Sample records for game changing technology

  1. Oregon: DOE Advances Game-Changing EGS Geothermal Technology...

    Office of Environmental Management (EM)

    DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the Newberry Volcano April 9, 2013 -...

  2. Science and Technology Challenges and Potential Game-changing Opportunities

    E-Print Network [OSTI]

    Triantafyllou, Michael S.

    2011-01-01T23:59:59.000Z

    The future of naval engineering in the 21st century will be shaped by novel and emerging technologies that will not only provide unprecedented capabilities but also require radical rethinking of naval ship and vehicle ...

  3. Developing game worlds : gaming, technology, and innovation in Peru

    E-Print Network [OSTI]

    Marisca Alvarez, Eduardo

    2014-01-01T23:59:59.000Z

    In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

  4. A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation...

    Broader source: Energy.gov (indexed) [DOE]

    A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 -...

  5. Shirley Coates Brostmeyer: Changing the (Engineering) Game

    Broader source: Energy.gov [DOE]

    In honor of Women’s History Month, we’ve brought you the stories of several women in the energy and science industries -- past, present and future. This week we spoke with Shirley Coates Brostmeyer, co-founder, CEO and owner of Florida Turbine Technologies, to find out what it takes to run a large engineering company.

  6. Game Changing Technology | GE Global Research

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of Science (SC) Environmental AssessmentsGeoffrey Campbell isOklahomaStatus o f t he NTools »

  7. Comparing Perception of Real and Virtual Architectural Space Using Video Game Technology

    E-Print Network [OSTI]

    Spross, Matthew

    2011-04-25T23:59:59.000Z

    First person exploration of architectural models using video game technology holds a great deal of promise for the field of architecture. It gives architects and clients an immediate sense of a building that may not have been conveyed by traditional...

  8. On the Impact of Information Technologies on Society: an Historical Perspective through the Game of Chess

    E-Print Network [OSTI]

    Prost, Frederic

    2012-01-01T23:59:59.000Z

    The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has been alive and used both as a mark to measure hardware/software progresses and as an ongoing programming challenge leading to numerous discoveries. In the early days of computer science it was a topic for specialists. But as computers were democratized, and the strength of chess engines began to increase, chess players started to appropriate to themselves these new tools. We show how these interactions between the world of chess and information technologies have been herald of broader social impacts of information technologies. The game of chess, and more broadly the world of chess (chess players, literature, computer softwares and websites dedicated to chess, etc.), turns out to be a surprisingly and particularly sharp indicator of the changes induced in our everyday life by ...

  9. Global Climate Change: Environment, Technology and Society

    E-Print Network [OSTI]

    Mumby, Peter J.

    . Appreciate the main aspects of hydropower resource estimation, turbine design, deployment and environmental AND ASSESSMENTS Global Climate Change: Environment, Technology and Society I am a Civil Hydraulic

  10. Perspectives in Energy Research: How Can We Change the Game? (2011 Summit)

    ScienceCinema (OSTI)

    Isaacs, Eric (Director, Argonne National Laboratory)

    2012-03-14T23:59:59.000Z

    Eric Issacs, Director of DOE's Argonne National Laboratory, discussed the role of the EFRC Program and National Laboratories in developing game-changing energy technologies in the EFRC Summit session titled "Leading Perspectives in Energy Research." The 2011 EFRC Summit and Forum brought together the EFRC community and science and policy leaders from universities, national laboratories, industry and government to discuss "Science for our Nation's Energy Future." In August 2009, the Office of Science established 46 Energy Frontier Research Centers. The EFRCs are collaborative research efforts intended to accelerate high-risk, high-reward fundamental research, the scientific basis for transformative energy technologies of the future. These Centers involve universities, national laboratories, nonprofit organizations, and for-profit firms, singly or in partnerships, selected by scientific peer review. They are funded at $2 to $5 million per year for a total planned DOE commitment of $777 million over the initial five-year award period, pending Congressional appropriations. These integrated, multi-investigator Centers are conducting fundamental research focusing on one or more of several ?grand challenges? and use-inspired ?basic research needs? recently identified in major strategic planning efforts by the scientific community. The purpose of the EFRCs is to integrate the talents and expertise of leading scientists in a setting designed to accelerate research that transforms the future of energy and the environment.

  11. Profit incentives and technological change

    E-Print Network [OSTI]

    Linn, Joshua

    2005-01-01T23:59:59.000Z

    This thesis is a collection of three empirical essays on the effect of profit incentives on innovation and technology adoption. Chapter 1, written with Daron Acemoglu, investigates the effect of (potential) market size on ...

  12. Global Electricity Technology Substitution Model with Induced Technological Change

    E-Print Network [OSTI]

    Watson, Andrew

    of E3MG. As opposed to traditional energy models based on cost optimisation procedures, it focuses, and it is difficult to model the energy sector without including its interactions with global economic activity. E3MGGlobal Electricity Technology Substitution Model with Induced Technological Change Jean

  13. Utility Marketing- Numbers Games, Technology Wars or Relational Marketing?

    E-Print Network [OSTI]

    Gilbert, J. S.

    turned to technology for weapons in their battle, niche marketing in their plan and competitive selling in their posture. But are they missing the big picture? Where is the customer in all this? Does the customer see this as competition, service or a...City might view cogeneration and absorption chillers as unwanted competitors. The message they might want to send their customers is the following: "Hey, I'm here from the power company to prove that your idea is not economic; you will regret buying it...

  14. How Energy Works: Explaining Game-Changing Energy Technologies | Department

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742 33Frequently20,000 RussianBy: Thomas P. D'Agostino,GlenLearningDepartmentDistributed windThisHowof

  15. Locative Life: Geocaching, Mobile Gaming, and Embodiment

    E-Print Network [OSTI]

    Farman, Jason

    2009-01-01T23:59:59.000Z

    Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich

  16. The Top-Two, Take Two: Did Changing the Rules Change the Game in Statewide Contests?

    E-Print Network [OSTI]

    Kousser, Thad

    2015-01-01T23:59:59.000Z

    Assessing California’s Top-Two Primary and RedistrictingThe Top-Two, Take Two: Did Changing the Rules Change therules implemented by California’s top-two system change the

  17. Climate Change Technology Scenarios: Energy, Emissions, and Economic Implications

    SciTech Connect (OSTI)

    Placet, Marylynn; Humphreys, Kenneth K.; Mahasenan, N Maha

    2004-08-15T23:59:59.000Z

    This report describes three advanced technology scenarios and various illustrative cases developed by staff of Pacific Northwest National Laboratory (PNNL) for the U.S. Climate Change Technology Program. These scenarios and illustrative cases explore the energy, emissions and economic implications of using advanced energy technologies and other climate change related technologies to reduce future emissions of greenhouse gases (GHGs). The cases were modeled using the Mini Climate Assessment Model (MiniCAM) developed by PNNL. The report describes the scenarios, the specifications for the cases, and the results. The report also provides background information on current emissions of GHGs and issues associated with stabilizing GHG concentrations.

  18. Massachusetts Institute of Technology ChangingPlaces

    E-Print Network [OSTI]

    technologies in each context. The Home The home will soon become a center for health care, energy production, distributed energy production, commerce, and learning. It will contain the most complex activities of any to expand the grid and build new centralized plants, will motivate home-based renewable energy production

  19. Technology and Technical Change in the MIT EPPA Model

    E-Print Network [OSTI]

    Jacoby, Henry D.

    Potential technology change has a strong influence on projections of greenhouse gas emissions and costs of control, and computable general equilibrium (CGE) models are a common device for studying these phenomena. Using ...

  20. Changing World Technologies | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are being directedAnnual Siteof EnergyInnovation inOpenadd: China DatangCentralCerealeChangde TaohuayuanChanging

  1. HYBRID ENERGY-ECONOMY MODELS AND ENDOGENOUS TECHNOLOGICAL CHANGE

    E-Print Network [OSTI]

    and risks, and more than doubling in size. In achieving this profound change, final energy prices technical capacity to produce gaseous and liquid fuels (synthetic natural gas, synthetic gasoline, hydrogen technologies, coal can be converted to electricity and hydrogen at wholesale, plant-gate product prices of 5

  2. Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo

    E-Print Network [OSTI]

    Lee, Michelle Moon

    2010-01-01T23:59:59.000Z

    How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game ...

  3. Radiocesium Concentration Change in Game Animals: Use of Food Monitoring Data - 13168

    SciTech Connect (OSTI)

    Tagami, Keiko; Uchida, Shigeo [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)] [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)

    2013-07-01T23:59:59.000Z

    Radionuclides were released into the environment in the Fukushima Daiichi Nuclear Power Plant (FDNPP) accident. Radiocesium (Cs-134+137) concentrations in most agricultural products became lower than the detection limit (?10 Bq kg{sup -1}) from June 2011, and the concentrations have remained low. However, some wild food materials such as meat of game animals (e.g., bear and wild boar) caught in Fukushima and surrounding areas some times showed higher values than the detection limits. In this study, monitoring data on game animal meat were summarized to understand the amount of activities found in wild animals and the activity distribution in the contaminated areas. Concentration data are available from monthly reports issued by the Ministry of Health, Labour and Welfare. Data were collected on wild boar (Sus scrofa), deer (Cervus nippon), Asian black bear (Ursus thibetanus), Japanese pheasant (Phasianus versicolor), and duck (e.g. Anas poecilorhynch). There is a tendency that the concentration decreases with distance from the FDNPP; in order to compare the Cs-137 concentrations among animals, one collection site was selected. The results showed that the concentration was in the following order within one year: Asian black bear>wild boar> deer >duck and Japanese pheasant. Bear and boar are omnivorous animals and their feeding pattern would affect the concentrations in their meats. (authors)

  4. Author's personal copy Forcing technological change: A case of automobile emissions control

    E-Print Network [OSTI]

    Author's personal copy Forcing technological change: A case of automobile emissions control their research and development (R&D) processes concerning automobile emissions control technologies amid

  5. CO Capture, Reuse, and Storage Technologies2 for Mitigating Global Climate Change

    E-Print Network [OSTI]

    CO Capture, Reuse, and Storage Technologies2 for Mitigating Global Climate Change A White Paper Final Report DOE Order No. DE-AF22-96PC01257 Energy Laboratory Massachusetts Institute of Technology 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 5. Geological Storage Technology

  6. Climate-Change Treaties: A Game-Theoretic Approach Stern School, New York University

    E-Print Network [OSTI]

    Zeeman, Mary Lou

    to global warming, as of 2005. : 1. Average global surface temperatures have risen by 0.6C in the last 140 on as we are, by 2100 global sea levels will probably have risen by 9 to 88cm and average temperatures, 2008 2 / 26 #12;() January 2, 2008 3 / 26 #12;Global warming (or global climate change) is a "tragedy

  7. The Governance of International Oil: The Changing Rules of the Game

    E-Print Network [OSTI]

    O'Donnell, Tom

    Mexico 1.2.2 Venezuela 1.3 2 THE LANDLORD STATES 2.1 Reservation Ground-Rent 2.2 Ricardian Rent 2. OXFORD INSTITUTE ENERGY STUDIES =FOR - The Governance of International Oil: The Changing Rules Charity,No. 286084) All rights reserved. No part of this publication may be reproduced, stored

  8. Altran and GE Announce Intention to Form an Alliance to Drive Game-Changing

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOnItem NotEnergy,ARMForms About BecomeTechnologiesVehicle Parts and Equipment toOutcomes

  9. The Evolving Braid: An Ethnography of Technology Change in Uganda

    E-Print Network [OSTI]

    Densmore, Melissa Rita

    2012-01-01T23:59:59.000Z

    and F. Scialom (2011). Mobile technology and the last mile:“i.e. Claim Mobile), and emergent technologies, that is,NGO) to use mobile phone technology to improve form

  10. University Prosperity Game. Final report

    SciTech Connect (OSTI)

    Boyack, K.W.; Berman, M.

    1996-03-01T23:59:59.000Z

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

  11. Agricultural Technologies for Climate Change Mitigation and Adaptation...

    Open Energy Info (EERE)

    in Developing Countries: Policy Options for Innovations and Technology Diffusion Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Agricultural Technologies for Climate...

  12. Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the

    Energy Savers [EERE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are being directed offOCHCO2:Introduction toManagementOPAM PolicyOfEnergy Online1ofGeothermal and Solar

  13. Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742Energy ChinaofSchaeferAprilOverviewEfficiencyof EnergyOokieSolarWorld received an $82

  14. A Primer on Changing Information Technology and the Fisc Jon M. Peha and Robert P. Strauss

    E-Print Network [OSTI]

    Peha, Jon M.

    evolving uses of new information technology that lead to non- traditional nancial transactions: barterA Primer on Changing Information Technology and the Fisc Jon M. Peha and Robert P. Strauss National@Andrew.CMU.Edu. #12;Contents 1 Introduction 1 2 A Primer on the Changing Nature of Information Technology 1 2

  15. Environmental Prosperity Game. Final report

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01T23:59:59.000Z

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  16. Energy Parity Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two. The main algorithmic question about energy parity games is to decide if there exists an initial credit (orEnergy Parity Games Krishnendu Chatterjee1 and Laurent Doyen2 1 IST Austria (Institute of Science

  17. Climate Change Mitigation: An Analysis of Advanced Technology Scenarios

    SciTech Connect (OSTI)

    Clarke, Leon E.; Wise, Marshall A.; Placet, Marylynn; Izaurralde, R Cesar; Lurz, Joshua P.; Kim, Son H.; Smith, Steven J.; Thomson, Allison M.

    2006-09-18T23:59:59.000Z

    This report documents a scenario analysis that explores three advanced technology pathways toward climate stabilization using the MiniCAM model.

  18. Lifetime of carbon capture and storage as a climate-change mitigation technology

    E-Print Network [OSTI]

    Lifetime of carbon capture and storage as a climate-change mitigation technology Michael L) In carbon capture and storage (CCS), CO2 is captured at power plants and then injected underground contributor to climate change (1). One promising technology to mitigate CO2 emissions is carbon cap- ture

  19. Better Technologies Key to Addressing Climate Change Energy Department official explains U.S. initiatives

    E-Print Network [OSTI]

    Better Technologies Key to Addressing Climate Change Energy Department official explains U.S. initiatives 17 December 2004 More energy-efficient technologies will be key to reducing greenhouse gas portfolio of technology options that can provide abundant energy to power economic development and still

  20. The implementation of state-wide curriculum change in technology education

    E-Print Network [OSTI]

    Boser, Richard Allan

    1989-01-01T23:59:59.000Z

    for the Implementation Procedures Recommended by Kelly (1986) 65 CHAPTER I INTRODUCTION Morison (1966) suggested that the underlying assumption of Western civilization is that society must adjust to the changes inherent in new technologies. According to Morison... graduates "to live, learn, and earn in a technological world" (Good, 1985, p. 16). According to Bender (1982), the focus of technology education is distinctly different from that of traditional industrial arts: "programs have been changed from...

  1. Reversing Climate Change: Using Carbon Technology to Offset Carbon Emissions

    E-Print Network [OSTI]

    , petroleum, and natural gas. MSBRs can replace, over the long-term, the light water reactors in current usage solutions for the problems of high-level and low-level nuclear waste. Taken together, STRs and MSBRs allow and Technology Advisory Group and as an Advisor on Energy to the Premier of Taiwan. He also Chairs the Advisory

  2. Technology transition in the national air transportation system : market failure and game theoretic analysis with application to ADS-B

    E-Print Network [OSTI]

    Hu, Xiaojie

    2008-01-01T23:59:59.000Z

    This research analyzes the problem of technology transition in the national air transportation system, focusing on the implementation of Automatic Dependent Surveillance-Broadcast (ADS-B). ADS-B is a key technology in the ...

  3. A centurial history of technological change and learning curves or pulverized coal-fired utility boilers

    E-Print Network [OSTI]

    Yeh, Sonia; Rubin, Edward S.

    2007-01-01T23:59:59.000Z

    change; Steam plant; Steam turbine; Electricity 1.housed ?ve 10,000 kW steam turbines and typically requiredAdvances in boiler and steam turbine technology, materials

  4. A centurial history of technological change and learning curves or pulverized coal-fired utility boilers

    E-Print Network [OSTI]

    Yeh, Sonia; Rubin, Edward S

    2007-01-01T23:59:59.000Z

    cost of U.S. fossil–steam power plants from 1981 to 1997curve: the case of steam-electric power plant design andpower plant; Learning-by-doing; Technological change; Steam

  5. The Impact of Technological Change and Lifestyles on the Energy Demand

    E-Print Network [OSTI]

    Steininger, Karl W.

    of technological and socio- demographic variables on the demand for gasoline/diesel, heating and electricity. KeyThe Impact of Technological Change and Lifestyles on the Energy Demand of Households A Combination on the Energy Demand of Households A Combination of Aggregate and Individual Household Analysis Kurt Kratena

  6. An Application of Phase Change Technology in a Greenhouse

    E-Print Network [OSTI]

    Liu, Y.; Chen, C.; Guo, H.; Yue, H.

    2006-01-01T23:59:59.000Z

    Materials and Solar Cells, 1998,51: 401?411 [2] Yang Chun, Ge Xinshi, Cheng Shuxia. A theoretical and experimental study of the heat transfer problems in the greenhouse. Acta Energiae Solaris ICEBO2006, Shenzhen, China Envelope Technologies... Energiae Solaris Sinica, 2003,24,6(12): 789-794. (In Chinese) [4] J.G.Pieters, J.M.Deltour. Modelling solar energy input in greenhouses. Solar Energy,1999,67: 119?130 [5] Mathala J. Gupta, Pitam Chandra. Effect of greenhouse design parameters...

  7. Industrial Partnership Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Boyak, K.; Berman, M.; Beck, D.

    1998-02-01T23:59:59.000Z

    Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

  8. Revolutionizing history education : using augmented reality games to teach histories

    E-Print Network [OSTI]

    Schrier, Karen L

    2005-01-01T23:59:59.000Z

    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

  9. Energy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2

    E-Print Network [OSTI]

    Doyen, Laurent

    of Science and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity gamesEnergy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2 1 IST Austria (Institute of energy in the game) must re­ main positive. Beside their own interest in the design and synthesis

  10. Energy Parity Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

  11. The Value of Advanced Technologies in the U.S. Buildings Sector in Climate Change Mitigation

    SciTech Connect (OSTI)

    Kyle, G. Page; Clarke, Leon E.; Smith, Steven J.

    2008-05-01T23:59:59.000Z

    There is a wide body of research focused on the potential of advanced technologies to reduce energy consumption in buildings. How such improvements relate to global climate change, however, is less clear, due to the complexity of the climate change issue, and the implications for the energy system as a whole that need to be considered. This study uses MiniCAM, an integrated assessment model, to examine the contributions of several suites of advanced buildings technologies in meeting national carbon emissions reduction targets, as part of a global policy to mitigate climate change by stabilizing atmospheric CO2 concentrations at 450 ppmv. Focal technology areas include building shells, heat pumps for HVAC and water heating applications, solid-state lighting, and miscellaneous electric equipment. We find that advanced heat pumps and energy-efficient miscellaneous electric equipment show the greatest potential to reduce aggregate building sector future energy consumption and policy costs, but that all focal areas are important for reducing energy consumption. Because of assumed availability of low-cost, emissions-reduced electricity generation technologies in these scenarios, heat pumps are especially important for facilitating fuel-switching towards electricity. Buildings sector energy consumption is reduced by 28% and policy costs are reduced by 17% in a scenario with advanced technologies in all focal areas.

  12. The Direction of Technological Change on Renewable or Non-Renewable Resource

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    The Direction of Technological Change on Renewable or Non-Renewable Resource Exploitation and normative analysis of endogenous R&D investment on two types of resources: renewable and non-renewable is favorable to the non-renewable resource, our model pre- dicts that R&D activity focuses on this resource

  13. Implications of technological changes in vehicle routing interfaces for planners' constraint processing

    E-Print Network [OSTI]

    Boyer, Edmond

    greatly decreases decision times and enhances performances. Keywords: vehicle routing, automation-20Jun2012 #12;3 vehicles) is now fully automated, leaving planners to concentrate on the functional1 Implications of technological changes in vehicle routing interfaces for planners' constraint

  14. Climate change, insurance, and the buildings sector: Technological synergisms between adaptation and mitigation

    SciTech Connect (OSTI)

    Mills, Evan

    2002-11-01T23:59:59.000Z

    Examining the intersection of risk analysis and sustainable energy strategies reveals numerous examples of energy efficient and renewable energy technologies that offer insurance loss-prevention benefits. The growing threat of climate change provides an added motivation for the risk community to better understand this area of opportunity. While analyses of climate change mitigation typically focus on the emissions-reduction characteristics of sustainable energy technologies, less often recognized are a host of synergistic ways in which these technologies also offer adaptation benefits, e.g. making buildings more resilient to natural disasters. While there is already some relevant activity, there remain various barriers to significantly expanding these efforts. Achieving successful integration of sustainable energy considerations with risk-management objectives requires a more proactive orientation, and coordination among diverse actors and industry groups.

  15. Climate Change Technology R&D Portfolio Decision Making Under Uncertainty

    SciTech Connect (OSTI)

    Baker, E.; Keisler, J.; Chon, H.

    2008-11-17T23:59:59.000Z

    In this project we have completed, or are in the process of, collecting and analyzing information on seven energy technologies – solar photovoltaics, nuclear power, carbon capture and storage, electricity from biomass, liquid bio-fuels, and batteries – in regards to their potential impact on reducing greenhouse gas emissions. We have collected expert elicitations, relating U.S. government funding trajectories to probabilities of success. We then used MiniCAM, a technologically-detailed Integrated Assessnent Model to determine the impact on the marginal cost of reducing greenhouse gas emissions, if the technologies were successful. Finally, we have performed initial analysis on portfolios of technologies. This project has partially supported nine papers, either published, under review, or under preparation for such journals as Energy Economics, The Energy Journal, Climatic Change, Management Science, and Transportation Research.

  16. Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games Interaction

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain

  17. Studying technology will change the way you think and expand your opportunities. Our students and faculty are breaking new

    E-Print Network [OSTI]

    Indiana University

    Studying technology will change the way you think ­ and expand your opportunities. Our students information technology. SCHOOL OF INFORMATICS AND COMPUTING Undergraduate Programs #12;Make your future with the School of Informatics and Computing Technology is everywhere. In today's world, everyone needs

  18. NREL Demonstrates Game-Changing Air Conditioner Technology (Fact Sheet), Highlights in Research & Development, NREL (National Renewable Energy Laboratory)

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of Science (SC)Integrated CodesTransparency Visit | National Nuclear SecurityJune

  19. Wicked Games

    E-Print Network [OSTI]

    Flamingo

    1993-01-01T23:59:59.000Z

    . Wicked Games covers all the bases. Here we have the ever-volatile Sonny Crockett. While dealing with his other half, the dark and manipulative Burnett, Crockett must work undercover to bust a porn ring run by Ram?n, a perverted but gorgeous manbeast who.... But crime. . .'specially a crime like murder. . .there's no way to justify cold-blooded killing. I wondered what Crockett was going through and recalled his parting words. "I'll see you tonight," he'd said in the strategy room while he was gettin' wired...

  20. Snarry Games

    E-Print Network [OSTI]

    Multiple Contributors

    2006-01-01T23:59:59.000Z

    for something, Snape could tell. "I'm, er, I'm about to do something. I'm gonna do it without saying anything or using anything, because I've got pretty good at doing it now." What on earth was the idiot up to? Tony met Snape's dark gaze and held it as he... translate well to paper. This collection was created because I wanted a consistently-formatted set of the Games to read. Since I wanted to format them all, why not print a set for reading away from my computer. (I've got very little experience reading...

  1. Climate Change and Optimal Energy Technology Department of Mechanical and Industrial Engineering, College of Engineering, University of Massachusetts, Amherst,

    E-Print Network [OSTI]

    Massachusetts at Amherst, University of

    Climate Change and Optimal Energy Technology R&D Policy Erin Baker Department of Mechanical of Massachusetts, Amherst, MA 01003, solak@som.umass.edu Public policy response to global climate change presents accounting for uncertainty and learning in climate change can have a large impact on optimal policy

  2. Influence of Climate Change Mitigation Technology on Global Demands of Water for Electricity Generation

    SciTech Connect (OSTI)

    Kyle, G. Page; Davies, Evan; Dooley, James J.; Smith, Steven J.; Clarke, Leon E.; Edmonds, James A.; Hejazi, Mohamad I.

    2013-01-17T23:59:59.000Z

    Globally, electricity generation accounts for a large and potentially growing water demand, and as such is an important component to assessments of global and regional water scarcity. However, the current suite—as well as potential future suites—of thermoelectric generation technologies has a very wide range of water demand intensities, spanning two orders of magnitude. As such, the evolution of the generation mix is important for the future water demands of the sector. This study uses GCAM, an integrated assessment model, to analyze the global electric sector’s water demands in three futures of climate change mitigation policy and two technology strategies. We find that despite five- to seven-fold expansion of the electric sector as a whole from 2005 to 2095, global electric sector water withdrawals remain relatively stable, due to the retirement of existing power plants with water-intensive once-through flow cooling systems. In the scenarios examined here, climate policies lead to the large-scale deployment of advanced, low-emissions technologies such as carbon dioxide capture and storage (CCS), concentrating solar power, and engineered geothermal systems. In particular, we find that the large-scale deployment of CCS technologies does not increase long-term water consumption from hydrocarbon-fueled power generation as compared with a no-policy scenario without CCS. Moreover, in sensitivity scenarios where low-emissions electricity technologies are required to use dry cooling systems, we find that the consequent additional costs and efficiency reductions do not limit the utility of these technologies in achieving cost-effective whole-system emissions mitigation.

  3. IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, VOL. 21, NO. 4, JULY 2013 1207 A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods

    E-Print Network [OSTI]

    Marden, Jason R.

    -Free Approach to Wind Farm Control Using Game Theoretic Methods Jason R. Marden, Member, IEEE, Shalom D. Ruben provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines. Index Terms--Cooperative systems, networked control systems, wind farms. I

  4. FTT:Power : A global model of the power sector with induced technological change and natural resource depletion

    E-Print Network [OSTI]

    Mercure, J -F

    2012-01-01T23:59:59.000Z

    This work introduces a model of Future Technology Transformations for the power sector (FTT:Power), a representation of global power systems based on market competition, induced technological change (ITC) and natural resource use and depletion. It is the first component of a family of sectoral bottom-up models of technology, designed for integration into the global macroeconometric model E3MG. ITC occurs as a result of technological learning produced by cumulative investment and leads to highly nonlinear, irreversible and path dependent technological transitions. The model uses a dynamic coupled set of logistic differential equations. As opposed to traditional bottom-up energy models based on systems optimisation, such differential equations offer an appropriate treatment of the times and structure of change involved in sectoral technology transformations, as well as a much reduced computational load. Resource use and depletion are represented by local cost-supply curves, which give rise to different regional...

  5. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    improved efficiency heating technology options. In theare several technology options that provide heating andOne technology that can effectively provide heating and

  6. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    Inc. (EEA). 2001. Technology and Cost of Future Fuel Economyproduction leads to lower technology costs. In the case ofpollution control technology costs. As a result, the cost-

  7. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01T23:59:59.000Z

    describe a flexible approach to game ruleset generation thatgeneration, producing a large space of playable mini-games. The flexibleflexible use as a gameplay trace inference system transformed into RoleModel’s multiple uses in story generation: “(

  8. Energy Parity Games Krishnendu Chatterjee 1 and Laurent Doyen 2

    E-Print Network [OSTI]

    Doyen, Laurent

    and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

  9. Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1

    E-Print Network [OSTI]

    Doyen, Laurent

    Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1 , Laurent Doyen2 , Thomas A. Henzinger1 , and Jean-François Raskin3 1 IST Austria (Institute of Science and Technology Austria) 2 LSV of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure

  10. Recycling Parrondo games

    E-Print Network [OSTI]

    Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

    2005-10-24T23:59:59.000Z

    We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

  11. PRODUCER -SCROUNGER GAME n-Person Game

    E-Print Network [OSTI]

    Caraco, Thomas

    size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

  12. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    included. As technologies to produce biodiesel from varyinginitial technology and lifetime operating costs Biodiesel (biodiesel usage through 2020 reveals a relatively small biofuel content in future diesel trucks, there are policy and technology

  13. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    for Carbon Capture and Storage Technologies. Resources fortechnologies such as integrated gasification combined cycle (IGCC) coal plants, carbon capturecarbon capture and sequestration. These low-GHG electricity technologies,

  14. FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET Di Loreto Ines Università degli Studi in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending and will then describe some practical examples from the Facebook context. KEYWORDS Social games, casual games, tribes

  15. Game Theoretic Methods for the Smart Grid

    E-Print Network [OSTI]

    Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

    2012-01-01T23:59:59.000Z

    The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

  16. Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game

    E-Print Network [OSTI]

    Plotkin, Joshua B.

    Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game Technology (CGGT)Technology (CGGT) Stephen H. Lane, DirectorStephen H. Lane, Director #12Science or Engineering ­­ Passion for graphics and animation fromPassion for graphics and animation from both a creative

  17. Advanced Technologies in Energy-Economy Models for Climate Change Assessment

    E-Print Network [OSTI]

    Morris, J.F.

    Considerations regarding the roles of advanced technologies are crucial in energy-economic modeling, as these technologies, while usually not yet commercially viable, could substitute for fossil energy when relevant policies ...

  18. Teachers' Perceptions of Effective Science, Technology, and Mathematics Professional Development and Changes in Classroom Practices

    E-Print Network [OSTI]

    Boriack, Anna Christine

    2013-04-11T23:59:59.000Z

    was developed. Data from two programs that provided professional development to teachers in the areas of technology, mathematics, and science was used to inform the conceptual framework. These two programs were Target Technology in Texas (T3) and Mathematics...

  19. Energy and greenhouse gas emission effects of corn and cellulosic ethanol with technology improvements and land use changes.

    SciTech Connect (OSTI)

    Wang, M.; Han, J.; Haq, Z; Tyner, .W.; Wu, M.; Elgowainy, A. (Energy Systems)

    2011-05-01T23:59:59.000Z

    Use of ethanol as a transportation fuel in the United States has grown from 76 dam{sup 3} in 1980 to over 40.1 hm{sup 3} in 2009 - and virtually all of it has been produced from corn. It has been debated whether using corn ethanol results in any energy and greenhouse gas benefits. This issue has been especially critical in the past several years, when indirect effects, such as indirect land use changes, associated with U.S. corn ethanol production are considered in evaluation. In the past three years, modeling of direct and indirect land use changes related to the production of corn ethanol has advanced significantly. Meanwhile, technology improvements in key stages of the ethanol life cycle (such as corn farming and ethanol production) have been made. With updated simulation results of direct and indirect land use changes and observed technology improvements in the past several years, we conducted a life-cycle analysis of ethanol and show that at present and in the near future, using corn ethanol reduces greenhouse gas emission by more than 20%, relative to those of petroleum gasoline. On the other hand, second-generation ethanol could achieve much higher reductions in greenhouse gas emissions. In a broader sense, sound evaluation of U.S. biofuel policies should account for both unanticipated consequences and technology potentials. We maintain that the usefulness of such evaluations is to provide insight into how to prevent unanticipated consequences and how to promote efficient technologies with policy intervention.

  20. Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing...

    Office of Environmental Management (EM)

    Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Clean Energy Game Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Clean Energy Game February...

  1. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    existing power plants (30-40 years), the transition to lower-GHG technologiesnatural gas technologies. Existing fossil fuel plants are

  2. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    GHG rate and average cost-per-kWh of generation of thatas the incremental cost-per-kWh of the low-GHG technology (

  3. A centurial history of technological change and learning curves or pulverized coal-fired utility boilers

    E-Print Network [OSTI]

    Yeh, Sonia; Rubin, Edward S.

    2007-01-01T23:59:59.000Z

    Advances in boiler and steam turbine technology, materialschange; Steam plant; Steam turbine; Electricity 1.housed ?ve 10,000 kW steam turbines and typically required

  4. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    Technology Support Unit (ETSU), 1994. "An Appraisal of UKNRC, 1992; IPCC, 1999; ETSU, 1994; CAEP, 1995; DCAD, 1997;Baseline NRC, 1992 IPCC, 1999 ETSU, 1994 (low) ETSU, 1994 (

  5. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    2003. Cooling, Heating, and Power for Industry: A MarketMarket Assessment for Condensing Boilers in Commercial Heatingefficiency heating technology options. In the market for a

  6. Vehicle Technologies Office Merit Review 2014: Understanding Structural Changes in LMR-NMC Materials

    Broader source: Energy.gov [DOE]

    Presentation given by Argonne National Laboratory at 2014 DOE Hydrogen and Fuel Cells Program and Vehicle Technologies Office Annual Merit Review and Peer Evaluation Meeting about understanding...

  7. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01T23:59:59.000Z

    Shipley, and E. Brown, 2003. CHP Five Years Later: Federaland Paper Industries by Applying CHP Technologies. Lawrence112 Table 27. Potential GHG mitigation from CHP

  8. A centurial history of technological change and learning curves or pulverized coal-fired utility boilers

    E-Print Network [OSTI]

    Yeh, Sonia; Rubin, Edward S

    2007-01-01T23:59:59.000Z

    Advances in boiler and steam turbine technology, materialshoused ?ve 10,000 kW steam turbines and typically requiredchange; Steam plant; Steam turbine; Electricity 1.

  9. Edmonton Journal URL: http://www.edmontonjournal.com/game+changing+sensors+revolutionize+methods+monitoring+climate+science+data/10396523/story.html

    E-Print Network [OSTI]

    Machel, Hans

    the environmental impacts of oilsands development or forestry companies and how to mitigate the impacts, he says. Next week, Sanchez will take the system, called EnviroNet, to a UN climate change conference in Lima, policymakers can watch in real time the changes and measure them against the baseline data. This Enviro

  10. SearchHome Video News Images Health Education Topics Blogs Mobile Space Science Technology Health General Sci-Fi & Gaming Oddities International Business Education Mars Science Laboratory Curiosity

    E-Print Network [OSTI]

    Nieh, James

    SearchHome Video News Images Health Education Topics Blogs Mobile Space Science Technology Health the Video: Stingless Bees Fight Over Food Source ] April Flowers for redOrbit.com ­ Your Universe Online Dancing Bees Show Researchers The Way To The Best Environmental Schemes UK Honeybees Threatened

  11. Digital Games and Biodiversity Conservation

    E-Print Network [OSTI]

    Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

    2014-06-16T23:59:59.000Z

    for mobile devices such as Endomondo), or the virtual world (e.g. the ability to „like? material on Facebook, creating a competitive dynamic and encouraging further engagement). 3. Digital games and the conservation of biodiversity This article... ConservationPark, a Facebook game, claims to support conservation, but gives no details of what proportion of in-game purchases are donated, or to which organisations. 3.2.3 Games for Conservation Research, Monitoring and Planning The use of games...

  12. The political economy of technological innovation : a change in the debate

    E-Print Network [OSTI]

    Taylor, Mark Zachary

    2006-01-01T23:59:59.000Z

    Why are some countries more technologically innovative than others? The dominant explanation amongst political-economists is that domestic institutions determine national innovation rates. However, after decades of research, ...

  13. Video Game Device Haptic Interface for Robotic Arc Welding

    SciTech Connect (OSTI)

    Corrie I. Nichol; Milos Manic

    2009-05-01T23:59:59.000Z

    Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

  14. Small Game -- Cooking Care.

    E-Print Network [OSTI]

    Sweeten, Mary K.

    1981-01-01T23:59:59.000Z

    or place under cold running water. How Small Game Fits into Basic Four Food Groups Small game provides variety to meals of families of Texas sportsmen and contributes needed high quality nutrients. Utilization of this wild game means conservation of a... Preserves X Coffee/Milk X Lunch Rabbit Oriental X Rice X Spinach X Fruit Cup X Brownies X Coffee/Milk X Supper Roast Raccoon X Dressing X Mixed Vegetables X Cranberry Juice X Rolls X Sugar Cookies X Coffee/Milk X 7 Preparation and Recipes...

  15. Climate change: Evolving technologies, U.S. business, and the world economy in the 21. century

    SciTech Connect (OSTI)

    Harter, J.J.

    1996-12-31T23:59:59.000Z

    The International Climate Change Partnership presents this report as one of its efforts to present current information on climate change to the public. One often hears about the expenses entailed in protecting the environment. Unfortunately, one hears less about the economic benefits that may be associated with prudent actions to counter environmental threats. This conference is particularly useful because it focuses attention on profitable business opportunities in the United States and elsewhere that arise from practical efforts to mitigate the risks of climate change. The report contains a brief synopsis of each speaker`s address on climate change.

  16. Technology

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening a solidSynthesis of 2D AlloysTrails NewsTechnologyTechnology A

  17. Technology

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOE Office of ScienceandMesa del SolStrengthening a solidSynthesis of 2D AlloysTrails NewsTechnologyTechnology

  18. Advertising in computer games

    E-Print Network [OSTI]

    Vedrashko, Ilya

    2006-01-01T23:59:59.000Z

    This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

  19. Results of a Technical Review of the U.S. Climate Change Technology Program's R&D Portfolio

    SciTech Connect (OSTI)

    Brown, Marilyn A [ORNL

    2006-07-01T23:59:59.000Z

    The U.S. Climate Change Technology Program (CCTP) is a multi-agency planning and coordinating entity, led by the U.S. Department of Energy that aims to accelerate the development and facilitate the adoption of technologies to address climate change. In late 2005, CCTP asked Oak Ridge National Laboratory and Energetics Incorporated to organize and coordinate a review of the CCTP R&D portfolio using structured workshops. Each workshop focused on one of CCTP's six strategic goals: 1.Reduce emissions from energy end-use and infrastructure 2.Reduce emissions from energy supply 3.Capture and sequester carbon dioxide 4.Reduce emissions of non-CO2 greenhouse gases (GHG) 5.Improve capabilities to measure and monitor GHG emissions 6.Bolster basic science contributions to technology development To promote meaningful dialogue while ensuring broad coverage, a group of broadly experienced professionals with expertise in fields relevant to each CCTP goal were asked to participate in the portfolio reviews and associated workshops. A total of 75 experts participated in the workshops; 60 of these participants represented non-Federal organizations. This report summarizes the findings of the workshops and the results of the Delphi assessment of the CCTP R&D portfolio.

  20. Evaluation on the thin-film phase change material-based technologies

    E-Print Network [OSTI]

    Guo, Qiang, M. Eng. Massachusetts Institute of Technology

    2006-01-01T23:59:59.000Z

    Two potential applications of thin film phase-change materials are considered, non-volatile electronic memories and MEMS (Micro-Electro-Mechanical Systems) actuators. The markets for those two applications are fast growing ...

  1. A centurial history of technological change and learning curves or pulverized coal-fired utility boilers

    E-Print Network [OSTI]

    Yeh, Sonia; Rubin, Edward S.

    2007-01-01T23:59:59.000Z

    components of a steam-generating plant to re?ect changes incost reduction of new generating plants prior to the 1970splants may reach 46.4% (HHV) when the estimated worldwide installed coal-?red generating

  2. Interpreting abstract games : the metaphorical potential of formal game elements

    E-Print Network [OSTI]

    Begy, Jason Scott

    2010-01-01T23:59:59.000Z

    As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives ...

  3. Increasing High-Level Waste Loading In Glass Without Changing The Baseline Melter Technology

    SciTech Connect (OSTI)

    Hrma, Pavel R.; Alton, Jesse; Plaisted, Trevor J.; Klouzek, Jaroslav; Matyas, Josef; Mika, Martin; Schill, Petr; Trochta, Miroslav; Nemec, Lubomir

    2001-02-25T23:59:59.000Z

    The main factors that determine the cost of high-level waste (HLW) vitrification are the waste loading (which determines the volume of glass) and the melting rate. Product quality should be the only factor determining the waste loading while melter design should provide a rapid melting technology. In reality, the current HLW melters are slow in glass-production rate and are subjected to operational risks that require waste loading to be kept far below its intrinsic level. One of the constraints that decrease waste loading is the liquidus-temperature limit. close inspection reveals that this constraint is probably too severe, even for the current technology. The purpose of the liquidus-temperature constraint is to prevent solids from settling on the melter bottom. It appears that some limited settling would niether interfere with melter operation nor shorten its lifetime and that the rate of settling can be greatly reduced if only small crystals are allowed to form.

  4. Relationship of inquiry-based learning elements on changes in middle school students' science, technology, engineering, and mathematics (stem) beliefs and interests

    E-Print Network [OSTI]

    Degenhart, Heather Shannon

    2009-05-15T23:59:59.000Z

    The purpose of this study was to develop a model describing the relationship of inquiry-based teaching elements on middle school students’ science, technology, engineering, and mathematics (STEM) interests and belief changes. The study utilized...

  5. Taking ASCI supercomputing to the end game.

    SciTech Connect (OSTI)

    DeBenedictis, Erik P.

    2004-03-01T23:59:59.000Z

    The ASCI supercomputing program is broadly defined as running physics simulations on progressively more powerful digital computers. What happens if we extrapolate the computer technology to its end? We have developed a model for key ASCI computations running on a hypothetical computer whose technology is parameterized in ways that account for advancing technology. This model includes technology information such as Moore's Law for transistor scaling and developments in cooling technology. The model also includes limits imposed by laws of physics, such as thermodynamic limits on power dissipation, limits on cooling, and the limitation of signal propagation velocity to the speed of light. We apply this model and show that ASCI computations will advance smoothly for another 10-20 years to an 'end game' defined by thermodynamic limits and the speed of light. Performance levels at the end game will vary greatly by specific problem, but will be in the Exaflops to Zetaflops range for currently anticipated problems. We have also found an architecture that would be within a constant factor of giving optimal performance at the end game. This architecture is an evolutionary derivative of the mesh-connected microprocessor (such as ASCI Red Storm or IBM Blue Gene/L). We provide designs for the necessary enhancement to microprocessor functionality and the power-efficiency of both the processor and memory system. The technology we develop in the foregoing provides a 'perfect' computer model with which we can rate the quality of realizable computer designs, both in this writing and as a way of designing future computers. This report focuses on classical computers based on irreversible digital logic, and more specifically on algorithms that simulate space computing, irreversible logic, analog computers, and other ways to address stockpile stewardship that are outside the scope of this report.

  6. "How Technology Can Change the World" | Department of Energy

    Energy Savers [EERE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are being directed off Energy.gov. Are you sure you wantJoin us for|IdahotheWhat is the FOIA ?"How Technology Can

  7. Impact of Clean Diesel Technology on Climate Change | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels DataDepartment of Energy Your Density Isn't YourTransport(Fact Sheet),Energy Petroleum TechnologyEnergyImagingof AdvancedNOx

  8. An Introduction to Game Trees Ross Casebolt --Graph Theory

    E-Print Network [OSTI]

    Laison, Josh

    Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G must satisfy Ross Casebolt -- Graph Theory Lobsters vs Caterpillars! #12;What is a game? Definition (Game) A game G

  9. Earth System Grid Center for Enabling Technologies: Building a Global Infrastructure for Climate Change Research

    SciTech Connect (OSTI)

    Williams, Dean N. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Ahrens, J. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Ananthakrishnan, R. [Argonne National Lab. (ANL), Argonne, IL (United States); Bell, G. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Bharathi, S. [Univ. of Southern California, Marina del Ray, CA (United States). Information Science Institute; Brown, D. [National Center for Atmospheric Reserch, Boulder, CO (United States); Chen, M. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Chervenak, A. L. [Univ. of Southern California, Marina del Ray, CA (United States). Information Science Institute; Cinquini, L. [National Aeronautics and Space Administration, Pasadena, CA (United States); Drach, R. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Foster, I. T. [Argonne National Lab. (ANL), Argonne, IL (United States); Fox, P. [Rensselaer Polytechnic Inst., Troy, NY (United States); Hankin, S. [National Oceanic and Atmospheric Administration (PMEL), Seattle, WA (United States); Harper, D. [National Center for Atmospheric Reserch, Boulder, CO (United States); Hook, N. [National Center for Atmospheric Reserch, Boulder, CO (United States); Jones, P. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Middleton, D. E. [National Center for Atmospheric Reserch, Boulder, CO (United States); Miller, R. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Nienhouse, E. [National Center for Atmospheric Reserch, Boulder, CO (United States); Schweitzer, R. [National Oceanic and Atmospheric Administration (PMEL), Seattle, WA (United States); Schuler, R. [Univ. of Southern California, Marina del Ray, CA (United States). Information Science Institute; Shipman, G. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Shoshani, A. [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Siebenlist, F. [Argonne National Lab. (ANL), Argonne, IL (United States); Sim, A. [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Strand, W. G. [National Center for Atmospheric Reserch, Boulder, CO (United States); Wang, F. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Wilcox, H. [National Center for Atmospheric Reserch, Boulder, CO (United States); Wilhelmi, N. [National Center for Atmospheric Reserch, Boulder, CO (United States)

    2010-08-16T23:59:59.000Z

    Established within DOE’s Scientific Discovery through Advanced Computing (SciDAC-) 2 program, with support from ASCR and BER, the Earth System Grid Center for Enabling Technologies (ESG-CET) is a consortium of seven laboratories (Argonne National Laboratory [ANL], Los Alamos National Laboratory [LANL], Lawrence Berkeley National Laboratory [LBNL], Lawrence Livermore National Laboratory [LLNL], National Center for Atmospheric Research [NCAR], Oak Ridge National Laboratory [ORNL], and Pacific Marine Environmental Laboratory [PMEL]), and two institutes (Rensselaer Polytechnic Institute [RPI] and the University of Southern California, Information Sciences Institute [USC/ISI]). The consortium’s mission is to provide climate researchers worldwide with a science gateway to access data, information, models, analysis tools, and computational capabilities required to evaluate extreme-scale data sets. Its stated goals are to (1) make data more useful to climate researchers by developing collaborative technology that enhances data usability; (2) meet the specific needs that national and international climate projects have for distributed databases, data access, and data movement; (3) provide a universal and secure web-based data access portal for broad-based multi-model data collections; and (4) provide a wide range of climate data-analysis tools and diagnostic methods to international climate centers and U.S. government agencies. To this end, the ESG-CET is working to integrate all highly publicized climate data sets—from climate simulations to observations—using distributed storage management, remote high-performance units, high-bandwidth wide-area networks, and user desktop platforms in a collaborative problem-solving environment.

  10. Charles River City : an educational augmented reality simulation pocket PC game

    E-Print Network [OSTI]

    Cheung, Priscilla, 1980-

    2004-01-01T23:59:59.000Z

    This thesis has designed and implemented Charles River City, an educational, location-based augmented reality simulation game that uses Pocket PC devices and GPS technology. As mobile devices and processing power become ...

  11. Unsupervised discovery of human behavior and dialogue patterns in data from an online game

    E-Print Network [OSTI]

    Smith, Tynan S

    2011-01-01T23:59:59.000Z

    A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

  12. Implementation of a Dual Containment/Surveillance System utilizing scene-change detection and radio frequency technology

    SciTech Connect (OSTI)

    FITZGERALD, ERIC; KOENIG, RICHARD

    2005-06-27T23:59:59.000Z

    This paper will examine the implementation of scene-change detection and radio frequency technology within a Dual Containment/Surveillance (C/S) System. Additionally, this paper will examine the human performance factors in the operation of these systems. Currently, Westinghouse Savannah River Company utilizes the Continuous Item Monitoring and Surveillance System (CIMS) in the performance of Dual C/S to monitor special nuclear materials within International Atomic Energy Agency (IAEA) Safeguards and Domestic Safeguards. CIMS is comprised of the Material Monitoring System (MMS) (R), a multi-media electronic surveillance system developed by Sandia National Laboratory which incorporates the use of active seals commonly called Radio Frequency Tamper Indicating Devices (RFTIDs), NT Vision (R) as developed by Los Alamos National Laboratory, a Microsoft Windows NT (R) based operating system providing for domestic scene-change detection and the Digital Multi-Camera Optical Surveillance System (DMOS) (R) which provides scene-change detection for IAEA. Although this paper will focus on the implementation of Dual C/S utilizing the Continuous Item Monitoring and Surveillance System, the necessity for a thorough review of Safeguards and Security requirements with organizations and personnel having minimal to no prior MPC&A training will also be covered. Successful Dual C/S implementation plans must consider not only system design and failure modes, but must also be accompanied with the appropriate ''mind shift'' within operations and technical personnel. This is required to ensure completion of both physical and electronic activities, and system design changes are performed conscientiously and with full awareness of MPC&A requirements.

  13. Efficiency and formalism of quantum games

    E-Print Network [OSTI]

    Chiu Fan Lee; Neil Johnson

    2008-09-19T23:59:59.000Z

    We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.

  14. Making a New Game Currently, there are three types of game choices

    E-Print Network [OSTI]

    Bishop, Gary

    , giving you a blank slate for your new game. To make the State Capital Game, place the cursor in the Name slate for your new game. To make the Downtown Graham game, place the cursor in the Name box. Type a blank slate for your new game. To make the Andrews Elementary School game, place the cursor in the Name

  15. The lifetime of carbon capture and storage as a climate-change mitigation technology

    SciTech Connect (OSTI)

    Juanes, Ruben [MIT

    2013-12-30T23:59:59.000Z

    In carbon capture and storage (CCS), CO2 is captured at power plants and then injected underground into reservoirs like deep saline aquifers for long-term storage. While CCS may be critical for the continued use of fossil fuels in a carbon-constrained world, the deployment of CCS has been hindered by uncertainty in geologic storage capacities and sustainable injection rates, which has contributed to the absence of concerted government policy. Here, we clarify the potential of CCS to mitigate emissions in the United States by developing a storage-capacity supply curve that, unlike current large-scale capacity estimates, is derived from the fluid mechanics of CO2 injection and trapping and incorporates injection-rate constraints. We show that storage supply is a dynamic quantity that grows with the duration of CCS, and we interpret the lifetime of CCS as the time for which the storage supply curve exceeds the storage demand curve from CO2 production. We show that in the United States, if CO2 production from power generation continues to rise at recent rates, then CCS can store enough CO2 to stabilize emissions at current levels for at least 100 years. This result suggests that the large-scale implementation of CCS is a geologically viable climate-change mitigation option in the United States over the next century.

  16. Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories

    SciTech Connect (OSTI)

    VanDevender, P.; Berman, M.; Savage, K.

    1996-02-01T23:59:59.000Z

    The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert.

  17. Video Games: A Site for Sore Eyes

    E-Print Network [OSTI]

    Mozaffari, Sahar

    2011-01-01T23:59:59.000Z

    1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

  18. Why Machine Learning and Games? Machine Learning in Video Games

    E-Print Network [OSTI]

    Hunt, Galen

    Controller Car Behaviour AI Driving Drivatar Racing Line Behaviour Model Drivatar Learning System Drivatar AI Driving #12;#12;Two phase process: 1. Pre-generate possible racing lines prior to the race from Conclusions #12;Adaptive avatar for driving Separate game mode Basis of all in-game AI Basis of "dynamic

  19. Storms exploding off the surface of the sun can wreak havoc on technologies like satellites, phones, GPS, and electrical power grids. As society's dependence on these technologies grows, so does our vulnerability to changes on the Sun and in space.

    E-Print Network [OSTI]

    , GPS, and electrical power grids. As society's dependence on these technologies grows, so does our vulnerability to changes on the Sun and in space. For example, GPS is present in almost all aspects of our Office of Infrastructure Protection, Department of Homeland Security For admission to the CVC (note 11

  20. A Cross-model Comparison of Global Long-term Technology Diffusion under a 2?C Climate Change Control Target

    SciTech Connect (OSTI)

    van der Zwaan, Bob; Rosler, Hilke; Kober, Tom; Aboumahboub, Tino; Calvin, Katherine V.; Gernaat, David; Marangoni, Giacomo; McCollum, David

    2013-11-01T23:59:59.000Z

    We investigate the long-term global energy technology diffusion patterns required to reach a stringent climate change target with a maximum average atmospheric temperature increase of 2°C. If the anthropogenic temperature increase is to be limited to 2°C, total CO2 emissions have to be reduced massively, so as to reach substantial negative values during the second half of the century. Particularly power sector CO2 emissions should become negative from around 2050 onwards according to most models used for this analysis in order to compensate for GHG emissions in other sectors where abatement is more costly. The annual additional capacity deployment intensity (expressed in GW/yr) for solar and wind energy until 2030 needs to be around that recently observed for coal-based power plants, and will have to be several times higher in the period 2030–2050. Relatively high agreement exists across models in terms of the aggregated low-carbon energy system cost requirements on the supply side until 2050, which amount to about 50 trillion US$.

  1. Cross-border transfer of climate change mitigation technologies : the case of wind energy from Denmark and Germany to India

    E-Print Network [OSTI]

    Mizuno, Emi, Ph. D. Massachusetts Institute of Technology

    2007-01-01T23:59:59.000Z

    This research investigated the causal factors and processes of international development and diffusion of wind energy technology by examining private sector cross-border technology transfer from Denmark and Germany to India ...

  2. Game Center | Jefferson Lab

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645U.S. DOEThe Bonneville Power AdministrationField8,Dist.Newof EnergyFunding OpportunityF G FGalactic ScaleGame Center

  3. Proposition 13 and The California Fiscal Shell Game

    E-Print Network [OSTI]

    McCubbins, Colin H; McCubbins, Mathew D

    2010-01-01T23:59:59.000Z

    and The California Fiscal Shell Game Notes Others, however,13 and The California Fiscal Shell Game References Abadie,13 and The California Fiscal Shell Game Kogan, Vladimir, and

  4. Part of the Climate Change Problem . . . and the Solution? Chinese-Made Wind Power Technology and Opportunities for Dissemination

    E-Print Network [OSTI]

    Lewis, Joanna I.

    2005-01-01T23:59:59.000Z

    2004.   “China  to  train  developing  nations  in  solar China  where  quality  is  already  equivalent  to  the  highest  technological  level  of  the  global  industry,  including  solar 

  5. The ARPA-E Innovation Model: A Glimpse into the Future of Automotive Battery Technology

    SciTech Connect (OSTI)

    Gur, Ilan (Program Director and Senior Advisor, ARPA-E) [Program Director and Senior Advisor, ARPA-E

    2014-03-07T23:59:59.000Z

    The Department of Energy's Advanced Research Projects Agency-Energy (ARPA-E) focuses on funding game-changing R&D aimed at reducing U.S. foreign energy dependence and emissions. ARPA-E has made a strong commitment to support breakthrough energy storage technologies that can accelerate the mass adoption of electrified vehicles. This presentation will highlight the range of ARPA-E's efforts in this area, offering a glimpse into the ARPA-E innovation model and the future of automotive battery technology.

  6. The ARPA-E Innovation Model: A Glimpse into the Future of Automotive Battery Technology

    ScienceCinema (OSTI)

    Gur, Ilan (Program Director and Senior Advisor, ARPA-E)

    2014-04-11T23:59:59.000Z

    The Department of Energy's Advanced Research Projects Agency-Energy (ARPA-E) focuses on funding game-changing R&D aimed at reducing U.S. foreign energy dependence and emissions. ARPA-E has made a strong commitment to support breakthrough energy storage technologies that can accelerate the mass adoption of electrified vehicles. This presentation will highlight the range of ARPA-E's efforts in this area, offering a glimpse into the ARPA-E innovation model and the future of automotive battery technology.

  7. Game worlds : a study of video game criticism

    E-Print Network [OSTI]

    Gursoy, Ayse

    2013-01-01T23:59:59.000Z

    This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

  8. To appear in, Proc. of NAS Workshop on Assessing the Economic Impacts of Climate Change, April 2010, and special issue of, Energy Economics Uncertainties in Technology Experience Curves for

    E-Print Network [OSTI]

    , and special issue of, Energy Economics Uncertainties in Technology Experience Curves for Energy curves) relating reductions in the unit cost of energy and environmental technologies to their cumulative: Experience curve, learning curve, learning-by-doing, uncertainties, endogenous technological change, energy

  9. Indian Gaming 2013 Tradeshow & Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

  10. Greening the invisible hand : how environmental non-governmental organizations (NGOs) succeed and fall in technology change

    E-Print Network [OSTI]

    Rossi, Mark S. (Mark Stephen), 1962-

    2003-01-01T23:59:59.000Z

    This dissertation examines how national environmental non-governmental organizations (NGOs) in Sweden and the United States (US) tried to diffuse cleaner production technologies in the pulp and paper industry from 1980-1998. ...

  11. Management of intermediated channels for high technology firms : achieving success in a dynamic and rapidly changing marketplace

    E-Print Network [OSTI]

    Gorsky, John Paul

    2005-01-01T23:59:59.000Z

    One of the most challenging problems for high technology firms in an increasingly global marketplace is the effective utilization of intermediated sales channels. As product development cycles shorten, there can be a ...

  12. Part of the Climate Change Problem . . . and the Solution? Chinese-Made Wind Power Technology and Opportunities for Dissemination

    E-Print Network [OSTI]

    Lewis, Joanna I.

    2005-01-01T23:59:59.000Z

    was  directly  tied  to  wind  turbine  cost.  Goldwind’s countries where  the cost of wind power technology had bringing  down  the  cost  of  wind?powered  electricity.  

  13. Directed Technical Change and the Adoption of CO2 Abatement Technology: The Case of CO2 Capture and Storage

    E-Print Network [OSTI]

    Otto, Vincent M.

    This paper studies the cost effectiveness of combining traditional environmental policy, such as CO2 trading schemes, and technology policy that has aims of reducing the cost and speeding the adoption of CO2 abatement ...

  14. The effects of technological change, experience and environmental regulation on the construction of coal-burning generating units

    E-Print Network [OSTI]

    Joskow, Paul L.

    1984-01-01T23:59:59.000Z

    This paper provides an empirical analysis of the technological, regulatory and organizational factors that have influenced the costs of building coal-burning steam-electric generating units over the past twenty year. We ...

  15. Robotic Video Game Learning Using Self-Detection

    E-Print Network [OSTI]

    Wurtele, Eve Syrkin

    Robotic Video Game Learning Using Self-Detection Games (Inspiration) The games used were enhanced of move- ment. Desktop Sim A natural Evolution of the two single-Axis games is a setup in which the robot. Games in Robotics Real-time games have become increas- ingly popular in robotics research and have

  16. Game Theory-Based Opponent Modeling in Large Imperfect-Information Games

    E-Print Network [OSTI]

    work has been done on opponent exploitation in significantly smaller games. For example, Hoehn et al

  17. Game Preserves and Closed Areas (Montana)

    Broader source: Energy.gov [DOE]

    Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

  18. Batteries lose in game of thorns | EMSL

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Batteries lose in game of thorns Batteries lose in game of thorns Released: January 30, 2013 Scientists see how and where disruptive structures form and cause voltage fading Images...

  19. Augmented reality games : improved data layers

    E-Print Network [OSTI]

    Laurendi, Joseph Michael

    2011-01-01T23:59:59.000Z

    The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

  20. Online Games, Virtual Worlds, and Social Networks

    E-Print Network [OSTI]

    Hemmers, Oliver

    JOUR 447: Online Games, Virtual Worlds, and Social Networks Virtual Island Making #12;One element in the look and design of the virtual islands. JOUR 447: Online Games, Virtual Worlds, and Social Networks

  1. Arm-Hand-Finger Video Game Interaction

    E-Print Network [OSTI]

    Logsdon, Drew Anthony

    2012-02-14T23:59:59.000Z

    Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

  2. Technological Change, Depletion and the U.S. Petroleum Industry: A New Approach to Measurement and Estimation***

    E-Print Network [OSTI]

    to Measurement and Estimation A common claim in the nonrenewable resource literature is that improvements finding costs in a model with depletion and/or technology variables. Earlier estimations of finding cost and Estimation*** John T. Cuddington* and Diana L. Moss** June 18, 1998 version WP6.0: tech_chg(7.28.00).wpd

  3. Technology Limits and compact model for SiGe Scaled FETs Robert W. Dutton and Chang-Hoon Choi

    E-Print Network [OSTI]

    Dutton, Robert W.

    conductivity of Si0.8Ge0.2 is 15 times lower than that of bulk-Si, such that self-heating problems similar restrict the use of strained-Si MOSFETs for technology nodes beyond 25 nm. Electrical and thermal

  4. The Group for Sustainability and Technology (SusTec) within the Department of Management, Technology, and Economics of ETH Zurich investigates organizational, technological and institutional change in the energy

    E-Print Network [OSTI]

    , but are not limited to: innovation studies, evolutionary economics, and technology assessments. Your work should of investigation should be related to energy, e.g. renewable energy, energy efficiency, energy storage, electric

  5. The Group for Sustainability and Technology (SusTec) within the Department of Management, Technology, and Economics of ETH Zurich investigates organizational, technological and institutional change in the energy

    E-Print Network [OSTI]

    . The second focuses on the firm level to explore corporate strategies and organizational dynamics of investigation should be related to energy, e.g. renewable energy, energy efficiency, energy storage, electric are expected to conduct research in the field of management. Relevant disciplines are strategy, technology

  6. Parallel Repetition of Entangled Games

    E-Print Network [OSTI]

    Julia Kempe; Thomas Vidick

    2011-05-11T23:59:59.000Z

    We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.

  7. Physical Layer Security Game: How to Date a Girl with Her Boyfriend on the Same Table

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    is an emerging security technology that achieves perfect secrecy data transmission between the intended network-Lucent Chair on Flexible Radio, SUP´ELEC, Gif-sur-Yvette, France. Abstract-- Physical layer security the "service" (jamming power) or would buy it from other jammers. To analyze the game outcome, we define and in

  8. Teaching canal hydraulics and control using a computer game or a scale model canal

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    systems with automatic control algorithms. Modernization can also improve the quality of service to water irrigation canals are now designed and built using modern technologies allowing advanced control proceduresTeaching canal hydraulics and control using a computer game or a scale model canal Pierre

  9. Generating Strategies for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space

    E-Print Network [OSTI]

    Nau, Dana S.

    Smart Information Flow Technologies Minneapolis, MN 55401 USA ukuter@sift.net Dana Nau University that were only applicable to simple grid- world domains. We show experimentally that our algorithm is tol-evasion, multi-agent planning, game theory 1. INTRODUCTION Our work introduces a strategy generation technique

  10. Services in Game Worlds: A Semantic Approach to Improve Object Interaction

    E-Print Network [OSTI]

    Bidarra, Rafael

    Tutenel, and Rafael Bidarra Computer Graphics Group Delft University of Technology, The Netherlands Jassin in games are still useless, being there for decoration purposes only. Only few objects, which are crucial], several objects, which look useless at first sight, can be combined to create a functional object: a full

  11. Analysis of operational, institutional and international limitations for alternative fuel vehicles and technologies: Means/methods for implementing changes

    SciTech Connect (OSTI)

    Not Available

    1992-07-01T23:59:59.000Z

    This project focused upon the development of an approach to assist public fleet managers in evaluating the characteristics and availability of alternative fuels (AF`s) and alternative fuel vehicles (AFV`s) that will serve as possible replacements for vehicles currently serving the needs of various public entities. Also of concern were the institutional/international limitations for alternative fuels and alternative fuel vehicles. The City of Detroit and other public agencies in the Detroit area were the particular focus for the activities. As the development and initial stages of use of alternative fuels and alternative fuel vehicles proceeds, there will be an increasing need to provide information and guidance to decision-makers regarding differences in requirements and features of these fuels and vehicles. There wig be true differences in requirements for servicing, managing, and regulating. There will also be misunderstanding and misperception. There have been volumes of data collected on AFV`S, and as technology is improved, new data is constantly added. There are not, however, condensed and effective sources of information for public vehicle fleet managers on vehicle and equipment sources, characteristics, performance, costs, and environmental benefits. While theoretical modeling of public fleet requirements has been done, there do not seem to be readily available ``practical``. There is a need to provide the best possible information and means to minimize the problems for introducing the effective use of alternative fuels and alternative fuel vehicles.

  12. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay

    E-Print Network [OSTI]

    Ross, Jacob

    2013-08-30T23:59:59.000Z

    of Assassin’s Creed: Project Legacy .................................... 35 Figure 12 Screenshot of Avengers Initiative ............................................................ 36 Figure 13 Screenshot of Marvel... the games Assassin’s Creed: Brotherhood and Assassin’s Creed: Project Legacy. Both games are a part of the company’s immensely successful franchise, Assassin’s Creed, but both games were not developed for the same platform. A video game platform is any...

  13. Safe Leads and Lead Changes in Competitive Team Sports

    E-Print Network [OSTI]

    Clauset, A; Redner, S

    2015-01-01T23:59:59.000Z

    We investigate the time evolution of lead changes within individual games of competitive team sports. Exploiting ideas from the theory of random walks, the number of lead changes within a single game follows a Gaussian distribution. We show that the probability that the last lead change and the time of the largest lead size are governed by the same arcsine law, a bimodal distribution that diverges at the start and at the end of the game. We also determine the probability that a given lead is "safe" as a function of its size $L$ and game time $t$. Our predictions generally agree with comprehensive data on more than 1.25 million scoring events in roughly 40,000 games across four professional or semi-professional team sports, and are more accurate than popular heuristics currently used in sports analytics.

  14. Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid

    E-Print Network [OSTI]

    Agarwal, Tarun

    2011-01-01T23:59:59.000Z

    Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...

  15. Stochastic linear programming games with concave preferences

    E-Print Network [OSTI]

    2014-12-04T23:59:59.000Z

    We study stochastic linear programming games: a class of stochastic ... which include minimum cost spanning trees (Granot and Huberman 1981) as a special

  16. Film Editing for Third Person Games and Machinima Marc Christie

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    person games and machinima requires knowledge in cinematography (camera placement, framing, lighting complex animation and editing tools. Game engines provide little support for cinematography and film

  17. Our academic landscape is rapidly changing. We all live in a digital world. Use of technology infuses every part of our personal and professional lives and our connections are global. Technology has brought us new and

    E-Print Network [OSTI]

    Haase, Markus

    infuses every part of our personal and professional lives and our connections are global. Technology has

  18. COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1

    E-Print Network [OSTI]

    Bouzy, Bruno

    other events: the 12th World Computer Chess Championship, and the 9th Computer Olympiad. The conference the organisation for this successful conference. The proceedings of the conference will be published by SpringerTHE 4TH COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1 Paris, France The 4th Computers and Games

  19. Methodology in Biological Game Simon M. Huttegger

    E-Print Network [OSTI]

    Zollman, Kevin

    ;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

  20. Game Industry A (Very) Brief History

    E-Print Network [OSTI]

    Stephenson, Ben

    Game Industry #12;A (Very) Brief History · 1961 Spacewar! ­ by Steve Russell ­ on a PDP-1 at MIT ­ Steam ­ PSN Store ­ Xbox Marketplace ­ Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model ­ Amazon, Steam ­ Opportunity to bypass

  1. Contribution Games in Networks Elliot Anshelevich

    E-Print Network [OSTI]

    Contribution Games in Networks Elliot Anshelevich Martin Hoefer Abstract We consider network contribution games, where each agent in a network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a relationship

  2. Methodologies for Analyzing Equilibria in Wireless Games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    has become a more and more critical issue, the Federal Communications Commission has released that deepened analyses have been conducted, at a significant scale, to apply game theory to communications of papers adopting a game-theoretic view of communication problems. To cite a few of them we have [1] where

  3. Robots on ISS X1 Robotic Exoskeleton The IRVE-3 Experience

    E-Print Network [OSTI]

    of people. Warmest regards, Steve Gaddis Winter 2012 NASA is Game Changing: Rapid Technology Infusion

  4. Extending the analysis of the FlipIt game

    E-Print Network [OSTI]

    Rossides, Michalis

    2013-01-01T23:59:59.000Z

    In this thesis, we extend the game theoretical analysis of the FlipIt game¹. The game was first articulated and analyzed by Marten van Dijk, Ari Juels, Alina Oprea and Ronald L. Rivest. FlipIt (or otherwise The Game of ...

  5. The Game Development Process Slides: largely based on Mark

    E-Print Network [OSTI]

    of a game, design and documentation ­ Create 2-d animated sprite and select supporting content ­ Implement Evaluation and Testing ­ Evaluate and compare existing games · Project 3: Game-based Learning ­ Show how to have that next razor blade from Gillette!" ­ Games generate · emotional responses - fulfill fantasies

  6. Bar Chart Ball, a Data Game Julian Togelius

    E-Print Network [OSTI]

    Togelius, Julian

    Bar Chart Ball, a Data Game Julian Togelius IT University of Copenhagen Rued Langgaards Vej 7 2300 19 Malmö, Sweden marie.friberger@mah.se ABSTRACT We describe Bar Chart Ball, a game where players to focus on. By making data selection a core game mechanic, in fact the only game mechanic, we advance

  7. Games of Power: Spectacle in the Aztec and Roman Worlds

    E-Print Network [OSTI]

    Mitrovici, Ana

    2010-01-01T23:59:59.000Z

    prosperity and relegated to the space of the amphitheater. Roman captives used in the various “games”

  8. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01T23:59:59.000Z

    to equating nature cinematography with hazard, expense, andand their staple sweeping cinematography, games with rich

  9. A Gameroom of Our Own: Exploring The Domestic Gaming Environment

    E-Print Network [OSTI]

    Greenberg, Saul

    A Gameroom of Our Own: Exploring The Domestic Gaming Environment A. VOIDA Donald Bren School ________________________________________________________________________ Digital gaming plays out within different environments--from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming

  10. Prediction Games in Infinitely Rich Worlds [Extended Abstract

    E-Print Network [OSTI]

    Madani, Omid

    Prediction Games in Infinitely Rich Worlds [Extended Abstract] Omid Madani madani prediction games may make this massive learning possible. In this paper, we describe prediction games potential of prediction games is in pointing to ways of achieving powerful large-scale learning without

  11. Lesson Summary Students create a planet using a computer game and

    E-Print Network [OSTI]

    Mojzsis, Stephen J.

    Benchmarks The Physical Setting The Earth Energy Transformations Common Themes Models NSES Science Standards Students create a planet using a computer game and change features of the planet to increase or decrease the planet's temperature. Students will explore some of the same principles scientists use to determine how

  12. A Game-Theoretic Framework for Bandwidth Attacks and Statistical Defenses

    E-Print Network [OSTI]

    Sundaram, Ravi

    , a common form of distributed denial of service (DDoS) attacks. In particular, our traffic injection game statistical methods for creating defense mechanisms that can detect a DDoS attack and that even when--changing the source address of IP packets-- has been used in DDoS attacks on popular websites (Ya- hoo!) and root DNS

  13. Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About

    E-Print Network [OSTI]

    Spagnolo, Filippo

    Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

  14. TECHNOLOGY REQUIREMENTS FOR IN SITU DECOMMISSIONING WORKSHOP REPORT

    SciTech Connect (OSTI)

    Jannik, T.; Lee, P.; Gladden, J.; Langton, C.; Serrato, M.; Urland, C.; Reynolds, E.

    2009-06-30T23:59:59.000Z

    In recognition of the increasing attention being focused on In Situ Decommissioning (ISD or entombment) as an acceptable and beneficial decommissioning end state, the Department of Energy's (DOE) Office of Environmental Management (EM) is developing guidance for the implementation of ISD of excess facilities within the DOE complex. Consistent with the overarching DOE goals for increased personnel and environmental safety, reduced technical uncertainties and risks, and overall gains in efficiencies and effectiveness, EM's Office of Deactivation and Decommissioning and Facility Engineering (EM-23) initiated efforts to identify the technical barriers and technology development needs for the optimal implementation of ISD. Savannah River National Laboratory (SRNL), as the EM Corporate Laboratory, conducted an ISD Technology Needs Workshop to identify the technology needs at DOE sites. The overall goal of the workshop was to gain a full understanding of the specific ISD technical challenges, the technologies available, and those needing development. The ISD Workshop was held December 9-10, 2008 in Aiken, SC. Experienced decommissioning operations personnel from Richland Operations Office (RL), Idaho National Laboratory (INL) and Savannah River Site (SRS) along with scientists and engineers specific expertise were assembled to identify incremental and 'game changing' solutions to ISD technology challenges. The workshop and follow-up activities yielded 14 technology needs statements and the recommendation that EM-23 prioritize and pursue the following specific technology development and deployment actions. For each action, the recommended technology acquisition mechanisms (competitive solicitation (CS) or direct funding (TCR)) are provided. Activities that are time critical for ISD projects, or require unique capabilities that reside in the DOE Laboratory system will be funded directly to those institutions. Activities that have longer lead times and where the private sector, universities or other agencies are expected to have greater expertise will be accomplished through an open, competitive solicitation process. Several areas will require joint efforts from the two classes of resources.

  15. ENGINEERING TECHNOLOGY Engineering Technology

    E-Print Network [OSTI]

    ENGINEERING TECHNOLOGY Engineering Technology Program The Bachelor of Science in Engineering Technology (BSET) is a hands-on program based upon engineering technology fundamentals, engineering for employment or further education. The focus is on current engineering technology issues and applications used

  16. Science and Technology Review July/August 2009

    SciTech Connect (OSTI)

    Bearinger, J P

    2009-06-29T23:59:59.000Z

    This month's issue has the following articles: (1) Game-Changing Science in the National Interest - Commentary by Tomas Diaz de la Rubia; (2) Preventing Close Encounters of the Orbiting Kind - The Testbed Environment for Space Situational Awareness is improving capabilities for monitoring and detecting threats to space operations; (3) A CAT Scanner for Nuclear Weapon Components - A new x-ray system images nuclear weapon components in three dimensions, promising unprecedented resolution and clarity; (4) Mass-Producing Positrons - Scientists reveal a new method for yielding a greater density of positrons at a much faster rate inside a laboratory setting; and (5) The Next Generation of Medical Diagnostic Devices - Portable medical diagnostic devices using ultrawideband technology help first responders evaluate injuries in emergency situations and could improve overall health care.

  17. Unconventional gas: truly a game changer?

    SciTech Connect (OSTI)

    NONE

    2009-08-15T23:59:59.000Z

    If prices of natural gas justify and/or if concerns about climate change push conventional coal off the table, vast quantities of unconventional gas can be brought to market at reasonable prices. According to a report issued by PFC Energy, global unconventional natural gas resources that may be ultimately exploited with new technologies could be as much as 3,250,000 billion cubic feet. Current conventional natural gas resources are estimated around 620,000 billion cubic feet.

  18. Combining Modeling and Gaming for Predictive Analytics

    SciTech Connect (OSTI)

    Riensche, Roderick M.; Whitney, Paul D.

    2012-08-22T23:59:59.000Z

    Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

  19. Oklahoma Indian Gaming Association Annual Conference

    Broader source: Energy.gov [DOE]

    Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Show specifically devoted to all aspects of the...

  20. Essays on dynamic games and mechanism design

    E-Print Network [OSTI]

    Lang, Ruitian

    2014-01-01T23:59:59.000Z

    The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

  1. Unique Games with Entangled Provers are Easy

    E-Print Network [OSTI]

    Julia Kempe; Oded Regev; Ben Toner

    2009-10-03T23:59:59.000Z

    We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.

  2. Equilibrium Selection in Experimental Games on Networks

    E-Print Network [OSTI]

    Charness, Gary; Feri, Francesco; Meléndez-Jiménez, Miguel A.; Sutter, Matthias

    2012-01-01T23:59:59.000Z

    511-586. Jackson, M. O. and Yariv, L. (2005): “Diffusion onVega-Redondo, F. and Yariv, L. (2010): “Network Games,”Jackson, Vega-Redondo, and Yariv (2010) model. The degree of

  3. Assignment 1: Game theory General remarks

    E-Print Network [OSTI]

    Steels, Luc

    Assignment 1: Game theory General remarks: _ Mail your results person, as long as she is alive, may shoot at any surviving person. First of survival; among outcomes in which her survival probability is the same, she wants

  4. Assignment 1: Game theory General remarks

    E-Print Network [OSTI]

    Steels, Luc

    Assignment 1: Game theory General remarks: _ Deadline 16 bullet. Each person, as long as she is alive, may shoot at any surviving of survival; among outcomes in which her survival probability is the same, she wants

  5. Learning plan networks in conversational video games

    E-Print Network [OSTI]

    Orkin, Jeffrey David

    2007-01-01T23:59:59.000Z

    We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

  6. Indian Gaming 2012 Tradeshow and Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

  7. Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and

    E-Print Network [OSTI]

    Goesele, Michael

    Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced

  8. Strategic Planning System for Exotic Game Management

    E-Print Network [OSTI]

    Lubbering, Jeanne Marie Petrofes

    1988-01-01T23:59:59.000Z

    STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...

  9. Entangled games are hard to approximate

    E-Print Network [OSTI]

    Julia Kempe; Hirotada Kobayashi; Keiji Matsumoto; Ben Toner; Thomas Vidick

    2007-11-21T23:59:59.000Z

    We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

  10. Poker Cash Game: a Thermodynamic Description

    E-Print Network [OSTI]

    Javarone, Marco Alberto

    2015-01-01T23:59:59.000Z

    Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical physics. In principle, several variants of Poker can be identified, although all of them make use of money to make the challenge meaningful and, moreover, can be played in two different formats: tournament and cash game. An important issue when dealing with Poker is its classification, i.e., as a `skill game' or as gambling. Nowadays, its classification still represents an open question, having a long list of implications (e.g., legal and healthcare) that vary from country to country. In this study, we analyze Poker challenges, considering the cash game format, in terms of thermodynamics systems. Notably, we propose a framework to represent a cash game Poker challenge that, although based on a simplified scenario, allows both to obtain useful information for rounders (i.e., ...

  11. Geospatial Information Science and Technology Minor The Geospatial Information Science and Technology Minor is available to any current UC Berkeley student in good academic

    E-Print Network [OSTI]

    Silver, Whendee

    Seminar: Mobile City Chronicles: Gaming with New Technologies of Detection and Security (Note: There mayGeospatial Information Science and Technology Minor The Geospatial Information Science and Technology Minor is available to any current UC Berkeley student in good academic standing. The deadline

  12. MetaGame: An Animation Tool for Model-Checking Games

    E-Print Network [OSTI]

    Müller-Olm, Markus

    MetaGame: An Animation Tool for Model-Checking Games Markus M¨uller-Olm1 and Haiseung Yoo2 1 Fern-Verlag Berlin Heidelberg 2004 #12;164 Markus M¨uller-Olm and Haiseung Yoo careful investigation of the cause

  13. MetaGame: An Animation Tool for ModelChecking Games

    E-Print Network [OSTI]

    Müller-Olm, Markus

    MetaGame: An Animation Tool for Model­Checking Games Markus MË?uller­Olm 1# and Haiseung Yoo 2 1, pp. 163--167, 2004. c # Springer­Verlag Berlin Heidelberg 2004 #12; 164 Markus MË?uller­Olm

  14. Business Simulation: Can We Replay the Beer Game on the Computer?

    E-Print Network [OSTI]

    Ford, Andrew

    1 Business Simulation: Can We Replay the Beer Game on the Computer? Introduction The Beer Game1 as the Beer Game. The game provides a fun way to learn about systems modeling and systems thinking. (The Beer.11 in the book: Initial conditions of the Beer Game. The game has been played by teams of undergraduate students

  15. New sensor array changes the data collection game | Argonne National...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    DePaul University, University of Chicago and the School of the Art Institute of Chicago. Photo by Mark LopezArgonne National Laboratory. (Click to enlarge.) New sensor array...

  16. 12009 Bechtel Enterprises Holdings, Inc. Preparing for a Game Change

    E-Print Network [OSTI]

    on offshore-onshore gas pipeline in India's Bay of Bengal · Recently completed first phase of LNG receiving;11 Jamnagar Refinery Jamnagar, India ©2009 Bechtel Enterprises Holdings, Inc. #12;12 Sabine Pass LNG Terminal

  17. Game-Changing Advancements in Solar Energy | Department of Energy

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742 33Frequently20,000 RussianBy: Thomas P. D'Agostino, Undersecretary11-161-LNG

  18. Changing the Advanced Energy Manufacturing Game in America's Heartland |

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page onYouTube YouTube Note: Since the YouTube platformBuilding RemovalCSSDepartment of Energy Challenges

  19. Game-Changing Advancements in Solar Energy | Department of Energy

    Energy Savers [EERE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are being directed off Energy.gov.Energy02.pdf7 OPAM Flash2011-37 OPAM DOE OGeekingGRANITE

  20. Research Lab Wins Prestigious Award for Changing the Energy Game |

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742EnergyOn April 23, 2014, an OHASeptemberAssessments |FossilThis documentDOE partners with

  1. Research Lab Wins Prestigious Award for Changing the Energy Game |

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page onYouTube YouTube Note: Since the.pdfBreakingMay 2015 < prevQuickEnergyfor aDepartment ofDepartment of Energy

  2. Mastery and the mobile future of massively multiplayer games

    E-Print Network [OSTI]

    Roy, Daniel, S.M. Massachusetts Institute of Technology

    2007-01-01T23:59:59.000Z

    What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...

  3. Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture

  4. Identification and Estimation of a Discrete Game of Complete Information

    E-Print Network [OSTI]

    Bajari, Patrick

    We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...

  5. Adaptive Game Level Creation through Rank-based Interactive Evolution

    E-Print Network [OSTI]

    Togelius, Julian

    ´inez Institute of Digital Games University of Malta Msida, Malta Email: hector.p.martinez @um.edu.mt Julian@itu.dk Georgios N. Yannakakis Institute of Digital Games University of Malta Msida, Malta Email: georgios

  6. Secure Peer-to-Peer Trading for Multiplayer Games

    E-Print Network [OSTI]

    GauthierDickey, Chris

    in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

  7. Convergence to Equilibrium in Local Interaction Games Andrea Montanari

    E-Print Network [OSTI]

    Saberi, Amin

    @stanford.edu Amin Saberi Stanford University saberi@stanford.edu Abstract-- We study a simple game theoretic model

  8. Vehicle Technologies Office Merit Review 2014: Solid State NMR Studies of Li-Rich NMC Cathodes: Investigating Structure Change and Its Effect on Voltage Fade Phenomenon

    Broader source: Energy.gov [DOE]

    Presentation given by Argonne National Laboratory at 2014 DOE Hydrogen and Fuel Cells Program and Vehicle Technologies Office Annual Merit Review and Peer Evaluation Meeting about solid state NMR...

  9. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger 

    E-Print Network [OSTI]

    Nelson, Andrew R

    2009-01-01T23:59:59.000Z

    The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of numerous research groups who...

  10. Adapting to When Students Game an Intelligent Tutoring System

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter

  11. Dynamic One and Two Pile Nim Games Using Generalized Bases

    E-Print Network [OSTI]

    Reiter, Harold

    Dynamic One and Two Pile Nim Games Using Generalized Bases Arthur Holshouser 3600 Bullard St with a class of combinatorial games consisting of one-pile and two-pile counter pickup games for which a number of factors including the number of counters removed on the last move, the sizes of the piles

  12. Enhancing Game-Server AI with Distributed Client Computation

    E-Print Network [OSTI]

    Enhancing Game-Server AI with Distributed Client Computation John R. Douceur Microsoft Research offloading AI computation from game servers to game clients. In this way, the aggregate resources expensive on a central server. Because offloading can add significant latency to a computation normally

  13. Generator based Modeling CP Game for Gene Regulatory Network

    E-Print Network [OSTI]

    Lescanne, Pierre

    introduces a framework based on game theory that models gene regulation activities. Strategic games which are the basic model in game theory was successfully applied to gene regulation networks and molecular networks be established. One of the main issue when a gene regulation system is analyzed through a model is to decompose

  14. Manipulation of Weighted Voting Games and the Effect of Quota

    E-Print Network [OSTI]

    Allan, Vicki H.

    for measuring voters' power in weighted voting games. We consider two methods of manipulating weighted voting of manipulators to have more power over the outcomes of the games. We evaluate the extent of susceptibility, Weighted voting games, Manipulation, Annexation, Merging, Power indices. 1 Introduction Weighted voting

  15. Power-games and organizational learning: Lessons for Organizations Management .

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning and power-games in the organizations are not so inefficient for the organization as it first would seem

  16. The Lights Out Game on Subdivided Caterpillars Darren B. Parker

    E-Print Network [OSTI]

    Parker, Darren

    The Lights Out Game on Subdivided Caterpillars Darren B. Parker August 25, 2014 MR Subject Classifications: 05C20, 06B99 Keywords: Abstract We investigate the general Lights Out game on subdivided caterpillars. In the Lights Out game, the vertices of a graph G are labeled with elements of Zk. When a vertex

  17. Photogeist: An Augmented Reality Photography Game University of Calgary

    E-Print Network [OSTI]

    Sharlin, Ehud

    gameplay [5]. At its core, Guitar Hero is not a particularly novel game. It's a straightforward adaptation and to hold the controller as they would a real guitar. Even the movement of players' hands over the buttons a game's control interface and its game mechanics has the potential to transform an otherwise

  18. 15.912 Technology Strategy, Spring 2005

    E-Print Network [OSTI]

    Henderson, Rebecca

    Outlines tools for formulating and evaluating technology strategy, including an introduction to the economics of technical change, models of technological evolution, and models of organizational dynamics and innovation. ...

  19. Terra Sigillata: Evolution of Roman Ceramics Reflect Changes...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Terra Sigillata: Evolution of Roman Ceramics Reflect Changes in Technology, Life Terra Sigillata: Evolution of Roman Ceramics Reflect Changes in Technology, Life Print Wednesday,...

  20. Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition

    E-Print Network [OSTI]

    Zhang, Dongmo

    -2011 TAC Ad Auctions: 2009-2012 Power TAC: 2011-2012 #12;Trading Agent Competition Market Design GameTrading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition Dongmo Zhang and Chun Gao Intelligent Systems Laboratory University

  1. Pathwise Strategies for Stochastic Differential Games with an Erratum to 'Stochastic Differential Games with Asymmetric Information'

    SciTech Connect (OSTI)

    Cardaliaguet, P., E-mail: cardaliaguet@ceremade.dauphine.fr [Universite Paris-Dauphine, Ceremade (France); Rainer, C., E-mail: Catherine.Rainer@univ-brest.fr [Universite de Bretagne Occidentale (France)

    2013-08-01T23:59:59.000Z

    We introduce a new notion of pathwise strategies for stochastic differential games. This allows us to give a correct meaning to some statement asserted in Cardaliaguet and Rainer (Appl. Math. Optim. 59: 1-36, 2009)

  2. The winning ideas for the Fall 2013 Change the World Challenge cover a variety of innovative devices, processes, and technologies. The ten winning ideas include

    E-Print Network [OSTI]

    Salama, Khaled

    . Weepri A 3-D printing system with educational lessons that empowers young inventors and tinkerers devices, processes, and technologies. The ten winning ideas include: Logikits Logikits is an easy-to-learn of mental illness; a notification email would be sent to the parents. Deborah Lark '17, Nuclear

  3. ENER Forum 5. Technological change, market reform and climate policies. Bucharest, Romania, 16-17 October 2003 EurEnDel

    E-Print Network [OSTI]

    Energy Centre, Warsaw, Poland; Monica Bonacina, IEFE- Università Bocconi, Milano, Italy; Birte Holst Joer-17 October 2003 ­ EurEnDel EurEnDel - European Energy Delphi Anna Oniszk-Poplawska, EC Baltic Renewable Wehnert, IZT, Berlin, Germany Keywords. Technology foresight, Delphi, social visions, European energy

  4. Game dynamics and Nash equilibria Yannick Viossat

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Game dynamics and Nash equilibria Yannick Viossat CEREMADE, Universit´e Paris-Dauphine Abstract in the support of this equilibrium are eliminated by the replicator dynamics and the best- reply dynamics. MSC classification. Primary: 91A22 ; Secondary: 34A34, 34A60. Keywords: Nash equilibrium, replicator dynamics, best

  5. REVIVING THE GAME OF CHECKERS Jonathan Schaeffer

    E-Print Network [OSTI]

    Szafron, Duane

    , and provides the same basic research opportunities as does chess. It is unfortunate that a historical accident program, developed at the University of Alberta, as the by- product of a research effort into gameH1 ABSTRACT Chinook is the strongest 8 Ã? 8 checkers program around today. Its strength is largely

  6. Evolutionary Game Theory and Population Dynamics

    E-Print Network [OSTI]

    Miekisz, Jacek

    , Poland miekisz@mimuw.edu.pl 1 Short overview We begin these lecture notes by a crash course in game maximizing their individual payoffs and particles in lattice-gas models minimizing their interaction energy by the minimum of some global quantity, the total energy or free energy of the system. Population dynamics lacks

  7. Network Security Validation Using Game Theory

    E-Print Network [OSTI]

    Mavronicolas, Marios

    1 Network Security Validation Using Game Theory Vicky Papadopoulou and Andreas Gregoriades Computer.papadopoulou,a.gregoriades}@euc.ac.cy Abstract: Non-functional requirements (NFR) such as network security recently gained widespread attention the immunity property of the distributed systems that depended on these networks. Security requirements

  8. "To sense" or "not to sense" in energy-efficient power control games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    "To sense" or "not to sense" in energy-efficient power control games Maël Le Treust Laboratoire des corresponds to a compact power control game). The sensing game is shown to be a weighted potential game, and then playing the power control game. This is an interesting Braess-type paradox to be aware of for energy

  9. Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis

    E-Print Network [OSTI]

    Togelius, Julian

    Platform game The test-bed platform game used for our studies is a ver- sion of Infinite Mario Bros (seeOptimization of platform game levels for player experience Chris Pedersen, Julian Togelius of certain parameters of platform game levels on the play- ers' experience of the game. A version of Super

  10. Faience Technology

    E-Print Network [OSTI]

    Nicholson, Paul

    2009-01-01T23:59:59.000Z

    by Joanne Hodges. Faience Technology, Nicholson, UEE 2009Egyptian materials and technology, ed. Paul T. Nicholson,Nicholson, 2009, Faience Technology. UEE. Full Citation:

  11. The Great Lakes at a Crossroads Preparing for a Changing Climate

    E-Print Network [OSTI]

    /index.html Communication Tactics for Climate Change: www.futerra.co.uk/downloads/NewRules:NewGame.pdf Union of ConcernedThe Great Lakes at a Crossroads Preparing for a Changing Climate International Association Climate Change Science 2007 Intergovernmental Panel on Climate Change (IPCC) Assessment Report: www

  12. Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook

    E-Print Network [OSTI]

    Long, Sunny (Sunny X.)

    2013-01-01T23:59:59.000Z

    In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

  13. Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android

    E-Print Network [OSTI]

    Magnuson, Bill

    2010-01-01T23:59:59.000Z

    Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

  14. How Japanese is Wii? The Reception and Localization of Japanese Video Games in America

    E-Print Network [OSTI]

    Huang, Xiangyi

    2009-06-12T23:59:59.000Z

    With control over both store shelves and consumers' consciousness, Japanese video games have dominated the U.S. and global game markets over the past two decades and continue to prosper today. This thesis positions Japanese video games' popularity...

  15. Designing a Real-time Strategy Game about Sustainable Energy Use

    E-Print Network [OSTI]

    Doucet, Lars Andreas

    2011-08-08T23:59:59.000Z

    This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

  16. Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996

    SciTech Connect (OSTI)

    Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

    1998-11-01T23:59:59.000Z

    The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

  17. Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.

    E-Print Network [OSTI]

    Mateas, Michael

    Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003. Expressive AI: Games and Artificial returns, the technical focus in game design has been turning towards Artificial Intelligence (AI). While

  18. Incentive Games and Mechanisms for Risk Management

    E-Print Network [OSTI]

    Alpcan, Tansu

    2010-01-01T23:59:59.000Z

    Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...

  19. Continuous Time Finite State Mean Field Games

    SciTech Connect (OSTI)

    Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)

    2013-08-01T23:59:59.000Z

    In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.

  20. Laws of thermodynamics and game theory

    E-Print Network [OSTI]

    Lev Sakhnovich

    2011-05-23T23:59:59.000Z

    Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

  1. Future{at}Labs.Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.F.; Boyack, K.W.; Berman, M. [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.] [Sandia National Labs., Albuquerque, NM (United States). Innovative Alliances Dept.

    1996-10-01T23:59:59.000Z

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.

  2. A Game-Theoretical Dynamic Model for Electricity Markets

    E-Print Network [OSTI]

    Aswin Kannan

    2010-10-06T23:59:59.000Z

    Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

  3. Optimization Online - Using EPECs to model bilevel games in ...

    E-Print Network [OSTI]

    Xinmin Hu

    2006-01-05T23:59:59.000Z

    Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

  4. Designing for Learning: Multiplayer Digital Game Learning Environments

    E-Print Network [OSTI]

    Kim, Chung

    2010-01-01T23:59:59.000Z

    supercharged! : learning physics with digital simulationsimulations, computer games, and pedagogy in e-learning andlearning environment based on the blending microworlds, simulations,

  5. Industrial ecology Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.; Boyack, K.; Berman, M.

    1998-03-01T23:59:59.000Z

    Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

  6. Hydrogen Energy Technology Geoff Dutton

    E-Print Network [OSTI]

    Watson, Andrew

    Hydrogen-fuelled internal combustion engines Hydrogen-fuelled turbines Fuel cells Hydrogen systems OverallHydrogen Energy Technology Geoff Dutton April 2002 Tyndall Centre for Climate Change Research Tyndall°Centre for Climate Change Research Working Paper 17 #12;Hydrogen Energy Technology Dr Geoff Dutton

  7. Analysis of operational, institutional and international limitations for alternative fuel vehicles and technologies: Means/methods for implementing changes. [Public fleet groups--information needs

    SciTech Connect (OSTI)

    Not Available

    1992-07-01T23:59:59.000Z

    This project focused upon the development of an approach to assist public fleet managers in evaluating the characteristics and availability of alternative fuels (AF's) and alternative fuel vehicles (AFV's) that will serve as possible replacements for vehicles currently serving the needs of various public entities. Also of concern were the institutional/international limitations for alternative fuels and alternative fuel vehicles. The City of Detroit and other public agencies in the Detroit area were the particular focus for the activities. As the development and initial stages of use of alternative fuels and alternative fuel vehicles proceeds, there will be an increasing need to provide information and guidance to decision-makers regarding differences in requirements and features of these fuels and vehicles. There wig be true differences in requirements for servicing, managing, and regulating. There will also be misunderstanding and misperception. There have been volumes of data collected on AFV'S, and as technology is improved, new data is constantly added. There are not, however, condensed and effective sources of information for public vehicle fleet managers on vehicle and equipment sources, characteristics, performance, costs, and environmental benefits. While theoretical modeling of public fleet requirements has been done, there do not seem to be readily available practical''. There is a need to provide the best possible information and means to minimize the problems for introducing the effective use of alternative fuels and alternative fuel vehicles.

  8. Security Risk Management via Dynamic Games with Learning

    E-Print Network [OSTI]

    Alpcan, Tansu

    Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We

  9. The Economic Impact of One WVU Home Football Game

    E-Print Network [OSTI]

    Mohaghegh, Shahab

    The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

  10. Game Theoretic Research on the Design of International Environmental Agreements

    E-Print Network [OSTI]

    Güting, Ralf Hartmut

    layer and more recently the concern about the impacts of global warming. All these environmentalGame Theoretic Research on the Design of International Environmental Agreements: Insights, Critical environmental agreements (IEAs) using the method of game theory has sharply increased. However, there have also

  11. Roadmap: Computer Science Game Programming -Bachelor of Science

    E-Print Network [OSTI]

    Sheridan, Scott

    Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College

  12. Introducing Hierarchy in Energy-Efficient Power Control Games

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Introducing Hierarchy in Energy-Efficient Power Control Games Yezekael Hayel Lab. Informatique d.debbah@supelec.fr ABSTRACT We consider a multiple access channel where the users choose their best power control strategy equilibrium, power control game, Stackelberg equilibrium. This work was partially supported by the INRIA ARC

  13. A Survey of Interdependent Information Security Games ARON LASZKA1

    E-Print Network [OSTI]

    Bencsáth, Boldizsár

    A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending

  14. For ACM Computers and Society Playing the Game

    E-Print Network [OSTI]

    Stepney, Susan

    For ACM Computers and Society Playing the Game: Cheating, Loopholes, and Virtual Identity Phillip J worlds; these include examples such as multiplayer games, and even operating systems. They enable the formation and maintenance of virtual societies, which must be healthy in order to be prosperous and useful

  15. Toward Procedural Decorative Ornamentation in Games Jim Whitehead

    E-Print Network [OSTI]

    Whitehead, James

    and on the inside. Orna- mentation serves as an impressive marker of wealth and power, Permission to make digital, computer games. 1. INTRODUCTION Computer games frequently take place inside elaborate built envi- ronments walls, transforming the ordinary into the sublime. Ornamentation often carries religious and political

  16. Achievable Error Exponents for the Private Fingerprinting Game

    E-Print Network [OSTI]

    Merhav, Neri

    Achievable Error Exponents for the Private Fingerprinting Game Anelia Somekh-Baruch and Neri Merhav a forgery of the data while aiming at erasing the fingerprints in order not to be detected. Their action have presented and analyzed a game-theoretic model of private2 fingerprinting systems in the presence

  17. MagnoFly: Game Based Screening for Dyslexia computer game to test magnocellular motion sensitivity in children

    E-Print Network [OSTI]

    Ferwerda, James A.

    MagnoFly: Game Based Screening for Dyslexia MagnoFly: · computer game to test magnocellular motion the player's motion coherence threshold impact: · new tool to screen children for risk of dyslexia: Dyslexia is a reading disorder that affects approximately five percent of the population. Recent research

  18. When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection

    E-Print Network [OSTI]

    Bailey, Joseph Harold

    2007-09-17T23:59:59.000Z

    review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead...

  19. Homemade Games… how to make and play.

    E-Print Network [OSTI]

    Moore, Lucille H.; Johnson, Eloise T.

    1957-01-01T23:59:59.000Z

    the paint or enamel for greater protection. Shellac and varnish over the surface if you use oil stains. 5. Keep games in good condition for safety, appearance and longer use. Keep equip- ment stored when not in use. Check regularly for rough splintery... muscles. I Materials : 1 board 20" X 15" X 1" reinforced 2 boards 18" x 2" x 1" for uprights** 1 2 boards 15" x 2" X 1" for crosspieces I 4 castors How to Make: 1 Attach castors to flat board at corners. 1 Attach the two 18-inch uprights...

  20. Technology Commercialization Program 1991

    SciTech Connect (OSTI)

    Not Available

    1991-11-01T23:59:59.000Z

    This reference compilation describes the Technology Commercialization Program of the Department of Energy, Defense Programs. The compilation consists of two sections. Section 1, Plans and Procedures, describes the plans and procedures of the Defense Programs Technology Commercialization Program. The second section, Legislation and Policy, identifies legislation and policy related to the Program. The procedures for implementing statutory and regulatory requirements are evolving with time. This document will be periodically updated to reflect changes and new material.

  1. OHVT technology roadmap [2000

    SciTech Connect (OSTI)

    Bradley, R.A.

    2000-02-01T23:59:59.000Z

    The OHVT Technology Roadmap for 2000 presents the multiyear program plan of the U.S. DOE's Office of Heavy Vehicle Technologies (OHVT). It is an update of the 1997 plan, reflecting changes in regulations and ongoing discussions with DOE's heavy vehicle customers. The technical plan covers three classes of trucks: (1) class 7-8 (large, on-highway trucks); (2) class 3-6 (medium duty trucks); (3) class 1-2 (pickups, vans, and sport utility vehicles) as well as enabling and supporting technologies. The Roadmap documents program goals, schedules, and milestones.

  2. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Carlos Pedro Gonçalves

    2012-11-28T23:59:59.000Z

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  3. Climate impact metrics for energy technology evaluation

    E-Print Network [OSTI]

    Edwards, Morgan Rae

    2013-01-01T23:59:59.000Z

    The climate change mitigation potential of energy technologies depends on how their lifecycle greenhouse gas emissions compare to global climate stabilization goals. Current methods for comparing technologies, which assess ...

  4. LEARNING AND ORGANIZATIONAL CHANGE (LOC) The Learning and Organizational Change concentration helps you explore how

    E-Print Network [OSTI]

    Shahriar, Selim

    LEARNING AND ORGANIZATIONAL CHANGE (LOC) CURRICULUM The Learning and Organizational Change change through learning and organizational design. The assessment, design and implementation of knowledge-based systems, involving people, technology and organizational structures and culture are a particular strength

  5. Information Security Analysis Using Game Theory and Simulation

    SciTech Connect (OSTI)

    Schlicher, Bob G [ORNL] [ORNL; Abercrombie, Robert K [ORNL] [ORNL

    2012-01-01T23:59:59.000Z

    Information security analysis can be performed using game theory implemented in dynamic simulations of Agent Based Models (ABMs). Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. Our approach addresses imperfect information and scalability that allows us to also address previous limitations of current stochastic game models. Such models only consider perfect information assuming that the defender is always able to detect attacks; assuming that the state transition probabilities are fixed before the game assuming that the players actions are always synchronous; and that most models are not scalable with the size and complexity of systems under consideration. Our use of ABMs yields results of selected experiments that demonstrate our proposed approach and provides a quantitative measure for realistic information systems and their related security scenarios.

  6. Games and Modal Mu-Calculus Colin Stirling

    E-Print Network [OSTI]

    Stirling, Colin

    of authors has noted that it is essentially game theoretic 3, 18, 16] (and 15] extends this description, Edinburgh EH9 3JZ, UK, email: cps@dcs.ed.ac.uk #12;112 Colin Stirling checking algorithms: furthermore

  7. Competition among Online-Gaming Service Providers1

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    (storage, computing power, energy). The pricing schemes ­essentially flat-rate­ implemented by providers Computing Providers (CPs) to propose services to end-users and negotiate with Game Editors to host

  8. Game Theoretic Models of Public Choice and Political Economy 

    E-Print Network [OSTI]

    Balduzzi, Paolo

    This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

  9. 14.12 Economic Applications of Game Theory, Fall 2005

    E-Print Network [OSTI]

    Yildiz, Muhamet

    Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) ...

  10. The Boom and Bust and Boom of Educational Games

    E-Print Network [OSTI]

    Klopfer, Eric

    2013-01-01T23:59:59.000Z

    The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches ...

  11. Striatal Volume Predicts Level of Video Game Skill Acquisition

    E-Print Network [OSTI]

    Graybiel, Ann M.

    Video game skills transfer to other tasks, but individual differences in performance and in learning and transfer rates make it difficult to identify the source of transfer benefits. We asked whether variability in initial ...

  12. Analysis of trembling hand perfect equilibria in quantum games

    E-Print Network [OSTI]

    Ireneusz Pakula

    2007-05-08T23:59:59.000Z

    We analyse Selten's concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.

  13. Theoretical and Experimental Application of Grid in Computer Games

    E-Print Network [OSTI]

    primære fokus er på server design til et Mass Multiplayer Online Game (MMOG). En MMOG kræver for mange ..............................................................................................................13 Grid compared to electric power

  14. Closed form solutions for symmetric water filling games

    E-Print Network [OSTI]

    Closed form solutions for symmetric water filling games E. Altman INRIA Sophia Antipolis, France Email: altman@sophia.inria.fr K. Avrachenkov INRIA Sophia Antipolis, France Email: k.avrachenkov@sophia

  15. Prudent Rationalizability in Generalized Extensive-Form Games

    E-Print Network [OSTI]

    Niebur, Ernst

    Prudent Rationalizability in Generalized Extensive-Form Games Aviad Heifetz Martin Meier Burkhard C/NBER/CEME 2009. Aviad is grateful for financial support from the Open University of Israel's Research Fund grant

  16. SANCTUARY : asymmetric interfaces for game-based tablet learning

    E-Print Network [OSTI]

    Haas, Jason M. (Jason Matthew)

    2013-01-01T23:59:59.000Z

    This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

  17. Spellbound : an activity-based outdoor mobile multiplayer game

    E-Print Network [OSTI]

    Sra, Misha

    2013-01-01T23:59:59.000Z

    Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

  18. Scripting Game AI: An Alternative Approach using Embedded Languages

    E-Print Network [OSTI]

    Pace, Gordon J.

    Department University of Malta Msida, Malta acal010@um.edu.mt Gordon Pace Computer Science Department University of Malta Msida, Malta gordon.pace@um.edu.mt ABSTRACT Scripting is often used in games to enable

  19. Cheaters in the Steam Community Gaming Social Network

    E-Print Network [OSTI]

    Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana

    2011-01-01T23:59:59.000Z

    Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...

  20. Road transport technology and climate change mitigation

    E-Print Network [OSTI]

    cell hybrids and electric vehicles (evs). · the uptake of electric vehicles is critically dependent on the high cost of batteries, range limitations, and the trade-offs between them. about 93% of car trips. Plug-in hybrid electric vehicles (PHevs) attempt to address this, but incur the extra costs

  1. In Brazil, For the World: Brazil Technology Center - GE Global...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Flexible Pipe Technology and the Future of Oil & Gas Extraction How Artificial Lift is Changing the Oil & Gas Industry How Artificial Lift is Changing the Oil & Gas...

  2. SCIENCE CHINA Technological Sciences

    E-Print Network [OSTI]

    Ahmad, Sajjad

    SCIENCE CHINA Technological Sciences © Science China Press and Springer-Verlag Berlin Heidelberg HU HongChang, TIAN FuQiang* & HU HePing Department of Hydraulic Engineering, State Key Laboratory as a key soil physical parameter and has been widely used to predict soil hydraulic and other related

  3. Technology's Impact on Production

    SciTech Connect (OSTI)

    Rachel Amann; Ellis Deweese; Deborah Shipman

    2009-06-30T23:59:59.000Z

    As part of a cooperative agreement with the United States Department of Energy (DOE) - entitled Technology's Impact on Production: Developing Environmental Solutions at the State and National Level - the Interstate Oil and Gas Compact Commission (IOGCC) has been tasked with assisting state governments in the effective, efficient, and environmentally sound regulation of the exploration and production of natural gas and crude oil, specifically in relation to orphaned and abandoned wells and wells nearing the end of productive life. Project goals include: (1) Developing (a) a model framework for prioritization and ranking of orphaned or abandoned well sites; (b) a model framework for disbursement of Energy Policy Act of 2005 funding; and (c) a research study regarding the current status of orphaned wells in the nation. (2) Researching the impact of new technologies on environmental protection from a regulatory perspective. Research will identify and document (a) state reactions to changing technology and knowledge; (b) how those reactions support state environmental conservation and public health; and (c) the impact of those reactions on oil and natural gas production. (3) Assessing emergent technology issues associated with wells nearing the end of productive life. Including: (a) location of orphaned and abandoned well sites; (b) well site remediation; (c) plugging materials; (d) plug placement; (e) the current regulatory environment; and (f) the identification of emergent technologies affecting end of life wells. New Energy Technologies - Regulating Change, is the result of research performed for Tasks 2 and 3.

  4. Model for a web based medical technology assessment system

    E-Print Network [OSTI]

    Prabhu, Gopal

    1999-01-01T23:59:59.000Z

    Technology is the primary driving force for change in today's healthcare environment. Understanding the dynamics of medical technology and applying probative management measures can be accomplished with a medical technology assessment program...

  5. Department of Engineering Technology Technology Education

    E-Print Network [OSTI]

    Bieber, Michael

    Department of Engineering Technology Technology Education A Teacher Education Program New Jersey Institute of Technology #12;WHAT WILL YOU LEARN? Technology teachers teach problem-based learning utilizing math, science and technology principles. Technological studies involve students: · Designing

  6. Homebrew and the social construction of gaming : community, creativity, and legal context of amateur Game Boy Advance development

    E-Print Network [OSTI]

    Camper, Brett Bennett

    2005-01-01T23:59:59.000Z

    This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...

  7. Sample Contract Language for Information Technology Using Energy...

    Energy Savers [EERE]

    Areas Laws & Requirements Reporting & Data Training Project Funding Products & Technologies Technical Assistance Institutional Change Awards Publications Case Studies Tools News...

  8. Distributed Energy Technology Characterization (Desiccant Technologies...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Characterization (Desiccant Technologies), January 2004 Distributed Energy Technology Characterization (Desiccant Technologies), January 2004 The purpose of this report is to...

  9. Vehicle Technologies Office: 2014 Electric Drive Technologies...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Electric Drive Technologies Annual Progress Report Vehicle Technologies Office: 2014 Electric Drive Technologies Annual Progress Report The Electric Drive Technologies research and...

  10. Electric Vehicles Global Climate Change

    E-Print Network [OSTI]

    Sóbester, András

    Hot Topics Electric Vehicles Global Climate Change Green Building Hydraulic Fracturing Nuclear to global warming. The UKgovernment has just announced it is investing $1 billion in their development Green Living Industry Regulation Remediation Research and Technology Sustainability Waste Water Products

  11. Changing Trends in Telecommunications Industry

    E-Print Network [OSTI]

    Sathyanarayanan, Ramachandran

    2010-12-17T23:59:59.000Z

    The mobile telecommunication industry is one of the fastest growing and continually changing markets in the world today. The greatest achievement of wireless technology is that it has made communications possible in the ...

  12. Management of Energy Technology for Sustainability: How to Fund Energy Technology R&D

    E-Print Network [OSTI]

    Massachusetts at Amherst, University of

    Management of Energy Technology for Sustainability: How to Fund Energy Technology R&D (Authors public policy problem: energy technology R&D portfolio management under climate change. We apply a multi to cost reduction, other times leading to better environmental outcomes. Key words : energy technology, R

  13. The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game

    E-Print Network [OSTI]

    Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

    2010-01-01T23:59:59.000Z

    In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

  14. Technology '90

    SciTech Connect (OSTI)

    Not Available

    1991-01-01T23:59:59.000Z

    The US Department of Energy (DOE) laboratories have a long history of excellence in performing research and development in a number of areas, including the basic sciences, applied-energy technology, and weapons-related technology. Although technology transfer has always been an element of DOE and laboratory activities, it has received increasing emphasis in recent years as US industrial competitiveness has eroded and efforts have increased to better utilize the research and development resources the laboratories provide. This document, Technology '90, is the latest in a series that is intended to communicate some of the many opportunities available for US industry and universities to work with the DOE and its laboratories in the vital activity of improving technology transfer to meet national needs. Technology '90 is divided into three sections: Overview, Technologies, and Laboratories. The Overview section describes the activities and accomplishments of the DOE research and development program offices. The Technologies section provides descriptions of new technologies developed at the DOE laboratories. The Laboratories section presents information on the missions, programs, and facilities of each laboratory, along with a name and telephone number of a technology transfer contact for additional information. Separate papers were prepared for appropriate sections of this report.

  15. Nuclear Proliferation Technology Trends Analysis

    SciTech Connect (OSTI)

    Zentner, Michael D.; Coles, Garill A.; Talbert, Robert J.

    2005-10-04T23:59:59.000Z

    A process is underway to develop mature, integrated methodologies to address nonproliferation issues. A variety of methodologies (both qualitative and quantitative) are being considered. All have one thing in common, a need for a consistent set of proliferation related data that can be used as a basis for application. One approach to providing a basis for predicting and evaluating future proliferation events is to understand past proliferation events, that is, the different paths that have actually been taken to acquire or attempt to acquire special nuclear material. In order to provide this information, this report describing previous material acquisition activities (obtained from open source material) has been prepared. This report describes how, based on an evaluation of historical trends in nuclear technology development, conclusions can be reached concerning: (1) The length of time it takes to acquire a technology; (2) The length of time it takes for production of special nuclear material to begin; and (3) The type of approaches taken for acquiring the technology. In addition to examining time constants, the report is intended to provide information that could be used to support the use of the different non-proliferation analysis methodologies. Accordingly, each section includes: (1) Technology description; (2) Technology origin; (3) Basic theory; (4) Important components/materials; (5) Technology development; (6) Technological difficulties involved in use; (7) Changes/improvements in technology; (8) Countries that have used/attempted to use the technology; (9) Technology Information; (10) Acquisition approaches; (11) Time constants for technology development; and (12) Required Concurrent Technologies.

  16. Entertainment Technology Center, CMU Internship Survey Results, Dec 2013, May 2014, and Dec 2014

    E-Print Network [OSTI]

    Matsuda, Noboru

    Developer Mount Pleasant SC Visionary Works LLC UX Designer, Game Programmer Washington DC VOCI Technology, NM, OK, TX 2 West: CA, HI, NV 16 Southeast: AL, AR, FL, GA, KY, LA, MS, NC, PR, SC, TN 1 Midwest: IA Emails 28 Faculty Contacts 22 Personal Network 17 Interviews Arranged by Career Services 9 Intern Search

  17. ARC-ED Curriculum: The Application of Video Game Formats to Educational Software

    E-Print Network [OSTI]

    Chaffin, Jerry D.; Maxwell, Bill; Thompson, Barbara

    1982-01-01T23:59:59.000Z

    educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content...

  18. The potential of America's Army, the video game as civilian-military public sphere

    E-Print Network [OSTI]

    Li, Zhan, 1979-

    2004-01-01T23:59:59.000Z

    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

  19. AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation 

    E-Print Network [OSTI]

    Yannakakis, Georgios N.

    Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

  20. Government Leasing Policy and the Multi-Stage Investment Timing Game in Offshore Petroleum Production

    E-Print Network [OSTI]

    Lin, C.-Y. Cynthia; Leighty, Wayne

    2007-01-01T23:59:59.000Z

    100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.Timing Game in O?shore Petroleum Production 1 C. -Y. Cynthia

  1. RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN

    E-Print Network [OSTI]

    Sieben, Nándor

    RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NÁNDOR SIEBEN Abstract Classi#28;cation. 05B50, 91A46. Key words and phrases. achievement games, polyomino. 1 #12; 2 EDGAR

  2. Pursuit and evasion games: semi-direct and cooperative control methods

    E-Print Network [OSTI]

    Parish III, Allen S.

    2009-05-15T23:59:59.000Z

    Pursuit and evasion games have garnered much research attention since the class of problems was first posed over a half century ago. With wide applicability to both civilian and military problems, the study of pursuit and evasion games showed much...

  3. Incomplete Information Pursuit-Evasion Games with Applications to Spacecraft Rendezvous and Missile Defense 

    E-Print Network [OSTI]

    Aures-Cavalieri, Kurt D

    2014-12-04T23:59:59.000Z

    each player will behave throughout the game. The optimal performance of each player is dependent upon how much knowledge they have about themselves, their opponent, and the system. Complete information games represent the ideal case in which each player...

  4. The relationship between children's computer game usage and creativity in Korea 

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15T23:59:59.000Z

    Economic Status) affected children?s creativity scores and computer game usage. Children using computer games heavily showed significantly higher scores on the scale of Figural Originality than those with moderate usage. Highly structured activity students...

  5. Double play : athletes' use of sport video games to enhance athletic performance

    E-Print Network [OSTI]

    Silberman, Lauren (Lauren Beth)

    2010-01-01T23:59:59.000Z

    A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...

  6. Not just in it to win it : inclusive game play in an MIT dorm

    E-Print Network [OSTI]

    Kolos, Hillary (Hillary Anne)

    2010-01-01T23:59:59.000Z

    The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

  7. Modeling player self-representation in multiplayer online games using social network data

    E-Print Network [OSTI]

    Lim, Chong-U

    2013-01-01T23:59:59.000Z

    Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

  8. Biomass energy: State of the technology present obstacles and future potential

    SciTech Connect (OSTI)

    Dobson, L.

    1993-06-23T23:59:59.000Z

    The prevailing image of wood and waste burning as dirty and environmentally harmful is no longer valid. The use of biomass combustion for energy can solve many of our nation`s problems. Wood and other biomass residues that are now causing expensive disposal problems can be burned as cleanly and efficiently as natural gas, and at a fraction of the cost. New breakthroughs in integrated waste-to-energy systems, from fuel handling, combustion technology and control systems to heat transfer and power generation, have dramatically improved system costs, efficiencies, cleanliness of emissions, maintenance-free operation, and end-use applications. Increasing costs for fossil fuels and for waste disposal strict environmental regulations and changing political priorities have changed the economics and rules of the energy game. This report will describe the new rules, new playing fields and key players, in the hope that those who make our nation`s energy policy and those who play in the energy field will take biomass seriously and promote its use.

  9. Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications

    E-Print Network [OSTI]

    Chuah, Chen-Nee

    Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook

  10. Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried

    E-Print Network [OSTI]

    Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried in multiplayer stochastic games is a notoriously difficult prob- lem. Prior algorithms have been proven-player no- limit Texas hold'em tournament--a very large real- world stochastic game of imperfect information

  11. Building Human-Level AI for Real-Time Strategy Games Ben G. Weber

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Building Human-Level AI for Real-Time Strategy Games Ben G. Weber Expressive Intelligence Studio UC to build robust intelligence. In particular, real- time strategy games provide a multi-scale challenge by studying a corpus of games, building models for anticipating op- ponent actions, and practicing within

  12. A Probabilistic-Numerical Approximation for an Obstacle Problem Arising in Game Theory

    SciTech Connect (OSTI)

    Gruen, Christine, E-mail: christine.gruen@univ-brest.fr [Laboratoire de Mathematiques de Brest UMR 6205 (France)

    2012-12-15T23:59:59.000Z

    We investigate a two-player zero-sum stochastic differential game in which one of the players has more information on the game than his opponent. We show how to construct numerical schemes for the value function of this game, which is given by the solution of a quasilinear partial differential equation with obstacle.

  13. Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin Hennebel

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    1 Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin charging in electrical vehicle (EV) networks is proposed. This formulation allows one to model games, electrical vehicle, distribution net- works, potential games, Nash equilibrium, price of anarchy

  14. False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices

    E-Print Network [OSTI]

    Allan, Vicki H.

    False Name Manipulations in Weighted Voting Games: Susceptibility of Power Indices Ramoni O. Lasisi manipulation. In this paper, we study false name ma- nipulations in weighted voting games focusing on the power manipulations in weighted voting games of the following power indices, namely, Shapley-Shubik, Banzhaf

  15. Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup

    E-Print Network [OSTI]

    Iosup, Alexandru

    1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

  16. CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

  17. Lower Bounds for Bounded Depth Frege Proofs via Pudlak-Buss Games

    E-Print Network [OSTI]

    Harsha, Prahladh

    19 Lower Bounds for Bounded Depth Frege Proofs via Pudl´ak-Buss Games ELI BEN-SASSON Technion. Our method uses the interpretation of proofs as two player games given by Pudl´ak and Buss. Our lower. 2010. Lower bounds for bounded depth Frege proofs via Pudl´ak- Buss games. ACM Trans. Comput. Logic, 11

  18. Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

  19. FUEL CELL TECHNOLOGIES PROGRAM Technologies

    E-Print Network [OSTI]

    and fuel cells offer great promise for our energy future. Fuel cell vehicles are not yet commercially, such as a hydrogen fueling station or hydrogen fuel cell vehicle. Technology validation does not certify, and the Federal Government to evaluate hydrogen fuel cell vehicle and infrastructure technologies together in real

  20. Energy and technology review

    SciTech Connect (OSTI)

    Brown, P.S. (ed.)

    1983-06-01T23:59:59.000Z

    Research activities at Lawrence Livermore National Laboratory are described in the Energy and Technology Review. This issue includes articles on measuring chromosome changes in people exposed to cigarette smoke, sloshing-ion experiments in the tandem mirror experiment, aluminum-air battery development, and a speech by Edward Teller on national defense. Abstracts of the first three have been prepared separately for the data base. (GHT)

  1. An optical model for an analogy of Parrondo game and designing Brownian ratchets

    E-Print Network [OSTI]

    Si, Tieyan

    2010-01-01T23:59:59.000Z

    An optical model of classical photons propagating through array of many beam splitters is developed to give a physical analogy of Parrondo's game and Parrondo-Harmer-Abbott game. We showed both the two games are reasonable game without so-called game paradox and they are essentially the same. We designed the games with long-term memory on loop lattice and history-entangled game. The strong correlation between nearest two rounds of game can make the combination of two losing game win, lose or oscillate between win and loss. The periodic potential in Brownian ratchet is analogous to a long chain of beam splitters. The coupling between two neighboring potential wells is equivalent to two coupled beam splitters. This correspondence may help us to understand the anomalous motion of exceptional Brownian particles moving in the opposite direction to the majority. We designed the capital wave for a game by introducing correlations into independent capitals instead of sub-games. Playing entangled quantum states in man...

  2. Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract)

    E-Print Network [OSTI]

    Mishra, Bud

    Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract) W. Casey, L. Metcalf occurs when deceptions are employed in order to breach the security of the system, thus making the entire profiles (e.g., the distribution of players employing various kinds of vulnerability and threat predictions

  3. Nash Equilibria in Random Games Imre Brny,1,2,

    E-Print Network [OSTI]

    Bárány, Imre

    [26]. In this article, we consider 2-player games where the two payoff matrices are chosen randomly of explaining the success of the simplex algorithm, Borgwardt [5], Smale [28], and Megiddo [21] studied linear that variants of the simplex algorithm run in polynomial time. Besides simplex, othe

  4. Model Checking and Other Games \\Lambda Colin Stirling

    E-Print Network [OSTI]

    Stirling, Colin

    of Edinburgh Edinburgh EH9 3JZ, UK email: cps@dcs.ed.ac.uk July 2, 1996 Contents 1 Introduction 2 2 Process. In section 3 bisimulation equivalence due to Park and Milner is described. It is essentially game theoretic

  5. Game-Method Model for Field Fires Nina Dobrinkova1

    E-Print Network [OSTI]

    Fidanova, Stefka

    to the environment through heat and mass transfer feedbacks. In this work we will focus on game-method principle to understand wildland fire fundamentals is even more pressing than it was in the past. In earlier times begin with the basic principles and mechanisms of the combustion process -- fire fundamentals. Fire

  6. Transmission power control game with SINR as objective function

    E-Print Network [OSTI]

    Avrachenkov, Konstantin

    Transmission power control game with SINR as objective function E. Altman1 , K. Avrachenkov1 State University, Russia agarnaev@rambler.ru Abstract. We consider the transmission power control networks, Power Control, Nash Equilibrium, Co- operation 1 Introduction We consider the transmission power

  7. Playing games against nature: optimal policies for renewable resource allocation

    E-Print Network [OSTI]

    Keinan, Alon

    Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon for the allocation of renewable resources. A key and unique aspect of such a resource type is the fact that

  8. Computing the Nondominated Nash Points of a Normal Form Game ...

    E-Print Network [OSTI]

    2014-11-24T23:59:59.000Z

    it takes to find a Nash equilibrium can be highly variable. ..... in the study are generated using GAMUT, a suite of game generators (see http://gamut.stanford. edu). ... CPLEX MIP emphasize, which “controls trade-offs between speed, feasibility, optimality, and ...... Mathematical Methods of Operations Research, 52(

  9. Wireless Social Community Networks: A Game-Theoretic Analysis

    E-Print Network [OSTI]

    Marbach, Peter

    Wireless Social Community Networks: A Game-Theoretic Analysis Mohammad Hossein Manshaei, Julien: marbach@cs.toronto.edu Abstract--Wireless social community networks have been cre- ated as an alternative to cellular wireless networks to provide wireless data access in urban areas. By relying on access points

  10. Information Incorporation in Online InGame Sports Betting Markets

    E-Print Network [OSTI]

    Pennock, David M.

    the accuracy of implied market forecasts over time, we use the logarithmic score, a standard measure games from the 2002 USA National Basketball Associa- tion (NBA) championship. We show that prices on average approach the correct outcome over time, and the price dy- namics in the markets are closely

  11. Exact ratchet description of Parrondo's games with self-transitions

    E-Print Network [OSTI]

    Toral, Raúl

    Exact ratchet description of Parrondo's games with self-transitions Pau Amengual and Ra´ul Toral It is based upon the ratchet effect2 : the combination of two dynamics, both negatively biased, leading ratchet. We were able to obtain a set of equations relating the drift F(x) and diffusion D

  12. Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game-

    E-Print Network [OSTI]

    Amsterdam, University of

    Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game- MSc Thesis of Contents 1. Foreword 1 - 3 2. Introduction: Hermeneutics 5 - 6 3. Heidegger: Understanding As An Existenzial 7 - 26 4. Gadamer: The Problem Of Application And The Hermeneutical Concept Of Experience 4

  13. Real-Time Control with Parametric Timed Reachability Games

    E-Print Network [OSTI]

    Boyer, Edmond

    for which the existence of a parameter valuation, such that there is a strategy for the controller to reach set of parameter valuations. Keywords: Timed automata, game theory, parameters, control, verification, model-checking 1. INTRODUCTION Formal methods are widely used in the analysis of time critical systems

  14. Rationality and equilibrium in perfect-information games

    E-Print Network [OSTI]

    Bustamante, Fabián E.

    Rationality and equilibrium in perfect-information games Ronen Gradwohl Aviad Heifetz March 2011://www.openu.ac.il/Personal sites/Aviad- Heifetz.html, email: aviadhe@openu.ac.il. I am grateful for the hospitality of Kel- logg

  15. WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS

    E-Print Network [OSTI]

    Libre de Bruxelles, Université

    WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS Franc¸ois Deli`ege Aalborg groups, called factions, that are self-organized. The more members a faction has, the more complicated to manage it becomes. The goal of this work is to create an infrastructure to allow faction management tools

  16. COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP

    E-Print Network [OSTI]

    COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP By Ezio Marchi Paula Andrea THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP MARCHI, Ezio Instituto de Matemática Aplicada San; and second, an economic element, where we reconsider the upstream-downstream relationship under a cooperative

  17. Find your winning position in the MRO game

    E-Print Network [OSTI]

    Keep them flying Find your winning position in the MRO game Aerospace and Defense IBM Institute currently holds an inventory of about US$44 billion and supports an active global fleet of nearly 17 percent of their total expenditures. (Fuel and labor are other big expenses.) 6 Airlines spend an average

  18. Evolutionary game theory Course: Population Genetics and Evolutionary Theory

    E-Print Network [OSTI]

    Beimel, Amos

    Evolutionary game theory Adi Shabi Course: Population Genetics and Evolutionary Theory Slides taken of an individual of type G. Components of fitness: · Probability of survival to adulthood (viability selection) · Mating success (sexual selection) · Expected number of offspring given survival and mating· Expected

  19. WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES

    E-Print Network [OSTI]

    Sieben, Nándor

    WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES N´andor Sieben Department of Mathematics, Northern cells at each move. A wild polyomino is a finite set of cells that are connected through an edge or through a corner. All wild polyominos on an infinite 2-dimensional rectangular board are characterized

  20. THE GAME, FIELD, PLAYERS AND EQUIPMENT General Rules

    E-Print Network [OSTI]

    Baltisberger, Jay H.

    metal cleats are permitted. (See illegal player equipment) Game and Player Equipment (Illegal) 1. A player wearing illegal equipment shall not be permitted to play. This applies to any equipment, which be declared illegal include: A. Headgear containing any hard, unyielding, or stiff material, including billed

  1. ON MODELING UTILITY FOR COOPERATIVE SLOTTED ALOHA GAMES Dandan Wang

    E-Print Network [OSTI]

    Minn, Hlaing

    Minn and Naofal Al-Dhahir Dept. of Electrical Engineering University of Texas at Dallas, Richardson, TX, 75083, USA. Emails:{dxw053000, hlaing.minn, aldhahir}@utdallas.edu Dept. of Electrical framework. Index Terms-- Game theory, Aloha, multiuser diversity, pric- ing, medium access control 1

  2. Bo Bernhard Named Executive Director,UNLV International Gaming

    E-Print Network [OSTI]

    Ahmad, Sajjad

    drivers of gambling behavior to Internet gaming policy. "Bo has established a worldwide reputation for his and has delivered more than 200 keynote addresses to regulatory, government, and policy leaders around, Macao, Mexico, Vietnam, Taiwan, Argentina, Brazil, Russia, Portugal, Austria, Greece, England

  3. Optimal Revocations in Ephemeral Networks: A Game-Theoretic Framework

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    of extremely volatile wireless networks with short-duration and short-range communications - based on a game selection protocol and evaluate its performance through simulations. We show that our scheme is effective Security, Ephemeral Networks, Social Optimum I. INTRODUCTION The emerging availability of wireless devices

  4. Technology Application Centers: Facilitating Technology Transfer

    E-Print Network [OSTI]

    Kuhel, G. J.

    's approach to technology deployment seeks to blend an industrial customer's priorities with the utility's marketing and customer service objectives. A&C Enercom sees technology deployment as the sum of an equation: technology deployment equals technology...

  5. FEMP/NTDP Technology Focus New Technology

    E-Print Network [OSTI]

    FEMP/NTDP Technology Focus New Technology Demonstration Program Technology Focus FEMPFederal Energy Management Program Trends in Energy Management Technology: BCS Integration Technologies ­ Open Communications into a complete EMCIS. The first article [1] covered enabling technologies for emerging energy management systems

  6. East Tennessee Technology Park 3-1 3. East Tennessee Technology Park

    E-Print Network [OSTI]

    Pennycook, Steve

    East Tennessee Technology Park 3-1 3. East Tennessee Technology Park The East Tennessee Technology the mission was changed to include the enrichment of uranium for nuclear reactor fuel elements and to recycle in the demand for nuclear fuel resulted in the shutdown of the enrichment process, and production ceased

  7. TEHNOMUS -New Technologies and Products in Machine Manufacturing Technologies" USING VIRTUAL PARTS TO OPTIMIZE THE METROLOGY

    E-Print Network [OSTI]

    Boyer, Edmond

    TEHNOMUS - New Technologies and Products in Machine Manufacturing Technologies" 9 USING VIRTUAL is a perfect perpendicular cylinder and all plane surfaces #12;TEHNOMUS - New Technologies and Products the dispersion of the position of different drilled holes (XYZ values in a coordinate system) when we change

  8. Int. J. Technology Transfer and Commercialisation, Vol. 8, No. 1, 2009 51 Copyright 2009 Inderscience Enterprises Ltd.

    E-Print Network [OSTI]

    of the literatures of solid-state lighting, using a comprehensive dataset of 35,851 English-language articles and 12 (experimental and modelling), transport processes, and socio-economic war gaming. His past several years were, technology and economics of solid-state lighting and other areas, and, more recently, network models

  9. Rensselaer educates the leaders of tomorrow for technologically based careers. We celebrate discovery and the responsible application of

    E-Print Network [OSTI]

    Linhardt, Robert J.

    discovery and the responsible application of technology to create knowledge and global prosperity knowledge and global prosperity. Rensselaer Facts and Information Rensselaer Polytechnic Institute complies/CHIEF CREATIVE OFFICER OF VICARIOUS VISIONS--PRODUCER OF VIDEO GAME HITS SUCH AS GUITAR HERO Karthik Bala, Class

  10. Change Log

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Log NERSC-8 Trinity Benchmarks Change Log 09032013 Correction applied to MiniDFT web-page (to remove inconsistency with MiniDFT README). Capability Improvement measurements...

  11. "Combining Probabilistic Elicitation Data on Energy Technologies" Hannah Varner

    E-Print Network [OSTI]

    Mountziaris, T. J.

    "Combining Probabilistic Elicitation Data on Energy Technologies" Hannah Varner Faculty Mentor using expert elicitations on R&D in energy technologies and greenhouse gas abatement technologies with questions around developing technology and the changes global climate adding uncertainty to its future

  12. (Environmental technology)

    SciTech Connect (OSTI)

    Boston, H.L.

    1990-10-12T23:59:59.000Z

    The traveler participated in a conference on environmental technology in Paris, sponsored by the US Embassy-Paris, US Environmental Protection Agency (EPA), the French Environmental Ministry, and others. The traveler sat on a panel for environmental aspects of energy technology and made a presentation on the potential contributions of Oak Ridge National Laboratory (ORNL) to a planned French-American Environmental Technologies Institute in Chattanooga, Tennessee, and Evry, France. This institute would provide opportunities for international cooperation on environmental issues and technology transfer related to environmental protection, monitoring, and restoration at US Department of Energy (DOE) facilities. The traveler also attended the Fourth International Conference on Environmental Contamination in Barcelona. Conference topics included environmental chemistry, land disposal of wastes, treatment of toxic wastes, micropollutants, trace organics, artificial radionuclides in the environment, and the use biomonitoring and biosystems for environmental assessment. The traveler presented a paper on The Fate of Radionuclides in Sewage Sludge Applied to Land.'' Those findings corresponded well with results from studies addressing the fate of fallout radionuclides from the Chernobyl nuclear accident. There was an exchange of new information on a number of topics of interest to DOE waste management and environmental restoration needs.

  13. SELECTING INFORMATION TECHNOLOGY SECURITY

    E-Print Network [OSTI]

    April 2004 SELECTING INFORMATION TECHNOLOGY SECURITY PRODUCTS Shirley Radack, Editor Computer Security Division Information Technology Laboratory National Institute of Standards and Technology Information technology security prod ucts are essential to better secure infor mation technology (IT) systems

  14. NRE 501. 295 Managing Organizational Change

    E-Print Network [OSTI]

    Hoffman, Andrew J.

    NRE 501. 295 Managing Organizational Change WINTER B 2006 Syllabus Class Meets: Professor Andrew; and an increasingly important component of management is the planning and control of organizational and behavioral change. Organizational change may be required by innovations in technology, materials, work processes

  15. ENVIRONMENTAL CHEMISTRY AND TECHNOLOGY PROGRAM University of Wisconsin-Madison

    E-Print Network [OSTI]

    Sprott, Julien Clinton

    ­ Material damage · Ecosystem Impacts ­ Nutrients ­ Toxics · Climate Change #12;ENVIRONMENTAL CHEMISTRYENVIRONMENTAL CHEMISTRY AND TECHNOLOGY PROGRAM University of Wisconsin-Madison Optimizing University of Wisconsin-Madison #12;ENVIRONMENTAL CHEMISTRY AND TECHNOLOGY PROGRAM University of Wisconsin

  16. Changing Climates 

    E-Print Network [OSTI]

    Wythe, Kathy

    2008-01-01T23:59:59.000Z

    and a wide range of academic areas are investigating the different compo- nents. More recently, they are taking information gleaned from the global climate models and applying them to research questions pertaining to Texas. Dr. Bruce Mc...Carl, Regents Professor of agricultural economics at Texas A&M University, has researched the economics of climate change for the last 20 years. McCarl, as a lead CHANGING CLIMATES tx H2O | pg. McCarl ] tx H2O | pg. 4 Changing Climates author...

  17. The Binding of Abraham: Inverting the Akedah in Fail-Safe and WarGames

    E-Print Network [OSTI]

    Dukes, Hunter B.

    2015-04-01T23:59:59.000Z

    potential Cold War scenarios: chess, 15 Dukes: The Binding of Abraham: Inverting the Akedah Published by DigitalCommons@UNO, 2015 checkers, backgammon, and Global Thermonuclear War. After beginning a game of GTW from his bedroom—a game which shows up... ” behind JOSHUA’s thinking is the satirized logic of Herman Kahn, RAND’s controversial game theorist and the author of On Thermonuclear War (1960). Kahn, who calmly theorized about “tragic but distinguishable postwar states” and if there was “any...

  18. Technology disrupted

    SciTech Connect (OSTI)

    Papatheodorou, Y. [CH2M Hill (United States)

    2007-02-15T23:59:59.000Z

    Three years ago, the author presented a report on power generation technologies which in summary said 'no technology available today has the potential of becoming transformational or disruptive in the next five to ten years'. In 2006 the company completed another strategic view research report covering the electric power, oil, gas and unconventional energy industries and manufacturing industry. This article summarises the strategic view findings and then revisits some of the scenarios presented in 2003. The cost per megawatt-hour of the alternatives is given for plants ordered in 2005 and then in 2025. The issue of greenhouse gas regulation is dealt with through carbon sequestration and carbon allowances or an equivalent carbon tax. Results reveal substantial variability through nuclear power, hydro, wind, geothermal and biomass remain competitive through every scenario. Greenhouse gas scenario analysis shows coal still be viable, albeit less competitive against nuclear and renewable technologies. A carbon tax or allowance at $24 per metric ton has the same effect on IGCC cost as a sequestration mandate. However, the latter would hurt gas plants much more than a tax or allowance. Sequestering CO{sub 2} from a gas plant is almost as costly per megawatt-hour as for coal. 5 refs., 5 figs., 5 tabs.

  19. Emerging technologies

    SciTech Connect (OSTI)

    Lu, Shin-yee

    1993-03-01T23:59:59.000Z

    The mission of the Emerging Technologies thrust area at Lawrence Livermore National Laboratory is to help individuals establish technology areas that have national and commercial impact, and are outside the scope of the existing thrust areas. We continue to encourage innovative ideas that bring quality results to existing programs. We also take as our mission the encouragement of investment in new technology areas that are important to the economic competitiveness of this nation. In fiscal year 1992, we have focused on nine projects, summarized in this report: (1) Tire, Accident, Handling, and Roadway Safety; (2) EXTRANSYT: An Expert System for Advanced Traffic Management; (3) Odin: A High-Power, Underwater, Acoustic Transmitter for Surveillance Applications; (4) Passive Seismic Reservoir Monitoring: Signal Processing Innovations; (5) Paste Extrudable Explosive Aft Charge for Multi-Stage Munitions; (6) A Continuum Model for Reinforced Concrete at High Pressures and Strain Rates: Interim Report; (7) Benchmarking of the Criticality Evaluation Code COG; (8) Fast Algorithm for Large-Scale Consensus DNA Sequence Assembly; and (9) Using Electrical Heating to Enhance the Extraction of Volatile Organic Compounds from Soil.

  20. Venus Technology Plan Venus Technology Plan

    E-Print Network [OSTI]

    Rathbun, Julie A.

    Venus Technology Plan May 2014 #12; ii Venus Technology Plan At the Venus Exploration Survey priorities, and (3) develop a Technology Plan for future Venus missions (after a Technology Forum at VEXAG Meeting 11 in November 2013). Here, we present the 2014 Venus Technology Plan

  1. Evolutionary games of condensates in coupled birth-death processes

    E-Print Network [OSTI]

    Knebel, Johannes; Krueger, Torben; Frey, Erwin

    2015-01-01T23:59:59.000Z

    Condensation phenomena arise through a collective behaviour of particles. They are observed in both classical and quantum systems, ranging from the formation of traffic jams in mass transport models to the macroscopic occupation of the energetic ground state in ultra-cold bosonic gases (Bose-Einstein condensation). Recently, it has been shown that a driven and dissipative system of bosons may form multiple condensates. Which states become the condensates has, however, remained elusive thus far. The dynamics of this condensation are described by coupled birth-death processes, which also occur in evolutionary game theory. Here, we apply concepts from evolutionary game theory to explain the formation of multiple condensates in such driven-dissipative bosonic systems. We show that vanishing of relative entropy production determines their selection. The condensation proceeds exponentially fast, but the system never comes to rest. Instead, the occupation numbers of condensates may oscillate, as we demonstrate for a...

  2. Game theoretic analysis of physical protection system design

    SciTech Connect (OSTI)

    Canion, B.; Schneider, E. [Nuclear and Radiation Engineering Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States); Bickel, E.; Hadlock, C.; Morton, D. [Operations Research Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States)

    2013-07-01T23:59:59.000Z

    The physical protection system (PPS) of a fictional small modular reactor (SMR) facility have been modeled as a platform for a game theoretic approach to security decision analysis. To demonstrate the game theoretic approach, a rational adversary with complete knowledge of the facility has been modeled attempting a sabotage attack. The adversary adjusts his decisions in response to investments made by the defender to enhance the security measures. This can lead to a conservative physical protection system design. Since defender upgrades were limited by a budget, cost benefit analysis may be conducted upon security upgrades. One approach to cost benefit analysis is the efficient frontier, which depicts the reduction in expected consequence per incremental increase in the security budget.

  3. Fuel Cell Technologies Office Science and Technology Policy Fellowship...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Cell Technologies Office Science and Technology Policy Fellowship Opportunities Available Fuel Cell Technologies Office Science and Technology Policy Fellowship Opportunities...

  4. Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country

    E-Print Network [OSTI]

    Cattelino, Jessica R.

    2006-03-01T23:59:59.000Z

    ed. New York: Verso. Barlett, Donald L. and James B. Steele. 2002a. "Indian Casinos: Wheel of Mis fortune." Time, December 16:44-58. Tribal Gaming and Indigenous Sovereignty 201 . 2002b. "Indian Casinos: Playing the Political Slots." Time, 160... on poverty and welfare dependency, now center on presumed (and allegedly "unearned") wealth. As Doug Foley put it in the Mesquaki context: "In precasino days, some Whites looked down on Mesquakis for their poverty. Now some seem to dislike them...

  5. Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame

    E-Print Network [OSTI]

    Ramos, Maria Isabel

    2012-01-01T23:59:59.000Z

    old traditions of rubber ball production is very importantrules of the game, production of rubber balls, and the roleslandscape, and the production of rubber balls. None of the

  6. Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas Expressive Intelligence Studio University of California Santa Cruz Santa Cruz, California {anne, sherol

  7. Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh

    E-Print Network [OSTI]

    Sarkar, Saswati

    Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh Abstract. Aram & S. Sarkar are in the Dep. of Electrical and Systems Eng., University of Pennsylvania

  8. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  9. Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  10. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Ma, Kai; Hu, Guoqiang; Spanos, Costas J

    2014-01-01T23:59:59.000Z

    on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

  11. Patient orientation and freedom to operate in the management of technology

    E-Print Network [OSTI]

    Briggs, Anthony R. (Anthony Roman), 1974-

    2004-01-01T23:59:59.000Z

    Can firms keep up with the pace of technological change? This thesis explores the idea that firms differ in their adaptive behavior, namely fast response to technological change, based on their relative resource allocation ...

  12. Weiqi games as a loop-free tree

    E-Print Network [OSTI]

    Xu, Li-Gong; Zhou, Wei-Xing

    2015-01-01T23:59:59.000Z

    Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by academics partially because Weiqi is popular only in East Asia, especially in China, Japan and Korea. Here, we propose to construct a directed tree using a database of extensive Weiqi games and perform a quantitative analysis of the Weiqi tree. We find that the popularity distribution of Weiqi openings with a same number of moves is distributed according to a power law and the tail exponent increases with the number of moves. Intriguingly, the superposition of the popularity distributions of Weiqi openings with the number of moves no more than a given number also has a power-law tail in which the tail exponent increases with the number of moves, and the superposed distribution approaches to the Zipf law. These findings are the same as for chess and support the conjecture that t...

  13. National Security Science and Technology Initiative: Air Cargo Screening

    SciTech Connect (OSTI)

    Bingham, Philip R [ORNL; White, Tim [Pacific Northwest National Laboratory (PNNL); Cespedes, Ernesto [Idaho National Laboratory (INL); Bowerman, Biays [Brookhaven National Laboratory (BNL); Bush, John [Battelle

    2010-11-01T23:59:59.000Z

    The non-intrusive inspection (NII) of consolidated air cargo carried on commercial passenger aircraft continues to be a technically challenging, high-priority requirement of the Department of Homeland Security's Science and Technology Directorate (DHS S&T), the Transportation Security Agency and the Federal Aviation Administration. The goal of deploying a screening system that can reliably and cost-effectively detect explosive threats in consolidated cargo without adversely affecting the flow of commerce will require significant technical advances that will take years to develop. To address this critical National Security need, the Battelle Memorial Institute (Battelle), under a Cooperative Research and Development Agreement (CRADA) with four of its associated US Department of Energy (DOE) National Laboratories (Oak Ridge, Pacific Northwest, Idaho, and Brookhaven), conducted a research and development initiative focused on identifying, evaluating, and integrating technologies for screening consolidated air cargo for the presence of explosive threats. Battelle invested $8.5M of internal research and development funds during fiscal years 2007 through 2009. The primary results of this effort are described in this document and can be summarized as follows: (1) Completed a gap analysis that identified threat signatures and observables, candidate technologies for detection, their current state of development, and provided recommendations for improvements to meet air cargo screening requirements. (2) Defined a Commodity/Threat/Detection matrix that focuses modeling and experimental efforts, identifies technology gaps and game-changing opportunities, and provides a means of summarizing current and emerging capabilities. (3) Defined key properties (e.g., elemental composition, average density, effective atomic weight) for basic commodity and explosive benchmarks, developed virtual models of the physical distributions (pallets) of three commodity types and three explosive benchmarks combinations, and conducted modeling and simulation studies to begin populating the matrix of commodities, threats, and detection technologies. (4) Designed and fabricated basic (homogeneous) commodity test pallets and fabricated inert stimulants to support experiments and to validate modeling/simulation results. (5) Developed/expanded the team's capabilities to conduct full-scale imaging (neutron and x-ray) experiments of air cargo commodities and explosive benchmarks. (6) Conducted experiments to improve the collection of trace particles of explosives from a variety of surfaces representative of air cargo materials by means of mechanical (air/vibration/pressure), thermal, and electrostatic methods. Air cargo screening is a difficult challenge that will require significant investment in both research and development to find a suitable solution to ensure the safety of passengers without significantly hindering the flow of commodities. The initiative funded by Battelle has positioned this group to make major contributions in meeting the air cargo challenge by developing collaborations, developing laboratory test systems, improving knowledge of the challenges (both technical and business) for air cargo screening, and increasing the understanding of the capabilities for current inspection methods (x-ray radiography, x-ray backscatter, etc.) and potential future inspection methods (neutron radiography, fusion of detector modalities, advanced trace detection, etc.). Lastly, air cargo screening is still an issue that will benefit from collaboration between Department of Energy Laboratories and Battelle. On January 7, 2010, DHS Secretary Napolitano joined White House Press Secretary Robert Gibbs and Assistant to the President for Counterterrorism and Homeland Security John Brennan to announce several recommendations DHS has made to the President for improving the technology and procedures used to protect air travel from acts of terrorism. (This announcement followed the 25 Dec'09 Delta/Northwest Airlines Flight 253 terror attack.) Secretary Napolitano out

  14. Technoclimat- Green Technologies Demonstration Program (Quebec, Canada)

    Broader source: Energy.gov [DOE]

    The Green technologies demonstration program aiming to reduce greenhouse gas emissions is a product of Measure 20 of the 2006-2012 Climate Change Action Plan (CCAP). This CCAP measure encourages...

  15. Technology and the Box

    E-Print Network [OSTI]

    Maitland, Padma

    2013-01-01T23:59:59.000Z

    its explorations of technology in partnership with radicalPadma Maitland Technology and the Box The room is thedisciplines. The theme of “Technology and the Box” emerged

  16. Hydrogen Technologies Group

    SciTech Connect (OSTI)

    Not Available

    2008-03-01T23:59:59.000Z

    The Hydrogen Technologies Group at the National Renewable Energy Laboratory advances the Hydrogen Technologies and Systems Center's mission by researching a variety of hydrogen technologies.

  17. Innovation and Transportation's Technologies

    E-Print Network [OSTI]

    Garrison, William L.

    2001-01-01T23:59:59.000Z

    decision making. Innovation and technology lock-in hasStage 1 imagine the innovation and technology developmentof emphasizing innovation and technology development. Pull

  18. PARKER/HUNTER HEATS UP $TOCK MARKET GAME$! `Looking for "cruise control" for your Stock Market Games Teams? We've got it for you! In addition to our own

    E-Print Network [OSTI]

    VanDieren, Monica

    PARKER/HUNTER HEATS UP $TOCK MARKET GAME$! `Looking for "cruise control" for your Stock Market University 412-760-7667 - Centers and we will arrange it for you. The " Stock Market Games" is a ten

  19. TECHNOLOGY FORUM

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels DataDepartment of Energy Your Density Isn'tOriginEducationVideoStrategic| Department of Energy 51:Cross-Site66 -Topic Groups TECHNOLOGY

  20. Language technologies in speech-enabled second language learning games : from reading to dialogue

    E-Print Network [OSTI]

    Xu, Yushi, Ph. D. Massachusetts Institute of Technology

    2012-01-01T23:59:59.000Z

    Second language learning has become an important societal need over the past decades. Given that the number of language teachers is far below demand, computer-aided language learning software is becoming a promising ...

  1. Vehicle Technologies Office: 2009 Advanced Vehicle Technology...

    Broader source: Energy.gov (indexed) [DOE]

    Well-to-Wheels Analysis of Energy Use and Greenhouse Gas Emissions of Plug-In Hybrid Electric Vehicles Vehicle Technologies Office: 2008 Advanced Vehicle Technology Analysis...

  2. Vehicle Technologies Office: 2008 Advanced Vehicle Technology...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Vehicle Technology Analysis and Evaluation Activities and Heavy Vehicle Systems Optimization Program Annual Progress Report Vehicle Technologies Office: 2008 Advanced Vehicle...

  3. Literature Review in Languages, Technology and Learning

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    is committed to sharing the lessons learnt from our research and development in order to inform positive change OF GOOD TEACHING AND GOOD TEACHING MATERIALS 10 SECTION 7 RELEVANT TECHNOLOGIES AND TECHNOLOGY'S FUTURE, University of Wales Swansea This report has been designed to enable both rapid identification of the key

  4. Case for Change National and World Trends

    E-Print Network [OSTI]

    Weiblen, George D

    sustainable solutions. Workforce requirements have changed demanding a higher degree of technological address university goals of student retention, graduation rates, flexibility, learning, and responsive student services. We prepare learners for civic leadership and professions to sustainably manage

  5. Collaborative landscapes of growth and change : the case of Nicosia

    E-Print Network [OSTI]

    Tourvas, Teresa, 1972-

    1999-01-01T23:59:59.000Z

    Continually changing information technologies and communication patterns have facilitated the spatial dispersal of production and consumption while, offering new affordances on physical and organizational structures. Within ...

  6. Characterizing and responding to uncertainty in climate change

    E-Print Network [OSTI]

    Lemoine, Derek Mark

    2011-01-01T23:59:59.000Z

    climate change assessment. ” Water Science & Technology 52(of the dynamic nature of water vapor feedback in climate2004). “Quantifying the water vapour feedback as- sociated

  7. Bridging the Divide Between Poverty Reduction and Climate Change...

    Open Energy Info (EERE)

    Bridging the Divide Between Poverty Reduction and Climate Change Through Sustainable and Innovative Energy Technologies Jump to: navigation, search Tool Summary LAUNCH TOOL Name:...

  8. Merit of Computer Game in Tacit Knowledge Acquisition and Retention for Safety Training in the Construction Industry

    E-Print Network [OSTI]

    Jain, Nidhi Mahavirprasad

    2012-02-14T23:59:59.000Z

    grown up in an era of computer games. Research in education reports that visual presentation facilitates the human's cognitive process. Would visual representation of tacit knowledge in a computer game help construction professionals acquire tacit...

  9. Simplified Numerical Description of Latent Storage Characteristics for Phase Change Wallboard

    E-Print Network [OSTI]

    Fuestel, H.E.

    2011-01-01T23:59:59.000Z

    of Phase Change Technology for Heating and Cooling oftechnology integrated into the building structure as thermal storage for heating and

  10. Dezincing Technology

    SciTech Connect (OSTI)

    Dudek, F.J.; Daniels, E.J. [Argonne National Lab., IL (United States). Energy Service Div.; Morgan, W.A. [Metal Recovery Technologies, Inc., East Chicago, IN (United States)

    1997-08-01T23:59:59.000Z

    Half of the steel produced in the US is derived from scrap. With zinc-coated prompt scrap increasing fivefold since 1980, steel-makers are feeling the effect of increased contaminant loads on their operations. The greatest concern is the cost of treatment before disposal of waste dusts and water that arise from remelting zinc-coated scrap. An economic process is needed to strip and recover the zinc from scrap to provide a low residual scrap for steel- and iron-making. Metal Recovery Technologies, Inc., with the assistance of Argonne National Laboratory, have been developing a caustic leach dezincing process for upgrading galvanized stamping plant scrap into clean scrap with recovery of the zinc. With further development the technology could also process galvanized scrap from obsolete automobiles. This paper will review: (1) the status of recent pilot plant operations and plans for a commercial demonstration facility with a dezincing capacity of up to 250,000 tons/year, (2) the economics of caustic dezincing, and (3) benefits of decreased cost of environmental compliance, raw material savings, and improved operations with use of dezinced scrap.

  11. Energy Department Support Brings Game-Changing Advancements in Solar Energy

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742 33Frequently20,000 Russian NuclearandJunetrackEllen| Department of Energy Record-Breaking Solar

  12. Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels DataDepartment of Energy Your Density Isn'tOrigin of Contamination in ManyDepartment of OrderSUBCOMMITTEEEnergy0 9IssueFebruary

  13. Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page onYouTube YouTube Note: Since the.pdfBreaking ofOilNEWResponse toOctober 2014 National,2008aims

  14. General com Technology community

    E-Print Network [OSTI]

    Ferrara, Katherine W.

    Campus IT General com m unity Technology community ITsystem owners Campus Council for Information Technology (CCFIT) · ~30 members · Advisory evaluation and review role · Input from faculty, staff, students formal representation on steering team and subcommittees Technology Support Program · Technology support

  15. CSIR TECHNOLOGY AWARDS -2013

    E-Print Network [OSTI]

    Jayaram, Bhyravabotla

    CSIR TECHNOLOGY AWARDS - 2013 GUIDELINES & PROFORMAE FOR NOMINATIONS Planning and Performance 2013 #12;CSIR TECHNOLOGY AWARDS BRIEF DETAILS ,,CSIR Technology Awards were instituted in 1990 to encourage multi-disciplinary in- house team efforts and external interaction for technology development

  16. Northwest Regional Technology Center

    E-Print Network [OSTI]

    Northwest Regional Technology Center for Homeland Security The Northwest Regional Technology Center and deployment of technologies that are effective homeland security solutions for the region, and accelerate technology transfer to the national user community. Foster a collaborative spirit across agencies

  17. Towards Solid IT Change Management: Automated Detection of Conflicting IT Change Plans

    E-Print Network [OSTI]

    Kemper, Alfons

    Infrastructure Library (ITIL), is concerned with the management of changes to networks and services to satisfy Change Management [1], a core process of the Information Technology Infrastructure Library (ITIL) [2 of confidence and optimization. To ensure this, ITIL proposes a Change Management process comprising

  18. The Metaphors of Emerging Technologies: Unpacking the disconnects between the "what" and the "how" in the world of "online shopping"

    E-Print Network [OSTI]

    Black, Jason

    2006-06-18T23:59:59.000Z

    Emerging technologies often produce unexpected consequences that existing institutions and policies are unable to deal with effectively. Because predicting the consequences of technological change is difficult, responses ...

  19. BIM Game : a "serious game" to educate non-experts about energy related design and living

    E-Print Network [OSTI]

    Yang, Lin, S.M. Massachusetts Institute of Technology

    2009-01-01T23:59:59.000Z

    Climate Change is one defining issue of our time. With the increasingly sophisticated uses of energy, we have to face the problem as energy shortage and global warming. Since almost one-fourth of US energy is consumed by ...

  20. Renewable Energy and Climate Change

    SciTech Connect (OSTI)

    Chum, H. L.

    2012-01-01T23:59:59.000Z

    The Intergovernmental Panel on Climate Change issued the Special Report on Renewable Energy Sources and Climate Change Mitigation (SRREN) at http://srren.ipcc-wg3.de/ (May 2011 electronic version; printed form ISBN 978-1-107-60710-1, 2012). More than 130 scientists contributed to the report.* The SRREN assessed existing literature on the future potential of renewable energy for the mitigation of climate change within a portfolio of mitigation options including energy conservation and efficiency, fossil fuel switching, RE, nuclear and carbon capture and storage (CCS). It covers the six most important renewable energy technologies - bioenergy, direct solar, geothermal, hydropower, ocean and wind, as well as their integration into present and future energy systems. It also takes into consideration the environmental and social consequences associated with these technologies, the cost and strategies to overcome technical as well as non-technical obstacles to their application and diffusion.

  1. Journal of Theoretical Biology 243 (2006) 134142 Dynamic-persistence of cooperation in public good games when group

    E-Print Network [OSTI]

    Goldstone, Robert

    2006-01-01T23:59:59.000Z

    games when group size is dynamic Marco A. Janssena,Ã, Robert L. Goldstoneb a School of Human Evolution good games within their group. The relative fitness of individuals within the whole population affects Elsevier Ltd. All rights reserved. Keywords: Evolution of cooperation; Group structure; Public good games 1

  2. PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead Endless Web, a 2D platforming game in which the player's actions determine the ongoing creation of the world she is exploring. Endless Web is an example of a PCG-based game: it uses procedural content

  3. From The Boston Globe, February 22, 2008 Dance troupe is game for some heavy lifting

    E-Print Network [OSTI]

    Machery, Edouard

    From The Boston Globe, February 22, 2008 Dance troupe is game for some heavy lifting From left and uses heavy steel pieces as props? A game-show story? Who are these people? "Ideally, we're a mix beyond the industry, but steel is part of the soul of the town. . . . When the metal is molten and hot

  4. Computer games in educational contexts didactic challenges Associate Professor Vigdis Vangsnes

    E-Print Network [OSTI]

    Loudon, Catherine

    1 Computer games in educational contexts ­ didactic challenges Associate Professor Vigdis Vangsnes have looked specifically at the challenges that the educator faces in the didactic interaction when implementation in kindergartens. Because we consider the game itself and the didactic situation as a staging

  5. 2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games

    E-Print Network [OSTI]

    2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games The Water Ripples project proposes to develop youth water education materials designed for interactive `fun-time' learning. These materials will include interactive educational games for age groups ranging 4th to 6th grade. Materials

  6. Strong and Pareto Price of Anarchy in Congestion Games Steve Chien

    E-Print Network [OSTI]

    Sinclair, Alistair

    their strategies so as to improve all of their costs. The strong price of anarchy (see, e.g., [3]) is the ratioStrong and Pareto Price of Anarchy in Congestion Games Steve Chien Alistair Sinclair§ September 21 games, focusing on the relationships between the price of anarchy for these equilibria

  7. GROUPE D'ANALYSE ET DE THORIE CONOMIQUE LYON -ST TIENNE The Bitcoin mining game

    E-Print Network [OSTI]

    Boyer, Edmond

    GROUPE D'ANALYSE ET DE THÃ?ORIE Ã?CONOMIQUE LYON - ST Ã?TIENNE WP 1412 The Bitcoin mining game Nicolas;The Bitcoin mining game v.0.1 Nicolas Houy March 11, 2014 Abstract When processing transactions not play a Nash equilibrium in the current Bitcoin mining environment, instead, they should not process any

  8. GAMES AND ELEMENTARY EQUIVALENCE OF II1 FACTORS ISAAC GOLDBRING AND THOMAS SINCLAIR

    E-Print Network [OSTI]

    Goldbring, Isaac

    GAMES AND ELEMENTARY EQUIVALENCE OF II1 FACTORS ISAAC GOLDBRING AND THOMAS SINCLAIR Abstract. We use Ehrenfeucht-Fra¨iss´e games to give a local geometric crite- rion for elementary equivalence of II1 factors. We obtain as a corollary that two II1 factors are elementarily equivalent if and only

  9. Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming

    E-Print Network [OSTI]

    California at San Diego, University of

    Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering imposed by the cost and availability of cloud servers. In this paper, we propose a rendering adaptation

  10. Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings

    E-Print Network [OSTI]

    Young, R. Michael

    Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings learning contexts such as museums and science centers. In this paper, we describe the design of FUTURE WORLDS, a game- based learning environment for sustainability education in museums. FUTURE WORLDS

  11. Signaling Game-based Approach to Power Control Management in Wireless Networks

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    Signaling Game-based Approach to Power Control Management in Wireless Networks Khalil Ibrahimi, we revisit the power control problem in wire- less networks by introducing a signaling game approach to player II which can be accurate or dis- torted. Player II picks up his power control strategy based

  12. Resource Allocation in a Client/Server System for Massive Multi-Player Online Games

    E-Print Network [OSTI]

    Maciejewski, Anthony A.

    Resource Allocation in a Client/Server System for Massive Multi-Player Online Games Luis Diego-Player On-line Game (MMOG) has significant costs, such as maintenance of server rooms, server administration, and customer service. The capacity of servers in a client/server MMOG is hard to scale and cannot adjust

  13. Security Games and Risk Minimization for Automatic Generation Control in Smart Grid

    E-Print Network [OSTI]

    Alpcan, Tansu

    risk analysis can be defined as "the process of identifying the risks to system security and deSecurity Games and Risk Minimization for Automatic Generation Control in Smart Grid Yee Wei Law control, security games 1 Introduction A power grid is a critical infrastucture that must be protected

  14. Game Specification in Normative Multiagent System: the Trias Politica Guido Boella

    E-Print Network [OSTI]

    van der Torre, Leon

    Game Specification in Normative Multiagent System: the Trias Politica Guido Boella Dipartimento di of games in the trias politica using Rao and Georgeff's specifica- tion language BDICTL*. In particular, we to sanction behavior. 1 Introduction Montesquieu's trias politica distinguishes between three autonomous

  15. Branded with a Scarlet "C": Cheaters in a Gaming Social Network

    E-Print Network [OSTI]

    Iamnitchi, Adriana

    cheating, to victims' mon- etary losses due to cyber crime. This paper studies cheaters in the Steam is not correlated with the geographical, real-world population density, or with the local popularity of the Steam resent the unethical behavior that breaks the rules of the game: "The rules of a game are ab- solutely

  16. Inclusive Computer Science Education Using a Ready-made Computer Game Framework

    E-Print Network [OSTI]

    Way, Thomas

    is an enormously successful industry, responsible for pushing innovation in computing and providing careers for many computer science graduates. Responding to the demand, the inclusion of computer game programming that such courses boost student enrollment and retention in computer science programs [8]. When computer game

  17. Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER

    E-Print Network [OSTI]

    Pratt, Vaughan

    Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER Daniel THALMANN Computer@lig.di.epfl.ch; thalmann@lig.di.epfl.ch) Abstract In this article we propose a model of a tennis game simulation and audition. Physical modeling of the ball dynamic and sound rendering enhance realism. An interactive user

  18. Transfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

    E-Print Network [OSTI]

    Muñoz-Avila, Héctor

    simulations. Using simulations during the planning and learning process enables the system to get information, and simulation in a real-time strategy game engine. Introduction Learning in the context of automated planningTransfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

  19. What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia

    E-Print Network [OSTI]

    What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia Luz Rello Clara Bayarri Dyseggxia, a game application with word exer- cises for children with dyslexia. We design the content are (i) designing exercises by using the analysis of errors written by people with dyslexia and (i

  20. A New Computerized Beer Game: Teaching the Value of Integrated Supply Chain Management1

    E-Print Network [OSTI]

    Kaminsky, Philip M.

    A New Computerized Beer Game: A Tool for Teaching the Value of Integrated Supply Chain Management1 or taught an Operations Management course in the last twenty years, you are no doubt familiar with the Beer in the 1960's. The Beer Game is typically played on a large board. Locations on the board represent four

  1. RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NNDOR SIEBEN

    E-Print Network [OSTI]

    Sieben, Nándor

    RECTANGULAR POLYOMINO SET WEAK (1,2)-ACHIEVEMENT GAMES EDGAR FISHER AND NÁNDOR SIEBEN Abstract. achievement games, polyomino. #12;2 EDGAR FISHER AND NÁNDOR SIEBEN P1,1 P2,1 P3,1 P3,2 P4,1 P4,2 P4,3 P4,4 P4

  2. Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Dinis Javier Buceta

    E-Print Network [OSTI]

    Lindenberg, Katja

    Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Din´is Javier Buceta states in spatially extended systems [2, 3, 4]. Brownian ratchets show that noise can be rectified a Brownian ratchet. In fact, the paradox came up as a translation to gambling games of the flashing ratchet

  3. The Effects of Incomplete Information in Stochastic Common-Stock Harvesting Games

    E-Print Network [OSTI]

    Gideon, Rudy A.

    the initial fish stock (or "recruitment") divides into two streams, each one accessible to harvest by just one of the two competing fishing fleets. The fleets simultaneously harvest down their streams, achieving net-property games. Keywords: stochastic harvesting game, asymmetric information, fish wars, bioeconomic competition

  4. On Generalizing the "Lights Out" Game and a Generalization of Parity Domination

    E-Print Network [OSTI]

    Parker, Darren

    On Generalizing the "Lights Out" Game and a Generalization of Parity Domination Alexander Giffen Darren B. Parker May 25, 2009 MR Subject Classifications: 05C78, 05C15, 91A43, Keywords: Lights Out, parity domination Abstract The Lights Out game on a graph G is played as follows. Begin with a (not

  5. Real-Time Character Animation for Computer Games Eike F Anderson

    E-Print Network [OSTI]

    Davies, Christopher

    three-dimensional game characters which are real-time animated inside the virtual environment-time character animation. 2 RELATED WORK Both, memory and processing power, are expensive. More realism in games, by recursively traversing the hierarchic data structure starting from the root, passing down the transformation

  6. Bowling Green State University Travel and Entertainment Expenses Athletic/Bowl Game Travel Related

    E-Print Network [OSTI]

    Moore, Paul A.

    Page 1 Bowling Green State University Travel and Entertainment Expenses ­ Athletic/Bowl Game Travel Related The University is required to determine whether there is a taxable benefit (i.e., income) attributable to any persons traveling to or attending an athletic event, specifically a bowl game, when

  7. Mining Game Statistics from Web Services: A World of Warcraft Armory case study

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah publicly accessible web services allows us to quickly retrieve quantitative results. This will allow Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION

  8. Network Control as a Distributed, Dynamic Game Sarosh Talukdar and Eduardo Camponogara

    E-Print Network [OSTI]

    Network Control as a Distributed, Dynamic Game Sarosh Talukdar and Eduardo Camponogara ECE The operation of large, widely distributed networks can be modeled as distributed dynamic games. This paper. Three Sub-Networks Large networks for the wide spread distribution of goods and services

  9. A game theory framework for cooperative management of refillable and disposable bottle lifecycles

    E-Print Network [OSTI]

    Illinois at Chicago, University of

    A game theory framework for cooperative management of refillable and disposable bottle lifecycles applies game theory to the lifecycle of bottle packaging, and presents a framework for analysis. Keywords: Lifecycle management; Reuse; Packaging; Industrial ecology 1. Introduction One of the fundamental

  10. Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media, and Communication

    E-Print Network [OSTI]

    Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media of media studies common to Digital Media; a demonstrated capacity for significant original research in game development. The Digital Media program in LMC covers three core areas-- Knowledge and Creativity

  11. Game Theory and Global Warming Steve Schecter (North Carolina State University)

    E-Print Network [OSTI]

    Schecter, Stephen

    Game Theory and Global Warming Steve Schecter (North Carolina State University) Mary Lou Zeeman global warming game It's time to negotiate a new treaty to stop global warming. · Player 1: Governments, Brazil, Mexico, . . . ). Situation: · An investment of $2 trillion is needed to stop global warming

  12. The stackelberg minimum spanning tree game on planar and bounded-treewidth graphs

    E-Print Network [OSTI]

    Cardinal, Jean

    The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem introduced at WADS’07. The game is played on a graph, whose edges are colored either red or blue, and where the red edges have a given ...

  13. Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory

    E-Print Network [OSTI]

    Huang, Jianwei

    Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory, Wind Power Integration, Markov Chain, Dynamic Potential Game Theory, Nash Equilibrium. I. INTRODUCTION the intermittency in wind power generation. Our focus is on an isolated microgrid with one wind turbine, one fast

  14. Security Games for Vehicular Networks Tansu Alpcan, Member, IEEE, and Sonja Buchegger, Member, IEEE

    E-Print Network [OSTI]

    Chen, Ing-Ray

    . The effectiveness of the security game solutions is evaluated numerically using realistic simulation data obtainedSecurity Games for Vehicular Networks Tansu Alpcan, Member, IEEE, and Sonja Buchegger, Member, IEEE Abstract--Vehicular networks (VANETs) can be used to improve transportation security, reliability

  15. Security Analysis of Selected AMI Failure Scenarios Using Agent Based Game Theoretic Simulation

    SciTech Connect (OSTI)

    Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL; Sheldon, Frederick T [ORNL] [ORNL

    2014-01-01T23:59:59.000Z

    Information security analysis can be performed using game theory implemented in dynamic Agent Based Game Theoretic (ABGT) simulations. Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. We concentrated our analysis on the Advanced Metering Infrastructure (AMI) functional domain which the National Electric Sector Cyber security Organization Resource (NESCOR) working group has currently documented 29 failure scenarios. The strategy for the game was developed by analyzing five electric sector representative failure scenarios contained in the AMI functional domain. From these five selected scenarios, we characterize them into three specific threat categories affecting confidentiality, integrity and availability (CIA). The analysis using our ABGT simulation demonstrates how to model the AMI functional domain using a set of rationalized game theoretic rules decomposed from the failure scenarios in terms of how those scenarios might impact the AMI network with respect to CIA.

  16. Regulation changes create opportunities for pipeline manufacturers

    SciTech Connect (OSTI)

    Santon, J.

    1999-09-01T23:59:59.000Z

    The US Department of Transportation`s (DOT) Research and Special Programs Administration (RSPA) is proposing to change its safety standards for the repair of corroded or damaged steel pipe in gas and hazardous liquid pipelines. For pipeline operators, the expected revisions will allow new flexibility in approaches to pipeline repair. Less costly and less disruptive procedures will be acceptable. For manufacturers, the changes will open opportunities for development of corrosion repair technology. A highly competitive market in new repair technology can be expected to arise. Current regulations, new technologies, and proposed safety standards are described.

  17. Global Climate Change,Global Climate Change, Land Cover Change, andLand Cover Change, and

    E-Print Network [OSTI]

    1 Global Climate Change,Global Climate Change, Land Cover Change, andLand Cover Change Changes · Due to ­ Climate Change ­ Land Cover / Land Use Change ­ Interaction of Climate and Land Cover Change · Resolution ­ Space ­ Time Hydro-Climatic Change · Variability vs. Change (Trends) · Point data

  18. Complexity and Efficiency in Repeated Games and Negotiation

    E-Print Network [OSTI]

    Lee, Jihong; Sabourian, Hamid

    2004-06-16T23:59:59.000Z

    by Fi. Also, we shall denote by F ti the set of player i’s strategies in the negotiation game starting with role distribution given in period t. Thus, if t is odd, F ti = Fi. We can define a stationary (or history-independent) strategy in the following... ,M?2 ) is a NEMc with c ? 0 and T (M?) < ?. Then, qti(M?) 6= qTi (M?) ?t < T (M?) and ?i. Proof. Suppose not. So, suppose that qti = qTi for some i and some t < T . Let z = (z1, z2) ? 42 be the agreement at T . There are two possible cases to consider...

  19. The Mathieu group M12 and the M13 game

    E-Print Network [OSTI]

    Conway, John H.; Elkies, Noam D.; Martin, Jeremy L.

    2006-01-01T23:59:59.000Z

    better algorithm than brute-force search for “solving” the basic game—that is, finding a short path producing a given permutation ? ? M13. It suffices to consider the case ? ? M12, since we can always start by moving the hole to 0. (1) Check if ? ? N..., left empty. To solve the puzzle, one slides the tiles around the grid until they are in a specified order. Each sequence of slides induces a permutation in the symmetric group S16. The permutations arising from closed sequences of slides—that is...

  20. Powerpedia Games Encourages Employees to Enhance Internal Wiki | Department

    Office of Environmental Management (EM)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625 1,006 492 742 33 1112011 Strategic2 OPAM615_CostNSAR - T enAmountCammie Croft Senior Advisor,of Energy Games

  1. Idaho Department of Fish & Game | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov You are beingZealand Jump to: navigation, search OpenEIHesperia,IDGWP Wind Farm Jump to:ILabPoint HotFish & Game Jump

  2. Wyoming Game and Fish Department Geospatial Data | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page onYou are now leaving Energy.gov You are now leaving Energy.gov YouKizildere IRaghuraji Agro IndustriesTownDells, Wisconsin: EnergyWyandanch, New York:State Parks and Historic Sites -Game

  3. CMM Technology

    SciTech Connect (OSTI)

    Ward, Robert C.

    2008-10-20T23:59:59.000Z

    This project addressed coordinate measuring machine (CMM) technology and model-based engineering. CMM data analysis and delivery were enhanced through the addition of several machine types to the inspection summary program. CMM hardware and software improvements were made with the purchases of calibration and setup equipment and new model-based software for the creation of inspection programs. Kansas City Plant (KCP) personnel contributed to and influenced the development of dimensional metrology standards. Model-based engineering capabilities were expanded through the development of software for the tolerance analysis of piece parts and for the creation of model-based CMM inspection programs and inspection plans and through the purchase of off-the-shelf software for the tolerance analysis of mechanical assemblies. An obsolete database application used to track jobs in Precision Measurement was replaced by a web-based application with improved query and reporting capabilities. A potential project to address the transformation of the dimensional metrology enterprise at the Kansas City Plant was identified.

  4. The Trade and Climate Change Joint Agenda

    E-Print Network [OSTI]

    The Trade and Climate Change Joint Agenda CEPS Working Document No. 295/June 2008 Thomas L. Brewer Abstract Climate change, international trade, investment and technology transfer are all issues that have............................................................................ 6 3.2 Coverage of the Multilateral Climate and Trade Regimes

  5. Climate change: Update on international negotiations

    SciTech Connect (OSTI)

    Silverman, L. [Dept. of Energy, Washington, DC (United States). Office of Policy

    1997-12-31T23:59:59.000Z

    This paper outlines the following: United Nations` framework convention on climatic change; the United States` climate change action plan; current issues to be resolved (targets/timetables, policies, advancing commitments of all parties, and compliance); and implications for clean coal technologies.

  6. Lab Breakthrough: Microelectronic Photovoltaics

    Broader source: Energy.gov [DOE]

    Sandia's glitter-sized photovoltaic cells are highly efficient and cost effective – the perfect combination for a game-changing technology.

  7. Incorporating Carbon Capture and Storage Technologies in Integrated Assessment Models

    E-Print Network [OSTI]

    Incorporating Carbon Capture and Storage Technologies in Integrated Assessment Models J. R. Mc carbon capture and storage, 2) a natural gas combined cycle technology with carbon capture and storage 1 emissions growth. Both the magnitude and rate of technological change toward low- or no-carbon emitting

  8. Energy Technologies on the Horizon (released in AEO2006)

    Reports and Publications (EIA)

    2006-01-01T23:59:59.000Z

    A key issue in mid-term forecasting is the representation of changing and developing technologies. How existing technologies will evolve, and what new technologies might emerge, cannot be known with certainty. The issue is of particular importance in Annual Energy Outlook 2006 (AEO), the first AEO with projections out to 2030.

  9. 1 ACIT Meeting Notes Advisory Committee for Information Technology

    E-Print Network [OSTI]

    California at Santa Cruz, University of

    1 ACIT Meeting Notes Advisory Committee for Information Technology Meeting Notes MEETING DATE: 11 compiling a timeline highlighting changes in the world of technology at large, as well as UCSC-specific. The committee reflected on how far technology has come (examples below). Netscape, punch cards, modem, PDP II

  10. An Approach to Technology Risk Management Ricardo Valerdi

    E-Print Network [OSTI]

    de Weck, Olivier L.

    in parametric cost estimation models. Introduction The rapid change of Information Technology has madeAn Approach to Technology Risk Management Ricardo Valerdi USC Center for Software Engineering 941 W Symposium MIT, Cambridge, MA, March 29-31, 2004 ABSTRACT NASA's Technology Readiness Levels (TRL) approach

  11. Technology enabled evolutions in liquids marketing

    SciTech Connect (OSTI)

    Manning, S. [SolArc Inc., Tulsa, OK (United States)

    1998-12-31T23:59:59.000Z

    Deregulation, mergers, changing economic conditions, and downsizing have captured the headlines in the energy industry in recent times. To say that companies have struggled to react to these changes would be an understatement. Huge trading organizations have grown from nothing in a few years, while entire industry segments have been forced to restructure themselves. Information technology has enabled much of this change. By bringing information management out of the back office and onto the trading floors, companies have radically redesigned their work processes. The future promises even faster change, with business focus turning to innovative packaging of services with products, expanding asset bases, and reducing costs. Information technology will fuel this transformation by providing enterprise-wide trading solutions and, ultimately, linking the entire industry into a virtual supply chain. To remain competitive, companies need a strategy to manage information technology as a core asset.

  12. Changing Climates

    E-Print Network [OSTI]

    Wythe, Kathy

    2008-01-01T23:59:59.000Z

    these data with predictions from the IPCC. Professor of geography at Texas State University, Dr. David Butler, does climate change research mainly in the Rocky Moun- tains with U.S. Geological Survey funding. He has also done research on how climate...://wiid.twdb.state.tx.us Detailed information about individual water wells. This system uses a geographic information system-based tool to show locations of water wells and download data on water levels and water quality. Reports that were developed about on-site conditions...

  13. Change Log

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625govInstrumentstdmadapInactiveVisiting the TWPSuccessAlamos LaboratoryCertified Reference MaterialsChange Log

  14. Change Number

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625govInstrumentstdmadapInactiveVisiting the TWPSuccessAlamos LaboratoryCertified Reference MaterialsChange

  15. Change Number

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625govInstrumentstdmadapInactiveVisiting the TWPSuccessAlamos LaboratoryCertified Reference6-02-01Change Number

  16. Change Number

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625govInstrumentstdmadapInactiveVisiting the TWPSuccessAlamos LaboratoryCertified Reference6-02-01Change

  17. Change Number

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative1 First Use of Energy for All Purposes (Fuel and Nonfuel), 2002; Level: National5Sales for4,645 3,625govInstrumentstdmadapInactiveVisiting the TWPSuccessAlamos LaboratoryCertified Reference6-02-01Change20-02-01

  18. East Tennessee Technology Park 3-1 3. East Tennessee Technology Park

    E-Print Network [OSTI]

    Pennycook, Steve

    East Tennessee Technology Park 3-1 3. East Tennessee Technology Park The ETTP was originally built of uranium for nuclear reactor fuel elements and recycling of spent fuel. The name was changed to the Oak Ridge Gaseous Diffusion Plant. In the 1980s, a reduction in the demand for nuclear fuel resulted

  19. P.G. Ioannou and L.Y. Liu Advanced Construction Technology System ACTS Advanced Construction Technology System ACTS

    E-Print Network [OSTI]

    .G. Ioannou and L.Y. Liu Advanced Construction Technology System ­ ACTS 2 INTRODUCTION The rising cost, and to decrease costs. New technology provides a driving force to change decisions at the design stageP.G. Ioannou and L.Y. Liu Advanced Construction Technology System ­ ACTS 1 Advanced Construction

  20. Plasma technology directory

    SciTech Connect (OSTI)

    Ward, P.P.; Dybwad, G.L.

    1995-03-01T23:59:59.000Z

    The Plasma Technology Directory has two main goals: (1) promote, coordinate, and share plasma technology experience and equipment within the Department of Energy; and (2) facilitate technology transfer to the commercial sector where appropriate. Personnel are averaged first by Laboratory and next by technology area. The technology areas are accelerators, cleaning and etching deposition, diagnostics, and modeling.

  1. Using Qualitative Reasoning in Learning Strategy Games: A Preliminary Report

    E-Print Network [OSTI]

    Bailey-Kellogg, Chris

    into new technologies, such as iron-making and democracy, which enable players to create new improvements

  2. A Game Theoretic Approach to Cyber Attack Prediction

    SciTech Connect (OSTI)

    Peng Liu

    2005-11-28T23:59:59.000Z

    The area investigated by this project is cyber attack prediction. With a focus on correlation-based prediction, current attack prediction methodologies overlook the strategic nature of cyber attack-defense scenarios. As a result, current cyber attack prediction methodologies are very limited in predicting strategic behaviors of attackers in enforcing nontrivial cyber attacks such as DDoS attacks, and may result in low accuracy in correlation-based predictions. This project develops a game theoretic framework for cyber attack prediction, where an automatic game-theory-based attack prediction method is proposed. Being able to quantitatively predict the likelihood of (sequences of) attack actions, our attack prediction methodology can predict fine-grained strategic behaviors of attackers and may greatly improve the accuracy of correlation-based prediction. To our best knowledge, this project develops the first comprehensive framework for incentive-based modeling and inference of attack intent, objectives, and strategies; and this project develops the first method that can predict fine-grained strategic behaviors of attackers. The significance of this research and the benefit to the public can be demonstrated to certain extent by (a) the severe threat of cyber attacks to the critical infrastructures of the nation, including many infrastructures overseen by the Department of Energy, (b) the importance of cyber security to critical infrastructure protection, and (c) the importance of cyber attack prediction to achieving cyber security.

  3. Fujita LaboratoryTokyo Instituteof Technology Tokyo Instituteof Technology

    E-Print Network [OSTI]

    Fujita LaboratoryTokyo Instituteof Technology Tokyo Instituteof Technology Fujita LaboratoryTokyo Institute of Technology Tokyo Institute of Technology 231 #12;Fujita LaboratoryTokyo Instituteof Technology Tokyo Instituteof Technology 2 IT #12;Fujita LaboratoryTokyo Instituteof

  4. Cathodes - Technological review

    SciTech Connect (OSTI)

    Cherkouk, Charaf; Nestler, Tina [Institut für Experimentelle Physik, Technische Universität Bergakademie Freiberg, Leipziger Straße 23, 09596 Freiberg (Germany)

    2014-06-16T23:59:59.000Z

    Lithium cobalt oxide (LiCoO{sub 2}) was already used in the first commercialized Li-ion battery by SONY in 1990. Still, it is the most frequently used cathode material nowadays. However, LiCoO{sub 2} is intrinsically unstable in the charged state, especially at elevated temperatures and in the overcharged state causing volume changes and transport limitation for high power batteries. In this paper, some technological aspects with large impact on cell performance from the cathode material point of view will be reviewed. At first it will be focused on the degradation processes and life-time mechanisms of the cathode material LiCoO{sub 2}. Electrochemical and structural results on commercial Li-ion batteries recorded during the cycling will be discussed. Thereafter, advanced nanomaterials for new cathode materials will be presented.

  5. PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program

    E-Print Network [OSTI]

    California at Berkeley, University of

    PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program publication is funded by the Division by the University of California Pavement Research Center. The University of California Pavement Research Center Using innovative research and sound engineering principles to improve pavement structures, materials

  6. Playing games in quantum mechanical settings: A necessary and sufficient condition

    E-Print Network [OSTI]

    Junichi Shimamura; Sahin Kaya Ozdemir; Nobuyuki Imoto

    2005-08-15T23:59:59.000Z

    A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy, 2x2, dilemma containing classical games, and transferred them into quantum realm showing that in quantum pure strategies dilemmas in such games can be resolved if entanglement is distributed between the players armed with quantum operations. Moreover, it became clear that the players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.

  7. Identify Institutional Change Roles for Sustainability

    Broader source: Energy.gov [DOE]

    To achieve the sustainability goals you've identified, take into account the network of roles essential to make or maintain the desired changes. As a rule of thumb, it may help to think about what roles are necessary for determining what changes to make, implementing those changes, and supporting or abiding by those changes. One place to start is by identifying leaders in your organization who have the authority, resources, and influence to make change happen. Those leadership roles typically include: Senior management Policy and technology officers Facilities and operations managers.

  8. Gas Storage Technology Consortium

    SciTech Connect (OSTI)

    Joel L. Morrison; Sharon L. Elder

    2006-07-06T23:59:59.000Z

    Gas storage is a critical element in the natural gas industry. Producers, transmission & distribution companies, marketers, and end users all benefit directly from the load balancing function of storage. The unbundling process has fundamentally changed the way storage is used and valued. As an unbundled service, the value of storage is being recovered at rates that reflect its value. Moreover, the marketplace has differentiated between various types of storage services, and has increasingly rewarded flexibility, safety, and reliability. The size of the natural gas market has increased and is projected to continue to increase towards 30 trillion cubic feet (TCF) over the next 10 to 15 years. Much of this increase is projected to come from electric generation, particularly peaking units. Gas storage, particularly the flexible services that are most suited to electric loads, is critical in meeting the needs of these new markets. In order to address the gas storage needs of the natural gas industry, an industry-driven consortium was created--the Gas Storage Technology Consortium (GSTC). The objective of the GSTC is to provide a means to accomplish industry-driven research and development designed to enhance operational flexibility and deliverability of the Nation's gas storage system, and provide a cost effective, safe, and reliable supply of natural gas to meet domestic demand. This report addresses the activities for the quarterly period of April 1 to June 30, 2006. Key activities during this time period include: (1) Develop and process subcontract agreements for the eight projects selected for cofunding at the February 2006 GSTC Meeting; (2) Compiling and distributing the three 2004 project final reports to the GSTC Full members; (3) Develop template, compile listserv, and draft first GSTC Insider online newsletter; (4) Continue membership recruitment; (5) Identify projects and finalize agenda for the fall GSTC/AGA Underground Storage Committee Technology Transfer Workshop in San Francisco, CA; and (6) Identify projects and prepare draft agenda for the fall GSTC Technology Transfer Workshop in Pittsburgh, PA.

  9. Innovative Separations Technologies

    SciTech Connect (OSTI)

    J. Tripp; N. Soelberg; R. Wigeland

    2011-05-01T23:59:59.000Z

    Reprocessing used nuclear fuel (UNF) is a multi-faceted problem involving chemistry, material properties, and engineering. Technology options are available to meet a variety of processing goals. A decision about which reprocessing method is best depends significantly on the process attributes considered to be a priority. New methods of reprocessing that could provide advantages over the aqueous Plutonium Uranium Reduction Extraction (PUREX) and Uranium Extraction + (UREX+) processes, electrochemical, and other approaches are under investigation in the Fuel Cycle Research and Development (FCR&D) Separations Campaign. In an attempt to develop a revolutionary approach to UNF recycle that may have more favorable characteristics than existing technologies, five innovative separations projects have been initiated. These include: (1) Nitrogen Trifluoride for UNF Processing; (2) Reactive Fluoride Gas (SF6) for UNF Processing; (3) Dry Head-end Nitration Processing; (4) Chlorination Processing of UNF; and (5) Enhanced Oxidation/Chlorination Processing of UNF. This report provides a description of the proposed processes, explores how they fit into the Modified Open Cycle (MOC) and Full Recycle (FR) fuel cycles, and identifies performance differences when compared to 'reference' advanced aqueous and fluoride volatility separations cases. To be able to highlight the key changes to the reference case, general background on advanced aqueous solvent extraction, advanced oxidative processes (e.g., volumetric oxidation, or 'voloxidation,' which is high temperature reaction of oxide UNF with oxygen, or modified using other oxidizing and reducing gases), and fluorination and chlorination processes is provided.

  10. Northwestern University Information Technology

    E-Print Network [OSTI]

    Shull, Kenneth R.

    ... Integrated Technology Classrooms Online Lectures Collaborative Course Management Tools ...in any teaching environment Classroom Laptop Mobile Device www.it.northwestern.edu NUITAcademic&ResearchTechnologiesNorthwestern University Information Technology (NUIT) is committed to supporting faculty research

  11. License to change : the first ninety days as head of an organization

    E-Print Network [OSTI]

    Liot, Damien (Damien Manuel Matthieu)

    2008-01-01T23:59:59.000Z

    Human nature does not like change, and unfortunately, in some areas, changes must be made. From an economic standpoint, firms have to adapt to new technologies, the size of markets change constantly as a result of ...

  12. 2010 DOE EERE Vehicle Technologies Program Merit Review ? Technology...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Technology Integration 2010 DOE EERE Vehicle Technologies Program Merit Review Technology Integration Technology integration merit review results 2010amr08.pdf More...

  13. Vehicle Technologies Office: 2010 Fuel Technologies R&D Annual...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Fuel Technologies R&D Annual Progress Report Vehicle Technologies Office: 2010 Fuel Technologies R&D Annual Progress Report The Fuels Technologies subprogram supports fuels and...

  14. Enhancing the learning of topographic map use through a simulation game

    E-Print Network [OSTI]

    Stubbles, Russell Ludwig

    1974-01-01T23:59:59.000Z

    Independent Means: Lecture versus Game in Gain from Pretest to Posttest Scores (College) Group X Pretest X Posttest X Gain n df t P Lecture Game 13. 9 14. 5 21. 5 19. 1 7 6 7 1U 2. 1000 . 05 4. 6 13 Note: n=number of. students participating; df... 19. 1 20 0 19. 6 -1. 4 7 18 0. 7576 n. s. +0. 5 13 TABLE 2 indicates that lecture and game groups differed sig- nificantly in the enhancement of learning from the pretest to the posttest, in favor of the lecture group. However, TABLE 3, which...

  15. Winning strategies for pseudo-telepathy games using single non-local box

    E-Print Network [OSTI]

    Samir Kunkri; Guruprasad Kar; Sibasish Ghosh; Anirban Roy

    2006-02-20T23:59:59.000Z

    Using a single NL-box, a winning strategy is given for the impossible colouring pseudo-telepathy game for the set of vectors having Kochen-Specker property in four dimension. A sufficient condition to have a winning strategy for the impossible colouring pseudo-telepathy game for general $d$-dimension, with single use of NL-box, is then described. It is also shown that the magic square pseudo-telepathy game of any size can be won by using just two ebits of entanglement -- for quantum strategy, and by a single NL-box -- for non-local strategy.

  16. Using EPECs to model bilevel games in restructured electricity markets with locational prices

    E-Print Network [OSTI]

    Hu, Xinmin; Ralph, Daniel

    2006-03-14T23:59:59.000Z

    the set of Nash equilibria for the game, which is {(a1, a2) ? R2 : a2 ? a1 = 4 and 7 ? a2 ? 8}. Generally speaking, congested lines may lead to multiplicity of local Nash equilibria. The mul- tiplicity may cause ambiguity of economic conclusions based... -concave on Xi(x?i); and (iv) fi(·) is continuous in ?N i=1 Xi. Then the game has at least one Nash equilibrium such that every participant’s profit is nonnegative. We begin the analysis of the game {(4)}Ni=1 with some notation. Consider the mapping ai 7? q?i (ai...

  17. Vehicle Technologies Office: News

    Broader source: Energy.gov [DOE]

    EERE intends to issue, on behalf of its Fuel Cell Technologies Office, a Funding Opportunity Announcement (FOA) entitled "Fuel Cell Technologies Incubator: Innovations in Fuel Cell and Hydrogen...

  18. Storage and IO Technology

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Burst Buffer User Defined Images Archive Home R & D Storage and IO Technologies Storage and IO Technologies Burst Buffer NVRAM and Burst Buffer Use Cases In collaboration...

  19. Technology Integration Overview

    Broader source: Energy.gov (indexed) [DOE]

    Technology Integration Overview Dennis A. Smith - Clean Cities Deployment Connie Bezanson - Vehicle Education June 17, 2014 VEHICLE TECHNOLOGIES OFFICE This presentation does not...

  20. Integrated Technology Deployment

    Office of Energy Efficiency and Renewable Energy (EERE)

    Integrated technology deployment is a comprehensive approach to implementing solutions that increase the use of energy efficiency and renewable energy technologies. Federal, state, and local...

  1. Technology Transfer Reports

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Advanced Research Projects Agency-Energy (ARPA-E) Oil & Gas Technology Transfer Initiatives USEFUL LINKS Association of University Technology Managers (AUTM) Federal Laboratory...

  2. Green Purchasing & Green Technology

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Purchasing & Technology Goals 6 & 7: Green Purchasing & Green Technology Our goal is to purchase and use environmentally sustainable products whenever possible and to implement...

  3. Geothermal Technologies Program Overview

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Jay Nathwani Acting Program Manager Geothermal Technologies Program Office of Energy Efficiency and Renewable Energy The Geothermal Technologies Program Overview May 18 2010 Energy...

  4. States & Emerging Energy Technologies

    Broader source: Energy.gov (indexed) [DOE]

    operations and maintenance, and occupant impact, so not only trying to quantify building energy or technology energy performance, but also the impacts of that technology on users....

  5. Carbon Fiber Technology Facility

    Broader source: Energy.gov (indexed) [DOE]

    The Carbon Fiber Technology Facility is relevant in proving the scale- up of low-cost carbon fiber precursor materials and advanced manufacturing technologies * Significant...

  6. Fuel & Lubricant Technologies

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    May 15, 2012 Kevin Stork, Team Lead VTP Annual Merit Review VTP Fuel & Lubricant Technologies eere.energy.gov 2 | Vehicle Technologies Program Mission Enable advanced combustion...

  7. Morgantown Energy Technology Center, technology summary

    SciTech Connect (OSTI)

    Not Available

    1994-06-01T23:59:59.000Z

    This document has been prepared by the DOE Environmental Management (EM) Office of Technology Development (OTD) to highlight its research, development, demonstration, testing, and evaluation activities funded through the Morgantown Energy Technology Center (METC). Technologies and processes described have the potential to enhance DOE`s cleanup and waste management efforts, as well as improve US industry`s competitiveness in global environmental markets. METC`s R&D programs are focused on commercialization of technologies that will be carried out in the private sector. META has solicited two PRDAs for EM. The first, in the area of groundwater and soil technologies, resulted in twenty-one contact awards to private sector and university technology developers. The second PRDA solicited novel decontamination and decommissioning technologies and resulted in eighteen contract awards. In addition to the PRDAs, METC solicited the first EM ROA in 1993. The ROA solicited research in a broad range of EM-related topics including in situ remediation, characterization, sensors, and monitoring technologies, efficient separation technologies, mixed waste treatment technologies, and robotics. This document describes these technology development activities.

  8. Technology Deployment List | Department of Energy

    Broader source: Energy.gov (indexed) [DOE]

    Technologies Technology Deployment Technology Deployment List Technology Deployment List The Federal Energy Management Program's (FEMP) Technology Deployment List features...

  9. Technology transfer | Argonne National Laboratory

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Technology transfer Technology Development and Commercialization at Argonne Read more about Technology Development and Commercialization at Argonne New Director to lead Technology...

  10. Gas Storage Technology Consortium

    SciTech Connect (OSTI)

    Joel L. Morrison; Sharon L. Elder

    2006-09-30T23:59:59.000Z

    Gas storage is a critical element in the natural gas industry. Producers, transmission and distribution companies, marketers, and end users all benefit directly from the load balancing function of storage. The unbundling process has fundamentally changed the way storage is used and valued. As an unbundled service, the value of storage is being recovered at rates that reflect its value. Moreover, the marketplace has differentiated between various types of storage services, and has increasingly rewarded flexibility, safety, and reliability. The size of the natural gas market has increased and is projected to continue to increase towards 30 trillion cubic feet (TCF) over the next 10 to 15 years. Much of this increase is projected to come from electric generation, particularly peaking units. Gas storage, particularly the flexible services that are most suited to electric loads, is critical in meeting the needs of these new markets. In order to address the gas storage needs of the natural gas industry, an industry-driven consortium was created-the Gas Storage Technology Consortium (GSTC). The objective of the GSTC is to provide a means to accomplish industry-driven research and development designed to enhance operational flexibility and deliverability of the Nation's gas storage system, and provide a cost effective, safe, and reliable supply of natural gas to meet domestic demand. This report addresses the activities for the quarterly period of July 1, 2006 to September 30, 2006. Key activities during this time period include: {lg_bullet} Subaward contracts for all 2006 GSTC projects completed; {lg_bullet} Implement a formal project mentoring process by a mentor team; {lg_bullet} Upcoming Technology Transfer meetings: {sm_bullet} Finalize agenda for the American Gas Association Fall Underground Storage Committee/GSTC Technology Transfer Meeting in San Francisco, CA. on October 4, 2006; {sm_bullet} Identify projects and finalize agenda for the Fall GSTC Technology Transfer Meeting, Pittsburgh, PA on November 8, 2006; {lg_bullet} Draft and compile an electronic newsletter, the GSTC Insider; and {lg_bullet} New members update.

  11. Emerging energy-efficient industrial technologies

    SciTech Connect (OSTI)

    Martin, N.; Worrell, E.; Ruth, M.; Price, L.; Elliott, R.N.; Shipley, A.M.; Thorne, J.

    2000-10-01T23:59:59.000Z

    U.S. industry consumes approximately 37 percent of the nation's energy to produce 24 percent of the nation's GDP. Increasingly, industry is confronted with the challenge of moving toward a cleaner, more sustainable path of production and consumption, while increasing global competitiveness. Technology will be essential for meeting these challenges. At some point, businesses are faced with investment in new capital stock. At this decision point, new and emerging technologies compete for capital investment alongside more established or mature technologies. Understanding the dynamics of the decision-making process is important to perceive what drives technology change and the overall effect on industrial energy use. The assessment of emerging energy-efficient industrial technologies can be useful for: (1) identifying R&D projects; (2) identifying potential technologies for market transformation activities; (3) providing common information on technologies to a broad audience of policy-makers; and (4) offering new insights into technology development and energy efficiency potentials. With the support of PG&E Co., NYSERDA, DOE, EPA, NEEA, and the Iowa Energy Center, staff from LBNL and ACEEE produced this assessment of emerging energy-efficient industrial technologies. The goal was to collect information on a broad array of potentially significant emerging energy-efficient industrial technologies and carefully characterize a sub-group of approximately 50 key technologies. Our use of the term ''emerging'' denotes technologies that are both pre-commercial but near commercialization, and technologies that have already entered the market but have less than 5 percent of current market share. We also have chosen technologies that are energy-efficient (i.e., use less energy than existing technologies and practices to produce the same product), and may have additional ''non-energy benefits.'' These benefits are as important (if not more important in many cases) in influencing the decision on whether to adopt an emerging technology. The technologies were characterized with respect to energy efficiency, economics, and environmental performance. The results demonstrate that the United States is not running out of technologies to improve energy efficiency and economic and environmental performance, and will not run out in the future. We show that many of the technologies have important non-energy benefits, ranging from reduced environmental impact to improved productivity and worker safety, and reduced capital costs.

  12. Incomplete Information Pursuit-Evasion Games with Applications to Spacecraft Rendezvous and Missile Defense

    E-Print Network [OSTI]

    Aures-Cavalieri, Kurt D

    2014-12-04T23:59:59.000Z

    the most realistic scenarios. Methods to maintain satisfactory performance in the presence of incomplete, imperfect, and uncertain information games is very desirable due to the application of optimal pursuit-evasion solutions to high-risk missions...

  13. The relationship between children's computer game usage and creativity in Korea

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15T23:59:59.000Z

    ). Similar aggressive children?s violent crimes affected by video games were also reported in Japan (Sakamoto, 2000). Individuals accused of recent school shootings in United States (i.e., Paducah, Kentucky, Jonesboro, Arkansas, and Littleton, Colorado...

  14. Game demonstrations Monday, Dec 5 Mon: Black Friday by Sean Chung

    E-Print Network [OSTI]

    Reed, Nancy E.

    based on the spoof of Justin Bieber as Dustin Beaver, the cult leader taking over the minds of the teen of Lisp pg (173189). The objective of the game is to beat Dustin Beaver and rescue your baby sister and

  15. Leontief Economies Encode Nonzero Sum Two-Player Games Bruno Codenotti

    E-Print Network [OSTI]

    Saberi, Amin

    Leontief Economies Encode Nonzero Sum Two-Player Games Bruno Codenotti Amin Saberi Kasturi@tti-c.org. Department of Management Science and Engineering, Stanford University, Stanford CA 94305. Email: saberi

  16. Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame

    E-Print Network [OSTI]

    Ramos, Maria Isabel

    2012-01-01T23:59:59.000Z

    that included La Hispaniola and El Rio de Orinoco inOrinoco (Venezuela) and La Hispaniola (Haiti). The earliesta Taino game in 1525 at La Hispaniola that was also called

  17. Game theory and real options : analysis of land value and strategic decisions in real estate development

    E-Print Network [OSTI]

    So, Chun Kit (Chun Kit Timothy)

    2013-01-01T23:59:59.000Z

    This thesis investigates the use of the game theory and the real options theory in real estate development at the strategic level, trying empirically to explain different economic observations among different metropolitan ...

  18. Algorithms, Games, and Networks January 15, 2013 Lecturer: Avrim Blum Scribe: Jamie Morgenstern

    E-Print Network [OSTI]

    Procaccia, Ariel

    whether they should install polution controls. If it costs $4 to install polution control for the player) by $3 for each polution control installed. So, here is the payoff matrix for this game: 2 3 2 -1 -1 0 3

  19. Game theoretic models of inter-firm R&D dynamics in semiconductor manufacturing

    E-Print Network [OSTI]

    Heaps-Nelson, G. Thomas

    2013-01-01T23:59:59.000Z

    This dissertation demonstrates that valuable strategic insight and a reasonable measure of predictive power can be obtained by developing and analyzing context-rich parsimonious game theoretic strategy models during large ...

  20. Designing Video Games and Interactive Applications to Enhance Learning in Children with Autism Spectrum Disorders

    E-Print Network [OSTI]

    Mahmood, Naureen

    2012-02-14T23:59:59.000Z

    using computer-based or computer-assisted therapy have been explored to help individuals with autism in their everyday lives. This paper proposes a set of special guidelines for developing computer-based interactive applications and games to assist...