
- IEICE TRANS. FUNDAMENTALS, VOL. E81--A, NO. 9 SEPTEMBER 1998 PAPER Special Issue on Nonlinear Theory and its Applications
- M. Rauterberg (Ed.): ICEC 2004, LNCS 3166, pp. 429434, 2004. IFIP International Federation for Information Processing 2004
- Vol.4, No.1 * Ruck Thawonmas* Kuan-Ta Chen**
- Proceedings International Symposium on Data mining,
- MMOG Player Identification: A Step toward CRM of MMOGs
- Poster Abstracts at Eurographics/ IEEE-VGTC Symposium on Visualization (2010) D. Auber, G. Melanon, T. Munzner, and D. Weiskopf (Chairs)
- HIDDEN MARKOV MODELS WITH FEATURE MAPPING: AN APPLICATION TO MMOG PLAYER CLASSIFICATION
- Evolution Strategy for Optimizing Parameters in Ms Pac-Man Controller ICE Pambush 3
- Digital Humanities 2010 Contexts, Narratives, and
- Electronics Letters , Vol. 33, No. 1, pp. 6465, 1997. Sequential Blind Signal Extraction in Order Specified by
- Developing Natural Language Enabled Games in (Extended) SCXML Jenny Brusk1
- Comparison of User Trajectories Based on Coordinate Data and State Transitions
- 140 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS--PART C: APPLICATIONS AND REVIEWS, VOL. 29, NO. 1, FEBRUARY 1999 Correspondence
- On-Line Fault Detection and Compensation of Hydraulic Driven Machines Using Modelling Techniques
- Proc. the 1997 International Conference on Neural Networks (ICNN'97), Houston, June, Vol. 4, pp. 21352140, 1997. Dual Cascade Networks for Blind Signal Extraction
- Zereal[1] MMOG world world model client
- Ruck Thawonmas HTN Extended Hierarchical
- I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games.
- A Role Casting Method Based on Emotions in a Story Generation System
- Abstract --The microscopic simulation is getting increasingly common in traffic planning and research because
- BLIND EXTRACTION OF SOURCE SIGNALS WITH SPECIFIED STOCHASTIC FEATURES
- User Type Identification in Virtual Worlds
- IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS--PART B: CYBERNETICS, VOL. 29, NO. 4, AUGUST 1999 525 Function Approximation Based on Fuzzy Rules
- The Taiwan Cavaliers: A Reference Game for Learning Game Development Ming-Hsin Tsai
- Automatic Controller of Ms. Pac-Man and Its Performance: Winner of the IEEE CEC 2009 Software Agent Ms. Pac-Man Competition
- Frame Selection for Automatic Comic Generation from Game Log
- Online-Game Player Classification Paper: jc12-2-3265: 2008/2/25
- KeyGraph for Visualization of Discussions in Comments of a Blog Entry with Comment Scores
- Keyword Discovery by Measuring Influence Rates on Bulletin Board Services
- Camerawork Editor for Automatic Comic Generation from Game Log
- A Content Management System for User-Driven Museums in Second life
- Vol.2, No.1 Ruck Thawonmas
- 282 IEEE TRANSACTIONS ON SYSTEMS, MAN, AND CYBERNETICS--PART C: APPLICATIONS AND REVIEWS, VOL. 28, NO. 2, MAY 1998 Feature Selection by Analyzing Class
- Clustering of Online Game Users Based on Their Trails Using Self-organizing Map
- Episode Detection with Vector Space Model in Agent Behavior Sequences of MMOGs Ji-Young Ho and Ruck Thawonmas
- MIMICRY: ANOTHER APPROACH FOR INTERACTIVE COMEDY Ruck Thawonmas, Hiroki Hassaku, and Keisuke Tanaka
- Ruck Thawonmas www.ice.ci.ritsumei.ac.jp/~ruck/
- Q[}Cj"O,] II ` MMOG,f[^}Cj"O
- Vol.3, No.1 * Ruck Thawonmas*
- Classification of Online Game Players with ATPM and KLE Paper: jc11-3-2748: 2006/12/11
- Discovering Keywords by Measuring Influence Rates in Bulletin Board Services
- IEICE TRANS. FUNDAMENTALS, VOL. E82A, NO. 9 SEPTEMBER 1999 PAPER Special Issue on Nonlinear Theory and its Applications
- Detection of MMORPG Misconducts Based on Action Frequencies, Types and Time-Intervals
- Visualization and Kingkarn Sookhanaphibarn and
- Visual analytics of visitors' trajectories for designing an effective exhibition Kingkarn Sookhanaphibarn
- Recommending Views from Stacked Graph Logs Alejandro Toledo
- Implementation of a Human-Like Bot in a First Person Shooter: Second Place Bot at BotPrize 2008
- A Framework for Design and Evaluation of Digital Museums in Second Life as Learning Institutions
- DIGITAL HUMANITIES 2009 Interactive Visual Analysis
- Comic Layout for Automatic Comic Generation from Game Log
- Cellular Automata and Hilditch Thinning for Extraction of User Paths in Online Games
- Investigation of Various Online Adaptation Methods of Computer-Game AI Rulebase in Dynamic Scripting
- Discovery of Online Game User Relationship Based on Co-occurrence of Words
- THE STRUCTURE OF PATENT AUTHORSHIP NETWORKS IN JAPANESE MANUFACTURING COMPANIES
- A Method for Online Adaptation of Computer-Game AI Rulebase
- Visualization of Discussions in Comments of a Blog Entry Using KeyGraph and Comment Scores
- Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics
- EVALUATING REPUTATION OF ONLINE-GAME PLAYERS BASED ON INCOMING CHAT MESSAGES
- CASE-BASED PLAN RECOGNITION FOR REAL-TIME STRATEGY GAMES Danny C. Cheng1
- Extended Hierarchical Task Network Planning for Interactive Comedy
- Identification of Player Types in Massively Multiplayer Online Games
- Fuzzy Clustered Inverse Regression Ruck Thawonmas
- Generalized Input Layer Parallel Model for Self-Organizing Map and Its Implementation on a Dynamic Data-Driven Multiprocessor
- RoboCup Agent Learning from Observations with Hierarchical Multiple Decision Trees
- Technology of Orders Based Transparent Parallelizing Vitaliy Pavlenko
- Generation of Character Motion by Reactive Motion Capture System
- VQS Transformation with an Incremental Approach Computer Science Department
- Optimized Spatial Point Detection for Computer Vision Chance Lyon, Noah Hopson Walker, Adam Demers
- A Real-time Dynamic Deformable Model for Soft Tissue Simulation using Adaptive Mesh Refinement
- A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors
- Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online
- An on-line classification approach of visitors' movements in 3D virtual museums
- To appear in Proc. the 1997 IEEE Workshop on Nonlinear Signal and Image Processing, Michigan, September, 1997. ONLINE BLIND SIGNAL EXTRACTION METHODS EXPLOITING A PRIORI
- Learning from Human Decision-Making Behaviors -
- Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log
- Proc. the 1996 International Symposium on Nonlinear Theory and its Applications (NOLTA'96) Kochi, JAPAN, pp. 377380, 1996.
- Fast Synchronization of Mirrored Game Servers: Outcomes from a Testbed Evaluation
- Vol.3, No.1 * * * Ruck Thawonmas*
- Vol.2, No.1 Ruck Thawonmas
- Human Action Recognition Using Independent Component Analysis Masaki Yamazaki, Yen-Wei Chen and Gang Xu
- Optimal Computing Cost Budget Allocation For Solving Buffer Allocation Problem
- Modeling and Rendering of the Anisotropic Reflection on Ukiyo-e Xin Yin, Kangying Cai, Ryohei Yoshikawa, Yuki Takeda, Ryo Akama, Hiromi T.Tanaka
- Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism
- Visualization of Visitor Circulation in Arts and Cultural Exhibition Kingkarn Sookhanaphibarn, Ruck Thawonmas, and Frank Rinaldo
- Camerawork for Comics Generated from Visitors' Experiences in a Virtual Museum
- FRAME SELECTION FOR AUTOMATIC COMIC GENERATION FROM MUSEUM PLAYLOG IN
- Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY)