
- Precomputed Light Sets for Fast High Quality Global Illumination Johannes Gunther, Ingo Wald, and Hans-Peter Seidel
- An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes Thiago Ize Ingo Wald Chelsea Robertson Steven G. Parker
- Thirteenth Eurographics Workshop on Rendering (2002) P. Debevec and S. Gibson (Editors)
- Eurographics Symposium on Rendering (2004) H. W. Jensen, A. Keller (Editors)
- Eurographics Symposium on Parallel Graphics and Visualization (2006) Alan Heirich, Bruno Raffin, and Luis Paulo dos Santos (Editors)
- SCI Institute, University of Utah. Technical Report UUSCI-2006-015 Ray Tracing Deformable Scenes
- Fast Construction of SAH BVHs on the Intel Many Integrated Core (MIC) Architecture
- Screen Space Spherical Harmonics Filters for Instant Global Illumination Benjamin Segovia Ingo Wald
- Coherent Multiresolution Isosurface Ray Tracing Aaron Knoll, Charles Hansen, and Ingo Wald
- SCI Institiute, Technical Report No UUSCI-2007-003 Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
- Scientitfic Computing and Imaging Institute, University of Utah. Technical Report No UUSCI-2007-002 Interactive Ray Tracing of Arbitrary Implicit Functions
- Ray Tracing Animated Scenes using Coherent Grid Traversal Ingo Wald Thiago Ize Andrew Kensler Aaron Knoll Steven G. Parker
- EUROGRAPHICS 2006 / E. Grller and L. Szirmay-Kalos (Guest Editors)
- SCI Institute, University of Utah Technical Report UUSCI-2006-022 Interactive Distribution Ray Tracing
- Efficient Acquisition and Realistic Rendering of Car Paint Johannes Gunther, Tongbo Chen, Michael Goesele, Ingo Wald, and Hans-Peter Seidel
- Large-Scale CAD Model Visualization on a Scalable Shared-Memory Architecture
- Large-Scale CAD Model Visualization on a Scalable Shared-Memory Architecture
- Eurographics Symposium on Point-Based Graphics (2005), pp. 18 M. Pauly, M. Zwicker, (Editors)
- Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
- Interactive Visualization of Exceptionally Complex Industrial CAD Datasets Andreas Dietrich
- Getting Rid of Packets Efficient SIMD Single-Ray Traversal using Multi-branching BVHs
- EUROGRAPHICS 2004 / M.-P. Cani and M. Slater (Guest Editors)
- Efficient Ray Traced Soft Shadows using Multi-Frusta Tracing Carsten Benthin Ingo Wald
- Photorealistic Rendering using the August 1999
- On fast Construction of SAH-based Bounding Volume Hierarchies Ingo Wald12
- Realtime Ray Tracing and Interactive Global Illumination
- Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
- (sketches 102) Interactive Ray Tracing of Point-based Models
- Faster Isosurface Ray Tracing using Implicit KD-Trees
- Interactive Ray Tracing of Free-Form Surfaces Carsten Benthin
- SCI Institute, University of Utah, Technical Report No UUSCI-2006-026 Interactive Isosurface Ray Tracing of Large Octree Volumes
- To appear in the SCCG 2011 conference proceedings Efficient Stack-less BVH Traversal for Ray Tracing
- Full-Resolution Interactive CPU Volume Rendering with Coherent BVH Traversal Aaron Knoll
- Active Thread Compaction for GPU Path Tracing Modern GPUs like NVidia's Fermi internally operate in a SIMD