
- 5 PRIMITIVES AND INTERPOLATION A large variety of different graphical primitives are routinely used for high-quality, off-
- Low Latency Rendering on Pixel-Planes 5
- Precision Normals (Beyond Phong)
- 6 USER EXPERIENCES We have had several users of the procedural shading capabilities of PixelFlow. This
- 2 ABSTRACT INTERFACE To support procedural interfaces throughout the graphics pipeline, we need a reason-
- Reflection Space Image Based Rendering Brian Cabral, Marc Olano, Philip Nemec
- Graphics Hardware (2003) M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors)
- Interactive Multi-Pass Programmable Shading Mark S. Peercy, Marc Olano, John Airey
- Triangle Scan Conversion using 2D Homogeneous Coordinates Marc Olano1
- To appear in the Proceedings of the 1995 Symposium on Interactive 3D Graphics. 1 Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang
- 3DM: A Three Dimensional Modeler Using a Head-Mounted Display
- A Programmable Pipeline for Graphics Hardware A dissertation submitted to the faculty of the University of North Carolina at Chapel Hill
- 1 INTRODUCTION Procedural shading is a proven graphics rendering technique in the production anima-
- 3 IMPLEMENTATION OVERVIEW So far, we have mentioned very little about our test implementation on PixelFlow. This
- 4 SURFACE SHADING Surface shading is the most heavily explored procedural graphics technique. There are
- 7 CONCLUSION The thesis stated in Chapter 1 was
- APPENDIX A: SAMPLE SHADERS A.1. Surface shaders
- [Abram90] Gregory D. Abram and Turner Whitted, "Building Block Shaders", Proceed-ings of SIGGRAPH 90 (Dallas, Texas, August 610, 1990). In Computer Graphics,
- 007-4555-001 1 OpenGL ShaderTM
- Vertex-based Anisotropic Texturing Marc Olano, Shrijeet Mukherjee, Angus Dorbie
- Proceedings of SIGGRAPH 98 (Orlando, Florida, July 1924, 1998) 1 Over the years, there have been two main branches of computer