
- On Cross-Validation and Resampling of BRDF Data Measurements
- Cesk vysok ucen technick v Praze Fakulta elektrotechnick
- Max-Planck-Institut fur Informatik Computer Graphics Group
- Ray Tracing on a GPU with CUDA Comparative Study of Three Algorithms
- When It Makes Sense to Use Uniform Grids for Ray Tracing Michal Hapala
- Eurographics Symposium on Rendering 2003 Per Christensen and Daniel Cohen-Or (Editors)
- About the Relation between Spatial Subdivisions and Object Hierarchies Used in Ray Tracing
- EUROGRAPHICS 2000 / M. Gross and F.R.A. Hopgood (Guest Editors)
- V. Havran & R. Herzog & H.-P. Seidel / Fast Final Gathering via Reverse Photon Mapping Fast Final Gathering via Reverse Photon Mapping
- List collected by Vlastimil Havran
- Hierarchical Visibility Culling with Occlusion Trees Jiri Bittner Vlastimil Havran Pavel Slavik
- Exploiting Temporal and Spatial Coherence in Hierarchical Visibility Algorithms
- EUROGRAPHICS 2007 / D. Cohen-Or and P. Slavk (Guest Editors)
- DISSERTATION THESIS Heuristic Ray Shooting Algorithms
- Full publication list by Vlastimil Havran
- EUROGRAPHICS 2010 / H. P. A. Lensch and S. Seipel Short Paper Path Regeneration for Interactive Path Tracing
- V. Havran & J. Filip & K. Myszkowski / Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization Bidirectional Texture Function Compression Based on
- Adaptive Global Visibility Sampling Jiri Bittner Oliver Mattausch Peter Wonka Vlastimil Havran Michael Wimmer
- Stackless Ray Traversal for kD-Trees with Sparse Vlastimil Havran
- Ray Tracing with Sparse Boxes Vlastimil Havran
- On the Fast Construction of Spatial Hierarchies for Ray Tracing
- Efficient Sorting and Searching in Rendering Algorithms Eurographics 2006 Tutorial T4
- V. Havran, M. Smyk, G. Krawczyk, K. Myszkowski, and H.-P. Seidel / Interactive System for Dynamic Scene Lighting using Capt. Video Env. Maps Interactive System for Dynamic Scene Lighting using
- EUROGRAPHICS 2003 / M. Chover, H. Hagen and D. Tost Short Presentations Goniometric Diagram Mapping for Hemisphere
- Exploiting Temporal Coherence in Ray Casted Walkthroughs Vlastimil Havran
- DISSERTATION THESIS Heuristic Ray Shooting Algorithms
- RECTILINEAR BSP TREES FOR PREFERRED RAY SETS Vlastimil Havran
- RDH: Ray Distribution Heuristics for Construction of Spatial Data Jiri Bittner
- I N F O R M A T I K Faster Ray Tracing with SIMD
- Effective Use of Procedural Shaders in Animated Scenes
- Computer Graphics Group, MPI Informatik, Saarbrucken, Germany Importance Sampling for
- Robust and Numerically Stable Bezier Clipping Method for Ray Tracing NURBS Surfaces
- ON IMPROVING KD-TREES FOR RAY SHOOTING Vlastimil Havran Jiri Bittner
- Computer Graphics Group, MPI Informatik, Saarbrucken, Germany Goniometric Diagram Mapping
- I N F O R M A T I K On Fast Construction of Spatial
- When it makes sense to use uniform grids for ray tracing
- RDH: Ray Distribution Heuristics for Construction of Spatial Data Structures
- On building fast kd-Trees for Ray Tracing, and on doing that in O(N log N) Vlastimil Havran
- M.Hapala & V. Havran / Review: Kd-tree Traversal Algorithms for Ray Tracing Review: Kd-tree Traversal Algorithms for Ray Tracing
- PhD scholarship in Prague, Czech Republic 2012-February-23 The Department of Computer Graphics and Interaction at Czech Technical University,