
- Towards multiobjective procedural map generation Julian Togelius
- Evolving Interesting Maps for a First Person Shooter
- Towards automatic personalised content creation for racing games Julian Togelius, Renzo De Nardi and Simon M. Lucas
- Cellular automata for real-time generation of infinite cave levels
- Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
- Robust player imitation using multiobjective evolution Niels van Hoorn, Julian Togelius, Daan Wierstra and Jurgen Schmidhuber
- Geometric Differential Evolution Alberto Moraglio
- Optimization of platform game levels for player experience Chris Pedersen, Julian Togelius, Georgios Yannakakis
- The 2009 Mario AI Competition Julian Togelius, Sergey Karakovskiy and Robin Baumgarten
- Mario AI Competition Sergey Karakovskiy and Julian Togelius
- Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution
- Multiobjective Exploration of the StarCraft Map Space Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelback, Georgios N. Yannakakis
- Modeling Player Experience for Content Creation Christopher Pedersen, Julian Togelius Member, IEEE, and Georgios N. Yannakakis, Member, IEEE
- Geometric Nelder-Mead Algorithm for the Permutation Representation
- Hierarchical Controller Learning in a First-Person Shooter Niels van Hoorn, Julian Togelius and Jurgen Schmidhuber
- Measuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement
- An Experiment in Automatic Game Design Julian Togelius and Jurgen Schmidhuber
- ORIGINAL PAPER The 2007 IEEE CEC simulated car racing competition
- Geometric PSO + GP = Particle Swarm Programming
- Multi-population competitive co-evolution of car racing controllers Julian Togelius, Peter Burrow and Simon M. Lucas, Senior Member, IEEE
- Multiobjective techniques for the Use of State in Genetic Programming applied to
- Nonlinear Dynamics Modelling for Controller Evolution Julian Togelius
- Towards Understanding the Effects of Neutrality on the Sudoku Problem
- Evolution of Neural Networks for Helicopter Control: Why Modularity Matters
- Product Geometric Crossover for the Sudoku Puzzle Alberto Moraglio
- Evolution of a Subsumption Architecture Neurocontroller Julian Togelius
- Evolution of the layers in a subsumption architecture robot controller
- The CIG 2007The CIG 2007 Car Racing CompetitionCar Racing Competition
- Computational Intelligence and Tower Defence Games Phillipa Avery
- Experience-Driven Procedural Content Generation Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE
- Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis
- Optimization, Imitation and Innovation: Computational Intelligence and Games
- Search-based Procedural Content Generation: A Taxonomy and Survey
- UncorrectedProof Computational Intelligence in Racing Games
- Geometric Particle Swarm Optimization for the Sudoku Puzzle
- Super Mario Evolution Julian Togelius, Sergey Karakovskiy, Jan Koutnik and Jurgen Schmidhuber
- Generating Diverse Opponents with Multiobjective Evolution Alexandros Agapitos, Julian Togelius, Simon M. Lucas, Jurgen Schmidhuber and Andreas Konstantinidis
- Julian Togelius Ekwalls c-uppsats i teoretisk filosofi: P-medvetande och andra medvetanden
- Towards Automatic Personalized Content Generation for Platform Games Noor Shaker, Georgios Yannakakis and Julian Togelius
- Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning
- Evolving Controllers for Simulated Car Racing using Object Oriented Genetic Programming
- Countering Poisonous Inputs with Memetic Neuroevolution
- Sensorless but not Senseless: Prediction in Evolutionary Car Racing
- Modeling Player Experience in Super Mario Bros Chris Pedersen, Julian Togelius and Georgios N. Yannakakis
- The WCCI 2008 Simulated Car Racing Competition Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether,
- Inertial Geometric Particle Swarm Optimization Alberto Moraglio and Julian Togelius
- Mario AI Competition @ ICE-GIC 2009
- What is Procedural Content Generation? Mario on the borderline
- procedural rocks through grammars and evolution Isaac M. Dart, Gabriele De Rossi and Julian Togelius
- Neuroevolutionary Constrained Optimization for Content Creation Antonios Liapis, Georgios N. Yannakakis, Member, IEEE and Julian Togelius, Member, IEEE
- Optimizing visual properties of game content through neuroevolution Antonios Liapis and Georgios N. Yannakakis and Julian Togelius
- A Procedural Critique of Deontological Reasoning
- Feature Analysis for Modeling Game Content Quality Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE
- Modelling and evaluation of complex scenarios with the Strategy Game Description Language