
- CGAMES IEEE DUBLIN 2006 1 POSH Tools for Game Agent Development by
- J. Wiedermann et al. (Eds.): SOFSEM 2006, LNCS 3831, pp. 565 574, 2006. Springer-Verlag Berlin Heidelberg 2006
- StorySpeak is a language for the specification of agents' programs. It is yet-another formalization
- Pogamut 3 Virtual Humans Made Simple Jakub Gemrot, Cyril Brom, Rudolf Kadlec, Michal Bda, Ondej Burkert,
- Agents vs. Rossum's Robots: Towards Intelligent Living Machines*
- Vpocetn model primrn zrakov kry: preference slozitch tvar a realistick vznik komplexnch bunk
- Towards Virtual Characters with a Full Episodic Memory II: The Episodic Memory Strikes Back
- U. Spierling and N. Szilas (Eds.): ICIDS 2008, LNCS 5334, pp. 5970, 2008. Springer-Verlag Berlin Heidelberg 2008
- J. Wiedermann et al. (Eds.): SOFSEM 2006, LNCS 3831, pp. 565 574, 2006. Springer-Verlag Berlin Heidelberg 2006
- C. Pelachaud et al. (Eds.): IVA 2007, LNAI 4722, pp. 114, 2007. Springer-Verlag Berlin Heidelberg 2007
- Towards a platform for the education in emotion modeling based on virtual environments
- Enhancements for Reactive Planning Tricks and Toms Plch, Cyril Brom
- Programovn virtulnch agent Platforma RUDOLF KADLEC, JAKUB GEMROT, CYRIL BROM
- A neural network model of operant behavior controlled by a moving object Cyril Brom1
- M. Si et al. (Eds.): ICIDS 2011, LNCS 7069, pp. 334337, 2011. Springer-Verlag Berlin Heidelberg 2011
- Timing in Episodic Memory: Virtual Characters in Ondej Burkert1
- POGAMUT 2 A PLATFORM FOR FAST DEVELOPMENT OF VIRTUAL AGENTS' BEHAVIOR
- This is an author-created preprint version. For the final version, please refer to: Cyril Brom, Vit Sisler, Radovan Slavik: Implementing Digital Game-Based Learning in Schools: Augmented
- The Project ENTs: Towards Modeling Human-like Artificial Agents
- Utilizing HLA for Connecting Virtual Worlds to Pogamut Toms Plch (tomas.plch@gmail.com), Toms Jedlicka (jedlickat@gmail.com), Cyril Brom (brom@ksvi.mff.cuni.cz)
- To date or not to date? A minimalist affect-modulated control architecture for dating virtual characters
- F. Almeida e Costa et al. (Eds.): ECAL 2007, LNAI 4648, pp. 243 252, 2007. Springer-Verlag Berlin Heidelberg 2007
- Running head: A COMPUTATIONAL MODEL OF SPATIAL MEMORY 1 This is the authors' version of a work that was accepted for publication in Cognitive
- Emohawk: Learning Virtual Characters by Doing Michal Bda, Cyril Brom
- Z. Pan et al. (Eds.): Transactions on Edutainment I, LNCS 5080, pp. 116, 2008. Springer-Verlag Berlin Heidelberg 2008
- How Do Place and Objects Combine? "What-Where" Memory for Human-like Agents
- CGAMES IEEE DUBLIN 2006 1 POSH Tools for Game Agent Development by
- Episodic Memory for Human-like Agents and Human-like Agents for Episodic Memory
- Umel inteligencia a kognitvna veda I. Virtuln agenti
- Zs. Ruttkay et al. (Eds.): IVA 2009, LNAI 5773, pp. 506507, 2009. Springer-Verlag Berlin Heidelberg 2009
- Towards fast prototyping of IVAs behavior: Pogamut 2 Ondej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bda, Jan Havlcek, Martin
- I can (almost) remember what you are doing: from actions to tasks
- Towards an automatic diary: an activity recognition from data collected by a mobile phone
- E. Corchado, A. Abraham, and W. Pedrycz (Eds.): HAIS 2008, LNAI 5271, pp. 8694, 2008. Springer-Verlag Berlin Heidelberg 2008
- Creating game bots in a few easy steps Rudolf Kadlec
- Zs. Ruttkay et al. (Eds.): IVA 2009, LNAI 5773, pp. 4248, 2009. Springer-Verlag Berlin Heidelberg 2009
- A periphery of Pogamut: from bots to agents and back Jakub Gemrot, Cyril Brom, Toms Plch
- Abstract--Recently several episodic memory models have been developed for virtual characters to increase their
- J.M. Allbeck and P. Faloutsos (Eds.): MIG 2011, LNCS 7060, pp. 278289, 2011. Springer-Verlag Berlin Heidelberg 2011
- Towards Believable Intelligent Virtual Agents with StateFull Hierarchical Reactive Planning
- Proceedings of the Frontiers in Science Education Research Conference, 22 24 March 2009, Eastern Mediterranean University, Famagusta, North Cyprus.
- Working with Pogamut Towards fast prototyping of IVA's behavior
- F. Dignum (Ed.): Agents for Games and Simulations II, LNAI 6525, pp. 1937, 2011. Springer-Verlag Berlin Heidelberg 2011
- Presented at AISB 06, at "Narrative AI and Games" workshop Published in the proceedings of AISB printed by the Society for the Study of Artificial Intelligence and the Simulation of
- This is the author's version of a work that was accepted for publication in Computers & Education. Changes resulting from the publishing process, such as peer review, editing,
- M. Cavazza and S. Donikian (Eds.): ICVS 2007, LNCS 4871, pp. 38 50, 2007. Springer-Verlag Berlin Heidelberg 2007
- Hierarchical reactive methods are very popular in the field of controlling complex artificial intelligent
- This work was presented at Game Set and Match 2 Conference, Delft, The Netherlands. Published by Episode-Publishers (c) in the conference proceedings.
- M. Cavazza and S. Donikian (Eds.): ICVS 2007, LNCS 4871, pp. 89101, 2007. Springer-Verlag Berlin Heidelberg 2007
- Pogamut 3 Can Assist Developers in Building AI for Their Videogame Agents
- StoryFactory: towards using virtual characters at high-Cyril Brom, Michal Bida
- Hierarchical Petri Nets for Story Plots Featuring Virtual Humans Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemrot
- Zs. Ruttkay et al. (Eds.): IVA 2009, LNAI 5773, pp. 484485, 2009. Springer-Verlag Berlin Heidelberg 2009
- Towards Planning the History of a Virtual Agent Lucie Kucerov, Cyril Brom, Rudolf Kadlec