdale, Arizona, on Nov. 5-7, 2014.

68

International Emissions Trading and Induced Carbon-Saving Technological Change: Effects of Restricting the Trade in Carbon Rights  

Science Journals Connector (OSTI)

This paper examines the implications of restricting the tradability of carbon rights in the presence of induced technological change. Unlike earlier approaches aimed at exploring the tradability-technology linkag...

Patrick Matschoss; Heinz Welsch

2006-02-01T23:59:59.000Z

69

Gingerman challenge: a persuasive game for promoting adequate sunlight exposure for office workers  

Science Journals Connector (OSTI)

In this paper, we present Gingerman Challenge, which is a persuasive mobile game designed to promote moderate sunlight exposure. The design goals of Gingerman Challenge are to help players to recognize the merits of sunlight exposure and to promote maintenance ... Keywords: behavior change, casual game, design for moderation, health game, persuasive game, sun exposure, vitamin d

Hajin Lim, Jaehyeon Park, Bongwon Suh

2014-10-01T23:59:59.000Z

70

Lifetime of carbon capture and storage as a climate-change mitigation technology  

E-Print Network [OSTI]

Lifetime of carbon capture and storage as a climate-change mitigation technology Michael L) In carbon capture and storage (CCS), CO2 is captured at power plants and then injected underground of fossil fuels in a carbon-constrained world, the deployment of CCS has been hindered by uncertainty in geo

71

The Direction of Technological Change on Renewable or Non-Renewable Resource  

E-Print Network [OSTI]

The Direction of Technological Change on Renewable or Non-Renewable Resource Exploitation and normative analysis of endogenous R&D investment on two types of resources: renewable and non-renewable asymptotically towards zero. Third, the finiteness of efficiency improvements together with that of the non-renewable

Paris-Sud XI, Université de

72

Climate change, insurance, and the buildings sector: Technological synergisms between adaptation and mitigation  

SciTech Connect (OSTI)

Examining the intersection of risk analysis and sustainable energy strategies reveals numerous examples of energy efficient and renewable energy technologies that offer insurance loss-prevention benefits. The growing threat of climate change provides an added motivation for the risk community to better understand this area of opportunity. While analyses of climate change mitigation typically focus on the emissions-reduction characteristics of sustainable energy technologies, less often recognized are a host of synergistic ways in which these technologies also offer adaptation benefits, e.g. making buildings more resilient to natural disasters. While there is already some relevant activity, there remain various barriers to significantly expanding these efforts. Achieving successful integration of sustainable energy considerations with risk-management objectives requires a more proactive orientation, and coordination among diverse actors and industry groups.

Mills, Evan

2002-11-01T23:59:59.000Z

73

NREL Demonstrates Game-Changing Air Conditioner Technology (Fact Sheet), Highlights in Research & Development, NREL (National Renewable Energy Laboratory)  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Testing of DEVAP prototype validates modeled Testing of DEVAP prototype validates modeled predictions of 40% to 85% energy savings. Researchers in the NREL Buildings group are moving the award-winning desiccant enhanced evaporative (DEVAP) air conditioning technol- ogy further toward commercialization by demonstrating that its energy-saving perfor- mance matches closely with thermodynamic model predictions. Industry partners Synapse Product Development and AIL Research built two prototypes of DEVAP based on NREL's design and modeling, which were tested in NREL's Advanced HVAC Systems Laboratory. Experiments added confidence to the predicted energy savings of 40% in humid climates and 85% in dry climates, empowering the model as a tool for developing marketable designs, and illustrating the potential of DEVAP to transform

74

Playing in the X-Games Window on the Extreme Universe  

E-Print Network [OSTI]

Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain

75

A Report of the EMF 19 Study on Technology and Global Climate Change Policies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

REPORT ON THE EMF 19 STUDY ON REPORT ON THE EMF 19 STUDY ON TECHNOLOGY AND GLOBAL CLIMATE CHANGE POLICIES David J. Beecy (david.beecy@hq.doe.gov; 301-903-2786) Office of Environmental Systems Technology U.S. Department of Energy 19901 Germantown Road GTN, FE-23, E-133 Germantown, MD 20545 Andy S. Kydes (akydes@eia.doe.gov; 202-586-0883) Integrated Analysis and Forecasting, EI-80 Energy Information Administration U.S. Department of Energy 100 Independence Avenue, SW Washington, DC 20585 Richard G. Richels (rrichels@epri.com; 650-855-2602) Global Climate Change Program Electric Power Research Institute 3412 Hillview Avenue Palo Alto, CA 94304 John P. Weyant (weyant@stanford.edu; 650-723-3506) Department of Management Science & Engineering Terman Building: Room 406 Stanford University Stanford, CA 94305-4026

76

Climate Change and Optimal Energy Technology Department of Mechanical and Industrial Engineering, College of Engineering, University of Massachusetts, Amherst,  

E-Print Network [OSTI]

Climate Change and Optimal Energy Technology R&D Policy Erin Baker Department of Mechanical of Massachusetts, Amherst, MA 01003, solak@som.umass.edu Public policy response to global climate change presents accounting for uncertainty and learning in climate change can have a large impact on optimal policy

Massachusetts at Amherst, University of

77

Into the Black Box: Using Data Mining of In-Game Actions to Draw Inferences from Educational Technology about Students' Math Knowledge  

E-Print Network [OSTI]

J. W. (2008). Technology and formative assessment. In T.of Science Education and Technology, 18, 187-208. Hislop, S.of the Society of Information Technology & Teacher Education

Kerr, Deirdre Song

2014-01-01T23:59:59.000Z

78

Games, puzzles, and computation  

E-Print Network [OSTI]

There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept ...

Hearn, Robert A. (Robert Aubrey), 1965-

2006-01-01T23:59:59.000Z

79

Recycling Parrondo games  

E-Print Network [OSTI]

We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

2005-10-24T23:59:59.000Z

80

Algorithms, games, and evolution  

Science Journals Connector (OSTI)

...repeated games (4), then rediscovered by Cover in relation to portfolio analysis...game, each of finitely many players has a set of strategies, and a payoff function mapping the Cartesian product of the strategy sets to the reals. A game in which...

Erick Chastain; Adi Livnat; Christos Papadimitriou; Umesh Vazirani

2014-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


81

Game Theory Kenneth Prestwich  

E-Print Network [OSTI]

...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;Game Theory Kenneth Prestwich ...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;c 1999 by Kenneth Prestwich. All are available on-line at: http: science.holycross.edu departments biology kprestwi behavior ESS ESS index frmset

Prestwich, Ken

82

First Video Game  

SciTech Connect (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2008-10-21T23:59:59.000Z

83

First Video Game  

ScienceCinema (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2010-01-08T23:59:59.000Z

84

PRODUCER -SCROUNGER GAME n-Person Game  

E-Print Network [OSTI]

size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

Caraco, Thomas

85

Accounting for Technological Change in Regulatory Impact Analyses: The Learning Curve Technique  

E-Print Network [OSTI]

learning curves for energy technology policy: A component-publicly supported energy technologies." Energy Policy 37(in renewable energy technologies." Energy Policy 34(2006):

Taylor, Margaret

2014-01-01T23:59:59.000Z

86

FTT:Power : A global model of the power sector with induced technological change and natural resource depletion  

E-Print Network [OSTI]

This work introduces a model of Future Technology Transformations for the power sector (FTT:Power), a representation of global power systems based on market competition, induced technological change (ITC) and natural resource use and depletion. It is the first component of a family of sectoral bottom-up models of technology, designed for integration into the global macroeconometric model E3MG. ITC occurs as a result of technological learning produced by cumulative investment and leads to highly nonlinear, irreversible and path dependent technological transitions. The model uses a dynamic coupled set of logistic differential equations. As opposed to traditional bottom-up energy models based on systems optimisation, such differential equations offer an appropriate treatment of the times and structure of change involved in sectoral technology transformations, as well as a much reduced computational load. Resource use and depletion are represented by local cost-supply curves, which give rise to different regional...

Mercure, J -F

2012-01-01T23:59:59.000Z

87

A Case Study on Managing a Multi-Generational Workforce During the Implementation of a Major Technological Change  

E-Print Network [OSTI]

In the highly technical globalized business world technological change is unavoidable to stay competitive and relevant. With more employees working longer into their careers and younger generations flooding into the ...

Catterson, Bryan A.

2012-05-11T23:59:59.000Z

88

Old Schoolyard Games  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Schoolyard Games Schoolyard Games Nature Bulletin No. 287-A December 16, 1967 Forest Preserve District of Cook County Richard B. Ogilvie, President Roland F. Eisenbeis, Supt. of Conservation OLD SCHOOLYARD GAMES Children are much the same everywhere: naturally, they want to have fun and play games. Many of the games enjoyed in our American schoolyards and playgrounds today were played by our great- grandparents, Some of them, with different names and rules, were brought from other countries and their origins are lost in the mists of antiquity. In ancient Greece and Rome, for instance, youngsters rolled hoops, flew kites and played games like hide-and-seek, blindman's buff and hopscotch. Our American Indians were fun-loving people with scores of games. The Iroquois invented lacrosse and Indian children flew kites of bladders, spun teetotums (a kind of top), made "cats' cradles" with fibers, and played tag, hide-and-seek, blindman's buff and shuttlecock.

89

Video game values: Humancomputer interaction and games  

Science Journals Connector (OSTI)

......research-article Articles HCI Issues in Computer Games Video game values: Human-computer interaction...human-computer interaction (HCI) research into video games rarely considers how they are different...design, does not address the nature of video games as games specifically. Unlike most......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

90

Small Game -- Cooking Care.  

E-Print Network [OSTI]

Game - Cooking Care Mary K. Sweeten* The Hunt Hunting small game animals in Texas is a popular recreational activity. Careful handling and preparation help you use game and avoid unnecessary waste of wild game resources if you do hunt. Squirrels.... Count Y2 cup of vegetable or fruit as one serving, or a portion ordinarily served such as one medium apple, banana, orange or potato, half a medium grapefruit or cantaloupe or the juice of one lemon. Some good sources of vitamin Care oranges...

Sweeten, Mary K.

1981-01-01T23:59:59.000Z

91

Advanced Technologies in Energy-Economy Models for Climate Change Assessment  

E-Print Network [OSTI]

Considerations regarding the roles of advanced technologies are crucial in energy-economic modeling, as these technologies, while usually not yet commercially viable, could substitute for fossil energy when relevant policies ...

Morris, J.F.

92

Teachers' Perceptions of Effective Science, Technology, and Mathematics Professional Development and Changes in Classroom Practices  

E-Print Network [OSTI]

was developed. Data from two programs that provided professional development to teachers in the areas of technology, mathematics, and science was used to inform the conceptual framework. These two programs were Target Technology in Texas (T3) and Mathematics...

Boriack, Anna Christine

2013-04-11T23:59:59.000Z

93

Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors  

E-Print Network [OSTI]

hybrid (gas or diesel) electric vehicle technology (Langer,e.g. hybrid gasoline-electric vs. diesel vehicles). Dealing

Lutsey, Nicholas P.

2008-01-01T23:59:59.000Z

94

Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors  

E-Print Network [OSTI]

AMT), Gasoline direct injection (GDI), Tires (low rollingTechnology Direct injection (GDI) Low RR tires Integrated

Lutsey, Nicholas P.

2008-01-01T23:59:59.000Z

95

Parrondo Games and Quantum Algorithms  

E-Print Network [OSTI]

We pursue the possible connections between classical games and quantum computation. The Parrondo game is one in which a random combination of two losing games produces a winning game. We introduce novel realizations of this Parrondo effect in which the player can `win' via random reflections and rotations of the state-vector, and connect these to known quantum algorithms.

Chiu Fan Lee; Neil Johnson

2002-03-10T23:59:59.000Z

96

Designing Digital Games for Rural Children: A Study of Traditional Village Games in India  

E-Print Network [OSTI]

Developing world, digital divide, games, traditional games ACM Classification Keywords H.5.m. Information

Matsuda, Noboru

97

How Gamification will change Business Intelligence  

SciTech Connect (OSTI)

In 1958, William Higginbotham was part of the Brookhaven National Laboratory (BNL) Instrumentation Division. In those days, BNL hosted a visitors day each fall. This was an opportunity for thousands of visitors to come and tour the lab and get a better understanding of the capabilities and operations at a nuclear research facility. William Higinbotham wanted to do something that would impress the audience as well as demonstrate the capabilities of the instrumentation division. Higinbotham came up with an idea that would allow the audience to play a simulated game of table tennis. By utilizing an analog computer and an oscilloscope, Higinbotham created the first publically available video game. The game was very simple and simulated the vertical side of a tennis court, the edge of the floor with the edge of the net perpendicular, on a screen. Each player had a button and a rotating knob. Rotating the knob would change the angle of the bar controlling the ball; pressing the button sent the ball toward the opposite side of the court. If the ball hit the net, it rebounded at an unexpected angle. If the ball went over and was not hit back, it would hit the floor and bounce again at a natural angle. If it disappeared off the screen, a reset button could be pressed, causing the ball to reappear and remain stationary until the user pressed the button to send the ball flying back across the net. Higginbotham recounted that "it was a simple design. Back then, analog computers were used to work out all kinds of mechanical problems. They didn't have the accuracy of digital computers, which were very crude at the time, but then you don't need a great deal of precision to play TV games. " The game was wildly successful and Higinbotham could tell from the crowds reaction that he had developed something very special. From the days of Higinbothams rudimentary version of the classic game Pong, video games have matured and become much more complex. Not only has the technology advanced, allowing for better graphics, sound and game play, but also significant research has been done in the area of game mechanics. Game mechanics are rule based systems that facilitate and encourage a user to explore and learn the properties of their possibility space through the use of feedback mechanisms. (Koster, 2004) As these game mechanics become better understood, they are being applied to areas outside of the realm of video game development. Game mechanics have become the basis for understanding the psychological drivers of users in the digital world. Business Intelligence, part of this digital experience, can learn some great lessons in how to engage users and revolutionize the user experience through the application of these game mechanics. In the tradition of BNLs innovative spirit and as a sister laboratory in the Department of Energy laboratory complex, Idaho National Laboratory (INL) looks to determine how we can enhance the user experience through the effective application of game mechanics to Business Intelligence to meet the needs of our business.

Hiltbrand, Troy; Burke, Marsha

2011-04-01T23:59:59.000Z

98

A Two-Level Differential Game of International Emissions Trading  

Science Journals Connector (OSTI)

In this chapter we propose a dynamic game-theoretic modeling framework for the international climate change negotiations that should take place at the end of the Kyoto Protocol agreement if the necessity to drast...

Alain Haurie; Francesco Moresino; Laurent Viguier

2006-01-01T23:59:59.000Z

99

Stuttering Equivalence for Parity Games  

E-Print Network [OSTI]

We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in the parity game. This means that solving a parity game can be accelerated by minimising the game graph with respect to stuttering equivalence. While, at the outset, it might not be clear that this strategy should pay off, our experiments using typical verification problems illustrate that stuttering equivalence speeds up solving parity games in many cases.

Cranen, Sjoerd; Willemse, Tim A C

2011-01-01T23:59:59.000Z

100

Technolog  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Research in Research in Science and Technolog y Sandia pushes frontiers of knowledge to meet the nation's needs, today and tomorrow Sandia National Laboratories' fundamental science and technology research leads to greater understanding of how and why things work and is intrinsic to technological advances. Basic research that challenges scientific assumptions enables the nation to push scientific boundaries. Innovations and breakthroughs produced at Sandia allow it to tackle critical issues, from maintaining the safety, security and effectiveness of the nation's nuclear weapons and preventing domestic and interna- tional terrorism to finding innovative clean energy solutions, develop- ing cutting-edge nanotechnology and moving the latest advances to the marketplace. Sandia's expertise includes:

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


101

Vehicle Technologies Office Merit Review 2014: Understanding Structural Changes in LMR-NMC Materials  

Broader source: Energy.gov [DOE]

Presentation given by Argonne National Laboratory at 2014 DOE Hydrogen and Fuel Cells Program and Vehicle Technologies Office Annual Merit Review and Peer Evaluation Meeting about understanding...

102

Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors  

E-Print Network [OSTI]

of natural gas-powered combined cycle power plants. The mostintegrated gasification combined cycle (IGCC) coal plants,integrated gasification combined cycle (IGCC) technology for

Lutsey, Nicholas P.

2008-01-01T23:59:59.000Z

103

2013 Economic Dispatch and Technological Change- Report to Congress (March 2014)  

Broader source: Energy.gov [DOE]

In this 2013 economic dispatch report, the Department examines how technology and policy affect economic dispatch. This report looks at seven current topics that affect economic dispatch.

104

Energy and greenhouse gas emission effects of corn and cellulosic ethanol with technology improvements and land use changes.  

SciTech Connect (OSTI)

Use of ethanol as a transportation fuel in the United States has grown from 76 dam{sup 3} in 1980 to over 40.1 hm{sup 3} in 2009 - and virtually all of it has been produced from corn. It has been debated whether using corn ethanol results in any energy and greenhouse gas benefits. This issue has been especially critical in the past several years, when indirect effects, such as indirect land use changes, associated with U.S. corn ethanol production are considered in evaluation. In the past three years, modeling of direct and indirect land use changes related to the production of corn ethanol has advanced significantly. Meanwhile, technology improvements in key stages of the ethanol life cycle (such as corn farming and ethanol production) have been made. With updated simulation results of direct and indirect land use changes and observed technology improvements in the past several years, we conducted a life-cycle analysis of ethanol and show that at present and in the near future, using corn ethanol reduces greenhouse gas emission by more than 20%, relative to those of petroleum gasoline. On the other hand, second-generation ethanol could achieve much higher reductions in greenhouse gas emissions. In a broader sense, sound evaluation of U.S. biofuel policies should account for both unanticipated consequences and technology potentials. We maintain that the usefulness of such evaluations is to provide insight into how to prevent unanticipated consequences and how to promote efficient technologies with policy intervention.

Wang, M.; Han, J.; Haq, Z; Tyner, .W.; Wu, M.; Elgowainy, A. (Energy Systems)

2011-05-01T23:59:59.000Z

105

Video Game Device Haptic Interface for Robotic Arc Welding  

SciTech Connect (OSTI)

Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

Corrie I. Nichol; Milos Manic

2009-05-01T23:59:59.000Z

106

The Place Value Game  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Place Value Game Place Value Game Welcome to the Place Value Game! The goal of the Place Value Game is to create the largest possible number from the digits the computer gives you. Unfortunately, the computer will give you each digit one at a time and you won't know what the next number will be. You are not allowed to rearrange any of the digits you have already placed, so think carefully before you lock a number in place! Good luck! You are allowed to select the: Number of Digits - The number of digits in the number you are building. Largest Digit - The largest number the computer is allowed to pick. (9 means that the computer can pick any number from 0 to 9) Number of Discards - The number of extra spaces you get. (2 means that you are allowed to throw away 2 numbers) A JavaScript enabled web browser (Netscape Navigator 4 or Internet Explorer

107

Who's got game (theory)?  

E-Print Network [OSTI]

Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...

Blankinship, Erik Jackson, 1974-

2005-01-01T23:59:59.000Z

108

Advertising in computer games  

E-Print Network [OSTI]

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

Vedrashko, Ilya

2006-01-01T23:59:59.000Z

109

The Impact of Technological Change and Lifestyles on the Energy Demand  

E-Print Network [OSTI]

demand into a model of total private consumption. Private consumption is determined by economic variables of technological and socio- demographic variables on the demand for gasoline/diesel, heating and electricity. Key, households' electricity and heat consumption are growing rapidly despite of technological progress

Steininger, Karl W.

110

NREL: Technology Transfer - Technologies Available for Licensing  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

New Amber LEDs for High-Efficiency Solid-State Lighting New Amber LEDs for High-Efficiency Solid-State Lighting NREL is closing the LED "green gap" with a patent-pending technology that allows for easy manufacturing of low-cost amber LEDs that-when combined with red, green, and blue LEDs-produce brilliant broad-spectrum white light more efficiently than current LEDs. This color-mixing technique enables low-cost, easy-to-manufacture white LEDs with improved luminosity. This novel device architecture achieves greater efficiencies than current amber LEDs. In addition, the color-mixing approach avoids the energy losses associated with producing white light via conventional (phosphor-converted blue) LEDs. NREL's game-changing innovation could transform the market for solid-state lighting (SSL) for industry, businesses, and consumers. It also will impact

111

Economic Prospects for Advanced Combustion Technologies Suited for Climate Change Mitigation.  

E-Print Network [OSTI]

??Coal is projected to remain a significant portion of the global energy portfolio in the coming century. Concerns over accelerating climate change have spurred development (more)

Jacobson, Craig Bryan

2012-01-01T23:59:59.000Z

112

Does change in accessibility with conversion depend on both the substrate and pretreatment technology?  

E-Print Network [OSTI]

to hydrolysis rates slowing down with conversion, the heterogeneous nature of biomass, which affects glucanDoes change in accessibility with conversion depend on both the substrate and pretreatment, respectively, and its change with conversion were measured for pure Avicel glucan and poplar solids that had

California at Riverside, University of

113

Shopfloor attitudes towards advanced manufacturing technology: the changing focus of industrial conflict?  

Science Journals Connector (OSTI)

......there has been a change in the perception...AMT. For these companies, AMT represents...has been a subtle change in the focus of...proposed. The case of company MD Company MD is...competitive position as leader in the industrial...the new shopfloor climate. The CNC operators......

Keith Davids; Robin Martin

1992-08-01T23:59:59.000Z

114

NETL: News Release - Ohio State Develops Game-Changing CO Carbon Storage Partner Completes First Year of CO Research Projects Addressing Technical Challenges to Environmentally  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Injection Operations in Illinois 2 Capture Membranes in DOE-Funded Injection Operations in Illinois 2 Capture Membranes in DOE-Funded Project Publications News Release Release Date: November 28, 2012 Research Projects Addressing Technical Challenges to Environmentally Acceptable Shale Gas Development Selected by DOE Washington, D.C. - Fifteen research projects aimed at addressing the technical challenges of producing natural gas from shales and tight sands, while simultaneously reducing environmental footprints and risks, have been selected to receive a total of $28 million in funding from the U.S. Department of Energy's Office of Fossil Energy (FE). The projects, valued at just over $36.6 million over two years, add to the research portfolio for FE's Ultra-Deepwater and Unconventional Natural Gas and Other Petroleum Resources Research Program, which develops technologies and strategies to improve the safety and minimize the environmental impacts of oil and natural gas exploration and production.

115

Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors  

E-Print Network [OSTI]

electricity production cost of new coal and natural gasgas reduction cost-effectiveness of light duty vehicle refrigerant systems 56 Figure 17. Ethanol productionCost effectiveness curve for fuel feedstock GHG reduction technologies Greenhouse gas emissions (million tonne CO2e/yr) Reference Natural gas production

Lutsey, Nicholas P.

2008-01-01T23:59:59.000Z

116

Inclusive Computer Science Education Using a Ready-made Computer Game Framework  

E-Print Network [OSTI]

Inclusive Computer Science Education Using a Ready-made Computer Game Framework Joseph Distasio and Thomas P. Way Applied Computing Technology Laboratory Department of Computing Sciences Villanova the prevailing interest in computer games among college students, both for entertainment and as a possible career

Way, Thomas

117

A Cognitive Hierarchy Theory of One-shot Games Colin F. Camerer1  

E-Print Network [OSTI]

A Cognitive Hierarchy Theory of One-shot Games Colin F. Camerer1 California Institute of Technology in one-shot games before they can learn to equilibrate. We introduce a one-parameter cognitive hierarchy influences the long- run path of play when there are multiple equilibria. This paper introduces a cognitive

Greer, Julia R.

118

Environmental gaming simulation network  

Science Journals Connector (OSTI)

This paper describes the construction of an infrastructure for global peace gaming, in particular on the issue of environmental and sustainable development in Third World countries. The gaming is intended to train would-be decision-makers in crisis management, conflict resolution and negotiation techniques. Experience shows that the expertise necessary to participate in peace games does not exist in many parts of the world. To help educate future participants, and to promote the cause of peace by enhancing exchanges of education and joint research, the Global Systems Analysis and Simulation (GLOSAS) Project is attempting to create a global (electronic) university consortium. This paper provides a brief account of the steps taken over the past 12 years which have led to the development of the Global University now being organised to meet the challenge of global issues both today and in the 21st century.

Takeshi Utsumi; Philip S. Gang

1991-01-01T23:59:59.000Z

119

Evaluation on the thin-film phase change material-based technologies  

E-Print Network [OSTI]

Two potential applications of thin film phase-change materials are considered, non-volatile electronic memories and MEMS (Micro-Electro-Mechanical Systems) actuators. The markets for those two applications are fast growing ...

Guo, Qiang, M. Eng. Massachusetts Institute of Technology

2006-01-01T23:59:59.000Z

120

COGNITIVE SCIENCE IMPLICATIONS FOR ENHANCING TRAINING EFFECTIVENESS IN A SERIOUS GAMING CONTEXT  

SciTech Connect (OSTI)

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.

2007-08-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


121

Change at the Top: 1663 Science and Technology Magazine | Los National  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Change at the Top Change at the Top On June 1, Charles McMillan (bottom right) succeeded Michael Anastasio (bottom center) as director of Los Alamos National Laboratory. Shortly after McMillan was named director, he said, "I have great optimism for the future...The service we provide to the nation is just as important now as it ever was." Indeed, the rich history of the Laboratory goes all the way back to 1943, when the United States was struggling to turn the tide of World War II. The Laboratory's first director, J. Robert Oppenheimer (top left), led the staff in a successful effort to build the world's first nuclear weapons. Nuclear weapons brought the war to a rapid and decisive close, and played an important role in deterring aggression during the tenuous Cold War years. Following the Cold War, the nation ceased nuclear

122

Visualizations for the Assessment of Learning in Computer Games  

E-Print Network [OSTI]

-- Mounting evidence suggests that current trends in global energy usage are leading to global warming, which such as energy use and global climate change. Yet it remains unclear how well serious games achieve these ends scenarios and activities are actually changing people's minds. This will help us to design more effective

Scarlatos, Lori

123

Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories  

SciTech Connect (OSTI)

The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert.

VanDevender, P.; Berman, M.; Savage, K.

1996-02-01T23:59:59.000Z

124

SIDES: A Cooperative Tabletop Computer Game for Social Skills Development  

E-Print Network [OSTI]

This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES's Syndrome, practice effective group work skills using a four-player cooperative computer game that runs on tabletop technology. We present the design process and evaluation of SIDES conducted over a period of six

Stanford University

125

1 Spectrum Sharing Games of Network Operators and Cognitive Radios  

E-Print Network [OSTI]

Contents 1 Spectrum Sharing Games of Network Operators and Cognitive Radios Mohammad Hossein advances in radio technology, the spectrum regulators have opened some parts of the available spectrum operators and cognitive radios. Because of the dynamic nature of spectrum sharing, it is difficult

Bencsáth, Boldizsár

126

Science & Technology | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Technology Technology Science & Technology This is a computer simulation of a Class 1a supernova. Argonne National Laboratory's Mira will have enough computing power to help researchers run simulations of exploding stars, specifically, of the turbulent nuclear combustion that sets off type 1a supernovae. | Photo courtesy of Argonne National Laboratory This is a computer simulation of a Class 1a supernova. Argonne National Laboratory's Mira will have enough computing power to help researchers run simulations of exploding stars, specifically, of the turbulent nuclear combustion that sets off type 1a supernovae. | Photo courtesy of Argonne National Laboratory Featured Lab Game-Changers in Our Past and Future A researcher at the Joint Bioenergy Institute at Berkeley National Lab chooses bacteria colonies in their efforts to create a game-changing biofuel from sustainable, energy-dense plants, such as switchgrass. The JBEI is one example of the ability for Energy Department labs to form scientific partnerships designed to hurdle an energy barrier with transformative technology. | Photo courtesy of Berkeley National Lab.

127

Two graduate positions (PhD) are available for qualified individuals to study response of peatland ecosystems to climate change at Michigan Technological  

E-Print Network [OSTI]

ecosystems to climate change at Michigan Technological University, in collaboration with the US Forest balance of northern peatlands as affected by changes in water table and plant functional groups are manipulating the presence of sedges and Ericaceae as well as water table to understand their effect on peatland

128

Batteries lose in game of thorns | EMSL  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Batteries lose in game of thorns Batteries lose in game of thorns Scientists see how and where disruptive structures form and cause voltage fading Images from EMSL's scanning...

129

A Cure for Stuttering Parity Games  

Science Journals Connector (OSTI)

We define governed stuttering bisimulation for parity games, weakening stuttering bisimulation by taking the ownership of vertices ... observably different games. We show that governed stuttering bisimilarity is ...

Sjoerd Cranen; Jeroen J. A. Keiren

2012-01-01T23:59:59.000Z

130

Machine Learning for Adaptive Computer Game Opponents .  

E-Print Network [OSTI]

??This thesis investigates the use of machine learning techniques in computer games to create a computer player that adapts to its opponent's game-play. This includes (more)

Miles, Jonathan David

2009-01-01T23:59:59.000Z

131

Playing games with EPR-type experiments  

E-Print Network [OSTI]

An approach towards quantum games is proposed that uses the unusual probabilities involved in EPR-type experiments directly in two-player games.

Azhar Iqbal

2005-07-17T23:59:59.000Z

132

Interpretation of equilibria in game-theoretic rough sets  

Science Journals Connector (OSTI)

Abstract Intelligent decision making models aim at improving the quality of decision making under uncertainty. The fundamental issues that are generally encountered in these models are too many options to choose from and the involvement of contradictory decision making criteria. The game-theoretic rough set (GTRS) model provides an intelligent decision making mechanism that exploits a game-theoretic environment for analyzing strategic situations between cooperative or conflicting decision making criteria in the probabilistic rough set framework. The concept of equilibria is of central importance in the GTRS model which has not been sufficiently addressed in the current literature. Two key issues in this regard are the interpretation of equilibria and the establishment of their existence. By reviewing, examining and defining the basic game constructs in the GTRS model, we are able to interpret an equilibrium in terms of the decision thresholds that control the rough sets based decision regions. In particular, an equilibrium is defined in terms of a pair of thresholds such that no player has a unilateral incentive to change these thresholds within the game. An example game is considered to demonstrate the use of the interpretation in determining the thresholds. The issue of existence of equilibria is addressed by considering a couple of typical two-player games in the GTRS model. The results suggest that the existence of equilibria may be established under certain limited conditions.

Nouman Azam; JingTao Yao

2015-01-01T23:59:59.000Z

133

Implementation of a Dual Containment/Surveillance System utilizing scene-change detection and radio frequency technology  

SciTech Connect (OSTI)

This paper will examine the implementation of scene-change detection and radio frequency technology within a Dual Containment/Surveillance (C/S) System. Additionally, this paper will examine the human performance factors in the operation of these systems. Currently, Westinghouse Savannah River Company utilizes the Continuous Item Monitoring and Surveillance System (CIMS) in the performance of Dual C/S to monitor special nuclear materials within International Atomic Energy Agency (IAEA) Safeguards and Domestic Safeguards. CIMS is comprised of the Material Monitoring System (MMS) (R), a multi-media electronic surveillance system developed by Sandia National Laboratory which incorporates the use of active seals commonly called Radio Frequency Tamper Indicating Devices (RFTIDs), NT Vision (R) as developed by Los Alamos National Laboratory, a Microsoft Windows NT (R) based operating system providing for domestic scene-change detection and the Digital Multi-Camera Optical Surveillance System (DMOS) (R) which provides scene-change detection for IAEA. Although this paper will focus on the implementation of Dual C/S utilizing the Continuous Item Monitoring and Surveillance System, the necessity for a thorough review of Safeguards and Security requirements with organizations and personnel having minimal to no prior MPC&A training will also be covered. Successful Dual C/S implementation plans must consider not only system design and failure modes, but must also be accompanied with the appropriate ''mind shift'' within operations and technical personnel. This is required to ensure completion of both physical and electronic activities, and system design changes are performed conscientiously and with full awareness of MPC&A requirements.

FITZGERALD, ERIC; KOENIG, RICHARD

2005-06-27T23:59:59.000Z

134

Games@Large Distributed Gaming System Arto Laikari1  

E-Print Network [OSTI]

, Finland; 2,3 Fraunhofer Institute for Telecommunications, Berlin, Germany; 4,5,6 University of Genoa, Genoa, Italy; E-mail: 1 Arto.Laikari@vtt.fi, 2 philipp.fechteler@hhi.fraunhofer.de, 3 eisert@hhi.fraunhofer devices (CE) without the need of game software modification. The key innovations of the Games@Large system

Eisert, Peter

135

Modal Knowledge and Game Semirings  

Science Journals Connector (OSTI)

......Methods for Data and Modelling Modal Knowledge and Game Semirings 1 Bernhard Moller...algebras. We show that they can also model knowledge and belief logics as well as games without...Moreover, we show possibilities of handling knowledge update and revision algebraically. For......

Bernhard Mller

2013-01-01T23:59:59.000Z

136

Discrete bidding games Mike Develin  

E-Print Network [OSTI]

Tic-Tac-Toe, are suitable for recreational play. We also present an analysis of Tic-Tac-Toe for both discrete and real-valued bidding. Contents 1 Introduction 2 1.1 A game of bidding Tic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 5 A partial order on games 21 6 Bidding Tic-Tac-Toe 23 6.1 Optimal moves

Payne, Sam

137

Designing entertaining educational games using procedural rhetoric: a case study  

Science Journals Connector (OSTI)

In the paper we describe the design and development of a video game about sustainable energy use that effectively unites fun with learning. We also present results from an initial study of the educational impact of the game. Many educational games do ... Keywords: educational games, energy, environment, game design, procedural rhetoric, serious games, simulation games

Lars Doucet; Vinod Srinivasan

2010-07-01T23:59:59.000Z

138

Mobile Game Recommendation using Touch Gestures  

E-Print Network [OSTI]

Mobile Game Recommendation using Touch Gestures Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, and Kuan and download more than one hundred thousands of games on mobile app marketplaces; nevertheless, how to pick discover mobile games with similar gameplay based on players' touch gestures while playing a game. We

Chen, Sheng-Wei

139

Herbert: a motion-controlled mobile game  

Science Journals Connector (OSTI)

Smartphone games lack the hardware interface afforded by other gaming media like controllers for consoles, keyboard and mouse for PCs, joysticks and buttons on arcade cabinets, etc. As such, many popular games focus on puzzle mechanics using the touch ... Keywords: accelerometer, chasing, intuitive controls, kiting, mobile devices, motion controls, shake, skill game

Alexander M. Duff, Jun Ma, Shannon Sepelak, Alberto Uriarte, Wenjie Wu, Jichen Zhu

2014-10-01T23:59:59.000Z

140

Cross-border transfer of climate change mitigation technologies : the case of wind energy from Denmark and Germany to India  

E-Print Network [OSTI]

This research investigated the causal factors and processes of international development and diffusion of wind energy technology by examining private sector cross-border technology transfer from Denmark and Germany to India ...

Mizuno, Emi, Ph. D. Massachusetts Institute of Technology

2007-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


141

Storms exploding off the surface of the sun can wreak havoc on technologies like satellites, phones, GPS, and electrical power grids. As society's dependence on these technologies grows, so does our vulnerability to changes on the Sun and in space.  

E-Print Network [OSTI]

Storms exploding off the surface of the sun can wreak havoc on technologies like satellites, phones vulnerability to changes on the Sun and in space. For example, GPS is present in almost all aspects of our is expected to total $75 billion by 2013. Meanwhile, the Sun is approaching a heightened period of activity

142

Game worlds : a study of video game criticism  

E-Print Network [OSTI]

This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

Gursoy, Ayse

2013-01-01T23:59:59.000Z

143

ENER Forum 5. Technological change, market reform and climate policies. Bucharest, Romania, 16-17 October 2003 EurEnDel  

E-Print Network [OSTI]

ENER Forum 5. Technological change, market reform and climate policies. Bucharest, Romania, 16 and communication processes in foresight exercises fulfils several functions: - It is a collective and consultative, Communication about so- cietal needs and S&T opportunities, and Commitment to the implementation of the policies

144

Indian Gaming 2013 Tradeshow & Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

145

Globally Collaborative Environmental Peach Gaming with Global University Systems Globally Collaborative Environmental Peace  

E-Print Network [OSTI]

and figures." To realize this, I worked on the proliferations of data telecom infrastructure and email to various countries, and demonstration and testing of hybrid technologies with "Global Lecture Hall (GLH will supply game players from around the world. With global GRID computer networking technology and Beowulf

Paris-Sud XI, Université de

146

The ARPA-E Innovation Model: A Glimpse into the Future of Automotive Battery Technology  

ScienceCinema (OSTI)

The Department of Energy's Advanced Research Projects Agency-Energy (ARPA-E) focuses on funding game-changing R&D aimed at reducing U.S. foreign energy dependence and emissions. ARPA-E has made a strong commitment to support breakthrough energy storage technologies that can accelerate the mass adoption of electrified vehicles. This presentation will highlight the range of ARPA-E's efforts in this area, offering a glimpse into the ARPA-E innovation model and the future of automotive battery technology.

Gur, Ilan (Program Director and Senior Advisor, ARPA-E)

2014-04-11T23:59:59.000Z

147

Part of the Climate Change Problem . . . and the Solution? Chinese-Made Wind Power Technology and Opportunities for Dissemination  

E-Print Network [OSTI]

2004. Grid Connected Wind Power in China. NREL/Commercialization of Wind Power Technology in China. Coal and Candles: Wind Powerin China. EnergyPolicy

Lewis, Joanna I.

2005-01-01T23:59:59.000Z

148

Robotic Video Game Learning Using Self-Detection  

E-Print Network [OSTI]

Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have

Wurtele, Eve Syrkin

149

Hybrid cluster state proposal for a quantum game  

E-Print Network [OSTI]

We propose an experimental implementation of a quantum game algorithm in a hybrid scheme combining the quantum circuit approach and the cluster state model. An economical cluster configuration is suggested to embody a quantum version of the Prisoners' Dilemma. Our proposal is shown to be within the experimental state-of-art and can be realized with existing technology. The effects of relevant experimental imperfections are also carefully examined.

M. Paternostro; M. S. Tame; M. S. Kim

2005-09-09T23:59:59.000Z

150

BNL | History:The First Video Game?  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

The First Video Game? The First Video Game? photo of Tennis for Two Before 'Pong,' There Was 'Tennis for Two' Before the era of electronic ping pong, hungry yellow dots, plumbers, mushrooms, and fire-flowers, people waited in line to play video games at roller-skating rinks, arcades, and other hangouts. More than fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play "Tennis for Two," an electronic tennis game that is unquestionably a forerunner of the modern video game. Tennis for Two was first introduced on October 18, 1958, at one of the Lab's annual visitors' days. Two people played the electronic tennis game with separate controllers that connected to an analog computer and used an oscilloscope for a screen. The game's creator, William

151

Augmented reality games : improved data layers  

E-Print Network [OSTI]

The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

Laurendi, Joseph Michael

2011-01-01T23:59:59.000Z

152

Stuttering Mostly Speeds Up Solving Parity Games  

Science Journals Connector (OSTI)

We study the process theoretic notion of stuttering equivalence in the setting of parity games. We demonstrate that stuttering equivalent vertices have the same winner in ... by minimising the game graph with res...

Sjoerd Cranen; Jeroen J. A. Keiren; Tim A. C. Willemse

2011-01-01T23:59:59.000Z

153

Arm-Hand-Finger Video Game Interaction  

E-Print Network [OSTI]

Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

Logsdon, Drew Anthony

2012-02-14T23:59:59.000Z

154

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) Milestone II 1. Introduction a. Background and motivation Our is named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal of this project

Huang, Chun-Hsi

155

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) 1. Introduction a. Background and motivation Our Senior is tentatively named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal

Huang, Chun-Hsi

156

Expected Termination Time in BPA Games  

Science Journals Connector (OSTI)

We consider the problem of computing the value and finding the epsilon-optimal strategies for concurrent Basic Process Algebra games, which is a subclass of two-player infinite-state stochastic games with impe...

Dominik Wojtczak

2013-01-01T23:59:59.000Z

157

Numerical solution methods for differential game problems  

E-Print Network [OSTI]

Differential game theory provides a potential means for the parametric analysis of combat engagement scenarios. To determine its viability for this type of analysis, three frameworks for solving differential game problems ...

Johnson, Philip A. (Philip Arthur)

2009-01-01T23:59:59.000Z

158

Massivizing Online Games: Distributed Computing Challenges and  

E-Print Network [OSTI]

Massivizing Online Social Games Scheduling in IaaS Clouds Gamification in Higher Education May 9 May 27 June 5

Iosup, Alexandru

159

A survey on networking games in telecommunications  

E-Print Network [OSTI]

A survey on networking games in telecommunications E. Altman , T. Boulogne , R. El-Azouzi , T. Jim of networking games, as well as a number of different applications in telecommunications that make use of or can in telecommunications from other areas, in particular from transportation planning. Keywords: Game Theory

160

Research and Educational Innovations in Computer Games  

E-Print Network [OSTI]

Koreans play computer games ­ Games currently 5% GDP; 2012 Goal, 10% #12;3 Game Industry Map: Silicon: military training, corporate training, health care, real estate, manufacturing, etc. · Growth areas: MMOGs Software Development · The most successful OSSD projects obtain sustained exponential growth

Scacchi, Walt

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


161

Greening the invisible hand : how environmental non-governmental organizations (NGOs) succeed and fall in technology change  

E-Print Network [OSTI]

This dissertation examines how national environmental non-governmental organizations (NGOs) in Sweden and the United States (US) tried to diffuse cleaner production technologies in the pulp and paper industry from 1980-1998. ...

Rossi, Mark S. (Mark Stephen), 1962-

2003-01-01T23:59:59.000Z

162

Disordered environments in spatial games  

Science Journals Connector (OSTI)

The Prisoners dilemma is the main game theoretical framework in which the onset and maintainance of cooperation in biological populations is studied. In the spatial version of the model, we study the robustness of cooperation in heterogeneous ecosystems in spatial evolutionary games by considering site diluted lattices. The main result is that, due to disorder, the fraction of cooperators in the population is enhanced. Moreover, the system presents a dynamical transition at ?*, separating a region with spatial chaos from one with localized, stable groups of cooperators.

Mendeli H. Vainstein and Jeferson J. Arenzon

2001-10-22T23:59:59.000Z

163

Video game values: Humancomputer interaction and games  

Science Journals Connector (OSTI)

......Despite this, Squire does not attempt the project himself in any detailed way. Martin Oliver...C. 2005. The Things We Learned on Liberty Island: Designing Games to Help People...Yee, N. 2006, March. The Daedalus Project, http://www.nickyee.com/daedalus......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

164

Algorithmic Game Theory and Applications  

E-Print Network [OSTI]

, such as the Internet, are operated and built by thousands of large and small entities (autonomous agents), which collab and mathematical economics have been proven to be a powerful modeling tool, which can be applied to understand, a subfield of game theory, asks how one can design systems so that agents' selfish behavior results

Mavronicolas, Marios

165

01+049*Course day and time subject to change **ITV = Interactive audio and visual instruction via internet based technology  

E-Print Network [OSTI]

Technology 3 Min. 480 hrs HRT 213 Landscape Maintenance 2 Tues 6-9pm ITV Fall of ODD Years ESA 225 Land Science: Landscape Horticulture Concentration Course Schedule Cycle All courses offered at Napier Avenue Years CSS 210 Fundamentals of Soil and Landscape Science 3 Thurs 7-10pm PLP 200 Plant Diseases

166

The Group for Sustainability and Technology (SusTec) within the Department of Management, Technology, and Economics of ETH Zurich investigates organizational, technological and institutional change in the energy  

E-Print Network [OSTI]

, but are not limited to: innovation studies, evolutionary economics, and technology assessments. Your work should of investigation should be related to energy, e.g. renewable energy, energy efficiency, energy storage, electric

167

The Game Trace Archive Yong Guo and Alexandru Iosup  

E-Print Network [OSTI]

and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted discuss possible applications of the GTA in gaming area such as game resource management, Quality-Gaming Networks [7]. Tens of millions of players currently participate in OMGNs, such as Valve's Steam, XFire

Iosup, Alexandru

168

Opportunistic mobile games using public transportation systems: a deployability study  

Science Journals Connector (OSTI)

With the growing availability of personal communication devices, we are witnessing a tremendous increase in the demand for mobile services based on location and context. Mobile gaming as a service is, of course, no exception. Unfortunately, differently ... Keywords: Collaborative games, Mixed reality games, Opportunistic networks, Pervasive gaming, Scalability, Video games

Dario Maggiorini, Christian Quadri, Laura Anna Ripamonti

2014-10-01T23:59:59.000Z

169

Computer Games and Virtual Worlds: New Modalities of  

E-Print Network [OSTI]

Institute for Software Research and Center for Computer Games and Virtual Worlds University of California;13 "Gowning" training game, developed at UCI GameLab #12;14 Game-based tele-rehabilitation #12;15 · Virtual, collaborative product/prototype development, and more Game-based virtual worlds and tele-rehabilitation #12

Scacchi, Walt

170

ARPA-E Awards $130 Million for 66 Transformational Energy Technology  

Broader source: Energy.gov (indexed) [DOE]

E Awards $130 Million for 66 Transformational Energy E Awards $130 Million for 66 Transformational Energy Technology Projects ARPA-E Awards $130 Million for 66 Transformational Energy Technology Projects November 28, 2012 - 1:00pm Addthis NEWS MEDIA CONTACT (202) 586-4940 WASHINGTON - Today, Energy Secretary Steven Chu announced 66 cutting-edge research projects selected by the Energy Department's Advanced Research Projects Agency - Energy (ARPA-E) to receive a total of $130 million in funding through its "OPEN 2012" program. ARPA-E seeks out transformational, breakthrough technologies that show fundamental technical promise but are too early for private-sector investment. These projects have the potential to produce game-changing breakthroughs in energy technology, form the foundation for entirely new industries, and have large

171

Morality and Meaning in Video Games: A New Approach to Christian Game Design  

E-Print Network [OSTI]

A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring other themes, including ethics, morality, and religious or spiritual subjects. This thesis...

Bednarz, Megan Renee?

2012-07-16T23:59:59.000Z

172

Coherence and Flexibility in Dialogue Games for Argumentation  

Science Journals Connector (OSTI)

......2005 Original Article Original Articles Coherence and Flexibility in Dialogue Games for...particular, it allows for varying degrees of coherence and flexibility when it comes to maintaining...dialogue games, defeasible reasoning| Coherence and Flexibility in Dialogue Games for......

Henry Prakken

2005-12-01T23:59:59.000Z

173

Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay  

E-Print Network [OSTI]

ANALYSIS OF DATA .................................................................. 30 IV.A. Analysis of Earlys Seven Principles Application ............................... 31 IV.B. Major Design Features of Companion Games...-console. 31 IV.A. Analysis of Earlys Seven Principles Application IV.A.1. Fable II Pub Games According to Chris Early, the release of Fable II Pub Games in 2008 marked the first time companion gaming (as it is known today) was published...

Ross, Jacob

2013-08-30T23:59:59.000Z

174

EIC Climate Change Technology Conference 2013 Electric Trolleybus System Proposed for Downtown St. John's for Private Vehicles  

E-Print Network [OSTI]

, specifically an electric trolleybus system for controlling both on-road vehicle volumes and emissions fuel, air pollution, climate change, global warming, external costs, vehicle population, electric (ICE) with electric power [2] and to propel automobiles with steam engines but high costs and risk

Coles, Cynthia

175

Vampire Power and Gaming | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Vampire Power and Gaming Vampire Power and Gaming Vampire Power and Gaming May 17, 2010 - 12:55pm Addthis Elizabeth Spencer Communicator, National Renewable Energy Laboratory (No, this post has nothing to do with a certain twenty-four-year-old, side-scrolling action game series.) I read a survey today about how much energy videogame consoles use, which more or less boiled down to: Certain consoles can use about as much energy as your TV do to run, so you shouldn't leave them on (as in "on and running a game" or "on and sitting on the top-level system menu") for hours and hours when you're not actually gaming. And if you must, you should consider turning on sleep mode or having it auto-shutdown after however many hours. Of course, I'd like to think (perhaps naively) that the readers of this

176

Video Games - Did They Begin at Brookhaven  

Office of Scientific and Technical Information (OSTI)

Video Games – Did They Begin at Brookhaven? Video Games – Did They Begin at Brookhaven? Additional Web Pages The following account, written in 1981, tells how a Department of Energy research and development program led to the pioneering development of video games. William Higinbotham William Higinbotham First Pong, now Space Invaders, next Star Castle – video games have mesmerized children of at all ages across the country and around the world. Where did it all begin? Possibly at Brookhaven National Laboratory. In 1958, William Higinbotham, then head of BNL's Instrumentation Division, designed what may have been one of the first video games. Back then, Brookhaven had visitors days in the fall, and thousands of people came to tour the Lab and see exhibits set up in the gymnasium. Higinbotham's game was an illustration of what the Instrumentation Division could design and build.

177

Vampire Power and Gaming | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Vampire Power and Gaming Vampire Power and Gaming Vampire Power and Gaming May 17, 2010 - 12:55pm Addthis Elizabeth Spencer Communicator, National Renewable Energy Laboratory (No, this post has nothing to do with a certain twenty-four-year-old, side-scrolling action game series.) I read a survey today about how much energy videogame consoles use, which more or less boiled down to: Certain consoles can use about as much energy as your TV do to run, so you shouldn't leave them on (as in "on and running a game" or "on and sitting on the top-level system menu") for hours and hours when you're not actually gaming. And if you must, you should consider turning on sleep mode or having it auto-shutdown after however many hours. Of course, I'd like to think (perhaps naively) that the readers of this

178

The Group for Sustainability and Technology (SusTec) within the Department of Management, Technology, and Economics of ETH Zurich investigates organizational, technological and institutional change in the energy  

E-Print Network [OSTI]

in the energy sector. We do this by adopting two complementary perspectives: The first focuses on the system of investigation should be related to energy, e.g. renewable energy, energy efficiency, energy storage, electricThe Group for Sustainability and Technology (SusTec) within the Department of Management

179

Potential Game Theoretic Attitude Coordination on the Circle: Synchronization and Balanced Circular Formation  

E-Print Network [OSTI]

: "synchronization" and "balanced circular for- mation". We first show that both problems constitute potential games Technological innovations produce cheap and low power smart sensors, wireless communication devices and embed to spatially distributed control systems. For example, [6] uses a mobile sensor network for ocean sampling

180

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning  

E-Print Network [OSTI]

WORLDS is a prototype game-based learning environment about environmental sustainability designed. Intelligent game-based learning environments show considerable promise for creating effective and engaging-based learning environments has focused on formal education settings and training. However, intelligent game

Young, R. Michael

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


181

Interdiction Games on Markovian PERT Networks  

E-Print Network [OSTI]

Apr 15, 2013 ... Abstract: In a stochastic interdiction game a proliferator aims to minimize the expected duration of a nuclear weapons development project,...

Eli Gutin

2013-04-15T23:59:59.000Z

182

The Hunger Games Viral Marketing Campaign.  

E-Print Network [OSTI]

?? This essay examines Lionsgates viral marketing campaign for The Hunger Games (Gary Ross, 2012) and the marketing teams use of new marketing techniques and (more)

Ilar, Sandra

2014-01-01T23:59:59.000Z

183

Optimization Online - On the shortest path game  

E-Print Network [OSTI]

Jun 17, 2014 ... Abstract: In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (agents/players) move...

Andreas Darmann

2014-06-17T23:59:59.000Z

184

Other: Game Imaging Meets Nuclear Reality | ScienceCinema  

Office of Scientific and Technical Information (OSTI)

Search Results Other: Game Imaging Meets Nuclear Reality Citation Details Title: Game Imaging Meets Nuclear Reality Have feedback or suggestions for a way to improve these results?...

185

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with loca- tional marginal prices. Each player in this game faces a...

186

An application of game theory to shape e-tailing strategies  

Science Journals Connector (OSTI)

Game theory has been applied to a variety of retail business decisions (e.g., positioning of retail store brands, retail promotion, and retail channel management); however, few retailers have applied game theory for strategic decision-making. This study presents e-tailing issues (i.e., pricing strategy, privacy and security in e-commerce, and investment web-based channel) that can be approached with three well-known strategic games: 1) Prisoner's dilemma; 2) Tragedy of the common; 3) Boxed pigs. The main idea and the framework of this study are adopted from Mudambi's study, which applied game theory to retail issues in 1996. Since then, however, the retail landscape has changed dramatically and e-commerce has emerged to play an important role in the market. To this end, it is necessary to examine the e-commerce market using game theory. This study developed propositions that help e-tailers' strategic decisions that can be explained by different games.

Min-Young Lee

2011-01-01T23:59:59.000Z

187

Top500 list's twice-yearly snapshots of world's fastest supercomputers develop into big picture of changing technology  

SciTech Connect (OSTI)

Now in its 10th year, the twice-yearly TOP500 list of supercomputers serves as a ''Who's Who'' in the field of High Performance Computing (HPC). The TOP500 list was started in 1993 as a project to compile and publish twice a year a list of the most powerful supercomputers in the world. But it is more than just a ranking system and serves as major source of information to analyze trends in HPC. The list of manufacturers active in this market segment has changed continuously and quite dramatically during the 10 year history of this project. And while the architectures of the systems in the list have also seen a constant change, it turns out that the overall increase in the performance levels recorded is rather smooth and predictable. HPC performance levels grow exponentially. The most important single factor for this growth is - of course the increase of processor performance described by Moore's Law. However, the TOP500 list clearly illustrates that HPC performance has actually outpaced Moore's Law, due to the increasing processor numbers in HPC systems. On the other hand changes in computer architecture make it more and more of a challenge to achieve high performance efficiencies in the Linpack benchmark used to rank the 500 systems. With knowledge and effort, the Linpack benchmark can still be implemented in very efficient ways as recently demonstrated by a new implementation developed at the U.S. Department of Energy's National Energy Research Scientific Computing Center for their 6,656 processor IBM SP system.

Strohmaier, Erich

2003-07-03T23:59:59.000Z

188

Changes in fishing power and fishing strategies driven by new technologies: The case of tropical tuna purse seiners in the eastern Atlantic Ocean  

Science Journals Connector (OSTI)

Abstract Technological advancements can influence both the fishing power of a fleet and the fishing strategies it employs. To investigate these potential linkages, we examined almost three decades of data (19812008) from French tropical tuna purse seiners operating in the eastern Atlantic Ocean. Applying a sequence of statistical methods at different temporal and spatial scales, we analyzed two indicators of fishing power (sets per boat-day on fish aggregating devices (FADs) and sets per boat-day on free-swimming schools) each of which represent a distinct fishing mode. Our results show that the increasing modernization of this fleet has led to increases in both fishing power and the available number of fishing strategies to choose from. A key output of this analysis was the breakdown of fishing power time series (for each fishing mode) into separate periods of continuous years during which catchability was assumed to be constant, thus identifying regime shifts. This partitioning allowed us to identify when key changes occurred in the fishery. Changes in FAD-associated fishing were mostly driven by the introduction of radio beacons (early 1990s) which lead to an increase in fishing effort and an expansion of fishing grounds (direct effect) and the implementation of time-area management measures which resulted in a fragmentation of the traditional fishing grounds in the 2000s (indirect effect). During the same period, fishing on free-swimming schools also increased despite the biomass of stocks decreasing and fishing grounds remaining unchanged. This suggests these increases were driven by improvements in fish detection technology (e.g., bird radars, sonar). These identified increases are not entirely unexpected: indeed it is widely recognized that fishing power in the purse seine tuna fishery has increased over time. However, these increases do not necessarily occur linearly. Thus, understanding how fishing power is changing over time (such as determining when regime shifts occur) is critical to improving the CPUE standardization procedure in tropical tuna purse seine fisheries.

Edgar Torres-Irineo; Daniel Gaertner; Emmanuel Chassot; Michel Dreyfus-Len

2014-01-01T23:59:59.000Z

189

Methodology in Biological Game Simon M. Huttegger  

E-Print Network [OSTI]

;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

Zollman, Kevin

190

Fruit and Vegetable Safety Challenge Game Directions  

E-Print Network [OSTI]

1 Fruit and Vegetable Safety Challenge Game Directions Equipment needed: 1. Computer, projector (fruits, vegetables, and meat) 6. Cleaning solutions (bleach, soap, water) 7. Stop watch 8. Team prizes How to Start: This game can be used with the "A Healthy Harvest: Safe Handling of Fresh Fruits

191

Optimally designing games for behavioural research  

Science Journals Connector (OSTI)

...Google PhD Fellowship to M.Z. and NSF grant no. IIS-0845410 to T.L.G. 1 Corridor...Ahn, L . 2006 Games with a purpose. Computer 39, 92-94. ( doi:10.1109/MC...Digital game-based learning in high school computer science education: impact on educational...

2014-01-01T23:59:59.000Z

192

The Future Interaction of Science and Innovation Policy for Climate Change and National Security  

SciTech Connect (OSTI)

Recent efforts to characterize the interactions among climate change and national security issues raise challenges of relating disparate bodies of scientific (both physical and social) knowledge as well as determining the role of innovation in meeting these challenges. Technological innovation has been called for to combat climate change, increase food production, and discover new ways of generating energy, and proposals for increased investments in R&D and technology deployment are to be met with everywhere. However, such policy decisions in one domain have impacts in other domainsoften unexpected, often negative, but often capable of being addressed in planning stages. The technological tools described here allow users to embody the knowledge of different domains, to keep that knowledge up to date, and to define relationships, via both a model and an analytic game, such that policymakers can foresee problems and plan to forestall or mitigate them. Capturing and dynamically updating knowledge is the accomplishment of the Knowledge Encapsulation Framework. A systems dynamic model, created in STELLA, simulates the relationships among different domains, so that relevant knowledge is applied to a seemingly independent issue. An analytic game provides a method to use that knowledge as it might be used in real-world settings.

Malone, Elizabeth L.; Cowell, Andrew J.; Riensche, Roderick M.

2009-10-01T23:59:59.000Z

193

Rebates in a Bertrand game  

Science Journals Connector (OSTI)

We study a price competition game in which customers are heterogeneous in the rebates they get from either of two firms. We characterize the transition between competitive pricing (without rebates), mixed strategy equilibrium (for intermediate rebates), and monopoly pricing (for larger rebates). In the mixed equilibrium, a firms support consists of two parts: (i) aggressive prices that can steal away customers from the other firm, and (ii) defensive prices that can only attract customers who get the rebate. Both firms earn positive expected profits. We show that, counter-intuitively, for intermediate rebates, an increase in rebates leads to a lower market segmentation.

Nora Szech; Philipp Weinschenk

2013-01-01T23:59:59.000Z

194

A Hack-Free RTS Game Toolkit Michael Buro  

E-Print Network [OSTI]

ORTS A Hack-Free RTS Game Toolkit Michael Buro RTDS-Meeting Oct/25/2002 Outline RTS Games Sophisticated distributed game AI Competition on server Hack-free client software Server-Side Game Simulation Server-Side Simulation Benefits Client hacks useless. Fair competition! All unit commands

Buro, Michael

195

CS798 Games for Health, Spring 2014 Administrivia  

E-Print Network [OSTI]

topics in health-related games. Appreciation of what makes for good "gamification" in healthcare. Ability

DiMarco, Chrysanne

196

Cheshire: a design framework for alternate reality games  

Science Journals Connector (OSTI)

Alternate Reality Games (ARG) have come very far in the last ten years. Great works by the likes of Steve Peters, Christy Dena and Jim Miller have pushed the genre forward, but it still lacks some of the tools created for other types of games. The design ... Keywords: ARG, alternate reality games, digital narrative, game design

Alejandro I. Baltra

2011-10-01T23:59:59.000Z

197

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About  

E-Print Network [OSTI]

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

Spagnolo, Filippo

198

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games in comp* *uter gaming. 1 Introduction At the heart of every good game is a puzzle

Walicki, Michal

199

Mobile Phone Programming- Multi-Player Mobile Phone Game Based on Bluetooth.  

E-Print Network [OSTI]

??Mobile games are becoming more and more popular and the industry is increasing quickly. However, majority of these mobile games are single player games. In (more)

ZHAO, PENGCHENG

2010-01-01T23:59:59.000Z

200

Erythema ab igne: evolving technology, evolving presentation  

E-Print Network [OSTI]

manifestations of modern technology use. J Cutan Med SurgErythema ab igne: evolving technology, evolving presentationheaters, as in our case. As technology changes, so does the

Kesty, Katarina; Feldman, Steven R

2014-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


201

Oklahoma Indian Gaming Association Annual Conference  

Broader source: Energy.gov [DOE]

Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Showspecifically devoted to all aspects of the...

202

Take Me Out to the Besuboru Game  

E-Print Network [OSTI]

Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

Hacker, Randi

2009-03-04T23:59:59.000Z

203

Game, Set, and Match A Personal Journey  

E-Print Network [OSTI]

be called Lo Shu. . . Or Tic-Tac-Toe! 8 1 6 3 5 7 4 9 2 Carl Lee (UK) Game, Set, and Match KYMAA -- April. . . Or Tic-Tac-Toe! 8 1 6 3 5 7 4 9 2 This was one of my early encounters with the notion of isomorphism (and Coxeter).) Carl Lee (UK) Game, Set, and Match KYMAA -- April 2013 9 / 54 #12;Three Dimensional Tic

Lee, Carl

204

E-Print Network 3.0 - artificially mediated games Sample Search...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Summary: Institute of New York University Associate Professor Director, Social Game Lab Director, Game Innovation Lab... 08 Rensselaer Polytechnic Institute...

205

Stimulating investment in energy materials and technologies to combat climate change: an overview of learning curve analysis and niche market support  

Science Journals Connector (OSTI)

...particularly been applied to energy technologies in the early...with existing sources of energy supply and -to estimate...learning rate and other factors, such as the future...technology-the direct conversion of sunlight into electricity-was one of the first energy technologies for which...

2010-01-01T23:59:59.000Z

206

Unconventional gas: truly a game changer?  

SciTech Connect (OSTI)

If prices of natural gas justify and/or if concerns about climate change push conventional coal off the table, vast quantities of unconventional gas can be brought to market at reasonable prices. According to a report issued by PFC Energy, global unconventional natural gas resources that may be ultimately exploited with new technologies could be as much as 3,250,000 billion cubic feet. Current conventional natural gas resources are estimated around 620,000 billion cubic feet.

NONE

2009-08-15T23:59:59.000Z

207

Utility Marketing- Numbers Games, Technology Wars or Relational Marketing?  

E-Print Network [OSTI]

marketing is de-emphasized While shifting Natural gas and electric utilities seem to be feverishly interested in expanding their business base, improving consumption load factors while attempting to preserve their customers' profitability. They have... circus? Does current utility marketing thinking strengthen or weaken the customer-utility relationship? The purpose of this paper is to illustrate how utilities can market more effectively. With examples drawn from our experience serving 58 electric...

Gilbert, J. S.

208

Benchmarking of Competitive Technologies  

Broader source: Energy.gov (indexed) [DOE]

evaluations and assessments * Compare results with other HEV technologies * Identify new areas of interest * Evaluate advantages and disadvantages of design changes - Example:...

209

Telecommunications, politics, economics, and national sovereignty: A new game  

SciTech Connect (OSTI)

The impact of telecommunications on politics, economics and national sovereignty is creating a new game. Political and economic power may operate over the same territory, as in the now-rare case of isolated economies, but, more often, their domains do not coincide. Increasingly, telecommunications create major challenges for countries preoccupied with issues of national sovereignty because the national state has only a limited ability to control these intrinsic and at times potentially destabilizing powers of telecommunications and the {open_quotes}telecommunities{close_quotes} they make possible. As many traditional aspects of sovereignty are becoming weakened by telecommunications, and as the intense dynamics of networks and the expansion of telecommunities revolutionize business and politics, there is a need to prevent the situation from becoming chaotic and uncontrollable, even while recognizing the possibilities of enhanced opportunities. This requires focusing on a more flexible conception of sovereignty which can enhance the state`s attractiveness for telecommunications infrastructure, while addressing issues of ethics and morality in the new telecommications environment. A new, broad socio-technological research agenda needs to be developed - with the ultimate purpose of providing society with the tools to play the new game and thrive. 10 refs., 3 tabs.

Bugliarello, G.

1996-12-31T23:59:59.000Z

210

MHK Technologies/Oregon State University Columbia Power Technologies Direct  

Open Energy Info (EERE)

State University Columbia Power Technologies Direct State University Columbia Power Technologies Direct Drive Point Absorber < MHK Technologies Jump to: navigation, search << Return to the MHK database homepage Oregon State University Columbia Power Technologies Direct Drive Point Absorber.jpg Technology Profile Primary Organization Oregon State University OSU Project(s) where this technology is utilized *MHK Projects/OSU Direct Drive Power Generation Buoys Technology Resource Click here Wave Technology Type Click here Point Absorber Technology Readiness Level Click here TRL 1-3: Discovery / Concept Definition / Early Stage Development & Design & Engineering Technology Description When the coil experiences a changing magnetic field created by the heaving magnets voltage is generated Technology Dimensions

211

Video game values: Humancomputer interaction and games  

Science Journals Connector (OSTI)

......regarded here as fundamental motivators of players...a specific driving force. Repeating our example...the subject, the fundamental reason for the activity...Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies......

Pippin Barr; James Noble; Robert Biddle

2007-03-01T23:59:59.000Z

212

Relationship of inquiry-based learning elements on changes in middle school students' science, technology, engineering, and mathematics (stem) beliefs and interests  

E-Print Network [OSTI]

characteristic of this classroom. STEM interest change explained 55% of the variation in middle school students STEM belief change. Analyses indicated NSF Fellows and teachers affected the rate at which middle school students STEM beliefs and interests changed...

Degenhart, Heather Shannon

2009-05-15T23:59:59.000Z

213

New Mexico Department of Game and Fish | Open Energy Information  

Open Energy Info (EERE)

and Fish Jump to: navigation, search Logo: New Mexico Department of Game and Fish Name: New Mexico Department of Game and Fish Abbreviation: NMDGF Address: 1 Wildlife Way Place:...

214

Title 16 Alaska Statutes Chapter 20 Fish and Game Conservation...  

Open Energy Info (EERE)

Fish and Game Conservation Jump to: navigation, search OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: Title 16 Alaska Statutes Chapter 20 Fish and Game...

215

Secure Programming via Visibly Pushdown Safety Games William Harris  

E-Print Network [OSTI]

Safety Games William R. Harris1 , Somesh Jha1 , and Thomas Reps1,2 1 University of WisconsinComputer Sciences Department Secure Programming via Visibly Pushdown Safety Games William Harris

Reps, Thomas W.

216

Research Lab Wins Prestigious Award for Changing the Energy Game  

Broader source: Energy.gov [DOE]

The Energy Systems Integration Facility, a first-of-its-kind research user facility, has won R&D Magazines 2014 Laboratory of the Year.

217

Cheating and Virtual Crimes in Massively Multiplayer Online Games  

E-Print Network [OSTI]

.............................................................................................- 20 - Hacking the game client...........................................................................................................- 24 - Hacking OpenGL to create an aimbots ...........................................................................................- 24 - API level hacking

Dent, Alexander W.

218

Secure Peer-to-Peer Trading for Multiplayer Games  

E-Print Network [OSTI]

in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

GauthierDickey, Chris

219

Emerging Technologies | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Emerging Technologies Emerging Technologies Emerging Technologies Last January, we took a look at how ARPA-E performer, 1366 Technologies is working to dramatically reduce the cost of solar energy. A year later, we revisited their headquarters in Lexington, MA to see the progress they've made. Featured Maine Project Takes Historic Step Forward in U.S. Tidal Energy Deployment Cobscook Bay, Maine, is the site of a tidal energy pilot project led by Ocean Renewable Power Company. | Photo courtesy of Ocean Renewable Power Company. A pilot project that will generate electricity from Maine's ocean tides could be a game-changer for America's tidal energy industry at-large. Advanced Battery Manufacturing Making Strides in Oregon EnerG2 Ribbon Cutting Ceremony for new battery materials plant in Albany, Oregon. Photo courtesy of the Vehicle Technologies Program

220

An NTU Cooperative Game Theoretic View of Manipulating Elections  

E-Print Network [OSTI]

An NTU Cooperative Game Theoretic View of Manipulating Elections Michael Zuckerman1 , Piotr 27708, USA. conitzer@cs.duke.edu Abstract. Social choice theory and cooperative (coalitional) game, we use cooperative game theory tools in order to explore the coali- tion formation process

Rosenschein, Jeff

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


221

Exploiting adversary's risk profiles in imperfect information security games  

Science Journals Connector (OSTI)

At present much of the research which proposes to provide solutions to Imperfect Information Non-Cooperative games provides superficial analysis which then requires a priori knowledge of the game to be played. We propose that High Card, a simple Multiplayer ... Keywords: adversarial game theory, high card, imperfect information

Gabriel Fortunato Stocco; George Cybenko

2011-11-01T23:59:59.000Z

222

The Price of Anarchy in Bertrand Games Shuchi Chawla  

E-Print Network [OSTI]

The Price of Anarchy in Bertrand Games Shuchi Chawla Computer Sciences Dept. University-stage network pricing game where service providers first select prices to charge on their links, and users then pick paths to route their traffic. We give tight bounds on the price of anarchy of the game

Sheridan, Jennifer

223

A Modal Logic for Coalitional Power in Games  

Science Journals Connector (OSTI)

......for Coalitional Power in Games MARC PAULY...theory, multiagent systems. 1 Introduction...for Coalitional Power in Games actions...players. While operations on games are not...Dynamic logic. In Handbook of Philosophical...of provability in systems of modal propositional......

Marc Pauly

2002-02-01T23:59:59.000Z

224

Networked Graphics: Building Networked Games and Virtual Environments  

Science Journals Connector (OSTI)

This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge ... Keywords: Computer Animation, Computer Graphics, Computer Science, Computers, Game Programming, Interactive & Multimedia, Networking, Video & Electronic, Virtual Reality

Anthony Steed; Manuel Fradinho Oliveira

2009-11-01T23:59:59.000Z

225

Power-games and organizational learning: Lessons for Organizations Management .  

E-Print Network [OSTI]

1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning-Economic approach, Henri SAVALL (1981) developed. KEY-WORDS: Game-Theory; Conflicts; Negotiation, Organizational

Paris-Sud XI, Université de

226

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning  

E-Print Network [OSTI]

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning Michael Bowling Manuela 15213 Abstract Learning behaviors in a multiagent environment is crucial for developing and adapting and adapt. Stochastic games, first studied in the game theory community, are a natural extension of MDPs

227

USING SYNTHETIC PLAYERS TO GENERATE WORKLOADS FOR NETWORKED MULTIPLAYER GAMES  

E-Print Network [OSTI]

that generates appropriate workloads for networked multiplayer games. Based on this framework, we have developed a software infrastructure and a prototype synthetic player for the multiplayer adventure game Crossfire Video games have been projected to continue to enjoy solid growth over the coming years (PricewaterhouseCoopers

Katchabaw, Michael James

228

Competitive Game Development: Software Engineering as a Team Sport*  

E-Print Network [OSTI]

Competitive Game Development: Software Engineering as a Team Sport* Walt Scacchi Institute, Zurich, 9 June 2012 #12;Overview · The what, why, how and outcomes of game software development of game software development competitions · Competition affords the opportunity for alternative

Scacchi, Walt

229

Data Analytics for Game Development (NIER Track) Kenneth Hullett  

E-Print Network [OSTI]

Data Analytics for Game Development (NIER Track) Kenneth Hullett UC Santa Cruz Santa Cruz, CA, USA, WA, USA jhopson@bungie.com ABSTRACT The software engineering community has had seminal papers on data on the emerging digital game industry. In this paper we explore how data can drive game design and production

California at Santa Cruz, University of

230

Game matching number of graphs Douglas B. West  

E-Print Network [OSTI]

. Game: Two players, Max and Min, alternately choose edges of a matching, ending with a maximal matching. Max wants it to be large; Min wants it to be small. #12;The Matching Game We want a large matching but can't pick all the edges. Game: Two players, Max and Min, alternately choose edges of a matching

West, Douglas B.

231

Incorporation of decision, game, and Bayesian game theory in an emergency evacuation exit decision model  

Science Journals Connector (OSTI)

Abstract This paper explores the use of utility and game theory to model egress decisions for exit choices found in evacuations. These mathematically rigorous theories serve as a basis for individual exit decision making that captures interactions between evacuees. The model presented in this paper is fundamentally different from traditional evacuation simulators that capture the exit selection behaviour through simple heuristics or objective functions. A utility function based on energy consumption of exit alternatives is created that captures evacuee risk preferences and beliefs. Multiple game forms are created to allow for trade-offs between model fidelity and computational complexity. These models range from Bayesian games to simplified normal games. Multiple examples and validations are used to show that the decision analysis model developed here captures natural human tendencies and characteristics. This enables creation of a high fidelity exit decision model that simulates exit selection of evacuees.

Bryan L. Mesmer; Christina L. Bloebaum

2014-01-01T23:59:59.000Z

232

ENGINEERING TECHNOLOGY Engineering Technology  

E-Print Network [OSTI]

, Mechatronics Technology, and Renewable Energy Technology. Career Opportunities Graduates of four: business administration, wind farm management, aircraft maintenance, tooling production, quality and safety or selected program track focus. Transfer students must talk to their advisor about transferring their courses

233

ENGINEERING TECHNOLOGY Engineering Technology  

E-Print Network [OSTI]

: business administration, energy management, wind farm management, automation and controls, aircraft, Mechatronics Technology, and Renewable Energy Technology. Career Opportunities Graduates of four students must talk to their advisor about transferring their courses over for WSU credit. Laboratory

234

Building Technologies Office: Emerging Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Emerging Technologies Emerging Technologies Printable Version Share this resource Send a link to Building Technologies Office: Emerging Technologies to someone by E-mail Share Building Technologies Office: Emerging Technologies on Facebook Tweet about Building Technologies Office: Emerging Technologies on Twitter Bookmark Building Technologies Office: Emerging Technologies on Google Bookmark Building Technologies Office: Emerging Technologies on Delicious Rank Building Technologies Office: Emerging Technologies on Digg Find More places to share Building Technologies Office: Emerging Technologies on AddThis.com... About Take Action to Save Energy Partner with DOE Activities Technology Research, Standards, & Codes Popular Links Success Stories Previous Next Lighten Energy Loads with System Design.

235

Spectrum Mobility Games Richard Southwell  

E-Print Network [OSTI]

by allowing cognitive radio devices to opportunisti- cally access underutilized licensed spectrum while With the unprecedented growth in the number of mobile devices and wireless services, the radio frequency spectrum are widely underutilized. Cognitive radio technology has the great potential to alleviate spectrum scarcity

Huang, Jianwei

236

Vehicle Technologies Office Merit Review 2014: Solid State NMR Studies of Li-Rich NMC Cathodes: Investigating Structure Change and Its Effect on Voltage Fade Phenomenon  

Broader source: Energy.gov [DOE]

Presentation given by Argonne National Laboratory at 2014 DOE Hydrogen and Fuel Cells Program and Vehicle Technologies Office Annual Merit Review and Peer Evaluation Meeting about solid state NMR...

237

Cyclic dominance in evolutionary games: a review  

Science Journals Connector (OSTI)

...allow the emergence of competing mini spirals [135]. This transition...competing strategies on the spatial grid. In figure 7, we show how the...characteristic snapshots of the spatial grid over time from left to right...2010 Coevolutionary games: a mini review. Biosystems 99, 109-125...

2014-01-01T23:59:59.000Z

238

Electronic games for aged care and rehabilitation  

Science Journals Connector (OSTI)

The declining cognitive and motor abilities has become a major problem in the health care of the elderly, often leading to potentially fatal falls. Current rehabilitation strategies to address this issue include routine physiotherapy which is often dull ... Keywords: aged care, rehabilitation, software agent, video game

Stuart T. Smith; Amir Talaei-Khoei; Mililani Ray; Pradeep Ray

2009-12-01T23:59:59.000Z

239

Radioactivity: Olympic Games: dirty and decaying?  

Science Journals Connector (OSTI)

Radioactivity: Olympic Games: dirty and decaying? Awards: SciCast rewards the best in scientific short films Conference: Teachers conference is big in Boston Workshop: Experts and teachers mingle in Mexico Awards: Olympiad holds lavish ceremony Cinema: Indiana Jones has a skull full of physics Conference: ESERA announces Turkish delight for 2009 Forthcoming Events

240

Computational Game Creativity Antonios Liapis1  

E-Print Network [OSTI]

mathematics and engineering -- as a potentially creative activity but only if done exceptionally wellComputational Game Creativity Antonios Liapis1 , Georgios N. Yannakakis1,2 and Julian Togelius1 1@itu.dk Abstract Computational creativity has traditionally relied on well-controlled, single

Togelius, Julian

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


241

A Game Theoretic Analysis of Collaboration in  

E-Print Network [OSTI]

their content ownership as a non-cooperative game, where a player's utility is associated with content owned that a contributor's goal is to maximize ownership of content sections, such that content owned (i.e. originated software [30], [12], [23], [14], [18], [24], [19]. Increasingly, individuals, companies, government

Mandayam, Narayan

242

"Toru": a game that reverses the wisdom of age using mosquito sound  

Science Journals Connector (OSTI)

We propose "Toru," a game that reverses the game skills developed as a person ages using ultra-high-frequency (mosquito) sound. The game has its origin in the computer game Simon (1978), which we interpret from visual to auditory form using the mosquito ... Keywords: cognitive science, play, sound game

John Smith, Kazuhiro Jo

2014-10-01T23:59:59.000Z

243

The six facets of serious game design: a methodology enhanced by our design pattern library  

Science Journals Connector (OSTI)

Serious games rely on two main types of competence and expertise: the game designer's and the teacher's. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment ... Keywords: conceptual framework, design patterns, game design, instructional design, pedagogy, serious games, tel

Bertrand Marne; John Wisdom; Benjamin Huynh-Kim-Bang; Jean-Marc Labat

2012-09-01T23:59:59.000Z

244

15.912 Technology Strategy, Spring 2005  

E-Print Network [OSTI]

Outlines tools for formulating and evaluating technology strategy, including an introduction to the economics of technical change, models of technological evolution, and models of organizational dynamics and innovation. ...

Henderson, Rebecca

245

Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms  

E-Print Network [OSTI]

UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

Sasmaz, Yunus

2010-01-01T23:59:59.000Z

247

Designing a Real-time Strategy Game about Sustainable Energy Use  

E-Print Network [OSTI]

This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

Doucet, Lars Andreas

2011-08-08T23:59:59.000Z

248

Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996  

SciTech Connect (OSTI)

The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

1998-11-01T23:59:59.000Z

249

Stochastic Switching Games and Duopolistic Competition in Emissions Markets  

E-Print Network [OSTI]

We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance price. Such duopolistic competition results in a new type of a non-zero-sum stochastic switching game on finite horizon. Existence of game Nash equilibria is established through generalization to randomized switching strategies. No uniqueness is possible and we therefore consider a variety of correlated equilibrium mechanisms. We prove existence of correlated equilibrium points in switching games and give a recursive description of equilibrium game values. A simulation-based algorithm to solve for the game values is constructed and a numerical example is presented.

Ludkovski, Michael

2010-01-01T23:59:59.000Z

250

The Psychology of Video Games (Psyc 445) The Psychology of Video Games is a teaching/research course taught at the  

E-Print Network [OSTI]

The Psychology of Video Games (Psyc 445) The Psychology of Video Games is a teaching psychological issues in video games and also conduct empirical research on video game issues. As such will be listed on a public course page (cognitron.umd.edu), the Laboratory for Automation Psychology (lap

Hill, Wendell T.

251

Qualitative Reachability in Stochastic BPA Games  

E-Print Network [OSTI]

We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint `>0' or `=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in PTIME for the `>0' constraint, and both in NP and coNP for the `=1' constraint. Further, we prove that the winning regions for both players are regular, and we design algorithms which compute the associated finite-state automata. Finally, we show that winning strategies can be synthesized effectively.

Brzdil, Tom; Ku?era, Antonn; Obdrlek, Jan

2010-01-01T23:59:59.000Z

252

Laws of thermodynamics and game theory  

E-Print Network [OSTI]

Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

Lev Sakhnovich

2011-05-23T23:59:59.000Z

253

Strategic Planning System for Exotic Game Management  

E-Print Network [OSTI]

. Jerry Stuth The paradigm of indiscriminate introduction of exotic ungulates has escalated the need for ecological and biological understanding of nonindigenous species. Management of any species or animal enterprise is a dynamic process..., and requires ecological considerations as well as economic constraints. The initial framework of Strategic Planning System for Exotic Game (SPSEG) may allow proactive management of animal enterprises and help mediate the often conflicting short term needs...

Lubbering, Jeanne Marie Petrofes

2012-06-07T23:59:59.000Z

254

Nuclear physicists use video gaming to build Hampton Roads' Fastest...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

255

Playing Nature: The Virtual Ecology of Game Environments  

E-Print Network [OSTI]

Game Serious Alternatives The Gamification of Everyday Lifeindustry trend toward gamification of everyday operationsgames up to less benign gamification purposes, as I will

Chang, Alenda Y.

2013-01-01T23:59:59.000Z

256

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

Xinmin Hu

2006-01-05T23:59:59.000Z

257

A Game-Theoretical Dynamic Model for Electricity Markets  

E-Print Network [OSTI]

Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to...

Aswin Kannan

2010-10-06T23:59:59.000Z

258

Fish play Minority Game as humans do  

Science Journals Connector (OSTI)

We report the results of an unprecedented real Minority Game (MG) played by university staff members who clicked one of two identical buttons (A and B) on a computer screen while clocking in or out of work. We recorded the number of people who clicked button A for 1288 games, beginning on April 21, 2008 and ending on October 31, 2010, and calculated the variance among the people who clicked A as a function of time. The evolution of the variance shows that the global gain of selfish agents increases when a small portion of agents make persistent choice in the games. We also carried out another experiment in which we forced 101 fish to enter one of the two symmetric chambers (A and B). We repeated the fish experiment 500 times and found that the variance of the number of fish that entered chamber A evolved in a way similar to the human MG, suggesting that fish have memory and can employ more strategies when facing the same situation again and again.

Ruey-Tarng Liu; Fei Fang Chung; Sy-Sang Liaw

2012-01-01T23:59:59.000Z

259

Putting the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring Kinematics  

E-Print Network [OSTI]

Putting the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring the Turtle on the Racetrack: Investigating a Constructionist Racing Game for Exploring Kinematics While

Wilensky, Uri

260

Bioconversion Technologies | Open Energy Information  

Open Energy Info (EERE)

Bioconversion Technologies Bioconversion Technologies Jump to: navigation, search Name Bioconversion Technologies Place United Kingdom Sector Biofuels Product Second-generation biofuels technology developer References Bioconversion Technologies[1] LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! This article is a stub. You can help OpenEI by expanding it. Bioconversion Technologies is a company located in United Kingdom . References ↑ "Bioconversion Technologies" Retrieved from "http://en.openei.org/w/index.php?title=Bioconversion_Technologies&oldid=342770" Categories: Clean Energy Organizations Companies Organizations Stubs What links here Related changes Special pages Printable version Permanent link Browse properties 429 Throttled (bot load)

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


261

The role for low carbon electrification technologies in poverty reduction and climate change strategies: A focus on renewable energy mini-grids with case studies in Nepal, Peru and Kenya  

Science Journals Connector (OSTI)

As a potential poverty reduction and climate change strategy, this paper considers the advantages and disadvantages of using renewable energy technologies for rural electrification in developing countries. Although each case must be considered independently, given a reliable fuel source, renewable energy mini-grids powered by biomass gasifiers or micro-hydro plants appear to be the favoured option due to their lower levelised costs, provision of AC power, potential to provide a 24h service and ability to host larger capacity systems that can power a wide range of electricity uses. Sustainability indicators are applied to three case studies in order to explore the extent to which sustainable welfare benefits can be created by renewable energy mini-grids. Policy work should focus on raising awareness about renewable energy mini-grids, improving institutional, technical and regulatory frameworks and developing innovative financing mechanisms to encourage private sector investments. Establishing joint technology and community engagement training centres should also be encouraged.

Annabel Yadoo; Heather Cruickshank

2012-01-01T23:59:59.000Z

262

Technology Diffusion and Development  

Science Journals Connector (OSTI)

This chapter discusses the technology diffusion and development that play a key role in climate change mitigation. Most of the authors are engineers with long business experience in this field. In Sect. 9.1, t...

Teruo Okazaki; Mitsutsune Yamaguchi; Hiroyuki Watanabe

2012-01-01T23:59:59.000Z

263

Technology Transfer: Available Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

test test Please refer to the list of technologies below for licensing and research collaboration availability. If you can't find the technology you're interested in, please contact us at TTD@lbl.gov. Energy ENERGY EFFICIENT TECHNOLOGIES Aerosol Sealing Aerosol Remote Sealing System Clog-free Atomizing and Spray Drying Nozzle Air-stable Nanomaterials for Efficient OLEDs Solvent Processed Nanotube Composites OLEDS with Air-stable Structured Electrodes APIs for Online Energy Saving Tools: Home Energy Saver and EnergyIQ Carbon Dioxide Capture at a Reduced Cost Dynamic Solar Glare Blocking System Electrochromic Device Controlled by Sunlight Electrochromic Windows with Multiple-Cavity Optical Bandpass Filter Electrochromic Window Technology Portfolio Universal Electrochromic Smart Window Coating

264

Rural Library Professionals as Change Agents in the 21st Century: Integrating Information Technology Competencies in the Southern and Central Appalachian Region  

E-Print Network [OSTI]

you think your library will change over the next ten years? Section 3: Community Profile Please answer: Current Library/Libraries of Employment: Address of Current Library/Libraries of Employment: Section 1: Individual Profile Please answer the following questions (at least 150 words for each section a., b., c, etc

Grissino-Mayer, Henri D.

265

Between Technological Flesh and the Technological Field: A phenomenology of the domestic interior.  

E-Print Network [OSTI]

??Swift and radical technological change necessitates a re-appraisal of the phenomenology of the house. Canonical phenomenology often has been technologically averse and the phenomenological appraisal (more)

Patterson, Duncan

2010-01-01T23:59:59.000Z

266

The Great Lakes at a Crossroads Preparing for a Changing Climate  

E-Print Network [OSTI]

/index.html Communication Tactics for Climate Change: www.futerra.co.uk/downloads/NewRules:NewGame.pdf Union of ConcernedThe Great Lakes at a Crossroads Preparing for a Changing Climate International Association Climate Change Science 2007 Intergovernmental Panel on Climate Change (IPCC) Assessment Report: www

267

The role of regulatory reforms, market changes, and technology development to make demand response a viable resource in meeting energy challenges  

Science Journals Connector (OSTI)

Abstract In recent years, demand response and load control automation has gained increased attention from regulators, system operators, utilities, market aggregators, and product vendors. It has become a cost-effective demand-side alternative to traditional supply-side generation technologies to balance the power grid, enable grid integration of renewable energy, and meet growing demands for electricity. There are several factors that have played a role in the development of demand response programs. Existing research are however limited on reviewing in a systematic approach how these factors work together to drive this development. This paper makes an attempt to fill this gap. It provides a comprehensive overview on how policy and regulations, electricity market reform, and technological advancement in the US and other countries have worked for demand response to become a viable demand-side resource to address the energy and environmental challenges. The paper also offers specific recommendations on actions needed to capture untapped demand response potentials in countries that have developed active demand response programs as well as countries that plan to pursue demand response.

Bo Shen; Girish Ghatikar; Zeng Lei; Jinkai Li; Greg Wikler; Phil Martin

2014-01-01T23:59:59.000Z

268

Security Risk Management via Dynamic Games with Learning  

E-Print Network [OSTI]

Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based mathematical rigor. We aim to take a decision-theoretic approach to risk management. By quantitatively

Alpcan, Tansu

269

Edinburgh Research Explorer Infinite-State Energy Games  

E-Print Network [OSTI]

Edinburgh Research Explorer Infinite-State Energy Games Citation for published version: Aziz, India §University of Edinburgh, UK Abstract--Energy games are a well-studied class of 2-player turn Abdulla, P, Faouzi Atig, M, Hofman, P, Mayr, R, Narayan Kumar, K & Totzke, P 2014, 'Infinite-State Energy

Millar, Andrew J.

270

PROXIMITY OF INFORMATION IN GAMES WITH INCOMPLETE INFORMATION  

E-Print Network [OSTI]

PROXIMITY OF INFORMATION IN GAMES WITH INCOMPLETE INFORMATION by Dov Monderer * and Dov Samet of Management, Tel Aviv University, Tel Aviv, Israel #12;Abstract Existing notions of proximity of information fail to satisfy desired continuity properties of equilibria in games with incomplete information. We

Monderer, Dov

271

COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio Marchi  

E-Print Network [OSTI]

COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS By Ezio Marchi and Paula Andrea Cohen IMA Preprint-626-7370 URL: http://www.ima.umn.edu #12;COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio MARCHI@yahoo.com.ar 1 #12;INTRODUCTION Cooperative advertising is one of the most important issues in the analysis

272

Iconic Interfaces for Office Systems based on Video Games  

E-Print Network [OSTI]

Iconic Interfaces for Office Systems based on Video Games Saul Greenberg Department of Computer, R. (1988). Iconic interfaces for office systems based on video games. Canadian Artificial Intelligence, 17, October. Humour column. Executive Summary Although users are enthusiastic about modern icon

Greenberg, Saul

273

Decision Dynamics in Cooperative Search Based on Evolutionary Game Theory  

E-Print Network [OSTI]

Decision Dynamics in Cooperative Search Based on Evolutionary Game Theory Mamoru Saito, Takeshi including decision dynamics based on evolutionary game theory. As an- other works on decision dynamics a decision on which room to search while determining a con- trol input. For the problem, we present

274

The Economic Impact of One WVU Home Football Game  

E-Print Network [OSTI]

The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

Mohaghegh, Shahab

275

Mathematics of Games and Politics Instructor: Sam Smith, Mathematics  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2010 Instructor: Sam Smith, Mathematics Office Barbelin 212, 610-660-1559, smith@sju.edu Office Hours: Mon 11:30-1:00, Tue 1:00-4:00 or by appointment. Text: Sam Smith, The Mathematics of Games and Politics, available for purchase at the University

Smith, Sam

276

A differential game of joint implementation of environmental projects  

Science Journals Connector (OSTI)

This paper proposes a two-player, finite-horizon differential game model to analyze joint implementation in environmental projects, one of the flexible mechanisms considered in the Kyoto Protocol. Our results show that allowing for foreign investments ... Keywords: Differential games, Environment, Joint implementation

MichLe Breton; Georges Zaccour; Mehdi Zahaf

2005-10-01T23:59:59.000Z

277

Abstract machines for game semantics, revisited Olle Fredriksson  

E-Print Network [OSTI]

: In this paper we are developing the line of work on PAM/IAM/JAM in order to define new abstract machines whichAbstract machines for game semantics, revisited Olle Fredriksson University of Birmingham, UK Dan R. Ghica University of Birmingham, UK Abstract--We define new abstract machines for game seman- tics which

Ghica, Dan

278

The role of semantics in games and simulations  

Science Journals Connector (OSTI)

Powerful graphics hardware is enabling strong improvements in both the appearance and the complexity of virtual worlds for games and simulations. However, current practices in the design and development of virtual worlds mostly resemble high-tech variants ... Keywords: Semantics, constraint solving, games and simulations, modeling, virtual environments

Tim Tutenel; Rafael Bidarra; Ruben M. Smelik; Klaas Jan De Kraker

2008-12-01T23:59:59.000Z

279

Technology Transfer: Available Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Please refer to the list of technologies below for licensing and research Please refer to the list of technologies below for licensing and research collaboration availability. If you can't find the technology you're interested in, please contact us at TTD@lbl.gov. Biotechnology and Medicine DIAGNOSTICS AND THERAPEUTICS CANCER CANCER PROGNOSTICS 14-3-3 Sigma as a Biomarker of Basal Breast Cancer ANXA9: A Therapeutic Target and Predictive Marker for Early Detection of Aggressive Breast Cancer Biomarkers for Predicting Breast Cancer Patient Response to PARP Inhibitors Breast Cancer Recurrence Risk Analysis Using Selected Gene Expression Comprehensive Prognostic Markers and Therapeutic Targets for Drug-Resistant Breast Cancers Diagnostic Test to Personalize Therapy Using Platinum-based Anticancer Drugs Early Detection of Metastatic Cancer Progenitor Cells

280

Technology Transfer: Available Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Software and Information Technologies Software and Information Technologies Algorithm for Correcting Detector Nonlinearites Chatelet: More Accurate Modeling for Oil, Gas or Geothermal Well Production Collective Memory Transfers for Multi-Core Processors Energy Efficiency Software EnergyPlus:Energy Simulation Software for Buildings Tools, Guides and Software to Support the Design and Operation of Energy Efficient Buildings Flexible Bandwidth Reservations for Data Transfer Genomic and Proteomic Software LABELIT - Software for Macromolecular Diffraction Data Processing PHENIX - Software for Computational Crystallography Vista/AVID: Visualization and Allignment Software for Comparative Genomics Geophysical Software Accurate Identification, Imaging, and Monitoring of Fluid Saturated Underground Reservoirs

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


281

Technology Reviews | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Technology Reviews Technology Reviews Technology Reviews November 1, 2013 - 11:40am Addthis Selecting a distributed energy (DE) technology for a specific application depends on many factors. Considerations include the amount of power needed, the duty cycle, space constraints, thermal needs, emission regulations, fuel availability, utility prices, and interconnection issues. The following technology reviews include descriptions of a variety of DE and combined heat and power (CHP) technologies, providing (when available) such parameters as efficiency, size, and projected cost to install and maintain. Behavior of Capstone and Honeywell Microturbine Generators During Load Changes, 38 pp, Feb. 2004 Catalogue of CHP Technologies, Dec. 2012 Cost Analysis of Nitrogen Oxide (NOx) Control Alternatives for

282

Institutional Change Basics for Sustainability | Department of...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Basics for Sustainability Institutional Change Basics for Sustainability Institutional change integrates technology, policy, and behavior to make new sustainability practices and...

283

Adapting to Extreme Events Related to Natural Variability and Climate Change: The Imperative of Coupling Technology with Strong Regulation and Governance  

Science Journals Connector (OSTI)

His current research interests include governance and policy related to climate change and sustainable development, the political economy of the state, and the scale debate in human geography. ... This is exacerbated by the lack of appropriate adaptation options and the privatization of existing infrastructure, which can leave people exposed to increasing risk. ... Greater regulation with respect to adaptive capacity will clarify the responsibilities of the various agenciesthe development, investment, monitoring and managementthat will need to take place to protect the general public. ...

A. P. Kythreotis; T. G. Mercer; L. E. Frostick

2013-07-29T23:59:59.000Z

284

Exploring in-game advertising in first person shooters Stef Cobelens  

E-Print Network [OSTI]

Exploring in-game advertising in first person shooters Stef Cobelens September 21, 2009 Leiden-Game Advertising in First Person Shooters 1 Abstract In-game advertising is a rapidly developing advertising in-game advertisements are placed without solid backup of academic research. An advertisement

Emmerich, Michael

285

Technology complexity, technology transfer mechanisms and sustainable development  

Science Journals Connector (OSTI)

Abstract Merging climate change mitigation and sustainable development in developing countries is pivotal for the transition towards low carbon growth pathways. This paper combines the field of technology transfer and technology-specific aspects with sustainable development objectives. The general climate change mitigation paradigm has shifted from project oriented mitigation action to more strategic, country-wide, cross-sectoral mitigation plans, in order to explicitly take into account also economic development goals. Local technology needs and socio-technical circumstances are important towards economic development induced by technology transfer. Yet, this approach is not sufficient for the success of technology transfer, which shall also deliver on economic development. A strategy for the adoption of technologies, as well as the broadening of the domestic technology manufacturing base, needs to consider also the technology properties itself in greater detail. The technology transfer process should emphasize the economic developmental purpose as well as the properties of technologies. Thus, I propose a detailed assessment of the technology and its potential of being adopted by suggesting that technology complexity assessments should be integrated into technology transfer mechanisms. By using CSP, PV and wind technology as examples, I describe how the evaluation of technology complexity and of potential economic development, determined by demand for manufactured goods and services within domestic economies, which could lead to job creation and value added, could be used to inform policy makers.

Julian Blohmke

2014-01-01T23:59:59.000Z

286

LHC card games: bringing about retrocausality?  

E-Print Network [OSTI]

The model of Nielsen and Ninomiya claims that "the SSC (Superconducting Supercollider) were stopped by the US Congress due to the backward causation from the big amounts of Higgs particles, which it would have produced, if it had been allowed to run". They also proposed to play a card game and if the "close LHC" card is drawn (with probability $\\sim 10^{-6}$), really close LHC on the eve of Higgs particle discovery to avoid more severe bad luck. Crazy? Probably. But paraphrasing Salvador Dali, if you believe that you and me are smarter in physics than Nielsen and Ninomiya, don't read this article, just go right on in your blissful idiocy. Therefore, I will try to make sense of backward causation. It turns out that not only the backward causation makes perfect sense in some models of possible reality, but that Nielsen and Ninomiya really have a chance to close LHC by a card game. The only thing they need is to be smart enough to manage to develop their theory up to the level of brilliance beginning from which it becomes a part of the fabric of reality. We hope, however, that they will use their outstanding abilities to bring about some more interesting future.

Z. K. Silagadze

2010-03-31T23:59:59.000Z

287

Emerging Technologies  

Broader source: Energy.gov [DOE]

The Emerging Technologies (ET) Program of the Building Technologies Office (BTO) supports applied research and development (R&D) for technologies, systems, and models that contribute to building energy consumption.

288

Why Information Sciences and Technology?  

E-Print Network [OSTI]

Why Information Sciences and Technology? Technology has dramatically changed the way people interact and solve problems. These changes raise interesting research questions that can be addressed as software companies like Google and IBM; they conduct research in areas such as medical informatics, human

289

Technology Transfer  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Technology Transfer Since 1974, the Federal Laboratory Consortium (FLC) Award for Excellence in Technology Transfer has recognized scientists and engineers at federal government...

290

Tools & Technologies  

Broader source: Energy.gov [DOE]

Weprovide leadership for transforming workforce development through the power of technology. It develops corporate educational technology policy and enables the use of learning tools and...

291

Technology Transfer: Available Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Ion Sources and Beam Technologies Ion Sources and Beam Technologies GENERATORS AND DETECTORS Compact, Safe and Energy Efficient Neutron Generator Fast Pulsed Neutron Generator High Energy Gamma Generator Lithium-Drifted Silicon Detector with Segmented Contacts Low Power, High Energy Gamma Ray Detector Calibration Device Nested Type Coaxial Neutron Generator Neutron and Proton Generators: Cylindrical Neutron Generator with Nested Option, IB-1764 Neutron-based System for Nondestructive Imaging, IB-1794 Mini Neutron Tube, IB-1793a Ultra-short Ion and Neutron Pulse Production, IB-1707 Mini Neutron Generator, IB-1793b Compact Spherical Neutron Generator, IB-1675 Plasma-Driven Neutron/Gamma Generators Portable, Low-cost Gamma Source for Active Interrogation ION SOURCES WITH ANTENNAS External Antenna for Ion Sources

292

Breaking New Ground: Innovation in Games, Play, Practice and Theory. Proceedings of DiGRA 2009 2009Authors & Digital Games Research Association (DiGRA). Personal and educational classroom use of this paper is allowed,  

E-Print Network [OSTI]

the hypothesis that exposing students in an introductory game studies class to German-style board games would exposed to these types of games did exhibit a greater understanding of game mechanics at the end mechanics [9]. We hypothesize that students exposed to this type of game may exhibit greater understanding

California at Santa Cruz, University of

293

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York University's School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of  

E-Print Network [OSTI]

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York Arts, is seeking an outstanding junior researcher in the area of Games, Gaming and Gamification, visualization, alt-games, notgames and gamification. The candidate will be a practicing artist and creative

294

Price optimisation using business risk analysis and game theory  

Science Journals Connector (OSTI)

We have developed a new approach to supporting business decisions that can be used to evaluate the risks inherent in the competitive environment. We have shown that the results of business risk analysis can be used for building a game theory model. By using risk analysis and game theory together, we were able to take into account the expected behaviour of the competitors and the interrelations among them. We present a case study in the Hungarian telecommunications sector to show how the result of the risk analysis of the net cost of a given product can be built into a game theory model.

Rozalia Konkoly; Istvan Fekete

2005-01-01T23:59:59.000Z

295

Exploration Technologies Technology Needs Assessment  

Broader source: Energy.gov [DOE]

The Exploration Technologies Needs Assessment is a critical component of ongoing technology roadmapping efforts, and will be used to guide the program's research and development.

296

Energy Technologies  

Broader source: Energy.gov [DOE]

Best practices, project resources, and other tools on energy efficiency and renewable energy technologies.

297

Game Preserves and Closed Areas (Montana) | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Game Preserves and Closed Areas (Montana) Game Preserves and Closed Areas (Montana) Game Preserves and Closed Areas (Montana) < Back Eligibility Utility Fed. Government Commercial Agricultural Investor-Owned Utility State/Provincial Govt Industrial Construction Municipal/Public Utility Local Government Residential Installer/Contractor Rural Electric Cooperative Tribal Government Low-Income Residential Schools Retail Supplier Institutional Multi-Family Residential Systems Integrator Fuel Distributor Nonprofit General Public/Consumer Transportation Savings Category Alternative Fuel Vehicles Hydrogen & Fuel Cells Buying & Making Electricity Water Home Weatherization Solar Wind Program Info State Montana Program Type Environmental Regulations Provider Montana Fish, Wildlife, and Parks Department Game preserves and closed areas exist within the state of Montana for the

298

Alaska Department of Fish and Game | Open Energy Information  

Open Energy Info (EERE)

Game Game Jump to: navigation, search Logo: Alaska Department of Fish and Game Name Alaska Department of Fish and Game Address 1255 W. 8th Street Place Juneau, Alaska Zip 99811-5526 Phone number 907-465-4100 Website http://www.adfg.alaska.gov/ind Coordinates 58.2992°, -134.425° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":58.2992,"lon":-134.425,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

299

Optimal Coordination Mechanisms for Multi-job Scheduling Games  

Science Journals Connector (OSTI)

We consider the unrelated machine scheduling game in which players control subsets of jobs. Each players objective is to minimize the weighted sum of completion time of her jobs, while the social cost is the ...

Fidaa Abed; Jos R. Correa; Chien-Chung Huang

2014-01-01T23:59:59.000Z

300

California Fish and Game Code Section 86 | Open Energy Information  

Open Energy Info (EERE)

OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: California Fish and Game Code Section 86Legal Published NA Year Signed or Took Effect 2014 Legal...

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


301

ORTS: A Hack-Free RTS Game Environment  

Science Journals Connector (OSTI)

This paper presents a novel approach to Real-Time-Strategy (RTS) gaming which allows human players as well as machines to compete in a hack-free environment. The main idea is to ... sent to the respective clients...

Michael Buro

2003-01-01T23:59:59.000Z

302

Outdoor augmented reality n-th game editing suite  

E-Print Network [OSTI]

OARnGES was developed to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has ...

Schmeckpeper, Benjamin Arthur

2007-01-01T23:59:59.000Z

303

Cybersecurity Games and Investments: A Decision Support Approach  

E-Print Network [OSTI]

Cybersecurity Games and Investments: A Decision Support Approach Emmanouil Panaousis1 , Andrew or inefficient spending on cybersecurity. To this end, we first model the cybersecurity environment multi-objective, multi- ple choice Knapsack to determine the optimal cybersecurity investment. Our

Malacaria, Pasquale

304

SANCTUARY : asymmetric interfaces for game-based tablet learning  

E-Print Network [OSTI]

This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

Haas, Jason M. (Jason Matthew)

2013-01-01T23:59:59.000Z

305

Gamification: Creating Gameful and Playful Application for Complementing Human Memory  

E-Print Network [OSTI]

Gamification: Creating Gameful and Playful Application for Complementing Human Memory Master thesis of this Master/Diploma thesis is to develop gamification-based design, approach and application that support

Nejdl, Wolfgang

306

Abstract of PsyOps: Personality Assessment Through Gaming Behavior  

E-Print Network [OSTI]

a higher ecological validity than the traditional personality assessment methods. To determine if video), Game Mode (10), Vehicle Category (7), Weapon (75)1 .The credits field was a tick box where participants

Spronck, Pieter

307

Mathematics of Games and Politics Instructor: Sam Smith  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2013 Instructor: Sam Smith Office: Barbelin 228, 610-660-1559, smith@sju.edu Office Hours: Tue, Thur 12:00-2:00 or by appointment. Text

Smith, Sam

308

Indian Gaming 2012 Tradeshow and Convention | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Indian Gaming 2012 Tradeshow and Convention Indian Gaming 2012 Tradeshow and Convention Indian Gaming 2012 Tradeshow and Convention March 13, 2012 - 6:47pm Addthis The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities. Be sure to visit the Office of Indian Energy booth! Learn more on the NIGA website. Addthis Related Articles Energy Savings Performance Contract Case Studies Pacific Region Combined Heat and Power Projects Byron Washom, Director of Strategic Energy Initiatives at the University of California at San Diego, poses with an electric vehicle and some of the solar panels that cover UCSD's campus.| Photo courtesy of UCSD Q&A With Byron Washom of the University of California at San Diego

309

Science Learning in Blind Children through Audio-Based Games  

Science Journals Connector (OSTI)

In this study we present AudioLink, an interactive audio-based virtual environment for children with visual disabilities to support their learning of science. AudioLink is a Role-Playing Game (RPG) for learnin...

Jaime Snchez; Miguel Elas

2009-01-01T23:59:59.000Z

310

The Equivalence of Linear Programs and Zero-Sum Games  

E-Print Network [OSTI]

he noted that there was one case in which the reduction does not work. This also led .... linear program does not exist. ...... In: Handbook of game theory with eco-.

2012-01-15T23:59:59.000Z

311

Technology Commercialization Program 1991  

SciTech Connect (OSTI)

This reference compilation describes the Technology Commercialization Program of the Department of Energy, Defense Programs. The compilation consists of two sections. Section 1, Plans and Procedures, describes the plans and procedures of the Defense Programs Technology Commercialization Program. The second section, Legislation and Policy, identifies legislation and policy related to the Program. The procedures for implementing statutory and regulatory requirements are evolving with time. This document will be periodically updated to reflect changes and new material.

Not Available

1991-11-01T23:59:59.000Z

312

Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country  

E-Print Network [OSTI]

ranching, an airplane manufacturer, and ecotourism at the Billie Swamp Safari. Less often publicized, and less under stood by many tribal members, have been the Tribal Council's ventures in the financial sector: investment in other Indian casinos, a bank... outlines federal law and policy and develops case studies in New Mexico and Oklahoma (Mason 2000); an edited volume on Indian gaming (Mullis and Kamper 2000); an edited volume on Indian gaming and law (Eadington and Cornelius 1998); and the chapters...

Cattelino, Jessica R.

2006-03-01T23:59:59.000Z

313

Define the Game Plan | Department of Energy  

Energy Savers [EERE]

Building Components Library (for EnergyPlus simulation). Bonneville Power Administration Heat Pumps for Commercial Buildings Emerging Technologies Other related activities:...

314

Thermal Conversion Process (TCP) Technology  

Broader source: Energy.gov (indexed) [DOE]

Changing World Technologies' Changing World Technologies' Thermal Conversion Process Commercial Demonstration Plant DOE/EA 1506 Weld County, Colorado December 2004 U.S. DEPARTMENT OF ENERGY GOLDEN FIELD OFFICE 1617 Cole Boulevard Golden, Colorado 80401 Thermal Conversion Process (TCP) Technology Commercial Demonstration - Weld County, CO TABLE OF CONTENTS Environmental Assessment Thermal Conversion Process (TCP) Technology Commercial Demonstration Project Weld County, Colorado SUMMARY............................................................................................................................. S-1 1.0 INTRODUCTION.........................................................................................................1-1 1.1. National Environmental Policy Act and Related Procedures...........................1-1

315

Technology Roadmaps  

Broader source: Energy.gov [DOE]

Thispage contains links to DOE's Technology Roadmaps, multi-year plans outlining solid-state lighting goals, research and development initiatives aimed at accelerating technology advances and...

316

Technology Development  

Science Journals Connector (OSTI)

In presenting this chapter on technology development, it must be stated that attempts to make an up-to-date technology survey are restricted, unfortunately, by the proprietary nature of recent advances, detail...

B. E. Conway

1999-01-01T23:59:59.000Z

317

The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game  

E-Print Network [OSTI]

In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

2010-01-01T23:59:59.000Z

318

Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Clean  

Broader source: Energy.gov (indexed) [DOE]

Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Clean Energy Game Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Clean Energy Game February 9, 2011 - 1:40pm Addthis Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Clean Energy Game Paul Bryan Biomass Program Manager, Office of Energy Efficiency & Renewable Energy How does it work? Vegetative and agricultural waste reacts with oxygen to produce synthesis gas, which consists of hydrogen and carbon monoxide. The gas is cooled, cleaned, and fed to naturally occurring bacteria. The bacteria convert the gas into cellulosic ethanol, which is then purified to be used as a transportation fuel. Blueprints of the INEOS Biorefinery | Courtesy of INEOS Today marks the groundbreaking of INEOS Bio's Indian River Bioenergy

319

Technological Options to Address Global Climate Change  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

2K-2854 RAB 4/01 2K-2854 RAB 4/01 Hydro 8% Coal 22% Coal 22% Other 1% Gas 23% Gas 23% Coal 19% Coal 19% Gas 28% Gas 28% Fossil Fuels Will Continue as Key to World Economy 1999 data from International Energy Annual 1999 (February 2001) 2020 data from International Energy Outlook 2001 (March 2001) + 6 0 % Oil 40% Hydro 7% Other 0.7% Nuclear 7% 1999 85% Fossil Energy 382 Qbtu / yr 2020 85% Fossil Energy 607 Qbtu / yr Oil 40% Nuclear 4% 2K-2854 RAB 4/01 World Energy Demand Growing Dramatically 0 2 4 6 8 12 2000 2050 2100 0 200 400 600 800 1000 1200 1400 Population (Billions) Energy Consumption (Qbtu / yr) Population Projections: United Nations "Long-Range World Population Projections: Based on the 1998 Revision" Energy Projections: "Global Energy Perspectives" ITASA / WEC World Population Population of

320

Building Technology for climate change adaptation:.  

E-Print Network [OSTI]

??If we look at the energy consumption of a household we see transport is number one. Open areas in a downtown area are not easy (more)

Mynett, L.S.

2015-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


321

The Changing Frontiers of Science and Technology  

Science Journals Connector (OSTI)

...derived from petroleum feedstocks...costs of imports of petroleum and an imbalance...Republic of China, Hong Kong...the leading export to the United...costs of imports of petroleum and an imbalance...Republic of China, Hong Kong...the leading export to the United...

Philip H. Abelson

1996-07-26T23:59:59.000Z

322

Government-sponsored demonstrations of new technologies  

Science Journals Connector (OSTI)

...435959 CONTR . MANSFIELD, E, ECONOMICS TECHNOLOGI ( 1968 ). NELSON...North Carolina; a water desalination demonstration plant built...D Chicago expressway o Desalination (Pt. Loma) LO o Fish protein...1974); E. Mansfield, The Economics of Technological Change...

WS Baer; LL Johnson; EW Merrow

1977-05-27T23:59:59.000Z

323

The potential of America's Army, the video game as civilian-military public sphere  

E-Print Network [OSTI]

The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

Li, Zhan, 1979-

2004-01-01T23:59:59.000Z

324

Not just in it to win it : inclusive game play in an MIT dorm  

E-Print Network [OSTI]

The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

Kolos, Hillary (Hillary Anne)

2010-01-01T23:59:59.000Z

325

The QUARTIC Process Model for Developing Serious Games: Green My Place Case Study  

Science Journals Connector (OSTI)

Software engineering for pedagogy and game design for entertainment produce very different requirements and generate unique kinds of practical difficulties. The design and development of serious games relies h...

Benjamin Cowley

2014-01-01T23:59:59.000Z

326

Title 16 Alaska Statutes Chapter 5 Fish and Game | Open Energy...  

Open Energy Info (EERE)

Fish and Game Jump to: navigation, search OpenEI Reference LibraryAdd to library Legal Document- StatuteStatute: Title 16 Alaska Statutes Chapter 5 Fish and GameLegal Published NA...

327

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows Department of Computer opportunities for tapping the power of mathematics in computer gaming. 1 Introduction At the heart of every good

Walicki, Michal

328

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

329

Constant Price of Anarchy in Network Creation Games via Public Service Advertising  

E-Print Network [OSTI]

Network creation games have been studied in many different settings recently. These games are motivated by social networks in which selfish agents want to construct a connection graph among themselves. Each node wants to ...

Demaine, Erik D.

330

Game-based assessment: an integrated model for capturing evidence of learning in play  

Science Journals Connector (OSTI)

This paper presents the assessment data aggregator for game environments (ADAGE), a click-stream data framework designed to test whether click-stream data can provide reliable evidence of learning. As digitally-based games become increasingly prevalent ...

Richard Halverson; V. Elizabeth Owen

2014-08-01T23:59:59.000Z

331

Technology's Impact on Production  

SciTech Connect (OSTI)

As part of a cooperative agreement with the United States Department of Energy (DOE) - entitled Technology's Impact on Production: Developing Environmental Solutions at the State and National Level - the Interstate Oil and Gas Compact Commission (IOGCC) has been tasked with assisting state governments in the effective, efficient, and environmentally sound regulation of the exploration and production of natural gas and crude oil, specifically in relation to orphaned and abandoned wells and wells nearing the end of productive life. Project goals include: (1) Developing (a) a model framework for prioritization and ranking of orphaned or abandoned well sites; (b) a model framework for disbursement of Energy Policy Act of 2005 funding; and (c) a research study regarding the current status of orphaned wells in the nation. (2) Researching the impact of new technologies on environmental protection from a regulatory perspective. Research will identify and document (a) state reactions to changing technology and knowledge; (b) how those reactions support state environmental conservation and public health; and (c) the impact of those reactions on oil and natural gas production. (3) Assessing emergent technology issues associated with wells nearing the end of productive life. Including: (a) location of orphaned and abandoned well sites; (b) well site remediation; (c) plugging materials; (d) plug placement; (e) the current regulatory environment; and (f) the identification of emergent technologies affecting end of life wells. New Energy Technologies - Regulating Change, is the result of research performed for Tasks 2 and 3.

Rachel Amann; Ellis Deweese; Deborah Shipman

2009-06-30T23:59:59.000Z

332

Department of Engineering Technology Technology Education  

E-Print Network [OSTI]

Department of Engineering Technology Technology Education A Teacher Education Program New Jersey Institute of Technology #12;WHAT WILL YOU LEARN? Technology teachers teach problem-based learning utilizing math, science and technology principles. Technological studies involve students: · Designing

Bieber, Michael

333

Technological Awards in Britain  

Science Journals Connector (OSTI)

... A STATEMENT issued by the National Council for Technological Awards warmly welcomes the Robbins Report and regards the Robbins Committees guiding principle that equal academic ... warmly welcomes the Robbins Report and regards the Robbins Committees guiding principle that equal academic awards should be for equal performanceas representing a major change in the climate of opinion since ...

1964-03-21T23:59:59.000Z

334

Climate Change | Department of Energy  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Climate Change Climate Change Climate Change The Office of Climate Change Policy and Technology (PI-50), located within the Office of Policy and International Affairs (PI), serves as the focal point within the U.S. Department of Energy (DOE) for the development, coordination, and implementation of DOE-related aspects of climate change technical programs, policies, and initiatives. The mission of the Office of Climate Change Policy and Technology is to accelerate the development and deployment of advanced technologies and best practices to mitigate climate change. To the extent delegated by the Secretary, the Office provides planning, analysis, and technical advisory services to other Federal agencies, and to Cabinet and sub-Cabinet-level interagency committees, working on climate

335

MHK Technologies/Hydroomel | Open Energy Information  

Open Energy Info (EERE)

Hydroomel Hydroomel < MHK Technologies Jump to: navigation, search << Return to the MHK database homepage Technology Profile Primary Organization Eco cinetic Technology Type Click here Axial Flow Turbine Technology Readiness Level Click here TRL 4 Proof of Concept Technology Description Hydroomel r composed of little modules that perfectly fits into natural and urban environments and on existing structures where it could be located Technology Dimensions Device Testing Date Submitted 59:09.7 << Return to the MHK database homepage Retrieved from "http://en.openei.org/w/index.php?title=MHK_Technologies/Hydroomel&oldid=680955" Category: Marine and Hydrokinetic Technologies What links here Related changes Special pages Printable version Permanent link

336

Computer Defeats Video Game System in #EnergyFaceoff Round One  

Broader source: Energy.gov [DOE]

In #EnergyFaceoff round one, the computer edges out the video gaming system for the title of most efficient.

337

Network Games: Learning and Asu Ozdaglar  

E-Print Network [OSTI]

in economics and social sciences with focus on fully rational interactions ­ Theory developed for small scale incentives and private information of users ­ Continuous upgrades and investments in new technologies

Ozdaglar, Asu E

338

Applied Probability and Stochastic Processes EPFL -Fall Semester 2013-2014 "Money drop" updated game rules  

E-Print Network [OSTI]

Applied Probability and Stochastic Processes EPFL - Fall Semester 2013-2014 "Money drop" updated game rules Principle of the game: 1. At the beginning of the game, a certain amount of money is given your (current) amount of money on these possible answers. - All the money put on a wrong answer

Lévêque, Olivier

339

Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption  

E-Print Network [OSTI]

Autonomous Demand Side Management Based on Game-Theoretic Energy Consumption Scheduling consumption scheduling game, where the players are the users and their strategies are the daily schedules is achieved at the Nash equilibrium of the formulated energy consumption scheduling game. The proposed

Mohsenian-Rad, Hamed

340

Game Theoretical Insights in Strategic Patrolling: Model and Algorithm in Normal-Form  

E-Print Network [OSTI]

. In these situations a number of rational agents act strategically, being in competition, and their analysis is carried out by employing game theoretical tools. One of the most challenging strategic interaction situation a model that is game theoretical satisfactory. Secondly, by exploit the game theoretical analysis

Gatti, Nicola

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
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We encourage you to perform a real-time search of NLEBeta
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341

Assignment 9: Hacking a Game Page 1 of 1 600.112: Introduction to Programming  

E-Print Network [OSTI]

Assignment 9: Hacking a Game Page 1 of 1 600.112: Introduction to Programming for Scientists and Engineers Assignment 9: Hacking a Game Peter H. Fr¨ohlich phf@cs.jhu.edu Joanne Selinski joanne with something a bit more relaxed: you'll hack a video game. The handout itself is also not going to be very

Fröhlich, Peter

342

Saving energy at work: the design of a pervasive game for office spaces  

Science Journals Connector (OSTI)

Decreasing the energy consumption is an important goal for individuals and public or industrial institutions. Pervasive games have been used to teach people to save energy in private households. We present Climate Race, a pervasive game addressing ... Keywords: designing for the workplace, energy efficiency, pervasive games

Jonathan Simon; Marco Jahn; Amro Al-Akkad

2012-12-01T23:59:59.000Z

343

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming  

E-Print Network [OSTI]

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

Chen, Sheng-Wei

344

Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup  

E-Print Network [OSTI]

1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

Iosup, Alexandru

345

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1  

E-Print Network [OSTI]

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

Chen, Sheng-Wei

346

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein  

E-Print Network [OSTI]

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein,brandtf,harrenst}@tcs.ifi.lmu.de ABSTRACT Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which comprises a variety

Cengarle, María Victoria

347

DESIGN AND IMPLEMENTATION OF OPTIMISTIC CONSTRUCTS FOR LATENCY MASKING IN ONLINE VIDEO GAMES  

E-Print Network [OSTI]

, optimistic execution, software design patterns for games. ABSTRACT To achieve interactive experiences difficult issue faced by developers of online games is that of latency. In many cases, the latency on experiences in using these components in the development of a simple trading game to validate

Katchabaw, Michael James

348

The iTron Family of Geocast Games (Extended Abstract) Robert J. Hall  

E-Print Network [OSTI]

hand, while physical activity and motor skill development are inherent in athletic and sports gamesThe iTron Family of Geocast Games (Extended Abstract) Robert J. Hall AT&T Labs Research Florham Park, NJ, USA hall@research.att.com Abstract--Geocast games are a new class of digital multi- player

Fisher, Kathleen

349

Wii All Play: The Console Game as a Computational Meeting Place  

E-Print Network [OSTI]

software alone totaled $6.6 billion [10]. One of the most striking trends in the console game marketWii All Play: The Console Game as a Computational Meeting Place Amy Voida & Saul Greenberg study of collocated group console gaming. We focus on motivations for, perceptions of, and practices

Greenberg, Saul

350

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System  

E-Print Network [OSTI]

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System Yanzhi Wang and the cloud computing facilities. We provide a nested two stage game formulation for the MCC interaction as well as the cloud computing controller in the nested two stage game using convex optimization technique

Pedram, Massoud

351

Available Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

6 News Stories (and older) 6 News Stories (and older) 12.21.2005___________________________________________________________________ Genzyme acquires gene therapy technology invented at Berkeley Lab. Read more here. 07.19.2005 _________________________________________________________________ Symyx, a start up company using Berkeley Lab combinatorial chemistry technology licensed by the Technology Transfer Department and developed by Peter Schultz and colleagues in the Materials Sciences Division, will be honored with Frost & Sullivan's 2005 Technology Leadership Award at their Excellence in Emerging Technologies Awards Banquet for developing enabling technologies and methods to aid better, faster and more efficient R&D. Read more here. 07.11.2005 _________________________________________________________________ Nanosys, Inc., a Berkeley Lab startup, is among the solar nanotech companies investors along Sand Hill Road in Menlo Park hope that thinking small will translate into big profits. Read more here.

352

Idaho Department of Fish & Game | Open Energy Information  

Open Energy Info (EERE)

Fish and Game Fish and Game Name Idaho Department of Fish and Game Address 600 S. Walnut Place Boise, Idaho Zip 83712 Phone number 208-334-3700 Website http://fishandgame.idaho.gov/ Coordinates 43.6022164°, -116.1867127° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":43.6022164,"lon":-116.1867127,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

353

California Department of Fish & Game | Open Energy Information  

Open Energy Info (EERE)

Department of Fish & Game Department of Fish & Game Name California Department of Fish & Game Address 1416 9th St, 12th Floor Place Sacramento, California Zip 95814 Phone number 916-445-0411 Website http://www.dfg.ca.gov/about/ Coordinates 38.575523°, -121.497588° Loading map... {"minzoom":false,"mappingservice":"googlemaps3","type":"ROADMAP","zoom":14,"types":["ROADMAP","SATELLITE","HYBRID","TERRAIN"],"geoservice":"google","maxzoom":false,"width":"600px","height":"350px","centre":false,"title":"","label":"","icon":"","visitedicon":"","lines":[],"polygons":[],"circles":[],"rectangles":[],"copycoords":false,"static":false,"wmsoverlay":"","layers":[],"controls":["pan","zoom","type","scale","streetview"],"zoomstyle":"DEFAULT","typestyle":"DEFAULT","autoinfowindows":false,"kml":[],"gkml":[],"fusiontables":[],"resizable":false,"tilt":0,"kmlrezoom":false,"poi":true,"imageoverlays":[],"markercluster":false,"searchmarkers":"","locations":[{"text":"","title":"","link":null,"lat":38.575523,"lon":-121.497588,"alt":0,"address":"","icon":"","group":"","inlineLabel":"","visitedicon":""}]}

354

Optimal data allocation and fairness for online games  

Science Journals Connector (OSTI)

In our previous work, we proposed a load distribution technique and a dynamic data reallocation method for web-based Multiplayer Online Role-Playing Game (MORPG) systems. Our proposed approach reduced the average server latency for game players. However, latency values varied widely resulting in some game players gaining an advantage over others. In this paper, we deal with data allocation and consider latency fairness in the form of a combinational optimisation problem. We develop an optimisation model in which the objective function minimises the differences in latency values and we solve instances from this model using an exact algorithm. Our model improved latency fairness and more stable server loads than the previous data reallocation method. Furthermore, it provides more stable gameplay using ten web servers instead of five.

Masaki Kohana; Shusuke Okamoto; Atsuko Ikegami

2014-01-01T23:59:59.000Z

355

Fuel Technologies  

Broader source: Energy.gov [DOE]

Presentation from the U.S. DOE Office of Vehicle Technologies "Mega" Merit Review 2008 on February 25, 2008 in Bethesda, Maryland.

356

Layering Technologies  

Science Journals Connector (OSTI)

Planar technology requires that thin layers of materials be formed and patterned sequentially, commencing with a flat rigid substrate. The key aspects of each layer are its Thi...

Ivor Brodie; Julius J. Muray

1992-01-01T23:59:59.000Z

357

The Trade and Climate Change Joint Agenda  

E-Print Network [OSTI]

Abstract Climate change, international trade, investment and technology transfer are all issues that have on investment or services trade that prevent this transfer of expertise and technology must be removed." EU ............................................................................................. 6 3. Sectoral Issues: International Aviation and Maritime Shipping

358

Greenbox Technology | Open Energy Information  

Open Energy Info (EERE)

Greenbox Technology Greenbox Technology Jump to: navigation, search Name Greenbox Technology Place San Bruno, California Zip 94066 Sector Carbon Product California-based, interactive energy management platform developer that enables households to save money and reduce their carbon footprint. References Greenbox Technology[1] LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! This article is a stub. You can help OpenEI by expanding it. Greenbox Technology is a company located in San Bruno, California . References ↑ "Greenbox Technology" Retrieved from "http://en.openei.org/w/index.php?title=Greenbox_Technology&oldid=346067" Categories: Clean Energy Organizations Companies Organizations Stubs What links here Related changes Special pages

359

Glass Technology  

Science Journals Connector (OSTI)

... WE have received from the Department of Glass Technology, University of Sheffield, a copy of vol. ii. of Experimental Researches ... that department. The papers included have already appeared in the Journal of the Society of Glass Technology. They range over a somewhat wide field of the ...

1920-08-23T23:59:59.000Z

360

NREL: Technology Deployment - Technology Acceleration  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

assistance to federal and private industry to help address market barriers to sustainable energy technologies. Learn more about NREL's work in the following areas:...

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


361

Nuclear Proliferation Technology Trends Analysis  

SciTech Connect (OSTI)

A process is underway to develop mature, integrated methodologies to address nonproliferation issues. A variety of methodologies (both qualitative and quantitative) are being considered. All have one thing in common, a need for a consistent set of proliferation related data that can be used as a basis for application. One approach to providing a basis for predicting and evaluating future proliferation events is to understand past proliferation events, that is, the different paths that have actually been taken to acquire or attempt to acquire special nuclear material. In order to provide this information, this report describing previous material acquisition activities (obtained from open source material) has been prepared. This report describes how, based on an evaluation of historical trends in nuclear technology development, conclusions can be reached concerning: (1) The length of time it takes to acquire a technology; (2) The length of time it takes for production of special nuclear material to begin; and (3) The type of approaches taken for acquiring the technology. In addition to examining time constants, the report is intended to provide information that could be used to support the use of the different non-proliferation analysis methodologies. Accordingly, each section includes: (1) Technology description; (2) Technology origin; (3) Basic theory; (4) Important components/materials; (5) Technology development; (6) Technological difficulties involved in use; (7) Changes/improvements in technology; (8) Countries that have used/attempted to use the technology; (9) Technology Information; (10) Acquisition approaches; (11) Time constants for technology development; and (12) Required Concurrent Technologies.

Zentner, Michael D.; Coles, Garill A.; Talbert, Robert J.

2005-10-04T23:59:59.000Z

362

Vehicle Technologies Office: Vehicle Technologies Office Recognizes  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Vehicle Technologies Vehicle Technologies Office Recognizes Outstanding Researchers to someone by E-mail Share Vehicle Technologies Office: Vehicle Technologies Office Recognizes Outstanding Researchers on Facebook Tweet about Vehicle Technologies Office: Vehicle Technologies Office Recognizes Outstanding Researchers on Twitter Bookmark Vehicle Technologies Office: Vehicle Technologies Office Recognizes Outstanding Researchers on Google Bookmark Vehicle Technologies Office: Vehicle Technologies Office Recognizes Outstanding Researchers on Delicious Rank Vehicle Technologies Office: Vehicle Technologies Office Recognizes Outstanding Researchers on Digg Find More places to share Vehicle Technologies Office: Vehicle Technologies Office Recognizes Outstanding Researchers on AddThis.com...

363

Vehicle Technologies Office: Graduate Automotive Technology Education  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Deployment Deployment Site Map Printable Version Share this resource Send a link to Vehicle Technologies Office: Graduate Automotive Technology Education (GATE) to someone by E-mail Share Vehicle Technologies Office: Graduate Automotive Technology Education (GATE) on Facebook Tweet about Vehicle Technologies Office: Graduate Automotive Technology Education (GATE) on Twitter Bookmark Vehicle Technologies Office: Graduate Automotive Technology Education (GATE) on Google Bookmark Vehicle Technologies Office: Graduate Automotive Technology Education (GATE) on Delicious Rank Vehicle Technologies Office: Graduate Automotive Technology Education (GATE) on Digg Find More places to share Vehicle Technologies Office: Graduate Automotive Technology Education (GATE) on AddThis.com...

364

Building Technologies Office: Emerging Technologies Activities  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Emerging Technologies Emerging Technologies Activities to someone by E-mail Share Building Technologies Office: Emerging Technologies Activities on Facebook Tweet about Building Technologies Office: Emerging Technologies Activities on Twitter Bookmark Building Technologies Office: Emerging Technologies Activities on Google Bookmark Building Technologies Office: Emerging Technologies Activities on Delicious Rank Building Technologies Office: Emerging Technologies Activities on Digg Find More places to share Building Technologies Office: Emerging Technologies Activities on AddThis.com... About Take Action to Save Energy Partner with DOE Activities Appliances Research Building Envelope Research Windows, Skylights, & Doors Research Space Heating & Cooling Research Water Heating Research

365

MTDC Safety Sensor Technology  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

MTDC Safety Sensor Technology MTDC Safety Sensor Technology Background Beyond the standard duty cycle data collection system used in the Department of Energy's Medium Truck Duty Cycle program, additional sensors were installed on three test vehicles to collect several safety-related signals of interest to the Federal Motor Carrier Safety Administration. The real-time brake stroke, tire pressure, and weight information obtained from these sensors is expected to make possible a number of safety-related analyses such as determining the frequency and severity of braking events and tracking tire pressure changes over time. Because these signals are posted to the vehicle's databus, they also have the potential to be

366

Genome Science/Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Science & Innovation » Science & Innovation » Science & Engineering Capabilities » Bioscience: Bioenergy, Biosecurity, and Health » Environmental Microbiology » Genome Genome Science/Technologies Los Alamos using cutting-edge sequencing, finishing, and analysis, impact valuable genomic data. Get Expertise Cheryl Kuske DOE BER Biological System Science Division Program Manager Email Srinivas Iyer Bioscience Group Leader Email Momchilo Vuyisich Bioenergy and Biomedical Sciences Email Rebecca McDonald Bioscience Communications Email State-of-the art technology and extensive genomics expertise Protein research Read caption + Los Alamos National Laboratory graduate student, Patricia Langan, changes the properties of a green fluorescent protein in order to create new fluorescent protein variants.

367

Advanced Remediation Technologies  

SciTech Connect (OSTI)

The United States Department of Energy (DOE), Office of Environmental Management (EM) is responsible for the cleanup of nation's nuclear weapons program legacy wastes, along with waste associated with nuclear energy programs and research. The EM cleanup efforts continue to progress, however the cleanup continues to be technologically complex, heavily regulated, long-term; and the effort also has a high life cycle cost estimate (LCCE) effort. Over the past few years, the EM program has undergone several changes to accelerate its cleanup efforts with varying degrees of success. This article will provide some insight into the Advanced Remediation Technologies (ART) projects that may enhance cleanup efforts and reduce life cycle costs. (authors)

Krahn, St.; Miller, C.E. [The United States Department of Energy, Office of Environmental Management, Washington, D.C. (United States)

2008-07-01T23:59:59.000Z

368

The Effect of Changes in Diesel Exhaust Composition and After...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

The Effect of Changes in Diesel Exhaust Composition and After-Treatment Technology on Lung Inflammation and Resistance to Viral Infection The Effect of Changes in Diesel Exhaust...

369

Changing Trends in Telecommunications Industry  

E-Print Network [OSTI]

The mobile telecommunication industry is one of the fastest growing and continually changing markets in the world today. The greatest achievement of wireless technology is that it has made communications possible in the most remote of places at a...

Sathyanarayanan, Ramachandran

2010-12-17T23:59:59.000Z

370

MHK Technologies/NAREC | Open Energy Information  

Open Energy Info (EERE)

NAREC NAREC < MHK Technologies Jump to: navigation, search << Return to the MHK database homepage NAREC.jpg Technology Profile Primary Organization NaRec New and Renewable Energy Centre Technology Resource Click here Wave Technology Description The in house engineering and prototype testing capabilities of Narec are assisting wave and tidal stream marine developers move their innovative design concepts towards commercialisation Where the Evopod was tested Technology Dimensions Device Testing Date Submitted 04:07.5 << Return to the MHK database homepage Retrieved from "http://en.openei.org/w/index.php?title=MHK_Technologies/NAREC&oldid=681614" Category: Marine and Hydrokinetic Technologies What links here Related changes Special pages Printable version

371

Building Technologies Office: Emerging Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Creating the Next Generation of Energy Efficient Technology Creating the Next Generation of Energy Efficient Technology The Emerging Technologies team partners with national laboratories, industry, and universities to advance research, development, and commercialization of energy efficient and cost effective building technologies. These partnerships help foster American ingenuity to develop cutting-edge technologies that have less than 5 years to market readiness, and contribute to the goal to reduce energy consumption by at least 50%. Sandia Cooler's innovative, compact design combines a fan and a finned metal heat sink into a single element, efficiently transferring heat in microelectronics and reducing energy use. Supporting Innovative Research to Help Reduce Energy Use and Advance Manufacturing Learn More

372

Coalitional Voting Manipulation: A Game-Theoretic Perspective Yoram Bachrach  

E-Print Network [OSTI]

action. In this paper, we ap- ply tools from cooperative game theory to develop a model that considers concern from a theoretical perspective, in real-life elections this issue does not usually play a signifi coordinates their actions in order to affect the election outcome. The problem of coalitional manipula- tion

Elkind, Edith

373

Playing games against nature: optimal policies for renewable resource allocation  

E-Print Network [OSTI]

Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon for the allocation of renewable resources. A key and unique aspect of such a resource type is the fact that

Keinan, Alon

374

Energy Games in Multiweighted Automata Uli Fahrenberg1  

E-Print Network [OSTI]

of the game (dashed line shows battery level, solid line container content) Fig. 1: A lawn mower example the maximum capacity of the battery and the container, respectively. The initial state drawn as a diamond of an automatic lawn mower with a rechargeable battery and a container for collecting grass. Both the battery

Srba, Jiri

375

Better Non-Local Games from Hidden Matching Harry Buhrman  

E-Print Network [OSTI]

Better Non-Local Games from Hidden Matching Harry Buhrman Giannicola Scarpa Ronald de Wolf July 15 variable R, sometimes called the "hidden variable". Its distribution is independent of the inputs and its value r is seen by both Alice and Bob, who can use this to coordinate their behaviour. A classical

de Wolf, Ronald

376

Supporting First Person Shooter Games in Wireless Local Area Networks  

E-Print Network [OSTI]

. The IEEE 802.11e standard introduces Quality of Service (QoS) mechanisms including Enhanced Distributed dimensional world with other game players with the objective of shooting and destroying objects or other quite short, measurable in minutes. Increased availability of high-speed residential broadband networks

Murphy, John

377

NEGOTIATING ON POVERTY: A Participatory Poverty Assessment Simulation Game  

Science Journals Connector (OSTI)

NEGOTIATING ON POVERTY is a collective game that allows participants to discover the concrete difficulties in assessing the multiple dimensions of poverty Participants are divided into groups of seven to simulate a participatory poverty assessment (a ... Keywords: PPA (participatory poverty assessment), developing country, development studies, dimensions of poverty, economic interdependencies, gender relations, negotiation, perceptions on poverty, personal affinities, poverty, poverty assessment, power asymmetries, simulation

An Ansoms

2013-08-01T23:59:59.000Z

378

Multimedia: from information source to components of transformational games  

Science Journals Connector (OSTI)

This summary overviews a keynote talk that the author is giving at the WebMedia conference. Christel will discuss his journey with multimedia research over the past six years, taking him from Carnegie Mellon University's Computer Science Department into ... Keywords: digital video libraries, oral histories, transformational games

Michael G. Christel

2013-11-01T23:59:59.000Z

379

Technology Analysis  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

* Heavy Vehicle Technologies * Heavy Vehicle Technologies * Multi-Path Transportation Futures * Idling Studies * EDrive Vehicle Monthly Sales Transportation Research and Analysis Computing Center Working With Argonne Contact TTRDC Technology Analysis truck Heavy vehicle techologies are one subject of study. Research Reducing Greenhouse Gas Emissions from U.S. Transportation Heavy Vehicle Technologies Multi-Path Transportation Futures Study Idling Studies Light Duty Electric Drive Vehicles Monthly Sales Updates Lithium-Ion Battery Recycling and Life Cycle Analysis Reports Propane Vehicles: Status, Challenges, and Opportunities (pdf; 525 kB) Natural Gas Vehicles: Status, Barriers, and Opportunities (pdf; 696 kB) Regulatory Influences That Will Likely Affect Success of Plug-in Hybrid and Battery Electric Vehicles (pdf; 1.02 MB)

380

Coal Technology  

Science Journals Connector (OSTI)

Several large demonstrations of FBC technology for electrical power generation have proven ... -MW(e) atmospheric pressure circulating fluidized-bed boiler at the ColoradoUte Electric Association's...14 ...

2003-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


381

IT Revolution in Learning Technology Riichiro Mizoguchi  

E-Print Network [OSTI]

IT Revolution in Learning Technology Riichiro Mizoguchi The Institute of Scientific and Industrial@ei.sanken.osaka-u.ac.jp Introduction The change has already begun. It is not a simple change but a Revolution in the sense of speed and its impact. It is called IT(Information Technology) revolution and has been giving great impacts

Mizoguchi, Riichiro

382

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program  

E-Print Network [OSTI]

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program publication is funded by the Division to them in California. TECHNOLOGY TRANSFER PROGRAM MAY 2011, VOL. 3, NO. 1 California's Transition

California at Berkeley, University of

383

PNNL Global Energy Technology Strategy Program | Open Energy Information  

Open Energy Info (EERE)

Technology Strategy Program Technology Strategy Program Jump to: navigation, search Logo: Global Energy Technology Strategy Program Name Global Energy Technology Strategy Program Agency/Company /Organization Pacific Northwest National Laboratory Sector Energy Website http://www.pnl.gov/gtsp/ References Global Energy Technology Strategy Program [1] "Since its inception in 1998, the Global Energy Technology Strategy Program (GTSP) has been assessing the important roles that technology can play in effectively managing the long-term risks of climate change. This involves an integrated approach to fully exploring all aspects of climate change - including scientific, economic, regulatory, and social impacts - and then aligning new or existing technologies to mitigate negative consequences.[1]

384

Notes for Session 4, Classical Game Theory, Summer School 2011 T.Seidenfeld 1 Session 4: Classical Game Theory von Neumann and Nash  

E-Print Network [OSTI]

.5 Strictly dominating non-Bayes decisions. #12;Notes for Session 4, Classical Game Theory, Summer School 2011 for those who study Statistical Decision Theory: With this result we can apply the strict standard of deNotes for Session 4, Classical Game Theory, Summer School 2011 T.Seidenfeld 1 Session 4: Classical

Andrews, Peter B.

385

Modern Computer Games COMP 521, Winter 2014  

E-Print Network [OSTI]

, incorporate wind into your physics and simulation. For this you need to create a wind vector, assigning a 10 this vector, and clearly display the wind force and direction within the simulation (eg through a colour-coded vertical bar). This wind strength and direction also needs to smoothly change over simulation time. Modify

Verbrugge, Clark

386

Technology Transfer  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Energy Efficiency & Renewable and Energy - Commercialization Energy Efficiency & Renewable and Energy - Commercialization Deployment SBIR/STTR - Small Business Innovation Research and Small Business Technology Transfer USEFUL LINKS Contract Opportunities: FBO.gov FedConnect.net Grant Opportunities DOE Organization Chart Association of University Technology Managers (AUTM) Federal Laboratory Consortium (FLC) Feedback Contact us about Tech Transfer: Mary.McManmon@science.doe.gov Mary McManmon, 202-586-3509 link to Adobe PDF Reader link to Adobe Flash player Licensing Guide and Sample License The Technology Transfer Working Group (TTWG), made up of representatives from each DOE Laboratory and Facility, recently created a Licensing Guide and Sample License [762-KB PDF]. The Guide will serve to provide a general understanding of typical contract terms and provisions to help reduce both

387

Technology Application Centers: Facilitating Technology Transfer  

E-Print Network [OSTI]

transfer plus technology application. A&C Enercom has learned from experience that technology deployment will not occur unless utilities achieve both technology transfer (e.g, the dissemination of information) and technology application (e.g., the direct...

Kuhel, G. J.

388

Non-Vapor Compression HVAC Technologies Report  

Broader source: Energy.gov [DOE]

While vapor-compression technologies have served heating, ventilation, and air-conditioning (HVAC) needs very effectively, and have been the dominant HVAC technology for close to 100 years, the conventional refrigerants used in vapor-compression equipment contribute to global climate change when released to the atmosphere. The Building Technologies Office is evaluating low-global warming potential (GWP) alternatives to vapor-compression technologies.

389

Manufacturing technology  

SciTech Connect (OSTI)

The specific goals of the Manufacturing Technology thrust area are to develop an understanding of fundamental fabrication processes, to construct general purpose process models that will have wide applicability, to document our findings and models in journals, to transfer technology to LLNL programs, industry, and colleagues, and to develop continuing relationships with industrial and academic communities to advance our collective understanding of fabrication processes. Advances in four projects are described here, namely Design of a Precision Saw for Manufacturing, Deposition of Boron Nitride Films via PVD, Manufacturing and Coating by Kinetic Energy Metallization, and Magnet Design and Application.

Blaedel, K.L.

1997-02-01T23:59:59.000Z

390

Technology Needs Assessment Handbook | Open Energy Information  

Open Energy Info (EERE)

Technology Needs Assessment Handbook Technology Needs Assessment Handbook Jump to: navigation, search Tool Summary Name: Technology Needs Assessment Handbook Agency/Company /Organization: United Nations Development Programme Partner: United Nations Environment Programme Sector: Energy, Land Focus Area: Energy Efficiency Topics: Low emission development planning, Background analysis Resource Type: Guide/manual, Training materials, Lessons learned/best practices Website: content.undp.org/go/newsroom/publications/environment-energy/www-ee-li References: TNA Homepage[1] Logo: Technology Needs Assessment Handbook To assist countries, UNDP, in collaboration with Climate Technology Initiative (CTI), the EGTT and the UNFCCC Secretariat, developed a Handbook for conducting technology needs assessments for climate change.

391

Game-Theoretical Models of the Grid User Decisions in Security-Assured Scheduling: Basic Principles and Heuristic-Based Solutions  

Science Journals Connector (OSTI)

This chapter presents two non-cooperative game approaches, namely the symmetric non-zero sum game and asymmetric Stackelberg game, for modelling the grid users behavior. These models allow to ... problems, such ...

Joanna Ko?odziej

2012-01-01T23:59:59.000Z

392

FEMP/NTDP Technology Focus New Technology  

E-Print Network [OSTI]

FEMP/NTDP Technology Focus New Technology Demonstration Program Technology Focus FEMPFederal Energy Management Program Trends in Energy Management Technology: BCS Integration Technologies ­ Open Communications into a complete EMCIS. The first article [1] covered enabling technologies for emerging energy management systems

393

EcoTRADE - a multi player network game of a tradable permit market for biodiversity credits  

E-Print Network [OSTI]

EcoTRADE is a multi player network game of a virtual biodiversity credit market. Each player controls the land use of a certain amount of parcels on a virtual landscape. The biodiversity credits of a particular parcel depend on neighboring parcels, which may be owned by other players. The game can be used to study the strategies of players in experiments or classroom games and also as a communication tool for stakeholders participating in credit markets that include spatially interdependent credits.

Hartig, Florian; Drechsler, Martin

2008-01-01T23:59:59.000Z

394

(Environmental technology)  

SciTech Connect (OSTI)

The traveler participated in a conference on environmental technology in Paris, sponsored by the US Embassy-Paris, US Environmental Protection Agency (EPA), the French Environmental Ministry, and others. The traveler sat on a panel for environmental aspects of energy technology and made a presentation on the potential contributions of Oak Ridge National Laboratory (ORNL) to a planned French-American Environmental Technologies Institute in Chattanooga, Tennessee, and Evry, France. This institute would provide opportunities for international cooperation on environmental issues and technology transfer related to environmental protection, monitoring, and restoration at US Department of Energy (DOE) facilities. The traveler also attended the Fourth International Conference on Environmental Contamination in Barcelona. Conference topics included environmental chemistry, land disposal of wastes, treatment of toxic wastes, micropollutants, trace organics, artificial radionuclides in the environment, and the use biomonitoring and biosystems for environmental assessment. The traveler presented a paper on The Fate of Radionuclides in Sewage Sludge Applied to Land.'' Those findings corresponded well with results from studies addressing the fate of fallout radionuclides from the Chernobyl nuclear accident. There was an exchange of new information on a number of topics of interest to DOE waste management and environmental restoration needs.

Boston, H.L.

1990-10-12T23:59:59.000Z

395

COMMERCIALIZING TECHNOLOGIES &  

E-Print Network [OSTI]

measurement." Dan Gillings President Applied Technology Associates NMSBA reduced my manufacturing costs by 20 a patent for a revolutionary new, even more shock absorbent mouthguard they will manufacture from material including a new additive. 2 Animated Talking Toys Heilbron Associates had acquired rights to a fiber optic

396

Game theoretic analysis of physical protection system design  

SciTech Connect (OSTI)

The physical protection system (PPS) of a fictional small modular reactor (SMR) facility have been modeled as a platform for a game theoretic approach to security decision analysis. To demonstrate the game theoretic approach, a rational adversary with complete knowledge of the facility has been modeled attempting a sabotage attack. The adversary adjusts his decisions in response to investments made by the defender to enhance the security measures. This can lead to a conservative physical protection system design. Since defender upgrades were limited by a budget, cost benefit analysis may be conducted upon security upgrades. One approach to cost benefit analysis is the efficient frontier, which depicts the reduction in expected consequence per incremental increase in the security budget.

Canion, B.; Schneider, E. [Nuclear and Radiation Engineering Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States); Bickel, E.; Hadlock, C.; Morton, D. [Operations Research Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States)

2013-07-01T23:59:59.000Z

397

Evolutionary game theory using agent-based methods  

E-Print Network [OSTI]

Evolutionary game theory is a successful mathematical framework geared towards understanding the selective pressures that affect the evolution of the strategies of agents engaged in interactions with potential conflicts. While a mathematical treatment of the costs and benefits of decisions can predict the optimal strategy in simple settings, more realistic situations (finite populations, non-vanishing mutations rates, communication between agents, and spatial interactions) require agent-based methods where each agent is modeled as an individual, carries its own genes that determine its decisions, and where the evolutionary outcome can only be ascertained by evolving the population of agents forward in time. Here we discuss the use of agent-based methods in evolutionary game theory and contrast standard results to those obtainable by a mathematical treatment. We conclude that agent-based methods can predict evolutionary outcomes where purely mathematical treatments cannot tread, but that mathematics is crucial...

Adami, Christoph; Hintze, Arend

2014-01-01T23:59:59.000Z

398

Vacuum Technology  

SciTech Connect (OSTI)

The environmental condition called vacuum is created any time the pressure of a gas is reduced compared to atmospheric pressure. On earth we typically create a vacuum by connecting a pump capable of moving gas to a relatively leak free vessel. Through operation of the gas pump the number of gas molecules per unit volume is decreased within the vessel. As soon as one creates a vacuum natural forces (in this case entropy) work to restore equilibrium pressure; the practical effect of this is that gas molecules attempt to enter the evacuated space by any means possible. It is useful to think of vacuum in terms of a gas at a pressure below atmospheric pressure. In even the best vacuum vessels ever created there are approximately 3,500,000 molecules of gas per cubic meter of volume remaining inside the vessel. The lowest pressure environment known is in interstellar space where there are approximately four molecules of gas per cubic meter. Researchers are currently developing vacuum technology components (pumps, gauges, valves, etc.) using micro electro mechanical systems (MEMS) technology. Miniature vacuum components and systems will open the possibility for significant savings in energy cost and will open the doors to advances in electronics, manufacturing and semiconductor fabrication. In conclusion, an understanding of the basic principles of vacuum technology as presented in this summary is essential for the successful execution of all projects that involve vacuum technology. Using the principles described above, a practitioner of vacuum technology can design a vacuum system that will achieve the project requirements.

Biltoft, P J

2004-10-15T23:59:59.000Z

399

Some Games for Math Circles Carl W. Lee  

E-Print Network [OSTI]

that is isomorphic to a well-known game: Tic-Tac-Toe. Number the cells of a tic-tac-toe board with the integers from that tic-tac-toe can end in a tie, so the above theorem does not apply to tic-tac-toe. However, that does not mean that there aren't good strategies for playing tic-tac-toe well. 4 Two Pile Nim This two person

Lee, Carl

400

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff Jungle  

Broader source: Energy.gov [DOE]

Round one of #EnergyFaceoff begins with a fight between a computer (CPU) and a video game system. Which is more energy efficient?

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


401

Violent Video Game Playing, Moral Reasoning, and Attitudes Towards Violence in Adolescents: Is There a Connection?.  

E-Print Network [OSTI]

??In this study of 109 adolescents from the eighth grade of seven public elementary schools in Ontario, the relationship among adolescents violent video game playing (more)

Bajovic, Mirjana

2012-01-01T23:59:59.000Z

402

Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Ma, Kai; Hu, Guoqiang; Spanos, Costas J

2014-01-01T23:59:59.000Z

403

Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame  

E-Print Network [OSTI]

old traditions of rubber ball production is very importantrules of the game, production of rubber balls, and the roleslandscape, and the production of rubber balls. None of the

Ramos, Maria Isabel

2012-01-01T23:59:59.000Z

404

Dismantling Bellicose Identities: Strategic Language Games in Theresa Hak Kyung Chas DICTEE  

E-Print Network [OSTI]

games, it resists what Amartya Sen refers to as a bellicosePress, 2009), 102107. Amartya Sen, Identity and Violence:

Joo, Hee-Jung Serenity; Lux, Christina

2012-01-01T23:59:59.000Z

405

International Emissions Trading with Agent-Based Simulation and Web-Based Gaming  

Science Journals Connector (OSTI)

The cooperative utilization of agent-based computational simulation and gaming simulation reproduces complex phenomena in the economic and social environment. It supports experiments with various controlling meth...

Hideyuki Mizuta; Yoshiki Yamagata

2003-01-01T23:59:59.000Z

406

Lesson Summary Students play a board game to become familiar  

E-Print Network [OSTI]

Science Transfer of Energy Earth and Space Science Earth in the Solar System Science and Technology, and Technology The Nature of Technology Technology and Science The Physical Setting The Universe Energy Understandings about Science and Technology NCTM Mathematics Standards Number & Operations Teaching Time: One

Mojzsis, Stephen J.

407

MHK Technologies/Tidal Barrage | Open Energy Information  

Open Energy Info (EERE)

Barrage Barrage < MHK Technologies Jump to: navigation, search << Return to the MHK database homepage Tidal Barrage.jpg Technology Profile Technology Resource Click here Current Technology Type Click here Cross Flow Turbine Technology Readiness Level Click here TRL 1 3 Discovery Concept Def Early Stage Dev Design Engineering Technology Description No information provided Technology Dimensions Device Testing Date Submitted 01:04.7 << Return to the MHK database homepage Retrieved from "http://en.openei.org/w/index.php?title=MHK_Technologies/Tidal_Barrage&oldid=681672" Category: Marine and Hydrokinetic Technologies What links here Related changes Special pages Printable version Permanent link Browse properties 429 Throttled (bot load) Error 429 Throttled (bot load)

408

MHK Technologies/Osprey | Open Energy Information  

Open Energy Info (EERE)

Osprey Osprey < MHK Technologies Jump to: navigation, search << Return to the MHK database homepage Osprey.jpg Technology Profile Primary Organization Free Flow 69 Technology Resource Click here Current Technology Type Click here Axial Flow Turbine Technology Readiness Level Click here TRL 4 Proof of Concept Technology Description The Osprey is a vertical axis turbine mounted to the bottom of a 30 aluminium catamaran test rig float Technology Dimensions Device Testing Date Submitted 57:37.3 << Return to the MHK database homepage Retrieved from "http://en.openei.org/w/index.php?title=MHK_Technologies/Osprey&oldid=681630" Category: Marine and Hydrokinetic Technologies What links here Related changes Special pages Printable version Permanent link

409

Timo Technology Company Ltd | Open Energy Information  

Open Energy Info (EERE)

Timo Technology Company Ltd Timo Technology Company Ltd Jump to: navigation, search Name Timo Technology Company Ltd. Place Seoul, Korea (Republic) Sector Solar Product Korean-based Timo Technology has a joint venture with Australia's Dyesol for dye solar cell technology. References Timo Technology Company Ltd.[1] LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! This article is a stub. You can help OpenEI by expanding it. Timo Technology Company Ltd. is a company located in Seoul, Korea (Republic) . References ↑ "Timo Technology Company Ltd." Retrieved from "http://en.openei.org/w/index.php?title=Timo_Technology_Company_Ltd&oldid=352289" Categories: Clean Energy Organizations Companies Organizations Stubs What links here Related changes

410

Change Log  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Change Log Change Log Change Log NERSC-8 / Trinity Benchmarks Change Log 09/03/2013 Correction applied to MiniDFT web-page (to remove inconsistency with MiniDFT README). Capability Improvement measurements do not require 10,000 MPI ranks per k-point. 08/06/2013 Various pages have changed to remove "draft" status 08/02/2013 Correction added to FLOP Counts for "Small" Single-Node Miniapplication Tests page 07/12/2013 README files updated for IOR benchmark to correct an error in wording (no code changes); README file updated for osu-micro-benchmarks (OMB) changing the tests required and conditions including reinserting some tests that had been deleted earlier 07/05/2013 README updated for mpimemu benchmark; Revised version of benchmark results spreadsheet (linked on SSP web page);

411

TECHNOLOGY TRANSFER  

Broader source: Energy.gov (indexed) [DOE]

404-NOV. 1, 2000 404-NOV. 1, 2000 TECHNOLOGY TRANSFER COMMERCIALIZATION ACT OF 2000 VerDate 11-MAY-2000 04:52 Nov 16, 2000 Jkt 089139 PO 00000 Frm 00001 Fmt 6579 Sfmt 6579 E:\PUBLAW\PUBL404.106 APPS27 PsN: PUBL404 114 STAT. 1742 PUBLIC LAW 106-404-NOV. 1, 2000 Public Law 106-404 106th Congress An Act To improve the ability of Federal agencies to license federally owned inventions. Be it enacted by the Senate and House of Representatives of the United States of America in Congress assembled, SECTION 1. SHORT TITLE. This Act may be cited as the ''Technology Transfer Commer- cialization Act of 2000''. SEC. 2. FINDINGS. The Congress finds that- (1) the importance of linking our unparalleled network of over 700 Federal laboratories and our Nation's universities with United States industry continues to hold great promise

412

Vehicle Technologies Office: Fact #588: September 14, 2009 Fuel Economy  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

8: September 14, 8: September 14, 2009 Fuel Economy Changes Due to Ethanol Content to someone by E-mail Share Vehicle Technologies Office: Fact #588: September 14, 2009 Fuel Economy Changes Due to Ethanol Content on Facebook Tweet about Vehicle Technologies Office: Fact #588: September 14, 2009 Fuel Economy Changes Due to Ethanol Content on Twitter Bookmark Vehicle Technologies Office: Fact #588: September 14, 2009 Fuel Economy Changes Due to Ethanol Content on Google Bookmark Vehicle Technologies Office: Fact #588: September 14, 2009 Fuel Economy Changes Due to Ethanol Content on Delicious Rank Vehicle Technologies Office: Fact #588: September 14, 2009 Fuel Economy Changes Due to Ethanol Content on Digg Find More places to share Vehicle Technologies Office: Fact #588: September 14, 2009 Fuel Economy Changes Due to Ethanol Content on

413

Emerging technologies  

SciTech Connect (OSTI)

The mission of the Emerging Technologies thrust area at Lawrence Livermore National Laboratory is to help individuals establish technology areas that have national and commercial impact, and are outside the scope of the existing thrust areas. We continue to encourage innovative ideas that bring quality results to existing programs. We also take as our mission the encouragement of investment in new technology areas that are important to the economic competitiveness of this nation. In fiscal year 1992, we have focused on nine projects, summarized in this report: (1) Tire, Accident, Handling, and Roadway Safety; (2) EXTRANSYT: An Expert System for Advanced Traffic Management; (3) Odin: A High-Power, Underwater, Acoustic Transmitter for Surveillance Applications; (4) Passive Seismic Reservoir Monitoring: Signal Processing Innovations; (5) Paste Extrudable Explosive Aft Charge for Multi-Stage Munitions; (6) A Continuum Model for Reinforced Concrete at High Pressures and Strain Rates: Interim Report; (7) Benchmarking of the Criticality Evaluation Code COG; (8) Fast Algorithm for Large-Scale Consensus DNA Sequence Assembly; and (9) Using Electrical Heating to Enhance the Extraction of Volatile Organic Compounds from Soil.

Lu, Shin-yee

1993-03-01T23:59:59.000Z

414

Comparing Perception of Real and Virtual Architectural Space Using Video Game Technology  

E-Print Network [OSTI]

questions in a virtual and real version of the same building and the results were compared. It was found that in the virtual environment people tended to underestimate and to perceive distance less accurately than in real space. Findings show...

Spross, Matthew

2011-04-25T23:59:59.000Z

415

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey@indiana.edu)  

E-Print Network [OSTI]

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey their strategy individually. John Nash proved that every game has at least one such equilib- rium. Mapped onto

Goldstone, Robert

416

Building Technologies Office: About Emerging Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Emerging Technologies Emerging Technologies The Emerging Technologies team funds the research and development of cost-effective, energy-efficient building technologies within five years of commercialization. Learn more about the: Key Technologies Benefits Results Key Technologies Specific technologies pursued within the Emerging Technologies team include: Lighting: advanced solid-state lighting systems, including core technology research and development, manufacturing R&D, and market development Heating, ventilation, and air conditioning (HVAC): heat pumps, heat exchangers, and working fluids Building Envelope: highly insulating and dynamic windows, cool roofs, building thermal insulation, façades, daylighting, and fenestration Water Heating: heat pump water heaters and solar water heaters

417

HOOKED: A GAME FOR DISCOVERING WHAT MAKES MUSIC CATCHY John Ashley Burgoyne Dimitrios Bountouridis Jan Van Balen Henkjan Honing  

E-Print Network [OSTI]

with `gamification'. We present the design of Hooked, a game we are using to study musical catchiness, as well

Veltkamp, Remco

418

Manufacturing Science and Technology: Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Meso-Machining Meso-Machining PDF format (182 kb) Sandia's Micro-Electro Discharge Machine (Micro-EDM) (above). On the upper right inset is the Micro-EDM electode in copper that was made with the LIGA (electroforming) process. On the lower right inset is a screen fabricated into .006 inch kovar sheet using the Micro-EDM electrode. The walls of the screen are .002 inch wide by .006 inch deep. Meso-machining technologies being developed at Sandia National Laboratories will help manufacturers improve a variety of production processes, tools, and components. Meso-machining will benefit the aerospace, automotive, biomedical, and defense industries by creating feature sizes from the 1 to 50 micron range. Sandia's Manufacturing Science and Technology Center is developing the

419

Manufacturing Science and Technology: Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

LTCC multi-chip module LTCC multi-chip module A high density LTCC multi-chip module Electronic Packaging PDF format (150 kb) The Electronic Packaging technologies in the Thin Film, Vacuum, & Packaging Department are a resource for all aspects of microelectronic packaging. From design and layout to fabrication of prototype samples, the staff offers partners the opportunity for concurrent engineering and development of a variety of electronic packaging concepts. This includes assistance in selecting the most appropriate technology for manufacturing, analysis of performance characteristics and development of new and unique processes. Capabilities: Network Fabrication Low Temperature Co-Fired Ceramic (LTCC) Thick Film Thin Film Packaging and Assembly Chip Level Packaging MEMs Packaging

420

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin Parker, Dana Nau  

E-Print Network [OSTI]

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin a culture by looking at "innovate" moves in the Cultaptation Project's social learning game (Boyd et al the utility of a simple kind of innovation in the Cultaptation Project's social learning game, and shows how

Nau, Dana S.

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


421

Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory  

E-Print Network [OSTI]

Action video game playing is associated with improved visual sensitivity, but not alterations # Psychonomic Society, Inc. 2013 Abstract Action video game playing has been experimentally linked to a number tasks and have led to the proposition that action video game experience may promote the ability

Mitroff, Stephen

422

Game Theory and Decision Theory in Multi-Agent Systems Simon Parsons (s.d.parsons@csc.liv.ac.uk)  

E-Print Network [OSTI]

Game Theory and Decision Theory in Multi-Agent Systems Simon Parsons (s the agent community in the use of techniques from decision theory and game theory. Our aims in this article are firstly to briefly summarise the key concepts of decision theory and game theory, secondly to discuss how

Parsons, Simon

423

Senate Bill No. 34 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game  

E-Print Network [OSTI]

Senate Bill No. 34 CHAPTER 9 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game Species Act (CESA) requires the Fish and Game Commission to establish a list of endangered species and a list of threatened species and requires the Department of Fish and Game to recommend

424

Model-driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject Specific Topics and Transferable Skills  

E-Print Network [OSTI]

in an agile, iterative development process, for example, by describing a part of the game informally, semi game design, pedagogical content, and software engineering methodologies. Our approach has three main-level tasks repeatedly as they develop broader analytical skills and progress to complete the game objectives

Cooper, Kendra M.L.

425

TECHNOLOGY LICENSE APPLICATION Office of Technology Transfer  

E-Print Network [OSTI]

Page 1 TECHNOLOGY LICENSE APPLICATION Office of Technology Transfer UT-Battelle, LLC (UT. One of the functions of UT-BATTELLE's Office of Technology Transfer is to negotiate license agreements

Pennycook, Steve

426

Cost-Parity and Cost-Streett Games Nathanael Fijalkow1,2  

E-Print Network [OSTI]

Cost-Parity and Cost-Streett Games Nathana¨el Fijalkow1,2 and Martin Zimmermann2 1 LIAFA, Universit@mimuw.edu.pl Abstract. We consider games played on graphs equipped with costs on edges, and introduce two winning conditions, cost-parity and cost- Streett, which require bounds on the cost between requests

427

Distributed Learning versus Information Sharing in the Smart Grid: A Learning Game Approach  

E-Print Network [OSTI]

Distributed Learning versus Information Sharing in the Smart Grid: A Learning Game Approach Hélène.bedo@orange.com Abstract In this article, the smart grid is modeled as a decentralized and hierarchical network, made: Distributed Learning; Information; Regret; Learning Game Theory 1 Introduction Smart grids are networks

428

Job Descriptions Acony is an independent and privately-owned game development studio located in the  

E-Print Network [OSTI]

with the QA team and review Test Cases for implemented work. Check test results and inform Senior / QA Lead account, and you'll be equipped with an extensive survival guide about life in Germany. QA Tester Position Reporting to Senior Tester and QA Lead Position Requirements Enthusiasm for games and game development

Reyle, Uwe

429

Governments' and Terrorists' Defense and Attack in a T-Period Game  

Science Journals Connector (OSTI)

We analyze how a government allocates its resources between attacking to downgrade a terrorist's resources and defending against a terrorist attack. Analogously, the terrorist allocates its resources between attacking a government's asset and defending ... Keywords: conflict, contest success function, dynamics, game theory, multiple-period game, terror capacity, terrorism, threat

Kjell Hausken; Jun Zhuang

2011-03-01T23:59:59.000Z

430

Weapon Design Patterns in Shooter Games Robert Giusti, Kenneth Hullett, Jim Whitehead  

E-Print Network [OSTI]

Weapon Design Patterns in Shooter Games Robert Giusti, Kenneth Hullett, Jim Whitehead Augmented patterns grows. Action-oriented games focus heavily on players using weapons, but categorizations used for weapons are borrowed from real-world patterns, classifying them according to the physical inner- workings

Whitehead, James

431

A Non-cooperative Differential Game Model for Frequency Reuse Based Channel Allocation in Satellite Networks  

Science Journals Connector (OSTI)

In this paper, channel resource allocation problem for LEO mobile satellite systems is investigated and a new dynamic channel resource allocation scheme is proposed based on differential game. Optimal channel resource allocated to each satellite beams ... Keywords: Differential game, Dynamic channel allocation, LEO, Mobile satellite systems

Haitao Xu, Xianwei Zhou

2014-11-01T23:59:59.000Z

432

Game Theory and Global Warming Steve Schecter (North Carolina State University)  

E-Print Network [OSTI]

Game Theory and Global Warming Steve Schecter (North Carolina State University) Mary Lou Zeeman global warming game It's time to negotiate a new treaty to stop global warming. · Player 1: Governments, Brazil, Mexico, . . . ). Situation: · An investment of $2 trillion is needed to stop global warming

Schecter, Stephen

433

Real-Time Game Design of Pac-Man Using Fuzzy Logic  

E-Print Network [OSTI]

, fuzzy logic has been chosen as the basis for the intelligent control of the ghosts' behavior1 Real-Time Game Design of Pac-Man Using Fuzzy Logic Adnan Shaout, Brady King, and Luke Reisner approaches. Keywords: Fuzzy Logic, Artificial Intelligence, Intelligent Agents, Real-Time, Interactive, Game

Parker, Gary B.

434

Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory  

E-Print Network [OSTI]

Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory the intermittency in wind power generation. Our focus is on an isolated microgrid with one wind turbine, one fast, Wind Power Integration, Markov Chain, Dynamic Potential Game Theory, Nash Equilibrium. I. INTRODUCTION

Huang, Jianwei

435

Evaluating information in zero-sum games with incomplete information on both sides  

E-Print Network [OSTI]

Evaluating information in zero-sum games with incomplete information on both sides Ehud Lehrer where each player receives a partial information about his own type and no information about that evaluate the value of information share only one property across all games: monotonicity. That is

Lehrer, Ehud

436

Evolution of cooperation, differentiation, complexity, and diversity in an iterated three-person game  

Science Journals Connector (OSTI)

A nonzero-sum three-person coalition game is presented to study the evolution of complexity and diversity in cooperation, where the population dynamics of players with strategies is given according to their scores in the iterated game and mutations. ...

Eizo Akiyama; Kunihiko Kaneko

1995-01-01T23:59:59.000Z

437

A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU  

E-Print Network [OSTI]

1 A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU Manufacturing contracting, where the buyer negotiates the order quantity and wholesale price with a sourcing supplier. We for the players, but the players must negotiate the surplus generated by the contract in a bargaining game

Wu, David

438

Using a Potential Game for Power Reduction in Distributed Storage Systems  

E-Print Network [OSTI]

Using a Potential Game for Power Reduction in Distributed Storage Systems Koji Hasebe, Takumi--We present a game-theoretic approach for power reduction in large-scale distributed storage systems. The key the running time of the disks in active mode by 12.7­18.7%, with an overall average response time of 50­190 ms

Banbara, Mutsunori

439

Action Investment Energy Games Kim G. Larsen, Simon Laursen, and Jiri Srba  

E-Print Network [OSTI]

Action Investment Energy Games Kim G. Larsen, Simon Laursen, and Jir´i Srba Aalborg University of action investment energy games where we study the trade-off between investments limited by given budgets whether for any Player 2 investment there exists a Player 1 investment such that Player 1 wins

Srba, Jiri

440

GROUPE D'ANALYSE ET DE THORIE CONOMIQUE LYON -ST TIENNE The Bitcoin mining game  

E-Print Network [OSTI]

GROUPE D'ANALYSE ET DE TH?ORIE ?CONOMIQUE LYON - ST ?TIENNE WP 1412 The Bitcoin mining game Nicolas;The Bitcoin mining game v.0.1 Nicolas Houy March 11, 2014 Abstract When processing transactions not play a Nash equilibrium in the current Bitcoin mining environment, instead, they should not process any

Boyer, Edmond

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


441

Fundamenta Informaticae 108(3-4), 2011, pp. 267286 267 Game-Theoretic Rough Sets  

E-Print Network [OSTI]

Fundamenta Informaticae 108(3-4), 2011, pp. 267­286 267 IOS Press Game-Theoretic Rough Sets Joseph@cs.uregina.ca Abstract. This article investigates the Game-theoretic Rough Set (GTRS) model and its capability of analyzing a major decision problem evident in existing probabilistic rough set models. A major challenge

Yao, JingTao

442

Incorporating Game-theoretic Rough Sets in Web-based Medical Decision Support Systems  

E-Print Network [OSTI]

Incorporating Game-theoretic Rough Sets in Web-based Medical Decision Support Systems JingTao Yao of game-theoretic rough set (GTRS) component in WMDSS is explored and investigated for this purpose. The GTRS is a recent development in rough sets that takes advantages from data analysis capabilities

Yao, JingTao

443

HOME ADVANTAGE AND TIED GAMES P.C. van der Kruit  

E-Print Network [OSTI]

HOME ADVANTAGE AND TIED GAMES IN SOCCER P.C. van der Kruit 0. Introduction. Home advantage about half the games end in a victory for the home team, one quarter end up tied, while only one quarter about 3) is rather low. The home advantage is supposedly evened out between the teams by playing a full

Kruit, Piet van der

444

Analyzing and Monitoring Learning Communities in a Serious Games Context Ekaterina Prasolova-Frland  

E-Print Network [OSTI]

- In this paper, we focus on the analysis framework for learning communities in an organizational context, monitoring communities, serious games, organizational learning I. INTRODUCTION Recently, there has beenAnalyzing and Monitoring Learning Communities in a Serious Games Context Ekaterina Prasolova

445

Empirical Validation of Test-Driven Pair Programming in Game Development Shaochun Xu  

E-Print Network [OSTI]

competition of software market, and increasing complexities of software. This also happens in game development. In order to solve those problems, agile software development processes, like Scrum, FDD, ExtremeEmpirical Validation of Test-Driven Pair Programming in Game Development Shaochun Xu Department

446

THE APPLE GAME AND THE PRESSING-DOWN LEMMA Brian White  

E-Print Network [OSTI]

THE APPLE GAME AND THE PRESSING-DOWN LEMMA Brian White Math 161 Lecture Notes (Winter 2005) Recall, but for every apple game is played in a series of stages, one for each element of 1. At stage 0, you are given a countable collection of apples. At each stage n 1 with n > 0: (1) If you have

White, Brian

447

SMOG: A Cloud Platform for Seamless Wide Area Migration of Online Games  

E-Print Network [OSTI]

, their demands on latency and scale, and the need to support game-specific requirements (e.g., players may wish, operations, and energy usage since management and machine costs can be reduced by sharing hardware across- port in today's cloud environments: highly interactive network applications, such as online games

Fisher, Kathleen

448

Designing a Narrative-Based Audio Only 3D Game Engine Timothy Roden *, Ian Parberry  

E-Print Network [OSTI]

Designing a Narrative-Based Audio Only 3D Game Engine Timothy Roden *, Ian Parberry Department. Keywords Audio, Game Engine, Virtual Environment, Speech 1. INTRODUCTION Since the introduction of Computer Science & Engineering University of North Texas, P.O. Box 311366, Denton, Texas 76203 http

Parberry, Ian

449

Utilization Technology Institute | Open Energy Information  

Open Energy Info (EERE)

Institute Institute Jump to: navigation, search Name Utilization Technology Institute Place Des Plaines, IL References Utilization Technology Institute[1] Information About Partnership with NREL Partnership with NREL Yes Partnership Type Test & Evaluation Partner Partnering Center within NREL Electricity Resources & Building Systems Integration LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! Utilization Technology Institute is a company located in Des Plaines, IL. References ↑ "Utilization Technology Institute" Retrieved from "http://en.openei.org/w/index.php?title=Utilization_Technology_Institute&oldid=381738" Categories: Clean Energy Organizations Companies Organizations What links here Related changes

450

Continuous Change Institutional Change Principle  

Broader source: Energy.gov [DOE]

Because it takes time to establish institutional change, Federal agencies need multiyear plans that continuously work to achieve, reinforce, and improve significant and persistent sustainability...

451

Technology Roadmap for Optical Communication A North American Perspective  

Science Journals Connector (OSTI)

Many things have changed since Optoelectronics Industry Development Association(OIDA) issued its first Roadmap Report on Optical Communication Technologies in 1993.[1] Major advances occurred in communication technologies

Arpad A. Bergh

1999-01-01T23:59:59.000Z

452

National Security Science and Technology Initiative: Air Cargo Screening  

SciTech Connect (OSTI)

The non-intrusive inspection (NII) of consolidated air cargo carried on commercial passenger aircraft continues to be a technically challenging, high-priority requirement of the Department of Homeland Security's Science and Technology Directorate (DHS S&T), the Transportation Security Agency and the Federal Aviation Administration. The goal of deploying a screening system that can reliably and cost-effectively detect explosive threats in consolidated cargo without adversely affecting the flow of commerce will require significant technical advances that will take years to develop. To address this critical National Security need, the Battelle Memorial Institute (Battelle), under a Cooperative Research and Development Agreement (CRADA) with four of its associated US Department of Energy (DOE) National Laboratories (Oak Ridge, Pacific Northwest, Idaho, and Brookhaven), conducted a research and development initiative focused on identifying, evaluating, and integrating technologies for screening consolidated air cargo for the presence of explosive threats. Battelle invested $8.5M of internal research and development funds during fiscal years 2007 through 2009. The primary results of this effort are described in this document and can be summarized as follows: (1) Completed a gap analysis that identified threat signatures and observables, candidate technologies for detection, their current state of development, and provided recommendations for improvements to meet air cargo screening requirements. (2) Defined a Commodity/Threat/Detection matrix that focuses modeling and experimental efforts, identifies technology gaps and game-changing opportunities, and provides a means of summarizing current and emerging capabilities. (3) Defined key properties (e.g., elemental composition, average density, effective atomic weight) for basic commodity and explosive benchmarks, developed virtual models of the physical distributions (pallets) of three commodity types and three explosive benchmarks combinations, and conducted modeling and simulation studies to begin populating the matrix of commodities, threats, and detection technologies. (4) Designed and fabricated basic (homogeneous) commodity test pallets and fabricated inert stimulants to support experiments and to validate modeling/simulation results. (5) Developed/expanded the team's capabilities to conduct full-scale imaging (neutron and x-ray) experiments of air cargo commodities and explosive benchmarks. (6) Conducted experiments to improve the collection of trace particles of explosives from a variety of surfaces representative of air cargo materials by means of mechanical (air/vibration/pressure), thermal, and electrostatic methods. Air cargo screening is a difficult challenge that will require significant investment in both research and development to find a suitable solution to ensure the safety of passengers without significantly hindering the flow of commodities. The initiative funded by Battelle has positioned this group to make major contributions in meeting the air cargo challenge by developing collaborations, developing laboratory test systems, improving knowledge of the challenges (both technical and business) for air cargo screening, and increasing the understanding of the capabilities for current inspection methods (x-ray radiography, x-ray backscatter, etc.) and potential future inspection methods (neutron radiography, fusion of detector modalities, advanced trace detection, etc.). Lastly, air cargo screening is still an issue that will benefit from collaboration between Department of Energy Laboratories and Battelle. On January 7, 2010, DHS Secretary Napolitano joined White House Press Secretary Robert Gibbs and Assistant to the President for Counterterrorism and Homeland Security John Brennan to announce several recommendations DHS has made to the President for improving the technology and procedures used to protect air travel from acts of terrorism. (This announcement followed the 25 Dec'09 Delta/Northwest Airlines Flight 253 terror attack.) Secretary Napolitano out

Bingham, Philip R [ORNL; White, Tim [Pacific Northwest National Laboratory (PNNL); Cespedes, Ernesto [Idaho National Laboratory (INL); Bowerman, Biays [Brookhaven National Laboratory (BNL); Bush, John [Battelle

2010-11-01T23:59:59.000Z

453

Hydrogen Technologies Group  

SciTech Connect (OSTI)

The Hydrogen Technologies Group at the National Renewable Energy Laboratory advances the Hydrogen Technologies and Systems Center's mission by researching a variety of hydrogen technologies.

Not Available

2008-03-01T23:59:59.000Z

454

Information Technology and Libraries  

E-Print Network [OSTI]

Sue Chesley Perry 196 INFORMATION TECHNOLOGY AND LIBRARIES |LITA - Library & Information Technology Association). Two of the 190 INFORMATION TECHNOLOGY AND LIBRARIES |

Hubble, Ann; Murphy, Deborah A.; Perry, Susan Chesley

2011-01-01T23:59:59.000Z

455

Technology Transfer: Success Stories: Licensed Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Licensed Technologies Licensed Technologies Here are some of our licensees and the technologies they are commercializing; see our Start-Up Company page for more of our technology licenses. Company (Licensee) Technology Life Technologies Corp. Cell lines for breast cancer research Bristol Myers Squibb; Novartis; Plexxikon Inc.; Wyeth Research; GlaxoSmithKline; Johnson & Johnson; Boehringer Ingelheim Pharmaceuticals, Inc.; Genzyme Software for automated macromolecular crystallography Shell International Exploration and Production; ConnocoPhillips Company; StatOil ASA; Schlumburger Technology Corportation; BHP Billiton Ltd.; Chevron Energy Technology Company; EniTecnologie S.p.A. Geo-Hydrophysical modeling software Microsoft Home Energy Saver software distribution Kalinex Colorimetric bioassay

456

Vehicle Technologies Office: 2008 Advanced Vehicle Technology...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

8 Advanced Vehicle Technology Analysis and Evaluation Activities and Heavy Vehicle Systems Optimization Program Annual Progress Report Vehicle Technologies Office: 2008 Advanced...

457

Vehicle Technologies Office: 2009 Advanced Vehicle Technology...  

Office of Environmental Management (EM)

Vehicle Technologies Office: 2009 Advanced Vehicle Technology Analysis and Evaluation Activities and Heavy Vehicle Systems Optimization Program Annual Progress Report Vehicle...

458

Security Analysis of Selected AMI Failure Scenarios Using Agent Based Game Theoretic Simulation  

SciTech Connect (OSTI)

Information security analysis can be performed using game theory implemented in dynamic Agent Based Game Theoretic (ABGT) simulations. Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. We concentrated our analysis on the Advanced Metering Infrastructure (AMI) functional domain which the National Electric Sector Cyber security Organization Resource (NESCOR) working group has currently documented 29 failure scenarios. The strategy for the game was developed by analyzing five electric sector representative failure scenarios contained in the AMI functional domain. From these five selected scenarios, we characterize them into three specific threat categories affecting confidentiality, integrity and availability (CIA). The analysis using our ABGT simulation demonstrates how to model the AMI functional domain using a set of rationalized game theoretic rules decomposed from the failure scenarios in terms of how those scenarios might impact the AMI network with respect to CIA.

Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL; Sheldon, Frederick T [ORNL] [ORNL

2014-01-01T23:59:59.000Z

459

Online game-generated feedback as a way to support early algebraic reasoning  

Science Journals Connector (OSTI)

This study explores the potential of game-generated feedback to support primary school students' problem solving processes in non-routine contextual number problems with interrelated values. The students were invited to play an online game at home that was extended with some additional problems. A paper-and-pencil test was used as a pre and posttest and special software monitored the online computer activity. The data analysis showed that game-generated feedback supported students in detecting and correcting their errors. The students were more successful in problem solving in the online game than in the paper-and-pencil condition where no feedback was available. Another result was that the students performed better in the posttest than in the pretest and verified their answers more often. This last finding suggests that game-generated feedback stimulated student-generated feedback.

Angeliki Kolovou; Marja Van Den Heuvel-Panhuizen

2010-01-01T23:59:59.000Z

460

MHK Technologies/Closed Cycle OTEC | Open Energy Information  

Open Energy Info (EERE)

Closed Cycle OTEC Closed Cycle OTEC < MHK Technologies Jump to: navigation, search << Return to the MHK database homepage Closed Cycle OTEC.jpg Technology Profile Primary Organization Marine Development Associates Inc Technology Resource Click here OTEC Technology Type Click here OTEC - Closed Cycle Technology Description Closed Cycle System Technology Dimensions Device Testing Date Submitted 02:50.8 << Return to the MHK database homepage Retrieved from "http://en.openei.org/w/index.php?title=MHK_Technologies/Closed_Cycle_OTEC&oldid=681555" Category: Marine and Hydrokinetic Technologies What links here Related changes Special pages Printable version Permanent link Browse properties 429 Throttled (bot load) Error 429 Throttled (bot load) Throttled (bot load)

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


461

MHK Technologies/In stream River Hydrokinetics | Open Energy Information  

Open Energy Info (EERE)

In stream River Hydrokinetics In stream River Hydrokinetics < MHK Technologies Jump to: navigation, search << Return to the MHK database homepage Technology Profile Primary Organization ABS Alaskan Inc Technology Resource Click here Current Technology Readiness Level Click here TRL 7 8 Open Water System Testing Demonstration and Operation Technology Description New Energy Corporation EnCurrent vertical axis turbine mounted on pontoon barge Technology Dimensions Device Testing Date Submitted 10:01.5 << Return to the MHK database homepage Retrieved from "http://en.openei.org/w/index.php?title=MHK_Technologies/In_stream_River_Hydrokinetics&oldid=680959" Category: Marine and Hydrokinetic Technologies What links here Related changes Special pages Printable version

462

Building Technologies Office: Shape-Stable and Highly Conductive  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Shape-Stable and Highly Shape-Stable and Highly Conductive Nano-Phase-Change Materials Research Project to someone by E-mail Share Building Technologies Office: Shape-Stable and Highly Conductive Nano-Phase-Change Materials Research Project on Facebook Tweet about Building Technologies Office: Shape-Stable and Highly Conductive Nano-Phase-Change Materials Research Project on Twitter Bookmark Building Technologies Office: Shape-Stable and Highly Conductive Nano-Phase-Change Materials Research Project on Google Bookmark Building Technologies Office: Shape-Stable and Highly Conductive Nano-Phase-Change Materials Research Project on Delicious Rank Building Technologies Office: Shape-Stable and Highly Conductive Nano-Phase-Change Materials Research Project on Digg Find More places to share Building Technologies Office: Shape-Stable

463

Manufacturing Science and Technology: Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Thin Films Thin Films PDF format (189 kb) Multi Layer Thin Films Multi Layer Thin Films Planetary Sputtering SystemsPlanetary Sputtering Systems Planetary Sputtering Systems The Thin Film laboratory within Manufacturing Science & Technology provides a variety of vapor deposition processes and facilities for cooperative research and development. Available capabilities include electron beam evaporation, sputter deposition, reactive deposition processes, atomic layer deposition (ALD) and specialized techniques such as focused ion beam induced chemical vapor deposition. Equipment can be reconfigured for prototyping or it can be dedicated to long-term research, development and manufacturing. Most sputter and evaporative deposition systems are capable of depositing multiple materials.

464

Manufacturing Science and Technology: Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Molding, Thermoforming & Compounding Molding, Thermoforming & Compounding PDF format (89 kb) The Manufacturing Science & Technology Center helps customers choose the best materials and techniques for their product by providing a variety of conformal coatings, thermoforming, and compounding materials using established or custom designed processes. The department provides consulting services for injection molding and rubber compounding projects. Capabilities: Thermoforming: Processing thermoplastics such as polycarbonate, polymethyl methacrylate, polypropylene polystyrene, and ABS; producing holding trays, protective caps, and custom covers Injection Molding Consultation: Designing your part to be injection molded, helping you choose the best material for your application, and supporting your interface with injection molding companies

465

Partial derivative games in thermodynamics: A cognitive task analysis  

Science Journals Connector (OSTI)

Several studies in recent years have demonstrated that upper-division students struggle with the mathematics of thermodynamics. This paper presents a task analysis based on several expert attempts to solve a challenging mathematics problem in thermodynamics. The purpose of this paper is twofold. First, we highlight the importance of cognitive task analysis for understanding expert performance and show how the epistemic games framework can be used as a tool for this type of analysis, with thermodynamics as an example. Second, through this analysis, we identify several issues related to thermodynamics that are relevant to future research into student understanding and learning of the mathematics of thermodynamics.

Mary Bridget Kustusch; David Roundy; Tevian Dray; Corinne A. Manogue

2014-01-10T23:59:59.000Z

466

MASTER OF TECHNOLOGY IN SOFTWARE ENGINEERING  

E-Print Network [OSTI]

MASTER OF TECHNOLOGY IN SOFTWARE ENGINEERING LEAD in delivering ADVANCED HIGH QUALITY as government institutions, to engineer high quality computing solutions for greater competitive advantage their business strategies. Advanced software engineering is changing how the world conducts business

Chaudhuri, Sanjay

467

Technoclimat- Green Technologies Demonstration Program (Quebec, Canada)  

Broader source: Energy.gov [DOE]

The Green technologies demonstration program aiming to reduce greenhouse gas emissions is a product of Measure 20 of the 2006-2012 Climate Change Action Plan (CCAP). This CCAP measure encourages...

468

Technology Name  

Broader source: Energy.gov (indexed) [DOE]

Development Development DE-EM0000598 D&D KM-IT For the deployment of Information Technology for D&D knowledge management Page 1 of 2 Florida International University Florida D&D Knowledge Management Information Tool Challenge Deactivation and decommissioning (D&D) work is a high priority across the DOE Complex. The D&D community associated with the various DOE sites has gained extensive knowledge and experience over the years. To prevent the D&D knowledge and expertise from being lost over time an approach is needed to capture and maintain this valuable information in a universally available and easily usable system. Technical Solution The D&D KM-IT serves as a centralized repository

469

CSIR TECHNOLOGY AWARDS -2013  

E-Print Network [OSTI]

CSIR TECHNOLOGY AWARDS - 2013 GUIDELINES & PROFORMAE FOR NOMINATIONS Planning and Performance 2013 #12;CSIR TECHNOLOGY AWARDS BRIEF DETAILS ,,CSIR Technology Awards were instituted in 1990 to encourage multi-disciplinary in- house team efforts and external interaction for technology development

Jayaram, Bhyravabotla

470

Lab Visits on DOE Technology Roadmap and the Technology Advisory...  

Office of Environmental Management (EM)

DOE Technology Roadmap and the Technology Advisory Board OCIO Technology Summit: High Performance Computing Lab Visits on DOE Technology Roadmap and the Technology Advisory Board...

471

INL Technology Transfer  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Technology Transfer Through collaboration with industry partners, INL's Technology Deployment office makes available to American agencies and international organizations unique...

472

Energy Technology Solutions  

Broader source: Energy.gov [DOE]

Public-private partnerships transforming industry and list of commercialized technologies, knowledge-based results, and promising technologies

473

California Institute of Technology  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

California Institute of Technology o Ivan Celanovic, Principal Research Scientist, Massachusetts Institute of Technology o Geoffrey Kinsey, Director, Photovoltaic...

474

Technology Validation Fact Sheet  

Broader source: Energy.gov [DOE]

Fact sheet produced by the Fuel Cell Technologies Office describing hydrogen and fuel cell technology validation efforts.

475

3D Imaging Technology Conference & Applications Workshop  

E-Print Network [OSTI]

2nd London 3D Imaging Technology Conference & Applications Workshop 3D scanning and vertical, Greece, bilalis@dpem.tuc.gr Abstract. The new 3D scanning technology had changed the way and opened new from some 3D scanning approaches, which were applied for the first time in the southern part of Europe

Aristomenis, Antoniadis

476

African Journal of Environmental Science and Technology Vol. 4(12), pp. 886-896, December 2010 Available online at http://www.academicjournals.org/AJEST  

E-Print Network [OSTI]

with relatively low mean income had high poaching frequency, the ones close to Ugalla Game Reserve tended to have poaching, income sources, income determinants. INTRODUCTION The majority of rural communitiesAfrican Journal of Environmental Science and Technology Vol. 4(12), pp. 886-896, December 2010

Nottingham, University of

477

United Nations Framework Convention on Climate Change | Open...  

Open Energy Info (EERE)

to curb climate change.1 Contents 1 Council of Parties (COP) 2 Expert Group on Technology Transfer(EGTT) 2.1 Terms of reference of the expert group on technology transfer 3...

478

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program  

E-Print Network [OSTI]

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program publication is funded by the Division of asphalt pavements. TECHNOLOGY TRANSFER PROGRAM JULY 2010, VOL. 2, NO. 1 Warm Mix Asphalt Hits the Road, and California LTAP Field Engineer, Technology Transfer Program, Institute of Transportation Studies, UC Berkeley

California at Berkeley, University of

479

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program  

E-Print Network [OSTI]

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program publication is funded by the Division solve the very serious problem of waste tire disposal. TECHNOLOGY TRANSFER PROGRAM SEPTEMBER 2009, VOL, University of California Pavement Research Center, and California LTAP Field Engineer, Technology Transfer

California at Berkeley, University of

480

Venus Technology Plan Venus Technology Plan  

E-Print Network [OSTI]

Venus Technology Plan May 2014 #12; ii Venus Technology Plan At the Venus Exploration a Roadmap for Venus Exploration (RVE) that is consistent with VEXAG priorities as well as Planetary Decadal Survey priorities, and (3) develop a Technology Plan for future Venus missions (after a Technology

Rathbun, Julie A.

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


481

Patient orientation and freedom to operate in the management of technology  

E-Print Network [OSTI]

Can firms keep up with the pace of technological change? This thesis explores the idea that firms differ in their adaptive behavior, namely fast response to technological change, based on their relative resource allocation ...

Briggs, Anthony R. (Anthony Roman), 1974-

2004-01-01T23:59:59.000Z

482

Activity Stream - Energy Generation by State and Technology ...  

Open Energy Info (EERE)

Activity Stream Jay Huggins changed the extra "catalog" of the dataset Energy Generation by State and Technology (2009) 3 days ago Jay Huggins updated the dataset Energy Generation...

483

NREL: Technology Transfer - Technology Partnership Agreements  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Technology Partnership Agreements Technology Partnership Agreements Through technology partnership agreements, NREL provides partners with technical support to help commercialize and deploy energy technologies and products. We do not fund any projects under a technology partnership agreement. The partner provides the necessary resources and covers our costs of providing technical services. NREL does provide funding opportunities through competitively placed contracts. For more information, see our business opportunities. Process The technology partnership agreement process basically includes 11 steps. See the NREL Technology Partnership Agreement Process flowchart. We are committed to working through these steps in a timely manner. Experience suggests that the fastest means to reach an agreement is through

484

Analysis of strategic alliance management lessons from the failure of Korean and Japanese licensed games in China  

Science Journals Connector (OSTI)

The Chinese online game industry is a young knowledge-intensive service industry with huge potential. Since 2003, setting up strategic alliances with the Chinese online game operators has been chosen as the main mode by foreign game companies to enter China. With the rise of the Chinese online industry, the market shares of the foreign licensed games have been declining from their original dominant position. In this paper, instead of concerning the relationship between natural cultural difference and the foreign licensed game operation, the authors use Tung's technical competence theory to explore factors that have caused decline in the market share of foreign licensed games in China. In the findings, the lack of in-depth knowledge of market demand, the lack of appropriate product supply, the lack of effective business strategy and management teams as well as the Chinese government's local protection policies are classified as the main reasons for foreign games' market decline in China.

Qun Ren; Philip Hardwick

2009-01-01T23:59:59.000Z

485

Game-theoretic rough sets for recommender systems  

Science Journals Connector (OSTI)

Abstract Recommender systems guide their users in decisions related to personal tastes and choices. The rough set theory can be considered as a useful tool for predicting recommendations in recommender systems. We examine two properties of recommendations with rough sets. The first property refers to accuracy or appropriateness of recommendations and the second property highlights the generality or coverage of recommendations. Making highly accurate recommendations for majority of the users is a major hindrance in achieving high quality performance for recommender systems. In the probabilistic rough set models, these two properties are controlled by thresholds ( ? , ? ) . One of the research issues is to determine effective values of these thresholds based on the two considered properties. We apply the game-theoretic rough set (GTRS) model to obtain suitable values of these thresholds by implementing a game for determining a trade-off and balanced solution between accuracy and generality. Experimental results on movielen dataset suggest that the GTRS improves the two properties of recommendations leading to better overall performance compared to the Pawlak rough set model.

Nouman Azam; JingTao Yao

2014-01-01T23:59:59.000Z

486

Manufacturing Science and Technology: Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Sol-Gel Glasses Sol-Gel Glasses PDF format (74 kb) Sol Gel Sol Gel Coating with Sol-Gel Glasses Coating with Sol-Gel Glasses The Manufacturing Science & Technology Center conducts process development and scale-up of ceramic and glass materials prepared by the sol-gel process. Sol-gel processing uses solutions prepared at low temperature rather than high temperature powder processing to make materials with controlled properties. A precursor sol-gel solution (sol) is either poured into a mold and allowed to gel or is diluted and applied to a substrate by spinning, dipping, spraying, electrophoresis, inkjet printing or roll coating. Controlled drying of the wet gel results in either a ceramic or glass bulk part or a thin film on a glass, plastic, ceramic or metal substrate.

487

Manufacturing Science and Technology: Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Ion Beam Manufacture Ion Beam Manufacture PDF format (113 kb) Example sine wave FIB sputtered into initially planar Si substrate Example sine wave FIB sputtered into initially planar Si substrate Sandia Manufacturing Science & Technology's Focused Ion Beam (FIB) laboratory provides an opportunity for research, development and prototyping. Currently, our scientists are developing methods for ion beam sculpting microscale tools, components and devices. This includes shaping of specialty tools such as end-mills, turning tools and indenters. Many of these have been used in ultra-precision machining DOE applications. Additionally, staff are developing the capability to ion mill geometrically-complex features and substrates. This includes the ability to sputter predetermined curved shapes of various symmetries and

488

Manufacturing Science and Technology: Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

3 foot diameter cyanate ester / fiberglass laminated antenna 3 foot diameter cyanate ester / fiberglass laminated antenna 3 foot diameter cyanate ester / fiberglass laminated antenna Composites PDF format (145 kb) Polymer composite materials are composed of fibers in an organic matrix and can be useful in applications that require a high strength-to-weight ratio. Sandia's MS&T staff will work with you from part design, through mold and tooling design, and on through fabrication. The department is capable of fabricating small and large complex parts and will help you choose the most economical technique for your composite needs. Capabilities: The Center has a comprehensive program on the mechanical engineering design, tooling and fixturing, lay-out, complete processing of the composite structure, and technology transfer of composite structures for a

489

Manufacturing Science and Technology: Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Laser Engineered Net Shaping(tm) Laser Engineered Net Shaping(tm) PDF format (140 kb) picture of processing blade Processing Blade Sandia National Laboratories has developed a new technology to fabricate three-dimensional metallic components directly from CAD solid models. This process, called Laser Engineered Net ShapingT (LENS®), exhibits enormous potential to revolutionize the way in which metal parts, such as complex prototypes, tooling, and small-lot production items, are produced. The process fabricates metal parts directly from the Computer Aided Design (CAD) solid models using a metal powder injected into a molten pool created by a focused, high-powered laser beam. Simultaneously, the substrate on which the deposition is occurring is scanned under the beam/powder interaction zone to fabricate the desired

490

Framing the Energy Technology Menu  

U.S. Energy Information Administration (EIA) Indexed Site

Game Changers? Game Changers? Ernest J. Moniz Cecil and Ida Green Professor of Physics and Engineering Systems Director, MIT Energy Initiative EIA Energy Conference April 2011 MIT Energy Initiative 680 Quads/yr Global Energy Consumption 2030 Source: Lawrence Livermore National Laboratory, John Ziagos Game Changers from 20 th Century  Artificial Fertilizers  Green Revolution  Polio Vaccination  Antibiotics  Airplanes  Electrification  Nuclear Energy  Transistor  Integrated Circuits  Fiber Optic Communication  Wireless Communication  Internet  Majumdar 100 years of innovation Imagine all of this happening in the next 20 years... 20 years Energy System Characteristics  Multi-trillion $/year revenues

491

Adema Technologies Inc | Open Energy Information  

Open Energy Info (EERE)

Adema Technologies Inc Adema Technologies Inc Jump to: navigation, search Name Adema Technologies Inc Place Mountain View, California Zip 94043 Product US-based manufacturer monocrystalline ingots and wafers. References Adema Technologies Inc[1] LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! This article is a stub. You can help OpenEI by expanding it. Adema Technologies Inc is a company located in Mountain View, California . References ↑ "Adema Technologies Inc" Retrieved from "http://en.openei.org/w/index.php?title=Adema_Technologies_Inc&oldid=341756" Categories: Clean Energy Organizations Companies Organizations Stubs What links here Related changes Special pages Printable version Permanent link Browse properties 429 Throttled (bot load)

492

Superior Process Technology Inc | Open Energy Information  

Open Energy Info (EERE)

Process Technology Inc Process Technology Inc Jump to: navigation, search Name Superior Process Technology Inc Place Minneapolis, Minnesota Zip 55424 Sector Services Product Biodiesel production plant equipment, engineering and design services. References Superior Process Technology Inc[1] LinkedIn Connections CrunchBase Profile No CrunchBase profile. Create one now! This article is a stub. You can help OpenEI by expanding it. Superior Process Technology Inc is a company located in Minneapolis, Minnesota . References ↑ "Superior Process Technology Inc" Retrieved from "http://en.openei.org/w/index.php?title=Superior_Process_Technology_Inc&oldid=351889" Categories: Clean Energy Organizations Companies Organizations Stubs What links here Related changes Special pages

493

The economics of abrupt climate change  

Science Journals Connector (OSTI)

...rate of growth in per capita consumption. Positive...changes in world GDP associated with mitigation...competitive renewable-energy technologies? There...current levels of demand, and current estimates...for non-renewable energy sources. In principle...

2003-01-01T23:59:59.000Z

494

Structural Changes in United States Cotton Supply  

E-Print Network [OSTI]

functions and elasticities within the United States cotton industry. U.S. cotton yields appear to have been dramatically increased in recent years from newer varieties, boll weevil eradication, weather, and other technological improvements. Changes in both...

Mitchell, Donna Marie

2010-10-12T23:59:59.000Z

495

Virtual reality simulation game approach to investigate transport adaptive capacity for peak oil planning  

Science Journals Connector (OSTI)

The peak and decline of world oil production is an emerging issue for transportation and urban planners. Peak oil from an energy perspective means that there will be progressively less fuel. Our work treats changes in oil supply as a risk to transport activity systems. A virtual reality survey method, based on the sim game concept, has been developed to audit the participants normal weekly travel activity, and to explore participants travel adaptive capacity. The travel adaptive capacity assessment (TACA) Sim survey uses avatars, Google Map, 2D scenes, interactive screens and feedback scores. Travel adaptive capacity is proposed as a measure of long-range resilience of activity systems to fuel supply decline. Mode adaptive potential is proposed as an indicator of the future demand growth for less energy intensive travel. Both adaptation indicators can be used for peak oil vulnerability assessment. A case study was conducted involving 90 participants in Christchurch New Zealand. All of the participants were students, general staff or academics at the University of Canterbury. The adaptive capacity was assessed by both simulated extreme fuel price shock and by asking, do you have an alternative mode? without price pressure. The travel adaptive capacity in number of kilometers was 75% under a 5-fold fuel price increase. The mode adaptive potential was 33% cycling, 21% walking and 22% bus. Academics had adaptive capacity of only 15% of trips by canceling or carrying out their activity from home compared to 1018% for students.

Montira Watcharasukarn; Shannon Page; Susan Krumdieck

2012-01-01T23:59:59.000Z

496

Climate change impacts: accounting for the human response Michael Oppenheimer  

E-Print Network [OSTI]

Climate change impacts: accounting for the human response Michael Oppenheimer Received: 18 July. Shouse, and Robert E. Kopp. M. Oppenheimer (*) Program in Science, Technology, and Environmental Policy

Oppenheimer, Michael

497

Collaborative landscapes of growth and change : the case of Nicosia  

E-Print Network [OSTI]

Continually changing information technologies and communication patterns have facilitated the spatial dispersal of production and consumption while, offering new affordances on physical and organizational structures. Within ...

Tourvas, Teresa, 1972-

1999-01-01T23:59:59.000Z

498

PNNL Technology Systems Analysis Group | Open Energy Information  

Open Energy Info (EERE)

Technology Systems Analysis Group Technology Systems Analysis Group Jump to: navigation, search Logo: Technology Systems Analysis Name Technology Systems Analysis Agency/Company /Organization Pacific Northwest National Laboratory Sector Energy Website http://tsa.pnl.gov/ References Technology Systems Analysis [1] "The Technology Systems Analysis group is part of the Pacific Northwest National Laboratory's Energy Environment Directorate. Our signature capabilities include sustainable design and development, building systems and energy technology analysis, and carbon management. We work with government and private sector clients to solve energy, environmental, and economic systems challenges, such as global climate change, sustainable development, energy systems. Examples of our current work include

499

CSLF, an international climate change init  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

CSLF, an international climate change initiative focused on cost- CSLF, an international climate change initiative focused on cost- effective CCUS technologies, officially recognized the projects at a recent meeting in Perth, Australia, for making contributions to the development of global carbon dioxide (CO 2 ) mitigation technologies. With the recognition, all three projects will appear on the CSLF website in a yearly project portfolio to keep the global community updated

500

Meeting report The changing face of genomics  

E-Print Network [OSTI]

this technology into studying transcriptional regulator binding in the human genome, with applicationsMeeting report The changing face of genomics Manolis Kellis Address: The Broad Institute AGBT / AMS meeting on Advances in Genome Biology & Technology Marco Island, Florida, USA, February 4

Kellis, Manolis