
- Making Sense of Virtual Environments: Action Representation, Grounding and Common Sense
- Simulating Artificial Organisms with Qualitative Simon Hartley1, Marc Cavazza1
- Causal Perception in Virtual Environments Jean-luc Lugrin1, Marc Cavazza1, Marc Buehner2
- 54 1541-1672/06/$20.00 2006 IEEE IEEE INTELLIGENT SYSTEMS Published by the IEEE Computer Society
- New Ways of Worldmaking: the Alterne Platform for VR Art Marc Cavazza1, Jean-Luc Lugrin
- Causality and Virtual Reality Art Marc Cavazza (1), Jean-Luc Lugrin (1), Sean Crooks (1), Alok Nandi (2), Mark Palmer (3) and
- Interactive Storytelling with Literary Feelings David Pizzi1
- Figure 2. Example of Event-Based Behaviour: Breaking a glass with a virtual hammer.
- Alternative Reality: Qualitative Physics for Digital Arts Marc Cavazza, Simon Hartley, Jean-Luc Lugrin and Mikael Le bras
- The CaveUT System: Immersive Entertainment Based on a Game Engine
- Madame Bovary on the Holodeck: Immersive Interactive Storytelling
- Visualisation of Qualitative Processes Simon Hartley, Marc Cavazza, Jean-Luc Lugrin and Mikael Le Bras
- Event-based Causality in Virtual Reality Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras
- New Behavioural Approaches for Virtual Environments Marc Cavazza1, Simon Hartley1
- Lecture Notes in Computer Science: Generating Chain of Events in VR Art Installations
- Extending Character-based Storytelling with Awareness and Feelings
- AI-based World Behaviour for Emergent Narratives Jean-Luc Lugrin