National Library of Energy BETA

Sample records for game changing technology

  1. Graduate Program Game Research Intro Game Technology

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    1032015 1 Graduate Program Game Research Intro Game Technology Remco Veltkamp 16 February 2015 Technology · incl. interaction computing & media technology Software Systems · incl. software technology of Science (BSc) · Computer Science · Game Technology · Information Science Master of Science (MSc

  2. Science and Technology Challenges and Potential Game-changing Opportunities

    E-Print Network [OSTI]

    Triantafyllou, Michael S.

    2011-01-01

    The future of naval engineering in the 21st century will be shaped by novel and emerging technologies that will not only provide unprecedented capabilities but also require radical rethinking of naval ship and vehicle ...

  3. Graduate Program Game Research Intro Game Technology

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    2962014 1 Graduate Program Game Research Intro Game Technology 16 June 2014 Artificial Intelligence (AI) · incl. intelligent agents, data mining, & decision support systems Interaction Technology · incl. interaction computing & media technology Software Systems · incl. software technology & software production

  4. Biomedical technology prosperity game{trademark}

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.W.; Wesenberg, D.L.

    1996-07-01

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Biomedical Technology Prosperity Game{trademark} conducted under the sponsorship of Sandia National Laboratories, the Defense Advanced Research Projects Agency, and the Koop Foundation, Inc. Players were drawn from all stakeholders involved in biomedical technologies including patients, hospitals, doctors, insurance companies, legislators, suppliers/manufacturers, regulators, funding organizations, universities/laboratories, and the legal profession. The primary objectives of this game were to: (1) Identify advanced/critical technology issues that affect the cost and quality of health care. (2) Explore the development, patenting, manufacturing and licensing of needed technologies that would decrease costs while maintaining or improving quality. (3) Identify policy and regulatory changes that would reduce costs and improve quality and timeliness of health care delivery. (4) Identify and apply existing resources and facilities to develop and implement improved technologies and policies. (5) Begin to develop Biomedical Technology Roadmaps for industry and government cooperation. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning biomedical issues. Significant progress was made in the roadmapping of key areas in the biomedical technology field.

  5. Developing game worlds : gaming, technology, and innovation in Peru

    E-Print Network [OSTI]

    Marisca Alvarez, Eduardo

    2014-01-01

    In this work, I've documented the origins, growth and structure of the Peruvian video game industry. Because of its underground origins, the Peruvian game industry provides an alternative, more organic gateway to developing ...

  6. Interact, play, explore -by means of interactive computer game technologies!

    E-Print Network [OSTI]

    and skills acquired you can succeed in the classical IT industry, or in industries like automotive, aircraft computer games technologies in our society. It is settled in a booming industry, far exceeding are especially qualified for working in the booming games industry. Additionally, with the general knowledge

  7. Shirley Coates Brostmeyer: Changing the (Engineering) Game

    Broader source: Energy.gov [DOE]

    In honor of Women’s History Month, we’ve brought you the stories of several women in the energy and science industries -- past, present and future. This week we spoke with Shirley Coates Brostmeyer, co-founder, CEO and owner of Florida Turbine Technologies, to find out what it takes to run a large engineering company.

  8. Game Changing Technology | GE Global Research

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home Room NewsInformation Current HABFESOpportunities Nuclear PhysicsGE GlobalGetting&Tools »GambitI

  9. Hindawi Publishing Corporation International Journal of Computer Games Technology

    E-Print Network [OSTI]

    system, which is the so-called Community Network Game (CNG) Server. One of the important features on the architecture of the CNG Server as well as on the design and implementation of the online community with common interests and passions and to share their in-game experience [1]. The Community Network Game (CNG

  10. Satellite Attitude Control Using Statistical Game Theory Jong-Ha Lee, Ronald W. Diersing and Chang-Hee Won

    E-Print Network [OSTI]

    Won, Chang-Hee

    Satellite Attitude Control Using Statistical Game Theory Jong-Ha Lee, Ronald W. Diersing and Chang sensing satellite attitude control. Statistical game theory is a generalization of mixed H2/H control-Hee Won Abstract-- We consider the application of multi-objective sta- tistical game theory to a remote

  11. RMES-520: Climate Change: Science, Technology and Sustainable Development RMES-520: Climate Change: Science, Technology and

    E-Print Network [OSTI]

    Farrell, Anthony P.

    RMES-520: Climate Change: Science, Technology and Sustainable Development 1 RMES-520: Climate Change: Science, Technology and Sustainable Development Dr. Hisham Zerriffi (hisham/108 Enrolment: Graduate Students (or advanced undergraduates with instructor approval) Course Site: http://blogs

  12. Perspectives in Energy Research: How Can We Change the Game? (2011 Summit)

    ScienceCinema (OSTI)

    Isaacs, Eric (Director, Argonne National Laboratory)

    2012-03-14

    Eric Issacs, Director of DOE's Argonne National Laboratory, discussed the role of the EFRC Program and National Laboratories in developing game-changing energy technologies in the EFRC Summit session titled "Leading Perspectives in Energy Research." The 2011 EFRC Summit and Forum brought together the EFRC community and science and policy leaders from universities, national laboratories, industry and government to discuss "Science for our Nation's Energy Future." In August 2009, the Office of Science established 46 Energy Frontier Research Centers. The EFRCs are collaborative research efforts intended to accelerate high-risk, high-reward fundamental research, the scientific basis for transformative energy technologies of the future. These Centers involve universities, national laboratories, nonprofit organizations, and for-profit firms, singly or in partnerships, selected by scientific peer review. They are funded at $2 to $5 million per year for a total planned DOE commitment of $777 million over the initial five-year award period, pending Congressional appropriations. These integrated, multi-investigator Centers are conducting fundamental research focusing on one or more of several ?grand challenges? and use-inspired ?basic research needs? recently identified in major strategic planning efforts by the scientific community. The purpose of the EFRCs is to integrate the talents and expertise of leading scientists in a setting designed to accelerate research that transforms the future of energy and the environment.

  13. Profit incentives and technological change

    E-Print Network [OSTI]

    Linn, Joshua

    2005-01-01

    This thesis is a collection of three empirical essays on the effect of profit incentives on innovation and technology adoption. Chapter 1, written with Daron Acemoglu, investigates the effect of (potential) market size on ...

  14. Oregon: DOE Advances Game-Changing EGS Geothermal Technology...

    Broader source: Energy.gov (indexed) [DOE]

    The AltaRock Enhanced Geothermal Systems (EGS) demonstration project, at Newberry Volcano near Bend, Oregon, represents a key step in geothermal energy development, demonstrating...

  15. Oregon: DOE Advances Game-Changing EGS Geothermal Technology...

    Office of Environmental Management (EM)

    at the Newberry Volcano April 9, 2013 - 12:00am Addthis The AltaRock Enhanced Geothermal Systems (EGS) demonstration project, at Newberry Volcano near Bend, Oregon,...

  16. How Energy Works: Explaining Game-Changing Energy Technologies | Department

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of Natural GasAdjustmentsShirley Ann JacksonDepartment ofOffice ofofWindUpcomingcanGrid IntegrationheatGEsome ways you canof

  17. Analysis of the Climate Change Technology Initiative

    Reports and Publications (EIA)

    1999-01-01

    Analysis of the impact of specific policies on the reduction of carbon emissions and their impact on U.S. energy use and prices in the 2008-2012 time frame. Also, analyzes the impact of the President's Climate Change Technology Initiative, as defined for the 2000 budget, on reducing carbon emissions from the levels forecast in the Annual Energy Outlook 1999 reference case.

  18. Game-Changing Advancements in Solar Energy | Department of Energy

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power Administration would likeUniverse (Journal Article)ForthcomingGENERAL ASSIGNMENTGame-Changing Advancements in

  19. Discrete-Time, Bi-Cumulant Minimax and Nash Games Ronald W. Diersing, Michael K. Sain, and Chang-Hee Won

    E-Print Network [OSTI]

    Won, Chang-Hee

    Discrete-Time, Bi-Cumulant Minimax and Nash Games Ronald W. Diersing, Michael K. Sain, and Chang player, Nash and minimax cumulant games will be formulated and developed for a nonlinear system with non, a cumulant based, discrete time, Nash game will be developed. At first we will consider a nonlinear system

  20. Agricultural Technologies for Climate Change Mitigation and Adaptation...

    Open Energy Info (EERE)

    Technologies for Climate Change Mitigation and Adaptation in Developing Countries: Policy Options for Innovations and Technology Diffusion Jump to: navigation, search Tool...

  1. DOE Releases Climate Change Technology Program Strategic Plan...

    Broader source: Energy.gov (indexed) [DOE]

    Technologies WASHINGTON, DC - The U.S. Department of Energy (DOE) today released the Climate Change Technology Program (CCTP) Strategic Plan, which details measures to accelerate...

  2. Changing World Technologies | Open Energy Information

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on QA:QA J-E-1 SECTION J APPENDIX E LISTStar Energy LLCLtd Jump to:Changing World Technologies Jump to: navigation, search

  3. The Top-Two, Take Two: Did Changing the Rules Change the Game in Statewide Contests?

    E-Print Network [OSTI]

    Kousser, Thad

    2015-01-01

    Assessing California’s Top-Two Primary and RedistrictingThe Top-Two, Take Two: Did Changing the Rules Change therules implemented by California’s top-two system change the

  4. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    Anderson, J. (Ambien Climate Technologies), 2003. Personalon climate change mitigation technology alternatives fromregrets” climate change mitigation technologies – where the

  5. Analysis of the Climate Change Technology Initiative: Fiscal Year 2001

    Reports and Publications (EIA)

    2000-01-01

    Analysis of the potential impacts of Climate Change Technology Initiative, relative to the baseline energy projections in the Annual Energy Outlook 2000 (AEO2000).

  6. Methods for Climate Change Technology Transfer Needs Assessments...

    Open Energy Info (EERE)

    Methods for Climate Change Technology Transfer Needs Assessments and Implementing Activities: Experiences of Developing and Transition Countries Jump to: navigation, search Tool...

  7. Human choice and climate change. Volume 2: Resources and technology

    SciTech Connect (OSTI)

    Rayner, S.; Malone, E.L.

    1997-12-31

    Foreward: Preface; Introduction; The natural science of global climate change; Land and water use; Coastal zones and oceans; Energy and industry; Energy and social systems; Technological change; and Sponsoring organizations, International Advisory Board, and project participants.

  8. Page 1 of 8 Information Technologies Change Management Standard

    E-Print Network [OSTI]

    Habib, Ayman

    Page 1 of 8 hi Information Technologies Change Management Standard Definitions 1 Change and supports change management processes by providing assistance in assessing and prioritizing change requests (CI): Any technical component (e.g. hardware, software) that needs to be managed in order to deliver

  9. Technology and Technical Change in the MIT EPPA Model

    E-Print Network [OSTI]

    Jacoby, Henry D.

    Potential technology change has a strong influence on projections of greenhouse gas emissions and costs of control, and computable general equilibrium (CGE) models are a common device for studying these phenomena. Using ...

  10. Good Reception: Utilizing Mobile Media and Games to Develop Critical Inner-City Agents of Social Change

    E-Print Network [OSTI]

    Garcia, Antero David

    2012-01-01

    culture vis-à-vis mobile devices and gaming. Myliteracy practices on mobile devices and in gameplay in waysstudy revealed how mobile devices and games can cultivate

  11. Accounting for Technological Change in Regulatory Impact Analyses: The Learning Curve Technique

    E-Print Network [OSTI]

    Taylor, Margaret

    2014-01-01

    N ATIONAL L ABORATORY Accounting for Technological Change inopportunity employer. Accounting for Technological Change inbest available techniques” for accounting for innovation in

  12. The Politics of Carbon Dioxide Emissions Reduction: The Role of Pluralism in Shaping the Climate Change Technology Initiative

    E-Print Network [OSTI]

    Golden, Dylan

    1999-01-01

    in Shaping the Climate Change Technology Initiative Dylaninvolved in the Climate Change Technology Initiative priorare listed below: 8 CLIMATE CHANGE TECHNOLOGY INITIATIVE (

  13. Radiocesium Concentration Change in Game Animals: Use of Food Monitoring Data - 13168

    SciTech Connect (OSTI)

    Tagami, Keiko; Uchida, Shigeo [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)] [Office of Biospheric Assessment for Waste Disposal, National Institute of Radiological Sciences, Anagawa 4-9-1, Inage-ku, Chiba 263-8555 (Japan)

    2013-07-01

    Radionuclides were released into the environment in the Fukushima Daiichi Nuclear Power Plant (FDNPP) accident. Radiocesium (Cs-134+137) concentrations in most agricultural products became lower than the detection limit (?10 Bq kg{sup -1}) from June 2011, and the concentrations have remained low. However, some wild food materials such as meat of game animals (e.g., bear and wild boar) caught in Fukushima and surrounding areas some times showed higher values than the detection limits. In this study, monitoring data on game animal meat were summarized to understand the amount of activities found in wild animals and the activity distribution in the contaminated areas. Concentration data are available from monthly reports issued by the Ministry of Health, Labour and Welfare. Data were collected on wild boar (Sus scrofa), deer (Cervus nippon), Asian black bear (Ursus thibetanus), Japanese pheasant (Phasianus versicolor), and duck (e.g. Anas poecilorhynch). There is a tendency that the concentration decreases with distance from the FDNPP; in order to compare the Cs-137 concentrations among animals, one collection site was selected. The results showed that the concentration was in the following order within one year: Asian black bear>wild boar> deer >duck and Japanese pheasant. Bear and boar are omnivorous animals and their feeding pattern would affect the concentrations in their meats. (authors)

  14. Ohio State Develops Game-Changing CO2 Capture Membranes in DOE...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    technologies." Ohio State researchers realized a first prototype by combining new nanotechnology characterization and fabrication methods with state-of-the-art manufacturing...

  15. A Primer on Changing Information Technology and the Fisc Jon M. Peha and Robert P. Strauss

    E-Print Network [OSTI]

    Peha, Jon M.

    A Primer on Changing Information Technology and the Fisc Jon M. Peha and Robert P. Strauss National@Andrew.CMU.Edu. #12;Contents 1 Introduction 1 2 A Primer on the Changing Nature of Information Technology 1 2.1 Components of Information Technology: the Revolutionary Evolution : : : 1 2.2 Communication Technologies

  16. LeveragingTechnologicalChange fortheBe3ermentofSociety

    E-Print Network [OSTI]

    Wright, Dawn Jeannine

    to the differences in access to information and communication technologies that have come to be known as the "digitalLeveragingTechnologicalChange fortheBe3ermentofSociety From://www.nap.edu/catalog.php?record_id=12860 DawnWright OregonStateUniversity MikeGoodchild UCSB #12;LeveragingTechnologicalChange LeveragingTechnological

  17. The Governance of International Oil: The Changing Rules of the Game

    E-Print Network [OSTI]

    O'Donnell, Tom

    the capturing of rent. It is at the strategic level that the governance structure of oil has to be analysed. OXFORD INSTITUTE ENERGY STUDIES =FOR - The Governance of International Oil: The Changing Rules Private Mineral Ownership Public Ownership Tenants, Landlords, and Consumers in International Oil

  18. Digital Games and Biodiversity Conservation

    E-Print Network [OSTI]

    Sandbrook, Chris; Adams, William M.; Monteferri, Bruno

    2014-06-16

    contributions and associated risks of using digital games for conservation Contribution to Target Hoped-for impact conservation audience on audience Advantages Risks 1. Education and behavior change General public Changed personal habits (e.g., sustainable... - signed to enthuse children about the importance of pol- lination is unlikely to have the same effect on decision makers in the ministry of agriculture: the underpinning science might be the same, but the message, game envi- ronment, and game architecture...

  19. University Prosperity Game. Final report

    SciTech Connect (OSTI)

    Boyack, K.W.; Berman, M.

    1996-03-01

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the University Prosperity Game conducted under the sponsorship of the Anderson Schools of Management at the University of New Mexico. This Prosperity Game was initially designed for the roadmap making effort of the National Electronics Manufacturing Initiative (NEMI) of the Electronics Subcommittee of the Civilian Industrial Technology Committee under the aegis of the National Science and Technology Council. The game was modified to support course material in MGT 508, Ethical, Political, and Social Environment of Business. Thirty-five students participated as role players. In this educational context the game`s main objectives were to: (1) introduce and teach global competitiveness and business cultures in an experiential classroom setting; (2) explore ethical, political, and social issues and address them in the context of global markets and competition; and (3) obtain non-government views regarding the technical and non-technical (i.e., policy) issues developed in the NEMI roadmap-making endeavor. The negotiations and agreements made during the game, along with the student journals detailing the players feelings and reactions to the gaming experience, provide valuable insight into the benefits of simulation as an advanced learning tool in higher education.

  20. Oregon: DOE Advances Game-Changing EGS Geothermal Technology at the

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative Fuelsof EnergyApril 2014DepartmentCouncilOffice of theOpen

  1. Measuring Technology Effects on Software Change Cost D. L. Atkins, A. Mockus, and H. P. Siy

    E-Print Network [OSTI]

    Atkins, David

    that correlates technology usage with effort es- timates based on analysis of the change history of a softwareMeasuring Technology Effects on Software Change Cost D. L. Atkins, A. Mockus, and H. P. Siy May 11, 2000 Abstract We describe a methodologyfor precise quantitative measure- ment of technology impact

  2. Environmental Prosperity Game. Final report

    SciTech Connect (OSTI)

    Berman, M.; Boyack, K.; VanDevender, J.P.

    1995-12-01

    Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Prosperity Games are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games are unique in that both the game format and the player contributions vary from game to game. This report documents the Environmental Prosperity Game conducted under the sponsorship of the Silicon Valley Environmental Partnership. Players were drawn from all stakeholders involved in environmental technologies including small and large companies, government, national laboratories, universities, environmentalists, the legal profession, finance, and the media. The primary objectives of this game were to: investigate strategies for developing a multi-agency (national/state/regional), one-step regulatory approval process for certifying and implementing environmental technologies and evaluating the simulated results; identify the regulatory hurdles and requirements, and the best approaches for surmounting them; identify technical problems and potential resources (environmental consultants, labs, universities) for solving them. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning environmental issues, including the development, licensing, and commercialization of new technologies.

  3. Introduction Information Technology has fundamentally changed the way of life of peo-

    E-Print Network [OSTI]

    Thornton, John

    Introduction Information Technology has fundamentally changed the way of life of peo- ple tend to think of information technology in terms of computer software, emails, shopping online, easy the infrastructure of the global information and communication technology in- dustries. This infrastructure

  4. Impact of Technological Change and Productivity on the Coal Market

    Reports and Publications (EIA)

    2000-01-01

    This paper examines the components of past gains in productivity, including regional shifts, the exit of less productive producers, and technological progress Future prospects for continuing productivity gains at sustained, but lower, rates of improvement are discussed.

  5. Estimating energy-augmenting technological change in developing country industries

    E-Print Network [OSTI]

    Sanstad, Alan H.; Roy, Joyashree; Sathaye, Jayant A.

    2006-01-01

    change, while the pulp and paper industry displays negativeKorean industries – cement, fertilizer, pulp and paper, andindustries – aluminum, cement, fertilizer, glass, pulp and paper,

  6. Energyenvironment policy modeling of endogenous technological change with personal vehicles

    E-Print Network [OSTI]

    - producing activity (notably fossil fuel consumption) and the level of emissions. They define abatement cost-down modelers focus on estimating aggregate price­quan- tity relationships between the cost of emission to acquiring low-GHG technologies and top- down modelers suggesting price-based policies like taxes

  7. Reversing Climate Change: Using Carbon Technology to Offset Carbon Emissions

    E-Print Network [OSTI]

    with a walk-away safe, less expensive, more proliferation-resistant form of nuclear power, with acceptable solutions for the problems of high-level and low-level nuclear waste. Taken together, STRs and MSBRs allow and Technology Advisory Group and as an Advisor on Energy to the Premier of Taiwan. He also Chairs the Advisory

  8. Social, Educational, and Governmental Change Enabled Through Information Technology

    E-Print Network [OSTI]

    Ramamritham, Krithi

    National Number Database, Egypt -- yatfy@idsc.gov.eg Carlo Batini Authority for Information Systems the power of information technology. This statement does not intend to provide uniform treatment. Proceedings of the 26th VLDB Conference, Cairo, Egypt, 2000. geographical regions of the world using similar

  9. Urban Culture and Constructing Video Games JeeHye Hong, Cameron Fadjo, Chun-Hao Chang, Ellen Geist AND John Black

    E-Print Network [OSTI]

    , with urban elementary school students as they design artifacts with urban cultural references and integrate game artifacts through the combination of storyboards; game mechanics, design and development studies have examined the use of video game design and development to create individual interactive

  10. Technology transition in the national air transportation system : market failure and game theoretic analysis with application to ADS-B

    E-Print Network [OSTI]

    Hu, Xiaojie

    2008-01-01

    This research analyzes the problem of technology transition in the national air transportation system, focusing on the implementation of Automatic Dependent Surveillance-Broadcast (ADS-B). ADS-B is a key technology in the ...

  11. Nash Equilibria in Quantum Games

    E-Print Network [OSTI]

    Steven E. Landsburg

    2011-10-06

    For any two-by-two game $\\G$, we define a new two-player game $\\G^Q$. The definition is motivated by a vision of players in game $\\G$ communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game $\\G^Q$, each players' strategy set consists of the set of all probability distributions on the 3-sphere $S^3$. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in $\\G^Q$ for a Zariski-dense set of games $\\G$ that we call {\\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.

  12. A centurial history of technological change and learning curves or pulverized coal-fired utility boilers

    E-Print Network [OSTI]

    Yeh, Sonia; Rubin, Edward S.

    2007-01-01

    change; Steam plant; Steam turbine; Electricity 1.housed ?ve 10,000 kW steam turbines and typically requiredAdvances in boiler and steam turbine technology, materials

  13. GamingAnywhere: An Open-Source Cloud Gaming Testbed

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    the latest computer games. Cloud gaming is an alternative way to deliver high-quality gaming experience: A cloud gaming service based on GamingAny- where. In a cloud gaming system, computer games run on power to game servers. With cloud gaming, gamers can play the latest computer games anywhere and anytime, while

  14. An Application of Phase Change Technology in a Greenhouse 

    E-Print Network [OSTI]

    Liu, Y.; Chen, C.; Guo, H.; Yue, H.

    2006-01-01

    problems in the greenhouse. Acta Energiae Solaris ICEBO2006, Shenzhen, China Envelope Technologies for Building Energy Efficiency Vol.II-2-5 Sinica,1994,15, 1(1): 25-35. (In Chinese) [3] Chen Wei,Liu Wei,Hua Ben. Numerical analysis... of convection heat transfer in passive solar heating room with greenhouse and heat storage. Acta Energiae Solaris Sinica, 2003,24,6(12): 789-794. (In Chinese) [4] J.G.Pieters, J.M.Deltour. Modelling solar energy input in greenhouses. Solar Energy,1999...

  15. Terra Sigillata: Evolution of Roman Ceramics Reflect Changes in Technology,

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired Solar FuelTechnologyTel: Name: Rm. Tel: Location:

  16. Better Technologies Key to Addressing Climate Change Energy Department official explains U.S. initiatives

    E-Print Network [OSTI]

    is a multilateral effort to develop the next generation of economical and safe nuclear reactors, and the ITERBetter Technologies Key to Addressing Climate Change Energy Department official explains U.S. initiatives 17 December 2004 More energy-efficient technologies will be key to reducing greenhouse gas

  17. Carbon capture technology: future fossil fuel use and mitigating climate change

    E-Print Network [OSTI]

    sources for countries heavily reliant on imported fuels4 . Why CCS is not just a synonym for `clean coal'? CCS technology is most frequently discussed in the context of capturing CO2 from coal-fired powerCarbon capture technology: future fossil fuel use and mitigating climate change DR N FloRiN aND DR

  18. China Brazil Center on Climate Change and Energy Technology Innovation |

    Open Energy Info (EERE)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on QA:QA J-E-1 SECTION J APPENDIX E LISTStar Energy LLCLtd Jump to:Changing WorldCalifornia: EnergyRural2050Open Energy

  19. Mechanizing Exploratory Game Design

    E-Print Network [OSTI]

    Smith, Adam Marshall

    2012-01-01

    Game Design . . . . . . . . . . . . . . . . . . . . . . . .1.4.1 Designlevel Design Spaces . . . . . . . . . . . . . . . . . . . .

  20. Fourth National Research Conference on Climate Change Indian Institute of Technology Madras

    E-Print Network [OSTI]

    Srinivasan, N.

    Fourth National Research Conference on Climate Change Indian Institute of Technology Madras October Indian Climate Research Network, are organizing the Fourth National Research Conference on Climate Change on renewable energy. This event, the fourth in the series, intends to nurture and enhance a dedicated network

  1. Industrial Partnership Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Boyak, K.; Berman, M.; Beck, D.

    1998-02-01

    Prosperity Games TM are an outgrowth and adaptation move/countermove and seminar War Games. Prosperity Games TM are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from a global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions in specific industries. All Prosperity Games TM are unique in that both the game format and the player contributions vary from game to game. This report documents the Industry Partnership Prosperity Game sponsored by the Technology Partnerships and Commercialization Center at Sandia National Laboratories. Players came from the Sandia line organizations, the Sandia business development and technology partnerships organizations, the US Department of Energy, academia, and industry The primary objectives of this game were to: explore ways to increase industry partnerships to meet long-term Sandia goals; improve Sandia business development and marketing strategies and tactics; improve the process by which Sandia develops long-term strategic alliances. The game actions and recommendations of these players provided valuable insights as to what Sandia can do to meet these objectives.

  2. Evolution of games microbes play

    E-Print Network [OSTI]

    Schossau, Jory; Adami, Christoph

    2012-01-01

    When microbes compete for limited resources, they often engage in chemical warfare using bacterial toxins. This competition can be understood in terms of evolutionary game theory (EGT). We study the predictions of EGT for the bacterial "suicide bomber" game with two and three strategies, to simulations of these competitions with finite population sizes, but also allowing for probabilistic rather than pure strategies, as well as Darwinian adaptation. We find that Darwinian evolution of probabilistic strategies stabilizes games of the rock-paper-scissors type that emerge for parameters describing realistic bacterial populations, and points to ways in which the evolutionary stable strategy can be selected by changing those parameters.

  3. Revolutionizing history education : using augmented reality games to teach histories

    E-Print Network [OSTI]

    Schrier, Karen L

    2005-01-01

    In an ever-changing present of multiple truths and reconfigured histories, people need to be critical thinkers. Research has suggested the potential for using augmented reality (AR) games- location-based games that use ...

  4. Good Reception: Utilizing Mobile Media and Games to Develop Critical Inner-City Agents of Social Change

    E-Print Network [OSTI]

    Garcia, Antero David

    2012-01-01

    107 CHAPTER SIX: Hacking and Storytelling Social Change:well as educates. CHAPTER 6 Hacking and Storytelling Socialtoward the future. Offline Hacking As A Critical Literacy

  5. Fossils in an era of globalization, technology and climate change: what has changed and what has to be changed

    E-Print Network [OSTI]

    Shikanai, Mitsuru

    This dissertation considers why inaction of people and governments against global and intergenerational injustice prompted by climate change and other environmental issues persists, and provides some theoretical and actual solutions for the problem...

  6. OPTIONS for systemic change in mathematics, science, and technology education: Scientist/teacher partnerships

    SciTech Connect (OSTI)

    Glantz, C.S.; Fayette, L.

    1994-01-01

    Options is a US Department of Energy/Pacific Northwest Laboratory (DOE/PNL) project whose goal is to assist Washington and Oregon middle schools having high percentages of students historically underrepresented in mathematics, science, and technology. The goal is to ensure that all students receive high-quality mathematics, science, and technology education throughout their middle school years. Teams of scientists work with teams of teachers from participating OPTIONS schools to initiate significant change in the manner in which science, mathematics, and technology are taught. As part of this effort, PNL scientists team up with teachers to develop curricula.

  7. Efficiency and Technological Change at US Research Universities Jeremy D. Foltz+

    E-Print Network [OSTI]

    Foltz, Jeremy D.

    Efficiency and Technological Change at US Research Universities by Jeremy D. Foltz+ Bradford L. Barham Jean-Paul Chavas Kwansoo Kim* Abstract: This paper investigates the determinants of efficiency are combined to obtain estimates of productivity growth and technical efficiency. A pooled-Tobit estimator

  8. Modeling Energy Use and Technological Change for Policy Makers: Campbell Watkins'

    E-Print Network [OSTI]

    31 Modeling Energy Use and Technological Change for Policy Makers: Campbell Watkins' Contribution to Campbell, I survey the last 30 years of modeling energy use for assisting policy makers, an area where his buys more efficient fridges, we use less energy. We have substituted capital (in the form

  9. CO Capture, Reuse, and Storage Technologies2 for Mitigating Global Climate Change

    E-Print Network [OSTI]

    CO Capture, Reuse, and Storage Technologies2 for Mitigating Global Climate Change A White Paper Gas R&D Programme; Jefferson Tester, MIT Energy Laboratory; and Edward Winter, Burns and Roe. Helpful production), Klaus Lackner of the Los Alamos National Laboratory (carbonate storage) and Meyer Steinberg

  10. Usability and game design : improving the MITAR Game Editor

    E-Print Network [OSTI]

    Falconi, Robert F

    2010-01-01

    Creating MIT Augmented Realty (MITAR) games can be a daunting task. MITAR game designers require a usable game editor to simplify this process. The MITAR Game Editor was the first editor to provide game designers with the ...

  11. Climate Change Technology R&D Portfolio Decision Making Under Uncertainty

    SciTech Connect (OSTI)

    Baker, E.; Keisler, J.; Chon, H.

    2008-11-17

    In this project we have completed, or are in the process of, collecting and analyzing information on seven energy technologies – solar photovoltaics, nuclear power, carbon capture and storage, electricity from biomass, liquid bio-fuels, and batteries – in regards to their potential impact on reducing greenhouse gas emissions. We have collected expert elicitations, relating U.S. government funding trajectories to probabilities of success. We then used MiniCAM, a technologically-detailed Integrated Assessnent Model to determine the impact on the marginal cost of reducing greenhouse gas emissions, if the technologies were successful. Finally, we have performed initial analysis on portfolios of technologies. This project has partially supported nine papers, either published, under review, or under preparation for such journals as Energy Economics, The Energy Journal, Climatic Change, Management Science, and Transportation Research.

  12. Potential Games are Necessary to Ensure Pure Nash Equilibria in Cost Sharing Games

    E-Print Network [OSTI]

    Low, Steven H.

    Potential Games are Necessary to Ensure Pure Nash Equilibria in Cost Sharing Games Ragavendran Gopalakrishnan Department of Computing and Mathematical Sciences, California Institute of Technology, Pasadena, CA 91125, ragad3@caltech.edu Jason R. Marden Department of Electrical, Computer, and Energy

  13. NREL Demonstrates Game-Changing Air Conditioner Technology (Fact Sheet), Highlights in Research & Development, NREL (National Renewable Energy Laboratory)

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home Room NewsInformationJessework usesof EnergyY-12 NationalNO FEAR Act Notice NONPSRS:3367

  14. D/P vs. other technologies the changing world of level measurement

    SciTech Connect (OSTI)

    Bacon, J.M.

    1995-12-31

    When measuring the level in process vessels many technologies are available. For years the dominant device has been the differential pressure transmitter. Recent technical advances in sensors and smart electronics as well as protocol standardization (Hart and others) have caused many instrument engineers and maintenance technicians to re-evaluate using D/P`s for level measurement. The current and future EPA regulations (CAA, HON and CWA) as well as OSHA 1910.119 have environmental and safety specialists questioning the use of devices with potential leak points and complicated sample conditioning systems. Escalating labor rates and decreasing work forces are causing plant managers to re-examine the installation and life cycle economics of all process measuring hardware. This paper examines the changing relationship between D/P and other technologies viewed by the following three (3) decision making criteria (technology, regulations, economics).

  15. Transformative Reduction of Transportation Greenhouse Gas Emissions. Opportunities for Change in Technologies and Systems

    SciTech Connect (OSTI)

    Vimmerstedt, Laura; Brown, Austin; Newes, Emily; Markel, Tony; Schroeder, Alex; Zhang, Yimin; Chipman, Peter; Johnson, Shawn

    2015-04-30

    The transportation sector is changing, influenced by concurrent, ongoing, dynamic trends that could dramatically affect the future energy landscape, including effects on the potential for greenhouse gas emissions reductions. Battery cost reductions and improved performance coupled with a growing number of electric vehicle model offerings are enabling greater battery electric vehicle market penetration, and advances in fuel cell technology and decreases in hydrogen production costs are leading to initial fuel cell vehicle offerings. Radically more efficient vehicles based on both conventional and new drivetrain technologies reduce greenhouse gas emissions per vehicle-mile. Net impacts also depend on the energy sources used for propulsion, and these are changing with increased use of renewable energy and unconventional fossil fuel resources. Connected and automated vehicles are emerging for personal and freight transportation systems and could increase use of low- or non-emitting technologies and systems; however, the net effects of automation on greenhouse gas emissions are uncertain. The longstanding trend of an annual increase in transportation demand has reversed for personal vehicle miles traveled in recent years, demonstrating the possibility of lower-travel future scenarios. Finally, advanced biofuel pathways have continued to develop, highlighting low-carbon and in some cases carbon-negative fuel pathways. We discuss the potential for transformative reductions in petroleum use and greenhouse gas emissions through these emerging transportation-sector technologies and trends and present a Clean Transportation Sector Initiative scenario for such reductions, which are summarized in Table ES-1.

  16. Playing in the X-Games Window on the Extreme Universe

    E-Print Network [OSTI]

    Playing in the X-Games Window on the Extreme Universe Yucca Mountain The Unseen Scholars 1663 LOS, TECHNOLOGY, AND ENGINEERING 2 8 20 Trident MAJOR PLAYER IN THE X-GAMES OF CONTEMPORARY SCIENCE Yucca Mountain

  17. IEEE TRANSACTIONS ON CONTROL SYSTEMS TECHNOLOGY, VOL. 21, NO. 4, JULY 2013 1207 A Model-Free Approach to Wind Farm Control Using Game Theoretic Methods

    E-Print Network [OSTI]

    Marden, Jason R.

    -Free Approach to Wind Farm Control Using Game Theoretic Methods Jason R. Marden, Member, IEEE, Shalom D. Ruben provably maximize energy production in wind farms without explicitly modeling the aerodynamic interaction amongst the turbines. Index Terms--Cooperative systems, networked control systems, wind farms. I

  18. International potential of IGCC technology for use in reducing global warming and climate change emissions

    SciTech Connect (OSTI)

    Lau, F.S.

    1996-12-31

    High efficiency advanced coal-based technologies such as Integrated Gasification Combined Cycle (IGCC) that can assist in reducing CO{sub 2} emissions which contribute to Global Warming and Climate Change are becoming commercially available. U-GAS is an advanced gasification technology that can be used in many applications to convert coal in a high efficiency manner that will reduce the total amount of CO{sub 2} produced by requiring less coal-based fuel per unit of energy output. This paper will focus on the status of the installation and performance of the IGT U-GAS gasifiers which were installed at the Shanghai Cooking and Chemical Plant General located in Shanghai, China. Its use in future IGCC project for the production of power and the benefits of IGCC in reducing CO{sub 2} emissions through its high efficiency operation will be discussed.

  19. FTT:Power : A global model of the power sector with induced technological change and natural resource depletion

    E-Print Network [OSTI]

    Mercure, J -F

    2012-01-01

    This work introduces a model of Future Technology Transformations for the power sector (FTT:Power), a representation of global power systems based on market competition, induced technological change (ITC) and natural resource use and depletion. It is the first component of a family of sectoral bottom-up models of technology, designed for integration into the global macroeconometric model E3MG. ITC occurs as a result of technological learning produced by cumulative investment and leads to highly nonlinear, irreversible and path dependent technological transitions. The model uses a dynamic coupled set of logistic differential equations. As opposed to traditional bottom-up energy models based on systems optimisation, such differential equations offer an appropriate treatment of the times and structure of change involved in sectoral technology transformations, as well as a much reduced computational load. Resource use and depletion are represented by local cost-supply curves, which give rise to different regional...

  20. Policy Paper 02: Climate Change: A Challenge to the Means of Technology Transfer

    E-Print Network [OSTI]

    MacDonald, Gordon J. F.

    1992-01-01

    TO THE MEANS OF TECHNOLOGY TRANSFER Gordon J. MacDonaldthe importance of technology transfer in dealing withthe discussion of technology transfer has centered on

  1. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    Inc. (EEA). 2001. Technology and Cost of Future Fuel Economyproduction leads to lower technology costs. In the case ofpollution control technology costs. As a result, the cost-

  2. Quantum Matching Pennies Game

    E-Print Network [OSTI]

    Azhar Iqbal; Derek Abbott

    2008-10-21

    A quantum version of the Matching Pennies (MP) game is proposed that is played using an Einstein-Podolsky-Rosen-Bohm (EPR-Bohm) setting. We construct the quantum game without using the state vectors, while considering only the quantum mechanical joint probabilities relevant to the EPR-Bohm setting. We embed the classical game within the quantum game such that the classical MP game results when the quantum mechanical joint probabilities become factorizable. We report new Nash equilibria in the quantum MP game that emerge when the quantum mechanical joint probabilities maximally violate the Clauser-Horne-Shimony-Holt form of Bell's inequality.

  3. 10.1177/0270467603256088ARTICLEBULLETIN OF SCIENCE, TECHNOLOGY & SOCIETY / August 2003Kulkarni / CLIMATE CHANGE TREATY NEGOTIA-TIONS A Southern Critique of the Globalist

    E-Print Network [OSTI]

    Delaware, University of

    / CLIMATE CHANGE TREATY NEGOTIA-TIONS A Southern Critique of the Globalist Assumptions About Technology equitable solutions for develop- ing countries. Keywords: Kyoto Protocol, climate change, technology (United Nations, 1997). Technology Transfer in Global Climate Change Policy To make the GHG abatement

  4. Games, puzzles, and computation

    E-Print Network [OSTI]

    Hearn, Robert A. (Robert Aubrey), 1965-

    2006-01-01

    There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept ...

  5. EIC Climate Change Technology Conference 2013 Electric Trolleybus System Proposed for Downtown St. John's for Private Vehicles

    E-Print Network [OSTI]

    Coles, Cynthia

    , specifically an electric trolleybus system for controlling both on-road vehicle volumes and emissions fuel, air pollution, climate change, global warming, external costs, vehicle population, electricEIC Climate Change Technology Conference 2013 1 Electric Trolleybus System Proposed for Downtown St

  6. Aero Fighter - 2D Gaming

    E-Print Network [OSTI]

    Ahmed, Zeeshan

    2010-01-01

    Designing and developing quality based computer game is always a challenging task for developers. In this paper I briefly discuss aero fighting war game based on simple 2D gaming concepts and developed in C & C++ programming languages, using old bitmapping concepts. Going into the details of the game development, I discuss the designed strategies, flow of game and implemented prototype version of game, especially for beginners of game programming.

  7. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    aerodynamics, and high-strength/lightweight technologies; for diesel trucks,trucks with incremental technologies (e.g. engine, transmission, aerodynamics)

  8. Kid's Survey Network : teaching data literacy with multiplayer online games

    E-Print Network [OSTI]

    Wong, Christopher, M. Eng. Massachusetts Institute of Technology

    2009-01-01

    Current advancements in technology have permeated modern society, especially among the younger generations of computer users. Today's youth have grown up accustomed to video games and online social networking as standard ...

  9. Game Theoretic Methods for the Smart Grid

    E-Print Network [OSTI]

    Saad, Walid; Poor, H Vincent; Ba?ar, Tamer

    2012-01-01

    The future smart grid is envisioned as a large-scale cyber-physical system encompassing advanced power, communications, control, and computing technologies. In order to accommodate these technologies, it will have to build on solid mathematical tools that can ensure an efficient and robust operation of such heterogeneous and large-scale cyber-physical systems. In this context, this paper is an overview on the potential of applying game theory for addressing relevant and timely open problems in three emerging areas that pertain to the smart grid: micro-grid systems, demand-side management, and communications. In each area, the state-of-the-art contributions are gathered and a systematic treatment, using game theory, of some of the most relevant problems for future power systems is provided. Future opportunities for adopting game theoretic methodologies in the transition from legacy systems toward smart and intelligent grids are also discussed. In a nutshell, this article provides a comprehensive account of the...

  10. Policy Paper 02: Climate Change: A Challenge to the Means of Technology Transfer

    E-Print Network [OSTI]

    MacDonald, Gordon J. F.

    1992-01-01

    requirements for small hydro power. ITDG imported a completea traditional technology, hydro power — a renewable resource

  11. Health Advisor An Online Game for Managing Healthcare Delivery

    E-Print Network [OSTI]

    Li, Mo

    Health Advisor An Online Game for Managing Healthcare Delivery Tennenbaum Institute Georgia, valuable change. Health Advisor The Tennenbaum Institute is developing, with partial support from IBM, an online game for managing healthcare delivery ­ Health Advisor. Each player manages a set of clients

  12. Information is current as at 19 January 2012 and is subject to change. PROGRAM ENROLMENT CHECKLIST

    E-Print Network [OSTI]

    Fleming, Andrew J.

    1751 Knowledge and Communication Technologies EDUC1016 PE Studies 2: Court and Striking Games PUBH1010Information is current as at 19 January 2012 and is subject to change. PROGRAM ENROLMENT CHECKLIST EDUC4203 Extended Studies in PDHPE EDUC4014 PE Studies 7: Sports Coaching EDUC4195 Teachers, Ethics

  13. Information is current as at 8 October 2012 and is subject to change. PROGRAM ENROLMENT CHECKLIST

    E-Print Network [OSTI]

    Fleming, Andrew J.

    1751 Knowledge and Communication Technologies EDUC1016 PE Studies 2: Court and Striking Games PUBH1010Information is current as at 8 October 2012 and is subject to change. PROGRAM ENROLMENT CHECKLIST EDUC4203 Extended Studies in PDHPE EDUC4014 PE Studies 7: Sports Coaching EDUC4195 Teachers, Ethics

  14. Advanced Technologies in Energy-Economy Models for Climate Change Assessment

    E-Print Network [OSTI]

    Morris, J.F.

    Considerations regarding the roles of advanced technologies are crucial in energy-economic modeling, as these technologies, while usually not yet commercially viable, could substitute for fossil energy when relevant policies ...

  15. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    Natural gas Technology Dry Seals on Centrifugal Compressors (P&T) Fuel Gas Retrofit for Blowdown Valve

  16. MapReduce SVM Game

    DOE Public Access Gateway for Energy & Science Beta (PAGES Beta)

    Vineyard, Craig M.; Verzi, Stephen J.; James, Conrad D.; Aimone, James B.; Heileman, Gregory L.

    2015-08-10

    Despite technological advances making computing devices faster, smaller, and more prevalent in today's age, data generation and collection has outpaced data processing capabilities. Simply having more compute platforms does not provide a means of addressing challenging problems in the big data era. Rather, alternative processing approaches are needed and the application of machine learning to big data is hugely important. The MapReduce programming paradigm is an alternative to conventional supercomputing approaches, and requires less stringent data passing constrained problem decompositions. Rather, MapReduce relies upon defining a means of partitioning the desired problem so that subsets may be computed independently andmore »recom- bined to yield the net desired result. However, not all machine learning algorithms are amenable to such an approach. Game-theoretic algorithms are often innately distributed, consisting of local interactions between players without requiring a central authority and are iterative by nature rather than requiring extensive retraining. Effectively, a game-theoretic approach to machine learning is well suited for the MapReduce paradigm and provides a novel, alternative new perspective to addressing the big data problem. In this paper we present a variant of our Support Vector Machine (SVM) Game classifier which may be used in a distributed manner, and show an illustrative example of applying this algorithm.« less

  17. Tired of changing light bulbs AND want to save money? Still using 100 year-old technology?

    E-Print Network [OSTI]

    Gustafsson, Torgny

    Tired of changing light bulbs AND want to save money? Still using 100 year-old technology? TAKE THE COMPACT FLUORESCENT LIGHT BULB CHALLENGE! · A 23 W Compact bulb gives the same light as a 100W regular?) ·Fine print: You will also reduce Global Warming pollution. Over its lifetime, a "100W" Compact

  18. Studying technology will change the way you think and expand your opportunities. Our students and faculty are breaking new

    E-Print Network [OSTI]

    Indiana University

    Studying technology will change the way you think ­ and expand your opportunities. Our students and faculty are breaking new ground every day: designing robots to work alongside humans in disaster relief, researching new ways to protect online accounts from cyber attacks, and developing extensive databases

  19. Static Quantum Games Revisited

    E-Print Network [OSTI]

    Marcin Markiewicz; Adrian Kosowski; Tomasz Tylec; Jaroslaw Pykacz; Cyril Gavoille

    2010-03-23

    The so called \\emph{quantum game theory} has recently been proclaimed as one of the new branches in the development of both quantum information theory and game theory. However, the notion of a quantum game itself has never been strictly defined, which has led to a lot of conceptual confusion among different authors. In this paper we introduce a new conceptual framework of a \\emph{scenario} and an \\emph{implementation} of a game. It is shown that the procedures of "quantization" of games proposed in the literature lead in fact to several different games which can be defined within the same scenario, but apart from this they may have nothing in common with the original game. Within the framework we put forward, a lot of conceptual misunderstandings that have arisen around "quantum games" can be stated clearly and resolved uniquely. In particular, the proclaimed essential role of entanglement in several static "quantum games", and their connection with Bell inequalities, is disproved.

  20. Mapping the Sovereign State: Cartographic Technology, Political Authority, and Systemic Change

    E-Print Network [OSTI]

    Branch, Jordan Nathaniel

    2011-01-01

    tools altered how political actors understood politicalideational changes among political actors, culminating in amaterial practices of political actors. It is the change in

  1. Technolog

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    focuses on multi-scale, multiphysics approaches to understanding natural systems, "engineering the earth" with sensing and drilling technologies and characterizing geomaterials...

  2. Energy and greenhouse gas emission effects of corn and cellulosic ethanol with technology improvements and land use changes.

    SciTech Connect (OSTI)

    Wang, M.; Han, J.; Haq, Z; Tyner, .W.; Wu, M.; Elgowainy, A.

    2011-05-01

    Use of ethanol as a transportation fuel in the United States has grown from 76 dam{sup 3} in 1980 to over 40.1 hm{sup 3} in 2009 - and virtually all of it has been produced from corn. It has been debated whether using corn ethanol results in any energy and greenhouse gas benefits. This issue has been especially critical in the past several years, when indirect effects, such as indirect land use changes, associated with U.S. corn ethanol production are considered in evaluation. In the past three years, modeling of direct and indirect land use changes related to the production of corn ethanol has advanced significantly. Meanwhile, technology improvements in key stages of the ethanol life cycle (such as corn farming and ethanol production) have been made. With updated simulation results of direct and indirect land use changes and observed technology improvements in the past several years, we conducted a life-cycle analysis of ethanol and show that at present and in the near future, using corn ethanol reduces greenhouse gas emission by more than 20%, relative to those of petroleum gasoline. On the other hand, second-generation ethanol could achieve much higher reductions in greenhouse gas emissions. In a broader sense, sound evaluation of U.S. biofuel policies should account for both unanticipated consequences and technology potentials. We maintain that the usefulness of such evaluations is to provide insight into how to prevent unanticipated consequences and how to promote efficient technologies with policy intervention.

  3. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    Shipley, and E. Brown, 2003. CHP Five Years Later: Federaland Paper Industries by Applying CHP Technologies. Lawrence112 Table 27. Potential GHG mitigation from CHP

  4. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    C. Calwell, 2003. LED Lighting Technologies and PotentialISL) Commercial LED lighting General service halogen IRuse of more efficient LED task lighting and the installation

  5. Vehicle Technologies Office Merit Review 2014: Understanding Structural Changes in LMR-NMC Materials

    Office of Energy Efficiency and Renewable Energy (EERE)

    Presentation given by Argonne National Laboratory at 2014 DOE Hydrogen and Fuel Cells Program and Vehicle Technologies Office Annual Merit Review and Peer Evaluation Meeting about understanding...

  6. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    Technology Support Unit (ETSU), 1994. "An Appraisal of UKNRC, 1992; IPCC, 1999; ETSU, 1994; CAEP, 1995; DCAD, 1997;Baseline NRC, 1992 IPCC, 1999 ETSU, 1994 (low) ETSU, 1994 (

  7. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    of natural gas-powered combined cycle power plants. The mostintegrated gasification combined cycle (IGCC) coal plants,integrated gasification combined cycle (IGCC) technology for

  8. Teachers' Perceptions of Effective Science, Technology, and Mathematics Professional Development and Changes in Classroom Practices 

    E-Print Network [OSTI]

    Boriack, Anna Christine

    2013-04-11

    The purpose of this study is to examine teachers’ perceptions of professional development and changes in classroom practice. A proposed conceptual framework for effective professional development that results in changes in classroom practices...

  9. AN APPROACH TO SOFTWARE CHANGE MANAGEMENT Peninsula School of Computing and Information Technology

    E-Print Network [OSTI]

    Han, Jun

    AN APPROACH TO SOFTWARE CHANGE MANAGEMENT SUPPORT Jun Han Peninsula School of Computing-325. IASTED ACTA PRESS. #12;AN APPROACH TO SOFTWARE CHANGE MANAGEMENT SUPPORT JUN HAN Peninsula School change is complex, and needs to be managed and assisted by automated tools. In this paper, we present

  10. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    develop renewable energy credit-tracking and trading systemCO 2 emissions trading scheme, and an energy-based fee wouldenergy and emissions technologies, and development of emissions trading

  11. The political economy of technological innovation : a change in the debate

    E-Print Network [OSTI]

    Taylor, Mark Zachary

    2006-01-01

    Why are some countries more technologically innovative than others? The dominant explanation amongst political-economists is that domestic institutions determine national innovation rates. However, after decades of research, ...

  12. Accelerating the Pace of Change in Energy Technologies Through an Integrated Federal Energy Policy

    SciTech Connect (OSTI)

    none,

    2010-11-01

    In this report, the President’s Council of Advisors on Science and Technology (PCAST) calls for the development of a coordinated government-wide Federal energy policy. This will be a major undertaking, given the large number of Federal policies that affect the development, implementation, and use of energy technologies. For that reason, we recommend that the Administration initiate a process analogous to the Quadrennial Defense Review undertaken every four years by the Department of Defense

  13. Video Game Device Haptic Interface for Robotic Arc Welding

    SciTech Connect (OSTI)

    Corrie I. Nichol; Milos Manic

    2009-05-01

    Recent advances in technology for video games have made a broad array of haptic feedback devices available at low cost. This paper presents a bi-manual haptic system to enable an operator to weld remotely using the a commercially available haptic feedback video game device for the user interface. The system showed good performance in initial tests, demonstrating the utility of low cost input devices for remote haptic operations.

  14. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    Arlington, Va. : Arthur D Little, Inc. Khrushch, M. , E.Change Action Plan. Arthur D. Little (ADL), 2000. "Studycited in Lee, 2000). Arthur D. Little, (ADL), 2002. Guidance

  15. Climate change: Evolving technologies, U.S. business, and the world economy in the 21. century

    SciTech Connect (OSTI)

    Harter, J.J.

    1996-12-31

    The International Climate Change Partnership presents this report as one of its efforts to present current information on climate change to the public. One often hears about the expenses entailed in protecting the environment. Unfortunately, one hears less about the economic benefits that may be associated with prudent actions to counter environmental threats. This conference is particularly useful because it focuses attention on profitable business opportunities in the United States and elsewhere that arise from practical efforts to mitigate the risks of climate change. The report contains a brief synopsis of each speaker`s address on climate change.

  16. IEEE TRANSACTIONS ON MULTIMEDIA, VOL. X, NO. X, SEPTEMBER 2013 1 On the Quality of Service of Cloud Gaming

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    IEEE TRANSACTIONS ON MULTIMEDIA, VOL. X, NO. X, SEPTEMBER 2013 1 On the Quality of Service of Cloud Gaming Systems Kuan-Ta Chen, Member, IEEE, Yu-Chun Chang, Hwai-Jung Hsu, De-Yu Chen, Chun-Ying Huang, Member, IEEE, Cheng-Hsin Hsu, Member, IEEE Abstract Cloud gaming, i.e., real-time game playing via thin

  17. Party Mascot Game

    E-Print Network [OSTI]

    Hacker, Randi; Tsutsui, William

    2006-09-20

    Broadcast Transcript: Move over Super Mario. Here comes Lei Feng. Who? Lei Feng, the youthful national hero of the Communist Party. Feng is the subject of China's latest video game hit. As Feng, players mend socks, live ...

  18. Grand Prize Game 

    E-Print Network [OSTI]

    Unknown

    2011-08-17

    This thesis addresses an important current problem in the game industry, the problem of moving multiple characters along predefined paths in a two-dimensional plane while avoiding collisions between them. It demonstrates ...

  19. Advertising in computer games

    E-Print Network [OSTI]

    Vedrashko, Ilya

    2006-01-01

    This paper suggests advertisers should experiment with in-game advertising to gain skills that could become vital in the near future. It compiles, arranges and analyzes the existing body of academic and industry knowledge ...

  20. About the Game

    Broader source: Energy.gov [DOE]

    Terrachanics is a puzzle game developed for the public by the Department of Energy. It is designed as a recruitment tool to help drive interest in careers with the department, and inspire the...

  1. Who's got game (theory)?

    E-Print Network [OSTI]

    Blankinship, Erik Jackson, 1974-

    2005-01-01

    Many players enjoy the challenge of outwitting computer opponents in strategy games. Devising strategies to defeat a computer opponent may enhance certain cognitive skills (e.g., analysis, evaluation, planning). This thesis ...

  2. Technologies

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired Solar Fuel ProductionRecoverable15/2008Technologies Technologies

  3. Technology

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity ofkandz-cm11 Outreach Home RoomPreservationBio-Inspired Solar FuelTechnology /newsroom/_assets/images/s-icon.png Technology

  4. Results of a Technical Review of the U.S. Climate Change Technology Program's R&D Portfolio

    SciTech Connect (OSTI)

    Brown, Marilyn A

    2006-07-01

    The U.S. Climate Change Technology Program (CCTP) is a multi-agency planning and coordinating entity, led by the U.S. Department of Energy that aims to accelerate the development and facilitate the adoption of technologies to address climate change. In late 2005, CCTP asked Oak Ridge National Laboratory and Energetics Incorporated to organize and coordinate a review of the CCTP R&D portfolio using structured workshops. Each workshop focused on one of CCTP's six strategic goals: 1.Reduce emissions from energy end-use and infrastructure 2.Reduce emissions from energy supply 3.Capture and sequester carbon dioxide 4.Reduce emissions of non-CO2 greenhouse gases (GHG) 5.Improve capabilities to measure and monitor GHG emissions 6.Bolster basic science contributions to technology development To promote meaningful dialogue while ensuring broad coverage, a group of broadly experienced professionals with expertise in fields relevant to each CCTP goal were asked to participate in the portfolio reviews and associated workshops. A total of 75 experts participated in the workshops; 60 of these participants represented non-Federal organizations. This report summarizes the findings of the workshops and the results of the Delphi assessment of the CCTP R&D portfolio.

  5. The Impact of Technological Change and Lifestyles on the Energy Demand

    E-Print Network [OSTI]

    Steininger, Karl W.

    , households' electricity and heat consumption are growing rapidly despite of technological progress demand into a model of total private consumption. Private consumption is determined by economic variables of variables are available in cross section consumer surveys and in time series data of aggregate consumption

  6. Lifetime of carbon capture and storage as a climate-change mitigation technology

    E-Print Network [OSTI]

    of fossil fuels in a carbon-constrained world, the deployment of CCS has been hindered by uncertainty in geo is important because it may enable the continued use of fossil fuels, which currently supply >80 CCS has been identified as the critical enabling technology for the continued use of fossil fuels

  7. Prioritizing Climate Change Mitigation Alternatives: Comparing Transportation Technologies to Options in Other Sectors

    E-Print Network [OSTI]

    Lutsey, Nicholas P.

    2008-01-01

    air-conditioning units, the conventional Energy Efficiencyenergy use reductions from the deployment of improved insulation and higher-efficiency air conditioningenergy efficiency technologies over those that do not result in fuel savings (e.g. low-GWP air conditioning

  8. Evaluation on the thin-film phase change material-based technologies

    E-Print Network [OSTI]

    Guo, Qiang, M. Eng. Massachusetts Institute of Technology

    2006-01-01

    Two potential applications of thin film phase-change materials are considered, non-volatile electronic memories and MEMS (Micro-Electro-Mechanical Systems) actuators. The markets for those two applications are fast growing ...

  9. A centurial history of technological change and learning curves or pulverized coal-fired utility boilers

    E-Print Network [OSTI]

    Yeh, Sonia; Rubin, Edward S.

    2007-01-01

    components of a steam-generating plant to re?ect changes incost reduction of new generating plants prior to the 1970splants may reach 46.4% (HHV) when the estimated worldwide installed coal-?red generating

  10. Technologies

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power AdministrationRobust,Field-effectWorking With U.S. CoalMexico IndependentMatter and Technologies R&D

  11. Expressive Design Tools: Procedural Content Generation for Game Designers

    E-Print Network [OSTI]

    Smith, Gillian Margaret

    2012-01-01

    J. , 2004. Patterns in Game Design (Game Development Series)2000. The Art and Science of Level Design. Available http://E. , 2004. Game Level Design (Game Development Series),

  12. The severe scaling challenges of mainstream memories mo vated recent ac ve research on emerging nonvola le memory (eNVM) technologies. Some promising candidates, i.e., phase change memory, spintronic memory, and resis ve memory

    E-Print Network [OSTI]

    DeMara, Ronald F.

    nonvola le memory (eNVM) technologies. Some promising candidates, i.e., phase change memory, spintronic

  13. Technical Change Theory and Learning Curves: Patterns of Progress in Energy Technologies

    E-Print Network [OSTI]

    Jamasb, Tooraj

    and offshore wind energy. The emerging technologies have existed for a relatively short time and have achieved a lesser degree of technical progress during the period under consideration. The estimated learning rates for thermal solar power and offshore wind... Elasticity Learning by Doing Research Elasticity Learning by Research Diffusion Year Var. Solar power – thermal Model-II -0.0320*** 2.2% -0.0779*** 5.3% - - - Wind energy – offshore Model-II -0.0151 1.0% -0.0720*** 4.9% - - Cap, Y...

  14. "How Technology Can Change the World" | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative FuelsofProgram:Y-12 Beta-3 Racetracks Y-12 Beta-3of the State"How Technology Can

  15. Wireless Network Economics and Games

    E-Print Network [OSTI]

    Huang, Jianwei

    Wireless Network Economics and Games Jianwei Huang Network Communications & Economics Lab-play-games/id642100914! ! · J. Huang and L. Gao, "Wireless Network Pricing," Synthesis Lectures on Communication Networks://jianwei.ie.cuhk.edu.hk/publication/Book/ WirelessNetworkPricing.pdf! ! #12;Why Wireless Economics and Games? #12;Wireless Utopia · Wireless spectrum

  16. Information is current as at 30 August 2011 and is subject to change. Bachelor of Teaching (Secondary) / Bachelor of Technology (12220)

    E-Print Network [OSTI]

    Fleming, Andrew J.

    Directed List Select from Design Technologies Directed List EDUC4195 Teachers, Ethics and Professionalism1751 Knowledge and Communication Technologies ARBE1103 Communication in the Built Environment 2 ARBEInformation is current as at 30 August 2011 and is subject to change. Bachelor of Teaching

  17. Information is current as at 9 April 2013 and is subject to change Bachelor of Teaching (Secondary) / Bachelor of Technology (12220)

    E-Print Network [OSTI]

    Fleming, Andrew J.

    Technologies directed list first teaching area (Major) EDUC4195 Teachers, Ethics and Professionalism 7 Knowledge and Communication Technologies ARBE1103 Communication in the Built Environment 2 ARBE1501 ProjectInformation is current as at 9 April 2013 and is subject to change Bachelor of Teaching (Secondary

  18. COGNITIVE SCIENCE IMPLICATIONS FOR ENHANCING TRAINING EFFECTIVENESS IN A SERIOUS GAMING CONTEXT

    SciTech Connect (OSTI)

    Greitzer, Frank L.; Kuchar, Olga A.; Huston, Kristy A.

    2007-08-01

    Serious games use entertainment principles, creativity, and technology to meet government or corporate training objectives, but these principles alone will not guarantee that the intended learning will occur. To be effective, serious games must incorporate sound cognitive, learning, and pedagogical principles into their design and structure. In this paper, we review cognitive principles that can be applied to improve the training effectiveness in serious games and we describe a process we used to design improvements for an existing game-based training application in the domain of cyber security education.

  19. Alexander Felfernig & Gerald Steinbauer Institute for Software Technology

    E-Print Network [OSTI]

    Austria Expert Systems: Application Example Alternative 1: ,,Fish Catcher Game" #12;Alexander Felfernig & Gerald Steinbauer Institute for Software Technology 2 Expert Systems ,,Fish Catcher Game" Develop needed to be able to catch all of the shown fish types). The game should contain at lest 20 levels

  20. Earth System Grid Center for Enabling Technologies: Building a Global Infrastructure for Climate Change Research

    SciTech Connect (OSTI)

    Williams, Dean N. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Ahrens, J. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Ananthakrishnan, R. [Argonne National Lab. (ANL), Argonne, IL (United States); Bell, G. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Bharathi, S. [Univ. of Southern California, Marina del Ray, CA (United States). Information Science Institute; Brown, D. [National Center for Atmospheric Reserch, Boulder, CO (United States); Chen, M. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Chervenak, A. L. [Univ. of Southern California, Marina del Ray, CA (United States). Information Science Institute; Cinquini, L. [National Aeronautics and Space Administration, Pasadena, CA (United States); Drach, R. [Lawrence Livermore National Lab. (LLNL), Livermore, CA (United States); Foster, I. T. [Argonne National Lab. (ANL), Argonne, IL (United States); Fox, P. [Rensselaer Polytechnic Inst., Troy, NY (United States); Hankin, S. [National Oceanic and Atmospheric Administration (PMEL), Seattle, WA (United States); Harper, D. [National Center for Atmospheric Reserch, Boulder, CO (United States); Hook, N. [National Center for Atmospheric Reserch, Boulder, CO (United States); Jones, P. [Los Alamos National Lab. (LANL), Los Alamos, NM (United States); Middleton, D. E. [National Center for Atmospheric Reserch, Boulder, CO (United States); Miller, R. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Nienhouse, E. [National Center for Atmospheric Reserch, Boulder, CO (United States); Schweitzer, R. [National Oceanic and Atmospheric Administration (PMEL), Seattle, WA (United States); Schuler, R. [Univ. of Southern California, Marina del Ray, CA (United States). Information Science Institute; Shipman, G. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Shoshani, A. [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Siebenlist, F. [Argonne National Lab. (ANL), Argonne, IL (United States); Sim, A. [Lawrence Berkeley National Lab. (LBNL), Berkeley, CA (United States); Strand, W. G. [National Center for Atmospheric Reserch, Boulder, CO (United States); Wang, F. [Oak Ridge National Lab. (ORNL), Oak Ridge, TN (United States); Wilcox, H. [National Center for Atmospheric Reserch, Boulder, CO (United States); Wilhelmi, N. [National Center for Atmospheric Reserch, Boulder, CO (United States)

    2010-08-16

    Established within DOE’s Scientific Discovery through Advanced Computing (SciDAC-) 2 program, with support from ASCR and BER, the Earth System Grid Center for Enabling Technologies (ESG-CET) is a consortium of seven laboratories (Argonne National Laboratory [ANL], Los Alamos National Laboratory [LANL], Lawrence Berkeley National Laboratory [LBNL], Lawrence Livermore National Laboratory [LLNL], National Center for Atmospheric Research [NCAR], Oak Ridge National Laboratory [ORNL], and Pacific Marine Environmental Laboratory [PMEL]), and two institutes (Rensselaer Polytechnic Institute [RPI] and the University of Southern California, Information Sciences Institute [USC/ISI]). The consortium’s mission is to provide climate researchers worldwide with a science gateway to access data, information, models, analysis tools, and computational capabilities required to evaluate extreme-scale data sets. Its stated goals are to (1) make data more useful to climate researchers by developing collaborative technology that enhances data usability; (2) meet the specific needs that national and international climate projects have for distributed databases, data access, and data movement; (3) provide a universal and secure web-based data access portal for broad-based multi-model data collections; and (4) provide a wide range of climate data-analysis tools and diagnostic methods to international climate centers and U.S. government agencies. To this end, the ESG-CET is working to integrate all highly publicized climate data sets—from climate simulations to observations—using distributed storage management, remote high-performance units, high-bandwidth wide-area networks, and user desktop platforms in a collaborative problem-solving environment.

  1. GPU Consolidation for Cloud Games: Are We There Yet? Hua-Jun Hong1, Tao-Ya Fan-Chiang1, Che-Run Lee1, Kuan-Ta Chen2, Chun-Ying Huang3, and Cheng-Hsin Hsu1

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    GPU Consolidation for Cloud Games: Are We There Yet? Hua-Jun Hong1, Tao-Ya Fan-Chiang1, Che-Run Lee to the in- creasingly popular cloud gaming services, server consolidation is one of the key technologies cloud gaming platform to answer the following question: Are modern GPUs ready for cloud gaming? Our

  2. Unsupervised discovery of human behavior and dialogue patterns in data from an online game

    E-Print Network [OSTI]

    Smith, Tynan S

    2011-01-01

    A content authoring bottleneck in AI, coupled with improving technology, has lead to increasing efforts in using large datasets to power Al systems directly. This idea is being used to create Al agents in video games, using ...

  3. Introduction Tools from Combinatorial Game Theory

    E-Print Network [OSTI]

    Heubach, Silvia

    Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory First Results Harder results corresponds to regular Nim S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial

  4. Introduction Tools from Combinatorial Game Theory

    E-Print Network [OSTI]

    Heubach, Silvia

    Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim Games S Islands S. Heubach, M. Dufour Circular Nim Games #12;Introduction Tools from Combinatorial Game Theory;Introduction Tools from Combinatorial Game Theory First Results Harder results Circular Nim CN(n, k) Question

  5. Efficiency and formalism of quantum games

    E-Print Network [OSTI]

    Chiu Fan Lee; Neil Johnson

    2008-09-19

    We pursue a general theory of quantum games. We show that quantum games are more efficient than classical games, and provide a saturated upper bound for this efficiency. We demonstrate that the set of finite classical games is a strict subset of the set of finite quantum games. We also deduce the quantum version of the Minimax Theorem and the Nash Equilibrium Theorem.

  6. The lifetime of carbon capture and storage as a climate-change mitigation technology

    SciTech Connect (OSTI)

    Juanes, Ruben

    2013-12-30

    In carbon capture and storage (CCS), CO2 is captured at power plants and then injected underground into reservoirs like deep saline aquifers for long-term storage. While CCS may be critical for the continued use of fossil fuels in a carbon-constrained world, the deployment of CCS has been hindered by uncertainty in geologic storage capacities and sustainable injection rates, which has contributed to the absence of concerted government policy. Here, we clarify the potential of CCS to mitigate emissions in the United States by developing a storage-capacity supply curve that, unlike current large-scale capacity estimates, is derived from the fluid mechanics of CO2 injection and trapping and incorporates injection-rate constraints. We show that storage supply is a dynamic quantity that grows with the duration of CCS, and we interpret the lifetime of CCS as the time for which the storage supply curve exceeds the storage demand curve from CO2 production. We show that in the United States, if CO2 production from power generation continues to rise at recent rates, then CCS can store enough CO2 to stabilize emissions at current levels for at least 100 years. This result suggests that the large-scale implementation of CCS is a geologically viable climate-change mitigation option in the United States over the next century.

  7. CSc 165 Computer Game Architecture and Implementation Fall 2015 -Gordon Assignment #1: Building A Game Using Game Engine Components

    E-Print Network [OSTI]

    Gordon, Scott

    ). The game score and elapsed time is shown on a HUD (Heads-Up Display). Game Program Requirements Your game must include at least two HUD elements: current "score", and elapsed time in seconds. Each HUD element

  8. The Community Network Game Project: Enriching Online Gamers Experience with User Generated Content

    E-Print Network [OSTI]

    interests, shared adventures, and common objectives. We present the EU funded Community Network Game (CNG) project. The CNG project will provide tools to enhance col- laborative activities between online gamers) into existing MMOGs. CNG will allow the addition of new engaging community services without changing the game

  9. Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet

    E-Print Network [OSTI]

    Xie, Tao

    Educational Software Engineering: Where Software Engineering, Education, and Gaming Meet Tao Xie and advocate the subfield of educational software engineering (i.e., software engineering for education), which develops software engineering technologies (e.g., software testing and analysis, software analytics

  10. Game Changer Competitive Grant Program

    Broader source: Energy.gov [DOE]

    Game Changer Competitive Grant Program is designed to support innovative renewable energy systems and strategies that result in additional renewable energy capacity installed in the State of Mary...

  11. A Cross-model Comparison of Global Long-term Technology Diffusion under a 2?C Climate Change Control Target

    SciTech Connect (OSTI)

    van der Zwaan, Bob; Rosler, Hilke; Kober, Tom; Aboumahboub, Tino; Calvin, Katherine V.; Gernaat, David; Marangoni, Giacomo; McCollum, David

    2013-11-01

    We investigate the long-term global energy technology diffusion patterns required to reach a stringent climate change target with a maximum average atmospheric temperature increase of 2°C. If the anthropogenic temperature increase is to be limited to 2°C, total CO2 emissions have to be reduced massively, so as to reach substantial negative values during the second half of the century. Particularly power sector CO2 emissions should become negative from around 2050 onwards according to most models used for this analysis in order to compensate for GHG emissions in other sectors where abatement is more costly. The annual additional capacity deployment intensity (expressed in GW/yr) for solar and wind energy until 2030 needs to be around that recently observed for coal-based power plants, and will have to be several times higher in the period 2030–2050. Relatively high agreement exists across models in terms of the aggregated low-carbon energy system cost requirements on the supply side until 2050, which amount to about 50 trillion US$.

  12. Cross-border transfer of climate change mitigation technologies : the case of wind energy from Denmark and Germany to India

    E-Print Network [OSTI]

    Mizuno, Emi, Ph. D. Massachusetts Institute of Technology

    2007-01-01

    This research investigated the causal factors and processes of international development and diffusion of wind energy technology by examining private sector cross-border technology transfer from Denmark and Germany to India ...

  13. Game Theoretical Snapshots Sergiu Hart

    E-Print Network [OSTI]

    Hart, Sergiu

    Game Theoretical Snapshots Sergiu Hart June 2015 SERGIU HART c 2015 ­ p. #12;Game Theoretical Snapshots Sergiu Hart Center for the Study of Rationality Dept of Mathematics Dept of Economics The Hebrew University of Jerusalem hart@huji.ac.il http://www.ma.huji.ac.il/hart SERGIU HART c 2015 ­ p. #12

  14. Part of the Climate Change Problem . . . and the Solution? Chinese-Made Wind Power Technology and Opportunities for Dissemination

    E-Print Network [OSTI]

    Lewis, Joanna I.

    2005-01-01

    and  Technology  (MOST)  has  subsidized wind energy R&D Wind  energy  development  in  China:  institutional  dynamics  and  policy  incentives. ”   International Journal of Energy Technology wind  power  a  more  cost?effective  option  for  countries  around  the  world looking to leapfrog to cleaner energy technologies.  

  15. Deduction of Fighting-Game Countermeasures Using the k-Nearest Neighbor Algorithm and a Game

    E-Print Network [OSTI]

    Thawonmas, Ruck

    Deduction of Fighting-Game Countermeasures Using the k-Nearest Neighbor Algorithm and a Game to deduce a countermeasure action for controlling an in-game character in a fighting game. This AI algorithm (AI) aims at achieving good results in the fighting-game AI competition having been organized by our

  16. PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES

    E-Print Network [OSTI]

    Doyen, Laurent

    PURE NASH EQUILIBRIA IN CONCURRENT DETERMINISTIC GAMES PATRICIA BOUYER1 , ROMAIN BRENGUIER2 study pure-strategy Nash equilibria in multi-player concurrent deterministic games, for a variety-player concurrent game into a two-player turn-based game which turns Nash equilibria into winning strategies (for

  17. Rethink energy accounting with cooperative game theory

    E-Print Network [OSTI]

    Zhong, Lin

    Rethink energy accounting with cooperative game theory Mian Dong, Tian Lan and Lin Zhong! #12! 12 #12;Two computer engineers struggled for two years 13 #12;Energy Consumption is A Cooperative Game in all games ·Additivity 25 + = #12;Energy consumption is a cooperative game 26 Alice Bob Charlie How

  18. The Future of Research in Computer Games

    E-Print Network [OSTI]

    Demsky, Brian

    The Future of Research in Computer Games and Virtual Worlds The Future of Research in Computer Games and Virtual Worlds #12;The Future of Research in Computer Games and Virtual World Environments on the Future of Research and Challenges in Computer Games and Virtual Worlds * Citation and online version

  19. Biased causal inseparable game

    E-Print Network [OSTI]

    Bhattacharya, Some Sankar

    2015-01-01

    Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving tracele...

  20. Biased causal inseparable game

    E-Print Network [OSTI]

    Some Sankar Bhattacharya; Manik Banik

    2015-09-09

    Here we study the \\emph{causal inseparable} game introduced in [\\href{http://www.nature.com/ncomms/journal/v3/n10/full/ncomms2076.html}{Nat. Commun. {\\bf3}, 1092 (2012)}], but it's biased version. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). In the \\emph{process matrix} formalism, which is locally in agreement with quantum physics but assume no global causal order, we show that there exist \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. In such scenario we also derive the maximal violation of the BCI under local operations involving traceless binary observables. However, for biased input bit this is not the case. There is a threshold bias beyond which, we find that no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation and we believe this to hold even for general process matrix under general local operations involving traceless binary observables.

  1. Biased causal inseparable game

    E-Print Network [OSTI]

    Some Sankar Bhattacharya; Manik Banik

    2015-10-05

    We study the biased version of the \\emph{causal inseparable} game introduced in [Nat. Commun. {\\bf3}, 1092 (2012)]. Two separated parties, Alice and Bob, generate biased bits (say input bit) in their respective local laboratories. Bob generates another biased bit (say decision bit) which determines their goal: whether Alice has to guess Bob's bit or vice-verse. Under the assumption that events are ordered with respect to some global causal relation, we show that the success probability of this biased causal game is upper bounded, giving rise to \\emph{biased causal inequality} (BCI). However there exist valid \\emph{inseparable} process matrices that violate the BCI for arbitrary bias in the decision bit. We provide a \\emph{causal witness} that can detect the causal inseparability of these process matrices. We also derive the maximal violation of the BCI under local operations involving traceless binary observables. However for biased input bit we find that there is a threshold bias beyond which no valid qubit process matrix can violate the causal inequality under \\emph{measurement-repreparation} type operation.

  2. The complexity of Nash equilibria in multiplayer zero-sum games and coordination games

    E-Print Network [OSTI]

    Cai, Yang, Ph. D. Massachusetts Institute of Technology

    2010-01-01

    We prove a generalization of von Neumann's minmax theorem to the class of separable multiplayer zero-sum games, introduced in [Bregman and Fokin 1998]. These games are polymatrix-that is, graphical games in which every ...

  3. Companion Gaming: Improving the Quality of Gaming Experiences through Interconnected Gameplay 

    E-Print Network [OSTI]

    Ross, Jacob

    2013-08-30

    In recent years, video game publishers and developers such as Ubisoft, Bioware, Microsoft, Capcom, Wideload Games, and NeatherRealm have all attempted to increase brand engagement by means of increased interconnectivity between games of the same...

  4. Part of the Climate Change Problem . . . and the Solution? Chinese-Made Wind Power Technology and Opportunities for Dissemination

    E-Print Network [OSTI]

    Lewis, Joanna I.

    2005-01-01

    2004.   “Grid  Connected  Wind  Power  in  China. ”  NREL/Commercialization  of  Wind  Power  Technology  in  China.  Coal  and  Candles:  Wind  Power in  China. ” Energy Policy 

  5. Noise effects in a three-player Prisoner's Dilemma quantum game

    E-Print Network [OSTI]

    M. Ramzan; M. K. Khan

    2009-02-16

    We study the three-player Prisoner's Dilemma game under the effect of decoherence and correlated noise. It is seen that the quantum player is always better off over the classical players. It is also seen that the game's Nash equilibrium does not change in the presence of correlated noise in contradiction to the effect of decoherence in multiplayer case. Furthermore, it is shown that for maximum correlation the game does not behave as a noiseless game and the quantum player is still better off for all values of the decoherence parameter p which is not possible in the two-player case. In addition, the payoffs reduction due to decoherence is controlled by the correlated noise throughout the course of the game.

  6. Computer Game Architecture 6a -Multi-Player Games

    E-Print Network [OSTI]

    Gordon, Scott

    by slowest machine, (all talk to each other) no server needed easier to cheat/hack Client/Server more secure Business / Training ("Serious Games", "performance engineering") o Education Examples: Star Wars The Old

  7. Game worlds : a study of video game criticism

    E-Print Network [OSTI]

    Gursoy, Ayse

    2013-01-01

    This paper explores the relation between criticism and establishment of narrative forms and genres, focusing on the cultural situation of video games. Comparing the context of early film criticism and contemporary video ...

  8. The ARPA-E Innovation Model: A Glimpse into the Future of Automotive Battery Technology

    ScienceCinema (OSTI)

    Gur, Ilan (Program Director and Senior Advisor, ARPA-E)

    2014-04-11

    The Department of Energy's Advanced Research Projects Agency-Energy (ARPA-E) focuses on funding game-changing R&D aimed at reducing U.S. foreign energy dependence and emissions. ARPA-E has made a strong commitment to support breakthrough energy storage technologies that can accelerate the mass adoption of electrified vehicles. This presentation will highlight the range of ARPA-E's efforts in this area, offering a glimpse into the ARPA-E innovation model and the future of automotive battery technology.

  9. The ARPA-E Innovation Model: A Glimpse into the Future of Automotive Battery Technology

    SciTech Connect (OSTI)

    Gur, Ilan

    2014-03-07

    The Department of Energy's Advanced Research Projects Agency-Energy (ARPA-E) focuses on funding game-changing R&D aimed at reducing U.S. foreign energy dependence and emissions. ARPA-E has made a strong commitment to support breakthrough energy storage technologies that can accelerate the mass adoption of electrified vehicles. This presentation will highlight the range of ARPA-E's efforts in this area, offering a glimpse into the ARPA-E innovation model and the future of automotive battery technology.

  10. Innovation Methods in Story-Driven Games: Genre Variation

    E-Print Network [OSTI]

    Fernandez-Vara, Clara

    The paper proposes a method for game design innovation in story-driven games, as exemplified by the development of the adventure game prototype Rosemary. This method selects a game model in which a specific variation is ...

  11. The effects of technological change, experience and environmental regulation on the construction of coal-burning generating units

    E-Print Network [OSTI]

    Joskow, Paul L.

    1984-01-01

    This paper provides an empirical analysis of the technological, regulatory and organizational factors that have influenced the costs of building coal-burning steam-electric generating units over the past twenty year. We ...

  12. Directed Technical Change and the Adoption of CO2 Abatement Technology: The Case of CO2 Capture and Storage

    E-Print Network [OSTI]

    Otto, Vincent M.

    This paper studies the cost effectiveness of combining traditional environmental policy, such as CO2 trading schemes, and technology policy that has aims of reducing the cost and speeding the adoption of CO2 abatement ...

  13. Part of the Climate Change Problem . . . and the Solution? Chinese-Made Wind Power Technology and Opportunities for Dissemination

    E-Print Network [OSTI]

    Lewis, Joanna I.

    2005-01-01

    was  directly  tied  to  wind  turbine  cost.  Goldwind’s countries where  the cost of wind power technology had bringing  down  the  cost  of  wind?powered  electricity.  

  14. A longitudinal investigation of change in teacher efficacy and perceptions of leadership following participation in a technology integration program 

    E-Print Network [OSTI]

    Rackley, Robin Ann

    2006-04-12

    A longitudinal study was conducted to investigate the relationship between teachersÂ? perceptions of leadership capabilities and teachersÂ? efficacy beliefs in the context of their participation in a technology integration ...

  15. Greening the invisible hand : how environmental non-governmental organizations (NGOs) succeed and fall in technology change

    E-Print Network [OSTI]

    Rossi, Mark S. (Mark Stephen), 1962-

    2003-01-01

    This dissertation examines how national environmental non-governmental organizations (NGOs) in Sweden and the United States (US) tried to diffuse cleaner production technologies in the pulp and paper industry from 1980-1998. ...

  16. CSc 165 Computer Game Architecture and Implementation Spring 2015 -Gordon Assignment #1: Building A Game Using Game Engine Components

    E-Print Network [OSTI]

    Gordon, Scott

    score and elapsed time is shown on a HUD (Heads-Up Display). Game Program Requirements Your game must must include at least two HUD elements: current "score", and elapsed time in seconds. Each HUD element

  17. Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work A Platform for Trading Agent Competition

    E-Print Network [OSTI]

    Zhang, Dongmo

    Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work of Western Sydney Australia #12;Trading Agent Competition Market Design Game Strategic Trader Game Conclusion and Future Work Outline 1 Trading Agent Competition 2 Market Design Game 3 Strategic Trader Game 4 Conclusion

  18. FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design

    E-Print Network [OSTI]

    Wilensky, Uri

    FormulaT Racing: Combining Gaming Culture and Intuitive Sense of Mechanism for Video Game Design kinematic principles. Introduction Video games constitute an important part of the lives of youth in today kinematic principles, our game is different in that it was designed to foreground kinematic principles while

  19. Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning?

    E-Print Network [OSTI]

    Brom, Cyril

    Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? Cyril Brom effect on learning gains. We also present a brewery simulation/game, which we have developed brewery simulation/game, designed for the purpose of investigating instructional effectiveness

  20. Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted

    E-Print Network [OSTI]

    RIMS-1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando and Shinji Kato June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network

  1. Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games on Rooted

    E-Print Network [OSTI]

    RIMS­1674 Reduction of Ultrametric Minimum Cost Spanning Tree Games to Cost Allocation Games Allocation Games on Rooted Trees Kazutoshi Ando # and Shinji Kato + June 2009 Abstract A minimum cost spanning tree game is called ultrametric if the cost function on the edges of the underlying network

  2. Game Preserves and Closed Areas (Montana)

    Broader source: Energy.gov [DOE]

    Game preserves and closed areas exist within the state of Montana for the protection of all the game animals and birds. Construction and development is limited in these areas. Currently, only three...

  3. Robust comparative statics in large static games

    E-Print Network [OSTI]

    Acemoglu, Daron

    We provide general comparative static results for large finite and infinite-dimensional aggregative games. In aggregative games, each player's payoff depends on her own actions and an aggregate of the actions of all the ...

  4. History of Computer Games John E. Laird

    E-Print Network [OSTI]

    Evett, Matthew

    on the WWW #12;First "games" · 1952 ­ TicTacToe: ­ A.S.Douglas on a EDSAC vacuum-tube computer · 1958 with poor quality games: ­ Fox, CBS, Quaker Oats, Chuck Wagon dog food · Coleco crashes ­ Saved by Cabbage

  5. Serious games for improved defense contracting

    E-Print Network [OSTI]

    Guinto, Roi John

    2014-01-01

    Gaming has been explored as a research technique in complex systems to explore human interactions within technical domains. These so-called "serious games" are designed for purposes outside of pure entertainment and are ...

  6. Massivizing Online Games: Distributed Computing Challenges and

    E-Print Network [OSTI]

    Langendoen, Koen

    .st.ewi.tudelft.nl #12;(TU) Delft ­ the Netherlands ­ Europe founded 13th century pop: 100,000 pop.: 100,000 pop: 16.5 M founded 1842 pop: 13,000 pop.: 100,000 (We are here) #12;Why Social Gaming? Massivizing Social Games Gaming used to be art, may now be computingOnline Gaming used to be art, may now be computing Massivizing

  7. Joint Program on the Science and Policy of Global Change, Massachusetts Institute of Technology, 77 Massachusetts Avenue, Cambridge, MA 02139.

    E-Print Network [OSTI]

    of Technology, 77 Massachusetts Avenue, Cambridge, MA 02139. b MIT Energy Initiative, Massachusetts Institute: 617-253-6609, Fax: 617-253-9845. Economics of Energy & Environmental Policy, Vol. 1, No. 1. Copyright 2012 by the IAEE. All rights reserved. The Influence of Shale Gas on U.S. Energy and Environmental

  8. Introduction to Game Theory 1 Formalisation of a game

    E-Print Network [OSTI]

    Bonzon, Elise

    (a) of this game. 1 #12;Exercice 4 3 : E HH HHH1 2 C D A (0, 0, 0) (0, 1, -1) B (2, 2, 2) (-1, 3, 4) 3 : F HH HHH1 What are the Nash equilibrium(a) of the following games ? 1. HH HHH1 2 G D H (-3, -3) (2, -1) B (-1, 2) (0, 0) 2. HH HHH1 2 G D H (1, 2) (0, 0) B (0, 0) (2, 1) 2 #12;Exercice 7 Let the extensive form

  9. Research Article Artificial Intelligence in Video Games

    E-Print Network [OSTI]

    Ernst, Damien

    Research Article Artificial Intelligence in Video Games: Towards a Unified Framework Firas Safadi artificial intelligence (AI) is a broad notion in video games, it is important to start by defining the scope human intelligence. On the other hand, AI is usually independently designed for each game. This makes

  10. Transferable Utility Planning Games Ronen I. Brafman

    E-Print Network [OSTI]

    Engel, Yagil

    Transferable Utility Planning Games Ronen I. Brafman Computer Science Dept. Ben-Gurion Univ between standard AI planning constructs and a clas- sical cooperative model of transferable-utility coalition games, we introduce the notion of transferable-utility (TU) planning games. The key

  11. Transferable Utility Planning Games Ronen I. Brafman

    E-Print Network [OSTI]

    Engel, Yagil

    Transferable Utility Planning Games Ronen I. Brafman Computer Science Dept. Ben-Gurion Univ is that each agent in planning games can in prin- ciple influence the utility of each other agent, resulting utilities (TU), connecting between the idea of planning games and the classical model of TU coali- tion

  12. an educational alternative futures wildland planning game

    E-Print Network [OSTI]

    an educational alternative futures wildland planning game Edward C. Thor James L. Creighton PACIFIC. ACKNOWLEDGMENT The Mystic Mountain Game was initially developed for a workshop on alternative futures planning alternative futures wildland planning game. Gen. Tech. Rep. PSW-30, 8 p., illus. Pacific South- west Forest

  13. Monkey Gamer: Automatic Profiling of Android Games

    E-Print Network [OSTI]

    1 Monkey Gamer: Automatic Profiling of Android Games Javier Mari´an Santos, Simin Nadjm and their interaction level. We present Monkey Gamer, a software to automatically play a large class of Android games and by human players, for three of the most popular Android games. We evaluate the performance of the Monkey

  14. The Group for Sustainability and Technology (SusTec) within the Department of Management, Technology, and Economics of ETH Zurich investigates organizational, technological and institutional change in the energy

    E-Print Network [OSTI]

    , but are not limited to: innovation studies, evolutionary economics, and technology assessments. Your work should of investigation should be related to energy, e.g. renewable energy, energy efficiency, energy storage, electric

  15. Learning Dynamics in Economic Games

    E-Print Network [OSTI]

    Spanknebel, Martin

    2015-01-01

    When playing games human decision behaviour is often found to be diverse. For instance, in repeated prisoner dilemma games humans exhibit broad distributions of cooperativity and on average do not optimize their mean payoff. Deviations from optimal behaviour have been attributed to auxiliary causes including randomness of decisions, mis-estimations of probabilities, accessory objectives, or emotional biases. Here we show that also the dynamics resulting from of a general tendency to shift preferences towards previously rewarding choices in interaction with the strategy of the opponent can contribute substantially to observed lacks of 'rationality'. As a representative example we investigate the dynamics of choice preferences in prisoner dilemma games with opponents exhibiting different degrees of extortion and generosity. We find that already a very simple model for human learning can account for a surprisingly wide range of human decision behaviours. In particular, the theory can reproduce reduced cooperatio...

  16. Institutional Change Basics for Sustainability | Department of...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Institutional Change Basics for Sustainability Institutional Change Basics for Sustainability Institutional change integrates technology, policy, and behavior to make new...

  17. Joint Program on the Science and Policy of Global Change, Massachusetts Institute of Technology, 77 Massachusetts Avenue, Cambridge, MA 02139.

    E-Print Network [OSTI]

    Annual Energy Outlook (EIA, 2006), also shown in the figure. Another feature of projections only a few.S. shale gas resources to economic viability affects the nation's energy outlook and the expected role shale resources is changing the U.S. energy outlook. Shale deposits, found in many parts of the U

  18. ALGORITHMIC GAME THEORY AND APPLICATIONS

    E-Print Network [OSTI]

    Mavronicolas, Marios

    Science, University of Cyprus, Nicosia CY-1678, Cyprus & Faculty of Computer Science, Electrical Engineering and Mathematics, University of Paderborn, 33102 Paderborn, Germany. Vicky Papadopoulou Department 7 1.2.1 The General Framework 7 1.2.1.1 Congestion Games 7 1.2.1.2 Price of Anarchy 8 1.2.2 Pearls 9

  19. Massachusetts Takes On Climate Change

    E-Print Network [OSTI]

    Kimmell, Ken; Laurie, Burt

    2009-01-01

    to promote new technologies to fight climate change as theON CLIMATE CHANGE dard is a market-based, technology-neutraland technologies. 9. Facilities will calculate emissions using The Climate

  20. Information is current as at 20 January 2012 and is subject to change 2012 Bachelor of Teaching (Secondary) / Bachelor of Technology (12220)

    E-Print Network [OSTI]

    Fleming, Andrew J.

    - 075272M First Teaching Area: Computing Technology: Information Systems Second Teaching Area: Computing Contemporary Issues in Information Technology INFT3930 Information Technology Project Select from Computing1001 Foundations of Information Technology 1 INFT1004 Visual Programming EDUC2145 Teaching Food

  1. Information is current as at 9 April 2013 and is subject to change 2013 Bachelor of Teaching (Secondary) / Bachelor of Technology (12220)

    E-Print Network [OSTI]

    Fleming, Andrew J.

    - 075272M First Teaching Area: Computing Technology: Information Systems Second Teaching Area: Computing INFT3920 Contemporary Issues in Information Technology Select from Computing Technologies Directed List Aboriginal Education, Policies & Issues INFT3930 Information Technology Project Select from Computing

  2. Mechanism Design The Technion Israel Institute of Technology

    E-Print Network [OSTI]

    Mechanism Design Ron Lavi The Technion ­ Israel Institute of Technology http Budget Balancedness and Bayesian Mechanism Design Interdependent Valuations Future Directions References Importance Mechanism design is a sub-field of economics and game theory that studies the construction

  3. UbiqGames : casual, educational, multiplayer games for mobile and desktop platforms

    E-Print Network [OSTI]

    Ng, Matthew, M. Eng. Massachusetts Institute of Technology

    2009-01-01

    The mission of the UbiqGames project is to develop a suite of casual, educational, multiplayer games that are playable across a wide variety of operating systems and devices. To accomplish this goal, we plan on making use ...

  4. High-Resolution Gaming 1 High-Resolution Gaming: Interfaces, Notifications, and the User Experience

    E-Print Network [OSTI]

    the user of passive and critical game information as well as to overcome difficulties with mouse found in households today. For instance, 1980's arcade games such as Pac-Man had a resolution of only

  5. Coordination of the Smart Grid and Distributed Data Centers: A Nested Game-Based Optimization Framework

    E-Print Network [OSTI]

    Pedram, Massoud

    Coordination of the Smart Grid and Distributed Data Centers: A Nested Game-Based Optimization pricing policies in the recently proposed smart grid technology can incentivize the cloud computing. On the other hand, distributed data centers also provide opportunities to help the smart grid to improve load

  6. Physical Layer Security Game: How to Date a Girl with Her Boyfriend on the Same Table

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    is an emerging security technology that achieves perfect secrecy data transmission between the intended network-Lucent Chair on Flexible Radio, SUP´ELEC, Gif-sur-Yvette, France. Abstract-- Physical layer security the "service" (jamming power) or would buy it from other jammers. To analyze the game outcome, we define and in

  7. Squidball: An Experiment in Large-Scale Motion Capture and Game Design

    E-Print Network [OSTI]

    Bregler, Christoph

    motion capture space at the time, and many other challenges in technology, production, game play-time graphics and audio by bouncing and batting multiple large helium-filled balloons across the entire theater explores the adventures and challenges that the production team had to overcome and the lessons learned

  8. Innovative Integrated Architecture for Educational Games: Challenges and Merits

    E-Print Network [OSTI]

    Cairns, Paul

    Sciences, Ain Shams University, Abbassia, Cairo, Egypt Abstract. Interactive Narrative in game environments in an adaptive educational game environment. The architecture composes components that individually have shown effectiveness in educational games environments. These components are graph structured narrative, dynamically

  9. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01

    Critical Play. 30. “Power Grid,” Rio Grande Games, http://socialappslab.com/about/. 28. “Power Grid,” BoardGameGeek,management board game Power Grid A Journey player faces her

  10. Analysis of operational, institutional and international limitations for alternative fuel vehicles and technologies: Means/methods for implementing changes

    SciTech Connect (OSTI)

    Not Available

    1992-07-01

    This project focused upon the development of an approach to assist public fleet managers in evaluating the characteristics and availability of alternative fuels (AF`s) and alternative fuel vehicles (AFV`s) that will serve as possible replacements for vehicles currently serving the needs of various public entities. Also of concern were the institutional/international limitations for alternative fuels and alternative fuel vehicles. The City of Detroit and other public agencies in the Detroit area were the particular focus for the activities. As the development and initial stages of use of alternative fuels and alternative fuel vehicles proceeds, there will be an increasing need to provide information and guidance to decision-makers regarding differences in requirements and features of these fuels and vehicles. There wig be true differences in requirements for servicing, managing, and regulating. There will also be misunderstanding and misperception. There have been volumes of data collected on AFV`S, and as technology is improved, new data is constantly added. There are not, however, condensed and effective sources of information for public vehicle fleet managers on vehicle and equipment sources, characteristics, performance, costs, and environmental benefits. While theoretical modeling of public fleet requirements has been done, there do not seem to be readily available ``practical``. There is a need to provide the best possible information and means to minimize the problems for introducing the effective use of alternative fuels and alternative fuel vehicles.

  11. The Community Network Game Project: Enhancing Collaborative Activities in Online Games

    E-Print Network [OSTI]

    : The EU-funded Community Network Game (CNG) project aims at enhancing collaborative activities between Game (CNG) project [2], a recently EU funded project within the Seventh Framework Programme graphics and images to be inserted into the game. The main innovations proposed by the CNG project

  12. Designing Digital Games for Rural Children: A Study of Traditional Village Games in India

    E-Print Network [OSTI]

    Kam, Matthew

    1 Designing Digital Games for Rural Children: A Study of Traditional Village Games in India Matthew, India Computer Science Division and Berkeley Institute of Design, University of California, Berkeley on exploratory studies with three communities in North and South India to show some problems with digital games

  13. Game of Fifteen --Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise

    E-Print Network [OSTI]

    Lee, Carl

    Game of Fifteen -- Analysis Assertion: The Game of Fifteen is Tic-Tac-Toe in Disguise Proof are playing Tic-Tac-Toe on this board, the winning Tic-Tac-Toe lines correspond precisely to the triples and the Game of Tic-Tac-Toe are equivalent; i.e., isomorphic. Analysis Leading to the Proof of the Assertion

  14. Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid

    E-Print Network [OSTI]

    Agarwal, Tarun

    2011-01-01

    Traditionally, most consumers of electricity pay for their consumptions according to a fixed rate. With the ad- vancement of Smart Grid technologies, large-scale implementation of variable-rate metering becomes more practical. As a result, consumers will be able to control their electricity consumption in an automated fashion, where one possible scheme is to have each individual maximize their own utility as a noncooperative game. In this paper, noncooperative games are formulated among the electricity consumers in Smart Grid with two real-time pricing schemes, where the Nash equilibrium operation points are investigated for their uniqueness and load balancing properties. The first pricing scheme charges a price according to the average cost of electricity borne by the retailer and the second one charges according to a time-variant increasing-block price, where for each scheme, a zero-revenue model and a constant-rate revenue model are considered. In addition, the relationship between the studied games and ce...

  15. Game Theory for auctions Uncertainty

    E-Print Network [OSTI]

    Dignum, Frank

    widenarrow¬drillThe world is uncertain: 60% chance for oil 40% chance of no oil -29,-2-29,-16-29,0wide -16 in static games #12;Exogenous uncertainty, static 1,116,-131,0wide -1,1614,1444,0narrow 0,310,440,0¬drill,-2-16,-16-16,0narrow 0,-290,-160,0¬drill widenarrow¬drill #12;Exogenous uncertainty, static Combine the two possible

  16. Multiple Nash-equilibrium in Quantum Game

    E-Print Network [OSTI]

    Georgy Parfionov

    2008-06-06

    Methods of exploring Nash equilibrium in quantum games are studied. Analytical conditions of the existence, the uniqueness or the multiplicity of the equilibria are found.

  17. Electrolyte Genome Could Be Battery Game-Changer

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Be Battery Game-Changer Electrolyte Genome Could Be Battery Game-Changer The Materials Project screens molecules to accelerate electrolyte discovery April 15, 2015 Julie Chao,...

  18. Recent Advances in Science Learning Games

    E-Print Network [OSTI]

    Scacchi, Walt

    ) ­ Vehicle dynamics engineering (race car tuning) · NASCAR 2007 (racing simulation) ­ Systems engineering-playing game) · Industry Player ­ Commodity-based, multi-industry market simulator · GTR (car racing simulation with Jetpacks!) #12;LucasArts Droidworks #12;Droidworks #12;Game-like educational environments with science/engineering

  19. Four ways of hearing video game music

    E-Print Network [OSTI]

    Volk, Anja Fleischer

    2942015 1 Four ways of hearing video game music Michiel Kamp #12;2942015 2 "... another layer (player) · "What is the player doing?" vs. "What is the player hearing?" · When do we hear musical differences? · Musical significance "[Considering game music as a performance of an aleatory composition

  20. Allocation Processes in Cooperative Games Ehud Lehrer

    E-Print Network [OSTI]

    Lehrer, Ehud

    allocations. In other words, an allocation rule determines the allocation at time T, xT , as a function of vAllocation Processes in Cooperative Games by Ehud Lehrer School of Mathematical Sciences Sackler stage of the allocation process of a cooperative game a budget of fixed size is distributed among

  1. A Coalgebraic Framework for Games in Economics

    E-Print Network [OSTI]

    Blumensath, Achim

    A Coalgebraic Framework for Games in Economics Achim Blumensath Department of Mathematics Technical University of Darmstadt Viktor Winschel Department of Economics University of Mannheim June 6, 2013 Abstract We present an abstract framework to compose economic games. It is sufficiently general to represent

  2. Game Theory and Evolutionary Biology: A Bibliography

    E-Print Network [OSTI]

    Hart, Sergiu

    Game Theory and Evolutionary Biology: A Bibliography Sergiu Hart May 11, 2009 References [1 of Game Theory, Vol. 2, R. J. Aumann and S. Hart (eds.), Elsevier, 929­993. [6] Hofbauer, J. and K University of Jerusalem, 91904 Jerusalem, Israel. E-mail: hart@huji.ac.il URL: http://www.ma.huji.ac.il/hart

  3. Game Industry A (Very) Brief History

    E-Print Network [OSTI]

    Stephenson, Ben

    Game Industry #12;A (Very) Brief History · 1961 Spacewar! ­ by Steve Russell ­ on a PDP-1 at MIT ­ Steam ­ PSN Store ­ Xbox Marketplace ­ Apple iTunes #12;The Business of Making Games · Complex at trade shows like E3 · The internet threatens this model ­ Amazon, Steam ­ Opportunity to bypass

  4. Convex Games in Banach Spaces Karthik Sridharan

    E-Print Network [OSTI]

    Tewari, Ambuj

    Convex Games in Banach Spaces Karthik Sridharan TTI-Chicago karthik@ttic.edu Ambuj Tewari TTI-Chicago tewari@ttic.edu Abstract We study the regret of an online learner playing a multi-round game in a Banach

  5. Information is current as at 19 January 2012 and is subject to change. 2012 Bachelor of Teaching (Secondary) / Bachelor of Technology (12220)

    E-Print Network [OSTI]

    Fleming, Andrew J.

    Technologies Directed List Select from Design Technologies Directed List EDUC4195 Teachers, Ethics EDUC2145 Teaching Food and Fashion Product Design EDUC1751 Knowledge and Communication Technologies ARBE1103 Communication in the Built Environment 2 ARBE1501 Project Development Design Technologies

  6. Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game

    E-Print Network [OSTI]

    Pavel, Lacra

    Hierarchical Iterative Algorithm for a Coupled Constrained OSNR Nash Game Lacra Pavel Department. A Nash game is formulated between channels with channel utility related to maximizing channel optical the coupled Nash game into a lower-level Nash game with no coupled constraints, and a higher-level link

  7. Florida State University Game Day Plan 2014 General Information

    E-Print Network [OSTI]

    McQuade, D. Tyler

    INFORMATION FOR STUDENTS) Lot 14 Traffic Route ­ Post Game Drone / Personal Aircraft Policy (New for 2014

  8. Lighting Effects for Mobile Games Jeppe Revall Frisvad

    E-Print Network [OSTI]

    . Since the gaming experience is different, the gameplay designed for a mobile game should be adapted recently the mobile game Darkest FearTM from Rovio Mo- bile was shipped as the first mobile game marketing@imm.dtu.dk Figure 1: The gamelike scenario we will be working with. Figure 2: Examples of the lighting effects we

  9. Asynchronous Stochastic Dynamics and the Spatial Prisoner's Dilemma Game

    E-Print Network [OSTI]

    Grilo, Carlos

    Asynchronous Stochastic Dynamics and the Spatial Prisoner's Dilemma Game Carlos Grilo1 and Lu modeled as a game and the Prisoner's Dilemma game is one of the most used metaphors to study the evolution. Grilo and L. Correia C D C R, R S, T D T, S P, P Fig. 1. Payoff matrix for the Prisoner's Dilemma game

  10. Reasoning Patterns in Bayesian Games An extended abstract of this paper was published in AAMAS 2011.

    E-Print Network [OSTI]

    Pfeffer, Avi

    Pfeffer Charles River Analytics 625 Mt. Auburn St. Cambridge, MA 02138 apfeffer@cra.com ABSTRACT Game- fore cannot afford long-running computations. Also, agents need to be adaptive and perform well even if the situation changes, hence they cannot be employed with pre-computed optimal solutions fitting the particular

  11. Robots on ISS X1 Robotic Exoskeleton The IRVE-3 Experience

    E-Print Network [OSTI]

    of people. Warmest regards, Steve Gaddis Winter 2012 NASA is Game Changing: Rapid Technology Infusion

  12. When pixels speak: why video games deserve free speech protection; why video games will not receive free speech protection 

    E-Print Network [OSTI]

    Bailey, Joseph Harold

    2007-09-17

    ,” did not go unnoticed.1 The point of controversy was whether the hacker added in a certain segment of the game or if he merely unlocked a portion of the game’s preexisting code. In Australia, the Software Rating Board banned the game from the entire...

  13. Technological Changes and Transportation Development

    E-Print Network [OSTI]

    Garrison, William L.

    2001-01-01

    Consumption Production Segmentation Choices F~gure 1. Aand market and production segmentation and the diffusion of

  14. Analysis of Auto Industry and Consumer Response to Regulations and Technological Change, and Customization of Consumer Response Models in Support of AB 1493 Rulemaking

    E-Print Network [OSTI]

    2004-01-01

    of the Emerging Hybrid- Electric and Diesel Technologies toair bags, and hybrid electric vehicles in the US; and diesel

  15. Quantum Prisoner's Dilemma game on hypergraph networks

    E-Print Network [OSTI]

    ?. Pawela; J. S?adkowski

    2012-10-07

    We study the possible advantages of adopting of quantum strategies in multi-player evolutionary games. We base our study on the three-player Prisoner's Dilemma (PD) game. In order to model the simultaneous interaction between three agents we use hypergraphs and hypergraph networks. In particular, we study two types of networks: a random network and a SF-like network. The obtained results show that in the case of a three player game on a hypergraph network, quantum strategies are not necessarily stochastically stable strategies. In some cases, the defection strategy can be as good as a quantum one.

  16. Morality and Meaning in Video Games: A New Approach to Christian Game Design 

    E-Print Network [OSTI]

    Bednarz, Megan Renee?

    2012-07-16

    recently. The forerunner of the whole rhythm games genre is called Dance Dance Revolution (DDR), which is still one of the most popular games in arcades. While these games are non-violent, they occasionally contain music with lyrics which... are objectionable to a Christian audience. Owing to this fact, and the success of Christian pop music, speci cally Christian versions of these games have been made. Dance Praise and Guitar Praise mimic the style of Guitar Hero and DDR, replacing the secular music...

  17. Science and Technology Review July/August 2009

    SciTech Connect (OSTI)

    Bearinger, J P

    2009-06-29

    This month's issue has the following articles: (1) Game-Changing Science in the National Interest - Commentary by Tomas Diaz de la Rubia; (2) Preventing Close Encounters of the Orbiting Kind - The Testbed Environment for Space Situational Awareness is improving capabilities for monitoring and detecting threats to space operations; (3) A CAT Scanner for Nuclear Weapon Components - A new x-ray system images nuclear weapon components in three dimensions, promising unprecedented resolution and clarity; (4) Mass-Producing Positrons - Scientists reveal a new method for yielding a greater density of positrons at a much faster rate inside a laboratory setting; and (5) The Next Generation of Medical Diagnostic Devices - Portable medical diagnostic devices using ultrawideband technology help first responders evaluate injuries in emergency situations and could improve overall health care.

  18. Learning plan networks in conversational video games

    E-Print Network [OSTI]

    Orkin, Jeffrey David

    2007-01-01

    We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday ...

  19. Take Me Out to the Besuboru Game

    E-Print Network [OSTI]

    Hacker, Randi

    2009-03-04

    Broadcast Transcript: This Postcard is for every little girl who dreams of pitching in the majors. Take me out to the besuboru game! Besuboru is"baseball" in Japanese. It's a borrowed word and has been adapted to the ...

  20. Quantization of Games: Towards Quantum Artificial Intelligence

    E-Print Network [OSTI]

    Katarzyna Miakisz; Edward W. Piotrowski; Jan Sladkowski

    2004-12-30

    On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is explained.

  1. Essays on dynamic games and mechanism design

    E-Print Network [OSTI]

    Lang, Ruitian

    2014-01-01

    The dissertation considers three topics in dynamic games and mechanism design. In both problems, asymmetric information causes inefficiency in production and allocation. The first chapter considers the inefficiency from ...

  2. Indian Gaming 2012 Tradeshow and Convention

    Broader source: Energy.gov [DOE]

    The National Indian Gaming Association (NIGA) 2012 tradeshow and convention will take place April 1-4, 2012, in San Diego, California. The event features seminars and trainings and other activities...

  3. Game Logs and Screenshots Frame Selection

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    object detection technique To pinpoint the location and size of game characters in screenshots To crop://mmnet.iis.sinica.edu.tw Multimedia Networking and Systems Lab Institute of Information Science, Academia Sinica Figure 4 #12;

  4. Two-player conflicting interest Bayesian games and Bell nonlocality

    E-Print Network [OSTI]

    Haozhen Situ

    2015-10-27

    Nonlocality, one of the most remarkable aspects of quantum mechanics, is closely related to Bayesian game theory. Quantum mechanics can offer advantages to some Bayesian games, if the payoff functions are related to Bell inequalities in some way. Most of these Bayesian games that have been discussed are common interest games. Recently the first conflicting interest Bayesian game is proposed in Phys. Rev. Lett. 114, 020401 (2015). In the present paper we present three new conflicting interest Bayesian games where quantum mechanics offers advantages. The first game is linked with Cereceda inequalities, the second game is linked with a generalized Bell inequality with 3 possible measurement outcomes, and the third game is linked with a generalized Bell inequality with 3 possible measurement settings.

  5. Serious Games for Solving Protein Sequence Alignments -Combining Citizen Science and

    E-Print Network [OSTI]

    Goesele, Michael

    Serious Games for Solving Protein Sequence Alignments - Combining Citizen Science and Gaming Martin Games, Bioinformatics, Multiple Sequence Align- ments, Protein Sequences, Citizen Science, Game- ing their results is called citizen science [9]. In this concept, research tasks are outsourced

  6. Unconventional gas: truly a game changer?

    SciTech Connect (OSTI)

    2009-08-15

    If prices of natural gas justify and/or if concerns about climate change push conventional coal off the table, vast quantities of unconventional gas can be brought to market at reasonable prices. According to a report issued by PFC Energy, global unconventional natural gas resources that may be ultimately exploited with new technologies could be as much as 3,250,000 billion cubic feet. Current conventional natural gas resources are estimated around 620,000 billion cubic feet.

  7. Arm-Hand-Finger Video Game Interaction 

    E-Print Network [OSTI]

    Logsdon, Drew Anthony

    2012-02-14

    Page 20 Sequence of motions and gestures used to fire a bow and arrow .............. 61 21 A player grabs a pistol from its holster in the FPS game .......................... 62 22 Gesture used to fire a gun... be tedious for gamers, especially those playing fast-paced games such as first-person shooters, because exact grips are not necessary and could ruin the experience. For example, if the player is holding a gun but shifts or slightly relaxes the fingers...

  8. Finiteness in the Card Game of War

    E-Print Network [OSTI]

    Lakshtanov, Evgeny

    2010-01-01

    We study a well-known card game "war" along with its mathematical modification. At the beginning of a game, a set of numbered cards going from 1 to $n$ is split into two parts (hands), and at each round of the game the players lay down the top card from their hand. The player laying the highest card then takes both cards and transfers them to the bottom of their hand. We accept the rule when the lowest valued card in the set beats the highest valued one. The game is finished once one of the players has collected all the cards. The order in which two cards that have been played are returned to the winner's hand, is not defined by the rules. Assuming that the players regularly use both possible ways of returning cards to their hand, we have proved that for all $n$ the time of the game is bounded, i.e. the expected value of the number of moves is finite. A similar result is proved for the standard game played with the classic pack. In the language of finite Markov chains this means that final state can be reache...

  9. GamingAnywhere: An Open Cloud Gaming System Chun-Ying Huang1

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    of Computer Science, National Tsing Hua University 3 Institute of Information Science, Academia Sinica 4 of the rapidly ex- panding cloud computing infrastructure. Existing cloud gaming systems, however, are closed-source, we believe, will stimulate more research in- novations on cloud gaming systems. Categories

  10. Utility Marketing- Numbers Games, Technology Wars or Relational Marketing? 

    E-Print Network [OSTI]

    Gilbert, J. S.

    1988-01-01

    TVice and their consequent trust become paramount. We believe utilities need to build honest relationships with all their customers, not merely their energy purchasers. These include their fuel suppliers and regulators. When a utility is not trusted, the competitive... situation is reduced to that of a commodity supplier in which price and terms constitute the whole of the relationship. Utilities reduced to this level of inadequate customer service ultimately will lose to those that recognize the alternative of adding...

  11. 12009 Bechtel Enterprises Holdings, Inc. Preparing for a Game Change

    E-Print Network [OSTI]

    , Gas & Chemicals · Helping build pipeline to carry oil from Canada to U.S. refineries · Working Cameron, LA ©2009 Bechtel Enterprises Holdings, Inc. #12;13 Power · New "cleaner coal" plant being built

  12. Research Lab Wins Prestigious Award for Changing the Energy Game...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    average for office buildings, one of the world's most energy-efficient, high performance computing data centers, and sophisticated high-bay laboratory spaces with outdoor test...

  13. Game-Changing Advancements in Solar Energy | Department of Energy

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE:Financing Tool Fits the Bill Financing Tool Fits theSunShotB, TitleGETEMGTO 2013and

  14. New sensor array changes the data collection game | Argonne National

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantityBonneville Power Administration wouldMass map shinesSolarNew scholarship supportsFeet)New research,Laboratory "No

  15. Changing the Advanced Energy Manufacturing Game in America's Heartland |

    Broader source: Energy.gov (indexed) [DOE]

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of Natural GasAdjustmentsShirley Ann JacksonDepartment of EnergyResearchersOctober 22,Plant |ChallengeHER-2015-Flyer.pdf

  16. Research Lab Wins Prestigious Award for Changing the Energy Game |

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Home Page on Google Bookmark EERE: Alternative Fuels Data Center Home Page on Delicious Rank EERE: Alternative FuelsofProgram: Report AppendicesA Token Requesting A Token Requesting

  17. Technology Assessment TECHNOLOGY ASSESSMENT

    E-Print Network [OSTI]

    Rock, Chris

    Technology Assessment 10/14/2004 1 TECHNOLOGY ASSESSMENT STRATEGIC PLAN MISSION STATEMENT Support the Mission of Texas Tech University and the TTU Information Technology Division by providing timely and relevant information and assistance in current and emerging technologies and their practical applications

  18. Bioscience Technology Bioscience Technology

    E-Print Network [OSTI]

    Vertes, Akos

    Bioscience Technology Bioscience Technology Advantage Business Media 100 Enterprise Drive Rockaway, co-director of George Washington University's Institute for Proteomics Technology and Applications-by-point. Manufacturers have stampeded to offer the new technology. Applied Biosystems got out in front in 2004 when

  19. INSTRUMENTATION OF VIDEO GAME SOFTWARE TO SUPPORT AUTOMATED CONTENT ANALYSES

    E-Print Network [OSTI]

    Katchabaw, Michael James

    INSTRUMENTATION OF VIDEO GAME SOFTWARE TO SUPPORT AUTOMATED CONTENT ANALYSES T. Bullen and M, automated content analysis, software instrumentation, Unreal Engine. ABSTRACT Content analysis of video content analyses for video games through the use of software instrumentation. By properly instrumenting

  20. Playing Nature: The Virtual Ecology of Game Environments

    E-Print Network [OSTI]

    Chang, Alenda Y.

    2013-01-01

    Earth Start screen for the Starbucks-sponsored Planet GreenGreen Game, created by Starbucks Coffee Company and GlobalStart screen for the Starbucks-funded Planet Green Game.

  1. Identification and Estimation of a Discrete Game of Complete Information

    E-Print Network [OSTI]

    Bajari, Patrick

    We discuss the identification and estimation of discrete games of complete information. Following Bresnahan and Reiss (1990, 1991), a discrete game is a generalization of a standard discrete choice model where utility ...

  2. Mastery and the mobile future of massively multiplayer games

    E-Print Network [OSTI]

    Roy, Daniel, S.M. Massachusetts Institute of Technology

    2007-01-01

    What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...

  3. Proof Systems and Transformation Games Yoram Bachrach1

    E-Print Network [OSTI]

    Woolridge, Mike

    University of Liverpool, UK Abstract. We introduce Transformation Games (TGs), a form of coalitional game of several problems in TGs, such as testing whether a coalition wins, checking if a player is a dummy

  4. Characterization and computation of equilibria in infinite games

    E-Print Network [OSTI]

    Stein, Noah D. (Noah Daniel)

    2007-01-01

    Broadly, we study continuous games (those with continuous strategy spaces and utility functions) with a view towards computation of equilibria. We cover all of the game-theoretic background needed to understand these results ...

  5. Being virtual: embodiment and experience in interactive computer game play 

    E-Print Network [OSTI]

    Sommerseth, Hanna Mathilde

    2010-06-29

    This thesis argues that the notion of player experience in relation to computer games is intrinsically linked to the body. Taking the idea of aesthetic experience, or sensuous experience, in computer game play as its ...

  6. Adapting existing games for education using speech recognition

    E-Print Network [OSTI]

    Cai, Carrie Jun

    2013-01-01

    Although memory exercises and arcade-style games are alike in their repetitive nature, memorization tasks like vocabulary drills tend to be mundane and tedious while arcade-style games are popular, intense and broadly ...

  7. Borel Determinacy of Concurrent Games Julian Gutierrez1

    E-Print Network [OSTI]

    Winskel, Glynn

    Borel Determinacy of Concurrent Games Julian Gutierrez1 and Glynn Winskel2 1 University of Oxford for well-founded games #12;2 J. Gutierrez, G. Winskel (i.e. where only finite plays are possible) provided

  8. Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory$ Game Theory Meets Multicore Architecture Raphael compatible. Keywords: transactional memory, game theory, multicore architecture, concurrency, contention management, mechanism design, human factors 1. Introduction In traditional single core architecture

  9. Good Programming in Transactional Memory Game Theory Meets Multicore Architecture

    E-Print Network [OSTI]

    Good Programming in Transactional Memory Game Theory Meets Multicore Architecture Raphael Eidenbenz compatible. Key words: transactional memory, game theory, multicore architecture, concur- rency, contention management, mechanism design, human factors. 1 Introduction In traditional single core architecture

  10. An Alternative Quantization Protocol for the History Dependent Parrondo Game

    E-Print Network [OSTI]

    Faisal Shah Khan

    2008-06-09

    Earlier work on the quantization of the history dependent (HD) Parrondo game by Flitney, Ng, and Abbott led to the FNA protocol. We propose an alternative quantization protocol for this game which differs from the FNA protocol in various aspects.

  11. GameBuilder, an outdoor AR creation software

    E-Print Network [OSTI]

    Zhang, Chuan, M. Eng. Massachusetts Institute of Technology

    2010-01-01

    In this thesis, the author designed and implemented GameBuilder, a desktop application targeted towards 11-14 year olds for creating Outdoor AR games. The software attempts to reduce its learning curve by limiting the ...

  12. Peer-to-Peer Architecture for Massively Multiplayer Online Games

    E-Print Network [OSTI]

    for real games. #12;ii #12;Resum´e Online spil med massivt deltagerantal kræver i dag store datacentre som

  13. Video Games and Aggression: the effects of violent game play on self-reported and peer-observed anger 

    E-Print Network [OSTI]

    Nelson, Andrew R

    2009-01-01

    The continued upsurge in the popularity of video games has lead to persistent debate over the effects of play, particularly the use of violent video games. The present experimental study aimed to replicate the results of ...

  14. Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding Remarks Risk, Coherency and Cooperative Game

    E-Print Network [OSTI]

    Li, Haijun

    Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding 2011 1 / 30 #12;Risk Assessment Coherent Risks: An Axiomatic Approach Relation with Cooperative Game Concluding Remarks Outline 1 Risk Assessment Risk = Volatility? Modern Portfolio Theory (MPT) Risk

  15. Vehicle Technologies Office Merit Review 2014: Solid State NMR Studies of Li-Rich NMC Cathodes: Investigating Structure Change and Its Effect on Voltage Fade Phenomenon

    Office of Energy Efficiency and Renewable Energy (EERE)

    Presentation given by Argonne National Laboratory at 2014 DOE Hydrogen and Fuel Cells Program and Vehicle Technologies Office Annual Merit Review and Peer Evaluation Meeting about solid state NMR...

  16. The Computational Complexity of Nash Equilibria in Concisely Represented Games #

    E-Print Network [OSTI]

    Vadhan, Salil

    The Computational Complexity of Nash Equilibria in Concisely Represented Games # Grant R#erent representations of games a#ect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash

  17. The Computational Complexity of Nash Equilibria in Concisely Represented Games

    E-Print Network [OSTI]

    Vadhan, Salil

    The Computational Complexity of Nash Equilibria in Concisely Represented Games Grant R. Schoenebeck representations of games affect the complexity of problems associated with games, such as finding a Nash. For these two models, we study the complexity of four questions: determining if a given strategy is a Nash

  18. PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS

    E-Print Network [OSTI]

    Roberts, David P.

    PURE NASH EQUILIBRIA OF COORDINATION MATRIX GAMES DAVID P. ROBERTS DIVISION OF SCIENCE-by-n coor- dination game has exactly k pure Nash equilibria and compare the payoffs at the different equilibria. Keywords: pure Nash equilibrium, coordination game JEL classification: C72 1. Introduction

  19. Towards a Video Game Description Language Marc Ebner1

    E-Print Network [OSTI]

    Togelius, Julian

    recognised the need to create a Video Game Description Language (VGDL), we formed a group to address purpose of the language proposed here is to be able to specify complete video games, so that they could; users could modify existing games very quickly, or have a library of existing implementations defined

  20. A power algebra of games of choice Ingrid Rewitzky

    E-Print Network [OSTI]

    Jipsen, Peter

    A power algebra of games of choice Ingrid Rewitzky Department of Mathematics and Applied as forming a power algebra of the power set Boolean algebra of outcomes. Allowing a set of possible starting the power algebra of games of choice. With this algebraic view of simple games of choice we invoke (a

  1. Adapting to When Students Game an Intelligent Tutoring System

    E-Print Network [OSTI]

    Paris-Sud XI, Université de

    student supplementary exercises focused on exactly the material the student bypassed by gaming, and which typically occurs on the problem steps the student knows least well, and is associated with poor learning gaming, in order to improve gaming students' learning. This tutor incorporates an animated agent, Scooter

  2. Generating and Solving Imperfect Information Games Daphne Koller

    E-Print Network [OSTI]

    Pfeffer, Avi

    that this is not an accident. These games fall into two fundamentally different classes, and the techniques that apply to one do not usually apply to the other. The essential difference lies in the information that is avail information. Game theory is mostly intended to deal with games derived from ``real life,'' and particularly

  3. Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1

    E-Print Network [OSTI]

    Kelleher, Caitlin

    Towards Customizable Games for Stroke Rehabilitation Gazihan Alankus1 , Amanda Lazar2 , Matt May1 by their therapists. Home-based stroke rehabilitation games may help motivate stroke patients to perform the necessary stroke rehabilitation games with both stroke patients and therapists. We describe the lessons we learned

  4. A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL

    E-Print Network [OSTI]

    Weaver, Adam Lee

    A DETERMINISTIC PREDICTION MODEL FOR THE AMERICAN GAME OF FOOTBALL John Am Trono, Saint Michael's College Introduction This article describes a simulation model of the sport known as footballs It was created to predict results of post season football games, most notably college bowl games. By constructing

  5. Cyber Security via Minority Games with Epistatic Signaling (Invited Paper)

    E-Print Network [OSTI]

    Mishra, Bud

    Cyber Security via Minority Games with Epistatic Signaling (Invited Paper) William Casey Software when deceptions are employed to breach the security of the system, thus making the entire social game systems are empirically stud- ied through extensive computer simulation. 1. GAMES AND CYBER

  6. Priming the Pump 2015: Higher Education Video Game Alliance

    E-Print Network [OSTI]

    Ferris, Michael C.

    Priming the Pump 2015: Higher Education Video Game Alliance Survey of Program Graduates #12;From in March 2015 ­ Higher Education Video Game Alliance Survey 2014-15: Our State of Play ­ we now release our Game Alliance Survey of Program Graduates. This " rst-of-its-kind" survey reveals the value that our

  7. Tune of Take Me Out To The Ball Game There is an end to the OIL game

    E-Print Network [OSTI]

    Nightingale, Peter

    Oil Game! Tune of Take Me Out To The Ball Game There is an end to the OIL game Soon we'll sit for the GREEN life The only way to SURVIVE Let's shout one, two, three, And break free, Of the OLD OIL GAME! Watch that hole in the OCEAN Spewing oil like the plague Killing the fish and the BIRDS and more

  8. Greenhouse Gas Return on Investment: A New Metric for Energy Technology

    E-Print Network [OSTI]

    Reich-Weiser, Corinne; Dornfeld, David; Horne, Steve

    2008-01-01

    alternative energy technology – climate change mitigation –alternative energy technologies: mitigating climate change.technology develops to mitigate emissions or to slow the onset of climate

  9. Practical Lessons From Creating the Control-Alt-Hack Card Game and Research Challenges for Games In Education and Research

    E-Print Network [OSTI]

    Washington at Seattle, University of

    Practical Lessons From Creating the Control-Alt-Hack Card Game and Research Challenges for Games, produced, distributed, and evaluated Con- trol-Alt-HackTM: a recreational tabletop card game in- tended we released Control-Alt-Hack: White Hat Hacking for Fun and ProfitTM--a recreation- al tabletop card

  10. Game Action Based Power Management for Multiplayer Online Game

    E-Print Network [OSTI]

    Chan, Mun Choon

    applications on mobile phones. One of the key challenges is battery lifetime. For example, a mobile phone. However, the lack of similar growth in battery technology limits the usability of these devices for MOGs interactive applications on mobile phones is usually much lower when compared to running

  11. 15.912 Technology Strategy, Spring 2005

    E-Print Network [OSTI]

    Henderson, Rebecca

    Outlines tools for formulating and evaluating technology strategy, including an introduction to the economics of technical change, models of technological evolution, and models of organizational dynamics and innovation. ...

  12. Experimental Tests of Global Games Theory: Coordination, Bargaining and Entry Games 

    E-Print Network [OSTI]

    Viriyaripart, Ajalavat

    2015-08-04

    conditions deviate significantly from the equilibrium prediction in favor of payoff dominance. They play similar strategies to those under complete information conditions. In the bargaining games most subjects conform to the risk-dominant prediction of global...

  13. Cultural production and politics of the digital games industry: the case of independent game production 

    E-Print Network [OSTI]

    Guevara Villalobos, Orlando; Villalobos, Orlando Guevara

    2013-11-27

    This thesis sheds light on the social relationships, work practices and identities that shape the small scale sector of independent game production. Harnessing elements of the Production of Culture and Cultural Industries/Work ...

  14. GAME THEORY Using randomness to confuse

    E-Print Network [OSTI]

    Zhou, Chongwu

    's NAE Moment 6 IDEA MAP: Energy Geography 8 Anatomy of a Video Game 9 Saving Da Vinci's Last Supper Department of Electrical Engineering. This is an unprecedented tragedy in our history.Words are not enough can't comprehend how the lives of two young people, full of potential, full of energy, have been taken

  15. Center for Computer Games and Virtual Worlds

    E-Print Network [OSTI]

    Scacchi, Walt

    Science) ­ Digital Industry Promotion (DIP) Agency, Daegu, South Korea ­ UCI Video Game Developers Club prototyping of CGVWs that support challenge problems in science, health care, energy, environmental opportunity area for research and innovation - Enable immersive and transformative experiences that facilitate

  16. The Bayesian Search Game Marc Toussaint

    E-Print Network [OSTI]

    Toussaint, Marc

    The Bayesian Search Game Marc Toussaint Abstract The aim of this chapter is to draw links between-directed manner. For instance, with the goal to gain information about the Marc Toussaint Machine Learning & Robotics lab, FU Berlin, Arnimallee 7, 14195 Berlin, Germany e-mail: marc.toussaint@fu-berlin.de 1 #12

  17. Are We Compromised? Modelling Security Assessment Games

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    against cyber-attacks. A security assessment is the process of determining how effectively an entity being examples of cyber attacks that fit this profile are the security breach at RSA Data Security [6Are We Compromised? Modelling Security Assessment Games Viet Pham and Carlos Cid Information

  18. Player Dynamics in Massively Multiplayer Online Games

    E-Print Network [OSTI]

    of player session lengths, downtimes, inter-arrival times, and availability, the aggregate player churn rate;Keywords: games, massively multiplayer, measurement, player dynamics, churn #12;Abstract Millions of people into account the churn inherent in MMOG player participation. This paper presents the results of an extensive

  19. Player Dynamics in Massively Multiplayer Online Games

    E-Print Network [OSTI]

    of player session lengths, downtimes, inter­arrival times, and availability, the aggregate player churn rate #12; Keywords: games, massively multiplayer, measurement, player dynamics, churn #12; Abstract into account the churn inherent in MMOG player participation. This paper presents the results of an extensive

  20. Mathematics of Games and Politics Spring 2011

    E-Print Network [OSTI]

    Smith, Sam

    of "Chicken" stood as a powerful and frightening metaphor for the nuclear arms race in the 1950s. The game criteria. Students will learn the meaning of theorem and proof. Students will know the details of the proof in social choice theory. Course Expectations: This course is designed to be interactive. Lectures

  1. On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    On Power Splitting Games in Distributed Computation: The Case of Bitcoin Pooled Mining Loi Luu to the Internet to participate in a game in which he splits his computational power among a set of competing pools -- the game is called a computational power splitting game. We formally model this game and show its utility

  2. OpenConflict: Preventing Real Time Map Hacks in Online Games Elie Bursztein

    E-Print Network [OSTI]

    Boneh, Dan

    real-time strategy games by snooping on the memory used by the game. Kartograph is passive and cannot be detected remotely. Motivated by these passive attacks, we present secure protocols for distributing game Association[1], 67% of American households play video games, and computer games represent a 9.9 billion dollar

  3. Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games

    E-Print Network [OSTI]

    Kelleher, Caitlin

    Towards a Therapist-Centered Programming Environment for Creating Rehabilitation Games Caitlin of the rehabilitation game design space and, ultimately, wider use of games in stroke recovery. This paper presents]. Early research into using video games for stroke rehabilitation suggests that games can motivate people

  4. Extending the limits of Weatherlings: a ubiquitous, educational, multiplayer, web-based game for mobile and desktop platforms

    E-Print Network [OSTI]

    Sasmaz, Yunus

    2010-01-01

    UbiqGames is a project that aims to create ubiquitous, educational, multi-player games. Built under UbiqGames framework, Weatherlings is a web-based educational game, which allows players to collaborate in a networked ...

  5. Faience Technology

    E-Print Network [OSTI]

    Nicholson, Paul

    2009-01-01

    by Joanne Hodges. Faience Technology, Nicholson, UEE 2009Egyptian materials and technology, ed. Paul T. Nicholson,Nicholson, 2009, Faience Technology. UEE. Full Citation:

  6. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  7. Energy Consumption Scheduling in Smart Grid: A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Ma, Kai; Hu, Guoqiang; Spanos, Costas J

    2014-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  8. Energy Consumption Scheduling in Smart Grid:A Non-Cooperative Game Approach

    E-Print Network [OSTI]

    Kai, Ma; Guoqiang, Hu; Spanos, Costas

    2013-01-01

    is cast into a non- cooperative energy consumption game,prove that the non-cooperative energy consumption game has aby introducing a non-cooperative energy consumption game in

  9. Building Blocks for Mobile Games : A multiplayer framework for App Inventor for Android

    E-Print Network [OSTI]

    Magnuson, Bill

    2010-01-01

    Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component ...

  10. When a console game becomes CSCL: Play, participatory learning and 8-bit home computing in India

    E-Print Network [OSTI]

    Kam, Matthew

    , and Atari 800. The TVC is typically sold with two game controllers, a light gun, and two game cartridges, an "educa- tion" cartridge and an "entertainment" cartridge. The games on the "educational" cartridge, which

  11. TaleBlazer : a platform for creating multiplayer location based games

    E-Print Network [OSTI]

    Medlock-Walton, Michael Paul

    2012-01-01

    TaleBlazer is a platform that allows users to create location-based games for their mobile device. Using a block-based programming language, game designers can control the behavior of agents that interact with the game ...

  12. Testing theoretical game theory results on a large scale : prisoner's dilemma on Facebook

    E-Print Network [OSTI]

    Long, Sunny (Sunny X.)

    2013-01-01

    In my research, I designed and implemented an online game accessable to a large diverse audience via the Facebook social network to test out game theoretic results and study social interactions. In this game, we designed ...

  13. UbiqBio: Adoptions and Outcomes of Mobile Biology Games in the Ecology of School

    E-Print Network [OSTI]

    Klopfer, Eric

    The integration of learning games into schools holds significant promise, yet faces numerous obstacles. Ubiquitous games (casual games for smart phones) attempt to motivate students to engage repeatedly with content beyond ...

  14. Cooperative Equilibrium beyond Social Dilemmas: Pareto Solvable Games

    E-Print Network [OSTI]

    Capraro, Valerio; Venanzi, Matteo; Jennings, Nicholas R

    2015-01-01

    A recently introduced concept of "cooperative equilibrium", based on the assumption that players have a natural attitude to cooperation, has been proven a powerful tool in predicting human behaviour in social dilemmas. In this paper, we extend this idea to more general game models, termed "Pareto solvable" games, which in particular include the Nash Bargaining Problem and the Ultimatum Game. We show that games in this class possess a unique pure cooperative equilibrium. Furthermore, for the Ultimatum Game, this notion appears to be strongly correlated with a suitably defined variant of the Dictator Game. We support this observation with the results of a behavioural experiment conducted using Amazon Mechanical Turk, which demonstrates that our approach allows for making statistically precise predictions of average behaviour in such settings.

  15. The game story space of professional sports: Australian Rules Football

    E-Print Network [OSTI]

    Kiley, D P; Mitchell, L; Danforth, C M; Dodds, P S

    2015-01-01

    Sports are spontaneous generators of stories. Through skill and chance, the script of each game is dynamically written in real time by players acting out possible trajectories allowed by a sport's rules. By properly characterizing a given sport's ecology of `game stories', we are able to capture the sport's capacity for unfolding interesting narratives, in part by contrasting them with random walks. Here, we explore the game story space afforded by a data set of 1,310 Australian Football League (AFL) score lines. We find that AFL games exhibit a continuous spectrum of stories and show how coarse-graining reveals identifiable motifs ranging from last minute comeback wins to one-sided blowouts. Through an extensive comparison with a random walk null model, we show that AFL games are superdiffusive and deliver a much broader array of motifs, and we provide consequent insights into the narrative appeal of real games.

  16. Incentive Games and Mechanisms for Risk Management

    E-Print Network [OSTI]

    Alpcan, Tansu

    2010-01-01

    Incentives play an important role in (security and IT) risk management of a large-scale organization with multiple autonomous divisions. This paper presents an incentive mechanism design framework for risk management based on a game-theoretic approach. The risk manager acts as a mechanism designer providing rules and incentive factors such as assistance or subsidies to divisions or units, which are modeled as selfish players of a strategic (noncooperative) game. Based on this model, incentive mechanisms with various objectives are developed that satisfy efficiency, preference-compatibility, and strategy-proofness criteria. In addition, iterative and distributed algorithms are presented, which can be implemented under information limitations such as the risk manager not knowing the individual units' preferences. An example scenario illustrates the framework and results numerically. The incentive mechanism design approach presented is useful for not only deriving guidelines but also developing computer-assistan...

  17. Cooperation percolation in spatial prisoner's dilemma game

    E-Print Network [OSTI]

    Yang, Han-Xin; Wang, Wen-Xu

    2015-01-01

    The paradox of cooperation among selfish individuals still puzzles scientific communities. Although a large amount of evidence has demonstrated that cooperator clusters in spatial games are effective to protect cooperators against the invasion of defectors, we continue to lack the condition for the formation of a giant cooperator cluster that assures the prevalence of cooperation in a system. Here, we study the dynamical organization of cooperator clusters in spatial prisoner's dilemma game to offer the condition for the dominance of cooperation, finding that a phase transition characterized by the emergence of a large spanning cooperator cluster occurs when the initial fraction of cooperators exceeds a certain threshold. Interestingly, the phase transition belongs to different universality classes of percolation determined by the temptation to defect $b$. Specifically, on square lattices, $1

  18. Continuous Time Finite State Mean Field Games

    SciTech Connect (OSTI)

    Gomes, Diogo A., E-mail: dgomes@math.ist.utl.pt [Instituto Superior Tecnico, Center for Mathematical Analysis, Geometry, and Dynamical Systems, Departamento de Matematica (Portugal); Mohr, Joana, E-mail: joana.mohr@ufrgs.br; Souza, Rafael Rigao, E-mail: rafars@mat.ufrgs.br [UFRGS, Instituto de Matematica (Brazil)

    2013-08-01

    In this paper we consider symmetric games where a large number of players can be in any one of d states. We derive a limiting mean field model and characterize its main properties. This mean field limit is a system of coupled ordinary differential equations with initial-terminal data. For this mean field problem we prove a trend to equilibrium theorem, that is convergence, in an appropriate limit, to stationary solutions. Then we study an N+1-player problem, which the mean field model attempts to approximate. Our main result is the convergence as N{yields}{infinity} of the mean field model and an estimate of the rate of convergence. We end the paper with some further examples for potential mean field games.

  19. Laws of thermodynamics and game theory

    E-Print Network [OSTI]

    Lev Sakhnovich

    2011-05-23

    Using a game theory approach and a new extremal problem, Gibbs formula is proved in a most simple and general way for the classical mechanics case. A corresponding conjecture on the asymptotics of the classical entropy is formulated. For the ordinary quantum mechanics case, the third law of thermodynamics is derived. Some results on the number of ground states and residual entropy are obtained rigorously.

  20. Future{at}Labs.Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.F.; Boyack, K.W.; Berman, M.

    1996-10-01

    Prosperity Games{trademark} are an outgrowth and adaptation of move/countermove and seminar War Games, Prosperity Games{trademark} are simulations that explore complex issues in a variety of areas including economics, politics, sociology, environment, education, and research. These issues can be examined from a variety of perspectives ranging from global, macroeconomic and geopolitical viewpoint down to the details of customer/supplier/market interactions specific industries. All Prosperity Games{trademark} are unique in that both the game format and the player contributions vary from game to game. This report documents the Future{at}Labs.Prosperity Game{trademark} conducted under the sponsorship of the Industry Advisory Boards of the national labs, the national labs, Lockheed Martin Corporation, and the University of California. Players were drawn from all stakeholders involved including government, industry, labs, and academia. The primary objectives of this game were to: (1) explore ways to optimize the role of the multidisciplinary labs in serving national missions and needs; (2) explore ways to increase collaboration and partnerships among government, laboratories, universities, and industry; and (3) create a network of partnership champions to promote findings and policy options. The deliberations and recommendations of these players provided valuable insights as to the views of this diverse group of decision makers concerning the future of the labs.

  1. Using EPECs to model bilevel games in restructured electricity ...

    E-Print Network [OSTI]

    Jan 5, 2006 ... Abstract: We study a bilevel noncooperative game-theoretic model of restructured electricity markets, with locational marginal prices.

  2. A Game-Theoretical Dynamic Model for Electricity Markets

    E-Print Network [OSTI]

    Oct 6, 2010 ... Abstract: We present a game-theoretical dynamic model for competitive electricity markets.We demonstrate that the model can be used to ...

  3. Locality Aware Dynamic Load Management for Massively Multiplayer Games

    E-Print Network [OSTI]

    Amza, Cristiana

    Locality Aware Dynamic Load Management for Massively Multiplayer Games Jin Chen Department with a dynamic load management algorithm enables us to better handle transient crowding by adaptively dispersing

  4. Nuclear physicists use video gaming to build Hampton Roads' Fastest...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    0-10-24newsdp-nws-cp-fastest-computer-201010221computer-system-video-games-jeffers... Submitted: Friday, October 22, 2010 - 11:00pm...

  5. Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces

    E-Print Network [OSTI]

    Bertini, Robert L.

    Repeated Auction Games and Learning Dynamics in Electronic Logistics Marketplaces: Complexity still satisfy the customer's level of service demands. Specifically, this chapter considers the reverse

  6. Effects of Sequential Context on Judgments and Decisions in the Prisoner's Dilemma Game

    E-Print Network [OSTI]

    Chater, Nick

    Effects of Sequential Context on Judgments and Decisions in the Prisoner's Dilemma Game Ivaylo investigated choice and predictions about the choices of other players in Prisoners Dilemma game

  7. Industrial ecology Prosperity Game{trademark}

    SciTech Connect (OSTI)

    Beck, D.; Boyack, K.; Berman, M.

    1998-03-01

    Industrial ecology (IE) is an emerging scientific field that views industrial activities and the environment as an interactive whole. The IE approach simultaneously optimizes activities with respect to cost, performance, and environmental impact. Industrial Ecology provides a dynamic systems-based framework that enables management of human activity on a sustainable basis by: minimizing energy and materials usage; insuring acceptable quality of life for people; minimizing the ecological impact of human activity to levels that natural systems can sustain; and maintaining the economic viability of systems for industry, trade and commerce. Industrial ecology applies systems science to industrial systems, defining the system boundary to incorporate the natural world. Its overall goal is to optimize industrial activities within the constraints imposed by ecological viability, globally and locally. In this context, Industrial systems applies not just to private sector manufacturing and services but also to government operations, including provision of infrastructure. Sandia conducted its seventeenth Prosperity Game{trademark} on May 23--25, 1997, at the Hyatt Dulles Hotel in Herndon, Virginia. The primary sponsors of the event were Sandia National Laboratories and Los Alamos National Laboratory, who were interested in using the format of a Prosperity Game to address some of the issues surrounding Industrial Ecology. Honorary game sponsors were: The National Science Foundation; the Committee on Environmental Improvement, American Chemical Society; the Industrial and Engineering Chemistry Division, American Chemical Society; the US EPA--The Smart Growth Network, Office of Policy Development; and the US DOE-Center of Excellence for Sustainable Development.

  8. Policy on change management 1 Current Revision: 12/2012 Policy on change management

    E-Print Network [OSTI]

    Hammack, Richard

    Documents VCU Technology Services Change Management System (httpPolicy on change management 1 Current Revision: 12/2012 Policy on change management Advancement Services manages and records all changes to applications and vendor systems supported

  9. Technology transfer issue

    SciTech Connect (OSTI)

    Jacobson, C.

    1982-05-31

    Testimony by Lawrence J. Brady, Commerce Assistant Secretary for Trade Administration, at Congressional hearings on the national security issues of technology transfers to the Soviet Union identified steps the US needs to take to deal effectively with the problem. These steps include an understanding of how the Soviet Union has and will benefit militarily by acquiring Western technology and efforts to work with other countries, counterintelligence agencies, and industries to stem the flow of technological information. Brady outlined changes in technology development that complicate the enforcement of transfer rules, and emphasized the importance of a close relationship between the business community and the Commerce Department. (DCK)

  10. Analysis of operational, institutional and international limitations for alternative fuel vehicles and technologies: Means/methods for implementing changes. [Public fleet groups--information needs

    SciTech Connect (OSTI)

    Not Available

    1992-07-01

    This project focused upon the development of an approach to assist public fleet managers in evaluating the characteristics and availability of alternative fuels (AF's) and alternative fuel vehicles (AFV's) that will serve as possible replacements for vehicles currently serving the needs of various public entities. Also of concern were the institutional/international limitations for alternative fuels and alternative fuel vehicles. The City of Detroit and other public agencies in the Detroit area were the particular focus for the activities. As the development and initial stages of use of alternative fuels and alternative fuel vehicles proceeds, there will be an increasing need to provide information and guidance to decision-makers regarding differences in requirements and features of these fuels and vehicles. There wig be true differences in requirements for servicing, managing, and regulating. There will also be misunderstanding and misperception. There have been volumes of data collected on AFV'S, and as technology is improved, new data is constantly added. There are not, however, condensed and effective sources of information for public vehicle fleet managers on vehicle and equipment sources, characteristics, performance, costs, and environmental benefits. While theoretical modeling of public fleet requirements has been done, there do not seem to be readily available practical''. There is a need to provide the best possible information and means to minimize the problems for introducing the effective use of alternative fuels and alternative fuel vehicles.

  11. A Survey of Interdependent Information Security Games ARON LASZKA1

    E-Print Network [OSTI]

    Bencsáth, Boldizsár

    A A Survey of Interdependent Information Security Games ARON LASZKA1 , MARK FELEGYHAZI1 , LEVENTE by the security-related decisions of others. This interdependence between information system operators and users Information security has traditionally been considered a strategic cat-and-mouse game between the defending

  12. Nash Propagation for Loopy Graphical Games Luis E. Ortiz

    E-Print Network [OSTI]

    Kearns, Michael

    Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania fleortiz,mkearnsg@cis.upenn.edu Abstract We introduce NashProp, an iterative and local message­passing algo­ rithm for computing Nash equilibria in multi­player games

  13. Nash Equilibria in Discrete Routing Games with Convex Latency Functions

    E-Print Network [OSTI]

    Mavronicolas, Marios

    Nash Equilibria in Discrete Routing Games with Convex Latency Functions Martin Gairing1 , Thomas L 20537, Nicosia CY-1678, Cyprus. mavronic@ucy.ac.cy Abstract. We study Nash equilibria in a discrete, this is the first time that mixed Nash equilibria for routing games have been studied in combination with non

  14. A polynomialtime Nash equilibrium algorithm for repeated games #

    E-Print Network [OSTI]

    Littman, Michael L.

    A polynomial­time Nash equilibrium algorithm for repeated games # Michael L. Littman Dept theoretical and practical interest. The computational complexity of finding a Nash equilibrium for a one a Nash equilibrium for an average­payo# repeated bimatrix game, and presents a polynomial­time algorithm

  15. Nash Propagation for Loopy Graphical Games Luis E. Ortiz

    E-Print Network [OSTI]

    Ives, Zachary G.

    Nash Propagation for Loopy Graphical Games Luis E. Ortiz Michael Kearns Department of Computer and Information Science University of Pennsylvania leortiz,mkearns @cis.upenn.edu Abstract We introduce NashProp, an iterative and local message-passing algo- rithm for computing Nash equilibria in multi-player games

  16. Learning Nash Equilibria in Congestion Games Walid Krichene

    E-Print Network [OSTI]

    Learning Nash Equilibria in Congestion Games Walid Krichene Benjamin Drigh`es Alexandre M. Bayen dynamics of strategy profiles converge to the set of Nash equilibria of the one-shot game? We consider. We show that the resulting sequence of strategy profiles converges to the set of Nash equilibria

  17. Flow Allocation Games: Pricing, Equilibria and Fast Convergence

    E-Print Network [OSTI]

    Byers, John W.

    Flow Allocation Games: Pricing, Equilibria and Fast Convergence John W. Byers Danny Raz Abstract We consider the distributed allocation problem of assigning rates to a set of network flows from a new game-theoretic standpoint. Our setting is a fixed capacitated network in which a set of long-lived flows is given

  18. Security Risk Management via Dynamic Games with Learning

    E-Print Network [OSTI]

    Alpcan, Tansu

    Security Risk Management via Dynamic Games with Learning Praveen Bommannavar Management Science@stanford.edu Abstract--This paper presents a game theoretic and learning approach to security risk management based agent, e.g. security and risk management division of the organization, which aims to mitigate risks. We

  19. Social Game for Building Energy Efficiency: Incentive Design

    E-Print Network [OSTI]

    Sastry, S. Shankar

    consumption of buildings, both residential and commercial, accounts for approximately 40% of all energy usageSocial Game for Building Energy Efficiency: Incentive Design Lillian J. Ratliff, Ming Jin, Ioannis of a social game encouraging energy efficient behavior in occupants by dis- tributing points which determine

  20. UncorrectedProof Computational Intelligence in Racing Games

    E-Print Network [OSTI]

    Togelius, Julian

    the evolution of different types of car controllers, modelling of players' driving styles, evolution of racingUncorrectedProof Computational Intelligence in Racing Games Julian Togelius, Simon M. Lucas- tionary algorithms and other forms of computational intelligence to various aspects of racing games. We

  1. Roadmap: Computer Science Game Programming -Bachelor of Science

    E-Print Network [OSTI]

    Sheridan, Scott

    Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College of Arts This roadmap is a recommended semester-by-semester plan of study for this major. However, courses Requirement 3 #12;Roadmap: Computer Science ­ Game Programming -Bachelor of Science [AS-BS-CS-GMPR] College

  2. Rethink Energy Accounting with Cooperative Game Theory Rice University

    E-Print Network [OSTI]

    Zhong, Lin

    Rethink Energy Accounting with Cooperative Game Theory Mian Dong Rice University dongmian- lated as a cooperative game and that the Shapley value provides the ultimate ground truth for energy Energy accounting determines how much a software principal con- tributes to the total system energy

  3. Game-Based Virtual Worlds as Decentralized Virtual Activity Systems

    E-Print Network [OSTI]

    Scacchi, Walt

    implemented using low-cost, rapid micro-development cycle #12;2D, side-scrolling, World of Warcraft inspiredGame-Based Virtual Worlds as Decentralized Virtual Activity Systems Walt Scacchi and others Center for Computer Games and Virtual Worlds http://cgvw.ics.uci.edu University of California, Irvine January 2011 #12

  4. Trading Infinite Memory for Uniform Randomness in Timed Games

    E-Print Network [OSTI]

    Henzinger, Thomas A.

    restriction on the game structure, and gives both players equally powerful options for advancing time specified as parity conditions. These games offer an appropriate model for the synthesis of real randomized real- time controllers are much simpler in structure than the corresponding pure controllers

  5. Trading Infinite Memory for Uniform Randomness in Timed Games #

    E-Print Network [OSTI]

    Henzinger, Thomas A.

    restriction on the game structure, and gives both players equally powerful options for advancing time objectives specified as parity conditions. These games o#er an appropriate model for the synthesis of real randomized real­ time controllers are much simpler in structure than the corresponding pure controllers

  6. Battery-State Dependent Power Control as a Dynamic Game

    E-Print Network [OSTI]

    , for example, that a station that transmits at high power prevents the signal of other stations from being1 Battery-State Dependent Power Control as a Dynamic Game Ishai Menache and Eitan Altman Faculty power in a noncooperative way. The novelty of our model is in considering the dynamic game in which

  7. COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio Marchi

    E-Print Network [OSTI]

    COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS By Ezio Marchi and Paula Andrea Cohen IMA Preprint-626-7370 URL: http://www.ima.umn.edu #12;COOPERATIVE ADVERTISING: A BIFORM GAME ANALYSIS Ezio MARCHI@yahoo.com.ar 1 #12;INTRODUCTION Cooperative advertising is one of the most important issues in the analysis

  8. Constrained Automated Mechanism Design for Infinite Games of Incomplete Information

    E-Print Network [OSTI]

    Wellman, Michael P.

    Constrained Automated Mechanism Design for Infinite Games of Incomplete Information Yevgeniy wellman@umich.edu Abstract We present a functional framework for au- tomated mechanism design based on a two- stage game model of strategic interaction be- tween the designer and the mechanism par- ticipants

  9. UNIQUENESS OF OPTIMAL STRATEGIES IN CAPTAIN LOTTO GAMES

    E-Print Network [OSTI]

    Hart, Sergiu

    known as Captain Lotto games (Hart 2014). These are Colonel Blotto type games in which the players have the supervision of Sergiu Hart. The author thanks Sergiu Hart for his wonderful guidance and useful suggestions of the nonsymmetric case, a > b, is given by Sahuguet and Persico (2006); see also Hart (2008, Appendix). Sahuguet

  10. Repeated Games with Incomplete Information on Both Sides Mor Amitai *

    E-Print Network [OSTI]

    Hart, Sergiu

    the guidance of Professor Sergiu Hart. l #12;1 Introduction A game with incomplete information is a game on both sides). However, when it is not empty, it might be a very complex set. Hart (Hart 1985) introduced case (see also Aumann and Hart 1986). Lately Simon, Spiez, and Torunczyk (1995) proved that this set

  11. A Framework for Game-Based Security Proofs David Nowak

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    A Framework for Game-Based Security Proofs David Nowak Research Center for Information Security, a cryptographic scheme must come with a proof that it satisfies some standard security properties. However, ideally, machine-checkable. A proof starts with the initial game which comes from the definition

  12. What is the Game in Cyber Security? Ravi Sandhu

    E-Print Network [OSTI]

    Sandhu, Ravi

    1 What is the Game in Cyber Security? Ravi Sandhu Executive Director and Endowed Professor February with Real-World Impact! Institute for Cyber Security #12; Multiple games at multiple levels More than 2 than offense Most important recommendation cyber security needs to be a proactive rather than

  13. Evolutionary prisoner's dilemma games with voluntary participation Gyorgy Szabo

    E-Print Network [OSTI]

    Hauert, Christoph

    Evolutionary prisoner's dilemma games with voluntary participation Gyo¨rgy Szabo´ Research. In the prisoner's dilemma, the effects of voluntary participation crucially depend on the underlying population.062903 PACS number s : 87.23.Cc, 05.50. q I. INTRODUCTION Evolutionary prisoner's dilemma games PDG's 1­5 were

  14. Reverse Auction Bidding Further Elements to the Game Theory 

    E-Print Network [OSTI]

    Li, Jiaxing

    2014-06-03

    economically effective bidder. Type A less economically effective bidder Type Bidder who is within the middle of the range maxiB ? ? ? ? ? ? { | 0 1}? ? ? ? ? ? j? i? kl? ij? ? ? ? ? x L set of all bids for the game, this is a finite closed set... ..................................................... 91 Table 29 Game 16 Summary of the Descriptive Data ..................................................... 92 Table 30 KTS Scoring Sheet ........................................................................................... 98 1...

  15. Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience

    E-Print Network [OSTI]

    , a paper doll, and an x-ray mechanism, observing impact on gaming experience. 1 Introduction and Related in our study. #12;2 Damage Indicators We investigated three damage indicators, a red flash, paper doll doll indicator places a cut-out character silhouette at the top-left of the screen, flashing the screen

  16. Markovian Search Games in Heterogeneous Spaces

    SciTech Connect (OSTI)

    Griffin, Christopher H [ORNL

    2009-01-01

    We consider how to search for a mobile evader in a large heterogeneous region when sensors are used for detection. Sensors are modeled using probability of detection. Due to environmental effects, this probability will not be constant over the entire region. We map this problem to a graph search problem and, even though deterministic graph search is NP-complete, we derive a tractable, optimal, probabilistic search strategy. We do this by defining the problem as a differential game played on a Markov chain. We prove that this strategy is optimal in the sense of Nash. Simulations of an example problem illustrate our approach and verify our claims.

  17. Video Games - Did They Begin at Brookhaven

    Office of Scientific and Technical Information (OSTI)

    AFDC Printable Version Share this resource Send a link to EERE: Alternative Fuels Data Center Home Page to someone by E-mail Share EERE: Alternative Fuels Data Center Home Page on Facebook Tweet about EERE: Alternative Fuels Data Center Home Page on Twitter Bookmark EERE: Alternative Fuels Data Center Homesum_a_epg0_fpd_mmcf_m.xls" ,"Available from WebQuantity of NaturalDukeWakefield Municipal GasAdministrationTechnicalTechnicalScience.gov App Find science informationVideo Games –

  18. The Price of Anarchy in Network Creation Games Is (Mostly) Constant

    E-Print Network [OSTI]

    Fiat, Amos

    The Price of Anarchy in Network Creation Games Is (Mostly) Constant Mat´us Mihal´ak and Jan the price of anarchy and the structure of equilibria in network creation games. A network creation game in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy

  19. Some Consequences of the New Information and Communication Technologies for Higher Education

    E-Print Network [OSTI]

    Trow, Martin A

    2000-01-01

    which shape how the new technologies affect and willof change of these new technologies; 2. The tendency ofmotivation use the new technologies. The literature on ICTS

  20. Partnerships for Clean Development and Climate: Business and Technology Cooperation Benefits

    E-Print Network [OSTI]

    Sathaye, Jayant A.; Price, Lynn; Kumar, Satish; de la Rue du Can, Stephane; Warfield, Corina; Padmanabhan, S.

    2006-01-01

    renewable energy, and climate technologies, barriers, andDevelopment and Climate: Business and Technology Cooperationof Technologies and Practices. Chapter in Climate Change

  1. International Energy Agency Implementing Agreements and Annexes: A Guide for Building Technologies Program Managers

    E-Print Network [OSTI]

    Evans, Meredydd

    2008-01-01

    4729 Jay.Braitsch@hq.doe.gov Climate Technology Initiative (Clean Coal Sciences* Climate Technology Initiative (CTI)*Office of Climate Change Policy and Technology U.S.

  2. Effects of Market Approaches to Green Technologies for the Poor: The Case of Improved Cookstoves

    E-Print Network [OSTI]

    Booker, Kayje Merrea

    2011-01-01

    quot;climate-poverty-energy" technologies (Casillas &a single climate-poverty-energy technology, improved biomass77 important technology for both climate change mitigation

  3. Exploration Technologies - Technology Needs Assessment

    SciTech Connect (OSTI)

    Greene, Amanda I.; Thorsteinsson, Hildigunnur; Reinhardt, Tim; Solomon, Samantha; James, Mallory

    2011-06-01

    This assessment is a critical component of ongoing technology roadmapping efforts, and will be used to guide the Geothermal Technology Program's research and development.

  4. Transforming trash: reuse as a waste management and climate change mitigation strategy

    E-Print Network [OSTI]

    Vergara, Sintana Eugenia

    2011-01-01

    income, climate, demographics, culture, and technology. Asincome, climate, demographics, culture, and technology. Asglobal climate change. But even the technologies that treat

  5. Thermally Activated Technologies Technology Roadmap, May 2003...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Thermally Activated Technologies Technology Roadmap, May 2003 Thermally Activated Technologies Technology Roadmap, May 2003 The purpose of this Technology Roadmap is to outline a...

  6. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Gonçalves, Carlos Pedro

    2012-01-01

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  7. Risk Mathematics and Quantum Games on Quantum Risk Structures - A Nuclear War Scenario Game

    E-Print Network [OSTI]

    Carlos Pedro Gonçalves

    2012-11-28

    Quantum game theory is combined with risk mathematics' formalism to provide an approach to evolutionary scenario analysis. The formalism is addressed in its general form and is then applied to an extreme risks modelling case, to model a coevolving dynamical web of systemic situations representing the evolution of the regional tensions between two countries with nuclear weapons. The model's results are addressed regarding the potential for regional nuclear conflict to take place, and how evolutionary scenario analysis may contribute to nuclear war threat assessment and dynamical risk analysis. A final discussion is provided in what regards risk mathematics based on the evolutionary approach to risk assessement resulting from the combination of quantum game theory, morphic web representations and scenario analysis.

  8. Synopsis of Games The following games will be showcased at this year's 2015 Junior Expo on Friday, March 6, 2015. Please

    E-Print Network [OSTI]

    Reed, Nancy E.

    all games will be occurring simulta- neously. Prepared Games Popsicle Stick Bridge Building and abilities at designing and building an popsicle stick bridge that meets the given specifications! Paper

  9. COMPUTING EQUILIBRIA FOR TWOPERSON GAMES To appear in: Handbook of Game Theory , Vol. 3, eds. R. J. Aumann and S. Hart, North

    E-Print Network [OSTI]

    Roberts, Stephen

    . Aumann and S. Hart, North­ Holland, Amsterdam. BERNHARD VON STENGEL \\Lambda Eidgen¨ossische Technische for games in extensive form (see Hart, 1992). In principle, such game trees can be solved by converting them

  10. OHVT technology roadmap [2000

    SciTech Connect (OSTI)

    Bradley, R.A.

    2000-02-01

    The OHVT Technology Roadmap for 2000 presents the multiyear program plan of the U.S. DOE's Office of Heavy Vehicle Technologies (OHVT). It is an update of the 1997 plan, reflecting changes in regulations and ongoing discussions with DOE's heavy vehicle customers. The technical plan covers three classes of trucks: (1) class 7-8 (large, on-highway trucks); (2) class 3-6 (medium duty trucks); (3) class 1-2 (pickups, vans, and sport utility vehicles) as well as enabling and supporting technologies. The Roadmap documents program goals, schedules, and milestones.

  11. ^ x>*/87ooo VS of Energy Technology

    E-Print Network [OSTI]

    The change from nuclear reactor technology towards non-nuclear energy technologies was continued during^ x>*/87ooo VS Risø-R-543 DPI Department of Energy Technology Annual Progress Report 1 January - 31 #12;Risø-R-543 DEPARTMENT OF ENERGY TECHNOLOGY ANNUAL PROGRESS REPORT 1 January - 31 December 1986

  12. Mixed-strategy equilibria in the Nash Demand Game

    E-Print Network [OSTI]

    Malueg, David A.

    2010-01-01

    selection in the Nash Demand Game: an evolutionary approach,Wiley (1999) Binmore, K. : Nash bargaining theory II. In:A. , Wolinsky, A. : The Nash bargaining solution in economic

  13. SANCTUARY : asymmetric interfaces for game-based tablet learning

    E-Print Network [OSTI]

    Haas, Jason M. (Jason Matthew)

    2013-01-01

    This thesis describes the production of Sanctuary, a multiplayer learning game to be played on two tablet computers. Sanctuary's principle innovation is the splitting of the user interface onto two tablets, separating ...

  14. Experiment centered design in a massively multiplayer online educational game

    E-Print Network [OSTI]

    Conrad, Shawn (Shawn S.)

    2013-01-01

    With the United States of America suffering from a lack of scientifically literate grade and secondary school students, educational games offer an opportunity to engage and inspire students to take interest in science, ...

  15. FLIPIT: The Game of "Stealthy Takeover" Marten van Dijk

    E-Print Network [OSTI]

    International Association for Cryptologic Research (IACR)

    FLIPIT: The Game of "Stealthy Takeover" Marten van Dijk Ari Juels Alina Oprea Ronald L. Rivest, Cambridge, MA, USA; e-mail: Marten.VanDijk@rsa.com RSA Laboratories, Cambridge, MA, USA; e-mail: ari

  16. The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games 

    E-Print Network [OSTI]

    Ummels, Michael; Wojtczak, Dominik

    2009-02-01

    We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to ...

  17. On Committee Decision Making: A Game Theoretical Approach

    E-Print Network [OSTI]

    Shenoy, Prakash P.

    1980-04-01

    In this paper, we study committee decision making process using game theory. By a committee, we mean any group of people who have to pick one option from a given set of alternatives. A well defined voting rule is specified ...

  18. Game semantics for an object-oriented language 

    E-Print Network [OSTI]

    Wolverson, Nicholas

    2009-01-01

    This thesis investigates the relationship between object-oriented programming languages and game models of computation. These are intuitively well matched: an object encapsulates some internal state and presents some ...

  19. Artificial Intelligence Design for Real-time Strategy Games

    E-Print Network [OSTI]

    Ernst, Damien

    Artificial Intelligence Design for Real-time Strategy Games Firas Safadi University of Li been challenging intelligence, human and artificial (AI) alike, as one of the top genre in terms

  20. 6.972 Game Theory and Mechanism Design, Spring 2005

    E-Print Network [OSTI]

    Ozdaglar, Asu

    This course is offered to graduates and is an introduction to fundamentals of game theory and mechanism design with motivations drawn from various applications including distributed control of wireline and wireless ...

  1. Collabio: A Game for Annotating People within Social Networks

    E-Print Network [OSTI]

    Pratt, Vaughan

    social connectedness, and is a game. Research systems such as Mr. Taggy [4], Spar.tag.us [3] and Dogear) or "tagging for us" (Spar.tag.us). Unlike in the other tools, Collabio taggers do not receive direct benefit

  2. Game Theoretic Models of Public Choice and Political Economy 

    E-Print Network [OSTI]

    Balduzzi, Paolo

    This thesis is composed of three chapters, which can be read independently. In the first one, we present and solve some bargaining games a la Rubinstein, where the subjects can delegate the negotiating process to agents. ...

  3. Spellbound : an activity-based outdoor mobile multiplayer game

    E-Print Network [OSTI]

    Sra, Misha

    2013-01-01

    Traditional outdoor recreation is physically and emotionally rewarding from goal directed social activities and encourages a connection with the real world but can be logistically difficult. Online gaming allows people to ...

  4. Applying the repeated game framework to multiparty networked applications

    E-Print Network [OSTI]

    Afergan, Michael Moïse

    2005-01-01

    This thesis presents repeated game analysis as an important and practical tool for networked application and protocol designers. Incentives are a potential concern for a large number of networked applications. Well-studied ...

  5. Cost Allocation of Capacity Investment Games Zhisong Chen2

    E-Print Network [OSTI]

    Chen, Xin

    Periodicals, Inc. Naval Research Logistics 60: 512­523, 2013 Keywords: cooperative game; quantity discount the construction and maintenance costs (see Young et al. [22]); receivers of multicast transmis- sions share

  6. Climate impact metrics for energy technology evaluation

    E-Print Network [OSTI]

    Edwards, Morgan Rae

    2013-01-01

    The climate change mitigation potential of energy technologies depends on how their lifecycle greenhouse gas emissions compare to global climate stabilization goals. Current methods for comparing technologies, which assess ...

  7. Nash Equilibria in Random Games Imre Brny,1,2,

    E-Print Network [OSTI]

    Bárány, Imre

    Nash Equilibria in Random Games Imre Bárány,1,2, * Santosh Vempala,3, Adrian Vetta4, 1 Rényi.interscience.wiley.com). DOI 10.1002/rsa.20199 ABSTRACT: We consider Nash equilibria in 2-player random games and analyze a Nash equilibrium; on m × n payoff matrices, it runs in time O(m2 n log log n + n2 m log log m

  8. Uniqueness of Nash equilibria in quantum Cournot duopoly game

    E-Print Network [OSTI]

    Yohei Sekiguchi; Kiri Sakahara; Takashi Sato

    2009-10-28

    A quantum Cournot game of which classical form game has multiple Nash equilibria is examined. Although the classical equilibria fail to be Pareto optimal, the quantum equilibrium exhibits the following two properties, (i) if the measurement of entanglement between strategic variables chosen by the competing firms is sufficiently large, the multiplicity of equilibria vanishes, and, (ii) the more strongly the strategic variables are entangled, the more closely the unique equilibrium approaches to the optimal one.

  9. The Continuous Time Nonzero-sum Dynkin Game and Applications.

    E-Print Network [OSTI]

    Vermet, Franck

    -sum Dunkin game and a NEP for the game is just a saddle point for the ZSDG. It satisfies: 1, 2, J1( 1, 2) J = 1, 2 is a NEP for the NZSDG. 6 #12;B. The probabilistic approach (Etourn., 86) Theorem: The processes are general and sat- isfy [H1]-[H2]. Then the NZSDG has a NEP. The proof uses the notion of Snell

  10. An analysis of two modifications of the Petersburg game

    E-Print Network [OSTI]

    Martin-Löf, Anders

    2007-01-01

    Two modifications of the Petersburg game are considered: 1. Truncation, so that the player has a finite capital at his disposal. 2. A cost of borrowing capital, so that the player has to pay interest on the capital needed. In both cases limit theorems for the total net gain are derived, so that it is easy to judge if the game is favourable or not.

  11. Interdiction Games on Markovian PERT Networks

    E-Print Network [OSTI]

    2014-03-31

    The international community perceives this as a threat to global security and ... obey about 200 temporal precedence relations that describe technological ...

  12. Homebrew and the social construction of gaming : community, creativity, and legal context of amateur Game Boy Advance development

    E-Print Network [OSTI]

    Camper, Brett Bennett

    2005-01-01

    This thesis challenges the common social construction of game development, which perceives the activity only within its commercial, corporate realm. As an exemplar of the many thriving amateur development communities, the ...

  13. SCIENCE CHINA Technological Sciences

    E-Print Network [OSTI]

    Ahmad, Sajjad

    SCIENCE CHINA Technological Sciences © Science China Press and Springer-Verlag Berlin Heidelberg HU HongChang, TIAN FuQiang* & HU HePing Department of Hydraulic Engineering, State Key Laboratory as a key soil physical parameter and has been widely used to predict soil hydraulic and other related

  14. Review of Dick Vitale and Dick Weiss. Holding Court: Reflections of the Game I Love and John Feinstein. Winter Games.

    E-Print Network [OSTI]

    Wedge, Philip

    1997-01-01

    to Home in the latter category. Christopher Moinet Dick Vitale with Dick Weiss. Holding Court: Reflections on the Game I hove. Indianapolis: Masters, 1995. 271 pp. $22.95. John Feinstein. Winter Games. Boston: Little, 1995. 277 pp. $21.95. In his... Introduction, Vitale stresses his "passion and enthusiasm" for basketball, and what ESPN viewer couldn't sense that in listening to the typical Vitale commentary? However, I felt less than enthusiastic about this book. Filled with tributes to coaches...

  15. Technology's Impact on Production

    SciTech Connect (OSTI)

    Rachel Amann; Ellis Deweese; Deborah Shipman

    2009-06-30

    As part of a cooperative agreement with the United States Department of Energy (DOE) - entitled Technology's Impact on Production: Developing Environmental Solutions at the State and National Level - the Interstate Oil and Gas Compact Commission (IOGCC) has been tasked with assisting state governments in the effective, efficient, and environmentally sound regulation of the exploration and production of natural gas and crude oil, specifically in relation to orphaned and abandoned wells and wells nearing the end of productive life. Project goals include: (1) Developing (a) a model framework for prioritization and ranking of orphaned or abandoned well sites; (b) a model framework for disbursement of Energy Policy Act of 2005 funding; and (c) a research study regarding the current status of orphaned wells in the nation. (2) Researching the impact of new technologies on environmental protection from a regulatory perspective. Research will identify and document (a) state reactions to changing technology and knowledge; (b) how those reactions support state environmental conservation and public health; and (c) the impact of those reactions on oil and natural gas production. (3) Assessing emergent technology issues associated with wells nearing the end of productive life. Including: (a) location of orphaned and abandoned well sites; (b) well site remediation; (c) plugging materials; (d) plug placement; (e) the current regulatory environment; and (f) the identification of emergent technologies affecting end of life wells. New Energy Technologies - Regulating Change, is the result of research performed for Tasks 2 and 3.

  16. Zihan Xu xuz@seas.wustl.edu (A survey paper written under guidance of Prof. Raj Jain) Since the existing power grid is designed neither by latest technologies nor to comply with rapidly climate changes, a new intelligent power grid is

    E-Print Network [OSTI]

    Jain, Raj

    Abstract: Since the existing power grid is designed neither by latest technologies nor to comply with rapidly climate changes, a new intelligent power grid is urgently needed and will soon be applied to power and obstacles of its developments. Keywords: Smart Grid; Power Systems; Self-healing; Customers Participation

  17. INTER-ORGANIZATIONAL INFORMATION AND COMMUNICATION TECHNOLOGY ADOPTION IN THE

    E-Print Network [OSTI]

    , the ability to sense changes in the technology environment, development of managerial IT knowledgeINTER-ORGANIZATIONAL INFORMATION AND COMMUNICATION TECHNOLOGY ADOPTION IN THE BUSINESS successful firm performance in the context of Inter-organizational Information and Communication Technology

  18. Land-Use Change Data Analysis

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    change, global bioenergy crop models and indicators of sustainability. Brazilian Bioethanol Science and Technology Laboratory, Campinas, Brazil, Oct 2012. 20 Presentation name...

  19. High Impact Technology Catalyst: Technology Deployment Strategies...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    High Impact Technology Catalyst: Technology Deployment Strategies High Impact Technology Catalyst: Technology Deployment Strategies The Energy Department released the High Impact...

  20. Vehicle Technologies Office: 2014 Electric Drive Technologies...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Vehicle Technologies Office: 2014 Electric Drive Technologies Annual Progress Report Vehicle Technologies Office: 2014 Electric Drive Technologies Annual Progress Report The...

  1. Modeling TechnologyModeling Technology Innovation:Innovation: Uncertainties inUncertainties in

    E-Print Network [OSTI]

    costs and preferred technologies? #12;2 E.S. Rubin, Carnegie Mellon Focus on Innovation for technology for achieving climate change policy goals at the lowest cost, in conjunction with other mitigation1 Modeling TechnologyModeling Technology Innovation:Innovation: Uncertainties in

  2. Technology '90

    SciTech Connect (OSTI)

    Not Available

    1991-01-01

    The US Department of Energy (DOE) laboratories have a long history of excellence in performing research and development in a number of areas, including the basic sciences, applied-energy technology, and weapons-related technology. Although technology transfer has always been an element of DOE and laboratory activities, it has received increasing emphasis in recent years as US industrial competitiveness has eroded and efforts have increased to better utilize the research and development resources the laboratories provide. This document, Technology '90, is the latest in a series that is intended to communicate some of the many opportunities available for US industry and universities to work with the DOE and its laboratories in the vital activity of improving technology transfer to meet national needs. Technology '90 is divided into three sections: Overview, Technologies, and Laboratories. The Overview section describes the activities and accomplishments of the DOE research and development program offices. The Technologies section provides descriptions of new technologies developed at the DOE laboratories. The Laboratories section presents information on the missions, programs, and facilities of each laboratory, along with a name and telephone number of a technology transfer contact for additional information. Separate papers were prepared for appropriate sections of this report.

  3. The potential of America's Army, the video game as civilian-military public sphere

    E-Print Network [OSTI]

    Li, Zhan, 1979-

    2004-01-01

    The US Army developed multiplayer online First Person Shooter video game, America's Army, was examined as the first instance of an entirely state-produced and directed enterprise leveraging video game popular culture. ...

  4. Not just in it to win it : inclusive game play in an MIT dorm

    E-Print Network [OSTI]

    Kolos, Hillary (Hillary Anne)

    2010-01-01

    The recent increase in digital gaming players and platforms does not imply that digital gaming is as inclusive as it could be. There are still gaps in participation that, if left unaddressed, will exclude groups who have ...

  5. Automatic Identification and Generation of Highlight Cinematics for 3D Games

    E-Print Network [OSTI]

    Young, R. Michael

    Automatic Identification and Generation of Highlight Cinematics for 3D Games Mike Dominguez Fact and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent

  6. Adversarial Risk Analysis: Analyses of Borel Games David Banks and Francesca Petralia

    E-Print Network [OSTI]

    McShea, Daniel W.

    Adversarial Risk Analysis: Analyses of Borel Games David Banks and Francesca Petralia Department School of Business Duke University, shouqiang.wang@duke.edu Abstract Adversarial risk analysis offers Introduction Adversarial risk analysis (ARA) attempts to apply statistical methodology to game

  7. A non-robustness in the order structure of the equilibrium set in lattice games

    E-Print Network [OSTI]

    Monaco, Andrew J.; Sabarwal, Tarun

    2012-04-18

    The order and lattice structure of the equilibrium set in games with strategic complements do not survive a minimal introduction of strategic substitutes: in a lattice game in which all-but-one players exhibit strategic complements (with one player...

  8. Designing a Real-time Strategy Game about Sustainable Energy Use 

    E-Print Network [OSTI]

    Doucet, Lars Andreas

    2011-08-08

    This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of ...

  9. Reinforcement learning for qualitative group behaviours applied to non-player computer game characters 

    E-Print Network [OSTI]

    Bradley, Jay

    2010-01-01

    This thesis investigates how to train the increasingly large cast of characters in modern commercial computer games. Modern computer games can contain hundreds or sometimes thousands of non-player characters that each ...

  10. Modeling player self-representation in multiplayer online games using social network data

    E-Print Network [OSTI]

    Lim, Chong-U

    2013-01-01

    Game players express values related to self-expression through various means such as avatar customization, gameplay style, and interactions with other players. Multiplayer online games are now often integrated with social ...

  11. INVESTIGATIVE REPORT CONCERNING FOOTBALLS USED DURING THE AFC CHAMPIONSHIP GAME ON JANUARY 18, 2015

    E-Print Network [OSTI]

    Columbia University

    INVESTIGATIVE REPORT CONCERNING FOOTBALLS USED DURING THE AFC CHAMPIONSHIP GAME ON JANUARY 18, 2015 ............................................................................................................. 32II. Rules and Practices Regarding Footballs Used in NFL Games............................ 32A........................................................................................... 321. Guidelines Concerning the Preparation of Footballs................................ 332. Pre

  12. CSc 165 Computer Game Architecture and Implementation Fall 2015 / Gordon Assignment #

    E-Print Network [OSTI]

    Gordon, Scott

    ;2 HUD. Include a HUD component to let the player know what is happening in the game. If your game is better without a HUD, you may include a command to enable/disable the HUD display. Hierarchical Scene

  13. Constant Price of Anarchy in Network Creation Games via Public Service Advertising

    E-Print Network [OSTI]

    Demaine, Erik D.

    Network creation games have been studied in many different settings recently. These games are motivated by social networks in which selfish agents want to construct a connection graph among themselves. Each node wants to ...

  14. The relationship between children's computer game usage and creativity in Korea 

    E-Print Network [OSTI]

    Lee, Kyung-Sook

    2009-05-15

    This study investigated the relationships among children?s creativity, computer games, natural play, TV, and their structured activities daily after school by the analysis of their time spent on computer games, and the other components...

  15. Computer vs. Video Game System: Ready to Rumble in the #EnergyFaceoff...

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle Computer vs. Video Game System: Ready to Rumble in the EnergyFaceoff Jungle November 4, 2014 - 10:20am...

  16. Double play : athletes' use of sport video games to enhance athletic performance

    E-Print Network [OSTI]

    Silberman, Lauren (Lauren Beth)

    2010-01-01

    A design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical ...

  17. AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation 

    E-Print Network [OSTI]

    Yannakakis, Georgios N.

    Which features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed ...

  18. Climate Change and Conceptual Change

    E-Print Network [OSTI]

    Clark, David Joseph

    2013-01-01

    1.1.2 The Stark Reality of Climate Change . . . . . . . .1.2 Climate Change as a BehavioralEducation for Climate Change . . . . 1.4.1 The Numerically

  19. Bachelor Project Major League Wizardry: Game Engine

    E-Print Network [OSTI]

    Flexibility . . . . . . . . . . . . . . . . . . . . . . . 19 5 Technologies 20 5.1 Java . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 5.2 LibGDX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 5.3 JavaScript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 5.4 Mozilla Rhino . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 6 Design 21 6

  20. Nash equilibrium seeking in noncooperative games and multi -agent deployment to planar curves

    E-Print Network [OSTI]

    Frihauf, Paul A.

    2012-01-01

    1.1 Nash Equilibrium Seeking in Noncooperative Games . . .Overview . . . . . . . . . . . . . . . . . . . . . . . NashNash Equilibrium Seeking with Non-Quadratic Payoffs . . .

  1. Games and Economic Behavior 64 (2008) 367 www.elsevier.com/locate/geb

    E-Print Network [OSTI]

    Hart, Sergiu

    2008-01-01

    . Sergiu Hart President of the Game Theory Society E-mail address: hart@huji.ac.il 10 September 2008

  2. Evolutionarily Stable Sets in Quantum Penny Flip Games

    E-Print Network [OSTI]

    Tina Yu; Radel Ben-Av

    2012-11-30

    In game theory, an Evolutionarily Stable Set (ES set) is a set of Nash Equilibrium (NE) strategies that give the same payoffs. Similar to an Evolutionarily Stable Strategy (ES strategy), an ES set is also a strict NE. This work investigates the evolutionary stability of classical and quantum strategies in the quantum penny flip games. In particular, we developed an evolutionary game theory model to conduct a series of simulations where a population of mixed classical strategies from the ES set of the game were invaded by quantum strategies. We found that when only one of the two players' mixed classical strategies were invaded, the results were different. In one case, due to the interference phenomenon of superposition, quantum strategies provided more payoff, hence successfully replaced the mixed classical strategies in the ES set. In the other case, the mixed classical strategies were able to sustain the invasion of quantum strategies and remained in the ES set. Moreover, when both players' mixed classical strategies were invaded by quantum strategies, a new quantum ES set emerged. The strategies in the quantum ES set give both players payoff 0, which is the same as the payoff of the strategies in the mixed classical ES set of this game.

  3. Technology Assessment

    Office of Environmental Management (EM)

    capabilities that are energy efficient, low environmental impact 72 and lower cost and that are employed to manufacture technologies and products for clean energy 73...

  4. Nuclear Proliferation Technology Trends Analysis

    SciTech Connect (OSTI)

    Zentner, Michael D.; Coles, Garill A.; Talbert, Robert J.

    2005-10-04

    A process is underway to develop mature, integrated methodologies to address nonproliferation issues. A variety of methodologies (both qualitative and quantitative) are being considered. All have one thing in common, a need for a consistent set of proliferation related data that can be used as a basis for application. One approach to providing a basis for predicting and evaluating future proliferation events is to understand past proliferation events, that is, the different paths that have actually been taken to acquire or attempt to acquire special nuclear material. In order to provide this information, this report describing previous material acquisition activities (obtained from open source material) has been prepared. This report describes how, based on an evaluation of historical trends in nuclear technology development, conclusions can be reached concerning: (1) The length of time it takes to acquire a technology; (2) The length of time it takes for production of special nuclear material to begin; and (3) The type of approaches taken for acquiring the technology. In addition to examining time constants, the report is intended to provide information that could be used to support the use of the different non-proliferation analysis methodologies. Accordingly, each section includes: (1) Technology description; (2) Technology origin; (3) Basic theory; (4) Important components/materials; (5) Technology development; (6) Technological difficulties involved in use; (7) Changes/improvements in technology; (8) Countries that have used/attempted to use the technology; (9) Technology Information; (10) Acquisition approaches; (11) Time constants for technology development; and (12) Required Concurrent Technologies.

  5. Theories: Behaviour Change | Forestry, sustainable behaviours and behaviour change: Theories | 20121

    E-Print Network [OSTI]

    . The Energy Cultures Framework (Stephenson et al. 2010) ......................... 19 List of Tables Table 1 and Technological Theories of Behaviour and Behaviour Change .......11 4.1. Social Practice Theory ...................................................... 22 6.5. Technology and Innovation

  6. The complexity of approximate Nash equilibrium in congestion games with negative delays

    E-Print Network [OSTI]

    Magniez, Frédéric

    The complexity of approximate Nash equilibrium in congestion games with negative delays Fr of the complexity of computing an - approximate Nash equilibrium in symmetric congestion games from the case that in symmetric games with increasing delay functions and with - bounded jump the -Nash dynamic converges

  7. On the computational complexity of Nash equilibria for (0, 1) bimatrix games

    E-Print Network [OSTI]

    Stefankovic, Daniel

    On the computational complexity of Nash equilibria for (0, 1) bimatrix games Bruno Codenotti a,#,1 Science, Comenius University, Bratislava, Slovakia Abstract The computational complexity of finding a Nash. Keywords: NP­completeness; Computational complexity; Bimatrix games; Nash equilibrium; Imitation games 1

  8. Computing Nash Equilibria of Action-Graph Games Navin A. R. Bhat

    E-Print Network [OSTI]

    Sipe,J. E.

    Computing Nash Equilibria of Action-Graph Games Navin A. R. Bhat Department of Physics University.g., Fudenberg and Tirole [1991].) The central game-theoretic solution con- cept is the Nash equilibrium, a fixed-point in mixed strat- egy space which Nash [1950] proved exists in every finite game. It remains an important

  9. Effects of Parameters on Nash Games with OSNR Target Department of Electrical and

    E-Print Network [OSTI]

    Pavel, Lacra

    Effects of Parameters on Nash Games with OSNR Target Yan Pan Department of Electrical and Computer@control.toronto.edu ABSTRACT This paper studies efficiency in a Nash game with optical signal-to-noise ratio (OSNR) target. It is well known that the Nash equilibria of a game may not achieve full efficiency. We show the effects

  10. Parallel Computation of Nash Equilibria in N-Player Games Jonathan Widger

    E-Print Network [OSTI]

    Grosu, Daniel

    Parallel Computation of Nash Equilibria in N-Player Games Jonathan Widger Department of Computer@cs.wayne.edu Abstract--We propose a parallel algorithm for finding Nash equilibria in n-player noncooperative games to show the performance of the parallel algorithm. Keywords-game theory; Nash equilibrium; parallel algo

  11. Spike-based Decision Learning of Nash Equilibria in Two-Player Games

    E-Print Network [OSTI]

    Senn, Walter

    Spike-based Decision Learning of Nash Equilibria in Two- Player Games Johannes Friedrich, Walter game. It performs optimally according to a pure (deterministic) and mixed (stochastic) Nash equilibrium automated decision learning of a Nash equilibrium in two-player games. Citation: Friedrich J, Senn W (2012

  12. Comparing Nash and IESDS equilibria We consider a finite two player game.

    E-Print Network [OSTI]

    Marker, David

    Comparing Nash and IESDS equilibria We consider a finite two player game. Proposition 1 If (a , b ) is a strictly dominant strategy equilibrium, then (a , b ) is a Nash equilibrium. Proof The strategy a strictly ) is a Nash equi- librium. The game Battle of the Sexes shows that the coverse fails as there are games

  13. A Technique for Reducing Normal-Form Games to Compute a Nash Equilibrium

    E-Print Network [OSTI]

    A Technique for Reducing Normal-Form Games to Compute a Nash Equilibrium Vincent Conitzer Carnegie)matrix) game, O, to a smaller normal-form game, R, for the purpose of computing a Nash equilibrium. This is done by computing a Nash equilibrium for a subcomponent, G, of O for which a certain condition holds

  14. Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation, and Structure

    E-Print Network [OSTI]

    Fiat, Amos

    Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation and algorithmic questions related to the Nash dynamics of weighted congestion games. In weighted congestion games with linear latency functions, the existence of pure Nash equilibria is guaranteed by potential function

  15. On the computational complexity of Nash equilibria for (0,1) bimatrix games

    E-Print Network [OSTI]

    Stefankovic, Daniel

    On the computational complexity of Nash equilibria for (0,1) bimatrix games Bruno Codenotti a,,1, Comenius University, Bratislava, Slovakia Abstract The computational complexity of finding a Nash. Keywords: NP-completeness; Computational complexity; Bimatrix games; Nash equilibrium; Imitation games 1

  16. AUTOMATING CINEMATICS AND CUT-SCENES IN VIDEO GAMES THROUGH SCRIPTING WITH ACTIVE PERFORMANCE OBJECTS

    E-Print Network [OSTI]

    Katchabaw, Michael James

    AUTOMATING CINEMATICS AND CUT-SCENES IN VIDEO GAMES THROUGH SCRIPTING WITH ACTIVE PERFORMANCE, active performance objects, story scripting, cut-scenes, cinematics, video games ABSTRACT Storytelling to automate the production of cinematics and cut-scenes for video games. These elements allow writers

  17. Electromagnetic articulography in the development of "serious games" for speech rehabilitation

    E-Print Network [OSTI]

    Faloutsos, Petros

    Electromagnetic articulography in the development of "serious games" for speech rehabilitation M: Speech Rehabilitation, Visual Feedback, Com- puter Games, Computer-Based Speech Therapy (CBST) 1. Introduction There has been a recent surge in the creation of game-based interventions for rehabilitation

  18. Camera-based Observation of Football Games for Analyzing Multi-agent Activities

    E-Print Network [OSTI]

    Camera-based Observation of Football Games for Analyzing Multi-agent Activities Michael Beetz beetz-based observation system for foot- ball games that is used for the automatic analysis of football games and challenging domain in the multi-agent com- munity is football -- in particular in the context of the Robo

  19. CSc 165 Computer Game Architecture and Implementation Spring 2015 / Gordon Assignment #

    E-Print Network [OSTI]

    Gordon, Scott

    that the game still plays if the platform is missing the sound package. #12;2 HUD. Include a HUD component to let the player know what is happening in the game. If your game is better without a HUD, you may include a command to enable/disable the HUD display. Hierarchical SceneGraph. There must be some portion

  20. Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    Measuring the Client Performance and Energy Consumption in Mobile Cloud Gaming Chun-Ying Huang1, Po-constrained devices may lead to inferior performance and high energy consumption. For example, the gaming frame rate and energy consumption of mobile clients is critical to the success of the new mobile cloud gaming ecosystem

  1. The Soprants: conceptual and technical framework for a 3D interactive video game 

    E-Print Network [OSTI]

    Nakamura, Tatsuya

    2006-10-30

    in the game behave similar to leaf-cutter ants. A 3D game environment based on a real ant colony nest is created and used for prototyping the game. Insect behavior based on behavior of real ants is implemented in an interactive 3D environment. The cinematic...

  2. Models of Non-atomic Congestion Games From Unicast to Multicast Routing

    E-Print Network [OSTI]

    Srivastav, Anand

    an overview of important results for non-atomic con- gestion games in their traditional form along with self consumption-relevance congestion games. We intro- duce the consumption-relevance congestion game first. This is expressed by element-strategy- dependent factors called rates of consumption. The same factor

  3. Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming Applications

    E-Print Network [OSTI]

    Chuah, Chen-Nee

    Ghostbusting Facebook: Detecting and Characterizing Phantom Profiles in Online Social Gaming a strategic advantage in social games. Through a measurement-based study of a Facebook gaming appli- cation/phantom identities in OSNs. 1. Introduction Over the last five years, Online Social Networks (OSNs) such as Facebook

  4. Security Games with Surveillance Cost and Optimal Timing of Attack Execution

    E-Print Network [OSTI]

    Vorobeychik, Eugene

    of Energy's National Nuclear Security Administration under contract DE-AC04-94AL85000. Appears inSecurity Games with Surveillance Cost and Optimal Timing of Attack Execution Bo An1 , Matthew Brown Terms Algorithm, Security Keywords Game Theory, Security, Optimization, Stackelberg Games 1

  5. CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    CLOUD GAMING ONWARD: RESEARCH OPPORTUNITIES AND OUTLOOK Kuan-Ta Chen1 , Chun-Ying Huang2 ABSTRACT Cloud gaming has become increasingly more popular in the academia and the industry, evident by the large numbers of related research papers and startup companies. Some pub- lic cloud gaming services have

  6. Cloud Futures Workshop 2010 Cloud Computing Support for Massively Social Gaming Alexandru Iosup

    E-Print Network [OSTI]

    Iosup, Alexandru

    1 Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming Alexandru Iosup Pierre (Vrije U.). Cloud Computing Support for Massively Social Gaming (Rain for the Thirsty) #12;Cloud Futures Workshop 2010 ­ Cloud Computing Support for Massively Social Gaming 2 Intermezzo: Tips on how

  7. To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming

    E-Print Network [OSTI]

    Chen, Sheng-Wei

    To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming Chun-Ying Huang Department Tsing-Hua University Hsinchu, Taiwan chsu@cs.nthu.edu.tw ABSTRACT Mobile cloud gaming allows gamers an open source cloud gaming platform to conduct extensive experiments on real mobile clients. Our

  8. Productivity Growth in the 1990s: Technology, Utilization, or Adjustment? Susanto Basu

    E-Print Network [OSTI]

    Cafarella, Michael J.

    Productivity Growth in the 1990s: Technology, Utilization, or Adjustment? Susanto Basu University (SRB-9617437). #12;ABSTRACT Productivity Growth in the 1990s: Technology, Utilization, or Adjustment in technological change. Cyclical utilization raised measured productivity growth relative to technology growth

  9. Technology Commercialization Showcase 2008 Vehicle Technologies Program

    SciTech Connect (OSTI)

    Davis, Patrick B.

    2009-06-19

    Presentation illustrating various technology commercialization opportunities and unexploited investment gaps for the Vehicle Technologies Program.

  10. Thermally activated technologies: Technology Roadmap

    SciTech Connect (OSTI)

    None, None

    2003-05-01

    The purpose of this Technology Roadmap is to outline a set of actions for government and industry to develop thermally activated technologies for converting America’s wasted heat resources into a reservoir of pollution-free energy for electric power, heating, cooling, refrigeration, and humidity control. Fuel flexibility is important. The actions also cover thermally activated technologies that use fossil fuels, biomass, and ultimately hydrogen, along with waste heat.

  11. Biomass energy: State of the technology present obstacles and future potential

    SciTech Connect (OSTI)

    Dobson, L.

    1993-06-23

    The prevailing image of wood and waste burning as dirty and environmentally harmful is no longer valid. The use of biomass combustion for energy can solve many of our nation`s problems. Wood and other biomass residues that are now causing expensive disposal problems can be burned as cleanly and efficiently as natural gas, and at a fraction of the cost. New breakthroughs in integrated waste-to-energy systems, from fuel handling, combustion technology and control systems to heat transfer and power generation, have dramatically improved system costs, efficiencies, cleanliness of emissions, maintenance-free operation, and end-use applications. Increasing costs for fossil fuels and for waste disposal strict environmental regulations and changing political priorities have changed the economics and rules of the energy game. This report will describe the new rules, new playing fields and key players, in the hope that those who make our nation`s energy policy and those who play in the energy field will take biomass seriously and promote its use.

  12. A Game Theoretic Investigation of Deception in Network Security

    SciTech Connect (OSTI)

    Carroll, Thomas E.; Grosu, Daniel

    2011-10-01

    We perform a game theoretic investigation of the effects of deception on the interactions between an attacker and a defender of a computer network. The defender can employ cam- ou?age by either disguising a normal system as a honeypot, or by disguising a honeypot as a normal system. We model the interactions between defender and attacker using a signaling game, a non-cooperative two player dynamic game of incomplete information. For this model, we determine which strategies admit perfect Bayesian equilibria. These equilibria are re?ned Nash equilibria in which neither the defender nor the attacker will unilaterally choose to devi- ate from their strategies. We discuss the bene?ts of employing deceptive equilibrium strategies in the defense of a computer network.

  13. 15/01/2015 20:50Economic games don't show altruism | University of Oxford Page 1 of 3http://www.ox.ac.uk/news/science-blog/economic-games-dont-show-altruism

    E-Print Network [OSTI]

    West, Stuart

    .ac.uk/news/science-blog/economic-games-dont-show-altruism Charvy Narain 15 Jan 2015 Economic games don't show altruism OXFORD SCIENCE BLOG (//WWW.OX.AC.UK/NEWS/SCIENCE-BLOG) Economic 'games (http what these results are likely to mean for the field. OxSciBlog: What do these economic games involve

  14. sustainable technologies

    E-Print Network [OSTI]

    Zhang, Junshan

    : · realize continuous improvements in performance (efficiency), cost and manufacturability of PV technologies, transformative PV technologies that circumvent cost/performance trade-offs and maintain compatibility with P the growing demand for energy. Photovoltaics (PV) leverages one of the 20th century's greatest scientific

  15. IT Revolution in Learning Technology Riichiro Mizoguchi

    E-Print Network [OSTI]

    Mizoguchi, Riichiro

    IT Revolution in Learning Technology Riichiro Mizoguchi The Institute of Scientific and Industrial@ei.sanken.osaka-u.ac.jp Introduction The change has already begun. It is not a simple change but a Revolution in the sense of speed and its impact. It is called IT(Information Technology) revolution and has been giving great impacts

  16. INFORMATION TECHNOLOGY SERVICES CRM Agent Training

    E-Print Network [OSTI]

    McQuade, D. Tyler

    INFORMATION TECHNOLOGY SERVICES CRM Agent Training Creating a Case Service Management Deployment Request. An agent can change the INFORMATION TECHNOLOGY SERVICES #12;3 type to reflect the type of case of the provider group field. INFORMATION TECHNOLOGY SERVICES #12;4 Selecting the magnifying glass will open

  17. INTERSTATE WASTE TECHNOLOGIES THERMOSELECT TECHNOLOGY

    E-Print Network [OSTI]

    Columbia University

    1 INTERSTATE WASTE TECHNOLOGIES THERMOSELECT TECHNOLOGY AN OVERVIEW Presented to the DELAWARE SOLID WASTE MANAGEMENT TECHNICAL WORKING GROUP January 10, 2006 #12;2 INTERSTATE WASTE MANAGEMENT ALLIANCE and maintenance (30 years) ­ Will guarantee performance and Operation and Maintenance ­ Serves solid waste

  18. 2/1/2014 geddem.com Wave Your iPhone for Power (Carefully): Micro-Windmill Technology http://www.geddem.com/2014/01/15/wave-your-iphone-for-power-carefully-micro-windmill-technology/ 1/3

    E-Print Network [OSTI]

    Chiao, Jung-Chih

    2/1/2014 geddem.com » Wave Your iPhone for Power (Carefully): Micro-Windmill Technology http://www.geddem.com/2014/01/15/wave-your-iphone-for-power-carefully-micro-windmill-technology/ 1/3 Search here Subscribe (300) Tech (150) Gaming (5) Websites (23) Wave Your iPhone for Power (Carefully): Micro-Windmill

  19. Technology Validation

    Broader source: Energy.gov [DOE]

    To reduce solar technology risks, DOE and its partners evaluate the performance and reliability of novel photovoltaic (PV) hardware and systems through laboratory and field testing. The focus of...

  20. Linguistic Harbingers of Betrayal: A Case Study on an Online Strategy Game

    E-Print Network [OSTI]

    Niculae, Vlad; Boyd-Graber, Jordan; Danescu-Niculescu-Mizil, Cristian

    2015-01-01

    Interpersonal relations are fickle, with close friendships often dissolving into enmity. In this work, we explore linguistic cues that presage such transitions by studying dyadic interactions in an online strategy game where players form alliances and break those alliances through betrayal. We characterize friendships that are unlikely to last and examine temporal patterns that foretell betrayal. We reveal that subtle signs of imminent betrayal are encoded in the conversational patterns of the dyad, even if the victim is not aware of the relationship's fate. In particular, we find that lasting friendships exhibit a form of balance that manifests itself through language. In contrast, sudden changes in the balance of certain conversational attributes---such as positive sentiment, politeness, or focus on future planning---signal impending betrayal.

  1. Technology Roadmap Analysis 2013: Assessing Automotive Technology...

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Technology Roadmap Analysis 2013: Assessing Automotive Technology R&D Relevant to DOE Power Electronics Cost Targets Technology Roadmap Analysis 2013: Assessing Automotive...

  2. Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games

    E-Print Network [OSTI]

    Nabben, Reinhard

    Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games Tobias Harks1, Martin applications. They are known to possess strong equi- libria ­ a strengthening of Nash equilibrium to resilience against coalitional de- viations. In this paper, we study the computational complexity of pure Nash

  3. Two Different Approaches to Nonzero-Sum Stochastic Differential Games

    SciTech Connect (OSTI)

    Rainer, Catherine [Departement de Mathematiques, Universite de Bretagne Occidentale, 6 avenue Victor-le-Gorgeu - CS 93837 (France)], E-mail: Catherine.Rainer@univ-brest.fr

    2007-06-15

    We make the link between two approaches to Nash equilibria for nonzero-sum stochastic differential games: the first one using backward stochastic differential equations and the second one using strategies with delay. We prove that, when both exist, the two notions of Nash equilibria coincide.

  4. Mixed Nash Equilibria in Concurrent Terminal-Reward Games

    E-Print Network [OSTI]

    Doyen, Laurent

    Mixed Nash Equilibria in Concurrent Terminal-Reward Games Patricia Bouyer, Nicolas Markey, and Daniel Stan LSV ­ CNRS & ENS Cachan ­ France Abstract We study mixed-strategy Nash equilibria states with a value for each player). We show undecidability of the existence of a constrained Nash

  5. Nash Equilibria in Discrete Routing Games with Convex Latency Functions

    E-Print Network [OSTI]

    Mavronicolas, Marios

    Nash Equilibria in Discrete Routing Games with Convex Latency Functions Martin Gairing Thomas L is determined by an arbitrary non-decreasing, non-constant and convex latency function . In a Nash equilib- rium on the link it chooses. To evaluate Nash equilibria, we formulate Social Cost as the sum of the users

  6. Strong Nash Equilibria in Games with the Lexicographical Improvement Property

    E-Print Network [OSTI]

    Nabben, Reinhard

    Strong Nash Equilibria in Games with the Lexicographical Improvement Property Tobias Harks, Max to derive existence, efficiency and fairness properties of strong Nash equilibria. We then study a class to polynomial time algorithms computing a strong Nash equilibrium. Finally, we investigate the LIP for infinite

  7. Game On! Middle School Camp Engineering Challenge Camp

    E-Print Network [OSTI]

    Mohaghegh, Shahab

    Game On! Middle School Camp Engineering Challenge Camp Hosted by the West Virginia University Student Discussion 501 ESB 2:00 p.m. Human Powered Vehicle ESB Atrium Dr. Kostas Sierros and Team 3:00 p Engineering Learning Center Cate Schlobohm 3:00 p.m. High School Presentations ESB Atrium Cate Schlobohm 4

  8. COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP

    E-Print Network [OSTI]

    COOPERATIVE GAME THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP By Ezio Marchi Paula Andrea THEORY SOLUTION IN AN UPSTREAM-DOWNSTREAM RELATIONSHIP MARCHI, Ezio Instituto de Matemática Aplicada San; and second, an economic element, where we reconsider the upstream-downstream relationship under a cooperative

  9. Security Games for Virtual Machine Allocation in Cloud Computing

    E-Print Network [OSTI]

    Alpcan, Tansu

    Security Games for Virtual Machine Allocation in Cloud Computing Yi Han 1 Tansu Alpcan 2 Jeffrey.hanyi@gmail.com, {tansu.alpcan, jeffrey.chan, caleckie}@unimelb.edu.au Abstract. While cloud computing provides many advantages in accessibility, scalability and cost efficiency, it also introduces a number of new security

  10. A Game Theoretic Study of Energy Efficient Cooperative Wireless Networks

    E-Print Network [OSTI]

    Brown III, Donald R.

    A Game Theoretic Study of Energy Efficient Cooperative Wireless Networks Donald Richard Brown III as cooperative relays to reduce the transmis- sion energy required to reliably deliver a message to an intended contributions of this paper are (i) the development of Pareto-efficient cooperative energy allocations that can

  11. Game Theory and Distributed Control Jason R. Marden

    E-Print Network [OSTI]

    Marden, Jason R.

    when components can communicate as communications can be costly, e.g., because of energy conservation or prescribing behavior in distributed engineered systems. The rationale for this new perspective stems from each other and the state of the world. Accordingly, there is extensive work in game theory

  12. Playing games against nature: optimal policies for renewable resource allocation

    E-Print Network [OSTI]

    Keinan, Alon

    Playing games against nature: optimal policies for renewable resource allocation Stefano Ermon- cision processes that arise as a natural model for many renewable resource allocation problems. Upon, obtaining a policy with a guaranteed lower bound on the utility function that is struc- turally very

  13. CSc-165 Spring 2015 Week 1 Simple example game

    E-Print Network [OSTI]

    Gordon, Scott

    GameWorldObject(rect2); // a HUD timeString = new HUDString("Time = " + time); timeString.setLocation(0,0.05); // (0 = (rng.nextFloat()*2 -1) * 0.005f ; s.translate(tx, ty, 0); } // update the HUD score

  14. The Cost of Stability in Coalitional Games Yoram Bachrach1

    E-Print Network [OSTI]

    Elkind, Edith

    concern to their designers as well. In many settings, such as online auctions and other types of markets of stabilizing a coalitional game by using external payments. We consider a scenario where an external party [19, 8, 22, 20]. Indeed, multiagent systems research focuses on designing in- telligent agents, i

  15. Energy Efficient Relaying Games in Cooperative Wireless Transmission Systems

    E-Print Network [OSTI]

    Brown III, Donald R.

    Energy Efficient Relaying Games in Cooperative Wireless Transmission Systems Jie Yang and D information for others. This paper considers the effect of selfishness on energy efficiency using a non efficiency close to that of centrally optimized energy allocation in many cases. I. Introduction In energy

  16. Massivizing Online Games:g Distributed Computing Challenges and

    E-Print Network [OSTI]

    Langendoen, Koen

    used to be art, may now be computing Online Gaming used to be multimedia is now DC g , y p g Online ­ the Netherlands ­ Europe( ) op founded 13th century pop: 100,000 pop.: 100,000 pop:16.5 M founded 1842 pop: 13

  17. Convergence of the Iterated Prisoner's Dilemma game Martin Dyer

    E-Print Network [OSTI]

    Greenhill, Catherine

    Convergence of the Iterated Prisoner's Dilemma game Martin Dyer Leslie Ann Goldberg Catherine and interaction topologies. We analyse the convergence rate of this rule when applied to the Iterated Prisoner and exponential when it is a complete graph. Keywords: Prisoner's dilemma, convergence, co-learning, Highest

  18. Wireless Social Community Networks: A Game-Theoretic Analysis

    E-Print Network [OSTI]

    Marbach, Peter

    Wireless Social Community Networks: A Game-Theoretic Analysis Mohammad Hossein Manshaei, Julien: marbach@cs.toronto.edu Abstract--Wireless social community networks have been cre- ated as an alternative to cellular wireless networks to provide wireless data access in urban areas. By relying on access points

  19. Climate closure: Game over for climate skep4cs

    E-Print Network [OSTI]

    Lovejoy, Shaun

    Climate closure: Game over for climate skep4cs S. Lovejoy, McGill, Physics McGill, Macdonald College Campus 4 November, 2014 #12;What is the climate climate is what you expect... "Climate is what you expect, weather is what you get." -Lazarus Long

  20. Local Dynamics in Bargaining Networks via Random-Turn Games

    E-Print Network [OSTI]

    Borgs, Christian

    ] to capture the "power" of a node derived from its position in a network, and has also been used in economics to model two-sided markets [33, 31]. Recently these games have been analyzed from a computational point on a directed graph where players move a token along edges until one reaches their goal state. We transform

  1. Synthesising axioms by games Robin Hirsch and Ian Hodkinson

    E-Print Network [OSTI]

    Hodkinson, Ian

    a highly successful algebra of propositions [Boo48]. De Morgan wrote: When the ideas thrown out by Mr Boole for classes of algebras, and the way in which games can contribute to solving it. Towards the end, we the story. We will concentrate on the algebraic logic side, as we believe most Dutch people nowadays can

  2. Games in Algebraic Logic Robin Hirsch and Ian Hodkinson

    E-Print Network [OSTI]

    Hodkinson, Ian

    algebra of propositions [Boo51]. De Morgan wrote When the ideas thrown out by Mr Boole shall have borneGames in Algebraic Logic Robin Hirsch and Ian Hodkinson January 12, 1998 In 1860, Augustus de Morgan published [DeM60], thereby launching an inves­ tigation into the algebra of relations

  3. Evolutionary Game Theory: Theoretical Concepts and Applications to

    E-Print Network [OSTI]

    Frey, Erwin

    Evolutionary Game Theory: Theoretical Concepts and Applications to Microbial Communities Erwin Frey of these ecological systems. We give an introduction into the modern formulation of these theories and illustrate provide a gen- eral concept for defining survival and extinction on ecological time-scales. Spatial

  4. Computing Proper Equilibria of Zero-Sum Games

    E-Print Network [OSTI]

    Miltersen, Peter Bro

    . As an example, consider the classical example of penny matching: Alice has to guess whether Bob hides a penny heads or tails up. If she guesses correctly, she gets the penny. The payoff matrix for this game it, is as follows: hide penny heads up hide penny tails up guess "heads up" 1 0 guess "tails up" 0 1

  5. Buyer-Supplier Games: Optimization Over the Core

    E-Print Network [OSTI]

    Plaxton, Charles Gregory

    Buyer-Supplier Games: Optimization Over the Core Nedialko B. Dimitrov , C. Greg Plaxton 1 University of Texas at Austin 1 University Station C0500 Austin, Texas 78712­0233 Abstract In a buyer-supplier some combinatorial structure. A set of players, called suppliers, offer various components

  6. Mathematics of Games and Politics Instructor: Sam Smith, Mathematics

    E-Print Network [OSTI]

    Smith, Sam

    of "Chicken" stood as a powerful and frightening metaphor for the nuclear arms race in the 1950s. The game criteria. Students will learn the meaning of theorem and proof. Students will know the details of the proof in social choice theory. Course Expectations: This course is designed to be interactive. Lectures

  7. Mathematics of Games and Politics Instructor: Sam Smith

    E-Print Network [OSTI]

    Smith, Sam

    of "Chicken" stood as a powerful and frightening metaphor for the nuclear arms race in the 1950s. The game these satisfy or violate fairness criteria. Students will learn the meaning of theorem and proof. Students Poker and Texas Hold'Em, NIM and Craps. Course Expectations: This course is designed to be interactive

  8. Building Technologies Office Overview

    Office of Energy Efficiency and Renewable Energy (EERE) Indexed Site

    Roland Risser Director, Building Technologies Office Building Technologies Office Energy Efficiency Starts Here. 2 Building Technologies Office Integrated Approach: Improving...

  9. Change Log

    Broader source: All U.S. Department of Energy (DOE) Office Webpages (Extended Search)

    Log NERSC-8 Trinity Benchmarks Change Log 09032013 Correction applied to MiniDFT web-page (to remove inconsistency with MiniDFT README). Capability Improvement...

  10. Towards Solid IT Change Management: Automated Detection of Conflicting IT Change Plans

    E-Print Network [OSTI]

    Kemper, Alfons

    Towards Solid IT Change Management: Automated Detection of Conflicting IT Change Plans Sebastian kemper@in.tum.de Abstract--Change Management, a core process of the Informa- tion Technology Infrastructure Library (ITIL), is concerned with the management of changes to networks and services to satisfy

  11. Ice, Snow and Water: impacts of climate change on California and Himalayan Asia

    E-Print Network [OSTI]

    Fenner, R. A.

    2009-01-01

    in Asia. Progress Climate science and technology has enabledClimate Change Think Globally, Assess Regionally, Act Locally”, Issues in Science and Technology

  12. Research-Technology Management November--December 2012 | 1 The story of innovation, and particularly disruptive inno-

    E-Print Network [OSTI]

    their innovation focus from an inside-out view of how products and services can be sold into the market-in approaches to product innovation. For nearly two decades, game developers have been creating complex, consoleResearch-Technology Management · November--December 2012 | 1 The story of innovation

  13. Introduction Aim of the Paper Game Model Defense Mechanism 1 Defense Mechanism 2 Hidden Difficulty Puzzle Conclusions Game Theoretic Resistance to DoS Attacks Using

    E-Print Network [OSTI]

    Swift, Michael

    Introduction Aim of the Paper Game Model Defense Mechanism 1 Defense Mechanism 2 Hidden Difficulty Model Defense Mechanism 1 Defense Mechanism 2 Hidden Difficulty Puzzle Conclusions Outline 1 Introduction 2 Aim of the Paper 3 Game Model Player Actions Payoff Functions 4 Defense Mechanism 1

  14. Graduate AI Lecture 22: Game theory I

    E-Print Network [OSTI]

    Procaccia, Ariel

    · Climate change o Cooperate = curb CO2 emissions o Defect = do not curb 5 #12;The professor's dilemma 6 106 with no predecessor or no successor · Such a vertex exists at the end of the path starting with the source s 11 #12 ASes · Standard protocol: BGP 12 #12;Application: Interdomain routing · Graph with n source nodes

  15. Continuous Change Institutional Change Principle

    Broader source: Energy.gov [DOE]

    ecause it takes time to establish institutional change, federal agencies need multiyear plans that continuously work to achieve, reinforce, and improve significant and persistent sustainability goals.

  16. Collaborative Intervention: change from the inside out

    SciTech Connect (OSTI)

    McKane, Aimee T.; Elliot, R. Neal; Reese, John; Tutterow, Vestal.

    1998-08-01

    The authors discuss a model of collaborative intervention based upon a successful project for industrial compressed air systems. The model seeks to effect institutional and behavioral change, rather than technological change, and involves government and public-interest facilitators bringing key market stakeholders together to develop a common vision for change.

  17. Engineering &Technology

    E-Print Network [OSTI]

    Southampton, University of

    Software Technologies Deloitte Dialog Semiconductor ECM Selection EDT-Year in Industry EMC Corporation to join our organisation and be based in our Ferndown, Dorset, location within our product electronics have application, design and manufacturing facilities in Canada, America, Europe and China. We

  18. Manufacturing technologies

    SciTech Connect (OSTI)

    1995-09-01

    The Manufacturing Technologies Center is an integral part of Sandia National Laboratories, a multiprogram engineering and science laboratory, operated for the Department of Energy (DOE) with major facilities at Albuquerque, New Mexico, and Livermore, California. Our Center is at the core of Sandia`s Advanced Manufacturing effort which spans the entire product realization process.

  19. Pyroprocessing Technologies

    E-Print Network [OSTI]

    Kemner, Ken

    of pyrochemical processes for the recycle of oxide, carbide and other advanced fuels and laid the foundationPyroprocessing Technologies RECYCLING USED NUCLEAR FUEL FOR A SUSTAINABLE ENERGY FUTURE #12;32 Storing Used Nuclear Fuel is a Real Waste Nuclear power is the most environmentally friendly way

  20. Building Technologies Office Overview

    SciTech Connect (OSTI)

    2013-04-01

    Building Technologies Office Overview Presentation for the 2013 Building Technologies Office's Program Peer Review