
- Experiments with Reactive Robotic Sound Sculptures. Interact Lab
- Learning through digitally-augmented physical experiences: Reflections on the Ambient Wood project
- Halloran, J., Rogers, Y. and Fitzpatrick, G. (2003) From text to talk: multiplayer games and voiceover IP. In Proceedings of Level Up: 1st International Digital Games
- Space and Place setting the stage for social interaction Eva Hornecker
- Lets get physical: The learning benefits of interacting in digitally augmented physical spaces
- Seamful ubiquity: Beyond seamless integration Ian MacColl (Glasgow)
- The value of a virtual environment for learning about narrative Paul Marshall, Yvonne Rogers, and Mike Scaife1
- PUPPET: playing and learning in a virtual world Paul Marshall, Yvonne Rogers, and Mike Scaife1
- The Sound Gallery: Recent Developments Sam Woolf and Adrian Thompson
- To appear in 1AD, First International Conference in Appliance Design, 6-8 May, HP Labs, Bristol. The Periscope: Supporting a Computer Enhanced
- Designing Dynamic Interactive Visualisations to Support Collaboration and Yvonne Rogers, Harry Brignull and Mike Scaife*
- Representing talk and action in collaborative activities for video analysis
- A Novel Lifecycle of Collaborative Methods for the Design of Social Software Chimera, Institute for socio-technical research and innovation
- Designing novel interactional workspaces to support face to face consultations
- Harley, D. and Fitzpatrick, G. (in press) YouTube and Intergenerational Communication: The case of Geriatric1927. To appear Universal Access in the Information Society (special issue HCI
- 3. Now you are heading for buildings called Chichester and Pevensey. Go up flights of steps between
- Presenting Two Seminars Wednesday 16th
- Putting technologies to work for remote problem solving Geraldine Fitzpatrick
- An ecological approach to multimodal subjective music similarity perception
- Introduction Heuristic evaluation promises to be a low-cost usability
- Subtle ice-breaking: encouraging socializing and interaction around a large public display
- Emotion Cubes: An exploration into pleasurable experience with interactive technology
- Managing one's social network: Does age make a difference? Hilary Smith1
- The Cub-e, a Novel Virtual 3D Display Device Henk Muller Cliff Randell Eric Harris
- Conceptualising tangibles to support learning Paul Marshall, Sara Price and Yvonne Rogers
- Connecting families, clinicians and extended social Geraldine Fitzpatrick
- How the move to physical user interfaces can make human computer interaction a more enjoyable
- The SENSE project: a context-inclusive approach to studying environmental science within and across
- Submitted to AIED 2005 Cover Page, AIED 2005
- How Many Ways Can You Mix Colour? Young Children's Explorations of Mixed Reality Environments
- Exploiting Physicality: linking action and effect Sara Price and Paul Marshall
- The Ambient Horn: Designing a novel audio-based learning experience
- I Saw This and Thought of You: Some Social Uses of Camera Phones
- Halloran, J., Fitzpatrick, G., Rogers, Y. and Marshall, P. (2004) Does it matter if you don't know who's talking? Multiplayer gaming with voiceover IP. Submitted to CHI'04.
- Co-Designing Novel User Experiences at a Historic Manor House
- Children, Youth and Environments 14(2), 2004 Extending and Augmenting Scientific Enquiry
- Introducing eScience to the Classroom Ella Tallyn1
- To appear in ARIST: Annual Review of Information Science and Technology, no 38, 2004 NEW THEORETICAL APPROACHES FOR HCI
- UbiNet Workshop Position Paper John Halloran, Geraldine Fitzpatrick, Harry Brignull, Sara Price
- `SnapShots' A Collaborative Visualisation and Planning Tool for Complex Family Events
- Using `Tangibles' to Promote Novel Forms of Playful Price, S., Rogers, Y., Scaife, M.1
- PhD Case Studentship: Usability analysis of video games The Human Centred Technology (HCT) Group in the Informatics Department at the
- PUPPET: a virtual environment for children to act and direct interactive narratives
- MOTIVATING MOBILITY Interactive Systems
- Integrated Care Record ... Integrated Care Practice Geraldine Fitzpatrick
- `SnapShots' A Household Visualisation and Planning Tool Jon Matthews
- Let's work together: supporting two-party collaborations with new forms of shared
- EQUATOR WORKING DOCUMENT ROUGH ONLY Understanding Interaction: going beyond the seamless
- The Activity Space: Analyzing Intentionality in Open Cooperative Work
- Data recording and reuse: Supporting research and digitally augmented learning experiences.
- Putting it all together: information visualizations, display arrangements, and sales transactions
- Tangible Interaction Design, Space, and Place Eva Hornecker
- 2005 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any c
- A FRAMEWORK FOR DESIGNING SENSOR-BASED INTERACTIONS TO PROMOTE EXPLORATION AND REFLECTION IN PLAY
- Animated Diagrams: How Effective are Explicit Dynamics for Cognitive and Computing Sciences, University of Sussex, UK
- Weak Inter-Rater Reliability In Heuristic Evaluation of Video Games
- Book_Review_Form_Crabtree Book Review Form
- Situating Ubiquitous Computing in Everyday Life: Some Useful Strategies
- Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies
- Conceptualising tangibles to support learning Paul Marshall, Sara Price and Yvonne Rogers
- PUPPET: a virtual environment for children to act and direct interactive narratives
- A Novel Lifecycle of Collaborative Methods for the Design of Social Software Chimera, Institute for socio-technical research and innovation
- To appear in ARIST: Annual Review of Information Science and Technology, no 38, 2004 NEW THEORETICAL APPROACHES FOR HCI
- Introducing eScience to the Classroom Ella Tallyn1
- Learning through digitally-augmented physical experiences: Reflections on the Ambient Wood project
- Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies
- Dynamo: A public interactive surface supporting the cooperative sharing and exchange of media
- Weak Inter-Rater Reliability In Heuristic Evaluation of Video Games
- A Conceptual Framework for Mixed Reality Environments: Designing Novel Learning Activities for Young Children
- Putting it all together: information visualizations, display arrangements, and sales transactions
- The Ambient Horn: Designing a novel audio-based learning experience
- Representing talk and action in collaborative activities for video analysis
- Managing one's social network: Does age make a difference? Hilary Smith1
- PUPPET: playing and learning in a virtual world Paul Marshall, Yvonne Rogers, and Mike Scaife1
- Seamful ubiquity: Beyond seamless integration Ian MacColl (Glasgow)
- Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
- PhD Case Studentship: Usability analysis of video games The Human Centred Technology (HCT) Group in the Informatics Department at the
- How the move to physical user interfaces can make human computer interaction a more enjoyable
- Harley, D. and Fitzpatrick, G. (in press) YouTube and Intergenerational Communication: The case of Geriatric1927. To appear Universal Access in the Information Society (special issue HCI
- Managing personal and work email in the same box: overcoming the tensions through new metaphors
- Moving Beyond the Application: Design Challenges For Ubiquitous Computing
- Things aren't what they seem to be: innovation through technology
- A FRAMEWORK FOR DESIGNING SENSOR-BASED INTERACTIONS TO PROMOTE EXPLORATION AND REFLECTION IN PLAY
- Exploiting Physicality: linking action and effect Sara Price and Paul Marshall
- Taking The `No' Out Of Lotus Notes: Activity Theory, Groupware, and Student Groupwork
- `SnapShots' A Household Visualisation and Planning Tool Jon Matthews
- Creating New User Experiences to Enhance Collaboration John Halloran1
- Halloran, J., Fitzpatrick, G., Rogers, Y. and Marshall, P. (2004) Does it matter if you don't know who's talking? Multiplayer gaming with voiceover IP. Submitted to CHI'04.
- Ambient Wood: Designing New Forms of Digital Augmentation for Learning Outdoors
- To appear in 1AD, First International Conference in Appliance Design, 6-8 May, HP Labs, Bristol. The Periscope: Supporting a Computer Enhanced
- Emotion Cubes: An exploration into pleasurable experience with interactive technology
- UbiNet Workshop Position Paper John Halloran, Geraldine Fitzpatrick, Harry Brignull, Sara Price
- The Chawton House Experience Augmenting the Grounds of a Historic Manor House
- Connecting families, clinicians and extended social Geraldine Fitzpatrick
- The SENSE project: a context-inclusive approach to studying environmental science within and across
- The Cub-e, a Novel Virtual 3D Display Device Henk Muller Cliff Randell Eric Harris
- Co-Designing Novel User Experiences at a Historic Manor House
- Let's work together: supporting two-party collaborations with new forms of shared
- A Design Theme for Tangible Interaction: Embodied Facilitation
- Tangible Interaction Design, Space, and Place Eva Hornecker
- The Sound Gallery: Recent Developments Sam Woolf and Adrian Thompson
- Space and Place setting the stage for social interaction Eva Hornecker
- 2005 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any c
- Experiments with Reactive Robotic Sound Sculptures. Interact Lab
- The Activity Space: Analyzing Intentionality in Open Cooperative Work
- EQUATOR WORKING DOCUMENT ROUGH ONLY Understanding Interaction: going beyond the seamless
- Animated Diagrams: How Effective are Explicit Dynamics for Cognitive and Computing Sciences, University of Sussex, UK
- Exploratory prototypes for video: interpreting PD for a complexly disabled participant
- An ecological approach to multimodal subjective music similarity perception
- Situating Ubiquitous Computing in Everyday Life: Some Useful Strategies
- Designing Dynamic Interactive Visualisations to Support Collaboration and Yvonne Rogers, Harry Brignull and Mike Scaife*
- T.H.E. editor(s) (ed.), Book title, 1-6. Yyyy Kluwer Academic Publishers. Printed in the Netherlands.
- Submitted to AIED 2005 Cover Page, AIED 2005
- From Snark to Park: Lessons learnt moving pervasive experiences from indoors to outdoors
- Book_Review_Form_Crabtree Book Review Form
- In Int. J. Human-Computer Studies, (2001), 55, 115-143. Special issue on: user-centred design and implementation of virtual environments
- Subtle ice-breaking: encouraging socializing and interaction around a large public display
- Designing novel interactional workspaces to support face to face consultations
- Halloran, J., Rogers, Y. and Fitzpatrick, G. (2003) From text to talk: multiplayer games and voiceover IP. In Proceedings of Level Up: 1st International Digital Games
- MOTIVATING MOBILITY Interactive Systems
- How Many Ways Can You Mix Colour? Young Children's Explorations of Mixed Reality Environments
- Children, Youth and Environments 14(2), 2004 Extending and Augmenting Scientific Enquiry
- I Saw This and Thought of You: Some Social Uses of Camera Phones
- Integrated Care Record ... Integrated Care Practice Geraldine Fitzpatrick
- Enticing People to Interact with Large Public Displays in Public Spaces
- A Micro-Ethical View On Computing Practice Peter Bittner
- The value of a virtual environment for learning about narrative Paul Marshall, Yvonne Rogers, and Mike Scaife1
- Putting technologies to work for remote problem solving Geraldine Fitzpatrick
- Introduction Heuristic evaluation promises to be a low-cost usability
- Data recording and reuse: Supporting research and digitally augmented learning experiences.
- `SnapShots' A Collaborative Visualisation and Planning Tool for Complex Family Events
- Device Design for Learning Using Place, Intuitive Behaviour and Collaboration
- Using `Tangibles' to Promote Novel Forms of Playful Price, S., Rogers, Y., Scaife, M.1
- 3. Now you are heading for buildings called Chichester and Pevensey. Go up flights of steps between
- Lets get physical: The learning benefits of interacting in digitally augmented physical spaces
- Presenting Two Seminars Wednesday 16th