
- The Vagueness of Robot Emotions Phil Serchuk1,2
- Drawing in Space using the 3D Tractus Ehud Sharlin Mario Costa Sousa
- Figure 1. HomeWindow showing the energy usage of several monitors, displays, and computers with colored
- University of Alberta Library Release Form
- Predictive Interaction using the Delphian Desktop Takeshi Asano Ehud Sharlin
- Emotion-mapped Robotic Facial Expressions based on Philosophical Theories of Vagueness
- The Tangible Pathfinder Design of a Wayfinding Trainer for the Visually Impaired
- Drawing in Space using the 3D Tractus Ehud Sharlin Mario Costa Sousa
- Playing Games with Robots A Method for Evaluating Human-Robot Interaction
- Synthetic Personality in Robots and its Effect on Human-Robot Relationship
- The Tangible Pathfinder Design of a Wayfinding Trainer for the Visually Impaired
- Robot Expressionism Through Cartooning James E. Young
- Int. J. Human-Computer Studies 67 (2009) 269278 A tangible user interface for assessing cognitive mapping ability
- Photogeist: An Augmented Reality Photography Game University of Calgary
- Napkin Sketch -Handheld Mixed Reality 3D Sketching University of Calgary
- Build Notifications in Agile Environments Ruth Ablett, Frank Maurer, Ehud Sharlin, Jrg Denzinger, Craig Schock
- Paul Lapides University of Calgary
- Physical Gameplay using Augmented Reality Techniques Cody Watts Ehud Sharlin
- FELINE FUN PARK: A DISTRIBUTED TANGIBLE INTERFACE FOR PETS AND OWNERS
- MOVING A MEDIA SPACE INTO THE REAL WORLD THROUGH GROUP-ROBOT INTERACTION
- Intl Conf. Disability, Virtual Reality & Assoc. Tech., Esbjerg, Denmark, 2006 2006 ICDVRAT/University of Reading, UK; ISBN 07 049 98 65 3
- Sharing Spaces with Robots An Integrated Environment for Human-Robot Interaction
- An Interactive Speech Interface for Summarizing Agile Project Planning
- AIBO Surrogate--A Group-Robot Interface Jim Young, Gregor McEwan, Saul Greenberg, and Ehud Sharlin
- Human Interface Engineering Lab. Osaka University
- ORIGINAL ARTICLE Ehud Sharlin Benjamin Watson
- Spatial Tangible User Interfaces for Cognitive Assessment and Training
- 3D Computer Interaction Using Physical Objects:3D Computer Interaction Using Physical Objects: Exploration of Tangible User InterfacesExploration of Tangible User Interfaces
- Printing Virtual Reality Interfaces -The Cognitive Map Probe Ehud Sharlin1
- A Wireless, Inexpensive Optical Tracker for the CAVETMTM Ehud Sharlin Pablo Figueroa Mark Green Benjamin Watson
- ASSESSMENTVILLE A PREVIEW Ehud Sharlin1, Benjamin Watson2, Lili Liu1, Steve Sutphen1, Robert Lederer1, Pablo Figueroa1 and John Frazer3
- Touch and Toys new techniques for interaction with a remote group of robots
- I o l a u s : A R o b o t i c P a r t n e r Query Collection: Verbal queries
- Exploring Interpersonal Touch in Computer Games University of Calgary
- Int J Soc Robot (2009) 1: 95108 DOI 10.1007/s12369-008-0006-y
- Cognitive Cubes: A Tangible User Interface For Cognitive Assessment