
- Declarative Terrain Modeling for Military Training Games R.M. Smelik
- HIGH-LEVEL SCENARIO EDITING FOR SERIOUS GAMES Casper van Est, Ronald Poelman, Rafael Bidarra
- Proceedings of DETC 2003 2003 ASME Design Engineering Technical Conferences
- Multiple-view feature modelling and conversion Willem F. Bronsvoort, Rafael Bidarra, Maurice Dohmen
- EUROGRAPHICS 2011/ S. Maddock, J. Jorge Education paper The Eurographics Association 2011.
- Intelligent Form Feature Interaction Management in a Cellular Modeling Scheme
- Bringing a pioneer games project to the next level Rafael Bidarra
- Real-time Rendering of River Networks Quintijn Hendrickx 1
- EUROGRAPHICS 2008 Education papers The Eurographics Association 2008.
- Semantic and multiple-view feature modelling: towards more meaningful product modelling
- Web-based collaborative feature modeling Rafael Bidarra, Eelco van den Berg and Willem F. Bronsvoort
- March 2008 7 THE MAKING OF AN
- Services in Game Worlds: A Semantic Approach to Improve Object Interaction
- Satisfying interaction constraints Alex Noort, Rafael Bidarra, and Willem F. Bronsvoort
- Using Semantics to Improve the Design of Game Worlds Tim Tutenel
- The Serious Game SimPort: Overcoming Technical Hurdles in Educational Gaming
- Efficiency of boundary evaluation for a cellular model R. Bidarraa,*, J. Madeirab
- Interactive facilities for collaborative feature modeling on the Web
- Usability in Virtual and Augmented Environments: A qualitative and quantitative study
- Copyright 2004 by ASME Proceedings of DETC'04
- Semantic feature modelling R. Bidarra, W.F. Bronsvoort*
- 1 Copyright 1999 by ASME Proceedings of DETC'99
- EUROGRAPHICS 2009 / P. Alliez and M. Magnor Short Paper Procedural City Layout Generation
- Abstract--Procedural generation techniques effectively help to reduce the huge content production costs in current video
- Volume 3 Number 5 2006 Bangkok Hong Kong Tampa
- Constraint solving for direct manipulation of features DANIEL LOURENO,1 PEDRO OLIVEIRA,1 ALEX NOORT,2 and RAFAEL BIDARRA2
- A Computer Graphics pioneer project on computer games Rafael Bidarra Rogier van Dalen Joris van Zwieten
- Learning with games in a professional environment: a case study of a serious game
- Rafael Bidarra Eelco van den Berg
- BEHAVIORAL ASSUMPTION-BASED PREDICTION FOR HIGH-LATENCY HIDING IN MOBILE GAMES
- Technical Section A declarative approach to procedural modeling of virtual worlds
- IN PRESS: IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 1 Adaptivity Challenges in
- The Role of Semantics in Games and Simulations
- Computer-Aided Design & Applications, Vol. 4, Nos. 1-4, 2007, pp xxx-yyy A SEMANTIC BLEND FEATURE DEFINITION
- Collision Avoidance between Avatars of Real and Virtual Individuals
- Balancing pedagogy, game and reality components within a unique serious game for training levee inspection
- Procedural Modelling of Destructible Materials J. van Gestel1
- A CONSTRAINED GROWTH METHOD FOR PROCEDURAL FLOOR PLAN GENERATION
- Procedural Natural Systems for Game Level Design Remco Huijser Jeroen Dobbe Willem F. Bronsvoort * Rafael Bidarra
- A Semantic Scene Description Language for Procedural Layout Solving Problems
- Integrating procedural generation and manual editing of virtual worlds
- EUROGRAPHICS 2010 / Stefan Seipel and Hendrik Lensch Short Paper Interactive Creation of Virtual Worlds
- Abstract--Manual content creation for virtual worlds can no longer satisfy the increasing demand arising from areas as
- A Survey of Procedural Methods for Terrain Modelling Ruben M. Smelik, Klaas Jan de Kraker and Saskia A. Groenewegen
- EGVE Symposium (2008) B. Mohler and R. van Liere (Editors)
- ADVANCED DIRECT MANIPULATION OF FEATURE MODELS
- Direct Manipulation of feature models using Handles Daniel Loureno
- Computer-Aided Design & Applications, Vol. 2, Nos. 1-4, 2005, pp 517-526 A feature-based solution to the persistent naming problem
- Rafael Bidarra* Niels Kranendonk
- Proceedings of DETC2004 2004 ASME Design Engineering Technical Conferences
- Persistent Naming Through Persistent Entities Rafael Bidarra and Willem F. Bronsvoort
- A Collaborative Framework for Integrated Part and Assembly Modeling
- 1 Copyright 2001 by ASME Proceedings of DETC'01
- CAD/Graphics'2001 August 22-24, Kunming
- Spatial reasoning in a multi-modal user guide for a complex machine Nadejda Soudzilovskaia, Rafael Bidarra, Frederik W. Jansen
- 1 Copyright 1997 by ASME Proceedings of DETC97
- Validity Maintenance of Semantic Feature Models Rafael Bidarra and Willem F. Bronsvoort
- Ibero-American Symposium on Computer Graphics -SIACG (2006), pp. 14 P. Brunet, N. Correia, and G. Baranoski (Editors)
- Copyright 1998 by ASME Proceedings of DETC'98
- Rule-based layout solving and its application to procedural interior generation*
- Computer-Aided Design & Applications, 7(3), 2010, 431-440 2010 CAD Solutions, LLC
- SimPort: a multiplayer management game framework Jeroen Warmerdam1,2
- A Semantic Navigation Model for Video Games Leonard van Driel and Rafael Bidarra
- S.M. Stevens and S. Saldamarco (Eds.) ICEC 2008, LNCS 5309, pp. 167172, 2008. IFIP International Federation for Information Processing 2008
- Procedural filters for customization of virtual worlds Tim Tutenel
- Semantic constraints for procedural generation of virtual worlds
- A semantic generation framework for enabling adaptive game worlds
- 274 IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 3, NO. 3, SEPTEMBER 2011 Generating Consistent Buildings: A Semantic
- An Effective Composition Method for Novice Shader Programmers
- J.M. Allbeck and P. Faloutsos (Eds.): MIG 2011, LNCS 7060, pp. 290303, 2011. Springer-Verlag Berlin Heidelberg 2011
- IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, VOL. 3, NO. 3, SEPTEMBER 2011 169 Guest Editorial: Procedural Content