
- cisc1110 fall 2010 lecture V.3 more control structures
- course title credits done CIS 3.5/CISC 1600 Intro to Multimedia Computing 3
- Towards the Application of Argumentation-based Dialogues for Education. Elizabeth Sklar
- Toward Automatic Reconfiguration of Robot-Sensor Networks for Urban Search and Rescue
- The Use of Agents in Human Learning Systems Elizabeth Sklar
- It Takes a Virtual Village: Towards an Automated Interactive Agency
- Educational Robotics in Brooklyn Elizabeth Sklar1,2
- Using Educational Robotics to Engage Inner-City Students with Rachel Goldman1
- Toward an Undergraduate League for RoboCup. John Anderson
- course title credits done CIS 5.2/CISC 1050* PC Applications (if necessary) 3
- cisc1110, fall 2010, pre-semester survey PLEASE PRINT CLEARLY!!!
- introduction to computing using C++ gaming applications
- cisc1110 fall 2010 lecture I.2 the software development cycle
- cisc1110 fall 2010 lecture II.1 simple data types
- cisc1110 fall 2010 lecture II.2 simple data types
- cisc1110 fall 2010 lecture III.2 more data types
- cisc1110 fall 2010 lecture IV.1 reading input from the keyboard
- cisc1110 fall 2010 lecture IV.2 storing numbers
- cisc1110 fall 2010 lecture V.1 control structures
- cisc 1110 fall 2010 exercises for class V.1
- cisc1110 fall 2010 lecture V.2 control structures
- cisc 1110 fall 2010 exercises for class VI.1
- cisc1110 fall 2010 lecture VI.2 more on functions
- cisc 1110 fall 2010 exercises for class VIII.1
- cisc1110 fall 2010 lecture VIII.3 run-time analysis of algorithms
- cisc1110 fall 2010 lecture IX.2 more about simple classes
- RoboCup in Higher Education: A Preliminary Report Elizabeth Sklar
- Exploring coordination properties within populations of distributed agents Elizabeth Sklar2
- cisc1110 fall 2010 lecture IV.3 midterm review
- Undergraduate Programs Brooklyn College
- cisc1110 fall 2010 How to get started with Xcode
- RoboCupJunior --Four Years Later. Elizabeth Sklar
- Modeling human education data: From equation-based modeling to agent-based
- cisc1110 fall 2010 lecture VIII.2 algorithms
- cisc 1110 fall 2010 exercises for class VI.3
- A long-term approach to improving human-robot interaction: RoboCupJunior Rescue
- Learning while Teaching Robotics Elizabeth Sklar1
- robotics for beginners: using robot kits to build embodied agents AAMAS-03, Melbourne, Australia
- From RoboLab to Aibo: A Behavior-based Interface for Educational Robotics
- RoboCupJunior: a vehicle for enhancing technical literacy. Elizabeth Sklar Simon Parsons
- UNDERGRADUATES Computer and Information Science
- SimEd: Simulating Education as a Multi Agent System Elizabeth Sklar
- RoboXAP: an agent-based educational robotics simulator Kar-Hai Chu1
- cisc1110 fall 2010 How to get started with Code
- Instructions for downloading and installing Code
- cisc1110 fall 2010 lecture VII file I/O: input from and output to files
- cisc 1110 fall 2010 exercises for class VI.2
- Extra-curricular Robotics: Entry-level Soccer for Undergraduates Susan Imberman1
- cisc1110 fall 2010 lecture VI.1 functions
- cisc1110 fall 2010 lecture IX.1 simple classes
- course title credits done CIS 1.5/CISC 1110* Intro to Computing in C++ 4
- Instructions for downloading and installing Code
- Multiagent Simulation of Learning Environments Elizabeth Sklar and Mathew Davies
- TRAINING INTELLIGENT AGENTS USING HUMAN DATA COLLECTED ON THE INTERNET
- introduction to computing using c++ gaming applications
- cisc1110 fall 2010 lecture VIII.1 linear array operations
- introduction to computing using C++ gaming applications
- Exploring auction mechanisms for role assignment in teams of autonomous robots
- cisc1110 fall 2010 lecture III.1 unit III: more data types
- Modeling Human Learning as a Cooperative Multi Agent Interaction
- An Agent-oriented Behavior-based Interface Framework for Educational Robotics
- cisc 1110 fall 2010 exercises for class VII.1
- cisc 1110 fall 2010 exercises for class V.2
- cisc 1110 fall 2010 exercises for class III.1
- game design lecture # I.1
- cisc3665, fall 2011 / prof sklar Assignment I: Introduction to Game Design and the Processing Environment
- cisc3665, fall 2011, lab I.1 / prof sklar. 1 Getting started with Processing
- cisc 3665: game design, prof sklar, fall 2011 http://www.sci.brooklyn.cuny.edu/~sklar/cisc3665/
- game design lecture # V.1
- game design lecture # V.3 non-deterministic behaviors
- cisc3665, fall 2011 / prof sklar Lab V.1: Game Theory
- game design lecture # II.1
- cisc3665, fall 2011 / prof sklar Lab III.1: Physics and Motion
- game design lecture # III.1
- cisc3665, fall 2011 / prof sklar Lab V.2: Behaviors
- pima 7741, fall 2011, pre-semester survey PLEASE PRINT CLEARLY!!!
- game design lecture # IV.1
- cisc3665, fall 2011 / prof sklar Lab III.3: Path Planning
- web page: http://www.sci.brooklyn.cuny.edu/~sklar/pima7741/ instructors: Prof John Jannone, TV/Radio, email: jannone@mac.com
- game design lecture # II.2
- cisc3665, fall 2011 / prof sklar Lab IV.3: Scripting
- game design lecture # IV.2
- game design lecture # III.2
- cisc3665, fall 2011 / prof sklar Lab IV.1: Documentation
- pima 7741, fall 2011, syllabus (subject to change at the discretion of the instructors: John Jannone and Elizabeth Sklar)
- cisc3665, fall 2011 / prof sklar Assignment II: Introduction to Game AI and Agents
- cisc3665, fall 2011 / prof sklar Lab III.2: Chasing and Evading lab
- Exploring evolutionary learning in a simulated hockey environment
- RoboCup Jr -Educational Report, Melbourne, August-September 2000, Sklar, Johnson and Lund. Page 1 Children Learning From Team Robotics -RoboCup Junior 2000
- Scientific Challenge Award: RoboCupJunior Learning with Educational Robotics.
- The evolution of subtle manoeuvres in simulated hockey Alan D. Blair?
- We show an artificial world where animals (humans) and animats (software agents) interact in a coevolutionary
- CS-97-197 1 The Internet as a Virtual Ecology: Coevolutionary Arms
- range of days: from September 1997 to January 1999 numberofplayersineachgroup
- Toward a Community of Evolving Learners Elizabeth Sklar, Jordan B. Pollack
- TRAINING INTELLIGENT AGENTS USING HUMAN INTERNET DATA
- Co-evolution, Determinism and Robustness Alan D. Blair1 Elizabeth Sklar2 Pablo Funes2
- When is it okay to lie? A simple model of contraditcion in agent-based dialogues
- It Takes a Virtual Village: Towards an Automated Interactive Agency