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Jansen, Erik - Elektrotechniek, Wiskunde en Informatica, Technische Universiteit Delft
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
Distributed Low-latency Rendering for Mobile AR W. Pasman, F. W. Jansen
GEOMETRIC SIMPLIFICATION FOR EFFICIENT OCCLUSION CULLING IN
PREPRINT. To appear in Proceedings 21th Symposium on Information Theory Latency layered rendering for mobile augmented reality
Data Locality in Parallel Rendering Frederik W. Jansen1 Erik Reinhard2
Hybrid Scheduling for Parallel Rendering using Coherent Ray Tasks Erik Reinhard
Maintaining Sharp Features in Surface Construction for Volumetric Objects
Hybrid Scheduling for Realistic Image Synthesis Erik Reinhard1
Cost Prediction in Ray Tracing Erik Reinhard1, Arjan J. F. Kok2, Frederik W. Jansen1
Invited presentation 4th EG Workshop on Rendering, Paris, June 1993, p. 27-46. Realism in Real Time?
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies
Realistic low-latency mobile AR rendering W. Pasman, S. Persa and F. W. Jansen
A background-priority discrete boundary triangulation Robert Edward Loke