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Nehab, Diego - Instituto Nacional de Matemática Pura e Aplicada (IMPA)
The Real-Time Reprojection Cache Diego Nehab1 Pedro V. Sander2 John R. Isidoro2
Triangle Order Optimization for Graphics Hardware Computation Culling
A linguagem de programao funcional Sloth Diego Fernandes Nehab Roberto Ierusalimschy
Ray Path Categorization DIEGO NEHAB MARCELO GATTASS
Spacetime Stereo: A Unifying Framework for Depth from Triangulation James Davis Diego Nehab Ravi Ramamoorthi Szymon Rusinkiewicz
Multiscale Moment-Based Painterly Rendering DIEGO NEHAB1
Efficient Traversal of Mesh Edges using Adjacency Primitives Pedro V. Sander Diego Nehab Eden Chlamtac Hugues Hoppe
Automated Reprojection-Based Pixel Shader Optimization Pitchaya Sitthi-amorn1
Eurographics Symposium on Point-Based Graphics (2004) M. Alexa, S. Rusinkiewicz, (Editors)
The Real-Time Reprojection Cache Diego Nehab1 Pedro V. Sander2 John R. Isidoro2
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw Pedro V. Sander Diego Nehab Joshua Barczak
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement Diego Nehab1
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
EUROGRAPHICS 2011/ N. W. John, B. Wyvill STAR State of The Art Report A Survey on Temporal Coherence Methods
Graphics Hardware (2007) Timo Aila and Mark Segal (Editors)
Triangle Order Optimization for Graphics Hardware Computation Culling
Schemata Theory for the Real Coding and Arithmetical Diego F. Nehab
Copyright is held by the author / owner(s). I3D 2010, Washington, DC, February 19 21, 2010.
Fast Capacity Constrained Voronoi Tessellation Diego Nehab
GPU-Efficient Recursive Filtering and Summed-Area Tables Diego Nehab1