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1

Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the  

Office of Environmental Management (EM)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary) "of EnergyEnergyENERGY TAXBalanced ScorecardReactor TechnologyOFFICE:ENVIRONMENT |DepartmentNewberry Volcano

2

Developing game worlds : gaming, technology, and innovation in Peru  

E-Print Network [OSTI]

In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

Marisca Alvarez, Eduardo

2014-01-01T23:59:59.000Z

3

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation...  

Broader source: Energy.gov (indexed) [DOE]

A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects A Look Inside 1366 and Sun Catalytix, Two "Game-Changing" Innovation Projects February 3, 2011 -...

4

Game Changing Technology | GE Global Research  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsruc DocumentationP-SeriesFlickr Flickr Editor's note:ComputingFusionSanGEStatus o f t heGalya OrrI

5

Game-Changing Advancements in Solar Energy | Department of Energy  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE:Year in3.pdf Flash2006-53.pdf0.pdfCost SavingsEnergy GETEMGolden FieldGainingGame-Changing

6

On the Impact of Information Technologies on Society: an Historical Perspective through the Game of Chess  

E-Print Network [OSTI]

The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has been alive and used both as a mark to measure hardware/software progresses and as an ongoing programming challenge leading to numerous discoveries. In the early days of computer science it was a topic for specialists. But as computers were democratized, and the strength of chess engines began to increase, chess players started to appropriate to themselves these new tools. We show how these interactions between the world of chess and information technologies have been herald of broader social impacts of information technologies. The game of chess, and more broadly the world of chess (chess players, literature, computer softwares and websites dedicated to chess, etc.), turns out to be a surprisingly and particularly sharp indicator of the changes induced in our everyday life by ...

Prost, Frederic

2012-01-01T23:59:59.000Z

7

PUBLIC EDUCATION, TECHNOLOGICAL CHANGE AND ECONOMIC PROSPERITY  

E-Print Network [OSTI]

;1 Introduction The role of education in the process of economic development has been analyzed exten- sively #12; PUBLIC EDUCATION, TECHNOLOGICAL CHANGE AND ECONOMIC PROSPERITY Klaus Prettner #12;Public education, technological change and economic prosperity Klaus Prettnera a) Harvard University

Krivobokova, Tatyana

8

Adapting Game Technology to Support Individual and Organizational Learning Emily Oh and Andr van der Hoek  

E-Print Network [OSTI]

Adapting Game Technology to Support Individual and Organizational Learning Emily Oh and André van the software process in its fullest. Par- ticularly in the context of individual and organizational learning that facilitates individual and organizational learning. The environment supports individual learning by allowing

van der Hoek, André

9

Global Climate Change: Environment, Technology and Society  

E-Print Network [OSTI]

. Appreciate the main aspects of hydropower resource estimation, turbine design, deployment and environmental AND ASSESSMENTS Global Climate Change: Environment, Technology and Society I am a Civil Hydraulic

Mumby, Peter J.

10

Perspectives in Energy Research: How Can We Change the Game? (2011 Summit)  

ScienceCinema (OSTI)

Eric Issacs, Director of DOE's Argonne National Laboratory, discussed the role of the EFRC Program and National Laboratories in developing game-changing energy technologies in the EFRC Summit session titled "Leading Perspectives in Energy Research." The 2011 EFRC Summit and Forum brought together the EFRC community and science and policy leaders from universities, national laboratories, industry and government to discuss "Science for our Nation's Energy Future." In August 2009, the Office of Science established 46 Energy Frontier Research Centers. The EFRCs are collaborative research efforts intended to accelerate high-risk, high-reward fundamental research, the scientific basis for transformative energy technologies of the future. These Centers involve universities, national laboratories, nonprofit organizations, and for-profit firms, singly or in partnerships, selected by scientific peer review. They are funded at $2 to $5 million per year for a total planned DOE commitment of $777 million over the initial five-year award period, pending Congressional appropriations. These integrated, multi-investigator Centers are conducting fundamental research focusing on one or more of several ?grand challenges? and use-inspired ?basic research needs? recently identified in major strategic planning efforts by the scientific community. The purpose of the EFRCs is to integrate the talents and expertise of leading scientists in a setting designed to accelerate research that transforms the future of energy and the environment.

Isaacs, Eric (Director, Argonne National Laboratory)

2012-03-14T23:59:59.000Z

11

Profit incentives and technological change  

E-Print Network [OSTI]

This thesis is a collection of three empirical essays on the effect of profit incentives on innovation and technology adoption. Chapter 1, written with Daron Acemoglu, investigates the effect of (potential) market size on ...

Linn, Joshua

2005-01-01T23:59:59.000Z

12

Technological Change, Industry Structure and the Environment  

E-Print Network [OSTI]

applied to the projection of GHG emissions from the energy sector" (p.141). This paper extends the work qualitatively in terms of changes in production scale and resource intensity and their resulting impact technological changes are bound to have important implications for the future state of the environment

Watson, Andrew

13

Oregon: DOE Advances Game-Changing EGS Geothermal Technology...  

Office of Environmental Management (EM)

demonstration project, at Newberry Volcano near Bend, Oregon, represents a key step in geothermal energy development, demonstrating that an engineered geothermal reservoir can...

14

How Energy Works: Explaining Game-Changing Energy Technologies | Department  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsruc DocumentationP-SeriesFlickr FlickrGuidedCH2MLLC HistoryVeterans | UpdatesHowGetDoes a WindHowof

15

Locative Life: Geocaching, Mobile Gaming, and Embodiment  

E-Print Network [OSTI]

Gaming, Geocaching, Mobile Technologies, GPS, Embodiment 1.activity for many mobile technology users. While Manovich

Farman, Jason

2009-01-01T23:59:59.000Z

16

Agricultural Technologies for Climate Change Mitigation and Adaptation...  

Open Energy Info (EERE)

Jump to: navigation, search Tool Summary LAUNCH TOOL Name: Agricultural Technologies for Climate Change Mitigation and Adaptation in Developing Countries: Policy Options for...

17

Reversing Climate Change: Using Carbon Technology to Offset Carbon Emissions  

E-Print Network [OSTI]

Reversing Climate Change: Using Carbon Technology to Offset Carbon Emissions Climate change is real not only emitting less greenhouse gas (GHG), but actually sources of negative carbon. We then present two

18

Road transport technology and climate change mitigation  

E-Print Network [OSTI]

cost with established technologies such as engine downsizing, light- weighting and selection of smaller. Plug-in hybrid electric vehicles (PHevs) attempt to address this, but incur the extra costs in the use of vehicles in developing economies, and the dependence of low-carbon vehicles on the still

19

Massachusetts Institute of Technology ChangingPlaces  

E-Print Network [OSTI]

technologies in each context. The Home The home will soon become a center for health care, energy production, distributed energy production, commerce, and learning. It will contain the most complex activities of any to expand the grid and build new centralized plants, will motivate home-based renewable energy production

20

Climate Change Technology Scenarios: Energy, Emissions, and Economic Implications  

SciTech Connect (OSTI)

This report describes three advanced technology scenarios and various illustrative cases developed by staff of Pacific Northwest National Laboratory (PNNL) for the U.S. Climate Change Technology Program. These scenarios and illustrative cases explore the energy, emissions and economic implications of using advanced energy technologies and other climate change related technologies to reduce future emissions of greenhouse gases (GHGs). The cases were modeled using the Mini Climate Assessment Model (MiniCAM) developed by PNNL. The report describes the scenarios, the specifications for the cases, and the results. The report also provides background information on current emissions of GHGs and issues associated with stabilizing GHG concentrations.

Placet, Marylynn; Humphreys, Kenneth K.; Mahasenan, N Maha

2004-08-15T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


21

Technology and Technical Change in the MIT EPPA Model  

E-Print Network [OSTI]

Potential technology change has a strong influence on projections of greenhouse gas emissions and costs of control, and computable general equilibrium (CGE) models are a common device for studying these phenomena. Using ...

Jacoby, Henry D.

22

Avoiding dangerous climate change by inducing technological progress  

E-Print Network [OSTI]

, with the emissions projected to 2100. Two policy instruments are used to achieve these targets: emission trading by the permit schemes and taxes since they lead to substantial increases in the real cost of burning fossil when induced technological change is taken into account, but which generally assume that GDP is largely

Watson, Andrew

23

Designing game ethics : a pervasive game adaptation of The Count of Monte Cristo  

E-Print Network [OSTI]

How does one design a game to make change? How can I design a game that engages players in ethical gameplay? For this project, I used multiple methodologies--research through design, background research, iterative game ...

Lee, Michelle Moon

2010-01-01T23:59:59.000Z

24

Invention and International Diffusion of Climate Change Mitigation Technologies: An Empirical Approach  

E-Print Network [OSTI]

International technology transfer..........................................................51 6 Conclusion ......................................................................................................62 Research paper 2: What Drives the International Transfer of Climate Change Mitigation Technologies1 Invention and International Diffusion of Climate Change Mitigation Technologies: An Empirical

Paris-Sud XI, Université de

25

Radiocesium Concentration Change in Game Animals: Use of Food Monitoring Data - 13168  

SciTech Connect (OSTI)

Radionuclides were released into the environment in the Fukushima Daiichi Nuclear Power Plant (FDNPP) accident. Radiocesium (Cs-134+137) concentrations in most agricultural products became lower than the detection limit (?10 Bq kg{sup -1}) from June 2011, and the concentrations have remained low. However, some wild food materials such as meat of game animals (e.g., bear and wild boar) caught in Fukushima and surrounding areas some times showed higher values than the detection limits. In this study, monitoring data on game animal meat were summarized to understand the amount of activities found in wild animals and the activity distribution in the contaminated areas. Concentration data are available from monthly reports issued by the Ministry of Health, Labour and Welfare. Data were collected on wild boar (Sus scrofa), deer (Cervus nippon), Asian black bear (Ursus thibetanus), Japanese pheasant (Phasianus versicolor), and duck (e.g. Anas poecilorhynch). There is a tendency that the concentration decreases with distance from the FDNPP; in order to compare the Cs-137 concentrations among animals, one collection site was selected. The results showed that the concentration was in the following order within one year: Asian black bear>wild boar> deer >duck and Japanese pheasant. Bear and boar are omnivorous animals and their feeding pattern would affect the concentrations in their meats. (authors)

Tagami, Keiko; Uchida, Shigeo [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)] [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)

2013-07-01T23:59:59.000Z

26

Author's personal copy Forcing technological change: A case of automobile emissions control  

E-Print Network [OSTI]

Author's personal copy Forcing technological change: A case of automobile emissions control their research and development (R&D) processes concerning automobile emissions control technologies amid

27

Climate Change: A Challenge to the Means of Technology Transfer  

E-Print Network [OSTI]

TO THE MEANS OF TECHNOLOGY TRANSFER Gordon J. MacDonaldthe importance of technology transfer in dealing withthe discussion of technology transfer has centered on

MacDonald, Gordon J. F.

1992-01-01T23:59:59.000Z

28

Climate-Change Treaties: A Game-Theoretic Approach Stern School, New York University  

E-Print Network [OSTI]

to global warming, as of 2005. : 1. Average global surface temperatures have risen by 0.6C in the last 140 on as we are, by 2100 global sea levels will probably have risen by 9 to 88cm and average temperatures, 2008 2 / 26 #12;() January 2, 2008 3 / 26 #12;Global warming (or global climate change) is a "tragedy

Zeeman, Mary Lou

29

University Prosperity Game. Final report  

SciTech Connect (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

Boyack, K.W.; Berman, M.

1996-03-01T23:59:59.000Z

30

The Evolving Braid: An Ethnography of Technology Change in Uganda  

E-Print Network [OSTI]

and F. Scialom (2011). Mobile technology and the last mile:i.e. Claim Mobile), and emergent technologies, that is,NGO) to use mobile phone technology to improve form

Densmore, Melissa Rita

2012-01-01T23:59:59.000Z

31

Environmental Prosperity Game. Final report  

SciTech Connect (OSTI)

Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

Berman, M.; Boyack, K.; VanDevender, J.P.

1995-12-01T23:59:59.000Z

32

Energy Parity Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two. The main algorithmic question about energy parity games is to decide if there exists an initial credit (orEnergy Parity Games Krishnendu Chatterjee1 and Laurent Doyen2 1 IST Austria (Institute of Science

Doyen, Laurent

33

A Primer on Changing Information Technology and the Fisc Jon M. Peha and Robert P. Strauss  

E-Print Network [OSTI]

evolving uses of new information technology that lead to non- traditional nancial transactions: barterA Primer on Changing Information Technology and the Fisc Jon M. Peha and Robert P. Strauss National@Andrew.CMU.Edu. #12;Contents 1 Introduction 1 2 A Primer on the Changing Nature of Information Technology 1 2

Peha, Jon M.

34

The Evolving Braid: An Ethnography of Technology Change in Uganda  

E-Print Network [OSTI]

Uganda Texting: Technology Adoption in Practice 4.1Usage Trends in Uganda . . . . . . . . . . . Self-reportedTelephony Trends in Uganda . . . . . . .

Densmore, Melissa Rita

2012-01-01T23:59:59.000Z

35

Climate Change Mitigation: An Analysis of Advanced Technology Scenarios  

SciTech Connect (OSTI)

This report documents a scenario analysis that explores three advanced technology pathways toward climate stabilization using the MiniCAM model.

Clarke, Leon E.; Wise, Marshall A.; Placet, Marylynn; Izaurralde, R Cesar; Lurz, Joshua P.; Kim, Son H.; Smith, Steven J.; Thomson, Allison M.

2006-09-18T23:59:59.000Z

36

International technology transfer for climate change mitigation and the cases of Russia and China  

SciTech Connect (OSTI)

The environmental agenda for mitigating climate change through international transfers of technology is linked with a diverse literature, reviewed here within a framework that combines technological, agent/agenda, and market/transaction perspectives. Literature that bears on international technology transfer for climate change mitigation is similar in many ways for Russia and China: opportunities for energy efficiency and renewable energy, economic reform and restructuring, the difficulties enterprises face in responding to market conditions, international assistance policies, international joint ventures, market intermediation, and capacity building for market development. In both countries, capacity building means enhancing market-oriented capabilities in addition to technological capabilities. For Russia, institutional development is critical, such as new commercial legal codes and housing-sector changes beyond privatization. For China, technology policies and modernization programs significantly influence technology transfers. 234 refs., 3 tabs.

Martinot, E. [Univ. of California, Berkeley, CA (United States). Energy and Resources Group] [Univ. of California, Berkeley, CA (United States). Energy and Resources Group; [Stockholm Environment Inst., Boston, MA (United States); Sinton, J.E. [Univ. of California, Berkeley, CA (United States). Energy and Resources Group] [Univ. of California, Berkeley, CA (United States). Energy and Resources Group; [Lawrence Berkeley National Lab., CA (United States). International Energy Studies Group; Haddad, B.M. [Univ. of California, Berkeley, CA (United States)] [Univ. of California, Berkeley, CA (United States)

1997-12-31T23:59:59.000Z

37

HYBRID ENERGY-ECONOMY MODELS AND ENDOGENOUS TECHNOLOGICAL CHANGE  

E-Print Network [OSTI]

, etc.) from any fossil fuel source in- cluding unconventional oil and gas, oil sands, orimulsion that include economy-wide emissions charges and technology-specific regulations and subsidies. Recent of renewable energy and nuclear power could satisfy global energy needs almost single-handedly. Even fossil

38

An Application of Phase Change Technology in a Greenhouse  

E-Print Network [OSTI]

Materials and Solar Cells, 1998,51: 401?411 [2] Yang Chun, Ge Xinshi, Cheng Shuxia. A theoretical and experimental study of the heat transfer problems in the greenhouse. Acta Energiae Solaris ICEBO2006, Shenzhen, China Envelope Technologies... Energiae Solaris Sinica, 2003,24,6(12): 789-794. (In Chinese) [4] J.G.Pieters, J.M.Deltour. Modelling solar energy input in greenhouses. Solar Energy,1999,67: 119?130 [5] Mathala J. Gupta, Pitam Chandra. Effect of greenhouse design parameters...

Liu, Y.; Chen, C.; Guo, H.; Yue, H.

2006-01-01T23:59:59.000Z

39

Technological change for environmental improvement : the case of the Mexican automobile sector  

E-Print Network [OSTI]

The main objective of this research was to articulate the processes and factors of technological change that promote environmental improvement while contributing to development goals in the Mexican automobile sector. The ...

Aoki, Chizuru, 1968-

2002-01-01T23:59:59.000Z

40

A centurial history of technological change and learning curves or pulverized coal-fired utility boilers  

E-Print Network [OSTI]

change; Steam plant; Steam turbine; Electricity 1.housed ?ve 10,000 kW steam turbines and typically requiredAdvances in boiler and steam turbine technology, materials

Yeh, Sonia; Rubin, Edward S.

2007-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


41

Lifetime of carbon capture and storage as a climate-change mitigation technology  

E-Print Network [OSTI]

- logic storage capacities and sustainable injection rates, which has contributed to the absence for long-term storage (4, 5). Compared with other mitigation technologies such as renewable energy, CCSLifetime of carbon capture and storage as a climate-change mitigation technology Michael L

42

Industrial Partnership Prosperity Game{trademark}  

SciTech Connect (OSTI)

Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

Boyak, K.; Berman, M.; Beck, D.

1998-02-01T23:59:59.000Z

43

Revolutionizing history education : using augmented reality games to teach histories  

E-Print Network [OSTI]

In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

Schrier, Karen L

2005-01-01T23:59:59.000Z

44

Energy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2  

E-Print Network [OSTI]

of Science and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity gamesEnergy Parity Games # Krishnendu Chatterjee 1 and Laurent Doyen 2 1 IST Austria (Institute of energy in the game) must re­ main positive. Beside their own interest in the design and synthesis

Doyen, Laurent

45

Energy Parity Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

Doyen, Laurent

46

The implementation of state-wide curriculum change in technology education  

E-Print Network [OSTI]

INTERVIEW CONFIRMATION LETTER FOR TEACHERS OF TECHNOLOGY EDUCATION VITA 98 LIST OF TABLES TABLE PAGE Teacher Participation in the Stages of the Curriculum Innovation-Decision Process in New York 43 Teacher Participation in the Stages...THE IMPLEMENTATION OF STATE-WIDE CURRICULUM CHANGE IN TECHNOLOGY EDUCATION A Thesis by RICHARD ALLAN BOSER Submitted to the Office of Graduate Studies Texas A&M University in partial fulfillment of the requirements for the degree of MASTER...

Boser, Richard Allan

1989-01-01T23:59:59.000Z

47

GAMES@LARGE GRAPHICS STREAMING ARCHITECTURE Itay Nave, Haggai David, Alex Shani Arto Laikari Peter Eisert, Philipp Fechteler  

E-Print Network [OSTI]

Eisert, Philipp Fechteler Exent Technologies Ltd. VTT Fraunhofer HHI ABSTRACT In coming years we will seeStation and Xbox will require a radical change in system architecture. While traditional CE equipment suffers from of the innovative aspects of the Games@Large project idea ­ the interactive streaming of graphical output to client

Eisert, Peter

48

NEAT-o-Games: Ubiquitous Activity-based Gaming  

E-Print Network [OSTI]

(NEAT-o-games) is fueled by activity data recorded by small wearable sensors. Data from the sensors combines unobtrusive physiologic sensing and novel Human-Computer Interaction (HCI) technologies are logged wirelessly to a Personal Digital Assistant/Cell Phone (PDA), which acts as the central computing

49

The Value of Advanced Technologies in the U.S. Buildings Sector in Climate Change Mitigation  

SciTech Connect (OSTI)

There is a wide body of research focused on the potential of advanced technologies to reduce energy consumption in buildings. How such improvements relate to global climate change, however, is less clear, due to the complexity of the climate change issue, and the implications for the energy system as a whole that need to be considered. This study uses MiniCAM, an integrated assessment model, to examine the contributions of several suites of advanced buildings technologies in meeting national carbon emissions reduction targets, as part of a global policy to mitigate climate change by stabilizing atmospheric CO2 concentrations at 450 ppmv. Focal technology areas include building shells, heat pumps for HVAC and water heating applications, solid-state lighting, and miscellaneous electric equipment. We find that advanced heat pumps and energy-efficient miscellaneous electric equipment show the greatest potential to reduce aggregate building sector future energy consumption and policy costs, but that all focal areas are important for reducing energy consumption. Because of assumed availability of low-cost, emissions-reduced electricity generation technologies in these scenarios, heat pumps are especially important for facilitating fuel-switching towards electricity. Buildings sector energy consumption is reduced by 28% and policy costs are reduced by 17% in a scenario with advanced technologies in all focal areas.

Kyle, G. Page; Clarke, Leon E.; Smith, Steven J.

2008-05-01T23:59:59.000Z

50

The Direction of Technological Change on Renewable or Non-Renewable Resource  

E-Print Network [OSTI]

The Direction of Technological Change on Renewable or Non-Renewable Resource Exploitation and normative analysis of endogenous R&D investment on two types of resources: renewable and non-renewable is favorable to the non-renewable resource, our model pre- dicts that R&D activity focuses on this resource

Paris-Sud XI, Université de

51

Implications of technological changes in vehicle routing interfaces for planners' constraint processing  

E-Print Network [OSTI]

greatly decreases decision times and enhances performances. Keywords: vehicle routing, automation-20Jun2012 #12;3 vehicles) is now fully automated, leaving planners to concentrate on the functional1 Implications of technological changes in vehicle routing interfaces for planners' constraint

Boyer, Edmond

52

Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games Interaction  

E-Print Network [OSTI]

Guest Editorial: Brain/Neuronal-Computer Game Interfaces and Interaction 1. Brain-Computer Games are controlled through brain-computer interface (BCI) technology which requires sophisticated signal processing is a challenge being addressed by many researchers. Producing paradigms for training users to produce brain

Paris-Sud XI, Université de

53

AIGA Southwest Gaming Expo  

Broader source: Energy.gov [DOE]

The Arizona Indian Gaming Association (AIGA) is hosting the Southwest Gaming Expo in Scottsdale, Arizona, on Nov. 5-7, 2014.

54

NREL Demonstrates Game-Changing Air Conditioner Technology (Fact Sheet), Highlights in Research & Development, NREL (National Renewable Energy Laboratory)  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLas Conchas recoveryLaboratory | National Nuclearover two yearsNP UserReportTesting of DEVAP

55

Studying technology will change the way you think and expand your opportunities. Our students and faculty are breaking new  

E-Print Network [OSTI]

Studying technology will change the way you think and expand your opportunities. Our students information technology. SCHOOL OF INFORMATICS AND COMPUTING Undergraduate Programs #12;Make your future with the School of Informatics and Computing Technology is everywhere. In today's world, everyone needs

Indiana University

56

Playing in the X-Games Window on the Extreme Universe  

E-Print Network [OSTI]

Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain

57

Snarry Games  

E-Print Network [OSTI]

for something, Snape could tell. "I'm, er, I'm about to do something. I'm gonna do it without saying anything or using anything, because I've got pretty good at doing it now." What on earth was the idiot up to? Tony met Snape's dark gaze and held it as he... translate well to paper. This collection was created because I wanted a consistently-formatted set of the Games to read. Since I wanted to format them all, why not print a set for reading away from my computer. (I've got very little experience reading...

Multiple Contributors

2006-01-01T23:59:59.000Z

58

IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, VOL. 21, NO. 4, JULY 2013 1207 A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods  

E-Print Network [OSTI]

-Free Approach to Wind Farm Control Using Game Theoretic Methods Jason R. Marden, Member, IEEE, Shalom D. Ruben provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines. Index Terms--Cooperative systems, networked control systems, wind farms. I

Marden, Jason R.

59

Influence of Climate Change Mitigation Technology on Global Demands of Water for Electricity Generation  

SciTech Connect (OSTI)

Globally, electricity generation accounts for a large and potentially growing water demand, and as such is an important component to assessments of global and regional water scarcity. However, the current suiteas well as potential future suitesof thermoelectric generation technologies has a very wide range of water demand intensities, spanning two orders of magnitude. As such, the evolution of the generation mix is important for the future water demands of the sector. This study uses GCAM, an integrated assessment model, to analyze the global electric sectors water demands in three futures of climate change mitigation policy and two technology strategies. We find that despite five- to seven-fold expansion of the electric sector as a whole from 2005 to 2095, global electric sector water withdrawals remain relatively stable, due to the retirement of existing power plants with water-intensive once-through flow cooling systems. In the scenarios examined here, climate policies lead to the large-scale deployment of advanced, low-emissions technologies such as carbon dioxide capture and storage (CCS), concentrating solar power, and engineered geothermal systems. In particular, we find that the large-scale deployment of CCS technologies does not increase long-term water consumption from hydrocarbon-fueled power generation as compared with a no-policy scenario without CCS. Moreover, in sensitivity scenarios where low-emissions electricity technologies are required to use dry cooling systems, we find that the consequent additional costs and efficiency reductions do not limit the utility of these technologies in achieving cost-effective whole-system emissions mitigation.

Kyle, G. Page; Davies, Evan; Dooley, James J.; Smith, Steven J.; Clarke, Leon E.; Edmonds, James A.; Hejazi, Mohamad I.

2013-01-17T23:59:59.000Z

60

Climate Change and Optimal Energy Technology Department of Mechanical and Industrial Engineering, College of Engineering, University of Massachusetts, Amherst,  

E-Print Network [OSTI]

Climate Change and Optimal Energy Technology R&D Policy Erin Baker Department of Mechanical of Massachusetts, Amherst, MA 01003, solak@som.umass.edu Public policy response to global climate change presents accounting for uncertainty and learning in climate change can have a large impact on optimal policy

Massachusetts at Amherst, University of

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


61

Into the Black Box: Using Data Mining of In-Game Actions to Draw Inferences from Educational Technology about Students' Math Knowledge  

E-Print Network [OSTI]

J. W. (2008). Technology and formative assessment. In T.of Science Education and Technology, 18, 187-208. Hislop, S.of the Society of Information Technology & Teacher Education

Kerr, Deirdre Song

2014-01-01T23:59:59.000Z

62

Accounting for Technological Change in Regulatory Impact Analyses: The Learning Curve Technique  

E-Print Network [OSTI]

learning curves for energy technology policy: A component-publicly supported energy technologies." Energy Policy 37(in renewable energy technologies." Energy Policy 34(2006):

Taylor, Margaret

2014-01-01T23:59:59.000Z

63

FTT:Power : A global model of the power sector with induced technological change and natural resource depletion  

E-Print Network [OSTI]

This work introduces a model of Future Technology Transformations for the power sector (FTT:Power), a representation of global power systems based on market competition, induced technological change (ITC) and natural resource use and depletion. It is the first component of a family of sectoral bottom-up models of technology, designed for integration into the global macroeconometric model E3MG. ITC occurs as a result of technological learning produced by cumulative investment and leads to highly nonlinear, irreversible and path dependent technological transitions. The model uses a dynamic coupled set of logistic differential equations. As opposed to traditional bottom-up energy models based on systems optimisation, such differential equations offer an appropriate treatment of the times and structure of change involved in sectoral technology transformations, as well as a much reduced computational load. Resource use and depletion are represented by local cost-supply curves, which give rise to different regional...

Mercure, J -F

2012-01-01T23:59:59.000Z

64

A Case Study on Managing a Multi-Generational Workforce During the Implementation of a Major Technological Change  

E-Print Network [OSTI]

In the highly technical globalized business world technological change is unavoidable to stay competitive and relevant. With more employees working longer into their careers and younger generations flooding into the ...

Catterson, Bryan A.

2012-05-11T23:59:59.000Z

65

Recycling Parrondo games  

E-Print Network [OSTI]

We consider a deterministic realization of Parrondo games and use periodic orbit theory to analyze their asymptotic behavior.

Roberto Artuso; Lucia Cavallasca; Giampaolo Cristadoro

2005-10-24T23:59:59.000Z

66

Energy Parity Games Krishnendu Chatterjee 1 and Laurent Doyen 2  

E-Print Network [OSTI]

and Technology Austria) 2 LSV, ENS Cachan & CNRS, France Abstract. Energy parity games are infinite two algorithmic question about such energy parity games is to decide if there exists an initial credit (or initial satisfying the parity condition, and if the answer is yes, to compute the minimum such initial credit. Energy

Doyen, Laurent

67

Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1  

E-Print Network [OSTI]

Generalized Mean-payoff and Energy Games Krishnendu Chatterjee1 , Laurent Doyen2 , Thomas A. Henzinger1 , and Jean-François Raskin3 1 IST Austria (Institute of Science and Technology Austria) 2 LSV of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure

Doyen, Laurent

68

Game Theory Kenneth Prestwich  

E-Print Network [OSTI]

...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;Game Theory Kenneth Prestwich ...................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................... ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ............. ......... . . . . . . ESS Game theory modeling: Hawks dashed line and Doves solid line. #12;c 1999 by Kenneth Prestwich. All are available on-line at: http: science.holycross.edu departments biology kprestwi behavior ESS ESS index frmset

Prestwich, Ken

69

First Video Game  

ScienceCinema (OSTI)

Fifty years ago, before either arcades or home video games, visitors waited in line at Brookhaven National Laboratory to play Tennis for Two, an electronic tennis game that is unquestionably a forerunner of the modern video game. Two people played the ele

Peter Takacs

2010-01-08T23:59:59.000Z

70

PRODUCER -SCROUNGER GAME n-Person Game  

E-Print Network [OSTI]

size, ESS frequency of scrounging Assumptions of Producer-Scrounger Game Fix group (or population size Producer invades Scrounger n-Person Game with ESS q* : 0 ESS ** q P q S dq dW dq dW ESS frequency of scrounger

Caraco, Thomas

71

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET  

E-Print Network [OSTI]

FACEBOOK GAMES: THE POINT WHERE TRIBES AND CASUAL GAMES MEET Di Loreto Ines Universit degli Studi in Facebook. Our assumption is that the success of games in the Facebook context is linked to the blending and will then describe some practical examples from the Facebook context. KEYWORDS Social games, casual games, tribes

Paris-Sud XI, Universit de

72

Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors  

E-Print Network [OSTI]

included. As technologies to produce biodiesel from varyinginitial technology and lifetime operating costs Biodiesel (biodiesel usage through 2020 reveals a relatively small biofuel content in future diesel trucks, there are policy and technology

Lutsey, Nicholas P.

2008-01-01T23:59:59.000Z

73

Game Theoretic Methods for the Smart Grid  

E-Print Network [OSTI]

The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

2012-01-01T23:59:59.000Z

74

Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game  

E-Print Network [OSTI]

Master of Science and Engineering inMaster of Science and Engineering in Computer Graphics and GameComputer Graphics and Game Technology (CGGT)Technology (CGGT) Stephen H. Lane, DirectorStephen H. Lane, Director #12Science or Engineering ­­ Passion for graphics and animation fromPassion for graphics and animation from both a creative

Plotkin, Joshua B.

75

Small Game -- Cooking Care.  

E-Print Network [OSTI]

Game - Cooking Care Mary K. Sweeten* The Hunt Hunting small game animals in Texas is a popular recreational activity. Careful handling and preparation help you use game and avoid unnecessary waste of wild game resources if you do hunt. Squirrels.... Count Y2 cup of vegetable or fruit as one serving, or a portion ordinarily served such as one medium apple, banana, orange or potato, half a medium grapefruit or cantaloupe or the juice of one lemon. Some good sources of vitamin Care oranges...

Sweeten, Mary K.

1981-01-01T23:59:59.000Z

76

Teachers' Perceptions of Effective Science, Technology, and Mathematics Professional Development and Changes in Classroom Practices  

E-Print Network [OSTI]

was developed. Data from two programs that provided professional development to teachers in the areas of technology, mathematics, and science was used to inform the conceptual framework. These two programs were Target Technology in Texas (T3) and Mathematics...

Boriack, Anna Christine

2013-04-11T23:59:59.000Z

77

Advanced Technologies in Energy-Economy Models for Climate Change Assessment  

E-Print Network [OSTI]

Considerations regarding the roles of advanced technologies are crucial in energy-economic modeling, as these technologies, while usually not yet commercially viable, could substitute for fossil energy when relevant policies ...

Morris, J.F.

78

Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors  

E-Print Network [OSTI]

hybrid (gas or diesel) electric vehicle technology (Langer,e.g. hybrid gasoline-electric vs. diesel vehicles). Dealing

Lutsey, Nicholas P.

2008-01-01T23:59:59.000Z

79

Tired of changing light bulbs AND want to save money? Still using 100 year-old technology?  

E-Print Network [OSTI]

THE COMPACT FLUORESCENT LIGHT BULB CHALLENGE! · A 23 W Compact bulb gives the same light as a 100W regular with compact fluorescent bulbs! Toss `Em Install `Em Most big stores stock them. We bought ours at Costco @ $2Tired of changing light bulbs AND want to save money? Still using 100 year-old technology? TAKE

Glashausser, Charles

80

Technological Change, Depletion and the U.S. Petroleum Industry: A New Approach to Measurement and Estimation***  

E-Print Network [OSTI]

and crude oil reserve additions, respectively, are estimated. These functions enable us to isolate. The impact of technological change on finding costs for U.S. crude oil reserves has been more modest. This paper also looks at finding costs for crude oil. The material on stationarity and cointegration analysis

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


81

How Gamification will change Business Intelligence  

SciTech Connect (OSTI)

In 1958, William Higginbotham was part of the Brookhaven National Laboratory (BNL) Instrumentation Division. In those days, BNL hosted a visitors day each fall. This was an opportunity for thousands of visitors to come and tour the lab and get a better understanding of the capabilities and operations at a nuclear research facility. William Higinbotham wanted to do something that would impress the audience as well as demonstrate the capabilities of the instrumentation division. Higinbotham came up with an idea that would allow the audience to play a simulated game of table tennis. By utilizing an analog computer and an oscilloscope, Higinbotham created the first publically available video game. The game was very simple and simulated the vertical side of a tennis court, the edge of the floor with the edge of the net perpendicular, on a screen. Each player had a button and a rotating knob. Rotating the knob would change the angle of the bar controlling the ball; pressing the button sent the ball toward the opposite side of the court. If the ball hit the net, it rebounded at an unexpected angle. If the ball went over and was not hit back, it would hit the floor and bounce again at a natural angle. If it disappeared off the screen, a reset button could be pressed, causing the ball to reappear and remain stationary until the user pressed the button to send the ball flying back across the net. Higginbotham recounted that "it was a simple design. Back then, analog computers were used to work out all kinds of mechanical problems. They didn't have the accuracy of digital computers, which were very crude at the time, but then you don't need a great deal of precision to play TV games. " The game was wildly successful and Higinbotham could tell from the crowds reaction that he had developed something very special. From the days of Higinbothams rudimentary version of the classic game Pong, video games have matured and become much more complex. Not only has the technology advanced, allowing for better graphics, sound and game play, but also significant research has been done in the area of game mechanics. Game mechanics are rule based systems that facilitate and encourage a user to explore and learn the properties of their possibility space through the use of feedback mechanisms. (Koster, 2004) As these game mechanics become better understood, they are being applied to areas outside of the realm of video game development. Game mechanics have become the basis for understanding the psychological drivers of users in the digital world. Business Intelligence, part of this digital experience, can learn some great lessons in how to engage users and revolutionize the user experience through the application of these game mechanics. In the tradition of BNLs innovative spirit and as a sister laboratory in the Department of Energy laboratory complex, Idaho National Laboratory (INL) looks to determine how we can enhance the user experience through the effective application of game mechanics to Business Intelligence to meet the needs of our business.

Hiltbrand, Troy; Burke, Marsha

2011-04-01T23:59:59.000Z

82

SearchHome Video News Images Health Education Topics Blogs Mobile Space Science Technology Health General Sci-Fi & Gaming Oddities International Business Education Mars Science Laboratory Curiosity  

E-Print Network [OSTI]

SearchHome Video News Images Health Education Topics Blogs Mobile Space Science Technology Health the Video: Stingless Bees Fight Over Food Source ] April Flowers for redOrbit.com Your Universe Online Dancing Bees Show Researchers The Way To The Best Environmental Schemes UK Honeybees Threatened

Nieh, James

83

Vehicle Technologies Office Merit Review 2014: Understanding Structural Changes in LMR-NMC Materials  

Broader source: Energy.gov [DOE]

Presentation given by Argonne National Laboratory at 2014 DOE Hydrogen and Fuel Cells Program and Vehicle Technologies Office Annual Merit Review and Peer Evaluation Meeting about understanding...

84

Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors  

E-Print Network [OSTI]

GHG rate and average cost-per-kWh of generation of thatas the incremental cost-per-kWh of the low-GHG technology (

Lutsey, Nicholas P.

2008-01-01T23:59:59.000Z

85

Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors  

E-Print Network [OSTI]

existing power plants (30-40 years), the transition to lower-GHG technologiesnatural gas technologies. Existing fossil fuel plants are

Lutsey, Nicholas P.

2008-01-01T23:59:59.000Z

86

Energy and greenhouse gas emission effects of corn and cellulosic ethanol with technology improvements and land use changes.  

SciTech Connect (OSTI)

Use of ethanol as a transportation fuel in the United States has grown from 76 dam{sup 3} in 1980 to over 40.1 hm{sup 3} in 2009 - and virtually all of it has been produced from corn. It has been debated whether using corn ethanol results in any energy and greenhouse gas benefits. This issue has been especially critical in the past several years, when indirect effects, such as indirect land use changes, associated with U.S. corn ethanol production are considered in evaluation. In the past three years, modeling of direct and indirect land use changes related to the production of corn ethanol has advanced significantly. Meanwhile, technology improvements in key stages of the ethanol life cycle (such as corn farming and ethanol production) have been made. With updated simulation results of direct and indirect land use changes and observed technology improvements in the past several years, we conducted a life-cycle analysis of ethanol and show that at present and in the near future, using corn ethanol reduces greenhouse gas emission by more than 20%, relative to those of petroleum gasoline. On the other hand, second-generation ethanol could achieve much higher reductions in greenhouse gas emissions. In a broader sense, sound evaluation of U.S. biofuel policies should account for both unanticipated consequences and technology potentials. We maintain that the usefulness of such evaluations is to provide insight into how to prevent unanticipated consequences and how to promote efficient technologies with policy intervention.

Wang, M.; Han, J.; Haq, Z; Tyner, .W.; Wu, M.; Elgowainy, A. (Energy Systems)

2011-05-01T23:59:59.000Z

87

Digital Games and Biodiversity Conservation  

E-Print Network [OSTI]

for mobile devices such as Endomondo), or the virtual world (e.g. the ability to like? material on Facebook, creating a competitive dynamic and encouraging further engagement). 3. Digital games and the conservation of biodiversity This article... ConservationPark, a Facebook game, claims to support conservation, but gives no details of what proportion of in-game purchases are donated, or to which organisations. 3.2.3 Games for Conservation Research, Monitoring and Planning The use of games...

Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

2014-06-16T23:59:59.000Z

88

The Impact of Technological Change and Lifestyles on the Energy Demand  

E-Print Network [OSTI]

demand into a model of total private consumption. Private consumption is determined by economic variables of technological and socio- demographic variables on the demand for gasoline/diesel, heating and electricity. Key, households' electricity and heat consumption are growing rapidly despite of technological progress

Steininger, Karl W.

89

Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing...  

Office of Environmental Management (EM)

Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Clean Energy Game Turning Waste Into Fuel: How the INEOS Biorefinery Is Changing the Clean Energy Game February...

90

Edmonton Journal URL: http://www.edmontonjournal.com/game+changing+sensors+revolutionize+methods+monitoring+climate+science+data/10396523/story.html  

E-Print Network [OSTI]

the environmental impacts of oilsands development or forestry companies and how to mitigate the impacts, he says. Next week, Sanchez will take the system, called EnviroNet, to a UN climate change conference in Lima, policymakers can watch in real time the changes and measure them against the baseline data. This Enviro

Machel, Hans

91

Video Game Device Haptic Interface for Robotic Arc Welding  

SciTech Connect (OSTI)

Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

Corrie I. Nichol; Milos Manic

2009-05-01T23:59:59.000Z

92

The political economy of technological innovation : a change in the debate  

E-Print Network [OSTI]

Why are some countries more technologically innovative than others? The dominant explanation amongst political-economists is that domestic institutions determine national innovation rates. However, after decades of research, ...

Taylor, Mark Zachary

2006-01-01T23:59:59.000Z

93

Advertising in computer games  

E-Print Network [OSTI]

This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

Vedrashko, Ilya

2006-01-01T23:59:59.000Z

94

Climate change: Evolving technologies, U.S. business, and the world economy in the 21. century  

SciTech Connect (OSTI)

The International Climate Change Partnership presents this report as one of its efforts to present current information on climate change to the public. One often hears about the expenses entailed in protecting the environment. Unfortunately, one hears less about the economic benefits that may be associated with prudent actions to counter environmental threats. This conference is particularly useful because it focuses attention on profitable business opportunities in the United States and elsewhere that arise from practical efforts to mitigate the risks of climate change. The report contains a brief synopsis of each speaker`s address on climate change.

Harter, J.J.

1996-12-31T23:59:59.000Z

95

Technology  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsrucLas ConchasPassiveSubmittedStatus TomAboutManusScience and InnovationexperimentsTechnology

96

Better Technologies Key to Addressing Climate Change Energy Department official explains U.S. initiatives  

E-Print Network [OSTI]

policies and business models to create self-sustaining markets for financing energy efficiency, renewable on leveraging resources through partnerships with businesses, academia, and other countries. Therefore.S. initiatives 17 December 2004 More energy-efficient technologies will be key to reducing greenhouse gas

97

Results of a Technical Review of the U.S. Climate Change Technology Program's R&D Portfolio  

SciTech Connect (OSTI)

The U.S. Climate Change Technology Program (CCTP) is a multi-agency planning and coordinating entity, led by the U.S. Department of Energy that aims to accelerate the development and facilitate the adoption of technologies to address climate change. In late 2005, CCTP asked Oak Ridge National Laboratory and Energetics Incorporated to organize and coordinate a review of the CCTP R&D portfolio using structured workshops. Each workshop focused on one of CCTP's six strategic goals: 1.Reduce emissions from energy end-use and infrastructure 2.Reduce emissions from energy supply 3.Capture and sequester carbon dioxide 4.Reduce emissions of non-CO2 greenhouse gases (GHG) 5.Improve capabilities to measure and monitor GHG emissions 6.Bolster basic science contributions to technology development To promote meaningful dialogue while ensuring broad coverage, a group of broadly experienced professionals with expertise in fields relevant to each CCTP goal were asked to participate in the portfolio reviews and associated workshops. A total of 75 experts participated in the workshops; 60 of these participants represented non-Federal organizations. This report summarizes the findings of the workshops and the results of the Delphi assessment of the CCTP R&D portfolio.

Brown, Marilyn A [ORNL

2006-07-01T23:59:59.000Z

98

Evaluation on the thin-film phase change material-based technologies  

E-Print Network [OSTI]

Two potential applications of thin film phase-change materials are considered, non-volatile electronic memories and MEMS (Micro-Electro-Mechanical Systems) actuators. The markets for those two applications are fast growing ...

Guo, Qiang, M. Eng. Massachusetts Institute of Technology

2006-01-01T23:59:59.000Z

99

Inclusive Computer Science Education Using a Ready-made Computer Game Framework  

E-Print Network [OSTI]

Inclusive Computer Science Education Using a Ready-made Computer Game Framework Joseph Distasio and Thomas P. Way Applied Computing Technology Laboratory Department of Computing Sciences Villanova the prevailing interest in computer games among college students, both for entertainment and as a possible career

Way, Thomas

100

A Cognitive Hierarchy Theory of One-shot Games Colin F. Camerer1  

E-Print Network [OSTI]

A Cognitive Hierarchy Theory of One-shot Games Colin F. Camerer1 California Institute of Technology in one-shot games before they can learn to equilibrate. We introduce a one-parameter cognitive hierarchy influences the long- run path of play when there are multiple equilibria. This paper introduces a cognitive

Greer, Julia R.

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


101

Security Games and Risk Minimization for Automatic Generation Control in Smart Grid  

E-Print Network [OSTI]

Security Games and Risk Minimization for Automatic Generation Control in Smart Grid Yee Wei Law be protected against potential threats. Advanced monitoring technologies at the center of smart grid evolution injection. This paper develops a game-theoretic approach to smart grid security by combining quantitative

Alpcan, Tansu

102

COGNITIVE SCIENCE IMPLICATIONS FOR ENHANCING TRAINING EFFECTIVENESS IN A SERIOUS GAMING CONTEXT  

SciTech Connect (OSTI)

Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.

2007-08-01T23:59:59.000Z

103

Party Mascot Game  

E-Print Network [OSTI]

Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live in poverty and contribute...

Hacker, Randi; Tsutsui, William

2006-09-20T23:59:59.000Z

104

Unsupervised discovery of human behavior and dialogue patterns in data from an online game  

E-Print Network [OSTI]

A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

Smith, Tynan S

2011-01-01T23:59:59.000Z

105

Charles River City : an educational augmented reality simulation pocket PC game  

E-Print Network [OSTI]

This thesis has designed and implemented Charles River City, an educational, location-based augmented reality simulation game that uses Pocket PC devices and GPS technology. As mobile devices and processing power become ...

Cheung, Priscilla, 1980-

2004-01-01T23:59:59.000Z

106

Two graduate positions (PhD) are available for qualified individuals to study response of peatland ecosystems to climate change at Michigan Technological  

E-Print Network [OSTI]

ecosystems to climate change at Michigan Technological University, in collaboration with the US Forest balance of northern peatlands as affected by changes in water table and plant functional groups are manipulating the presence of sedges and Ericaceae as well as water table to understand their effect on peatland

107

Visualizations for the Assessment of Learning in Computer Games  

E-Print Network [OSTI]

-- Mounting evidence suggests that current trends in global energy usage are leading to global warming, which such as energy use and global climate change. Yet it remains unclear how well serious games achieve these ends scenarios and activities are actually changing people's minds. This will help us to design more effective

Scarlatos, Lori

108

Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories  

SciTech Connect (OSTI)

The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert.

VanDevender, P.; Berman, M.; Savage, K.

1996-02-01T23:59:59.000Z

109

SIDES: A Cooperative Tabletop Computer Game for Social Skills Development  

E-Print Network [OSTI]

This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES's Syndrome, practice effective group work skills using a four-player cooperative computer game that runs on tabletop technology. We present the design process and evaluation of SIDES conducted over a period of six

Stanford University

110

1 Spectrum Sharing Games of Network Operators and Cognitive Radios  

E-Print Network [OSTI]

Contents 1 Spectrum Sharing Games of Network Operators and Cognitive Radios Mohammad Hossein advances in radio technology, the spectrum regulators have opened some parts of the available spectrum operators and cognitive radios. Because of the dynamic nature of spectrum sharing, it is difficult

Bencsáth, Boldizsár

111

Implementation of a Dual Containment/Surveillance System utilizing scene-change detection and radio frequency technology  

SciTech Connect (OSTI)

This paper will examine the implementation of scene-change detection and radio frequency technology within a Dual Containment/Surveillance (C/S) System. Additionally, this paper will examine the human performance factors in the operation of these systems. Currently, Westinghouse Savannah River Company utilizes the Continuous Item Monitoring and Surveillance System (CIMS) in the performance of Dual C/S to monitor special nuclear materials within International Atomic Energy Agency (IAEA) Safeguards and Domestic Safeguards. CIMS is comprised of the Material Monitoring System (MMS) (R), a multi-media electronic surveillance system developed by Sandia National Laboratory which incorporates the use of active seals commonly called Radio Frequency Tamper Indicating Devices (RFTIDs), NT Vision (R) as developed by Los Alamos National Laboratory, a Microsoft Windows NT (R) based operating system providing for domestic scene-change detection and the Digital Multi-Camera Optical Surveillance System (DMOS) (R) which provides scene-change detection for IAEA. Although this paper will focus on the implementation of Dual C/S utilizing the Continuous Item Monitoring and Surveillance System, the necessity for a thorough review of Safeguards and Security requirements with organizations and personnel having minimal to no prior MPC&A training will also be covered. Successful Dual C/S implementation plans must consider not only system design and failure modes, but must also be accompanied with the appropriate ''mind shift'' within operations and technical personnel. This is required to ensure completion of both physical and electronic activities, and system design changes are performed conscientiously and with full awareness of MPC&A requirements.

FITZGERALD, ERIC; KOENIG, RICHARD

2005-06-27T23:59:59.000Z

112

Video Games: A Site for Sore Eyes  

E-Print Network [OSTI]

1984). Rx for lazy eye: Video game exercise. Science News,patients. Here we have seen video games used for amblyopia,function through action video game training. Nature

Mozaffari, Sahar

2011-01-01T23:59:59.000Z

113

Shirley Coates Brostmeyer: Changing the (Engineering) Game |...  

Broader source: Energy.gov (indexed) [DOE]

Coates Brostmeyer holds FTTs twin-spool turbofan, the most efficient micro-turbine of its size | credit Frank Serio Shirley Coates Brostmeyer holds FTT's twin-spool...

114

Machine Learning for Adaptive Computer Game Opponents .  

E-Print Network [OSTI]

??This thesis investigates the use of machine learning techniques in computer games to create a computer player that adapts to its opponent's game-play. This includes (more)

Miles, Jonathan David

2009-01-01T23:59:59.000Z

115

Playing games with EPR-type experiments  

E-Print Network [OSTI]

An approach towards quantum games is proposed that uses the unusual probabilities involved in EPR-type experiments directly in two-player games.

Azhar Iqbal

2005-07-17T23:59:59.000Z

116

Games@Large Distributed Gaming System Arto Laikari1  

E-Print Network [OSTI]

, Finland; 2,3 Fraunhofer Institute for Telecommunications, Berlin, Germany; 4,5,6 University of Genoa, Genoa, Italy; E-mail: 1 Arto.Laikari@vtt.fi, 2 philipp.fechteler@hhi.fraunhofer.de, 3 eisert@hhi.fraunhofer devices (CE) without the need of game software modification. The key innovations of the Games@Large system

Eisert, Peter

117

Game Center | Jefferson Lab  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmospheric Optical Depth7-1D: Vegetation ProposedUsingFun with Big Sky Learning Fun with Big SkyDIII-DRMR LSU/CAMD|GainingGalyaGame

118

Storms exploding off the surface of the sun can wreak havoc on technologies like satellites, phones, GPS, and electrical power grids. As society's dependence on these technologies grows, so does our vulnerability to changes on the Sun and in space.  

E-Print Network [OSTI]

Storms exploding off the surface of the sun can wreak havoc on technologies like satellites, phones vulnerability to changes on the Sun and in space. For example, GPS is present in almost all aspects of our is expected to total $75 billion by 2013. Meanwhile, the Sun is approaching a heightened period of activity

119

Cross-border transfer of climate change mitigation technologies : the case of wind energy from Denmark and Germany to India  

E-Print Network [OSTI]

This research investigated the causal factors and processes of international development and diffusion of wind energy technology by examining private sector cross-border technology transfer from Denmark and Germany to India ...

Mizuno, Emi, Ph. D. Massachusetts Institute of Technology

2007-01-01T23:59:59.000Z

120

Mobile Game Recommendation using Touch Gestures  

E-Print Network [OSTI]

Mobile Game Recommendation using Touch Gestures Hao-Tsung Yang, De-Yu Chen, Ya-Xuan Hong, and Kuan and download more than one hundred thousands of games on mobile app marketplaces; nevertheless, how to pick discover mobile games with similar gameplay based on players' touch gestures while playing a game. We

Chen, Sheng-Wei

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While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


121

A Cross-model Comparison of Global Long-term Technology Diffusion under a 2?C Climate Change Control Target  

SciTech Connect (OSTI)

We investigate the long-term global energy technology diffusion patterns required to reach a stringent climate change target with a maximum average atmospheric temperature increase of 2C. If the anthropogenic temperature increase is to be limited to 2C, total CO2 emissions have to be reduced massively, so as to reach substantial negative values during the second half of the century. Particularly power sector CO2 emissions should become negative from around 2050 onwards according to most models used for this analysis in order to compensate for GHG emissions in other sectors where abatement is more costly. The annual additional capacity deployment intensity (expressed in GW/yr) for solar and wind energy until 2030 needs to be around that recently observed for coal-based power plants, and will have to be several times higher in the period 20302050. Relatively high agreement exists across models in terms of the aggregated low-carbon energy system cost requirements on the supply side until 2050, which amount to about 50 trillion US$.

van der Zwaan, Bob; Rosler, Hilke; Kober, Tom; Aboumahboub, Tino; Calvin, Katherine V.; Gernaat, David; Marangoni, Giacomo; McCollum, David

2013-11-01T23:59:59.000Z

122

ENER Forum 5. Technological change, market reform and climate policies. Bucharest, Romania, 16-17 October 2003 EurEnDel  

E-Print Network [OSTI]

ENER Forum 5. Technological change, market reform and climate policies. Bucharest, Romania, 16 and communication processes in foresight exercises fulfils several functions: - It is a collective and consultative, Communication about so- cietal needs and S&T opportunities, and Commitment to the implementation of the policies

123

Proposition 13 and The California Fiscal Shell Game  

E-Print Network [OSTI]

and The California Fiscal Shell Game Notes Others, however,13 and The California Fiscal Shell Game References Abadie,13 and The California Fiscal Shell Game Kogan, Vladimir, and

McCubbins, Colin H; McCubbins, Mathew D

2010-01-01T23:59:59.000Z

124

The ARPA-E Innovation Model: A Glimpse into the Future of Automotive Battery Technology  

SciTech Connect (OSTI)

The Department of Energy's Advanced Research Projects Agency-Energy (ARPA-E) focuses on funding game-changing R&D aimed at reducing U.S. foreign energy dependence and emissions. ARPA-E has made a strong commitment to support breakthrough energy storage technologies that can accelerate the mass adoption of electrified vehicles. This presentation will highlight the range of ARPA-E's efforts in this area, offering a glimpse into the ARPA-E innovation model and the future of automotive battery technology.

Gur, Ilan (Program Director and Senior Advisor, ARPA-E) [Program Director and Senior Advisor, ARPA-E

2014-03-07T23:59:59.000Z

125

The ARPA-E Innovation Model: A Glimpse into the Future of Automotive Battery Technology  

ScienceCinema (OSTI)

The Department of Energy's Advanced Research Projects Agency-Energy (ARPA-E) focuses on funding game-changing R&D aimed at reducing U.S. foreign energy dependence and emissions. ARPA-E has made a strong commitment to support breakthrough energy storage technologies that can accelerate the mass adoption of electrified vehicles. This presentation will highlight the range of ARPA-E's efforts in this area, offering a glimpse into the ARPA-E innovation model and the future of automotive battery technology.

Gur, Ilan (Program Director and Senior Advisor, ARPA-E)

2014-04-11T23:59:59.000Z

126

Part of the Climate Change Problem . . . and the Solution? Chinese-Made Wind Power Technology and Opportunities for Dissemination  

E-Print Network [OSTI]

2004. China to train developing nations in solarChina where quality is already equivalent to the highest technological level of the global industry, including solar

Lewis, Joanna I.

2005-01-01T23:59:59.000Z

127

Indian Gaming 2013 Tradeshow & Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association will host its annual tradeshow and convention on March 24-27 in Phoenix, Arizona. Be sure to visit the DOE Office of Indian Energy booth at the event.

128

Hybrid cluster state proposal for a quantum game  

E-Print Network [OSTI]

We propose an experimental implementation of a quantum game algorithm in a hybrid scheme combining the quantum circuit approach and the cluster state model. An economical cluster configuration is suggested to embody a quantum version of the Prisoners' Dilemma. Our proposal is shown to be within the experimental state-of-art and can be realized with existing technology. The effects of relevant experimental imperfections are also carefully examined.

M. Paternostro; M. S. Tame; M. S. Kim

2005-09-09T23:59:59.000Z

129

Data Analytics for Game Development (NIER Track) Kenneth Hullett  

E-Print Network [OSTI]

of digital games (a.k.a. video games, computer games, electronic games, etc.; referred to simply as games PricewaterhouseCoopers (PwC) report on Global Entertainment and Media Outlook: 2007-2011 estimates that the video game market will increase from $31.6 Billion in 2006 to $48.9 Billion in 2011 [12]. Software

California at Santa Cruz, University of

130

Directed Technical Change and the Adoption of CO2 Abatement Technology: The Case of CO2 Capture and Storage  

E-Print Network [OSTI]

This paper studies the cost effectiveness of combining traditional environmental policy, such as CO2 trading schemes, and technology policy that has aims of reducing the cost and speeding the adoption of CO2 abatement ...

Otto, Vincent M.

131

Greening the invisible hand : how environmental non-governmental organizations (NGOs) succeed and fall in technology change  

E-Print Network [OSTI]

This dissertation examines how national environmental non-governmental organizations (NGOs) in Sweden and the United States (US) tried to diffuse cleaner production technologies in the pulp and paper industry from 1980-1998. ...

Rossi, Mark S. (Mark Stephen), 1962-

2003-01-01T23:59:59.000Z

132

Management of intermediated channels for high technology firms : achieving success in a dynamic and rapidly changing marketplace  

E-Print Network [OSTI]

One of the most challenging problems for high technology firms in an increasingly global marketplace is the effective utilization of intermediated sales channels. As product development cycles shorten, there can be a ...

Gorsky, John Paul

2005-01-01T23:59:59.000Z

133

The effects of technological change, experience and environmental regulation on the construction of coal-burning generating units  

E-Print Network [OSTI]

This paper provides an empirical analysis of the technological, regulatory and organizational factors that have influenced the costs of building coal-burning steam-electric generating units over the past twenty year. We ...

Joskow, Paul L.

1984-01-01T23:59:59.000Z

134

Augmented reality games : improved data layers  

E-Print Network [OSTI]

The Scheller Teacher Education Program has been developing Augmented Reality (AR) games software for a number of years. In addition to allowing students to play AR games, the software allows students to create their own ...

Laurendi, Joseph Michael

2011-01-01T23:59:59.000Z

135

Essays on bargaining and repeated games  

E-Print Network [OSTI]

The thesis consists of four essays on bargaining and repeated games. The first essay studies whether allowing players to sign binding contracts governing future play leads to reputation effects in repeated games with ...

Wolitzky, Alexander

2011-01-01T23:59:59.000Z

136

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) Milestone II 1. Introduction a. Background and motivation Our is named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal of this project

Huang, Chun-Hsi

137

You Sunk My Iceberg (An Android Game)  

E-Print Network [OSTI]

You Sunk My Iceberg (An Android Game) 1. Introduction a. Background and motivation Our Senior is tentatively named "You Sunk My Iceberg" and is similar to the board game "Battleship." The goal

Huang, Chun-Hsi

138

Numerical solution methods for differential game problems  

E-Print Network [OSTI]

Differential game theory provides a potential means for the parametric analysis of combat engagement scenarios. To determine its viability for this type of analysis, three frameworks for solving differential game problems ...

Johnson, Philip A. (Philip Arthur)

2009-01-01T23:59:59.000Z

139

Arm-Hand-Finger Video Game Interaction  

E-Print Network [OSTI]

Despite the growing popularity and expansion of video game interaction techniques and research in the area of hand gesture recognition, the application of hand gesture video game interaction using arm, hand, and finger motion has not been...

Logsdon, Drew Anthony

2012-02-14T23:59:59.000Z

140

Game Preserves and Closed Areas (Montana)  

Broader source: Energy.gov [DOE]

Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


141

Massivizing Online Games: Distributed Computing Challenges and  

E-Print Network [OSTI]

Massivizing Online Social Games Scheduling in IaaS Clouds Gamification in Higher Education May 9 May 27 June 5

Iosup, Alexandru

142

Research and Educational Innovations in Computer Games  

E-Print Network [OSTI]

Koreans play computer games ­ Games currently 5% GDP; 2012 Goal, 10% #12;3 Game Industry Map: Silicon: military training, corporate training, health care, real estate, manufacturing, etc. · Growth areas: MMOGs Software Development · The most successful OSSD projects obtain sustained exponential growth

Scacchi, Walt

143

The Group for Sustainability and Technology (SusTec) within the Department of Management, Technology, and Economics of ETH Zurich investigates organizational, technological and institutional change in the energy  

E-Print Network [OSTI]

, but are not limited to: innovation studies, evolutionary economics, and technology assessments. Your work should of investigation should be related to energy, e.g. renewable energy, energy efficiency, energy storage, electric

144

01+049*Course day and time subject to change **ITV = Interactive audio and visual instruction via internet based technology  

E-Print Network [OSTI]

Technology 3 Min. 480 hrs HRT 213 Landscape Maintenance 2 Tues 6-9pm ITV Fall of ODD Years ESA 225 Land Science: Landscape Horticulture Concentration Course Schedule Cycle All courses offered at Napier Avenue Years CSS 210 Fundamentals of Soil and Landscape Science 3 Thurs 7-10pm PLP 200 Plant Diseases

145

A Complete Axiomatization of Differential Game Logic for Hybrid Games  

E-Print Network [OSTI]

is an updated version superseding the earlier report CMU-CS-12-105 [Pla12b]. It is based on that earlier report logic (dL) [Pla08, Pla12a], which extends Pratt's dynamic logic of conventional discrete programs [Pra76 introduce differential game logic (dGL) [Pla12b] for studying the existence of winning strategies for hybrid

146

Parallel Repetition of Entangled Games  

E-Print Network [OSTI]

We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the number of rounds or the number of players? Classically, efforts to resolve this question, open for many years, have culminated in Raz's celebrated parallel repetition theorem on one hand, and in efficient product testers for PCPs on the other. In the case where players share entanglement, the only previously known results are for special cases of games, and are based on techniques that seem inherently limited. Here we show for the first time that the maximum success probability of entangled games can be reduced through parallel repetition, provided it was not initially 1. Our proof is inspired by a seminal result of Feige and Kilian in the context of classical two-prover one-round interactive proofs. One of the main components in our proof is an orthogonalization lemma for operators, which might be of independent interest.

Julia Kempe; Thomas Vidick

2011-05-11T23:59:59.000Z

147

The Game Trace Archive Yong Guo and Alexandru Iosup  

E-Print Network [OSTI]

and the expansion of Online Meta-Gaming Networks (OMGNs), many gaming studies and measurements have been conducted discuss possible applications of the GTA in gaming area such as game resource management, Quality-Gaming Networks [7]. Tens of millions of players currently participate in OMGNs, such as Valve's Steam, XFire

Iosup, Alexandru

148

Computer Games and Virtual Worlds: New Modalities of  

E-Print Network [OSTI]

Institute for Software Research and Center for Computer Games and Virtual Worlds University of California;13 "Gowning" training game, developed at UCI GameLab #12;14 Game-based tele-rehabilitation #12;15 · Virtual, collaborative product/prototype development, and more Game-based virtual worlds and tele-rehabilitation #12

Scacchi, Walt

149

The Group for Sustainability and Technology (SusTec) within the Department of Management, Technology, and Economics of ETH Zurich investigates organizational, technological and institutional change in the energy  

E-Print Network [OSTI]

in the energy sector. We do this by adopting two complementary perspectives: The first focuses on the system of investigation should be related to energy, e.g. renewable energy, energy efficiency, energy storage, electricThe Group for Sustainability and Technology (SusTec) within the Department of Management

150

EIC Climate Change Technology Conference 2013 Electric Trolleybus System Proposed for Downtown St. John's for Private Vehicles  

E-Print Network [OSTI]

, specifically an electric trolleybus system for controlling both on-road vehicle volumes and emissions fuel, air pollution, climate change, global warming, external costs, vehicle population, electric (ICE) with electric power [2] and to propel automobiles with steam engines but high costs and risk

Coles, Cynthia

151

Morality and Meaning in Video Games: A New Approach to Christian Game Design  

E-Print Network [OSTI]

A review of the history of video game design reveals an emphasis on themes of competition, survival, and combat. Game designers are now increasingly exploring other themes, including ethics, morality, and religious or spiritual subjects. This thesis...

Bednarz, Megan Renee?

2012-07-16T23:59:59.000Z

152

UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms  

E-Print Network [OSTI]

The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...

Ng, Matthew, M. Eng. Massachusetts Institute of Technology

2009-01-01T23:59:59.000Z

153

Generating Strategies for Multi-Agent Pursuit-Evasion Games in Partially Observable Euclidean Space  

E-Print Network [OSTI]

Smart Information Flow Technologies Minneapolis, MN 55401 USA ukuter@sift.net Dana Nau University that were only applicable to simple grid- world domains. We show experimentally that our algorithm is tol-evasion, multi-agent planning, game theory 1. INTRODUCTION Our work introduces a strategy generation technique

Nau, Dana S.

154

Services in Game Worlds: A Semantic Approach to Improve Object Interaction  

E-Print Network [OSTI]

Tutenel, and Rafael Bidarra Computer Graphics Group Delft University of Technology, The Netherlands Jassin in games are still useless, being there for decoration purposes only. Only few objects, which are crucial], several objects, which look useless at first sight, can be combined to create a functional object: a full

Bidarra, Rafael

155

Demand Response Design based on a Stackelberg Game in Smart Grid  

E-Print Network [OSTI]

Demand Response Design based on a Stackelberg Game in Smart Grid Sung-Guk Yoon, Young-June Choi and communications technology (ICT), that is, smart grid. With help of a two-way communication infrastructure, a real- time demand response can be applied. A smart grid network consisting of one retailer and many customers

Bahk, Saewoong

156

Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay  

E-Print Network [OSTI]

ANALYSIS OF DATA .................................................................. 30 IV.A. Analysis of Earlys Seven Principles Application ............................... 31 IV.B. Major Design Features of Companion Games...-console. 31 IV.A. Analysis of Earlys Seven Principles Application IV.A.1. Fable II Pub Games According to Chris Early, the release of Fable II Pub Games in 2008 marked the first time companion gaming (as it is known today) was published...

Ross, Jacob

2013-08-30T23:59:59.000Z

157

Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning  

E-Print Network [OSTI]

WORLDS is a prototype game-based learning environment about environmental sustainability designed. Intelligent game-based learning environments show considerable promise for creating effective and engaging-based learning environments has focused on formal education settings and training. However, intelligent game

Young, R. Michael

158

Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid  

E-Print Network [OSTI]

Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...

Agarwal, Tarun

2011-01-01T23:59:59.000Z

159

Harmonic and Potential Games - Optimization Online  

E-Print Network [OSTI]

game into three components, which we refer to as the potential, harmonic and ...... stability of the equilibrium under more general settings and convergence of...

2010-05-13T23:59:59.000Z

160

Interdiction Games on Markovian PERT Networks  

E-Print Network [OSTI]

Apr 15, 2013 ... Abstract: In a stochastic interdiction game a proliferator aims to minimize the expected duration of a nuclear weapons development project,...

Eli Gutin

2013-04-15T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


161

Stochastic linear programming games with concave preferences  

E-Print Network [OSTI]

We study stochastic linear programming games: a class of stochastic ... which include minimum cost spanning trees (Granot and Huberman 1981) as a special

2014-12-04T23:59:59.000Z

162

Optimization Online - On the shortest path game  

E-Print Network [OSTI]

Jun 17, 2014 ... Abstract: In this work we address a game theoretic variant of the shortest path problem, in which two decision makers (agents/players) move...

Andreas Darmann

2014-06-17T23:59:59.000Z

163

Analysis of operational, institutional and international limitations for alternative fuel vehicles and technologies: Means/methods for implementing changes  

SciTech Connect (OSTI)

This project focused upon the development of an approach to assist public fleet managers in evaluating the characteristics and availability of alternative fuels (AF`s) and alternative fuel vehicles (AFV`s) that will serve as possible replacements for vehicles currently serving the needs of various public entities. Also of concern were the institutional/international limitations for alternative fuels and alternative fuel vehicles. The City of Detroit and other public agencies in the Detroit area were the particular focus for the activities. As the development and initial stages of use of alternative fuels and alternative fuel vehicles proceeds, there will be an increasing need to provide information and guidance to decision-makers regarding differences in requirements and features of these fuels and vehicles. There wig be true differences in requirements for servicing, managing, and regulating. There will also be misunderstanding and misperception. There have been volumes of data collected on AFV`S, and as technology is improved, new data is constantly added. There are not, however, condensed and effective sources of information for public vehicle fleet managers on vehicle and equipment sources, characteristics, performance, costs, and environmental benefits. While theoretical modeling of public fleet requirements has been done, there do not seem to be readily available ``practical``. There is a need to provide the best possible information and means to minimize the problems for introducing the effective use of alternative fuels and alternative fuel vehicles.

Not Available

1992-07-01T23:59:59.000Z

164

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with loca- tional marginal prices. Each player in this game faces a...

165

Erythema ab igne: evolving technology, evolving presentation  

E-Print Network [OSTI]

manifestations of modern technology use. J Cutan Med SurgErythema ab igne: evolving technology, evolving presentationheaters, as in our case. As technology changes, so does the

Kesty, Katarina; Feldman, Steven R

2014-01-01T23:59:59.000Z

166

Contribution Games in Networks Elliot Anshelevich  

E-Print Network [OSTI]

Contribution Games in Networks Elliot Anshelevich Martin Hoefer Abstract We consider network contribution games, where each agent in a network has a budget of effort that he can contribute to different collaborative projects or relationships. Depending on the contribution of the involved agents a relationship

167

Fruit and Vegetable Safety Challenge Game Directions  

E-Print Network [OSTI]

1 Fruit and Vegetable Safety Challenge Game Directions Equipment needed: 1. Computer, projector (fruits, vegetables, and meat) 6. Cleaning solutions (bleach, soap, water) 7. Stop watch 8. Team prizes How to Start: This game can be used with the "A Healthy Harvest: Safe Handling of Fresh Fruits

168

Methodology in Biological Game Simon M. Huttegger  

E-Print Network [OSTI]

;Huttegger and Zollman Methodology in Biological Game Theory ESS Method Describe a game Find all the stable states (ESS) If there is only one, conclude this one is evolutionarily significant #12;Huttegger An Evolutionarily Stable Strategy (ESS) Pooling equilibrium Not an ESS Hybrid equilibrium Not an ESS #12;Huttegger

Zollman, Kevin

169

COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1  

E-Print Network [OSTI]

other events: the 12th World Computer Chess Championship, and the 9th Computer Olympiad. The conference the organisation for this successful conference. The proceedings of the conference will be published by SpringerTHE 4TH COMPUTERS AND GAMES CONFERENCE Bruno Bouzy 1 Paris, France The 4th Computers and Games

Bouzy, Bruno

171

CS798 Games for Health, Spring 2014 Administrivia  

E-Print Network [OSTI]

topics in health-related games. Appreciation of what makes for good "gamification" in healthcare. Ability

DiMarco, Chrysanne

172

A Gameroom of Our Own: Exploring The Domestic Gaming Environment  

E-Print Network [OSTI]

A Gameroom of Our Own: Exploring The Domestic Gaming Environment A. VOIDA Donald Bren School ________________________________________________________________________ Digital gaming plays out within different environments--from arcades to virtual worlds to the family living room. Each of these gaming environments offer different constraints and affordances for gaming

Greenberg, Saul

173

Prediction Games in Infinitely Rich Worlds [Extended Abstract  

E-Print Network [OSTI]

Prediction Games in Infinitely Rich Worlds [Extended Abstract] Omid Madani madani prediction games may make this massive learning possible. In this paper, we describe prediction games potential of prediction games is in pointing to ways of achieving powerful large-scale learning without

Madani, Omid

174

Extending the analysis of the FlipIt game  

E-Print Network [OSTI]

In this thesis, we extend the game theoretical analysis of the FlipIt game. The game was first articulated and analyzed by Marten van Dijk, Ari Juels, Alina Oprea and Ronald L. Rivest. FlipIt (or otherwise The Game of ...

Rossides, Michalis

2013-01-01T23:59:59.000Z

175

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify the Potential for Learning and Thinking About  

E-Print Network [OSTI]

Video Games and Mathematics Education: Studying Commercial Sports Video Games to Identify What happens when commercial sports video games, designed for entertainment, are used in an effort is an attempt to examine the potential for connecting digital media (sports video games) to learning various

Spagnolo, Filippo

176

Lesson Summary Students create a planet using a computer game and  

E-Print Network [OSTI]

Benchmarks The Physical Setting The Earth Energy Transformations Common Themes Models NSES Science Standards Students create a planet using a computer game and change features of the planet to increase or decrease the planet's temperature. Students will explore some of the same principles scientists use to determine how

Mojzsis, Stephen J.

177

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games in comp* *uter gaming. 1 Introduction At the heart of every good game is a puzzle

Walicki, Michal

178

Robots on ISS X1 Robotic Exoskeleton The IRVE-3 Experience  

E-Print Network [OSTI]

of people. Warmest regards, Steve Gaddis Winter 2012 NASA is Game Changing: Rapid Technology Infusion

179

Emissions trading and technological change.  

E-Print Network [OSTI]

??Emissions trading programmes have grown in number and scope over the last forty years, and in the last decade they have become a centrepiece of (more)

Calel, Raphael

2013-01-01T23:59:59.000Z

180

Benchmarking of Competitive Technologies  

Broader source: Energy.gov (indexed) [DOE]

evaluations and assessments * Compare results with other HEV technologies * Identify new areas of interest * Evaluate advantages and disadvantages of design changes - Example:...

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


181

TECHNOLOGY REQUIREMENTS FOR IN SITU DECOMMISSIONING WORKSHOP REPORT  

SciTech Connect (OSTI)

In recognition of the increasing attention being focused on In Situ Decommissioning (ISD or entombment) as an acceptable and beneficial decommissioning end state, the Department of Energy's (DOE) Office of Environmental Management (EM) is developing guidance for the implementation of ISD of excess facilities within the DOE complex. Consistent with the overarching DOE goals for increased personnel and environmental safety, reduced technical uncertainties and risks, and overall gains in efficiencies and effectiveness, EM's Office of Deactivation and Decommissioning and Facility Engineering (EM-23) initiated efforts to identify the technical barriers and technology development needs for the optimal implementation of ISD. Savannah River National Laboratory (SRNL), as the EM Corporate Laboratory, conducted an ISD Technology Needs Workshop to identify the technology needs at DOE sites. The overall goal of the workshop was to gain a full understanding of the specific ISD technical challenges, the technologies available, and those needing development. The ISD Workshop was held December 9-10, 2008 in Aiken, SC. Experienced decommissioning operations personnel from Richland Operations Office (RL), Idaho National Laboratory (INL) and Savannah River Site (SRS) along with scientists and engineers specific expertise were assembled to identify incremental and 'game changing' solutions to ISD technology challenges. The workshop and follow-up activities yielded 14 technology needs statements and the recommendation that EM-23 prioritize and pursue the following specific technology development and deployment actions. For each action, the recommended technology acquisition mechanisms (competitive solicitation (CS) or direct funding (TCR)) are provided. Activities that are time critical for ISD projects, or require unique capabilities that reside in the DOE Laboratory system will be funded directly to those institutions. Activities that have longer lead times and where the private sector, universities or other agencies are expected to have greater expertise will be accomplished through an open, competitive solicitation process. Several areas will require joint efforts from the two classes of resources.

Jannik, T.; Lee, P.; Gladden, J.; Langton, C.; Serrato, M.; Urland, C.; Reynolds, E.

2009-06-30T23:59:59.000Z

182

Science and Technology Review July/August 2009  

SciTech Connect (OSTI)

This month's issue has the following articles: (1) Game-Changing Science in the National Interest - Commentary by Tomas Diaz de la Rubia; (2) Preventing Close Encounters of the Orbiting Kind - The Testbed Environment for Space Situational Awareness is improving capabilities for monitoring and detecting threats to space operations; (3) A CAT Scanner for Nuclear Weapon Components - A new x-ray system images nuclear weapon components in three dimensions, promising unprecedented resolution and clarity; (4) Mass-Producing Positrons - Scientists reveal a new method for yielding a greater density of positrons at a much faster rate inside a laboratory setting; and (5) The Next Generation of Medical Diagnostic Devices - Portable medical diagnostic devices using ultrawideband technology help first responders evaluate injuries in emergency situations and could improve overall health care.

Bearinger, J P

2009-06-29T23:59:59.000Z

183

Essays on dynamic games and mechanism design  

E-Print Network [OSTI]

The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

Lang, Ruitian

2014-01-01T23:59:59.000Z

184

Take Me Out to the Besuboru Game  

E-Print Network [OSTI]

Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

Hacker, Randi

2009-03-04T23:59:59.000Z

185

Unique Games with Entangled Provers are Easy  

E-Print Network [OSTI]

We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well approximated by a semidefinite program. Essentially the only algorithm known previously was for the special case of binary answers, as follows from the work of Tsirelson in 1980. Among other things, our result implies that the variant of the unique games conjecture where we allow the provers to share entanglement is false. Our proof is based on a novel `quantum rounding technique', showing how to take a solution to an SDP and transform it to a strategy for entangled provers. Using our approximation by a semidefinite program we also show a parallel repetition theorem for unique entangled games.

Julia Kempe; Oded Regev; Ben Toner

2009-10-03T23:59:59.000Z

186

Oklahoma Indian Gaming Association Annual Conference  

Broader source: Energy.gov [DOE]

Join more than 2,500 industry professionals from all over the country at the 2012 Oklahoma Indian Gaming Association (OIGA) Conference and Trade Showspecifically devoted to all aspects of the...

187

Combining Modeling and Gaming for Predictive Analytics  

SciTech Connect (OSTI)

Many of our most significant challenges involve people. While human behavior has long been studied, there are recent advances in computational modeling of human behavior. With advances in computational capabilities come increases in the volume and complexity of data that humans must understand in order to make sense of and capitalize on these modeling advances. Ultimately, models represent an encapsulation of human knowledge. One inherent challenge in modeling is efficient and accurate transfer of knowledge from humans to models, and subsequent retrieval. The simulated real-world environment of games presents one avenue for these knowledge transfers. In this paper we describe our approach of combining modeling and gaming disciplines to develop predictive capabilities, using formal models to inform game development, and using games to provide data for modeling.

Riensche, Roderick M.; Whitney, Paul D.

2012-08-22T23:59:59.000Z

188

Learning plan networks in conversational video games  

E-Print Network [OSTI]

We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

Orkin, Jeffrey David

2007-01-01T23:59:59.000Z

189

Indian Gaming 2012 Tradeshow and Convention  

Broader source: Energy.gov [DOE]

The National Indian Gaming Association (NIGA) 2012 tradeshow andconventionwill take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings andother activities...

190

Incorporating game management into the ranching enterprise  

E-Print Network [OSTI]

Record of Study INCORPORATING GAME MANAGEMENT INTO THE RANCHING ENTERPRISE A PROFESSIONAL PAPER by MARY JUDITH EAGLESHAM Submitted to the College of Agriculture of Texas A & M University in partial fulfillment of the requirements... for the degree of MASTER OF AGRICULTURE August, 1986 Wildlife Science Department of Wildlife and Fisheries Sciences INCORPORATING GAME MANAGEMENT INTO THE RANCHING ENTERPRISE A Professional Paper by MARY JUDITH EAGLESHAM Approved as to style a Ja . I...

Eaglesham, Mary Judith

1986-01-01T23:59:59.000Z

191

Strategic Planning System for Exotic Game Management  

E-Print Network [OSTI]

STRATEGIC PLANNING SYSTEM FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Submitted to the Office of Graduate Studies of Texas ASM University in partial fulfillment of the requirements for the degree of MASTER... OF SCIENCE December 1988 Major Subject: Range Science STRATEGIC PLANNING FOR EXOTIC GAME MANAGEMENT A Thesis by JEANNE MARIE PETROFES LUBBERING Approved as to style and content by: J ry W. uth (Ch ir of Committee) Steve Archer (Member) Duane C...

Lubbering, Jeanne Marie Petrofes

1988-01-01T23:59:59.000Z

192

Unconventional gas: truly a game changer?  

SciTech Connect (OSTI)

If prices of natural gas justify and/or if concerns about climate change push conventional coal off the table, vast quantities of unconventional gas can be brought to market at reasonable prices. According to a report issued by PFC Energy, global unconventional natural gas resources that may be ultimately exploited with new technologies could be as much as 3,250,000 billion cubic feet. Current conventional natural gas resources are estimated around 620,000 billion cubic feet.

NONE

2009-08-15T23:59:59.000Z

193

Entangled games are hard to approximate  

E-Print Network [OSTI]

We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) quantum verifier and two entangled provers or (ii) classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation to within a constant. We start our proof by describing two ways to modify classical multi-prover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be ``rounded'' to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games.

Julia Kempe; Hirotada Kobayashi; Keiji Matsumoto; Ben Toner; Thomas Vidick

2007-11-21T23:59:59.000Z

194

A Game Theoretic Radio Access Network Selection scheme in a 4G mobile environment supporting capacity planning  

E-Print Network [OSTI]

A Game Theoretic Radio Access Network Selection scheme in a 4G mobile environment supporting of diverse technologies. Fourth Generation (4G) of mobile networks is envisioned as a common, flexible is currently a solution of an all-IP network layer, i.e. there is a common core network but different access

Pitsillides, Andreas

195

Utility Marketing- Numbers Games, Technology Wars or Relational Marketing?  

E-Print Network [OSTI]

marketing is de-emphasized While shifting Natural gas and electric utilities seem to be feverishly interested in expanding their business base, improving consumption load factors while attempting to preserve their customers' profitability. They have... circus? Does current utility marketing thinking strengthen or weaken the customer-utility relationship? The purpose of this paper is to illustrate how utilities can market more effectively. With examples drawn from our experience serving 58 electric...

Gilbert, J. S.

196

Relationship of inquiry-based learning elements on changes in middle school students' science, technology, engineering, and mathematics (stem) beliefs and interests  

E-Print Network [OSTI]

characteristic of this classroom. STEM interest change explained 55% of the variation in middle school students STEM belief change. Analyses indicated NSF Fellows and teachers affected the rate at which middle school students STEM beliefs and interests changed...

Degenhart, Heather Shannon

2009-05-15T23:59:59.000Z

197

MetaGame: An Animation Tool for Model-Checking Games  

E-Print Network [OSTI]

MetaGame: An Animation Tool for Model-Checking Games Markus M¨uller-Olm1 and Haiseung Yoo2 1 Fern-Verlag Berlin Heidelberg 2004 #12;164 Markus M¨uller-Olm and Haiseung Yoo careful investigation of the cause

Müller-Olm, Markus

198

MetaGame: An Animation Tool for ModelChecking Games  

E-Print Network [OSTI]

MetaGame: An Animation Tool for Model­Checking Games Markus M?uller­Olm 1# and Haiseung Yoo 2 1, pp. 163--167, 2004. c # Springer­Verlag Berlin Heidelberg 2004 #12; 164 Markus M?uller­Olm

Müller-Olm, Markus

199

Geospatial Information Science and Technology Minor The Geospatial Information Science and Technology Minor is available to any current UC Berkeley student in good academic  

E-Print Network [OSTI]

Seminar: Mobile City Chronicles: Gaming with New Technologies of Detection and Security (Note: There mayGeospatial Information Science and Technology Minor The Geospatial Information Science and Technology Minor is available to any current UC Berkeley student in good academic standing. The deadline

Silver, Whendee

200

Game-Changing Advancements in Solar Energy | Department of Energy  

Office of Environmental Management (EM)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary) "of EnergyEnergyENERGY TAX POLICIES7.pdfFuel Cell Vehicle BasicsWashers | DepartmentGabrial Boeckman

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


201

Changing the Advanced Energy Manufacturing Game in America's Heartland |  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE:YearRound-Up fromDepartmentTieCelebrate Earth Day with SecretaryDerivedof Meeting Tier218-891

202

New sensor array changes the data collection game | Argonne National  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmosphericNuclear Security Administration the Contributions andDataNational Libraryornl.govNew imaging toolchangeNew

203

Research Lab Wins Prestigious Award for Changing the Energy Game |  

Energy Savers [EERE]

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Office of Inspector GeneralDepartment of Energy fromComments onReply CommentsNext-Generation Low| Department

204

12009 Bechtel Enterprises Holdings, Inc. Preparing for a Game Change  

E-Print Network [OSTI]

& Metals · Expanding Los Pelambres and Los Bronces copper mines in Chilean Andes · Expanding alumina refineries in Queensland and Western Australia · In 2008 completed construction of Sohar aluminum smelter

205

Secure Programming via Visibly Pushdown Safety Games William Harris  

E-Print Network [OSTI]

Safety Games William R. Harris1 , Somesh Jha1 , and Thomas Reps1,2 1 University of WisconsinComputer Sciences Department Secure Programming via Visibly Pushdown Safety Games William Harris

Reps, Thomas W.

206

Artificial Intelligence Design for Real-time Strategy Games  

E-Print Network [OSTI]

of the paper. 1 Introduction The real-time strategy (RTS) video game genre began to appear roughly two decades , one of the best-selling video games and now an acknowledged reference, cemented RTS in the industry

Ernst, Damien

207

Being virtual: embodiment and experience in interactive computer game play  

E-Print Network [OSTI]

This thesis argues that the notion of player experience in relation to computer games is intrinsically linked to the body. Taking the idea of aesthetic experience, or sensuous experience, in computer game play as its ...

Sommerseth, Hanna Mathilde

2010-06-29T23:59:59.000Z

208

Convergence to Equilibrium in Local Interaction Games Andrea Montanari  

E-Print Network [OSTI]

@stanford.edu Amin Saberi Stanford University saberi@stanford.edu Abstract-- We study a simple game theoretic model

Saberi, Amin

209

Secure Peer-to-Peer Trading for Multiplayer Games  

E-Print Network [OSTI]

in multiplayer games. Finally, Bitcoin [10], a digital currency, is directly related to trading since they allow

GauthierDickey, Chris

210

ENGINEERING TECHNOLOGY Engineering Technology  

E-Print Network [OSTI]

, Mechatronics Technology, and Renewable Energy Technology. Career Opportunities Graduates of four: business administration, wind farm management, aircraft maintenance, tooling production, quality and safety or selected program track focus. Transfer students must talk to their advisor about transferring their courses

211

ENGINEERING TECHNOLOGY Engineering Technology  

E-Print Network [OSTI]

: business administration, energy management, wind farm management, automation and controls, aircraft, Mechatronics Technology, and Renewable Energy Technology. Career Opportunities Graduates of four students must talk to their advisor about transferring their courses over for WSU credit. Laboratory

212

Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger  

E-Print Network [OSTI]

The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of numerous research groups who...

Nelson, Andrew R

2009-01-01T23:59:59.000Z

213

The Price of Anarchy in Bertrand Games Shuchi Chawla  

E-Print Network [OSTI]

The Price of Anarchy in Bertrand Games Shuchi Chawla Computer Sciences Dept. University-stage network pricing game where service providers first select prices to charge on their links, and users then pick paths to route their traffic. We give tight bounds on the price of anarchy of the game

Sheridan, Jennifer

214

Power-games and organizational learning: Lessons for Organizations Management .  

E-Print Network [OSTI]

1 Power-games and organizational learning: Lessons for Organizations Management . Thierry LEVY Learning; Management. hal-00848674,version1-27Jul2013 #12;2 Power-games and organizational learning-Economic approach, Henri SAVALL (1981) developed. KEY-WORDS: Game-Theory; Conflicts; Negotiation, Organizational

Paris-Sud XI, Université de

215

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning  

E-Print Network [OSTI]

An Analysis of Stochastic Game Theory for Multiagent Reinforcement Learning Michael Bowling Manuela 15213 Abstract Learning behaviors in a multiagent environment is crucial for developing and adapting and adapt. Stochastic games, first studied in the game theory community, are a natural extension of MDPs

216

USING SYNTHETIC PLAYERS TO GENERATE WORKLOADS FOR NETWORKED MULTIPLAYER GAMES  

E-Print Network [OSTI]

that generates appropriate workloads for networked multiplayer games. Based on this framework, we have developed a software infrastructure and a prototype synthetic player for the multiplayer adventure game Crossfire Video games have been projected to continue to enjoy solid growth over the coming years (PricewaterhouseCoopers

Katchabaw, Michael James

217

Competitive Game Development: Software Engineering as a Team Sport*  

E-Print Network [OSTI]

Competitive Game Development: Software Engineering as a Team Sport* Walt Scacchi Institute, Zurich, 9 June 2012 #12;Overview · The what, why, how and outcomes of game software development of game software development competitions · Competition affords the opportunity for alternative

Scacchi, Walt

218

Computer Games and Virtual Worlds for Health, Assistive  

E-Print Network [OSTI]

in Game Development for Motor Deficit Rehabilitation, ACM 2008 Intern. Conf. Advances in Computer;11 "Gowning" training game, developed at UCI GameLab #12;12 · Virtual worlds (like Second Life) can be used avatars, device data collection, device software updates, collaborative product/prototype development

Scacchi, Walt

219

An NTU Cooperative Game Theoretic View of Manipulating Elections  

E-Print Network [OSTI]

An NTU Cooperative Game Theoretic View of Manipulating Elections Michael Zuckerman1 , Piotr 27708, USA. conitzer@cs.duke.edu Abstract. Social choice theory and cooperative (coalitional) game, we use cooperative game theory tools in order to explore the coali- tion formation process

Rosenschein, Jeff

220

Game matching number of graphs Douglas B. West  

E-Print Network [OSTI]

. Game: Two players, Max and Min, alternately choose edges of a matching, ending with a maximal matching. Max wants it to be large; Min wants it to be small. #12;The Matching Game We want a large matching but can't pick all the edges. Game: Two players, Max and Min, alternately choose edges of a matching

West, Douglas B.

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


221

Vehicle Technologies Office Merit Review 2014: Solid State NMR Studies of Li-Rich NMC Cathodes: Investigating Structure Change and Its Effect on Voltage Fade Phenomenon  

Broader source: Energy.gov [DOE]

Presentation given by Argonne National Laboratory at 2014 DOE Hydrogen and Fuel Cells Program and Vehicle Technologies Office Annual Merit Review and Peer Evaluation Meeting about solid state NMR...

222

15.912 Technology Strategy, Spring 2005  

E-Print Network [OSTI]

Outlines tools for formulating and evaluating technology strategy, including an introduction to the economics of technical change, models of technological evolution, and models of organizational dynamics and innovation. ...

Henderson, Rebecca

223

Spectrum Mobility Games Richard Southwell  

E-Print Network [OSTI]

by allowing cognitive radio devices to opportunisti- cally access underutilized licensed spectrum while With the unprecedented growth in the number of mobile devices and wireless services, the radio frequency spectrum are widely underutilized. Cognitive radio technology has the great potential to alleviate spectrum scarcity

Huang, Jianwei

224

Computational Game Creativity Antonios Liapis1  

E-Print Network [OSTI]

mathematics and engineering -- as a potentially creative activity but only if done exceptionally wellComputational Game Creativity Antonios Liapis1 , Georgios N. Yannakakis1,2 and Julian Togelius1 1@itu.dk Abstract Computational creativity has traditionally relied on well-controlled, single

Togelius, Julian

225

A Game Theoretic Analysis of Collaboration in  

E-Print Network [OSTI]

their content ownership as a non-cooperative game, where a player's utility is associated with content owned that a contributor's goal is to maximize ownership of content sections, such that content owned (i.e. originated software [30], [12], [23], [14], [18], [24], [19]. Increasingly, individuals, companies, government

Mandayam, Narayan

226

The winning ideas for the Fall 2013 Change the World Challenge cover a variety of innovative devices, processes, and technologies. The ten winning ideas include  

E-Print Network [OSTI]

. Weepri A 3-D printing system with educational lessons that empowers young inventors and tinkerers devices, processes, and technologies. The ten winning ideas include: Logikits Logikits is an easy-to-learn of mental illness; a notification email would be sent to the parents. Deborah Lark '17, Nuclear

Salama, Khaled

227

Faience Technology  

E-Print Network [OSTI]

by Joanne Hodges. Faience Technology, Nicholson, UEE 2009Egyptian materials and technology, ed. Paul T. Nicholson,Nicholson, 2009, Faience Technology. UEE. Full Citation:

Nicholson, Paul

2009-01-01T23:59:59.000Z

228

Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms  

E-Print Network [OSTI]

UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

Sasmaz, Yunus

2010-01-01T23:59:59.000Z

230

Between Technological Flesh and the Technological Field: A phenomenology of the domestic interior.  

E-Print Network [OSTI]

??Swift and radical technological change necessitates a re-appraisal of the phenomenology of the house. Canonical phenomenology often has been technologically averse and the phenomenological appraisal (more)

Patterson, Duncan

2010-01-01T23:59:59.000Z

231

Designing a Real-time Strategy Game about Sustainable Energy Use  

E-Print Network [OSTI]

This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules...

Doucet, Lars Andreas

2011-08-08T23:59:59.000Z

232

Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android  

E-Print Network [OSTI]

Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

Magnuson, Bill

2010-01-01T23:59:59.000Z

233

Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook  

E-Print Network [OSTI]

In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

Long, Sunny (Sunny X.)

2013-01-01T23:59:59.000Z

234

How Japanese is Wii? The Reception and Localization of Japanese Video Games in America  

E-Print Network [OSTI]

With control over both store shelves and consumers' consciousness, Japanese video games have dominated the U.S. and global game markets over the past two decades and continue to prosper today. This thesis positions Japanese video games' popularity...

Huang, Xiangyi

2009-06-12T23:59:59.000Z

235

Integrating Drama Management into an Adventure Game Anne Sullivan, Sherol Chen, and Michael Mateas  

E-Print Network [OSTI]

, michaelm}@soe.ucsc.edu Abstract Often, video game designers must choose between creating a lin- ear-style dungeon game called EMPath. Introduction When creating a video game, designers are faced with the decision

California at Santa Cruz, University of

236

Atlanta Centennial Olympic Games and Paralympic Games event study, 1996. Final report, July 1996--August 1996  

SciTech Connect (OSTI)

The Atlanta metropolitan region was the location of one of the most ambitious Intelligent Transportation Systems (ITS) deployments in the United States. This deployment included several individual projects--a Central Transportation Management Center (TMC), six Traffic Control Centers (TCCs), one Transit Information Center (TIC), The Travel Information Showcase (TIS), and the extension of the Metropolitan Atlanta Rapid Transit Authority (MARTA) Rail network and the new high-occupancy vehicle (HOV) lanes on I-85 and I-75. The 1996 Atlanta Centennial Olympic Games and Paralympic Games created a focus for these projects. All of these systems were to be brought on-line in time for the Olympic Games. This report presents the findings of the 1996 Olympic and Paralympic Games Events Study--a compilation of findings of system performance, the benefits realized, and the lessons learned during their operations over the event period. The study assessed the performance of the various Travel Demand Management (TDM) plans employed for Olympic Games traffic management.

Amodei, R.; Bard, E.; Brong, B.; Cahoon, F.; Jasper, K.

1998-11-01T23:59:59.000Z

237

Stochastic Switching Games and Duopolistic Competition in Emissions Markets  

E-Print Network [OSTI]

We study optimal behavior of energy producers under a CO_2 emission abatement program. We focus on a two-player discrete-time model where each producer is sequentially optimizing her emission and production schedules. The game-theoretic aspect is captured through a reduced-form price-impact model for the CO_2 allowance price. Such duopolistic competition results in a new type of a non-zero-sum stochastic switching game on finite horizon. Existence of game Nash equilibria is established through generalization to randomized switching strategies. No uniqueness is possible and we therefore consider a variety of correlated equilibrium mechanisms. We prove existence of correlated equilibrium points in switching games and give a recursive description of equilibrium game values. A simulation-based algorithm to solve for the game values is constructed and a numerical example is presented.

Ludkovski, Michael

2010-01-01T23:59:59.000Z

238

Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003.  

E-Print Network [OSTI]

Mateas. M. 2003. Expressive AI: Games and Artificial Intelligence. In Proceedings of Level Up: Digital Games Research Conference, Utrecht, Netherlands, Nov. 2003. Expressive AI: Games and Artificial returns, the technical focus in game design has been turning towards Artificial Intelligence (AI). While

Mateas, Michael

239

Laws of thermodynamics and game theory  

E-Print Network [OSTI]

Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

Lev Sakhnovich

2011-05-23T23:59:59.000Z

240

Playing Nature: The Virtual Ecology of Game Environments  

E-Print Network [OSTI]

Game Serious Alternatives The Gamification of Everyday Lifeindustry trend toward gamification of everyday operationsgames up to less benign gamification purposes, as I will

Chang, Alenda Y.

2013-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


241

Nuclear physicists use video gaming to build Hampton Roads' Fastest...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

242

Using EPECs to model bilevel games in restructured electricity ...  

E-Print Network [OSTI]

Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

Xinmin Hu

2006-01-05T23:59:59.000Z

243

A Game-Theoretical Dynamic Model for Electricity Markets  

E-Print Network [OSTI]

Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to...

Aswin Kannan

2010-10-06T23:59:59.000Z

244

Designing for Learning: Multiplayer Digital Game Learning Environments  

E-Print Network [OSTI]

supercharged! : learning physics with digital simulationsimulations, computer games, and pedagogy in e-learning andlearning environment based on the blending microworlds, simulations,

Kim, Chung

2010-01-01T23:59:59.000Z

245

Rural Library Professionals as Change Agents in the 21st Century: Integrating Information Technology Competencies in the Southern and Central Appalachian Region  

E-Print Network [OSTI]

you think your library will change over the next ten years? Section 3: Community Profile Please answer: Current Library/Libraries of Employment: Address of Current Library/Libraries of Employment: Section 1: Individual Profile Please answer the following questions (at least 150 words for each section a., b., c, etc

Grissino-Mayer, Henri D.

246

Industrial ecology Prosperity Game{trademark}  

SciTech Connect (OSTI)

Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

Beck, D.; Boyack, K.; Berman, M.

1998-03-01T23:59:59.000Z

247

The Great Lakes at a Crossroads Preparing for a Changing Climate  

E-Print Network [OSTI]

/index.html Communication Tactics for Climate Change: www.futerra.co.uk/downloads/NewRules:NewGame.pdf Union of ConcernedThe Great Lakes at a Crossroads Preparing for a Changing Climate International Association Climate Change Science 2007 Intergovernmental Panel on Climate Change (IPCC) Assessment Report: www

248

Toward Procedural Decorative Ornamentation in Games Jim Whitehead  

E-Print Network [OSTI]

and on the inside. Orna- mentation serves as an impressive marker of wealth and power, Permission to make digital, computer games. 1. INTRODUCTION Computer games frequently take place inside elaborate built envi- ronments walls, transforming the ordinary into the sublime. Ornamentation often carries religious and political

Whitehead, James

249

Achievable Error Exponents for the Private Fingerprinting Game  

E-Print Network [OSTI]

Achievable Error Exponents for the Private Fingerprinting Game Anelia Somekh-Baruch and Neri Merhav a forgery of the data while aiming at erasing the fingerprints in order not to be detected. Their action have presented and analyzed a game-theoretic model of private2 fingerprinting systems in the presence

Merhav, Neri

250

The Economic Impact of One WVU Home Football Game  

E-Print Network [OSTI]

The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Dr. Christiadi Demographer October 2012 #12; 1 The Economic Impact of One WVU Home Football Game on the Monongalia County Economy Executive Summary This study attempts to measure the economic impact of a single West

Mohaghegh, Shahab

251

Game Theoretic Research on the Design of International Environmental Agreements  

E-Print Network [OSTI]

layer and more recently the concern about the impacts of global warming. All these environmentalGame Theoretic Research on the Design of International Environmental Agreements: Insights, Critical environmental agreements (IEAs) using the method of game theory has sharply increased. However, there have also

Güting, Ralf Hartmut

252

Mathematics of Games and Politics Instructor: Sam Smith, Mathematics  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2010 Instructor: Sam Smith, Mathematics Office Barbelin 212, 610-660-1559, smith@sju.edu Office Hours: Mon 11:30-1:00, Tue 1:00-4:00 or by appointment. Text: Sam Smith, The Mathematics of Games and Politics, available for purchase at the University

Smith, Sam

253

Abstract machines for game semantics, revisited Olle Fredriksson  

E-Print Network [OSTI]

: In this paper we are developing the line of work on PAM/IAM/JAM in order to define new abstract machines whichAbstract machines for game semantics, revisited Olle Fredriksson University of Birmingham, UK Dan R. Ghica University of Birmingham, UK Abstract--We define new abstract machines for game seman- tics which

Ghica, Dan

254

Technology Assessment  

Broader source: Energy.gov (indexed) [DOE]

Roll to Roll (R2R) Processing 1 Technology Assessment 2 3 Contents 4 1. Introduction to the TechnologySystem ......

255

Analysis of operational, institutional and international limitations for alternative fuel vehicles and technologies: Means/methods for implementing changes. [Public fleet groups--information needs  

SciTech Connect (OSTI)

This project focused upon the development of an approach to assist public fleet managers in evaluating the characteristics and availability of alternative fuels (AF's) and alternative fuel vehicles (AFV's) that will serve as possible replacements for vehicles currently serving the needs of various public entities. Also of concern were the institutional/international limitations for alternative fuels and alternative fuel vehicles. The City of Detroit and other public agencies in the Detroit area were the particular focus for the activities. As the development and initial stages of use of alternative fuels and alternative fuel vehicles proceeds, there will be an increasing need to provide information and guidance to decision-makers regarding differences in requirements and features of these fuels and vehicles. There wig be true differences in requirements for servicing, managing, and regulating. There will also be misunderstanding and misperception. There have been volumes of data collected on AFV'S, and as technology is improved, new data is constantly added. There are not, however, condensed and effective sources of information for public vehicle fleet managers on vehicle and equipment sources, characteristics, performance, costs, and environmental benefits. While theoretical modeling of public fleet requirements has been done, there do not seem to be readily available practical''. There is a need to provide the best possible information and means to minimize the problems for introducing the effective use of alternative fuels and alternative fuel vehicles.

Not Available

1992-07-01T23:59:59.000Z

256

MagnoFly: Game Based Screening for Dyslexia computer game to test magnocellular motion sensitivity in children  

E-Print Network [OSTI]

MagnoFly: Game Based Screening for Dyslexia MagnoFly: · computer game to test magnocellular motion the player's motion coherence threshold impact: · new tool to screen children for risk of dyslexia: Dyslexia is a reading disorder that affects approximately five percent of the population. Recent research

Ferwerda, James A.

257

When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection  

E-Print Network [OSTI]

review the literature surrounding the effects of violent video games. This literature review serves as a foundation for the rhetorical nature of the legal controversy since the controversy has no clear-cut answer to the effects of video games. Instead...

Bailey, Joseph Harold

2007-09-17T23:59:59.000Z

258

Using Automated Replay Annotation for Case-Based Planning in Games  

E-Print Network [OSTI]

number of expert replays available on the web. 1 Introduction Video games provide an excellent testbed

California at Santa Cruz, University of

259

One-handed interface for multitouch-enabled real-time strategy games  

E-Print Network [OSTI]

.edu ABSTRACT Historically, real-time strategy video games, such as Star- craft (Blizzard Entertainment, 1999

California at Santa Cruz, University of

260

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York University's School of the Arts, Media, Performance and Design (AMPD), formerly known as the Faculty of  

E-Print Network [OSTI]

Games, Gaming and Gamification, School of the Arts, Media, Performance and Design (AMPD) York Arts, is seeking an outstanding junior researcher in the area of Games, Gaming and Gamification, visualization, alt-games, notgames and gamification. The candidate will be a practicing artist and creative

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


261

OHVT technology roadmap [2000  

SciTech Connect (OSTI)

The OHVT Technology Roadmap for 2000 presents the multiyear program plan of the U.S. DOE's Office of Heavy Vehicle Technologies (OHVT). It is an update of the 1997 plan, reflecting changes in regulations and ongoing discussions with DOE's heavy vehicle customers. The technical plan covers three classes of trucks: (1) class 7-8 (large, on-highway trucks); (2) class 3-6 (medium duty trucks); (3) class 1-2 (pickups, vans, and sport utility vehicles) as well as enabling and supporting technologies. The Roadmap documents program goals, schedules, and milestones.

Bradley, R.A.

2000-02-01T23:59:59.000Z

262

Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game  

E-Print Network [OSTI]

Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

Carlos Pedro Gonalves

2012-11-28T23:59:59.000Z

263

Designing a Context-Aware Campus Area Gaming Environment  

E-Print Network [OSTI]

Eg Larsen and Sune Lehmann Jørgensen for all their assistance during this project. I would like and Associate Professor Sune Lehmann Jørgensen. The thesis deals with subject of pervasive games. More

264

Gamification: Creating Gameful and Playful Application for Complementing Human Memory  

E-Print Network [OSTI]

Gamification: Creating Gameful and Playful Application for Complementing Human Memory Master thesis of this Master/Diploma thesis is to develop gamification-based design, approach and application that support

Nejdl, Wolfgang

265

SANCTUARY : asymmetric interfaces for game-based tablet learning  

E-Print Network [OSTI]

This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

Haas, Jason M. (Jason Matthew)

2013-01-01T23:59:59.000Z

266

Spellbound : an activity-based outdoor mobile multiplayer game  

E-Print Network [OSTI]

Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

Sra, Misha

2013-01-01T23:59:59.000Z

267

Closed form solutions for symmetric water filling games  

E-Print Network [OSTI]

Closed form solutions for symmetric water filling games E. Altman INRIA Sophia Antipolis, France Email: altman@sophia.inria.fr K. Avrachenkov INRIA Sophia Antipolis, France Email: k.avrachenkov@sophia

268

14.12 Economic Applications of Game Theory, Fall 2005  

E-Print Network [OSTI]

Game Theory is a misnomer for Multiperson Decision Theory, the analysis of situations in which payoffs to agents depend on the behavior of other agents. It involves the analysis of conflict, cooperation, and (tacit) ...

Yildiz, Muhamet

269

The Boom and Bust and Boom of Educational Games  

E-Print Network [OSTI]

The history of computer-based learning games has a story arc that rises dramatically, and then plummets steeply. In the early days of personal computers, creative minds drawn to the new medium explored a variety of approaches ...

Klopfer, Eric

2013-01-01T23:59:59.000Z

270

Outdoor augmented reality n-th game editing suite  

E-Print Network [OSTI]

OARnGES was developed to be a comprehensive Augmented Reality game development tool. Augmented Reality provides players a view of the real world augmented with virtual characters and information. Augmented Reality has ...

Schmeckpeper, Benjamin Arthur

2007-01-01T23:59:59.000Z

271

Analysis of trembling hand perfect equilibria in quantum games  

E-Print Network [OSTI]

We analyse Selten's concept of trembling hand perfect equilibria in the context of quantum game theory. We define trembles as mixed quantum strategies by replacing discrete probabilities with probability distribution functions. Explicit examples of analysis are given.

Ireneusz Pakula

2007-05-08T23:59:59.000Z

272

Prudent Rationalizability in Generalized Extensive-Form Games  

E-Print Network [OSTI]

Prudent Rationalizability in Generalized Extensive-Form Games Aviad Heifetz Martin Meier Burkhard C/NBER/CEME 2009. Aviad is grateful for financial support from the Open University of Israel's Research Fund grant

Niebur, Ernst

273

Information Security Analysis Using Game Theory and Simulation  

SciTech Connect (OSTI)

Information security analysis can be performed using game theory implemented in dynamic simulations of Agent Based Models (ABMs). Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. Our approach addresses imperfect information and scalability that allows us to also address previous limitations of current stochastic game models. Such models only consider perfect information assuming that the defender is always able to detect attacks; assuming that the state transition probabilities are fixed before the game assuming that the players actions are always synchronous; and that most models are not scalable with the size and complexity of systems under consideration. Our use of ABMs yields results of selected experiments that demonstrate our proposed approach and provides a quantitative measure for realistic information systems and their related security scenarios.

Schlicher, Bob G [ORNL] [ORNL; Abercrombie, Robert K [ORNL] [ORNL

2012-01-01T23:59:59.000Z

274

Mathematics of Games and Politics Instructor: Sam Smith  

E-Print Network [OSTI]

Math 132 Mathematics of Games and Politics Syllabus Fall 2013 Instructor: Sam Smith Office: Barbelin 228, 610-660-1559, smith@sju.edu Office Hours: Tue, Thur 12:00-2:00 or by appointment. Text

Smith, Sam

275

Games and Modal Mu-Calculus Colin Stirling  

E-Print Network [OSTI]

of authors has noted that it is essentially game theoretic 3, 18, 16] (and 15] extends this description, Edinburgh EH9 3JZ, UK, email: cps@dcs.ed.ac.uk #12;112 Colin Stirling checking algorithms: furthermore

Stirling, Colin

276

Competition among Online-Gaming Service Providers1  

E-Print Network [OSTI]

(storage, computing power, energy). The pricing schemes essentially flat-rate implemented by providers Computing Providers (CPs) to propose services to end-users and negotiate with Game Editors to host

Paris-Sud XI, Universit de

277

Game Theoretic Models of Public Choice and Political Economy  

E-Print Network [OSTI]

This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

Balduzzi, Paolo

278

Cybersecurity Games and Investments: A Decision Support Approach  

E-Print Network [OSTI]

Cybersecurity Games and Investments: A Decision Support Approach Emmanouil Panaousis1 , Andrew or inefficient spending on cybersecurity. To this end, we first model the cybersecurity environment multi-objective, multi- ple choice Knapsack to determine the optimal cybersecurity investment. Our

Malacaria, Pasquale

279

Cheaters in the Steam Community Gaming Social Network  

E-Print Network [OSTI]

Online gaming is a multi-billion dollar industry that entertains a large, global population. One unfortunate phenomenon, however, poisons the competition and the fun: cheating. The costs of cheating span from industry-supported expenditures to detect and limit cheating, to victims' monetary losses due to cyber crime. This paper studies cheaters in the Steam Community, an online social network built on top of the world's dominant digital game delivery platform. We collected information about more than 12 million gamers connected in a global social network, of which more than 700 thousand have their profiles flagged as cheaters. We also collected in-game interaction data of over 10 thousand players from a popular multiplayer gaming server. We show that cheaters are well embedded in the social and interaction networks: their network position is largely undistinguishable from that of fair players. We observe that the cheating behavior appears to spread through a social mechanism: the presence and the number of ch...

Blackburn, Jeremy; Kourtellis, Nicolas; Zuo, Xiang; Long, Clayton; Ripeanu, Matei; Skvoretz, John; Iamnitchi, Adriana

2011-01-01T23:59:59.000Z

280

Tribal Gaming and Indigenous Sovereignty, With Notes from Seminole Country  

E-Print Network [OSTI]

ranching, an airplane manufacturer, and ecotourism at the Billie Swamp Safari. Less often publicized, and less under stood by many tribal members, have been the Tribal Council's ventures in the financial sector: investment in other Indian casinos, a bank... outlines federal law and policy and develops case studies in New Mexico and Oklahoma (Mason 2000); an edited volume on Indian gaming (Mullis and Kamper 2000); an edited volume on Indian gaming and law (Eadington and Cornelius 1998); and the chapters...

Cattelino, Jessica R.

2006-03-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


281

Climate impact metrics for energy technology evaluation  

E-Print Network [OSTI]

The climate change mitigation potential of energy technologies depends on how their lifecycle greenhouse gas emissions compare to global climate stabilization goals. Current methods for comparing technologies, which assess ...

Edwards, Morgan Rae

2013-01-01T23:59:59.000Z

282

Department of Engineering Technology Technology Education  

E-Print Network [OSTI]

Department of Engineering Technology Technology Education A Teacher Education Program New Jersey Institute of Technology #12;WHAT WILL YOU LEARN? Technology teachers teach problem-based learning utilizing math, science and technology principles. Technological studies involve students: · Designing

Bieber, Michael

283

Technology's Impact on Production  

SciTech Connect (OSTI)

As part of a cooperative agreement with the United States Department of Energy (DOE) - entitled Technology's Impact on Production: Developing Environmental Solutions at the State and National Level - the Interstate Oil and Gas Compact Commission (IOGCC) has been tasked with assisting state governments in the effective, efficient, and environmentally sound regulation of the exploration and production of natural gas and crude oil, specifically in relation to orphaned and abandoned wells and wells nearing the end of productive life. Project goals include: (1) Developing (a) a model framework for prioritization and ranking of orphaned or abandoned well sites; (b) a model framework for disbursement of Energy Policy Act of 2005 funding; and (c) a research study regarding the current status of orphaned wells in the nation. (2) Researching the impact of new technologies on environmental protection from a regulatory perspective. Research will identify and document (a) state reactions to changing technology and knowledge; (b) how those reactions support state environmental conservation and public health; and (c) the impact of those reactions on oil and natural gas production. (3) Assessing emergent technology issues associated with wells nearing the end of productive life. Including: (a) location of orphaned and abandoned well sites; (b) well site remediation; (c) plugging materials; (d) plug placement; (e) the current regulatory environment; and (f) the identification of emergent technologies affecting end of life wells. New Energy Technologies - Regulating Change, is the result of research performed for Tasks 2 and 3.

Rachel Amann; Ellis Deweese; Deborah Shipman

2009-06-30T23:59:59.000Z

284

SCIENCE CHINA Technological Sciences  

E-Print Network [OSTI]

SCIENCE CHINA Technological Sciences © Science China Press and Springer-Verlag Berlin Heidelberg HU HongChang, TIAN FuQiang* & HU HePing Department of Hydraulic Engineering, State Key Laboratory as a key soil physical parameter and has been widely used to predict soil hydraulic and other related

Ahmad, Sajjad

285

Distributed Energy Technology Characterization (Desiccant Technologies...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Characterization (Desiccant Technologies), January 2004 Distributed Energy Technology Characterization (Desiccant Technologies), January 2004 The purpose of this report is to...

286

Building Technology for climate change adaptation:.  

E-Print Network [OSTI]

??If we look at the energy consumption of a household we see transport is number one. Open areas in a downtown area are not easy (more)

Mynett, L.S.

2015-01-01T23:59:59.000Z

287

Technology '90  

SciTech Connect (OSTI)

The US Department of Energy (DOE) laboratories have a long history of excellence in performing research and development in a number of areas, including the basic sciences, applied-energy technology, and weapons-related technology. Although technology transfer has always been an element of DOE and laboratory activities, it has received increasing emphasis in recent years as US industrial competitiveness has eroded and efforts have increased to better utilize the research and development resources the laboratories provide. This document, Technology '90, is the latest in a series that is intended to communicate some of the many opportunities available for US industry and universities to work with the DOE and its laboratories in the vital activity of improving technology transfer to meet national needs. Technology '90 is divided into three sections: Overview, Technologies, and Laboratories. The Overview section describes the activities and accomplishments of the DOE research and development program offices. The Technologies section provides descriptions of new technologies developed at the DOE laboratories. The Laboratories section presents information on the missions, programs, and facilities of each laboratory, along with a name and telephone number of a technology transfer contact for additional information. Separate papers were prepared for appropriate sections of this report.

Not Available

1991-01-01T23:59:59.000Z

288

The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game  

E-Print Network [OSTI]

In this work, we discuss multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We discuss the fundamental issues and challenges related to these type of games and the scenarios associated with them. We also present and evaluate an example of such a game, called the "Hot Potato", developed using the Sun SPOT hardware platform. We provide a set of experimental results, so as to both evaluate our implementation and also to identify issues that arise in pervasive games which utilize sensor network nodes, which show that there is great potential in this type of games.

Chatzigiannakis, Ioannis; Akribopoulos, Orestis; Logaras, Marios; Kokkinos, Panagiotis; Spirakis, Paul

2010-01-01T23:59:59.000Z

289

Management of Energy Technology for Sustainability: How to Fund Energy Technology R&D  

E-Print Network [OSTI]

Management of Energy Technology for Sustainability: How to Fund Energy Technology R&D (Authors public policy problem: energy technology R&D portfolio management under climate change. We apply a multi to cost reduction, other times leading to better environmental outcomes. Key words : energy technology, R

Massachusetts at Amherst, University of

290

The Trade and Climate Change Joint Agenda  

E-Print Network [OSTI]

Abstract Climate change, international trade, investment and technology transfer are all issues that have on investment or services trade that prevent this transfer of expertise and technology must be removed." EU ............................................................................................. 6 3. Sectoral Issues: International Aviation and Maritime Shipping

291

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows  

E-Print Network [OSTI]

The Heart of Puzzling: Mathematics and Computer Games Michael R. Fellows Department of Computer opportunities for tapping the power of mathematics in computer gaming. 1 Introduction At the heart of every good

Walicki, Michal

292

Pursuit and evasion games: semi-direct and cooperative control methods  

E-Print Network [OSTI]

Pursuit and evasion games have garnered much research attention since the class of problems was first posed over a half century ago. With wide applicability to both civilian and military problems, the study of pursuit and evasion games showed much...

Parish III, Allen S.

2009-05-15T23:59:59.000Z

293

Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...  

Office of Environmental Management (EM)

Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

294

AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation  

E-Print Network [OSTI]

Which features of a computer game contribute to the players enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

Yannakakis, Georgios N.

295

On Creating a Native Real-Time-Strategy Game User Interface for Multi-Touch Devices  

E-Print Network [OSTI]

|sorzech|wwong3}@ucsc.edu, {fire}@soe.ucsc.edu ABSTRACT Historically, real-time strategy video games, such as Star, interaction, video games, touch-screen, iPad 1. INTRODUCTION On many mobile platforms, multiple compelling

California at Santa Cruz, University of

296

ARC-ED Curriculum: The Application of Video Game Formats to Educational Software  

E-Print Network [OSTI]

educational practices are examined in relation to the motivational features of arcade games. Also, guidelines for educational curriculum based on arcade game formats are proposed and the term Arc-Ed Curriculum is offered to describe such software. The content...

Chaffin, Jerry D.; Maxwell, Bill; Thompson, Barbara

1982-01-01T23:59:59.000Z

297

Not just in it to win it : inclusive game play in an MIT dorm  

E-Print Network [OSTI]

The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

Kolos, Hillary (Hillary Anne)

2010-01-01T23:59:59.000Z

298

Modeling player self-representation in multiplayer online games using social network data  

E-Print Network [OSTI]

Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

Lim, Chong-U

2013-01-01T23:59:59.000Z

299

The relationship between children's computer game usage and creativity in Korea  

E-Print Network [OSTI]

This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their time spent on computer games, and the other components...

Lee, Kyung-Sook

2009-05-15T23:59:59.000Z

300

Network Games: Learning and Asu Ozdaglar  

E-Print Network [OSTI]

in economics and social sciences with focus on fully rational interactions ­ Theory developed for small scale incentives and private information of users ­ Continuous upgrades and investments in new technologies

Ozdaglar, Asu E

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


301

Nuclear Proliferation Technology Trends Analysis  

SciTech Connect (OSTI)

A process is underway to develop mature, integrated methodologies to address nonproliferation issues. A variety of methodologies (both qualitative and quantitative) are being considered. All have one thing in common, a need for a consistent set of proliferation related data that can be used as a basis for application. One approach to providing a basis for predicting and evaluating future proliferation events is to understand past proliferation events, that is, the different paths that have actually been taken to acquire or attempt to acquire special nuclear material. In order to provide this information, this report describing previous material acquisition activities (obtained from open source material) has been prepared. This report describes how, based on an evaluation of historical trends in nuclear technology development, conclusions can be reached concerning: (1) The length of time it takes to acquire a technology; (2) The length of time it takes for production of special nuclear material to begin; and (3) The type of approaches taken for acquiring the technology. In addition to examining time constants, the report is intended to provide information that could be used to support the use of the different non-proliferation analysis methodologies. Accordingly, each section includes: (1) Technology description; (2) Technology origin; (3) Basic theory; (4) Important components/materials; (5) Technology development; (6) Technological difficulties involved in use; (7) Changes/improvements in technology; (8) Countries that have used/attempted to use the technology; (9) Technology Information; (10) Acquisition approaches; (11) Time constants for technology development; and (12) Required Concurrent Technologies.

Zentner, Michael D.; Coles, Garill A.; Talbert, Robert J.

2005-10-04T23:59:59.000Z

302

Entertainment Technology Center, CMU Internship Survey Results, Dec 2013, May 2014, and Dec 2014  

E-Print Network [OSTI]

Developer Mount Pleasant SC Visionary Works LLC UX Designer, Game Programmer Washington DC VOCI Technology, NM, OK, TX 2 West: CA, HI, NV 16 Southeast: AL, AR, FL, GA, KY, LA, MS, NC, PR, SC, TN 1 Midwest: IA Emails 28 Faculty Contacts 22 Personal Network 17 Interviews Arranged by Career Services 9 Intern Search

Matsuda, Noboru

303

Technology adoption: who is likely to adopt and how does the timing affect the benefits?  

E-Print Network [OSTI]

Many fields of economics point to technology as the primary vehicle for change. Agencies pushing change often promote technology adoption to achieve their goals. To improve our understanding of how efforts to push new technologies should...

Rubas, Debra Joyce

2004-11-15T23:59:59.000Z

304

Action Investment Energy Games Kim G. Larsen, Simon Laursen, and Jiri Srba  

E-Print Network [OSTI]

of action investment energy games where we study the trade-off between investments limited by given budgets energy games where we study the trade-off between investments limited by given budgets and resourceAction Investment Energy Games Kim G. Larsen, Simon Laursen, and Jir´i Srba Aalborg University

Srba, Jiri

305

Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin Hennebel  

E-Print Network [OSTI]

1 Charging Games in Networks of Electrical Vehicles Olivier Beaude, Samson Lasaulce, and Martin charging in electrical vehicle (EV) networks is proposed. This formulation allows one to model games, electrical vehicle, distribution net- works, potential games, Nash equilibrium, price of anarchy

Paris-Sud XI, Universit de

306

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming  

E-Print Network [OSTI]

Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

Chen, Sheng-Wei

307

Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup  

E-Print Network [OSTI]

1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

Iosup, Alexandru

308

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1  

E-Print Network [OSTI]

CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

Chen, Sheng-Wei

309

Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications  

E-Print Network [OSTI]

Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook

Chuah, Chen-Nee

310

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques?  

E-Print Network [OSTI]

The Prepared Partner: Can a Video Game Teach Labor and Childbirth Support Techniques? Alexandra, we developed The Prepared Partner, an educational video game about labor and childbirth. Because The Prepared Partner is an online video game, it can be distributed to a much larger area and thereby can

California at Santa Cruz, University of

311

System Design Evolution of The Prepared Partner: How a Labor and Childbirth Game Came to Term  

E-Print Network [OSTI]

of October 17, 2010 How do you help a woman in labor? The Prepared Partner is an educational video game about a satisfying birth. We present a partial taxonomy of childbirth in video games, and a discussion on skill and suggestions about video games containing childbirth themes. We also thank DJ Capelis, Caitlin Sadowski

California at Santa Cruz, University of

312

Comme il Faut: A System for Simulating Social Games Between Autonomous Characters  

E-Print Network [OSTI]

95064 mccoyjo, michaelm, nwf@soe.ucsc.edu ABSTRACT Modern video games have highly developed il Faut and our approach to enabling social play. 1. INTRODUCTION Currently video games have achieved and dialogue in stylized fashions that differ markedly from the average conversation. The video game

California at Santa Cruz, University of

313

Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried  

E-Print Network [OSTI]

Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information Sam Ganzfried in multiplayer stochastic games is a notoriously difficult prob- lem. Prior algorithms have been proven-player no- limit Texas hold'em tournament--a very large real- world stochastic game of imperfect information

314

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein  

E-Print Network [OSTI]

Monotone cooperative games and their threshold versions Haris Aziz Felix Brandt Paul Harrenstein,brandtf,harrenst}@tcs.ifi.lmu.de ABSTRACT Cooperative games provide an appropriate framework for fair and stable resource allocation in multiagent systems. This paper focusses on monotone cooperative games, a class which comprises a variety

Cengarle, María Victoria

315

DESIGN AND IMPLEMENTATION OF OPTIMISTIC CONSTRUCTS FOR LATENCY MASKING IN ONLINE VIDEO GAMES  

E-Print Network [OSTI]

, optimistic execution, software design patterns for games. ABSTRACT To achieve interactive experiences difficult issue faced by developers of online games is that of latency. In many cases, the latency on experiences in using these components in the development of a simple trading game to validate

Katchabaw, Michael James

316

The iTron Family of Geocast Games (Extended Abstract) Robert J. Hall  

E-Print Network [OSTI]

hand, while physical activity and motor skill development are inherent in athletic and sports gamesThe iTron Family of Geocast Games (Extended Abstract) Robert J. Hall AT&T Labs Research Florham Park, NJ, USA hall@research.att.com Abstract--Geocast games are a new class of digital multi- player

Fisher, Kathleen

317

Wii All Play: The Console Game as a Computational Meeting Place  

E-Print Network [OSTI]

software alone totaled $6.6 billion [10]. One of the most striking trends in the console game marketWii All Play: The Console Game as a Computational Meeting Place Amy Voida & Saul Greenberg study of collocated group console gaming. We focus on motivations for, perceptions of, and practices

Greenberg, Saul

318

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System  

E-Print Network [OSTI]

A Nested Two Stage Game-Based Optimization Framework in Mobile Cloud Computing System Yanzhi Wang and the cloud computing facilities. We provide a nested two stage game formulation for the MCC interaction as well as the cloud computing controller in the nested two stage game using convex optimization technique

Pedram, Massoud

319

Building Human-Level AI for Real-Time Strategy Games Ben G. Weber  

E-Print Network [OSTI]

Building Human-Level AI for Real-Time Strategy Games Ben G. Weber Expressive Intelligence Studio UC to build robust intelligence. In particular, real- time strategy games provide a multi-scale challenge by studying a corpus of games, building models for anticipating op- ponent actions, and practicing within

California at Santa Cruz, University of

320

Applied Probability and Stochastic Processes EPFL -Fall Semester 2013-2014 "Money drop" updated game rules  

E-Print Network [OSTI]

Applied Probability and Stochastic Processes EPFL - Fall Semester 2013-2014 "Money drop" updated game rules Principle of the game: 1. At the beginning of the game, a certain amount of money is given your (current) amount of money on these possible answers. - All the money put on a wrong answer

Lévêque, Olivier

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


321

FUEL CELL TECHNOLOGIES PROGRAM Technologies  

E-Print Network [OSTI]

and fuel cells offer great promise for our energy future. Fuel cell vehicles are not yet commercially, such as a hydrogen fueling station or hydrogen fuel cell vehicle. Technology validation does not certify, and the Federal Government to evaluate hydrogen fuel cell vehicle and infrastructure technologies together in real

322

Biomass energy: State of the technology present obstacles and future potential  

SciTech Connect (OSTI)

The prevailing image of wood and waste burning as dirty and environmentally harmful is no longer valid. The use of biomass combustion for energy can solve many of our nation`s problems. Wood and other biomass residues that are now causing expensive disposal problems can be burned as cleanly and efficiently as natural gas, and at a fraction of the cost. New breakthroughs in integrated waste-to-energy systems, from fuel handling, combustion technology and control systems to heat transfer and power generation, have dramatically improved system costs, efficiencies, cleanliness of emissions, maintenance-free operation, and end-use applications. Increasing costs for fossil fuels and for waste disposal strict environmental regulations and changing political priorities have changed the economics and rules of the energy game. This report will describe the new rules, new playing fields and key players, in the hope that those who make our nation`s energy policy and those who play in the energy field will take biomass seriously and promote its use.

Dobson, L.

1993-06-23T23:59:59.000Z

323

Imitative Learning for Real-Time Strategy Games Quentin Gemine, Firas Safadi, Raphael Fonteneau and Damien Ernst  

E-Print Network [OSTI]

and Damien Ernst Abstract--Over the past decades, video games have become increasingly popular and complex for contemporary video games. However, despite its recent advances, video game AI still lacks the ability to learn. In this paper, we attempt to break the barrier between video game AI and machine learning and propose a generic

Ernst, Damien

324

Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games  

E-Print Network [OSTI]

, consider the editorial cartoon. Given the existence of newsgames, which are defined to be video game

California at Santa Cruz, University of

325

LUDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas  

E-Print Network [OSTI]

LUDOCORE: A Logical Game Engine for Modeling Videogames Adam M. Smith, Mark J. Nelson, and Michael Mateas Abstract-- LUDOCORE is a logical "game engine", linking game rules as reasoned about by game this bridge is engineering a concise, safe, and flexible representation that is compatible with the semantics

California at Santa Cruz, University of

326

IT Revolution in Learning Technology Riichiro Mizoguchi  

E-Print Network [OSTI]

IT Revolution in Learning Technology Riichiro Mizoguchi The Institute of Scientific and Industrial@ei.sanken.osaka-u.ac.jp Introduction The change has already begun. It is not a simple change but a Revolution in the sense of speed and its impact. It is called IT(Information Technology) revolution and has been giving great impacts

Mizoguchi, Riichiro

327

Available Technologies  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr MayAtmospheric Optical Depth (AOD)ProductssondeadjustsondeadjustAboutScience Program Cumulus Humilis,Technologies Available Technologies

328

Energy and technology review  

SciTech Connect (OSTI)

Research activities at Lawrence Livermore National Laboratory are described in the Energy and Technology Review. This issue includes articles on measuring chromosome changes in people exposed to cigarette smoke, sloshing-ion experiments in the tandem mirror experiment, aluminum-air battery development, and a speech by Edward Teller on national defense. Abstracts of the first three have been prepared separately for the data base. (GHT)

Brown, P.S. (ed.)

1983-06-01T23:59:59.000Z

329

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program  

E-Print Network [OSTI]

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program publication is funded by the Division to them in California. TECHNOLOGY TRANSFER PROGRAM MAY 2011, VOL. 3, NO. 1 California's Transition

California at Berkeley, University of

330

An optical model for an analogy of Parrondo game and designing Brownian ratchets  

E-Print Network [OSTI]

An optical model of classical photons propagating through array of many beam splitters is developed to give a physical analogy of Parrondo's game and Parrondo-Harmer-Abbott game. We showed both the two games are reasonable game without so-called game paradox and they are essentially the same. We designed the games with long-term memory on loop lattice and history-entangled game. The strong correlation between nearest two rounds of game can make the combination of two losing game win, lose or oscillate between win and loss. The periodic potential in Brownian ratchet is analogous to a long chain of beam splitters. The coupling between two neighboring potential wells is equivalent to two coupled beam splitters. This correspondence may help us to understand the anomalous motion of exceptional Brownian particles moving in the opposite direction to the majority. We designed the capital wave for a game by introducing correlations into independent capitals instead of sub-games. Playing entangled quantum states in man...

Si, Tieyan

2010-01-01T23:59:59.000Z

331

Information Incorporation in Online InGame Sports Betting Markets  

E-Print Network [OSTI]

the accuracy of implied market forecasts over time, we use the logarithmic score, a standard measure games from the 2002 USA National Basketball Associa- tion (NBA) championship. We show that prices on average approach the correct outcome over time, and the price dy- namics in the markets are closely

Pennock, David M.

332

Exact ratchet description of Parrondo's games with self-transitions  

E-Print Network [OSTI]

Exact ratchet description of Parrondo's games with self-transitions Pau Amengual and Raul Toral It is based upon the ratchet effect2 : the combination of two dynamics, both negatively biased, leading ratchet. We were able to obtain a set of equations relating the drift F(x) and diffusion D

Toral, Ral

333

Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game-  

E-Print Network [OSTI]

Understanding As A Teleonomical Concept -fundamentals of the hermeneutical game- MSc Thesis of Contents 1. Foreword 1 - 3 2. Introduction: Hermeneutics 5 - 6 3. Heidegger: Understanding As An Existenzial 7 - 26 4. Gadamer: The Problem Of Application And The Hermeneutical Concept Of Experience 4

Amsterdam, University of

334

Roadmap: Computer Science Game Programming -Bachelor of Science  

E-Print Network [OSTI]

Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts and Sciences Department of Computer Science Catalog Year: 2012­2013 Page 1 of 2 | Last Updated: 3-Apr-13/LNHD Important Notes Semester One: [16 Credit Hours] CS 13001 Computer Science I: Programming and Problem Solving

Sheridan, Scott

335

Energy Games in Multiweighted Automata Uli Fahrenberg1  

E-Print Network [OSTI]

of the game (dashed line shows battery level, solid line container content) Fig. 1: A lawn mower example the maximum capacity of the battery and the container, respectively. The initial state drawn as a diamond of an automatic lawn mower with a rechargeable battery and a container for collecting grass. Both the battery

Srba, Jiri

336

Real-Time Control with Parametric Timed Reachability Games  

E-Print Network [OSTI]

for which the existence of a parameter valuation, such that there is a strategy for the controller to reach set of parameter valuations. Keywords: Timed automata, game theory, parameters, control, verification, model-checking 1. INTRODUCTION Formal methods are widely used in the analysis of time critical systems

Boyer, Edmond

337

Reverse Auction Bidding Further Elements to the Game Theory  

E-Print Network [OSTI]

representing a tight control on price, which has never been observed in game play. Three types of bidders have been postulated for the set, the first is an economically efficient bidder, an economically inefficient bidder, and a middle of the road bidder...

Li, Jiaxing

2014-06-03T23:59:59.000Z

338

Better Non-Local Games from Hidden Matching Harry Buhrman  

E-Print Network [OSTI]

Better Non-Local Games from Hidden Matching Harry Buhrman Giannicola Scarpa Ronald de Wolf July 15 variable R, sometimes called the "hidden variable". Its distribution is independent of the inputs and its value r is seen by both Alice and Bob, who can use this to coordinate their behaviour. A classical

de Wolf, Ronald

339

WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS  

E-Print Network [OSTI]

WEB SERVICES FOR THE MANAGEMENT OF PERSISTENT ONLINE GAME FACTIONS Francois Deli`ege Aalborg groups, called factions, that are self-organized. The more members a faction has, the more complicated to manage it becomes. The goal of this work is to create an infrastructure to allow faction management tools

Libre de Bruxelles, Universit

340

COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP  

E-Print Network [OSTI]

COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP By Ezio Marchi Paula Andrea THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP MARCHI, Ezio Instituto de Matemtica Aplicada San; and second, an economic element, where we reconsider the upstream-downstream relationship under a cooperative

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


341

Playing games against nature: optimal policies for renewable resource allocation  

E-Print Network [OSTI]

Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon for the allocation of renewable resources. A key and unique aspect of such a resource type is the fact that

Keinan, Alon

342

Robotic Video Game Learning Using Self-Detection  

E-Print Network [OSTI]

effective in performing a variety of ma- nipulation tasks including pushing buttons, lifting household. The microphone was not used, neither was the right eye or the right arm. 40" Television A Television with a large screen was placed in front of the robot to display the games. The exact brand of the television

Wurtele, Eve Syrkin

343

Rationality and equilibrium in perfect-information games  

E-Print Network [OSTI]

Rationality and equilibrium in perfect-information games Ronen Gradwohl Aviad Heifetz March 2011://www.openu.ac.il/Personal sites/Aviad- Heifetz.html, email: aviadhe@openu.ac.il. I am grateful for the hospitality of Kel- logg

Bustamante, Fabin E.

344

Information Management in the Smart Grid: A Learning Game Approach  

E-Print Network [OSTI]

Information Management in the Smart Grid: A Learning Game Approach Hélène Le Cadre MINES Paris In this article, the smart grid is modeled as a decentralized and hierarchical network, made of three categories the deployment of smart Information and Communication Technolo- gies (ICTs), to supervise the grid operation [5

Paris-Sud XI, Université de

345

Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract)  

E-Print Network [OSTI]

Cyber Security via Minority Games with Epistatic Signaling (Extended Abstract) W. Casey, L. Metcalf occurs when deceptions are employed in order to breach the security of the system, thus making the entire profiles (e.g., the distribution of players employing various kinds of vulnerability and threat predictions

Mishra, Bud

346

WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES  

E-Print Network [OSTI]

WILD POLYOMINO WEAK (1,2)-ACHIEVEMENT GAMES N´andor Sieben Department of Mathematics, Northern cells at each move. A wild polyomino is a finite set of cells that are connected through an edge or through a corner. All wild polyominos on an infinite 2-dimensional rectangular board are characterized

Sieben, Nándor

347

Model Checking and Other Games \\Lambda Colin Stirling  

E-Print Network [OSTI]

of Edinburgh Edinburgh EH9 3JZ, UK email: cps@dcs.ed.ac.uk July 2, 1996 Contents 1 Introduction 2 2 Process. In section 3 bisimulation equivalence due to Park and Milner is described. It is essentially game theoretic

Stirling, Colin

348

Coalitional Voting Manipulation: A Game-Theoretic Perspective Yoram Bachrach  

E-Print Network [OSTI]

action. In this paper, we ap- ply tools from cooperative game theory to develop a model that considers concern from a theoretical perspective, in real-life elections this issue does not usually play a signifi coordinates their actions in order to affect the election outcome. The problem of coalitional manipula- tion

Elkind, Edith

349

ON MODELING UTILITY FOR COOPERATIVE SLOTTED ALOHA GAMES Dandan Wang  

E-Print Network [OSTI]

Minn and Naofal Al-Dhahir Dept. of Electrical Engineering University of Texas at Dallas, Richardson, TX, 75083, USA. Emails:{dxw053000, hlaing.minn, aldhahir}@utdallas.edu Dept. of Electrical framework. Index Terms-- Game theory, Aloha, multiuser diversity, pric- ing, medium access control 1

Minn, Hlaing

350

Bo Bernhard Named Executive Director,UNLV International Gaming  

E-Print Network [OSTI]

drivers of gambling behavior to Internet gaming policy. "Bo has established a worldwide reputation for his and has delivered more than 200 keynote addresses to regulatory, government, and policy leaders around, Macao, Mexico, Vietnam, Taiwan, Argentina, Brazil, Russia, Portugal, Austria, Greece, England

Ahmad, Sajjad

351

Technology Application Centers: Facilitating Technology Transfer  

E-Print Network [OSTI]

transfer plus technology application. A&C Enercom has learned from experience that technology deployment will not occur unless utilities achieve both technology transfer (e.g, the dissemination of information) and technology application (e.g., the direct...

Kuhel, G. J.

352

Manufacturing technology  

SciTech Connect (OSTI)

The specific goals of the Manufacturing Technology thrust area are to develop an understanding of fundamental fabrication processes, to construct general purpose process models that will have wide applicability, to document our findings and models in journals, to transfer technology to LLNL programs, industry, and colleagues, and to develop continuing relationships with industrial and academic communities to advance our collective understanding of fabrication processes. Advances in four projects are described here, namely Design of a Precision Saw for Manufacturing, Deposition of Boron Nitride Films via PVD, Manufacturing and Coating by Kinetic Energy Metallization, and Magnet Design and Application.

Blaedel, K.L.

1997-02-01T23:59:59.000Z

353

FEMP/NTDP Technology Focus New Technology  

E-Print Network [OSTI]

FEMP/NTDP Technology Focus New Technology Demonstration Program Technology Focus FEMPFederal Energy Management Program Trends in Energy Management Technology: BCS Integration Technologies Open Communications into a complete EMCIS. The first article [1] covered enabling technologies for emerging energy management systems

354

(Environmental technology)  

SciTech Connect (OSTI)

The traveler participated in a conference on environmental technology in Paris, sponsored by the US Embassy-Paris, US Environmental Protection Agency (EPA), the French Environmental Ministry, and others. The traveler sat on a panel for environmental aspects of energy technology and made a presentation on the potential contributions of Oak Ridge National Laboratory (ORNL) to a planned French-American Environmental Technologies Institute in Chattanooga, Tennessee, and Evry, France. This institute would provide opportunities for international cooperation on environmental issues and technology transfer related to environmental protection, monitoring, and restoration at US Department of Energy (DOE) facilities. The traveler also attended the Fourth International Conference on Environmental Contamination in Barcelona. Conference topics included environmental chemistry, land disposal of wastes, treatment of toxic wastes, micropollutants, trace organics, artificial radionuclides in the environment, and the use biomonitoring and biosystems for environmental assessment. The traveler presented a paper on The Fate of Radionuclides in Sewage Sludge Applied to Land.'' Those findings corresponded well with results from studies addressing the fate of fallout radionuclides from the Chernobyl nuclear accident. There was an exchange of new information on a number of topics of interest to DOE waste management and environmental restoration needs.

Boston, H.L.

1990-10-12T23:59:59.000Z

355

Manufacturing technologies  

SciTech Connect (OSTI)

The Manufacturing Technologies Center is an integral part of Sandia National Laboratories, a multiprogram engineering and science laboratory, operated for the Department of Energy (DOE) with major facilities at Albuquerque, New Mexico, and Livermore, California. Our Center is at the core of Sandia`s Advanced Manufacturing effort which spans the entire product realization process.

NONE

1995-09-01T23:59:59.000Z

356

Vacuum Technology  

SciTech Connect (OSTI)

The environmental condition called vacuum is created any time the pressure of a gas is reduced compared to atmospheric pressure. On earth we typically create a vacuum by connecting a pump capable of moving gas to a relatively leak free vessel. Through operation of the gas pump the number of gas molecules per unit volume is decreased within the vessel. As soon as one creates a vacuum natural forces (in this case entropy) work to restore equilibrium pressure; the practical effect of this is that gas molecules attempt to enter the evacuated space by any means possible. It is useful to think of vacuum in terms of a gas at a pressure below atmospheric pressure. In even the best vacuum vessels ever created there are approximately 3,500,000 molecules of gas per cubic meter of volume remaining inside the vessel. The lowest pressure environment known is in interstellar space where there are approximately four molecules of gas per cubic meter. Researchers are currently developing vacuum technology components (pumps, gauges, valves, etc.) using micro electro mechanical systems (MEMS) technology. Miniature vacuum components and systems will open the possibility for significant savings in energy cost and will open the doors to advances in electronics, manufacturing and semiconductor fabrication. In conclusion, an understanding of the basic principles of vacuum technology as presented in this summary is essential for the successful execution of all projects that involve vacuum technology. Using the principles described above, a practitioner of vacuum technology can design a vacuum system that will achieve the project requirements.

Biltoft, P J

2004-10-15T23:59:59.000Z

357

Define the Game Plan | Department of Energy  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE:Year in Review: TopEnergy DOEDealing With the Issues of NuclearHigh Impact Technology Catalyst

358

TEHNOMUS -New Technologies and Products in Machine Manufacturing Technologies" USING VIRTUAL PARTS TO OPTIMIZE THE METROLOGY  

E-Print Network [OSTI]

TEHNOMUS - New Technologies and Products in Machine Manufacturing Technologies" 9 USING VIRTUAL is a perfect perpendicular cylinder and all plane surfaces #12;TEHNOMUS - New Technologies and Products the dispersion of the position of different drilled holes (XYZ values in a coordinate system) when we change

Boyer, Edmond

359

Venus Technology Plan Venus Technology Plan  

E-Print Network [OSTI]

Venus Technology Plan May 2014 #12; ii Venus Technology Plan At the Venus Exploration Survey priorities, and (3) develop a Technology Plan for future Venus missions (after a Technology Forum at VEXAG Meeting 11 in November 2013). Here, we present the 2014 Venus Technology Plan

Rathbun, Julie A.

360

EcoTRADE - a multi player network game of a tradable permit market for biodiversity credits  

E-Print Network [OSTI]

EcoTRADE is a multi player network game of a virtual biodiversity credit market. Each player controls the land use of a certain amount of parcels on a virtual landscape. The biodiversity credits of a particular parcel depend on neighboring parcels, which may be owned by other players. The game can be used to study the strategies of players in experiments or classroom games and also as a communication tool for stakeholders participating in credit markets that include spatially interdependent credits.

Hartig, Florian; Drechsler, Martin

2008-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


361

Game theoretic analysis of physical protection system design  

SciTech Connect (OSTI)

The physical protection system (PPS) of a fictional small modular reactor (SMR) facility have been modeled as a platform for a game theoretic approach to security decision analysis. To demonstrate the game theoretic approach, a rational adversary with complete knowledge of the facility has been modeled attempting a sabotage attack. The adversary adjusts his decisions in response to investments made by the defender to enhance the security measures. This can lead to a conservative physical protection system design. Since defender upgrades were limited by a budget, cost benefit analysis may be conducted upon security upgrades. One approach to cost benefit analysis is the efficient frontier, which depicts the reduction in expected consequence per incremental increase in the security budget.

Canion, B.; Schneider, E. [Nuclear and Radiation Engineering Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States); Bickel, E.; Hadlock, C.; Morton, D. [Operations Research Program, University of Texas, 204 E. Dean Keeton Street, Stop C2200, Austin, TX 78712 (United States)

2013-07-01T23:59:59.000Z

362

The game and furbearing mammals of Big Thicket National Preserve  

E-Print Network [OSTI]

, Schmidly et al. (1979) compiled a thorough inventory of all mammals in 2Common names are used extensively in this report. Appendix II contains all common names and their scientific nomenclature. the Big Thicket region. In the process of this exhaustive...THE GAME AND FURBEARING MAMMALS OF BIG THICKET NATIONAL PRESERVE A Thesis by WILLIAM GLENN NORTON Submitted to the Graduate College of Texas AaM University in partial fulfillment of the requirement for the degree of MASTER OF SCIENCE August...

Norton, William Glenn

1981-01-01T23:59:59.000Z

363

E-Print Network 3.0 - action video game Sample Search Results  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

video games is a relatively new field, the ... Source: Larsson, Thomas - School of Innovation, Design and Engineering, Mlardalen University Collection: Computer...

364

Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Ma, Kai; Hu, Guoqiang; Spanos, Costas J

2014-01-01T23:59:59.000Z

365

Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Kai, Ma; Guoqiang, Hu; Spanos, Costas

2013-01-01T23:59:59.000Z

366

Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach  

E-Print Network [OSTI]

on Game- Theoretic Energy Consumption Scheduling for theIn this paper, energy consumption scheduling based on non-Energy Consumption Scheduling in Smart Grid: A Non-

Kai, Ma; Guoqiang, Hu; Spanos, Costas

2013-01-01T23:59:59.000Z

367

Dismantling Bellicose Identities: Strategic Language Games in Theresa Hak Kyung Chas DICTEE  

E-Print Network [OSTI]

games, it resists what Amartya Sen refers to as a bellicosePress, 2009), 102107. Amartya Sen, Identity and Violence:

Joo, Hee-Jung Serenity; Lux, Christina

2012-01-01T23:59:59.000Z

368

Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh  

E-Print Network [OSTI]

Provider-Customer Coalitional Games Alireza Aram, Saswati Sarkar, and Chandramani Singh Abstract. Aram & S. Sarkar are in the Dep. of Electrical and Systems Eng., University of Pennsylvania

Sarkar, Saswati

369

Technology and the Box  

E-Print Network [OSTI]

its explorations of technology in partnership with radicalPadma Maitland Technology and the Box The room is thedisciplines. The theme of Technology and the Box emerged

Maitland, Padma

2013-01-01T23:59:59.000Z

370

Hydrogen Technologies Group  

SciTech Connect (OSTI)

The Hydrogen Technologies Group at the National Renewable Energy Laboratory advances the Hydrogen Technologies and Systems Center's mission by researching a variety of hydrogen technologies.

Not Available

2008-03-01T23:59:59.000Z

371

Comparing Perception of Real and Virtual Architectural Space Using Video Game Technology  

E-Print Network [OSTI]

questions in a virtual and real version of the same building and the results were compared. It was found that in the virtual environment people tended to underestimate and to perceive distance less accurately than in real space. Findings show...

Spross, Matthew

2011-04-25T23:59:59.000Z

372

Change Log  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Log NERSC-8 Trinity Benchmarks Change Log 09032013 Correction applied to MiniDFT web-page (to remove inconsistency with MiniDFT README). Capability Improvement measurements...

373

Vehicle Technologies Office: 2009 Advanced Vehicle Technology...  

Broader source: Energy.gov (indexed) [DOE]

Vehicle Technology Analysis and Evaluation Activities and Heavy Vehicle Systems Optimization Program Annual Progress Report Vehicle Technologies Office: 2009 Advanced Vehicle...

374

Vehicle Technologies Office: 2008 Advanced Vehicle Technology...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Vehicle Technology Analysis and Evaluation Activities and Heavy Vehicle Systems Optimization Program Annual Progress Report Vehicle Technologies Office: 2008 Advanced Vehicle...

375

National Security Science and Technology Initiative: Air Cargo Screening  

SciTech Connect (OSTI)

The non-intrusive inspection (NII) of consolidated air cargo carried on commercial passenger aircraft continues to be a technically challenging, high-priority requirement of the Department of Homeland Security's Science and Technology Directorate (DHS S&T), the Transportation Security Agency and the Federal Aviation Administration. The goal of deploying a screening system that can reliably and cost-effectively detect explosive threats in consolidated cargo without adversely affecting the flow of commerce will require significant technical advances that will take years to develop. To address this critical National Security need, the Battelle Memorial Institute (Battelle), under a Cooperative Research and Development Agreement (CRADA) with four of its associated US Department of Energy (DOE) National Laboratories (Oak Ridge, Pacific Northwest, Idaho, and Brookhaven), conducted a research and development initiative focused on identifying, evaluating, and integrating technologies for screening consolidated air cargo for the presence of explosive threats. Battelle invested $8.5M of internal research and development funds during fiscal years 2007 through 2009. The primary results of this effort are described in this document and can be summarized as follows: (1) Completed a gap analysis that identified threat signatures and observables, candidate technologies for detection, their current state of development, and provided recommendations for improvements to meet air cargo screening requirements. (2) Defined a Commodity/Threat/Detection matrix that focuses modeling and experimental efforts, identifies technology gaps and game-changing opportunities, and provides a means of summarizing current and emerging capabilities. (3) Defined key properties (e.g., elemental composition, average density, effective atomic weight) for basic commodity and explosive benchmarks, developed virtual models of the physical distributions (pallets) of three commodity types and three explosive benchmarks combinations, and conducted modeling and simulation studies to begin populating the matrix of commodities, threats, and detection technologies. (4) Designed and fabricated basic (homogeneous) commodity test pallets and fabricated inert stimulants to support experiments and to validate modeling/simulation results. (5) Developed/expanded the team's capabilities to conduct full-scale imaging (neutron and x-ray) experiments of air cargo commodities and explosive benchmarks. (6) Conducted experiments to improve the collection of trace particles of explosives from a variety of surfaces representative of air cargo materials by means of mechanical (air/vibration/pressure), thermal, and electrostatic methods. Air cargo screening is a difficult challenge that will require significant investment in both research and development to find a suitable solution to ensure the safety of passengers without significantly hindering the flow of commodities. The initiative funded by Battelle has positioned this group to make major contributions in meeting the air cargo challenge by developing collaborations, developing laboratory test systems, improving knowledge of the challenges (both technical and business) for air cargo screening, and increasing the understanding of the capabilities for current inspection methods (x-ray radiography, x-ray backscatter, etc.) and potential future inspection methods (neutron radiography, fusion of detector modalities, advanced trace detection, etc.). Lastly, air cargo screening is still an issue that will benefit from collaboration between Department of Energy Laboratories and Battelle. On January 7, 2010, DHS Secretary Napolitano joined White House Press Secretary Robert Gibbs and Assistant to the President for Counterterrorism and Homeland Security John Brennan to announce several recommendations DHS has made to the President for improving the technology and procedures used to protect air travel from acts of terrorism. (This announcement followed the 25 Dec'09 Delta/Northwest Airlines Flight 253 terror attack.) Secretary Napolitano out

Bingham, Philip R [ORNL; White, Tim [Pacific Northwest National Laboratory (PNNL); Cespedes, Ernesto [Idaho National Laboratory (INL); Bowerman, Biays [Brookhaven National Laboratory (BNL); Bush, John [Battelle

2010-11-01T23:59:59.000Z

376

Dezincing Technology  

SciTech Connect (OSTI)

Half of the steel produced in the US is derived from scrap. With zinc-coated prompt scrap increasing fivefold since 1980, steel-makers are feeling the effect of increased contaminant loads on their operations. The greatest concern is the cost of treatment before disposal of waste dusts and water that arise from remelting zinc-coated scrap. An economic process is needed to strip and recover the zinc from scrap to provide a low residual scrap for steel- and iron-making. Metal Recovery Technologies, Inc., with the assistance of Argonne National Laboratory, have been developing a caustic leach dezincing process for upgrading galvanized stamping plant scrap into clean scrap with recovery of the zinc. With further development the technology could also process galvanized scrap from obsolete automobiles. This paper will review: (1) the status of recent pilot plant operations and plans for a commercial demonstration facility with a dezincing capacity of up to 250,000 tons/year, (2) the economics of caustic dezincing, and (3) benefits of decreased cost of environmental compliance, raw material savings, and improved operations with use of dezinced scrap.

Dudek, F.J.; Daniels, E.J. [Argonne National Lab., IL (United States). Energy Service Div.; Morgan, W.A. [Metal Recovery Technologies, Inc., East Chicago, IN (United States)

1997-08-01T23:59:59.000Z

377

Technoclimat- Green Technologies Demonstration Program (Quebec, Canada)  

Broader source: Energy.gov [DOE]

The Green technologies demonstration program aiming to reduce greenhouse gas emissions is a product of Measure 20 of the 2006-2012 Climate Change Action Plan (CCAP). This CCAP measure encourages...

378

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey@indiana.edu)  

E-Print Network [OSTI]

Going with the group in a competitive game of iterated reasoning Seth Frey (sethfrey their strategy individually. John Nash proved that every game has at least one such equilib- rium. Mapped onto

Goldstone, Robert

379

Northwest Regional Technology Center  

E-Print Network [OSTI]

Northwest Regional Technology Center for Homeland Security The Northwest Regional Technology Center and deployment of technologies that are effective homeland security solutions for the region, and accelerate technology transfer to the national user community. Foster a collaborative spirit across agencies

380

CSIR TECHNOLOGY AWARDS -2013  

E-Print Network [OSTI]

CSIR TECHNOLOGY AWARDS - 2013 GUIDELINES & PROFORMAE FOR NOMINATIONS Planning and Performance 2013 #12;CSIR TECHNOLOGY AWARDS BRIEF DETAILS ,,CSIR Technology Awards were instituted in 1990 to encourage multi-disciplinary in- house team efforts and external interaction for technology development

Jayaram, Bhyravabotla

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381

Continuous Change Institutional Change Principle  

Broader source: Energy.gov [DOE]

Because it takes time to establish institutional change, Federal agencies need multiyear plans that continuously work to achieve, reinforce, and improve significant and persistent sustainability...

382

Patient orientation and freedom to operate in the management of technology  

E-Print Network [OSTI]

Can firms keep up with the pace of technological change? This thesis explores the idea that firms differ in their adaptive behavior, namely fast response to technological change, based on their relative resource allocation ...

Briggs, Anthony R. (Anthony Roman), 1974-

2004-01-01T23:59:59.000Z

383

INL Technology Transfer  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Technology Transfer Through collaboration with industry partners, INL's Technology Deployment office makes available to American agencies and international organizations unique...

384

Literature Review in Languages, Technology and Learning  

E-Print Network [OSTI]

is committed to sharing the lessons learnt from our research and development in order to inform positive change OF GOOD TEACHING AND GOOD TEACHING MATERIALS 10 SECTION 7 RELEVANT TECHNOLOGIES AND TECHNOLOGY'S FUTURE, University of Wales Swansea This report has been designed to enable both rapid identification of the key

Paris-Sud XI, Universit de

385

3D Imaging Technology Conference & Applications Workshop  

E-Print Network [OSTI]

2nd London 3D Imaging Technology Conference & Applications Workshop 3D scanning and vertical, Greece, bilalis@dpem.tuc.gr Abstract. The new 3D scanning technology had changed the way and opened new from some 3D scanning approaches, which were applied for the first time in the southern part of Europe

Aristomenis, Antoniadis

386

HOOKED: A GAME FOR DISCOVERING WHAT MAKES MUSIC CATCHY John Ashley Burgoyne Dimitrios Bountouridis Jan Van Balen Henkjan Honing  

E-Print Network [OSTI]

with `gamification'. We present the design of Hooked, a game we are using to study musical catchiness, as well

Veltkamp, Remco

387

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program  

E-Print Network [OSTI]

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program publication is funded by the Division of asphalt pavements. TECHNOLOGY TRANSFER PROGRAM JULY 2010, VOL. 2, NO. 1 Warm Mix Asphalt Hits the Road, and California LTAP Field Engineer, Technology Transfer Program, Institute of Transportation Studies, UC Berkeley

California at Berkeley, University of

388

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program  

E-Print Network [OSTI]

PAVEMENT TECHNOLOGY UPDATE This Technology Transfer Program publication is funded by the Division solve the very serious problem of waste tire disposal. TECHNOLOGY TRANSFER PROGRAM SEPTEMBER 2009, VOL, University of California Pavement Research Center, and California LTAP Field Engineer, Technology Transfer

California at Berkeley, University of

389

BIM Game : a "serious game" to educate non-experts about energy related design and living  

E-Print Network [OSTI]

Climate Change is one defining issue of our time. With the increasingly sophisticated uses of energy, we have to face the problem as energy shortage and global warming. Since almost one-fourth of US energy is consumed by ...

Yang, Lin, S.M. Massachusetts Institute of Technology

2009-01-01T23:59:59.000Z

390

Energy Department Support Brings Game-Changing Advancements in Solar Energy  

Energy Savers [EERE]

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious RankCombustion |Energy UsageAUDITVehiclesTanklessDOJ TitleDr.Double | Department of EnergyEnergy|

391

Ohio State Develops Game-Changing CO2 Capture Membranes in DOE-Funded  

Broader source: Energy.gov (indexed) [DOE]

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May Jun Jul(Summary) "of EnergyEnergyENERGYWomen OwnedofDepartmentEnergy General Law (GC-56)The U.S. Department of

392

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin Parker, Dana Nau  

E-Print Network [OSTI]

Balancing Innovation and Exploitation in a Social Learning Game. Eric Raboin, Ryan Carr, Austin a culture by looking at "innovate" moves in the Cultaptation Project's social learning game (Boyd et al the utility of a simple kind of innovation in the Cultaptation Project's social learning game, and shows how

Nau, Dana S.

393

PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin  

E-Print Network [OSTI]

PCG-Based Game Design: Creating Endless Web Gillian Smith, Alexei Othenin-Girard, Jim Whitehead Endless Web, a 2D platforming game in which the player's actions determine the ongoing creation of the world she is exploring. Endless Web is an example of a PCG-based game: it uses procedural content

California at Santa Cruz, University of

394

Model-driven Engineering of Serious Educational Games: Integrating Learning Objectives for Subject Specific Topics and Transferable Skills  

E-Print Network [OSTI]

in an agile, iterative development process, for example, by describing a part of the game informally, semi game design, pedagogical content, and software engineering methodologies. Our approach has three main-level tasks repeatedly as they develop broader analytical skills and progress to complete the game objectives

Cooper, Kendra M.L.

395

Senate Bill No. 34 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game  

E-Print Network [OSTI]

Senate Bill No. 34 CHAPTER 9 An act to add Sections 2069, 2099, and 2099.5 to the Fish and Game Species Act (CESA) requires the Fish and Game Commission to establish a list of endangered species and a list of threatened species and requires the Department of Fish and Game to recommend

396

What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia  

E-Print Network [OSTI]

What is Wrong with this Word? Dyseggxia: a Game for Children with Dyslexia Luz Rello Clara Bayarri Dyseggxia, a game application with word exer- cises for children with dyslexia. We design the content are (i) designing exercises by using the analysis of errors written by people with dyslexia and (i

397

Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Dinis Javier Buceta  

E-Print Network [OSTI]

Paradoxical games, ratchets, and related phenomena Juan M.R. Parrondo Luis Dinis Javier Buceta states in spatially extended systems [2, 3, 4]. Brownian ratchets show that noise can be rectified a Brownian ratchet. In fact, the paradox came up as a translation to gambling games of the flashing ratchet

Lindenberg, Katja

398

The Effects of Incomplete Information in Stochastic Common-Stock Harvesting Games  

E-Print Network [OSTI]

the initial fish stock (or "recruitment") divides into two streams, each one accessible to harvest by just one of the two competing fishing fleets. The fleets simultaneously harvest down their streams, achieving net-property games. Keywords: stochastic harvesting game, asymmetric information, fish wars, bioeconomic competition

Gideon, Rudy A.

399

Bowling Green State University Travel and Entertainment Expenses Athletic/Bowl Game Travel Related  

E-Print Network [OSTI]

Page 1 Bowling Green State University Travel and Entertainment Expenses ­ Athletic/Bowl Game Travel Related The University is required to determine whether there is a taxable benefit (i.e., income) attributable to any persons traveling to or attending an athletic event, specifically a bowl game, when

Moore, Paul A.

400

Mining Game Statistics from Web Services: A World of Warcraft Armory case study  

E-Print Network [OSTI]

Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Noah publicly accessible web services allows us to quickly retrieve quantitative results. This will allow Applications]: Data Mining Keywords video game, world of warcraft, data mining, web service 1. INTRODUCTION

California at Santa Cruz, University of

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


401

A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU  

E-Print Network [OSTI]

1 A Bargaining Game for Supply Chain Contracting KADIR ERTOGRAL and S. DAVID WU Manufacturing contracting, where the buyer negotiates the order quantity and wholesale price with a sourcing supplier. We for the players, but the players must negotiate the surplus generated by the contract in a bargaining game

Wu, David

402

Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER  

E-Print Network [OSTI]

Sensor Based Synthetic Actors in a Tennis Game Simulation Hansrudi NOSER Daniel THALMANN Computer@lig.di.epfl.ch; thalmann@lig.di.epfl.ch) Abstract In this article we propose a model of a tennis game simulation and audition. Physical modeling of the ball dynamic and sound rendering enhance realism. An interactive user

Pratt, Vaughan

403

Requirements Engineering and the Creative Process in the Video Game Industry  

E-Print Network [OSTI]

Requirements Engineering and the Creative Process in the Video Game Industry David Callele, Eric the need to extend traditional requirements engineering techniques to support the creative process in video, Canada S7N 5C9 {callele,neufeld,kas}@cs.usask.ca Abstract The software engineering process in video game

Schneider, Kevin A.

404

Real-Time Character Animation for Computer Games Eike F Anderson  

E-Print Network [OSTI]

three-dimensional game characters which are real-time animated inside the virtual environment-time character animation. 2 RELATED WORK Both, memory and processing power, are expensive. More realism in games, by recursively traversing the hierarchic data structure starting from the root, passing down the transformation

Davies, Christopher

405

A game theory framework for cooperative management of refillable and disposable bottle lifecycles  

E-Print Network [OSTI]

A game theory framework for cooperative management of refillable and disposable bottle lifecycles applies game theory to the lifecycle of bottle packaging, and presents a framework for analysis. Keywords: Lifecycle management; Reuse; Packaging; Industrial ecology 1. Introduction One of the fundamental

Illinois at Chicago, University of

406

Story Scripting for Automating Cinematics and Cut-Scenes in Video Games  

E-Print Network [OSTI]

. This paper discusses these story scripting elements in depth, along with a prototype software engine capableStory Scripting for Automating Cinematics and Cut-Scenes in Video Games W. Zhang, M. Mc for writers to directly create and integrate story content into games on their own, and they must instead rely

Katchabaw, Michael James

407

2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games  

E-Print Network [OSTI]

2007-2008 Special Projects Turner: Water Ripples Interactive Youth Games The Water Ripples project proposes to develop youth water education materials designed for interactive `fun-time' learning. These materials will include interactive educational games for age groups ranging 4th to 6th grade. Materials

408

Analyzing and Monitoring Learning Communities in a Serious Games Context Ekaterina Prasolova-Frland  

E-Print Network [OSTI]

- In this paper, we focus on the analysis framework for learning communities in an organizational context, monitoring communities, serious games, organizational learning I. INTRODUCTION Recently, there has beenAnalyzing and Monitoring Learning Communities in a Serious Games Context Ekaterina Prasolova

409

GROUPE D'ANALYSE ET DE THORIE CONOMIQUE LYON -ST TIENNE The Bitcoin mining game  

E-Print Network [OSTI]

GROUPE D'ANALYSE ET DE TH?ORIE ?CONOMIQUE LYON - ST ?TIENNE WP 1412 The Bitcoin mining game Nicolas;The Bitcoin mining game v.0.1 Nicolas Houy March 11, 2014 Abstract When processing transactions not play a Nash equilibrium in the current Bitcoin mining environment, instead, they should not process any

Boyer, Edmond

410

Empirical Validation of Test-Driven Pair Programming in Game Development Shaochun Xu  

E-Print Network [OSTI]

competition of software market, and increasing complexities of software. This also happens in game development. In order to solve those problems, agile software development processes, like Scrum, FDD, ExtremeEmpirical Validation of Test-Driven Pair Programming in Game Development Shaochun Xu Department

411

THE APPLE GAME AND THE PRESSING-DOWN LEMMA Brian White  

E-Print Network [OSTI]

THE APPLE GAME AND THE PRESSING-DOWN LEMMA Brian White Math 161 Lecture Notes (Winter 2005) Recall, but for every apple game is played in a series of stages, one for each element of 1. At stage 0, you are given a countable collection of apples. At each stage n 1 with n > 0: (1) If you have

White, Brian

412

Computer games in educational contexts didactic challenges Associate Professor Vigdis Vangsnes  

E-Print Network [OSTI]

1 Computer games in educational contexts ­ didactic challenges Associate Professor Vigdis Vangsnes have looked specifically at the challenges that the educator faces in the didactic interaction when implementation in kindergartens. Because we consider the game itself and the didactic situation as a staging

Loudon, Catherine

413

Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming  

E-Print Network [OSTI]

Rendering Adaptation to Address Communication and Computation Constraints in Cloud Mobile Gaming the responsibility of executing the gaming engines, including the most compute intensive tasks of graphic rendering imposed by the cost and availability of cloud servers. In this paper, we propose a rendering adaptation

California at San Diego, University of

414

Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media, and Communication  

E-Print Network [OSTI]

Tenure-Track Assistant Professor of Digital Media (Games) School of Literature, Media of media studies common to Digital Media; a demonstrated capacity for significant original research in game development. The Digital Media program in LMC covers three core areas-- Knowledge and Creativity

415

Game Theory and Global Warming Steve Schecter (North Carolina State University)  

E-Print Network [OSTI]

Game Theory and Global Warming Steve Schecter (North Carolina State University) Mary Lou Zeeman global warming game It's time to negotiate a new treaty to stop global warming. · Player 1: Governments, Brazil, Mexico, . . . ). Situation: · An investment of $2 trillion is needed to stop global warming

Schecter, Stephen

416

Tolling at a Frontier Tolling at a Frontier: A Game Theoretic Analysis  

E-Print Network [OSTI]

Tolling at a Frontier 1 Tolling at a Frontier: A Game Theoretic Analysis by David Levinson DRAFT July 15, 1998 Abstract: Frontiers provide an opportunity for one jurisdiction to remedy inequities (and collection costs is stable. Published as: Levinson, David (1999) Tolling at a Frontier: A Game Theoretic

Levinson, David M.

417

SMOG: A Cloud Platform for Seamless Wide Area Migration of Online Games  

E-Print Network [OSTI]

, their demands on latency and scale, and the need to support game-specific requirements (e.g., players may wish, operations, and energy usage since management and machine costs can be reduced by sharing hardware across- port in today's cloud environments: highly interactive network applications, such as online games

Fisher, Kathleen

418

Distributed Learning versus Information Sharing in the Smart Grid: A Learning Game Approach  

E-Print Network [OSTI]

Distributed Learning versus Information Sharing in the Smart Grid: A Learning Game Approach Hélène.bedo@orange.com Abstract In this article, the smart grid is modeled as a decentralized and hierarchical network, made: Distributed Learning; Information; Regret; Learning Game Theory 1 Introduction Smart grids are networks

419

Transfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game  

E-Print Network [OSTI]

simulations. Using simulations during the planning and learning process enables the system to get information, and simulation in a real-time strategy game engine. Introduction Learning in the context of automated planningTransfer Learning of Hierarchical Task-Network Planning Methods in a Real-Time Strategy Game

Muoz-Avila, Hctor

420

"Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2  

E-Print Network [OSTI]

frequently affected are game fish, particularly bluegill (bream), largemouth bass, and striped bass and itsVM85 "Red Sore Disease"in Game Fish1 Peggy Reed and Ruth Francis-Floyd2 1. This document is VM85 fish is generically referred to as "red sore disease." This problem usually occurs in the spring

Watson, Craig A.

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


421

Real-Time Game Design of Pac-Man Using Fuzzy Logic  

E-Print Network [OSTI]

, fuzzy logic has been chosen as the basis for the intelligent control of the ghosts' behavior1 Real-Time Game Design of Pac-Man Using Fuzzy Logic Adnan Shaout, Brady King, and Luke Reisner approaches. Keywords: Fuzzy Logic, Artificial Intelligence, Intelligent Agents, Real-Time, Interactive, Game

Parker, Gary B.

422

Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings  

E-Print Network [OSTI]

Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings learning contexts such as museums and science centers. In this paper, we describe the design of FUTURE WORLDS, a game- based learning environment for sustainability education in museums. FUTURE WORLDS

Young, R. Michael

423

Job Descriptions Acony is an independent and privately-owned game development studio located in the  

E-Print Network [OSTI]

with the QA team and review Test Cases for implemented work. Check test results and inform Senior / QA Lead account, and you'll be equipped with an extensive survival guide about life in Germany. QA Tester Position Reporting to Senior Tester and QA Lead Position Requirements Enthusiasm for games and game development

Reyle, Uwe

424

The stackelberg minimum spanning tree game on planar and bounded-treewidth graphs  

E-Print Network [OSTI]

The Stackelberg Minimum Spanning Tree Game is a two-level combinatorial pricing problem introduced at WADS07. The game is played on a graph, whose edges are colored either red or blue, and where the red edges have a given ...

Cardinal, Jean

425

Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory  

E-Print Network [OSTI]

Demand Side Management for Wind Power Integration in Microgrid Using Dynamic Potential Game Theory, Wind Power Integration, Markov Chain, Dynamic Potential Game Theory, Nash Equilibrium. I. INTRODUCTION the intermittency in wind power generation. Our focus is on an isolated microgrid with one wind turbine, one fast

Huang, Jianwei

426

Security Analysis of Selected AMI Failure Scenarios Using Agent Based Game Theoretic Simulation  

SciTech Connect (OSTI)

Information security analysis can be performed using game theory implemented in dynamic Agent Based Game Theoretic (ABGT) simulations. Such simulations can be verified with the results from game theory analysis and further used to explore larger scale, real world scenarios involving multiple attackers, defenders, and information assets. We concentrated our analysis on the Advanced Metering Infrastructure (AMI) functional domain which the National Electric Sector Cyber security Organization Resource (NESCOR) working group has currently documented 29 failure scenarios. The strategy for the game was developed by analyzing five electric sector representative failure scenarios contained in the AMI functional domain. From these five selected scenarios, we characterize them into three specific threat categories affecting confidentiality, integrity and availability (CIA). The analysis using our ABGT simulation demonstrates how to model the AMI functional domain using a set of rationalized game theoretic rules decomposed from the failure scenarios in terms of how those scenarios might impact the AMI network with respect to CIA.

Abercrombie, Robert K [ORNL] [ORNL; Schlicher, Bob G [ORNL] [ORNL; Sheldon, Frederick T [ORNL] [ORNL

2014-01-01T23:59:59.000Z

427

African Journal of Environmental Science and Technology Vol. 4(12), pp. 886-896, December 2010 Available online at http://www.academicjournals.org/AJEST  

E-Print Network [OSTI]

with relatively low mean income had high poaching frequency, the ones close to Ugalla Game Reserve tended to have poaching, income sources, income determinants. INTRODUCTION The majority of rural communitiesAfrican Journal of Environmental Science and Technology Vol. 4(12), pp. 886-896, December 2010

Nottingham, University of

428

Alaska Department of Fish and Game | Open Energy Information  

Open Energy Info (EERE)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Office of InspectorConcentrating SolarElectricEnergy InformationTuri BiomassWheeler County,Alanson,ConservationGame

429

The Metaphors of Emerging Technologies: Unpacking the disconnects between the "what" and the "how" in the world of "online shopping"  

E-Print Network [OSTI]

Emerging technologies often produce unexpected consequences that existing institutions and policies are unable to deal with effectively. Because predicting the consequences of technological change is difficult, responses ...

Black, Jason

2006-06-18T23:59:59.000Z

430

Case for Change National and World Trends  

E-Print Network [OSTI]

sustainable solutions. Workforce requirements have changed demanding a higher degree of technological address university goals of student retention, graduation rates, flexibility, learning, and responsive student services. We prepare learners for civic leadership and professions to sustainably manage

Weiblen, George D

431

Climate change impacts: accounting for the human response Michael Oppenheimer  

E-Print Network [OSTI]

Climate change impacts: accounting for the human response Michael Oppenheimer Received: 18 July. Shouse, and Robert E. Kopp. M. Oppenheimer (*) Program in Science, Technology, and Environmental Policy

Oppenheimer, Michael

432

Collaborative landscapes of growth and change : the case of Nicosia  

E-Print Network [OSTI]

Continually changing information technologies and communication patterns have facilitated the spatial dispersal of production and consumption while, offering new affordances on physical and organizational structures. Within ...

Tourvas, Teresa, 1972-

1999-01-01T23:59:59.000Z

433

Characterizing and responding to uncertainty in climate change  

E-Print Network [OSTI]

climate change assessment. Water Science & Technology 52(of the dynamic nature of water vapor feedback in climate2004). Quantifying the water vapour feedback as- sociated

Lemoine, Derek Mark

2011-01-01T23:59:59.000Z

434

Plasma technology directory  

SciTech Connect (OSTI)

The Plasma Technology Directory has two main goals: (1) promote, coordinate, and share plasma technology experience and equipment within the Department of Energy; and (2) facilitate technology transfer to the commercial sector where appropriate. Personnel are averaged first by Laboratory and next by technology area. The technology areas are accelerators, cleaning and etching deposition, diagnostics, and modeling.

Ward, P.P.; Dybwad, G.L.

1995-03-01T23:59:59.000Z

435

A Game Theoretic Approach to Cyber Attack Prediction  

SciTech Connect (OSTI)

The area investigated by this project is cyber attack prediction. With a focus on correlation-based prediction, current attack prediction methodologies overlook the strategic nature of cyber attack-defense scenarios. As a result, current cyber attack prediction methodologies are very limited in predicting strategic behaviors of attackers in enforcing nontrivial cyber attacks such as DDoS attacks, and may result in low accuracy in correlation-based predictions. This project develops a game theoretic framework for cyber attack prediction, where an automatic game-theory-based attack prediction method is proposed. Being able to quantitatively predict the likelihood of (sequences of) attack actions, our attack prediction methodology can predict fine-grained strategic behaviors of attackers and may greatly improve the accuracy of correlation-based prediction. To our best knowledge, this project develops the first comprehensive framework for incentive-based modeling and inference of attack intent, objectives, and strategies; and this project develops the first method that can predict fine-grained strategic behaviors of attackers. The significance of this research and the benefit to the public can be demonstrated to certain extent by (a) the severe threat of cyber attacks to the critical infrastructures of the nation, including many infrastructures overseen by the Department of Energy, (b) the importance of cyber security to critical infrastructure protection, and (c) the importance of cyber attack prediction to achieving cyber security.

Peng Liu

2005-11-28T23:59:59.000Z

436

Using Qualitative Reasoning in Learning Strategy Games: A Preliminary Report  

E-Print Network [OSTI]

into new technologies, such as iron-making and democracy, which enable players to create new improvements

Bailey-Kellogg, Chris

437

Fujita LaboratoryTokyo Instituteof Technology Tokyo Instituteof Technology  

E-Print Network [OSTI]

Fujita LaboratoryTokyo Instituteof Technology Tokyo Instituteof Technology Fujita LaboratoryTokyo Institute of Technology Tokyo Institute of Technology 231 #12;Fujita LaboratoryTokyo Instituteof Technology Tokyo Instituteof Technology 2 IT #12;Fujita LaboratoryTokyo Instituteof

438

Towards Solid IT Change Management: Automated Detection of Conflicting IT Change Plans  

E-Print Network [OSTI]

Infrastructure Library (ITIL), is concerned with the management of changes to networks and services to satisfy Change Management [1], a core process of the Information Technology Infrastructure Library (ITIL) [2 of confidence and optimization. To ensure this, ITIL proposes a Change Management process comprising

Kemper, Alfons

439

1 ACIT Meeting Notes Advisory Committee for Information Technology  

E-Print Network [OSTI]

1 ACIT Meeting Notes Advisory Committee for Information Technology Meeting Notes MEETING DATE: 11 compiling a timeline highlighting changes in the world of technology at large, as well as UCSC-specific. The committee reflected on how far technology has come (examples below). Netscape, punch cards, modem, PDP II

California at Santa Cruz, University of

440

Energy Technologies on the Horizon (released in AEO2006)  

Reports and Publications (EIA)

A key issue in mid-term forecasting is the representation of changing and developing technologies. How existing technologies will evolve, and what new technologies might emerge, cannot be known with certainty. The issue is of particular importance in Annual Energy Outlook 2006 (AEO), the first AEO with projections out to 2030.

2006-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


441

Cathodes - Technological review  

SciTech Connect (OSTI)

Lithium cobalt oxide (LiCoO{sub 2}) was already used in the first commercialized Li-ion battery by SONY in 1990. Still, it is the most frequently used cathode material nowadays. However, LiCoO{sub 2} is intrinsically unstable in the charged state, especially at elevated temperatures and in the overcharged state causing volume changes and transport limitation for high power batteries. In this paper, some technological aspects with large impact on cell performance from the cathode material point of view will be reviewed. At first it will be focused on the degradation processes and life-time mechanisms of the cathode material LiCoO{sub 2}. Electrochemical and structural results on commercial Li-ion batteries recorded during the cycling will be discussed. Thereafter, advanced nanomaterials for new cathode materials will be presented.

Cherkouk, Charaf; Nestler, Tina [Institut fr Experimentelle Physik, Technische Universitt Bergakademie Freiberg, Leipziger Strae 23, 09596 Freiberg (Germany)

2014-06-16T23:59:59.000Z

442

Gas Storage Technology Consortium  

SciTech Connect (OSTI)

Gas storage is a critical element in the natural gas industry. Producers, transmission & distribution companies, marketers, and end users all benefit directly from the load balancing function of storage. The unbundling process has fundamentally changed the way storage is used and valued. As an unbundled service, the value of storage is being recovered at rates that reflect its value. Moreover, the marketplace has differentiated between various types of storage services, and has increasingly rewarded flexibility, safety, and reliability. The size of the natural gas market has increased and is projected to continue to increase towards 30 trillion cubic feet (TCF) over the next 10 to 15 years. Much of this increase is projected to come from electric generation, particularly peaking units. Gas storage, particularly the flexible services that are most suited to electric loads, is critical in meeting the needs of these new markets. In order to address the gas storage needs of the natural gas industry, an industry-driven consortium was created--the Gas Storage Technology Consortium (GSTC). The objective of the GSTC is to provide a means to accomplish industry-driven research and development designed to enhance operational flexibility and deliverability of the Nation's gas storage system, and provide a cost effective, safe, and reliable supply of natural gas to meet domestic demand. This report addresses the activities for the quarterly period of April 1 to June 30, 2006. Key activities during this time period include: (1) Develop and process subcontract agreements for the eight projects selected for cofunding at the February 2006 GSTC Meeting; (2) Compiling and distributing the three 2004 project final reports to the GSTC Full members; (3) Develop template, compile listserv, and draft first GSTC Insider online newsletter; (4) Continue membership recruitment; (5) Identify projects and finalize agenda for the fall GSTC/AGA Underground Storage Committee Technology Transfer Workshop in San Francisco, CA; and (6) Identify projects and prepare draft agenda for the fall GSTC Technology Transfer Workshop in Pittsburgh, PA.

Joel L. Morrison; Sharon L. Elder

2006-07-06T23:59:59.000Z

443

Northwestern University Information Technology  

E-Print Network [OSTI]

... Integrated Technology Classrooms Online Lectures Collaborative Course Management Tools ...in any teaching environment Classroom Laptop Mobile Device www.it.northwestern.edu NUITAcademic&ResearchTechnologiesNorthwestern University Information Technology (NUIT) is committed to supporting faculty research

Shull, Kenneth R.

444

Innovative Separations Technologies  

SciTech Connect (OSTI)

Reprocessing used nuclear fuel (UNF) is a multi-faceted problem involving chemistry, material properties, and engineering. Technology options are available to meet a variety of processing goals. A decision about which reprocessing method is best depends significantly on the process attributes considered to be a priority. New methods of reprocessing that could provide advantages over the aqueous Plutonium Uranium Reduction Extraction (PUREX) and Uranium Extraction + (UREX+) processes, electrochemical, and other approaches are under investigation in the Fuel Cycle Research and Development (FCR&D) Separations Campaign. In an attempt to develop a revolutionary approach to UNF recycle that may have more favorable characteristics than existing technologies, five innovative separations projects have been initiated. These include: (1) Nitrogen Trifluoride for UNF Processing; (2) Reactive Fluoride Gas (SF6) for UNF Processing; (3) Dry Head-end Nitration Processing; (4) Chlorination Processing of UNF; and (5) Enhanced Oxidation/Chlorination Processing of UNF. This report provides a description of the proposed processes, explores how they fit into the Modified Open Cycle (MOC) and Full Recycle (FR) fuel cycles, and identifies performance differences when compared to 'reference' advanced aqueous and fluoride volatility separations cases. To be able to highlight the key changes to the reference case, general background on advanced aqueous solvent extraction, advanced oxidative processes (e.g., volumetric oxidation, or 'voloxidation,' which is high temperature reaction of oxide UNF with oxygen, or modified using other oxidizing and reducing gases), and fluorination and chlorination processes is provided.

J. Tripp; N. Soelberg; R. Wigeland

2011-05-01T23:59:59.000Z

445

Vehicle Technologies Office Merit Review 2014: Carbon Fiber Technology...  

Broader source: Energy.gov (indexed) [DOE]

Vehicle Technologies Office Merit Review 2014: Carbon Fiber Technology Facility Vehicle Technologies Office Merit Review 2014: Carbon Fiber Technology Facility Presentation given...

446

Technology Readiness Assessment (TRA)/Technology Maturation Plan...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Technology Readiness Assessment (TRA)Technology Maturation Plan (TMP) Process Guide Technology Readiness Assessment (TRA)Technology Maturation Plan (TMP) Process Guide This...

447

Fuel Cell Technologies Office Science and Technology Policy Fellowship...  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

Fuel Cell Technologies Office Science and Technology Policy Fellowship Opportunities Available Fuel Cell Technologies Office Science and Technology Policy Fellowship Opportunities...

448

Vehicle Technologies Office: 2010 Fuel Technologies R&D Annual...  

Energy Savers [EERE]

10 Fuel Technologies R&D Annual Progress Report Vehicle Technologies Office: 2010 Fuel Technologies R&D Annual Progress Report The Fuels Technologies subprogram supports fuels and...

449

2010 DOE EERE Vehicle Technologies Program Merit Review ? Technology...  

Energy Savers [EERE]

Technology Integration 2010 DOE EERE Vehicle Technologies Program Merit Review Technology Integration Technology integration merit review results 2010amr08.pdf More...

450

NETL F 451.1/1-1, Categorical Exclusion Designation Form  

Broader source: Energy.gov (indexed) [DOE]

American Energy Reserves LLC SCNGO 201224 months Gary Covatch Gibson County, IN Game Changing Technology of Polymeric-Surfactants for Tertiary Oil Sample collection of crude oil...

451

Lab Breakthrough: Microelectronic Photovoltaics  

Broader source: Energy.gov [DOE]

Sandia's glitter-sized photovoltaic cells are highly efficient and cost effective the perfect combination for a game-changing technology.

452

Enhancing the learning of topographic map use through a simulation game  

E-Print Network [OSTI]

Independent Means: Lecture versus Game in Gain from Pretest to Posttest Scores (College) Group X Pretest X Posttest X Gain n df t P Lecture Game 13. 9 14. 5 21. 5 19. 1 7 6 7 1U 2. 1000 . 05 4. 6 13 Note: n=number of. students participating; df... 19. 1 20 0 19. 6 -1. 4 7 18 0. 7576 n. s. +0. 5 13 TABLE 2 indicates that lecture and game groups differed sig- nificantly in the enhancement of learning from the pretest to the posttest, in favor of the lecture group. However, TABLE 3, which...

Stubbles, Russell Ludwig

1974-01-01T23:59:59.000Z

453

Winning strategies for pseudo-telepathy games using single non-local box  

E-Print Network [OSTI]

Using a single NL-box, a winning strategy is given for the impossible colouring pseudo-telepathy game for the set of vectors having Kochen-Specker property in four dimension. A sufficient condition to have a winning strategy for the impossible colouring pseudo-telepathy game for general $d$-dimension, with single use of NL-box, is then described. It is also shown that the magic square pseudo-telepathy game of any size can be won by using just two ebits of entanglement -- for quantum strategy, and by a single NL-box -- for non-local strategy.

Samir Kunkri; Guruprasad Kar; Sibasish Ghosh; Anirban Roy

2006-02-20T23:59:59.000Z

454

Using EPECs to model bilevel games in restructured electricity markets with locational prices  

E-Print Network [OSTI]

the set of Nash equilibria for the game, which is {(a1, a2) ? R2 : a2 ? a1 = 4 and 7 ? a2 ? 8}. Generally speaking, congested lines may lead to multiplicity of local Nash equilibria. The mul- tiplicity may cause ambiguity of economic conclusions based... -concave on Xi(x?i); and (iv) fi() is continuous in ?N i=1 Xi. Then the game has at least one Nash equilibrium such that every participants profit is nonnegative. We begin the analysis of the game {(4)}Ni=1 with some notation. Consider the mapping ai 7? q?i (ai...

Hu, Xinmin; Ralph, Daniel

2006-03-14T23:59:59.000Z

455

States & Emerging Energy Technologies  

Broader source: Energy.gov (indexed) [DOE]

operations and maintenance, and occupant impact, so not only trying to quantify building energy or technology energy performance, but also the impacts of that technology on users....

456

Hydropower Program Technology Overview  

SciTech Connect (OSTI)

New fact sheets for the DOE Office of Power Technologies (OPT) that provide technology overviews, description of DOE programs, and market potential for each OPT program area.

Not Available

2001-10-01T23:59:59.000Z

457

Technology Zones (Virginia)  

Broader source: Energy.gov [DOE]

Virginias 26 designated Technology Zones offer tax relief in the form of abatements, credits, deductions, deferrals, exemptions, or rebates. Local governments may designate technology zones to...

458

Technology Transfer Reports  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Advanced Research Projects Agency-Energy (ARPA-E) Oil & Gas Technology Transfer Initiatives USEFUL LINKS Association of University Technology Managers (AUTM) Federal Laboratory...

459

Green Purchasing & Green Technology  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Purchasing & Technology Goals 6 & 7: Green Purchasing & Green Technology Our goal is to purchase and use environmentally sustainable products whenever possible and to implement...

460

Technology To Realize  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

in Technology To Realize Fusion Energy in the International Context Kathryn A. McCarthy Deputy Associate Laboratory Director Nuclear Science & Technology Idaho National Laboratory...

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


461

TECHNOLOGY READINESS ASSESSMENT  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

DECEMBER 2012 Pathway for readying the next generation of affordable clean energy technology -Carbon Capture, Utilization, and Storage (CCUS) 2012 TECHNOLOGY READINESS ASSESSMENT...

462

Technology Integration Overview  

Broader source: Energy.gov (indexed) [DOE]

Technology Integration Overview Dennis A. Smith - Clean Cities Deployment Connie Bezanson - Vehicle Education June 17, 2014 VEHICLE TECHNOLOGIES OFFICE This presentation does not...

463

Integrated Technology Deployment  

Office of Energy Efficiency and Renewable Energy (EERE)

Integrated technology deployment is a comprehensive approach to implementing solutions that increase the use of energy efficiency and renewable energy technologies. Federal, state, and local...

464

Fuel & Lubricant Technologies  

Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

May 15, 2012 Kevin Stork, Team Lead VTP Annual Merit Review VTP Fuel & Lubricant Technologies eere.energy.gov 2 | Vehicle Technologies Program Mission Enable advanced combustion...

465

Technology Partnering Mechanisms  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

expand a business with INL technologies, or require business support our Technology Transfer team is available to discuss the following contractual mechanisms: Cooperative...

466

Vehicle Technologies Office: News  

Broader source: Energy.gov [DOE]

EERE intends to issue, on behalf of its Fuel Cell Technologies Office, a Funding Opportunity Announcement (FOA) entitled "Fuel Cell Technologies Incubator: Innovations in Fuel Cell and Hydrogen...

467

Morgantown Energy Technology Center, technology summary  

SciTech Connect (OSTI)

This document has been prepared by the DOE Environmental Management (EM) Office of Technology Development (OTD) to highlight its research, development, demonstration, testing, and evaluation activities funded through the Morgantown Energy Technology Center (METC). Technologies and processes described have the potential to enhance DOE`s cleanup and waste management efforts, as well as improve US industry`s competitiveness in global environmental markets. METC`s R&D programs are focused on commercialization of technologies that will be carried out in the private sector. META has solicited two PRDAs for EM. The first, in the area of groundwater and soil technologies, resulted in twenty-one contact awards to private sector and university technology developers. The second PRDA solicited novel decontamination and decommissioning technologies and resulted in eighteen contract awards. In addition to the PRDAs, METC solicited the first EM ROA in 1993. The ROA solicited research in a broad range of EM-related topics including in situ remediation, characterization, sensors, and monitoring technologies, efficient separation technologies, mixed waste treatment technologies, and robotics. This document describes these technology development activities.

Not Available

1994-06-01T23:59:59.000Z

468

Technology Deployment List | Department of Energy  

Broader source: Energy.gov (indexed) [DOE]

Technologies Technology Deployment Technology Deployment List Technology Deployment List The Federal Energy Management Program's (FEMP) Technology Deployment List features...

469

Gas Storage Technology Consortium  

SciTech Connect (OSTI)

Gas storage is a critical element in the natural gas industry. Producers, transmission and distribution companies, marketers, and end users all benefit directly from the load balancing function of storage. The unbundling process has fundamentally changed the way storage is used and valued. As an unbundled service, the value of storage is being recovered at rates that reflect its value. Moreover, the marketplace has differentiated between various types of storage services, and has increasingly rewarded flexibility, safety, and reliability. The size of the natural gas market has increased and is projected to continue to increase towards 30 trillion cubic feet (TCF) over the next 10 to 15 years. Much of this increase is projected to come from electric generation, particularly peaking units. Gas storage, particularly the flexible services that are most suited to electric loads, is critical in meeting the needs of these new markets. In order to address the gas storage needs of the natural gas industry, an industry-driven consortium was created-the Gas Storage Technology Consortium (GSTC). The objective of the GSTC is to provide a means to accomplish industry-driven research and development designed to enhance operational flexibility and deliverability of the Nation's gas storage system, and provide a cost effective, safe, and reliable supply of natural gas to meet domestic demand. This report addresses the activities for the quarterly period of July 1, 2006 to September 30, 2006. Key activities during this time period include: {lg_bullet} Subaward contracts for all 2006 GSTC projects completed; {lg_bullet} Implement a formal project mentoring process by a mentor team; {lg_bullet} Upcoming Technology Transfer meetings: {sm_bullet} Finalize agenda for the American Gas Association Fall Underground Storage Committee/GSTC Technology Transfer Meeting in San Francisco, CA. on October 4, 2006; {sm_bullet} Identify projects and finalize agenda for the Fall GSTC Technology Transfer Meeting, Pittsburgh, PA on November 8, 2006; {lg_bullet} Draft and compile an electronic newsletter, the GSTC Insider; and {lg_bullet} New members update.

Joel L. Morrison; Sharon L. Elder

2006-09-30T23:59:59.000Z

470

Climate Change 2007: Mitigation of Climate Change.  

E-Print Network [OSTI]

2007: Mitigation of Climate Change. Full report. WorkingIntergovernmental Panel on Climate Change www.webcda.it LaIntergovernmental Panel on Climate Change. Il Rapporto

Schiavon, Stefano; Zecchin, Roberto

2007-01-01T23:59:59.000Z

471

Global Climate Change,Global Climate Change, Land Cover Change, andLand Cover Change, and  

E-Print Network [OSTI]

1 Global Climate Change,Global Climate Change, Land Cover Change, andLand Cover Change Changes · Due to ­ Climate Change ­ Land Cover / Land Use Change ­ Interaction of Climate and Land Cover Change · Resolution ­ Space ­ Time Hydro-Climatic Change · Variability vs. Change (Trends) · Point data

472

Climate change: Update on international negotiations  

SciTech Connect (OSTI)

This paper outlines the following: United Nations` framework convention on climatic change; the United States` climate change action plan; current issues to be resolved (targets/timetables, policies, advancing commitments of all parties, and compliance); and implications for clean coal technologies.

Silverman, L. [Dept. of Energy, Washington, DC (United States). Office of Policy

1997-12-31T23:59:59.000Z

473

How to prepare an airport for the Olympic Games? : transportation of the Olympic Family Members  

E-Print Network [OSTI]

This thesis describes and assesses the preparation of Athens International Airport for and its performance during the Olympic Games in 2004. The analysis includes infrastructural modifications made and organizational ...

Kassens, Eva

2005-01-01T23:59:59.000Z

474

Women playing a man's game : reconstructing ceremonial and ritual history of the Mesoamerican ballgame  

E-Print Network [OSTI]

that included La Hispaniola and El Rio de Orinoco inOrinoco (Venezuela) and La Hispaniola (Haiti). The earliesta Taino game in 1525 at La Hispaniola that was also called

Ramos, Maria Isabel

2012-01-01T23:59:59.000Z

475

Game theory and real options : analysis of land value and strategic decisions in real estate development  

E-Print Network [OSTI]

This thesis investigates the use of the game theory and the real options theory in real estate development at the strategic level, trying empirically to explain different economic observations among different metropolitan ...

So, Chun Kit (Chun Kit Timothy)

2013-01-01T23:59:59.000Z

476

Chinese Scrabble : a web-based speech-enabled game for Chinese vocabulary building  

E-Print Network [OSTI]

The subject of this thesis is a web-based language game Chinese Scrabble, whose main objective is to help students of Chinese to practice speaking, to learn and review vocabulary both in pinyin and in Chinese characters. ...

Trnovcova, Zuzana

2010-01-01T23:59:59.000Z

477

The Cognitive Domain of a Glider in the Game of Life Randall D. Beer  

E-Print Network [OSTI]

1 The Cognitive Domain of a Glider in the Game of Life Randall D. Beer Cognitive Science Program address all correspondence to: Randall D. Beer Phone: (812) 856-0873 Cognitive Science Program Fax: (812

Beer, Randall D.

478

EEExxxttteeennndddeeeddd PPPrrroooccceeeeeedddiiinnngggsss Toulouse, France, September 4-6, 2012 Fun and Games'2012 | POSTERS  

E-Print Network [OSTI]

Fun and Games'2012 | POSTERS 24 Challenges for the Gamification of Incident Reporting Systems Cédric the challenges for the "gamification" of incident reporting systems. Author Keywords Incident reporting, User

Winckler, Marco Antonio Alba

479

Government Leasing Policy and the Multi-Stage Investment Timing Game in Offshore Petroleum Production  

E-Print Network [OSTI]

The case of o?shore petroleum leases. Quarterly Journal of100 (401), 367-390. [29] Petroleum Production Tax website. (timing game in o?shore petroleum production. Working paper.

Lin, C.-Y. Cynthia; Leighty, Wayne

2007-01-01T23:59:59.000Z

480

Game theoretic models of inter-firm R&D dynamics in semiconductor manufacturing  

E-Print Network [OSTI]

This dissertation demonstrates that valuable strategic insight and a reasonable measure of predictive power can be obtained by developing and analyzing context-rich parsimonious game theoretic strategy models during large ...

Heaps-Nelson, G. Thomas

2013-01-01T23:59:59.000Z

Note: This page contains sample records for the topic "game changing technology" from the National Library of EnergyBeta (NLEBeta).
While these samples are representative of the content of NLEBeta,
they are not comprehensive nor are they the most current set.
We encourage you to perform a real-time search of NLEBeta
to obtain the most current and comprehensive results.


481

Game demonstrations Monday, Dec 5 Mon: Black Friday by Sean Chung  

E-Print Network [OSTI]

based on the spoof of Justin Bieber as Dustin Beaver, the cult leader taking over the minds of the teen of Lisp pg (173189). The objective of the game is to beat Dustin Beaver and rescue your baby sister and

Reed, Nancy E.

482

Leontief Economies Encode Nonzero Sum Two-Player Games Bruno Codenotti  

E-Print Network [OSTI]

Leontief Economies Encode Nonzero Sum Two-Player Games Bruno Codenotti Amin Saberi Kasturi@tti-c.org. Department of Management Science and Engineering, Stanford University, Stanford CA 94305. Email: saberi

Saberi, Amin

483

Methods to Market Mario: An Analysis of American and Japanese Preference for Control in Video Games  

E-Print Network [OSTI]

Video game developers and journalists on both sides of the Pacific agree that the preferences of Japanese and American video gamers are quite different. Their consensus is that Americans prefer a relatively higher level of control in most aspects...

Cook, Geoffrey Michael

2009-01-01T23:59:59.000Z

484

Ecology and evolution simulation and quest design for an educational massive multiplayer online game  

E-Print Network [OSTI]

In this design-based research project, I developed two simulations to be used as student tools in a massively multiplayer online game targeted at STEM education, the Radix Endeavor. I designed both the underlying agent-based ...

Zhang, Mark (Mark A.)

2013-01-01T23:59:59.000Z

485

Unchecked strategy diversification and collapse in continuous voluntary public good games  

E-Print Network [OSTI]

Cooperation or defection and participation or withdrawal are well-known options of behavior in game-like activities in free societies, yet the co-evolutionary dynamics of these behavioral traits in the individual level are not well understood. Here we investigate the continuous voluntary public good game, in which individuals have two types of continuous-valued options: a probability of joining the public good game and a level of cooperative investment in the game. Our numerical results reveal hitherto unreported phenomena: (i) The evolutionary dynamics are initially characterized by oscillations in individual cooperation and participation levels, in contrast to the population-level oscillations that have previously been reported. (ii) Eventually, the population's average cooperation and participation levels converge to and stabilize at a center. (iii) Then, a most peculiar phenomenon unfolds: The strategies present in the population diversify and give rise to a "cloud" of tinkering individuals who each tries...

Sasaki, Tatsuya; Okada, Isamu; Unemi, Tatsuo

2015-01-01T23:59:59.000Z

486

On Spectrum Selection Games in Cognitive Radio Ilaria Malanchini, Matteo Cesana, Nicola Gatti  

E-Print Network [OSTI]

On Spectrum Selection Games in Cognitive Radio Networks Ilaria Malanchini, Matteo Cesana, Nicola to evalu- ate spectrum management functionalities in Cognitive Radio Net- works. The spectrum selection environment, consequently exploiting under-utilized spectrum portions. The motivation for cognitive radio

Gatti, Nicola

487

Pricing Games among Interconnected Microgrids Gaurav S. Kasbekar and Saswati Sarkar  

E-Print Network [OSTI]

1 Pricing Games among Interconnected Microgrids Gaurav S. Kasbekar and Saswati Sarkar Abstract than, less than or as much aggregate power as it requires. G. Kasbekar and S. Sarkar

Sarkar, Saswati

488

Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram  

E-Print Network [OSTI]

Provider-Customer Coalitional Games Chandramani Singh*, Saswati Sarkar, Alireza Aram Abstract), Project No. 4000-IT-A. S. Sarkar & A. Aram are in the Dep. of Electrical and Systems Eng. and Wharton

Sarkar, Saswati

489

Changing Climates  

E-Print Network [OSTI]

these data with predictions from the IPCC. Professor of geography at Texas State University, Dr. David Butler, does climate change research mainly in the Rocky Moun- tains with U.S. Geological Survey funding. He has also done research on how climate...://wiid.twdb.state.tx.us Detailed information about individual water wells. This system uses a geographic information system-based tool to show locations of water wells and download data on water levels and water quality. Reports that were developed about on-site conditions...

Wythe, Kathy

2008-01-01T23:59:59.000Z

490

Change Log  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE:1 First Use of Energy for All Purposes (Fuel and Nonfuel),Feet) Year Jan Feb Mar Apr May JunDatastreamsmmcrcalgovInstrumentsruc DocumentationP-Series to User Group and User ExecutiveCentral ActivatorAntennaAPSNationalChange

491

On User Behaviour Adaptation Under Interface Change Benjamin Rosman  

E-Print Network [OSTI]

experiences in video games, etc. In typical sequential deci- sion making tasks, users execute sequences

Kohli, Pushmeet

492

General com Technology community  

E-Print Network [OSTI]

Campus IT General com m unity Technology community ITsystem owners Campus Council for Information Technology (CCFIT) · ~30 members · Advisory evaluation and review role · Input from faculty, staff, students formal representation on steering team and subcommittees Technology Support Program · Technology support

Ferrara, Katherine W.

493

The Technology & Innovation Centre  

E-Print Network [OSTI]

The Technology & Innovation Centre #12;The Technology and Innovation Centre revolutionises the way in Scotland and further afield ­ including power and energy, renewable technologies, photonics and sensors, for industry, the Technology and Innovation Centre has already attracted major partners including Scottish

Mottram, Nigel

494

Department of Information Technology  

E-Print Network [OSTI]

Department of Information Technology Human-Computer Interaction http://www.it.uu.se/research/hci #12;InformationTechnology-HCI Department of Information Technology | www.it.uu.se Today's menu Who we and collaboration Teaching KoF 2007, effects? Vision and plans Challenges #12;InformationTechnology

Flener, Pierre

495

Predictive Maintenance Technologies  

Broader source: Energy.gov [DOE]

Several diagnostic technologies and best practices are available to assist Federal agencies with predictive maintenance programs.

496

Emerging energy-efficient industrial technologies  

SciTech Connect (OSTI)

U.S. industry consumes approximately 37 percent of the nation's energy to produce 24 percent of the nation's GDP. Increasingly, industry is confronted with the challenge of moving toward a cleaner, more sustainable path of production and consumption, while increasing global competitiveness. Technology will be essential for meeting these challenges. At some point, businesses are faced with investment in new capital stock. At this decision point, new and emerging technologies compete for capital investment alongside more established or mature technologies. Understanding the dynamics of the decision-making process is important to perceive what drives technology change and the overall effect on industrial energy use. The assessment of emerging energy-efficient industrial technologies can be useful for: (1) identifying R&D projects; (2) identifying potential technologies for market transformation activities; (3) providing common information on technologies to a broad audience of policy-makers; and (4) offering new insights into technology development and energy efficiency potentials. With the support of PG&E Co., NYSERDA, DOE, EPA, NEEA, and the Iowa Energy Center, staff from LBNL and ACEEE produced this assessment of emerging energy-efficient industrial technologies. The goal was to collect information on a broad array of potentially significant emerging energy-efficient industrial technologies and carefully characterize a sub-group of approximately 50 key technologies. Our use of the term ''emerging'' denotes technologies that are both pre-commercial but near commercialization, and technologies that have already entered the market but have less than 5 percent of current market share. We also have chosen technologies that are energy-efficient (i.e., use less energy than existing technologies and practices to produce the same product), and may have additional ''non-energy benefits.'' These benefits are as important (if not more important in many cases) in influencing the decision on whether to adopt an emerging technology. The technologies were characterized with respect to energy efficiency, economics, and environmental performance. The results demonstrate that the United States is not running out of technologies to improve energy efficiency and economic and environmental performance, and will not run out in the future. We show that many of the technologies have important non-energy benefits, ranging from reduced environmental impact to improved productivity and worker safety, and reduced capital costs.

Martin, N.; Worrell, E.; Ruth, M.; Price, L.; Elliott, R.N.; Shipley, A.M.; Thorne, J.

2000-10-01T23:59:59.000Z

497

Justification of Constrained Game Equilibrium Models1 1 Introduction  

E-Print Network [OSTI]

13-01-00029a. 2Department of System Analysis and Information Technologies, Kazan Federal Uni- versity, ul. Kremlevskaya, 18, Kazan 420008, Russia. 1...

2014-07-14T23:59:59.000Z

498

Pretreatment Technology Plan  

SciTech Connect (OSTI)

This technology plan presents a strategy for the identification, evaluation, and development of technologies for the pretreatment of radioactive wastes stored in underground storage tanks at the Hanford Site. This strategy includes deployment of facilities and process development schedules to support the other program elements. This document also presents schedule information for alternative pretreatment systems: (1) the reference pretreatment technology development system, (2) an enhanced pretreatment technology development system, and (3) alternative pretreatment technology development systems.

Barker, S.A. [Westinghouse Hanford Co., Richland, WA (US); Thornhill, C.K.; Holton, L.K. Jr. [Pacific Northwest Lab., Richland, WA (US)

1993-03-01T23:59:59.000Z

499

NATIONAL ENERGY TECHNOLOGY LABORATORY Technology Transfer Novel...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Alloy for the Manufacture of Improved Coronary Stents Success Story NETL Technology Transfer Group techtransfer@netl.doe.gov Contact Partners A coronary stent is a small,...

500

NATIONAL ENERGY TECHNOLOGY LABORATORY Technology Transfer Basic...  

Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

Basic Immobilized Amine Sorbent (BIAS) Process Success Story NETL Technology Transfer Group techtransfer@netl.doe.gov Contact Capturing carbon dioxide (CO 2 ) from the flue or...